Various quest adjustments.

Contributed by Iris.
This commit is contained in:
MobiusDevelopment
2022-03-18 23:24:41 +00:00
parent bea1b03930
commit 0b7138a36e
78 changed files with 892 additions and 506 deletions

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@@ -1,4 +1,4 @@
<html><body>Fishing Specialist Pierre:<br>
For me fishing is the best way to have a rest. It helps me to relax, to forget about mortal coil, gives you peace of mind. However, it might end soon. There are some gossips that dirty water from the northwestern part of the Alligator Island kills all the fish. I'm afraid that these gossips might be true... Will you help me to deal with this problem and allay my anxiety?<br>
(Only characters Lv. 20 or above can take this quest.)
(Only characters Lv. 20-75 can take this quest.)
</body></html>

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@@ -41,7 +41,7 @@ public class Q00127_FishingSpecialistsRequest extends Quest
private static final Location TELEPORT_LOC = new Location(105276, 162500, -3600);
// Misc
private static final int MIN_LEVEL = 20;
private static final int MAX_LEVEL = 110;
private static final int MAX_LEVEL = 75;
public Q00127_FishingSpecialistsRequest()
{

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@@ -1005,6 +1005,12 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<skills>
<skill id="39164" level="1" /> <!-- Scroll of Mood Melody -->
</skills>
</item>
<item id="49773" name="Fighter Pirate Fruit - Attack" type="EtcItem">
<!-- P./M. Atk. +7%, P./M. Def. +10%, Max. HP/CP/MP +15%, HP/MP Recovery +20%. At a certain chance converts 3% of the damage dealt into HP. Damage dealt in PvP +5%. Duration is 20 minutes. Reuse Time is 1 minute. The effect persists through death. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a warehouse. -->

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@@ -1245,8 +1245,53 @@
<!-- For 20 minutes, grants the following effects: Might, Shield, Focus, Haste, Acumen, Empower, Wind Walk, Death Whisper, and Vampiric Rage. -->
<icon>icon.bm_magmeld</icon>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<itemConsumeId>49772</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<effectPoint>1</effectPoint>
<selfEffects>
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1086</skillId> <!-- Haste -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1242</skillId> <!-- Death Whisper -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1268</skillId> <!-- Vampiric Rage -->
<skillLevel>4</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="39165" toLevel="1" name="Transformation into a Prophet">
<!-- Transformation into a Prophet. Attacking is not possible. Can be used once a day. When used during a duel, the Buff is removed after duel ends. -->

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@@ -53,52 +53,46 @@
<skill id="55003" toLevel="1" name="1st Class Buff Scroll">
<!-- Provides the following positive effects: Shield (Lvl 2), Might (Lvl 2), Concentration (Lvl 2), Acumen (Lvl 1), Wind Walk (Lvl 1), Focus (Lvl 1), Agility (Lvl 1), Empower (Lvl 1). Lasts for 20 minutes. -->
<icon>BranchIcon.Icon.etc_g_bm_buff_scroll_i00</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>29011</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Might -->
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Concentration -->
<effect name="CallSkill">
<skillId>1078</skillId> <!-- Concentration -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Acumen -->
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Wind Walk -->
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Focus -->
<skillId>4359</skillId> <!-- Focus -->
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Agility -->
<effect name="CallSkill">
<skillId>1087</skillId> <!-- Agility -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Empower -->
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>1</skillLevel>
</effect>
@@ -107,76 +101,71 @@
<skill id="55004" toLevel="2" name="2nd Class Buff Scroll">
<!-- Provides the following positive effects: Shield (Lvl 3), Acumen (Lvl 2), Wind Walk (Lvl 2), Focus (Lvl 2), Regeneration (Lvl 1), Guidance (Lvl 1), Death Whisper (Lvl 1), Magic Barrier (Lvl 1), Blessed Body (Lvl 1), Blessed Soul (Lvl 1), Haste (Lvl 1), Agility (Lvl 2). Lasts for 20 minutes. -->
<icon>BranchIcon.Icon.etc_g_bm_buff_scroll_i01</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>29012</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>2</skillLevel>
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Might -->
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>2</skillLevel>
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Acumen -->
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Wind Walk -->
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Focus -->
<skillId>4359</skillId> <!-- Focus -->
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Regeneration -->
<effect name="CallSkill">
<skillId>1044</skillId> <!-- Regeneration -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Guidance -->
<effect name="CallSkill">
<skillId>1240</skillId> <!-- Guidance -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Death Whisper -->
<effect name="CallSkill">
<skillId>1242</skillId> <!-- Death Whisper -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Magic Barrier -->
<effect name="CallSkill">
<skillId>1036</skillId> <!-- Magic Barrier -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Blessed Body -->
<effect name="CallSkill">
<skillId>1045</skillId> <!-- Blessed Body -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Blessed Soul -->
<effect name="CallSkill">
<skillId>1048</skillId> <!-- Blessed Soul -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Haste -->
<effect name="CallSkill">
<skillId>1086</skillId> <!-- Haste -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Agility -->
<effect name="CallSkill">
<skillId>1087</skillId> <!-- Agility -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Empower -->
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>2</skillLevel>
</effect>

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@@ -1,4 +1,4 @@
<html><body>Fishing Specialist Pierre:<br>
For me fishing is the best way to have a rest. It helps me to relax, to forget about mortal coil, gives you peace of mind. However, it might end soon. There are some gossips that dirty water from the northwestern part of the Alligator Island kills all the fish. I'm afraid that these gossips might be true... Will you help me to deal with this problem and allay my anxiety?<br>
(Only characters Lv. 20 or above can take this quest.)
(Only characters Lv. 20-75 can take this quest.)
</body></html>

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@@ -41,7 +41,7 @@ public class Q00127_FishingSpecialistsRequest extends Quest
private static final Location TELEPORT_LOC = new Location(105276, 162500, -3600);
// Misc
private static final int MIN_LEVEL = 20;
private static final int MAX_LEVEL = 110;
private static final int MAX_LEVEL = 75;
public Q00127_FishingSpecialistsRequest()
{

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@@ -39,7 +39,7 @@ public class Q10993_FutureDwarves extends Quest
private static final int SILVERA = 30527;
// Items
private static final int FIRST_CLASS_BUFF_SCROLL = 29011;
private static final int SCROLL_OF_BLOOD_MELODY = 49772;
private static final int IMPROVED_SOE = 49087;
// Misc
@@ -94,7 +94,7 @@ public class Q10993_FutureDwarves extends Quest
{
if (qs.getCond() > 1)
{
giveItems(player, FIRST_CLASS_BUFF_SCROLL, 5);
giveItems(player, SCROLL_OF_BLOOD_MELODY, 2);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;

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@@ -39,7 +39,7 @@ public class Q10994_FutureOrcs extends Quest
private static final int GANTAKAI = 30587;
private static final int HESTUI = 30585;
// Items
private static final int FIRST_CLASS_BUFF_SCROLL = 29011;
private static final int SCROLL_OF_BLOOD_MELODY = 49772;
private static final int IMPROVED_SOE = 49087;
// Misc
private static final int MIN_LEVEL = 19;
@@ -103,7 +103,7 @@ public class Q10994_FutureOrcs extends Quest
{
if (qs.getCond() > 1)
{
giveItems(player, FIRST_CLASS_BUFF_SCROLL, 5);
giveItems(player, SCROLL_OF_BLOOD_MELODY, 2);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;

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@@ -43,7 +43,7 @@ public class Q11006_FuturePeople extends Quest
private static final int BEZIQUE = 30379;
// Items
private static final int FIRST_CLASS_BUFF_SCROLL = 29011;
private static final int SCROLL_OF_BLOOD_MELODY = 49772;
private static final int IMPROVED_SOE = 49087;
// Misc
@@ -126,7 +126,7 @@ public class Q11006_FuturePeople extends Quest
{
if (qs.getCond() > 1)
{
giveItems(player, FIRST_CLASS_BUFF_SCROLL, 5);
giveItems(player, SCROLL_OF_BLOOD_MELODY, 2);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;

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@@ -40,7 +40,7 @@ public class Q11012_FutureElves extends Quest
private static final int ROSELLA = 30414;
private static final int MANUEL = 30293;
// Items
private static final int FIRST_CLASS_BUFF_SCROLL = 29011;
private static final int SCROLL_OF_BLOOD_MELODY = 49772;
private static final int IMPROVED_SOE = 49087;
// Misc
private static final int MIN_LEVEL = 19;
@@ -113,7 +113,7 @@ public class Q11012_FutureElves extends Quest
{
if (qs.getCond() > 1)
{
giveItems(player, FIRST_CLASS_BUFF_SCROLL, 5);
giveItems(player, SCROLL_OF_BLOOD_MELODY, 2);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;

