Addition of TeleportToPlayer effect handler.

This commit is contained in:
MobiusDev 2017-10-27 14:00:45 +00:00
parent e54665ecc8
commit 0a79da9f18
12 changed files with 500 additions and 0 deletions

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@ -322,6 +322,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("TargetMeProbability", TargetMeProbability::new);
EffectHandler.getInstance().registerHandler("Teleport", Teleport::new);
EffectHandler.getInstance().registerHandler("TeleportToNpc", TeleportToNpc::new);
EffectHandler.getInstance().registerHandler("TeleportToPlayer", TeleportToPlayer::new);
EffectHandler.getInstance().registerHandler("TeleportToSummon", TeleportToSummon::new);
EffectHandler.getInstance().registerHandler("TeleportToTarget", TeleportToTarget::new);
EffectHandler.getInstance().registerHandler("FlyAway", FlyAway::new);

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@ -0,0 +1,123 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.instancezone.Instance;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
import com.l2jmobius.gameserver.network.SystemMessageId;
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
* @author Mobius
*/
public class TeleportToPlayer extends AbstractEffect
{
public TeleportToPlayer(StatsSet params)
{
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.TELEPORT_TO_TARGET;
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
if ((effected.getTarget() != null) && (effected.getTarget() != effected) && effected.getTarget().isPlayer())
{
final L2PcInstance target = (L2PcInstance) effected.getTarget();
if (target.isAlikeDead())
{
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_DEAD_AT_THE_MOMENT_AND_CANNOT_BE_SUMMONED_OR_TELEPORTED);
sm.addPcName(target);
effected.sendPacket(sm);
return;
}
if (target.isInStoreMode())
{
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_CURRENTLY_TRADING_OR_OPERATING_A_PRIVATE_STORE_AND_CANNOT_BE_SUMMONED_OR_TELEPORTED);
sm.addPcName(target);
effected.sendPacket(sm);
return;
}
if (target.isRooted() || target.isInCombat())
{
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_ENGAGED_IN_COMBAT_AND_CANNOT_BE_SUMMONED_OR_TELEPORTED);
sm.addPcName(target);
effected.sendPacket(sm);
return;
}
if (target.isInOlympiadMode())
{
effected.sendPacket(SystemMessageId.A_USER_PARTICIPATING_IN_THE_OLYMPIAD_CANNOT_USE_SUMMONING_OR_TELEPORTING);
return;
}
if (target.isFlyingMounted() || target.isCombatFlagEquipped())
{
effected.sendPacket(SystemMessageId.YOU_CANNOT_USE_SUMMONING_OR_TELEPORTING_IN_THIS_AREA);
return;
}
if (target.inObserverMode() || OlympiadManager.getInstance().isRegisteredInComp(target))
{
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_AN_AREA_WHICH_BLOCKS_SUMMONING_OR_TELEPORTING2);
sm.addCharName(target);
effected.sendPacket(sm);
return;
}
if (target.isInsideZone(ZoneId.NO_SUMMON_FRIEND) || target.isInsideZone(ZoneId.JAIL))
{
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_AN_AREA_WHICH_BLOCKS_SUMMONING_OR_TELEPORTING);
sm.addString(target.getName());
effected.sendPacket(sm);
return;
}
final Instance instance = target.getInstanceWorld();
if ((instance != null) && !instance.isPlayerSummonAllowed())
{
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_AN_AREA_WHICH_BLOCKS_SUMMONING_OR_TELEPORTING);
sm.addString(target.getName());
effected.sendPacket(sm);
return;
}
effected.teleToLocation(effected.getTarget(), true, null);
}
}
}

View File

@ -290,6 +290,7 @@ TargetMe: Changes your enemy's target to you.
TargetMeProbability: Changes your enemy's target to you with a given probability.
Teleport: Teleports to a specified XYZ location.
TeleportToNpc: Teleports to a specified Npc Id.
TeleportToPlayer: Teleports to targeted player. (l2jmobius)
TeleportToSummon: Teleports to your summon.
TeleportToTarget: Teleports to your target.
TransferDamageToPlayer: Transfers portion of incoming damage from target to you.

