Various item and skill updates.
Contributed by Liamxroy.
This commit is contained in:
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@ -156,10 +156,48 @@
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<skill id="18517" toLevel="1" name="Top-grade Love Potion - Party">
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<!-- An Unknown Power hangs over your body. P. Atk./M. Atk./Atk. Spd./Casting Spd. are increased instantaneously for 15 seconds. An Unknown Power changes the appearance of your weapon. Cannot be used together with the Battle Rhapsody Dance buff. -->
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<icon>icon.love_potion_party</icon>
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<blockedInOlympiad>true</blockedInOlympiad>
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<operateType>A2</operateType>
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<hitTime>100</hitTime>
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<effectPoint>100</effectPoint>
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<abnormalLvl>4</abnormalLvl>
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<abnormalTime>15</abnormalTime>
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<abnormalType>MULTI_BUFF_A</abnormalType>
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<isMagic>2</isMagic> <!-- Static Skill -->
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<magicLvl>1</magicLvl>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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<reuseDelay>600000</reuseDelay>
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<staticReuse>true</staticReuse>
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<effects>
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<effect name="DispelBySlotProbability">
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<dispel>RHAPSODY</dispel>
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<rate>100</rate>
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</effect>
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<effect name="BlockAbnormalSlot">
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<slot>RHAPSODY</slot>
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</effect>
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<effect name="PAtk">
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<amount>150</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk">
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<amount>150</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>150</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>150</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="18518" toLevel="1" name="Flash Grenade">
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<!-- Fires a flash grenade that illuminates hidden opponents or traps around you. -->
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@ -503,6 +541,7 @@
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>30000</reuseDelay>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<effects>
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<effect name="AbsorbDamage">
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@ -578,6 +617,7 @@
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>30000</reuseDelay>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -644,7 +684,7 @@
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<value level="5">0</value>
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<value level="6">10</value>
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</amount>
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<mode>PER</mode>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@ -156,10 +156,48 @@
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<skill id="18517" toLevel="1" name="Top-grade Love Potion - Party">
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<!-- An Unknown Power hangs over your body. P. Atk./M. Atk./Atk. Spd./Casting Spd. are increased instantaneously for 15 seconds. An Unknown Power changes the appearance of your weapon. Cannot be used together with the Battle Rhapsody Dance buff. -->
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<icon>icon.love_potion_party</icon>
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<blockedInOlympiad>true</blockedInOlympiad>
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<operateType>A2</operateType>
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<hitTime>100</hitTime>
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<effectPoint>100</effectPoint>
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<abnormalLvl>4</abnormalLvl>
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<abnormalTime>15</abnormalTime>
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<abnormalType>MULTI_BUFF_A</abnormalType>
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<isMagic>2</isMagic> <!-- Static Skill -->
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<magicLvl>1</magicLvl>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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<reuseDelay>600000</reuseDelay>
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<staticReuse>true</staticReuse>
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<effects>
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<effect name="DispelBySlotProbability">
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<dispel>RHAPSODY</dispel>
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<rate>100</rate>
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</effect>
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<effect name="BlockAbnormalSlot">
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<slot>RHAPSODY</slot>
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</effect>
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<effect name="PAtk">
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<amount>150</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk">
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<amount>150</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>150</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>150</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="18518" toLevel="1" name="Flash Grenade">
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<!-- Fires a flash grenade that illuminates hidden opponents or traps around you. -->
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@ -503,6 +541,7 @@
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>30000</reuseDelay>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<effects>
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<effect name="AbsorbDamage">
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@ -578,6 +617,7 @@
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>30000</reuseDelay>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -644,7 +684,7 @@
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<value level="5">0</value>
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<value level="6">10</value>
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</amount>
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<mode>PER</mode>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@ -109,30 +109,30 @@
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<operateType>P</operateType>
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<effects>
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<effect name="MaxCp">
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<amount>100</amount>
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxHp">
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<amount>100</amount>
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxMp">
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<amount>100</amount>
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>100</amount>
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>500</amount>
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<amount>100</amount>
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</effect>
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<effect name="MagicCriticalDamage">
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<amount>50</amount>
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalProbability">
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<amount>50</amount>
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="AttackTrait">
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@ -150,9 +150,6 @@
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="AttackTrait">
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<DRAGON_WEAKNESS>300</DRAGON_WEAKNESS>
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</effect>
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</effects>
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</skill>
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<skill id="8903" toLevel="1" name="Dragon Wizard">
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@ -156,10 +156,48 @@