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@@ -41,7 +41,7 @@ public class Q11018_FutureDarkElves extends Quest
private static final int SIDRA = 30330;
// Items
private static final int FIRST_CLASS_BUFF_SCROLL = 29011;
private static final int SCROLL_OF_BLOOD_MELODY = 49772;
private static final int IMPROVED_SOE = 49087;
// Misc
@@ -115,7 +115,7 @@ public class Q11018_FutureDarkElves extends Quest
{
if (qs.getCond() > 1)
{
giveItems(player, FIRST_CLASS_BUFF_SCROLL, 5);
giveItems(player, SCROLL_OF_BLOOD_MELODY, 2);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;

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@@ -972,6 +972,12 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<skills>
<skill id="39164" level="1" /> <!-- Scroll of Mood Melody -->
</skills>
</item>
<item id="49773" name="Fighter Pirate Fruit - Attack" type="EtcItem">
<!-- P./M. Atk. +7%, P./M. Def. +10%, Max. HP/CP/MP +15%, HP/MP Recovery +20%. At a certain chance converts 3% of the damage dealt into HP. Damage dealt in PvP +5%. Duration is 20 minutes. Reuse Time is 1 minute. The effect persists through death. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a warehouse. -->

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@@ -1245,8 +1245,53 @@
<!-- For 20 minutes, grants the following effects: Might, Shield, Focus, Haste, Acumen, Empower, Wind Walk, Death Whisper, and Vampiric Rage. -->
<icon>icon.bm_magmeld</icon>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<itemConsumeId>49772</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<effectPoint>1</effectPoint>
<selfEffects>
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1086</skillId> <!-- Haste -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1242</skillId> <!-- Death Whisper -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1268</skillId> <!-- Vampiric Rage -->
<skillLevel>4</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="39165" toLevel="1" name="Transformation into a Prophet">
<!-- Transformation into a Prophet. Attacking is not possible. Can be used once a day. When used during a duel, the Buff is removed after duel ends. -->

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@@ -53,52 +53,46 @@
<skill id="55003" toLevel="1" name="1st Class Buff Scroll">
<!-- Provides the following positive effects: Shield (Lvl 2), Might (Lvl 2), Concentration (Lvl 2), Acumen (Lvl 1), Wind Walk (Lvl 1), Focus (Lvl 1), Agility (Lvl 1), Empower (Lvl 1). Lasts for 20 minutes. -->
<icon>BranchIcon.Icon.etc_g_bm_buff_scroll_i00</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>29011</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Might -->
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Concentration -->
<effect name="CallSkill">
<skillId>1078</skillId> <!-- Concentration -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Acumen -->
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Wind Walk -->
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Focus -->
<skillId>4359</skillId> <!-- Focus -->
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Agility -->
<effect name="CallSkill">
<skillId>1087</skillId> <!-- Agility -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Empower -->
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>1</skillLevel>
</effect>
@@ -107,76 +101,71 @@
<skill id="55004" toLevel="2" name="2nd Class Buff Scroll">
<!-- Provides the following positive effects: Shield (Lvl 3), Acumen (Lvl 2), Wind Walk (Lvl 2), Focus (Lvl 2), Regeneration (Lvl 1), Guidance (Lvl 1), Death Whisper (Lvl 1), Magic Barrier (Lvl 1), Blessed Body (Lvl 1), Blessed Soul (Lvl 1), Haste (Lvl 1), Agility (Lvl 2). Lasts for 20 minutes. -->
<icon>BranchIcon.Icon.etc_g_bm_buff_scroll_i01</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>29012</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>2</skillLevel>
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Might -->
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>2</skillLevel>
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Acumen -->
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Wind Walk -->
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Focus -->
<skillId>4359</skillId> <!-- Focus -->
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Regeneration -->
<effect name="CallSkill">
<skillId>1044</skillId> <!-- Regeneration -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Guidance -->
<effect name="CallSkill">
<skillId>1240</skillId> <!-- Guidance -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Death Whisper -->
<effect name="CallSkill">
<skillId>1242</skillId> <!-- Death Whisper -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Magic Barrier -->
<effect name="CallSkill">
<skillId>1036</skillId> <!-- Magic Barrier -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Blessed Body -->
<effect name="CallSkill">
<skillId>1045</skillId> <!-- Blessed Body -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Blessed Soul -->
<effect name="CallSkill">
<skillId>1048</skillId> <!-- Blessed Soul -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Haste -->
<effect name="CallSkill">
<skillId>1086</skillId> <!-- Haste -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Agility -->
<effect name="CallSkill">
<skillId>1087</skillId> <!-- Agility -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Empower -->
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>2</skillLevel>
</effect>

View File

@@ -1,4 +1,4 @@
<html><body>Fishing Specialist Pierre:<br>
For me fishing is the best way to have a rest. It helps me to relax, to forget about mortal coil, gives you peace of mind. However, it might end soon. There are some gossips that dirty water from the northwestern part of the Alligator Island kills all the fish. I'm afraid that these gossips might be true... Will you help me to deal with this problem and allay my anxiety?<br>
(Only characters Lv. 20 or above can take this quest.)
(Only characters Lv. 20-75 can take this quest.)
</body></html>

View File

@@ -41,7 +41,7 @@ public class Q00127_FishingSpecialistsRequest extends Quest
private static final Location TELEPORT_LOC = new Location(105276, 162500, -3600);
// Misc
private static final int MIN_LEVEL = 20;
private static final int MAX_LEVEL = 110;
private static final int MAX_LEVEL = 75;
public Q00127_FishingSpecialistsRequest()
{

View File

@@ -39,7 +39,7 @@ public class Q10993_FutureDwarves extends Quest
private static final int SILVERA = 30527;
// Items
private static final int FIRST_CLASS_BUFF_SCROLL = 29011;
private static final int SCROLL_OF_BLOOD_MELODY = 49772;
private static final int IMPROVED_SOE = 49087;
// Misc
@@ -94,7 +94,7 @@ public class Q10993_FutureDwarves extends Quest
{
if (qs.getCond() > 1)
{
giveItems(player, FIRST_CLASS_BUFF_SCROLL, 5);
giveItems(player, SCROLL_OF_BLOOD_MELODY, 2);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;

View File

@@ -39,7 +39,7 @@ public class Q10994_FutureOrcs extends Quest
private static final int GANTAKAI = 30587;
private static final int HESTUI = 30585;
// Items
private static final int FIRST_CLASS_BUFF_SCROLL = 29011;
private static final int SCROLL_OF_BLOOD_MELODY = 49772;
private static final int IMPROVED_SOE = 49087;
// Misc
private static final int MIN_LEVEL = 19;
@@ -103,7 +103,7 @@ public class Q10994_FutureOrcs extends Quest
{
if (qs.getCond() > 1)
{
giveItems(player, FIRST_CLASS_BUFF_SCROLL, 5);
giveItems(player, SCROLL_OF_BLOOD_MELODY, 2);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;

View File

@@ -43,7 +43,7 @@ public class Q11006_FuturePeople extends Quest
private static final int BEZIQUE = 30379;
// Items
private static final int FIRST_CLASS_BUFF_SCROLL = 29011;
private static final int SCROLL_OF_BLOOD_MELODY = 49772;
private static final int IMPROVED_SOE = 49087;
// Misc
@@ -126,7 +126,7 @@ public class Q11006_FuturePeople extends Quest
{
if (qs.getCond() > 1)
{
giveItems(player, FIRST_CLASS_BUFF_SCROLL, 5);
giveItems(player, SCROLL_OF_BLOOD_MELODY, 2);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;

View File

@@ -40,7 +40,7 @@ public class Q11012_FutureElves extends Quest
private static final int ROSELLA = 30414;
private static final int MANUEL = 30293;
// Items
private static final int FIRST_CLASS_BUFF_SCROLL = 29011;
private static final int SCROLL_OF_BLOOD_MELODY = 49772;
private static final int IMPROVED_SOE = 49087;
// Misc
private static final int MIN_LEVEL = 19;
@@ -113,7 +113,7 @@ public class Q11012_FutureElves extends Quest
{
if (qs.getCond() > 1)
{
giveItems(player, FIRST_CLASS_BUFF_SCROLL, 5);
giveItems(player, SCROLL_OF_BLOOD_MELODY, 2);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;