View File

@ -322,6 +322,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("TargetMeProbability", TargetMeProbability::new);
EffectHandler.getInstance().registerHandler("Teleport", Teleport::new);
EffectHandler.getInstance().registerHandler("TeleportToNpc", TeleportToNpc::new);
EffectHandler.getInstance().registerHandler("TeleportToPlayer", TeleportToPlayer::new);
EffectHandler.getInstance().registerHandler("TeleportToSummon", TeleportToSummon::new);
EffectHandler.getInstance().registerHandler("TeleportToTarget", TeleportToTarget::new);
EffectHandler.getInstance().registerHandler("FlyAway", FlyAway::new);

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@ -0,0 +1,123 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.instancezone.Instance;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
import com.l2jmobius.gameserver.network.SystemMessageId;
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
* @author Mobius
*/
public class TeleportToPlayer extends AbstractEffect
{
public TeleportToPlayer(StatsSet params)
{
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.TELEPORT_TO_TARGET;
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
if ((effected.getTarget() != null) && (effected.getTarget() != effected) && effected.getTarget().isPlayer())
{
final L2PcInstance target = (L2PcInstance) effected.getTarget();
if (target.isAlikeDead())
{
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_DEAD_AT_THE_MOMENT_AND_CANNOT_BE_SUMMONED_OR_TELEPORTED);
sm.addPcName(target);
effected.sendPacket(sm);
return;
}
if (target.isInStoreMode())
{
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_CURRENTLY_TRADING_OR_OPERATING_A_PRIVATE_STORE_AND_CANNOT_BE_SUMMONED_OR_TELEPORTED);
sm.addPcName(target);
effected.sendPacket(sm);
return;
}
if (target.isRooted() || target.isInCombat())
{
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_ENGAGED_IN_COMBAT_AND_CANNOT_BE_SUMMONED_OR_TELEPORTED);
sm.addPcName(target);
effected.sendPacket(sm);
return;
}
if (target.isInOlympiadMode())
{
effected.sendPacket(SystemMessageId.A_USER_PARTICIPATING_IN_THE_OLYMPIAD_CANNOT_USE_SUMMONING_OR_TELEPORTING);
return;
}
if (target.isFlyingMounted() || target.isCombatFlagEquipped())
{
effected.sendPacket(SystemMessageId.YOU_CANNOT_USE_SUMMONING_OR_TELEPORTING_IN_THIS_AREA);
return;
}
if (target.inObserverMode() || OlympiadManager.getInstance().isRegisteredInComp(target))
{
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_AN_AREA_WHICH_BLOCKS_SUMMONING_OR_TELEPORTING2);
sm.addCharName(target);
effected.sendPacket(sm);
return;
}
if (target.isInsideZone(ZoneId.NO_SUMMON_FRIEND) || target.isInsideZone(ZoneId.JAIL))
{
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_AN_AREA_WHICH_BLOCKS_SUMMONING_OR_TELEPORTING);
sm.addString(target.getName());
effected.sendPacket(sm);
return;
}
final Instance instance = target.getInstanceWorld();
if ((instance != null) && !instance.isPlayerSummonAllowed())
{
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_AN_AREA_WHICH_BLOCKS_SUMMONING_OR_TELEPORTING);
sm.addString(target.getName());
effected.sendPacket(sm);
return;
}
effected.teleToLocation(effected.getTarget(), true, null);
}
}
}

View File

@ -290,6 +290,7 @@ TargetMe: Changes your enemy's target to you.
TargetMeProbability: Changes your enemy's target to you with a given probability.
Teleport: Teleports to a specified XYZ location.
TeleportToNpc: Teleports to a specified Npc Id.
TeleportToPlayer: Teleports to targeted player. (l2jmobius)
TeleportToSummon: Teleports to your summon.
TeleportToTarget: Teleports to your target.
TransferDamageToPlayer: Transfers portion of incoming damage from target to you.

