Various monster skill additions and adjustments.
Contributed by gamelike85.
This commit is contained in:
		| @@ -879,8 +879,8 @@ | ||||
| 		<!-- Monster weapon. --> | ||||
| 		<set name="icon" val="BranchSys3.Icon.g_beam_dualblunt" /> | ||||
| 		<set name="default_action" val="EQUIP" /> | ||||
| 		<set name="bodypart" val="rhand" /> | ||||
| 		<set name="weapon_type" val="DAGGER" /> | ||||
| 		<set name="bodypart" val="lrhand" /> | ||||
| 		<set name="weapon_type" val="BLUNT" /> | ||||
| 		<set name="crystal_type" val="D" /> | ||||
| 		<set name="is_clan_depositable" val="false" /> | ||||
| 		<set name="is_mailable" val="false" /> | ||||
|   | ||||
| @@ -1265,7 +1265,10 @@ | ||||
| 		</collision> | ||||
| 	</npc> | ||||
| 	<npc id="19568" level="85" type="Monster" name="Sacred Wizard"> | ||||
| 		<!-- AUTO GENERATED NPC TODO: FIX IT --> | ||||
| 		<parameters> | ||||
| 			<skill name="Skill01_ID" id="16356" level="1" /> | ||||
| 			<param name="Skill01_Probablity" value="2000" /> | ||||
| 		</parameters> | ||||
| 		<race>DIVINE</race> | ||||
| 		<sex>FEMALE</sex> | ||||
| 		<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> | ||||
| @@ -1279,6 +1282,7 @@ | ||||
| 		</stats> | ||||
| 		<status attackable="false" /> | ||||
| 		<skillList> | ||||
| 			<skill id="16356" level="1" /> <!-- Sacred Sphere --> | ||||
| 			<skill id="4416" level="8" /> <!-- Angels --> | ||||
| 		</skillList> | ||||
| 		<collision> | ||||
| @@ -1287,7 +1291,10 @@ | ||||
| 		</collision> | ||||
| 	</npc> | ||||
| 	<npc id="19569" level="85" type="Monster" name="Sacred Soldier"> | ||||
| 		<!-- AUTO GENERATED NPC TODO: FIX IT --> | ||||
| 		<parameters> | ||||
| 			<skill name="Skill01_ID" id="16354" level="1" /> | ||||
| 			<param name="Skill01_Probablity" value="2000" /> | ||||
| 		</parameters> | ||||
| 		<race>DIVINE</race> | ||||
| 		<sex>FEMALE</sex> | ||||
| 		<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> | ||||
| @@ -1301,6 +1308,7 @@ | ||||
| 		</stats> | ||||
| 		<status attackable="false" /> | ||||
| 		<skillList> | ||||
| 			<skill id="16354" level="1" /> <!-- Sacred Assault --> | ||||
| 			<skill id="4416" level="8" /> <!-- Angels --> | ||||
| 		</skillList> | ||||
| 		<collision> | ||||
| @@ -1309,7 +1317,12 @@ | ||||
| 		</collision> | ||||
| 	</npc> | ||||
| 	<npc id="19570" level="85" type="Monster" name="Sacred Slayer"> | ||||
| 		<!-- AUTO GENERATED NPC TODO: FIX IT --> | ||||
| 		<parameters> | ||||
| 			<skill name="Skill01_ID" id="16354" level="1" /> | ||||
| 			<param name="Skill01_Probablity" value="2000" /> | ||||
| 			<skill name="Sacred_Blow_Down" id="16355" level="1" /> | ||||
| 			<param name="Sacred_Blow_Down_Probablity" value="2000" /> | ||||
| 		</parameters> | ||||
| 		<race>DIVINE</race> | ||||
| 		<sex>FEMALE</sex> | ||||
| 		<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> | ||||
| @@ -1323,6 +1336,8 @@ | ||||
| 		</stats> | ||||
| 		<status attackable="false" /> | ||||
| 		<skillList> | ||||
| 			<skill id="16354" level="1" /> <!-- Sacred Assault --> | ||||
| 			<skill id="16355" level="1" /> <!-- Sacred Blow Down --> | ||||
| 			<skill id="4416" level="8" /> <!-- Angels --> | ||||
| 		</skillList> | ||||
| 		<collision> | ||||
|   | ||||
| @@ -6386,7 +6386,10 @@ | ||||
| 		</collision> | ||||
| 	</npc> | ||||
| 	<npc id="23292" level="98" type="Monster" name="Royal Guard"> | ||||
| 		<!-- AUTO GENERATED NPC TODO: FIX IT --> | ||||
| 		<parameters> | ||||
| 			<skill name="Skill01_ID" id="15485" level="1" /> | ||||
| 			<param name="Skill01_Probablity" value="1000" /> | ||||
| 		</parameters> | ||||
