Various monster skill additions and adjustments.
Contributed by gamelike85.
This commit is contained in:
@@ -867,8 +867,8 @@
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<!-- Monster weapon. -->
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<set name="icon" val="BranchSys3.Icon.g_beam_dualblunt" />
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="rhand" />
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<set name="weapon_type" val="DAGGER" />
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<set name="bodypart" val="lrhand" />
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<set name="weapon_type" val="BLUNT" />
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<set name="crystal_type" val="D" />
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<set name="is_clan_depositable" val="false" />
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<set name="is_mailable" val="false" />
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@@ -703,7 +703,10 @@
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</collision>
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</npc>
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<npc id="19568" level="85" type="Monster" name="Sacred Wizard">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<skill name="Skill01_ID" id="16356" level="1" />
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<param name="Skill01_Probablity" value="2000" />
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</parameters>
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<race>DIVINE</race>
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<sex>FEMALE</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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@@ -717,6 +720,7 @@
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</stats>
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<status attackable="false" />
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<skillList>
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<skill id="16356" level="1" /> <!-- Sacred Sphere -->
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<skill id="4416" level="8" /> <!-- Angels -->
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</skillList>
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<collision>
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@@ -725,7 +729,10 @@
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</collision>
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</npc>
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<npc id="19569" level="85" type="Monster" name="Sacred Soldier">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<skill name="Skill01_ID" id="16354" level="1" />
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<param name="Skill01_Probablity" value="2000" />
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</parameters>
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<race>DIVINE</race>
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<sex>FEMALE</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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@@ -739,6 +746,7 @@
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</stats>
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<status attackable="false" />
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<skillList>
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<skill id="16354" level="1" /> <!-- Sacred Assault -->
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<skill id="4416" level="8" /> <!-- Angels -->
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</skillList>
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<collision>
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@@ -747,7 +755,12 @@
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</collision>
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</npc>
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<npc id="19570" level="85" type="Monster" name="Sacred Slayer">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<skill name="Skill01_ID" id="16354" level="1" />
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<param name="Skill01_Probablity" value="2000" />
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<skill name="Sacred_Blow_Down" id="16355" level="1" />
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<param name="Sacred_Blow_Down_Probablity" value="2000" />
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</parameters>
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<race>DIVINE</race>
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<sex>FEMALE</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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@@ -761,6 +774,8 @@
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</stats>
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<status attackable="false" />
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<skillList>
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<skill id="16354" level="1" /> <!-- Sacred Assault -->
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<skill id="16355" level="1" /> <!-- Sacred Blow Down -->
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<skill id="4416" level="8" /> <!-- Angels -->
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</skillList>
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<collision>
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@@ -6386,7 +6386,10 @@
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</collision>
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</npc>
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<npc id="23292" level="98" type="Monster" name="Royal Guard">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<skill name="Skill01_ID" id="15485" level="1" />
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<param name="Skill01_Probablity" value="1000" />
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</parameters>
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<race>DIVINE</race>
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<sex>FEMALE</sex>
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<acquire exp="2351539" sp="2401" />
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@@ -6404,6 +6407,7 @@
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</stats>
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<status attackable="false" />
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<skillList>
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<skill id="15485" level="1" />