View File

@ -322,6 +322,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("TargetMeProbability", TargetMeProbability::new);
EffectHandler.getInstance().registerHandler("Teleport", Teleport::new);
EffectHandler.getInstance().registerHandler("TeleportToNpc", TeleportToNpc::new);
EffectHandler.getInstance().registerHandler("TeleportToPlayer", TeleportToPlayer::new);
EffectHandler.getInstance().registerHandler("TeleportToSummon", TeleportToSummon::new);
EffectHandler.getInstance().registerHandler("TeleportToTarget", TeleportToTarget::new);
EffectHandler.getInstance().registerHandler("FlyAway", FlyAway::new);

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@ -0,0 +1,123 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.instancezone.Instance;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
import com.l2jmobius.gameserver.network.SystemMessageId;
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
* @author Mobius
*/
public class TeleportToPlayer extends AbstractEffect
{
public TeleportToPlayer(StatsSet params)
{
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.TELEPORT_TO_TARGET;
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
if ((effected.getTarget() != null) && (effected.getTarget() != effected) && effected.getTarget().isPlayer())
{
final L2PcInstance target = (L2PcInstance) effected.getTarget();
if (target.isAlikeDead())
{
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_DEAD_AT_THE_MOMENT_AND_CANNOT_BE_SUMMONED_OR_TELEPORTED);
sm.addPcName(target);
effected.sendPacket(sm);
return;
}
if (target.isInStoreMode())
{
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_CURRENTLY_TRADING_OR_OPERATING_A_PRIVATE_STORE_AND_CANNOT_BE_SUMMONED_OR_TELEPORTED);
sm.addPcName(target);
effected.sendPacket(sm);
return;
}
if (target.isRooted() || target.isInCombat())
{
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_ENGAGED_IN_COMBAT_AND_CANNOT_BE_SUMMONED_OR_TELEPORTED);
sm.addPcName(target);
effected.sendPacket(sm);
return;
}
if (target.isInOlympiadMode())
{
effected.sendPacket(SystemMessageId.A_USER_PARTICIPATING_IN_THE_OLYMPIAD_CANNOT_USE_SUMMONING_OR_TELEPORTING);
return;
}
if (target.isFlyingMounted() || target.isCombatFlagEquipped())
{
effected.sendPacket(SystemMessageId.YOU_CANNOT_USE_SUMMONING_OR_TELEPORTING_IN_THIS_AREA);
return;
}
if (target.inObserverMode() || OlympiadManager.getInstance().isRegisteredInComp(target))
{
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_AN_AREA_WHICH_BLOCKS_SUMMONING_OR_TELEPORTING2);
sm.addCharName(target);
effected.sendPacket(sm);
return;
}
if (target.isInsideZone(ZoneId.NO_SUMMON_FRIEND) || target.isInsideZone(ZoneId.JAIL))
{
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_AN_AREA_WHICH_BLOCKS_SUMMONING_OR_TELEPORTING);
sm.addString(target.getName());
effected.sendPacket(sm);
return;
}
final Instance instance = target.getInstanceWorld();
if ((instance != null) && !instance.isPlayerSummonAllowed())
{
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_AN_AREA_WHICH_BLOCKS_SUMMONING_OR_TELEPORTING);
sm.addString(target.getName());
effected.sendPacket(sm);
return;
}
effected.teleToLocation(effected.getTarget(), true, null);
}
}
}

View File

@ -290,6 +290,7 @@ TargetMe: Changes your enemy's target to you.
TargetMeProbability: Changes your enemy's target to you with a given probability.
Teleport: Teleports to a specified XYZ location.
TeleportToNpc: Teleports to a specified Npc Id.
TeleportToPlayer: Teleports to targeted player. (l2jmobius)
TeleportToSummon: Teleports to your summon.
TeleportToTarget: Teleports to your target.
TransferDamageToPlayer: Transfers portion of incoming damage from target to you.

