Addition of TeleportToPlayer effect handler.
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		@@ -322,6 +322,7 @@ public final class EffectMasterHandler
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		EffectHandler.getInstance().registerHandler("TargetMeProbability", TargetMeProbability::new);
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		EffectHandler.getInstance().registerHandler("Teleport", Teleport::new);
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		EffectHandler.getInstance().registerHandler("TeleportToNpc", TeleportToNpc::new);
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		EffectHandler.getInstance().registerHandler("TeleportToPlayer", TeleportToPlayer::new);
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		EffectHandler.getInstance().registerHandler("TeleportToSummon", TeleportToSummon::new);
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		EffectHandler.getInstance().registerHandler("TeleportToTarget", TeleportToTarget::new);
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		EffectHandler.getInstance().registerHandler("FlyAway", FlyAway::new);
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								L2J_Mobius_3.0_Helios/dist/game/data/scripts/handlers/effecthandlers/TeleportToPlayer.java
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										123
									
								
								L2J_Mobius_3.0_Helios/dist/game/data/scripts/handlers/effecthandlers/TeleportToPlayer.java
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,123 @@
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/*
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 * This file is part of the L2J Mobius project.
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 * 
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 3 of the License, or
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 * (at your option) any later version.
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 * 
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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 * General Public License for more details.
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 * 
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 * You should have received a copy of the GNU General Public License
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 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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 */
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package handlers.effecthandlers;
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import com.l2jmobius.gameserver.model.StatsSet;
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import com.l2jmobius.gameserver.model.actor.L2Character;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.effects.AbstractEffect;
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import com.l2jmobius.gameserver.model.effects.L2EffectType;
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import com.l2jmobius.gameserver.model.instancezone.Instance;
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import com.l2jmobius.gameserver.model.items.instance.L2ItemInstance;
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import com.l2jmobius.gameserver.model.olympiad.OlympiadManager;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.model.zone.ZoneId;
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import com.l2jmobius.gameserver.network.SystemMessageId;
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import com.l2jmobius.gameserver.network.serverpackets.SystemMessage;
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/**
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 * @author Mobius
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 */
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public class TeleportToPlayer extends AbstractEffect
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{
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	public TeleportToPlayer(StatsSet params)
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	{
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	}
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	@Override
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	public L2EffectType getEffectType()
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	{
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		return L2EffectType.TELEPORT_TO_TARGET;
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	}
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	@Override
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	public boolean isInstant()
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	{
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		return true;
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	}
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	@Override
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	public void instant(L2Character effector, L2Character effected, Skill skill, L2ItemInstance item)
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	{
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		if ((effected.getTarget() != null) && (effected.getTarget() != effected) && effected.getTarget().isPlayer())
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		{
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			final L2PcInstance target = (L2PcInstance) effected.getTarget();
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			if (target.isAlikeDead())
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			{
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				final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_DEAD_AT_THE_MOMENT_AND_CANNOT_BE_SUMMONED_OR_TELEPORTED);
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				sm.addPcName(target);
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				effected.sendPacket(sm);
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				return;
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			}
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			if (target.isInStoreMode())
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			{
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				final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_CURRENTLY_TRADING_OR_OPERATING_A_PRIVATE_STORE_AND_CANNOT_BE_SUMMONED_OR_TELEPORTED);
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				sm.addPcName(target);
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				effected.sendPacket(sm);
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				return;
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			}
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			if (target.isRooted() || target.isInCombat())
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			{
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				final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_ENGAGED_IN_COMBAT_AND_CANNOT_BE_SUMMONED_OR_TELEPORTED);
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				sm.addPcName(target);
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				effected.sendPacket(sm);
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				return;
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			}
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			if (target.isInOlympiadMode())
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			{
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				effected.sendPacket(SystemMessageId.A_USER_PARTICIPATING_IN_THE_OLYMPIAD_CANNOT_USE_SUMMONING_OR_TELEPORTING);
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				return;
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			}
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			if (target.isFlyingMounted() || target.isCombatFlagEquipped())
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			{
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				effected.sendPacket(SystemMessageId.YOU_CANNOT_USE_SUMMONING_OR_TELEPORTING_IN_THIS_AREA);
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				return;
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			}
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			if (target.inObserverMode() || OlympiadManager.getInstance().isRegisteredInComp(target))
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			{
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				final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_AN_AREA_WHICH_BLOCKS_SUMMONING_OR_TELEPORTING2);
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				sm.addCharName(target);
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				effected.sendPacket(sm);
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				return;
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			}
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			if (target.isInsideZone(ZoneId.NO_SUMMON_FRIEND) || target.isInsideZone(ZoneId.JAIL))
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			{
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				final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_AN_AREA_WHICH_BLOCKS_SUMMONING_OR_TELEPORTING);
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				sm.addString(target.getName());
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				effected.sendPacket(sm);
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				return;
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			}
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			final Instance instance = target.getInstanceWorld();
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			if ((instance != null) && !instance.isPlayerSummonAllowed())
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			{
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				final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_AN_AREA_WHICH_BLOCKS_SUMMONING_OR_TELEPORTING);
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				sm.addString(target.getName());
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				effected.sendPacket(sm);
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				return;
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			}
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			effected.teleToLocation(effected.getTarget(), true, null);
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		}
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	}
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}
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@@ -290,6 +290,7 @@ TargetMe: Changes your enemy's target to you.
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TargetMeProbability: Changes your enemy's target to you with a given probability.
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Teleport: Teleports to a specified XYZ location.
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TeleportToNpc: Teleports to a specified Npc Id.
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TeleportToPlayer: Teleports to targeted player. (l2jmobius)
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TeleportToSummon: Teleports to your summon.
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TeleportToTarget: Teleports to your target.
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TransferDamageToPlayer: Transfers portion of incoming damage from target to you.
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