Updated buff skills.

Contributed by Index.
This commit is contained in:
MobiusDevelopment 2022-09-13 21:34:50 +00:00
parent 26d1af8cc1
commit 0c75515d74
11 changed files with 1434 additions and 166 deletions

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@ -20,7 +20,6 @@ import java.util.EnumMap;
import java.util.Map;
import java.util.Map.Entry;
import org.l2jmobius.commons.util.CommonUtil;
import org.l2jmobius.gameserver.data.xml.MultisellData;
import org.l2jmobius.gameserver.enums.CategoryType;
import org.l2jmobius.gameserver.model.actor.Npc;
@ -59,19 +58,8 @@ public class AdventureGuildsman extends AbstractNpcAI
private static final SkillHolder KNIGHT = new SkillHolder(32840, 1); // Fantasia Harmony - Adventurer
private static final SkillHolder WARRIOR = new SkillHolder(32840, 1); // Fantasia Harmony - Adventurer
private static final SkillHolder WIZARD = new SkillHolder(32840, 1); // Fantasia Harmony - Adventurer
private static final SkillHolder[] GROUP_MELODY =
{
new SkillHolder(9273, 1), // Player Commendation - Horn Melody
new SkillHolder(9274, 1), // Player Commendation - Drum Melody
new SkillHolder(9276, 1), // Player Commendation - Pipe Organ Melody
new SkillHolder(9277, 1), // Player Commendation - Guitar Melody
};
private static final SkillHolder[] GROUP_SONATA =
{
new SkillHolder(17291, 1), // Player Commendation - Prevailing Sonata
new SkillHolder(17292, 1), // Player Commendation - Daring Sonata
new SkillHolder(17293, 1), // Player Commendation - Refreshing Sonata
};
private static final SkillHolder MELODY = new SkillHolder(34243, 1); // Musician's Melody (Adventurer)
private static final SkillHolder SONATA = new SkillHolder(34254, 1); // Sonate Performance (Adventurer)
// Misc
//@formatter:off
private static final Map<CategoryType, Integer> R_CLASS_TALISMAN = new EnumMap<>(CategoryType.class);
@ -420,11 +408,10 @@ public class AdventureGuildsman extends AbstractNpcAI
}
if (event.startsWith("melody"))
{
final int buffOffset = CommonUtil.constrain(Integer.parseInt(event.substring(event.indexOf(' ') + 1)), 0, GROUP_MELODY.length);
if (player.getPcCafePoints() >= 20)
{
npc.setTarget(player);
npc.doCast(GROUP_MELODY[buffOffset].getSkill());
npc.doCast(MELODY.getSkill());
player.setPcCafePoints(player.getPcCafePoints() - 20);
htmltext = "pccafe_buff_1001.htm";
}
@ -438,14 +425,8 @@ public class AdventureGuildsman extends AbstractNpcAI
private String applyBuffs(Npc npc, Player player, Skill skill)
{
for (SkillHolder holder : GROUP_MELODY)
{
SkillCaster.triggerCast(npc, player, holder.getSkill());
}
for (SkillHolder holder : GROUP_SONATA)
{
SkillCaster.triggerCast(npc, player, holder.getSkill());
}
SkillCaster.triggerCast(npc, player, MELODY.getSkill());
SkillCaster.triggerCast(npc, player, SONATA.getSkill());
SkillCaster.triggerCast(npc, player, skill);
player.setPcCafePoints(player.getPcCafePoints() - 200);
return null;
@ -453,10 +434,7 @@ public class AdventureGuildsman extends AbstractNpcAI
private String applyBuffsGroup(Npc npc, Player player)
{
for (SkillHolder holder : GROUP_MELODY)
{
SkillCaster.triggerCast(npc, player, holder.getSkill());
}
SkillCaster.triggerCast(npc, player, MELODY.getSkill());
player.setPcCafePoints(player.getPcCafePoints() - 120);
return null;
}

