Renamed ClanLevelTable to ClanLevelData.
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edda542042
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@ -19,13 +19,13 @@ package com.l2jmobius.gameserver.data.xml.impl;
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/**
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* @author Mobius
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*/
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public class ClanLevelTable
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public class ClanLevelData
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{
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// TODO: Move to XML.
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private final static int[] CLAN_LEVEL_REQUIREMENTS =
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{
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35000,
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80000, // Level 2 requirement.
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80000,
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140000,
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315000,
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560000,
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@ -40,7 +40,7 @@ import com.l2jmobius.gameserver.communitybbs.Manager.ForumsBBSManager;
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import com.l2jmobius.gameserver.data.sql.impl.CharNameTable;
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import com.l2jmobius.gameserver.data.sql.impl.ClanTable;
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import com.l2jmobius.gameserver.data.sql.impl.CrestTable;
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import com.l2jmobius.gameserver.data.xml.impl.ClanLevelTable;
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import com.l2jmobius.gameserver.data.xml.impl.ClanLevelData;
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import com.l2jmobius.gameserver.data.xml.impl.SkillData;
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import com.l2jmobius.gameserver.data.xml.impl.SkillTreesData;
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import com.l2jmobius.gameserver.enums.ClanRewardType;
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@ -2502,7 +2502,7 @@ public class L2Clan implements IIdentifiable, INamable
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boolean increasedLevel = false;
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if (_level < 15)
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{
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final int requiredReputation = ClanLevelTable.getLevelRequirement(_level);
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final int requiredReputation = ClanLevelData.getLevelRequirement(_level);
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if (requiredReputation <= _reputationScore)
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{
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setReputationScore(_reputationScore - requiredReputation, true);
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@ -17,7 +17,7 @@
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package com.l2jmobius.gameserver.network.serverpackets.pledgeV2;
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import com.l2jmobius.commons.network.PacketWriter;
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import com.l2jmobius.gameserver.data.xml.impl.ClanLevelTable;
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import com.l2jmobius.gameserver.data.xml.impl.ClanLevelData;
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import com.l2jmobius.gameserver.model.L2Clan;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.network.OutgoingPackets;
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@ -46,7 +46,7 @@ public class ExPledgeShowInfoUpdate extends AbstractItemPacket
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OutgoingPackets.EX_PLEDGE_SHOW_INFO_UPDATE.writeId(packet);
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packet.writeD(clan.getId()); // Pledge ID
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packet.writeD(ClanLevelTable.getLevelRequirement(clan.getLevel())); // Next level cost
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packet.writeD(ClanLevelData.getLevelRequirement(clan.getLevel())); // Next level cost
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packet.writeD(0); // Max pledge members
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packet.writeD(0); // Max elite members
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return true;
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@ -19,13 +19,13 @@ package com.l2jmobius.gameserver.data.xml.impl;
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/**
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* @author Mobius
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*/
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public class ClanLevelTable
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public class ClanLevelData
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{
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// TODO: Move to XML.
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private final static int[] CLAN_LEVEL_REQUIREMENTS =
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{
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35000,
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80000, // Level 2 requirement.
