Implemented Spawn chaseRange parameter.
This commit is contained in:
@@ -98,6 +98,7 @@ MaxDriftRange = 300
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AggroDistanceCheckEnabled = False
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# Maximum distance monsters can be pulled away from spawn.
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# Overridden by Spawn chaseRange parameter.
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# Default: 1500
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AggroDistanceCheckRange = 1500
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@@ -107,6 +108,7 @@ AggroDistanceCheckRange = 1500
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AggroDistanceCheckRaids = False
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# Maximum distance raids can be pulled away from spawn.
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# Overridden by Spawn chaseRange parameter.
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# Default: 3000
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AggroDistanceCheckRaidRange = 3000
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@@ -113,6 +113,7 @@
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<xs:attribute type="xs:positiveInteger" name="count" />
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<xs:attribute type="xs:string" name="respawnTime" />
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<xs:attribute type="xs:string" name="respawnRandom" />
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<xs:attribute type="xs:integer" name="chaseRange" />
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<xs:attribute type="xs:integer" name="x" />
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<xs:attribute type="xs:integer" name="y" />
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<xs:attribute type="xs:integer" name="z" />
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@@ -608,7 +608,7 @@ public class AttackableAI extends CreatureAI
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if (Config.AGGRO_DISTANCE_CHECK_ENABLED && npc.isMonster() && !npc.isWalker() && !(npc instanceof GrandBoss))
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{
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final Spawn spawn = npc.getSpawn();
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if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE)))
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if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (spawn.getChaseRange() > 0 ? Math.max(Config.MAX_DRIFT_RANGE, spawn.getChaseRange()) : (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE))))
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{
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if ((Config.AGGRO_DISTANCE_CHECK_RAIDS || !npc.isRaid()) && (Config.AGGRO_DISTANCE_CHECK_INSTANCES || !npc.isInInstance()))
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{
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@@ -517,6 +517,11 @@ public class Spawn extends Location implements IIdentifiable, INamable
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return _respawnMinDelay != _respawnMaxDelay;
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}
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public int getChaseRange()
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{
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return _spawnTemplate.getChaseRange();
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}
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public Npc getLastSpawn()
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{
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if (!_spawnedNpcs.isEmpty())
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@@ -54,6 +54,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
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private final int _count;
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private final Duration _respawnTime;
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private final Duration _respawnTimeRandom;
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private final int _chaseRange;
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private List<ChanceLocation> _locations;
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private SpawnTerritory _zone;
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private StatSet _parameters;
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@@ -73,6 +74,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
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_count = template._count;
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_respawnTime = template._respawnTime;
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_respawnTimeRandom = template._respawnTimeRandom;
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_chaseRange = template._chaseRange;
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_spawnAnimation = template._spawnAnimation;
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_saveInDB = template._saveInDB;
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_dbName = template._dbName;
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@@ -90,6 +92,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
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_count = set.getInt("count", 1);
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_respawnTime = set.getDuration("respawnTime", null);
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_respawnTimeRandom = set.getDuration("respawnRandom", null);
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_chaseRange = set.getInt("chaseRange", 0);
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_spawnAnimation = set.getBoolean("spawnAnimation", false);
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_saveInDB = set.getBoolean("dbSave", false);
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_dbName = set.getString("dbName", null);
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@@ -195,6 +198,11 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
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return _respawnTimeRandom;
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}
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public int getChaseRange()
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{
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return _chaseRange;
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}
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public List<ChanceLocation> getLocation()
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{
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return _locations;
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@@ -98,6 +98,7 @@ MaxDriftRange = 300
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AggroDistanceCheckEnabled = False
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# Maximum distance monsters can be pulled away from spawn.
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# Overridden by Spawn chaseRange parameter.
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# Default: 1500
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AggroDistanceCheckRange = 1500
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@@ -107,6 +108,7 @@ AggroDistanceCheckRange = 1500
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AggroDistanceCheckRaids = False
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# Maximum distance raids can be pulled away from spawn.
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# Overridden by Spawn chaseRange parameter.
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# Default: 3000
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AggroDistanceCheckRaidRange = 3000
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@@ -113,6 +113,7 @@
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<xs:attribute type="xs:positiveInteger" name="count" />
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<xs:attribute type="xs:string" name="respawnTime" />
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<xs:attribute type="xs:string" name="respawnRandom" />
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<xs:attribute type="xs:integer" name="chaseRange" />
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<xs:attribute type="xs:integer" name="x" />
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<xs:attribute type="xs:integer" name="y" />
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<xs:attribute type="xs:integer" name="z" />
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@@ -608,7 +608,7 @@ public class AttackableAI extends CreatureAI
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if (Config.AGGRO_DISTANCE_CHECK_ENABLED && npc.isMonster() && !npc.isWalker() && !(npc instanceof GrandBoss))
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{
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final Spawn spawn = npc.getSpawn();
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if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE)))
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if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (spawn.getChaseRange() > 0 ? Math.max(Config.MAX_DRIFT_RANGE, spawn.getChaseRange()) : (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE))))
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{
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if ((Config.AGGRO_DISTANCE_CHECK_RAIDS || !npc.isRaid()) && (Config.AGGRO_DISTANCE_CHECK_INSTANCES || !npc.isInInstance()))
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{
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@@ -517,6 +517,11 @@ public class Spawn extends Location implements IIdentifiable, INamable
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return _respawnMinDelay != _respawnMaxDelay;
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}
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public int getChaseRange()
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{
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return _spawnTemplate.getChaseRange();
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}
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public Npc getLastSpawn()
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{
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if (!_spawnedNpcs.isEmpty())
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@@ -54,6 +54,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
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private final int _count;
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private final Duration _respawnTime;
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private final Duration _respawnTimeRandom;
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private final int _chaseRange;
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private List<ChanceLocation> _locations;
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private SpawnTerritory _zone;
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private StatSet _parameters;
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@@ -73,6 +74,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
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_count = template._count;
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_respawnTime = template._respawnTime;
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_respawnTimeRandom = template._respawnTimeRandom;
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_chaseRange = template._chaseRange;
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_spawnAnimation = template._spawnAnimation;
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_saveInDB = template._saveInDB;
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_dbName = template._dbName;
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@@ -90,6 +92,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
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_count = set.getInt("count", 1);
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_respawnTime = set.getDuration("respawnTime", null);
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_respawnTimeRandom = set.getDuration("respawnRandom", null);
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_chaseRange = set.getInt("chaseRange", 0);
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_spawnAnimation = set.getBoolean("spawnAnimation", false);
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_saveInDB = set.getBoolean("dbSave", false);
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_dbName = set.getString("dbName", null);
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@@ -195,6 +198,11 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
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return _respawnTimeRandom;
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}
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public int getChaseRange()
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{
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return _chaseRange;
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}
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public List<ChanceLocation> getLocation()
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{
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return _locations;
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@@ -98,6 +98,7 @@ MaxDriftRange = 300
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AggroDistanceCheckEnabled = False
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# Maximum distance monsters can be pulled away from spawn.
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# Overridden by Spawn chaseRange parameter.
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# Default: 1500
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AggroDistanceCheckRange = 1500
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@@ -107,6 +108,7 @@ AggroDistanceCheckRange = 1500
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AggroDistanceCheckRaids = False
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# Maximum distance raids can be pulled away from spawn.
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# Overridden by Spawn chaseRange parameter.
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# Default: 3000
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AggroDistanceCheckRaidRange = 3000
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@@ -113,6 +113,7 @@
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<xs:attribute type="xs:positiveInteger" name="count" />
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<xs:attribute type="xs:string" name="respawnTime" />
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<xs:attribute type="xs:string" name="respawnRandom" />
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<xs:attribute type="xs:integer" name="chaseRange" />
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<xs:attribute type="xs:integer" name="x" />
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<xs:attribute type="xs:integer" name="y" />
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<xs:attribute type="xs:integer" name="z" />
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@@ -608,7 +608,7 @@ public class AttackableAI extends CreatureAI
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if (Config.AGGRO_DISTANCE_CHECK_ENABLED && npc.isMonster() && !npc.isWalker() && !(npc instanceof GrandBoss))
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{
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final Spawn spawn = npc.getSpawn();
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if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE)))
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if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (spawn.getChaseRange() > 0 ? Math.max(Config.MAX_DRIFT_RANGE, spawn.getChaseRange()) : (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE))))
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{
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if ((Config.AGGRO_DISTANCE_CHECK_RAIDS || !npc.isRaid()) && (Config.AGGRO_DISTANCE_CHECK_INSTANCES || !npc.isInInstance()))
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{
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@@ -517,6 +517,11 @@ public class Spawn extends Location implements IIdentifiable, INamable
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return _respawnMinDelay != _respawnMaxDelay;
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}
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public int getChaseRange()
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{
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return _spawnTemplate.getChaseRange();
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}
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public Npc getLastSpawn()
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{
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if (!_spawnedNpcs.isEmpty())
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@@ -54,6 +54,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
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private final int _count;
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private final Duration _respawnTime;
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private final Duration _respawnTimeRandom;
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private final int _chaseRange;
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private List<ChanceLocation> _locations;
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private SpawnTerritory _zone;
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private StatSet _parameters;
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@@ -73,6 +74,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
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_count = template._count;
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_respawnTime = template._respawnTime;
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_respawnTimeRandom = template._respawnTimeRandom;
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_chaseRange = template._chaseRange;
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_spawnAnimation = template._spawnAnimation;
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_saveInDB = template._saveInDB;
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_dbName = template._dbName;
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@@ -90,6 +92,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
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_count = set.getInt("count", 1);
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_respawnTime = set.getDuration("respawnTime", null);
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_respawnTimeRandom = set.getDuration("respawnRandom", null);
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_chaseRange = set.getInt("chaseRange", 0);
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_spawnAnimation = set.getBoolean("spawnAnimation", false);
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_saveInDB = set.getBoolean("dbSave", false);
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_dbName = set.getString("dbName", null);
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@@ -195,6 +198,11 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
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return _respawnTimeRandom;
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}
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public int getChaseRange()
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{
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return _chaseRange;
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}
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public List<ChanceLocation> getLocation()
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{
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return _locations;
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@@ -98,6 +98,7 @@ MaxDriftRange = 300
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AggroDistanceCheckEnabled = False
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# Maximum distance monsters can be pulled away from spawn.