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@ -44,27 +44,17 @@ public class AdventurersGuide extends AbstractNpcAI
private static final SkillHolder FANTASIA = new SkillHolder(32840, 1); // Fantasia Harmony - Adventurer
private static final SkillHolder[] GROUP_BUFFS =
{
new SkillHolder(15642, 1), // Horn Melody (Adventurer)
new SkillHolder(15643, 1), // Drum Melody (Adventurer)
new SkillHolder(15644, 1), // Pipe Organ Melody (Adventurer)
new SkillHolder(15645, 1), // Guitar Melody (Adventurer)
new SkillHolder(15651, 1), // Prevailing Sonata (Adventurer)
new SkillHolder(15652, 1), // Daring Sonata (Adventurer)
new SkillHolder(15653, 1), // Refreshing Sonata (Adventurer)
new SkillHolder(34243, 1), // Musician's Melody (Adventurer)
new SkillHolder(34254, 1), // Sonate Performance (Adventurer)
};
private static final SkillHolder[] DONATE_BUFFS =
{
new SkillHolder(15642, 4), // Horn Melody (Adventurer)
new SkillHolder(15643, 4), // Drum Melody (Adventurer)
new SkillHolder(15644, 4), // Pipe Organ Melody (Adventurer)
new SkillHolder(15645, 4), // Guitar Melody (Adventurer)
new SkillHolder(15651, 1), // Prevailing Sonata (Adventurer)
new SkillHolder(15652, 1), // Daring Sonata (Adventurer)
new SkillHolder(15653, 1), // Refreshing Sonata (Adventurer)
new SkillHolder(34243, 3), // Musician's Melody (Adventurer)
new SkillHolder(34254, 1), // Sonate Performance (Adventurer)
};
// Misc
private static int MAX_LEVEL_BUFFS = 99;
private static int MIN_LEVEL_PROTECTION = 40;
private static final int MAX_LEVEL_BUFFS = 99;
private static final int MIN_LEVEL_PROTECTION = 40;
private AdventurersGuide()
{

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@ -81,13 +81,8 @@ public class MentorGuide extends AbstractNpcAI implements IXmlReader
// Skills
private static final SkillHolder[] MENTEE_BUFFS_WITHOUT_MENTOR_ONLINE =
{
new SkillHolder(9227, 1), // Horn Melody - Mentor
new SkillHolder(9228, 1), // Drum Melody - Mentor
new SkillHolder(9230, 1), // Pipe Organ Melody - Mentor
new SkillHolder(9231, 1), // Guitar Melody - Mentor
new SkillHolder(17082, 1), // Mentor's Prevailing Sonata
new SkillHolder(17083, 1), // Daring Sonata - Mentor
new SkillHolder(17084, 1), // Refreshing Sonata - Mentor
new SkillHolder(34237, 1), // Musician's Melody
new SkillHolder(34256, 1), // Sonate Performance
new SkillHolder(18593, 1), // Mentor's Harmony
};
protected static final SkillHolder[] MENTOR_BUFFS =

View File

@ -48,13 +48,8 @@ public class RecieveAdventurerBuffs extends AbstractNpcAI
private static final SkillHolder FANTASIA = new SkillHolder(32840, 1); // Fantasia Harmony - Adventurer
private static final SkillHolder[] GROUP_BUFFS =
{
new SkillHolder(15642, 1), // Horn Melody (Adventurer)
new SkillHolder(15643, 1), // Drum Melody (Adventurer)
new SkillHolder(15644, 1), // Pipe Organ Melody (Adventurer)
new SkillHolder(15645, 1), // Guitar Melody (Adventurer)
new SkillHolder(15651, 1), // Prevailing Sonata (Adventurer)
new SkillHolder(15652, 1), // Daring Sonata (Adventurer)
new SkillHolder(15653, 1), // Refreshing Sonata (Adventurer)
new SkillHolder(34254, 1), // Sonate Performance (Adventurer)
new SkillHolder(34243, 1), // Musician's Melody (Adventurer)
};
private RecieveAdventurerBuffs()

