Anomaly skill rework.

Contributed by quangnguyen.
This commit is contained in:
MobiusDevelopment
2021-06-07 12:11:14 +00:00
parent 031b050556
commit 0f475745ae
35 changed files with 10804 additions and 9861 deletions
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -409,7 +409,7 @@
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -828,14 +828,7 @@
<!-- <Shock skill> Attacks the enemy with $s1 power. Stuns for $s2 Increases power upon consuming Momentum. -->
<icon>icon.skill0006</icon>
<castRange>600</castRange>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>35</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<effectPoint>
<value level="1">-210</value>
<value level="2">-215</value>
@@ -979,11 +972,10 @@
<value level="44">65</value>
<value level="45">66</value>
</mpConsume>
<operateType>A2</operateType>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -1048,8 +1040,55 @@
<chargeConsume>2</chargeConsume>
<criticalChance>15</criticalChance>
</effect>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
<effect name="CallSkill">
<skillId>45496</skillId> <!-- Sonic Blaster -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
<value level="16">15</value>
<value level="17">17</value>
<value level="18">18</value>
<value level="19">19</value>
<value level="20">20</value>
<value level="21">21</value>
<value level="22">22</value>
<value level="23">23</value>
<value level="24">24</value>
<value level="25">25</value>
<value level="26">26</value>
<value level="27">27</value>
<value level="28">28</value>
<value level="29">29</value>
<value level="30">30</value>
<value level="31">31</value>
<value level="32">32</value>
<value level="33">33</value>
<value level="34">34</value>
<value level="35">35</value>
<value level="36">36</value>
<value level="37">37</value>
<value level="38">38</value>
<value level="39">39</value>
<value level="40">40</value>
<value level="41">41</value>
<value level="42">42</value>
<value level="43">43</value>
<value level="44">44</value>
<value level="45">45</value>
</skillLevel>
</effect>
</effects>
</skill>
@@ -4542,15 +4581,10 @@
<skill id="48" toLevel="55" name="Thunder Storm">
<!-- <Shock skill> Attacks nearby enemies with $s1 power. Stuns for $s2 Ignores Shield Defense. Critical. -->
<icon>icon.skill0048</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>720</coolTime>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<effectPoint>
<value level="1">-590</value>
<value level="2">-605</value>
@@ -4609,8 +4643,6 @@
<value level="55">-1280</value>
</effectPoint>
<hitTime>1080</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>
<value level="1">40</value>
<value level="2">40</value>
@@ -4725,10 +4757,9 @@
<value level="54">79</value>
<value level="55">80</value>
</mpConsume>
<operateType>A2</operateType>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -4802,8 +4833,65 @@
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
<effect name="CallSkill">
<skillId>45497</skillId> <!-- Thunder Storm -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
<value level="16">15</value>
<value level="17">17</value>
<value level="18">18</value>
<value level="19">19</value>
<value level="20">20</value>
<value level="21">21</value>
<value level="22">22</value>
<value level="23">23</value>
<value level="24">24</value>
<value level="25">25</value>
<value level="26">26</value>
<value level="27">27</value>
<value level="28">28</value>
<value level="29">29</value>
<value level="30">30</value>
<value level="31">31</value>
<value level="32">32</value>
<value level="33">33</value>
<value level="34">34</value>
<value level="35">35</value>
<value level="36">36</value>
<value level="37">37</value>
<value level="38">38</value>
<value level="39">39</value>
<value level="40">40</value>
<value level="41">41</value>
<value level="42">42</value>
<value level="43">43</value>
<value level="44">44</value>
<value level="45">45</value>
<value level="46">46</value>
<value level="47">47</value>
<value level="48">48</value>
<value level="49">49</value>
<value level="50">50</value>
<value level="51">51</value>
<value level="52">52</value>
<value level="53">53</value>
<value level="54">54</value>
<value level="55">55</value>
</skillLevel>
</effect>
</effects>
</skill>
@@ -5821,7 +5909,7 @@
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -6538,18 +6626,6 @@
<skill id="84" toLevel="5" name="Poison Blade Dance">
<!-- <Infection Skill> Swords emit a toxic cloud. It poisons nearby enemies with $s1 power. -->
<icon>icon.skill0084</icon>
<abnormalLevel>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">9</value>
<value level="5">10</value>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>35</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
@@ -6562,8 +6638,6 @@
<value level="5">-1280</value>
</effectPoint>
<hitTime>1833</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>
<value level="1">55</value>
<value level="2">60</value>
@@ -6578,10 +6652,9 @@
<value level="4">91</value>
<value level="5">99</value>
</mpConsume>
<operateType>A2</operateType>
<operateType>A1</operateType>
<reuseDelay>15000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>POISON</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -6603,15 +6676,15 @@
<value level="5">2538</value>
</power>
</effect>
<effect name="DamOverTime">
<power>
<value level="1">50</value>
<value level="2">58</value>
<value level="3">63</value>
<value level="4">69</value>
<value level="5">76</value> <!-- Guessed -->
</power>
<ticks>5</ticks>
<effect name="CallSkill">
<skillId>45520</skillId> <!-- Poison Blade Dance -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
</effect>
</effects>
</skill>
@@ -6716,14 +6789,9 @@
<skill id="92" toLevel="60" name="Shield Stun">
<!-- <Shock skill> Attacks the enemy with the shield. Power $s1. Stuns for $s2 -->
<icon>icon.skill0092</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<coolTime>300</coolTime>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-1131</value>
<value level="2">-1176</value>
@@ -6787,9 +6855,7 @@
<value level="60">-4143</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1400</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<hitTime>1200</hitTime>
<magicLevel>
<value level="1">20</value>
<value level="2">20</value>
@@ -6915,10 +6981,9 @@
<value level="60">66</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<operateType>A1</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -6989,8 +7054,70 @@
<value level="60">3190</value>
</power>
</effect>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
<effect name="CallSkill">
<skillId>45486</skillId> <!-- Shield Stun -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
<value level="16">15</value>
<value level="17">17</value>
<value level="18">18</value>
<value level="19">19</value>
<value level="20">20</value>
<value level="21">21</value>
<value level="22">22</value>
<value level="23">23</value>
<value level="24">24</value>
<value level="25">25</value>
<value level="26">26</value>
<value level="27">27</value>
<value level="28">28</value>
<value level="29">29</value>
<value level="30">30</value>
<value level="31">31</value>
<value level="32">32</value>
<value level="33">33</value>
<value level="34">34</value>
<value level="35">35</value>
<value level="36">36</value>
<value level="37">37</value>
<value level="38">38</value>
<value level="39">39</value>
<value level="40">40</value>
<value level="41">41</value>
<value level="42">42</value>
<value level="43">43</value>
<value level="44">44</value>
<value level="45">45</value>
<value level="46">46</value>
<value level="47">47</value>
<value level="48">48</value>
<value level="49">49</value>
<value level="50">50</value>
<value level="51">51</value>
<value level="52">52</value>
<value level="53">53</value>
<value level="54">54</value>
<value level="55">55</value>
<value level="56">56</value>
<value level="57">57</value>
<value level="58">58</value>
<value level="59">59</value>
<value level="60">60</value>
</skillLevel>
</effect>
</effects>
</skill>
@@ -7436,31 +7563,8 @@
<skill id="96" toLevel="15" name="Bleed">
<!-- <Infection Skill> Attacks the enemy with $s1 power. The effect lasts for $s2 Speed $s3 HP constantly -$s4 -->
<icon>icon.skill0096</icon>
<abnormalLevel>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">6</value>
<value level="5">7</value>
<value level="6">8</value>
<value level="7">9</value>
<value level="8">10</value>
<value level="9">11</value>
<value level="10">12</value>
<value level="11">13</value>
<value level="12">14</value>
<value level="13">15</value>
<value level="14">16</value>
<value level="15">17</value>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>100</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<coolTime>720</coolTime>
<castRange>600</castRange>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-140</value>
<value level="2">-180</value>
@@ -7479,9 +7583,7 @@
<value level="15">-440</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>780</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<hitTime>1000</hitTime>
<magicLevel>
<value level="1">24</value>
<value level="2">32</value>
@@ -7517,11 +7619,11 @@
<value level="15">65</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<basicProperty>PHYSICAL</basicProperty>
<operateType>A1</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>BLEED</trait>
<targetType>ENEMY_ONLY</targetType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
@@ -7551,29 +7653,25 @@
<value level="15">2737</value>
</power>
</effect>
<effect name="DamOverTime">
<power>
<value level="1">25</value>
<value level="2">34</value>
<value level="3">44</value>
<value level="4">54</value>
<value level="5">62</value>
<value level="6">67</value>
<value level="7">72</value>
<value level="8">77</value>
<value level="9">82</value>
<value level="10">87</value>
<value level="11">92</value>
<value level="12">97</value>
<value level="13">102</value>
<value level="14">106</value>
<value level="15">110</value>
</power>
<ticks>5</ticks>
</effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
<effect name="CallSkill">
<skillId>45521</skillId> <!-- Bleed -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
</skillLevel>
</effect>
</effects>
</skill>
@@ -7586,7 +7684,7 @@
<activateRate>40</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>
<value level="1">-1000</value>
<value level="2">-1100</value>
@@ -7676,7 +7774,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>UNDEAD_REAL_ENEMY</affectObject>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PAtk">
<amount>-23</amount>
@@ -7687,12 +7785,7 @@
<skill id="98" toLevel="8" name="Symphony">
<!-- <Silence Skill> Attacks the target with $s1 power. For $s2 blocks magical skill usage. Critical. -->