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<skill id="5466" level="1" /> <!-- Holy Attack -->
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<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
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<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
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@@ -6494,7 +6498,10 @@
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</collision>
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</npc>
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<npc id="23294" level="98" type="Monster" name="Chief Magician">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<skill name="Skill01_ID" id="15487" level="1" />
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<param name="Skill01_Probablity" value="1000" />
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</parameters>
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<race>UNDEAD</race>
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<sex>FEMALE</sex>
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<acquire exp="2351539" sp="2401" />
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@@ -6512,6 +6519,7 @@
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</stats>
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<status attackable="false" />
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<skillList>
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<skill id="15487" level="1" />
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<skill id="5466" level="1" /> <!-- Holy Attack -->
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<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
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<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
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@@ -6553,7 +6561,10 @@
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</collision>
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</npc>
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<npc id="23295" level="98" type="Monster" name="Operations Manager">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<skill name="Skill01_ID" id="15488" level="1" />
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<param name="Skill01_Probablity" value="1000" />
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</parameters>
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<race>HUMANOID</race>
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<sex>FEMALE</sex>
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<acquire exp="3131768" sp="3169" />
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@@ -6571,6 +6582,7 @@
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</stats>
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<status attackable="false" />
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<skillList>
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<skill id="15488" level="1" />
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<skill id="5466" level="1" /> <!-- Holy Attack -->
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<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
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<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
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@@ -6737,7 +6749,10 @@
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</collision>
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</npc>
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<npc id="23298" level="98" type="Monster" name="Royal Quartermaster">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<skill name="Skill01_ID" id="15491" level="1" />
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<param name="Skill01_Probablity" value="1000" />
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</parameters>
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<race>UNDEAD</race>
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<sex>FEMALE</sex>
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<acquire exp="2352595" sp="2401" />
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@@ -6755,6 +6770,7 @@
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</stats>
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<status attackable="false" />
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<skillList>
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<skill id="15491" level="1" />
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<skill id="5466" level="1" /> <!-- Holy Attack -->
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<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
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<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
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@@ -6797,7 +6813,10 @@
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</collision>
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</npc>
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<npc id="23299" level="99" type="Monster" name="Operations Chief of the 7th Division">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<skill name="Skill01_ID" id="15492" level="1" />
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<param name="Skill01_Probablity" value="2000" />
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</parameters>
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<race>DIVINE</race>
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<sex>FEMALE</sex>
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<acquire exp="5593430" sp="5684" />
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@@ -6815,6 +6834,7 @@
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</stats>
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<status attackable="false" />
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<skillList>
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<skill id="15492" level="1" />
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<skill id="5466" level="1" /> <!-- Holy Attack -->
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<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
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<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
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@@ -1,7 +1,10 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
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<npc id="23300" level="98" type="Monster" name="Commander of Operations">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<skill name="Skill01_ID" id="15494" level="1" />