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# Overridden by Spawn chaseRange parameter.
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# Default: 1500
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AggroDistanceCheckRange = 1500
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@@ -107,6 +108,7 @@ AggroDistanceCheckRange = 1500
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AggroDistanceCheckRaids = False
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# Maximum distance raids can be pulled away from spawn.
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# Overridden by Spawn chaseRange parameter.
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# Default: 3000
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AggroDistanceCheckRaidRange = 3000
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@@ -113,6 +113,7 @@
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<xs:attribute type="xs:positiveInteger" name="count" />
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<xs:attribute type="xs:string" name="respawnTime" />
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<xs:attribute type="xs:string" name="respawnRandom" />
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<xs:attribute type="xs:integer" name="chaseRange" />
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<xs:attribute type="xs:integer" name="x" />
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<xs:attribute type="xs:integer" name="y" />
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<xs:attribute type="xs:integer" name="z" />
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@@ -608,7 +608,7 @@ public class AttackableAI extends CreatureAI
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if (Config.AGGRO_DISTANCE_CHECK_ENABLED && npc.isMonster() && !npc.isWalker() && !(npc instanceof GrandBoss))
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{
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final Spawn spawn = npc.getSpawn();
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if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE)))
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if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (spawn.getChaseRange() > 0 ? Math.max(Config.MAX_DRIFT_RANGE, spawn.getChaseRange()) : (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE))))
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{
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if ((Config.AGGRO_DISTANCE_CHECK_RAIDS || !npc.isRaid()) && (Config.AGGRO_DISTANCE_CHECK_INSTANCES || !npc.isInInstance()))
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{
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@@ -517,6 +517,11 @@ public class Spawn extends Location implements IIdentifiable, INamable
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return _respawnMinDelay != _respawnMaxDelay;
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}
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public int getChaseRange()
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{
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return _spawnTemplate.getChaseRange();
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}
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public Npc getLastSpawn()
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{
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if (!_spawnedNpcs.isEmpty())
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@@ -54,6 +54,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
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private final int _count;
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private final Duration _respawnTime;
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private final Duration _respawnTimeRandom;
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private final int _chaseRange;
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private List<ChanceLocation> _locations;
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private SpawnTerritory _zone;
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private StatSet _parameters;
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@@ -73,6 +74,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
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_count = template._count;
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_respawnTime = template._respawnTime;
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_respawnTimeRandom = template._respawnTimeRandom;
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_chaseRange = template._chaseRange;
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_spawnAnimation = template._spawnAnimation;
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_saveInDB = template._saveInDB;
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_dbName = template._dbName;
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@@ -90,6 +92,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
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_count = set.getInt("count", 1);
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_respawnTime = set.getDuration("respawnTime", null);
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_respawnTimeRandom = set.getDuration("respawnRandom", null);
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_chaseRange = set.getInt("chaseRange", 0);
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_spawnAnimation = set.getBoolean("spawnAnimation", false);
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_saveInDB = set.getBoolean("dbSave", false);
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_dbName = set.getString("dbName", null);
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@@ -195,6 +198,11 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
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return _respawnTimeRandom;
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}
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public int getChaseRange()
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{
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return _chaseRange;
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}
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public List<ChanceLocation> getLocation()
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{
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return _locations;
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|
@@ -98,6 +98,7 @@ MaxDriftRange = 300
|
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AggroDistanceCheckEnabled = False
|
||||
|
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# Maximum distance monsters can be pulled away from spawn.
|
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# Overridden by Spawn chaseRange parameter.
|
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# Default: 1500
|
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AggroDistanceCheckRange = 1500
|
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|
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@@ -107,6 +108,7 @@ AggroDistanceCheckRange = 1500
|
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AggroDistanceCheckRaids = False
|
||||
|
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# Maximum distance raids can be pulled away from spawn.
|
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# Overridden by Spawn chaseRange parameter.
|
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# Default: 3000
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AggroDistanceCheckRaidRange = 3000
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|
@@ -113,6 +113,7 @@
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<xs:attribute type="xs:positiveInteger" name="count" />
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<xs:attribute type="xs:string" name="respawnTime" />
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<xs:attribute type="xs:string" name="respawnRandom" />
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<xs:attribute type="xs:integer" name="chaseRange" />
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<xs:attribute type="xs:integer" name="x" />
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<xs:attribute type="xs:integer" name="y" />
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<xs:attribute type="xs:integer" name="z" />
|
||||
|
@@ -608,7 +608,7 @@ public class AttackableAI extends CreatureAI
|
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if (Config.AGGRO_DISTANCE_CHECK_ENABLED && npc.isMonster() && !npc.isWalker() && !(npc instanceof GrandBoss))
|
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{
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final Spawn spawn = npc.getSpawn();
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if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE)))
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if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (spawn.getChaseRange() > 0 ? Math.max(Config.MAX_DRIFT_RANGE, spawn.getChaseRange()) : (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE))))
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{
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if ((Config.AGGRO_DISTANCE_CHECK_RAIDS || !npc.isRaid()) && (Config.AGGRO_DISTANCE_CHECK_INSTANCES || !npc.isInInstance()))
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{
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|
@@ -517,6 +517,11 @@ public class Spawn extends Location implements IIdentifiable, INamable
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return _respawnMinDelay != _respawnMaxDelay;
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}
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public int getChaseRange()
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{
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return _spawnTemplate.getChaseRange();
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}
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public Npc getLastSpawn()
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{
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if (!_spawnedNpcs.isEmpty())
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|
@@ -54,6 +54,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
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private final int _count;
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private final Duration _respawnTime;
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private final Duration _respawnTimeRandom;
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private final int _chaseRange;
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private List<ChanceLocation> _locations;
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private SpawnTerritory _zone;
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private StatSet _parameters;
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@@ -73,6 +74,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
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_count = template._count;
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_respawnTime = template._respawnTime;
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_respawnTimeRandom = template._respawnTimeRandom;
|
||||
_chaseRange = template._chaseRange;
|
||||
_spawnAnimation = template._spawnAnimation;
|
||||
_saveInDB = template._saveInDB;
|
||||
_dbName = template._dbName;
|
||||
@@ -90,6 +92,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
_count = set.getInt("count", 1);
|
||||
_respawnTime = set.getDuration("respawnTime", null);
|
||||
_respawnTimeRandom = set.getDuration("respawnRandom", null);
|
||||
_chaseRange = set.getInt("chaseRange", 0);
|
||||
_spawnAnimation = set.getBoolean("spawnAnimation", false);
|
||||
_saveInDB = set.getBoolean("dbSave", false);
|
||||
_dbName = set.getString("dbName", null);
|
||||
@@ -195,6 +198,11 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
return _respawnTimeRandom;
|
||||
}
|
||||
|
||||
public int getChaseRange()
|
||||
{
|
||||
return _chaseRange;
|
||||
}
|
||||
|
||||
public List<ChanceLocation> getLocation()
|
||||
{
|
||||
return _locations;
|
||||
|
@@ -98,6 +98,7 @@ MaxDriftRange = 300
|
||||
AggroDistanceCheckEnabled = False
|
||||
|
||||
# Maximum distance monsters can be pulled away from spawn.
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 1500
|
||||
AggroDistanceCheckRange = 1500
|
||||
|
||||
@@ -107,6 +108,7 @@ AggroDistanceCheckRange = 1500
|
||||
AggroDistanceCheckRaids = False
|
||||
|
||||
# Maximum distance raids can be pulled away from spawn.
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 3000
|
||||
AggroDistanceCheckRaidRange = 3000
|
||||
|
||||
|
@@ -113,6 +113,7 @@
|
||||
<xs:attribute type="xs:positiveInteger" name="count" />
|
||||
<xs:attribute type="xs:string" name="respawnTime" />
|
||||
<xs:attribute type="xs:string" name="respawnRandom" />
|
||||
<xs:attribute type="xs:integer" name="chaseRange" />
|
||||
<xs:attribute type="xs:integer" name="x" />
|
||||
<xs:attribute type="xs:integer" name="y" />
|
||||
<xs:attribute type="xs:integer" name="z" />
|
||||
|
@@ -608,7 +608,7 @@ public class AttackableAI extends CreatureAI
|
||||
if (Config.AGGRO_DISTANCE_CHECK_ENABLED && npc.isMonster() && !npc.isWalker() && !(npc instanceof GrandBoss))
|
||||
{
|
||||
final Spawn spawn = npc.getSpawn();
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE)))
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (spawn.getChaseRange() > 0 ? Math.max(Config.MAX_DRIFT_RANGE, spawn.getChaseRange()) : (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE))))
|
||||
{
|
||||
if ((Config.AGGRO_DISTANCE_CHECK_RAIDS || !npc.isRaid()) && (Config.AGGRO_DISTANCE_CHECK_INSTANCES || !npc.isInInstance()))
|
||||
{
|
||||
|
@@ -517,6 +517,11 @@ public class Spawn extends Location implements IIdentifiable, INamable
|
||||
return _respawnMinDelay != _respawnMaxDelay;
|
||||
}
|
||||
|
||||
public int getChaseRange()
|
||||
{
|
||||
return _spawnTemplate.getChaseRange();
|
||||
}
|
||||
|
||||
public Npc getLastSpawn()
|
||||
{
|
||||
if (!_spawnedNpcs.isEmpty())
|
||||
|
@@ -54,6 +54,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
private final int _count;
|
||||
private final Duration _respawnTime;
|
||||
private final Duration _respawnTimeRandom;
|
||||
private final int _chaseRange;
|
||||
private List<ChanceLocation> _locations;
|
||||
private SpawnTerritory _zone;
|
||||
private StatSet _parameters;
|
||||
@@ -73,6 +74,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
_count = template._count;
|
||||
_respawnTime = template._respawnTime;
|
||||
_respawnTimeRandom = template._respawnTimeRandom;
|
||||
_chaseRange = template._chaseRange;
|
||||
_spawnAnimation = template._spawnAnimation;
|
||||
_saveInDB = template._saveInDB;
|
||||
_dbName = template._dbName;
|
||||
@@ -90,6 +92,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
_count = set.getInt("count", 1);
|
||||
_respawnTime = set.getDuration("respawnTime", null);
|
||||
_respawnTimeRandom = set.getDuration("respawnRandom", null);
|
||||
_chaseRange = set.getInt("chaseRange", 0);
|
||||
_spawnAnimation = set.getBoolean("spawnAnimation", false);
|
||||
_saveInDB = set.getBoolean("dbSave", false);
|
||||
_dbName = set.getString("dbName", null);
|
||||
@@ -195,6 +198,11 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
return _respawnTimeRandom;
|
||||
}
|
||||
|
||||
public int getChaseRange()
|
||||
{
|
||||
return _chaseRange;
|
||||
}
|
||||
|
||||
public List<ChanceLocation> getLocation()
|
||||
{
|
||||
return _locations;
