Anomaly skill rework.
Contributed by quangnguyen.
This commit is contained in:
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031b050556
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Load Diff
@ -409,7 +409,7 @@
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<operateType>A2</operateType>
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<reuseDelay>5000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<trait>DERANGEMENT</trait>
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<trait>ANOMALY</trait>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -828,14 +828,7 @@
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<!-- <Shock skill> Attacks the enemy with $s1 power. Stuns for $s2 Increases power upon consuming Momentum. -->
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<icon>icon.skill0006</icon>
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<castRange>600</castRange>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>3</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>35</activateRate>
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<basicProperty>PHYSICAL</basicProperty>
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<isDebuff>true</isDebuff>
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<lvlBonusRate>20</lvlBonusRate>
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<effectPoint>
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<value level="1">-210</value>
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<value level="2">-215</value>
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@ -979,11 +972,10 @@
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<value level="44">65</value>
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<value level="45">66</value>
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</mpConsume>
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<operateType>A2</operateType>
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<operateType>A1</operateType>
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<coolTime>500</coolTime>
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<reuseDelay>20000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<trait>SHOCK</trait>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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@ -1048,8 +1040,55 @@
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<chargeConsume>2</chargeConsume>
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<criticalChance>15</criticalChance>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>35016;35045;18103</allowedSkills>
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<effect name="CallSkill">
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<skillId>45496</skillId> <!-- Sonic Blaster -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="10">10</value>
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<value level="11">11</value>
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<value level="12">12</value>
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<value level="13">13</value>
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<value level="14">14</value>
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<value level="15">15</value>
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<value level="16">15</value>
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<value level="17">17</value>
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<value level="18">18</value>
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<value level="19">19</value>
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<value level="20">20</value>
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<value level="21">21</value>
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<value level="22">22</value>
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<value level="23">23</value>
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<value level="24">24</value>
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<value level="25">25</value>
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<value level="26">26</value>
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<value level="27">27</value>
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<value level="28">28</value>
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<value level="29">29</value>
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<value level="30">30</value>
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<value level="31">31</value>
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<value level="32">32</value>
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<value level="33">33</value>
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<value level="34">34</value>
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<value level="35">35</value>
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<value level="36">36</value>
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<value level="37">37</value>
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<value level="38">38</value>
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<value level="39">39</value>
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<value level="40">40</value>
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<value level="41">41</value>
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<value level="42">42</value>
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<value level="43">43</value>
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<value level="44">44</value>
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<value level="45">45</value>
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</skillLevel>
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</effect>
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</effects>
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</skill>
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@ -4542,15 +4581,10 @@
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<skill id="48" toLevel="55" name="Thunder Storm">
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<!-- <Shock skill> Attacks nearby enemies with $s1 power. Stuns for $s2 Ignores Shield Defense. Critical. -->
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<icon>icon.skill0048</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>3</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>50</activateRate>
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<affectLimit>6-12</affectLimit>
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<affectRange>150</affectRange>
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<basicProperty>PHYSICAL</basicProperty>
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<coolTime>720</coolTime>
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<affectLimit>5-12</affectLimit>
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<affectRange>150</affectRange>
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<effectPoint>
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<value level="1">-590</value>
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<value level="2">-605</value>
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@ -4609,8 +4643,6 @@
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<value level="55">-1280</value>
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</effectPoint>
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<hitTime>1080</hitTime>
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<isDebuff>true</isDebuff>
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<lvlBonusRate>20</lvlBonusRate>
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<magicLevel>
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<value level="1">40</value>
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<value level="2">40</value>
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@ -4725,10 +4757,9 @@
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<value level="54">79</value>
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<value level="55">80</value>
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</mpConsume>
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<operateType>A2</operateType>
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<operateType>A1</operateType>
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<reuseDelay>5000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<trait>SHOCK</trait>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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@ -4802,8 +4833,65 @@
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<criticalChance>15</criticalChance>
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<overHit>true</overHit>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>35016;35045;18103</allowedSkills>
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<effect name="CallSkill">
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<skillId>45497</skillId> <!-- Thunder Storm -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="10">10</value>
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<value level="11">11</value>
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<value level="12">12</value>
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<value level="13">13</value>
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<value level="14">14</value>
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<value level="15">15</value>
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<value level="16">15</value>
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<value level="17">17</value>
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<value level="18">18</value>
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<value level="19">19</value>
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<value level="20">20</value>
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<value level="21">21</value>
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<value level="22">22</value>
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<value level="23">23</value>
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<value level="24">24</value>
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<value level="25">25</value>
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<value level="26">26</value>
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<value level="27">27</value>
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<value level="28">28</value>
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<value level="29">29</value>
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<value level="30">30</value>
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<value level="31">31</value>
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<value level="32">32</value>
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<value level="33">33</value>
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<value level="34">34</value>
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<value level="35">35</value>
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<value level="36">36</value>
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<value level="37">37</value>
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<value level="38">38</value>
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<value level="39">39</value>
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<value level="40">40</value>
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<value level="41">41</value>
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<value level="42">42</value>
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<value level="43">43</value>
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<value level="44">44</value>
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<value level="45">45</value>
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<value level="46">46</value>
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<value level="47">47</value>
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<value level="48">48</value>
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<value level="49">49</value>
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<value level="50">50</value>
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<value level="51">51</value>
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<value level="52">52</value>
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<value level="53">53</value>
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<value level="54">54</value>
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<value level="55">55</value>
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</skillLevel>
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</effect>
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</effects>
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</skill>
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@ -5821,7 +5909,7 @@
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<operateType>A2</operateType>
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<reuseDelay>20000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<trait>DERANGEMENT</trait>
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<trait>ANOMALY</trait>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -6538,18 +6626,6 @@
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<skill id="84" toLevel="5" name="Poison Blade Dance">
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<!-- <Infection Skill> Swords emit a toxic cloud. It poisons nearby enemies with $s1 power. -->
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<icon>icon.skill0084</icon>
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<abnormalLevel>
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<value level="1">6</value>
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<value level="2">7</value>
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<value level="3">8</value>
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<value level="4">9</value>
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<value level="5">10</value>
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</abnormalLevel>
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<abnormalTime>30</abnormalTime>
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<subordinationAbnormalType>POISON</subordinationAbnormalType>
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<abnormalType>POISON</abnormalType>
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<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
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<activateRate>35</activateRate>
