Fishing bait rework.

This commit is contained in:
MobiusDev 2017-04-23 14:19:23 +00:00
parent 1610d0f443
commit 0c55e7e142
10 changed files with 198 additions and 244 deletions

View File

@ -1,13 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="./xsd/Fishing.xsd">
<playerLevel min="85" />
<baitDistance min="90" max="250" />
<fishingTime min="45000" max="45000" />
<fishingTimeWait min="15000" max="15000" />
<expRate min="650" max="700" />
<spRate min="40" max="45" />
<baits>
<bait level="1" itemId="45495" chance="64"> <!-- Normal Bait -->
<bait itemId="45495" level="1" minPlayerLevel="85" chance="64" timeMin="45000" timeMax="45000" waitMin="15000" waitMax="15000"> <!-- Normal Bait -->
<catch itemId="45473" /> <!-- Fresh Blue Mackerel -->
<catch itemId="45474" /> <!-- Fresh Minnow -->
<catch itemId="45475" /> <!-- Fresh Flatcatch -->
@ -18,7 +15,7 @@
<catch itemId="45480" /> <!-- Fresh Eel -->
<catch itemId="45486" /> <!-- Wooden Treasure Chest -->
</bait>
<bait level="2" itemId="45496" chance="64"> <!-- Special Bait -->
<bait itemId="45496" level="2" minPlayerLevel="85" chance="64" timeMin="45000" timeMax="45000" waitMin="15000" waitMax="15000"> <!-- Special Bait -->
<catch itemId="45481" /> <!-- Fresh Marlin -->
<catch itemId="45482" /> <!-- Fresh Catcatch -->
<catch itemId="45483" /> <!-- Fresh Tuna -->
@ -27,7 +24,7 @@
<catch itemId="45487" /> <!-- Silver Treasure Chest -->
<catch itemId="45488" /> <!-- Golden Treasure Chest -->
</bait>
<bait level="3" itemId="46084" chance="30"> <!-- Player Commendation Special Bait -->
<bait itemId="46084" level="3" minPlayerLevel="85" chance="30" timeMin="45000" timeMax="45000" waitMin="15000" waitMax="15000"> <!-- Player Commendation Special Bait -->
<catch itemId="46085" /> <!-- Treasure Map Piece - 1 -->
<catch itemId="46086" /> <!-- Treasure Map Piece - 2 -->
<catch itemId="46087" /> <!-- Treasure Map Piece - 3 -->