| 		<race>DIVINE</race> | ||||
| 		<sex>FEMALE</sex> | ||||
| 		<acquire exp="2351539" sp="2401" /> | ||||
| @@ -6404,6 +6407,7 @@ | ||||
| 		</stats> | ||||
| 		<status attackable="false" /> | ||||
| 		<skillList> | ||||
| 			<skill id="15485" level="1" /> | ||||
| 			<skill id="5466" level="1" /> <!-- Holy Attack --> | ||||
| 			<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. --> | ||||
| 			<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. --> | ||||
| @@ -6494,7 +6498,10 @@ | ||||
| 		</collision> | ||||
| 	</npc> | ||||
| 	<npc id="23294" level="98" type="Monster" name="Chief Magician"> | ||||
| 		<!-- AUTO GENERATED NPC TODO: FIX IT --> | ||||
| 		<parameters> | ||||
| 			<skill name="Skill01_ID" id="15487" level="1" /> | ||||
| 			<param name="Skill01_Probablity" value="1000" /> | ||||
| 		</parameters> | ||||
| 		<race>UNDEAD</race> | ||||
| 		<sex>FEMALE</sex> | ||||
| 		<acquire exp="2351539" sp="2401" /> | ||||
| @@ -6512,6 +6519,7 @@ | ||||
| 		</stats> | ||||
| 		<status attackable="false" /> | ||||
| 		<skillList> | ||||
| 			<skill id="15487" level="1" /> | ||||
| 			<skill id="5466" level="1" /> <!-- Holy Attack --> | ||||
| 			<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. --> | ||||
| 			<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. --> | ||||
| @@ -6553,7 +6561,10 @@ | ||||
| 		</collision> | ||||
| 	</npc> | ||||
| 	<npc id="23295" level="98" type="Monster" name="Operations Manager"> | ||||
| 		<!-- AUTO GENERATED NPC TODO: FIX IT --> | ||||
| 		<parameters> | ||||
| 			<skill name="Skill01_ID" id="15488" level="1" /> | ||||
| 			<param name="Skill01_Probablity" value="1000" /> | ||||
| 		</parameters> | ||||
| 		<race>HUMANOID</race> | ||||
| 		<sex>FEMALE</sex> | ||||
| 		<acquire exp="3131768" sp="3169" /> | ||||
| @@ -6571,6 +6582,7 @@ | ||||
| 		</stats> | ||||
| 		<status attackable="false" /> | ||||
| 		<skillList> | ||||
| 			<skill id="15488" level="1" /> | ||||
| 			<skill id="5466" level="1" /> <!-- Holy Attack --> | ||||
| 			<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. --> | ||||
| 			<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. --> | ||||
| @@ -6737,7 +6749,10 @@ | ||||
| 		</collision> | ||||
| 	</npc> | ||||
| 	<npc id="23298" level="98" type="Monster" name="Royal Quartermaster"> | ||||
| 		<!-- AUTO GENERATED NPC TODO: FIX IT --> | ||||
| 		<parameters> | ||||
| 			<skill name="Skill01_ID" id="15491" level="1" /> | ||||
| 			<param name="Skill01_Probablity" value="1000" /> | ||||
| 		</parameters> | ||||
| 		<race>UNDEAD</race> | ||||
| 		<sex>FEMALE</sex> | ||||
| 		<acquire exp="2352595" sp="2401" /> | ||||
| @@ -6755,6 +6770,7 @@ | ||||
| 		</stats> | ||||
| 		<status attackable="false" /> | ||||
| 		<skillList> | ||||
| 			<skill id="15491" level="1" /> | ||||
| 			<skill id="5466" level="1" /> <!-- Holy Attack --> | ||||
| 			<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. --> | ||||
| 			<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. --> | ||||
| @@ -6797,7 +6813,10 @@ | ||||
| 		</collision> | ||||
| 	</npc> | ||||
| 	<npc id="23299" level="99" type="Monster" name="Operations Chief of the 7th Division"> | ||||
| 		<!-- AUTO GENERATED NPC TODO: FIX IT --> | ||||
| 		<parameters> | ||||
| 			<skill name="Skill01_ID" id="15492" level="1" /> | ||||
| 			<param name="Skill01_Probablity" value="2000" /> | ||||
| 		</parameters> | ||||
| 		<race>DIVINE</race> | ||||
| 		<sex>FEMALE</sex> | ||||
| 		<acquire exp="5593430" sp="5684" /> | ||||
| @@ -6815,6 +6834,7 @@ | ||||
| 		</stats> | ||||
