Death Knight skill adjustments.
Contributed by nasseka.
This commit is contained in:
@@ -739,9 +739,18 @@
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<toggleGroupId>1</toggleGroupId>
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<toggleGroupId>1</toggleGroupId>
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<isNecessaryToggle>true</isNecessaryToggle>
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<isNecessaryToggle>true</isNecessaryToggle>
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<magicLevel>1</magicLevel>
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<magicLevel>1</magicLevel>
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<operateType>T</operateType>
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<operateType>A5</operateType>
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<abnormalType>DK_AURA</abnormalType>
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<reuseDelay>5000</reuseDelay>
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<reuseDelay>5000</reuseDelay>
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<staticReuse>true</staticReuse>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<reuseDelayGroup>30946</reuseDelayGroup>
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<effects>
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<effect name="CallSkill">
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<skillId>30947</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="30947" toLevel="1" name="Aura of Restraint - Demonstration">
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<skill id="30947" toLevel="1" name="Aura of Restraint - Demonstration">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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@@ -753,10 +762,19 @@
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<icon>icon.skill30948</icon>
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<icon>icon.skill30948</icon>
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<toggleGroupId>1</toggleGroupId>
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<toggleGroupId>1</toggleGroupId>
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<isNecessaryToggle>true</isNecessaryToggle>
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<isNecessaryToggle>true</isNecessaryToggle>
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<magicLevel>1</magicLevel>
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<magicLevel>85</magicLevel>
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<operateType>T</operateType>
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<operateType>A5</operateType>
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<abnormalType>DK_AURA</abnormalType>
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<reuseDelay>5000</reuseDelay>
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<reuseDelay>5000</reuseDelay>
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<staticReuse>true</staticReuse>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<reuseDelayGroup>30946</reuseDelayGroup>
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<effects>
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<effect name="CallSkill">
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<skillId>30949</skillId>
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="30949" toLevel="1" name="Aura of Fury - Demonstration">
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<skill id="30949" toLevel="1" name="Aura of Fury - Demonstration">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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@@ -774,7 +792,7 @@
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<value level="5">42</value>
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<value level="5">42</value>
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</mpConsume>
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</mpConsume>
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<abnormalLevel>1</abnormalLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalType>DK_AURA</abnormalType>
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<abnormalType>SPIRIT_ALTAR</abnormalType>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<basicProperty>NONE</basicProperty>
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<basicProperty>NONE</basicProperty>
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@@ -1010,11 +1028,11 @@
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<attachSkillList>
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<attachSkillList>
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<item>
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<item>
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<requiredSkillId>30946</requiredSkillId> <!-- Aura of Restraint -->
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<requiredSkillId>30946</requiredSkillId> <!-- Aura of Restraint -->
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<skillId>30955</skillId> <!-- Hell Slash (Restraint) -->
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<skillId>30955</skillId> <!-- Mocking Resilience (Restraint) -->
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</item>
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</item>
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<item>
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<item>
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<requiredSkillId>30948</requiredSkillId> <!-- Aura of Fury -->
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<requiredSkillId>30948</requiredSkillId> <!-- Aura of Fury -->
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<skillId>30956</skillId> <!-- Hell Slash (Fury) -->
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<skillId>30956</skillId> <!-- Mocking Resilience (Fury) -->
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</item>
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</item>
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</attachSkillList>
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</attachSkillList>
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</skill>
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</skill>
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@@ -1531,6 +1549,7 @@
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<value level="8">147</value>
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<value level="8">147</value>
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<value level="9">151</value>
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<value level="9">151</value>
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</mpConsume>
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</mpConsume>
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<effectPoint>-167</effectPoint>
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<castRange>40</castRange>
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<castRange>40</castRange>
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<hitTime>2280</hitTime>
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<hitTime>2280</hitTime>
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<coolTime>300</coolTime>
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<coolTime>300</coolTime>
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@@ -1542,16 +1561,44 @@
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>SWORD</item>
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</weaponType>
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</condition>
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</conditions>
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<attachSkillList>
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<attachSkillList>
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<item>
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<item>
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<requiredSkillId>30946</requiredSkillId> <!-- Aura of Restraint -->
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<requiredSkillId>30946</requiredSkillId> <!-- Aura of Restraint -->
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<skillId>30964</skillId> <!-- Hell Slash (Restraint) -->
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<skillId>30964</skillId> <!-- Hellfire (Restraint) -->
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</item>
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</item>
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<item>
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<item>
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<requiredSkillId>30948</requiredSkillId> <!-- Aura of Fury -->
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<requiredSkillId>30948</requiredSkillId> <!-- Aura of Fury -->
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<skillId>30965</skillId> <!-- Hell Slash (Fury) -->
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<skillId>30965</skillId> <!-- Hellfire (Fury) -->
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</item>
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</item>
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</attachSkillList>
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</attachSkillList>
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<effects>