View File

@@ -41,7 +41,7 @@ public class Q11018_FutureDarkElves extends Quest
private static final int SIDRA = 30330;
// Items
private static final int FIRST_CLASS_BUFF_SCROLL = 29011;
private static final int SCROLL_OF_BLOOD_MELODY = 49772;
private static final int IMPROVED_SOE = 49087;
// Misc
@@ -115,7 +115,7 @@ public class Q11018_FutureDarkElves extends Quest
{
if (qs.getCond() > 1)
{
giveItems(player, FIRST_CLASS_BUFF_SCROLL, 5);
giveItems(player, SCROLL_OF_BLOOD_MELODY, 2);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;

View File

@@ -975,6 +975,12 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<skills>
<skill id="39164" level="1" /> <!-- Scroll of Mood Melody -->
</skills>
</item>
<item id="49773" name="Fighter Pirate Fruit - Attack" type="EtcItem">
<!-- P./M. Atk. +7%, P./M. Def. +10%, Max. HP/CP/MP +15%, HP/MP Recovery +20%. At a certain chance converts 3% of the damage dealt into HP. Damage dealt in PvP +5%. Duration is 20 minutes. Reuse Time is 1 minute. The effect persists through death. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a warehouse. -->

View File

@@ -1245,8 +1245,53 @@
<!-- For 20 minutes, grants the following effects: Might, Shield, Focus, Haste, Acumen, Empower, Wind Walk, Death Whisper, and Vampiric Rage. -->
<icon>icon.bm_magmeld</icon>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<itemConsumeId>49772</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<effectPoint>1</effectPoint>
<selfEffects>
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1086</skillId> <!-- Haste -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1242</skillId> <!-- Death Whisper -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1268</skillId> <!-- Vampiric Rage -->
<skillLevel>4</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="39165" toLevel="1" name="Transformation into a Prophet">
<!-- Transformation into a Prophet. Attacking is not possible. Can be used once a day. When used during a duel, the Buff is removed after duel ends. -->

View File

@@ -53,52 +53,46 @@
<skill id="55003" toLevel="1" name="1st Class Buff Scroll">
<!-- Provides the following positive effects: Shield (Lvl 2), Might (Lvl 2), Concentration (Lvl 2), Acumen (Lvl 1), Wind Walk (Lvl 1), Focus (Lvl 1), Agility (Lvl 1), Empower (Lvl 1). Lasts for 20 minutes. -->
<icon>BranchIcon.Icon.etc_g_bm_buff_scroll_i00</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>29011</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Might -->
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Concentration -->
<effect name="CallSkill">
<skillId>1078</skillId> <!-- Concentration -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Acumen -->
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Wind Walk -->
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Focus -->
<skillId>4359</skillId> <!-- Focus -->
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Agility -->
<effect name="CallSkill">
<skillId>1087</skillId> <!-- Agility -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Empower -->
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>1</skillLevel>
</effect>
@@ -107,76 +101,71 @@
<skill id="55004" toLevel="2" name="2nd Class Buff Scroll">
<!-- Provides the following positive effects: Shield (Lvl 3), Acumen (Lvl 2), Wind Walk (Lvl 2), Focus (Lvl 2), Regeneration (Lvl 1), Guidance (Lvl 1), Death Whisper (Lvl 1), Magic Barrier (Lvl 1), Blessed Body (Lvl 1), Blessed Soul (Lvl 1), Haste (Lvl 1), Agility (Lvl 2). Lasts for 20 minutes. -->
<icon>BranchIcon.Icon.etc_g_bm_buff_scroll_i01</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>29012</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>2</skillLevel>
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Might -->
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>2</skillLevel>
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Acumen -->
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Wind Walk -->
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Focus -->
<skillId>4359</skillId> <!-- Focus -->
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Regeneration -->
<effect name="CallSkill">
<skillId>1044</skillId> <!-- Regeneration -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Guidance -->
<effect name="CallSkill">
<skillId>1240</skillId> <!-- Guidance -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Death Whisper -->
<effect name="CallSkill">
<skillId>1242</skillId> <!-- Death Whisper -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Magic Barrier -->
<effect name="CallSkill">
<skillId>1036</skillId> <!-- Magic Barrier -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Blessed Body -->
<effect name="CallSkill">
<skillId>1045</skillId> <!-- Blessed Body -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Blessed Soul -->
<effect name="CallSkill">
<skillId>1048</skillId> <!-- Blessed Soul -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Haste -->
<effect name="CallSkill">
<skillId>1086</skillId> <!-- Haste -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Agility -->
<effect name="CallSkill">
<skillId>1087</skillId> <!-- Agility -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Empower -->
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>2</skillLevel>
</effect>

View File

@@ -1,4 +1,4 @@
<html><body>Fishing Specialist Pierre:<br>
For me fishing is the best way to have a rest. It helps me to relax, to forget about mortal coil, gives you peace of mind. However, it might end soon. There are some gossips that dirty water from the northwestern part of the Alligator Island kills all the fish. I'm afraid that these gossips might be true... Will you help me to deal with this problem and allay my anxiety?<br>
(Only characters Lv. 20 or above can take this quest.)
(Only characters Lv. 20-75 can take this quest.)
</body></html>

View File

@@ -41,7 +41,7 @@ public class Q00127_FishingSpecialistsRequest extends Quest
private static final Location TELEPORT_LOC = new Location(105276, 162500, -3600);
// Misc
private static final int MIN_LEVEL = 20;
private static final int MAX_LEVEL = 110;
private static final int MAX_LEVEL = 75;
public Q00127_FishingSpecialistsRequest()
{

View File

@@ -39,7 +39,7 @@ public class Q10993_FutureDwarves extends Quest
private static final int SILVERA = 30527;
// Items
private static final int FIRST_CLASS_BUFF_SCROLL = 29011;
private static final int SCROLL_OF_BLOOD_MELODY = 49772;
private static final int IMPROVED_SOE = 49087;
// Misc
@@ -94,7 +94,7 @@ public class Q10993_FutureDwarves extends Quest
{
if (qs.getCond() > 1)
{
giveItems(player, FIRST_CLASS_BUFF_SCROLL, 5);
giveItems(player, SCROLL_OF_BLOOD_MELODY, 2);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;

View File

@@ -39,7 +39,7 @@ public class Q10994_FutureOrcs extends Quest
private static final int GANTAKAI = 30587;
private static final int HESTUI = 30585;
// Items
private static final int FIRST_CLASS_BUFF_SCROLL = 29011;
private static final int SCROLL_OF_BLOOD_MELODY = 49772;
private static final int IMPROVED_SOE = 49087;
// Misc
private static final int MIN_LEVEL = 19;
@@ -103,7 +103,7 @@ public class Q10994_FutureOrcs extends Quest
{
if (qs.getCond() > 1)
{
giveItems(player, FIRST_CLASS_BUFF_SCROLL, 5);
giveItems(player, SCROLL_OF_BLOOD_MELODY, 2);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;

View File

@@ -43,7 +43,7 @@ public class Q11006_FuturePeople extends Quest
private static final int BEZIQUE = 30379;
// Items
private static final int FIRST_CLASS_BUFF_SCROLL = 29011;
private static final int SCROLL_OF_BLOOD_MELODY = 49772;
private static final int IMPROVED_SOE = 49087;
// Misc
@@ -126,7 +126,7 @@ public class Q11006_FuturePeople extends Quest
{
if (qs.getCond() > 1)
{
giveItems(player, FIRST_CLASS_BUFF_SCROLL, 5);
giveItems(player, SCROLL_OF_BLOOD_MELODY, 2);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;

View File

@@ -40,7 +40,7 @@ public class Q11012_FutureElves extends Quest
private static final int ROSELLA = 30414;
private static final int MANUEL = 30293;
// Items
private static final int FIRST_CLASS_BUFF_SCROLL = 29011;
private static final int SCROLL_OF_BLOOD_MELODY = 49772;
private static final int IMPROVED_SOE = 49087;
// Misc
private static final int MIN_LEVEL = 19;
@@ -113,7 +113,7 @@ public class Q11012_FutureElves extends Quest
{
if (qs.getCond() > 1)
{
giveItems(player, FIRST_CLASS_BUFF_SCROLL, 5);
giveItems(player, SCROLL_OF_BLOOD_MELODY, 2);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;

View File

@@ -41,7 +41,7 @@ public class Q11018_FutureDarkElves extends Quest
private static final int SIDRA = 30330;
// Items
private static final int FIRST_CLASS_BUFF_SCROLL = 29011;
private static final int SCROLL_OF_BLOOD_MELODY = 49772;
private static final int IMPROVED_SOE = 49087;
// Misc
@@ -115,7 +115,7 @@ public class Q11018_FutureDarkElves extends Quest
{
if (qs.getCond() > 1)
{
giveItems(player, FIRST_CLASS_BUFF_SCROLL, 5);
giveItems(player, SCROLL_OF_BLOOD_MELODY, 2);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;