View File

@ -1307,16 +1307,9 @@
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39407" level="1" /> <!-- Horn Melody - Emperor's Special Cocktail -->
<skill id="39408" level="1" /> <!-- Drum Melody - Emperor's Special Cocktail -->
<skill id="39409" level="1" /> <!-- Pipe Organ Melody - Emperor's Special Cocktail -->
<skill id="39410" level="1" /> <!-- Guitar Melody - Emperor's Special Cocktail -->
<skill id="39414" level="1" /> <!-- War Drum - Emperor's Special Cocktail -->
<skill id="39415" level="1" /> <!-- Marching Drum - Emperor's Special Cocktail -->
<skill id="39416" level="1" /> <!-- Soothing Drum - Emperor's Special Cocktail -->
<skill id="39413" level="1" /> <!-- Mental Attack Resistance - Emperor's Special Cocktail -->
<skill id="39412" level="1" /> <!-- Resistance Debuff - Emperor's Special Cocktail -->
<skill id="39411" level="1" /> <!-- Elemental Resistance - Emperor's Special Cocktail -->
<skill id="39766" level="1" /> <!-- Musician's Melody - Emperor's Special Cocktail -->
<skill id="39771" level="1" /> <!-- Drum Concert - Emperor's Special Cocktail -->
<skill id="39772" level="1" /> <!-- United Resistance - Emperor's Special Cocktail -->
<skill id="39514" level="1" /> <!-- Fantasia Harmony - Emperor's Special Cocktail -->
<skill id="39517" level="1" /> <!-- Fantasia Melody - Emperor's Special Cocktail -->
</skills>

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@ -194,16 +194,9 @@
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39407" level="1" /> <!-- Horn Melody - Emperor's Special Cocktail -->
<skill id="39408" level="1" /> <!-- Drum Melody - Emperor's Special Cocktail -->
<skill id="39409" level="1" /> <!-- Pipe Organ Melody - Emperor's Special Cocktail -->
<skill id="39410" level="1" /> <!-- Guitar Melody - Emperor's Special Cocktail -->
<skill id="39414" level="1" /> <!-- War Drum - Emperor's Special Cocktail -->
<skill id="39415" level="1" /> <!-- Marching Drum - Emperor's Special Cocktail -->
<skill id="39416" level="1" /> <!-- Soothing Drum - Emperor's Special Cocktail -->
<skill id="39413" level="1" /> <!-- Mental Attack Resistance - Emperor's Special Cocktail -->
<skill id="39412" level="1" /> <!-- Resistance Debuff - Emperor's Special Cocktail -->
<skill id="39411" level="1" /> <!-- Elemental Resistance - Emperor's Special Cocktail -->
<skill id="39766" level="1" /> <!-- Musician's Melody - Emperor's Special Cocktail -->
<skill id="39771" level="1" /> <!-- Drum Concert - Emperor's Special Cocktail -->
<skill id="39772" level="1" /> <!-- United Resistance - Emperor's Special Cocktail -->
<skill id="39514" level="1" /> <!-- Fantasia Harmony - Emperor's Special Cocktail -->
<skill id="39517" level="1" /> <!-- Fantasia Melody - Emperor's Special Cocktail -->
</skills>
@ -222,16 +215,9 @@
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39407" level="2" /> <!-- Horn Melody - Emperor's Special Cocktail -->
<skill id="39408" level="2" /> <!-- Drum Melody - Emperor's Special Cocktail -->
<skill id="39409" level="2" /> <!-- Pipe Organ Melody - Emperor's Special Cocktail -->
<skill id="39410" level="2" /> <!-- Guitar Melody - Emperor's Special Cocktail -->
<skill id="39414" level="2" /> <!-- War Drum - Emperor's Special Cocktail -->
<skill id="39415" level="2" /> <!-- Marching Drum - Emperor's Special Cocktail -->
<skill id="39416" level="2" /> <!-- Soothing Drum - Emperor's Special Cocktail -->
<skill id="39413" level="2" /> <!-- Mental Attack Resistance - Emperor's Special Cocktail -->
<skill id="39412" level="2" /> <!-- Resistance Debuff - Emperor's Special Cocktail -->
<skill id="39411" level="2" /> <!-- Elemental Resistance - Emperor's Special Cocktail -->
<skill id="39766" level="2" /> <!-- Musician's Melody - Emperor's Special Cocktail -->
<skill id="39771" level="2" /> <!-- Drum Concert - Emperor's Special Cocktail -->
<skill id="39772" level="2" /> <!-- United Resistance - Emperor's Special Cocktail -->
<skill id="39514" level="2" /> <!-- Fantasia Harmony - Emperor's Special Cocktail -->
<skill id="39517" level="2" /> <!-- Fantasia Melody - Emperor's Special Cocktail -->
</skills>
@ -250,16 +236,9 @@
<set name="is_freightable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39407" level="3" /> <!-- Horn Melody - Emperor's Special Cocktail -->
<skill id="39408" level="3" /> <!-- Drum Melody - Emperor's Special Cocktail -->
<skill id="39409" level="3" /> <!-- Pipe Organ Melody - Emperor's Special Cocktail -->
<skill id="39410" level="3" /> <!-- Guitar Melody - Emperor's Special Cocktail -->
<skill id="39414" level="3" /> <!-- War Drum - Emperor's Special Cocktail -->
<skill id="39415" level="3" /> <!-- Marching Drum - Emperor's Special Cocktail -->
<skill id="39416" level="3" /> <!-- Soothing Drum - Emperor's Special Cocktail -->
<skill id="39413" level="3" /> <!-- Mental Attack Resistance - Emperor's Special Cocktail -->
<skill id="39412" level="3" /> <!-- Resistance Debuff - Emperor's Special Cocktail -->
<skill id="39411" level="3" /> <!-- Elemental Resistance - Emperor's Special Cocktail -->
<skill id="39766" level="3" /> <!-- Musician's Melody - Emperor's Special Cocktail -->
<skill id="39771" level="3" /> <!-- Drum Concert - Emperor's Special Cocktail -->
<skill id="39772" level="3" /> <!-- United Resistance - Emperor's Special Cocktail -->
<skill id="39514" level="3" /> <!-- Fantasia Harmony - Emperor's Special Cocktail -->
<skill id="39517" level="3" /> <!-- Fantasia Melody - Emperor's Special Cocktail -->
</skills>
@ -280,16 +259,9 @@
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39407" level="1" /> <!-- Horn Melody - Emperor's Special Cocktail -->
<skill id="39408" level="1" /> <!-- Drum Melody - Emperor's Special Cocktail -->
<skill id="39409" level="1" /> <!-- Pipe Organ Melody - Emperor's Special Cocktail -->
<skill id="39410" level="1" /> <!-- Guitar Melody - Emperor's Special Cocktail -->
<skill id="39414" level="1" /> <!-- War Drum - Emperor's Special Cocktail -->
<skill id="39415" level="1" /> <!-- Marching Drum - Emperor's Special Cocktail -->
<skill id="39416" level="1" /> <!-- Soothing Drum - Emperor's Special Cocktail -->
<skill id="39413" level="1" /> <!-- Mental Attack Resistance - Emperor's Special Cocktail -->
<skill id="39412" level="1" /> <!-- Resistance Debuff - Emperor's Special Cocktail -->
<skill id="39411" level="1" /> <!-- Elemental Resistance - Emperor's Special Cocktail -->
<skill id="39766" level="1" /> <!-- Musician's Melody - Emperor's Special Cocktail -->
<skill id="39771" level="1" /> <!-- Drum Concert - Emperor's Special Cocktail -->
<skill id="39772" level="1" /> <!-- United Resistance - Emperor's Special Cocktail -->
<skill id="39514" level="1" /> <!-- Fantasia Harmony - Emperor's Special Cocktail -->
<skill id="39517" level="1" /> <!-- Fantasia Melody - Emperor's Special Cocktail -->
</skills>