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<skill id="18517" toLevel="1" name="Top-grade Love Potion - Party">
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<!-- A strange sensation envelopes you. For 15 seconds, P./ M. Atk. and Atk./ Casting Spd. of party members are increased. A strange power transforms your weapon. Cannot be stacked with Battle Rhapsody Dance. -->
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<icon>icon.love_potion_party</icon>
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<blockedInOlympiad>true</blockedInOlympiad>
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<operateType>A2</operateType>
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<hitTime>100</hitTime>
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<effectPoint>100</effectPoint>
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<abnormalLvl>4</abnormalLvl>
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<abnormalTime>15</abnormalTime>
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<abnormalType>MULTI_BUFF_A</abnormalType>
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<isMagic>2</isMagic> <!-- Static Skill -->
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<magicLvl>1</magicLvl>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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<reuseDelay>600000</reuseDelay>
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<staticReuse>true</staticReuse>
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<effects>
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<effect name="DispelBySlotProbability">
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<dispel>RHAPSODY</dispel>
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<rate>100</rate>
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</effect>
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<effect name="BlockAbnormalSlot">
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<slot>RHAPSODY</slot>
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</effect>
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<effect name="PAtk">
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<amount>150</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk">
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<amount>150</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>150</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>150</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="18518" toLevel="1" name="Flash Grenade">
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<!-- Fires a flash grenade that illuminates hidden opponents or traps around you. -->
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@ -503,6 +541,7 @@
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>30000</reuseDelay>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<effects>
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<effect name="AbsorbDamage">
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@ -578,6 +617,7 @@
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>30000</reuseDelay>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -644,7 +684,7 @@
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<value level="5">0</value>
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<value level="6">10</value>
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</amount>
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<mode>PER</mode>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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@ -109,30 +109,30 @@
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<operateType>P</operateType>
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<effects>
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<effect name="MaxCp">
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<amount>100</amount>
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxHp">
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<amount>100</amount>
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MaxMp">
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<amount>100</amount>
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>100</amount>
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicCriticalRate">
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<amount>500</amount>
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<amount>100</amount>
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</effect>
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<effect name="MagicCriticalDamage">
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<amount>50</amount>
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="SkillCriticalProbability">
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<amount>50</amount>
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="AttackTrait">
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@ -150,9 +150,6 @@
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<amount>30</amount>
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<mode>PER</mode>
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</effect>
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<effect name="AttackTrait">
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<DRAGON_WEAKNESS>300</DRAGON_WEAKNESS>
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</effect>
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</effects>
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</skill>
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<skill id="8903" toLevel="1" name="Dragon Wizard">
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@ -156,10 +156,48 @@
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<skill id="18517" toLevel="1" name="Top-grade Love Potion - Party">
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<!-- An Unknown Power hangs over your body. P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. of party members are increased instantaneously for 15 sec. An Unknown Power changes the appearance of your weapon. Cannot be used together with the Battle Rhapsody buff. -->
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<icon>icon.love_potion_party</icon>
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<blockedInOlympiad>true</blockedInOlympiad>
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<operateType>A2</operateType>
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<hitTime>100</hitTime>
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<effectPoint>100</effectPoint>
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<abnormalLvl>4</abnormalLvl>
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<abnormalTime>15</abnormalTime>
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<abnormalType>MULTI_BUFF_A</abnormalType>
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<isMagic>2</isMagic> <!-- Static Skill -->
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<magicLvl>1</magicLvl>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<hitCancelTime>0</hitCancelTime>
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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<reuseDelay>600000</reuseDelay>
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<staticReuse>true</staticReuse>
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<effects>
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<effect name="DispelBySlotProbability">
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<dispel>RHAPSODY</dispel>
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<rate>100</rate>
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</effect>
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<effect name="BlockAbnormalSlot">
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<slot>RHAPSODY</slot>
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</effect>
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<effect name="PAtk">
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<amount>150</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MAtk">
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<amount>150</amount>
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<mode>PER</mode>
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</effect>
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<effect name="PhysicalAttackSpeed">
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<amount>150</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalAttackSpeed">
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<amount>150</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="18518" toLevel="1" name="Flash Grenade">
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<!-- Fires a flash grenade that illuminates hidden opponents or traps around you. -->
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@ -507,6 +545,7 @@
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>30000</reuseDelay>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<effects>
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<effect name="AbsorbDamage">