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<effect name="PhysicalAttack">
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<pAtkMod>
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<value level="1">1.10</value>
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<value level="2">1.12</value>
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<value level="3">1.14</value>
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<value level="4">1.16</value>
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<value level="5">1.18</value>
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<value level="6">1.21</value>
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<value level="7">1.24</value>
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<value level="8">1.27</value>
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<value level="9">1.30</value>
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</pAtkMod>
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<criticalChance>
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<value fromLevel="1" toLevel="9">5</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</criticalChance>
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<overHit>true</overHit>
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<pDefMod>0.95</pDefMod>
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</effect>
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</effects>
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</skill>
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</skill>
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<skill id="30964" toLevel="9" name="Hellfire (Restraint)">
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<skill id="30964" toLevel="9" name="Hellfire (Restraint)">
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<!-- Deals attribute damage to the target with $s1 power, decreasing their Attribute Resistance. Over-hit. -->
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<!-- Deals attribute damage to the target with $s1 power, decreasing their Attribute Resistance. Over-hit. -->
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@@ -1581,6 +1628,7 @@
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<value level="8">147</value>
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<value level="8">147</value>
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<value level="9">151</value>
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<value level="9">151</value>
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</mpConsume>
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</mpConsume>
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<effectPoint>-167</effectPoint>
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<abnormalTime>10</abnormalTime>
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<abnormalTime>10</abnormalTime>
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<castRange>40</castRange>
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<castRange>40</castRange>
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<hitTime>2280</hitTime>
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<hitTime>2280</hitTime>
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@@ -1593,6 +1641,13 @@
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<targetType>SELF</targetType>
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<targetType>SELF</targetType>
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<affectScope>POINT_BLANK</affectScope>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<conditions>
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<condition name="EquipWeapon">
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<weaponType>
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<item>SWORD</item>
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</weaponType>
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</condition>
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</conditions>
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<effects>
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<effects>
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<effect name="PhysicalAttack">
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<effect name="PhysicalAttack">
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<pAtkMod>
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<pAtkMod>
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@@ -1606,7 +1661,10 @@
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<value level="8">1.27</value>
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<value level="8">1.27</value>
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<value level="9">1.30</value>
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<value level="9">1.30</value>
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</pAtkMod>
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</pAtkMod>
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<criticalChance>5</criticalChance>
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<criticalChance>
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<value fromLevel="1" toLevel="9">5</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</criticalChance>
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<overHit>true</overHit>
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<overHit>true</overHit>
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<pDefMod>0.95</pDefMod>
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<pDefMod>0.95</pDefMod>
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</effect>
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</effect>
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@@ -1695,6 +1753,7 @@
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<value level="8">147</value>
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<value level="8">147</value>
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<value level="9">151</value>
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<value level="9">151</value>
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</mpConsume>
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</mpConsume>
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<effectPoint>-167</effectPoint>
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<hitTime>2280</hitTime>
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<hitTime>2280</hitTime>
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<coolTime>300</coolTime>
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<coolTime>300</coolTime>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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@@ -1718,7 +1777,10 @@
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<value level="8">1.27</value>
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<value level="8">1.27</value>
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<value level="9">1.30</value>
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<value level="9">1.30</value>
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</pAtkMod>
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</pAtkMod>
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<criticalChance>5</criticalChance>
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<criticalChance>
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<value fromLevel="1" toLevel="9">5</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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</criticalChance>
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<overHit>true</overHit>
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<overHit>true</overHit>
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<pDefMod>0.90</pDefMod>
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<pDefMod>0.90</pDefMod>
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</effect>
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</effect>
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@@ -1818,9 +1880,11 @@
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</effect>
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</effect>
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<effect name="GetAgro" />
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<effect name="GetAgro" />
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<effect name="AddHate">
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<effect name="AddHate">
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<power>
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<power>50000</power>
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<value level="1">1050350</value>
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</effect>
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</power>
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<effect name="HateAttack">
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<amount>50000</amount>
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<mode>PER</mode>
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</effect>
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</effect>
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<effect name="TargetCancel">
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<effect name="TargetCancel">