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<affectLimit>6-12</affectLimit>
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<affectRange>150</affectRange>
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<basicProperty>PHYSICAL</basicProperty>
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@ -6562,8 +6638,6 @@
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<value level="5">-1280</value>
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</effectPoint>
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<hitTime>1833</hitTime>
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<isDebuff>true</isDebuff>
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<lvlBonusRate>20</lvlBonusRate>
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<magicLevel>
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<value level="1">55</value>
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<value level="2">60</value>
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@ -6578,10 +6652,9 @@
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<value level="4">91</value>
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<value level="5">99</value>
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</mpConsume>
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<operateType>A2</operateType>
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<operateType>A1</operateType>
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<reuseDelay>15000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<trait>POISON</trait>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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@ -6603,15 +6676,15 @@
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<value level="5">2538</value>
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</power>
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</effect>
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<effect name="DamOverTime">
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<power>
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<value level="1">50</value>
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<value level="2">58</value>
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<value level="3">63</value>
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<value level="4">69</value>
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<value level="5">76</value> <!-- Guessed -->
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</power>
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<ticks>5</ticks>
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<effect name="CallSkill">
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<skillId>45520</skillId> <!-- Poison Blade Dance -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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</skillLevel>
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</effect>
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</effects>
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</skill>
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@ -6716,14 +6789,9 @@
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<skill id="92" toLevel="60" name="Shield Stun">
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<!-- <Shock skill> Attacks the enemy with the shield. Power $s1. Stuns for $s2 -->
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<icon>icon.skill0092</icon>
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<abnormalLevel>1</abnormalLevel>
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<abnormalTime>3</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>80</activateRate>
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<basicProperty>PHYSICAL</basicProperty>
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<castRange>40</castRange>
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<coolTime>300</coolTime>
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<coolTime>500</coolTime>
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<effectPoint>
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<value level="1">-1131</value>
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<value level="2">-1176</value>
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@ -6787,9 +6855,7 @@
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<value level="60">-4143</value>
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</effectPoint>
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<effectRange>400</effectRange>
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<hitTime>1400</hitTime>
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<isDebuff>true</isDebuff>
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<lvlBonusRate>30</lvlBonusRate>
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<hitTime>1200</hitTime>
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<magicLevel>
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<value level="1">20</value>
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<value level="2">20</value>
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@ -6915,10 +6981,9 @@
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<value level="60">66</value>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<operateType>A2</operateType>
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<operateType>A1</operateType>
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<reuseDelay>20000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<trait>SHOCK</trait>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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@ -6989,8 +7054,70 @@
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<value level="60">3190</value>
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</power>
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</effect>
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<effect name="BlockActions">
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<allowedSkills>35016;35045;18103</allowedSkills>
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<effect name="CallSkill">
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<skillId>45486</skillId> <!-- Shield Stun -->
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<skillLevel>
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<value level="1">1</value>
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<value level="2">2</value>
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<value level="3">3</value>
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<value level="4">4</value>
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<value level="5">5</value>
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<value level="6">6</value>
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<value level="7">7</value>
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<value level="8">8</value>
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<value level="9">9</value>
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<value level="10">10</value>
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<value level="11">11</value>
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<value level="12">12</value>
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<value level="13">13</value>
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<value level="14">14</value>
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<value level="15">15</value>
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<value level="16">15</value>
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<value level="17">17</value>
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<value level="18">18</value>
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<value level="19">19</value>
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<value level="20">20</value>
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<value level="21">21</value>
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<value level="22">22</value>
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<value level="23">23</value>
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<value level="24">24</value>
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<value level="25">25</value>
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<value level="26">26</value>
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<value level="27">27</value>
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<value level="28">28</value>
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<value level="29">29</value>
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<value level="30">30</value>
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<value level="31">31</value>
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<value level="32">32</value>
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<value level="33">33</value>
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<value level="34">34</value>
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<value level="35">35</value>
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<value level="36">36</value>
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<value level="37">37</value>
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<value level="38">38</value>
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<value level="39">39</value>
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<value level="40">40</value>
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<value level="41">41</value>
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<value level="42">42</value>
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<value level="43">43</value>
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<value level="44">44</value>
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<value level="45">45</value>
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<value level="46">46</value>
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<value level="47">47</value>
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<value level="48">48</value>
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<value level="49">49</value>
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<value level="50">50</value>
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<value level="51">51</value>
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<value level="52">52</value>
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<value level="53">53</value>
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<value level="54">54</value>
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<value level="55">55</value>
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<value level="56">56</value>
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<value level="57">57</value>
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<value level="58">58</value>
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<value level="59">59</value>
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<value level="60">60</value>
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</skillLevel>
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</effect>
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</effects>
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</skill>
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@ -7436,31 +7563,8 @@
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<skill id="96" toLevel="15" name="Bleed">
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<!-- <Infection Skill> Attacks the enemy with $s1 power. The effect lasts for $s2 Speed $s3 HP constantly -$s4 -->
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<icon>icon.skill0096</icon>
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<abnormalLevel>
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<value level="1">3</value>
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<value level="2">4</value>
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<value level="3">5</value>
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<value level="4">6</value>
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<value level="5">7</value>
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<value level="6">8</value>
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<value level="7">9</value>
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<value level="8">10</value>
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<value level="9">11</value>
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<value level="10">12</value>
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<value level="11">13</value>
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<value level="12">14</value>
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<value level="13">15</value>
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<value level="14">16</value>
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<value level="15">17</value>
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</abnormalLevel>
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<abnormalTime>20</abnormalTime>
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<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
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<abnormalType>BLEEDING</abnormalType>
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<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
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<activateRate>100</activateRate>
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<basicProperty>PHYSICAL</basicProperty>
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<castRange>40</castRange>
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<coolTime>720</coolTime>
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<castRange>600</castRange>
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<coolTime>500</coolTime>
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<effectPoint>
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<value level="1">-140</value>
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<value level="2">-180</value>
|
||||
@ -7479,9 +7583,7 @@
|
||||
<value level="15">-440</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>780</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<hitTime>1000</hitTime>
|
||||
<magicLevel>
|
||||
<value level="1">24</value>
|
||||
<value level="2">32</value>
|
||||
@ -7517,11 +7619,11 @@
|
||||
<value level="15">65</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>BLEED</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
@ -7551,29 +7653,25 @@
|
||||
