Underscore removed from NpcData files.

This commit is contained in:
MobiusDev
2015-11-29 11:57:48 +00:00
parent cc94608578
commit 112f8313d4
172 changed files with 57072 additions and 57052 deletions

View File

@@ -14,13 +14,13 @@
<walk ground="99" />
<run ground="198" />
</speed>
<hit_time>398</hit_time>
<hitTime>398</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5038" level="15" />
<skill id="11496" level="2" />
</skill_list>
</skillList>
<collision>
<radius normal="12.5" />
<height normal="33.5" />
@@ -40,13 +40,13 @@
<walk ground="99" />
<run ground="198" />
</speed>
<hit_time>398</hit_time>
<hitTime>398</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5038" level="15" />
<skill id="11496" level="2" />
</skill_list>
</skillList>
<collision>
<radius normal="12.5" />
<height normal="33.5" />
@@ -66,13 +66,13 @@
<walk ground="99" />
<run ground="198" />
</speed>
<hit_time>398</hit_time>
<hitTime>398</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5038" level="15" />
<skill id="11496" level="2" />
</skill_list>
</skillList>
<collision>
<radius normal="12.5" />
<height normal="33.5" />
@@ -92,13 +92,13 @@
<walk ground="99" />
<run ground="198" />
</speed>
<hit_time>398</hit_time>
<hitTime>398</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5038" level="15" />
<skill id="11496" level="2" />
</skill_list>
</skillList>
<collision>
<radius normal="12.5" />
<height normal="33.5" />
@@ -118,13 +118,13 @@
<walk ground="99" />
<run ground="198" />
</speed>
<hit_time>398</hit_time>
<hitTime>398</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5038" level="15" />
<skill id="11496" level="2" />
</skill_list>
</skillList>
<collision>
<radius normal="12.5" />
<height normal="33.5" />
@@ -144,13 +144,13 @@
<walk ground="99" />
<run ground="198" />
</speed>
<hit_time>398</hit_time>
<hitTime>398</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5038" level="15" />
<skill id="11496" level="2" />
</skill_list>
</skillList>
<collision>
<radius normal="12.5" />
<height normal="33.5" />
@@ -170,13 +170,13 @@
<walk ground="99" />
<run ground="198" />
</speed>
<hit_time>398</hit_time>
<hitTime>398</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5038" level="15" />
<skill id="11496" level="2" />
</skill_list>
</skillList>
<collision>
<radius normal="7" />
<height normal="33" />
@@ -196,13 +196,13 @@
<walk ground="99" />
<run ground="198" />
</speed>
<hit_time>398</hit_time>
<hitTime>398</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5038" level="15" />
<skill id="11496" level="2" />
</skill_list>
</skillList>
<collision>
<radius normal="7" />
<height normal="33" />
@@ -222,13 +222,13 @@
<walk ground="99" />
<run ground="198" />
</speed>
<hit_time>398</hit_time>
<hitTime>398</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5038" level="15" />
<skill id="11496" level="2" />
</skill_list>
</skillList>
<collision>
<radius normal="7" />
<height normal="33" />
@@ -248,13 +248,13 @@
<walk ground="99" />
<run ground="198" />
</speed>
<hit_time>398</hit_time>
<hitTime>398</hitTime>
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<status attackable="false" />
<skill_list>
<skillList>
<skill id="5038" level="15" />
<skill id="11496" level="2" />
</skill_list>
</skillList>
<collision>
<radius normal="7" />
<height normal="33" />
@@ -274,13 +274,13 @@
<walk ground="99" />
<run ground="198" />
</speed>
<hit_time>398</hit_time>
<hitTime>398</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5038" level="15" />
<skill id="11496" level="2" />
</skill_list>
</skillList>
<collision>
<radius normal="7" />
<height normal="33" />
@@ -300,13 +300,13 @@
<walk ground="99" />
<run ground="198" />
</speed>
<hit_time>398</hit_time>
<hitTime>398</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5038" level="15" />
<skill id="11496" level="2" />
</skill_list>
</skillList>
<collision>
<radius normal="7" />
<height normal="33" />
@@ -326,13 +326,13 @@
<walk ground="99" />
<run ground="198" />
</speed>
<hit_time>398</hit_time>
<hitTime>398</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5038" level="15" />
<skill id="11496" level="2" />
</skill_list>
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<collision>
<radius normal="7" />
<height normal="33" />
@@ -352,13 +352,13 @@
<walk ground="99" />
<run ground="198" />
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<hit_time>398</hit_time>
<hitTime>398</hitTime>
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<status attackable="false" />
<skill_list>
<skillList>
<skill id="5038" level="15" />
<skill id="11496" level="2" />
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</skillList>
<collision>
<radius normal="7" />
<height normal="33" />
@@ -378,13 +378,13 @@
<walk ground="99" />
<run ground="198" />
</speed>
<hit_time>398</hit_time>
<hitTime>398</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="5038" level="15" />
<skill id="11496" level="2" />
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</skillList>
<collision>
<radius normal="13.5" />
<height normal="17" />
@@ -404,13 +404,13 @@
<walk ground="99" />
<run ground="198" />
</speed>
<hit_time>398</hit_time>
<hitTime>398</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
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<collision>
<radius normal="13.5" />
<height normal="17" />
@@ -430,13 +430,13 @@
<walk ground="99" />
<run ground="198" />
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<hit_time>398</hit_time>
<hitTime>398</hitTime>
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<skill_list>
<skillList>
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<collision>
<radius normal="13.5" />
<height normal="17" />
@@ -456,13 +456,13 @@
<walk ground="99" />
<run ground="198" />
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<hit_time>398</hit_time>
<hitTime>398</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
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<collision>
<radius normal="13.5" />
<height normal="17" />
@@ -482,13 +482,13 @@
<walk ground="99" />
<run ground="198" />
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<hit_time>398</hit_time>