View File

@ -322,6 +322,7 @@ public final class EffectMasterHandler
EffectHandler.getInstance().registerHandler("TargetMeProbability", TargetMeProbability::new);
EffectHandler.getInstance().registerHandler("Teleport", Teleport::new);
EffectHandler.getInstance().registerHandler("TeleportToNpc", TeleportToNpc::new);
EffectHandler.getInstance().registerHandler("TeleportToPlayer", TeleportToPlayer::new);
EffectHandler.getInstance().registerHandler("TeleportToSummon", TeleportToSummon::new);
EffectHandler.getInstance().registerHandler("TeleportToTarget", TeleportToTarget::new);
EffectHandler.getInstance().registerHandler("FlyAway", FlyAway::new);

View File

@ -0,0 +1,123 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jmobius.gameserver.model.StatsSet;
import com.l2jmobius.gameserver.model.actor.L2Character;
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
import com.l2jmobius.gameserver.model.effects.AbstractEffect;
import com.l2jmobius.gameserver.model.effects.L2EffectType;
import com.l2jmobius.gameserver.model.instancezone.Instance;
import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
import com.l2jmobius.gameserver.model.olympiad.OlympiadManager;
import com.l2jmobius.gameserver.model.skills.Skill;
import com.l2jmobius.gameserver.model.zone.ZoneId;
import com.l2jmobius.gameserver.network.SystemMessageId;
import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**
* @author Mobius
*/
public class TeleportToPlayer extends AbstractEffect
{
public TeleportToPlayer(StatsSet params)
{
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.TELEPORT_TO_TARGET;
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
{
if ((effected.getTarget() != null) && (effected.getTarget() != effected) && effected.getTarget().isPlayer())
{
final L2PcInstance target = (L2PcInstance) effected.getTarget();
if (target.isAlikeDead())
{
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_DEAD_AT_THE_MOMENT_AND_CANNOT_BE_SUMMONED_OR_TELEPORTED);
sm.addPcName(target);
effected.sendPacket(sm);
return;
}
if (target.isInStoreMode())
{
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_CURRENTLY_TRADING_OR_OPERATING_A_PRIVATE_STORE_AND_CANNOT_BE_SUMMONED_OR_TELEPORTED);
sm.addPcName(target);
effected.sendPacket(sm);
return;
}
if (target.isRooted() || target.isInCombat())
{
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_ENGAGED_IN_COMBAT_AND_CANNOT_BE_SUMMONED_OR_TELEPORTED);
sm.addPcName(target);
effected.sendPacket(sm);
return;
}
if (target.isInOlympiadMode())
{
effected.sendPacket(SystemMessageId.A_USER_PARTICIPATING_IN_THE_OLYMPIAD_CANNOT_USE_SUMMONING_OR_TELEPORTING);
return;
}
if (target.isFlyingMounted() || target.isCombatFlagEquipped())
{
effected.sendPacket(SystemMessageId.YOU_CANNOT_USE_SUMMONING_OR_TELEPORTING_IN_THIS_AREA);
return;
}
if (target.inObserverMode() || OlympiadManager.getInstance().isRegisteredInComp(target))
{
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_AN_AREA_WHICH_BLOCKS_SUMMONING_OR_TELEPORTING2);
sm.addCharName(target);
effected.sendPacket(sm);
return;
}
if (target.isInsideZone(ZoneId.NO_SUMMON_FRIEND) || target.isInsideZone(ZoneId.JAIL))
{
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_AN_AREA_WHICH_BLOCKS_SUMMONING_OR_TELEPORTING);
sm.addString(target.getName());
effected.sendPacket(sm);
return;
}
final Instance instance = target.getInstanceWorld();
if ((instance != null) && !instance.isPlayerSummonAllowed())
{
final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_AN_AREA_WHICH_BLOCKS_SUMMONING_OR_TELEPORTING);
sm.addString(target.getName());
effected.sendPacket(sm);
return;
}
effected.teleToLocation(effected.getTarget(), true, null);
}
}
}

View File

@ -290,6 +290,7 @@ TargetMe: Changes your enemy's target to you.
TargetMeProbability: Changes your enemy's target to you with a given probability.
Teleport: Teleports to a specified XYZ location.
TeleportToNpc: Teleports to a specified Npc Id.
TeleportToPlayer: Teleports to targeted player. (l2jmobius)
TeleportToSummon: Teleports to your summon.
TeleportToTarget: Teleports to your target.
TransferDamageToPlayer: Transfers portion of incoming damage from target to you.