Master Class collections.

Contributed by nasseka.
This commit is contained in:
MobiusDevelopment 2022-01-13 00:21:54 +00:00
parent e4d0d0fe0c
commit 0c15a48da3
4 changed files with 1196 additions and 129 deletions

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@ -808,7 +808,7 @@
<item id="19447" count="10" enchant_level="0" /> <!-- Blessed Scroll: Enchant R-grade Weapon -->
<item id="35563" count="212" enchant_level="0" /> <!-- Giant's Energy -->
</collection>
<collection id="134" optionId="36026" category="1"> <!-- Shining Buster -->
<collection id="134" optionId="36026" category="1"> <!-- Elder Knight II-->
<item id="17427" count="1" enchant_level="4" /> <!-- Helios Dual Swords -->
<item id="18080" count="1" enchant_level="4" /> <!-- Blessed Helios Dual Swords -->
<item id="17428" count="1" enchant_level="4" /> <!-- Helios Dual Daggers -->
@ -922,7 +922,7 @@
<item id="81835" count="1140" enchant_level="0" /> <!-- High Priest's Holy Water -->
<item id="81728" count="76" enchant_level="0" /> <!-- Armor Augmenting Stone -->
</collection>
<collection id="151" optionId="36043" category="2"> <!-- Leather Armor of Abyss I -->
<collection id="151" optionId="36043" category="2"> <!-- Leather Armor of Darkness -->
<item id="80196" count="1" enchant_level="4" /> <!-- Enhanced Leviathan Leather Armor - Light armor -->
<item id="81859" count="1" enchant_level="0" /> <!-- Orb of Darkness - Lv. 1 -->
<item id="81835" count="1140" enchant_level="0" /> <!-- High Priest's Holy Water -->

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@ -9,4 +9,169 @@
<option id="36002" name="dragon_shirt_augment">
<active_skill id="35969" level="5" />
</option>
<option id="36003" name="conqueror_of_toi_lower_floors">
<passive_skill id="35975" level="1" />
</option>
<option id="36004" name="conqueror_of_toi_middle_floors">
<passive_skill id="35976" level="1" />
</option>
<option id="36008" name="sword_filled_with_magic">
<passive_skill id="35980" level="1" />
</option>
<option id="36009" name="staff_of_destruction">
<passive_skill id="35981" level="1" />
</option>
<option id="36010" name="giants_blade">
<passive_skill id="35982" level="1" />
</option>
<option id="36011" name="knights_spear">
<passive_skill id="35983" level="1" />
</option>
<option id="36012" name="by_fire_and_sword">
<passive_skill id="35984" level="1" />
</option>
<option id="36013" name="guards_heat">
<passive_skill id="35985" level="1" />
</option>
<option id="36014" name="dualswords_heat">
<passive_skill id="35986" level="1" />
</option>
<option id="36015" name="avengers_heat">
<passive_skill id="35987" level="1" />
</option>
<option id="36016" name="assasin">
<passive_skill id="35988" level="1" />
</option>
<option id="36017" name="great_wizard">
<passive_skill id="35989" level="1" />
</option>
<option id="36018" name="master_marksman_I">
<passive_skill id="35990" level="1" />
</option>
<option id="36019" name="great_warrior">
<passive_skill id="35991" level="1" />
</option>
<option id="36020" name="dismantlers_heat">
<passive_skill id="35992" level="1" />
</option>
<option id="36021" name="enchanters_heat">
<passive_skill id="35993" level="1" />
</option>
<option id="36022" name="shining_shaper">
<passive_skill id="35994" level="1" />
</option>
<option id="36023" name="shining_cutter">
<passive_skill id="35995" level="1" />
</option>
<option id="36024" name="shining_buster">
<passive_skill id="35996" level="1" />
</option>
<option id="36025" name="elder_knight_I">
<passive_skill id="35997" level="1" />
</option>
<option id="36026" name="elder_knight_II">
<passive_skill id="35998" level="1" />
</option>
<option id="36027" name="master_marksman_I">
<passive_skill id="35999" level="1" />
</option>
<option id="36028" name="high_priests_dagger">
<passive_skill id="36000" level="1" />
</option>
<option id="36029" name="high_priests_fistweapon">
<passive_skill id="36001" level="1" />
</option>
<option id="36030" name="high_priests_staff">
<passive_skill id="36002" level="1" />
</option>
<option id="36031" name="leviathans_blessing">
<passive_skill id="36003" level="1" />
</option>
<option id="36032" name="leviathans_protection">
<passive_skill id="36004" level="1" />
</option>
<option id="36033" name="dazzling_defense_force">
<passive_skill id="36005" level="1" />
</option>
<option id="36034" name="become_stronger_I">
<passive_skill id="36006" level="1" />
</option>
<option id="36035" name="leather_leggings_heat">
<passive_skill id="36007" level="1" />
</option>
<option id="36036" name="tunics_heat">
<passive_skill id="36008" level="1" />
</option>
<option id="36037" name="fortitude_I">
<passive_skill id="36009" level="1" />
</option>
<option id="36038" name="fortitude_II">
<passive_skill id="36010" level="1" />
</option>
<option id="36039" name="gloves_of_divine_blood_I">
<passive_skill id="36011" level="1" />
</option>
<option id="36040" name="gloves_of_divine_blood_II">
<passive_skill id="36012" level="1" />
</option>
<option id="36041" name="helmet_of_divine_blood">
<passive_skill id="36013" level="1" />
</option>
<option id="36042" name="leather_armor_of_abyss_I">