<icon>icon.skill0098</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>60</activateRate>
<basicProperty>MAGIC</basicProperty>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>
<value level="1">-295</value>
@@ -7706,8 +7799,6 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>2000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLevel>
<value level="1">55</value>
<value level="2">60</value>
@@ -7728,14 +7819,12 @@
<value level="7">63</value>
<value level="8">66</value>
</mpConsume>
<operateType>A2</operateType>
<operateType>A1</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="Mute" />
<effect name="PhysicalAttack">
<power>
<value level="1">825</value>
@@ -7750,6 +7839,19 @@
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
<effect name="CallSkill">
<skillId>45502</skillId> <!-- Symphony -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="99" toLevel="2" name="Rapid Shot">
@@ -81,12 +81,6 @@
<skill id="101" toLevel="48" name="Stun Shot">
<!-- <Shock skill> A stunning shot that deals damage to the target with $s1 power. Stuns for $s2 -->
<icon>icon.skill0101</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>700</castRange>
<coolTime>500</coolTime>
<effectPoint>
@@ -141,8 +135,6 @@
</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>
<value level="1">34</value>
<value level="2">35</value>
@@ -243,10 +235,10 @@
<value level="47">102</value>
<value level="48">103</value>
</mpConsume>
<operateType>A2</operateType>
<operateType>A1</operateType>
<basicProperty>PHYSICAL</basicProperty>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -310,11 +302,58 @@
</power>
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="TargetCancel">
<chance>40</chance>
<effect name="CallSkill">
<skillId>45495</skillId> <!-- Stun Shot -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
<value level="16">15</value>
<value level="17">17</value>
<value level="18">18</value>
<value level="19">19</value>
<value level="20">20</value>
<value level="21">21</value>
<value level="22">22</value>
<value level="23">23</value>
<value level="24">24</value>
<value level="25">25</value>
<value level="26">26</value>
<value level="27">27</value>
<value level="28">28</value>
<value level="29">29</value>
<value level="30">30</value>
<value level="31">31</value>
<value level="32">32</value>
<value level="33">33</value>
<value level="34">34</value>
<value level="35">35</value>
<value level="36">36</value>
<value level="37">37</value>
<value level="38">38</value>
<value level="39">39</value>
<value level="40">40</value>
<value level="41">41</value>
<value level="42">42</value>
<value level="43">43</value>
<value level="44">44</value>
<value level="45">45</value>
<value level="46">46</value>
<value level="47">47</value>
<value level="48">48</value>
</skillLevel>
</effect>
</effects>
</skill>
@@ -459,6 +498,7 @@
<value level="29">68</value>
<value level="30">70</value>
</mpConsume>
<trait>ANOMALY</trait>
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -519,7 +559,7 @@
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>POISON</trait>
<trait>ANOMALY</trait>
<targetType>NPC_BODY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -813,18 +853,27 @@
</skill>
<skill id="109" toLevel="2" name="Ogre Spirit Totem">
<!-- Max HP $s1 Received damage $s2 Cannot be used with Rabbit Spirit Totem or Puma Spirit Totem. -->
<icon>icon.skill0109</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<icon>
<value level="1">icon.skill0109</value>
<value level="2">icon.totem_spirit_ogre</value>
</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<hitTime>2000</hitTime>
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId>
<magicLevel>
<value level="1">45</value>
<value level="2">76</value>
<value level="2">80</value>
</magicLevel>
<mpConsume>80</mpConsume>
<mpConsume>
<value level="1">80</value>
<value level="2">100</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -892,7 +941,7 @@
</effect>
<effect name="TriggerSkill" fromLevel="2" toLevel="2">
<castSkillId>109</castSkillId>
<skillId>45422</skillId>
<skillId>45422</skillId> <!-- Ogre Nature -->
<skillLevel>1</skillLevel>
<chance>100</chance>
</effect>
@@ -1735,6 +1784,7 @@
<value level="21">11</value>
<value level="22">11</value>
</mpInitialConsume>
<trait>ANOMALY</trait>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -1997,6 +2047,19 @@
</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<ANOMALY>
<value level="1">25</value>
<value level="2">30</value>
<value level="3">35</value>
<value level="4">40</value>
<value level="5">45</value>
<value level="6">50</value>
<value level="7">50</value>
<value level="8">50</value>
<value level="9">50</value>
</ANOMALY>
</effect>
</effects>
</skill>
<skill id="141" toLevel="5" name="Weapon Mastery">
@@ -4414,14 +4414,9 @@
<skill id="260" toLevel="45" name="Power Break">
<!-- <Shock skill> Attacks the enemy with $s1 power. Stuns for $s2 Ignores Shield Defense. -->
<icon>icon.skill0260</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<coolTime>720</coolTime>
<coolTime>500</coolTime>
<hitTime>1000</hitTime>
<effectPoint>
<value level="1">-210</value>
<value level="2">-215</value>
@@ -4470,9 +4465,6 @@
<value level="45">-440</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>780</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>
<value level="1">40</value>
<value level="2">40</value>
@@ -4568,10 +4560,9 @@
<value level="45">66</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -4636,8 +4627,55 @@
<ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
<effect name="CallSkill">
<skillId>45484</skillId> <!-- Power Break -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
<value level="16">15</value>
<value level="17">17</value>
<value level="18">18</value>
<value level="19">19</value>
<value level="20">20</value>
<value level="21">21</value>
<value level="22">22</value>
<value level="23">23</value>
<value level="24">24</value>
<value level="25">25</value>
<value level="26">26</value>
<value level="27">27</value>
<value level="28">28</value>
<value level="29">29</value>
<value level="30">30</value>
<value level="31">31</value>
<value level="32">32</value>
<value level="33">33</value>
<value level="34">34</value>
<value level="35">35</value>
<value level="36">36</value>
<value level="37">37</value>
<value level="38">38</value>
<value level="39">39</value>
<value level="40">40</value>
<value level="41">41</value>
<value level="42">42</value>
<value level="43">43</value>
<value level="44">44</value>
<value level="45">45</value>
</skillLevel>
</effect>
</effects>
</skill>
@@ -5383,6 +5421,9 @@
<amount>-30</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<ANOMALY>30</ANOMALY>
</effect>
</effects>
</skill>
<skill id="269" toLevel="2" name="Elven Life Boost">
@@ -5717,11 +5758,6 @@
<skill id="279" toLevel="9" name="Lightning Strike">
<!-- <Paralyzing Skill> A powerful lightning strike. Attacks the target with $s1 power. Paralyzes for $s2 Critical. -->
<icon>icon.skill0279</icon>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>40</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>400</castRange>
<coolTime>500</coolTime>
@@ -5738,9 +5774,7 @@
</effectPoint>
<effectRange>900</effectRange>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<isMagic>0</isMagic>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>
<value level="1">58</value>
<value level="2">62</value>
@@ -5764,10 +5798,9 @@
<value level="9">66</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<operateType>A1</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>PARALYZE</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -5786,8 +5819,19 @@
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
<effect name="CallSkill">
<skillId>45480</skillId> <!-- Lightning Strike -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</skillLevel>
</effect>
</effects>
</skill>
@@ -6053,11 +6097,6 @@
<skill id="281" toLevel="45" name="Iron Fist">
<!-- <Shock skill> Attacks the enemy with a powerful blow. Power $s1. Stuns for $s2 Ignores Shield Defense. -->
<icon>icon.skill0281</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<coolTime>500</coolTime>
@@ -6110,8 +6149,6 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1409</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>
<value level="1">40</value>
<value level="2">40</value>
@@ -6207,10 +6244,9 @@
<value level="45">66</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<operateType>A1</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -6272,15 +6308,68 @@
<ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
<effect name="CallSkill">
<skillId>45485</skillId> <!-- Iron Fist -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
<value level="16">15</value>
<value level="17">17</value>
<value level="18">18</value>
<value level="19">19</value>
<value level="20">20</value>
<value level="21">21</value>
<value level="22">22</value>
<value level="23">23</value>
<value level="24">24</value>
<value level="25">25</value>
<value level="26">26</value>
<value level="27">27</value>
<value level="28">28</value>
<value level="29">29</value>
<value level="30">30</value>
<value level="31">31</value>
<value level="32">32</value>
<value level="33">33</value>
<value level="34">34</value>
<value level="35">35</value>
<value level="36">36</value>
<value level="37">37</value>
<value level="38">38</value>
<value level="39">39</value>
<value level="40">40</value>
<value level="41">41</value>
<value level="42">42</value>
<value level="43">43</value>
<value level="44">44</value>
<value level="45">45</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="282" toLevel="2" name="Puma Spirit Totem">
<!-- P. Skill Power $s1 Cannot be used with Rabbit Spirit Totem or Ogre Spirit Totem. -->
<icon>icon.skill0282</icon>
<abnormalLevel>1</abnormalLevel>
<icon>
<value level="1">icon.skill0282</value>
<value level="2">icon.totem_spirit_puma</value>
</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<hitTime>2000</hitTime>
@@ -6288,7 +6377,7 @@
<itemConsumeId>3031</itemConsumeId>
<magicLevel>
<value level="1">40</value>
<value level="2">95</value>
<value level="2">80</value>
</magicLevel>
<mpConsume>
<value level="1">80</value>
@@ -6313,13 +6402,13 @@
<effect name="PhysicalSkillPower">
<amount>
<value level="1">2</value>
<value level="2">2</value>
<value level="2">5</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillBySkill" fromLevel="2" toLevel="2">
<effect name="TriggerSkill" fromLevel="2" toLevel="2">
<castSkillId>282</castSkillId>
<skillId>45420</skillId>
<skillId>45420</skillId> <!-- Puma Nature -->
<skillLevel>1</skillLevel>
<chance>100</chance>
</effect>
@@ -7833,8 +7922,14 @@
</skill>
<skill id="298" toLevel="2" name="Rabbit Spirit Totem">