View File

@@ -973,6 +973,12 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<skills>
<skill id="39164" level="1" /> <!-- Scroll of Mood Melody -->
</skills>
</item>
<item id="49773" name="Fighter Pirate Fruit - Attack" type="EtcItem">
<!-- P./ M. Atk. +7%, P./ M. Def. +10%, Max. HP/ CP/ MP +15%, HP/ MP Recovery +20%. At a certain chance converts 3% of the damage dealt into HP. Damage dealt in PvP +5%. Duration is 20 minutes. Reuse Time is 1 minute. The effect persists through death. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a warehouse. -->

View File

@@ -1245,8 +1245,53 @@
<!-- For 20 min., grants the following effects: Might, Shield, Focus, Haste, Acumen, Empower, Wind Walk, Death Whisper, and Vampiric Rage. -->
<icon>icon.bm_magmeld</icon>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<itemConsumeId>49772</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<effectPoint>1</effectPoint>
<selfEffects>
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1086</skillId> <!-- Haste -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1242</skillId> <!-- Death Whisper -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1268</skillId> <!-- Vampiric Rage -->
<skillLevel>4</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="39165" toLevel="1" name="Transformation into a Prophet">
<!-- Transformation into a Prophet. Attacking is not possible. Can be used once a day. When used during a duel, the Buff is removed after duel ends. -->

View File

@@ -53,52 +53,46 @@
<skill id="55003" toLevel="1" name="1st Class Buff Scroll">
<!-- Provides the following positive effects: Shield (Lvl 2), Might (Lvl 2), Concentration (Lvl 2), Acumen (Lvl 1), Wind Walk (Lvl 1), Focus (Lvl 1), Agility (Lvl 1), Empower (Lvl 1). Lasts for 20 min. -->
<icon>BranchIcon.Icon.etc_g_bm_buff_scroll_i00</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>29011</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Might -->
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Concentration -->
<effect name="CallSkill">
<skillId>1078</skillId> <!-- Concentration -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Acumen -->
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Wind Walk -->
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Focus -->
<skillId>4359</skillId> <!-- Focus -->
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Agility -->
<effect name="CallSkill">
<skillId>1087</skillId> <!-- Agility -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Empower -->
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>1</skillLevel>
</effect>
@@ -107,76 +101,71 @@
<skill id="55004" toLevel="2" name="2nd Class Buff Scroll">
<!-- Provides the following positive effects: Shield (Lvl 3), Acumen (Lvl 2), Wind Walk (Lvl 2), Focus (Lvl 2), Regeneration (Lvl 1), Guidance (Lvl 1), Death Whisper (Lvl 1), Magic Barrier (Lvl 1), Blessed Body (Lvl 1), Blessed Soul (Lvl 1), Haste (Lvl 1), Agility (Lvl 2). Lasts for 20 min. -->
<icon>BranchIcon.Icon.etc_g_bm_buff_scroll_i01</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>29012</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>2</skillLevel>
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Might -->
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>2</skillLevel>
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Acumen -->
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Wind Walk -->
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Focus -->
<skillId>4359</skillId> <!-- Focus -->
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Regeneration -->
<effect name="CallSkill">
<skillId>1044</skillId> <!-- Regeneration -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Guidance -->
<effect name="CallSkill">
<skillId>1240</skillId> <!-- Guidance -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Death Whisper -->
<effect name="CallSkill">
<skillId>1242</skillId> <!-- Death Whisper -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Magic Barrier -->
<effect name="CallSkill">
<skillId>1036</skillId> <!-- Magic Barrier -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Blessed Body -->
<effect name="CallSkill">
<skillId>1045</skillId> <!-- Blessed Body -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Blessed Soul -->
<effect name="CallSkill">
<skillId>1048</skillId> <!-- Blessed Soul -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Haste -->
<effect name="CallSkill">
<skillId>1086</skillId> <!-- Haste -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Agility -->
<effect name="CallSkill">
<skillId>1087</skillId> <!-- Agility -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Empower -->
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>2</skillLevel>
</effect>

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@@ -1,4 +1,4 @@
<html><body>Fishing Specialist Pierre:<br>
For me fishing is the best way to have a rest. It helps me to relax, to forget about mortal coil, gives you peace of mind. However, it might end soon. There are some gossips that dirty water from the northwestern part of the Alligator Island kills all the fish. I'm afraid that these gossips might be true... Will you help me to deal with this problem and allay my anxiety?<br>
(Only characters Lv. 20 or above can take this quest.)
(Only characters Lv. 20-75 can take this quest.)
</body></html>

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@@ -41,7 +41,7 @@ public class Q00127_FishingSpecialistsRequest extends Quest
private static final Location TELEPORT_LOC = new Location(105276, 162500, -3600);
// Misc
private static final int MIN_LEVEL = 20;
private static final int MAX_LEVEL = 110;
private static final int MAX_LEVEL = 75;
public Q00127_FishingSpecialistsRequest()
{

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@@ -39,7 +39,7 @@ public class Q10993_FutureDwarves extends Quest
private static final int SILVERA = 30527;
// Items
private static final int FIRST_CLASS_BUFF_SCROLL = 29011;
private static final int SCROLL_OF_BLOOD_MELODY = 49772;
private static final int IMPROVED_SOE = 49087;
// Misc
@@ -94,7 +94,7 @@ public class Q10993_FutureDwarves extends Quest
{
if (qs.getCond() > 1)
{
giveItems(player, FIRST_CLASS_BUFF_SCROLL, 5);
giveItems(player, SCROLL_OF_BLOOD_MELODY, 2);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;

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@@ -39,7 +39,7 @@ public class Q10994_FutureOrcs extends Quest
private static final int GANTAKAI = 30587;
private static final int HESTUI = 30585;
// Items
private static final int FIRST_CLASS_BUFF_SCROLL = 29011;
private static final int SCROLL_OF_BLOOD_MELODY = 49772;
private static final int IMPROVED_SOE = 49087;
// Misc
private static final int MIN_LEVEL = 19;
@@ -103,7 +103,7 @@ public class Q10994_FutureOrcs extends Quest
{
if (qs.getCond() > 1)
{
giveItems(player, FIRST_CLASS_BUFF_SCROLL, 5);
giveItems(player, SCROLL_OF_BLOOD_MELODY, 2);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;

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@@ -43,7 +43,7 @@ public class Q11006_FuturePeople extends Quest
private static final int BEZIQUE = 30379;
// Items
private static final int FIRST_CLASS_BUFF_SCROLL = 29011;
private static final int SCROLL_OF_BLOOD_MELODY = 49772;
private static final int IMPROVED_SOE = 49087;
// Misc
@@ -126,7 +126,7 @@ public class Q11006_FuturePeople extends Quest
{
if (qs.getCond() > 1)
{
giveItems(player, FIRST_CLASS_BUFF_SCROLL, 5);
giveItems(player, SCROLL_OF_BLOOD_MELODY, 2);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;

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@@ -40,7 +40,7 @@ public class Q11012_FutureElves extends Quest
private static final int ROSELLA = 30414;
private static final int MANUEL = 30293;
// Items
private static final int FIRST_CLASS_BUFF_SCROLL = 29011;
private static final int SCROLL_OF_BLOOD_MELODY = 49772;
private static final int IMPROVED_SOE = 49087;
// Misc
private static final int MIN_LEVEL = 19;
@@ -113,7 +113,7 @@ public class Q11012_FutureElves extends Quest
{
if (qs.getCond() > 1)
{
giveItems(player, FIRST_CLASS_BUFF_SCROLL, 5);
giveItems(player, SCROLL_OF_BLOOD_MELODY, 2);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;

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@@ -41,7 +41,7 @@ public class Q11018_FutureDarkElves extends Quest
private static final int SIDRA = 30330;
// Items
private static final int FIRST_CLASS_BUFF_SCROLL = 29011;
private static final int SCROLL_OF_BLOOD_MELODY = 49772;
private static final int IMPROVED_SOE = 49087;
// Misc
@@ -115,7 +115,7 @@ public class Q11018_FutureDarkElves extends Quest
{
if (qs.getCond() > 1)
{
giveItems(player, FIRST_CLASS_BUFF_SCROLL, 5);
giveItems(player, SCROLL_OF_BLOOD_MELODY, 2);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;

