Underscore removed from NpcData files.

This commit is contained in:
MobiusDev
2015-11-29 11:57:48 +00:00
parent cc94608578
commit 112f8313d4
172 changed files with 57072 additions and 57052 deletions

View File

@@ -14,12 +14,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="24" />
@@ -38,12 +38,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" targetable="false" talkable="false" showName="false" />
<skill_list>
<skillList>
<skill id="4416" level="18" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="17.5" />
@@ -63,12 +63,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="23" />
@@ -88,12 +88,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="22.5" />
@@ -113,12 +113,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="25" />
</skill_list>
</skillList>
<collision>
<radius normal="13" />
<height normal="22.25" />
@@ -138,7 +138,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -160,12 +160,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="25" />
</skill_list>
</skillList>
<collision>
<radius normal="17" />
<height normal="25" />
@@ -185,12 +185,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="24" />
@@ -210,12 +210,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="22.5" />
@@ -235,12 +235,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="15" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="22" />
@@ -260,12 +260,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="21.5" />
@@ -285,7 +285,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -307,7 +307,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -329,7 +329,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -351,7 +351,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -373,7 +373,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -395,7 +395,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -417,7 +417,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -439,7 +439,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -461,12 +461,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="24" />
@@ -485,12 +485,12 @@
<walk ground="100" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" targetable="false" showName="false" />
<skill_list>
<skillList>
<skill id="4416" level="18" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="17.5" />
@@ -510,12 +510,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="23" />
@@ -535,12 +535,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="22.5" />
@@ -560,12 +560,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="25" />
</skill_list>
</skillList>
<collision>
<radius normal="13" />
<height normal="22.25" />
@@ -585,12 +585,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="25" />
</skill_list>
</skillList>
<collision>
<radius normal="17" />
<height normal="25" />
@@ -610,12 +610,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="24" />
@@ -635,12 +635,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="22.5" />
@@ -660,12 +660,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="15" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="22" />
@@ -685,12 +685,12 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4416" level="14" />
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="21.5" />
@@ -710,7 +710,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -732,7 +732,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -754,7 +754,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -776,7 +776,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -798,7 +798,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -820,7 +820,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -842,7 +842,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -864,7 +864,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -886,7 +886,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -908,7 +908,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>