<!-- Atk. Spd. $s1 Speed $s2 Cannot be used with Ogre Spirit Totem/ Puma Spirit Totem. -->
<icon>icon.skill0298</icon>
<abnormalLevel>1</abnormalLevel>
<icon>
<value level="1">icon.skill0298</value>
<value level="2">icon.totem_spirit_rabbit</value>
</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<hitTime>2000</hitTime>
@@ -7844,7 +7939,10 @@
<value level="1">60</value>
<value level="2">76</value>
</magicLevel>
<mpConsume>80</mpConsume>
<mpConsume>
<value level="1">80</value>
<value level="2">100</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<basicProperty>NONE</basicProperty>
@@ -7859,11 +7957,6 @@
</skillIds>
<affectType>CASTER</affectType>
</condition>
<condition name="EquipWeapon">
<weaponType>
<item>DUALFIST</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttackSpeed">
@@ -7880,9 +7973,9 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="TriggerSkillBySkill" fromLevel="2" toLevel="2">
<effect name="TriggerSkill" fromLevel="2" toLevel="2">
<castSkillId>298</castSkillId>
<skillId>45421</skillId>
<skillId>45421</skillId> <!-- Rabbit Nature -->
<skillLevel>1</skillLevel>
<chance>100</chance>
</effect>
@@ -1523,6 +1523,9 @@
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<ANOMALY>10</ANOMALY>
</effect>
</effects>
</skill>
<skill id="342" toLevel="1" name="Touch of Death">
@@ -1573,6 +1576,9 @@
<amount>10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<ANOMALY>-10</ANOMALY>
</effect>
</effects>
</skill>
<skill id="343" toLevel="15" name="Lethal Shot">
@@ -2200,11 +2206,6 @@
<skill id="352" toLevel="10" name="Shield Bash">
<!-- <Shock skill> Attacks the enemy with the shield. Power $s1. Stuns for $s2 -->
<icon>icon.skill0352</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>
@@ -2221,8 +2222,6 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLevel>
<value level="1">66</value>
<value level="2">68</value>
@@ -2248,11 +2247,10 @@
<value level="10">42</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<operateType>A1</operateType>
<coolTime>500</coolTime>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -2273,11 +2271,20 @@
<value level="10">3190</value>
</power>
</effect>
<effect name="TargetCancel">
<chance>80</chance>
</effect>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
<effect name="CallSkill">
<skillId>45487</skillId> <!-- Shield Bash -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
</effects>
</skill>
@@ -2318,21 +2325,15 @@
<skill id="354" toLevel="1" name="Hamstring Shot">
<!-- <Suppression Skill> Shoots an arrow with $s1 power. For $s2, Speed $s3. Critical. -->
<icon>icon.skill0354</icon>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>40</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>700</castRange>
<effectPoint>-405</effectPoint>
<effectRange>1400</effectRange>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>77</magicLevel>
<mpConsume>95</mpConsume>
<operateType>A2</operateType>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2349,9 +2350,9 @@
<overHit>true</overHit>
<criticalChance>15</criticalChance>
</effect>
<effect name="Speed">
<amount>-30</amount>
<mode>PER</mode>
<effect name="CallSkill">
<skillId>45511</skillId> <!-- Hamstring Shot -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
@@ -2489,7 +2490,7 @@
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>40</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>
@@ -2541,7 +2542,7 @@
<operateType>A2</operateType>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -2616,18 +2617,13 @@
</effect>
</effects>
</skill>
<skill id="361" toLevel="3" name="Stun Burst">
<skill id="361" toLevel="3" name="Shocking Burst">
<!-- <Shock skill> Attacks nearby enemies with $s1 power. Stuns for $s2 P. Def. $s3 M. Def. $s4 Ignores Shield Defense. Critical. -->
<icon>icon.skill0361</icon>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>40</activateRate>
<castRange>500</castRange>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<castRange>500</castRange>
<effectRange>1000</effectRange>
<hitTime>2500</hitTime>
<effectPoint>
@@ -2650,12 +2646,9 @@
<value level="2">94</value>
<value level="3">97</value>
</mpConsume>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType>
<operateType>A1</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -2667,9 +2660,6 @@
</condition>
</conditions>
<effects>
<effect name="TargetCancel">
<chance>60</chance>
</effect>
<effect name="PhysicalAttack">
<power>
<value level="1">2486</value>
@@ -2680,27 +2670,27 @@
<criticalChance>20</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
<effect name="CallSkill">
<skillId>45490</skillId> <!-- Shocking Burst - Stun -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</skillLevel>
</effect>
<effect name="MagicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-30</amount>
<mode>PER</mode>
<effect name="CallSkill">
<skillId>45489</skillId> <!-- Shocking Burst - -PDEF/MDEF -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="362" toLevel="8" name="Armor Crush">
<!-- <Shock skill> Attacks the enemy with $s1 power. Stuns for $s2 P./ M. Def. -$s3 Ignores Shield Defense. Critical. -->
<icon>icon.skill0362</icon>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>40</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<coolTime>500</coolTime>
@@ -2716,8 +2706,6 @@
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1900</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>
<value level="1">77</value>
<value level="2">78</value>
@@ -2739,10 +2727,9 @@
<value level="8">66</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<operateType>A1</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -2770,16 +2757,31 @@
<criticalChance>20</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
<effect name="CallSkill">
<skillId>45494</skillId> <!-- Armor Crush - Block Move -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</skillLevel>
</effect>
<effect name="MagicalDefence">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-30</amount>
<mode>PER</mode>
<effect name="CallSkill">
<skillId>45493</skillId> <!-- Armor Crush - -P/M. Def -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</skillLevel>
</effect>
</effects>
</skill>
@@ -2949,7 +2951,7 @@
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>TURN_STONE</trait>
<trait>ANOMALY</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -441,7 +441,7 @@
<abnormalType>ROOT_PHYSICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<basicProperty>PHYSICAL</basicProperty>
<castRange>150</castRange>
<effectPoint>
<value level="1">-2500</value>
@@ -473,7 +473,6 @@
<effectRange>650</effectRange>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<magicLevel>
<value level="1">50</value>
<value level="2">55</value>
@@ -531,7 +530,7 @@
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>HOLD</trait>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -611,10 +610,10 @@
<abnormalTime>5</abnormalTime>
<abnormalType>ROOT_PHYSICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>40</activateRate>
<activateRate>80</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>470</coolTime>
<effectPoint>
<value level="1">-5500</value>
@@ -640,7 +639,6 @@
</effectPoint>
<hitTime>1530</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>
<value level="1">55</value>
<value level="2">60</value>
@@ -688,7 +686,7 @@
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>HOLD</trait>
<trait>ANOMALY</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -809,6 +807,13 @@
</amount>
<slot>BUFF</slot>
</effect>
<effect name="DefenceTrait">
<ANOMALY>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
</ANOMALY>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">20</value>
@@ -1900,6 +1905,9 @@
<amount>-80</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<ANOMALY>80</ANOMALY>
</effect>
<effect name="ResistDispelByCategory">
<amount>-40</amount>
<slot>BUFF</slot>
@@ -2466,7 +2474,7 @@
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>ANOMALY</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -5572,6 +5580,13 @@
</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<ANOMALY>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">50</value>
</ANOMALY>
</effect>
</effects>
</skill>
</list>
@@ -513,7 +513,7 @@
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>ANOMALY</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -2416,6 +2416,9 @@
<amount>30</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<ANOMALY>-30</ANOMALY>
</effect>
</effects>
</skill>
<skill id="763" toLevel="1" name="Hell Scream">
@@ -3524,7 +3527,7 @@
<reuseDelay>20000</reuseDelay>
<soulMaxConsumeCount>5</soulMaxConsumeCount>
<magicCriticalRate>5</magicCriticalRate>
<trait>PARALYZE</trait>
<trait>ANOMALY</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -985,7 +985,7 @@
<activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
<trait>SHOCK</trait>
<trait>ANOMALY</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -4807,26 +4807,18 @@
<skill id="990" toLevel="1" name="Death Sting">
<!-- <Silence Skill> Shoots an arrow of death at the enemy. Deals physical damage with 13006 power. For 3 sec., blocks magical skill usage. Critical. -->
<icon>icon.skill0990</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<activateRate>40</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>700</castRange>
<coolTime>500</coolTime>
<effectPoint>-415</effectPoint>
<effectRange>1400</effectRange>
<hitTime>3500</hitTime>
<isDebuff>true</isDebuff>
<magicLevel>79</magicLevel>
<mpConsume>97</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<coolTime>500</coolTime>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<trait>DERANGEMENT</trait>
<staticReuse>true</staticReuse>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -4841,7 +4833,10 @@
<power>13006</power>
<overHit>true</overHit>
</effect>
<effect name="Mute" />
<effect name="CallSkill">
<skillId>45503</skillId> <!-- Death Sting -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="991" toLevel="1" name="Throw Dagger">
@@ -2060,7 +2060,7 @@
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>PARALYZE</trait>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -2966,7 +2966,7 @@
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -3291,7 +3291,7 @@
<removedOnDamage>true</removedOnDamage>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SLEEP</trait>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -3481,7 +3481,7 @@
<removedOnDamage>true</removedOnDamage>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SLEEP</trait>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -4662,7 +4662,7 @@
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -4723,7 +4723,7 @@
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>POISON</trait>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -4928,7 +4928,7 @@