<value level="15">2737</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DamOverTime">
|
||||
<power>
|
||||
<value level="1">25</value>
|
||||
<value level="2">34</value>
|
||||
<value level="3">44</value>
|
||||
<value level="4">54</value>
|
||||
<value level="5">62</value>
|
||||
<value level="6">67</value>
|
||||
<value level="7">72</value>
|
||||
<value level="8">77</value>
|
||||
<value level="9">82</value>
|
||||
<value level="10">87</value>
|
||||
<value level="11">92</value>
|
||||
<value level="12">97</value>
|
||||
<value level="13">102</value>
|
||||
<value level="14">106</value>
|
||||
<value level="15">110</value>
|
||||
</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45521</skillId> <!-- Bleed -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">11</value>
|
||||
<value level="12">12</value>
|
||||
<value level="13">13</value>
|
||||
<value level="14">14</value>
|
||||
<value level="15">15</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -7586,7 +7684,7 @@
|
||||
<activateRate>40</activateRate>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectPoint>
|
||||
<value level="1">-1000</value>
|
||||
<value level="2">-1100</value>
|
||||
@ -7676,7 +7774,7 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>UNDEAD_REAL_ENEMY</affectObject>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>-23</amount>
|
||||
@ -7687,12 +7785,7 @@
|
||||
<skill id="98" toLevel="8" name="Symphony">
|
||||
<!-- <Silence Skill> Attacks the target with $s1 power. For $s2 blocks magical skill usage. Critical. -->
|
||||
<icon>icon.skill0098</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>SILENCE</abnormalType>
|
||||
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
|
||||
<activateRate>60</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>40</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">-295</value>
|
||||
@ -7706,8 +7799,6 @@
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<magicLevel>
|
||||
<value level="1">55</value>
|
||||
<value level="2">60</value>
|
||||
@ -7728,14 +7819,12 @@
|
||||
<value level="7">63</value>
|
||||
<value level="8">66</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>20000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="Mute" />
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">825</value>
|
||||
@ -7750,6 +7839,19 @@
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>10</criticalChance>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45502</skillId> <!-- Symphony -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="99" toLevel="2" name="Rapid Shot">
|
||||
|
@ -81,12 +81,6 @@
|
||||
<skill id="101" toLevel="48" name="Stun Shot">
|
||||
<!-- <Shock skill> A stunning shot that deals damage to the target with $s1 power. Stuns for $s2 -->
|
||||
<icon>icon.skill0101</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>50</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>700</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>
|
||||
@ -141,8 +135,6 @@
|
||||
</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<hitTime>3000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<magicLevel>
|
||||
<value level="1">34</value>
|
||||
<value level="2">35</value>
|
||||
@ -243,10 +235,10 @@
|
||||
<value level="47">102</value>
|
||||
<value level="48">103</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<reuseDelay>20000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>SHOCK</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@ -310,11 +302,58 @@
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
</effect>
|
||||
<effect name="TargetCancel">
|
||||
<chance>40</chance>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45495</skillId> <!-- Stun Shot -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">11</value>
|
||||
<value level="12">12</value>
|
||||
<value level="13">13</value>
|
||||
<value level="14">14</value>
|
||||
<value level="15">15</value>
|
||||
<value level="16">15</value>
|
||||
<value level="17">17</value>
|
||||
<value level="18">18</value>
|
||||
<value level="19">19</value>
|
||||
<value level="20">20</value>
|
||||
<value level="21">21</value>
|
||||
<value level="22">22</value>
|
||||
<value level="23">23</value>
|
||||
<value level="24">24</value>
|
||||
<value level="25">25</value>
|
||||
<value level="26">26</value>
|
||||
<value level="27">27</value>
|
||||
<value level="28">28</value>
|
||||
<value level="29">29</value>
|
||||
<value level="30">30</value>
|
||||
<value level="31">31</value>
|
||||
<value level="32">32</value>
|
||||
<value level="33">33</value>
|
||||
<value level="34">34</value>
|
||||
<value level="35">35</value>
|
||||
<value level="36">36</value>
|
||||
<value level="37">37</value>
|
||||
<value level="38">38</value>
|
||||
<value level="39">39</value>
|
||||
<value level="40">40</value>
|
||||
<value level="41">41</value>
|
||||
<value level="42">42</value>
|
||||
<value level="43">43</value>
|
||||
<value level="44">44</value>
|
||||
<value level="45">45</value>
|
||||
<value level="46">46</value>
|
||||
<value level="47">47</value>
|
||||
<value level="48">48</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -459,6 +498,7 @@
|
||||
<value level="29">68</value>
|
||||
<value level="30">70</value>
|
||||
</mpConsume>
|
||||
<trait>ANOMALY</trait>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>20000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -519,7 +559,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>POISON</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>NPC_BODY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -813,18 +853,27 @@
|
||||
</skill>
|
||||
<skill id="109" toLevel="2" name="Ogre Spirit Totem">
|
||||
<!-- Max HP $s1 Received damage $s2 Cannot be used with Rabbit Spirit Totem or Puma Spirit Totem. -->
|
||||
<icon>icon.skill0109</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<icon>
|
||||
<value level="1">icon.skill0109</value>
|
||||
<value level="2">icon.totem_spirit_ogre</value>
|
||||
</icon>
|
||||
<abnormalLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLevel>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>POSSESSION</abnormalType>
|
||||
<hitTime>2000</hitTime>
|
||||
<itemConsumeCount>10</itemConsumeCount>
|
||||
<itemConsumeId>3031</itemConsumeId>
|
||||
<magicLevel>
|
||||
<value level="1">45</value>
|
||||
<value level="2">76</value>
|
||||
<value level="2">80</value>
|
||||
</magicLevel>
|
||||
<mpConsume>80</mpConsume>
|
||||
<mpConsume>
|
||||
<value level="1">80</value>
|
||||
<value level="2">100</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@ -892,7 +941,7 @@
|
||||
</effect>
|
||||
<effect name="TriggerSkill" fromLevel="2" toLevel="2">
|
||||
<castSkillId>109</castSkillId>
|
||||
<skillId>45422</skillId>
|
||||
<skillId>45422</skillId> <!-- Ogre Nature -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>100</chance>
|
||||
</effect>
|
||||
@ -1735,6 +1784,7 @@
|
||||
<value level="21">11</value>
|
||||
<value level="22">11</value>
|
||||
</mpInitialConsume>
|
||||
<trait>ANOMALY</trait>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -1997,6 +2047,19 @@
|
||||
</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<ANOMALY>
|
||||
<value level="1">25</value>
|
||||
<value level="2">30</value>
|
||||
<value level="3">35</value>
|
||||
<value level="4">40</value>
|
||||
<value level="5">45</value>
|
||||
<value level="6">50</value>
|
||||
<value level="7">50</value>
|
||||
<value level="8">50</value>
|
||||
<value level="9">50</value>
|
||||
</ANOMALY>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="141" toLevel="5" name="Weapon Mastery">
|
||||
|
@ -4414,14 +4414,9 @@
|
||||
<skill id="260" toLevel="45" name="Power Break">
|
||||
<!-- <Shock skill> Attacks the enemy with $s1 power. Stuns for $s2 Ignores Shield Defense. -->
|
||||
<icon>icon.skill0260</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>50</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>720</coolTime>
|
||||
<coolTime>500</coolTime>
|
||||
<hitTime>1000</hitTime>
|
||||
<effectPoint>
|
||||
<value level="1">-210</value>
|
||||
<value level="2">-215</value>
|
||||
@ -4470,9 +4465,6 @@
|
||||
<value level="45">-440</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>780</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<magicLevel>
|
||||
<value level="1">40</value>
|
||||
<value level="2">40</value>
|
||||
@ -4568,10 +4560,9 @@
|
||||
<value level="45">66</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>SHOCK</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@ -4636,8 +4627,55 @@
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45484</skillId> <!-- Power Break -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">11</value>
|
||||
<value level="12">12</value>
|
||||
<value level="13">13</value>
|
||||
<value level="14">14</value>
|
||||
<value level="15">15</value>
|
||||
<value level="16">15</value>
|
||||
<value level="17">17</value>
|
||||
<value level="18">18</value>
|
||||
<value level="19">19</value>
|
||||
<value level="20">20</value>
|
||||
<value level="21">21</value>
|
||||
<value level="22">22</value>
|
||||
<value level="23">23</value>
|
||||
<value level="24">24</value>
|
||||
<value level="25">25</value>
|
||||
<value level="26">26</value>
|
||||
<value level="27">27</value>
|
||||
<value level="28">28</value>
|
||||
<value level="29">29</value>
|
||||
<value level="30">30</value>
|
||||
<value level="31">31</value>
|
||||
<value level="32">32</value>
|
||||
<value level="33">33</value>
|
||||
<value level="34">34</value>
|
||||
<value level="35">35</value>
|
||||
<value level="36">36</value>
|
||||
<value level="37">37</value>
|
||||
<value level="38">38</value>
|
||||
<value level="39">39</value>
|
||||
<value level="40">40</value>
|
||||
<value level="41">41</value>
|
||||
<value level="42">42</value>
|
||||
<value level="43">43</value>
|
||||
<value level="44">44</value>
|
||||
<value level="45">45</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -5383,6 +5421,9 @@
|
||||
<amount>-30</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<ANOMALY>30</ANOMALY>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="269" toLevel="2" name="Elven Life Boost">
|
||||
@ -5717,11 +5758,6 @@
|
||||
<skill id="279" toLevel="9" name="Lightning Strike">
|
||||
<!-- <Paralyzing Skill> A powerful lightning strike. Attacks the target with $s1 power. Paralyzes for $s2 Critical. -->
|
||||
<icon>icon.skill0279</icon>
|
||||
<abnormalLevel>2</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>PARALYZE</abnormalType>
|
||||
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
|
||||
<activateRate>40</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>400</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
@ -5738,9 +5774,7 @@
|
||||
</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>0</isMagic>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<magicLevel>
|
||||
<value level="1">58</value>
|
||||
<value level="2">62</value>
|
||||
@ -5764,10 +5798,9 @@
|
||||
<value level="9">66</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>20000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>PARALYZE</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@ -5786,8 +5819,19 @@
|
||||
<criticalChance>15</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45480</skillId> <!-- Lightning Strike -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -6053,11 +6097,6 @@
|
||||
<skill id="281" toLevel="45" name="Iron Fist">
|
||||
<!-- <Shock skill> Attacks the enemy with a powerful blow. Power $s1. Stuns for $s2 Ignores Shield Defense. -->
|
||||
<icon>icon.skill0281</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>50</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
@ -6110,8 +6149,6 @@
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1409</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<magicLevel>
|
||||
<value level="1">40</value>
|
||||
<value level="2">40</value>
|
||||
@ -6207,10 +6244,9 @@
|
||||
<value level="45">66</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>20000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>SHOCK</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@ -6272,15 +6308,68 @@
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45485</skillId> <!-- Iron Fist -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">11</value>
|
||||
<value level="12">12</value>
|
||||
<value level="13">13</value>
|
||||
<value level="14">14</value>
|
||||
<value level="15">15</value>
|
||||
<value level="16">15</value>
|
||||
<value level="17">17</value>
|
||||
<value level="18">18</value>
|
||||
<value level="19">19</value>
|
||||
<value level="20">20</value>
|
||||
<value level="21">21</value>
|
||||
<value level="22">22</value>
|
||||
<value level="23">23</value>
|
||||
<value level="24">24</value>
|
||||
<value level="25">25</value>
|
||||
<value level="26">26</value>
|
||||
<value level="27">27</value>
|
||||
<value level="28">28</value>
|
||||
<value level="29">29</value>
|
||||
<value level="30">30</value>
|
||||
<value level="31">31</value>
|
||||
<value level="32">32</value>
|
||||
<value level="33">33</value>
|
||||
<value level="34">34</value>
|
||||
<value level="35">35</value>
|
||||
<value level="36">36</value>
|
||||
<value level="37">37</value>
|
||||
<value level="38">38</value>
|
||||
<value level="39">39</value>
|
||||
<value level="40">40</value>
|
||||
<value level="41">41</value>
|
||||
<value level="42">42</value>
|
||||
<value level="43">43</value>
|
||||
<value level="44">44</value>
|
||||
<value level="45">45</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="282" toLevel="2" name="Puma Spirit Totem">
|
||||
<!-- P. Skill Power $s1 Cannot be used with Rabbit Spirit Totem or Ogre Spirit Totem. -->
|
||||
<icon>icon.skill0282</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<icon>
|
||||
<value level="1">icon.skill0282</value>
|
||||
<value level="2">icon.totem_spirit_puma</value>
|
||||
</icon>
|
||||
<abnormalLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLevel>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>POSSESSION</abnormalType>
|
||||
<hitTime>2000</hitTime>
|
||||
@ -6288,7 +6377,7 @@
|
||||
<itemConsumeId>3031</itemConsumeId>
|
||||
<magicLevel>
|
||||
<value level="1">40</value>
|
||||
<value level="2">95</value>
|
||||
<value level="2">80</value>
|
||||
</magicLevel>
|
||||
<mpConsume>
|
||||
<value level="1">80</value>
|
||||
@ -6313,13 +6402,13 @@
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>
|
||||
<value level="1">2</value>
|
||||
<value level="2">2</value>
|
||||
<value level="2">5</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill" fromLevel="2" toLevel="2">
|
||||
<effect name="TriggerSkill" fromLevel="2" toLevel="2">
|
||||
<castSkillId>282</castSkillId>
|
||||
<skillId>45420</skillId>
|
||||
<skillId>45420</skillId> <!-- Puma Nature -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>100</chance>
