Various skill adjustments.
Contributed by gamelike85.
This commit is contained in:
@@ -567,6 +567,11 @@
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<mode>DIFF</mode>
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</effect>
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</effects>
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<selfEffects>
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<effect name="DispelBySlot">
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<dispel>SIGEL_SHIELD,9</dispel>
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</effect>
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</selfEffects>
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</skill>
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<skill id="10009" toLevel="13" name="Shield Bash">
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<!-- Attacks target with $s1 Power added to P. Atk. and Stuns for $s2. In PvP, Restrains standard attacks. Can be used while a sword or blunt weapon is equipped. Over-hit. Critical. -->
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@@ -675,6 +680,11 @@
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<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
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</effect>
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</effects>
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<selfEffects>
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<effect name="DispelBySlot">
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<dispel>SIGEL_SHIELD,1</dispel>
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</effect>
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</selfEffects>
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</skill>
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<skill id="10010" toLevel="13" name="Vanishing Stun">
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<!-- Attacks target with $s1 Power added to P. Atk, and Atk. Spd./ Casting Spd. -$s2 for $s3 Has a chance to Silence target. If in a Two-Hand Stance, Decreases P. Def. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. -->
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@@ -854,7 +864,7 @@
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</effect>
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<effect name="KnockBack">
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<speed>700</speed>
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<distance>50</distance>
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<distance>80</distance>
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<knockDown>false</knockDown>
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</effect>
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<effect name="TargetCancel">
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@@ -1596,9 +1606,7 @@
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<!-- For $s1, activates the Shield Block buff. Increases M. Def. by $s2 and decreases chance of receiving M. Critical Hit by $s3. Using Shield Charge, Shield Bash or Shield Boomerang cancels the skill. Requires a shield to be equipped. -->
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<icon>icon.skill10020_2</icon>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>
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<value fromLevel="1" toLevel="7">10</value>
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</abnormalTime>
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<abnormalTime>10</abnormalTime>
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<abnormalType>SIGEL_SHIELD</abnormalType>
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<abnormalVisualEffect>FOCUS_SHIELD</abnormalVisualEffect>
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<operateType>A2</operateType>
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@@ -2082,7 +2090,7 @@
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</effects>
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<selfEffects>
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<effect name="DispelBySlot">
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<dispel>ABSORB,9</dispel>
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<dispel>SIGEL_SHIELD,9</dispel>
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</effect>
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<effect name="CallSkill">
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<skillId>10060</skillId> <!-- Aggression Attack -->
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@@ -2998,6 +3006,11 @@
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<mode>PER</mode>
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</effect>
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</effects>
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<selfEffects>
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<effect name="DispelBySlot">
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<dispel>SIGEL_SHIELD,9</dispel>
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</effect>
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</selfEffects>
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</skill>
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<skill id="10046" toLevel="3" name="Shield Charge III">
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<!-- Strikes with the shield. Attacks target with $s1 Power added to P. Atk. Decreases P. Def. by $s2 and Evasion by $s3. Increases Critical damage by $s4. -->
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@@ -3066,6 +3079,11 @@
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<mode>PER</mode>
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</effect>
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</effects>
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<selfEffects>
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<effect name="DispelBySlot">
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<dispel>SIGEL_SHIELD,9</dispel>
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</effect>
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</selfEffects>
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</skill>
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<skill id="10047" toLevel="3" name="Shield Charge IV">
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<!-- Strikes with the shield. Attacks target with $s1 Power added to P. Atk. Decreases P. Def. by $s2 and Evasion by $s3. Increases Critical damage by $s4. -->
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@@ -3134,6 +3152,11 @@
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<mode>PER</mode>
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</effect>
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</effects>
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<selfEffects>
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<effect name="DispelBySlot">
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<dispel>SIGEL_SHIELD,9</dispel>
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</effect>
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</selfEffects>
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</skill>
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<skill id="10048" toLevel="3" name="Shield Charge V">
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<!-- Strikes with the shield. Attacks target with $s1 Power added to P. Atk. Decreases P. Def. by $s2 and Evasion by $s3. Increases Critical damage by $s4. -->
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@@ -3202,6 +3225,11 @@
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<mode>PER</mode>
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</effect>
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</effects>
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<selfEffects>
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<effect name="DispelBySlot">
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<dispel>SIGEL_SHIELD,9</dispel>
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</effect>
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</selfEffects>
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</skill>
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<skill id="10049" toLevel="3" name="Shield Charge VI">
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<!-- Strikes with the shield. Attacks target with $s1 Power added to P. Atk. Decreases P. Def. by $s2 and Evasion by $s3. Increases Critical damage by $s4. -->
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@@ -3270,6 +3298,11 @@
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<mode>PER</mode>
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</effect>
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</effects>
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<selfEffects>
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<effect name="DispelBySlot">
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<dispel>SIGEL_SHIELD,9</dispel>
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</effect>
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</selfEffects>
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</skill>
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<skill id="10050" toLevel="3" name="Shield Charge VII">
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<!-- Strikes with the shield. Attacks target with $s1 Power added to P. Atk. Decreases P. Def. by $s2 and Evasion by $s3. Increases Critical damage by $s4. -->
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@@ -3338,6 +3371,11 @@
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<mode>PER</mode>
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</effect>
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</effects>
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<selfEffects>
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<effect name="DispelBySlot">
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<dispel>SIGEL_SHIELD,9</dispel>