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@ -586,6 +625,7 @@
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<hitTime>1000</hitTime>
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<coolTime>500</coolTime>
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<reuseDelay>30000</reuseDelay>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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@ -656,7 +696,7 @@
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<value level="5">0</value>
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<value level="6">10</value>
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</amount>
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<mode>PER</mode>
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<mode>DIFF</mode>
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</effect>
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</effects>
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</skill>
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<skill id="13341" level="5" minimumPieces="5" minimumEnchant="10" /> <!-- Enchant Robe Armor Set + 10 (R-grade) -->
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</skills>
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</set>
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<set id="999" minimumPieces="1">
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<requiredItems>
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<item id="28376" /> <!-- Greater Cat's Eye -->
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<item id="28377" /> <!-- Greater Amethyst -->
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<item id="28378" /> <!-- Greater Vital Stone -->
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<item id="28379" /> <!-- Greater Garnet -->
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<item id="28380" /> <!-- Greater Tanzanite -->
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<item id="28383" /> <!-- Greater Garnet -->
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<item id="47687" /> <!-- Greater Topaz -->
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<item id="47688" /> <!-- Greater Ruby-->
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<item id="47689" /> <!-- Greater Sapphire -->
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<item id="47690" /> <!-- Greater Obsidian -->
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<item id="47691" /> <!-- Greater Opal -->
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<item id="47692" /> <!-- Greater Emerald -->
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<item id="47693" /> <!-- Greater Aquamarine -->
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<item id="47694" /> <!-- Greater Diamond -->
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<item id="47695" /> <!-- Greater Pearl -->
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<item id="47696" /> <!-- Greater Vital Stone -->
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<item id="47697" /> <!-- Greater Garnet -->
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<item id="47698" /> <!-- Greater Tanzanite -->
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<item id="47699" /> <!-- Greater Red Cat's Eye -->
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<item id="47700" /> <!-- Greater Blue Cat's Eye -->
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<item id="47920" /> <!-- Greater Vital Stone(30-day) -->
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<item id="47921" /> <!-- Greater Red Cat's Eye(30-day) -->
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<item id="47922" /> <!-- Greater Blue Cat's Eye(30-day) -->
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<item id="47923" /> <!-- Greater Tanzanite(30-day) -->
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<item id="29078" /> <!-- Greater Vital Stone (30-day) -->
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</requiredItems>
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<skills>
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<skill id="27717" level="1" minimumPieces="1" /> <!-- Greater Jewel's Blessing -->
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<skill id="27717" level="2" minimumPieces="2" /> <!-- Greater Jewel's Blessing -->
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<skill id="27717" level="3" minimumPieces="3" /> <!-- Greater Jewel's Blessing -->
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<skill id="27717" level="4" minimumPieces="4" /> <!-- Greater Jewel's Blessing -->
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<skill id="27717" level="5" minimumPieces="5" /> <!-- Greater Jewel's Blessing -->
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<skill id="27717" level="6" minimumPieces="6" /> <!-- Greater Jewel's Blessing -->
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<skill id="27721" level="1" minimumPieces="3" /> <!-- Lv.1 La Vie En Rose's Energy -->
|
||||
<skill id="27722" level="1" minimumPieces="4" /> <!-- Lv.2 La Vie En Rose's Energy -->
|
||||
<skill id="27723" level="1" minimumPieces="5" /> <!-- Lv.3 La Vie En Rose's Energy -->
|
||||
<skill id="27724" level="1" minimumPieces="6" /> <!-- Lv.4 La Vie En Rose's Energy -->
|
||||
</skills>
|
||||
</set>
|
||||
</list>
|
@ -13,6 +13,9 @@
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="is_freightable" val="true" />
|
||||
<set name="weight" val="150" />
|
||||
<skills>
|
||||
<skill id="21388" level="1" /> <!-- Release Agathion's Seal - Anakim -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="23901" name="Mysterious Dark Resistance Dye" additionalName="Dark Resistance, 7-day" type="EtcItem">
|
||||
<!-- Bring this to the village symbol maker to imprint a 7-day magic symbol that boosts stats (Dark Resistance +120 when fighting normal monsters). All classes. -->
|
||||
|
@ -712,6 +712,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<skills>
|
||||
<skill id="27440" level="6"/> <!-- Cat's Eye -->
|
||||
<skill id="27441" level="1"/> <!-- Cat's Eye - Invincibility -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="28377" name="Greater Amethyst" additionalName="Lv. 1" type="Armor">
|
||||
@ -724,6 +725,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<skills>
|
||||
<skill id="27442" level="6"/> <!-- Amethyst -->
|
||||
<skill id="27443" level="1"/> <!-- Amethyst - Remove Invincibility/Immunity -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="28378" name="Greater Vital Stone" additionalName="Lv. 1" type="Armor">
|
||||
@ -736,6 +738,7 @@
|
||||
<set name="is_sellable" val="false" />
|
||||
<skills>
|
||||
<skill id="18568" level="6"/> <!-- Vital Stone -->
|
||||
<skill id="27439" level="3"/> <!-- Vital Wind -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="28379" name="Greater Garnet" additionalName="Lv. 1" type="Armor">
|
||||
|
@ -511,6 +511,7 @@
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="etcitem_type" val="SCROLL" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="material" val="PAPER" />
|
||||
<set name="handler" val="ItemSkills" />
|
||||
<cond addName="1" msgId="113">
|
||||
@ -554,6 +555,7 @@
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="etcitem_type" val="SCROLL" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="material" val="PAPER" />
|
||||
<set name="handler" val="ItemSkills" />
|
||||
<cond addName="1" msgId="113">
|
||||
|
@ -824,14 +824,24 @@
|
||||
<!-- Double-click for a random effect of love. Cannot be used in the Olympiad. -->
|
||||
<set name="icon" val="icon.love_potion" />
|
||||
<set name="weight" val="2" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="handler" val="ItemSkills" />
|
||||
<set name="is_clan_depositable" val="false" />
|
||||
<set name="is_mailable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_oly_restricted" val="true" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_freightable" val="true" />
|
||||
<set name="etcitem_type" val="POTION" />
|
||||
<set name="commissionItemType" val="POTION" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<skills>
|
||||
<skill id="17918" level="1" /> <!-- Cruel Love Potion -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="39481" name="Super Elixir" type="EtcItem">
|
||||
<!-- Restores HP/ CP/ MP. Cooldown is 2 min. Cannot be used in the Olympiad/ Ceremony of Chaos. -->
|
||||
|
@ -235,14 +235,24 @@
|
||||
<!-- For 15 sec., P./ M. Atk. and Atk./ Casting Spd. of party members are increased. A strange power changes the appearance of your weapon. Does not stack with Battle Rhapsody Dance. Cannot be used in the Olympiad. -->
|
||||
<set name="icon" val="icon.love_potion_party" />
|
||||
<set name="weight" val="2" />
|
||||
<set name="default_action" val="SKILL_REDUCE" />
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="LIQUID" />
|
||||
<set name="handler" val="ItemSkills" />
|
||||
<set name="is_clan_depositable" val="false" />
|
||||
<set name="is_mailable" val="false" />
|
||||
<set name="is_tradable" val="false" />