<removedOnDamage>true</removedOnDamage>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SLEEP</trait>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -36,6 +36,7 @@
<value level="1">3</value>
<value level="2">5</value>
</mpInitialConsume>
<trait>ANOMALY</trait>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -87,6 +88,7 @@
<value level="1">10</value>
<value level="2">14</value>
</mpInitialConsume>
<trait>ANOMALY</trait>
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -157,6 +159,7 @@
<value level="5">18</value>
<value level="6">20</value>
</mpInitialConsume>
<trait>ANOMALY</trait>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -446,6 +449,7 @@
<value level="1">6</value>
<value level="2">8</value>
</mpInitialConsume>
<trait>ANOMALY</trait>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -510,6 +514,7 @@
<value level="3">68</value>
<value level="4">74</value>
</magicLevel>
<trait>ANOMALY</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -2597,6 +2602,7 @@
<value level="16">14</value>
<value level="17">14</value>
</mpInitialConsume>
<trait>ANOMALY</trait>
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -2998,7 +3004,7 @@
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>POISON</trait>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -3095,7 +3101,7 @@
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>POISON</trait>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -3206,7 +3212,7 @@
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -3319,7 +3325,7 @@
<abnormalType>PARALYZE</abnormalType>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<trait>PARALYZE</trait>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -3335,13 +3341,11 @@
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
<endEffects>
<effect name="CallSkill">
<skillId>6091</skillId> <!-- Anchor -->
<skillLevel>1</skillLevel>
</effect>
</endEffects>
</effects>
</skill>
<skill id="1171" toLevel="27" name="Blazing Circle">
<!-- A flame wreath hurts nearby enemies. Deals magic damage with $s1 power. -->
@@ -4530,6 +4534,7 @@
<value level="3">18</value>
<value level="4">21</value>
</mpInitialConsume>
<trait>ANOMALY</trait>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -4550,10 +4555,6 @@
<skill id="1184" toLevel="10" name="Ice Bolt">
<!-- <Suppression Skill> Momentarily freezes the surrounding air. Inflicts magic damage on the enemy with $s1 power. For 30 sec. target's Speed -20%. -->
<icon>icon.skill1184</icon>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>60</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<coolTime>200</coolTime>
@@ -4573,9 +4574,7 @@
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>
<value level="1">1</value>
<value level="2">4</value>
@@ -4612,7 +4611,7 @@
<value level="9">4</value>
<value level="10">4</value>
</mpInitialConsume>
<operateType>A2</operateType>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -4632,9 +4631,20 @@
<value level="10">38</value>
</power>
</effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
<effect name="CallSkill">
<skillId>45508</skillId> <!-- Ice Bolt -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</skillLevel>
</effect>
</effects>
</skill>
@@ -206,7 +206,7 @@
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>HOLD</trait>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -473,6 +473,7 @@
<value level="26">18</value>
<value level="27">18</value>
</mpInitialConsume>
<trait>ANOMALY</trait>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -671,7 +672,7 @@
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>HOLD</trait>
<trait>ANOMALY</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -740,7 +741,7 @@
<operateType>A2</operateType>
<reuseDelay>4000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>POISON</trait>
<trait>ANOMALY</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -802,6 +803,7 @@
<value level="3">27</value>
<value level="4">30</value>
</mpInitialConsume>
<trait>ANOMALY</trait>
<operateType>A2</operateType>
<reuseDelay>5000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -3538,6 +3540,7 @@
<value level="3">18</value>
<value level="4">21</value>
</mpInitialConsume>
<trait>ANOMALY</trait>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
@@ -4070,10 +4073,6 @@
<skill id="1236" toLevel="35" name="Frost Bolt">
<!-- <Suppression Skill> Momentarily freezes the surrounding air. Inflicts magic damage on the enemy with $s1 power. For 30 sec. target's Speed -20%. -->
<icon>icon.skill1236</icon>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>60</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>700</castRange>
<coolTime>200</coolTime>
@@ -4118,9 +4117,7 @@
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<hitTime>3000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>
<value level="1">40</value>
<value level="2">40</value>
@@ -4232,7 +4229,7 @@
<value level="34">16</value>
<value level="35">16</value>
</mpInitialConsume>
<operateType>A2</operateType>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -4277,41 +4274,51 @@
<value level="35">90</value>
</power>
</effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
<effect name="CallSkill">
<skillId>45509</skillId> <!-- Frost Bolt -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
<value level="16">15</value>
<value level="17">17</value>
<value level="18">18</value>
<value level="19">19</value>
<value level="20">20</value>
<value level="21">21</value>
<value level="22">22</value>
<value level="23">23</value>
<value level="24">24</value>
<value level="25">25</value>
<value level="26">26</value>
<value level="27">27</value>
<value level="28">28</value>
<value level="29">29</value>
<value level="30">30</value>
<value level="31">31</value>
<value level="32">32</value>
<value level="33">33</value>
<value level="34">34</value>
<value level="35">35</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="1237" toLevel="19" name="Ice Dagger">
<!-- <Infection Skill> Summons a wind blade. Inflicts magic damage on the enemy with $s1 power. Deals damage over time for $s2 -->
<icon>icon.skill1237</icon>
<abnormalLevel>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">6</value>
<value level="7">6</value>
<value level="8">6</value>
<value level="9">6</value>
<value level="10">7</value>
<value level="11">7</value>
<value level="12">7</value>
<value level="13">7</value>
<value level="14">7</value>
<value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>50</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>700</castRange>
<effectPoint>
@@ -4339,9 +4346,7 @@
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<hitTime>2500</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>30</lvlBonusRate>
<magicLevel>
<value level="1">42</value>
<value level="2">44</value>
@@ -4405,7 +4410,7 @@
<value level="18">15</value>
<value level="19">15</value>
</mpInitialConsume>
<operateType>A2</operateType>
<operateType>A1</operateType>
<reuseDelay>1200</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -4434,29 +4439,29 @@
<value level="19">57</value>
</power>
</effect>
<effect name="DamOverTime">
<power>
<value level="1">44</value>
<value level="2">44</value>
<value level="3">44</value>
<value level="4">44</value>
<value level="5">54</value>
<value level="6">54</value>
<value level="7">54</value>
<value level="8">54</value>
<value level="9">54</value>
<value level="10">62</value>
<value level="11">62</value>
<value level="12">62</value>
<value level="13">62</value>
<value level="14">62</value>
<value level="15">67</value>
<value level="16">67</value>
<value level="17">67</value>
<value level="18">67</value>
<value level="19">68</value>
</power>
<ticks>5</ticks>
<effect name="CallSkill">
<skillId>45515</skillId> <!-- Ice Dagger -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
<value level="14">14</value>
<value level="15">15</value>
<value level="16">15</value>
<value level="17">17</value>
<value level="18">18</value>
<value level="19">19</value>
</skillLevel>
</effect>
</effects>
</skill>
@@ -5409,7 +5414,7 @@
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>ANOMALY</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -6278,6 +6283,13 @@
</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<ANOMALY>
<value level="1">25</value>
<value level="2">25</value>
<value level="3">30</value>
</ANOMALY>
</effect>
</effects>
</skill>
<skill id="1261" toLevel="2" name="Chant of Berserker Spirit">
@@ -7064,7 +7076,7 @@
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>ANOMALY</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -8223,10 +8235,6 @@
<skill id="1289" toLevel="6" name="Inferno">
<!-- <Infection Skill> Deals fire damage with $s1 power. Burns $s2 MP from the enemy. Deals damage over time for $s3 -->
<icon>icon.skill1289</icon>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<castRange>700</castRange>
<effectPoint>
<value level="1">-2100</value>
@@ -8240,7 +8248,6 @@
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>
<value level="1">70</value>
@@ -8266,7 +8273,7 @@
<value level="5">64</value>
<value level="6">67</value>
</mpInitialConsume>
<operateType>A2</operateType>
<operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
@@ -8295,26 +8302,22 @@
<critical>true</critical>
<criticalLimit>1600</criticalLimit>
</effect>
<effect name="DamOverTime">
<power>
<value level="1">60</value>
<value level="2">80</value>
<value level="3">100</value>
<value level="4">120</value>
<value level="5">150</value>
<value level="6">180</value>
</power>
<ticks>1</ticks>
<effect name="CallSkill">
<skillId>45514</skillId> <!-- Inferno -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="1290" toLevel="6" name="Blizzard">
<!-- <Suppression Skill> Inflicts water damage on the enemy with $s1 power. For $s2, Speed -$s3. -->
<icon>icon.skill1290</icon>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>700</castRange>
<effectPoint>
@@ -8329,9 +8332,7 @@
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<hitTime>4000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>
<value level="1">70</value>
<value level="2">76</value>
@@ -8356,7 +8357,7 @@
<value level="5">64</value>
<value level="6">67</value>
</mpInitialConsume>
<operateType>A2</operateType>
<operateType>A1</operateType>
<reuseDelay>300000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -8372,9 +8373,16 @@
<value level="6">175</value>
</power>
</effect>
<effect name="Speed">
<amount>-50</amount>
<mode>PER</mode>
<effect name="CallSkill">
<skillId>45507</skillId> <!-- Blizzard -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</skillLevel>
</effect>
</effects>
</skill>
@@ -8887,6 +8895,7 @@
<value level="17">78</value>
</magicLevel>
<operateType>A2</operateType>
<trait>ANOMALY</trait>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