View File

@ -1,64 +1,52 @@
<?xml version="1.0" encoding="UTF-8"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
<xs:element name="list">
<xs:complexType>
<xs:sequence>
<xs:element name="playerLevel">
<xs:complexType>
<xs:attribute type="xs:positiveInteger" name="min" use="required" />
</xs:complexType>
</xs:element>
<xs:element name="baitDistance">
<xs:complexType>
<xs:attribute type="xs:positiveInteger" name="min" use="required" />
<xs:attribute type="xs:positiveInteger" name="max" use="required" />
</xs:complexType>
</xs:element>
<xs:element name="fishingTime">
<xs:complexType>
<xs:attribute type="xs:positiveInteger" name="min" use="required" />
<xs:attribute type="xs:nonNegativeInteger" name="max" use="required" />
</xs:complexType>
</xs:element>
<xs:element name="fishingTimeWait">
<xs:complexType>
<xs:attribute type="xs:positiveInteger" name="min" use="required" />
<xs:attribute type="xs:nonNegativeInteger" name="max" use="required" />
</xs:complexType>
</xs:element>
<xs:element name="expRate">
<xs:complexType>
<xs:attribute type="xs:positiveInteger" name="min" use="required" />
<xs:attribute type="xs:positiveInteger" name="max" use="required" />
</xs:complexType>
</xs:element>
<xs:element name="spRate">
<xs:complexType>
<xs:attribute type="xs:positiveInteger" name="min" use="required" />
<xs:attribute type="xs:positiveInteger" name="max" use="required" />
</xs:complexType>
</xs:element>
<xs:element name="baits">
<xs:complexType>
<xs:sequence>
<xs:element name="bait" maxOccurs="unbounded" minOccurs="1">
<xs:complexType>
<xs:sequence>
<xs:element name="catch" maxOccurs="unbounded" minOccurs="1">
<xs:complexType>
<xs:attribute type="xs:positiveInteger" name="itemId" use="required" />
</xs:complexType>
</xs:element>
</xs:sequence>
<xs:attribute type="xs:positiveInteger" name="level" use="required" />
<xs:attribute type="xs:positiveInteger" name="itemId" use="required" />
<xs:attribute type="xs:double" name="chance" use="required" />
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="list">
<xs:complexType>
<xs:sequence>
<xs:element name="baitDistance">
<xs:complexType>
<xs:attribute type="xs:positiveInteger" name="min" use="required" />
<xs:attribute type="xs:positiveInteger" name="max" use="required" />
</xs:complexType>
</xs:element>
<xs:element name="expRate">
<xs:complexType>
<xs:attribute type="xs:positiveInteger" name="min" use="required" />
<xs:attribute type="xs:positiveInteger" name="max" use="required" />
</xs:complexType>
</xs:element>
<xs:element name="spRate">
<xs:complexType>
<xs:attribute type="xs:positiveInteger" name="min" use="required" />
<xs:attribute type="xs:positiveInteger" name="max" use="required" />
</xs:complexType>
</xs:element>
<xs:element name="baits">
<xs:complexType>
<xs:sequence>
<xs:element name="bait" maxOccurs="unbounded" minOccurs="1">
<xs:complexType>
<xs:sequence>
<xs:element name="catch" maxOccurs="unbounded" minOccurs="1">
<xs:complexType>
<xs:attribute type="xs:positiveInteger" name="itemId" use="required" />
</xs:complexType>
</xs:element>
</xs:sequence>
<xs:attribute type="xs:positiveInteger" name="itemId" use="required" />
<xs:attribute type="xs:positiveInteger" name="level" use="required" />
<xs:attribute type="xs:positiveInteger" name="minPlayerLevel" use="required" />
<xs:attribute type="xs:double" name="chance" use="required" />
<xs:attribute type="xs:positiveInteger" name="timeMin" use="required" />
<xs:attribute type="xs:positiveInteger" name="timeMax" use="required" />
<xs:attribute type="xs:positiveInteger" name="waitMin" use="required" />
<xs:attribute type="xs:positiveInteger" name="waitMax" use="required" />
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:schema>

View File

@ -36,13 +36,8 @@ public final class FishingData implements IGameXmlReader
{
private static final Logger LOGGER = Logger.getLogger(FishingData.class.getName());
private final Map<Integer, FishingBaitData> _baitData = new HashMap<>();
private int _minPlayerLevel;
private int _baitDistanceMin;
private int _baitDistanceMax;
private int _fishingTimeMin;
private int _fishingTimeMax;
private int _fishingTimeWaitMin;
private int _fishingTimeWaitMax;
private int _expRateMin;
private int _expRateMax;
private int _spRateMin;
@ -75,29 +70,12 @@ public final class FishingData implements IGameXmlReader
{
switch (listItem.getNodeName())
{
case "playerLevel":
{
_minPlayerLevel = parseInteger(listItem.getAttributes(), "min");
break;
}
case "baitDistance":
{
_baitDistanceMin = parseInteger(listItem.getAttributes(), "min");
_baitDistanceMax = parseInteger(listItem.getAttributes(), "max");
break;
}
case "fishingTime":
{
_fishingTimeMin = parseInteger(listItem.getAttributes(), "min");
_fishingTimeMax = parseInteger(listItem.getAttributes(), "max");
break;
}
case "fishingTimeWait":
{
_fishingTimeWaitMin = parseInteger(listItem.getAttributes(), "min");
_fishingTimeWaitMax = parseInteger(listItem.getAttributes(), "max");
break;
}
case "experienceRate":
{
_expRateMin = parseInteger(listItem.getAttributes(), "min");
@ -119,8 +97,13 @@ public final class FishingData implements IGameXmlReader
final NamedNodeMap attrs = bait.getAttributes();
final int itemId = parseInteger(attrs, "itemId");
final int level = parseInteger(attrs, "level");
final int minPlayerLevel = parseInteger(attrs, "minPlayerLevel");
final double chance = parseDouble(attrs, "chance");
final FishingBaitData baitData = new FishingBaitData(itemId, level, chance);
final int timeMin = parseInteger(attrs, "timeMin");
final int timeMax = parseInteger(attrs, "timeMax");
final int waitMin = parseInteger(attrs, "waitMin");
final int waitMax = parseInteger(attrs, "waitMax");
final FishingBaitData baitData = new FishingBaitData(itemId, level, minPlayerLevel, chance, timeMin, timeMax, waitMin, waitMax);
for (Node c = bait.getFirstChild(); c != null; c = c.getNextSibling())
{
@ -150,11 +133,6 @@ public final class FishingData implements IGameXmlReader
return _baitData.get(baitItemId);
}
public int getMinPlayerLevel()
{
return _minPlayerLevel;
}
public int getBaitDistanceMin()
{
return _baitDistanceMin;
@ -165,26 +143,6 @@ public final class FishingData implements IGameXmlReader
return _baitDistanceMax;
}
public int getFishingTimeMin()
{
return _fishingTimeMin;
}
public int getFishingTimeMax()
{
return _fishingTimeMax;
}
public int getFishingTimeWaitMin()
{
return _fishingTimeWaitMin;
}
public int getFishingTimeWaitMax()
{
return _fishingTimeWaitMax;
}
public int getExpRateMin()
{
return _expRateMin;