|
||||
<set name="is_dropable" val="false" />
|
||||
<set name="is_oly_restricted" val="true" />
|
||||
<set name="is_commissionable" val="false" />
|
||||
<set name="is_private_storeable" val="false" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<set name="is_freightable" val="true" />
|
||||
<set name="etcitem_type" val="POTION" />
|
||||
<set name="commissionItemType" val="POTION" />
|
||||
<set name="is_stackable" val="true" />
|
||||
<skills>
|
||||
<skill id="18517" level="1" /> <!-- Top-grade Love Potion - Party -->
|
||||
</skills>
|
||||
</item>
|
||||
<item id="46531" name="Flash Grenade" type="EtcItem">
|
||||
<!-- A flash grenade that will let you identify hidden targets. -->
|
||||
|
@ -182,6 +182,10 @@
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="STEEL" />
|
||||
<set name="weight" val="2050" />
|
||||
<skills>
|
||||
<skill id="8900" level="1" /> <!-- Dragon Fighter -->
|
||||
<skill id="8890" level="1" /> <!-- Dignity -->
|
||||
</skills>
|
||||
<stats>
|
||||
<stat type="pAtk">1877</stat>
|
||||
<stat type="mAtk">935</stat>
|
||||
@ -200,6 +204,10 @@
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="STEEL" />
|
||||
<set name="weight" val="2050" />
|
||||
<skills>
|
||||
<skill id="8900" level="1" /> <!-- Dragon Fighter -->
|
||||
<skill id="8890" level="1" /> <!-- Dignity -->
|
||||
</skills>
|
||||
<stats>
|
||||
<stat type="pAtk">2177</stat>
|
||||
<stat type="mAtk">1084</stat>
|
||||
@ -218,6 +226,10 @@
|
||||
<set name="immediate_effect" val="true" />
|
||||
<set name="material" val="STEEL" />
|
||||
<set name="weight" val="2050" />
|
||||
<skills>
|
||||
<skill id="8901" level="1" /> <!-- Dragon Knight -->
|
||||
<skill id="8890" level="1" /> <!-- Dignity -->
|
||||
</skills>
|
||||
<stats>
|
||||
<stat type="pAtk">2523</stat>
|
||||
<stat type="mAtk">1257</stat>
|
||||
|
@ -1126,6 +1126,7 @@
|
||||
<value level="6">600</value>
|
||||
<value level="7">800</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="VampiricAttack">
|
||||
<amount>
|
||||
|
@ -109,30 +109,30 @@
|
||||
<operateType>P</operateType>
|
||||
<effects>
|
||||
<effect name="MaxCp">
|
||||
<amount>100</amount>
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxHp">
|
||||
<amount>100</amount>
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>100</amount>
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>100</amount>
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicCriticalRate">
|
||||
<amount>500</amount>
|
||||
<amount>100</amount>
|
||||
</effect>
|
||||
<effect name="MagicCriticalDamage">
|
||||
<amount>50</amount>
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="SkillCriticalProbability">
|
||||
<amount>50</amount>
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="AttackTrait">
|
||||
@ -150,9 +150,6 @@
|
||||
<amount>30</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="AttackTrait">
|
||||
<DRAGON_WEAKNESS>300</DRAGON_WEAKNESS>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="8903" toLevel="1" name="Dragon Wizard">
|
||||
|
@ -772,6 +772,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9116" toLevel="1" name="XP Buff 50% (1.5-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -799,6 +805,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9117" toLevel="1" name="XP Buff 50% (2-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -826,6 +838,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9118" toLevel="1" name="XP Buff 50% (2.5-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -853,6 +871,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9119" toLevel="1" name="XP Buff 50% (3-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -880,6 +904,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9120" toLevel="1" name="XP Buff 50% (1-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -907,6 +937,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9121" toLevel="1" name="XP Buff 50% (1.5-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -934,6 +970,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9122" toLevel="1" name="XP Buff 50% (2-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -961,6 +1003,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9123" toLevel="1" name="XP Buff 50% (2.5-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -988,6 +1036,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9124" toLevel="1" name="XP Buff 50% (3-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -1015,6 +1069,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9125" toLevel="1" name="XP Buff 50% (1-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -1042,6 +1102,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9126" toLevel="1" name="XP Buff 50% (1.5-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -1069,6 +1135,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9127" toLevel="1" name="XP Buff 50% (2-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -1096,6 +1168,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9128" toLevel="1" name="XP Buff 50% (2.5-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -1123,6 +1201,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9129" toLevel="1" name="XP Buff 50% (3-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -1150,6 +1234,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9130" toLevel="1" name="XP Buff 50% (1-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -1177,6 +1267,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9131" toLevel="1" name="XP Buff 50% (1.5-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -1204,6 +1300,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9132" toLevel="1" name="XP Buff 50% (2-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -1231,6 +1333,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9133" toLevel="1" name="XP Buff 50% (2.5-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -1258,6 +1366,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9134" toLevel="1" name="XP Buff 50% (3-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -1285,6 +1399,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9135" toLevel="1" name="XP Buff 50% (1-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -1312,6 +1432,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9136" toLevel="1" name="XP Buff 50% (1.5-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -1339,6 +1465,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9137" toLevel="1" name="XP Buff 50% (2-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -1366,6 +1498,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9138" toLevel="1" name="XP Buff 50% (2.5-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -1393,6 +1531,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9139" toLevel="1" name="XP Buff 50% (3-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -1420,6 +1564,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9140" toLevel="1" name="XP Buff 50% (1-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -1447,6 +1597,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9141" toLevel="1" name="XP Buff 50% (1.5-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -1474,6 +1630,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9142" toLevel="1" name="XP Buff 50% (2-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -1501,6 +1663,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9143" toLevel="1" name="XP Buff 50% (2.5-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -1528,6 +1696,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9144" toLevel="1" name="XP Buff 50% (3-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -1555,6 +1729,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9145" toLevel="1" name="XP Buff 50% (1-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -1582,6 +1762,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9146" toLevel="1" name="XP Buff 50% (1.5-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -1609,6 +1795,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9147" toLevel="1" name="XP Buff 50% (2-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -1636,6 +1828,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9148" toLevel="1" name="XP Buff 50% (2.5-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -1663,6 +1861,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9149" toLevel="1" name="XP Buff 50% (3-h.)">
|
||||
<!-- Additional 50% XP is acquired while in effect. -->
|
||||
@ -1690,6 +1894,12 @@
|
||||
<hasAbnormal>false</hasAbnormal>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="ExpModify">
|
||||
<amount>50</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="9150" toLevel="1" name="Freesia Bouquet (Event)]">
|
||||
<!-- Bouquet of freesia flowers, which stand for "Innocence." -->
|
||||
|
@ -1072,6 +1072,7 @@
|
||||
<itemConsumeId>37041</itemConsumeId>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalType>BR_EVENT_BUF1</abnormalType>
|
||||
<abnormalTime>1800</abnormalTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
|
@ -1175,7 +1175,9 @@
|
||||
<value level="9">17896</value>
|
||||