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<param name="Skill01_Probablity" value="1000" />
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</parameters>
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<race>DIVINE</race>
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<sex>FEMALE</sex>
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<acquire exp="5480618" sp="5570" />
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@@ -19,6 +22,7 @@
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</stats>
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<status attackable="false" />
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<skillList>
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<skill id="15494" level="1" />
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<skill id="5466" level="1" /> <!-- Holy Attack -->
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<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
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<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
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@@ -3557,6 +3557,10 @@
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</dropLists>
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</npc>
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<npc id="23490" level="98" type="Monster" name="Lava Drake">
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<parameters>
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<skill name="Skill01_ID" id="18217" level="1" />
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<param name="Skill01_Probablity" value="1000" />
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</parameters>
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<race>DRAGON</race>
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<sex>FEMALE</sex>
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<acquire exp="12447936" sp="12485" />
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@@ -3574,6 +3578,7 @@
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</attribute>
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</stats>
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<skillList>
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<skill id="18217" level="1" />
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<skill id="4416" level="10" /> <!-- Dragons -->
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<skill id="5465" level="1" /> <!-- Earth Attack -->
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<skill id="4410" level="16" /> <!-- Very Strong P. Atk. -->
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@@ -3647,7 +3652,10 @@
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</collision>
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</npc>
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<npc id="23492" level="78" type="Monster" name="Lava Stone Golem">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<skill name="Skill01_ID" id="18217" level="1" />
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<param name="Skill01_Probablity" value="2000" />
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</parameters>
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<race>CONSTRUCT</race>
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<sex>FEMALE</sex>
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<acquire exp="87285" sp="20" />
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@@ -3666,6 +3674,7 @@
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</stats>
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<status attackable="false" />
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<skillList>
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<skill id="18217" level="1" />
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<skill id="5462" level="1" /> <!-- Fire Attack -->
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<skill id="4411" level="16" /> <!-- Very Strong M. Atk. -->
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<skill id="4412" level="16" /> <!-- Very Strong P. Def. -->
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@@ -47,6 +47,10 @@
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</collision>
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</npc>
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<npc id="23501" level="99" type="Monster" name="Flame Rael">
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<parameters>
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<skill name="Skill01_ID" id="18217" level="5" />
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<param name="Skill01_Probablity" value="2000" />
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</parameters>
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<race>HUMANOID</race>
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<sex>MALE</sex>
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<acquire exp="11807558" sp="11859" />
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@@ -65,6 +69,7 @@
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</attribute>
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</stats>
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<skillList>
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<skill id="18217" level="5" />
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<skill id="4416" level="6" /> <!-- Humanoids -->
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<skill id="5465" level="1" /> <!-- Earth Attack -->
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<skill id="4411" level="13" /> <!-- Slightly Strong M. Atk. -->
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@@ -1784,6 +1789,12 @@
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</npc>
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<npc id="23556" level="101" type="Monster" name="Fury Sylph Purka" title="Spirit of the Night">
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<!-- Source: www.l2wiki.com (2015-04-08) -->
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<parameters>
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<skill name="Skill01_ID" id="23667" level="1" />
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<skill name="Skill02_ID" id="23658" level="1" />
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<param name="Skill01_Probablity" value="1000" />
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<param name="Skill02_Probablity" value="2000" />
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</parameters>