<passive_skill id="36014" level="1" />
</option>
<option id="36043" name="leather_armor_of_darkness">
<passive_skill id="36015" level="1" />
</option>
<option id="36044" name="become_stronger_II">
<passive_skill id="36016" level="1" />
</option>
<option id="36045" name="shining_leather_helmet">
<passive_skill id="36017" level="1" />
</option>
<option id="36046" name="shining_tunic">
<passive_skill id="36018" level="1" />
</option>
<option id="36047" name="shining_breastplate">
<passive_skill id="36019" level="1" />
</option>
<option id="36048" name="become_much_stronger_I">
<passive_skill id="36020" level="1" />
</option>
<option id="36049" name="become_much_stronger_II">
<passive_skill id="36021" level="1" />
</option>
<option id="36050" name="robe_of_divine_blood">
<passive_skill id="36022" level="1" />
</option>
<option id="36051" name="light_armor_of_divine_blood">
<passive_skill id="36023" level="1" />
</option>
<option id="36052" name="breastplate_of_divine_blood">
<passive_skill id="36024" level="1" />
</option>
<option id="36053" name="leather_armor_of_abyss_II">
<passive_skill id="36025" level="1" />
</option>
<option id="36054" name="tunic_of_darkness">
<passive_skill id="36026" level="1" />
</option>
<option id="36055" name="sayhas_blessing">
<passive_skill id="36027" level="1" />
</option>
<option id="36057" name="asa_nox_anima">
<passive_skill id="36031" level="1" />
</option>
<option id="36058" name="too_many_souls">
<passive_skill id="36032" level="1" />
</option>
<option id="36059" name="all_about_the_conquest">
<passive_skill id="36033" level="1" />
</option>
<option id="36060" name="soul_enhancing_I">
<passive_skill id="36034" level="1" />
</option>
<option id="36061" name="soul_enhancing_II">
<passive_skill id="36035" level="1" />
</option>
</list>

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@ -969,7 +969,138 @@
<skill id="35958" toLevel="5" name="Enchant Effect: +6 Blessed Exalted Light Armor">
<!-- Increases set effects. M. Def. +$s1, P. Evasion +$s2, MP Recovery Rate +$s3 while standing/ sitting, Debuff Resistance +$s4. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel>
<effects>
<effect name="PhysicalDefence">
<amount>42</amount>
<mode>DIFF</mode>
<armorType>
<item>MAGIC</item>
</armorType>
</effect>
<effect name="WeightLimit">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_MP_RATE</stat>
<type>SITTING</type>
<value>5</value>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_MP_RATE</stat>
<type>STANDING</type>
<value>5</value>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
<value level="2">3423</value>
<value level="3">3423</value>
<value level="4">3423</value>
<value level="5">3423</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">-7</value>
<value level="4">-7</value>
<value level="5">-7</value>
</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceTrait">
<BOW>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">7</value>
<value level="4">7</value>
<value level="5">7</value>
</BOW>
<CROSSBOW>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">7</value>
<value level="4">7</value>
<value level="5">7</value>
</CROSSBOW>
<TWOHANDCROSSBOW>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">7</value>
<value level="4">7</value>
<value level="5">7</value>
</TWOHANDCROSSBOW>
<DAGGER>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">7</value>
<value level="4">7</value>
<value level="5">7</value>
</DAGGER>
<DUALDAGGER>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">7</value>
<value level="4">7</value>
<value level="5">7</value>
</DUALDAGGER>
</effect>
<effect name="RealDamageResist">
<damage>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
<value level="5">7</value>
</damage>
<mode>PER</mode>
</effect>
<effect name="DamageShieldResist">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">7</value>
<value level="5">7</value>
</amount>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">7</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">1</value>
</amount>
<stat>CHA</stat>
</effect>
<effect name="StatUp">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">1</value>
</amount>
<stat>LUC</stat>
</effect>
</effects>
</skill>
<skill id="35959" toLevel="5" name="Enchant Effect: +6 Blessed Exalted Robe">
<!-- Increases set effects. P. Def. +$s1, MP Recovery Rate while standing/ sitting +$s2, Weight limit +$s3. -->
@ -1580,128 +1711,496 @@
</effects>
</skill>
<skill id="35975" toLevel="1" name="Tower of Insolence Collection 1">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Damage +1%, received damage -1%. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="DamageByAttack">
<amount>-1</amount>
<type>PK</type>
</effect>
<effect name="DamageByAttack">
<amount>-1</amount>
<type>ENEMY_ALL</type>
</effect>
</effects>
</skill>
<skill id="35976" toLevel="1" name="Tower of Insolence Collection 2">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Damage +1%, received damage -1%. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="DamageByAttack">
<amount>-1</amount>
<type>PK</type>
</effect>
