Fishing bait rework.
This commit is contained in:
parent
1610d0f443
commit
0c55e7e142
9
L2J_Mobius_Helios/dist/game/data/Fishing.xml
vendored
9
L2J_Mobius_Helios/dist/game/data/Fishing.xml
vendored
@ -1,13 +1,10 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="./xsd/Fishing.xsd">
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<playerLevel min="85" />
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<baitDistance min="90" max="250" />
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<fishingTime min="45000" max="45000" />
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<fishingTimeWait min="15000" max="15000" />
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<expRate min="650" max="700" />
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<spRate min="40" max="45" />
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<baits>
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<bait level="1" itemId="45495" chance="64"> <!-- Normal Bait -->
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<bait itemId="45495" level="1" minPlayerLevel="85" chance="64" timeMin="45000" timeMax="45000" waitMin="15000" waitMax="15000"> <!-- Normal Bait -->
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<catch itemId="45473" /> <!-- Fresh Blue Mackerel -->
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<catch itemId="45474" /> <!-- Fresh Minnow -->
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<catch itemId="45475" /> <!-- Fresh Flatcatch -->
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@ -18,7 +15,7 @@
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<catch itemId="45480" /> <!-- Fresh Eel -->
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<catch itemId="45486" /> <!-- Wooden Treasure Chest -->
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</bait>
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<bait level="2" itemId="45496" chance="64"> <!-- Special Bait -->
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<bait itemId="45496" level="2" minPlayerLevel="85" chance="64" timeMin="45000" timeMax="45000" waitMin="15000" waitMax="15000"> <!-- Special Bait -->
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<catch itemId="45481" /> <!-- Fresh Marlin -->
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<catch itemId="45482" /> <!-- Fresh Catcatch -->
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<catch itemId="45483" /> <!-- Fresh Tuna -->
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@ -27,7 +24,7 @@
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<catch itemId="45487" /> <!-- Silver Treasure Chest -->
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<catch itemId="45488" /> <!-- Golden Treasure Chest -->
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</bait>
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<bait level="3" itemId="46084" chance="30"> <!-- Player Commendation Special Bait -->
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<bait itemId="46084" level="3" minPlayerLevel="85" chance="30" timeMin="45000" timeMax="45000" waitMin="15000" waitMax="15000"> <!-- Player Commendation Special Bait -->
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<catch itemId="46085" /> <!-- Treasure Map Piece - 1 -->
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<catch itemId="46086" /> <!-- Treasure Map Piece - 2 -->
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<catch itemId="46087" /> <!-- Treasure Map Piece - 3 -->
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110
L2J_Mobius_Helios/dist/game/data/xsd/Fishing.xsd
vendored
110
L2J_Mobius_Helios/dist/game/data/xsd/Fishing.xsd
vendored
@ -1,64 +1,52 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
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<xs:element name="list">
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<xs:complexType>
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<xs:sequence>
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<xs:element name="playerLevel">
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<xs:complexType>
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<xs:attribute type="xs:positiveInteger" name="min" use="required" />
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</xs:complexType>
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</xs:element>
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<xs:element name="baitDistance">
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<xs:complexType>
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<xs:attribute type="xs:positiveInteger" name="min" use="required" />
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<xs:attribute type="xs:positiveInteger" name="max" use="required" />
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</xs:complexType>
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</xs:element>
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<xs:element name="fishingTime">
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<xs:complexType>
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<xs:attribute type="xs:positiveInteger" name="min" use="required" />
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<xs:attribute type="xs:nonNegativeInteger" name="max" use="required" />
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</xs:complexType>
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</xs:element>
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<xs:element name="fishingTimeWait">
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<xs:complexType>
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<xs:attribute type="xs:positiveInteger" name="min" use="required" />
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<xs:attribute type="xs:nonNegativeInteger" name="max" use="required" />
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</xs:complexType>
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</xs:element>
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<xs:element name="expRate">
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<xs:complexType>
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<xs:attribute type="xs:positiveInteger" name="min" use="required" />
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<xs:attribute type="xs:positiveInteger" name="max" use="required" />
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</xs:complexType>
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</xs:element>
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<xs:element name="spRate">
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<xs:complexType>
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<xs:attribute type="xs:positiveInteger" name="min" use="required" />
