Addition of OpNotInCeremonyOfChaos skill condition.

This commit is contained in:
MobiusDevelopment 2019-10-10 10:18:01 +00:00
parent 8e6f33bc41
commit 0d88776290
16 changed files with 328 additions and 0 deletions

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@ -136,5 +136,6 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpNotInCeremonyOfChaos", OpNotInCeremonyOfChaosSkillCondition::new);
}
}

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@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.ceremonyofchaos.CeremonyOfChaosEvent;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class OpNotInCeremonyOfChaosSkillCondition implements ISkillCondition
{
public OpNotInCeremonyOfChaosSkillCondition(StatsSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return (caster.isPlayer() && !caster.getActingPlayer().isOnEvent(CeremonyOfChaosEvent.class));
}
}

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@ -136,5 +136,6 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpNotInCeremonyOfChaos", OpNotInCeremonyOfChaosSkillCondition::new);
}
}

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@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.ceremonyofchaos.CeremonyOfChaosEvent;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class OpNotInCeremonyOfChaosSkillCondition implements ISkillCondition
{
public OpNotInCeremonyOfChaosSkillCondition(StatsSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return (caster.isPlayer() && !caster.getActingPlayer().isOnEvent(CeremonyOfChaosEvent.class));
}
}

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@ -136,5 +136,6 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpNotInCeremonyOfChaos", OpNotInCeremonyOfChaosSkillCondition::new);
}
}

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@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.ceremonyofchaos.CeremonyOfChaosEvent;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class OpNotInCeremonyOfChaosSkillCondition implements ISkillCondition
{
public OpNotInCeremonyOfChaosSkillCondition(StatsSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return (caster.isPlayer() && !caster.getActingPlayer().isOnEvent(CeremonyOfChaosEvent.class));
}
}

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@ -136,5 +136,6 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpNotInCeremonyOfChaos", OpNotInCeremonyOfChaosSkillCondition::new);
}
}

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@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.ceremonyofchaos.CeremonyOfChaosEvent;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class OpNotInCeremonyOfChaosSkillCondition implements ISkillCondition
{
public OpNotInCeremonyOfChaosSkillCondition(StatsSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return (caster.isPlayer() && !caster.getActingPlayer().isOnEvent(CeremonyOfChaosEvent.class));
}
}

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@ -136,5 +136,6 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpNotInCeremonyOfChaos", OpNotInCeremonyOfChaosSkillCondition::new);
}
}

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@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.ceremonyofchaos.CeremonyOfChaosEvent;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class OpNotInCeremonyOfChaosSkillCondition implements ISkillCondition
{
public OpNotInCeremonyOfChaosSkillCondition(StatsSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return (caster.isPlayer() && !caster.getActingPlayer().isOnEvent(CeremonyOfChaosEvent.class));
}
}

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@ -136,5 +136,6 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpNotInCeremonyOfChaos", OpNotInCeremonyOfChaosSkillCondition::new);
}
}

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@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.ceremonyofchaos.CeremonyOfChaosEvent;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class OpNotInCeremonyOfChaosSkillCondition implements ISkillCondition
{
public OpNotInCeremonyOfChaosSkillCondition(StatsSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return (caster.isPlayer() && !caster.getActingPlayer().isOnEvent(CeremonyOfChaosEvent.class));
}
}

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@ -136,5 +136,6 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpNotInCeremonyOfChaos", OpNotInCeremonyOfChaosSkillCondition::new);
}
}

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@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.ceremonyofchaos.CeremonyOfChaosEvent;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class OpNotInCeremonyOfChaosSkillCondition implements ISkillCondition
{
public OpNotInCeremonyOfChaosSkillCondition(StatsSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return (caster.isPlayer() && !caster.getActingPlayer().isOnEvent(CeremonyOfChaosEvent.class));
}
}

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@ -136,5 +136,6 @@ public class SkillConditionMasterHandler
SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
SkillConditionHandler.getInstance().registerHandler("OpNotInCeremonyOfChaos", OpNotInCeremonyOfChaosSkillCondition::new);
}
}

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@ -0,0 +1,40 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.skillconditionhandlers;
import org.l2jmobius.gameserver.model.StatsSet;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.ceremonyofchaos.CeremonyOfChaosEvent;
import org.l2jmobius.gameserver.model.skills.ISkillCondition;
import org.l2jmobius.gameserver.model.skills.Skill;
/**
* @author Mobius
*/
public class OpNotInCeremonyOfChaosSkillCondition implements ISkillCondition
{
public OpNotInCeremonyOfChaosSkillCondition(StatsSet params)
{
}
@Override
public boolean canUse(Creature caster, Skill skill, WorldObject target)
{
return (caster.isPlayer() && !caster.getActingPlayer().isOnEvent(CeremonyOfChaosEvent.class));
}
}