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@ -182,18 +182,11 @@
<set name="immediate_effect" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="39766" level="1" /> <!-- Musician's Melody - Emperor's Special Cocktail -->
<skill id="39771" level="1" /> <!-- Drum Concert - Emperor's Special Cocktail -->
<skill id="39772" level="1" /> <!-- United Resistance - Emperor's Special Cocktail -->
<skill id="39514" level="1" /> <!-- Fantasia Harmony - Emperor's Special Cocktail -->
<skill id="39517" level="1" /> <!-- Fantasia Melody - Emperor's Special Cocktail -->
<skill id="39407" level="1" /> <!-- Horn Melody - Emperor's Special Cocktail -->
<skill id="39408" level="1" /> <!-- Drum Melody - Emperor's Special Cocktail -->
<skill id="39409" level="1" /> <!-- Pipe organ Melody - Emperor's Special Cocktail -->
<skill id="39410" level="1" /> <!-- Guitar Melody - Emperor's Special Cocktail -->
<skill id="39413" level="1" /> <!-- Mental Attack Resistance - Emperor's Special Cocktail -->
<skill id="39412" level="1" /> <!-- Resistance Debuff - Emperor's Special Cocktail -->
<skill id="39411" level="1" /> <!-- Elemental Resistance - Emperor's Special Cocktail -->
<skill id="39414" level="1" /> <!-- War drum - Emperor's Special Cocktail -->
<skill id="39415" level="1" /> <!-- Marching Drum - Emperor's Special Cocktail -->
<skill id="39416" level="1" /> <!-- Soothing Drum - Emperor's Special Cocktail -->
</skills>
</item>
<item id="81013" name="Shining Nevit's Gold Hourglass" additionalName="Event" type="EtcItem">