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@@ -973,6 +973,12 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<skills>
<skill id="39164" level="1" /> <!-- Scroll of Mood Melody -->
</skills>
</item>
<item id="49773" name="Fighter Pirate Fruit - Attack" type="EtcItem">
<!-- P./ M. Atk. +7%, P./ M. Def. +10%, Max. HP/ CP/ MP +15%, HP/ MP Recovery +20%. At a certain chance converts 3% of the damage dealt into HP. Damage dealt in PvP +5%. Duration is 20 minutes. Reuse Time is 1 minute. The effect persists through death. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a warehouse. -->

View File

@@ -1245,8 +1245,53 @@
<!-- For 20 min., grants the following effects: Might, Shield, Focus, Haste, Acumen, Empower, Wind Walk, Death Whisper, and Vampiric Rage. -->
<icon>icon.bm_magmeld</icon>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<itemConsumeId>49772</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<effectPoint>1</effectPoint>
<selfEffects>
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1086</skillId> <!-- Haste -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1242</skillId> <!-- Death Whisper -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1268</skillId> <!-- Vampiric Rage -->
<skillLevel>4</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="39165" toLevel="1" name="Transformation into a Prophet">
<!-- Transformation into a Prophet. Attacking is not possible. Can be used once a day. When used during a duel, the Buff is removed after duel ends. -->

View File

@@ -53,52 +53,46 @@
<skill id="55003" toLevel="1" name="1st Class Buff Scroll">
<!-- Provides the following positive effects: Shield (Lvl 2), Might (Lvl 2), Concentration (Lvl 2), Acumen (Lvl 1), Wind Walk (Lvl 1), Focus (Lvl 1), Agility (Lvl 1), Empower (Lvl 1). Lasts for 20 min. -->
<icon>BranchIcon.Icon.etc_g_bm_buff_scroll_i00</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>29011</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Might -->
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Concentration -->
<effect name="CallSkill">
<skillId>1078</skillId> <!-- Concentration -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Acumen -->
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Wind Walk -->
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Focus -->
<skillId>4359</skillId> <!-- Focus -->
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Agility -->
<effect name="CallSkill">
<skillId>1087</skillId> <!-- Agility -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Empower -->
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>1</skillLevel>
</effect>
@@ -107,76 +101,71 @@
<skill id="55004" toLevel="2" name="2nd Class Buff Scroll">
<!-- Provides the following positive effects: Shield (Lvl 3), Acumen (Lvl 2), Wind Walk (Lvl 2), Focus (Lvl 2), Regeneration (Lvl 1), Guidance (Lvl 1), Death Whisper (Lvl 1), Magic Barrier (Lvl 1), Blessed Body (Lvl 1), Blessed Soul (Lvl 1), Haste (Lvl 1), Agility (Lvl 2). Lasts for 20 min. -->
<icon>BranchIcon.Icon.etc_g_bm_buff_scroll_i01</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>29012</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>2</skillLevel>
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Might -->
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>2</skillLevel>
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Acumen -->
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Wind Walk -->
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Focus -->
<skillId>4359</skillId> <!-- Focus -->
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Regeneration -->
<effect name="CallSkill">
<skillId>1044</skillId> <!-- Regeneration -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Guidance -->
<effect name="CallSkill">
<skillId>1240</skillId> <!-- Guidance -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Death Whisper -->
<effect name="CallSkill">
<skillId>1242</skillId> <!-- Death Whisper -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Magic Barrier -->
<effect name="CallSkill">
<skillId>1036</skillId> <!-- Magic Barrier -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Blessed Body -->
<effect name="CallSkill">
<skillId>1045</skillId> <!-- Blessed Body -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Blessed Soul -->
<effect name="CallSkill">
<skillId>1048</skillId> <!-- Blessed Soul -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Haste -->
<effect name="CallSkill">
<skillId>1086</skillId> <!-- Haste -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Agility -->
<effect name="CallSkill">
<skillId>1087</skillId> <!-- Agility -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Empower -->
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>2</skillLevel>
</effect>

View File

@@ -1,4 +1,4 @@
<html><body>Fishing Specialist Pierre:<br>
For me fishing is the best way to have a rest. It helps me to relax, to forget about mortal coil, gives you peace of mind. However, it might end soon. There are some gossips that dirty water from the northwestern part of the Alligator Island kills all the fish. I'm afraid that these gossips might be true... Will you help me to deal with this problem and allay my anxiety?<br>
(Only characters Lv. 20 or above can take this quest.)
(Only characters Lv. 20-75 can take this quest.)
</body></html>

View File

@@ -41,7 +41,7 @@ public class Q00127_FishingSpecialistsRequest extends Quest
private static final Location TELEPORT_LOC = new Location(105276, 162500, -3600);
// Misc
private static final int MIN_LEVEL = 20;
private static final int MAX_LEVEL = 110;
private static final int MAX_LEVEL = 75;
public Q00127_FishingSpecialistsRequest()
{

View File

@@ -976,6 +976,12 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<skills>
<skill id="39164" level="1" /> <!-- Scroll of Mood Melody -->
</skills>
</item>
<item id="49773" name="Fighter Pirate Fruit - Attack" type="EtcItem">
<!-- P./ M. Atk. +7%, P./ M. Def. +10%, Max. HP/ CP/ MP +15%, HP/ MP Recovery +20%. At a certain chance converts 3% of the damage dealt into HP. Damage dealt in PvP +5%. Duration is 20 minutes. Reuse Time is 1 minute. The effect persists through death. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a warehouse. -->

View File

@@ -1245,8 +1245,53 @@
<!-- For 20 min., grants the following effects: Might, Shield, Focus, Haste, Acumen, Empower, Wind Walk, Death Whisper, and Vampiric Rage. -->
<icon>icon.bm_magmeld</icon>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<itemConsumeId>49772</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<effectPoint>1</effectPoint>
<selfEffects>
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1086</skillId> <!-- Haste -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1242</skillId> <!-- Death Whisper -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1268</skillId> <!-- Vampiric Rage -->
<skillLevel>4</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="39165" toLevel="1" name="Transformation into a Prophet">
<!-- Transformation into a Prophet. Attacking is not possible. Can be used once a day. When used during a duel, the Buff is removed after duel ends. -->

View File

@@ -53,52 +53,46 @@
<skill id="55003" toLevel="1" name="1st Class Buff Scroll">
<!-- For 20 min., grants the following buffs: Shield Lv. 2, Might Lv. 2, Concentration Lv. 2, Acumen Lv. 1, Wind Walk Lv. 1, Focus Lv. 1, Agility Lv. 1, Empower Lv. 1. -->
<icon>BranchIcon.Icon.etc_g_bm_buff_scroll_i00</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>29011</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Might -->
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Concentration -->
<effect name="CallSkill">
<skillId>1078</skillId> <!-- Concentration -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Acumen -->
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Wind Walk -->
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Focus -->
<skillId>4359</skillId> <!-- Focus -->
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Agility -->
<effect name="CallSkill">
<skillId>1087</skillId> <!-- Agility -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Empower -->
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>1</skillLevel>
</effect>
@@ -107,76 +101,71 @@
<skill id="55004" toLevel="2" name="2nd Class Buff Scroll">
<!-- For 20 min., grants the following buffs: Shield Lv. 3, Acumen Lv. 2, Wind Walk Lv. 2, Focus Lv. 2, Regeneration Lv. 1, Guidance Lv. 1, Death Whisper Lv. 1, Magic Barrier Lv. 1, Blessed Body Lv. 1, Blessed Soul Lv. 1, Haste Lv. 1, Agility Lv. 2. -->
<icon>BranchIcon.Icon.etc_g_bm_buff_scroll_i01</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>29012</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>2</skillLevel>
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Might -->
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>2</skillLevel>
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Acumen -->
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Wind Walk -->
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Focus -->
<skillId>4359</skillId> <!-- Focus -->
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Regeneration -->
<effect name="CallSkill">
<skillId>1044</skillId> <!-- Regeneration -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Guidance -->
<effect name="CallSkill">
<skillId>1240</skillId> <!-- Guidance -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Death Whisper -->
<effect name="CallSkill">
<skillId>1242</skillId> <!-- Death Whisper -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Magic Barrier -->
<effect name="CallSkill">
<skillId>1036</skillId> <!-- Magic Barrier -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Blessed Body -->
<effect name="CallSkill">
<skillId>1045</skillId> <!-- Blessed Body -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Blessed Soul -->
<effect name="CallSkill">
<skillId>1048</skillId> <!-- Blessed Soul -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Haste -->
<effect name="CallSkill">
<skillId>1086</skillId> <!-- Haste -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Agility -->
<effect name="CallSkill">
<skillId>1087</skillId> <!-- Agility -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Empower -->
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>2</skillLevel>
</effect>

