Fishing bait rework.
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@@ -140,15 +140,15 @@ public class Fishing
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return;
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}
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final int minPlayerLevel = FishingData.getInstance().getMinPlayerLevel();
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final FishingBaitData baitData = getCurrentBaitData();
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final int minPlayerLevel = baitData == null ? 85 : baitData.getMinPlayerLevel();
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if (_player.getLevel() < minPlayerLevel)
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{
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if (minPlayerLevel == 85)
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{
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_player.sendPacket(SystemMessageId.FISHING_IS_AVAILABLE_TO_CHARACTERS_LV_85_OR_ABOVE);
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}
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else
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// In case of custom fishing level requirement set in config.
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else // In case of custom fishing level.
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{
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_player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_FISHING_LEVEL_REQUIREMENTS);
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}
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@@ -166,7 +166,6 @@ public class Fishing
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return;
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}
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final FishingBaitData baitData = getCurrentBaitData();
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if (baitData == null)
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{
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_player.sendPacket(SystemMessageId.YOU_MUST_PUT_BAIT_ON_YOUR_HOOK_BEFORE_YOU_CAN_FISH);
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@@ -224,8 +223,8 @@ public class Fishing
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_reelInTask = ThreadPoolManager.getInstance().scheduleGeneral(() ->
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{
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_player.getFishing().reelInWithReward();
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_startFishingTask = ThreadPoolManager.getInstance().scheduleGeneral(() -> _player.getFishing().castLine(), Rnd.get(FishingData.getInstance().getFishingTimeWaitMin(), FishingData.getInstance().getFishingTimeWaitMax()));
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}, Rnd.get(FishingData.getInstance().getFishingTimeMin(), FishingData.getInstance().getFishingTimeMax()));
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_startFishingTask = ThreadPoolManager.getInstance().scheduleGeneral(() -> _player.getFishing().castLine(), Rnd.get(baitData.getWaitMin(), baitData.getWaitMax()));
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}, Rnd.get(baitData.getTimeMin(), baitData.getTimeMax()));
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_player.stopMove(null);
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_player.broadcastPacket(new ExFishingStart(_player, -1, baitData.getLevel(), _baitLocation));
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_player.sendPacket(new ExUserInfoFishing(_player, true, _baitLocation));
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@@ -26,14 +26,24 @@ public class FishingBaitData
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{
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private final int _itemId;
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private final int _level;
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private final int _minPlayerLevel;
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private final double _chance;
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private final int _timeMin;
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private final int _timeMax;
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private final int _waitMin;
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private final int _waitMax;
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private final List<Integer> _rewards = new ArrayList<>();
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public FishingBaitData(int itemId, int level, double chance)
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public FishingBaitData(int itemId, int level, int minPlayerLevel, double chance, int timeMin, int timeMax, int waitMin, int waitMax)
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{
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_itemId = itemId;
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_level = level;
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_minPlayerLevel = minPlayerLevel;
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_chance = chance;
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_timeMin = timeMin;
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_timeMax = timeMax;
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_waitMin = waitMin;
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_waitMax = waitMax;
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}
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public int getItemId()
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@@ -46,11 +56,36 @@ public class FishingBaitData
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return _level;
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}
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public int getMinPlayerLevel()
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{
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return _minPlayerLevel;
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}
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public double getChance()
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{
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return _chance;
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}
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public int getTimeMin()
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{
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return _timeMin;
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}
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public int getTimeMax()
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{
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return _timeMax;
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}
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public int getWaitMin()
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{
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return _waitMin;
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}
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public int getWaitMax()
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{
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return _waitMax;
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}
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public List<Integer> getRewards()
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{
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return _rewards;
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