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<race>ELEMENTAL</race>
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<acquire exp="266055239" sp="266144" />
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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@@ -1799,6 +1810,8 @@
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</speed>
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</stats>
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<skillList>
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<skill id="23667" level="1" /> <!-- Mass Air Binding -->
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<skill id="23658" level="1" /> <!-- Earth Aura Spike -->
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<skill id="4416" level="7" /> <!-- Spirits -->
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<skill id="5465" level="1" /> <!-- Earth Attack -->
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<skill id="4411" level="14" /> <!-- Strong M. Atk. -->
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@@ -564,7 +564,7 @@
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<height normal="34.7" />
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</collision>
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</npc>
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<npc id="23723" level="100" type="Npc" name="Frost Ursus">
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<npc id="23723" level="100" type="Monster" name="Frost Ursus">
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<parameters>
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<param name="MoveAroundSocial" value="120" />
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<param name="MoveAroundSocial1" value="30" />
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@@ -2046,6 +2046,12 @@
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</dropLists>
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</npc>
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<npc id="23755" level="101" type="Monster" name="Wandering Dead of the Dimension">
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<parameters>
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<skill name="Skill01_ID" id="16103" level="6" />
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<skill name="Skill02_ID" id="16106" level="5" />
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<param name="Skill01_Probablity" value="2000" />
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<param name="Skill02_Probablity" value="2000" />
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</parameters>
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<race>UNDEAD</race>
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<acquire exp="27926665" sp="27950" />
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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@@ -2062,6 +2068,8 @@
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<skill id="5467" level="1" /> <!-- Dark Attack -->
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<skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
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<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
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<skill id="16103" level="6" /> <!-- Death Lift -->
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<skill id="16106" level="5" /> <!-- Chain Smash -->
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</skillList>
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<collision>
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<radius normal="12" />
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@@ -2074,6 +2082,12 @@
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</dropLists>
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</npc>
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<npc id="23757" level="101" type="Monster" name="Lost Soul of the Dimension">
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<parameters>
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<skill name="Skill01_ID" id="16207" level="4" />
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<skill name="Skill02_ID" id="16213" level="4" />
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<param name="Skill01_Probablity" value="2000" />
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<param name="Skill02_Probablity" value="2000" />
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</parameters>
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<race>UNDEAD</race>
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<acquire exp="27926665" sp="27950" />
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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@@ -2090,6 +2104,8 @@
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<skill id="5467" level="1" /> <!-- Dark Attack -->
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<skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
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<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
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<skill id="16207" level="4" /> <!-- Dark Spike -->
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<skill id="16213" level="4" /> <!-- Dark Buster -->
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</skillList>
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<collision>
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<radius normal="12" />
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@@ -2102,6 +2118,12 @@
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</dropLists>
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</npc>
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<npc id="23759" level="101" type="Monster" name="Roaming Vengeance of the Dimension">
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<parameters>
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<skill name="Skill01_ID" id="16205" level="5" />
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<skill name="Skill02_ID" id="16775" level="1" />
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<param name="Skill01_Probablity" value="2000" />
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<param name="Skill02_Probablity" value="2000" />
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</parameters>
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<race>HUMANOID</race>
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<acquire exp="27926665" sp="27950" />
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<equipment rhand="10128" />