| 		<status attackable="false" /> | ||||
| 		<skillList> | ||||
| 			<skill id="15492" level="1" /> | ||||
| 			<skill id="5466" level="1" /> <!-- Holy Attack --> | ||||
| 			<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. --> | ||||
| 			<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. --> | ||||
|   | ||||
| @@ -1,7 +1,10 @@ | ||||
| <?xml version="1.0" encoding="UTF-8"?> | ||||
| <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd"> | ||||
| 	<npc id="23300" level="98" type="Monster" name="Commander of Operations"> | ||||
| 		<!-- AUTO GENERATED NPC TODO: FIX IT --> | ||||
| 		<parameters> | ||||
| 			<skill name="Skill01_ID" id="15494" level="1" /> | ||||
| 			<param name="Skill01_Probablity" value="1000" /> | ||||
| 		</parameters> | ||||
| 		<race>DIVINE</race> | ||||
| 		<sex>FEMALE</sex> | ||||
| 		<acquire exp="2799199" sp="1791" /> | ||||
| @@ -19,6 +22,7 @@ | ||||
| 		</stats> | ||||
| 		<status attackable="false" /> | ||||
| 		<skillList> | ||||
| 			<skill id="15494" level="1" /> | ||||
| 			<skill id="5466" level="1" /> <!-- Holy Attack --> | ||||
| 			<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. --> | ||||
| 			<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. --> | ||||
|   | ||||
| @@ -3768,6 +3768,10 @@ | ||||
| 		</dropLists> | ||||
| 	</npc> | ||||
| 	<npc id="23490" level="98" type="Monster" name="Lava Drake"> | ||||
| 		<parameters> | ||||
| 			<skill name="Skill01_ID" id="18217" level="1" /> | ||||
| 			<param name="Skill01_Probablity" value="1000" /> | ||||
| 		</parameters> | ||||
| 		<race>DRAGON</race> | ||||
| 		<sex>FEMALE</sex> | ||||
| 		<acquire exp="12447936" sp="12485" /> | ||||
| @@ -3785,6 +3789,7 @@ | ||||
| 			</attribute> | ||||
| 		</stats> | ||||
| 		<skillList> | ||||
| 			<skill id="18217" level="1" /> | ||||
| 			<skill id="4416" level="10" /> <!-- Dragons --> | ||||
| 			<skill id="5465" level="1" /> <!-- Earth Attack --> | ||||
| 			<skill id="4410" level="16" /> <!-- Very Strong P. Atk. --> | ||||
| @@ -3858,7 +3863,10 @@ | ||||
| 		</collision> | ||||
| 	</npc> | ||||
| 	<npc id="23492" level="78" type="Monster" name="Lava Stone Golem"> | ||||
| 		<!-- AUTO GENERATED NPC TODO: FIX IT --> | ||||
| 		<parameters> | ||||
| 			<skill name="Skill01_ID" id="18217" level="1" /> | ||||
| 			<param name="Skill01_Probablity" value="2000" /> | ||||
| 		</parameters> | ||||
| 		<race>CONSTRUCT</race> | ||||
| 		<sex>FEMALE</sex> | ||||
| 		<acquire exp="87285" sp="20" /> | ||||
| @@ -3877,6 +3885,7 @@ | ||||
| 		</stats> | ||||
| 		<status attackable="false" /> | ||||
| 		<skillList> | ||||
| 			<skill id="18217" level="1" /> | ||||
| 			<skill id="5462" level="1" /> <!-- Fire Attack --> | ||||
| 			<skill id="4411" level="16" /> <!-- Very Strong M. Atk. --> | ||||
| 			<skill id="4412" level="16" /> <!-- Very Strong P. Def. --> | ||||
|   | ||||
| @@ -47,6 +47,10 @@ | ||||
| 		</collision> | ||||
| 	</npc> | ||||
| 	<npc id="23501" level="99" type="Monster" name="Flame Rael"> | ||||
| 		<parameters> | ||||
| 			<skill name="Skill01_ID" id="18217" level="5" /> | ||||
| 			<param name="Skill01_Probablity" value="2000" /> | ||||
| 		</parameters> | ||||
| 		<race>HUMANOID</race> | ||||
| 		<sex>MALE</sex> | ||||
| 		<acquire exp="11807558" sp="11859" /> | ||||
| @@ -65,6 +69,7 @@ | ||||
| 			</attribute> | ||||
| 		</stats> | ||||
| 		<skillList> | ||||
| 			<skill id="18217" level="5" /> | ||||
| 			<skill id="4416" level="6" /> <!-- Humanoids --> | ||||
| 			<skill id="5465" level="1" /> <!-- Earth Attack --> | ||||
| 			<skill id="4411" level="13" /> <!-- Slightly Strong M. Atk. --> | ||||