@@ -1427,7 +1427,7 @@
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -1456,7 +1456,7 @@
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DEATH</trait>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -1507,7 +1507,7 @@
<operateType>A2</operateType>
<reuseDelay>15000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -1523,6 +1523,9 @@
<amount>30</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<ANOMALY>-30</ANOMALY>
</effect>
<effect name="MagicMpCost">
<amount>30</amount>
<mode>PER</mode>
@@ -1538,10 +1541,6 @@
<skill id="1339" toLevel="3" name="Fire Vortex">
<!-- <Infection skill> Summons a hurricane imbued with the power of fire. A magical attack. Power $s1. The effect lasts for $s2 Speed -$s3 Atk. Spd. -$s4 Casting Spd. -$s5 Constantly consumes MP. -->
<icon>icon.skill1339</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>MULTI_DEBUFF_FIRE</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>700</castRange>
<effectPoint>
@@ -1555,7 +1554,6 @@
<hitTime>6000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLevel>
<value level="1">76</value>
<value level="2">82</value>
@@ -1571,7 +1569,7 @@
<value level="2">24</value>
<value level="3">26</value>
</mpInitialConsume>
<operateType>A2</operateType>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -1585,35 +1583,19 @@
</power>
<overHit>true</overHit>
</effect>
<effect name="ManaDamOverTime">
<power>
<value level="1">12</value>
<value level="2">16</value>
<value level="3">20</value>
</power>
<ticks>1</ticks>
</effect>
<effect name="Speed">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-10</amount>
<mode>PER</mode>
<effect name="CallSkill">
<skillId>45516</skillId> <!-- Fire Vortex -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="1340" toLevel="3" name="Ice Vortex">
<!-- <Infection skill> Summons a hurricane imbued with the power of water. A magical attack. Power $s1. The effect lasts for $s2 Speed -$s3 Constantly consumes MP. -->
<icon>icon.skill1340</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>MULTI_DEBUFF_WATER</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>700</castRange>
<effectPoint>
@@ -1625,9 +1607,7 @@
<attributeType>WATER</attributeType>
<attributeValue>20</attributeValue>
<hitTime>6000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLevel>
<value level="1">76</value>
<value level="2">82</value>
@@ -1643,7 +1623,7 @@
<value level="2">24</value>
<value level="3">26</value>
</mpInitialConsume>
<operateType>A2</operateType>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -1657,27 +1637,19 @@
</power>
<overHit>true</overHit>
</effect>
<effect name="Speed">
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="ManaDamOverTime">
<power>
<value level="1">12</value>
<value level="2">16</value>
<value level="3">20</value>
</power>
<ticks>1</ticks>
<effect name="CallSkill">
<skillId>45517</skillId> <!-- Wind Vortex -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="1341" toLevel="3" name="Wind Vortex">
<!-- <Infection skill> Summons a hurricane imbued with the power of wind. A magical attack. Power $s1. The effect lasts for $s2 Atk. Spd. -$s3 Casting Spd. -$s4 Constantly consumes MP. -->
<icon>icon.skill1341</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>MULTI_DEBUFF_WIND</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>700</castRange>
<effectPoint>
@@ -1689,9 +1661,7 @@
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<hitTime>6000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLevel>
<value level="1">76</value>
<value level="2">82</value>
@@ -1707,7 +1677,7 @@
<value level="2">24</value>
<value level="3">26</value>
</mpInitialConsume>
<operateType>A2</operateType>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -1721,21 +1691,13 @@
</power>
<overHit>true</overHit>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="ManaDamOverTime">
<power>
<value level="1">12</value>
<value level="2">16</value>
<value level="3">20</value>
</power>
<ticks>1</ticks>
<effect name="CallSkill">
<skillId>45518</skillId> <!-- Wind Vortex -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</skillLevel>
</effect>
</effects>
</skill>
@@ -1785,14 +1747,6 @@
<skill id="1343" toLevel="3" name="Dark Vortex">
<!-- <Infection skill> Summons a hurricane imbued with the power of darkness. A magical attack. Power $s1. Absorbs $s2 of inflicted damage as HP. The effect lasts for $s3 P. Critical Rate -$s4 M. Skill Critical Rate -$s4 Constantly consumes MP. -->
<icon>icon.skill1343</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>MULTI_DEBUFF_UNHOLY</abnormalType>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
<effectPoint>
@@ -1804,9 +1758,7 @@
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<hitTime>6000</hitTime>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Magic Skill -->
<lvlBonusRate>2</lvlBonusRate>
<magicLevel>
<value level="1">76</value>
<value level="2">82</value>
@@ -1822,7 +1774,7 @@
<value level="2">24</value>
<value level="3">26</value>
</mpInitialConsume>
<operateType>A2</operateType>
<operateType>A1</operateType>
<reuseDelay>8000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -1840,21 +1792,13 @@
<value level="3">25</value>
</percentage>
</effect>
<effect name="ManaDamOverTime">
<power>
<value level="1">12</value>
<value level="2">16</value>
<value level="3">20</value>
</power>
<ticks>2</ticks>
</effect>
<effect name="CriticalRate">
<amount>-10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>-10</amount>
<mode>DIFF</mode>
<effect name="CallSkill">
<skillId>45519</skillId> <!-- Fire Vortex -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</skillLevel>
</effect>
</effects>
</skill>
@@ -1950,6 +1894,9 @@
<amount>-20</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<ANOMALY>20</ANOMALY>
</effect>
</effects>
</skill>
<skill id="1347" toLevel="1" name="Wizard Servitor">
@@ -1999,6 +1946,9 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DefenceTrait">
<ANOMALY>20</ANOMALY>
</effect>
</effects>
</skill>
<skill id="1348" toLevel="1" name="Assassin Servitor">
@@ -2063,6 +2013,9 @@
<amount>-20</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<ANOMALY>20</ANOMALY>
</effect>
</effects>
</skill>
<skill id="1349" toLevel="1" name="Final Servitor">
@@ -2154,6 +2107,9 @@
<amount>-20</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<ANOMALY>20</ANOMALY>
</effect>
</effects>
</skill>
<skill id="1350" toLevel="5" name="Warrior Bane">
@@ -2206,7 +2162,7 @@
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<trait>DERANGEMENT</trait>
<trait>ANOMALY</trait>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2271,7 +2227,7 @@
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>3000</reuseDelay>
<trait>DERANGEMENT</trait>
<trait>ANOMALY</trait>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@@ -2490,6 +2446,12 @@
</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<ANOMALY>
<value level="1">10</value>
<value level="2">20</value>
</ANOMALY>
</effect>
<effect name="MagicMpCost">
<amount>
<value level="1">-10</value>
@@ -2633,6 +2595,12 @@
</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<ANOMALY>
<value level="1">10</value>
<value level="2">20</value>
</ANOMALY>
</effect>
</effects>
</skill>
<skill id="1357" toLevel="2" name="Prophecy of Wind">
@@ -2726,6 +2694,12 @@
</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<ANOMALY>
<value level="1">10</value>
<value level="2">20</value>
</ANOMALY>
</effect>
<effect name="PveRaidPhysicalAttackDamageBonus">
<amount>
<value level="1">15</value>
@@ -3172,7 +3146,7 @@
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DEATH</trait>
<trait>ANOMALY</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -2586,7 +2586,7 @@
<operateType>A2</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>HOLD</trait>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -2635,7 +2635,7 @@
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -3270,7 +3270,7 @@
<pvpEffects>
<effect name="PhysicalAttackMute" />
</pvpEffects>
<trait>PHYSICAL_BLOCKADE</trait>
<trait>ANOMALY</trait>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -4597,21 +4597,9 @@
<power>117</power>
<percentage>20</percentage>
</effect>
<effect name="PAtk">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Accuracy">
<amount>-8</amount>
<mode>DIFF</mode>
<effect name="CallSkill">
<skillId>45505</skillId> <!-- Vampiric Mist -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
@@ -133,23 +133,18 @@
<value level="5">20</value>
</amount>
</effect>
</effects>
</skill>
<skill id="1606" toLevel="13" name="Quick Spear">
<!-- <Shock skill> Attacks the target and nearby enemies with $s1 power. Stuns for $s2 Ignores Shield Defense. -->
<icon>icon.skill1606</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<castRange>700</castRange>
<coolTime>500</coolTime>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<castRange>700</castRange>
<effectRange>1000</effectRange>
<hitTime>3000</hitTime>
<hitTime>2500</hitTime>
<effectPoint>
<value level="1">-650</value>
<value level="2">-710</value>
@@ -165,7 +160,6 @@
<value level="12">-1310</value>
<value level="13">-1370</value>
</effectPoint>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>
<value level="1">42</value>
<value level="2">46</value>
@@ -196,11 +190,9 @@
<value level="12">97</value>
<value level="13">101</value>
</mpConsume>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<operateType>A1</operateType>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -210,9 +202,6 @@
<item>POLE</item>
</weaponType>
</condition>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
@@ -234,8 +223,23 @@
<ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
<effect name="CallSkill">
<skillId>45491</skillId> <!-- Quick Spear -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
</skillLevel>
</effect>
</effects>
</skill>
@@ -769,11 +773,6 @@
<skill id="1613" toLevel="12" name="Body Crush">
<!-- <Shock skill> Attacks the enemy with $s1 power. Stuns for $s2 With a certain chance, removes up to $s3 buff(s) from the target. Ignores Shield Defense. -->
<icon>icon.skill1613</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<hitTime>1200</hitTime>
@@ -819,15 +818,12 @@
<value level="11">64</value>
<value level="12">66</value>
</mpConsume>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType>
<operateType>A1</operateType>
<reuseDelay>20000</reuseDelay>
<staticReuse>true</staticReuse>
<coolTime>500</coolTime>
<nextAction>ATTACK</nextAction>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -858,13 +854,22 @@
<ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
</effect>
<effect name="DispelByCategory">
<slot>BUFF</slot>
<rate>25</rate>
<max>1</max>
</effect>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