|
||||
|
@@ -98,6 +98,7 @@ MaxDriftRange = 300
|
||||
AggroDistanceCheckEnabled = True
|
||||
|
||||
# Maximum distance monsters can be pulled away from spawn.
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 1500
|
||||
AggroDistanceCheckRange = 1500
|
||||
|
||||
@@ -107,6 +108,7 @@ AggroDistanceCheckRange = 1500
|
||||
AggroDistanceCheckRaids = False
|
||||
|
||||
# Maximum distance raids can be pulled away from spawn.
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 3000
|
||||
AggroDistanceCheckRaidRange = 3000
|
||||
|
||||
|
@@ -113,6 +113,7 @@
|
||||
<xs:attribute type="xs:positiveInteger" name="count" />
|
||||
<xs:attribute type="xs:string" name="respawnTime" />
|
||||
<xs:attribute type="xs:string" name="respawnRandom" />
|
||||
<xs:attribute type="xs:integer" name="chaseRange" />
|
||||
<xs:attribute type="xs:integer" name="x" />
|
||||
<xs:attribute type="xs:integer" name="y" />
|
||||
<xs:attribute type="xs:integer" name="z" />
|
||||
|
@@ -608,7 +608,7 @@ public class AttackableAI extends CreatureAI
|
||||
if (Config.AGGRO_DISTANCE_CHECK_ENABLED && npc.isMonster() && !npc.isWalker() && !(npc instanceof GrandBoss))
|
||||
{
|
||||
final Spawn spawn = npc.getSpawn();
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE)))
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (spawn.getChaseRange() > 0 ? Math.max(Config.MAX_DRIFT_RANGE, spawn.getChaseRange()) : (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE))))
|
||||
{
|
||||
if ((Config.AGGRO_DISTANCE_CHECK_RAIDS || !npc.isRaid()) && (Config.AGGRO_DISTANCE_CHECK_INSTANCES || !npc.isInInstance()))
|
||||
{
|
||||
|
@@ -517,6 +517,11 @@ public class Spawn extends Location implements IIdentifiable, INamable
|
||||
return _respawnMinDelay != _respawnMaxDelay;
|
||||
}
|
||||
|
||||
public int getChaseRange()
|
||||
{
|
||||
return _spawnTemplate.getChaseRange();
|
||||
}
|
||||
|
||||
public Npc getLastSpawn()
|
||||
{
|
||||
if (!_spawnedNpcs.isEmpty())
|
||||
|
@@ -54,6 +54,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
private final int _count;
|
||||
private final Duration _respawnTime;
|
||||
private final Duration _respawnTimeRandom;
|
||||
private final int _chaseRange;
|
||||
private List<ChanceLocation> _locations;
|
||||
private SpawnTerritory _zone;
|
||||
private StatSet _parameters;
|
||||
@@ -73,6 +74,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
_count = template._count;
|
||||
_respawnTime = template._respawnTime;
|
||||
_respawnTimeRandom = template._respawnTimeRandom;
|
||||
_chaseRange = template._chaseRange;
|
||||
_spawnAnimation = template._spawnAnimation;
|
||||
_saveInDB = template._saveInDB;
|
||||
_dbName = template._dbName;
|
||||
@@ -90,6 +92,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
_count = set.getInt("count", 1);
|
||||
_respawnTime = set.getDuration("respawnTime", null);
|
||||
_respawnTimeRandom = set.getDuration("respawnRandom", null);
|
||||
_chaseRange = set.getInt("chaseRange", 0);
|
||||
_spawnAnimation = set.getBoolean("spawnAnimation", false);
|
||||
_saveInDB = set.getBoolean("dbSave", false);
|
||||
_dbName = set.getString("dbName", null);
|
||||
@@ -195,6 +198,11 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
return _respawnTimeRandom;
|
||||
}
|
||||
|
||||
public int getChaseRange()
|
||||
{
|
||||
return _chaseRange;
|
||||
}
|
||||
|
||||
public List<ChanceLocation> getLocation()
|
||||
{
|
||||
return _locations;
|
||||
|
@@ -98,6 +98,7 @@ MaxDriftRange = 300
|
||||
AggroDistanceCheckEnabled = True
|
||||
|
||||
# Maximum distance monsters can be pulled away from spawn.
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 1500
|
||||
AggroDistanceCheckRange = 1500
|
||||
|
||||
@@ -107,6 +108,7 @@ AggroDistanceCheckRange = 1500
|
||||
AggroDistanceCheckRaids = False
|
||||
|
||||
# Maximum distance raids can be pulled away from spawn.
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 3000
|
||||
AggroDistanceCheckRaidRange = 3000
|
||||
|
||||
|
@@ -113,6 +113,7 @@
|
||||
<xs:attribute type="xs:positiveInteger" name="count" />
|
||||
<xs:attribute type="xs:string" name="respawnTime" />
|
||||
<xs:attribute type="xs:string" name="respawnRandom" />
|
||||
<xs:attribute type="xs:integer" name="chaseRange" />
|
||||
<xs:attribute type="xs:integer" name="x" />
|
||||
<xs:attribute type="xs:integer" name="y" />
|
||||
<xs:attribute type="xs:integer" name="z" />
|
||||
|
@@ -608,7 +608,7 @@ public class AttackableAI extends CreatureAI
|
||||
if (Config.AGGRO_DISTANCE_CHECK_ENABLED && npc.isMonster() && !npc.isWalker() && !(npc instanceof GrandBoss))
|
||||
{
|
||||
final Spawn spawn = npc.getSpawn();
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE)))
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (spawn.getChaseRange() > 0 ? Math.max(Config.MAX_DRIFT_RANGE, spawn.getChaseRange()) : (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE))))
|
||||
{
|
||||
if ((Config.AGGRO_DISTANCE_CHECK_RAIDS || !npc.isRaid()) && (Config.AGGRO_DISTANCE_CHECK_INSTANCES || !npc.isInInstance()))
|
||||
{
|
||||
|
@@ -517,6 +517,11 @@ public class Spawn extends Location implements IIdentifiable, INamable
|
||||
return _respawnMinDelay != _respawnMaxDelay;
|
||||
}
|
||||
|
||||
public int getChaseRange()
|
||||
{
|
||||
return _spawnTemplate.getChaseRange();
|
||||
}
|
||||
|
||||
public Npc getLastSpawn()
|
||||
{
|
||||
if (!_spawnedNpcs.isEmpty())
|
||||
|
@@ -54,6 +54,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
private final int _count;
|
||||
private final Duration _respawnTime;
|
||||
private final Duration _respawnTimeRandom;
|
||||
private final int _chaseRange;
|
||||
private List<ChanceLocation> _locations;
|
||||
private SpawnTerritory _zone;
|
||||
private StatSet _parameters;
|
||||
@@ -73,6 +74,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
_count = template._count;
|
||||
_respawnTime = template._respawnTime;
|
||||
_respawnTimeRandom = template._respawnTimeRandom;
|
||||
_chaseRange = template._chaseRange;
|
||||
_spawnAnimation = template._spawnAnimation;
|
||||
_saveInDB = template._saveInDB;
|
||||
_dbName = template._dbName;
|
||||
@@ -90,6 +92,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
_count = set.getInt("count", 1);
|
||||
_respawnTime = set.getDuration("respawnTime", null);
|
||||
_respawnTimeRandom = set.getDuration("respawnRandom", null);
|
||||
_chaseRange = set.getInt("chaseRange", 0);
|
||||
_spawnAnimation = set.getBoolean("spawnAnimation", false);
|
||||
_saveInDB = set.getBoolean("dbSave", false);
|
||||
_dbName = set.getString("dbName", null);
|
||||
@@ -195,6 +198,11 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
return _respawnTimeRandom;
|
||||
}
|
||||
|
||||
public int getChaseRange()
|
||||
{
|
||||
return _chaseRange;
|
||||
}
|
||||
|
||||
public List<ChanceLocation> getLocation()
|
||||
{
|
||||
return _locations;
