Various monster skill additions and adjustments.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment 2019-10-10 13:15:07 +00:00
parent ccfc8c569c
commit 0a3eaf17a6
130 changed files with 5671 additions and 829 deletions

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@ -879,8 +879,8 @@
<!-- Monster weapon. -->
<set name="icon" val="BranchSys3.Icon.g_beam_dualblunt" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="DAGGER" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="D" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />

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@ -1263,7 +1263,10 @@
</collision>
</npc>
<npc id="19568" level="85" type="Monster" name="Sacred Wizard">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="16356" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -1277,6 +1280,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="16356" level="1" /> <!-- Sacred Sphere -->
<skill id="4416" level="8" /> <!-- Angels -->
</skillList>
<collision>
@ -1285,7 +1289,10 @@
</collision>
</npc>
<npc id="19569" level="85" type="Monster" name="Sacred Soldier">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="16354" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -1299,6 +1306,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="16354" level="1" /> <!-- Sacred Assault -->
<skill id="4416" level="8" /> <!-- Angels -->
</skillList>
<collision>
@ -1307,7 +1315,12 @@
</collision>
</npc>
<npc id="19570" level="85" type="Monster" name="Sacred Slayer">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="16354" level="1" />
<param name="Skill01_Probablity" value="2000" />
<skill name="Sacred_Blow_Down" id="16355" level="1" />
<param name="Sacred_Blow_Down_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -1321,6 +1334,8 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="16354" level="1" /> <!-- Sacred Assault -->
<skill id="16355" level="1" /> <!-- Sacred Blow Down -->
<skill id="4416" level="8" /> <!-- Angels -->
</skillList>
<collision>

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@ -6371,7 +6371,10 @@
</collision>
</npc>
<npc id="23292" level="98" type="Monster" name="Royal Guard">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15485" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<acquire exp="2351539" sp="2401" />
@ -6389,6 +6392,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15485" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
@ -6479,7 +6483,10 @@
</collision>
</npc>
<npc id="23294" level="98" type="Monster" name="Chief Magician">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15487" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>UNDEAD</race>
<sex>FEMALE</sex>
<acquire exp="2351539" sp="2401" />
@ -6497,6 +6504,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15487" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
@ -6538,7 +6546,10 @@
</collision>
</npc>
<npc id="23295" level="98" type="Monster" name="Operations Manager">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15488" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>HUMANOID</race>
<sex>FEMALE</sex>
<acquire exp="3131768" sp="3169" />
@ -6556,6 +6567,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15488" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
@ -6722,7 +6734,10 @@
</collision>
</npc>
<npc id="23298" level="98" type="Monster" name="Royal Quartermaster">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15491" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>UNDEAD</race>
<sex>FEMALE</sex>
<acquire exp="2352595" sp="2401" />
@ -6740,6 +6755,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15491" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
@ -6782,7 +6798,10 @@
</collision>
</npc>
<npc id="23299" level="99" type="Monster" name="Operations Chief of the 7th Division">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15492" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<acquire exp="5593430" sp="5684" />
@ -6800,6 +6819,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15492" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->

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@ -1,7 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="23300" level="98" type="Monster" name="Commander of Operations">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15494" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<acquire exp="2799199" sp="1791" />
@ -19,6 +22,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15494" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->

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@ -3765,6 +3765,10 @@
</dropLists>
</npc>
<npc id="23490" level="98" type="Monster" name="Lava Drake">
<parameters>
<skill name="Skill01_ID" id="18217" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>DRAGON</race>
<sex>FEMALE</sex>
<acquire exp="12447936" sp="12485" />
@ -3782,6 +3786,7 @@
</attribute>
</stats>
<skillList>
<skill id="18217" level="1" />
<skill id="4416" level="10" /> <!-- Dragons -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4410" level="16" /> <!-- Very Strong P. Atk. -->
@ -3853,7 +3858,10 @@
</collision>
</npc>
<npc id="23492" level="78" type="Monster" name="Lava Stone Golem">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="18217" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>CONSTRUCT</race>
<sex>FEMALE</sex>
<acquire exp="87285" sp="20" />
@ -3872,6 +3880,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="18217" level="1" />
<skill id="5462" level="1" /> <!-- Fire Attack -->
<skill id="4411" level="16" /> <!-- Very Strong M. Atk. -->
<skill id="4412" level="16" /> <!-- Very Strong P. Def. -->

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@ -46,6 +46,10 @@
</collision>
</npc>
<npc id="23501" level="99" type="Monster" name="Flame Rael">
<parameters>
<skill name="Skill01_ID" id="18217" level="5" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race>
<sex>MALE</sex>
<acquire exp="11807558" sp="11859" />
@ -64,6 +68,7 @@
</attribute>
</stats>
<skillList>
<skill id="18217" level="5" />
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4411" level="13" /> <!-- Slightly Strong M. Atk. -->

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@ -1301,6 +1301,7 @@
<hitCancelTime>1.5</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>

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@ -1649,6 +1649,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15484" toLevel="1" name="Lightning">
<!-- M. Atk. On a single enemy. -->
@ -1659,6 +1668,16 @@
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
<effectRange>900</effectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power>
</effect>
</effects>
</skill>
<skill id="15485" toLevel="1" name="Eliminate">
<!-- P. Atk. On a single enemy. -->
@ -1668,6 +1687,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15486" toLevel="1" name="Straight Blow">
<!-- Bleed on a single enemy. -->
@ -1680,6 +1708,22 @@
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<effectRange>1100</effectRange>
<activateRate>100</activateRate>
<trait>POISON</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>1000</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="15487" toLevel="1" name="Disarray">
<!-- P. Atk. On a single enemy. -->
@ -1689,6 +1733,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15488" toLevel="1" name="Penetrate">
<!-- P. Atk. On a single enemy. -->
@ -1698,6 +1751,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15489" toLevel="1" name="Vivacity">
<!-- Increases P. Def. for 5 sec. -->
@ -1707,13 +1769,36 @@
<hitTime>750</hitTime>
<effectPoint>100</effectPoint>
<coolTime>500</coolTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15490" toLevel="1" name="Rush">
<!-- Rush toward enemy. -->
<operateType>A1</operateType>
<operateType>DA1</operateType>
<mpConsume>10</mpConsume>
<effectPoint>-100</effectPoint>
<castRange>600</castRange>
<effectRange>600</effectRange>
<hitTime>800</hitTime>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
</skill>
<skill id="15491" toLevel="1" name="Deadly Weapon">
<!-- P. Atk. On a single enemy. -->
@ -1723,6 +1808,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15492" toLevel="1" name="Immediate Response">
<!-- Poison on a single enemy. -->
@ -1735,13 +1829,39 @@
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<effectRange>1100</effectRange>
<activateRate>100</activateRate>
<trait>POISON</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>1000</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="15493" toLevel="1" name="Forward March">
<!-- Rush toward enemy. -->
<operateType>A2</operateType>
<operateType>DA1</operateType>
<mpConsume>10</mpConsume>
<effectPoint>-100</effectPoint>
<castRange>600</castRange>
<effectRange>600</effectRange>
<hitTime>800</hitTime>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
</skill>
<skill id="15494" toLevel="1" name="Strategic Response">
<!-- Increases Atk. Spd. for 5 sec. -->
@ -1752,6 +1872,19 @@
<coolTime>500</coolTime>
<effectPoint>100</effectPoint>
<isMagic>1</isMagic>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15495" toLevel="1" name="Ingenious Response">
<!-- Increases P. Def. for 5 sec. -->
@ -1761,6 +1894,19 @@
<hitTime>750</hitTime>
<effectPoint>100</effectPoint>
<coolTime>500</coolTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15496" toLevel="1" name="Travis' Authority">
<!-- AoE M. Atk. On target's area. -->

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@ -60,10 +60,9 @@
<icon>icon.skill0005</icon>
<abnormalTime>20</abnormalTime>
<operateType>A2</operateType>
<castRange>1000</castRange>
<affectRange>1000</affectRange>
<effectPoint>1</effectPoint>
<hitTime>10000</hitTime> <!-- retail 25000 -->
<hitTime>25000</hitTime>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -105,10 +104,8 @@
<castRange>40</castRange>
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<effectRange>600</effectRange>
<coolTime>500</coolTime>
<nextAction>ATTACK</nextAction>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -120,7 +117,7 @@
<value level="4">1000</value>
<value level="5">2000</value>
<value level="6">4000</value>
<value level="7">6000</value>
<value level="7">50000</value>
</power>
</effect>
</effects>
@ -142,8 +139,7 @@
<hitTime>6000</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<affectRange>300</affectRange>
<reuseDelay>30000</reuseDelay>
<affectRange>600</affectRange>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -156,7 +152,7 @@
<value level="4">12000</value>
<value level="5">14000</value>
<value level="6">16000</value>
<value level="7">18000</value>
<value level="7">50000</value>
</power>
</effect>
</effects>
@ -168,8 +164,7 @@
<hitTime>6000</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<affectRange>800</affectRange>
<reuseDelay>30000</reuseDelay>
<affectRange>600</affectRange>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -182,7 +177,7 @@
<value level="4">16000</value>
<value level="5">18000</value>
<value level="6">20000</value>
<value level="7">22000</value>
<value level="7">50000</value>
</power>
</effect>
</effects>
@ -272,6 +267,24 @@
<hitTime>2000</hitTime>
<effectPoint>-167</effectPoint>
<coolTime>500</coolTime>
<effectRange>900</effectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">34070</value>
<value level="2">47031</value>
<value level="3">48135</value>
<value level="4">48433</value>
<value level="5">48691</value>
<value level="6">48886</value>
<value level="7">49012</value>
</power>
</effect>
</effects>
</skill>
<skill id="15621" toLevel="7" name="Stun Shot">
<!-- Attacks and Stuns target for 2 sec. -->
@ -1110,6 +1123,15 @@
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15657" toLevel="1" name="Decrease P. Def.">
<!-- P. Def. - 30%. -->

View File

@ -62,6 +62,26 @@
<coolTime>1000</coolTime>
<effectPoint>-150</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power> <!-- Fix: Retail Missed -->
<value level="1">5000</value>
<value level="2">10000</value>
<value level="3">20000</value>
<value level="4">30000</value>
<value level="5">40000</value>
<value level="6">50000</value>
</power>
</effect>
<effect name="TargetCancel">
<chance>100</chance>
</effect>
</effects>
</skill>
<skill id="16104" toLevel="7" name="Fatal Strike">
<operateType>A1</operateType>
@ -116,6 +136,35 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-150</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<trait>PULL</trait>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
</effect>
<effect name="BlockActions" />
<effect name="GetAgro" />
</effects>
</skill>
<skill id="16107" toLevel="3" name="Fatal Blow">
<!-- Powerful blow on a vital spot. Possible to achieve Critical. -->
@ -126,6 +175,26 @@
<coolTime>700</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="FatalBlow">
<power>
<value level="1">10000</value>
<value level="2">20000</value>
<value level="3">30000</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16108" toLevel="7" name="Bloody Blades">
<operateType>A1</operateType>

View File

@ -52,6 +52,17 @@
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>1000</coolTime>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16206" toLevel="4" name="Holy Spike">
<operateType>A1</operateType>
@ -80,6 +91,18 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
</effect>
</effects>
</skill>
<skill id="16208" toLevel="4" name="Fire Spike">
<operateType>A1</operateType>
@ -155,6 +178,19 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<reuseDelay>10000</reuseDelay>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
</effect>
</effects>
</skill>
<skill id="16214" toLevel="4" name="Fire Buster">
<operateType>A1</operateType>

View File

@ -213,15 +213,40 @@
<skill id="16334" toLevel="3" name="Disarm">
<!-- Disarmed. -->
<icon>icon.skill0485</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<operateType>A2</operateType>
<trait>DISARM</trait>
<mpConsume>13</mpConsume>
<mpConsume>38</mpConsume>
<castRange>40</castRange>
<hitTime>1500</hitTime>
<coolTime>800</coolTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalTime>5</abnormalTime>
<isDebuff>true</isDebuff>
<activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
<magicCriticalRate>5</magicCriticalRate>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>POLE</item>
<item>DUALFIST</item>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="Disarm">
</effect>
</effects>
</skill>
<skill id="16335" toLevel="1" name="Fear">
<!-- Moving against your will due to Fear. -->
@ -400,6 +425,17 @@
<coolTime>800</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16355" toLevel="1" name="Sacred Blow Down">
<icon>icon.skill10281</icon>
@ -410,6 +446,29 @@
<reuseDelay>10000</reuseDelay>
<effectPoint>-700</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<trait>PULL</trait>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
</effect>
<effect name="BlockActions" />
<effect name="GetAgro" />
</effects>
</skill>
<skill id="16356" toLevel="1" name="Sacred Sphere">
<operateType>A1</operateType>
@ -419,6 +478,16 @@
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>1000</power> <!-- Fix: Retail Missed -->
</effect>
</effects>
</skill>
<skill id="16357" toLevel="2" name="Dimensional Barrier">
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
@ -564,6 +633,7 @@
<!-- Attacks target with 100% of P. Atk. power and inflicts Knock Down. -->
<icon>icon.skill0260</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>40</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@ -574,6 +644,7 @@
<!-- Attacks target with 100% of P. Atk. power and inflicts Hold for 5 sec. -->
<icon>icon.skill4047</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>40</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@ -584,6 +655,7 @@
<!-- Attacks target with 100% of P. Atk. power and pulls target toward self. -->
<icon>icon.skill0403</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>600</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@ -594,6 +666,7 @@
<!-- Attacks nearby enemies with 100% of P. Atk. power and inflicts Stun for 5 sec. -->
<icon>icon.skill10265</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-100</effectPoint>
@ -602,6 +675,7 @@
<skill id="16379" toLevel="1" name="Dimensional Remedy">
<!-- Recover 40% of Max HP. -->
<operateType>A1</operateType>
<coolTime>500</coolTime>
<hitTime>2500</hitTime>
<effectPoint>-100</effectPoint>
<reuseDelay>3000</reuseDelay>
@ -610,6 +684,7 @@
<!-- Attacks target with 100% of P. Atk. power and inflicts Knock Back. -->
<icon>icon.skill10770</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>600</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@ -620,12 +695,14 @@
<!-- Allied monsters nearby have P./M. Def. + 100%. -->
<icon>icon.skill1503</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="16382" toLevel="1" name="Dimensional Death Ring">
<!-- Attacks target's nearby enemies with 250 Power added to M. Atk. Damage increases as number of enemies affected increases. -->
<operateType>A1</operateType>
<coolTime>500</coolTime>
<castRange>600</castRange>
<hitTime>3000</hitTime>
<reuseDelay>3000</reuseDelay>
@ -636,6 +713,7 @@
<!-- Attacks target's nearby enemies with 250 Power added to M. Atk. and block their P./M. Skills for 5 sec. -->
<icon>icon.skill1064</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>600</castRange>
<hitTime>2000</hitTime>
<reuseDelay>3000</reuseDelay>
@ -647,6 +725,7 @@
<!-- Inflict Bleed on target's nearby enemies and cause them to lose 1,000 HP/second. -->
<icon>icon.skill0223</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>40</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@ -656,6 +735,7 @@
<skill id="16385" toLevel="1" name="Dimesional Devil">
<!-- Attacks target's nearby enemies with 300% of P. Atk. power. Damage decreases as number of enemies affected increases. -->
<operateType>A1</operateType>
<coolTime>500</coolTime>
<castRange>40</castRange>
<hitTime>2500</hitTime>
<effectPoint>-100</effectPoint>
@ -665,6 +745,7 @@
<!-- Attacks enemies to the front with 200% of P. Atk. power and inflicts Knock Down. -->
<icon>icon.skill0777</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>40</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>