View File

@ -140,15 +140,15 @@ public class Fishing
return;
}
final int minPlayerLevel = FishingData.getInstance().getMinPlayerLevel();
final FishingBaitData baitData = getCurrentBaitData();
final int minPlayerLevel = baitData == null ? 85 : baitData.getMinPlayerLevel();
if (_player.getLevel() < minPlayerLevel)
{
if (minPlayerLevel == 85)
{
_player.sendPacket(SystemMessageId.FISHING_IS_AVAILABLE_TO_CHARACTERS_LV_85_OR_ABOVE);
}
else
// In case of custom fishing level requirement set in config.
else // In case of custom fishing level.
{
_player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_FISHING_LEVEL_REQUIREMENTS);
}
@ -166,7 +166,6 @@ public class Fishing
return;
}
final FishingBaitData baitData = getCurrentBaitData();
if (baitData == null)
{
_player.sendPacket(SystemMessageId.YOU_MUST_PUT_BAIT_ON_YOUR_HOOK_BEFORE_YOU_CAN_FISH);
@ -224,8 +223,8 @@ public class Fishing
_reelInTask = ThreadPoolManager.getInstance().scheduleGeneral(() ->
{
_player.getFishing().reelInWithReward();
_startFishingTask = ThreadPoolManager.getInstance().scheduleGeneral(() -> _player.getFishing().castLine(), Rnd.get(FishingData.getInstance().getFishingTimeWaitMin(), FishingData.getInstance().getFishingTimeWaitMax()));
}, Rnd.get(FishingData.getInstance().getFishingTimeMin(), FishingData.getInstance().getFishingTimeMax()));
_startFishingTask = ThreadPoolManager.getInstance().scheduleGeneral(() -> _player.getFishing().castLine(), Rnd.get(baitData.getWaitMin(), baitData.getWaitMax()));
}, Rnd.get(baitData.getTimeMin(), baitData.getTimeMax()));
_player.stopMove(null);
_player.broadcastPacket(new ExFishingStart(_player, -1, baitData.getLevel(), _baitLocation));
_player.sendPacket(new ExUserInfoFishing(_player, true, _baitLocation));

View File

@ -26,14 +26,24 @@ public class FishingBaitData
{
private final int _itemId;
private final int _level;
private final int _minPlayerLevel;
private final double _chance;
private final int _timeMin;
private final int _timeMax;
private final int _waitMin;
private final int _waitMax;
private final List<Integer> _rewards = new ArrayList<>();
public FishingBaitData(int itemId, int level, double chance)
public FishingBaitData(int itemId, int level, int minPlayerLevel, double chance, int timeMin, int timeMax, int waitMin, int waitMax)
{
_itemId = itemId;
_level = level;
_minPlayerLevel = minPlayerLevel;
_chance = chance;
_timeMin = timeMin;
_timeMax = timeMax;
_waitMin = waitMin;
_waitMax = waitMax;
}
public int getItemId()
@ -46,11 +56,36 @@ public class FishingBaitData
return _level;
}
public int getMinPlayerLevel()
{
return _minPlayerLevel;
}
public double getChance()
{
return _chance;
}
public int getTimeMin()
{
return _timeMin;
}
public int getTimeMax()
{
return _timeMax;
}
public int getWaitMin()
{
return _waitMin;
}
public int getWaitMax()
{
return _waitMax;
}
public List<Integer> getRewards()
{
return _rewards;