<effect name="DamageByAttack">
<amount>-1</amount>
<type>ENEMY_ALL</type>
</effect>
</effects>
</skill>
<skill id="35977" toLevel="1" name="Tower of Insolence Collection 3">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Attribute Attack/ Resistance +30 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackAttributeAdd">
<amount>30</amount>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>DARK</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WIND</attribute>
</effect>
</effects>
</skill>
<skill id="35978" toLevel="1" name="Tower of Insolence Collection 4">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Attribute Attack/ Resistance +30 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackAttributeAdd">
<amount>30</amount>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>DARK</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WIND</attribute>
</effect>
</effects>
</skill>
<skill id="35979" toLevel="1" name="Collection_0407">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Vitality bonus +10%, P. Critical Rate, P. Skill Critical Rate and M. Skill Critical Rate +10%, Critical Damage for basic attacks and P./ M. Skill Critical Damage +5%. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="VitalityExpRate">
<amount>0.7</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="SkillMasteryRate">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35980" toLevel="1" name="Collection_0526_Enhanced Krishna Buster">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Power of basic attacks and P./ M. skills +2% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage"> <!-- TO DO: Add Power of basic attacks stat -->
<amount>2</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>2</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35981" toLevel="1" name="Collection_0526_Enhanced Krishna Retributer">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Power of basic attacks and P./ M. skills +1% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage"> <!-- TO DO: Add Power of basic attacks stat -->
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35982" toLevel="1" name="Collection_0526_Enhanced Krishna Cutter">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Critical Damage for basic attacks and P./ M. Skill Critical Damage +2% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<amount>2</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>2</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35983" toLevel="1" name="Collection_0526_Enhanced Krishna Stormer">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Critical Damage for basic attacks and P./ M. Skill Critical Damage +1% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35984" toLevel="1" name="Collection_0526_Crystal of Determination">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Attribute Resistance +20 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>DARK</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>20</amount>
<attribute>WIND</attribute>
</effect>
</effects>
</skill>
<skill id="35985" toLevel="1" name="Collection_0526_Enhanced Krishna Guardian">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Received P. Skill Critical Rate -3.5%, received P. Skill Critical Damage -3.5% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceSkillCriticalDamage">
<amount>-3.5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35986" toLevel="1" name="Collection_0526_Enhanced Krishna Dual Swords">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Received Critical Rate from basic attacks -3.5%, received Critical Damage from basic attacks -3.5% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceCriticalDamage">
<amount>-3.5</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalRate">
<amount>-3.5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35987" toLevel="1" name="Collection_0526_Enhanced Krishna Avenger">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Received M. Skill Critical Rate -3.5%, received M. Skill Critical Damage -3.5% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceMagicCriticalDamage">
<amount>-3.5</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalRate">
<amount>-3.5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35988" toLevel="1" name="Collection_0526_Enhanced Krishna Shaper">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- P. Critical Rate +3%, Critical Damage for basic attacks +1% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalRate">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35989" toLevel="1" name="Collection_0526_Enhanced Krishna Caster">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- M. Critical Rate +3%, M. Skill Critical Damage +1% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicCriticalRate">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35990" toLevel="1" name="Collection_0526_Enhanced Krishna Thrower">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- P. Skill Critical Rate +3%, P. Skill Critical Damage +1% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="SkillMasteryRate">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35991" toLevel="1" name="Collection_0526_Enhanced Krishna Fighter">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Backstab damage +3.5% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamagePosition">