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@@ -1,4 +1,4 @@
<html><body>Fishing Specialist Pierre:<br>
For me fishing is the best way to have a rest. It helps me to relax, to forget about mortal coil, gives you peace of mind. However, it might end soon. There are some gossips that dirty water from the northwestern part of the Alligator Island kills all the fish. I'm afraid that these gossips might be true... Will you help me to deal with this problem and allay my anxiety?<br>
(Only characters Lv. 20 or above can take this quest.)
(Only characters Lv. 20-75 can take this quest.)
</body></html>

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@@ -41,7 +41,7 @@ public class Q00127_FishingSpecialistsRequest extends Quest
private static final Location TELEPORT_LOC = new Location(105276, 162500, -3600);
// Misc
private static final int MIN_LEVEL = 20;
private static final int MAX_LEVEL = 110;
private static final int MAX_LEVEL = 75;
public Q00127_FishingSpecialistsRequest()
{

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@@ -39,7 +39,7 @@ public class Q10993_FutureDwarves extends Quest
private static final int SILVERA = 30527;
// Items
private static final int FIRST_CLASS_BUFF_SCROLL = 29011;
private static final int SCROLL_OF_BLOOD_MELODY = 49772;
private static final int IMPROVED_SOE = 49087;
// Misc
@@ -94,7 +94,7 @@ public class Q10993_FutureDwarves extends Quest
{
if (qs.getCond() > 1)
{
giveItems(player, FIRST_CLASS_BUFF_SCROLL, 5);
giveItems(player, SCROLL_OF_BLOOD_MELODY, 2);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;

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@@ -39,7 +39,7 @@ public class Q10994_FutureOrcs extends Quest
private static final int GANTAKAI = 30587;
private static final int HESTUI = 30585;
// Items
private static final int FIRST_CLASS_BUFF_SCROLL = 29011;
private static final int SCROLL_OF_BLOOD_MELODY = 49772;
private static final int IMPROVED_SOE = 49087;
// Misc
private static final int MIN_LEVEL = 19;
@@ -103,7 +103,7 @@ public class Q10994_FutureOrcs extends Quest
{
if (qs.getCond() > 1)
{
giveItems(player, FIRST_CLASS_BUFF_SCROLL, 5);
giveItems(player, SCROLL_OF_BLOOD_MELODY, 2);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;

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@@ -43,7 +43,7 @@ public class Q11006_FuturePeople extends Quest
private static final int BEZIQUE = 30379;
// Items
private static final int FIRST_CLASS_BUFF_SCROLL = 29011;
private static final int SCROLL_OF_BLOOD_MELODY = 49772;
private static final int IMPROVED_SOE = 49087;
// Misc
@@ -126,7 +126,7 @@ public class Q11006_FuturePeople extends Quest
{
if (qs.getCond() > 1)
{
giveItems(player, FIRST_CLASS_BUFF_SCROLL, 5);
giveItems(player, SCROLL_OF_BLOOD_MELODY, 2);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;

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@@ -40,7 +40,7 @@ public class Q11012_FutureElves extends Quest
private static final int ROSELLA = 30414;
private static final int MANUEL = 30293;
// Items
private static final int FIRST_CLASS_BUFF_SCROLL = 29011;
private static final int SCROLL_OF_BLOOD_MELODY = 49772;
private static final int IMPROVED_SOE = 49087;
// Misc
private static final int MIN_LEVEL = 19;
@@ -113,7 +113,7 @@ public class Q11012_FutureElves extends Quest
{
if (qs.getCond() > 1)
{
giveItems(player, FIRST_CLASS_BUFF_SCROLL, 5);
giveItems(player, SCROLL_OF_BLOOD_MELODY, 2);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;

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@@ -41,7 +41,7 @@ public class Q11018_FutureDarkElves extends Quest
private static final int SIDRA = 30330;
// Items
private static final int FIRST_CLASS_BUFF_SCROLL = 29011;
private static final int SCROLL_OF_BLOOD_MELODY = 49772;
private static final int IMPROVED_SOE = 49087;
// Misc
@@ -115,7 +115,7 @@ public class Q11018_FutureDarkElves extends Quest
{
if (qs.getCond() > 1)
{
giveItems(player, FIRST_CLASS_BUFF_SCROLL, 5);
giveItems(player, SCROLL_OF_BLOOD_MELODY, 2);
giveItems(player, IMPROVED_SOE, 1);
qs.exitQuest(false, true);
htmltext = event;

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@@ -23,13 +23,6 @@
<stayAfterDeath>true</stayAfterDeath>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<passiveConditions>
<condition name="CheckLevel">
<minLevel>1</minLevel>
<maxLevel>85</maxLevel>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="ExpModify">
<amount>
@@ -63,13 +56,6 @@
<stayAfterDeath>true</stayAfterDeath>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<passiveConditions>
<condition name="CheckLevel">
<minLevel>1</minLevel>
<maxLevel>85</maxLevel>
<affectType>CASTER</affectType>
</condition>
</passiveConditions>
<effects>
<effect name="ExpModify">
<amount>

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@@ -1,4 +1,4 @@
<html><body>Fishing Specialist Pierre:<br>
For me fishing is the best way to have a rest. It helps me to relax, to forget about mortal coil, gives you peace of mind. However, it might end soon. There are some gossips that dirty water from the northwestern part of the Alligator Island kills all the fish. I'm afraid that these gossips might be true... Will you help me to deal with this problem and allay my anxiety?<br>
(Only characters Lv. 20 or above can take this quest.)
(Only characters Lv. 20-75 can take this quest.)
</body></html>

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@@ -41,7 +41,7 @@ public class Q00127_FishingSpecialistsRequest extends Quest
private static final Location TELEPORT_LOC = new Location(105276, 162500, -3600);
// Misc
private static final int MIN_LEVEL = 20;
private static final int MAX_LEVEL = 110;
private static final int MAX_LEVEL = 75;
public Q00127_FishingSpecialistsRequest()
{

View File

@@ -1028,6 +1028,12 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<skills>
<skill id="39164" level="1" /> <!-- Scroll of Mood Melody -->
</skills>
</item>
<item id="49773" name="Fighter Pirate Fruit - Attack" type="EtcItem">
<!-- Applies a buff when used. <Buff effect>. P. Atk. +7%. M. Atk. +7%. P. Def. +10%. M. Def. +10%. Max HP +15%. Max MP +15%. Max CP +15%. HP Recovery Rate +20%. MP Recovery Rate +20%. PvP damage +5%. A chance to absorb 3% of the inflicted damage as HP. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->

View File

@@ -1462,8 +1462,53 @@
<!-- For 20 min., grants the following effects: Might, Shield, Focus, Haste, Acumen, Empower, Wind Walk, Death Whisper, and Vampiric Rage. Cooldown: 1 min. The effect remains after death. Note! Scroll of Mood Melody can't be used while the buff is still active. -->
<icon>icon.bm_magmeld</icon>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<itemConsumeId>49772</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<effectPoint>1</effectPoint>
<selfEffects>
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1086</skillId> <!-- Haste -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1242</skillId> <!-- Death Whisper -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1268</skillId> <!-- Vampiric Rage -->
<skillLevel>4</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="39165" toLevel="1" name="Transformation into a Prophet">
<!-- Transformation into a Prophet. Attacking is not possible. Can be used once a day. When used during a duel, the Buff is removed after duel ends. -->

View File

@@ -53,52 +53,46 @@
<skill id="55003" toLevel="1" name="1st Class Buff Scroll">
<!-- For 20 min., grants the following buffs: Shield Lv. 2, Might Lv. 2, Concentration Lv. 2, Acumen Lv. 1, Wind Walk Lv. 1, Focus Lv. 1, Agility Lv. 1, Empower Lv. 1. -->
<icon>BranchIcon.Icon.etc_g_bm_buff_scroll_i00</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>29011</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Might -->
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Concentration -->
<effect name="CallSkill">
<skillId>1078</skillId> <!-- Concentration -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Acumen -->
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Wind Walk -->
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Focus -->
<skillId>4359</skillId> <!-- Focus -->
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Agility -->
<effect name="CallSkill">
<skillId>1087</skillId> <!-- Agility -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Empower -->
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>1</skillLevel>
</effect>
@@ -107,76 +101,71 @@
<skill id="55004" toLevel="2" name="2nd Class Buff Scroll">
<!-- For 20 min., grants the following buffs: Shield Lv. 3, Acumen Lv. 2, Wind Walk Lv. 2, Focus Lv. 2, Regeneration Lv. 1, Guidance Lv. 1, Death Whisper Lv. 1, Magic Barrier Lv. 1, Blessed Body Lv. 1, Blessed Soul Lv. 1, Haste Lv. 1, Agility Lv. 2. -->
<icon>BranchIcon.Icon.etc_g_bm_buff_scroll_i01</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>29012</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>2</skillLevel>
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Might -->
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>2</skillLevel>
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Acumen -->
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Wind Walk -->
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Focus -->
<skillId>4359</skillId> <!-- Focus -->
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Regeneration -->
<effect name="CallSkill">
<skillId>1044</skillId> <!-- Regeneration -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Guidance -->
<effect name="CallSkill">
<skillId>1240</skillId> <!-- Guidance -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Death Whisper -->
<effect name="CallSkill">
<skillId>1242</skillId> <!-- Death Whisper -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Magic Barrier -->
<effect name="CallSkill">
<skillId>1036</skillId> <!-- Magic Barrier -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Blessed Body -->
<effect name="CallSkill">
<skillId>1045</skillId> <!-- Blessed Body -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Blessed Soul -->
<effect name="CallSkill">
<skillId>1048</skillId> <!-- Blessed Soul -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Haste -->
<effect name="CallSkill">
<skillId>1086</skillId> <!-- Haste -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Agility -->
<effect name="CallSkill">
<skillId>1087</skillId> <!-- Agility -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Empower -->
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>2</skillLevel>
</effect>

