Various skill adjustments.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-11-04 17:37:36 +00:00
parent 01f16fdd82
commit 0b8377fde1
17 changed files with 383 additions and 231 deletions

View File

@@ -558,6 +558,11 @@
<mode>DIFF</mode>
</effect>
</effects>
<selfEffects>
<effect name="DispelBySlot">
<dispel>SIGEL_SHIELD,9</dispel>
</effect>
</selfEffects>
</skill>
<skill id="10009" toLevel="11" name="Shield Bash">
<!-- Attacks target with $s1 Power added to P. Atk. and Stuns for $s2. In PVP, Restrains standard attacks. Can be used while a sword or blunt weapon is equipped. Over-hit. Critical. -->
@@ -660,6 +665,11 @@
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
<selfEffects>
<effect name="DispelBySlot">
<dispel>SIGEL_SHIELD,1</dispel>
</effect>
</selfEffects>
</skill>
<skill id="10010" toLevel="11" name="Vanishing Stun">
<!-- Attacks target with $s1 Power added to P. Atk, and Attack/ Casting Spd. is reduced by $s2 for $s3. Has a chance to Silence target. If in a Two-Hand Stance, Decreases P. Def. Requires a sword or blunt weapon to be equipped. Over-hit. Critical. -->
@@ -827,7 +837,7 @@
</effect>
<effect name="KnockBack">
<speed>700</speed>
<distance>50</distance>
<distance>80</distance>
<knockDown>false</knockDown>
</effect>
<effect name="TargetCancel">
@@ -1521,9 +1531,7 @@
<!-- For $s1, activates the Shield Block buff, M. Def +$s2, and chance of receiving M Critical Hit -$s3. It becomes inactive when using a shield skill. Requires a shield to be equipped. -->
<icon>icon.skill10020_2</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="7">10</value>
</abnormalTime>
<abnormalTime>10</abnormalTime>
<abnormalType>SIGEL_SHIELD</abnormalType>
<abnormalVisualEffect>FOCUS_SHIELD</abnormalVisualEffect>
<operateType>A2</operateType>
@@ -1999,7 +2007,7 @@
</effects>
<selfEffects>
<effect name="DispelBySlot">
<dispel>ABSORB,9</dispel>
<dispel>SIGEL_SHIELD,9</dispel>
</effect>
<effect name="CallSkill">
<skillId>10060</skillId> <!-- Aggression Attack -->
@@ -2903,6 +2911,11 @@
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="DispelBySlot">
<dispel>SIGEL_SHIELD,9</dispel>
</effect>
</selfEffects>
</skill>
<skill id="10046" toLevel="3" name="Shield Charge III">
<!-- Strikes with the shield. Attacks target with $s1 Power added to P. Atk. Decreases P. Def. by $s2 and Evasion by $s3. Increases Critical damage by $s4. -->
@@ -2971,6 +2984,11 @@
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="DispelBySlot">
<dispel>SIGEL_SHIELD,9</dispel>
</effect>
</selfEffects>
</skill>
<skill id="10047" toLevel="3" name="Shield Charge IV">
<!-- Strikes with the shield. Attacks target with $s1 Power added to P. Atk. Decreases P. Def. by $s2 and Evasion by $s3. Increases Critical damage by $s4. -->
@@ -3039,6 +3057,11 @@
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="DispelBySlot">
<dispel>SIGEL_SHIELD,9</dispel>
</effect>
</selfEffects>
</skill>
<skill id="10048" toLevel="3" name="Shield Charge V">
<!-- Strikes with the shield. Attacks target with $s1 Power added to P. Atk. Decreases P. Def. by $s2 and Evasion by $s3. Increases Critical damage by $s4. -->
@@ -3107,6 +3130,11 @@
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="DispelBySlot">
<dispel>SIGEL_SHIELD,9</dispel>
</effect>
</selfEffects>
</skill>
<skill id="10049" toLevel="3" name="Shield Charge VI">
<!-- Strikes with the shield. Attacks target with $s1 Power added to P. Atk. Decreases P. Def. by $s2 and Evasion by $s3. Increases Critical damage by $s4. -->
@@ -3175,6 +3203,11 @@
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="DispelBySlot">
<dispel>SIGEL_SHIELD,9</dispel>
</effect>
</selfEffects>
</skill>
<skill id="10050" toLevel="3" name="Shield Charge VII">
<!-- Strikes with the shield. Attacks target with $s1 Power added to P. Atk. Decreases P. Def. by $s2 and Evasion by $s3. Increases Critical damage by $s4. -->
@@ -3243,6 +3276,11 @@
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="DispelBySlot">
<dispel>SIGEL_SHIELD,9</dispel>
</effect>
</selfEffects>
</skill>
<skill id="10051" toLevel="6" name="Lion Roar">
<!-- Attack the nearby enemies and block the physical skills. -->