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<chance>30</chance>
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<chance>30</chance>
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@@ -1862,6 +1926,10 @@
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<affectScope>POINT_BLANK</affectScope>
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<affectScope>POINT_BLANK</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effects>
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<effect name="CallSkill">
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<skillId>30976</skillId> <!-- Hellbringer - Paralysis -->
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="PhysicalAttack">
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<effect name="PhysicalAttack">
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<pAtkMod>1.30</pAtkMod>
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<pAtkMod>1.30</pAtkMod>
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<criticalChance>
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<criticalChance>
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@@ -1963,10 +2031,6 @@
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<skillLevel>1</skillLevel>
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<skillLevel>1</skillLevel>
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<chance>100</chance>
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<chance>100</chance>
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</effect>
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</effect>
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<effect name="CallSkill">
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<skillId>30976</skillId> <!-- Hellbringer - Paralysis -->
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<skillLevel>1</skillLevel>
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</effect>
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</effects>
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</effects>
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</skill>
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</skill>
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<skill id="30971" toLevel="8" name="Furious Eruption">
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<skill id="30971" toLevel="8" name="Furious Eruption">
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@@ -1998,8 +2062,8 @@
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</mpConsume>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<nextAction>ATTACK</nextAction>
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<castRange>
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<castRange>
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<value fromLevel="1" toLevel="9">600</value>
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<value fromLevel="1" toLevel="8">600</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (10 * subIndex)}</value>
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<value fromLevel="8" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (10 * subIndex)}</value>
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</castRange>
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</castRange>
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<effectRange>1000</effectRange>
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<effectRange>1000</effectRange>
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<hitTime>1790</hitTime>
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<hitTime>1790</hitTime>
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@@ -2078,7 +2142,10 @@
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<value level="9">155</value>
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<value level="9">155</value>
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</mpConsume>
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</mpConsume>
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<nextAction>ATTACK</nextAction>
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<nextAction>ATTACK</nextAction>
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<castRange>600</castRange>
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<castRange>
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<value fromLevel="1" toLevel="9">600</value>
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<value fromLevel="8" toLevel="9" fromSubLevel="1001" toSubLevel="1020">{base + (10 * subIndex)}</value>
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</castRange>
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<hitTime>500</hitTime>
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<hitTime>500</hitTime>
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<coolTime>500</coolTime>
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<coolTime>500</coolTime>
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<reuseDelay>5000</reuseDelay>
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<reuseDelay>5000</reuseDelay>
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@@ -2280,7 +2347,7 @@
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<effect name="PullBack">
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<effect name="PullBack">
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<speed>500</speed>
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<speed>500</speed>
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<delay>2000</delay>
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<delay>2000</delay>
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<type>THROW_UP</type>
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<type>THROW_HORIZONTAL</type>
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</effect>
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</effect>
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<effect name="BlockActions">
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<effect name="BlockActions">
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;7002;18721;18722;28203;30516;35190</allowedSkills>
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@@ -2326,7 +2393,7 @@
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<icon>icon.skill30980</icon>
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<icon>icon.skill30980</icon>
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<mpConsume>44</mpConsume>
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<mpConsume>44</mpConsume>
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<abnormalLevel>1</abnormalLevel>
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<abnormalLevel>1</abnormalLevel>
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<abnormalType>DK_AURA</abnormalType>
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<abnormalType>SPIRIT_ALTAR</abnormalType>
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<operateType>A2</operateType>
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<operateType>A2</operateType>
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<magicCriticalRate>5</magicCriticalRate>
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<magicCriticalRate>5</magicCriticalRate>
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<basicProperty>NONE</basicProperty>
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<basicProperty>NONE</basicProperty>
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@@ -265,6 +265,7 @@ public enum AbnormalType
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PK_DEBUFF2(-1),
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PK_DEBUFF2(-1),
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ERATON(-1),
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ERATON(-1),
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DK_AURA(-1),
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DK_AURA(-1),
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SPIRIT_ALTAR(-1),
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AB_HAWK_EYE(0),
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AB_HAWK_EYE(0),
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ALL_ATTACK_DOWN(1),
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ALL_ATTACK_DOWN(1),
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ALL_ATTACK_UP(2),
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ALL_ATTACK_UP(2),
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@@ -574,7 +575,8 @@ public enum AbnormalType
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EVAS_DEBUFF(601),
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EVAS_DEBUFF(601),
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RIGHT_SIDESTEP(602),
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RIGHT_SIDESTEP(602),
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HONEY_BEER(603),
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HONEY_BEER(603),
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GLOWING_DRAGON_POTION(604);
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GLOWING_DRAGON_POTION(604),
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DWARF_GOLEM(605);
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private int _clientId;
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private int _clientId;
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