<amount>3.5</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
</effects>
</skill>
<skill id="35992" toLevel="1" name="Collection_0526_Enhanced Krishna Buster">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Skill Mastery Rate +5% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="SkillMasteryRate">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35993" toLevel="1" name="Collection_0526_Enhanced Krishna Caster">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Damage to immobilized targets +3.5%] -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckAbnormal">
<type>STUN</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
<affectType>TARGET</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="ImmobileDamageBonus">
<amount>3.5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35994" toLevel="1" name="Collection_0526_Helios Shaper">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Dagger Resistance +2% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<DAGGER>2</DAGGER>
<DUALDAGGER>2</DUALDAGGER>
</effect>
</effects>
</skill>
<skill id="35995" toLevel="1" name="Collection_0526_Helios Cutter">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Sword Resistance +2% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<DUAL>2</DUAL>
<SWORD>2</SWORD>
</effect>
</effects>
</skill>
<skill id="35996" toLevel="1" name="Collection_0526_Helios Buster">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Received. M. damage -2% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PveMagicalSkillDefenceBonus">
<amount>2</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35997" toLevel="1" name="Collection_0526_Helios Fighter">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Fixed Damage Resistance +3% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="RealDamageResist">
<damage>3</damage>>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="35998" toLevel="1" name="Collection_0526_Helios Dual Swords">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Bow/ Crossbow Resistance +2% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BOW>2</BOW>
<CROSSBOW>2</CROSSBOW>
<TWOHANDCROSSBOW>2</TWOHANDCROSSBOW>
</effect>
</effects>
</skill>
<skill id="35999" toLevel="1" name="Collection_0526_Helios Guardian">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- M. Atk. +0.5% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MAtk">
<amount>0.5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>

View File

@ -1,193 +1,596 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="36000" toLevel="1" name="Collection_0526_Helios Shaper">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- P. Atk. +0.5% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>0.5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36001" toLevel="1" name="Collection_0526_Helios Fighter">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- P. Def. +1% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PhysicalDefence">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36002" toLevel="1" name="Collection_0526_Helios Retributer">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- M. Def. +1% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36003" toLevel="1" name="Collection_0526_Enhanced Leviathan Leather Armor">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Damage +2% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>2</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>2</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>2</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>2</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>2</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36004" toLevel="1" name="Collection_0526_Enhanced Leviathan Tunic">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Received damage -3.5% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DamageByAttack">
<amount>-3.5</amount>
<type>PK</type>
</effect>
<effect name="DamageByAttack">
<amount>-3.5</amount>
<type>ENEMY_ALL</type>
</effect>
</effects>
</skill>
<skill id="36005" toLevel="1" name="Collection_0526_Crystal of Protection">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Attribute Attack +20 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackAttributeAdd">
<amount>20</amount>
</effect>
</effects>
</skill>
<skill id="36006" toLevel="1" name="Collection_0526_Enhanced Leviathan Leather Armor">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Skill Mastery Rate +3% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="SkillMasteryRate">
<amount>3</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36007" toLevel="1" name="Collection_0526_Enhanced Leviathan Leather Leggings">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- P. Atk. +2% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36008" toLevel="1" name="Collection_0526_Enhanced Leviathan Tunic">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- M. Atk. +2% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MAtk">