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@ -2983,11 +2983,11 @@
<skill id="30991" toLevel="5" name="Musician's Melody">
<icon>icon.skill0000</icon>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">6</value>
<value level="5">7</value>
</abnormalLevel>
<abnormalTime>
<value fromLevel="1" toLevel="5">1800</value>
@ -3181,11 +3181,11 @@
<itemConsumeCount>200</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">6</value>
<value level="5">7</value>
</abnormalLevel>
<abnormalTime>
<value fromLevel="1" toLevel="5">1800</value>
@ -3383,14 +3383,14 @@
<value level="4">400</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLevel>
<abnormalTime>1800</abnormalTime>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
</abnormalLevel>
<affectRange>1000</affectRange>
<operateType>A2</operateType>
<mpConsume>
@ -3560,14 +3560,144 @@
</effects>
</skill>
<skill id="30994" toLevel="1" name="Novice Musician's Melody">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<itemConsumeCount>
<value level="1">340</value>
<value level="2">360</value>
<value level="3">380</value>
<value level="4">400</value>
</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<abnormalTime>1800</abnormalTime>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<abnormalLevel>1</abnormalLevel>
<affectRange>1000</affectRange>
<operateType>A2</operateType>
<mpConsume>
<value level="1">560</value>
<value level="2">604</value>
<value level="3">680</value>
<value level="4">756</value>
</mpConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<isMagic>22</isMagic>
<magicLevel>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLevel>
<reuseDelay>2000</reuseDelay>
<effectPoint>
<value level="1">687</value>
<value level="2">698</value>
<value level="3">707</value>
<value level="4">712</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
</effect>
<effect name="MaxHp">
<amount>18</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>31</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>18</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>7</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>44</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-25</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>2</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="VampiricAttack">
<amount>4</amount>
<chance>30</chance>
</effect>
<effect name="TriggerSkillByDamage">
<!-- Critical Damage Increase -->
<attackerType>Creature</attackerType>
<chance>60</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="30995" toLevel="1" name="Sonata Performance">
<icon>icon.skill0000</icon>
<affectRange>1000</affectRange>
<abnormalLevel>2</abnormalLevel>
<abnormalLevel>4</abnormalLevel>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>
<value fromLevel="1" toLevel="1">300</value>
@ -3665,14 +3795,105 @@
</effects>
</skill>
<skill id="30996" toLevel="1" name="Novice Sonata Performance">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<affectRange>1000</affectRange>
<abnormalLevel>1</abnormalLevel>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>300</abnormalTime>
<operateType>A2</operateType>
<mpConsume>420</mpConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLevel>85</magicLevel>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="DamageShield">
<amount>5</amount>
</effect>
<effect name="HpRegen">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-20</amount>
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="VampiricAttack">
<amount>4</amount>
<chance>30</chance>
</effect>
</effects>
</skill>
<skill id="30997" toLevel="1" name="Song of Triumph">
<icon>icon.skill0000</icon>
<affectRange>1000</affectRange>
<abnormalLevel>2</abnormalLevel>
<abnormalLevel>4</abnormalLevel>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>
<value fromLevel="1" toLevel="1">300</value>
@ -3772,12 +3993,104 @@
<skill id="30998" toLevel="1" name="Novice Song of Triumph">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<affectRange>1000</affectRange>
<abnormalLevel>1</abnormalLevel>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>300</abnormalTime>
<operateType>A2</operateType>
<mpConsume>420</mpConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLevel>85</magicLevel>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="DamageShield">
<amount>5</amount>
</effect>
<effect name="HpRegen">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-20</amount>
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="VampiricAttack">
<amount>4</amount>
<chance>30</chance>
</effect>
</effects>
</skill>
<skill id="30999" toLevel="1" name="Dance of Master">
<icon>icon.skill0000</icon>
<affectRange>1000</affectRange>
<abnormalLevel>2</abnormalLevel>
<abnormalLevel>4</abnormalLevel>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>
<value fromLevel="1" toLevel="1">300</value>