View File

@ -134,6 +134,20 @@
<value level="5">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">250</value>
<value level="2">500</value>
<value level="3">1000</value>
<value level="4">1500</value>
<value level="5">2000</value>
</power>
</effect>
</effects>
</skill>
<skill id="18218" toLevel="5" name="Fire Stigma">
<!-- A stigma placed on those who are a threat to the Blazing Swamp. An unexpected incident might occur while fighting in the Blazing Swamp. -->

View File

@ -879,8 +879,8 @@
<!-- Monster weapon. -->
<set name="icon" val="BranchSys3.Icon.g_beam_dualblunt" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="DAGGER" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="D" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />

View File

@ -1265,7 +1265,10 @@
</collision>
</npc>
<npc id="19568" level="85" type="Monster" name="Sacred Wizard">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="16356" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -1279,6 +1282,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="16356" level="1" /> <!-- Sacred Sphere -->
<skill id="4416" level="8" /> <!-- Angels -->
</skillList>
<collision>
@ -1287,7 +1291,10 @@
</collision>
</npc>
<npc id="19569" level="85" type="Monster" name="Sacred Soldier">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="16354" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -1301,6 +1308,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="16354" level="1" /> <!-- Sacred Assault -->
<skill id="4416" level="8" /> <!-- Angels -->
</skillList>
<collision>
@ -1309,7 +1317,12 @@
</collision>
</npc>
<npc id="19570" level="85" type="Monster" name="Sacred Slayer">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="16354" level="1" />
<param name="Skill01_Probablity" value="2000" />
<skill name="Sacred_Blow_Down" id="16355" level="1" />
<param name="Sacred_Blow_Down_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -1323,6 +1336,8 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="16354" level="1" /> <!-- Sacred Assault -->
<skill id="16355" level="1" /> <!-- Sacred Blow Down -->
<skill id="4416" level="8" /> <!-- Angels -->
</skillList>
<collision>

View File

@ -6386,7 +6386,10 @@
</collision>
</npc>
<npc id="23292" level="98" type="Monster" name="Royal Guard">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15485" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<acquire exp="2351539" sp="2401" />
@ -6404,6 +6407,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15485" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
@ -6494,7 +6498,10 @@
</collision>
</npc>
<npc id="23294" level="98" type="Monster" name="Chief Magician">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15487" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>UNDEAD</race>
<sex>FEMALE</sex>
<acquire exp="2351539" sp="2401" />
@ -6512,6 +6519,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15487" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
@ -6553,7 +6561,10 @@
</collision>
</npc>
<npc id="23295" level="98" type="Monster" name="Operations Manager">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15488" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>HUMANOID</race>
<sex>FEMALE</sex>
<acquire exp="3131768" sp="3169" />
@ -6571,6 +6582,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15488" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
@ -6737,7 +6749,10 @@
</collision>
</npc>
<npc id="23298" level="98" type="Monster" name="Royal Quartermaster">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15491" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>UNDEAD</race>
<sex>FEMALE</sex>
<acquire exp="2352595" sp="2401" />
@ -6755,6 +6770,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15491" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
@ -6797,7 +6813,10 @@
</collision>
</npc>
<npc id="23299" level="99" type="Monster" name="Operations Chief of the 7th Division">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15492" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<acquire exp="5593430" sp="5684" />
@ -6815,6 +6834,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15492" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->

View File

@ -1,7 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="23300" level="98" type="Monster" name="Commander of Operations">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15494" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<acquire exp="2799199" sp="1791" />
@ -19,6 +22,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15494" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->

View File

@ -3768,6 +3768,10 @@
</dropLists>
</npc>
<npc id="23490" level="98" type="Monster" name="Lava Drake">
<parameters>
<skill name="Skill01_ID" id="18217" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>DRAGON</race>
<sex>FEMALE</sex>
<acquire exp="12447936" sp="12485" />
@ -3785,6 +3789,7 @@
</attribute>
</stats>
<skillList>
<skill id="18217" level="1" />
<skill id="4416" level="10" /> <!-- Dragons -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4410" level="16" /> <!-- Very Strong P. Atk. -->
@ -3858,7 +3863,10 @@
</collision>
</npc>
<npc id="23492" level="78" type="Monster" name="Lava Stone Golem">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="18217" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>CONSTRUCT</race>
<sex>FEMALE</sex>
<acquire exp="87285" sp="20" />
@ -3877,6 +3885,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="18217" level="1" />
<skill id="5462" level="1" /> <!-- Fire Attack -->
<skill id="4411" level="16" /> <!-- Very Strong M. Atk. -->
<skill id="4412" level="16" /> <!-- Very Strong P. Def. -->

View File

@ -47,6 +47,10 @@
</collision>
</npc>
<npc id="23501" level="99" type="Monster" name="Flame Rael">
<parameters>
<skill name="Skill01_ID" id="18217" level="5" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race>
<sex>MALE</sex>
<acquire exp="11807558" sp="11859" />
@ -65,6 +69,7 @@
</attribute>
</stats>
<skillList>
<skill id="18217" level="5" />
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4411" level="13" /> <!-- Slightly Strong M. Atk. -->
@ -1769,6 +1774,12 @@
</npc>
<npc id="23556" level="101" type="Monster" name="Fury Sylph Purka" title="Spirit of the Night">
<!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23667" level="1" />
<skill name="Skill02_ID" id="23658" level="1" />
<param name="Skill01_Probablity" value="1000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race>
<acquire exp="160274270" sp="384658" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -1785,8 +1796,9 @@
<run ground="180" />
</speed>
</stats>
<status attackable="true" />
<skillList>
<skill id="23667" level="1" /> <!-- Mass Air Binding -->
<skill id="23658" level="1" /> <!-- Earth Aura Spike -->
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4411" level="14" /> <!-- Strong M. Atk. -->

View File

@ -554,7 +554,7 @@
<height normal="34.7" />
</collision>
</npc>
<npc id="23723" level="100" type="Npc" name="Frost Ursus">
<npc id="23723" level="100" type="Monster" name="Frost Ursus">
<parameters>
<param name="MoveAroundSocial" value="120" />
<param name="MoveAroundSocial1" value="30" />

View File

@ -1301,6 +1301,7 @@
<hitCancelTime>1.5</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>

View File

@ -1649,6 +1649,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15484" toLevel="1" name="Lightning">
<!-- M. Atk. On a single enemy. -->
@ -1659,6 +1668,16 @@
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
<effectRange>900</effectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power>
</effect>
</effects>
</skill>
<skill id="15485" toLevel="1" name="Eliminate">
<!-- P. Atk. On a single enemy. -->
@ -1668,6 +1687,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15486" toLevel="1" name="Straight Blow">
<!-- Bleed on a single enemy. -->
@ -1680,6 +1708,22 @@
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<effectRange>1100</effectRange>
<activateRate>100</activateRate>
<trait>POISON</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>1000</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="15487" toLevel="1" name="Disarray">
<!-- P. Atk. On a single enemy. -->
@ -1689,6 +1733,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15488" toLevel="1" name="Penetrate">
<!-- P. Atk. On a single enemy. -->
@ -1698,6 +1751,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15489" toLevel="1" name="Vivacity">
<!-- Increases P. Def. for 5 sec. -->
@ -1707,13 +1769,36 @@
<hitTime>750</hitTime>
<effectPoint>100</effectPoint>
<coolTime>500</coolTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15490" toLevel="1" name="Rush">
<!-- Rush toward enemy. -->
<operateType>A1</operateType>
<operateType>DA1</operateType>
<mpConsume>10</mpConsume>
<effectPoint>-100</effectPoint>
<castRange>600</castRange>
<effectRange>600</effectRange>
<hitTime>800</hitTime>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
</skill>
<skill id="15491" toLevel="1" name="Deadly Weapon">
<!-- P. Atk. On a single enemy. -->
@ -1723,6 +1808,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15492" toLevel="1" name="Immediate Response">
<!-- Poison on a single enemy. -->
@ -1735,13 +1829,39 @@
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<effectRange>1100</effectRange>
<activateRate>100</activateRate>
<trait>POISON</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>1000</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="15493" toLevel="1" name="Forward March">
<!-- Rush toward enemy. -->
<operateType>A2</operateType>
<operateType>DA1</operateType>
<mpConsume>10</mpConsume>
<effectPoint>-100</effectPoint>
<castRange>600</castRange>
<effectRange>600</effectRange>
<hitTime>800</hitTime>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
</skill>
<skill id="15494" toLevel="1" name="Strategic Response">
<!-- Increases Atk. Spd. for 5 sec. -->
@ -1752,6 +1872,19 @@
<coolTime>500</coolTime>
<effectPoint>100</effectPoint>
<isMagic>1</isMagic>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15495" toLevel="1" name="Ingenious Response">
<!-- Increases P. Def. for 5 sec. -->
@ -1761,6 +1894,19 @@
<hitTime>750</hitTime>
<effectPoint>100</effectPoint>
<coolTime>500</coolTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15496" toLevel="1" name="Travis' Authority">
<!-- AoE M. Atk. On target's area. -->

View File

@ -104,9 +104,8 @@
<castRange>40</castRange>
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<effectRange>600</effectRange>
<coolTime>500</coolTime>
<nextAction>ATTACK</nextAction>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -118,7 +117,7 @@
<value level="4">1000</value>
<value level="5">2000</value>
<value level="6">4000</value>
<value level="7">6000</value>
<value level="7">50000</value>
</power>
</effect>
</effects>
@ -140,7 +139,7 @@
<hitTime>6000</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<affectRange>300</affectRange>
<affectRange>600</affectRange>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -153,7 +152,7 @@
<value level="4">12000</value>
<value level="5">14000</value>
<value level="6">16000</value>
<value level="7">18000</value>
<value level="7">50000</value>
</power>
</effect>
</effects>
@ -165,7 +164,7 @@
<hitTime>6000</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<affectRange>800</affectRange>
<affectRange>600</affectRange>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -178,7 +177,7 @@
<value level="4">16000</value>
<value level="5">18000</value>
<value level="6">20000</value>
<value level="7">22000</value>
<value level="7">50000</value>
</power>
</effect>
</effects>
@ -268,6 +267,24 @@
<hitTime>2000</hitTime>
<effectPoint>-167</effectPoint>
<coolTime>500</coolTime>
<effectRange>900</effectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">34070</value>
<value level="2">47031</value>
<value level="3">48135</value>
<value level="4">48433</value>
<value level="5">48691</value>
<value level="6">48886</value>
<value level="7">49012</value>
</power>
</effect>
</effects>
</skill>
<skill id="15621" toLevel="7" name="Stun Shot">
<!-- Attacks and Stuns target for $s1. -->
@ -1106,6 +1123,15 @@
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15657" toLevel="1" name="Decrease P. Def.">
<!-- P. Def. - 30%. -->

View File

@ -62,6 +62,26 @@
<coolTime>1000</coolTime>
<effectPoint>-150</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power> <!-- Fix: Retail Missed -->
<value level="1">5000</value>
<value level="2">10000</value>
<value level="3">20000</value>
<value level="4">30000</value>
<value level="5">40000</value>
<value level="6">50000</value>
</power>
</effect>
<effect name="TargetCancel">
<chance>100</chance>
</effect>
</effects>
</skill>
<skill id="16104" toLevel="7" name="Fatal Strike">
<operateType>A1</operateType>
@ -116,6 +136,35 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-150</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<trait>PULL</trait>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
</effect>
<effect name="BlockActions" />
<effect name="GetAgro" />
</effects>
</skill>
<skill id="16107" toLevel="3" name="Fatal Blow">
<!-- Powerful blow on a vital spot. Possible to achieve Critical. -->
@ -126,6 +175,26 @@
<coolTime>700</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="FatalBlow">
<power>
<value level="1">10000</value>
<value level="2">20000</value>
<value level="3">30000</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16108" toLevel="7" name="Bloody Blades">
<operateType>A1</operateType>

View File

@ -52,6 +52,17 @@
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>1000</coolTime>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16206" toLevel="4" name="Holy Spike">
<operateType>A1</operateType>
@ -80,6 +91,18 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
</effect>
</effects>
</skill>
<skill id="16208" toLevel="4" name="Fire Spike">
<operateType>A1</operateType>
@ -155,6 +178,19 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<reuseDelay>10000</reuseDelay>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
</effect>
</effects>
</skill>
<skill id="16214" toLevel="4" name="Fire Buster">
<operateType>A1</operateType>

View File

@ -213,15 +213,40 @@
<skill id="16334" toLevel="3" name="Disarm">
<!-- Disarmed. -->
<icon>icon.skill0485</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<operateType>A2</operateType>
<trait>DISARM</trait>
<mpConsume>13</mpConsume>
<mpConsume>38</mpConsume>
<castRange>40</castRange>
<hitTime>1500</hitTime>
<coolTime>800</coolTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalTime>5</abnormalTime>
<isDebuff>true</isDebuff>
<activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
<magicCriticalRate>5</magicCriticalRate>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>POLE</item>
<item>DUALFIST</item>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="Disarm">
</effect>
</effects>
</skill>
<skill id="16335" toLevel="1" name="Fear">
<!-- Moving against your will due to Fear. -->
@ -400,6 +425,17 @@
<coolTime>800</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16355" toLevel="1" name="Sacred Blow Down">
<icon>icon.skill10281</icon>
@ -410,6 +446,29 @@
<reuseDelay>10000</reuseDelay>
<effectPoint>-700</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<trait>PULL</trait>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
</effect>
<effect name="BlockActions" />
<effect name="GetAgro" />
</effects>
</skill>
<skill id="16356" toLevel="1" name="Sacred Sphere">
<operateType>A1</operateType>
@ -419,6 +478,16 @@
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>1000</power> <!-- Fix: Retail Missed -->
</effect>
</effects>
</skill>
<skill id="16357" toLevel="2" name="Dimensional Barrier">
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
@ -564,6 +633,7 @@
<!-- Attacks target with 100% of P. Atk. power and inflicts Knock Down. -->
<icon>icon.skill0260</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>40</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@ -574,6 +644,7 @@
<!-- Attacks target with 100% of P. Atk. power and inflicts Hold for 5 sec. -->
<icon>icon.skill4047</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>40</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@ -584,6 +655,7 @@
<!-- Attacks target with 100% of P. Atk. power and pulls target toward self. -->
<icon>icon.skill0403</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>600</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@ -594,6 +666,7 @@
<!-- Attacks nearby enemies with 100% of P. Atk. power and inflicts Stun for 5 sec. -->
<icon>icon.skill10265</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-100</effectPoint>
@ -602,6 +675,7 @@
<skill id="16379" toLevel="1" name="Dimensional Remedy">
<!-- Recover 40% of Max HP. -->
<operateType>A1</operateType>
<coolTime>500</coolTime>
<hitTime>2500</hitTime>
<effectPoint>-100</effectPoint>
<reuseDelay>3000</reuseDelay>
@ -610,6 +684,7 @@
<!-- Attacks target with 100% of P. Atk. power and inflicts Knock Back. -->
<icon>icon.skill10770</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>600</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@ -620,12 +695,14 @@
<!-- Allied monsters nearby have P./M. Def. + 100%. -->
<icon>icon.skill1503</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="16382" toLevel="1" name="Dimensional Death Ring">
<!-- Attacks target's nearby enemies with 250 Power added to M. Atk. Damage increases as number of enemies affected increases. -->
<operateType>A1</operateType>
<coolTime>500</coolTime>
<castRange>600</castRange>
<hitTime>3000</hitTime>
<reuseDelay>3000</reuseDelay>
@ -636,6 +713,7 @@
<!-- Attacks target's nearby enemies with 250 Power added to M. Atk. and block their P./M. Skills for 5 sec. -->
<icon>icon.skill1064</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>600</castRange>
<hitTime>2000</hitTime>
<reuseDelay>3000</reuseDelay>
@ -647,6 +725,7 @@
<!-- Inflict Bleed on target's nearby enemies and cause them to lose 1,000 HP/second. -->
<icon>icon.skill0223</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>40</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@ -656,6 +735,7 @@
<skill id="16385" toLevel="1" name="Dimesional Devil">
<!-- Attacks target's nearby enemies with 300% of P. Atk. power. Damage decreases as number of enemies affected increases. -->
<operateType>A1</operateType>
<coolTime>500</coolTime>
<castRange>40</castRange>
<hitTime>2500</hitTime>
<effectPoint>-100</effectPoint>
@ -665,6 +745,7 @@
<!-- Attacks enemies to the front with 200% of P. Atk. power and inflicts Knock Down. -->
<icon>icon.skill0777</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>40</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>