<value level="10">18622</value>
|
||||
<value level="11">19348</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
<value level="12">20438</value>
|
||||
<value level="13">21528</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>5</criticalChance>
|
||||
@ -1332,8 +1334,8 @@
|
||||
<value level="11">62</value>
|
||||
</mpConsume>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="9">600</value>
|
||||
<value fromLevel="5" toLevel="9" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="11">600</value>
|
||||
<value fromLevel="5" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<effectRange>800</effectRange>
|
||||
<hitTime>500</hitTime>
|
||||
@ -1349,8 +1351,8 @@
|
||||
<value level="7">-709</value>
|
||||
<value level="8">-709</value>
|
||||
<value level="9">-709</value>
|
||||
<value level="9">-709</value>
|
||||
<value level="9">-709</value>
|
||||
<value level="10">-709</value>
|
||||
<value level="11">-709</value>
|
||||
</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<magicLvl>
|
||||
@ -1481,8 +1483,8 @@
|
||||
</mpConsume>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<castRange>
|
||||
<value fromLevel="1" toLevel="10">600</value>
|
||||
<value fromLevel="6" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="12">600</value>
|
||||
<value fromLevel="6" toLevel="12" fromSubLevel="2001" toSubLevel="2020">{base + 10 * subIndex}</value>
|
||||
</castRange>
|
||||
<hitTime>890</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
@ -2139,7 +2141,6 @@
|
||||
<effectPoint>707</effectPoint>
|
||||
<reuseDelay>300000</reuseDelay>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
|
@ -2508,7 +2508,7 @@
|
||||
<mpConsume>1067</mpConsume>
|
||||
<castRange>1100</castRange>
|
||||
<effectRange>1500</effectRange>
|
||||
<hitTime>7500</hitTime>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-706</effectPoint>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
@ -2611,7 +2611,7 @@
|
||||
<value level="4">64</value>
|
||||
<value level="5">64</value>
|
||||
</mpConsume>
|
||||
<hitTime>3000</hitTime>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>2</effectPoint>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
|
@ -472,7 +472,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11012" toLevel="11" name="Elemental Spike (Fire)">
|
||||
<skill id="11012" toLevel="13" name="Elemental Spike (Fire)">
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit is possible. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>FIRE</attributeType>
|
||||
@ -493,6 +493,8 @@
|
||||
<value level="9">101</value>
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
<value level="12">107</value>
|
||||
<value level="13">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">37</value>
|
||||
@ -506,6 +508,8 @@
|
||||
<value level="9">52</value>
|
||||
<value level="10">54</value>
|
||||
<value level="11">56</value>
|
||||
<value level="12">58</value>
|
||||
<value level="13">61</value>
|
||||
</mpConsume>
|
||||
<castRange>1100</castRange>
|
||||
<effectRange>1400</effectRange>
|
||||
@ -524,10 +528,12 @@
|
||||
<value level="9">-712</value>
|
||||
<value level="10">-712</value>
|
||||
<value level="11">-712</value>
|
||||
<value level="12">-712</value>
|
||||
<value level="13">-712</value>
|
||||
</effectPoint>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="11">6</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="13">6</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<isMagic>1</isMagic>
|
||||
<effects>
|
||||
@ -544,25 +550,27 @@
|
||||
<value level="9">164</value>
|
||||
<value level="10">168</value>
|
||||
<value level="11">172</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value level="12">178</value>
|
||||
<value level="13">184</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11013" toLevel="11" name="Elemental Spike (Water)">
|
||||
<skill id="11013" toLevel="13" name="Elemental Spike (Water)">
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit is possible. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>WATER</attributeType>
|
||||
@ -583,6 +591,8 @@
|
||||
<value level="9">101</value>
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
<value level="12">107</value>
|
||||
<value level="13">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">37</value>
|
||||
@ -596,6 +606,8 @@
|
||||
<value level="9">52</value>
|
||||
<value level="10">54</value>
|
||||
<value level="11">56</value>
|
||||
<value level="12">58</value>
|
||||
<value level="13">61</value>
|
||||
</mpConsume>
|
||||
<castRange>1100</castRange>
|
||||
<effectRange>1400</effectRange>
|
||||
@ -614,10 +626,12 @@
|
||||
<value level="9">-712</value>
|
||||
<value level="10">-712</value>
|
||||
<value level="11">-712</value>
|
||||
<value level="12">-712</value>
|
||||
<value level="13">-712</value>
|
||||
</effectPoint>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="11">6</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="13">6</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<isMagic>1</isMagic>
|
||||
<effects>
|
||||
@ -634,25 +648,27 @@
|
||||
<value level="9">164</value>
|
||||
<value level="10">168</value>
|
||||
<value level="11">172</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value level="12">178</value>
|
||||
<value level="13">184</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11014" toLevel="11" name="Elemental Spike (Wind)">
|
||||
<skill id="11014" toLevel="13" name="Elemental Spike (Wind)">
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit is possible. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>WIND</attributeType>
|
||||
@ -673,6 +689,8 @@
|
||||
<value level="9">101</value>
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
<value level="12">107</value>
|
||||
<value level="13">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">37</value>
|
||||
@ -686,6 +704,8 @@
|
||||
<value level="9">52</value>
|
||||
<value level="10">54</value>
|
||||
<value level="11">56</value>
|
||||
<value level="12">59</value>
|
||||
<value level="13">61</value>
|
||||
</mpConsume>
|
||||
<castRange>1100</castRange>
|
||||
<effectRange>1400</effectRange>
|
||||
@ -704,10 +724,12 @@
|
||||
<value level="9">-712</value>
|
||||
<value level="10">-712</value>
|
||||
<value level="11">-712</value>
|
||||
<value level="12">-712</value>
|
||||
<value level="13">-712</value>
|
||||
</effectPoint>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="11">6</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="13">6</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<isMagic>1</isMagic>
|
||||
<effects>
|
||||
@ -724,25 +746,27 @@
|
||||
<value level="9">164</value>
|
||||
<value level="10">168</value>
|
||||
<value level="11">172</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value level="12">178</value>
|
||||
<value level="13">184</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11015" toLevel="11" name="Elemental Spike (Earth)">
|
||||
<skill id="11015" toLevel="13" name="Elemental Spike (Earth)">
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit is possible. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<attributeType>EARTH</attributeType>
|
||||
@ -763,6 +787,8 @@
|
||||
<value level="9">101</value>
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
<value level="12">107</value>
|
||||
<value level="13">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">37</value>
|
||||
@ -776,6 +802,8 @@
|
||||
<value level="9">52</value>
|
||||
<value level="10">54</value>
|
||||
<value level="11">56</value>
|
||||
<value level="12">59</value>
|
||||
<value level="13">61</value>
|
||||
</mpConsume>
|
||||
<castRange>1100</castRange>
|
||||
<effectRange>1400</effectRange>
|
||||
@ -794,10 +822,12 @@
|
||||
<value level="9">-712</value>
|
||||
<value level="10">-712</value>
|
||||
<value level="11">-712</value>
|
||||
<value level="12">-712</value>
|
||||
<value level="13">-712</value>
|
||||
</effectPoint>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="11">6</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="13">6</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<isMagic>1</isMagic>
|
||||
<effects>
|
||||
@ -814,25 +844,27 @@
|
||||
<value level="9">164</value>
|
||||
<value level="10">168</value>
|
||||
<value level="11">172</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value level="12">178</value>
|
||||
<value level="13">184</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11016" toLevel="11" name="Elemental Spike (Holy)">
|
||||
<skill id="11016" toLevel="13" name="Elemental Spike (Holy)">
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and decreases the corresponding Attribute Resistance. Over-hit is possible. -->
|
||||
<icon>icon.skill11011</icon>
|
||||
<operateType>A1</operateType>
|
||||
@ -849,6 +881,8 @@
|
||||
<value level="9">101</value>
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
<value level="12">107</value>
|
||||
<value level="13">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">37</value>
|
||||
@ -862,6 +896,8 @@
|
||||
<value level="9">52</value>
|
||||
<value level="10">54</value>