|
||||
|
@@ -98,6 +98,7 @@ MaxDriftRange = 300
|
||||
AggroDistanceCheckEnabled = True
|
||||
|
||||
# Maximum distance monsters can be pulled away from spawn.
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 1500
|
||||
AggroDistanceCheckRange = 1500
|
||||
|
||||
@@ -107,6 +108,7 @@ AggroDistanceCheckRange = 1500
|
||||
AggroDistanceCheckRaids = False
|
||||
|
||||
# Maximum distance raids can be pulled away from spawn.
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 3000
|
||||
AggroDistanceCheckRaidRange = 3000
|
||||
|
||||
|
@@ -113,6 +113,7 @@
|
||||
<xs:attribute type="xs:positiveInteger" name="count" />
|
||||
<xs:attribute type="xs:string" name="respawnTime" />
|
||||
<xs:attribute type="xs:string" name="respawnRandom" />
|
||||
<xs:attribute type="xs:integer" name="chaseRange" />
|
||||
<xs:attribute type="xs:integer" name="x" />
|
||||
<xs:attribute type="xs:integer" name="y" />
|
||||
<xs:attribute type="xs:integer" name="z" />
|
||||
|
@@ -608,7 +608,7 @@ public class AttackableAI extends CreatureAI
|
||||
if (Config.AGGRO_DISTANCE_CHECK_ENABLED && npc.isMonster() && !npc.isWalker() && !(npc instanceof GrandBoss))
|
||||
{
|
||||
final Spawn spawn = npc.getSpawn();
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE)))
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (spawn.getChaseRange() > 0 ? Math.max(Config.MAX_DRIFT_RANGE, spawn.getChaseRange()) : (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE))))
|
||||
{
|
||||
if ((Config.AGGRO_DISTANCE_CHECK_RAIDS || !npc.isRaid()) && (Config.AGGRO_DISTANCE_CHECK_INSTANCES || !npc.isInInstance()))
|
||||
{
|
||||
|
@@ -517,6 +517,11 @@ public class Spawn extends Location implements IIdentifiable, INamable
|
||||
return _respawnMinDelay != _respawnMaxDelay;
|
||||
}
|
||||
|
||||
public int getChaseRange()
|
||||
{
|
||||
return _spawnTemplate.getChaseRange();
|
||||
}
|
||||
|
||||
public Npc getLastSpawn()
|
||||
{
|
||||
if (!_spawnedNpcs.isEmpty())
|
||||
|
@@ -54,6 +54,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
private final int _count;
|
||||
private final Duration _respawnTime;
|
||||
private final Duration _respawnTimeRandom;
|
||||
private final int _chaseRange;
|
||||
private List<ChanceLocation> _locations;
|
||||
private SpawnTerritory _zone;
|
||||
private StatSet _parameters;
|
||||
@@ -73,6 +74,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
_count = template._count;
|
||||
_respawnTime = template._respawnTime;
|
||||
_respawnTimeRandom = template._respawnTimeRandom;
|
||||
_chaseRange = template._chaseRange;
|
||||
_spawnAnimation = template._spawnAnimation;
|
||||
_saveInDB = template._saveInDB;
|
||||
_dbName = template._dbName;
|
||||
@@ -90,6 +92,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
_count = set.getInt("count", 1);
|
||||
_respawnTime = set.getDuration("respawnTime", null);
|
||||
_respawnTimeRandom = set.getDuration("respawnRandom", null);
|
||||
_chaseRange = set.getInt("chaseRange", 0);
|
||||
_spawnAnimation = set.getBoolean("spawnAnimation", false);
|
||||
_saveInDB = set.getBoolean("dbSave", false);
|
||||
_dbName = set.getString("dbName", null);
|
||||
@@ -195,6 +198,11 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
return _respawnTimeRandom;
|
||||
}
|
||||
|
||||
public int getChaseRange()
|
||||
{
|
||||
return _chaseRange;
|
||||
}
|
||||
|
||||
public List<ChanceLocation> getLocation()
|
||||
{
|
||||
return _locations;
|
||||
|
@@ -98,6 +98,7 @@ MaxDriftRange = 300
|
||||
AggroDistanceCheckEnabled = True
|
||||
|
||||
# Maximum distance monsters can be pulled away from spawn.
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 1500
|
||||
AggroDistanceCheckRange = 1500
|
||||
|
||||
@@ -107,6 +108,7 @@ AggroDistanceCheckRange = 1500
|
||||
AggroDistanceCheckRaids = False
|
||||
|
||||
# Maximum distance raids can be pulled away from spawn.
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 3000
|
||||
AggroDistanceCheckRaidRange = 3000
|
||||
|
||||
|
@@ -113,6 +113,7 @@
|
||||
<xs:attribute type="xs:positiveInteger" name="count" />
|
||||
<xs:attribute type="xs:string" name="respawnTime" />
|
||||
<xs:attribute type="xs:string" name="respawnRandom" />
|
||||
<xs:attribute type="xs:integer" name="chaseRange" />
|
||||
<xs:attribute type="xs:integer" name="x" />
|
||||
<xs:attribute type="xs:integer" name="y" />
|
||||
<xs:attribute type="xs:integer" name="z" />
|
||||
|
@@ -608,7 +608,7 @@ public class AttackableAI extends CreatureAI
|
||||
if (Config.AGGRO_DISTANCE_CHECK_ENABLED && npc.isMonster() && !npc.isWalker() && !(npc instanceof GrandBoss))
|
||||
{
|
||||
final Spawn spawn = npc.getSpawn();
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE)))
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (spawn.getChaseRange() > 0 ? Math.max(Config.MAX_DRIFT_RANGE, spawn.getChaseRange()) : (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE))))
|
||||
{
|
||||
if ((Config.AGGRO_DISTANCE_CHECK_RAIDS || !npc.isRaid()) && (Config.AGGRO_DISTANCE_CHECK_INSTANCES || !npc.isInInstance()))
|
||||
{
|
||||
|
@@ -517,6 +517,11 @@ public class Spawn extends Location implements IIdentifiable, INamable
|
||||
return _respawnMinDelay != _respawnMaxDelay;
|
||||
}
|
||||
|
||||
public int getChaseRange()
|
||||
{
|
||||
return _spawnTemplate.getChaseRange();
|
||||
}
|
||||
|
||||
public Npc getLastSpawn()
|
||||
{
|
||||
if (!_spawnedNpcs.isEmpty())
|
||||
|
@@ -54,6 +54,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
private final int _count;
|
||||
private final Duration _respawnTime;
|
||||
private final Duration _respawnTimeRandom;
|
||||
private final int _chaseRange;
|
||||
private List<ChanceLocation> _locations;
|
||||
private SpawnTerritory _zone;
|
||||
private StatSet _parameters;
|
||||
@@ -73,6 +74,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
_count = template._count;
|
||||
_respawnTime = template._respawnTime;
|
||||
_respawnTimeRandom = template._respawnTimeRandom;
|
||||
_chaseRange = template._chaseRange;
|
||||
_spawnAnimation = template._spawnAnimation;
|
||||
_saveInDB = template._saveInDB;
|
||||
_dbName = template._dbName;
|
||||
@@ -90,6 +92,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
_count = set.getInt("count", 1);
|
||||
_respawnTime = set.getDuration("respawnTime", null);
|
||||
_respawnTimeRandom = set.getDuration("respawnRandom", null);
|
||||
_chaseRange = set.getInt("chaseRange", 0);
|
||||
_spawnAnimation = set.getBoolean("spawnAnimation", false);
|
||||
_saveInDB = set.getBoolean("dbSave", false);
|
||||
_dbName = set.getString("dbName", null);
|
||||
@@ -195,6 +198,11 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
return _respawnTimeRandom;
|
||||
}
|
||||
|
||||
public int getChaseRange()
|
||||
{
|
||||
return _chaseRange;
|
||||
}
|
||||
|
||||
public List<ChanceLocation> getLocation()
|
||||
{
|
||||
return _locations;
|
||||
|
@@ -98,6 +98,7 @@ MaxDriftRange = 300
|
||||
AggroDistanceCheckEnabled = True
|
||||
|
||||
# Maximum distance monsters can be pulled away from spawn.
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 1500
|
||||
AggroDistanceCheckRange = 1500
|
||||
|
||||
@@ -107,6 +108,7 @@ AggroDistanceCheckRange = 1500
|
||||
AggroDistanceCheckRaids = False
|
||||
|
||||
# Maximum distance raids can be pulled away from spawn.
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 3000
|
||||
AggroDistanceCheckRaidRange = 3000
|
||||
|
||||
|
@@ -113,6 +113,7 @@
|
||||
<xs:attribute type="xs:positiveInteger" name="count" />
|
||||
<xs:attribute type="xs:string" name="respawnTime" />
|
||||
<xs:attribute type="xs:string" name="respawnRandom" />
|
||||
<xs:attribute type="xs:integer" name="chaseRange" />
|
||||
<xs:attribute type="xs:integer" name="x" />
|
||||
<xs:attribute type="xs:integer" name="y" />
|
||||
<xs:attribute type="xs:integer" name="z" />
|
||||
|
@@ -608,7 +608,7 @@ public class AttackableAI extends CreatureAI
|
||||
if (Config.AGGRO_DISTANCE_CHECK_ENABLED && npc.isMonster() && !npc.isWalker() && !(npc instanceof GrandBoss))
|
||||
{
|
||||
final Spawn spawn = npc.getSpawn();
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE)))
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (spawn.getChaseRange() > 0 ? Math.max(Config.MAX_DRIFT_RANGE, spawn.getChaseRange()) : (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE))))
|
||||
{
|
||||
if ((Config.AGGRO_DISTANCE_CHECK_RAIDS || !npc.isRaid()) && (Config.AGGRO_DISTANCE_CHECK_INSTANCES || !npc.isInInstance()))
|
||||
{
|
||||
|
@@ -517,6 +517,11 @@ public class Spawn extends Location implements IIdentifiable, INamable
|
||||
return _respawnMinDelay != _respawnMaxDelay;
|
||||
}
|
||||
|
||||
public int getChaseRange()
|
||||
{
|
||||
return _spawnTemplate.getChaseRange();
|
||||
}
|
||||
|
||||
public Npc getLastSpawn()
|
||||
{
|
||||
if (!_spawnedNpcs.isEmpty())
|
||||
|
@@ -54,6 +54,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
private final int _count;
|
||||
private final Duration _respawnTime;
|
||||
private final Duration _respawnTimeRandom;
|
||||
private final int _chaseRange;
|
||||
private List<ChanceLocation> _locations;
|
||||
private SpawnTerritory _zone;
|
||||
private StatSet _parameters;
|
||||
@@ -73,6 +74,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
_count = template._count;
|
||||
_respawnTime = template._respawnTime;
|
||||
_respawnTimeRandom = template._respawnTimeRandom;
|
||||
_chaseRange = template._chaseRange;
|
||||
_spawnAnimation = template._spawnAnimation;
|
||||
_saveInDB = template._saveInDB;
|
||||
_dbName = template._dbName;
|
||||
@@ -90,6 +92,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
_count = set.getInt("count", 1);
|
||||
_respawnTime = set.getDuration("respawnTime", null);
|
||||
_respawnTimeRandom = set.getDuration("respawnRandom", null);
|
||||
_chaseRange = set.getInt("chaseRange", 0);
|
||||
_spawnAnimation = set.getBoolean("spawnAnimation", false);
|
||||
_saveInDB = set.getBoolean("dbSave", false);
|
||||
_dbName = set.getString("dbName", null);
|
||||
@@ -195,6 +198,11 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
return _respawnTimeRandom;
|
||||
}
|
||||
|
||||
public int getChaseRange()
|
||||
{
|
||||
return _chaseRange;
|
||||
}
|
||||
|
||||
public List<ChanceLocation> getLocation()
|
||||
{
|
||||
return _locations;