<effect name="CallSkill">
<skillId>45492</skillId> <!-- Body Crush -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
</skillLevel>
</effect>
</effects>
</skill>
@@ -1260,33 +1265,18 @@
<skill id="1624" toLevel="4" name="Indestructible Sound">
<!-- <Shock skill> Attacks the enemy with $s1 power. Stuns for $s2 Received damage $s3 Requires Momentum Lv. 5. -->
<icon>icon.skill1624</icon>
<abnormalLevel>
<value level="1">10</value>
<value level="2">11</value>
<value level="3">12</value>
<value level="4">13</value>
</abnormalLevel>
<abnormalTime>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">14</value>
<value level="4">16</value>
</abnormalTime>
<abnormalType>ROOT_PHYSICALLY</abnormalType>
<abnormalVisualEffect>TORNADO_SLOW</abnormalVisualEffect>
<chargeConsume>5</chargeConsume>
<activateRate>100</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<canBeDispelled>false</canBeDispelled>
<castRange>600</castRange>
<chargeConsume>5</chargeConsume>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<effectRange>900</effectRange>
<hitTime>2500</hitTime>
<isDebuff>true</isDebuff>
<isMagic>0</isMagic>
<lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType>
<effectPoint>
<value level="1">-410</value>
<value level="2">-420</value>
<value level="3">-430</value>
<value level="4">-440</value>
</effectPoint>
<effectRange>900</effectRange>
<magicLevel>
<value level="1">78</value>
<value level="2">80</value>
@@ -1299,6 +1289,7 @@
<value level="3">64</value>
<value level="4">66</value>
</mpConsume>
<operateType>A1</operateType>
<reuseDelay>120000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY_ONLY</targetType>
@@ -1314,90 +1305,6 @@
</condition>
</conditions>
<effects>
<effect name="Mute" />
<effect name="PhysicalMute" />
<effect name="Root" />
<effect name="PveMagicalSkillDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidMagicalSkillDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalAttackDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidPhysicalSkillDefenceBonus">
<amount>
<value level="1">50</value>
<value level="2">40</value>
<value level="3">30</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="EnergyAttack">
<power>
<value level="1">1091</value>
@@ -1407,31 +1314,42 @@
</power>
<overHit>true</overHit>
</effect>
<effect name="CallSkill">
<skillId>45500</skillId> <!-- Indestructible Sound -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="1625" toLevel="4" name="Throwing Spear">
<!-- <Hold skill> Attacks the enemy with $s1 power. Holds for $s2 Ignores Shield Defense. -->
<icon>icon.skill1625</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>ROOT_PHYSICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate>
<castRange>700</castRange>
<coolTime>500</coolTime>
<effectPoint>-400</effectPoint>
<effectPoint>
<value level="1">-400</value>
<value level="2">-450</value>
<value level="3">-500</value>
<value level="4">-550</value>
</effectPoint>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>1400</effectRange>
<hitTime>1500</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<mpConsume>60</mpConsume>
<mpConsume>
<value level="1">60</value>
<value level="2">64</value>
<value level="3">68</value>
<value level="4">72</value>
</mpConsume>
<magicLevel>78</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>HOLD</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -1452,7 +1370,15 @@
<ignoreShieldDefence>true</ignoreShieldDefence>
<overHit>true</overHit>
</effect>
<effect name="Root" abnormalTime="5" />
<effect name="CallSkill">
<skillId>45504</skillId> <!-- Throwing Spear -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="1626" toLevel="1" name="Spear Howl">
@@ -1497,7 +1423,7 @@
<!-- <Fear/ Suppression Skill> For 3 sec., for nearby enemies Fear. Speed - 90%. -->
<icon>icon.skill1627</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalTime>3</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<activateRate>40</activateRate>
@@ -1510,7 +1436,7 @@
<hitTime>1000</hitTime>
<effectPoint>-137</effectPoint>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>ANOMALY</trait>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<magicLevel>77</magicLevel>
@@ -1530,9 +1456,9 @@
<effects>
<effect name="BlockControl" />
<effect name="Fear" />
<effect name="Speed">
<amount>-90</amount>
<mode>PER</mode>
<effect name="CallSkill">
<skillId>45501</skillId> <!-- Destroyer s Roar -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
@@ -1720,6 +1646,9 @@
<skill id="1632" toLevel="15" name="Deadly Strike">
<!-- Attacks the target with $s1 power. If the target is affected by Hold, Power +50%. For 10 sec. P. Def. -23% Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
<icon>icon.skill0986</icon>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SWORD_SYMPHONY</abnormalType>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<nextAction>ATTACK</nextAction>
@@ -1783,11 +1712,17 @@
<value level="14">95</value>
<value level="15">95</value>
</magicLevel>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>10</abnormalTime>
<isMagic>0</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<attachToggleGroupId>1</attachToggleGroupId>
<reuseDelayGroup>1632</reuseDelayGroup>
<attachSkillList>
<item>
<requiredSkillId>45391</requiredSkillId> <!-- Sword Symphony -->
<skillId>45392</skillId> <!-- Sword Attack Range -->
</item>
</attachSkillList>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -1284,16 +1284,7 @@
<skill id="1896" toLevel="4" name="Full Knockdown">
<!-- <Knockback skill> Attacks the target with $s1 power, knocking them down for $s2 Ignores Shield Defense. Critical. -->
<icon>icon.skill1896</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<activateRate>60</activateRate>
<castRange>40</castRange>
<lvlBonusRate>20</lvlBonusRate>
<coolTime>500</coolTime>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>
@@ -1317,8 +1308,7 @@
<value level="4">110</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<operateType>A1</operateType>
<reuseDelay>15000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -1345,10 +1335,14 @@
<ignoreShieldDefence>true</ignoreShieldDefence>
<criticalChance>15</criticalChance>
</effect>
<effect name="KnockBack">
<distance>200</distance>
<speed>400</speed>
<knockDown>true</knockDown>
<effect name="CallSkill">
<skillId>45482</skillId> <!-- Full Knockdown -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</skillLevel>
</effect>
</effects>
</skill>
@@ -1642,11 +1636,6 @@
<skill id="1898" toLevel="9" name="Shield Charge">
<!-- <Shock skill> Attacks the enemy with the shield. Power $s1. Stuns the enemies affected by the skill for $s2 -->
<icon>icon.skill1898</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
<effectPoint>
@@ -1663,8 +1652,6 @@
<effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange>
<hitTime>800</hitTime>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>
<value level="1">76</value>
<value level="2">77</value>
@@ -1688,11 +1675,10 @@
<value level="9">99</value>
</mpConsume>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<operateType>DA1</operateType>
<coolTime>200</coolTime>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>FAN_PB</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -1700,9 +1686,6 @@
<condition name="EquipShield" />
</conditions>
<effects>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
</effect>
<effect name="PhysicalAttack">
<power>
<value level="1">2191</value>
@@ -1717,6 +1700,20 @@
</power>
<overHit>true</overHit>
</effect>
<effect name="CallSkill">
<skillId>45488</skillId> <!-- Shield Charge -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</skillLevel>
</effect>
</effects>
</skill>
</list>
@@ -2,22 +2,30 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="5600" toLevel="1" name="Rush Impact">
<!-- Stuns making unable to move. -->
<affectRange>1000</affectRange>
<effectPoint>-100</effectPoint>
<isMagic>2</isMagic> <!-- Static Skill -->
<isTriggeredSkill>true</isTriggeredSkill>
<magicLevel>81</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>1400</effectRange>
<icon>icon.skill0793</icon>
<castRange>700</castRange>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<effectPoint>-800</effectPoint>
<activateRate>80</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>600</affectRange>
<effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange>
<isDebuff>true</isDebuff>
<castRange>900</castRange>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>20000</reuseDelay>
<trait>ANOMALY</trait>
<basicProperty>PHYSICAL</basicProperty>
<operateType>DA2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>47</power>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
</effect>
</effects>
</skill>
@@ -1538,7 +1538,7 @@
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<trait>PARALYZE</trait>
<trait>ANOMALY</trait>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -36,7 +36,7 @@
</effectPoint>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<trait>PULL</trait>
<trait>ANOMALY</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -57,19 +57,13 @@
<skill id="10094" toLevel="5" name="Mass Lightning Strike">
<!-- <Paralyzing skill> A powerful lightning strike. Attacks the target and nearby enemies with $s1 power. Paralyzes for $s2 Critical. -->
<icon>icon.skll10094</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>40</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<icon>icon.skll10094</icon>
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
<itemConsumeCount>1</itemConsumeCount>
<lvlBonusRate>20</lvlBonusRate>
<operateType>A2</operateType>
<operateType>A1</operateType>
<isMagic>0</isMagic>
<magicLevel>
<value level="1">80</value>
@@ -97,8 +91,6 @@
<value level="4">-6325</value>
<value level="5">-6400</value>
</effectPoint>
<isDebuff>true</isDebuff>
<trait>PARALYZE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -114,8 +106,15 @@
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
<allowedSkills>35016;35045;18103</allowedSkills>
<effect name="CallSkill">
<skillId>45481</skillId> <!-- Mass Lightning Strike -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
</effect>
</effects>
</skill>
@@ -1,17 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="10539" toLevel="9" name="Throw Dagger">
<skill id="10539" toLevel="1" name="Throw Dagger">
<!-- <Suppression Skill> Attacks the enemy with $s1 power. For the target affected by the skill: Speed $s3 for $s2 -->
<icon>icon.skill10539</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<lvlBonusRate>20</lvlBonusRate>
<effectPoint>-400</effectPoint>
<basicProperty>MAGIC</basicProperty>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>900</effectRange>
<operateType>A2</operateType>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>76</magicLevel>