|
||||
</effect>
|
||||
@ -7833,8 +7922,14 @@
|
||||
</skill>
|
||||
<skill id="298" toLevel="2" name="Rabbit Spirit Totem">
|
||||
<!-- Atk. Spd. $s1 Speed $s2 Cannot be used with Ogre Spirit Totem/ Puma Spirit Totem. -->
|
||||
<icon>icon.skill0298</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<icon>
|
||||
<value level="1">icon.skill0298</value>
|
||||
<value level="2">icon.totem_spirit_rabbit</value>
|
||||
</icon>
|
||||
<abnormalLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</abnormalLevel>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>POSSESSION</abnormalType>
|
||||
<hitTime>2000</hitTime>
|
||||
@ -7844,7 +7939,10 @@
|
||||
<value level="1">60</value>
|
||||
<value level="2">76</value>
|
||||
</magicLevel>
|
||||
<mpConsume>80</mpConsume>
|
||||
<mpConsume>
|
||||
<value level="1">80</value>
|
||||
<value level="2">100</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@ -7859,11 +7957,6 @@
|
||||
</skillIds>
|
||||
<affectType>CASTER</affectType>
|
||||
</condition>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>DUALFIST</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
@ -7880,9 +7973,9 @@
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="TriggerSkillBySkill" fromLevel="2" toLevel="2">
|
||||
<effect name="TriggerSkill" fromLevel="2" toLevel="2">
|
||||
<castSkillId>298</castSkillId>
|
||||
<skillId>45421</skillId>
|
||||
<skillId>45421</skillId> <!-- Rabbit Nature -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<chance>100</chance>
|
||||
</effect>
|
||||
|
@ -1523,6 +1523,9 @@
|
||||
<amount>-10</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<ANOMALY>10</ANOMALY>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="342" toLevel="1" name="Touch of Death">
|
||||
@ -1573,6 +1576,9 @@
|
||||
<amount>10</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<ANOMALY>-10</ANOMALY>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="343" toLevel="15" name="Lethal Shot">
|
||||
@ -2200,11 +2206,6 @@
|
||||
<skill id="352" toLevel="10" name="Shield Bash">
|
||||
<!-- <Shock skill> Attacks the enemy with the shield. Power $s1. Stuns for $s2 -->
|
||||
<icon>icon.skill0352</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>40</castRange>
|
||||
<effectPoint>
|
||||
@ -2221,8 +2222,6 @@
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<magicLevel>
|
||||
<value level="1">66</value>
|
||||
<value level="2">68</value>
|
||||
@ -2248,11 +2247,10 @@
|
||||
<value level="10">42</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>20000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>SHOCK</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@ -2273,11 +2271,20 @@
|
||||
<value level="10">3190</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="TargetCancel">
|
||||
<chance>80</chance>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45487</skillId> <!-- Shield Bash -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -2318,21 +2325,15 @@
|
||||
<skill id="354" toLevel="1" name="Hamstring Shot">
|
||||
<!-- <Suppression Skill> Shoots an arrow with $s1 power. For $s2, Speed $s3. Critical. -->
|
||||
<icon>icon.skill0354</icon>
|
||||
<abnormalLevel>3</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
<activateRate>40</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<castRange>700</castRange>
|
||||
<effectPoint>-405</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<hitTime>4000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<magicLevel>77</magicLevel>
|
||||
<mpConsume>95</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2349,9 +2350,9 @@
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>15</criticalChance>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45511</skillId> <!-- Hamstring Shot -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -2489,7 +2490,7 @@
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>40</activateRate>
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>40</castRange>
|
||||
<effectPoint>
|
||||
@ -2541,7 +2542,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@ -2616,18 +2617,13 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="361" toLevel="3" name="Stun Burst">
|
||||
<skill id="361" toLevel="3" name="Shocking Burst">
|
||||
<!-- <Shock skill> Attacks nearby enemies with $s1 power. Stuns for $s2 P. Def. $s3 M. Def. $s4 Ignores Shield Defense. Critical. -->
|
||||
<icon>icon.skill0361</icon>
|
||||
<abnormalLevel>3</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>40</activateRate>
|
||||
<castRange>500</castRange>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>500</castRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<effectPoint>
|
||||
@ -2650,12 +2646,9 @@
|
||||
<value level="2">94</value>
|
||||
<value level="3">97</value>
|
||||
</mpConsume>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>SHOCK</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -2667,9 +2660,6 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="TargetCancel">
|
||||
<chance>60</chance>
|
||||
</effect>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">2486</value>
|
||||
@ -2680,27 +2670,27 @@
|
||||
<criticalChance>20</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45490</skillId> <!-- Shocking Burst - Stun -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45489</skillId> <!-- Shocking Burst - -PDEF/MDEF -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="362" toLevel="8" name="Armor Crush">
|
||||
<!-- <Shock skill> Attacks the enemy with $s1 power. Stuns for $s2 P./ M. Def. -$s3 Ignores Shield Defense. Critical. -->
|
||||
<icon>icon.skill0362</icon>
|
||||
<abnormalLevel>2</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>40</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>40</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
@ -2716,8 +2706,6 @@
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<hitTime>1900</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<magicLevel>
|
||||
<value level="1">77</value>
|
||||
<value level="2">78</value>
|
||||
@ -2739,10 +2727,9 @@
|
||||
<value level="8">66</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>20000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>SHOCK</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@ -2770,16 +2757,31 @@
|
||||
<criticalChance>20</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45494</skillId> <!-- Armor Crush - Block Move -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45493</skillId> <!-- Armor Crush - -P/M. Def -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -2949,7 +2951,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>TURN_STONE</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
|
@ -441,7 +441,7 @@
|
||||
<abnormalType>ROOT_PHYSICALLY</abnormalType>
|
||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>150</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">-2500</value>
|
||||
@ -473,7 +473,6 @@
|
||||
<effectRange>650</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<magicLevel>
|
||||
<value level="1">50</value>
|
||||
<value level="2">55</value>
|
||||
@ -531,7 +530,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>HOLD</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@ -611,10 +610,10 @@
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>ROOT_PHYSICALLY</abnormalType>
|
||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||
<activateRate>40</activateRate>
|
||||
<activateRate>80</activateRate>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<coolTime>470</coolTime>
|
||||
<effectPoint>
|
||||
<value level="1">-5500</value>
|
||||
@ -640,7 +639,6 @@
|
||||
</effectPoint>
|
||||
<hitTime>1530</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<magicLevel>
|
||||
<value level="1">55</value>
|
||||
<value level="2">60</value>
|
||||
@ -688,7 +686,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>HOLD</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -809,6 +807,13 @@
|
||||
</amount>
|
||||
<slot>BUFF</slot>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<ANOMALY>
|
||||
<value level="1">20</value>
|
||||
<value level="2">30</value>
|
||||
<value level="3">40</value>
|
||||
</ANOMALY>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
@ -1900,6 +1905,9 @@
|
||||
<amount>-80</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<ANOMALY>80</ANOMALY>
|
||||
</effect>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-40</amount>
|
||||
<slot>BUFF</slot>
|
||||
@ -2466,7 +2474,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -5572,6 +5580,13 @@
|
||||
</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<ANOMALY>
|
||||
<value level="1">20</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">50</value>
|
||||
</ANOMALY>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
@ -513,7 +513,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>20000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
|
@ -2416,6 +2416,9 @@
|
||||
<amount>30</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<ANOMALY>-30</ANOMALY>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="763" toLevel="1" name="Hell Scream">
|
||||
@ -3524,7 +3527,7 @@
|
||||
<reuseDelay>20000</reuseDelay>
|
||||
<soulMaxConsumeCount>5</soulMaxConsumeCount>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>PARALYZE</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
|
@ -985,7 +985,7 @@
|
||||
<activateRate>70</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<trait>SHOCK</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
|
@ -4807,26 +4807,18 @@
|
||||
<skill id="990" toLevel="1" name="Death Sting">
|
||||
<!-- <Silence Skill> Shoots an arrow of death at the enemy. Deals physical damage with 13006 power. For 3 sec., blocks magical skill usage. Critical. -->
|
||||
<icon>icon.skill0990</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>SILENCE</abnormalType>
|
||||
<activateRate>40</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>700</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-415</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<hitTime>3500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicLevel>79</magicLevel>
|
||||
<mpConsume>97</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>20000</reuseDelay>
|
||||
<operateType>A1</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<coolTime>500</coolTime>
|
||||
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<staticReuse>true</staticReuse>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@ -4841,7 +4833,10 @@
|
||||
<power>13006</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="Mute" />
|
||||
<effect name="CallSkill">
|
||||
<skillId>45503</skillId> <!-- Death Sting -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="991" toLevel="1" name="Throw Dagger">
|
||||
|
@ -2060,7 +2060,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>20000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>PARALYZE</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@ -2966,7 +2966,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>20000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@ -3291,7 +3291,7 @@
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>SLEEP</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@ -3481,7 +3481,7 @@
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>SLEEP</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -4662,7 +4662,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>20000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@ -4723,7 +4723,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>POISON</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@ -4928,7 +4928,7 @@
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
<reuseDelay>20000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>SLEEP</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
|
@ -36,6 +36,7 @@
|
||||
<value level="1">3</value>
|
||||
<value level="2">5</value>
|
||||
</mpInitialConsume>
|
||||
<trait>ANOMALY</trait>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -87,6 +88,7 @@
|
||||
<value level="1">10</value>
|
||||
<value level="2">14</value>
|
||||
</mpInitialConsume>
|
||||
<trait>ANOMALY</trait>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -157,6 +159,7 @@
|
||||
<value level="5">18</value>
|
||||
<value level="6">20</value>
|
||||
</mpInitialConsume>
|
||||
<trait>ANOMALY</trait>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -446,6 +449,7 @@
|
||||
<value level="1">6</value>
|
||||
<value level="2">8</value>
|
||||
</mpInitialConsume>
|
||||
<trait>ANOMALY</trait>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -510,6 +514,7 @@
|
||||
<value level="3">68</value>
|
||||
<value level="4">74</value>
|
||||
</magicLevel>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -2597,6 +2602,7 @@
|
||||
<value level="16">14</value>
|
||||
<value level="17">14</value>
|
||||
</mpInitialConsume>
|
||||
<trait>ANOMALY</trait>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -2998,7 +3004,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>POISON</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -3095,7 +3101,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>POISON</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@ -3206,7 +3212,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>20000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@ -3319,7 +3325,7 @@
|
||||
<abnormalType>PARALYZE</abnormalType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<trait>PARALYZE</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@ -3335,13 +3341,11 @@
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
<endEffects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>6091</skillId> <!-- Anchor -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</endEffects>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1171" toLevel="27" name="Blazing Circle">
|
||||
<!-- A flame wreath hurts nearby enemies. Deals magic damage with $s1 power. -->
|
||||
@ -4530,6 +4534,7 @@
|
||||
<value level="3">18</value>
|
||||
<value level="4">21</value>
|
||||
</mpInitialConsume>
|
||||
<trait>ANOMALY</trait>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -4550,10 +4555,6 @@
|
||||
<skill id="1184" toLevel="10" name="Ice Bolt">
|
||||
<!-- <Suppression Skill> Momentarily freezes the surrounding air. Inflicts magic damage on the enemy with $s1 power. For 30 sec. target's Speed -20%. -->
|
||||
<icon>icon.skill1184</icon>
|
||||
<abnormalLevel>2</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
<activateRate>60</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<castRange>600</castRange>
|
||||
<coolTime>200</coolTime>
|
||||
@ -4573,9 +4574,7 @@
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<hitTime>3000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<magicLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">4</value>
|
||||
@ -4612,7 +4611,7 @@
|
||||