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</effect>
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</selfEffects>
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</skill>
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<skill id="10051" toLevel="6" name="Lion Roar">
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<!-- Attack the nearby enemies and block the physical skills. -->
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@@ -1963,7 +1963,7 @@
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<affectLimit>5-12</affectLimit>
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<affectRange>150</affectRange>
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<targetType>ENEMY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11023</reuseDelayGroup>
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<magicLvl>
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@@ -2618,7 +2618,7 @@
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</item>
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</attachSkillList>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="MagicalAttack">
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@@ -2659,7 +2659,7 @@
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11034</reuseDelayGroup>
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<magicLvl>
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@@ -2742,7 +2742,7 @@
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11034</reuseDelayGroup>
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<magicLvl>
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@@ -2825,7 +2825,7 @@
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11034</reuseDelayGroup>
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<magicLvl>
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@@ -2908,7 +2908,7 @@
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11034</reuseDelayGroup>
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<magicLvl>
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@@ -3033,7 +3033,7 @@
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<canDoubleCast>true</canDoubleCast>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="MagicalAttack">
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@@ -3073,7 +3073,7 @@
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<attachToggleGroupId>1</attachToggleGroupId>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11040</reuseDelayGroup>
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<doubleCastSkill>11045</doubleCastSkill>
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@@ -3174,7 +3174,7 @@
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11040</reuseDelayGroup>
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<magicLvl>
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@@ -3257,7 +3257,7 @@
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11040</reuseDelayGroup>
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<magicLvl>
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@@ -3340,7 +3340,7 @@
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11040</reuseDelayGroup>
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<magicLvl>
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@@ -3423,7 +3423,7 @@
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11040</reuseDelayGroup>
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<magicLvl>
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@@ -3506,7 +3506,7 @@
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<reuseDelayGroup>11040</reuseDelayGroup>
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<magicLvl>
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@@ -3858,7 +3858,7 @@
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<trait>DERANGEMENT</trait>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="MagicalAttack">
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@@ -4513,7 +4513,7 @@
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<magicCriticalRate>5</magicCriticalRate>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<effects>
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<effect name="BlockControl" />
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@@ -5083,7 +5083,7 @@
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<magicCriticalRate>5</magicCriticalRate>
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<isDebuff>true</isDebuff>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<conditions>
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<condition name="OpCheckAbnormal">
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|
@@ -102,7 +102,7 @@
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<reuseDelayGroup>11106</reuseDelayGroup>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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<affectRange>200</affectRange>
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@@ -212,7 +212,7 @@
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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<affectRange>200</affectRange>
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@@ -305,7 +305,7 @@
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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<affectRange>200</affectRange>
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@@ -429,7 +429,7 @@
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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<affectRange>200</affectRange>
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@@ -552,7 +552,7 @@
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<attributeValue>100</attributeValue>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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<affectRange>200</affectRange>
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@@ -686,7 +686,7 @@
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<operateType>A1</operateType>
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<reuseDelay>6700</reuseDelay>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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<affectRange>200</affectRange>
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@@ -770,7 +770,7 @@
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<reuseDelayGroup>11112</reuseDelayGroup>
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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<affectRange>200</affectRange>
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@@ -867,7 +867,7 @@
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<attributeValue>100</attributeValue> <!-- Holy -->
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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<affectRange>200</affectRange>
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@@ -990,7 +990,7 @@
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<attributeValue>100</attributeValue> <!-- Water -->
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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||||
<affectRange>200</affectRange>
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@@ -1112,7 +1112,7 @@
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<reuseDelayGroup>11115</reuseDelayGroup>
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<operateType>A1</operateType>
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<targetType>ENEMY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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||||
<affectObject>NOT_FRIEND</affectObject>
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||||
<affectLimit>5-12</affectLimit>
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<affectRange>200</affectRange>
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@@ -1209,7 +1209,7 @@
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<attributeValue>100</attributeValue> <!-- Fire -->
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<affectLimit>5-12</affectLimit>
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<affectRange>200</affectRange>
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@@ -1301,7 +1301,7 @@
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<attributeValue>100</attributeValue> <!-- Dark -->
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<operateType>A1</operateType>
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<targetType>ENEMY_ONLY</targetType>
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<affectScope>RING_RANGE</affectScope>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
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||||
<affectRange>200</affectRange>
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||||
@@ -1392,7 +1392,7 @@
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<operateType>A1</operateType>
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||||
<reuseDelay>6700</reuseDelay>
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||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
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||||
@@ -1488,7 +1488,7 @@
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||||
<attributeValue>100</attributeValue> <!-- Wind -->
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||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -1612,7 +1612,7 @@
|
||||
<operateType>A1</operateType>
|
||||
<isDebuff>true</isDebuff>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -1702,7 +1702,7 @@
|
||||
<reuseDelayGroup>11121</reuseDelayGroup>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -1799,7 +1799,7 @@
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -1922,7 +1922,7 @@
|
||||
<attributeValue>100</attributeValue>
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY_ONLY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
@@ -3146,7 +3146,7 @@
|
||||
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
|
||||
<operateType>A1</operateType>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RING_RANGE</affectScope>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>200</affectRange>
|
||||
|
Reference in New Issue
Block a user