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<xs:attribute type="xs:positiveInteger" name="max" use="required" />
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</xs:complexType>
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</xs:element>
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<xs:element name="baits">
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<xs:complexType>
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<xs:sequence>
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<xs:element name="bait" maxOccurs="unbounded" minOccurs="1">
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<xs:complexType>
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<xs:sequence>
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<xs:element name="catch" maxOccurs="unbounded" minOccurs="1">
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<xs:complexType>
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<xs:attribute type="xs:positiveInteger" name="itemId" use="required" />
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</xs:complexType>
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</xs:element>
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</xs:sequence>
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<xs:attribute type="xs:positiveInteger" name="level" use="required" />
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<xs:attribute type="xs:positiveInteger" name="itemId" use="required" />
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<xs:attribute type="xs:double" name="chance" use="required" />
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</xs:complexType>
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</xs:element>
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element name="list">
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<xs:complexType>
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<xs:sequence>
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<xs:element name="baitDistance">
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<xs:complexType>
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<xs:attribute type="xs:positiveInteger" name="min" use="required" />
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<xs:attribute type="xs:positiveInteger" name="max" use="required" />
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</xs:complexType>
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</xs:element>
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<xs:element name="expRate">
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<xs:complexType>
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<xs:attribute type="xs:positiveInteger" name="min" use="required" />
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<xs:attribute type="xs:positiveInteger" name="max" use="required" />
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</xs:complexType>
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</xs:element>
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<xs:element name="spRate">
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<xs:complexType>
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<xs:attribute type="xs:positiveInteger" name="min" use="required" />
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<xs:attribute type="xs:positiveInteger" name="max" use="required" />
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</xs:complexType>
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</xs:element>
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<xs:element name="baits">
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<xs:complexType>
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<xs:sequence>
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<xs:element name="bait" maxOccurs="unbounded" minOccurs="1">
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<xs:complexType>
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<xs:sequence>
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<xs:element name="catch" maxOccurs="unbounded" minOccurs="1">
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<xs:complexType>
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<xs:attribute type="xs:positiveInteger" name="itemId" use="required" />
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</xs:complexType>
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</xs:element>
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</xs:sequence>
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<xs:attribute type="xs:positiveInteger" name="itemId" use="required" />
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<xs:attribute type="xs:positiveInteger" name="level" use="required" />
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<xs:attribute type="xs:positiveInteger" name="minPlayerLevel" use="required" />
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<xs:attribute type="xs:double" name="chance" use="required" />
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<xs:attribute type="xs:positiveInteger" name="timeMin" use="required" />
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<xs:attribute type="xs:positiveInteger" name="timeMax" use="required" />
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<xs:attribute type="xs:positiveInteger" name="waitMin" use="required" />
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<xs:attribute type="xs:positiveInteger" name="waitMax" use="required" />
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</xs:complexType>
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</xs:element>
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@ -36,13 +36,8 @@ public final class FishingData implements IGameXmlReader
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{
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private static final Logger LOGGER = Logger.getLogger(FishingData.class.getName());
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private final Map<Integer, FishingBaitData> _baitData = new HashMap<>();
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private int _minPlayerLevel;
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private int _baitDistanceMin;
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private int _baitDistanceMax;
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private int _fishingTimeMin;
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private int _fishingTimeMax;
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private int _fishingTimeWaitMin;
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private int _fishingTimeWaitMax;