<amount>2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36009" toLevel="1" name="Collection_0526_Enhanced Leviathan Leather Armor">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Backstab damage +1.5% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamagePosition">
<amount>1.5</amount>
<mode>PER</mode>
<position>BACK</position>
</effect>
</effects>
</skill>
<skill id="36010" toLevel="1" name="Collection_0526_Enhanced Leviathan Leather Leggings">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- All received Critical Rate -1.5% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceCriticalRate">
<amount>-1.5</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalRate">
<amount>-1.5</amount>
<mode>PER</mode>
</effect>
<!-- TO DO: Add Defence critical rate for physical skills -->
</effects>
</skill>
<skill id="36011" toLevel="1" name="Collection_0526_Enhanced Leviathan Leather Gloves">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- P. Atk. +1%, M. Atk. +1% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36012" toLevel="1" name="Collection_0526_Enhanced Leviathan Leather Gloves">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Received Critical Damage from basic attacks and P./ M. skills -1.5% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceCriticalDamage">
<amount>-1.5</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-1.5</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceSkillCriticalDamage">
<amount>-1.5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36013" toLevel="1" name="Collection_0526_Enhanced Leviathan Leather Helmet">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Skill Mastery Rate +3% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="SkillMasteryRate">
<amount>3</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36014" toLevel="1" name="Collection_0526_Enhanced Leviathan Leather Armor">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Received damage when immobilized -5% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckAbnormal">
<type>STUN</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="ImmobileDamageResist">
<amount>-5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36015" toLevel="1" name="Collection_0526_Enhanced Leviathan Leather Armor">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- P. Def. +3%, M. Def. +3% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PhysicalDefence">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>3</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36016" toLevel="1" name="Collection_0526_Eternal Tunic">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Received damage -1.5% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DamageByAttack">
<amount>-1.5</amount>
<type>PK</type>
</effect>
<effect name="DamageByAttack">
<amount>-1.5</amount>
<type>ENEMY_ALL</type>
</effect>
</effects>
</skill>
<skill id="36017" toLevel="1" name="Collection_0526_Eternal Leather Helmet">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Damage +1% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>1</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>1</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>1</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36018" toLevel="1" name="Collection_0526_Eternal Tunic">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- M. Def. +1% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36019" toLevel="1" name="Collection_0526_Eternal Breastplate">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- P. Def. +1 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PhysicalDefence">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36020" toLevel="1" name="Collection_0526_Eternal Circlet">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Damage to immobilized targets +1.5% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckAbnormal">
<type>STUN</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
<affectType>TARGET</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="ImmobileDamageBonus">
<amount>1.5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36021" toLevel="1" name="Collection_0526_Eternal Helmet">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Received damage when immobilized -2% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<passiveConditions>
<condition name="OpCheckAbnormal">
<type>STUN</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="ImmobileDamageResist">
<amount>-2</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36022" toLevel="1" name="Collection_0526_Eternal Gloves">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Dagger Resistance +1% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<DAGGER>1</DAGGER>
<DUALDAGGER>1</DUALDAGGER>
</effect>
</effects>
</skill>
<skill id="36023" toLevel="1" name="Collection_0526_Eternal Leather Gloves">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Sword Resistance +1% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<DUAL>1</DUAL>
