Underscore removed from NpcData files.

This commit is contained in:
MobiusDev
2015-11-29 11:57:48 +00:00
parent cc94608578
commit 112f8313d4
172 changed files with 57072 additions and 57052 deletions

View File

@@ -15,10 +15,10 @@
<walk ground="26" />
<run ground="120" />
</speed>
<hit_time>480</hit_time>
<hitTime>480</hitTime>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -29,8 +29,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" />
<collision>
<radius normal="8" />
@@ -53,7 +53,7 @@
</speed>
</stats>
<status attackable="false" canMove="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -64,8 +64,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="6" /> <!-- Humanoids -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<collision>
<radius normal="9" />
<height normal="16.7" />
@@ -87,7 +87,7 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4390" level="1" /> <!-- NPC Abnormal Immunity -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -98,8 +98,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="5" /> <!-- Blunt Weapons -->
<skill id="4416" level="4" /> <!-- Animals -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" />
<collision>
<radius normal="23" />
@@ -122,7 +122,7 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -133,8 +133,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" />
<collision>
<radius normal="9" />
@@ -157,7 +157,7 @@
</speed>
</stats>
<status attackable="false" canMove="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -168,8 +168,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<collision>
<radius normal="10" />
<height normal="20" />
@@ -191,7 +191,7 @@
</speed>
</stats>
<status attackable="false" />
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -202,8 +202,8 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
<ex_crt_effect>true</ex_crt_effect>
</skillList>
<exCrtEffect>true</exCrtEffect>
<ai aggroRange="500" clanHelpRange="300" />
<collision>
<radius normal="8" />
@@ -265,9 +265,9 @@
<run ground="120" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
</skillList>
<collision>
<radius normal="11" />
<height normal="25.4" />
@@ -288,9 +288,9 @@
<run ground="120" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
</skillList>
<collision>
<radius normal="11" />
<height normal="25.4" />
@@ -311,9 +311,9 @@
<run ground="120" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
</skillList>
<collision>
<radius normal="11" />
<height normal="25.4" />
@@ -334,9 +334,9 @@
<run ground="120" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
</skillList>
<collision>
<radius normal="11" />
<height normal="25.4" />
@@ -377,9 +377,9 @@
<run ground="160" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skill_list>
</skillList>
<collision>
<radius normal="15" />
<height normal="51.5" />
@@ -400,7 +400,7 @@
<run ground="120" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4045" level="1" /> <!-- Resist Full Magic Attack -->
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
@@ -411,7 +411,7 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="3" /> <!-- One-handed Sword -->
<skill id="4416" level="18" /> <!-- Dwarves -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="21.3" />
@@ -432,7 +432,7 @@
<run ground="180" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -442,7 +442,7 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="28.3" />
@@ -463,7 +463,7 @@
<run ground="180" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -473,7 +473,7 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="28.3" />
@@ -494,7 +494,7 @@
<run ground="180" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -504,7 +504,7 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="28.3" />
@@ -525,7 +525,7 @@
<run ground="180" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -535,7 +535,7 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="28.3" />
@@ -556,7 +556,7 @@
<run ground="180" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -566,7 +566,7 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="28.3" />
@@ -587,7 +587,7 @@
<run ground="180" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -597,7 +597,7 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="28.3" />
@@ -618,7 +618,7 @@
<run ground="180" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -628,7 +628,7 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="28.3" />
@@ -649,7 +649,7 @@
<run ground="180" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4408" level="1" /> <!-- HP Increase (1x) -->
<skill id="4409" level="1" /> <!-- MP Increase (1x) -->
<skill id="4410" level="11" /> <!-- Average P. Atk. -->
@@ -659,7 +659,7 @@
<skill id="4414" level="2" /> <!-- Standard Type -->
<skill id="4415" level="1" /> <!-- Bare Hands -->
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<collision>
<radius normal="9" />
<height normal="28.3" />
@@ -680,9 +680,9 @@
<run ground="160" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
</skillList>
<collision>
<radius normal="11" />
<height normal="25.4" />
@@ -703,9 +703,9 @@
<run ground="160" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="24" />
@@ -726,9 +726,9 @@
<run ground="160" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="22.5" />
@@ -749,9 +749,9 @@
<run ground="160" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="23" />
@@ -772,9 +772,9 @@
<run ground="160" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="14" /> <!-- Humans -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="23" />
@@ -795,9 +795,9 @@
<run ground="160" />
</speed>
</stats>
<skill_list>
<skillList>
<skill id="4416" level="7" /> <!-- Spirits -->
</skill_list>
</skillList>
<collision>
<radius normal="8" />
<height normal="15" />
@@ -817,7 +817,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -839,7 +839,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -861,7 +861,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -883,7 +883,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -905,7 +905,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -927,7 +927,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -949,7 +949,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -971,7 +971,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -993,7 +993,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1015,7 +1015,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1037,7 +1037,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1059,7 +1059,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1081,7 +1081,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1103,7 +1103,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1125,7 +1125,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1147,7 +1147,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1169,7 +1169,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1191,7 +1191,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1213,7 +1213,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1235,7 +1235,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1257,7 +1257,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1279,7 +1279,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1301,7 +1301,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1323,7 +1323,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1345,7 +1345,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1367,7 +1367,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1389,7 +1389,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1411,7 +1411,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1433,7 +1433,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1455,7 +1455,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1477,7 +1477,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1499,7 +1499,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1521,7 +1521,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1543,7 +1543,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1565,7 +1565,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1587,7 +1587,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1609,7 +1609,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1631,7 +1631,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1653,7 +1653,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1675,7 +1675,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1697,7 +1697,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1719,7 +1719,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1741,7 +1741,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1763,7 +1763,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1785,7 +1785,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1807,7 +1807,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>
@@ -1829,7 +1829,7 @@
<walk ground="60" />
<run ground="120" />
</speed>
<hit_time>500</hit_time>
<hitTime>500</hitTime>
</stats>
<status attackable="false" />
<collision>