<hitTime>398</hitTime>
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<skillList>
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<collision>
<radius normal="13.5" />
<height normal="17" />
@@ -508,13 +508,13 @@
<walk ground="99" />
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<hit_time>398</hit_time>
<hitTime>398</hitTime>
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<skill_list>
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<collision>
<radius normal="13.5" />
<height normal="17" />
@@ -534,13 +534,13 @@
<walk ground="99" />
<run ground="198" />
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<hit_time>398</hit_time>
<hitTime>398</hitTime>
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<skill_list>
<skillList>
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<collision>
<radius normal="13.5" />
<height normal="17" />
@@ -560,13 +560,13 @@
<walk ground="99" />
<run ground="198" />
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<hit_time>398</hit_time>
<hitTime>398</hitTime>
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<skill_list>
<skillList>
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<collision>
<radius normal="13.5" />
<height normal="17" />
@@ -586,13 +586,13 @@
<walk ground="99" />
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<hit_time>398</hit_time>
<hitTime>398</hitTime>
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<skillList>
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<collision>
<radius normal="22" />
<height normal="23.5" />
@@ -612,13 +612,13 @@
<walk ground="99" />
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<hit_time>398</hit_time>
<hitTime>398</hitTime>
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<collision>
<radius normal="22" />
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@@ -638,13 +638,13 @@
<walk ground="99" />
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<hit_time>398</hit_time>
<hitTime>398</hitTime>
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<skillList>
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<collision>
<radius normal="22" />
<height normal="23.5" />
@@ -664,13 +664,13 @@
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<hit_time>398</hit_time>
<hitTime>398</hitTime>
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<skillList>
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<collision>
<radius normal="22" />
<height normal="23.5" />
@@ -690,13 +690,13 @@
<walk ground="99" />
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<hit_time>398</hit_time>
<hitTime>398</hitTime>
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<collision>
<radius normal="22" />
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@@ -716,13 +716,13 @@
<walk ground="99" />
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<hit_time>398</hit_time>
<hitTime>398</hitTime>
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<collision>
<radius normal="22" />
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@@ -742,13 +742,13 @@
<walk ground="99" />
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<hit_time>398</hit_time>
<hitTime>398</hitTime>
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<collision>
<radius normal="22" />
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@@ -768,13 +768,13 @@
<walk ground="99" />
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<hit_time>398</hit_time>
<hitTime>398</hitTime>
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<collision>
<radius normal="22" />
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@@ -794,13 +794,13 @@
<walk ground="99" />
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<hit_time>398</hit_time>
<hitTime>398</hitTime>
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<collision>
<radius normal="9" />
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@@ -820,13 +820,13 @@
<walk ground="99" />
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<hit_time>398</hit_time>
<hitTime>398</hitTime>
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<collision>
<radius normal="9" />
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@@ -846,13 +846,13 @@
<walk ground="99" />
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<hit_time>398</hit_time>
<hitTime>398</hitTime>
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<radius normal="9" />
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@@ -872,13 +872,13 @@
<walk ground="99" />
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<hit_time>398</hit_time>
<hitTime>398</hitTime>
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@@ -898,13 +898,13 @@
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<hit_time>398</hit_time>
<hitTime>398</hitTime>
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@@ -924,13 +924,13 @@
<walk ground="99" />
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<hit_time>398</hit_time>
<hitTime>398</hitTime>
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@@ -950,13 +950,13 @@
<walk ground="99" />
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<hit_time>398</hit_time>
<hitTime>398</hitTime>
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<radius normal="9" />
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@@ -976,13 +976,13 @@
<walk ground="99" />
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<hit_time>398</hit_time>
<hitTime>398</hitTime>
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<collision>
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@@ -1002,12 +1002,12 @@
<walk ground="99" />
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<hit_time>398</hit_time>
<hitTime>398</hitTime>
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@@ -1027,12 +1027,12 @@
<walk ground="99" />
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<hitTime>398</hitTime>
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<collision>
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@@ -1052,12 +1052,12 @@
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@@ -1077,12 +1077,12 @@
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