View File

@ -1,13 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="./xsd/Fishing.xsd">
<playerLevel min="85" />
<baitDistance min="90" max="250" />
<fishingTime min="45000" max="45000" />
<fishingTimeWait min="15000" max="15000" />
<expRate min="650" max="700" />
<spRate min="40" max="45" />
<baits>
<bait level="1" itemId="45495" chance="64"> <!-- Normal Bait -->
<bait itemId="45495" level="1" minPlayerLevel="85" chance="64" timeMin="45000" timeMax="45000" waitMin="15000" waitMax="15000"> <!-- Normal Bait -->
<catch itemId="45473" /> <!-- Fresh Blue Mackerel -->
<catch itemId="45474" /> <!-- Fresh Minnow -->
<catch itemId="45475" /> <!-- Fresh Flatcatch -->
@ -18,7 +15,7 @@
<catch itemId="45480" /> <!-- Fresh Eel -->
<catch itemId="45486" /> <!-- Wooden Treasure Chest -->
</bait>
<bait level="2" itemId="45496" chance="64"> <!-- Special Bait -->
<bait itemId="45496" level="2" minPlayerLevel="85" chance="64" timeMin="45000" timeMax="45000" waitMin="15000" waitMax="15000"> <!-- Special Bait -->
<catch itemId="45481" /> <!-- Fresh Marlin -->
<catch itemId="45482" /> <!-- Fresh Catcatch -->
<catch itemId="45483" /> <!-- Fresh Tuna -->
@ -27,7 +24,7 @@
<catch itemId="45487" /> <!-- Silver Treasure Chest -->
<catch itemId="45488" /> <!-- Golden Treasure Chest -->
</bait>
<bait level="3" itemId="46084" chance="30"> <!-- Player Commendation Special Bait -->
<bait itemId="46084" level="3" minPlayerLevel="85" chance="30" timeMin="45000" timeMax="45000" waitMin="15000" waitMax="15000"> <!-- Player Commendation Special Bait -->
<catch itemId="46085" /> <!-- Treasure Map Piece - 1 -->
<catch itemId="46086" /> <!-- Treasure Map Piece - 2 -->
<catch itemId="46087" /> <!-- Treasure Map Piece - 3 -->