|
||||
<value level="11">56</value>
|
||||
<value level="12">59</value>
|
||||
<value level="13">61</value>
|
||||
</mpConsume>
|
||||
<castRange>1100</castRange>
|
||||
<effectRange>1400</effectRange>
|
||||
@ -880,10 +916,12 @@
|
||||
<value level="9">-712</value>
|
||||
<value level="10">-712</value>
|
||||
<value level="11">-712</value>
|
||||
<value level="12">-712</value>
|
||||
<value level="13">-712</value>
|
||||
</effectPoint>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="11">6</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="13">6</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
@ -904,20 +942,22 @@
|
||||
<value level="9">164</value>
|
||||
<value level="10">168</value>
|
||||
<value level="11">172</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value level="12">178</value>
|
||||
<value level="13">184</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -1047,7 +1087,7 @@
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11018" toLevel="11" name="Elemental Crash (Fire)">
|
||||
<skill id="11018" toLevel="13" name="Elemental Crash (Fire)">
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Ignite. Over-hit is possible. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>FIRE</attributeType>
|
||||
@ -1068,6 +1108,8 @@
|
||||
<value level="9">101</value>
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
<value level="12">107</value>
|
||||
<value level="13">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">53</value>
|
||||
@ -1081,6 +1123,8 @@
|
||||
<value level="9">73</value>
|
||||
<value level="10">76</value>
|
||||
<value level="11">79</value>
|
||||
<value level="12">82</value>
|
||||
<value level="13">85</value>
|
||||
</mpConsume>
|
||||
<castRange>1100</castRange>
|
||||
<effectRange>1400</effectRange>
|
||||
@ -1099,10 +1143,12 @@
|
||||
<value level="9">-712</value>
|
||||
<value level="10">-712</value>
|
||||
<value level="11">-712</value>
|
||||
<value level="12">-712</value>
|
||||
<value level="13">-712</value>
|
||||
</effectPoint>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="13">5</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<isMagic>1</isMagic>
|
||||
<effects>
|
||||
@ -1119,25 +1165,27 @@
|
||||
<value level="9">193</value>
|
||||
<value level="10">197</value>
|
||||
<value level="11">201</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value level="12">207</value>
|
||||
<value level="13">213</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11019" toLevel="11" name="Elemental Crash (Water)">
|
||||
<skill id="11019" toLevel="13" name="Elemental Crash (Water)">
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Slow. Overlapped Slow effects result in Frozen. Over-hit is possible. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>WATER</attributeType>
|
||||
@ -1158,6 +1206,8 @@
|
||||
<value level="9">101</value>
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
<value level="12">107</value>
|
||||
<value level="13">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">53</value>
|
||||
@ -1171,6 +1221,8 @@
|
||||
<value level="9">73</value>
|
||||
<value level="10">76</value>
|
||||
<value level="11">79</value>
|
||||
<value level="12">82</value>
|
||||
<value level="13">85</value>
|
||||
</mpConsume>
|
||||
<castRange>1100</castRange>
|
||||
<effectRange>1400</effectRange>
|
||||
@ -1189,10 +1241,12 @@
|
||||
<value level="9">-712</value>
|
||||
<value level="10">-712</value>
|
||||
<value level="11">-712</value>
|
||||
<value level="12">-712</value>
|
||||
<value level="13">-712</value>
|
||||
</effectPoint>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="13">5</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<isMagic>1</isMagic>
|
||||
<effects>
|
||||
@ -1209,25 +1263,27 @@
|
||||
<value level="9">193</value>
|
||||
<value level="10">197</value>
|
||||
<value level="11">201</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value level="12">207</value>
|
||||
<value level="13">213</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11020" toLevel="11" name="Elemental Crash (Wind)">
|
||||
<skill id="11020" toLevel="13" name="Elemental Crash (Wind)">
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and pushes it. Over-hit is possible. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>WIND</attributeType>
|
||||
@ -1248,6 +1304,8 @@
|
||||
<value level="9">101</value>
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
<value level="12">107</value>
|
||||
<value level="13">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">53</value>
|
||||
@ -1261,6 +1319,8 @@
|
||||
<value level="9">73</value>
|
||||
<value level="10">76</value>
|
||||
<value level="11">79</value>
|
||||
<value level="12">82</value>
|
||||
<value level="13">85</value>
|
||||
</mpConsume>
|
||||
<castRange>1100</castRange>
|
||||
<effectRange>1400</effectRange>
|
||||
@ -1279,10 +1339,12 @@
|
||||
<value level="9">-712</value>
|
||||
<value level="10">-712</value>
|
||||
<value level="11">-712</value>
|
||||
<value level="12">-712</value>
|
||||
<value level="13">-712</value>
|
||||
</effectPoint>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="13">5</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<isMagic>1</isMagic>
|
||||
<effects>
|
||||
@ -1299,25 +1361,27 @@
|
||||
<value level="9">193</value>
|
||||
<value level="10">197</value>
|
||||
<value level="11">201</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value level="12">207</value>
|
||||
<value level="13">213</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11021" toLevel="11" name="Elemental Crash (Earth)">
|
||||
<skill id="11021" toLevel="13" name="Elemental Crash (Earth)">
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Hold. Over-hit is possible. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<attributeType>EARTH</attributeType>
|
||||
@ -1338,6 +1402,8 @@
|
||||
<value level="9">101</value>
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
<value level="12">107</value>
|
||||
<value level="13">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">53</value>
|
||||
@ -1351,6 +1417,8 @@
|
||||
<value level="9">73</value>
|
||||
<value level="10">76</value>
|
||||
<value level="11">79</value>
|
||||
<value level="12">82</value>
|
||||
<value level="13">85</value>
|
||||
</mpConsume>
|
||||
<castRange>1100</castRange>
|
||||
<effectRange>1400</effectRange>
|
||||
@ -1369,10 +1437,12 @@
|
||||
<value level="9">-712</value>
|
||||
<value level="10">-712</value>
|
||||
<value level="11">-712</value>
|
||||
<value level="12">-712</value>
|
||||
<value level="13">-712</value>
|
||||
</effectPoint>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="13">5</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<isMagic>1</isMagic>
|
||||
<effects>
|
||||
@ -1389,25 +1459,27 @@
|
||||
<value level="9">193</value>
|
||||
<value level="10">197</value>
|
||||
<value level="11">201</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value level="12">207</value>
|
||||
<value level="13">213</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="11022" toLevel="11" name="Elemental Crash (Holy)">
|
||||
<skill id="11022" toLevel="13" name="Elemental Crash (Holy)">
|
||||
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and inflicts Stun. Over-hit is possible. -->
|
||||
<icon>icon.skill11018</icon>
|
||||
<operateType>A1</operateType>
|
||||
@ -1424,6 +1496,8 @@
|
||||
<value level="9">101</value>
|
||||
<value level="10">103</value>
|
||||
<value level="11">105</value>
|
||||
<value level="12">107</value>
|
||||
<value level="13">109</value>
|
||||
</magicLvl>
|
||||
<mpConsume>
|
||||
<value level="1">53</value>
|
||||
@ -1437,6 +1511,8 @@
|
||||
<value level="9">73</value>
|
||||
<value level="10">76</value>
|
||||
<value level="11">79</value>
|
||||
<value level="12">82</value>
|
||||
<value level="13">85</value>
|
||||
</mpConsume>
|
||||
<castRange>1100</castRange>
|
||||
<effectRange>1400</effectRange>
|
||||
@ -1455,10 +1531,12 @@
|
||||
<value level="9">-712</value>
|
||||
<value level="10">-712</value>
|
||||
<value level="11">-712</value>
|
||||
<value level="12">-712</value>
|
||||
<value level="13">-712</value>
|
||||
</effectPoint>
|
||||
<magicCriticalRate>
|
||||
<value fromLevel="1" toLevel="11">5</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
<value fromLevel="1" toLevel="13">5</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + base / 100 * subIndex}</value>
|
||||
</magicCriticalRate>
|
||||
<hitCancelTime>0.8</hitCancelTime>
|
||||
<isMagic>1</isMagic>
|
||||
@ -1480,20 +1558,22 @@
|
||||
<value level="9">193</value>
|
||||
<value level="10">197</value>
|
||||
<value level="11">201</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="11" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
<value level="12">207</value>
|
||||