<value level="9">4</value>
|
||||
<value level="10">4</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
@ -4632,9 +4631,20 @@
|
||||
<value level="10">38</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45508</skillId> <!-- Ice Bolt -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -206,7 +206,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>HOLD</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@ -473,6 +473,7 @@
|
||||
<value level="26">18</value>
|
||||
<value level="27">18</value>
|
||||
</mpInitialConsume>
|
||||
<trait>ANOMALY</trait>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -671,7 +672,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>HOLD</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -740,7 +741,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>4000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>POISON</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -802,6 +803,7 @@
|
||||
<value level="3">27</value>
|
||||
<value level="4">30</value>
|
||||
</mpInitialConsume>
|
||||
<trait>ANOMALY</trait>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -3538,6 +3540,7 @@
|
||||
<value level="3">18</value>
|
||||
<value level="4">21</value>
|
||||
</mpInitialConsume>
|
||||
<trait>ANOMALY</trait>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>2000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -4070,10 +4073,6 @@
|
||||
<skill id="1236" toLevel="35" name="Frost Bolt">
|
||||
<!-- <Suppression Skill> Momentarily freezes the surrounding air. Inflicts magic damage on the enemy with $s1 power. For 30 sec. target's Speed -20%. -->
|
||||
<icon>icon.skill1236</icon>
|
||||
<abnormalLevel>2</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
<activateRate>60</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<castRange>700</castRange>
|
||||
<coolTime>200</coolTime>
|
||||
@ -4118,9 +4117,7 @@
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<hitTime>3000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<magicLevel>
|
||||
<value level="1">40</value>
|
||||
<value level="2">40</value>
|
||||
@ -4232,7 +4229,7 @@
|
||||
<value level="34">16</value>
|
||||
<value level="35">16</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
@ -4277,41 +4274,51 @@
|
||||
<value level="35">90</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45509</skillId> <!-- Frost Bolt -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">11</value>
|
||||
<value level="12">12</value>
|
||||
<value level="13">13</value>
|
||||
<value level="14">14</value>
|
||||
<value level="15">15</value>
|
||||
<value level="16">15</value>
|
||||
<value level="17">17</value>
|
||||
<value level="18">18</value>
|
||||
<value level="19">19</value>
|
||||
<value level="20">20</value>
|
||||
<value level="21">21</value>
|
||||
<value level="22">22</value>
|
||||
<value level="23">23</value>
|
||||
<value level="24">24</value>
|
||||
<value level="25">25</value>
|
||||
<value level="26">26</value>
|
||||
<value level="27">27</value>
|
||||
<value level="28">28</value>
|
||||
<value level="29">29</value>
|
||||
<value level="30">30</value>
|
||||
<value level="31">31</value>
|
||||
<value level="32">32</value>
|
||||
<value level="33">33</value>
|
||||
<value level="34">34</value>
|
||||
<value level="35">35</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1237" toLevel="19" name="Ice Dagger">
|
||||
<!-- <Infection Skill> Summons a wind blade. Inflicts magic damage on the enemy with $s1 power. Deals damage over time for $s2 -->
|
||||
<icon>icon.skill1237</icon>
|
||||
<abnormalLevel>
|
||||
<value level="1">5</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">5</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">6</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">6</value>
|
||||
<value level="8">6</value>
|
||||
<value level="9">6</value>
|
||||
<value level="10">7</value>
|
||||
<value level="11">7</value>
|
||||
<value level="12">7</value>
|
||||
<value level="13">7</value>
|
||||
<value level="14">7</value>
|
||||
<value level="15">8</value>
|
||||
<value level="16">8</value>
|
||||
<value level="17">8</value>
|
||||
<value level="18">8</value>
|
||||
<value level="19">8</value>
|
||||
</abnormalLevel>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
|
||||
<abnormalType>BLEEDING</abnormalType>
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<activateRate>50</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>700</castRange>
|
||||
<effectPoint>
|
||||
@ -4339,9 +4346,7 @@
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<hitTime>2500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<magicLevel>
|
||||
<value level="1">42</value>
|
||||
<value level="2">44</value>
|
||||
@ -4405,7 +4410,7 @@
|
||||
<value level="18">15</value>
|
||||
<value level="19">15</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>1200</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
@ -4434,29 +4439,29 @@
|
||||
<value level="19">57</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="DamOverTime">
|
||||
<power>
|
||||
<value level="1">44</value>
|
||||
<value level="2">44</value>
|
||||
<value level="3">44</value>
|
||||
<value level="4">44</value>
|
||||
<value level="5">54</value>
|
||||
<value level="6">54</value>
|
||||
<value level="7">54</value>
|
||||
<value level="8">54</value>
|
||||
<value level="9">54</value>
|
||||
<value level="10">62</value>
|
||||
<value level="11">62</value>
|
||||
<value level="12">62</value>
|
||||
<value level="13">62</value>
|
||||
<value level="14">62</value>
|
||||
<value level="15">67</value>
|
||||
<value level="16">67</value>
|
||||
<value level="17">67</value>
|
||||
<value level="18">67</value>
|
||||
<value level="19">68</value>
|
||||
</power>
|
||||
<ticks>5</ticks>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45515</skillId> <!-- Ice Dagger -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">11</value>
|
||||
<value level="12">12</value>
|
||||
<value level="13">13</value>
|
||||
<value level="14">14</value>
|
||||
<value level="15">15</value>
|
||||
<value level="16">15</value>
|
||||
<value level="17">17</value>
|
||||
<value level="18">18</value>
|
||||
<value level="19">19</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -5409,7 +5414,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -6278,6 +6283,13 @@
|
||||
</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<ANOMALY>
|
||||
<value level="1">25</value>
|
||||
<value level="2">25</value>
|
||||
<value level="3">30</value>
|
||||
</ANOMALY>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1261" toLevel="2" name="Chant of Berserker Spirit">
|
||||
@ -7064,7 +7076,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -8223,10 +8235,6 @@
|
||||
<skill id="1289" toLevel="6" name="Inferno">
|
||||
<!-- <Infection Skill> Deals fire damage with $s1 power. Burns $s2 MP from the enemy. Deals damage over time for $s3 -->
|
||||
<icon>icon.skill1289</icon>
|
||||
<abnormalLevel>10</abnormalLevel>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>DOT_ATTR</abnormalType>
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<castRange>700</castRange>
|
||||
<effectPoint>
|
||||
<value level="1">-2100</value>
|
||||
@ -8240,7 +8248,6 @@
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<hitTime>4000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<magicLevel>
|
||||
<value level="1">70</value>
|
||||
@ -8266,7 +8273,7 @@
|
||||
<value level="5">64</value>
|
||||
<value level="6">67</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
@ -8295,26 +8302,22 @@
|
||||
<critical>true</critical>
|
||||
<criticalLimit>1600</criticalLimit>
|
||||
</effect>
|
||||
<effect name="DamOverTime">
|
||||
<power>
|
||||
<value level="1">60</value>
|
||||
<value level="2">80</value>
|
||||
<value level="3">100</value>
|
||||
<value level="4">120</value>
|
||||
<value level="5">150</value>
|
||||
<value level="6">180</value>
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45514</skillId> <!-- Inferno -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1290" toLevel="6" name="Blizzard">
|
||||
<!-- <Suppression Skill> Inflicts water damage on the enemy with $s1 power. For $s2, Speed -$s3. -->
|
||||
<icon>icon.skill1290</icon>
|
||||
<abnormalLevel>3</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<castRange>700</castRange>
|
||||
<effectPoint>
|
||||
@ -8329,9 +8332,7 @@
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<hitTime>4000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<magicLevel>
|
||||
<value level="1">70</value>
|
||||
<value level="2">76</value>
|
||||
@ -8356,7 +8357,7 @@
|
||||
<value level="5">64</value>
|
||||
<value level="6">67</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
@ -8372,9 +8373,16 @@
|
||||
<value level="6">175</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-50</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45507</skillId> <!-- Blizzard -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -8887,6 +8895,7 @@
|
||||
<value level="17">78</value>
|
||||
</magicLevel>
|
||||
<operateType>A2</operateType>
|
||||
<trait>ANOMALY</trait>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
|
@ -1427,7 +1427,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@ -1456,7 +1456,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>DEATH</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@ -1507,7 +1507,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@ -1523,6 +1523,9 @@
|
||||
<amount>30</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<ANOMALY>-30</ANOMALY>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
@ -1538,10 +1541,6 @@
|
||||
<skill id="1339" toLevel="3" name="Fire Vortex">
|
||||
<!-- <Infection skill> Summons a hurricane imbued with the power of fire. A magical attack. Power $s1. The effect lasts for $s2 Speed -$s3 Atk. Spd. -$s4 Casting Spd. -$s5 Constantly consumes MP. -->
|
||||
<icon>icon.skill1339</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>MULTI_DEBUFF_FIRE</abnormalType>
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<castRange>700</castRange>
|
||||
<effectPoint>
|
||||
@ -1555,7 +1554,6 @@
|
||||
<hitTime>6000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<lvlBonusRate>2</lvlBonusRate>
|
||||
<magicLevel>
|
||||
<value level="1">76</value>
|
||||
<value level="2">82</value>
|
||||
@ -1571,7 +1569,7 @@
|
||||
<value level="2">24</value>
|
||||
<value level="3">26</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
@ -1585,35 +1583,19 @@
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="ManaDamOverTime">
|
||||
<power>
|
||||
<value level="1">12</value>
|
||||
<value level="2">16</value>
|
||||
<value level="3">20</value>
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>-10</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45516</skillId> <!-- Fire Vortex -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1340" toLevel="3" name="Ice Vortex">
|
||||
<!-- <Infection skill> Summons a hurricane imbued with the power of water. A magical attack. Power $s1. The effect lasts for $s2 Speed -$s3 Constantly consumes MP. -->
|
||||
<icon>icon.skill1340</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>MULTI_DEBUFF_WATER</abnormalType>
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<castRange>700</castRange>
|
||||
<effectPoint>
|
||||
@ -1625,9 +1607,7 @@
|
||||
<attributeType>WATER</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<hitTime>6000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<lvlBonusRate>2</lvlBonusRate>
|
||||
<magicLevel>
|
||||
<value level="1">76</value>
|
||||
<value level="2">82</value>
|
||||
@ -1643,7 +1623,7 @@
|
||||
<value level="2">24</value>
|
||||
<value level="3">26</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
@ -1657,27 +1637,19 @@
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ManaDamOverTime">
|
||||
<power>
|
||||
<value level="1">12</value>
|
||||
<value level="2">16</value>
|
||||
<value level="3">20</value>
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45517</skillId> <!-- Wind Vortex -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1341" toLevel="3" name="Wind Vortex">
|
||||
<!-- <Infection skill> Summons a hurricane imbued with the power of wind. A magical attack. Power $s1. The effect lasts for $s2 Atk. Spd. -$s3 Casting Spd. -$s4 Constantly consumes MP. -->
|
||||
<icon>icon.skill1341</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>MULTI_DEBUFF_WIND</abnormalType>
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<castRange>700</castRange>
|
||||
<effectPoint>
|
||||
@ -1689,9 +1661,7 @@
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<hitTime>6000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<lvlBonusRate>2</lvlBonusRate>
|
||||
<magicLevel>
|
||||
<value level="1">76</value>
|
||||
<value level="2">82</value>
|
||||
@ -1707,7 +1677,7 @@
|
||||
<value level="2">24</value>
|
||||
<value level="3">26</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
@ -1721,21 +1691,13 @@
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>-15</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ManaDamOverTime">
|
||||
<power>
|
||||
<value level="1">12</value>
|
||||
<value level="2">16</value>
|
||||
<value level="3">20</value>
|
||||
</power>
|
||||
<ticks>1</ticks>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45518</skillId> <!-- Wind Vortex -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -1785,14 +1747,6 @@
|
||||
<skill id="1343" toLevel="3" name="Dark Vortex">
|
||||
<!-- <Infection skill> Summons a hurricane imbued with the power of darkness. A magical attack. Power $s1. Absorbs $s2 of inflicted damage as HP. The effect lasts for $s3 P. Critical Rate -$s4 M. Skill Critical Rate -$s4 Constantly consumes MP. -->
|
||||
<icon>icon.skill1343</icon>
|
||||
<abnormalLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>MULTI_DEBUFF_UNHOLY</abnormalType>
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<castRange>600</castRange>
|
||||
<effectPoint>
|
||||
@ -1804,9 +1758,7 @@
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<hitTime>6000</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic> <!-- Magic Skill -->
|
||||
<lvlBonusRate>2</lvlBonusRate>
|
||||
<magicLevel>
|
||||
<value level="1">76</value>
|
||||
<value level="2">82</value>
|
||||
@ -1822,7 +1774,7 @@
|
||||
<value level="2">24</value>
|
||||
<value level="3">26</value>
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>8000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
@ -1840,21 +1792,13 @@
|
||||
<value level="3">25</value>
|
||||
</percentage>
|
||||
</effect>
|
||||
<effect name="ManaDamOverTime">
|
||||
<power>
|
||||
<value level="1">12</value>
|
||||
<value level="2">16</value>
|
||||
<value level="3">20</value>
|
||||
</power>
|
||||
<ticks>2</ticks>
|
||||
</effect>
|
||||
<effect name="CriticalRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>-10</amount>
