Implemented Spawn chaseRange parameter.

This commit is contained in:
MobiusDevelopment
2022-08-07 21:05:53 +00:00
parent b47ac4b571
commit 0eebada4bd
142 changed files with 579 additions and 116 deletions

View File

@@ -94,21 +94,23 @@ MaxDriftRange = 300
# Enable monster aggro distance check.
# When enabled monsters will lose aggro if pulled far away from spawn.
# Default: False
AggroDistanceCheckEnabled = False
# Default: True
AggroDistanceCheckEnabled = True
# Maximum distance monsters can be pulled away from spawn.
# Default: 1500
AggroDistanceCheckRange = 1500
# Overridden by Spawn chaseRange parameter.
# Default: 2000
AggroDistanceCheckRange = 2000
# Use maximum aggro distance check for raids.
# Grandbosses are excluded.
# Default: False
AggroDistanceCheckRaids = False
# Default: True
AggroDistanceCheckRaids = True
# Maximum distance raids can be pulled away from spawn.
# Default: 3000
AggroDistanceCheckRaidRange = 3000
# Overridden by Spawn chaseRange parameter.
# Default: 4000
AggroDistanceCheckRaidRange = 4000
# Use maximum aggro distance check in instances.
# Default: False

View File

@@ -113,6 +113,7 @@
<xs:attribute type="xs:positiveInteger" name="count" />
<xs:attribute type="xs:string" name="respawnTime" />
<xs:attribute type="xs:string" name="respawnRandom" />
<xs:attribute type="xs:integer" name="chaseRange" />
<xs:attribute type="xs:integer" name="x" />
<xs:attribute type="xs:integer" name="y" />
<xs:attribute type="xs:integer" name="z" />