Addition of OpNotInCeremonyOfChaos skill condition.
This commit is contained in:
parent
8e6f33bc41
commit
0d88776290
@ -136,5 +136,6 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpNotInCeremonyOfChaos", OpNotInCeremonyOfChaosSkillCondition::new);
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}
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}
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@ -0,0 +1,40 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.ceremonyofchaos.CeremonyOfChaosEvent;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class OpNotInCeremonyOfChaosSkillCondition implements ISkillCondition
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{
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public OpNotInCeremonyOfChaosSkillCondition(StatsSet params)
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{
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}
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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return (caster.isPlayer() && !caster.getActingPlayer().isOnEvent(CeremonyOfChaosEvent.class));
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}
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}
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@ -136,5 +136,6 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpNotInCeremonyOfChaos", OpNotInCeremonyOfChaosSkillCondition::new);
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}
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}
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@ -0,0 +1,40 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.ceremonyofchaos.CeremonyOfChaosEvent;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class OpNotInCeremonyOfChaosSkillCondition implements ISkillCondition
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{
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public OpNotInCeremonyOfChaosSkillCondition(StatsSet params)
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{
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}
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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return (caster.isPlayer() && !caster.getActingPlayer().isOnEvent(CeremonyOfChaosEvent.class));
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}
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}
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@ -136,5 +136,6 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpNotInCeremonyOfChaos", OpNotInCeremonyOfChaosSkillCondition::new);
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}
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}
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@ -0,0 +1,40 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.ceremonyofchaos.CeremonyOfChaosEvent;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class OpNotInCeremonyOfChaosSkillCondition implements ISkillCondition
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{
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public OpNotInCeremonyOfChaosSkillCondition(StatsSet params)
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{
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}
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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return (caster.isPlayer() && !caster.getActingPlayer().isOnEvent(CeremonyOfChaosEvent.class));
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}
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}
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@ -136,5 +136,6 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpNotInCeremonyOfChaos", OpNotInCeremonyOfChaosSkillCondition::new);
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}
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}
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@ -0,0 +1,40 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.ceremonyofchaos.CeremonyOfChaosEvent;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class OpNotInCeremonyOfChaosSkillCondition implements ISkillCondition
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{
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public OpNotInCeremonyOfChaosSkillCondition(StatsSet params)
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{
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}
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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return (caster.isPlayer() && !caster.getActingPlayer().isOnEvent(CeremonyOfChaosEvent.class));
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}
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}
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@ -136,5 +136,6 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpNotInCeremonyOfChaos", OpNotInCeremonyOfChaosSkillCondition::new);
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}
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}
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@ -0,0 +1,40 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.ceremonyofchaos.CeremonyOfChaosEvent;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class OpNotInCeremonyOfChaosSkillCondition implements ISkillCondition
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{
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public OpNotInCeremonyOfChaosSkillCondition(StatsSet params)
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{
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}
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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return (caster.isPlayer() && !caster.getActingPlayer().isOnEvent(CeremonyOfChaosEvent.class));
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}
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}
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@ -136,5 +136,6 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpNotInCeremonyOfChaos", OpNotInCeremonyOfChaosSkillCondition::new);
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}
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}
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@ -0,0 +1,40 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.ceremonyofchaos.CeremonyOfChaosEvent;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class OpNotInCeremonyOfChaosSkillCondition implements ISkillCondition
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{
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public OpNotInCeremonyOfChaosSkillCondition(StatsSet params)
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{
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}
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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return (caster.isPlayer() && !caster.getActingPlayer().isOnEvent(CeremonyOfChaosEvent.class));
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}
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}
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@ -136,5 +136,6 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpNotInCeremonyOfChaos", OpNotInCeremonyOfChaosSkillCondition::new);
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}
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}
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@ -0,0 +1,40 @@
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/*
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* This file is part of the L2J Mobius project.
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||||
*
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||||
* This program is free software: you can redistribute it and/or modify
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||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
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||||
* (at your option) any later version.
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||||
*
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||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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||||
* General Public License for more details.
|
||||
*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.skillconditionhandlers;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.ceremonyofchaos.CeremonyOfChaosEvent;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class OpNotInCeremonyOfChaosSkillCondition implements ISkillCondition
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{
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public OpNotInCeremonyOfChaosSkillCondition(StatsSet params)
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{
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}
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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return (caster.isPlayer() && !caster.getActingPlayer().isOnEvent(CeremonyOfChaosEvent.class));
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}
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}
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@ -136,5 +136,6 @@ public class SkillConditionMasterHandler
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SkillConditionHandler.getInstance().registerHandler("OpTargetMyPledgeAcademy", OpTargetMyPledgeAcademySkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpCheckFlag", OpCheckFlagSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("NotFeared", NotFearedSkillCondition::new);
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SkillConditionHandler.getInstance().registerHandler("OpNotInCeremonyOfChaos", OpNotInCeremonyOfChaosSkillCondition::new);
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}
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}
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@ -0,0 +1,40 @@
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/*
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* This file is part of the L2J Mobius project.
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||||
*
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||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
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package handlers.skillconditionhandlers;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.WorldObject;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.ceremonyofchaos.CeremonyOfChaosEvent;
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import org.l2jmobius.gameserver.model.skills.ISkillCondition;
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import org.l2jmobius.gameserver.model.skills.Skill;
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/**
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* @author Mobius
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*/
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public class OpNotInCeremonyOfChaosSkillCondition implements ISkillCondition
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{
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public OpNotInCeremonyOfChaosSkillCondition(StatsSet params)
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{
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}
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@Override
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public boolean canUse(Creature caster, Skill skill, WorldObject target)
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{
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return (caster.isPlayer() && !caster.getActingPlayer().isOnEvent(CeremonyOfChaosEvent.class));
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}
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}
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