|
||||
<mode>DIFF</mode>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45519</skillId> <!-- Fire Vortex -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -1950,6 +1894,9 @@
|
||||
<amount>-20</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<ANOMALY>20</ANOMALY>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1347" toLevel="1" name="Wizard Servitor">
|
||||
@ -1999,6 +1946,9 @@
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<ANOMALY>20</ANOMALY>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1348" toLevel="1" name="Assassin Servitor">
|
||||
@ -2063,6 +2013,9 @@
|
||||
<amount>-20</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<ANOMALY>20</ANOMALY>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1349" toLevel="1" name="Final Servitor">
|
||||
@ -2154,6 +2107,9 @@
|
||||
<amount>-20</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<ANOMALY>20</ANOMALY>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1350" toLevel="5" name="Warrior Bane">
|
||||
@ -2206,7 +2162,7 @@
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2271,7 +2227,7 @@
|
||||
</mpInitialConsume>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -2490,6 +2446,12 @@
|
||||
</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<ANOMALY>
|
||||
<value level="1">10</value>
|
||||
<value level="2">20</value>
|
||||
</ANOMALY>
|
||||
</effect>
|
||||
<effect name="MagicMpCost">
|
||||
<amount>
|
||||
<value level="1">-10</value>
|
||||
@ -2633,6 +2595,12 @@
|
||||
</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<ANOMALY>
|
||||
<value level="1">10</value>
|
||||
<value level="2">20</value>
|
||||
</ANOMALY>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1357" toLevel="2" name="Prophecy of Wind">
|
||||
@ -2726,6 +2694,12 @@
|
||||
</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<ANOMALY>
|
||||
<value level="1">10</value>
|
||||
<value level="2">20</value>
|
||||
</ANOMALY>
|
||||
</effect>
|
||||
<effect name="PveRaidPhysicalAttackDamageBonus">
|
||||
<amount>
|
||||
<value level="1">15</value>
|
||||
@ -3172,7 +3146,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>DEATH</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
|
@ -2586,7 +2586,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>HOLD</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@ -2635,7 +2635,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>20000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@ -3270,7 +3270,7 @@
|
||||
<pvpEffects>
|
||||
<effect name="PhysicalAttackMute" />
|
||||
</pvpEffects>
|
||||
<trait>PHYSICAL_BLOCKADE</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -4597,21 +4597,9 @@
|
||||
<power>117</power>
|
||||
<percentage>20</percentage>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>-30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Accuracy">
|
||||
<amount>-8</amount>
|
||||
<mode>DIFF</mode>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45505</skillId> <!-- Vampiric Mist -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -133,23 +133,18 @@
|
||||
<value level="5">20</value>
|
||||
</amount>
|
||||
</effect>
|
||||
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1606" toLevel="13" name="Quick Spear">
|
||||
<!-- <Shock skill> Attacks the target and nearby enemies with $s1 power. Stuns for $s2 Ignores Shield Defense. -->
|
||||
<icon>icon.skill1606</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>50</activateRate>
|
||||
<castRange>700</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>700</castRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<hitTime>3000</hitTime>
|
||||
<hitTime>2500</hitTime>
|
||||
<effectPoint>
|
||||
<value level="1">-650</value>
|
||||
<value level="2">-710</value>
|
||||
@ -165,7 +160,6 @@
|
||||
<value level="12">-1310</value>
|
||||
<value level="13">-1370</value>
|
||||
</effectPoint>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<magicLevel>
|
||||
<value level="1">42</value>
|
||||
<value level="2">46</value>
|
||||
@ -196,11 +190,9 @@
|
||||
<value level="12">97</value>
|
||||
<value level="13">101</value>
|
||||
</mpConsume>
|
||||
<operateType>A2</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>SHOCK</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -210,9 +202,6 @@
|
||||
<item>POLE</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
<condition name="OpCheckCastRange">
|
||||
<distance>200</distance>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
@ -234,8 +223,23 @@
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45491</skillId> <!-- Quick Spear -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">11</value>
|
||||
<value level="12">12</value>
|
||||
<value level="13">13</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -769,11 +773,6 @@
|
||||
<skill id="1613" toLevel="12" name="Body Crush">
|
||||
<!-- <Shock skill> Attacks the enemy with $s1 power. Stuns for $s2 With a certain chance, removes up to $s3 buff(s) from the target. Ignores Shield Defense. -->
|
||||
<icon>icon.skill1613</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>50</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>1200</hitTime>
|
||||
@ -819,15 +818,12 @@
|
||||
<value level="11">64</value>
|
||||
<value level="12">66</value>
|
||||
</mpConsume>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>20000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<coolTime>500</coolTime>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>SHOCK</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@ -858,13 +854,22 @@
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="DispelByCategory">
|
||||
<slot>BUFF</slot>
|
||||
<rate>25</rate>
|
||||
<max>1</max>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45492</skillId> <!-- Body Crush -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
<value level="10">10</value>
|
||||
<value level="11">11</value>
|
||||
<value level="12">12</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -1260,33 +1265,18 @@
|
||||
<skill id="1624" toLevel="4" name="Indestructible Sound">
|
||||
<!-- <Shock skill> Attacks the enemy with $s1 power. Stuns for $s2 Received damage $s3 Requires Momentum Lv. 5. -->
|
||||
<icon>icon.skill1624</icon>
|
||||
<abnormalLevel>
|
||||
<value level="1">10</value>
|
||||
<value level="2">11</value>
|
||||
<value level="3">12</value>
|
||||
<value level="4">13</value>
|
||||
</abnormalLevel>
|
||||
<abnormalTime>
|
||||
<value level="1">10</value>
|
||||
<value level="2">12</value>
|
||||
<value level="3">14</value>
|
||||
<value level="4">16</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>ROOT_PHYSICALLY</abnormalType>
|
||||
<abnormalVisualEffect>TORNADO_SLOW</abnormalVisualEffect>
|
||||
<chargeConsume>5</chargeConsume>
|
||||
<activateRate>100</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<canBeDispelled>false</canBeDispelled>
|
||||
<castRange>600</castRange>
|
||||
<chargeConsume>5</chargeConsume>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-687</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>0</isMagic>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>
|
||||
<value level="1">-410</value>
|
||||
<value level="2">-420</value>
|
||||
<value level="3">-430</value>
|
||||
<value level="4">-440</value>
|
||||
</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<magicLevel>
|
||||
<value level="1">78</value>
|
||||
<value level="2">80</value>
|
||||
@ -1299,6 +1289,7 @@
|
||||
<value level="3">64</value>
|
||||
<value level="4">66</value>
|
||||
</mpConsume>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>120000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
@ -1314,90 +1305,6 @@
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Mute" />
|
||||
<effect name="PhysicalMute" />
|
||||
<effect name="Root" />
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveRaidMagicalSkillDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveRaidPhysicalAttackDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveRaidPhysicalSkillDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">50</value>
|
||||
<value level="2">40</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">20</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="EnergyAttack">
|
||||
<power>
|
||||
<value level="1">1091</value>
|
||||
@ -1407,31 +1314,42 @@
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45500</skillId> <!-- Indestructible Sound -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1625" toLevel="4" name="Throwing Spear">
|
||||
<!-- <Hold skill> Attacks the enemy with $s1 power. Holds for $s2 Ignores Shield Defense. -->
|
||||
<icon>icon.skill1625</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>ROOT_PHYSICALLY</abnormalType>
|
||||
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate>
|
||||
<castRange>700</castRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-400</effectPoint>
|
||||
<effectPoint>
|
||||
<value level="1">-400</value>
|
||||
<value level="2">-450</value>
|
||||
<value level="3">-500</value>
|
||||
<value level="4">-550</value>
|
||||
</effectPoint>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>1400</effectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<mpConsume>60</mpConsume>
|
||||
<mpConsume>
|
||||
<value level="1">60</value>
|
||||
<value level="2">64</value>
|
||||
<value level="3">68</value>
|
||||
<value level="4">72</value>
|
||||
</mpConsume>
|
||||
<magicLevel>78</magicLevel>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>HOLD</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@ -1452,7 +1370,15 @@
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="Root" abnormalTime="5" />
|
||||
<effect name="CallSkill">
|
||||
<skillId>45504</skillId> <!-- Throwing Spear -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="1626" toLevel="1" name="Spear Howl">
|
||||
@ -1497,7 +1423,7 @@
|
||||
<!-- <Fear/ Suppression Skill> For 3 sec., for nearby enemies Fear. Speed - 90%. -->
|
||||
<icon>icon.skill1627</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>7</abnormalTime>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>TURN_FLEE</abnormalType>
|
||||
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
|
||||
<activateRate>40</activateRate>
|
||||
@ -1510,7 +1436,7 @@
|
||||
<hitTime>1000</hitTime>
|
||||
<effectPoint>-137</effectPoint>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<magicLevel>77</magicLevel>
|
||||
@ -1530,9 +1456,9 @@
|
||||
<effects>
|
||||
<effect name="BlockControl" />
|
||||
<effect name="Fear" />
|
||||
<effect name="Speed">
|
||||
<amount>-90</amount>
|
||||
<mode>PER</mode>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45501</skillId> <!-- Destroyer s Roar -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -1720,6 +1646,9 @@
|
||||
<skill id="1632" toLevel="15" name="Deadly Strike">
|
||||
<!-- Attacks the target with $s1 power. If the target is affected by Hold, Power +50%. For 10 sec. P. Def. -23% Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. -->
|
||||
<icon>icon.skill0986</icon>
|
||||
<abnormalLevel>3</abnormalLevel>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>SWORD_SYMPHONY</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
@ -1783,11 +1712,17 @@
|
||||
<value level="14">95</value>
|
||||
<value level="15">95</value>
|
||||
</magicLevel>
|
||||
<abnormalLevel>3</abnormalLevel>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<isMagic>0</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<reuseDelayGroup>1632</reuseDelayGroup>
|
||||
<attachSkillList>
|
||||
<item>
|
||||
<requiredSkillId>45391</requiredSkillId> <!-- Sword Symphony -->
|
||||
<skillId>45392</skillId> <!-- Sword Attack Range -->
|
||||
</item>
|
||||
</attachSkillList>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
|
@ -1284,16 +1284,7 @@
|
||||
<skill id="1896" toLevel="4" name="Full Knockdown">
|
||||
<!-- <Knockback skill> Attacks the target with $s1 power, knocking them down for $s2 Ignores Shield Defense. Critical. -->
|
||||
<icon>icon.skill1896</icon>
|
||||
<abnormalLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<activateRate>60</activateRate>
|
||||
<castRange>40</castRange>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<coolTime>500</coolTime>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectPoint>
|
||||
@ -1317,8 +1308,7 @@
|
||||
<value level="4">110</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>A2</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<operateType>A1</operateType>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
@ -1345,10 +1335,14 @@
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<criticalChance>15</criticalChance>
|
||||
</effect>
|
||||
<effect name="KnockBack">
|
||||
<distance>200</distance>
|
||||
<speed>400</speed>
|
||||
<knockDown>true</knockDown>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45482</skillId> <!-- Full Knockdown -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -1642,11 +1636,6 @@
|
||||
<skill id="1898" toLevel="9" name="Shield Charge">
|
||||
<!-- <Shock skill> Attacks the enemy with the shield. Power $s1. Stuns the enemies affected by the skill for $s2 -->
|
||||
<icon>icon.skill1898</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<castRange>40</castRange>
|
||||
<effectPoint>
|
||||
@ -1663,8 +1652,6 @@
|
||||
<effectRange>800</effectRange>
|
||||
<fanRange>0;0;600;60</fanRange>
|
||||
<hitTime>800</hitTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<magicLevel>
|
||||
<value level="1">76</value>
|
||||
<value level="2">77</value>
|
||||
@ -1688,11 +1675,10 @@
|
||||
<value level="9">99</value>
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>DA2</operateType>
|
||||
<operateType>DA1</operateType>
|
||||
<coolTime>200</coolTime>
|
||||
<reuseDelay>60000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>SHOCK</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>FAN_PB</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -1700,9 +1686,6 @@
|
||||
<condition name="EquipShield" />
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
</effect>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">2191</value>
|
||||
@ -1717,6 +1700,20 @@
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45488</skillId> <!-- Shield Charge -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
<value level="7">7</value>
|
||||
<value level="8">8</value>
|
||||
<value level="9">9</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
</list>
|
||||
|
@ -2,22 +2,30 @@
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="5600" toLevel="1" name="Rush Impact">
|
||||
<!-- Stuns making unable to move. -->
|
||||
<affectRange>1000</affectRange>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<magicLevel>81</magicLevel>
|
||||
<operateType>A1</operateType>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<effectRange>1400</effectRange>
|
||||
<icon>icon.skill0793</icon>
|
||||
<castRange>700</castRange>
|
||||