|
||||
|
@@ -98,6 +98,7 @@ MaxDriftRange = 300
|
||||
AggroDistanceCheckEnabled = True
|
||||
|
||||
# Maximum distance monsters can be pulled away from spawn.
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 1500
|
||||
AggroDistanceCheckRange = 1500
|
||||
|
||||
@@ -107,6 +108,7 @@ AggroDistanceCheckRange = 1500
|
||||
AggroDistanceCheckRaids = False
|
||||
|
||||
# Maximum distance raids can be pulled away from spawn.
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 3000
|
||||
AggroDistanceCheckRaidRange = 3000
|
||||
|
||||
|
@@ -113,6 +113,7 @@
|
||||
<xs:attribute type="xs:positiveInteger" name="count" />
|
||||
<xs:attribute type="xs:string" name="respawnTime" />
|
||||
<xs:attribute type="xs:string" name="respawnRandom" />
|
||||
<xs:attribute type="xs:integer" name="chaseRange" />
|
||||
<xs:attribute type="xs:integer" name="x" />
|
||||
<xs:attribute type="xs:integer" name="y" />
|
||||
<xs:attribute type="xs:integer" name="z" />
|
||||
|
@@ -608,7 +608,7 @@ public class AttackableAI extends CreatureAI
|
||||
if (Config.AGGRO_DISTANCE_CHECK_ENABLED && npc.isMonster() && !npc.isWalker() && !(npc instanceof GrandBoss))
|
||||
{
|
||||
final Spawn spawn = npc.getSpawn();
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE)))
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (spawn.getChaseRange() > 0 ? Math.max(Config.MAX_DRIFT_RANGE, spawn.getChaseRange()) : (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE))))
|
||||
{
|
||||
if ((Config.AGGRO_DISTANCE_CHECK_RAIDS || !npc.isRaid()) && (Config.AGGRO_DISTANCE_CHECK_INSTANCES || !npc.isInInstance()))
|
||||
{
|
||||
|
@@ -517,6 +517,11 @@ public class Spawn extends Location implements IIdentifiable, INamable
|
||||
return _respawnMinDelay != _respawnMaxDelay;
|
||||
}
|
||||
|
||||
public int getChaseRange()
|
||||
{
|
||||
return _spawnTemplate.getChaseRange();
|
||||
}
|
||||
|
||||
public Npc getLastSpawn()
|
||||
{
|
||||
if (!_spawnedNpcs.isEmpty())
|
||||
|
@@ -54,6 +54,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
private final int _count;
|
||||
private final Duration _respawnTime;
|
||||
private final Duration _respawnTimeRandom;
|
||||
private final int _chaseRange;
|
||||
private List<ChanceLocation> _locations;
|
||||
private SpawnTerritory _zone;
|
||||
private StatSet _parameters;
|
||||
@@ -73,6 +74,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
_count = template._count;
|
||||
_respawnTime = template._respawnTime;
|
||||
_respawnTimeRandom = template._respawnTimeRandom;
|
||||
_chaseRange = template._chaseRange;
|
||||
_spawnAnimation = template._spawnAnimation;
|
||||
_saveInDB = template._saveInDB;
|
||||
_dbName = template._dbName;
|
||||
@@ -90,6 +92,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
_count = set.getInt("count", 1);
|
||||
_respawnTime = set.getDuration("respawnTime", null);
|
||||
_respawnTimeRandom = set.getDuration("respawnRandom", null);
|
||||
_chaseRange = set.getInt("chaseRange", 0);
|
||||
_spawnAnimation = set.getBoolean("spawnAnimation", false);
|
||||
_saveInDB = set.getBoolean("dbSave", false);
|
||||
_dbName = set.getString("dbName", null);
|
||||
@@ -195,6 +198,11 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
return _respawnTimeRandom;
|
||||
}
|
||||
|
||||
public int getChaseRange()
|
||||
{
|
||||
return _chaseRange;
|
||||
}
|
||||
|
||||
public List<ChanceLocation> getLocation()
|
||||
{
|
||||
return _locations;
|
||||
|
@@ -572,8 +572,8 @@ MaxDriftRange = 300
|
||||
AggroDistanceCheckEnabled = False
|
||||
|
||||
# Maximum distance monsters can be pulled away from spawn.
|
||||
# Default: 1500
|
||||
AggroDistanceCheckRange = 1500
|
||||
# Default: 2000
|
||||
AggroDistanceCheckRange = 2000
|
||||
|
||||
# Use maximum aggro distance check for raids.
|
||||
# Grandbosses are excluded.
|
||||
@@ -581,8 +581,8 @@ AggroDistanceCheckRange = 1500
|
||||
AggroDistanceCheckRaids = False
|
||||
|
||||
# Maximum distance raids can be pulled away from spawn.
|
||||
# Default: 3000
|
||||
AggroDistanceCheckRaidRange = 3000
|
||||
# Default: 4000
|
||||
AggroDistanceCheckRaidRange = 4000
|
||||
|
||||
# Use maximum aggro distance check in instances.
|
||||
# Default: False
|
||||
|
@@ -600,8 +600,8 @@ MaxDriftRange = 300
|
||||
AggroDistanceCheckEnabled = False
|
||||
|
||||
# Maximum distance monsters can be pulled away from spawn.
|
||||
# Default: 1500
|
||||
AggroDistanceCheckRange = 1500
|
||||
# Default: 2000
|
||||
AggroDistanceCheckRange = 2000
|
||||
|
||||
# Use maximum aggro distance check for raids.
|
||||
# Grandbosses are excluded.
|
||||
@@ -609,8 +609,8 @@ AggroDistanceCheckRange = 1500
|
||||
AggroDistanceCheckRaids = False
|
||||
|
||||
# Maximum distance raids can be pulled away from spawn.
|
||||
# Default: 3000
|
||||
AggroDistanceCheckRaidRange = 3000
|
||||
# Default: 4000
|
||||
AggroDistanceCheckRaidRange = 4000
|
||||
|
||||
# Use maximum aggro distance check in instances.
|
||||
# Default: False
|
||||
|
@@ -111,8 +111,9 @@ MaxDriftRange = 300
|
||||
AggroDistanceCheckEnabled = False
|
||||
|
||||
# Maximum distance monsters can be pulled away from spawn.
|
||||
# Default: 1500
|
||||
AggroDistanceCheckRange = 1500
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 2000
|
||||
AggroDistanceCheckRange = 2000
|
||||
|
||||
# Use maximum aggro distance check for raids.
|
||||
# Grandbosses are excluded.
|
||||
@@ -120,8 +121,9 @@ AggroDistanceCheckRange = 1500
|
||||
AggroDistanceCheckRaids = False
|
||||
|
||||
# Maximum distance raids can be pulled away from spawn.
|
||||
# Default: 3000
|
||||
AggroDistanceCheckRaidRange = 3000
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 4000
|
||||
AggroDistanceCheckRaidRange = 4000
|
||||
|
||||
# Use maximum aggro distance check in instances.
|
||||
# Default: False
|
||||
|
@@ -50,6 +50,7 @@
|
||||
<xs:attribute name="count" type="xs:positiveInteger" use="optional" />
|
||||
<xs:attribute name="respawnDelay" type="xs:nonNegativeInteger" use="optional" />
|
||||
<xs:attribute name="respawnRandom" type="xs:nonNegativeInteger" use="optional" />
|
||||
<xs:attribute name="chaseRange" type="xs:nonNegativeInteger" use="optional" />
|
||||
<xs:attribute name="periodOfDay" use="optional">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:token">
|
||||
|
@@ -733,7 +733,7 @@ public class AttackableAI extends CreatureAI
|
||||
if (Config.AGGRO_DISTANCE_CHECK_ENABLED && npc.isMonster() && !npc.isWalker() && !(npc instanceof GrandBoss))
|
||||
{
|
||||
final Spawn spawn = npc.getSpawn();
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE)))
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (spawn.getChaseRange() > 0 ? Math.max(Config.MAX_DRIFT_RANGE, spawn.getChaseRange()) : (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE))))
|
||||
{
|
||||
if ((Config.AGGRO_DISTANCE_CHECK_RAIDS || !npc.isRaid()) && (Config.AGGRO_DISTANCE_CHECK_INSTANCES || (npc.getInstanceId() == 0)))
|
||||
{
|
||||
|
@@ -335,6 +335,11 @@ public class SpawnTable implements IXmlReader
|
||||
spawnInfo.set("respawnRandom", parseInteger(attrs, "respawnRandom"));
|
||||
}
|
||||
|
||||
if (attrs.getNamedItem("chaseRange") != null)
|
||||
{
|
||||
spawnInfo.set("chaseRange", parseInteger(attrs, "chaseRange"));
|
||||
}
|
||||
|
||||
if (attrs.getNamedItem("periodOfDay") != null)
|
||||
{
|
||||
final String period = attrs.getNamedItem("periodOfDay").getNodeValue();
|
||||
@@ -371,6 +376,7 @@ public class SpawnTable implements IXmlReader
|
||||
spawnDat.setXYZ(spawnInfo.getInt("x", 0), spawnInfo.getInt("y", 0), spawnInfo.getInt("z", 0));
|
||||
spawnDat.setHeading(spawnInfo.getInt("heading", -1));
|
||||
spawnDat.setRespawnDelay(spawnInfo.getInt("respawnDelay", 0), spawnInfo.getInt("respawnRandom", 0));
|
||||
spawnDat.setChaseRange(spawnInfo.getInt("chaseRange", 0));
|
||||
spawnDat.setLocationId(spawnInfo.getInt("locId", 0));
|
||||
final String territoryName = spawnInfo.getString("territoryName", "");
|
||||
final String spawnName = spawnInfo.getString("spawnName", "");
|
||||
|
@@ -71,6 +71,8 @@ public class Spawn extends Location implements IIdentifiable, INamable
|
||||
private int _respawnMinDelay;
|
||||
/** Maximum respawn delay */
|
||||
private int _respawnMaxDelay;
|
||||
/** Maximum distance monsters can be pulled away from spawn. */
|
||||
private int _chaseRange;
|
||||
/** The generic constructor of Npc managed by this Spawn */
|
||||
private Constructor<? extends Npc> _constructor;
|
||||
/** If True an Npc is respawned each time that another is killed */
|
||||
@@ -546,6 +548,16 @@ public class Spawn extends Location implements IIdentifiable, INamable
|
||||
return _respawnMinDelay != _respawnMaxDelay;
|
||||
}
|
||||
|
||||
public void setChaseRange(int chaseRange)
|
||||
{
|
||||
_chaseRange = chaseRange;
|
||||
}
|
||||
|
||||
public int getChaseRange()
|
||||
{
|
||||
return _chaseRange;
|
||||
}
|
||||
|
||||
public void setSpawnTerritory(NpcSpawnTerritory territory)
|
||||
{
|
||||
_spawnTerritory = territory;