<mpConsume>60</mpConsume>
@@ -20,8 +15,6 @@
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<reuseDelay>20000</reuseDelay>
<isDebuff>true</isDebuff>
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
@@ -36,9 +29,9 @@
<power>396</power>
<overHit>true</overHit>
</effect>
<effect name="Speed">
<amount>-60</amount>
<mode>DIFF</mode>
<effect name="CallSkill">
<skillId>45512</skillId> <!-- Throw Dagger -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
@@ -24,16 +24,20 @@
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>1</lvlBonusRate>
<activateRate>80</activateRate>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effectPoint>-800</effectPoint>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<effectRange>1400</effectRange>
<fanRange>0;0;900;40</fanRange>
<trait>ANOMALY</trait>
<operateType>A2</operateType>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DamOverTime">
<power>250</power>
@@ -44,23 +48,24 @@
<skill id="23299" toLevel="1" name="Arrow Rain">
<!-- The wind inflicts damage over time. -->
<icon>icon.skill0772</icon>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<effectRange>1100</effectRange>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<effectPoint>100</effectPoint>
<effectPoint>-800</effectPoint>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>1</lvlBonusRate>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<trait>ANOMALY</trait>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DamOverTime">
<power>250</power>
@@ -3,23 +3,29 @@
<skill id="23300" toLevel="1" name="Ghost Piercing">
<!-- The ghost inflicts damage over time. -->
<icon>icon.skill0773</icon>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<castRange>700</castRange>
<effectPoint>-1220</effectPoint>
<effectRange>1400</effectRange>
<fanRange>0;0;900;100</fanRange>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<effectPoint>-1000</effectPoint>
<basicProperty>MAGIC</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>1</lvlBonusRate>
<trait>ANOMALY</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<affectScope>SQUARE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DamOverTime">
<power>300</power>
@@ -49,7 +49,7 @@
<value level="1">15</value>
<value level="2">23</value>
<value level="3">30</value>
<value level="4">33</value>
<value level="3">33</value>
</amount>
<mode>PER</mode>
</effect>
@@ -1878,7 +1878,7 @@
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="3">4</value>
<value level="4">4</value>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
@@ -2478,31 +2478,19 @@
<value level="2">190</value>
<value level="3">200</value>
</mpConsume>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">80</value>
</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<operateType>DA1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -2529,8 +2517,9 @@
<value level="3">2520</value>
</power>
</effect>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
<effect name="CallSkill">
<skillId>5600</skillId> <!-- Rush Impact - Block Move -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
@@ -3908,6 +3897,14 @@
</mpConsume>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<attachToggleGroupId>1</attachToggleGroupId>
<reuseDelayGroup>45187</reuseDelayGroup>
<attachSkillList>
<item>
<requiredSkillId>45391</requiredSkillId> <!-- Sword Symphony -->
<skillId>45392</skillId> <!-- Sword Attack Range -->
</item>
</attachSkillList>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -5474,6 +5474,12 @@
</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<ANOMALY>
<value level="1">10</value>
<value level="2">20</value>
</ANOMALY>
</effect>
</effects>
</skill>
<skill id="45237" toLevel="4" name="Swap Attack">
@@ -5766,7 +5772,7 @@
<removedOnDamage>true</removedOnDamage>
<reuseDelay>30000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>HOLD</trait>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -5864,7 +5870,7 @@
<removedOnDamage>true</removedOnDamage>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>HOLD</trait>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -6391,7 +6397,14 @@
<skill id="45253" toLevel="3" name="Rush Impact">
<!-- <Shock skill> Rushes forward to attack enemies at the front with $s1 power. Stuns them for $s2 Can be used if the distance to the target is more than $s3. -->
<icon>icon.skill0793</icon>
<operateType>DA1</operateType>
<castRange>
<value level="1">500</value>
<value level="2">600</value>
<value level="3">700</value>
</castRange>
<hitTime>800</hitTime>
<coolTime>200</coolTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>
<value level="1">-600</value>
<value level="2">-700</value>
@@ -6402,6 +6415,61 @@
<value level="2">190</value>
<value level="3">200</value>
</mpConsume>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange>
<isDebuff>true</isDebuff>
<lvlBonusRate>20</lvlBonusRate>
<magicLevel>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">80</value>
</magicLevel>
<nextAction>ATTACK</nextAction>
<operateType>DA2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<trait>ANOMALY</trait>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="Op2hWeapon">
<weaponType>
<item>SWORD</item>
<item>ANCIENTSWORD</item>
</weaponType>
</condition>
<condition name="OpCheckCastRange">
<distance>
<value level="1">150</value>
<value level="2">120</value>
<value level="3">100</value>
</distance>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">1500</value>
<value level="2">2100</value>
<value level="3">2520</value>
</power>
</effect>
<effect name="BlockActions">
<allowedSkills>35016</allowedSkills>
</effect>
</effects>
</skill>
<skill id="45254" toLevel="1" name="Rush">
<!-- Stuns making unable to move. -->
@@ -1236,7 +1236,7 @@
</effectPoint>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<trait>PULL</trait>
<trait>ANOMALY</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1416,15 +1416,15 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">8606</value>
<value level="2">10165</value>
<value level="3">12508</value>
<value level="1">606</value>
<value level="2">1016</value>
<value level="3">2508</value>
</power>
<criticalChance>15</criticalChance>
<overHit>true</overHit>
</effect>
<effect name="CallSkill">
<skillId>45314</skillId> <!-- Conflagration -->
<skillId>45314</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
@@ -1444,17 +1444,18 @@
</skill>
<skill id="45314" toLevel="3" name="Conflagration">
<!-- Burns the body and decreases HP. -->
<abnormalLevel>3</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<activateRate>-1</activateRate>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLevel>80</magicLevel>
<operateType>A2</operateType>
<isTriggeredSkill>true</isTriggeredSkill>
<isDebuff>true</isDebuff>
<abnormalType>DOT_ATTR</abnormalType>
<trait>ANOMALY</trait>
<operateType>A2</operateType>
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<abnormalLevel>3</abnormalLevel>
<isTriggeredSkill>true</isTriggeredSkill>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -1531,7 +1532,7 @@
<overHit>true</overHit>
</effect>
<effect name="CallSkill">
<skillId>45317</skillId> <!-- Frosting -->
<skillId>45317</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
@@ -1562,6 +1563,7 @@
<basicProperty>PHYSICAL</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<abnormalLevel>3</abnormalLevel>
<trait>ANOMALY</trait>
<isTriggeredSkill>true</isTriggeredSkill>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@@ -1625,7 +1627,7 @@
<overHit>true</overHit>
</effect>
<effect name="CallSkill">
<skillId>45320</skillId> <!-- Hailstorm -->
<skillId>45320</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
@@ -1661,9 +1663,9 @@
<effects>
<effect name="DamOverTime">
<power>
<value level="1">606</value>
<value level="2">1016</value>
<value level="3">2508</value>
<value level="1">8606</value>
<value level="2">10165</value>
<value level="3">12508</value>
</power>
<ticks>2</ticks>
</effect>
@@ -2453,6 +2455,7 @@
<value level="9">88</value>
<value level="10">90</value>
</magicLevel>
<trait>ANOMALY</trait>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -2541,6 +2544,7 @@
<value level="9">88</value>
<value level="10">90</value>
</magicLevel>
<trait>ANOMALY</trait>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -2606,6 +2610,7 @@
<value level="9">88</value>
<value level="10">90</value>
</magicLevel>
<trait>ANOMALY</trait>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -3405,8 +3410,6 @@
<!-- Puts all the power into the attack. Attacks the target with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. Can be used only in the transcendent instance zones. -->
<icon>icon.skill0000</icon>
<castRange>70</castRange>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<coolTime>500</coolTime>
<effectPoint>
<value level="1">-220</value>
@@ -3421,6 +3424,8 @@
<value level="10">-470</value>
</effectPoint>
<effectRange>400</effectRange>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<hitTime>1500</hitTime>
<magicLevel>
<value level="1">40</value>
@@ -5607,29 +5612,14 @@
<Sword Defense> With a $s3 chance, received damage $s2 for $s1 when hit. (Cooldown: $s4)
<Sword Blessing> For $s1, increases Speed and Skill Evasion after a critical attack or successful evasion (stacks up to 5 times). Constantly consumes HP. -->
<icon>icon.sympony_sword</icon>
<abnormalTime>-1</abnormalTime>
<abnormalVisualEffect>H_B_SYMPHONY_SWORD_AVE</abnormalVisualEffect>
<toggleGroupId>1</toggleGroupId>
<magicLevel>80</magicLevel>
<operateType>T</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>NONE</targetType>
<effects>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>ENEMY</targetType>
<isCritical>false</isCritical>
<skillId>45392</skillId> <!-- Sword Attack Range -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
<chance>10</chance>
<targetType>ENEMY</targetType>
<isCritical>true</isCritical>
<skillId>45392</skillId> <!-- Sword Attack Range -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minDamage>1</minDamage>
@@ -5653,7 +5643,6 @@
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
<skillLevelScaleTo>5</skillLevelScaleTo>
</effect>
<effect name="TriggerSkillByAvoid">
<chance>10</chance>
@@ -5666,7 +5655,6 @@
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
<skillLevelScaleTo>5</skillLevelScaleTo>
</effect>
<effect name="DamOverTime">
<power>50</power>
@@ -5686,11 +5674,13 @@
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="RandomizeHate">
<chance>80</chance>
</effect>
<effect name="TargetCancel">
<chance>80</chance>
<effect name="PhysicalAttack">
<power>5380</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
<pDefMod>0.9</pDefMod>
<criticalChance>15</criticalChance>
<abnormalType>ROOT_PHYSICALLY;ROOT_MAGICALLY</abnormalType>
<damageModifier>1.5</damageModifier>