View File

@ -134,6 +134,20 @@
<value level="5">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">250</value>
<value level="2">500</value>
<value level="3">1000</value>
<value level="4">1500</value>
<value level="5">2000</value>
</power>
</effect>
</effects>
</skill>
<skill id="18218" toLevel="5" name="Fire Stigma">
<!-- A stigma placed on those who are a threat to the Blazing Swamp. An unexpected incident might occur while fighting in the Blazing Swamp. -->

View File

@ -879,8 +879,8 @@
<!-- Monster weapon. -->
<set name="icon" val="BranchSys3.Icon.g_beam_dualblunt" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="DAGGER" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="D" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />

View File

@ -1265,7 +1265,10 @@
</collision>
</npc>
<npc id="19568" level="85" type="Monster" name="Sacred Wizard">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="16356" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -1279,6 +1282,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="16356" level="1" /> <!-- Sacred Sphere -->
<skill id="4416" level="8" /> <!-- Angels -->
</skillList>
<collision>
@ -1287,7 +1291,10 @@
</collision>
</npc>
<npc id="19569" level="85" type="Monster" name="Sacred Soldier">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="16354" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -1301,6 +1308,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="16354" level="1" /> <!-- Sacred Assault -->
<skill id="4416" level="8" /> <!-- Angels -->
</skillList>
<collision>
@ -1309,7 +1317,12 @@
</collision>
</npc>
<npc id="19570" level="85" type="Monster" name="Sacred Slayer">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="16354" level="1" />
<param name="Skill01_Probablity" value="2000" />
<skill name="Sacred_Blow_Down" id="16355" level="1" />
<param name="Sacred_Blow_Down_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -1323,6 +1336,8 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="16354" level="1" /> <!-- Sacred Assault -->
<skill id="16355" level="1" /> <!-- Sacred Blow Down -->
<skill id="4416" level="8" /> <!-- Angels -->
</skillList>
<collision>

View File

@ -6386,7 +6386,10 @@
</collision>
</npc>
<npc id="23292" level="98" type="Monster" name="Royal Guard">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15485" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<acquire exp="2351539" sp="2401" />
@ -6404,6 +6407,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15485" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
@ -6494,7 +6498,10 @@
</collision>
</npc>
<npc id="23294" level="98" type="Monster" name="Chief Magician">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15487" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>UNDEAD</race>
<sex>FEMALE</sex>
<acquire exp="2351539" sp="2401" />
@ -6512,6 +6519,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15487" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
@ -6553,7 +6561,10 @@
</collision>
</npc>
<npc id="23295" level="98" type="Monster" name="Operations Manager">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15488" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>HUMANOID</race>
<sex>FEMALE</sex>
<acquire exp="3131768" sp="3169" />
@ -6571,6 +6582,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15488" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
@ -6737,7 +6749,10 @@
</collision>
</npc>
<npc id="23298" level="98" type="Monster" name="Royal Quartermaster">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15491" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>UNDEAD</race>
<sex>FEMALE</sex>
<acquire exp="2352595" sp="2401" />
@ -6755,6 +6770,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15491" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
@ -6797,7 +6813,10 @@
</collision>
</npc>
<npc id="23299" level="99" type="Monster" name="Operations Chief of the 7th Division">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15492" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<acquire exp="5593430" sp="5684" />
@ -6815,6 +6834,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15492" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->

View File

@ -1,7 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="23300" level="98" type="Monster" name="Commander of Operations">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15494" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<acquire exp="2799199" sp="1791" />
@ -19,6 +22,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15494" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->

View File

@ -3722,6 +3722,10 @@
</dropLists>
</npc>
<npc id="23490" level="98" type="Monster" name="Lava Drake">
<parameters>
<skill name="Skill01_ID" id="18217" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>DRAGON</race>
<sex>FEMALE</sex>
<acquire exp="12447936" sp="12485" />
@ -3739,6 +3743,7 @@
</attribute>
</stats>
<skillList>
<skill id="18217" level="1" />
<skill id="4416" level="10" /> <!-- Dragons -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4410" level="16" /> <!-- Very Strong P. Atk. -->
@ -3812,7 +3817,10 @@
</collision>
</npc>
<npc id="23492" level="78" type="Monster" name="Lava Stone Golem">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="18217" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>CONSTRUCT</race>
<sex>FEMALE</sex>
<acquire exp="87285" sp="20" />
@ -3831,6 +3839,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="18217" level="1" />
<skill id="5462" level="1" /> <!-- Fire Attack -->
<skill id="4411" level="16" /> <!-- Very Strong M. Atk. -->
<skill id="4412" level="16" /> <!-- Very Strong P. Def. -->

View File

@ -47,6 +47,10 @@
</collision>
</npc>
<npc id="23501" level="99" type="Monster" name="Flame Rael">
<parameters>
<skill name="Skill01_ID" id="18217" level="5" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race>
<sex>MALE</sex>
<acquire exp="11807558" sp="11859" />
@ -65,6 +69,7 @@
</attribute>
</stats>
<skillList>
<skill id="18217" level="5" />
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4411" level="13" /> <!-- Slightly Strong M. Atk. -->
@ -1746,6 +1751,12 @@
</npc>
<npc id="23556" level="101" type="Monster" name="Fury Sylph Purka" title="Spirit of the Night">
<!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23667" level="1" />
<skill name="Skill02_ID" id="23658" level="1" />
<param name="Skill01_Probablity" value="1000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race>
<acquire exp="160274270" sp="384658" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -1761,6 +1772,8 @@
</speed>
</stats>
<skillList>
<skill id="23667" level="1" /> <!-- Mass Air Binding -->
<skill id="23658" level="1" /> <!-- Earth Aura Spike -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4411" level="14" /> <!-- Strong M. Atk. -->

View File

@ -554,7 +554,7 @@
<height normal="34.7" />
</collision>
</npc>
<npc id="23723" level="100" type="Npc" name="Frost Ursus">
<npc id="23723" level="100" type="Monster" name="Frost Ursus">
<parameters>
<param name="MoveAroundSocial" value="120" />
<param name="MoveAroundSocial1" value="30" />
@ -2036,6 +2036,12 @@
</dropLists>
</npc>
<npc id="23755" level="101" type="Monster" name="Wandering Dead of the Dimension">
<parameters>
<skill name="Skill01_ID" id="16103" level="6" />
<skill name="Skill02_ID" id="16106" level="5" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>UNDEAD</race>
<acquire exp="27926665" sp="27950" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -2052,6 +2058,8 @@
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
<skill id="16103" level="6" /> <!-- Death Lift -->
<skill id="16106" level="5" /> <!-- Chain Smash -->
</skillList>
<collision>
<radius normal="12" />
@ -2064,6 +2072,12 @@
</dropLists>
</npc>
<npc id="23757" level="101" type="Monster" name="Lost Soul of the Dimension">
<parameters>
<skill name="Skill01_ID" id="16207" level="4" />
<skill name="Skill02_ID" id="16213" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>UNDEAD</race>
<acquire exp="27926665" sp="27950" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -2080,6 +2094,8 @@
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
<skill id="16207" level="4" /> <!-- Dark Spike -->
<skill id="16213" level="4" /> <!-- Dark Buster -->
</skillList>
<collision>
<radius normal="12" />
@ -2092,6 +2108,12 @@
</dropLists>
</npc>
<npc id="23759" level="101" type="Monster" name="Roaming Vengeance of the Dimension">
<parameters>
<skill name="Skill01_ID" id="16205" level="5" />
<skill name="Skill02_ID" id="16775" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race>
<acquire exp="27926665" sp="27950" />
<equipment rhand="10128" />
@ -2103,12 +2125,15 @@
<walk ground="36" />
<run ground="170" />
</speed>
<hitTime>800</hitTime>
</stats>
<skillList>
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
<skill id="16205" level="5" /> <!-- Burst Shot -->
<skill id="16775" level="1" /> <!-- Power Shot -->
</skillList>
<collision>
<radius normal="15" />

View File

@ -1301,6 +1301,7 @@
<hitCancelTime>1.5</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>

View File

@ -1649,6 +1649,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15484" toLevel="1" name="Lightning">
<!-- M. Atk. On a single enemy. -->
@ -1659,6 +1668,16 @@
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
<effectRange>900</effectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power>
</effect>
</effects>
</skill>
<skill id="15485" toLevel="1" name="Eliminate">
<!-- P. Atk. On a single enemy. -->
@ -1668,6 +1687,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15486" toLevel="1" name="Straight Blow">
<!-- Bleed on a single enemy. -->
@ -1680,6 +1708,22 @@
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<effectRange>1100</effectRange>
<activateRate>100</activateRate>
<trait>POISON</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>1000</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="15487" toLevel="1" name="Disarray">
<!-- P. Atk. On a single enemy. -->
@ -1689,6 +1733,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15488" toLevel="1" name="Penetrate">
<!-- P. Atk. On a single enemy. -->
@ -1698,6 +1751,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15489" toLevel="1" name="Vivacity">
<!-- Increases P. Def. for 5 sec. -->
@ -1707,13 +1769,36 @@
<hitTime>750</hitTime>
<effectPoint>100</effectPoint>
<coolTime>500</coolTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15490" toLevel="1" name="Rush">
<!-- Rush toward enemy. -->
<operateType>A1</operateType>
<operateType>DA1</operateType>
<mpConsume>10</mpConsume>
<effectPoint>-100</effectPoint>
<castRange>600</castRange>
<effectRange>600</effectRange>
<hitTime>800</hitTime>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
</skill>
<skill id="15491" toLevel="1" name="Deadly Weapon">
<!-- P. Atk. On a single enemy. -->
@ -1723,6 +1808,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15492" toLevel="1" name="Immediate Response">
<!-- Poison on a single enemy. -->
@ -1735,13 +1829,39 @@
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<effectRange>1100</effectRange>
<activateRate>100</activateRate>
<trait>POISON</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>1000</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="15493" toLevel="1" name="Forward March">
<!-- Rush toward enemy. -->
<operateType>A2</operateType>
<operateType>DA1</operateType>
<mpConsume>10</mpConsume>
<effectPoint>-100</effectPoint>
<castRange>600</castRange>
<effectRange>600</effectRange>
<hitTime>800</hitTime>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
</skill>
<skill id="15494" toLevel="1" name="Strategic Response">
<!-- Increases Atk. Spd. for 5 sec. -->
@ -1752,6 +1872,19 @@
<coolTime>500</coolTime>
<effectPoint>100</effectPoint>
<isMagic>1</isMagic>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15495" toLevel="1" name="Ingenious Response">
<!-- Increases P. Def. for 5 sec. -->
@ -1761,6 +1894,19 @@
<hitTime>750</hitTime>
<effectPoint>100</effectPoint>
<coolTime>500</coolTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15496" toLevel="1" name="Travis' Authority">
<!-- AoE M. Atk. On target's area. -->

View File

@ -104,9 +104,8 @@
<castRange>40</castRange>
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<effectRange>600</effectRange>
<coolTime>500</coolTime>
<nextAction>ATTACK</nextAction>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -118,7 +117,7 @@
<value level="4">1000</value>
<value level="5">2000</value>
<value level="6">4000</value>
<value level="7">6000</value>
<value level="7">50000</value>
</power>
</effect>
</effects>
@ -140,7 +139,7 @@
<hitTime>6000</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<affectRange>300</affectRange>
<affectRange>600</affectRange>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -153,7 +152,7 @@
<value level="4">12000</value>
<value level="5">14000</value>
<value level="6">16000</value>
<value level="7">18000</value>
<value level="7">50000</value>
</power>
</effect>
</effects>
@ -165,7 +164,7 @@
<hitTime>6000</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<affectRange>800</affectRange>
<affectRange>600</affectRange>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -178,7 +177,7 @@
<value level="4">16000</value>
<value level="5">18000</value>
<value level="6">20000</value>
<value level="7">22000</value>
<value level="7">50000</value>
</power>
</effect>
</effects>
@ -268,6 +267,24 @@
<hitTime>2000</hitTime>
<effectPoint>-167</effectPoint>
<coolTime>500</coolTime>
<effectRange>900</effectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">34070</value>
<value level="2">47031</value>
<value level="3">48135</value>
<value level="4">48433</value>
<value level="5">48691</value>
<value level="6">48886</value>
<value level="7">49012</value>
</power>
</effect>
</effects>
</skill>
<skill id="15621" toLevel="7" name="Stun Shot">
<!-- Attacks and Stuns target for $s1. -->
@ -1106,6 +1123,15 @@
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15657" toLevel="1" name="Decrease P. Def.">
<!-- P. Def. - 30%. -->

View File

@ -62,6 +62,26 @@
<coolTime>1000</coolTime>
<effectPoint>-150</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power> <!-- Fix: Retail Missed -->
<value level="1">5000</value>
<value level="2">10000</value>
<value level="3">20000</value>
<value level="4">30000</value>
<value level="5">40000</value>
<value level="6">50000</value>
</power>
</effect>
<effect name="TargetCancel">
<chance>100</chance>
</effect>
</effects>
</skill>
<skill id="16104" toLevel="7" name="Fatal Strike">
<operateType>A1</operateType>
@ -116,6 +136,35 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-150</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<trait>PULL</trait>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
</effect>
<effect name="BlockActions" />
<effect name="GetAgro" />
</effects>
</skill>
<skill id="16107" toLevel="3" name="Fatal Blow">
<!-- Powerful blow on a vital spot. Possible to achieve Critical. -->
@ -126,6 +175,26 @@
<coolTime>700</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="FatalBlow">
<power>
<value level="1">10000</value>
<value level="2">20000</value>
<value level="3">30000</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16108" toLevel="7" name="Bloody Blades">
<operateType>A1</operateType>