|
||||
|
@@ -111,8 +111,9 @@ MaxDriftRange = 300
|
||||
AggroDistanceCheckEnabled = False
|
||||
|
||||
# Maximum distance monsters can be pulled away from spawn.
|
||||
# Default: 1500
|
||||
AggroDistanceCheckRange = 1500
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 2000
|
||||
AggroDistanceCheckRange = 2000
|
||||
|
||||
# Use maximum aggro distance check for raids.
|
||||
# Grandbosses are excluded.
|
||||
@@ -120,8 +121,9 @@ AggroDistanceCheckRange = 1500
|
||||
AggroDistanceCheckRaids = False
|
||||
|
||||
# Maximum distance raids can be pulled away from spawn.
|
||||
# Default: 3000
|
||||
AggroDistanceCheckRaidRange = 3000
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 4000
|
||||
AggroDistanceCheckRaidRange = 4000
|
||||
|
||||
# Use maximum aggro distance check in instances.
|
||||
# Default: False
|
||||
|
@@ -50,6 +50,7 @@
|
||||
<xs:attribute name="count" type="xs:positiveInteger" use="optional" />
|
||||
<xs:attribute name="respawnDelay" type="xs:nonNegativeInteger" use="optional" />
|
||||
<xs:attribute name="respawnRandom" type="xs:nonNegativeInteger" use="optional" />
|
||||
<xs:attribute name="chaseRange" type="xs:nonNegativeInteger" use="optional" />
|
||||
<xs:attribute name="periodOfDay" use="optional">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:token">
|
||||
|
@@ -733,7 +733,7 @@ public class AttackableAI extends CreatureAI
|
||||
if (Config.AGGRO_DISTANCE_CHECK_ENABLED && npc.isMonster() && !npc.isWalker() && !(npc instanceof GrandBoss))
|
||||
{
|
||||
final Spawn spawn = npc.getSpawn();
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE)))
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (spawn.getChaseRange() > 0 ? Math.max(Config.MAX_DRIFT_RANGE, spawn.getChaseRange()) : (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE))))
|
||||
{
|
||||
if ((Config.AGGRO_DISTANCE_CHECK_RAIDS || !npc.isRaid()) && (Config.AGGRO_DISTANCE_CHECK_INSTANCES || (npc.getInstanceId() == 0)))
|
||||
{
|
||||
|
@@ -335,6 +335,11 @@ public class SpawnTable implements IXmlReader
|
||||
spawnInfo.set("respawnRandom", parseInteger(attrs, "respawnRandom"));
|
||||
}
|
||||
|
||||
if (attrs.getNamedItem("chaseRange") != null)
|
||||
{
|
||||
spawnInfo.set("chaseRange", parseInteger(attrs, "chaseRange"));
|
||||
}
|
||||
|
||||
if (attrs.getNamedItem("periodOfDay") != null)
|
||||
{
|
||||
final String period = attrs.getNamedItem("periodOfDay").getNodeValue();
|
||||
@@ -371,6 +376,7 @@ public class SpawnTable implements IXmlReader
|
||||
spawnDat.setXYZ(spawnInfo.getInt("x", 0), spawnInfo.getInt("y", 0), spawnInfo.getInt("z", 0));
|
||||
spawnDat.setHeading(spawnInfo.getInt("heading", -1));
|
||||
spawnDat.setRespawnDelay(spawnInfo.getInt("respawnDelay", 0), spawnInfo.getInt("respawnRandom", 0));
|
||||
spawnDat.setChaseRange(spawnInfo.getInt("chaseRange", 0));
|
||||
spawnDat.setLocationId(spawnInfo.getInt("locId", 0));
|
||||
final String territoryName = spawnInfo.getString("territoryName", "");
|
||||
final String spawnName = spawnInfo.getString("spawnName", "");
|
||||
|
@@ -71,6 +71,8 @@ public class Spawn extends Location implements IIdentifiable, INamable
|
||||
private int _respawnMinDelay;
|
||||
/** Maximum respawn delay */
|
||||
private int _respawnMaxDelay;
|
||||
/** Maximum distance monsters can be pulled away from spawn. */
|
||||
private int _chaseRange;
|
||||
/** The generic constructor of Npc managed by this Spawn */
|
||||
private Constructor<? extends Npc> _constructor;
|
||||
/** If True an Npc is respawned each time that another is killed */
|
||||
@@ -540,6 +542,16 @@ public class Spawn extends Location implements IIdentifiable, INamable
|
||||
return _respawnMinDelay != _respawnMaxDelay;
|
||||
}
|
||||
|
||||
public void setChaseRange(int chaseRange)
|
||||
{
|
||||
_chaseRange = chaseRange;
|
||||
}
|
||||
|
||||
public int getChaseRange()
|
||||
{
|
||||
return _chaseRange;
|
||||
}
|
||||
|
||||
public void setSpawnTerritory(NpcSpawnTerritory territory)
|
||||
{
|
||||
_spawnTerritory = territory;
|
||||
|
@@ -111,8 +111,9 @@ MaxDriftRange = 300
|
||||
AggroDistanceCheckEnabled = False
|
||||
|
||||
# Maximum distance monsters can be pulled away from spawn.
|
||||
# Default: 1500
|
||||
AggroDistanceCheckRange = 1500
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 2000
|
||||
AggroDistanceCheckRange = 2000
|
||||
|
||||
# Use maximum aggro distance check for raids.
|
||||
# Grandbosses are excluded.
|
||||
@@ -120,8 +121,9 @@ AggroDistanceCheckRange = 1500
|
||||
AggroDistanceCheckRaids = False
|
||||
|
||||
# Maximum distance raids can be pulled away from spawn.
|
||||
# Default: 3000
|
||||
AggroDistanceCheckRaidRange = 3000
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 4000
|
||||
AggroDistanceCheckRaidRange = 4000
|
||||
|
||||
# Use maximum aggro distance check in instances.
|
||||
# Default: False
|
||||
|
@@ -50,6 +50,7 @@
|
||||
<xs:attribute name="count" type="xs:positiveInteger" use="optional" />
|
||||
<xs:attribute name="respawnDelay" type="xs:nonNegativeInteger" use="optional" />
|
||||
<xs:attribute name="respawnRandom" type="xs:nonNegativeInteger" use="optional" />
|
||||
<xs:attribute name="chaseRange" type="xs:nonNegativeInteger" use="optional" />
|
||||
<xs:attribute name="periodOfDay" use="optional">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:token">
|
||||
|
@@ -733,7 +733,7 @@ public class AttackableAI extends CreatureAI
|
||||
if (Config.AGGRO_DISTANCE_CHECK_ENABLED && npc.isMonster() && !npc.isWalker() && !(npc instanceof GrandBoss))
|
||||
{
|
||||
final Spawn spawn = npc.getSpawn();
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE)))
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (spawn.getChaseRange() > 0 ? Math.max(Config.MAX_DRIFT_RANGE, spawn.getChaseRange()) : (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE))))
|
||||
{
|
||||
if ((Config.AGGRO_DISTANCE_CHECK_RAIDS || !npc.isRaid()) && (Config.AGGRO_DISTANCE_CHECK_INSTANCES || (npc.getInstanceId() == 0)))
|
||||
{
|
||||
|
@@ -335,6 +335,11 @@ public class SpawnTable implements IXmlReader
|
||||
spawnInfo.set("respawnRandom", parseInteger(attrs, "respawnRandom"));
|
||||
}
|
||||
|
||||
if (attrs.getNamedItem("chaseRange") != null)
|
||||
{
|
||||
spawnInfo.set("chaseRange", parseInteger(attrs, "chaseRange"));
|
||||
}
|
||||
|
||||
if (attrs.getNamedItem("periodOfDay") != null)
|
||||
{
|
||||
final String period = attrs.getNamedItem("periodOfDay").getNodeValue();
|
||||
@@ -371,6 +376,7 @@ public class SpawnTable implements IXmlReader
|
||||
spawnDat.setXYZ(spawnInfo.getInt("x", 0), spawnInfo.getInt("y", 0), spawnInfo.getInt("z", 0));
|
||||
spawnDat.setHeading(spawnInfo.getInt("heading", -1));
|
||||
spawnDat.setRespawnDelay(spawnInfo.getInt("respawnDelay", 0), spawnInfo.getInt("respawnRandom", 0));
|
||||
spawnDat.setChaseRange(spawnInfo.getInt("chaseRange", 0));
|
||||
spawnDat.setLocationId(spawnInfo.getInt("locId", 0));
|
||||
final String territoryName = spawnInfo.getString("territoryName", "");
|
||||
final String spawnName = spawnInfo.getString("spawnName", "");
|
||||
|
@@ -71,6 +71,8 @@ public class Spawn extends Location implements IIdentifiable, INamable
|
||||
private int _respawnMinDelay;
|
||||
/** Maximum respawn delay */
|
||||
private int _respawnMaxDelay;
|
||||
/** Maximum distance monsters can be pulled away from spawn. */
|
||||
private int _chaseRange;
|
||||
/** The generic constructor of Npc managed by this Spawn */
|
||||
private Constructor<? extends Npc> _constructor;
|
||||
/** If True an Npc is respawned each time that another is killed */
|
||||
@@ -546,6 +548,16 @@ public class Spawn extends Location implements IIdentifiable, INamable
|
||||
return _respawnMinDelay != _respawnMaxDelay;
|
||||
}
|
||||
|
||||
public void setChaseRange(int chaseRange)
|
||||
{
|
||||
_chaseRange = chaseRange;
|
||||
}
|
||||
|
||||
public int getChaseRange()
|
||||
{
|
||||
return _chaseRange;
|
||||
}
|
||||
|
||||
public void setSpawnTerritory(NpcSpawnTerritory territory)
|
||||
{
|
||||
_spawnTerritory = territory;