</effect>
</effects>
</skill>
@@ -5784,7 +5774,6 @@
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
<skillLevelScaleTo>5</skillLevelScaleTo>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
@@ -5800,7 +5789,6 @@
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
<skillLevelScaleTo>5</skillLevelScaleTo>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -368,7 +368,6 @@
<value level="35">-910</value>
</effectPoint>
<effectRange>900</effectRange>
<hitTime>2900</hitTime>
<magicLevel>
<value level="1">20</value>
<value level="2">24</value>
@@ -841,6 +840,7 @@
<isDebuff>true</isDebuff>
<isMagic>1</isMagic> <!-- Static Skill -->
<operateType>A2</operateType>
<trait>ANOMALY</trait>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<targetType>SELF</targetType>
@@ -1064,6 +1064,7 @@
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<trait>ANOMALY</trait>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -1102,6 +1103,7 @@
<activateRate>100</activateRate>
<magicLevel>80</magicLevel>
<isDebuff>true</isDebuff>
<trait>ANOMALY</trait>
<targetType>ENEMY</targetType>
<affectScope>SQUARE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -1821,11 +1823,54 @@
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DamageShield">
<effect name="PveMagicalSkillDefenceBonus">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidMagicalSkillDefenceBonus">
<amount>
<value level="1">-5</value>
<value level="2">-10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>
@@ -1834,6 +1879,12 @@
</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<ANOMALY>
<value level="1">-10</value>
<value level="2">-20</value>
</ANOMALY>
</effect>
</effects>
</skill>
<skill id="47047" toLevel="2" name="Elemental Blessing">
@@ -1859,11 +1910,54 @@
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="DamageShield">
<effect name="PveMagicalSkillDefenceBonus">
<amount>
<value level="1">5</value>
<value level="2">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>
<value level="1">5</value>
<value level="2">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>
<value level="1">5</value>
<value level="2">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value level="1">5</value>
<value level="2">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">5</value>
<value level="2">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">5</value>
<value level="2">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PveRaidMagicalSkillDefenceBonus">
<amount>
<value level="1">5</value>
<value level="2">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>
@@ -1872,6 +1966,12 @@
</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<ANOMALY>
<value level="1">10</value>
<value level="2">20</value>
</ANOMALY>
</effect>
</effects>
</skill>
<skill id="47048" toLevel="1" name="Elemental Guard">
@@ -78,7 +78,7 @@
</effectPoint>
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<trait>PULL</trait>
<trait>ANOMALY</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
@@ -201,7 +201,7 @@
<operateType>A2</operateType>
<reuseDelay>20000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<trait>DERANGEMENT</trait>
<trait>ANOMALY</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/teleporterData.xsd">
<npc id="34173">
<teleport type="OTHER">
<location x="-57406" y="136429" z="-2396" /> <!-- Jisra RB -->
</teleport>
</npc>
<npc id="34173">
<teleport type="OTHER">
<location x="-57406" y="136429" z="-2396" /> <!-- Jisra RB -->
</teleport>
</npc>
</list>
+99 -66
View File
@@ -455,7 +455,36 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="allowedSkills" type="xs:string" />
<xs:element name="skillId">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedShort">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="skillLevel">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="chance">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@@ -724,36 +753,6 @@
<xs:element name="targetType" type="xs:string" />
<xs:element name="isCritical" type="xs:boolean" />
<xs:element name="allowWeapons" type="xs:string" />
<xs:element name="skillId">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedShort">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="skillLevel">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="UNDEAD_WEAKNESS">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@@ -784,6 +783,7 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="castSkillId" type="xs:unsignedShort" />
<xs:element name="slot" type="xs:string" />
<xs:element name="BOW">
<xs:complexType mixed="true">
@@ -838,6 +838,21 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="ANOMALY">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:byte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="pDefMod" type="xs:decimal" />
<xs:element name="side" type="xs:string" />
<xs:element name="mp" type="xs:unsignedShort" />
@@ -960,6 +975,7 @@
</xs:complexType>
</xs:element>
<xs:element name="position" type="xs:string" />
<xs:element name="allowedSkills" type="xs:string" />
<xs:element name="BUG_WEAKNESS">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@@ -1174,7 +1190,6 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="castSkillId" type="xs:unsignedShort" />
<xs:element name="escapeType" type="xs:string" />
<xs:element name="criticalLimit" type="xs:unsignedShort" />
<xs:element name="items">
@@ -1436,11 +1451,8 @@
</xs:element>
<xs:element name="pAtkSpeedMode" />
<xs:element name="transformationId" type="xs:unsignedShort" />
<xs:element name="distance" type="xs:unsignedByte" />
<xs:element name="speed" type="xs:unsignedShort" />
<xs:element name="knockDown" type="xs:boolean" />
<xs:element name="despawnDelay" type="xs:unsignedInt" />
<xs:element name="normal" type="xs:unsignedInt" />
<xs:element name="normal" type="xs:unsignedShort" />
<xs:element name="ride" type="xs:unsignedShort" />
<xs:element name="wyvern" type="xs:unsignedShort" />
<xs:element name="sp">
@@ -1594,8 +1606,11 @@
</xs:complexType>
</xs:element>
<xs:element name="blockedActions" type="xs:byte" />
<xs:element name="speed" type="xs:unsignedShort" />
<xs:element name="delay" type="xs:unsignedShort" />
<xs:element name="abnormalType" type="xs:string" />
<xs:element name="distance" type="xs:unsignedByte" />
<xs:element name="knockDown" type="xs:boolean" />
<xs:element name="hp" type="xs:unsignedByte" />
<xs:element name="cp" type="xs:unsignedByte" />
<xs:element name="xp">
@@ -1632,17 +1647,17 @@
</xs:complexType>
</xs:element>
<xs:element name="attackSkillId" type="xs:unsignedShort" />
<xs:element name="closeSkill" type="xs:unsignedShort" />
<xs:element name="rangeSkill" type="xs:unsignedShort" />
<xs:element name="adjustLevel" type="xs:boolean" />
<xs:element name="PISTOLS" type="xs:byte" />
<xs:element name="damage">
<xs:complexType>
<xs:sequence>
<xs:element name="damageModifier" type="xs:decimal" />
<xs:element name="percentTo" type="xs:unsignedByte" />
<xs:element name="percentFrom" type="xs:unsignedByte" />
<xs:element name="skillLevelScaleTo">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedShort">
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
@@ -1651,13 +1666,16 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="skillLevelScaleTo">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element name="closeSkill" type="xs:unsignedShort" />
<xs:element name="rangeSkill" type="xs:unsignedShort" />
<xs:element name="PISTOLS" type="xs:byte" />
<xs:element name="damage">
<xs:complexType>
<xs:sequence>
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:extension base="xs:unsignedShort">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
@@ -1710,21 +1728,6 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="abnormalVisualEffect">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:string">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="affectLimit">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@@ -1864,6 +1867,21 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="abnormalVisualEffect">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:string">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="pveEffects">
<xs:complexType>
<xs:sequence>
@@ -1886,11 +1904,11 @@
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="mode" type="xs:string" />
<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="skillLevel" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="distance" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="speed" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="knockDown" type="xs:boolean" />
<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="skillLevel" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="power">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
@@ -1930,8 +1948,6 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="amount" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="percentType" type="xs:string" />
<xs:element minOccurs="0" name="affectType" type="xs:string" />
<xs:element minOccurs="0" name="isWithin" type="xs:boolean" />
<xs:element minOccurs="0" name="armorType">
@@ -2236,6 +2252,22 @@
<xs:element name="irreplacableBuff" type="xs:boolean" />
<xs:element name="isSharedWithSummon" type="xs:boolean" />
<xs:element name="halfKillRate" type="xs:unsignedByte" />
<xs:element name="attachToggleGroupId" type="xs:unsignedByte" />
<xs:element name="reuseDelayGroup" type="xs:unsignedShort" />
<xs:element name="attachSkillList">
<xs:complexType>
<xs:sequence>
<xs:element name="item">
<xs:complexType>
<xs:sequence>
<xs:element name="requiredSkillId" type="xs:unsignedShort" />
<xs:element name="skillId" type="xs:unsignedShort" />
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="stayAfterDeath" type="xs:string" />
<xs:element name="canCastWhileDisabled" type="xs:boolean" />
<xs:element name="minPledgeClass" type="xs:unsignedByte" />
@@ -2259,6 +2291,7 @@
<xs:element name="buffProtectLevel" type="xs:unsignedByte" />
<xs:element name="isRecoveryHerb" type="xs:boolean" />
<xs:element name="reuseDelayType" type="xs:string" />
<xs:element name="toggleGroupId" type="xs:unsignedByte" />
</xs:choice>
</xs:sequence>
<xs:attribute name="id" type="xs:unsignedInt" use="required" />
@@ -241,7 +241,13 @@ public enum AbnormalType
WARRIOR_BANE(-1),
MAGE_BANE(-1),
DRAGON_FRUIT(-1),
DRAGON_MIRACLE(-1),
SPECIAL_DRAGON_MIRACLE(-1),
COMBAT_SCROLL(-1),
ELEMENTAL_SPIRIT(-1),
LIFE_FORCE_HARMONY(-1),
SWORD_SYMPHONY(-1),
PD_MD_DOWN(-1),
AB_HAWK_EYE(0),
ALL_ATTACK_DOWN(1),
ALL_ATTACK_UP(2),
@@ -89,7 +89,8 @@ public enum TraitType
PSYCHIC(3),
EMBRYO_WEAKNESS(2),
SPIRIT_WEAKNESS(2),
PISTOLS(1);
PISTOLS(1),
ANOMALY(3);
private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
private static final List<TraitType> _weaknesses = new ArrayList<>();