<value level="13">213</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1005">{base + base / 100 * (1 + 0.4 * (subIndex - 1))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1006" toSubLevel="1006">{base + base / 100 * (2 + 0.8 * (subIndex - 5))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1007" toSubLevel="1007">{base + base / 100 * (3 + 0.3 * (subIndex - 6))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1008" toSubLevel="1008">{base + base / 100 * (3 + 0.3 * (subIndex - 7))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1009" toSubLevel="1011">{base + base / 100 * (4 + 0.4 * (subIndex - 8))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1012" toSubLevel="1012">{base + base / 100 * (5 + 0.1 * (subIndex - 11))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1013" toSubLevel="1013">{base + base / 100 * (5 + 0.5 * (subIndex - 12))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1014" toSubLevel="1014">{base + base / 100 * (5 + 0.9 * (subIndex - 13))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1015" toSubLevel="1015">{base + base / 100 * (6 + 0.2 * (subIndex - 14))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1016" toSubLevel="1016">{base + base / 100 * (6 + 0.6 * (subIndex - 15))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1017" toSubLevel="1017">{base + base / 100 * (7 + 0.2 * (subIndex - 16))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1018" toSubLevel="1018">{base + base / 100 * (7 + 0.4 * (subIndex - 17))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1019" toSubLevel="1019">{base + base / 100 * (7 + 0.7 * (subIndex - 18))}</value>
|
||||
<value fromLevel="7" toLevel="13" fromSubLevel="1020" toSubLevel="1020">{base + base / 100 * (8 + 0.1 * (subIndex - 19))}</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -1399,22 +1399,30 @@
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<magicLvl>99</magicLvl>
|
||||
<isMagic>2</isMagic>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<hitTime>3000</hitTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="SummonAgathion">
|
||||
<npcId>13572</npcId> <!-- Tersi's Light Agathion -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="13346" toLevel="1" name="Seal Agathion - Tersi's Light">
|
||||
<!-- Dismisses a summoned Agathion. -->
|
||||
<icon>icon.etc_unsummon_aga_agit_i01</icon>
|
||||
<hitTime>3000</hitTime>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicLvl>65</magicLvl>
|
||||
<operateType>A1</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<magicLvl>99</magicLvl>
|
||||
<isMagic>2</isMagic>
|
||||
<hitTime>3000</hitTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="UnsummonAgathion" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="13347" toLevel="1" name="Tersi's Hand">
|
||||
<!-- Pushes back a shard of light with Tersi's Hand. -->
|
||||
|
@ -143,9 +143,22 @@
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
</skill>
|
||||
<skill id="15207" toLevel="1" name="Debuff Immunity">
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<magicLvl>99</magicLvl>
|
||||
<!-- Immune to debuffs for 9 sec. -->
|
||||
<abnormalTime>9</abnormalTime>
|
||||
<abnormalLvl>3</abnormalLvl>
|
||||
<abnormalType>ABNORMAL_INVINCIBILITY</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
<magicLvl>1</magicLvl>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DebuffBlock" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15208" toLevel="9" name="Weakened Chaos Shield">
|
||||
<!-- Lethal Strike Resistance is weakened through the armor destruction skill. -->
|
||||
|
@ -630,6 +630,7 @@
|
||||
<skill id="17085" toLevel="1" name="Kisung's Power Up">
|
||||
<!-- For 30 min., obtained XP +10%, Max HP/ MP/ CP +30%, P. Def./ M. Def. +30%, Speed +20, P. Atk. +10%, and M. Atk. +20%. Skill MP Consumption -15%. Cannot use with the Art of Seduction buff. -->
|
||||
<icon>icon.etc_star_scroll_baekisung</icon>
|
||||
<abnormalType>BR_EVENT_BUF1</abnormalType>
|
||||
<itemConsumeId>37554</itemConsumeId>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<operateType>A2</operateType>
|
||||
@ -646,6 +647,7 @@
|
||||
<skill id="17087" toLevel="1" name="Kisung's Power Up (Event)">
|
||||
<!-- For 30 min., obtained XP +10%, Max HP/ MP/ CP +30%, P. Def./ M. Def. +30%, Speed +20, P. Atk. +10%, and M. Atk. +20%. Skill MP Consumption -15%. Cannot use with the Art of Seduction buff. -->
|
||||
<icon>icon.etc_star_scroll_baekisung</icon>
|
||||
<abnormalType>BR_EVENT_BUF1</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
|
@ -893,6 +893,7 @@
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>PREMIUM_BUFF</abnormalType>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>37731</itemConsumeId> <!-- Dandy's Scroll: Challenge -->
|
||||
<effectPoint>1</effectPoint>
|
||||
@ -920,6 +921,7 @@
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>PREMIUM_BUFF</abnormalType>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>37729</itemConsumeId> <!-- Dandy's Scroll: Faith -->
|
||||
<effectPoint>1</effectPoint>
|
||||
@ -993,6 +995,7 @@
|
||||
<isMagic>4</isMagic>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>3600</abnormalTime>
|
||||
<abnormalType>PREMIUM_BUFF</abnormalType>
|
||||
<itemConsumeCount>1</itemConsumeCount>
|
||||
<itemConsumeId>37730</itemConsumeId> <!-- Dandy's Scroll: Passion -->
|
||||
<effectPoint>1</effectPoint>
|
||||
|
@ -163,6 +163,7 @@
|
||||
<!-- For 30 min., Acquired XP/ SP +30%, Max HP/ MP/ CP +30%, P. Def./ M. Def. +30%, Speed +20, P. Atk. +10%, M. Atk. +20%. Skill MP Consumption -15%. Cannot use with the Art of Seduction. Cooldown is 30 min. -->
|
||||
<icon>icon.event_altair_enchant_scroll_i00</icon>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalType>BR_EVENT_BUF1</abnormalType>
|
||||
<abnormalLvl>5</abnormalLvl>
|
||||
<abnormalTime>1800</abnormalTime>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
|
@ -36,6 +36,7 @@
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-1000</effectPoint>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<pvpEffects>
|
||||
|
@ -385,11 +385,30 @@
|
||||
</skill>
|
||||
<skill id="17918" toLevel="1" name="Cruel Love Potion">
|
||||
<!-- A strange sensation envelopes you. Double-click for a random love effect. -->
|
||||
<!-- TODO: ADD MORE OPTIONS - ADDED BIG HEAD ONLY -->
|
||||
<icon>icon.love_potion</icon>
|
||||
<operateType>A1</operateType>
|
||||
<hitTime>100</hitTime>
|
||||
<effectPoint>100</effectPoint>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<abnormalLvl>0</abnormalLvl>
|
||||
<abnormalTime>300</abnormalTime>
|
||||
<abnormalType>BIG_HEAD</abnormalType>
|
||||
<abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect>
|
||||
<activateRate>0</activateRate>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<operateType>A2</operateType>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<trait>ETC</trait>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="CannotUseInTransform">
|
||||
<transformId>103</transformId>
|
||||
</condition>
|
||||
</conditions>
|
||||
</skill>
|
||||
<skill id="17919" toLevel="1" name="Super Elixir">
|
||||
<!-- Restores HP/ CP/ MP. -->
|
||||
|
@ -156,10 +156,48 @@
|
||||
<skill id="18517" toLevel="1" name="Top-grade Love Potion - Party">
|
||||
<!-- An Unknown Power hangs over your body. P. Atk./ M. Atk./ Atk. Spd./ Casting Spd. are increased instantaneously for 15 sec. An Unknown Power changes the appearance of your weapon. Cannot be used together with the Battle Rhapsody Dance buff. -->
|
||||
<icon>icon.love_potion_party</icon>
|
||||
<blockedInOlympiad>true</blockedInOlympiad>
|
||||
<operateType>A2</operateType>
|
||||
<hitTime>100</hitTime>
|
||||
<effectPoint>100</effectPoint>
|
||||
<abnormalLvl>4</abnormalLvl>
|
||||
<abnormalTime>15</abnormalTime>
|
||||
<abnormalType>MULTI_BUFF_A</abnormalType>
|
||||
<isMagic>2</isMagic> <!-- Static Skill -->
|
||||
<magicLvl>1</magicLvl>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<hitCancelTime>0</hitCancelTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<reuseDelay>600000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<effects>
|
||||
<effect name="DispelBySlotProbability">
|
||||
<dispel>RHAPSODY</dispel>
|
||||
<rate>100</rate>
|
||||
</effect>
|
||||
<effect name="BlockAbnormalSlot">
|
||||
<slot>RHAPSODY</slot>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>150</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MAtk">
|
||||
<amount>150</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>150</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalAttackSpeed">
|
||||
<amount>150</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18518" toLevel="1" name="Flash Grenade">
|
||||
<!-- Fires a flash grenade that illuminates hidden opponents or traps around you. -->
|
||||
@ -507,6 +545,7 @@
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<effects>
|
||||
<effect name="AbsorbDamage">
|
||||
@ -586,6 +625,7 @@
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@ -656,7 +696,7 @@
|
||||
<value level="5">0</value>
|
||||
<value level="6">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@ -469,8 +469,15 @@
|
||||
<skill id="18715" toLevel="1" name="Greater Ruby">
|
||||
<!-- Soulshot Damage +$s1. -->
|
||||
<icon>icon.bm_jewel_ssdmg_high_lv1_lavianrose</icon>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>9</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18716" toLevel="1" name="Greater Ruby">