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private int _expRateMin;
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private int _expRateMax;
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private int _spRateMin;
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@ -75,29 +70,12 @@ public final class FishingData implements IGameXmlReader
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{
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switch (listItem.getNodeName())
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{
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case "playerLevel":
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{
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_minPlayerLevel = parseInteger(listItem.getAttributes(), "min");
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break;
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}
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case "baitDistance":
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{
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_baitDistanceMin = parseInteger(listItem.getAttributes(), "min");
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_baitDistanceMax = parseInteger(listItem.getAttributes(), "max");
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break;
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}
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case "fishingTime":
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{
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_fishingTimeMin = parseInteger(listItem.getAttributes(), "min");
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_fishingTimeMax = parseInteger(listItem.getAttributes(), "max");
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break;
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}
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case "fishingTimeWait":
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{
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_fishingTimeWaitMin = parseInteger(listItem.getAttributes(), "min");
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_fishingTimeWaitMax = parseInteger(listItem.getAttributes(), "max");
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break;
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}
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case "experienceRate":
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{
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_expRateMin = parseInteger(listItem.getAttributes(), "min");
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@ -119,8 +97,13 @@ public final class FishingData implements IGameXmlReader
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final NamedNodeMap attrs = bait.getAttributes();
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final int itemId = parseInteger(attrs, "itemId");
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final int level = parseInteger(attrs, "level");
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final int minPlayerLevel = parseInteger(attrs, "minPlayerLevel");
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final double chance = parseDouble(attrs, "chance");
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final FishingBaitData baitData = new FishingBaitData(itemId, level, chance);
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final int timeMin = parseInteger(attrs, "timeMin");
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final int timeMax = parseInteger(attrs, "timeMax");
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final int waitMin = parseInteger(attrs, "waitMin");
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final int waitMax = parseInteger(attrs, "waitMax");
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final FishingBaitData baitData = new FishingBaitData(itemId, level, minPlayerLevel, chance, timeMin, timeMax, waitMin, waitMax);
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for (Node c = bait.getFirstChild(); c != null; c = c.getNextSibling())
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{
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@ -150,11 +133,6 @@ public final class FishingData implements IGameXmlReader
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return _baitData.get(baitItemId);
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}
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public int getMinPlayerLevel()
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{
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return _minPlayerLevel;
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}
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public int getBaitDistanceMin()
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{
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return _baitDistanceMin;
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@ -165,26 +143,6 @@ public final class FishingData implements IGameXmlReader
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return _baitDistanceMax;
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}
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public int getFishingTimeMin()
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{
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return _fishingTimeMin;
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}
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public int getFishingTimeMax()
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{
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return _fishingTimeMax;
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}
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public int getFishingTimeWaitMin()
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{
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return _fishingTimeWaitMin;
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}
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public int getFishingTimeWaitMax()
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{
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return _fishingTimeWaitMax;
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}
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public int getExpRateMin()
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{
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return _expRateMin;
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@ -140,15 +140,15 @@ public class Fishing
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return;
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}