<SWORD>1</SWORD>
</effect>
</effects>
</skill>
<skill id="36024" toLevel="1" name="Collection_0526_Eternal Breastplate">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Bow/ Crossbow Resistance +1% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceTrait">
<BOW>1</BOW>
<CROSSBOW>1</CROSSBOW>
<TWOHANDCROSSBOW>1</TWOHANDCROSSBOW>
</effect>
</effects>
</skill>
<skill id="36025" toLevel="1" name="Collection_0526_Eternal Leather Armor">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Fixed Damage Resistance -2%, received. M. damage -1% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="RealDamageResist">
<amount>2</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDefenceBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>1</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36026" toLevel="1" name="Collection_0526_Eternal Tunic">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Attribute Attack +10, Attribute Resistance +10 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackAttributeAdd">
<amount>10</amount>
</effect>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>DARK</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>10</amount>
<attribute>WIND</attribute>
</effect>
</effects>
</skill>
<skill id="36027" toLevel="1" name="Collection_0512_Sayha's Talisman">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Power of basic attacks and P./ M. skills +5%, received Critical Damage from basic attacks and P./ M. skills -10%, Vitality bonus +10% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceSkillCriticalDamage">
<amount>-10</amount>
<mode>PER</mode>
</effect>
<effect name="VitalityExpRate">
<amount>10</amount>
</effect>
</effects>
</skill>
<skill id="36028" toLevel="5" name="Conquest Rankings' 5th Place Rune">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- P. Atk., M. Atk., P. Def., M. Def., Acquired XP/ SP +5%% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="36030" toLevel="1" name="Conqueror Server Rune">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Acquired XP/ SP +5% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="36031" toLevel="1" name="Collection_6_163">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- P. Critical Rate and P./ M. Skill Critical Rate +3% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalRate">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="SkillMasteryRate">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>3</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36032" toLevel="1" name="Collection_6_164">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Critical Damage for basic attacks and P./ M. Skill Critical Damage +3% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="CriticalDamage">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>3</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36033" toLevel="1" name="Collection_6_165">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Received Critical Damage from basic attacks and received P./ M. Skill Critical Damage -3% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceCriticalDamage">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>-3</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceSkillCriticalDamage">
<amount>-3</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36034" toLevel="1" name="Collection_7_166">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Damage -5% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DamageByAttack">
<amount>-5</amount>
<type>PK</type>
</effect>
<effect name="DamageByAttack">
<amount>-5</amount>
<type>ENEMY_ALL</type>
</effect>
</effects>
</skill>
<skill id="36035" toLevel="1" name="Collection_7_167">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Damage +3% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>3</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>3</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>3</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>3</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36036" toLevel="1" name="Conquest Leader">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Max HP/ MP/ CP +5%, weight limit +25,600, damage +15%, received damage -15%, Damage Reflection Resistance +20%, Fixed Damage Resistance +20%, inventory slots +36, Attribute Resistance +50, received P. Critical Damage and received P./ M. Skill Critical Damage -20%. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="36037" toLevel="1" name="Collection_7_2005">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- P. Atk./ M. Atk./ P. Def./ M. Def./ Resistance to All Weapons +5%, LUC +3 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
<skill id="36038" toLevel="1" name="Collection_7_2006">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- All stats +1, Power of basic attacks and P./ M. skills +5%, received Critical Damage from basic attacks and received P./ M. Skill Critical Damage -10% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
</skill>
</list>