View File

@ -52,6 +52,17 @@
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>1000</coolTime>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16206" toLevel="4" name="Holy Spike">
<operateType>A1</operateType>
@ -80,6 +91,18 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
</effect>
</effects>
</skill>
<skill id="16208" toLevel="4" name="Fire Spike">
<operateType>A1</operateType>
@ -155,6 +178,19 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<reuseDelay>10000</reuseDelay>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
</effect>
</effects>
</skill>
<skill id="16214" toLevel="4" name="Fire Buster">
<operateType>A1</operateType>

View File

@ -213,15 +213,40 @@
<skill id="16334" toLevel="3" name="Disarm">
<!-- Disarmed. -->
<icon>icon.skill0485</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<operateType>A2</operateType>
<trait>DISARM</trait>
<mpConsume>13</mpConsume>
<mpConsume>38</mpConsume>
<castRange>40</castRange>
<hitTime>1500</hitTime>
<coolTime>800</coolTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalTime>5</abnormalTime>
<isDebuff>true</isDebuff>
<activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
<magicCriticalRate>5</magicCriticalRate>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>POLE</item>
<item>DUALFIST</item>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="Disarm">
</effect>
</effects>
</skill>
<skill id="16335" toLevel="1" name="Fear">
<!-- Moving against your will due to Fear. -->
@ -400,6 +425,17 @@
<coolTime>800</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16355" toLevel="1" name="Sacred Blow Down">
<icon>icon.skill10281</icon>
@ -410,6 +446,29 @@
<reuseDelay>10000</reuseDelay>
<effectPoint>-700</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<trait>PULL</trait>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
</effect>
<effect name="BlockActions" />
<effect name="GetAgro" />
</effects>
</skill>
<skill id="16356" toLevel="1" name="Sacred Sphere">
<operateType>A1</operateType>
@ -419,6 +478,16 @@
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>1000</power> <!-- Fix: Retail Missed -->
</effect>
</effects>
</skill>
<skill id="16357" toLevel="2" name="Dimensional Barrier">
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
@ -564,6 +633,7 @@
<!-- Attacks target with 100% of P. Atk. power and inflicts Knock Down. -->
<icon>icon.skill0260</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>40</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@ -574,6 +644,7 @@
<!-- Attacks target with 100% of P. Atk. power and inflicts Hold for 5 sec. -->
<icon>icon.skill4047</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>40</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@ -584,6 +655,7 @@
<!-- Attacks target with 100% of P. Atk. power and pulls target toward self. -->
<icon>icon.skill0403</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>600</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@ -594,6 +666,7 @@
<!-- Attacks nearby enemies with 100% of P. Atk. power and inflicts Stun for 5 sec. -->
<icon>icon.skill10265</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-100</effectPoint>
@ -602,6 +675,7 @@
<skill id="16379" toLevel="1" name="Dimensional Remedy">
<!-- Recover 40% of Max HP. -->
<operateType>A1</operateType>
<coolTime>500</coolTime>
<hitTime>2500</hitTime>
<effectPoint>-100</effectPoint>
<reuseDelay>3000</reuseDelay>
@ -610,6 +684,7 @@
<!-- Attacks target with 100% of P. Atk. power and inflicts Knock Back. -->
<icon>icon.skill10770</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>600</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@ -620,12 +695,14 @@
<!-- Allied monsters nearby have P./M. Def. + 100%. -->
<icon>icon.skill1503</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="16382" toLevel="1" name="Dimensional Death Ring">
<!-- Attacks target's nearby enemies with 250 Power added to M. Atk. Damage increases as number of enemies affected increases. -->
<operateType>A1</operateType>
<coolTime>500</coolTime>
<castRange>600</castRange>
<hitTime>3000</hitTime>
<reuseDelay>3000</reuseDelay>
@ -636,6 +713,7 @@
<!-- Attacks target's nearby enemies with 250 Power added to M. Atk. and block their P./M. Skills for 5 sec. -->
<icon>icon.skill1064</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>600</castRange>
<hitTime>2000</hitTime>
<reuseDelay>3000</reuseDelay>
@ -647,6 +725,7 @@
<!-- Inflict Bleed on target's nearby enemies and cause them to lose 1,000 HP/second. -->
<icon>icon.skill0223</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>40</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@ -656,6 +735,7 @@
<skill id="16385" toLevel="1" name="Dimesional Devil">
<!-- Attacks target's nearby enemies with 300% of P. Atk. power. Damage decreases as number of enemies affected increases. -->
<operateType>A1</operateType>
<coolTime>500</coolTime>
<castRange>40</castRange>
<hitTime>2500</hitTime>
<effectPoint>-100</effectPoint>
@ -665,6 +745,7 @@
<!-- Attacks enemies to the front with 200% of P. Atk. power and inflicts Knock Down. -->
<icon>icon.skill0777</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>40</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>

View File

@ -1289,11 +1289,21 @@
</skill>
<skill id="16775" toLevel="1" name="Power Shot">
<operateType>A1</operateType>
<targetType>SELF</targetType>
<castRange>600</castRange>
<hitTime>3000</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>-350</effectPoint>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16776" toLevel="1" name="Sleep">
<!-- Sleep has set in, and made movement temporarily impossible. -->

View File

@ -134,6 +134,20 @@
<value level="5">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">250</value>
<value level="2">500</value>
<value level="3">1000</value>
<value level="4">1500</value>
<value level="5">2000</value>
</power>
</effect>
</effects>
</skill>
<skill id="18218" toLevel="5" name="Fire Stigma">
<!-- A stigma placed on those who are a threat to the Blazing Swamp. An unexpected incident might occur while fighting in the Blazing Swamp. -->

View File

@ -867,8 +867,8 @@
<!-- Monster weapon. -->
<set name="icon" val="BranchSys3.Icon.g_beam_dualblunt" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="DAGGER" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="D" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />

View File

@ -703,7 +703,10 @@
</collision>
</npc>
<npc id="19568" level="85" type="Monster" name="Sacred Wizard">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="16356" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -717,6 +720,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="16356" level="1" /> <!-- Sacred Sphere -->
<skill id="4416" level="8" /> <!-- Angels -->
</skillList>
<collision>
@ -725,7 +729,10 @@
</collision>
</npc>
<npc id="19569" level="85" type="Monster" name="Sacred Soldier">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="16354" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -739,6 +746,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="16354" level="1" /> <!-- Sacred Assault -->
<skill id="4416" level="8" /> <!-- Angels -->
</skillList>
<collision>
@ -747,7 +755,12 @@
</collision>
</npc>
<npc id="19570" level="85" type="Monster" name="Sacred Slayer">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="16354" level="1" />
<param name="Skill01_Probablity" value="2000" />
<skill name="Sacred_Blow_Down" id="16355" level="1" />
<param name="Sacred_Blow_Down_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -761,6 +774,8 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="16354" level="1" /> <!-- Sacred Assault -->
<skill id="16355" level="1" /> <!-- Sacred Blow Down -->
<skill id="4416" level="8" /> <!-- Angels -->
</skillList>
<collision>

View File

@ -6386,7 +6386,10 @@
</collision>
</npc>
<npc id="23292" level="98" type="Monster" name="Royal Guard">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15485" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<acquire exp="2351539" sp="2401" />
@ -6404,6 +6407,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15485" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
@ -6494,7 +6498,10 @@
</collision>
</npc>
<npc id="23294" level="98" type="Monster" name="Chief Magician">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15487" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>UNDEAD</race>
<sex>FEMALE</sex>
<acquire exp="2351539" sp="2401" />
@ -6512,6 +6519,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15487" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
@ -6553,7 +6561,10 @@
</collision>
</npc>
<npc id="23295" level="98" type="Monster" name="Operations Manager">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15488" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>HUMANOID</race>
<sex>FEMALE</sex>
<acquire exp="3131768" sp="3169" />
@ -6571,6 +6582,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15488" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
@ -6737,7 +6749,10 @@
</collision>
</npc>
<npc id="23298" level="98" type="Monster" name="Royal Quartermaster">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15491" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>UNDEAD</race>
<sex>FEMALE</sex>
<acquire exp="2352595" sp="2401" />
@ -6755,6 +6770,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15491" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
@ -6797,7 +6813,10 @@
</collision>
</npc>
<npc id="23299" level="99" type="Monster" name="Operations Chief of the 7th Division">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15492" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<acquire exp="5593430" sp="5684" />
@ -6815,6 +6834,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15492" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->

View File

@ -1,7 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="23300" level="98" type="Monster" name="Commander of Operations">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15494" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<acquire exp="5480618" sp="5570" />
@ -19,6 +22,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15494" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->

View File

@ -3557,6 +3557,10 @@
</dropLists>
</npc>
<npc id="23490" level="98" type="Monster" name="Lava Drake">
<parameters>
<skill name="Skill01_ID" id="18217" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>DRAGON</race>
<sex>FEMALE</sex>
<acquire exp="12447936" sp="12485" />
@ -3574,6 +3578,7 @@
</attribute>
</stats>
<skillList>
<skill id="18217" level="1" />
<skill id="4416" level="10" /> <!-- Dragons -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4410" level="16" /> <!-- Very Strong P. Atk. -->
@ -3647,7 +3652,10 @@
</collision>
</npc>
<npc id="23492" level="78" type="Monster" name="Lava Stone Golem">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="18217" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>CONSTRUCT</race>
<sex>FEMALE</sex>
<acquire exp="87285" sp="20" />
@ -3666,6 +3674,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="18217" level="1" />
<skill id="5462" level="1" /> <!-- Fire Attack -->
<skill id="4411" level="16" /> <!-- Very Strong M. Atk. -->
<skill id="4412" level="16" /> <!-- Very Strong P. Def. -->

View File

@ -47,6 +47,10 @@
</collision>
</npc>
<npc id="23501" level="99" type="Monster" name="Flame Rael">
<parameters>
<skill name="Skill01_ID" id="18217" level="5" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race>
<sex>MALE</sex>
<acquire exp="11807558" sp="11859" />
@ -65,6 +69,7 @@
</attribute>
</stats>
<skillList>
<skill id="18217" level="5" />
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4411" level="13" /> <!-- Slightly Strong M. Atk. -->
@ -1784,6 +1789,12 @@
</npc>
<npc id="23556" level="101" type="Monster" name="Fury Sylph Purka" title="Spirit of the Night">
<!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23667" level="1" />
<skill name="Skill02_ID" id="23658" level="1" />
<param name="Skill01_Probablity" value="1000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>ELEMENTAL</race>
<acquire exp="266055239" sp="266144" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -1799,6 +1810,8 @@
</speed>
</stats>
<skillList>
<skill id="23667" level="1" /> <!-- Mass Air Binding -->
<skill id="23658" level="1" /> <!-- Earth Aura Spike -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4411" level="14" /> <!-- Strong M. Atk. -->

View File

@ -564,7 +564,7 @@
<height normal="34.7" />
</collision>
</npc>
<npc id="23723" level="100" type="Npc" name="Frost Ursus">
<npc id="23723" level="100" type="Monster" name="Frost Ursus">
<parameters>
<param name="MoveAroundSocial" value="120" />
<param name="MoveAroundSocial1" value="30" />
@ -2046,6 +2046,12 @@
</dropLists>
</npc>
<npc id="23755" level="101" type="Monster" name="Wandering Dead of the Dimension">
<parameters>
<skill name="Skill01_ID" id="16103" level="6" />
<skill name="Skill02_ID" id="16106" level="5" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>UNDEAD</race>
<acquire exp="27926665" sp="27950" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -2062,6 +2068,8 @@
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
<skill id="16103" level="6" /> <!-- Death Lift -->
<skill id="16106" level="5" /> <!-- Chain Smash -->
</skillList>
<collision>
<radius normal="12" />
@ -2074,6 +2082,12 @@
</dropLists>
</npc>
<npc id="23757" level="101" type="Monster" name="Lost Soul of the Dimension">
<parameters>
<skill name="Skill01_ID" id="16207" level="4" />
<skill name="Skill02_ID" id="16213" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>UNDEAD</race>
<acquire exp="27926665" sp="27950" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -2090,6 +2104,8 @@
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
<skill id="16207" level="4" /> <!-- Dark Spike -->
<skill id="16213" level="4" /> <!-- Dark Buster -->
</skillList>
<collision>
<radius normal="12" />
@ -2102,6 +2118,12 @@
</dropLists>
</npc>
<npc id="23759" level="101" type="Monster" name="Roaming Vengeance of the Dimension">
<parameters>
<skill name="Skill01_ID" id="16205" level="5" />
<skill name="Skill02_ID" id="16775" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race>
<acquire exp="27926665" sp="27950" />
<equipment rhand="10128" />
@ -2113,12 +2135,15 @@
<walk ground="36" />
<run ground="170" />
</speed>
<hitTime>800</hitTime>
</stats>
<skillList>
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
<skill id="16205" level="5" /> <!-- Burst Shot -->
<skill id="16775" level="1" /> <!-- Power Shot -->
</skillList>
<collision>
<radius normal="15" />

View File

@ -1301,6 +1301,7 @@
<hitCancelTime>1.5</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>

View File

@ -1677,6 +1677,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15484" toLevel="1" name="Lightning">
<!-- M. Atk. On a single enemy. -->
@ -1687,6 +1696,16 @@
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
<effectRange>900</effectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power>
</effect>
</effects>
</skill>
<skill id="15485" toLevel="1" name="Eliminate">
<!-- P. Atk. On a single enemy. -->
@ -1696,6 +1715,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15486" toLevel="1" name="Straight Blow">
<!-- Bleed on a single enemy. -->
@ -1708,6 +1736,22 @@
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<effectRange>1100</effectRange>
<activateRate>100</activateRate>
<trait>POISON</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>1000</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="15487" toLevel="1" name="Disarray">
<!-- P. Atk. On a single enemy. -->
@ -1717,6 +1761,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15488" toLevel="1" name="Penetrate">
<!-- P. Atk. On a single enemy. -->
@ -1726,6 +1779,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15489" toLevel="1" name="Vivacity">
<!-- Increases P. Def. for 5 sec. -->
@ -1735,13 +1797,36 @@
<hitTime>750</hitTime>
<effectPoint>100</effectPoint>
<coolTime>500</coolTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15490" toLevel="1" name="Rush">
<!-- Rush toward enemy. -->
<operateType>A1</operateType>
<operateType>DA1</operateType>
<mpConsume>10</mpConsume>
<effectPoint>-100</effectPoint>
<castRange>600</castRange>
<effectRange>600</effectRange>
<hitTime>800</hitTime>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
</skill>
<skill id="15491" toLevel="1" name="Deadly Weapon">
<!-- P. Atk. On a single enemy. -->
@ -1751,6 +1836,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15492" toLevel="1" name="Immediate Response">
<!-- Poison on a single enemy. -->
@ -1763,13 +1857,39 @@
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<effectRange>1100</effectRange>
<activateRate>100</activateRate>
<trait>POISON</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>1000</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="15493" toLevel="1" name="Forward March">
<!-- Rush toward enemy. -->
<operateType>A2</operateType>
<operateType>DA1</operateType>
<mpConsume>10</mpConsume>
<effectPoint>-100</effectPoint>
<castRange>600</castRange>
<effectRange>600</effectRange>
<hitTime>800</hitTime>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
</skill>
<skill id="15494" toLevel="1" name="Strategic Response">
<!-- Increases Atk. Spd. for 5 sec. -->
@ -1780,6 +1900,19 @@
<coolTime>500</coolTime>
<effectPoint>100</effectPoint>
<isMagic>1</isMagic>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15495" toLevel="1" name="Ingenious Response">
<!-- Increases P. Def. for 5 sec. -->
@ -1789,6 +1922,19 @@
<hitTime>750</hitTime>
<effectPoint>100</effectPoint>
<coolTime>500</coolTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15496" toLevel="1" name="Travis' Authority">
<!-- AoE M. Atk. On target's area. -->