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@@ -2113,12 +2135,15 @@
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<walk ground="36" />
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<run ground="170" />
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</speed>
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<hitTime>800</hitTime>
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</stats>
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<skillList>
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<skill id="4416" level="6" /> <!-- Humanoids -->
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<skill id="5465" level="1" /> <!-- Earth Attack -->
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<skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
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<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
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<skill id="16205" level="5" /> <!-- Burst Shot -->
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<skill id="16775" level="1" /> <!-- Power Shot -->
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</skillList>
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<collision>
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<radius normal="15" />
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|
@@ -1301,6 +1301,7 @@
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<hitCancelTime>1.5</hitCancelTime>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>CAST</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>
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|
@@ -1677,6 +1677,15 @@
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<hitTime>1500</hitTime>
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<effectPoint>-100</effectPoint>
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<coolTime>500</coolTime>
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<effectRange>100</effectRange>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>10000</power>
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</effect>
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</effects>
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</skill>
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<skill id="15484" toLevel="1" name="Lightning">
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||||
<!-- M. Atk. On a single enemy. -->
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||||
@@ -1687,6 +1696,16 @@
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||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<effectRange>900</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<nextAction>CAST</nextAction>
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||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>2000</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15485" toLevel="1" name="Eliminate">
|
||||
<!-- P. Atk. On a single enemy. -->
|
||||
@@ -1696,6 +1715,15 @@
|
||||
<hitTime>1500</hitTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<coolTime>500</coolTime>
|
||||
<effectRange>100</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>10000</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15486" toLevel="1" name="Straight Blow">
|
||||
<!-- Bleed on a single enemy. -->
|
||||
@@ -1708,6 +1736,22 @@
|
||||
<isMagic>1</isMagic>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>POISON</abnormalType>
|
||||
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<effectRange>1100</effectRange>
|
||||
<activateRate>100</activateRate>
|
||||
<trait>POISON</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DamOverTime">
|
||||
<power>1000</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15487" toLevel="1" name="Disarray">
|
||||
<!-- P. Atk. On a single enemy. -->
|
||||
@@ -1717,6 +1761,15 @@
|
||||
<hitTime>1500</hitTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<coolTime>500</coolTime>
|
||||
<effectRange>100</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>10000</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15488" toLevel="1" name="Penetrate">
|
||||
<!-- P. Atk. On a single enemy. -->
|
||||
@@ -1726,6 +1779,15 @@
|
||||
<hitTime>1500</hitTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<coolTime>500</coolTime>
|
||||
<effectRange>100</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>10000</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15489" toLevel="1" name="Vivacity">
|
||||
<!-- Increases P. Def. for 5 sec. -->
|
||||
@@ -1735,13 +1797,36 @@
|
||||
<hitTime>750</hitTime>
|
||||
<effectPoint>100</effectPoint>
|
||||
<coolTime>500</coolTime>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15490" toLevel="1" name="Rush">
|
||||
<!-- Rush toward enemy. -->
|
||||
<operateType>A1</operateType>
|
||||
<operateType>DA1</operateType>
|
||||
<mpConsume>10</mpConsume>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<castRange>600</castRange>
|
||||
<effectRange>600</effectRange>
|
||||
<hitTime>800</hitTime>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpCheckCastRange">
|
||||
<distance>200</distance>
|
||||
</condition>
|
||||
</conditions>
|
||||
</skill>
|
||||
<skill id="15491" toLevel="1" name="Deadly Weapon">
|
||||
<!-- P. Atk. On a single enemy. -->
|
||||
@@ -1751,6 +1836,15 @@
|
||||
<hitTime>1500</hitTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<coolTime>500</coolTime>
|
||||
<effectRange>100</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>10000</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15492" toLevel="1" name="Immediate Response">
|
||||
<!-- Poison on a single enemy. -->
|
||||
@@ -1763,13 +1857,39 @@
|
||||
<isMagic>1</isMagic>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>POISON</abnormalType>
|
||||
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<effectRange>1100</effectRange>
|
||||
<activateRate>100</activateRate>
|
||||
<trait>POISON</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DamOverTime">
|
||||
<power>1000</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15493" toLevel="1" name="Forward March">
|
||||
<!-- Rush toward enemy. -->
|
||||
<operateType>A2</operateType>
|
||||
<operateType>DA1</operateType>
|
||||
<mpConsume>10</mpConsume>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<castRange>600</castRange>
|
||||
<effectRange>600</effectRange>
|
||||
<hitTime>800</hitTime>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpCheckCastRange">
|
||||
<distance>200</distance>
|
||||
</condition>
|
||||
</conditions>
|
||||
</skill>
|
||||
<skill id="15494" toLevel="1" name="Strategic Response">
|
||||