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final int minPlayerLevel = FishingData.getInstance().getMinPlayerLevel();
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final FishingBaitData baitData = getCurrentBaitData();
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final int minPlayerLevel = baitData == null ? 85 : baitData.getMinPlayerLevel();
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if (_player.getLevel() < minPlayerLevel)
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{
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if (minPlayerLevel == 85)
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{
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_player.sendPacket(SystemMessageId.FISHING_IS_AVAILABLE_TO_CHARACTERS_LV_85_OR_ABOVE);
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}
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else
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// In case of custom fishing level requirement set in config.
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else // In case of custom fishing level.
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{
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_player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_FISHING_LEVEL_REQUIREMENTS);
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}
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@ -166,7 +166,6 @@ public class Fishing
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return;
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}
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final FishingBaitData baitData = getCurrentBaitData();
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if (baitData == null)
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{
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_player.sendPacket(SystemMessageId.YOU_MUST_PUT_BAIT_ON_YOUR_HOOK_BEFORE_YOU_CAN_FISH);
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@ -224,8 +223,8 @@ public class Fishing
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_reelInTask = ThreadPoolManager.getInstance().scheduleGeneral(() ->
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{
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_player.getFishing().reelInWithReward();
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_startFishingTask = ThreadPoolManager.getInstance().scheduleGeneral(() -> _player.getFishing().castLine(), Rnd.get(FishingData.getInstance().getFishingTimeWaitMin(), FishingData.getInstance().getFishingTimeWaitMax()));
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}, Rnd.get(FishingData.getInstance().getFishingTimeMin(), FishingData.getInstance().getFishingTimeMax()));
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_startFishingTask = ThreadPoolManager.getInstance().scheduleGeneral(() -> _player.getFishing().castLine(), Rnd.get(baitData.getWaitMin(), baitData.getWaitMax()));
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}, Rnd.get(baitData.getTimeMin(), baitData.getTimeMax()));
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_player.stopMove(null);
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_player.broadcastPacket(new ExFishingStart(_player, -1, baitData.getLevel(), _baitLocation));
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_player.sendPacket(new ExUserInfoFishing(_player, true, _baitLocation));
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@ -26,14 +26,24 @@ public class FishingBaitData
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{
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private final int _itemId;
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private final int _level;
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private final int _minPlayerLevel;
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private final double _chance;
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private final int _timeMin;
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private final int _timeMax;
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private final int _waitMin;
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private final int _waitMax;
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private final List<Integer> _rewards = new ArrayList<>();
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public FishingBaitData(int itemId, int level, double chance)
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public FishingBaitData(int itemId, int level, int minPlayerLevel, double chance, int timeMin, int timeMax, int waitMin, int waitMax)
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{
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_itemId = itemId;
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_level = level;
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_minPlayerLevel = minPlayerLevel;
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_chance = chance;
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_timeMin = timeMin;
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_timeMax = timeMax;
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_waitMin = waitMin;
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_waitMax = waitMax;
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}
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public int getItemId()
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@ -46,11 +56,36 @@ public class FishingBaitData
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return _level;
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}
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public int getMinPlayerLevel()
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{
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return _minPlayerLevel;
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}
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public double getChance()
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{
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return _chance;
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}
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public int getTimeMin()
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{
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return _timeMin;
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}
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public int getTimeMax()
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{
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return _timeMax;
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}
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public int getWaitMin()
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{