View File

@ -104,9 +104,8 @@
<castRange>40</castRange>
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<effectRange>600</effectRange>
<coolTime>500</coolTime>
<nextAction>ATTACK</nextAction>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@ -118,7 +117,7 @@
<value level="4">1000</value>
<value level="5">2000</value>
<value level="6">4000</value>
<value level="7">6000</value>
<value level="7">50000</value>
</power>
</effect>
</effects>
@ -140,7 +139,7 @@
<hitTime>6000</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<affectRange>300</affectRange>
<affectRange>600</affectRange>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -153,7 +152,7 @@
<value level="4">12000</value>
<value level="5">14000</value>
<value level="6">16000</value>
<value level="7">18000</value>
<value level="7">50000</value>
</power>
</effect>
</effects>
@ -165,7 +164,7 @@
<hitTime>6000</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<affectRange>800</affectRange>
<affectRange>600</affectRange>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -178,7 +177,7 @@
<value level="4">16000</value>
<value level="5">18000</value>
<value level="6">20000</value>
<value level="7">22000</value>
<value level="7">50000</value>
</power>
</effect>
</effects>
@ -268,6 +267,24 @@
<hitTime>2000</hitTime>
<effectPoint>-167</effectPoint>
<coolTime>500</coolTime>
<effectRange>900</effectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">34070</value>
<value level="2">47031</value>
<value level="3">48135</value>
<value level="4">48433</value>
<value level="5">48691</value>
<value level="6">48886</value>
<value level="7">49012</value>
</power>
</effect>
</effects>
</skill>
<skill id="15621" toLevel="7" name="Stun Shot">
<!-- Attacks and Stuns target for $s1. -->
@ -1198,6 +1215,15 @@
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15657" toLevel="1" name="Decrease P. Def.">
<!-- P. Def. - 30%. -->

View File

@ -62,6 +62,26 @@
<coolTime>1000</coolTime>
<effectPoint>-150</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power> <!-- Fix: Retail Missed -->
<value level="1">5000</value>
<value level="2">10000</value>
<value level="3">20000</value>
<value level="4">30000</value>
<value level="5">40000</value>
<value level="6">50000</value>
</power>
</effect>
<effect name="TargetCancel">
<chance>100</chance>
</effect>
</effects>
</skill>
<skill id="16104" toLevel="7" name="Fatal Strike">
<operateType>A1</operateType>
@ -116,6 +136,35 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-150</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<trait>PULL</trait>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
</effect>
<effect name="BlockActions" />
<effect name="GetAgro" />
</effects>
</skill>
<skill id="16107" toLevel="3" name="Fatal Blow">
<!-- Powerful blow on a vital spot. Possible to achieve Critical. -->
@ -126,6 +175,26 @@
<coolTime>700</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="FatalBlow">
<power>
<value level="1">10000</value>
<value level="2">20000</value>
<value level="3">30000</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16108" toLevel="7" name="Bloody Blades">
<operateType>A1</operateType>

View File

@ -52,6 +52,17 @@
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>1000</coolTime>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16206" toLevel="4" name="Holy Spike">
<operateType>A1</operateType>
@ -80,6 +91,18 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
</effect>
</effects>
</skill>
<skill id="16208" toLevel="4" name="Fire Spike">
<operateType>A1</operateType>
@ -155,6 +178,19 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<reuseDelay>10000</reuseDelay>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
</effect>
</effects>
</skill>
<skill id="16214" toLevel="4" name="Fire Buster">
<operateType>A1</operateType>

View File

@ -213,15 +213,40 @@
<skill id="16334" toLevel="3" name="Disarm">
<!-- Disarmed. -->
<icon>icon.skill0485</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<operateType>A2</operateType>
<trait>DISARM</trait>
<mpConsume>13</mpConsume>
<mpConsume>38</mpConsume>
<castRange>40</castRange>
<hitTime>1500</hitTime>
<coolTime>800</coolTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalTime>5</abnormalTime>
<isDebuff>true</isDebuff>
<activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
<magicCriticalRate>5</magicCriticalRate>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>POLE</item>
<item>DUALFIST</item>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="Disarm">
</effect>
</effects>
</skill>
<skill id="16335" toLevel="1" name="Fear">
<!-- Moving against your will due to Fear. -->
@ -400,6 +425,17 @@
<coolTime>800</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16355" toLevel="1" name="Sacred Blow Down">
<icon>icon.skill10281</icon>
@ -410,6 +446,29 @@
<reuseDelay>10000</reuseDelay>
<effectPoint>-700</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<trait>PULL</trait>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
</effect>
<effect name="BlockActions" />
<effect name="GetAgro" />
</effects>
</skill>
<skill id="16356" toLevel="1" name="Sacred Sphere">
<operateType>A1</operateType>
@ -419,6 +478,16 @@
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>1000</power> <!-- Fix: Retail Missed -->
</effect>
</effects>
</skill>
<skill id="16357" toLevel="2" name="Dimensional Barrier">
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
@ -564,6 +633,7 @@
<!-- Attacks target with 100% of P. Atk. power and inflicts Knock Down. -->
<icon>icon.skill0260</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>40</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@ -574,6 +644,7 @@
<!-- Attacks target with 100% of P. Atk. power and inflicts Hold for 5 sec. -->
<icon>icon.skill4047</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>40</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@ -584,6 +655,7 @@
<!-- Attacks target with 100% of P. Atk. power and pulls target toward self. -->
<icon>icon.skill0403</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>600</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@ -594,6 +666,7 @@
<!-- Attacks nearby enemies with 100% of P. Atk. power and inflicts Stun for 5 sec. -->
<icon>icon.skill10265</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-100</effectPoint>
@ -602,6 +675,7 @@
<skill id="16379" toLevel="1" name="Dimensional Remedy">
<!-- Recover 40% of Max HP. -->
<operateType>A1</operateType>
<coolTime>500</coolTime>
<hitTime>2500</hitTime>
<effectPoint>-100</effectPoint>
<reuseDelay>3000</reuseDelay>
@ -610,6 +684,7 @@
<!-- Attacks target with 100% of P. Atk. power and inflicts Knock Back. -->
<icon>icon.skill10770</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>600</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@ -620,12 +695,14 @@
<!-- Allied monsters nearby have P./M. Def. + 100%. -->
<icon>icon.skill1503</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="16382" toLevel="1" name="Dimensional Death Ring">
<!-- Attacks target's nearby enemies with 250 Power added to M. Atk. Damage increases as number of enemies affected increases. -->
<operateType>A1</operateType>
<coolTime>500</coolTime>
<castRange>600</castRange>
<hitTime>3000</hitTime>
<reuseDelay>3000</reuseDelay>
@ -636,6 +713,7 @@
<!-- Attacks target's nearby enemies with 250 Power added to M. Atk. and block their P./M. Skills for 5 sec. -->
<icon>icon.skill1064</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>600</castRange>
<hitTime>2000</hitTime>
<reuseDelay>3000</reuseDelay>
@ -647,6 +725,7 @@
<!-- Inflict Bleed on target's nearby enemies and cause them to lose 1,000 HP/second. -->
<icon>icon.skill0223</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>40</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@ -656,6 +735,7 @@
<skill id="16385" toLevel="1" name="Dimesional Devil">
<!-- Attacks target's nearby enemies with 300% of P. Atk. power. Damage decreases as number of enemies affected increases. -->
<operateType>A1</operateType>
<coolTime>500</coolTime>
<castRange>40</castRange>
<hitTime>2500</hitTime>
<effectPoint>-100</effectPoint>
@ -665,6 +745,7 @@
<!-- Attacks enemies to the front with 200% of P. Atk. power and inflicts Knock Down. -->
<icon>icon.skill0777</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>40</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>

View File

@ -1289,11 +1289,21 @@
</skill>
<skill id="16775" toLevel="1" name="Power Shot">
<operateType>A1</operateType>
<targetType>SELF</targetType>
<castRange>600</castRange>
<hitTime>3000</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>-350</effectPoint>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16776" toLevel="1" name="Sleep">
<!-- Sleep has set in, and made movement temporarily impossible. -->

View File

@ -441,6 +441,25 @@
<coolTime>500</coolTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>-1</effectPoint>
<effectRange>1200</effectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
</effect>
<effect name="PhysicalSkillPower">
<amount>200</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item>CROSSBOW</item>
<item>TWOHANDCROSSBOW</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="16951" toLevel="1" name="Quick Throw">
<!-- Your Attack Speed has increased by 200%. -->
@ -794,6 +813,7 @@
<!-- You politely offer greetings to Frederick the Destroyer. -->
<icon>icon.ev_greeting1</icon>
<operateType>A1</operateType>
<isMagic>6</isMagic>
<isDebuff>true</isDebuff>
<hitTime>5000</hitTime>
<effectPoint>-100</effectPoint>

View File

@ -134,6 +134,20 @@
<value level="5">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">250</value>
<value level="2">500</value>
<value level="3">1000</value>
<value level="4">1500</value>
<value level="5">2000</value>
</power>
</effect>
</effects>
</skill>
<skill id="18218" toLevel="5" name="Fire Stigma">
<!-- A stigma placed on those who are a threat to the Blazing Swamp. An unexpected incident might occur while fighting in the Blazing Swamp. -->

View File

@ -867,8 +867,8 @@
<!-- Monster weapon. -->
<set name="icon" val="BranchSys3.Icon.g_beam_dualblunt" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="DAGGER" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="D" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />

View File

@ -703,7 +703,10 @@
</collision>
</npc>
<npc id="19568" level="85" type="Monster" name="Sacred Wizard">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="16356" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -717,6 +720,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="16356" level="1" /> <!-- Sacred Sphere -->
<skill id="4416" level="8" /> <!-- Angels -->
</skillList>
<collision>
@ -725,7 +729,10 @@
</collision>
</npc>
<npc id="19569" level="85" type="Monster" name="Sacred Soldier">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="16354" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -739,6 +746,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="16354" level="1" /> <!-- Sacred Assault -->
<skill id="4416" level="8" /> <!-- Angels -->
</skillList>
<collision>
@ -747,7 +755,12 @@
</collision>
</npc>
<npc id="19570" level="85" type="Monster" name="Sacred Slayer">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="16354" level="1" />
<param name="Skill01_Probablity" value="2000" />
<skill name="Sacred_Blow_Down" id="16355" level="1" />
<param name="Sacred_Blow_Down_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -761,6 +774,8 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="16354" level="1" /> <!-- Sacred Assault -->
<skill id="16355" level="1" /> <!-- Sacred Blow Down -->
<skill id="4416" level="8" /> <!-- Angels -->
</skillList>
<collision>

View File

@ -6386,7 +6386,10 @@
</collision>
</npc>
<npc id="23292" level="98" type="Monster" name="Royal Guard">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15485" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<acquire exp="2351539" sp="2401" />
@ -6404,6 +6407,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15485" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
@ -6494,7 +6498,10 @@
</collision>
</npc>
<npc id="23294" level="98" type="Monster" name="Chief Magician">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15487" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>UNDEAD</race>
<sex>FEMALE</sex>
<acquire exp="2351539" sp="2401" />
@ -6512,6 +6519,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15487" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
@ -6553,7 +6561,10 @@
</collision>
</npc>
<npc id="23295" level="98" type="Monster" name="Operations Manager">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15488" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>HUMANOID</race>
<sex>FEMALE</sex>
<acquire exp="3131768" sp="3169" />
@ -6571,6 +6582,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15488" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
@ -6737,7 +6749,10 @@
</collision>
</npc>
<npc id="23298" level="98" type="Monster" name="Royal Quartermaster">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15491" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>UNDEAD</race>
<sex>FEMALE</sex>
<acquire exp="2352595" sp="2401" />
@ -6755,6 +6770,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15491" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
@ -6797,7 +6813,10 @@
</collision>
</npc>
<npc id="23299" level="99" type="Monster" name="Operations Chief of the 7th Division">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15492" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<acquire exp="5593430" sp="5684" />
@ -6815,6 +6834,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15492" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->

View File

@ -1,7 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="23300" level="98" type="Monster" name="Commander of Operations">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15494" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<acquire exp="5480618" sp="5570" />
@ -19,6 +22,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15494" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->

View File

@ -3557,6 +3557,10 @@
</dropLists>
</npc>
<npc id="23490" level="98" type="Monster" name="Lava Drake">
<parameters>
<skill name="Skill01_ID" id="18217" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>DRAGON</race>
<sex>FEMALE</sex>
<acquire exp="12447936" sp="12485" />
@ -3574,6 +3578,7 @@
</attribute>
</stats>
<skillList>
<skill id="18217" level="1" />
<skill id="4416" level="10" /> <!-- Dragons -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4410" level="16" /> <!-- Very Strong P. Atk. -->
@ -3647,7 +3652,10 @@
</collision>
</npc>
<npc id="23492" level="78" type="Monster" name="Lava Stone Golem">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="18217" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>CONSTRUCT</race>
<sex>FEMALE</sex>
<acquire exp="87285" sp="20" />
@ -3666,6 +3674,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="18217" level="1" />
<skill id="5462" level="1" /> <!-- Fire Attack -->
<skill id="4411" level="16" /> <!-- Very Strong M. Atk. -->
<skill id="4412" level="16" /> <!-- Very Strong P. Def. -->

View File

@ -47,6 +47,10 @@
</collision>
</npc>
<npc id="23501" level="99" type="Monster" name="Flame Rael">
<parameters>
<skill name="Skill01_ID" id="18217" level="5" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race>
<sex>MALE</sex>
<acquire exp="11807558" sp="11859" />
@ -65,6 +69,7 @@
</attribute>
</stats>
<skillList>
<skill id="18217" level="5" />
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4411" level="13" /> <!-- Slightly Strong M. Atk. -->
@ -1784,6 +1789,12 @@
</npc>
<npc id="23556" level="101" type="Monster" name="Fury Sylph Purka" title="Spirit of the Night">
<!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23667" level="1" />
<skill name="Skill02_ID" id="23658" level="1" />
<param name="Skill01_Probablity" value="1000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>ELEMENTAL</race>
<acquire exp="266055239" sp="266144" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -1799,6 +1810,8 @@
</speed>
</stats>
<skillList>
<skill id="23667" level="1" /> <!-- Mass Air Binding -->
<skill id="23658" level="1" /> <!-- Earth Aura Spike -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4411" level="14" /> <!-- Strong M. Atk. -->