|
||||
<!-- Beast Soulshot Damage +$s1. -->
|
||||
@ -508,8 +515,15 @@
|
||||
<skill id="18718" toLevel="2" name="Greater Sapphire">
|
||||
<!-- Spiritshot Damage +$s1. -->
|
||||
<icon>icon.bm_jewel_spsdmg_high_lv1_lavianrose</icon>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<operateType>P</operateType>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<magicLvl>1</magicLvl>
|
||||
<effects>
|
||||
<effect name="MAtk">
|
||||
<amount>13</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18719" toLevel="6" name="Sapphire">
|
||||
<!-- Increases Spiritshot/ Blessed Spiritshot damage by $s1. -->
|
||||
@ -571,13 +585,14 @@
|
||||
<effects>
|
||||
<effect name="DispelBySlot">
|
||||
<dispel>
|
||||
<value level="1">STUN,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9;</value>
|
||||
<value level="1">STUN,9;SILENCE,9;SILENCE_ALL,9;SILENCE_PHYSICAL,9;BODY_DESTRUCTION,9</value>
|
||||
</dispel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18722" toLevel="1" name="Greater Garnet - Cancel Debuffs">
|
||||
<operateType>A2</operateType>
|
||||
<abnormalType>ABNORMAL_INVINCIBILITY</abnormalType>
|
||||
<abnormalTime>7</abnormalTime>
|
||||
<chance>100</chance>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
@ -585,7 +600,7 @@
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DebuffBlock" fromLevel="1" toLevel="1"/>
|
||||
<effect name="DebuffBlock" />
|
||||
<effect name="DispelByCategory">
|
||||
<slot>DEBUFF</slot>
|
||||
<rate>100</rate>
|
||||
|
@ -70,8 +70,52 @@
|
||||
<value level="6">icon.bm_jewel_absdmg_high_lv1_lavianrose</value>
|
||||
</icon>
|
||||
<operateType>A1</operateType>
|
||||
<abnormalLvl>
|
||||
<value level="1">2</value>
|
||||
<value level="2">3</value>
|
||||
<value level="3">4</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">6</value>
|
||||
<value level="6">7</value>
|
||||
</abnormalLvl>
|
||||
<magicLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
<value level="5">5</value>
|
||||
<value level="6">6</value>
|
||||
</magicLvl>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>1000</hitTime>
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-1000</effectPoint>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<pvpEffects>
|
||||
<effect name="BlockSkill">
|
||||
<magicTypes>1;3</magicTypes>
|
||||
</effect>
|
||||
<effect name="SkillTurning">
|
||||
<chance>100</chance>
|
||||
<staticChance>true</staticChance>
|
||||
</effect>
|
||||
<effect name="RealDamage">
|
||||
<power>
|
||||
<value level="1">1062</value>
|
||||
<value level="2">3717</value>
|
||||
<value level="3">6903</value>
|
||||
<value level="4">10089</value>
|
||||
<value level="5">13275</value>
|
||||
<value level="6">13275</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="Lethal" fromLevel="6" toLevel="6">
|
||||
<fullLethal>30</fullLethal>
|
||||
</effect>
|
||||
</pvpEffects>
|
||||
</skill>
|
||||
<skill id="18815" toLevel="6" name="Tanzanite">
|
||||
<!-- Tanzanite - Barrier can be used. -->
|
||||
|
@ -376,7 +376,7 @@
|
||||
<skill id="27438" toLevel="1" name="Lindvior's Earring Random Box">
|
||||
<operateType>A1</operateType>
|
||||
</skill>
|
||||
<skill id="27439" toLevel="3" name="Vital Stone - Vital Wind">
|
||||
<skill id="27439" toLevel="5" name="Vital Stone - Vital Wind">
|
||||
<!-- For $s1, Vitality Consumption +$s2 and Acquired XP/ SP +$s3 when hunting. -->
|
||||
<icon>icon.etc_bm_jewel_vital</icon>
|
||||
<operateType>A2</operateType>
|
||||
@ -394,6 +394,8 @@
|
||||
<value level="1">20</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">100</value>
|
||||
<value level="4">100</value>
|
||||
<value level="5">100</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -402,6 +404,8 @@
|
||||
<value level="1">20</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">100</value>
|
||||
<value level="4">100</value>
|
||||
<value level="5">100</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -410,6 +414,8 @@
|
||||
<value level="1">20</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">100</value>
|
||||
<value level="4">100</value>
|
||||
<value level="5">100</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
@ -450,6 +456,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<hitTime>500</hitTime>
|
||||
<reuseDelay>1800000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isMagic>1</isMagic>
|
||||
<effects>
|
||||
<effect name="DamageBlock">
|
||||
@ -544,6 +551,7 @@
|
||||
<skill id="27444" toLevel="1" name="Summon Scroll: Pomona">
|
||||
<!-- For 30 min., obtained XP +10%, Max HP/ MP/ CP +30%, P. Def./ M. Def. +30%, Speed +20, P. Atk. +10%, and M. Atk. +20%. Skill MP Consumption -15%. Cannot use with the Art of Seduction buff. -->
|
||||
<icon>icon.etc_star_scroll_baekisung</icon>
|
||||
<abnormalType>BR_EVENT_BUF1</abnormalType>
|
||||
<operateType>A2</operateType>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<effectPoint>1</effectPoint>
|
||||
|
@ -407,9 +407,12 @@
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>1000</coolTime>
|
||||
<reuseDelay>900000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<effectPoint>702</effectPoint>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<reuseDelayGroup>27724</reuseDelayGroup>
|
||||
<effects>
|
||||
<effect name="MAtk">
|
||||
<amount>400</amount>
|
||||
@ -427,9 +430,13 @@
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>1000</coolTime>
|
||||
<reuseDelay>900000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<effectPoint>702</effectPoint>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<reuseDelayGroup>27724</reuseDelayGroup>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>100</amount>
|
||||
@ -451,9 +458,12 @@
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>1000</coolTime>
|
||||
<reuseDelay>900000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<effectPoint>702</effectPoint>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<reuseDelayGroup>27724</reuseDelayGroup>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>100</amount>
|
||||
@ -479,9 +489,12 @@
|
||||
<hitTime>500</hitTime>
|
||||
<coolTime>1000</coolTime>
|
||||
<reuseDelay>900000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<effectPoint>702</effectPoint>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<affectScope>PARTY</affectScope>
|
||||
<affectObject>FRIEND</affectObject>
|
||||
<reuseDelayGroup>27724</reuseDelayGroup>
|
||||
<effects>
|
||||
<effect name="PAtk">
|
||||
<amount>100</amount>
|
||||
|
@ -17,7 +17,27 @@
|
||||
<skill id="28203" toLevel="1" name="Greater Garnet - Cancel Debuffs">
|
||||
<!-- Cancels all debuffs on you and makes you immune to debuffs for $s1. -->
|
||||
<icon>icon.bm_jewel_garnet_high_lv1_lavianrose</icon>
|
||||
<operateType>A1</operateType>
|
||||
<operateType>A2</operateType>
|
||||
<abnormalTime>1</abnormalTime>
|
||||
<chance>100</chance>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<staticReuse>true</staticReuse>
|
||||
<isTriggeredSkill>true</isTriggeredSkill>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<targetConditions>
|
||||
<condition name="OpTargetPc" />
|
||||
</targetConditions>
|
||||
<effects>
|
||||
<effect name="CallSkill">
|
||||
<skillId>7002</skillId> <!-- Dispel Debuff -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
<effect name="CallSkill">
|
||||
<skillId>15207</skillId> <!-- Debuff Immunity -->
|
||||
<skillLevel>1</skillLevel>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="28204" toLevel="1" name="Box Containing War God's Soul">
|
||||
<icon>icon.bm_strongbox</icon>
|
||||
|
@ -280,6 +280,29 @@
|
||||
</amount>
|
||||
<stat>CHA</stat>
|
||||
</effect>
|
||||
<effect name="StatUp">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">5</value>
|
||||
<value level="3">5</value>
|
||||
</amount>
|
||||
<stat>INT</stat>
|
||||
</effect>
|
||||
<effect name="AttackAttributeAdd">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">50</value>
|
||||
<value level="3">50</value>
|
||||
</amount>
|
||||
</effect>
|
||||
<effect name="VitalityExpRate">
|
||||
<amount>
|
||||
<value level="1">0</value>
|
||||
<value level="2">10</value>
|
||||
<value level="3">10</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="35109" toLevel="5" name="Wizard's Circlet Enchant Effect">
|
||||
|
@ -640,7 +640,7 @@
|
||||
<value level="3">0</value>
|
||||
<value level="4">10</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MaxMp">
|
||||
<amount>
|
||||
@ -760,7 +760,7 @@
|
||||
<value level="3">0</value>
|
||||
<value level="4">10</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>
|
||||
@ -769,7 +769,7 @@
|
||||
<value level="3">0</value>
|
||||
<value level="4">7</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>
|
||||
@ -778,7 +778,7 @@
|
||||
<value level="3">0</value>
|
||||
<value level="4">7</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>
|
||||
@ -787,7 +787,7 @@
|
||||
<value level="3">0</value>
|
||||
<value level="4">10</value>
|
||||
</amount>
|
||||
<mode>DIFF</mode>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DefenceTrait">
|
||||
<SHOCK>
|
||||
|
Loading…
Reference in New Issue
Block a user