View File

@@ -1,4 +1,4 @@
<html><body>Fishing Specialist Pierre:<br>
For me fishing is the best way to have a rest. It helps me to relax, to forget about mortal coil, gives you peace of mind. However, it might end soon. There are some gossips that dirty water from the northwestern part of the Alligator Island kills all the fish. I'm afraid that these gossips might be true... Will you help me to deal with this problem and allay my anxiety?<br>
(Only characters Lv. 20 or above can take this quest.)
(Only characters Lv. 20-75 can take this quest.)
</body></html>

View File

@@ -41,7 +41,7 @@ public class Q00127_FishingSpecialistsRequest extends Quest
private static final Location TELEPORT_LOC = new Location(105276, 162500, -3600);
// Misc
private static final int MIN_LEVEL = 20;
private static final int MAX_LEVEL = 110;
private static final int MAX_LEVEL = 75;
public Q00127_FishingSpecialistsRequest()
{

View File

@@ -1028,6 +1028,12 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<skills>
<skill id="39164" level="1" /> <!-- Scroll of Mood Melody -->
</skills>
</item>
<item id="49773" name="Fighter Pirate Fruit - Attack" additionalName="Sealed" type="EtcItem">
<!-- Applies a buff when used. <Buff effect>. P. Atk. +7%. M. Atk. +7%. P. Def. +10%. M. Def. +10%. Max HP +15%. Max MP +15%. Max CP +15%. HP Recovery Rate +20%. MP Recovery Rate +20%. PvP damage +5%. A chance to absorb 3% of the inflicted damage as HP. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->

View File

@@ -1462,8 +1462,53 @@
<!-- For 20 min., grants the following effects: Might, Shield, Focus, Haste, Acumen, Empower, Wind Walk, Death Whisper, and Vampiric Rage. Cooldown: 1 min. The effect remains after death. Note! Scroll of Mood Melody can't be used while the buff is still active. -->
<icon>icon.bm_magmeld</icon>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<itemConsumeId>49772</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<effectPoint>1</effectPoint>
<selfEffects>
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1086</skillId> <!-- Haste -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1242</skillId> <!-- Death Whisper -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1268</skillId> <!-- Vampiric Rage -->
<skillLevel>4</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="39165" toLevel="1" name="Transformation into a Prophet">
<!-- Transformation into a Prophet. Attacking is not possible. Can be used once a day. When used during a duel, the Buff is removed after duel ends. -->

View File

@@ -53,52 +53,46 @@
<skill id="55003" toLevel="1" name="1st Class Buff Scroll">
<!-- For 20 min., grants the following buffs: Shield Lv. 2, Might Lv. 2, Concentration Lv. 2, Acumen Lv. 1, Wind Walk Lv. 1, Focus Lv. 1, Agility Lv. 1, Empower Lv. 1. -->
<icon>BranchIcon.Icon.etc_g_bm_buff_scroll_i00</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>29011</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Might -->
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Concentration -->
<effect name="CallSkill">
<skillId>1078</skillId> <!-- Concentration -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Acumen -->
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Wind Walk -->
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Focus -->
<skillId>4359</skillId> <!-- Focus -->
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Agility -->
<effect name="CallSkill">
<skillId>1087</skillId> <!-- Agility -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Empower -->
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>1</skillLevel>
</effect>
@@ -107,76 +101,71 @@
<skill id="55004" toLevel="2" name="2nd Class Buff Scroll">
<!-- For 20 min., grants the following buffs: Shield Lv. 3, Acumen Lv. 2, Wind Walk Lv. 2, Focus Lv. 2, Regeneration Lv. 1, Guidance Lv. 1, Death Whisper Lv. 1, Magic Barrier Lv. 1, Blessed Body Lv. 1, Blessed Soul Lv. 1, Haste Lv. 1, Agility Lv. 2. -->
<icon>BranchIcon.Icon.etc_g_bm_buff_scroll_i01</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>29012</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>2</skillLevel>
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Might -->
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>2</skillLevel>
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Acumen -->
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Wind Walk -->
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Focus -->
<skillId>4359</skillId> <!-- Focus -->
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Regeneration -->
<effect name="CallSkill">
<skillId>1044</skillId> <!-- Regeneration -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Guidance -->
<effect name="CallSkill">
<skillId>1240</skillId> <!-- Guidance -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Death Whisper -->
<effect name="CallSkill">
<skillId>1242</skillId> <!-- Death Whisper -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Magic Barrier -->
<effect name="CallSkill">
<skillId>1036</skillId> <!-- Magic Barrier -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Blessed Body -->
<effect name="CallSkill">
<skillId>1045</skillId> <!-- Blessed Body -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Blessed Soul -->
<effect name="CallSkill">
<skillId>1048</skillId> <!-- Blessed Soul -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Haste -->
<effect name="CallSkill">
<skillId>1086</skillId> <!-- Haste -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Agility -->
<effect name="CallSkill">
<skillId>1087</skillId> <!-- Agility -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Empower -->
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>2</skillLevel>
</effect>

View File

@@ -1,4 +1,4 @@
<html><body>Fishing Specialist Pierre:<br>
For me fishing is the best way to have a rest. It helps me to relax, to forget about mortal coil, gives you peace of mind. However, it might end soon. There are some gossips that dirty water from the northwestern part of the Alligator Island kills all the fish. I'm afraid that these gossips might be true... Will you help me to deal with this problem and allay my anxiety?<br>
(Only characters Lv. 20 or above can take this quest.)
(Only characters Lv. 20-75 can take this quest.)
</body></html>

View File

@@ -41,7 +41,7 @@ public class Q00127_FishingSpecialistsRequest extends Quest
private static final Location TELEPORT_LOC = new Location(105276, 162500, -3600);
// Misc
private static final int MIN_LEVEL = 20;
private static final int MAX_LEVEL = 110;
private static final int MAX_LEVEL = 75;
public Q00127_FishingSpecialistsRequest()
{

View File

@@ -1028,6 +1028,12 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<skills>
<skill id="39164" level="1" /> <!-- Scroll of Mood Melody -->
</skills>
</item>
<item id="49773" name="Fighter Pirate Fruit - Attack" additionalName="Sealed" type="EtcItem">
<!-- Applies a buff when used. <Buff effect>. P. Atk. +7%. M. Atk. +7%. P. Def. +10%. M. Def. +10%. Max HP +15%. Max MP +15%. Max CP +15%. HP Recovery Rate +20%. MP Recovery Rate +20%. PvP damage +5%. A chance to absorb 3% of the inflicted damage as HP. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->

View File

@@ -1462,8 +1462,53 @@
<!-- For 20 min., grants the following effects: Might, Shield, Focus, Haste, Acumen, Empower, Wind Walk, Death Whisper, and Vampiric Rage. Cooldown: 1 min. The effect remains after death. Note! Scroll of Mood Melody can't be used while the buff is still active. -->
<icon>icon.bm_magmeld</icon>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<itemConsumeId>49772</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<effectPoint>1</effectPoint>
<selfEffects>
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1086</skillId> <!-- Haste -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1242</skillId> <!-- Death Whisper -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1268</skillId> <!-- Vampiric Rage -->
<skillLevel>4</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="39165" toLevel="1" name="Transformation into a Prophet">
<!-- Transformation into a Prophet. Attacking is not possible. Can be used once a day. When used during a duel, the Buff is removed after duel ends. -->