View File

@ -564,7 +564,7 @@
<height normal="34.7" />
</collision>
</npc>
<npc id="23723" level="100" type="Npc" name="Frost Ursus">
<npc id="23723" level="100" type="Monster" name="Frost Ursus">
<parameters>
<param name="MoveAroundSocial" value="120" />
<param name="MoveAroundSocial1" value="30" />
@ -2046,6 +2046,12 @@
</dropLists>
</npc>
<npc id="23755" level="101" type="Monster" name="Wandering Dead of the Dimension">
<parameters>
<skill name="Skill01_ID" id="16103" level="6" />
<skill name="Skill02_ID" id="16106" level="5" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>UNDEAD</race>
<acquire exp="27926665" sp="27950" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -2062,6 +2068,8 @@
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
<skill id="16103" level="6" /> <!-- Death Lift -->
<skill id="16106" level="5" /> <!-- Chain Smash -->
</skillList>
<collision>
<radius normal="12" />
@ -2074,6 +2082,12 @@
</dropLists>
</npc>
<npc id="23757" level="101" type="Monster" name="Lost Soul of the Dimension">
<parameters>
<skill name="Skill01_ID" id="16207" level="4" />
<skill name="Skill02_ID" id="16213" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>UNDEAD</race>
<acquire exp="27926665" sp="27950" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -2090,6 +2104,8 @@
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
<skill id="16207" level="4" /> <!-- Dark Spike -->
<skill id="16213" level="4" /> <!-- Dark Buster -->
</skillList>
<collision>
<radius normal="12" />
@ -2102,6 +2118,12 @@
</dropLists>
</npc>
<npc id="23759" level="101" type="Monster" name="Roaming Vengeance of the Dimension">
<parameters>
<skill name="Skill01_ID" id="16205" level="6" />
<skill name="Skill02_ID" id="16775" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race>
<acquire exp="27926665" sp="27950" />
<equipment rhand="10128" />
@ -2113,12 +2135,15 @@
<walk ground="36" />
<run ground="170" />
</speed>
<hitTime>800</hitTime>
</stats>
<skillList>
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
<skill id="16205" level="6" /> <!-- Burst Shot -->
<skill id="16775" level="1" /> <!-- Power Shot -->
</skillList>
<collision>
<radius normal="15" />

View File

@ -1301,6 +1301,7 @@
<hitCancelTime>1.5</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>

View File

@ -1677,6 +1677,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15484" toLevel="1" name="Lightning">
<!-- M. Atk. On a single enemy. -->
@ -1687,6 +1696,16 @@
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
<effectRange>900</effectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power>
</effect>
</effects>
</skill>
<skill id="15485" toLevel="1" name="Eliminate">
<!-- P. Atk. On a single enemy. -->
@ -1696,6 +1715,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15486" toLevel="1" name="Straight Blow">
<!-- Bleed on a single enemy. -->
@ -1708,6 +1736,22 @@
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<effectRange>1100</effectRange>
<activateRate>100</activateRate>
<trait>POISON</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>1000</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="15487" toLevel="1" name="Disarray">
<!-- P. Atk. On a single enemy. -->
@ -1717,6 +1761,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15488" toLevel="1" name="Penetrate">
<!-- P. Atk. On a single enemy. -->
@ -1726,6 +1779,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15489" toLevel="1" name="Vivacity">
<!-- Increases P. Def. for 5 sec. -->
@ -1735,13 +1797,36 @@
<hitTime>750</hitTime>
<effectPoint>100</effectPoint>
<coolTime>500</coolTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15490" toLevel="1" name="Rush">
<!-- Rush toward enemy. -->
<operateType>A1</operateType>
<operateType>DA1</operateType>
<mpConsume>10</mpConsume>
<effectPoint>-100</effectPoint>
<castRange>600</castRange>
<effectRange>600</effectRange>
<hitTime>800</hitTime>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
</skill>
<skill id="15491" toLevel="1" name="Deadly Weapon">
<!-- P. Atk. On a single enemy. -->
@ -1751,6 +1836,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15492" toLevel="1" name="Immediate Response">
<!-- Poison on a single enemy. -->
@ -1763,13 +1857,39 @@
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<effectRange>1100</effectRange>
<activateRate>100</activateRate>
<trait>POISON</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>1000</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="15493" toLevel="1" name="Forward March">
<!-- Rush toward enemy. -->
<operateType>A2</operateType>
<operateType>DA1</operateType>
<mpConsume>10</mpConsume>
<effectPoint>-100</effectPoint>
<castRange>600</castRange>
<effectRange>600</effectRange>
<hitTime>800</hitTime>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
</skill>
<skill id="15494" toLevel="1" name="Strategic Response">
<!-- Increases Atk. Spd. for 5 sec. -->
@ -1780,6 +1900,19 @@
<coolTime>500</coolTime>
<effectPoint>100</effectPoint>
<isMagic>1</isMagic>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15495" toLevel="1" name="Ingenious Response">
<!-- Increases P. Def. for 5 sec. -->
@ -1789,6 +1922,19 @@
<hitTime>750</hitTime>
<effectPoint>100</effectPoint>
<coolTime>500</coolTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15496" toLevel="1" name="Travis' Authority">
<!-- AoE M. Atk. On target's area. -->

View File

@ -267,6 +267,24 @@
<hitTime>2000</hitTime>
<effectPoint>-167</effectPoint>
<coolTime>500</coolTime>
<effectRange>900</effectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">34070</value>
<value level="2">47031</value>
<value level="3">48135</value>
<value level="4">48433</value>
<value level="5">48691</value>
<value level="6">48886</value>
<value level="7">49012</value>
</power>
</effect>
</effects>
</skill>
<skill id="15621" toLevel="7" name="Stun Shot">
<!-- Attacks and Stuns target for $s1. -->
@ -1170,6 +1188,15 @@
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15657" toLevel="1" name="Decrease P. Def.">
<!-- P. Def. -30%. -->

View File

@ -62,6 +62,26 @@
<coolTime>1000</coolTime>
<effectPoint>-150</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power> <!-- Fix: Retail Missed -->
<value level="1">5000</value>
<value level="2">10000</value>
<value level="3">20000</value>
<value level="4">30000</value>
<value level="5">40000</value>
<value level="6">50000</value>
</power>
</effect>
<effect name="TargetCancel">
<chance>100</chance>
</effect>
</effects>
</skill>
<skill id="16104" toLevel="7" name="Fatal Strike">
<operateType>A1</operateType>
@ -116,6 +136,35 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-150</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<trait>PULL</trait>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
</effect>
<effect name="BlockActions" />
<effect name="GetAgro" />
</effects>
</skill>
<skill id="16107" toLevel="3" name="Fatal Blow">
<!-- Powerful blow on a vital spot. Possible to achieve Critical. -->
@ -126,6 +175,26 @@
<coolTime>700</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="FatalBlow">
<power>
<value level="1">10000</value>
<value level="2">20000</value>
<value level="3">30000</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16108" toLevel="7" name="Bloody Blades">
<operateType>A1</operateType>

View File

@ -52,6 +52,17 @@
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>1000</coolTime>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16206" toLevel="4" name="Holy Spike">
<operateType>A1</operateType>
@ -80,6 +91,18 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
</effect>
</effects>
</skill>
<skill id="16208" toLevel="4" name="Fire Spike">
<operateType>A1</operateType>
@ -157,6 +180,19 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<reuseDelay>10000</reuseDelay>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
</effect>
</effects>
</skill>
<skill id="16214" toLevel="4" name="Fire Buster">
<operateType>A1</operateType>

View File

@ -425,6 +425,17 @@
<coolTime>800</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16355" toLevel="1" name="Sacred Blow Down">
<icon>icon.skill10281</icon>
@ -435,6 +446,29 @@
<reuseDelay>10000</reuseDelay>
<effectPoint>-700</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<trait>PULL</trait>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
</effect>
<effect name="BlockActions" />
<effect name="GetAgro" />
</effects>
</skill>
<skill id="16356" toLevel="1" name="Sacred Sphere">
<operateType>A1</operateType>
@ -444,6 +478,16 @@
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>1000</power> <!-- Fix: Retail Missed -->
</effect>
</effects>
</skill>
<skill id="16357" toLevel="3" name="Dimensional Barrier">
<!-- Monster's P./ M. Atk. and P./ M. Def. increase. -->

View File

@ -1289,11 +1289,21 @@
</skill>
<skill id="16775" toLevel="1" name="Power Shot">
<operateType>A1</operateType>
<targetType>SELF</targetType>
<castRange>600</castRange>
<hitTime>3000</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>-350</effectPoint>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16776" toLevel="1" name="Sleep">
<!-- Sleep has set in, and made movement temporarily impossible. -->

View File

@ -441,6 +441,25 @@
<coolTime>500</coolTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>-1</effectPoint>
<effectRange>1200</effectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
</effect>
<effect name="PhysicalSkillPower">
<amount>200</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item>CROSSBOW</item>
<item>TWOHANDCROSSBOW</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="16951" toLevel="1" name="Quick Throw">
<!-- Your Attack Speed has increased by 200%. -->
@ -794,6 +813,7 @@
<!-- You politely offer greetings to Frederick the Destroyer. -->
<icon>icon.ev_greeting1</icon>
<operateType>A1</operateType>
<isMagic>6</isMagic>
<isDebuff>true</isDebuff>
<hitTime>5000</hitTime>
<effectPoint>-100</effectPoint>

View File

@ -134,6 +134,20 @@
<value level="5">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">250</value>
<value level="2">500</value>
<value level="3">1000</value>
<value level="4">1500</value>
<value level="5">2000</value>
</power>
</effect>
</effects>
</skill>
<skill id="18218" toLevel="5" name="Fire Stigma">
<!-- A stigma placed on those who are a threat to the Blazing Swamp. An unexpected incident might occur while fighting in the Blazing Swamp. -->

View File

@ -867,8 +867,8 @@
<!-- Monster weapon. -->
<set name="icon" val="BranchSys3.Icon.g_beam_dualblunt" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="DAGGER" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="D" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />

View File

@ -703,7 +703,10 @@
</collision>
</npc>
<npc id="19568" level="85" type="Monster" name="Sacred Wizard">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="16356" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -717,6 +720,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="16356" level="1" /> <!-- Sacred Sphere -->
<skill id="4416" level="8" /> <!-- Angels -->
</skillList>
<collision>
@ -725,7 +729,10 @@
</collision>
</npc>
<npc id="19569" level="85" type="Monster" name="Sacred Soldier">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="16354" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -739,6 +746,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="16354" level="1" /> <!-- Sacred Assault -->
<skill id="4416" level="8" /> <!-- Angels -->
</skillList>
<collision>
@ -747,7 +755,12 @@
</collision>
</npc>
<npc id="19570" level="85" type="Monster" name="Sacred Slayer">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="16354" level="1" />
<param name="Skill01_Probablity" value="2000" />
<skill name="Sacred_Blow_Down" id="16355" level="1" />
<param name="Sacred_Blow_Down_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -761,6 +774,8 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="16354" level="1" /> <!-- Sacred Assault -->
<skill id="16355" level="1" /> <!-- Sacred Blow Down -->
<skill id="4416" level="8" /> <!-- Angels -->
</skillList>
<collision>

View File

@ -6386,7 +6386,10 @@
</collision>
</npc>
<npc id="23292" level="98" type="Monster" name="Royal Guard">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15485" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<acquire exp="2351539" sp="2401" />
@ -6404,6 +6407,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15485" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
@ -6494,7 +6498,10 @@
</collision>
</npc>
<npc id="23294" level="98" type="Monster" name="Chief Magician">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15487" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>UNDEAD</race>
<sex>FEMALE</sex>
<acquire exp="2351539" sp="2401" />
@ -6512,6 +6519,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15487" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
@ -6553,7 +6561,10 @@
</collision>
</npc>
<npc id="23295" level="98" type="Monster" name="Operations Manager">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15488" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>HUMANOID</race>
<sex>FEMALE</sex>
<acquire exp="3131768" sp="3169" />
@ -6571,6 +6582,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15488" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
@ -6737,7 +6749,10 @@
</collision>
</npc>
<npc id="23298" level="98" type="Monster" name="Royal Quartermaster">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15491" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>UNDEAD</race>
<sex>FEMALE</sex>
<acquire exp="2352595" sp="2401" />
@ -6755,6 +6770,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15491" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
@ -6797,7 +6813,10 @@
</collision>
</npc>
<npc id="23299" level="99" type="Monster" name="Operations Chief of the 7th Division">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15492" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<acquire exp="5593430" sp="5684" />
@ -6815,6 +6834,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15492" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->

View File

@ -1,7 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="23300" level="98" type="Monster" name="Commander of Operations">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15494" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<acquire exp="5480618" sp="5570" />
@ -19,6 +22,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15494" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->

View File

@ -3557,6 +3557,10 @@
</dropLists>
</npc>
<npc id="23490" level="98" type="Monster" name="Lava Drake">
<parameters>
<skill name="Skill01_ID" id="18217" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>DRAGON</race>
<sex>FEMALE</sex>
<acquire exp="12447936" sp="12485" />
@ -3574,6 +3578,7 @@
</attribute>
</stats>
<skillList>
<skill id="18217" level="1" />
<skill id="4416" level="10" /> <!-- Dragons -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4410" level="16" /> <!-- Very Strong P. Atk. -->
@ -3647,7 +3652,10 @@
</collision>
</npc>
<npc id="23492" level="78" type="Monster" name="Lava Stone Golem">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="18217" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>CONSTRUCT</race>
<sex>FEMALE</sex>
<acquire exp="87285" sp="20" />
@ -3666,6 +3674,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="18217" level="1" />
<skill id="5462" level="1" /> <!-- Fire Attack -->
<skill id="4411" level="16" /> <!-- Very Strong M. Atk. -->
<skill id="4412" level="16" /> <!-- Very Strong P. Def. -->

View File

@ -47,6 +47,10 @@
</collision>
</npc>
<npc id="23501" level="99" type="Monster" name="Flame Rael">
<parameters>
<skill name="Skill01_ID" id="18217" level="5" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race>
<sex>MALE</sex>
<acquire exp="11807558" sp="11859" />
@ -65,6 +69,7 @@
</attribute>
</stats>
<skillList>
<skill id="18217" level="5" />
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4411" level="13" /> <!-- Slightly Strong M. Atk. -->
@ -1784,6 +1789,12 @@
</npc>
<npc id="23556" level="101" type="Monster" name="Fury Sylph Purka" title="Spirit of the Night">
<!-- Source: www.l2wiki.com (2015-04-08) -->
<parameters>
<skill name="Skill01_ID" id="23667" level="1" />
<skill name="Skill02_ID" id="23658" level="1" />
<param name="Skill01_Probablity" value="1000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>ELEMENTAL</race>
<acquire exp="266055239" sp="266144" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -1799,6 +1810,8 @@
</speed>
</stats>
<skillList>
<skill id="23667" level="1" /> <!-- Mass Air Binding -->
<skill id="23658" level="1" /> <!-- Earth Aura Spike -->
<skill id="4416" level="7" /> <!-- Spirits -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4411" level="14" /> <!-- Strong M. Atk. -->