| @@ -1769,6 +1774,12 @@ | ||||
| 	</npc> | ||||
| 	<npc id="23556" level="101" type="Monster" name="Fury Sylph Purka" title="Spirit of the Night"> | ||||
| 		<!-- Source: www.l2wiki.com (2015-04-08) --> | ||||
| 		<parameters> | ||||
| 			<skill name="Skill01_ID" id="23667" level="1" /> | ||||
| 			<skill name="Skill02_ID" id="23658" level="1" /> | ||||
| 			<param name="Skill01_Probablity" value="1000" /> | ||||
| 			<param name="Skill02_Probablity" value="2000" /> | ||||
| 		</parameters> | ||||
| 		<race>HUMANOID</race> | ||||
| 		<acquire exp="160274270" sp="384658" /> | ||||
| 		<stats str="88" int="79" dex="55" wit="78" con="82" men="78"> | ||||
| @@ -1785,8 +1796,9 @@ | ||||
| 				<run ground="180" /> | ||||
| 			</speed> | ||||
| 		</stats> | ||||
| 		<status attackable="true" /> | ||||
| 		<skillList> | ||||
| 			<skill id="23667" level="1" /> <!-- Mass Air Binding --> | ||||
| 			<skill id="23658" level="1" /> <!-- Earth Aura Spike --> | ||||
| 			<skill id="4416" level="6" /> <!-- Humanoids --> | ||||
| 			<skill id="5465" level="1" /> <!-- Earth Attack --> | ||||
| 			<skill id="4411" level="14" /> <!-- Strong M. Atk. --> | ||||
|   | ||||
| @@ -554,7 +554,7 @@ | ||||
| 			<height normal="34.7" /> | ||||
| 		</collision> | ||||
| 	</npc> | ||||
| 	<npc id="23723" level="100" type="Npc" name="Frost Ursus"> | ||||
| 	<npc id="23723" level="100" type="Monster" name="Frost Ursus"> | ||||
| 		<parameters> | ||||
| 			<param name="MoveAroundSocial" value="120" /> | ||||
| 			<param name="MoveAroundSocial1" value="30" /> | ||||
|   | ||||
| @@ -1301,6 +1301,7 @@ | ||||
| 		<hitCancelTime>1.5</hitCancelTime> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<nextAction>CAST</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power> | ||||
|   | ||||
| @@ -1649,6 +1649,15 @@ | ||||
| 		<hitTime>1500</hitTime> | ||||
| 		<effectPoint>-100</effectPoint> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<effectRange>100</effectRange> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power>10000</power> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="15484" toLevel="1" name="Lightning"> | ||||
| 		<!-- M. Atk. On a single enemy. --> | ||||
| @@ -1659,6 +1668,16 @@ | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<effectPoint>-100</effectPoint> | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<effectRange>900</effectRange> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>RANGE</affectScope> | ||||
| 		<affectObject>NOT_FRIEND</affectObject> | ||||
| 		<nextAction>CAST</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power>2000</power> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="15485" toLevel="1" name="Eliminate"> | ||||
| 		<!-- P. Atk. On a single enemy. --> | ||||
| @@ -1668,6 +1687,15 @@ | ||||
| 		<hitTime>1500</hitTime> | ||||
| 		<effectPoint>-100</effectPoint> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<effectRange>100</effectRange> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power>10000</power> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="15486" toLevel="1" name="Straight Blow"> | ||||
| 		<!-- Bleed on a single enemy. --> | ||||
| @@ -1680,6 +1708,22 @@ | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<effectPoint>-100</effectPoint> | ||||
| 		<isDebuff>true</isDebuff> | ||||
| 		<abnormalLvl>1</abnormalLvl> | ||||
| 		<abnormalTime>10</abnormalTime> | ||||
| 		<abnormalType>POISON</abnormalType> | ||||
| 		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect> | ||||
| 		<basicProperty>NONE</basicProperty> | ||||