View File

@@ -53,52 +53,46 @@
<skill id="55003" toLevel="1" name="1st Class Buff Scroll">
<!-- For 20 min., grants the following buffs: Shield Lv. 2, Might Lv. 2, Concentration Lv. 2, Acumen Lv. 1, Wind Walk Lv. 1, Focus Lv. 1, Agility Lv. 1, Empower Lv. 1. -->
<icon>BranchIcon.Icon.etc_g_bm_buff_scroll_i00</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>29011</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Might -->
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Concentration -->
<effect name="CallSkill">
<skillId>1078</skillId> <!-- Concentration -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Acumen -->
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Wind Walk -->
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Focus -->
<skillId>4359</skillId> <!-- Focus -->
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Agility -->
<effect name="CallSkill">
<skillId>1087</skillId> <!-- Agility -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Empower -->
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>1</skillLevel>
</effect>
@@ -107,76 +101,71 @@
<skill id="55004" toLevel="2" name="2nd Class Buff Scroll">
<!-- For 20 min., grants the following buffs: Shield Lv. 3, Acumen Lv. 2, Wind Walk Lv. 2, Focus Lv. 2, Regeneration Lv. 1, Guidance Lv. 1, Death Whisper Lv. 1, Magic Barrier Lv. 1, Blessed Body Lv. 1, Blessed Soul Lv. 1, Haste Lv. 1, Agility Lv. 2. -->
<icon>BranchIcon.Icon.etc_g_bm_buff_scroll_i01</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>29012</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>2</skillLevel>
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Might -->
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>2</skillLevel>
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Acumen -->
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Wind Walk -->
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Focus -->
<skillId>4359</skillId> <!-- Focus -->
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Regeneration -->
<effect name="CallSkill">
<skillId>1044</skillId> <!-- Regeneration -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Guidance -->
<effect name="CallSkill">
<skillId>1240</skillId> <!-- Guidance -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Death Whisper -->
<effect name="CallSkill">
<skillId>1242</skillId> <!-- Death Whisper -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Magic Barrier -->
<effect name="CallSkill">
<skillId>1036</skillId> <!-- Magic Barrier -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Blessed Body -->
<effect name="CallSkill">
<skillId>1045</skillId> <!-- Blessed Body -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Blessed Soul -->
<effect name="CallSkill">
<skillId>1048</skillId> <!-- Blessed Soul -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Haste -->
<effect name="CallSkill">
<skillId>1086</skillId> <!-- Haste -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Agility -->
<effect name="CallSkill">
<skillId>1087</skillId> <!-- Agility -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Empower -->
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>2</skillLevel>
</effect>

View File

@@ -1,4 +1,4 @@
<html><body>Fishing Specialist Pierre:<br>
For me fishing is the best way to have a rest. It helps me to relax, to forget about mortal coil, gives you peace of mind. However, it might end soon. There are some gossips that dirty water from the northwestern part of the Alligator Island kills all the fish. I'm afraid that these gossips might be true... Will you help me to deal with this problem and allay my anxiety?<br>
(Only characters Lv. 20 or above can take this quest.)
(Only characters Lv. 20-75 can take this quest.)
</body></html>

View File

@@ -41,7 +41,7 @@ public class Q00127_FishingSpecialistsRequest extends Quest
private static final Location TELEPORT_LOC = new Location(105276, 162500, -3600);
// Misc
private static final int MIN_LEVEL = 20;
private static final int MAX_LEVEL = 110;
private static final int MAX_LEVEL = 75;
public Q00127_FishingSpecialistsRequest()
{

View File

@@ -1028,6 +1028,12 @@
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="is_freightable" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<skills>
<skill id="39164" level="1" /> <!-- Scroll of Mood Melody -->
</skills>
</item>
<item id="49773" name="Fighter Pirate Fruit - Attack" additionalName="Sealed" type="EtcItem">
<!-- Applies a buff when used. <Buff effect>. P. Atk. +7%. M. Atk. +7%. P. Def. +10%. M. Def. +10%. Max HP +15%. Max MP +15%. Max CP +15%. HP Recovery Rate +20%. MP Recovery Rate +20%. PvP damage +5%. A chance to absorb 3% of the inflicted damage as HP. Duration: 20 min. Cooldown: 1 min. The effect remains after death. -->

View File

@@ -1462,8 +1462,53 @@
<!-- For 20 min., grants the following effects: Might, Shield, Focus, Haste, Acumen, Empower, Wind Walk, Death Whisper, and Vampiric Rage. Cooldown: 1 min. The effect remains after death. Note! Scroll of Mood Melody can't be used while the buff is still active. -->
<icon>icon.bm_magmeld</icon>
<operateType>A1</operateType>
<reuseDelay>1000</reuseDelay>
<itemConsumeId>49772</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<effectPoint>1</effectPoint>
<selfEffects>
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1086</skillId> <!-- Haste -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1242</skillId> <!-- Death Whisper -->
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>1268</skillId> <!-- Vampiric Rage -->
<skillLevel>4</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="39165" toLevel="1" name="Transformation into a Prophet">
<!-- Transformation into a Prophet. Attacking is not possible. Can be used once a day. When used during a duel, the Buff is removed after duel ends. -->

View File

@@ -53,52 +53,46 @@
<skill id="55003" toLevel="1" name="1st Class Buff Scroll">
<!-- For 20 min., grants the following buffs: Shield Lv. 2, Might Lv. 2, Concentration Lv. 2, Acumen Lv. 1, Wind Walk Lv. 1, Focus Lv. 1, Agility Lv. 1, Empower Lv. 1. -->
<icon>BranchIcon.Icon.etc_g_bm_buff_scroll_i00</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>29011</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Might -->
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Concentration -->
<effect name="CallSkill">
<skillId>1078</skillId> <!-- Concentration -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Acumen -->
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Wind Walk -->
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Focus -->
<skillId>4359</skillId> <!-- Focus -->
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Agility -->
<effect name="CallSkill">
<skillId>1087</skillId> <!-- Agility -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Empower -->
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>1</skillLevel>
</effect>
@@ -107,76 +101,71 @@
<skill id="55004" toLevel="2" name="2nd Class Buff Scroll">
<!-- For 20 min., grants the following buffs: Shield Lv. 3, Acumen Lv. 2, Wind Walk Lv. 2, Focus Lv. 2, Regeneration Lv. 1, Guidance Lv. 1, Death Whisper Lv. 1, Magic Barrier Lv. 1, Blessed Body Lv. 1, Blessed Soul Lv. 1, Haste Lv. 1, Agility Lv. 2. -->
<icon>BranchIcon.Icon.etc_g_bm_buff_scroll_i01</icon>
<operateType>A2</operateType>
<operateType>A1</operateType>
<hitTime>4000</hitTime>
<abnormalTime>1200</abnormalTime>
<itemConsumeId>29012</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<isMagic>2</isMagic> <!-- Item Skill -->
<magicLevel>1</magicLevel>
<selfEffects>
<effect name="CallSkill"> <!-- Shield -->
<effect name="CallSkill">
<skillId>1040</skillId> <!-- Shield -->
<skillLevel>2</skillLevel>
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Might -->
<effect name="CallSkill">
<skillId>1068</skillId> <!-- Might -->
<skillLevel>2</skillLevel>
<skillLevel>3</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Acumen -->
<effect name="CallSkill">
<skillId>1085</skillId> <!-- Acumen -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Wind Walk -->
<effect name="CallSkill">
<skillId>1204</skillId> <!-- Wind Walk -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Focus -->
<skillId>4359</skillId> <!-- Focus -->
<effect name="CallSkill">
<skillId>1077</skillId> <!-- Focus -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Regeneration -->
<effect name="CallSkill">
<skillId>1044</skillId> <!-- Regeneration -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Guidance -->
<effect name="CallSkill">
<skillId>1240</skillId> <!-- Guidance -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Death Whisper -->
<effect name="CallSkill">
<skillId>1242</skillId> <!-- Death Whisper -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Magic Barrier -->
<effect name="CallSkill">
<skillId>1036</skillId> <!-- Magic Barrier -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Blessed Body -->
<effect name="CallSkill">
<skillId>1045</skillId> <!-- Blessed Body -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Blessed Soul -->
<effect name="CallSkill">
<skillId>1048</skillId> <!-- Blessed Soul -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Haste -->
<effect name="CallSkill">
<skillId>1086</skillId> <!-- Haste -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Agility -->
<effect name="CallSkill">
<skillId>1087</skillId> <!-- Agility -->
<skillLevel>2</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Empower -->
<effect name="CallSkill">
<skillId>1059</skillId> <!-- Empower -->
<skillLevel>2</skillLevel>
</effect>