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return _waitMin;
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}
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public int getWaitMax()
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{
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return _waitMax;
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}
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public List<Integer> getRewards()
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{
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return _rewards;
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@ -1,13 +1,10 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="./xsd/Fishing.xsd">
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<playerLevel min="85" />
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<baitDistance min="90" max="250" />
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<fishingTime min="45000" max="45000" />
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<fishingTimeWait min="15000" max="15000" />
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<expRate min="650" max="700" />
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<spRate min="40" max="45" />
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<baits>
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<bait level="1" itemId="45495" chance="64"> <!-- Normal Bait -->
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<bait itemId="45495" level="1" minPlayerLevel="85" chance="64" timeMin="45000" timeMax="45000" waitMin="15000" waitMax="15000"> <!-- Normal Bait -->
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<catch itemId="45473" /> <!-- Fresh Blue Mackerel -->
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<catch itemId="45474" /> <!-- Fresh Minnow -->
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<catch itemId="45475" /> <!-- Fresh Flatcatch -->
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@ -18,7 +15,7 @@
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<catch itemId="45480" /> <!-- Fresh Eel -->
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<catch itemId="45486" /> <!-- Wooden Treasure Chest -->
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</bait>
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<bait level="2" itemId="45496" chance="64"> <!-- Special Bait -->
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<bait itemId="45496" level="2" minPlayerLevel="85" chance="64" timeMin="45000" timeMax="45000" waitMin="15000" waitMax="15000"> <!-- Special Bait -->
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<catch itemId="45481" /> <!-- Fresh Marlin -->
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<catch itemId="45482" /> <!-- Fresh Catcatch -->
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<catch itemId="45483" /> <!-- Fresh Tuna -->
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@ -27,7 +24,7 @@
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<catch itemId="45487" /> <!-- Silver Treasure Chest -->
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<catch itemId="45488" /> <!-- Golden Treasure Chest -->
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</bait>
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<bait level="3" itemId="46084" chance="30"> <!-- Player Commendation Special Bait -->
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<bait itemId="46084" level="3" minPlayerLevel="85" chance="30" timeMin="45000" timeMax="45000" waitMin="15000" waitMax="15000"> <!-- Player Commendation Special Bait -->
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<catch itemId="46085" /> <!-- Treasure Map Piece - 1 -->
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<catch itemId="46086" /> <!-- Treasure Map Piece - 2 -->
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<catch itemId="46087" /> <!-- Treasure Map Piece - 3 -->
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@ -1,64 +1,52 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
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<xs:element name="list">
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<xs:complexType>
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<xs:sequence>
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<xs:element name="playerLevel">
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<xs:complexType>
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<xs:attribute type="xs:positiveInteger" name="min" use="required" />
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</xs:complexType>
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</xs:element>
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<xs:element name="baitDistance">
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<xs:complexType>
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<xs:attribute type="xs:positiveInteger" name="min" use="required" />
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<xs:attribute type="xs:positiveInteger" name="max" use="required" />
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</xs:complexType>
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</xs:element>
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<xs:element name="fishingTime">
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<xs:complexType>
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<xs:attribute type="xs:positiveInteger" name="min" use="required" />
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<xs:attribute type="xs:nonNegativeInteger" name="max" use="required" />
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</xs:complexType>
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</xs:element>
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<xs:element name="fishingTimeWait">
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<xs:complexType>
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<xs:attribute type="xs:positiveInteger" name="min" use="required" />
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<xs:attribute type="xs:nonNegativeInteger" name="max" use="required" />
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</xs:complexType>
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</xs:element>
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<xs:element name="expRate">
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||||
<xs:complexType>
|
||||
<xs:attribute type="xs:positiveInteger" name="min" use="required" />
|
||||
<xs:attribute type="xs:positiveInteger" name="max" use="required" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="spRate">
|
||||
<xs:complexType>
|
||||