| 		<effectRange>1100</effectRange> | ||||
| 		<activateRate>100</activateRate> | ||||
| 		<trait>POISON</trait> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 			<effect name="DamOverTime"> | ||||
| 				<power>1000</power> | ||||
| 				<ticks>5</ticks> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="15487" toLevel="1" name="Disarray"> | ||||
| 		<!-- P. Atk. On a single enemy. --> | ||||
| @@ -1689,6 +1733,15 @@ | ||||
| 		<hitTime>1500</hitTime> | ||||
| 		<effectPoint>-100</effectPoint> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<effectRange>100</effectRange> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power>10000</power> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="15488" toLevel="1" name="Penetrate"> | ||||
| 		<!-- P. Atk. On a single enemy. --> | ||||
| @@ -1698,6 +1751,15 @@ | ||||
| 		<hitTime>1500</hitTime> | ||||
| 		<effectPoint>-100</effectPoint> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<effectRange>100</effectRange> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power>10000</power> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="15489" toLevel="1" name="Vivacity"> | ||||
| 		<!-- Increases P. Def. for 5 sec. --> | ||||
| @@ -1707,13 +1769,36 @@ | ||||
| 		<hitTime>750</hitTime> | ||||
| 		<effectPoint>100</effectPoint> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<abnormalLvl>1</abnormalLvl> | ||||
| 		<abnormalTime>5</abnormalTime> | ||||
| 		<basicProperty>NONE</basicProperty> | ||||
| 		<magicCriticalRate>-5</magicCriticalRate> | ||||
| 		<specialLevel>-1</specialLevel> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>100</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="15490" toLevel="1" name="Rush"> | ||||
| 		<!-- Rush toward enemy. --> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<operateType>DA1</operateType> | ||||
| 		<mpConsume>10</mpConsume> | ||||
| 		<effectPoint>-100</effectPoint> | ||||
| 		<castRange>600</castRange> | ||||
| 		<effectRange>600</effectRange> | ||||
| 		<hitTime>800</hitTime> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="OpCheckCastRange"> | ||||
| 				<distance>200</distance> | ||||
| 			</condition> | ||||
| 		</conditions> | ||||
| 	</skill> | ||||
| 	<skill id="15491" toLevel="1" name="Deadly Weapon"> | ||||
| 		<!-- P. Atk. On a single enemy. --> | ||||
| @@ -1723,6 +1808,15 @@ | ||||
| 		<hitTime>1500</hitTime> | ||||
| 		<effectPoint>-100</effectPoint> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<effectRange>100</effectRange> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power>10000</power> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="15492" toLevel="1" name="Immediate Response"> | ||||
| 		<!-- Poison on a single enemy. --> | ||||
| @@ -1735,13 +1829,39 @@ | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<effectPoint>-100</effectPoint> | ||||
| 		<isDebuff>true</isDebuff> | ||||
| 		<abnormalLvl>1</abnormalLvl> | ||||
| 		<abnormalTime>10</abnormalTime> | ||||
| 		<abnormalType>POISON</abnormalType> | ||||
| 		<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect> | ||||
| 		<basicProperty>NONE</basicProperty> | ||||
| 		<effectRange>1100</effectRange> | ||||
| 		<activateRate>100</activateRate> | ||||
| 		<trait>POISON</trait> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 			<effect name="DamOverTime"> | ||||
| 				<power>1000</power> | ||||
| 				<ticks>5</ticks> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="15493" toLevel="1" name="Forward March"> | ||||