View File

@ -1,64 +1,52 @@
<?xml version="1.0" encoding="UTF-8"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
<xs:element name="list">
<xs:complexType>
<xs:sequence>
<xs:element name="playerLevel">
<xs:complexType>
<xs:attribute type="xs:positiveInteger" name="min" use="required" />
</xs:complexType>
</xs:element>
<xs:element name="baitDistance">
<xs:complexType>
<xs:attribute type="xs:positiveInteger" name="min" use="required" />
<xs:attribute type="xs:positiveInteger" name="max" use="required" />
</xs:complexType>
</xs:element>
<xs:element name="fishingTime">
<xs:complexType>
<xs:attribute type="xs:positiveInteger" name="min" use="required" />
<xs:attribute type="xs:nonNegativeInteger" name="max" use="required" />
</xs:complexType>
</xs:element>
<xs:element name="fishingTimeWait">
<xs:complexType>
<xs:attribute type="xs:positiveInteger" name="min" use="required" />
<xs:attribute type="xs:nonNegativeInteger" name="max" use="required" />
</xs:complexType>
</xs:element>
<xs:element name="expRate">
<xs:complexType>
<xs:attribute type="xs:positiveInteger" name="min" use="required" />
<xs:attribute type="xs:positiveInteger" name="max" use="required" />
</xs:complexType>
</xs:element>
<xs:element name="spRate">
<xs:complexType>
<xs:attribute type="xs:positiveInteger" name="min" use="required" />
<xs:attribute type="xs:positiveInteger" name="max" use="required" />
</xs:complexType>
</xs:element>
<xs:element name="baits">
<xs:complexType>
<xs:sequence>
<xs:element name="bait" maxOccurs="unbounded" minOccurs="1">
<xs:complexType>
<xs:sequence>
<xs:element name="catch" maxOccurs="unbounded" minOccurs="1">
<xs:complexType>
<xs:attribute type="xs:positiveInteger" name="itemId" use="required" />
</xs:complexType>
</xs:element>
</xs:sequence>
<xs:attribute type="xs:positiveInteger" name="level" use="required" />
<xs:attribute type="xs:positiveInteger" name="itemId" use="required" />
<xs:attribute type="xs:double" name="chance" use="required" />
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="list">
<xs:complexType>
<xs:sequence>
<xs:element name="baitDistance">
<xs:complexType>
<xs:attribute type="xs:positiveInteger" name="min" use="required" />
<xs:attribute type="xs:positiveInteger" name="max" use="required" />
</xs:complexType>
</xs:element>
<xs:element name="expRate">
<xs:complexType>
<xs:attribute type="xs:positiveInteger" name="min" use="required" />
<xs:attribute type="xs:positiveInteger" name="max" use="required" />
</xs:complexType>
</xs:element>
<xs:element name="spRate">
<xs:complexType>
<xs:attribute type="xs:positiveInteger" name="min" use="required" />
<xs:attribute type="xs:positiveInteger" name="max" use="required" />
</xs:complexType>
</xs:element>
<xs:element name="baits">
<xs:complexType>
<xs:sequence>
<xs:element name="bait" maxOccurs="unbounded" minOccurs="1">
<xs:complexType>
<xs:sequence>
<xs:element name="catch" maxOccurs="unbounded" minOccurs="1">
<xs:complexType>
<xs:attribute type="xs:positiveInteger" name="itemId" use="required" />
</xs:complexType>
</xs:element>
</xs:sequence>
<xs:attribute type="xs:positiveInteger" name="itemId" use="required" />
<xs:attribute type="xs:positiveInteger" name="level" use="required" />
<xs:attribute type="xs:positiveInteger" name="minPlayerLevel" use="required" />
<xs:attribute type="xs:double" name="chance" use="required" />
<xs:attribute type="xs:positiveInteger" name="timeMin" use="required" />
<xs:attribute type="xs:positiveInteger" name="timeMax" use="required" />
<xs:attribute type="xs:positiveInteger" name="waitMin" use="required" />
<xs:attribute type="xs:positiveInteger" name="waitMax" use="required" />
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:schema>

View File

@ -36,13 +36,8 @@ public final class FishingData implements IGameXmlReader
{
private static final Logger LOGGER = Logger.getLogger(FishingData.class.getName());
private final Map<Integer, FishingBaitData> _baitData = new HashMap<>();
private int _minPlayerLevel;
private int _baitDistanceMin;
private int _baitDistanceMax;
private int _fishingTimeMin;
private int _fishingTimeMax;
private int _fishingTimeWaitMin;
private int _fishingTimeWaitMax;
private int _expRateMin;
private int _expRateMax;
private int _spRateMin;
@ -75,29 +70,12 @@ public final class FishingData implements IGameXmlReader
{
switch (listItem.getNodeName())
{
case "playerLevel":
{
_minPlayerLevel = parseInteger(listItem.getAttributes(), "min");
break;
}
case "baitDistance":
{
_baitDistanceMin = parseInteger(listItem.getAttributes(), "min");
_baitDistanceMax = parseInteger(listItem.getAttributes(), "max");
break;
}
case "fishingTime":
{
_fishingTimeMin = parseInteger(listItem.getAttributes(), "min");
_fishingTimeMax = parseInteger(listItem.getAttributes(), "max");
break;
}
case "fishingTimeWait":
{
_fishingTimeWaitMin = parseInteger(listItem.getAttributes(), "min");
_fishingTimeWaitMax = parseInteger(listItem.getAttributes(), "max");
break;
}
case "experienceRate":
{
_expRateMin = parseInteger(listItem.getAttributes(), "min");
@ -119,8 +97,13 @@ public final class FishingData implements IGameXmlReader
final NamedNodeMap attrs = bait.getAttributes();
final int itemId = parseInteger(attrs, "itemId");
final int level = parseInteger(attrs, "level");
final int minPlayerLevel = parseInteger(attrs, "minPlayerLevel");
final double chance = parseDouble(attrs, "chance");
final FishingBaitData baitData = new FishingBaitData(itemId, level, chance);
final int timeMin = parseInteger(attrs, "timeMin");
final int timeMax = parseInteger(attrs, "timeMax");
final int waitMin = parseInteger(attrs, "waitMin");
final int waitMax = parseInteger(attrs, "waitMax");
final FishingBaitData baitData = new FishingBaitData(itemId, level, minPlayerLevel, chance, timeMin, timeMax, waitMin, waitMax);
for (Node c = bait.getFirstChild(); c != null; c = c.getNextSibling())
{
@ -150,11 +133,6 @@ public final class FishingData implements IGameXmlReader
return _baitData.get(baitItemId);
}
public int getMinPlayerLevel()
{
return _minPlayerLevel;
}
public int getBaitDistanceMin()
{
return _baitDistanceMin;
@ -165,26 +143,6 @@ public final class FishingData implements IGameXmlReader
return _baitDistanceMax;
}
public int getFishingTimeMin()
{
return _fishingTimeMin;
}
public int getFishingTimeMax()
{
return _fishingTimeMax;
}
public int getFishingTimeWaitMin()
{
return _fishingTimeWaitMin;
}
public int getFishingTimeWaitMax()
{
return _fishingTimeWaitMax;
}
public int getExpRateMin()
{
return _expRateMin;