View File

@ -564,7 +564,7 @@
<height normal="34.7" />
</collision>
</npc>
<npc id="23723" level="100" type="Npc" name="Frost Ursus">
<npc id="23723" level="100" type="Monster" name="Frost Ursus">
<parameters>
<param name="MoveAroundSocial" value="120" />
<param name="MoveAroundSocial1" value="30" />
@ -2046,6 +2046,12 @@
</dropLists>
</npc>
<npc id="23755" level="101" type="Monster" name="Wandering Dead of the Dimension">
<parameters>
<skill name="Skill01_ID" id="16103" level="6" />
<skill name="Skill02_ID" id="16106" level="5" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>UNDEAD</race>
<acquire exp="27926665" sp="27950" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -2062,6 +2068,8 @@
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
<skill id="16103" level="6" /> <!-- Death Lift -->
<skill id="16106" level="5" /> <!-- Chain Smash -->
</skillList>
<collision>
<radius normal="12" />
@ -2074,6 +2082,12 @@
</dropLists>
</npc>
<npc id="23757" level="101" type="Monster" name="Lost Soul of the Dimension">
<parameters>
<skill name="Skill01_ID" id="16207" level="4" />
<skill name="Skill02_ID" id="16213" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>UNDEAD</race>
<acquire exp="27926665" sp="27950" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -2090,6 +2104,8 @@
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
<skill id="16207" level="4" /> <!-- Dark Spike -->
<skill id="16213" level="4" /> <!-- Dark Buster -->
</skillList>
<collision>
<radius normal="12" />
@ -2102,6 +2118,12 @@
</dropLists>
</npc>
<npc id="23759" level="101" type="Monster" name="Roaming Vengeance of the Dimension">
<parameters>
<skill name="Skill01_ID" id="16205" level="6" />
<skill name="Skill02_ID" id="16775" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race>
<acquire exp="27926665" sp="27950" />
<equipment rhand="10128" />
@ -2113,12 +2135,15 @@
<walk ground="36" />
<run ground="170" />
</speed>
<hitTime>800</hitTime>
</stats>
<skillList>
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Lethal Strike Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
<skill id="16205" level="6" /> <!-- Burst Shot -->
<skill id="16775" level="1" /> <!-- Power Shot -->
</skillList>
<collision>
<radius normal="15" />

View File

@ -3,7 +3,9 @@
<npc id="24200" level="97" type="Monster" name="Silence Warrior">
<parameters>
<skill name="Skill01_ID" id="32381" level="1" />
<skill name="Skill02_ID" id="32383" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>DEMONIC</race>
<sex>MALE</sex>
@ -24,6 +26,7 @@
</collision>
<skillList>
<skill id="32381" level="1" /> <!-- Demonic Strike -->
<skill id="32383" level="1" /> <!-- Demonic Spike -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4410" level="14" /> <!-- Strong P. Atk. -->
@ -50,6 +53,7 @@
</npc>
<npc id="24201" level="97" type="Monster" name="Silence Slave">
<parameters>
<skill name="Demonic_Strike" id="32381" level="1" />
<skill name="Skill01_ID" id="32391" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
@ -71,6 +75,7 @@
<height normal="32" />
</collision>
<skillList>
<skill id="32381" level="1" /> <!-- Demonic Strike -->
<skill id="32391" level="1" /> <!-- Demonic Savage -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
@ -99,7 +104,8 @@
<npc id="24202" level="97" type="Monster" name="Silence Claw">
<parameters>
<skill name="Skill01_ID" id="32383" level="1" />
<param name="Skill01_Probablity" value="2000" />
<skill name="Demonic_Buster" id="32385" level="1" />
<skill name="Skill03_ID" id="32387" level="1" />
</parameters>
<race>DEMONIC</race>
<sex>MALE</sex>
@ -119,11 +125,13 @@
<height normal="39.5" />
</collision>
<skillList>
<skill id="32383" level="1" /> <!-- Demonic Spike -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4225" level="3" /> <!-- Stun Attack Resistance -->
<skill id="16547" level="5" /> <!-- Danger Zone Attack Resistance -->
<skill id="32383" level="1" /> <!-- Demonic Spike -->
<skill id="32385" level="1" /> <!-- Demonic Buster -->
<skill id="32387" level="1" /> <!-- Demonic Blast -->
</skillList>
<dropLists>
<drop>
@ -142,11 +150,14 @@
<item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
</drop>
</dropLists>
<ai type="MAGE" />
</npc>
<npc id="24203" level="97" type="Monster" name="Silence Witch">
<parameters>
<skill name="Skill01_ID" id="32383" level="1" />
<param name="Skill01_Probablity" value="2000" />
<skill name="Skill02_ID" id="32389" level="1" />
<param name="Skill01_Probablity" value="1000" />
<param name="Skill02_Probablity" value="1000" />
</parameters>
<race>DEMONIC</race>
<sex>MALE</sex>
@ -167,6 +178,7 @@
</collision>
<skillList>
<skill id="32383" level="1" /> <!-- Demonic Spike -->
<skill id="32389" level="1" /> <!-- Demonic Poison -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4225" level="3" /> <!-- Stun Attack Resistance -->
@ -238,18 +250,25 @@
</dropLists>
</npc>
<npc id="24205" level="97" type="Monster" name="Silence Preacle" title="Watcher">
<parameters>
<skill name="Skill01_ID" id="32382" level="1" />
<skill name="Skill02_ID" id="32386" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>DEMONIC</race>
<sex>MALE</sex>
<equipment rhand="17330" />
<acquire exp="26905600" sp="24181" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="68479.5141" hpRegen="8.5" mp="2829.579" mpRegen="3" />
<attack physical="6133.849316" magical="1082.670361" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<attack physical="6133.849316" magical="1082.670361" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" reuseDelay="1500" type="BOW" range="600" distance="80" width="120" />
<defence physical="505.286762" magical="290.0837799" />
<speed>
<walk ground="43" />
<run ground="150" />
</speed>
<hitTime>800</hitTime>
</stats>
<status attackable="true" />
<collision>
@ -257,6 +276,8 @@
<height normal="47.4" />
</collision>
<skillList>
<skill id="32382" level="1" />
<skill id="32386" level="1" />
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4225" level="3" /> <!-- Stun Attack Resistance -->

View File

@ -1301,6 +1301,7 @@
<hitCancelTime>1.5</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>

View File

@ -1677,6 +1677,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15484" toLevel="1" name="Lightning">
<!-- M. Atk. On a single enemy. -->
@ -1687,6 +1696,16 @@
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
<effectRange>900</effectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power>
</effect>
</effects>
</skill>
<skill id="15485" toLevel="1" name="Eliminate">
<!-- P. Atk. On a single enemy. -->
@ -1696,6 +1715,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15486" toLevel="1" name="Straight Blow">
<!-- Bleed on a single enemy. -->
@ -1708,6 +1736,22 @@
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<effectRange>1100</effectRange>
<activateRate>100</activateRate>
<trait>POISON</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>1000</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="15487" toLevel="1" name="Disarray">
<!-- P. Atk. On a single enemy. -->
@ -1717,6 +1761,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15488" toLevel="1" name="Penetrate">
<!-- P. Atk. On a single enemy. -->
@ -1726,6 +1779,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15489" toLevel="1" name="Vivacity">
<!-- Increases P. Def. for 5 sec. -->
@ -1735,13 +1797,36 @@
<hitTime>750</hitTime>
<effectPoint>100</effectPoint>
<coolTime>500</coolTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15490" toLevel="1" name="Rush">
<!-- Rush toward enemy. -->
<operateType>A1</operateType>
<operateType>DA1</operateType>
<mpConsume>10</mpConsume>
<effectPoint>-100</effectPoint>
<castRange>600</castRange>
<effectRange>600</effectRange>
<hitTime>800</hitTime>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
</skill>
<skill id="15491" toLevel="1" name="Deadly Weapon">
<!-- P. Atk. On a single enemy. -->
@ -1751,6 +1836,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15492" toLevel="1" name="Immediate Response">
<!-- Poison on a single enemy. -->
@ -1763,13 +1857,39 @@
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<effectRange>1100</effectRange>
<activateRate>100</activateRate>
<trait>POISON</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>1000</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="15493" toLevel="1" name="Forward March">
<!-- Rush toward enemy. -->
<operateType>A2</operateType>
<operateType>DA1</operateType>
<mpConsume>10</mpConsume>
<effectPoint>-100</effectPoint>
<castRange>600</castRange>
<effectRange>600</effectRange>
<hitTime>800</hitTime>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
</skill>
<skill id="15494" toLevel="1" name="Strategic Response">
<!-- Increases Atk. Spd. for 5 sec. -->
@ -1780,6 +1900,19 @@
<coolTime>500</coolTime>
<effectPoint>100</effectPoint>
<isMagic>1</isMagic>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15495" toLevel="1" name="Ingenious Response">
<!-- Increases P. Def. for 5 sec. -->
@ -1789,6 +1922,19 @@
<hitTime>750</hitTime>
<effectPoint>100</effectPoint>
<coolTime>500</coolTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15496" toLevel="1" name="Travis' Authority">
<!-- AoE M. Atk. On target's area. -->

View File

@ -267,6 +267,24 @@
<hitTime>2000</hitTime>
<effectPoint>-167</effectPoint>
<coolTime>500</coolTime>
<effectRange>900</effectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">34070</value>
<value level="2">47031</value>
<value level="3">48135</value>
<value level="4">48433</value>
<value level="5">48691</value>
<value level="6">48886</value>
<value level="7">49012</value>
</power>
</effect>
</effects>
</skill>
<skill id="15621" toLevel="7" name="Stun Shot">
<!-- Attacks and Stuns target for $s1. -->
@ -1170,6 +1188,15 @@
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15657" toLevel="1" name="Decrease P. Def.">
<!-- P. Def. -30%. -->

View File

@ -62,6 +62,26 @@
<coolTime>1000</coolTime>
<effectPoint>-150</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power> <!-- Fix: Retail Missed -->
<value level="1">5000</value>
<value level="2">10000</value>
<value level="3">20000</value>
<value level="4">30000</value>
<value level="5">40000</value>
<value level="6">50000</value>
</power>
</effect>
<effect name="TargetCancel">
<chance>100</chance>
</effect>
</effects>
</skill>
<skill id="16104" toLevel="7" name="Fatal Strike">
<operateType>A1</operateType>
@ -116,6 +136,35 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-150</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<trait>PULL</trait>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
</effect>
<effect name="BlockActions" />
<effect name="GetAgro" />
</effects>
</skill>
<skill id="16107" toLevel="3" name="Fatal Blow">
<!-- Powerful blow on a vital spot. Possible to achieve Critical. -->
@ -126,6 +175,26 @@
<coolTime>700</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="FatalBlow">
<power>
<value level="1">10000</value>
<value level="2">20000</value>
<value level="3">30000</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16108" toLevel="7" name="Bloody Blades">
<operateType>A1</operateType>

View File

@ -52,6 +52,17 @@
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>1000</coolTime>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16206" toLevel="4" name="Holy Spike">
<operateType>A1</operateType>
@ -80,6 +91,18 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
</effect>
</effects>
</skill>
<skill id="16208" toLevel="4" name="Fire Spike">
<operateType>A1</operateType>
@ -157,6 +180,19 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<reuseDelay>10000</reuseDelay>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
</effect>
</effects>
</skill>
<skill id="16214" toLevel="4" name="Fire Buster">
<operateType>A1</operateType>

View File

@ -425,6 +425,17 @@
<coolTime>800</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16355" toLevel="1" name="Sacred Blow Down">
<icon>icon.skill10281</icon>
@ -435,6 +446,29 @@
<reuseDelay>10000</reuseDelay>
<effectPoint>-700</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<trait>PULL</trait>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
</effect>
<effect name="BlockActions" />
<effect name="GetAgro" />
</effects>
</skill>
<skill id="16356" toLevel="1" name="Sacred Sphere">
<operateType>A1</operateType>
@ -444,6 +478,16 @@
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>1000</power> <!-- Fix: Retail Missed -->
</effect>
</effects>
</skill>
<skill id="16357" toLevel="3" name="Dimensional Barrier">
<!-- Monster's P./ M. Atk. and P./ M. Def. increase. -->

View File

@ -1289,11 +1289,21 @@
</skill>
<skill id="16775" toLevel="1" name="Power Shot">
<operateType>A1</operateType>
<targetType>SELF</targetType>
<castRange>600</castRange>
<hitTime>3000</hitTime>
<reuseDelay>5000</reuseDelay>
<effectPoint>-350</effectPoint>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16776" toLevel="1" name="Sleep">
<!-- Sleep has set in, and made movement temporarily impossible. -->

View File

@ -441,6 +441,25 @@
<coolTime>500</coolTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>-1</effectPoint>
<effectRange>1200</effectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>50000</power>
</effect>
<effect name="PhysicalSkillPower">
<amount>200</amount>
<mode>PER</mode>
<weaponType>
<item>BOW</item>
<item>CROSSBOW</item>
<item>TWOHANDCROSSBOW</item>
</weaponType>
</effect>
</effects>
</skill>
<skill id="16951" toLevel="1" name="Quick Throw">
<!-- Your Atk. Spd. has increased by 200%. -->
@ -794,6 +813,7 @@
<!-- You politely offer greetings to Frederick the Destroyer. -->
<icon>icon.ev_greeting1</icon>
<operateType>A1</operateType>
<isMagic>6</isMagic>
<isDebuff>true</isDebuff>
<hitTime>5000</hitTime>
<effectPoint>-100</effectPoint>

View File

@ -134,6 +134,20 @@
<value level="5">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">250</value>
<value level="2">500</value>
<value level="3">1000</value>
<value level="4">1500</value>
<value level="5">2000</value>
</power>
</effect>
</effects>
</skill>
<skill id="18218" toLevel="5" name="Fire Stigma">
<!-- A stigma placed on those who are a threat to the Blazing Swamp. An unexpected incident might occur while fighting in the Blazing Swamp. -->

View File

@ -825,6 +825,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
@ -846,6 +847,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
@ -867,6 +869,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
@ -884,11 +887,10 @@
<effectPoint>-100</effectPoint>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>10000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
@ -920,16 +922,16 @@
<!-- Wizard-type Monsters' Close Range AoE Magic Attack Skill (Non-Attribute) -->
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>-1</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>10000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
@ -950,6 +952,7 @@
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
@ -967,11 +970,10 @@
<effectPoint>-100</effectPoint>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>-5</magicCriticalRate>
<reuseDelay>10000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
@ -1081,6 +1083,7 @@
<magicLvl>1</magicLvl>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PAtk">
<amount>10</amount>

View File

@ -867,8 +867,8 @@
<!-- Monster weapon. -->
<set name="icon" val="BranchSys3.Icon.g_beam_dualblunt" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="DAGGER" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="D" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />

View File

@ -703,7 +703,10 @@
</collision>
</npc>
<npc id="19568" level="85" type="Monster" name="Sacred Wizard">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="16356" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -717,6 +720,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="16356" level="1" /> <!-- Sacred Sphere -->
<skill id="4416" level="8" /> <!-- Angels -->
</skillList>
<collision>
@ -725,7 +729,10 @@
</collision>
</npc>
<npc id="19569" level="85" type="Monster" name="Sacred Soldier">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="16354" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -739,6 +746,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="16354" level="1" /> <!-- Sacred Assault -->
<skill id="4416" level="8" /> <!-- Angels -->
</skillList>
<collision>
@ -747,7 +755,12 @@
</collision>
</npc>
<npc id="19570" level="85" type="Monster" name="Sacred Slayer">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="16354" level="1" />
<param name="Skill01_Probablity" value="2000" />
<skill name="Sacred_Blow_Down" id="16355" level="1" />
<param name="Sacred_Blow_Down_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -761,6 +774,8 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="16354" level="1" /> <!-- Sacred Assault -->
<skill id="16355" level="1" /> <!-- Sacred Blow Down -->
<skill id="4416" level="8" /> <!-- Angels -->
</skillList>
<collision>