<abnormalLevel>2</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<effectPoint>-800</effectPoint>
|
||||
<activateRate>80</activateRate>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>600</affectRange>
|
||||
<effectRange>800</effectRange>
|
||||
<fanRange>0;0;600;60</fanRange>
|
||||
<isDebuff>true</isDebuff>
|
||||
<castRange>900</castRange>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<reuseDelay>20000</reuseDelay>
|
||||
<trait>ANOMALY</trait>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<operateType>DA2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>47</power>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -1538,7 +1538,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<trait>PARALYZE</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
|
@ -36,7 +36,7 @@
|
||||
</effectPoint>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<effectRange>1100</effectRange>
|
||||
<trait>PULL</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -57,19 +57,13 @@
|
||||
<skill id="10094" toLevel="5" name="Mass Lightning Strike">
|
||||
<!-- <Paralyzing skill> A powerful lightning strike. Attacks the target and nearby enemies with $s1 power. Paralyzes for $s2 Critical. -->
|
||||
<icon>icon.skll10094</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>PARALYZE</abnormalType>
|
||||
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
|
||||
<activateRate>40</activateRate>
|
||||
<affectLimit>10-10</affectLimit>
|
||||
<affectRange>150</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<icon>icon.skll10094</icon>
|
||||
<itemConsumeId>1785</itemConsumeId> <!-- Soulstone -->
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>0</isMagic>
|
||||
<magicLevel>
|
||||
<value level="1">80</value>
|
||||
@ -97,8 +91,6 @@
|
||||
<value level="4">-6325</value>
|
||||
<value level="5">-6400</value>
|
||||
</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>PARALYZE</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -114,8 +106,15 @@
|
||||
<criticalChance>15</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016;35045;18103</allowedSkills>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45481</skillId> <!-- Mass Lightning Strike -->
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -1,17 +1,12 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
|
||||
<skill id="10539" toLevel="9" name="Throw Dagger">
|
||||
<skill id="10539" toLevel="1" name="Throw Dagger">
|
||||
<!-- <Suppression Skill> Attacks the enemy with $s1 power. For the target affected by the skill: Speed $s3 for $s2 -->
|
||||
<icon>icon.skill10539</icon>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>30</abnormalTime>
|
||||
<abnormalType>SPEED_DOWN</abnormalType>
|
||||
<activateRate>80</activateRate>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<effectPoint>-400</effectPoint>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>900</effectRange>
|
||||
<operateType>A2</operateType>
|
||||
<operateType>A1</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLevel>76</magicLevel>
|
||||
<mpConsume>60</mpConsume>
|
||||
@ -20,8 +15,6 @@
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>20000</reuseDelay>
|
||||
<isDebuff>true</isDebuff>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
@ -36,9 +29,9 @@
|
||||
<power>396</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="Speed">
|
||||
<amount>-60</amount>
|
||||
<mode>DIFF</mode>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45512</skillId> <!-- Throw Dagger -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -24,16 +24,20 @@
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<attributeType>FIRE</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<magicLevel>80</magicLevel>
|
||||
<operateType>A2</operateType>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<activateRate>80</activateRate>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effectPoint>-800</effectPoint>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>900</affectRange>
|
||||
<effectRange>1400</effectRange>
|
||||
<fanRange>0;0;900;40</fanRange>
|
||||
<trait>ANOMALY</trait>
|
||||
<operateType>A2</operateType>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="DamOverTime">
|
||||
<power>250</power>
|
||||
@ -44,23 +48,24 @@
|
||||
<skill id="23299" toLevel="1" name="Arrow Rain">
|
||||
<!-- The wind inflicts damage over time. -->
|
||||
<icon>icon.skill0772</icon>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
<effectRange>1100</effectRange>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>DOT_ATTR</abnormalType>
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<attributeType>WIND</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<magicLevel>80</magicLevel>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>100</effectPoint>
|
||||
<effectPoint>-800</effectPoint>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>TARGET</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="DamOverTime">
|
||||
<power>250</power>
|
||||
|
@ -3,23 +3,29 @@
|
||||
<skill id="23300" toLevel="1" name="Ghost Piercing">
|
||||
<!-- The ghost inflicts damage over time. -->
|
||||
<icon>icon.skill0773</icon>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>900</affectRange>
|
||||
<castRange>700</castRange>
|
||||
<effectPoint>-1220</effectPoint>
|
||||
<effectRange>1400</effectRange>
|
||||
<fanRange>0;0;900;100</fanRange>
|
||||
<abnormalLevel>1</abnormalLevel>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>DOT_ATTR</abnormalType>
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>20</attributeValue>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<magicLevel>80</magicLevel>
|
||||
<operateType>A2</operateType>
|
||||
<effectPoint>-1000</effectPoint>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<lvlBonusRate>1</lvlBonusRate>
|
||||
<trait>ANOMALY</trait>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectScope>SQUARE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="DamOverTime">
|
||||
<power>300</power>
|
||||
|
@ -49,7 +49,7 @@
|
||||
<value level="1">15</value>
|
||||
<value level="2">23</value>
|
||||
<value level="3">30</value>
|
||||
<value level="4">33</value>
|
||||
<value level="3">33</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -1878,7 +1878,7 @@
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="3">4</value>
|
||||
<value level="4">4</value>
|
||||
</abnormalLevel>
|
||||
<abnormalTime>1200</abnormalTime>
|
||||
<abnormalType>CASTING_TIME_DOWN</abnormalType>
|
||||
@ -2478,31 +2478,19 @@
|
||||
<value level="2">190</value>
|
||||
<value level="3">200</value>
|
||||
</mpConsume>
|
||||
<abnormalLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>60</activateRate>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>600</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>800</effectRange>
|
||||
<fanRange>0;0;600;60</fanRange>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<magicLevel>
|
||||
<value level="1">60</value>
|
||||
<value level="2">70</value>
|
||||
<value level="3">80</value>
|
||||
</magicLevel>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>DA2</operateType>
|
||||
<operateType>DA1</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>SHOCK</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -2529,8 +2517,9 @@
|
||||
<value level="3">2520</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016</allowedSkills>
|
||||
<effect name="CallSkill">
|
||||
<skillId>5600</skillId> <!-- Rush Impact - Block Move -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -3908,6 +3897,14 @@
|
||||
</mpConsume>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<attachToggleGroupId>1</attachToggleGroupId>
|
||||
<reuseDelayGroup>45187</reuseDelayGroup>
|
||||
<attachSkillList>
|
||||
<item>
|
||||
<requiredSkillId>45391</requiredSkillId> <!-- Sword Symphony -->
|
||||
<skillId>45392</skillId> <!-- Sword Attack Range -->
|
||||
</item>
|
||||
</attachSkillList>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
|
@ -5474,6 +5474,12 @@
|
||||
</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<ANOMALY>
|
||||
<value level="1">10</value>
|
||||
<value level="2">20</value>
|
||||
</ANOMALY>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="45237" toLevel="4" name="Swap Attack">
|
||||
@ -5766,7 +5772,7 @@
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>HOLD</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -5864,7 +5870,7 @@
|
||||
<removedOnDamage>true</removedOnDamage>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>HOLD</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -6391,7 +6397,14 @@
|
||||
<skill id="45253" toLevel="3" name="Rush Impact">
|
||||
<!-- <Shock skill> Rushes forward to attack enemies at the front with $s1 power. Stuns them for $s2 Can be used if the distance to the target is more than $s3. -->
|
||||
<icon>icon.skill0793</icon>
|
||||
<operateType>DA1</operateType>
|
||||
<castRange>
|
||||
<value level="1">500</value>
|
||||
<value level="2">600</value>
|
||||
<value level="3">700</value>
|
||||
</castRange>
|
||||
<hitTime>800</hitTime>
|
||||
<coolTime>200</coolTime>
|
||||
<reuseDelay>1000</reuseDelay>
|
||||
<effectPoint>
|
||||
<value level="1">-600</value>
|
||||
<value level="2">-700</value>
|
||||
@ -6402,6 +6415,61 @@
|
||||
<value level="2">190</value>
|
||||
<value level="3">200</value>
|
||||
</mpConsume>
|
||||
<abnormalLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
</abnormalLevel>
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>60</activateRate>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>600</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>800</effectRange>
|
||||
<fanRange>0;0;600;60</fanRange>
|
||||
<isDebuff>true</isDebuff>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<magicLevel>
|
||||
<value level="1">60</value>
|
||||
<value level="2">70</value>
|
||||
<value level="3">80</value>
|
||||
</magicLevel>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<operateType>DA2</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>FAN</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<conditions>
|
||||
<condition name="Op2hWeapon">
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item>ANCIENTSWORD</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
<condition name="OpCheckCastRange">
|
||||
<distance>
|
||||
<value level="1">150</value>
|
||||
<value level="2">120</value>
|
||||
<value level="3">100</value>
|
||||
</distance>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">1500</value>
|
||||
<value level="2">2100</value>
|
||||
<value level="3">2520</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
<allowedSkills>35016</allowedSkills>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="45254" toLevel="1" name="Rush">
|
||||
<!-- Stuns making unable to move. -->
|
||||
|
@ -1236,7 +1236,7 @@
|
||||
</effectPoint>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<effectRange>1100</effectRange>
|
||||
<trait>PULL</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1416,15 +1416,15 @@
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">8606</value>
|
||||
<value level="2">10165</value>
|
||||
<value level="3">12508</value>
|
||||
<value level="1">606</value>
|
||||
<value level="2">1016</value>
|
||||
<value level="3">2508</value>
|
||||
</power>
|
||||
<criticalChance>15</criticalChance>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45314</skillId> <!-- Conflagration -->
|
||||
<skillId>45314</skillId>
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
@ -1444,17 +1444,18 @@
|
||||
</skill>
|
||||
<skill id="45314" toLevel="3" name="Conflagration">
|
||||
<!-- Burns the body and decreases HP. -->
|
||||
<abnormalLevel>3</abnormalLevel>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>DOT_ATTR</abnormalType>
|
||||
<activateRate>-1</activateRate>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicLevel>80</magicLevel>
|
||||
<operateType>A2</operateType>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<isDebuff>true</isDebuff>
|
||||
<abnormalType>DOT_ATTR</abnormalType>
|
||||
<trait>ANOMALY</trait>
|
||||
<operateType>A2</operateType>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<abnormalLevel>3</abnormalLevel>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@ -1531,7 +1532,7 @@
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45317</skillId> <!-- Frosting -->
|
||||
<skillId>45317</skillId>
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
@ -1562,6 +1563,7 @@
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<abnormalLevel>3</abnormalLevel>
|
||||
<trait>ANOMALY</trait>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
@ -1625,7 +1627,7 @@
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>45320</skillId> <!-- Hailstorm -->
|
||||
<skillId>45320</skillId>
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
@ -1661,9 +1663,9 @@
|
||||
<effects>
|
||||
<effect name="DamOverTime">
|
||||
<power>
|
||||
<value level="1">606</value>
|
||||
<value level="2">1016</value>
|
||||
<value level="3">2508</value>
|
||||
<value level="1">8606</value>
|
||||
<value level="2">10165</value>
|
||||
<value level="3">12508</value>
|
||||
</power>
|
||||
<ticks>2</ticks>
|
||||
</effect>
|
||||
@ -2453,6 +2455,7 @@
|
||||
<value level="9">88</value>
|
||||
<value level="10">90</value>
|
||||
</magicLevel>
|
||||
<trait>ANOMALY</trait>
|
||||
<reuseDelay>20000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
@ -2541,6 +2544,7 @@
|
||||
<value level="9">88</value>
|
||||
<value level="10">90</value>
|
||||
</magicLevel>
|
||||
<trait>ANOMALY</trait>
|
||||
<reuseDelay>20000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
@ -2606,6 +2610,7 @@
|
||||
<value level="9">88</value>
|
||||
<value level="10">90</value>
|
||||
</magicLevel>
|
||||
<trait>ANOMALY</trait>
|
||||
<reuseDelay>20000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
@ -3405,8 +3410,6 @@
|
||||
<!-- Puts all the power into the attack. Attacks the target with $s1 power. Ignores Shield Defense. Ignores $s2 of the target's defense. Critical. Can be used only in the transcendent instance zones. -->
|
||||
<icon>icon.skill0000</icon>
|
||||
<castRange>70</castRange>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>300</affectRange>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>
|
||||
<value level="1">-220</value>
|
||||
@ -3421,6 +3424,8 @@
|
||||
<value level="10">-470</value>
|
||||
</effectPoint>
|
||||
<effectRange>400</effectRange>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>300</affectRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<magicLevel>
|
||||
<value level="1">40</value>
|
||||
@ -5607,29 +5612,14 @@
|
||||
<Sword Defense> With a $s3 chance, received damage $s2 for $s1 when hit. (Cooldown: $s4)
|
||||
<Sword Blessing> For $s1, increases Speed and Skill Evasion after a critical attack or successful evasion (stacks up to 5 times). Constantly consumes HP. -->