View File

@ -1,14 +1,105 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="31000" toLevel="1" name="Novice Dance of Master">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<affectRange>1000</affectRange>
<abnormalLevel>1</abnormalLevel>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>300</abnormalTime>
<operateType>A2</operateType>
<mpConsume>420</mpConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLevel>85</magicLevel>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="DamageShield">
<amount>5</amount>
</effect>
<effect name="HpRegen">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-20</amount>
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="VampiricAttack">
<amount>4</amount>
<chance>30</chance>
</effect>
</effects>
</skill>
<skill id="31001" toLevel="1" name="Drum Concert">
<icon>icon.skill0000</icon>
<affectRange>1000</affectRange>
<abnormalLevel>2</abnormalLevel>
<abnormalLevel>4</abnormalLevel>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>
<value fromLevel="1" toLevel="1">300</value>
@ -106,16 +197,107 @@
</effects>
</skill>
<skill id="31002" toLevel="1" name="Novice Drum Concert">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<affectRange>1000</affectRange>
<abnormalLevel>1</abnormalLevel>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>300</abnormalTime>
<operateType>A2</operateType>
<mpConsume>420</mpConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLevel>85</magicLevel>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="MaxHp">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="DamageShield">
<amount>5</amount>
</effect>
<effect name="HpRegen">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-20</amount>
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="VampiricAttack">
<amount>4</amount>
<chance>30</chance>
</effect>
</effects>
</skill>
<skill id="31003" toLevel="1" name="Aria Frenzy">
<icon>icon.skill0000</icon>
<itemConsumeCount>150</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<affectRange>1000</affectRange>
<abnormalLevel>2</abnormalLevel>
<abnormalLevel>4</abnormalLevel>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>
<value fromLevel="1" toLevel="1">300</value>
@ -213,14 +395,122 @@
</effects>
</skill>
<skill id="31004" toLevel="1" name="Basic Andante Performance">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<icon>icon.skill30827</icon>
<abnormalLevel>2</abnormalLevel>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<effectPoint>696</effectPoint>
<abnormalTime>300</abnormalTime>
<operateType>A2</operateType>
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<isMagic>22</isMagic>
<magicLevel>85</magicLevel>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<itemConsumeCount>45</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<effects>
<effect name="MaxHp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>22</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-40</amount>
<mode>DIFF</mode>
</effect>
<effect name="VampiricAttack">
<amount>6</amount>
<chance>30</chance>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>23</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<amount>7</amount>
</effect>
<effect name="Reuse">
<amount>-8</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-8</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-8</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="PhysicalEvasion">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>3</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>80</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>2</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-15</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
</effects>
</skill>
<skill id="31005" toLevel="1" name="United Resistance">
<icon>icon.skill0000</icon>
<affectRange>1000</affectRange>
<abnormalLevel>1</abnormalLevel>
<abnormalLevel>3</abnormalLevel>
<abnormalType>ARMOR_ELEMENT_ALL</abnormalType>
<abnormalTime>
<value fromLevel="1" toLevel="1">1800</value>
@ -297,7 +587,7 @@
<skill id="31006" toLevel="1" name="Basic United Resistance">
<icon>icon.skill0000</icon>
<affectRange>1000</affectRange>
<abnormalLevel>1</abnormalLevel>
<abnormalLevel>2</abnormalLevel>
<abnormalType>ARMOR_ELEMENT_ALL</abnormalType>
<abnormalTime>1800</abnormalTime>
<operateType>A2</operateType>
@ -443,7 +733,7 @@
<skill id="31008" toLevel="1" name="United Confrontation">
<icon>icon.skill0000</icon>
<affectRange>1000</affectRange>
<abnormalLevel>1</abnormalLevel>
<abnormalLevel>3</abnormalLevel>
<abnormalType>ARMOR_ELEMENT_ALL</abnormalType>
<abnormalTime>1800</abnormalTime>
<operateType>A2</operateType>