View File

@@ -1851,7 +1851,7 @@
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<targetType>ENEMY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11023</reuseDelayGroup>
<magicLvl>
@@ -2474,7 +2474,7 @@
</item>
</attachSkillList>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
@@ -2515,7 +2515,7 @@
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11034</reuseDelayGroup>
<magicLvl>
@@ -2598,7 +2598,7 @@
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11034</reuseDelayGroup>
<magicLvl>
@@ -2681,7 +2681,7 @@
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11034</reuseDelayGroup>
<magicLvl>
@@ -2764,7 +2764,7 @@
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11034</reuseDelayGroup>
<magicLvl>
@@ -2889,7 +2889,7 @@
<canDoubleCast>true</canDoubleCast>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
@@ -2929,7 +2929,7 @@
<attachToggleGroupId>1</attachToggleGroupId>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11040</reuseDelayGroup>
<doubleCastSkill>11045</doubleCastSkill>
@@ -3030,7 +3030,7 @@
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11040</reuseDelayGroup>
<magicLvl>
@@ -3113,7 +3113,7 @@
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11040</reuseDelayGroup>
<magicLvl>
@@ -3196,7 +3196,7 @@
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11040</reuseDelayGroup>
<magicLvl>
@@ -3279,7 +3279,7 @@
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11040</reuseDelayGroup>
<magicLvl>
@@ -3362,7 +3362,7 @@
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<reuseDelayGroup>11040</reuseDelayGroup>
<magicLvl>
@@ -3698,7 +3698,7 @@
<trait>DERANGEMENT</trait>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
@@ -4319,7 +4319,7 @@
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="BlockControl" />
@@ -4855,7 +4855,7 @@
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="OpCheckAbnormal">

View File

@@ -100,7 +100,7 @@
<reuseDelayGroup>11106</reuseDelayGroup>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -204,7 +204,7 @@
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -291,7 +291,7 @@
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -401,7 +401,7 @@
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -510,7 +510,7 @@
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -630,7 +630,7 @@
<operateType>A1</operateType>
<reuseDelay>6700</reuseDelay>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -714,7 +714,7 @@
<reuseDelayGroup>11112</reuseDelayGroup>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -805,7 +805,7 @@
<attributeValue>100</attributeValue> <!-- Holy -->
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -914,7 +914,7 @@
<attributeValue>100</attributeValue> <!-- Water -->
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1022,7 +1022,7 @@
<reuseDelayGroup>11115</reuseDelayGroup>
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1113,7 +1113,7 @@
<attributeValue>100</attributeValue> <!-- Fire -->
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1199,7 +1199,7 @@
<attributeValue>100</attributeValue> <!-- Dark -->
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1284,7 +1284,7 @@
<operateType>A1</operateType>
<reuseDelay>6700</reuseDelay>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1374,7 +1374,7 @@
<attributeValue>100</attributeValue> <!-- Wind -->
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1484,7 +1484,7 @@
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1568,7 +1568,7 @@
<reuseDelayGroup>11121</reuseDelayGroup>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1659,7 +1659,7 @@
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -1768,7 +1768,7 @@
<attributeValue>100</attributeValue>
<operateType>A1</operateType>
<targetType>ENEMY_ONLY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
@@ -2978,7 +2978,7 @@
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<operateType>A1</operateType>
<targetType>ENEMY</targetType>
<affectScope>RING_RANGE</affectScope>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>