|
||||
<icon>icon.sympony_sword</icon>
|
||||
<abnormalTime>-1</abnormalTime>
|
||||
<abnormalVisualEffect>H_B_SYMPHONY_SWORD_AVE</abnormalVisualEffect>
|
||||
<toggleGroupId>1</toggleGroupId>
|
||||
<magicLevel>80</magicLevel>
|
||||
<operateType>T</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>NONE</targetType>
|
||||
<effects>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>10</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
<isCritical>false</isCritical>
|
||||
<skillId>45392</skillId> <!-- Sword Attack Range -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
<chance>10</chance>
|
||||
<targetType>ENEMY</targetType>
|
||||
<isCritical>true</isCritical>
|
||||
<skillId>45392</skillId> <!-- Sword Attack Range -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
<minDamage>1</minDamage>
|
||||
@ -5653,7 +5643,6 @@
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
</skillLevel>
|
||||
<skillLevelScaleTo>5</skillLevelScaleTo>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAvoid">
|
||||
<chance>10</chance>
|
||||
@ -5666,7 +5655,6 @@
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
</skillLevel>
|
||||
<skillLevelScaleTo>5</skillLevelScaleTo>
|
||||
</effect>
|
||||
<effect name="DamOverTime">
|
||||
<power>50</power>
|
||||
@ -5686,11 +5674,13 @@
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="RandomizeHate">
|
||||
<chance>80</chance>
|
||||
</effect>
|
||||
<effect name="TargetCancel">
|
||||
<chance>80</chance>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>5380</power>
|
||||
<ignoreShieldDefence>true</ignoreShieldDefence>
|
||||
<pDefMod>0.9</pDefMod>
|
||||
<criticalChance>15</criticalChance>
|
||||
<abnormalType>ROOT_PHYSICALLY;ROOT_MAGICALLY</abnormalType>
|
||||
<damageModifier>1.5</damageModifier>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@ -5784,7 +5774,6 @@
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
</skillLevel>
|
||||
<skillLevelScaleTo>5</skillLevelScaleTo>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
@ -5800,7 +5789,6 @@
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
</skillLevel>
|
||||
<skillLevelScaleTo>5</skillLevelScaleTo>
|
||||
</effect>
|
||||
<effect name="TriggerSkillByAttack">
|
||||
<attackerType>Creature</attackerType>
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -368,7 +368,6 @@
|
||||
<value level="35">-910</value>
|
||||
</effectPoint>
|
||||
<effectRange>900</effectRange>
|
||||
<hitTime>2900</hitTime>
|
||||
<magicLevel>
|
||||
<value level="1">20</value>
|
||||
<value level="2">24</value>
|
||||
@ -841,6 +840,7 @@
|
||||
<isDebuff>true</isDebuff>
|
||||
<isMagic>1</isMagic> <!-- Static Skill -->
|
||||
<operateType>A2</operateType>
|
||||
<trait>ANOMALY</trait>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<targetType>SELF</targetType>
|
||||
@ -1064,6 +1064,7 @@
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<isDebuff>true</isDebuff>
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -1102,6 +1103,7 @@
|
||||
<activateRate>100</activateRate>
|
||||
<magicLevel>80</magicLevel>
|
||||
<isDebuff>true</isDebuff>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SQUARE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@ -1821,11 +1823,54 @@
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">-5</value>
|
||||
<value level="2">-10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">-5</value>
|
||||
<value level="2">-10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">-5</value>
|
||||
<value level="2">-10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">-5</value>
|
||||
<value level="2">-10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">-5</value>
|
||||
<value level="2">-10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">-5</value>
|
||||
<value level="2">-10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveRaidMagicalSkillDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">-5</value>
|
||||
<value level="2">-10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ResistAbnormalByCategory">
|
||||
<amount>
|
||||
@ -1834,6 +1879,12 @@
|
||||
</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<ANOMALY>
|
||||
<value level="1">-10</value>
|
||||
<value level="2">-20</value>
|
||||
</ANOMALY>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="47047" toLevel="2" name="Elemental Blessing">
|
||||
@ -1859,11 +1910,54 @@
|
||||
<affectScope>PLEDGE</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<effects>
|
||||
<effect name="DamageShield">
|
||||
<effect name="PveMagicalSkillDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalAttackDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvePhysicalSkillDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpMagicalSkillDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalAttackDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PvpPhysicalSkillDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PveRaidMagicalSkillDefenceBonus">
|
||||
<amount>
|
||||
<value level="1">5</value>
|
||||
<value level="2">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="ResistAbnormalByCategory">
|
||||
<amount>
|
||||
@ -1872,6 +1966,12 @@
|
||||
</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<ANOMALY>
|
||||
<value level="1">10</value>
|
||||
<value level="2">20</value>
|
||||
</ANOMALY>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="47048" toLevel="1" name="Elemental Guard">
|
||||
|
@ -78,7 +78,7 @@
|
||||
</effectPoint>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<effectRange>1100</effectRange>
|
||||
<trait>PULL</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
@ -201,7 +201,7 @@
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>20000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<trait>DERANGEMENT</trait>
|
||||
<trait>ANOMALY</trait>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
|
@ -1,8 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/teleporterData.xsd">
|
||||
<npc id="34173">
|
||||
<teleport type="OTHER">
|
||||
<location x="-57406" y="136429" z="-2396" /> <!-- Jisra RB -->
|
||||
</teleport>
|
||||
</npc>
|
||||
<npc id="34173">
|
||||
<teleport type="OTHER">
|
||||
<location x="-57406" y="136429" z="-2396" /> <!-- Jisra RB -->
|
||||
</teleport>
|
||||
</npc>
|
||||
</list>
|
@ -455,7 +455,36 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="allowedSkills" type="xs:string" />
|
||||
<xs:element name="skillId">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedShort">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="skillLevel">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedByte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="chance">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -724,36 +753,6 @@
|
||||
<xs:element name="targetType" type="xs:string" />
|
||||
<xs:element name="isCritical" type="xs:boolean" />
|
||||
<xs:element name="allowWeapons" type="xs:string" />
|
||||
<xs:element name="skillId">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedShort">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="skillLevel">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedByte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="UNDEAD_WEAKNESS">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -784,6 +783,7 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="castSkillId" type="xs:unsignedShort" />
|
||||
<xs:element name="slot" type="xs:string" />
|
||||
<xs:element name="BOW">
|
||||
<xs:complexType mixed="true">
|
||||
@ -838,6 +838,21 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="ANOMALY">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:byte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="pDefMod" type="xs:decimal" />
|
||||
<xs:element name="side" type="xs:string" />
|
||||
<xs:element name="mp" type="xs:unsignedShort" />
|
||||
@ -960,6 +975,7 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="position" type="xs:string" />
|
||||
<xs:element name="allowedSkills" type="xs:string" />
|
||||
<xs:element name="BUG_WEAKNESS">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -1174,7 +1190,6 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="castSkillId" type="xs:unsignedShort" />
|
||||
<xs:element name="escapeType" type="xs:string" />
|
||||
<xs:element name="criticalLimit" type="xs:unsignedShort" />
|
||||
<xs:element name="items">
|
||||
@ -1436,11 +1451,8 @@
|
||||
</xs:element>
|
||||
<xs:element name="pAtkSpeedMode" />
|
||||
<xs:element name="transformationId" type="xs:unsignedShort" />
|
||||
<xs:element name="distance" type="xs:unsignedByte" />
|
||||
<xs:element name="speed" type="xs:unsignedShort" />
|
||||
<xs:element name="knockDown" type="xs:boolean" />
|
||||
<xs:element name="despawnDelay" type="xs:unsignedInt" />
|
||||
<xs:element name="normal" type="xs:unsignedInt" />
|
||||
<xs:element name="normal" type="xs:unsignedShort" />
|
||||
<xs:element name="ride" type="xs:unsignedShort" />
|
||||
<xs:element name="wyvern" type="xs:unsignedShort" />
|
||||
<xs:element name="sp">
|
||||
@ -1594,8 +1606,11 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="blockedActions" type="xs:byte" />
|
||||
<xs:element name="speed" type="xs:unsignedShort" />
|
||||
<xs:element name="delay" type="xs:unsignedShort" />
|
||||
<xs:element name="abnormalType" type="xs:string" />
|
||||
<xs:element name="distance" type="xs:unsignedByte" />
|
||||
<xs:element name="knockDown" type="xs:boolean" />
|
||||
<xs:element name="hp" type="xs:unsignedByte" />
|
||||
<xs:element name="cp" type="xs:unsignedByte" />
|
||||
<xs:element name="xp">
|
||||
@ -1632,17 +1647,17 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="attackSkillId" type="xs:unsignedShort" />
|
||||
<xs:element name="closeSkill" type="xs:unsignedShort" />
|
||||
<xs:element name="rangeSkill" type="xs:unsignedShort" />
|
||||
<xs:element name="adjustLevel" type="xs:boolean" />
|
||||
<xs:element name="PISTOLS" type="xs:byte" />
|
||||
<xs:element name="damage">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element name="damageModifier" type="xs:decimal" />
|
||||
<xs:element name="percentTo" type="xs:unsignedByte" />
|
||||
<xs:element name="percentFrom" type="xs:unsignedByte" />
|
||||
<xs:element name="skillLevelScaleTo">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedShort">
|
||||
<xs:extension base="xs:unsignedByte">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
@ -1651,13 +1666,16 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="skillLevelScaleTo">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element name="closeSkill" type="xs:unsignedShort" />
|
||||
<xs:element name="rangeSkill" type="xs:unsignedShort" />
|
||||
<xs:element name="PISTOLS" type="xs:byte" />
|
||||
<xs:element name="damage">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:unsignedByte">
|
||||
<xs:extension base="xs:unsignedShort">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
@ -1710,21 +1728,6 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="abnormalVisualEffect">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:string">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="affectLimit">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -1864,6 +1867,21 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="abnormalVisualEffect">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
<xs:element maxOccurs="unbounded" name="value">
|
||||
<xs:complexType>
|
||||
<xs:simpleContent>
|
||||
<xs:extension base="xs:string">
|
||||
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
|
||||
</xs:extension>
|
||||
</xs:simpleContent>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="pveEffects">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
@ -1886,11 +1904,11 @@
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element minOccurs="0" name="mode" type="xs:string" />
|
||||
<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
|
||||
<xs:element minOccurs="0" name="skillLevel" type="xs:unsignedByte" />
|
||||
<xs:element minOccurs="0" name="distance" type="xs:unsignedByte" />
|
||||
<xs:element minOccurs="0" name="speed" type="xs:unsignedShort" />
|
||||
<xs:element minOccurs="0" name="knockDown" type="xs:boolean" />
|
||||
<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
|
||||
<xs:element minOccurs="0" name="skillLevel" type="xs:unsignedByte" />
|
||||
<xs:element minOccurs="0" name="power">
|
||||
<xs:complexType mixed="true">
|
||||
<xs:sequence minOccurs="0">
|
||||
@ -1930,8 +1948,6 @@
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element minOccurs="0" name="amount" type="xs:unsignedByte" />
|
||||
<xs:element minOccurs="0" name="percentType" type="xs:string" />
|
||||
<xs:element minOccurs="0" name="affectType" type="xs:string" />
|
||||
<xs:element minOccurs="0" name="isWithin" type="xs:boolean" />
|
||||
<xs:element minOccurs="0" name="armorType">
|
||||
@ -2236,6 +2252,22 @@
|
||||
<xs:element name="irreplacableBuff" type="xs:boolean" />
|
||||
<xs:element name="isSharedWithSummon" type="xs:boolean" />
|
||||
<xs:element name="halfKillRate" type="xs:unsignedByte" />
|
||||
<xs:element name="attachToggleGroupId" type="xs:unsignedByte" />
|
||||
<xs:element name="reuseDelayGroup" type="xs:unsignedShort" />
|
||||
<xs:element name="attachSkillList">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element name="item">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element name="requiredSkillId" type="xs:unsignedShort" />
|
||||
<xs:element name="skillId" type="xs:unsignedShort" />
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="stayAfterDeath" type="xs:string" />
|
||||
<xs:element name="canCastWhileDisabled" type="xs:boolean" />
|
||||
<xs:element name="minPledgeClass" type="xs:unsignedByte" />
|
||||
@ -2259,6 +2291,7 @@
|
||||
<xs:element name="buffProtectLevel" type="xs:unsignedByte" />
|
||||
<xs:element name="isRecoveryHerb" type="xs:boolean" />
|
||||
<xs:element name="reuseDelayType" type="xs:string" />
|
||||
<xs:element name="toggleGroupId" type="xs:unsignedByte" />
|
||||
</xs:choice>
|
||||
</xs:sequence>
|
||||
<xs:attribute name="id" type="xs:unsignedInt" use="required" />
|
||||
|
@ -241,7 +241,13 @@ public enum AbnormalType
|
||||
WARRIOR_BANE(-1),
|
||||
MAGE_BANE(-1),
|
||||
DRAGON_FRUIT(-1),
|
||||
DRAGON_MIRACLE(-1),
|
||||
SPECIAL_DRAGON_MIRACLE(-1),
|
||||
COMBAT_SCROLL(-1),
|
||||
ELEMENTAL_SPIRIT(-1),
|
||||
LIFE_FORCE_HARMONY(-1),
|
||||
SWORD_SYMPHONY(-1),
|
||||
PD_MD_DOWN(-1),
|
||||
AB_HAWK_EYE(0),
|
||||
ALL_ATTACK_DOWN(1),
|
||||
ALL_ATTACK_UP(2),
|
||||
|
@ -89,7 +89,8 @@ public enum TraitType
|
||||
PSYCHIC(3),
|
||||
EMBRYO_WEAKNESS(2),
|
||||
SPIRIT_WEAKNESS(2),
|
||||
PISTOLS(1);
|
||||
PISTOLS(1),
|
||||
ANOMALY(3);
|
||||
|
||||
private final int _type; // 1 = weapon, 2 = weakness, 3 = resistance
|
||||
private static final List<TraitType> _weaknesses = new ArrayList<>();
|
||||
|
Loading…
Reference in New Issue
Block a user