View File

@ -140,15 +140,15 @@ public class Fishing
return;
}
final int minPlayerLevel = FishingData.getInstance().getMinPlayerLevel();
final FishingBaitData baitData = getCurrentBaitData();
final int minPlayerLevel = baitData == null ? 85 : baitData.getMinPlayerLevel();
if (_player.getLevel() < minPlayerLevel)
{
if (minPlayerLevel == 85)
{
_player.sendPacket(SystemMessageId.FISHING_IS_AVAILABLE_TO_CHARACTERS_LV_85_OR_ABOVE);
}
else
// In case of custom fishing level requirement set in config.
else // In case of custom fishing level.
{
_player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_FISHING_LEVEL_REQUIREMENTS);
}
@ -166,7 +166,6 @@ public class Fishing
return;
}
final FishingBaitData baitData = getCurrentBaitData();
if (baitData == null)
{
_player.sendPacket(SystemMessageId.YOU_MUST_PUT_BAIT_ON_YOUR_HOOK_BEFORE_YOU_CAN_FISH);
@ -224,8 +223,8 @@ public class Fishing
_reelInTask = ThreadPoolManager.getInstance().scheduleGeneral(() ->
{
_player.getFishing().reelInWithReward();
_startFishingTask = ThreadPoolManager.getInstance().scheduleGeneral(() -> _player.getFishing().castLine(), Rnd.get(FishingData.getInstance().getFishingTimeWaitMin(), FishingData.getInstance().getFishingTimeWaitMax()));
}, Rnd.get(FishingData.getInstance().getFishingTimeMin(), FishingData.getInstance().getFishingTimeMax()));
_startFishingTask = ThreadPoolManager.getInstance().scheduleGeneral(() -> _player.getFishing().castLine(), Rnd.get(baitData.getWaitMin(), baitData.getWaitMax()));
}, Rnd.get(baitData.getTimeMin(), baitData.getTimeMax()));
_player.stopMove(null);
_player.broadcastPacket(new ExFishingStart(_player, -1, baitData.getLevel(), _baitLocation));
_player.sendPacket(new ExUserInfoFishing(_player, true, _baitLocation));

View File

@ -26,14 +26,24 @@ public class FishingBaitData
{
private final int _itemId;
private final int _level;
private final int _minPlayerLevel;
private final double _chance;
private final int _timeMin;
private final int _timeMax;
private final int _waitMin;
private final int _waitMax;
private final List<Integer> _rewards = new ArrayList<>();
public FishingBaitData(int itemId, int level, double chance)
public FishingBaitData(int itemId, int level, int minPlayerLevel, double chance, int timeMin, int timeMax, int waitMin, int waitMax)
{
_itemId = itemId;
_level = level;
_minPlayerLevel = minPlayerLevel;
_chance = chance;
_timeMin = timeMin;
_timeMax = timeMax;
_waitMin = waitMin;
_waitMax = waitMax;
}
public int getItemId()
@ -46,11 +56,36 @@ public class FishingBaitData
return _level;
}
public int getMinPlayerLevel()
{
return _minPlayerLevel;
}
public double getChance()
{
return _chance;
}
public int getTimeMin()
{
return _timeMin;
}
public int getTimeMax()
{
return _timeMax;
}
public int getWaitMin()
{
return _waitMin;
}
public int getWaitMax()
{
return _waitMax;
}
public List<Integer> getRewards()
{
return _rewards;