View File

@ -186,9 +186,120 @@
<operateType>A1</operateType>
</skill>
<skill id="34237" toLevel="1" name="Musician's Melody - Mentor">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<abnormalTime>-1</abnormalTime>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<abnormalLevel>5</abnormalLevel>
<affectRange>1000</affectRange>
<operateType>A2</operateType>
<mpConsume>0</mpConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<isMagic>22</isMagic>
<magicLevel>99</magicLevel>
<reuseDelay>2000</reuseDelay>
<effectPoint>712</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<canBeDispelled>false</canBeDispelled>
<irreplacableBuff>true</irreplacableBuff>
<isMentoring>true</isMentoring>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
</effect>
<effect name="MaxHp">
<amount>43</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>68</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>43</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>28</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>97</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>36</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>33</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>63</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>61</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>2</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>30</chance>
</effect>
<effect name="TriggerSkillByDamage">
<!-- Critical Damage Increase -->
<attackerType>Creature</attackerType>
<chance>60</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="34238" toLevel="1" name="Musician's Melody - PA">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -216,9 +327,165 @@
<operateType>A1</operateType>
</skill>
<skill id="34243" toLevel="4" name="Musician's Melody - Adventurer">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<abnormalTime>3600</abnormalTime>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">6</value>
</abnormalLevel>
<affectRange>1000</affectRange>
<operateType>A2</operateType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>1</magicLevel>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">37</value>
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">62</value>
<value level="2">64</value>
<value level="3">66</value>
<value level="4">68</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">37</value>
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>
<value level="1">23</value>
<value level="2">24</value>
<value level="3">26</value>
<value level="4">28</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">88</value>
<value level="2">91</value>
<value level="3">94</value>
<value level="4">97</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">32</value>
<value level="3">34</value>
<value level="4">36</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">30</value>
<value level="2">31</value>
<value level="3">32</value>
<value level="4">33</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">60</value>
<value level="2">61</value>
<value level="3">62</value>
<value level="4">63</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">60</value>
<value level="2">60</value>
<value level="3">61</value>
<value level="4">61</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>2</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>30</chance>
</effect>
<effect name="TriggerSkillByDamage">
<!-- Critical Damage Increase -->
<attackerType>Creature</attackerType>
<chance>60</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="34244" toLevel="1" name="Musician's Melody - Adventurer Lv. 2">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -380,7 +647,102 @@
<skill id="34254" toLevel="1" name="Sonata Performance - Adventurer">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<affectRange>1000</affectRange>
<abnormalLevel>3</abnormalLevel>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>
<value fromLevel="1" toLevel="1">3600</value>
</abnormalTime>
<mpConsume>420</mpConsume>
<hitTime>700</hitTime>
<coolTime>300</coolTime>
<effectPoint>687</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>400</castRange>
<effectRange>900</effectRange>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel>1</magicLevel>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>33</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="HpRegen">
<amount>75</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-40</amount>
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-22</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-22</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="VampiricAttack">
<amount>8</amount>
<chance>30</chance>
</effect>
</effects>
</skill>
<skill id="34255" toLevel="1" name="Sonata Performance - Residence">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -388,9 +750,98 @@
<operateType>A1</operateType>
</skill>
<skill id="34256" toLevel="1" name="Sonata Performance - Mentor">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<abnormalLevel>3</abnormalLevel>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<abnormalTime>-1</abnormalTime>
<operateType>A2</operateType>
<isMagic>-1</isMagic>
<magicLevel>1</magicLevel>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<canBeDispelled>false</canBeDispelled>
<irreplacableBuff>true</irreplacableBuff>
<isMentoring>true</isMentoring>
<effects>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>33</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="DamageShield">
<amount>10</amount>
</effect>
<effect name="HpRegen">
<amount>75</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-40</amount>
<mode>DIFF</mode>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-22</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-22</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="VampiricAttack">
<amount>8</amount>
<chance>30</chance>
</effect>
</effects>
</skill>
<skill id="34257" toLevel="1" name="Drum Concert">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->