<!-- Increases Atk. Spd. for 5 sec. -->
|
||||
@@ -1780,6 +1900,19 @@
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>100</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15495" toLevel="1" name="Ingenious Response">
|
||||
<!-- Increases P. Def. for 5 sec. -->
|
||||
@@ -1789,6 +1922,19 @@
|
||||
<hitTime>750</hitTime>
|
||||
<effectPoint>100</effectPoint>
|
||||
<coolTime>500</coolTime>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15496" toLevel="1" name="Travis' Authority">
|
||||
<!-- AoE M. Atk. On target's area. -->
|
||||
|
@@ -104,9 +104,8 @@
|
||||
<castRange>40</castRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<effectRange>600</effectRange>
|
||||
<coolTime>500</coolTime>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@@ -118,7 +117,7 @@
|
||||
<value level="4">1000</value>
|
||||
<value level="5">2000</value>
|
||||
<value level="6">4000</value>
|
||||
<value level="7">6000</value>
|
||||
<value level="7">50000</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -140,7 +139,7 @@
|
||||
<hitTime>6000</hitTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<coolTime>500</coolTime>
|
||||
<affectRange>300</affectRange>
|
||||
<affectRange>600</affectRange>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@@ -153,7 +152,7 @@
|
||||
<value level="4">12000</value>
|
||||
<value level="5">14000</value>
|
||||
<value level="6">16000</value>
|
||||
<value level="7">18000</value>
|
||||
<value level="7">50000</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -165,7 +164,7 @@
|
||||
<hitTime>6000</hitTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<coolTime>500</coolTime>
|
||||
<affectRange>800</affectRange>
|
||||
<affectRange>600</affectRange>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@@ -178,7 +177,7 @@
|
||||
<value level="4">16000</value>
|
||||
<value level="5">18000</value>
|
||||
<value level="6">20000</value>
|
||||
<value level="7">22000</value>
|
||||
<value level="7">50000</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -268,6 +267,24 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<effectPoint>-167</effectPoint>
|
||||
<coolTime>500</coolTime>
|
||||
<effectRange>900</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">34070</value>
|
||||
<value level="2">47031</value>
|
||||
<value level="3">48135</value>
|
||||
<value level="4">48433</value>
|
||||
<value level="5">48691</value>
|
||||
<value level="6">48886</value>
|
||||
<value level="7">49012</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15621" toLevel="7" name="Stun Shot">
|
||||
<!-- Attacks and Stuns target for $s1. -->
|
||||
@@ -1198,6 +1215,15 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<coolTime>500</coolTime>
|
||||
<effectRange>100</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>10000</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15657" toLevel="1" name="Decrease P. Def.">
|
||||
<!-- P. Def. - 30%. -->
|
||||
|
@@ -62,6 +62,26 @@
|
||||
<coolTime>1000</coolTime>
|
||||
<effectPoint>-150</effectPoint>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>400</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power> <!-- Fix: Retail Missed -->
|
||||
<value level="1">5000</value>
|
||||
<value level="2">10000</value>
|
||||
<value level="3">20000</value>
|
||||
<value level="4">30000</value>
|
||||
<value level="5">40000</value>
|
||||
<value level="6">50000</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="TargetCancel">
|
||||
<chance>100</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16104" toLevel="7" name="Fatal Strike">
|
||||
<operateType>A1</operateType>
|
||||
@@ -116,6 +136,35 @@
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-150</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">5</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>200</activateRate>
|
||||
<affectRange>900</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<trait>PULL</trait>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="AirBind" />
|
||||
<effect name="Bluff">
|
||||
<chance>100</chance>
|
||||
</effect>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
<delay>600</delay>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="GetAgro" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16107" toLevel="3" name="Fatal Blow">
|
||||
<!-- Powerful blow on a vital spot. Possible to achieve Critical. -->
|
||||
@@ -126,6 +175,26 @@
|
||||
<coolTime>700</coolTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>400</effectRange>
|
||||
<magicLvl>1</magicLvl>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="FatalBlow">
|
||||
<power>
|
||||
<value level="1">10000</value>
|
||||
<value level="2">20000</value>
|
||||
<value level="3">30000</value>
|
||||
</power>
|
||||
<criticalChance>60</criticalChance>
|
||||
<chanceBoost>365</chanceBoost>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16108" toLevel="7" name="Bloody Blades">
|
||||
<operateType>A1</operateType>
|
||||
|
@@ -52,6 +52,17 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<coolTime>1000</coolTime>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>400</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>10000</power> <!-- Fix: Retail Missed -->
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16206" toLevel="4" name="Holy Spike">
|
||||
<operateType>A1</operateType>
|
||||
@@ -80,6 +91,18 @@
|
||||
<value level="4">-115</value>
|
||||
</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<affectRange>200</affectRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>300</attributeValue>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>2000</power> <!-- Fix: Retail Missed -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16208" toLevel="4" name="Fire Spike">
|
||||
<operateType>A1</operateType>
|
||||
@@ -155,6 +178,19 @@
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-700</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<affectRange>200</affectRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>300</attributeValue>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>2000</power> <!-- Fix: Retail Missed -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16214" toLevel="4" name="Fire Buster">
|
||||
<operateType>A1</operateType>
|
||||
|
@@ -213,15 +213,40 @@
|
||||
<skill id="16334" toLevel="3" name="Disarm">
|
||||
<!-- Disarmed. -->
|
||||
<icon>icon.skill0485</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>DISARM</abnormalType>
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<operateType>A2</operateType>
|
||||
<trait>DISARM</trait>
|
||||
<mpConsume>13</mpConsume>
|
||||