|
||||
|
10
L2J_Mobius_Classic_1.0/dist/game/config/NPC.ini
vendored
10
L2J_Mobius_Classic_1.0/dist/game/config/NPC.ini
vendored
@@ -98,8 +98,9 @@ MaxDriftRange = 300
|
||||
AggroDistanceCheckEnabled = False
|
||||
|
||||
# Maximum distance monsters can be pulled away from spawn.
|
||||
# Default: 1500
|
||||
AggroDistanceCheckRange = 1500
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 2000
|
||||
AggroDistanceCheckRange = 2000
|
||||
|
||||
# Use maximum aggro distance check for raids.
|
||||
# Grandbosses are excluded.
|
||||
@@ -107,8 +108,9 @@ AggroDistanceCheckRange = 1500
|
||||
AggroDistanceCheckRaids = False
|
||||
|
||||
# Maximum distance raids can be pulled away from spawn.
|
||||
# Default: 3000
|
||||
AggroDistanceCheckRaidRange = 3000
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 4000
|
||||
AggroDistanceCheckRaidRange = 4000
|
||||
|
||||
# Use maximum aggro distance check in instances.
|
||||
# Default: False
|
||||
|
@@ -113,6 +113,7 @@
|
||||
<xs:attribute type="xs:positiveInteger" name="count" />
|
||||
<xs:attribute type="xs:string" name="respawnTime" />
|
||||
<xs:attribute type="xs:string" name="respawnRandom" />
|
||||
<xs:attribute type="xs:integer" name="chaseRange" />
|
||||
<xs:attribute type="xs:integer" name="x" />
|
||||
<xs:attribute type="xs:integer" name="y" />
|
||||
<xs:attribute type="xs:integer" name="z" />
|
||||
|
@@ -608,7 +608,7 @@ public class AttackableAI extends CreatureAI
|
||||
if (Config.AGGRO_DISTANCE_CHECK_ENABLED && npc.isMonster() && !npc.isWalker() && !(npc instanceof GrandBoss))
|
||||
{
|
||||
final Spawn spawn = npc.getSpawn();
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE)))
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (spawn.getChaseRange() > 0 ? Math.max(Config.MAX_DRIFT_RANGE, spawn.getChaseRange()) : (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE))))
|
||||
{
|
||||
if ((Config.AGGRO_DISTANCE_CHECK_RAIDS || !npc.isRaid()) && (Config.AGGRO_DISTANCE_CHECK_INSTANCES || !npc.isInInstance()))
|
||||
{
|
||||
|
@@ -517,6 +517,11 @@ public class Spawn extends Location implements IIdentifiable, INamable
|
||||
return _respawnMinDelay != _respawnMaxDelay;
|
||||
}
|
||||
|
||||
public int getChaseRange()
|
||||
{
|
||||
return _spawnTemplate.getChaseRange();
|
||||
}
|
||||
|
||||
public Npc getLastSpawn()
|
||||
{
|
||||
if (!_spawnedNpcs.isEmpty())
|
||||
|
@@ -54,6 +54,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
private final int _count;
|
||||
private final Duration _respawnTime;
|
||||
private final Duration _respawnTimeRandom;
|
||||
private final int _chaseRange;
|
||||
private List<ChanceLocation> _locations;
|
||||
private SpawnTerritory _zone;
|
||||
private StatSet _parameters;
|
||||
@@ -73,6 +74,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
_count = template._count;
|
||||
_respawnTime = template._respawnTime;
|
||||
_respawnTimeRandom = template._respawnTimeRandom;
|
||||
_chaseRange = template._chaseRange;
|
||||
_spawnAnimation = template._spawnAnimation;
|
||||
_saveInDB = template._saveInDB;
|
||||
_dbName = template._dbName;
|
||||
@@ -90,6 +92,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
_count = set.getInt("count", 1);
|
||||
_respawnTime = set.getDuration("respawnTime", null);
|
||||
_respawnTimeRandom = set.getDuration("respawnRandom", null);
|
||||
_chaseRange = set.getInt("chaseRange", 0);
|
||||
_spawnAnimation = set.getBoolean("spawnAnimation", false);
|
||||
_saveInDB = set.getBoolean("dbSave", false);
|
||||
_dbName = set.getString("dbName", null);
|
||||
@@ -195,6 +198,11 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
return _respawnTimeRandom;
|
||||
}
|
||||
|
||||
public int getChaseRange()
|
||||
{
|
||||
return _chaseRange;
|
||||
}
|
||||
|
||||
public List<ChanceLocation> getLocation()
|
||||
{
|
||||
return _locations;
|
||||
|
@@ -98,8 +98,9 @@ MaxDriftRange = 300
|
||||
AggroDistanceCheckEnabled = False
|
||||
|
||||
# Maximum distance monsters can be pulled away from spawn.
|
||||
# Default: 1500
|
||||
AggroDistanceCheckRange = 1500
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 2000
|
||||
AggroDistanceCheckRange = 2000
|
||||
|
||||
# Use maximum aggro distance check for raids.
|
||||
# Grandbosses are excluded.
|
||||
@@ -107,8 +108,9 @@ AggroDistanceCheckRange = 1500
|
||||
AggroDistanceCheckRaids = False
|
||||
|
||||
# Maximum distance raids can be pulled away from spawn.
|
||||
# Default: 3000
|
||||
AggroDistanceCheckRaidRange = 3000
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 4000
|
||||
AggroDistanceCheckRaidRange = 4000
|
||||
|
||||
# Use maximum aggro distance check in instances.
|
||||
# Default: False
|
||||
|
@@ -113,6 +113,7 @@
|
||||
<xs:attribute type="xs:positiveInteger" name="count" />
|
||||
<xs:attribute type="xs:string" name="respawnTime" />
|
||||
<xs:attribute type="xs:string" name="respawnRandom" />
|
||||
<xs:attribute type="xs:integer" name="chaseRange" />
|
||||
<xs:attribute type="xs:integer" name="x" />
|
||||
<xs:attribute type="xs:integer" name="y" />
|
||||
<xs:attribute type="xs:integer" name="z" />
|
||||
|
@@ -608,7 +608,7 @@ public class AttackableAI extends CreatureAI
|
||||
if (Config.AGGRO_DISTANCE_CHECK_ENABLED && npc.isMonster() && !npc.isWalker() && !(npc instanceof GrandBoss))
|
||||
{
|
||||
final Spawn spawn = npc.getSpawn();
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE)))
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (spawn.getChaseRange() > 0 ? Math.max(Config.MAX_DRIFT_RANGE, spawn.getChaseRange()) : (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE))))
|
||||
{
|
||||
if ((Config.AGGRO_DISTANCE_CHECK_RAIDS || !npc.isRaid()) && (Config.AGGRO_DISTANCE_CHECK_INSTANCES || !npc.isInInstance()))
|
||||
{
|
||||
|
@@ -517,6 +517,11 @@ public class Spawn extends Location implements IIdentifiable, INamable
|
||||
return _respawnMinDelay != _respawnMaxDelay;
|
||||
}
|
||||
|
||||
public int getChaseRange()
|
||||
{
|
||||
return _spawnTemplate.getChaseRange();
|
||||
}
|
||||
|
||||
public Npc getLastSpawn()
|
||||
{
|
||||
if (!_spawnedNpcs.isEmpty())
|
||||
|
@@ -54,6 +54,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
private final int _count;
|
||||
private final Duration _respawnTime;
|
||||
private final Duration _respawnTimeRandom;
|
||||
private final int _chaseRange;
|
||||
private List<ChanceLocation> _locations;
|
||||
private SpawnTerritory _zone;
|
||||
private StatSet _parameters;
|
||||
@@ -73,6 +74,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
_count = template._count;
|
||||
_respawnTime = template._respawnTime;
|
||||
_respawnTimeRandom = template._respawnTimeRandom;
|
||||
_chaseRange = template._chaseRange;
|
||||
_spawnAnimation = template._spawnAnimation;
|
||||
_saveInDB = template._saveInDB;
|
||||
_dbName = template._dbName;
|
||||
@@ -90,6 +92,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
_count = set.getInt("count", 1);
|
||||
_respawnTime = set.getDuration("respawnTime", null);
|
||||
_respawnTimeRandom = set.getDuration("respawnRandom", null);
|
||||
_chaseRange = set.getInt("chaseRange", 0);
|
||||
_spawnAnimation = set.getBoolean("spawnAnimation", false);
|
||||
_saveInDB = set.getBoolean("dbSave", false);
|
||||
_dbName = set.getString("dbName", null);
|
||||
@@ -195,6 +198,11 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
return _respawnTimeRandom;
|
||||
}
|
||||
|
||||
public int getChaseRange()
|
||||
{
|
||||
return _chaseRange;
|
||||
}
|
||||
|
||||
public List<ChanceLocation> getLocation()
|
||||
{
|
||||
return _locations;