View File

@ -577,9 +577,120 @@
<operateType>A1</operateType>
</skill>
<skill id="39766" toLevel="3" name="Musician's Melody - Emperor's Special Cocktail">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<abnormalLevel>8</abnormalLevel>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<operateType>A2</operateType>
<mpConsume>0</mpConsume>
<coolTime>300</coolTime>
<isMagic>22</isMagic>
<magicLevel>105</magicLevel>
<reuseDelay>2000</reuseDelay>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad>
<canDoubleCast>false</canDoubleCast>
<canBeDispelled>false</canBeDispelled>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
</effect>
<effect name="MaxHp">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>70</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>45</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>38</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>34</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>64</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>62</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>2</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>30</chance>
</effect>
<effect name="TriggerSkillByDamage">
<!-- Critical Damage Increase -->
<attackerType>Creature</attackerType>
<chance>60</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="39767" toLevel="1" name="Sonata Performance - GM's Blessing">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
@ -602,14 +713,201 @@
<operateType>A1</operateType>
</skill>
<skill id="39771" toLevel="3" name="Drum Concert - Emperor's Special Cocktail">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalType>BUFF_SPECIAL_AURA</abnormalType>
<operateType>A2</operateType>
<mpConsume>0</mpConsume>
<coolTime>300</coolTime>
<isMagic>22</isMagic>
<magicLevel>105</magicLevel>
<reuseDelay>2000</reuseDelay>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad>
<canDoubleCast>false</canDoubleCast>
<canBeDispelled>false</canBeDispelled>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP;T_CRT_DMG_DOWN;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_SPEED_AVOID_UP;SPEED_UP;MAX_BREATH_UP;HOLY_ATTACK;AVOID_UP;DECREASE_WEIGHT_PENALTY;RESIST_HOLY_UNHOLY</slot>
</effect>
<effect name="MaxHp">
<amount>43</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>68</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>43</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>28</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>97</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>36</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>33</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>63</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>61</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>2</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>30</chance>
</effect>
<effect name="TriggerSkillByDamage">
<!-- Critical Damage Increase -->
<attackerType>Creature</attackerType>
<chance>60</chance>
<targetType>SELF</targetType>
<minDamage>300</minDamage>
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="39772" toLevel="3" name="United Resistance - Emperor's Special Cocktail">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>
<value level="1">3600</value>
<value level="2">14400</value>
<value level="3">28800</value>
</abnormalTime>
<abnormalType>ARMOR_ELEMENT_ALL</abnormalType>
<operateType>A2</operateType>
<mpConsume>0</mpConsume>
<coolTime>300</coolTime>
<isMagic>22</isMagic>
<magicLevel>105</magicLevel>
<reuseDelay>2000</reuseDelay>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
<stayAfterDeath>true</stayAfterDeath>
<blockedInOlympiad>true</blockedInOlympiad>
<canDoubleCast>false</canDoubleCast>
<canBeDispelled>false</canBeDispelled>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>ARMOR_FIRE;ARMOR_WATER;ARMOR_WIND;ARMOR_EARTH;MD_UP_ATTR;DANCE_OF_AQUA_GUARD;DANCE_OF_EARTH_GUARD;SONG_OF_ELEMENTAL;SONG_OF_FLAME_GUARD;SONG_OF_STORM_GUARD;SONG_OF_WIND</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>ARMOR_FIRE;ARMOR_WATER;ARMOR_WIND;ARMOR_EARTH;MD_UP_ATTR;DANCE_OF_AQUA_GUARD;DANCE_OF_EARTH_GUARD;SONG_OF_ELEMENTAL;SONG_OF_FLAME_GUARD;SONG_OF_STORM_GUARD;SONG_OF_WIND</slot>
</effect>
<effect name="DefenceTrait">
<HOLD>50</HOLD>
<SLEEP>50</SLEEP>
<DERANGEMENT>50</DERANGEMENT>
<CHANGEBODY>50</CHANGEBODY>
<PARALYZE>50</PARALYZE>
<SHOCK>50</SHOCK>
<CHANGEBODY>50</CHANGEBODY>
<KNOCKBACK>50</KNOCKBACK>
<KNOCKDOWN>50</KNOCKDOWN>
<AIRBIND>50</AIRBIND>
<TURN_STONE>50</TURN_STONE>
</effect>
<effect name="ResistDispelByCategory">
<amount>-30</amount>
<slot>BUFF</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-30</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="39773" toLevel="1" name="Festival Fairy's Refreshing Watermelon">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->