<xs:attribute type="xs:positiveInteger" name="min" use="required" />
|
||||
<xs:attribute type="xs:positiveInteger" name="max" use="required" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="baits">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element name="bait" maxOccurs="unbounded" minOccurs="1">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element name="catch" maxOccurs="unbounded" minOccurs="1">
|
||||
<xs:complexType>
|
||||
<xs:attribute type="xs:positiveInteger" name="itemId" use="required" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
<xs:attribute type="xs:positiveInteger" name="level" use="required" />
|
||||
<xs:attribute type="xs:positiveInteger" name="itemId" use="required" />
|
||||
<xs:attribute type="xs:double" name="chance" use="required" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="list">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element name="baitDistance">
|
||||
<xs:complexType>
|
||||
<xs:attribute type="xs:positiveInteger" name="min" use="required" />
|
||||
<xs:attribute type="xs:positiveInteger" name="max" use="required" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="expRate">
|
||||
<xs:complexType>
|
||||
<xs:attribute type="xs:positiveInteger" name="min" use="required" />
|
||||
<xs:attribute type="xs:positiveInteger" name="max" use="required" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="spRate">
|
||||
<xs:complexType>
|
||||
<xs:attribute type="xs:positiveInteger" name="min" use="required" />
|
||||
<xs:attribute type="xs:positiveInteger" name="max" use="required" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
<xs:element name="baits">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element name="bait" maxOccurs="unbounded" minOccurs="1">
|
||||
<xs:complexType>
|
||||
<xs:sequence>
|
||||
<xs:element name="catch" maxOccurs="unbounded" minOccurs="1">
|
||||
<xs:complexType>
|
||||
<xs:attribute type="xs:positiveInteger" name="itemId" use="required" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
<xs:attribute type="xs:positiveInteger" name="itemId" use="required" />
|
||||
<xs:attribute type="xs:positiveInteger" name="level" use="required" />
|
||||
<xs:attribute type="xs:positiveInteger" name="minPlayerLevel" use="required" />
|
||||
<xs:attribute type="xs:double" name="chance" use="required" />
|
||||
<xs:attribute type="xs:positiveInteger" name="timeMin" use="required" />
|
||||
<xs:attribute type="xs:positiveInteger" name="timeMax" use="required" />
|
||||
<xs:attribute type="xs:positiveInteger" name="waitMin" use="required" />
|
||||
<xs:attribute type="xs:positiveInteger" name="waitMax" use="required" />
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
|
@ -36,13 +36,8 @@ public final class FishingData implements IGameXmlReader
|
||||
{
|
||||
private static final Logger LOGGER = Logger.getLogger(FishingData.class.getName());
|
||||
private final Map<Integer, FishingBaitData> _baitData = new HashMap<>();
|
||||
private int _minPlayerLevel;
|
||||
private int _baitDistanceMin;
|
||||
private int _baitDistanceMax;
|
||||
private int _fishingTimeMin;
|
||||
private int _fishingTimeMax;
|
||||
private int _fishingTimeWaitMin;
|
||||
private int _fishingTimeWaitMax;
|
||||
private int _expRateMin;
|
||||
private int _expRateMax;
|
||||
private int _spRateMin;
|
||||
@ -75,29 +70,12 @@ public final class FishingData implements IGameXmlReader
|
||||
{
|
||||
switch (listItem.getNodeName())
|
||||
{
|
||||
case "playerLevel":
|
||||
{
|
||||
_minPlayerLevel = parseInteger(listItem.getAttributes(), "min");
|
||||
break;
|
||||
}
|
||||
case "baitDistance":
|
||||
{
|
||||
_baitDistanceMin = parseInteger(listItem.getAttributes(), "min");
|
||||
_baitDistanceMax = parseInteger(listItem.getAttributes(), "max");
|
||||
break;
|
||||
}
|
||||
case "fishingTime":
|
||||
{
|
||||
_fishingTimeMin = parseInteger(listItem.getAttributes(), "min");
|
||||
_fishingTimeMax = parseInteger(listItem.getAttributes(), "max");
|
||||
break;
|
||||
}
|
||||
case "fishingTimeWait":
|
||||
{
|
||||
_fishingTimeWaitMin = parseInteger(listItem.getAttributes(), "min");
|
||||
_fishingTimeWaitMax = parseInteger(listItem.getAttributes(), "max");
|
||||
break;
|
||||
}
|
||||
case "experienceRate":
|
||||
{
|
||||
_expRateMin = parseInteger(listItem.getAttributes(), "min");
|
||||
@ -119,8 +97,13 @@ public final class FishingData implements IGameXmlReader
|
||||
final NamedNodeMap attrs = bait.getAttributes();
|
||||
final int itemId = parseInteger(attrs, "itemId");
|
||||
final int level = parseInteger(attrs, "level");
|
||||
final int minPlayerLevel = parseInteger(attrs, "minPlayerLevel");
|
||||
final double chance = parseDouble(attrs, "chance");
|
||||
final FishingBaitData baitData = new FishingBaitData(itemId, level, chance);
|
||||
final int timeMin = parseInteger(attrs, "timeMin");
|
||||
final int timeMax = parseInteger(attrs, "timeMax");
|
||||
final int waitMin = parseInteger(attrs, "waitMin");
|
||||
final int waitMax = parseInteger(attrs, "waitMax");
|
||||
final FishingBaitData baitData = new FishingBaitData(itemId, level, minPlayerLevel, chance, timeMin, timeMax, waitMin, waitMax);
|
||||
|
||||
for (Node c = bait.getFirstChild(); c != null; c = c.getNextSibling())
|
||||
{
|
||||
@ -150,11 +133,6 @@ public final class FishingData implements IGameXmlReader
|
||||
return _baitData.get(baitItemId);
|
||||
}
|
||||
|
||||
public int getMinPlayerLevel()
|
||||
{
|
||||
return _minPlayerLevel;
|
||||
}
|
||||
|
||||
public int getBaitDistanceMin()
|
||||
{
|
||||
return _baitDistanceMin;
|
||||
@ -165,26 +143,6 @@ public final class FishingData implements IGameXmlReader
|
||||
return _baitDistanceMax;
|
||||
}
|
||||
|
||||
public int getFishingTimeMin()
|
||||
{
|
||||
return _fishingTimeMin;
|
||||
}
|
||||
|
||||
public int getFishingTimeMax()
|
||||
{
|
||||
return _fishingTimeMax;
|
||||
}
|
||||
|
||||
public int getFishingTimeWaitMin()
|
||||
{
|
||||
return _fishingTimeWaitMin;
|
||||
}
|
||||
|
||||
public int getFishingTimeWaitMax()
|
||||
{
|
||||
return _fishingTimeWaitMax;
|
||||
}
|
||||
|
||||
public int getExpRateMin()
|
||||
{
|
||||
return _expRateMin;
|
||||
|
@ -140,15 +140,15 @@ public class Fishing
|
||||
return;
|
||||
}
|
||||
|
||||
final int minPlayerLevel = FishingData.getInstance().getMinPlayerLevel();
|
||||
final FishingBaitData baitData = getCurrentBaitData();
|
||||
final int minPlayerLevel = baitData == null ? 85 : baitData.getMinPlayerLevel();
|
||||
if (_player.getLevel() < minPlayerLevel)
|
||||
{
|
||||
if (minPlayerLevel == 85)
|
||||
{
|
||||
_player.sendPacket(SystemMessageId.FISHING_IS_AVAILABLE_TO_CHARACTERS_LV_85_OR_ABOVE);
|
||||
}
|
||||
else
|
||||
// In case of custom fishing level requirement set in config.