<mpConsume>38</mpConsume>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>800</coolTime>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<activateRate>70</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
<item>POLE</item>
|
||||
<item>DUALFIST</item>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Disarm">
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16335" toLevel="1" name="Fear">
|
||||
<!-- Moving against your will due to Fear. -->
|
||||
@@ -400,6 +425,17 @@
|
||||
<coolTime>800</coolTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>400</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>10000</power> <!-- Fix: Retail Missed -->
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16355" toLevel="1" name="Sacred Blow Down">
|
||||
<icon>icon.skill10281</icon>
|
||||
@@ -410,6 +446,29 @@
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>-700</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>200</activateRate>
|
||||
<affectRange>900</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<trait>PULL</trait>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="AirBind" />
|
||||
<effect name="Bluff">
|
||||
<chance>100</chance>
|
||||
</effect>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
<delay>600</delay>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="GetAgro" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16356" toLevel="1" name="Sacred Sphere">
|
||||
<operateType>A1</operateType>
|
||||
@@ -419,6 +478,16 @@
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<affectRange>200</affectRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>CAST</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>1000</power> <!-- Fix: Retail Missed -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16357" toLevel="2" name="Dimensional Barrier">
|
||||
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
|
||||
@@ -564,6 +633,7 @@
|
||||
<!-- Attacks target with 100% of P. Atk. power and inflicts Knock Down. -->
|
||||
<icon>icon.skill0260</icon>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
@@ -574,6 +644,7 @@
|
||||
<!-- Attacks target with 100% of P. Atk. power and inflicts Hold for 5 sec. -->
|
||||
<icon>icon.skill4047</icon>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
@@ -584,6 +655,7 @@
|
||||
<!-- Attacks target with 100% of P. Atk. power and pulls target toward self. -->
|
||||
<icon>icon.skill0403</icon>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
@@ -594,6 +666,7 @@
|
||||
<!-- Attacks nearby enemies with 100% of P. Atk. power and inflicts Stun for 5 sec. -->
|
||||
<icon>icon.skill10265</icon>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<hitTime>2500</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
@@ -602,6 +675,7 @@
|
||||
<skill id="16379" toLevel="1" name="Dimensional Remedy">
|
||||
<!-- Recover 40% of Max HP. -->
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<hitTime>2500</hitTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
@@ -610,6 +684,7 @@
|
||||
<!-- Attacks target with 100% of P. Atk. power and inflicts Knock Back. -->
|
||||
<icon>icon.skill10770</icon>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
@@ -620,12 +695,14 @@
|
||||
<!-- Allied monsters nearby have P./M. Def. + 100%. -->
|
||||
<icon>icon.skill1503</icon>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<hitTime>2500</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="16382" toLevel="1" name="Dimensional Death Ring">
|
||||
<!-- Attacks target's nearby enemies with 250 Power added to M. Atk. Damage increases as number of enemies affected increases. -->
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>3000</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
@@ -636,6 +713,7 @@
|
||||
<!-- Attacks target's nearby enemies with 250 Power added to M. Atk. and block their P./M. Skills for 5 sec. -->
|
||||
<icon>icon.skill1064</icon>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
@@ -647,6 +725,7 @@
|
||||
<!-- Inflict Bleed on target's nearby enemies and cause them to lose 1,000 HP/second. -->
|
||||
<icon>icon.skill0223</icon>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
@@ -656,6 +735,7 @@
|
||||
<skill id="16385" toLevel="1" name="Dimesional Devil">
|
||||
<!-- Attacks target's nearby enemies with 300% of P. Atk. power. Damage decreases as number of enemies affected increases. -->
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
@@ -665,6 +745,7 @@
|
||||
<!-- Attacks enemies to the front with 200% of P. Atk. power and inflicts Knock Down. -->
|
||||
<icon>icon.skill0777</icon>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
|
@@ -1289,11 +1289,21 @@
|
||||
</skill>
|
||||
<skill id="16775" toLevel="1" name="Power Shot">
|
||||
<operateType>A1</operateType>
|
||||
<targetType>SELF</targetType>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>3000</hitTime>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<effectPoint>-350</effectPoint>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>400</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>10000</power> <!-- Fix: Retail Missed -->
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16776" toLevel="1" name="Sleep">
|
||||
<!-- Sleep has set in, and made movement temporarily impossible. -->
|
||||
|
@@ -441,6 +441,25 @@
|
||||
<coolTime>500</coolTime>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<effectPoint>-1</effectPoint>
|
||||
<effectRange>1200</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>50000</power>
|
||||
</effect>
|
||||
<effect name="PhysicalSkillPower">
|
||||
<amount>200</amount>
|
||||
<mode>PER</mode>
|
||||
<weaponType>
|
||||
<item>BOW</item>
|
||||
<item>CROSSBOW</item>
|
||||
<item>TWOHANDCROSSBOW</item>
|
||||
</weaponType>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16951" toLevel="1" name="Quick Throw">
|
||||
<!-- Your Attack Speed has increased by 200%. -->
|
||||
@@ -794,6 +813,7 @@
|
||||
<!-- You politely offer greetings to Frederick the Destroyer. -->
|
||||
<icon>icon.ev_greeting1</icon>
|
||||
<operateType>A1</operateType>
|
||||
<isMagic>6</isMagic>
|
||||
<isDebuff>true</isDebuff>
|
||||
<hitTime>5000</hitTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
|
@@ -134,6 +134,20 @@
|
||||
<value level="5">-115</value>
|
||||
</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">250</value>
|
||||
<value level="2">500</value>
|
||||
<value level="3">1000</value>
|
||||
<value level="4">1500</value>
|
||||
<value level="5">2000</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18218" toLevel="5" name="Fire Stigma">
|
||||
<!-- A stigma placed on those who are a threat to the Blazing Swamp. An unexpected incident might occur while fighting in the Blazing Swamp. -->
|
||||
|
Reference in New Issue
Block a user