Various item and skill updates.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment
2019-03-31 16:22:34 +00:00
parent f9536ddbe3
commit 0c3a512bd3
35 changed files with 977 additions and 242 deletions

View File

@@ -156,10 +156,48 @@
<skill id="18517" toLevel="1" name="Top-grade Love Potion - Party">
<!-- An Unknown Power hangs over your body. P. Atk./M. Atk./Atk. Spd./Casting Spd. are increased instantaneously for 15 seconds. An Unknown Power changes the appearance of your weapon. Cannot be used together with the Battle Rhapsody Dance buff. -->
<icon>icon.love_potion_party</icon>
<blockedInOlympiad>true</blockedInOlympiad>
<operateType>A2</operateType>
<hitTime>100</hitTime>
<effectPoint>100</effectPoint>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>15</abnormalTime>
<abnormalType>MULTI_BUFF_A</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<reuseDelay>600000</reuseDelay>
<staticReuse>true</staticReuse>
<effects>
<effect name="DispelBySlotProbability">
<dispel>RHAPSODY</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>RHAPSODY</slot>
</effect>
<effect name="PAtk">
<amount>150</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>150</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>150</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>150</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="18518" toLevel="1" name="Flash Grenade">
<!-- Fires a flash grenade that illuminates hidden opponents or traps around you. -->
@@ -503,6 +541,7 @@
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<effects>
<effect name="AbsorbDamage">
@@ -578,6 +617,7 @@
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -644,7 +684,7 @@
<value level="5">0</value>
<value level="6">10</value>
</amount>
<mode>PER</mode>
<mode>DIFF</mode>
</effect>
</effects>
</skill>