|
||||
else // In case of custom fishing level.
|
||||
{
|
||||
_player.sendPacket(SystemMessageId.YOU_DO_NOT_MEET_THE_FISHING_LEVEL_REQUIREMENTS);
|
||||
}
|
||||
@ -166,7 +166,6 @@ public class Fishing
|
||||
return;
|
||||
}
|
||||
|
||||
final FishingBaitData baitData = getCurrentBaitData();
|
||||
if (baitData == null)
|
||||
{
|
||||
_player.sendPacket(SystemMessageId.YOU_MUST_PUT_BAIT_ON_YOUR_HOOK_BEFORE_YOU_CAN_FISH);
|
||||
@ -224,8 +223,8 @@ public class Fishing
|
||||
_reelInTask = ThreadPoolManager.getInstance().scheduleGeneral(() ->
|
||||
{
|
||||
_player.getFishing().reelInWithReward();
|
||||
_startFishingTask = ThreadPoolManager.getInstance().scheduleGeneral(() -> _player.getFishing().castLine(), Rnd.get(FishingData.getInstance().getFishingTimeWaitMin(), FishingData.getInstance().getFishingTimeWaitMax()));
|
||||
}, Rnd.get(FishingData.getInstance().getFishingTimeMin(), FishingData.getInstance().getFishingTimeMax()));
|
||||
_startFishingTask = ThreadPoolManager.getInstance().scheduleGeneral(() -> _player.getFishing().castLine(), Rnd.get(baitData.getWaitMin(), baitData.getWaitMax()));
|
||||
}, Rnd.get(baitData.getTimeMin(), baitData.getTimeMax()));
|
||||
_player.stopMove(null);
|
||||
_player.broadcastPacket(new ExFishingStart(_player, -1, baitData.getLevel(), _baitLocation));
|
||||
_player.sendPacket(new ExUserInfoFishing(_player, true, _baitLocation));
|
||||
|
@ -26,14 +26,24 @@ public class FishingBaitData
|
||||
{
|
||||
private final int _itemId;
|
||||
private final int _level;
|
||||
private final int _minPlayerLevel;
|
||||
private final double _chance;
|
||||
private final int _timeMin;
|
||||
private final int _timeMax;
|
||||
private final int _waitMin;
|
||||
private final int _waitMax;
|
||||
private final List<Integer> _rewards = new ArrayList<>();
|
||||
|
||||
public FishingBaitData(int itemId, int level, double chance)
|
||||
public FishingBaitData(int itemId, int level, int minPlayerLevel, double chance, int timeMin, int timeMax, int waitMin, int waitMax)
|
||||
{
|
||||
_itemId = itemId;
|
||||
_level = level;
|
||||
_minPlayerLevel = minPlayerLevel;
|
||||
_chance = chance;
|
||||
_timeMin = timeMin;
|
||||
_timeMax = timeMax;
|
||||
_waitMin = waitMin;
|
||||
_waitMax = waitMax;
|
||||
}
|
||||
|
||||
public int getItemId()
|
||||
@ -46,11 +56,36 @@ public class FishingBaitData
|
||||
return _level;
|
||||
}
|
||||
|
||||
public int getMinPlayerLevel()
|
||||
{
|
||||
return _minPlayerLevel;
|
||||
}
|
||||
|
||||
public double getChance()
|
||||
{
|
||||
return _chance;
|
||||
}
|
||||
|
||||
public int getTimeMin()
|
||||
{
|
||||
return _timeMin;
|
||||
}
|
||||
|
||||
public int getTimeMax()
|
||||
{
|
||||
return _timeMax;
|
||||
}
|
||||
|
||||
public int getWaitMin()
|
||||
{
|
||||
return _waitMin;
|
||||
}
|
||||
|
||||
public int getWaitMax()
|
||||
{
|
||||
return _waitMax;
|
||||
}
|
||||
|
||||
public List<Integer> getRewards()
|
||||
{
|
||||
return _rewards;
|
||||
|
Loading…
Reference in New Issue
Block a user