View File

@ -5972,7 +5972,10 @@
</dropLists>
</npc>
<npc id="23292" level="98" type="Monster" name="Royal Guard">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15485" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<acquire exp="3480201" sp="3073" />
@ -5990,6 +5993,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15485" level="1" />
<skill id="4416" level="8" /> <!-- Angels -->
<skill id="5466" level="1" /> <!-- Holy Attacks -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
@ -6080,7 +6084,10 @@
</dropLists>
</npc>
<npc id="23294" level="98" type="Monster" name="Chief Magician">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15487" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>UNDEAD</race>
<sex>FEMALE</sex>
<acquire exp="3480201" sp="3073" />
@ -6098,6 +6105,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15487" level="1" />
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5466" level="1" /> <!-- Holy Attacks -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
@ -6134,7 +6142,10 @@
</dropLists>
</npc>
<npc id="23295" level="98" type="Monster" name="Operations Manager">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15488" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>HUMANOID</race>
<sex>FEMALE</sex>
<acquire exp="4634986" sp="4129" />
@ -6152,6 +6163,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15488" level="1" />
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5466" level="1" /> <!-- Holy Attacks -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
@ -6303,7 +6315,10 @@
</dropLists>
</npc>
<npc id="23298" level="98" type="Monster" name="Royal Quartermaster">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15491" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>UNDEAD</race>
<sex>FEMALE</sex>
<acquire exp="3481834" sp="3073" />
@ -6321,6 +6336,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15491" level="1" />
<skill id="4416" level="1" /> <!-- Undead -->
<skill id="5466" level="1" /> <!-- Holy Attacks -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
@ -6358,7 +6374,10 @@
</dropLists>
</npc>
<npc id="23299" level="99" type="Monster" name="Operations Chief of the 7th Division">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15492" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<acquire exp="8278218" sp="7448" />
@ -6376,6 +6395,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15492" level="1" />
<skill id="4416" level="8" /> <!-- Angels -->
<skill id="5466" level="1" /> <!-- Holy Attacks -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->

View File

@ -1,7 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="23300" level="98" type="Monster" name="Commander of Operations">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15494" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<acquire exp="8111250" sp="7299" />
@ -19,6 +22,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15494" level="1" />
<skill id="4416" level="8" /> <!-- Angels -->
<skill id="5466" level="1" /> <!-- Holy Attacks -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->

View File

@ -3374,7 +3374,7 @@
</spoil>
</dropLists>
</npc>
<npc id="23487" level="98" type="Monster" name="Magma Ailith">
<npc id="23487" level="99" type="Monster" name="Magma Ailith">
<race>DEMONIC</race>
<sex>FEMALE</sex>
<acquire exp="20387947" sp="18343" />
@ -3540,7 +3540,11 @@
</lucky>
</dropLists>
</npc>
<npc id="23490" level="98" type="Monster" name="Lava Drake">
<npc id="23490" level="99" type="Monster" name="Lava Drake">
<parameters>
<skill name="Skill01_ID" id="18217" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>DRAGON</race>
<sex>FEMALE</sex>
<acquire exp="18422873" sp="16518" />
@ -3558,6 +3562,7 @@
</attribute>
</stats>
<skillList>
<skill id="18217" level="1" />
<skill id="4416" level="10" /> <!-- Dragons -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4410" level="16" /> <!-- Very Strong P. Atk. -->
@ -3591,7 +3596,7 @@
</spoil>
</dropLists>
</npc>
<npc id="23491" level="98" type="Monster" name="Lava Wendigo">
<npc id="23491" level="99" type="Monster" name="Lava Wendigo">
<race>BEAST</race>
<sex>FEMALE</sex>
<acquire exp="18422873" sp="16518" />
@ -3642,59 +3647,49 @@
</spoil>
</dropLists>
</npc>
<npc id="23492" level="78" type="Monster" name="Lava Stone Golem">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<npc id="23492" level="99" type="Monster" name="Lava Stone Golem">
<parameters>
<skill name="Skill01_ID" id="18217" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>CONSTRUCT</race>
<sex>FEMALE</sex>
<acquire exp="87285" sp="20" />
<acquire exp="225805239" sp="203175" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="15761" hpRegen="10.5" mp="2317" mpRegen="3.6" />
<vitals hp="83637.246975" hpRegen="8.5" mp="2922.844" mpRegen="3" />
<attack physical="6745.743697" magical="1186.412163" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<defence physical="525.7003472" magical="304.7692712" />
<speed>
<walk ground="13" />
<run ground="30" />
<walk ground="50" />
<run ground="70" />
</speed>
<attack physical="45027.610073614" magical="7933.4485848194" critical="4" attackSpeed="253" range="40" />
<defence physical="515.49473544358" magical="297.50874247089" />
<attribute>
<defence fire="250" water="200" wind="250" earth="250" holy="250" dark="250" />
<attack type="FIRE" value="330" />
</attribute>
</stats>
<status attackable="false" />
<status attackable="true" />
<collision>
<radius normal="26" />
<height normal="31" />
</collision>
<skillList>
<skill id="18217" level="1" />
<skill id="5462" level="1" /> <!-- Fire Attack -->
<skill id="4411" level="16" /> <!-- Very Strong M. Atk. -->
<skill id="4412" level="16" /> <!-- Very Strong P. Def. -->
<skill id="4413" level="16" /> <!-- Very Strong M. Def. -->
<skill id="4379" level="4" /> <!-- Spear Resistance -->
<skill id="23568" level="1" /> <!-- Monster Dueling -->
<skill id="16547" level="8" /> <!-- Danger Zone Attack Resistance -->
<skill id="4416" level="2" /> <!-- Magic Creatures -->
</skillList>
<collision>
<radius normal="38" />
<height normal="45" />
</collision>
<dropLists>
<drop>
<item id="57" min="137" max="320" chance="70" /> <!-- Adena -->
<item id="3036" min="1" max="1" chance="0.03" /> <!-- Recipe: Spiritshot (S-grade) -->
<item id="3957" min="1" max="1" chance="0.03" /> <!-- Recipe: Blessed Spiritshot (S-grade) -->
<item id="9551" min="1" max="1" chance="0.03" /> <!-- Holy Stone -->
<item id="959" min="1" max="1" chance="0.003" /> <!-- Scroll: Enchant Weapon (S-grade) -->
<item id="57" min="819" max="1909" chance="70" /> <!-- Adena -->
<item id="36518" min="1" max="1" chance="1.015" /> <!-- Durable Leather -->
<item id="36519" min="1" max="1" chance="0.3" /> <!-- Quality Leather -->
<item id="35346" min="1" max="1" chance="0.03" /> <!-- Eternal Leather Legging Ingredient -->
<item id="17526" min="1" max="1" chance="0.003" /> <!-- Scroll: Enchant R-grade Weapon -->
<item id="35470" min="1" max="1" chance="0.0009" /> <!-- Recipe: Eternal Leather Leggings (60%) -->
</drop>
<spoil>
<item id="36532" min="1" max="1" chance="1.493" /> <!-- Thin Braid -->
<item id="36533" min="1" max="1" chance="0.3" /> <!-- Synthetic Braid -->
<item id="36882" min="1" max="1" chance="0.0075" /> <!-- Recipe: Thin Braid - Upgrade -->
<item id="36881" min="1" max="1" chance="0.003" /> <!-- Recipe: Thin Braid - Downgrade -->
<item id="36523" min="1" max="1" chance="3.251" /> <!-- Adamantite -->
<item id="36524" min="1" max="1" chance="0.3" /> <!-- Orichalcum -->
</spoil>
<lucky>
<item id="39629" min="1" max="1" chance="100" /> <!-- Fortune Pocket - Stage 1 -->
</lucky>
</dropLists>
</npc>
<npc id="23493" level="98" type="Monster" name="Lava Leviah">
<npc id="23493" level="99" type="Monster" name="Lava Leviah">
<race>DEMONIC</race>
<sex>FEMALE</sex>
<acquire exp="18422873" sp="16518" />

View File

@ -53,6 +53,10 @@
</dropLists>
</npc>
<npc id="23501" level="99" type="Monster" name="Flame Rael">
<parameters>
<skill name="Skill01_ID" id="18217" level="5" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race>
<sex>MALE</sex>
<acquire exp="17475183" sp="15681" />
@ -71,6 +75,7 @@
</attribute>
</stats>
<skillList>
<skill id="18217" level="5" />
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4411" level="13" /> <!-- Slightly Strong M. Atk. -->

View File

@ -2059,6 +2059,12 @@
</dropLists>
</npc>
<npc id="23755" level="97" type="Monster" name="Wandering Dead of the Dimension">
<parameters>
<skill name="Skill01_ID" id="16103" level="6" />
<skill name="Skill02_ID" id="16106" level="5" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>UNDEAD</race>
<acquire exp="67580236" sp="60782" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -2075,6 +2081,8 @@
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
<skill id="16103" level="6" /> <!-- Death Lift -->
<skill id="16106" level="5" /> <!-- Chain Smash -->
</skillList>
<collision>
<radius normal="12" />
@ -2095,6 +2103,12 @@
</dropLists>
</npc>
<npc id="23757" level="97" type="Monster" name="Lost Soul of the Dimension">
<parameters>
<skill name="Skill01_ID" id="16207" level="4" />
<skill name="Skill02_ID" id="16213" level="4" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>UNDEAD</race>
<acquire exp="67580236" sp="60782" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@ -2111,6 +2125,8 @@
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
<skill id="16207" level="4" /> <!-- Dark Spike -->
<skill id="16213" level="4" /> <!-- Dark Buster -->
</skillList>
<collision>
<radius normal="12" />
@ -2131,23 +2147,32 @@
</dropLists>
</npc>
<npc id="23759" level="97" type="Monster" name="Roaming Vengeance of the Dimension">
<parameters>
<skill name="Skill01_ID" id="16205" level="6" />
<skill name="Skill02_ID" id="16775" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race>
<acquire exp="67580236" sp="60782" />
<equipment rhand="10128" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="171203.201655" hpRegen="8.5" mp="2829.579" mpRegen="3" />
<attack physical="42937.022246666" magical="7578.7049610443" critical="4" attackSpeed="253" range="40" />
<attack physical="42937.022246666" magical="7578.7049610443" critical="4" attackSpeed="253" reuseDelay="1500" type="BOW" range="600" distance="80" width="120" />
<defence physical="2830.1075268817" magical="2030.5901557898" />
<speed>
<walk ground="36" />
<run ground="170" />
</speed>
<hitTime>800</hitTime>
</stats>
<skillList>
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="14823" level="1" /> <!-- Instant Kill Attack Resistance -->
<skill id="16547" level="10" /> <!-- Danger Zone Attack Resistance -->
<skill id="16205" level="6" /> <!-- Burst Shot -->
<skill id="16775" level="1" /> <!-- Power Shot -->
</skillList>
<collision>
<radius normal="15" />

View File

@ -3,7 +3,9 @@
<npc id="24200" level="97" type="Monster" name="Silence Warrior">
<parameters>
<skill name="Skill01_ID" id="32381" level="1" />
<skill name="Skill02_ID" id="32383" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>DEMONIC</race>
<sex>MALE</sex>
@ -24,6 +26,7 @@
</collision>
<skillList>
<skill id="32381" level="1" /> <!-- Demonic Strike -->
<skill id="32383" level="1" /> <!-- Demonic Spike -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4410" level="14" /> <!-- Strong P. Atk. -->
@ -50,6 +53,7 @@
</npc>
<npc id="24201" level="97" type="Monster" name="Silence Slave">
<parameters>
<skill name="Demonic_Strike" id="32381" level="1" />
<skill name="Skill01_ID" id="32391" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
@ -71,6 +75,7 @@
<height normal="32" />
</collision>
<skillList>
<skill id="32381" level="1" /> <!-- Demonic Strike -->
<skill id="32391" level="1" /> <!-- Demonic Savage -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
@ -99,7 +104,8 @@
<npc id="24202" level="97" type="Monster" name="Silence Claw">
<parameters>
<skill name="Skill01_ID" id="32383" level="1" />
<param name="Skill01_Probablity" value="2000" />
<skill name="Demonic_Buster" id="32385" level="1" />
<skill name="Skill03_ID" id="32387" level="1" />
</parameters>
<race>DEMONIC</race>
<sex>MALE</sex>
@ -119,11 +125,13 @@
<height normal="39.5" />
</collision>
<skillList>
<skill id="32383" level="1" /> <!-- Demonic Spike -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4225" level="3" /> <!-- Stun Attack Resistance -->
<skill id="16547" level="5" /> <!-- Danger Zone Attack Resistance -->
<skill id="32383" level="1" /> <!-- Demonic Spike -->
<skill id="32385" level="1" /> <!-- Demonic Buster -->
<skill id="32387" level="1" /> <!-- Demonic Blast -->
</skillList>
<dropLists>
<drop>
@ -142,11 +150,14 @@
<item id="13028" min="1" max="1" chance="0.1" /> <!-- Vitality Replenishing Herb -->
</drop>
</dropLists>
<ai type="MAGE" />
</npc>
<npc id="24203" level="97" type="Monster" name="Silence Witch">
<parameters>
<skill name="Skill01_ID" id="32383" level="1" />
<param name="Skill01_Probablity" value="2000" />
<skill name="Skill02_ID" id="32389" level="1" />
<param name="Skill01_Probablity" value="1000" />
<param name="Skill02_Probablity" value="1000" />
</parameters>
<race>DEMONIC</race>
<sex>MALE</sex>
@ -167,6 +178,7 @@
</collision>
<skillList>
<skill id="32383" level="1" /> <!-- Demonic Spike -->
<skill id="32389" level="1" /> <!-- Demonic Poison -->
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4225" level="3" /> <!-- Stun Attack Resistance -->
@ -238,18 +250,25 @@
</dropLists>
</npc>
<npc id="24205" level="97" type="Monster" name="Silence Preacle" title="Watcher">
<parameters>
<skill name="Skill01_ID" id="32382" level="1" />
<skill name="Skill02_ID" id="32386" level="1" />
<param name="Skill01_Probablity" value="2000" />
<param name="Skill02_Probablity" value="2000" />
</parameters>
<race>DEMONIC</race>
<sex>MALE</sex>
<equipment rhand="17330" />
<acquire exp="26905600" sp="24181" />
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
<vitals hp="68479.5141" hpRegen="8.5" mp="2829.579" mpRegen="3" />
<attack physical="6133.849316" magical="1082.670361" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" type="SWORD" range="40" distance="80" width="120" />
<attack physical="6133.849316" magical="1082.670361" random="30" critical="4.75" accuracy="4.75" attackSpeed="250" reuseDelay="1500" type="BOW" range="600" distance="80" width="120" />
<defence physical="505.286762" magical="290.0837799" />
<speed>
<walk ground="43" />
<run ground="150" />
</speed>
<hitTime>800</hitTime>
</stats>
<status attackable="true" />
<collision>
@ -257,6 +276,8 @@
<height normal="47.4" />
</collision>
<skillList>
<skill id="32382" level="1" />
<skill id="32386" level="1" />
<skill id="4416" level="9" /> <!-- Demons -->
<skill id="5467" level="1" /> <!-- Dark Attack -->
<skill id="4225" level="3" /> <!-- Stun Attack Resistance -->

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