|
||||
|
@@ -98,8 +98,9 @@ MaxDriftRange = 300
|
||||
AggroDistanceCheckEnabled = False
|
||||
|
||||
# Maximum distance monsters can be pulled away from spawn.
|
||||
# Default: 1500
|
||||
AggroDistanceCheckRange = 1500
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 2000
|
||||
AggroDistanceCheckRange = 2000
|
||||
|
||||
# Use maximum aggro distance check for raids.
|
||||
# Grandbosses are excluded.
|
||||
@@ -107,8 +108,9 @@ AggroDistanceCheckRange = 1500
|
||||
AggroDistanceCheckRaids = False
|
||||
|
||||
# Maximum distance raids can be pulled away from spawn.
|
||||
# Default: 3000
|
||||
AggroDistanceCheckRaidRange = 3000
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 4000
|
||||
AggroDistanceCheckRaidRange = 4000
|
||||
|
||||
# Use maximum aggro distance check in instances.
|
||||
# Default: False
|
||||
|
@@ -113,6 +113,7 @@
|
||||
<xs:attribute type="xs:positiveInteger" name="count" />
|
||||
<xs:attribute type="xs:string" name="respawnTime" />
|
||||
<xs:attribute type="xs:string" name="respawnRandom" />
|
||||
<xs:attribute type="xs:integer" name="chaseRange" />
|
||||
<xs:attribute type="xs:integer" name="x" />
|
||||
<xs:attribute type="xs:integer" name="y" />
|
||||
<xs:attribute type="xs:integer" name="z" />
|
||||
|
@@ -608,7 +608,7 @@ public class AttackableAI extends CreatureAI
|
||||
if (Config.AGGRO_DISTANCE_CHECK_ENABLED && npc.isMonster() && !npc.isWalker() && !(npc instanceof GrandBoss))
|
||||
{
|
||||
final Spawn spawn = npc.getSpawn();
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE)))
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (spawn.getChaseRange() > 0 ? Math.max(Config.MAX_DRIFT_RANGE, spawn.getChaseRange()) : (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE))))
|
||||
{
|
||||
if ((Config.AGGRO_DISTANCE_CHECK_RAIDS || !npc.isRaid()) && (Config.AGGRO_DISTANCE_CHECK_INSTANCES || !npc.isInInstance()))
|
||||
{
|
||||
|
@@ -517,6 +517,11 @@ public class Spawn extends Location implements IIdentifiable, INamable
|
||||
return _respawnMinDelay != _respawnMaxDelay;
|
||||
}
|
||||
|
||||
public int getChaseRange()
|
||||
{
|
||||
return _spawnTemplate.getChaseRange();
|
||||
}
|
||||
|
||||
public Npc getLastSpawn()
|
||||
{
|
||||
if (!_spawnedNpcs.isEmpty())
|
||||
|
@@ -54,6 +54,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
private final int _count;
|
||||
private final Duration _respawnTime;
|
||||
private final Duration _respawnTimeRandom;
|
||||
private final int _chaseRange;
|
||||
private List<ChanceLocation> _locations;
|
||||
private SpawnTerritory _zone;
|
||||
private StatSet _parameters;
|
||||
@@ -73,6 +74,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
_count = template._count;
|
||||
_respawnTime = template._respawnTime;
|
||||
_respawnTimeRandom = template._respawnTimeRandom;
|
||||
_chaseRange = template._chaseRange;
|
||||
_spawnAnimation = template._spawnAnimation;
|
||||
_saveInDB = template._saveInDB;
|
||||
_dbName = template._dbName;
|
||||
@@ -90,6 +92,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
_count = set.getInt("count", 1);
|
||||
_respawnTime = set.getDuration("respawnTime", null);
|
||||
_respawnTimeRandom = set.getDuration("respawnRandom", null);
|
||||
_chaseRange = set.getInt("chaseRange", 0);
|
||||
_spawnAnimation = set.getBoolean("spawnAnimation", false);
|
||||
_saveInDB = set.getBoolean("dbSave", false);
|
||||
_dbName = set.getString("dbName", null);
|
||||
@@ -195,6 +198,11 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
return _respawnTimeRandom;
|
||||
}
|
||||
|
||||
public int getChaseRange()
|
||||
{
|
||||
return _chaseRange;
|
||||
}
|
||||
|
||||
public List<ChanceLocation> getLocation()
|
||||
{
|
||||
return _locations;
|
||||
|
@@ -98,8 +98,9 @@ MaxDriftRange = 300
|
||||
AggroDistanceCheckEnabled = False
|
||||
|
||||
# Maximum distance monsters can be pulled away from spawn.
|
||||
# Default: 1500
|
||||
AggroDistanceCheckRange = 1500
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 2000
|
||||
AggroDistanceCheckRange = 2000
|
||||
|
||||
# Use maximum aggro distance check for raids.
|
||||
# Grandbosses are excluded.
|
||||
@@ -107,8 +108,9 @@ AggroDistanceCheckRange = 1500
|
||||
AggroDistanceCheckRaids = False
|
||||
|
||||
# Maximum distance raids can be pulled away from spawn.
|
||||
# Default: 3000
|
||||
AggroDistanceCheckRaidRange = 3000
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 4000
|
||||
AggroDistanceCheckRaidRange = 4000
|
||||
|
||||
# Use maximum aggro distance check in instances.
|
||||
# Default: False
|
||||
|
@@ -113,6 +113,7 @@
|
||||
<xs:attribute type="xs:positiveInteger" name="count" />
|
||||
<xs:attribute type="xs:string" name="respawnTime" />
|
||||
<xs:attribute type="xs:string" name="respawnRandom" />
|
||||
<xs:attribute type="xs:integer" name="chaseRange" />
|
||||
<xs:attribute type="xs:integer" name="x" />
|
||||
<xs:attribute type="xs:integer" name="y" />
|
||||
<xs:attribute type="xs:integer" name="z" />
|
||||
|
@@ -608,7 +608,7 @@ public class AttackableAI extends CreatureAI
|
||||
if (Config.AGGRO_DISTANCE_CHECK_ENABLED && npc.isMonster() && !npc.isWalker() && !(npc instanceof GrandBoss))
|
||||
{
|
||||
final Spawn spawn = npc.getSpawn();
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE)))
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (spawn.getChaseRange() > 0 ? Math.max(Config.MAX_DRIFT_RANGE, spawn.getChaseRange()) : (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE))))
|
||||
{
|
||||
if ((Config.AGGRO_DISTANCE_CHECK_RAIDS || !npc.isRaid()) && (Config.AGGRO_DISTANCE_CHECK_INSTANCES || !npc.isInInstance()))
|
||||
{
|
||||
|
@@ -517,6 +517,11 @@ public class Spawn extends Location implements IIdentifiable, INamable
|
||||
return _respawnMinDelay != _respawnMaxDelay;
|
||||
}
|
||||
|
||||
public int getChaseRange()
|
||||
{
|
||||
return _spawnTemplate.getChaseRange();
|
||||
}
|
||||
|
||||
public Npc getLastSpawn()
|
||||
{
|
||||
if (!_spawnedNpcs.isEmpty())
|
||||
|
@@ -54,6 +54,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
private final int _count;
|
||||
private final Duration _respawnTime;
|
||||
private final Duration _respawnTimeRandom;
|
||||
private final int _chaseRange;
|
||||
private List<ChanceLocation> _locations;
|
||||
private SpawnTerritory _zone;
|
||||
private StatSet _parameters;
|
||||
@@ -73,6 +74,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
_count = template._count;
|
||||
_respawnTime = template._respawnTime;
|
||||
_respawnTimeRandom = template._respawnTimeRandom;
|
||||
_chaseRange = template._chaseRange;
|
||||
_spawnAnimation = template._spawnAnimation;
|
||||
_saveInDB = template._saveInDB;
|
||||
_dbName = template._dbName;
|
||||
@@ -90,6 +92,7 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
_count = set.getInt("count", 1);
|
||||
_respawnTime = set.getDuration("respawnTime", null);
|
||||
_respawnTimeRandom = set.getDuration("respawnRandom", null);
|
||||
_chaseRange = set.getInt("chaseRange", 0);
|
||||
_spawnAnimation = set.getBoolean("spawnAnimation", false);
|
||||
_saveInDB = set.getBoolean("dbSave", false);
|
||||
_dbName = set.getString("dbName", null);
|
||||
@@ -195,6 +198,11 @@ public class NpcSpawnTemplate implements Cloneable, IParameterized<StatSet>
|
||||
return _respawnTimeRandom;
|
||||
}
|
||||
|
||||
public int getChaseRange()
|
||||
{
|
||||
return _chaseRange;
|
||||
}
|
||||
|
||||
public List<ChanceLocation> getLocation()
|
||||
{
|
||||
return _locations;
|
||||
|
@@ -98,8 +98,9 @@ MaxDriftRange = 300
|
||||
AggroDistanceCheckEnabled = False
|
||||
|
||||
# Maximum distance monsters can be pulled away from spawn.
|
||||
# Default: 1500
|
||||
AggroDistanceCheckRange = 1500
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 2000
|
||||
AggroDistanceCheckRange = 2000
|
||||
|
||||
# Use maximum aggro distance check for raids.
|
||||
# Grandbosses are excluded.
|
||||
@@ -107,8 +108,9 @@ AggroDistanceCheckRange = 1500
|
||||
AggroDistanceCheckRaids = False
|
||||
|
||||
# Maximum distance raids can be pulled away from spawn.
|
||||
# Default: 3000
|
||||
AggroDistanceCheckRaidRange = 3000
|
||||
# Overridden by Spawn chaseRange parameter.
|
||||
# Default: 4000
|
||||
AggroDistanceCheckRaidRange = 4000
|
||||
|
||||
# Use maximum aggro distance check in instances.
|
||||
# Default: False
|
||||
|
@@ -113,6 +113,7 @@
|
||||
<xs:attribute type="xs:positiveInteger" name="count" />
|
||||
<xs:attribute type="xs:string" name="respawnTime" />
|
||||
<xs:attribute type="xs:string" name="respawnRandom" />
|
||||
<xs:attribute type="xs:integer" name="chaseRange" />
|
||||
<xs:attribute type="xs:integer" name="x" />
|
||||
<xs:attribute type="xs:integer" name="y" />
|
||||
<xs:attribute type="xs:integer" name="z" />
|
||||
|
@@ -608,7 +608,7 @@ public class AttackableAI extends CreatureAI
|
||||
if (Config.AGGRO_DISTANCE_CHECK_ENABLED && npc.isMonster() && !npc.isWalker() && !(npc instanceof GrandBoss))
|
||||
{
|
||||
final Spawn spawn = npc.getSpawn();
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE)))
|
||||
if ((spawn != null) && (npc.calculateDistance3D(spawn.getLocation()) > (spawn.getChaseRange() > 0 ? Math.max(Config.MAX_DRIFT_RANGE, spawn.getChaseRange()) : (npc.isRaid() ? Config.AGGRO_DISTANCE_CHECK_RAID_RANGE : Config.AGGRO_DISTANCE_CHECK_RANGE))))
|
||||
{
|
||||
if ((Config.AGGRO_DISTANCE_CHECK_RAIDS || !npc.isRaid()) && (Config.AGGRO_DISTANCE_CHECK_INSTANCES || !npc.isInInstance()))
|
||||
{
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user