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80000,
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140000,
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315000,
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560000,
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@ -40,7 +40,7 @@ import com.l2jmobius.gameserver.communitybbs.Manager.ForumsBBSManager;
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import com.l2jmobius.gameserver.data.sql.impl.CharNameTable;
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import com.l2jmobius.gameserver.data.sql.impl.ClanTable;
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import com.l2jmobius.gameserver.data.sql.impl.CrestTable;
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import com.l2jmobius.gameserver.data.xml.impl.ClanLevelTable;
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import com.l2jmobius.gameserver.data.xml.impl.ClanLevelData;
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import com.l2jmobius.gameserver.data.xml.impl.SkillData;
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import com.l2jmobius.gameserver.data.xml.impl.SkillTreesData;
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import com.l2jmobius.gameserver.enums.ClanRewardType;
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@ -2502,7 +2502,7 @@ public class L2Clan implements IIdentifiable, INamable
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boolean increasedLevel = false;
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if (_level < 15)
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{
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final int requiredReputation = ClanLevelTable.getLevelRequirement(_level);
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final int requiredReputation = ClanLevelData.getLevelRequirement(_level);
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if (requiredReputation <= _reputationScore)
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{
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setReputationScore(_reputationScore - requiredReputation, true);
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@ -17,7 +17,7 @@
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package com.l2jmobius.gameserver.network.serverpackets.pledgeV2;
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import com.l2jmobius.commons.network.PacketWriter;
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import com.l2jmobius.gameserver.data.xml.impl.ClanLevelTable;
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import com.l2jmobius.gameserver.data.xml.impl.ClanLevelData;
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import com.l2jmobius.gameserver.model.L2Clan;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.network.OutgoingPackets;
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@ -46,7 +46,7 @@ public class ExPledgeShowInfoUpdate extends AbstractItemPacket
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OutgoingPackets.EX_PLEDGE_SHOW_INFO_UPDATE.writeId(packet);
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packet.writeD(clan.getId()); // Pledge ID
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packet.writeD(ClanLevelTable.getLevelRequirement(clan.getLevel())); // Next level cost
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packet.writeD(ClanLevelData.getLevelRequirement(clan.getLevel())); // Next level cost
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packet.writeD(0); // Max pledge members
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packet.writeD(0); // Max elite members
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return true;
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@ -19,13 +19,13 @@ package com.l2jmobius.gameserver.data.xml.impl;
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/**
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* @author Mobius
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*/
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public class ClanLevelTable
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public class ClanLevelData
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{
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// TODO: Move to XML.
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private final static int[] CLAN_LEVEL_REQUIREMENTS =
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{
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35000,
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80000, // Level 2 requirement.
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80000,
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140000,
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315000,
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560000,
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@ -40,7 +40,7 @@ import com.l2jmobius.gameserver.communitybbs.Manager.ForumsBBSManager;
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import com.l2jmobius.gameserver.data.sql.impl.CharNameTable;
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import com.l2jmobius.gameserver.data.sql.impl.ClanTable;
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import com.l2jmobius.gameserver.data.sql.impl.CrestTable;
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import com.l2jmobius.gameserver.data.xml.impl.ClanLevelTable;
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import com.l2jmobius.gameserver.data.xml.impl.ClanLevelData;
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import com.l2jmobius.gameserver.data.xml.impl.SkillData;
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import com.l2jmobius.gameserver.data.xml.impl.SkillTreesData;
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import com.l2jmobius.gameserver.enums.ClanRewardType;
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@ -2502,7 +2502,7 @@ public class L2Clan implements IIdentifiable, INamable
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boolean increasedLevel = false;
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if (_level < 15)
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{
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final int requiredReputation = ClanLevelTable.getLevelRequirement(_level);
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final int requiredReputation = ClanLevelData.getLevelRequirement(_level);
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if (requiredReputation <= _reputationScore)
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{
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setReputationScore(_reputationScore - requiredReputation, true);
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@ -17,7 +17,7 @@
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package com.l2jmobius.gameserver.network.serverpackets.pledgeV2;
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import com.l2jmobius.commons.network.PacketWriter;
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import com.l2jmobius.gameserver.data.xml.impl.ClanLevelTable;
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import com.l2jmobius.gameserver.data.xml.impl.ClanLevelData;
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import com.l2jmobius.gameserver.model.L2Clan;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.network.OutgoingPackets;
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@ -46,7 +46,7 @@ public class ExPledgeShowInfoUpdate extends AbstractItemPacket
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OutgoingPackets.EX_PLEDGE_SHOW_INFO_UPDATE.writeId(packet);
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packet.writeD(clan.getId()); // Pledge ID
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packet.writeD(ClanLevelTable.getLevelRequirement(clan.getLevel())); // Next level cost
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packet.writeD(ClanLevelData.getLevelRequirement(clan.getLevel())); // Next level cost
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packet.writeD(0); // Max pledge members
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packet.writeD(0); // Max elite members
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return true;
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