| 		<!-- Rush toward enemy. --> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<operateType>DA1</operateType> | ||||
| 		<mpConsume>10</mpConsume> | ||||
| 		<effectPoint>-100</effectPoint> | ||||
| 		<castRange>600</castRange> | ||||
| 		<effectRange>600</effectRange> | ||||
| 		<hitTime>800</hitTime> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<conditions> | ||||
| 			<condition name="OpCheckCastRange"> | ||||
| 				<distance>200</distance> | ||||
| 			</condition> | ||||
| 		</conditions> | ||||
| 	</skill> | ||||
| 	<skill id="15494" toLevel="1" name="Strategic Response"> | ||||
| 		<!-- Increases Atk. Spd. for 5 sec. --> | ||||
| @@ -1752,6 +1872,19 @@ | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<effectPoint>100</effectPoint> | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<abnormalLvl>1</abnormalLvl> | ||||
| 		<abnormalTime>5</abnormalTime> | ||||
| 		<basicProperty>NONE</basicProperty> | ||||
| 		<magicCriticalRate>-5</magicCriticalRate> | ||||
| 		<specialLevel>-1</specialLevel> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>100</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="15495" toLevel="1" name="Ingenious Response"> | ||||
| 		<!-- Increases P. Def. for 5 sec. --> | ||||
| @@ -1761,6 +1894,19 @@ | ||||
| 		<hitTime>750</hitTime> | ||||
| 		<effectPoint>100</effectPoint> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<abnormalLvl>1</abnormalLvl> | ||||
| 		<abnormalTime>5</abnormalTime> | ||||
| 		<basicProperty>NONE</basicProperty> | ||||
| 		<magicCriticalRate>-5</magicCriticalRate> | ||||
| 		<specialLevel>-1</specialLevel> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>100</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="15496" toLevel="1" name="Travis' Authority"> | ||||
| 		<!-- AoE M. Atk. On target's area. --> | ||||
|   | ||||
| @@ -104,9 +104,8 @@ | ||||
| 		<castRange>40</castRange> | ||||
| 		<hitTime>2000</hitTime> | ||||
| 		<effectPoint>-100</effectPoint> | ||||
| 		<effectRange>600</effectRange> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| @@ -118,7 +117,7 @@ | ||||
| 					<value level="4">1000</value> | ||||
| 					<value level="5">2000</value> | ||||
| 					<value level="6">4000</value> | ||||
| 					<value level="7">6000</value> | ||||
| 					<value level="7">50000</value> | ||||
| 				</power> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| @@ -140,7 +139,7 @@ | ||||
| 		<hitTime>6000</hitTime> | ||||
| 		<effectPoint>-100</effectPoint> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<affectRange>300</affectRange> | ||||
| 		<affectRange>600</affectRange> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>POINT_BLANK</affectScope> | ||||
| 		<affectObject>NOT_FRIEND</affectObject> | ||||
| @@ -153,7 +152,7 @@ | ||||
| 					<value level="4">12000</value> | ||||
| 					<value level="5">14000</value> | ||||
| 					<value level="6">16000</value> | ||||
| 					<value level="7">18000</value> | ||||
| 					<value level="7">50000</value> | ||||
| 				</power> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| @@ -165,7 +164,7 @@ | ||||
| 		<hitTime>6000</hitTime> | ||||
| 		<effectPoint>-100</effectPoint> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<affectRange>800</affectRange> | ||||
| 		<affectRange>600</affectRange> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>POINT_BLANK</affectScope> | ||||
| 		<affectObject>NOT_FRIEND</affectObject> | ||||
| @@ -178,7 +177,7 @@ | ||||
| 					<value level="4">16000</value> | ||||
| 					<value level="5">18000</value> | ||||
| 					<value level="6">20000</value> | ||||
| 					<value level="7">22000</value> | ||||
| 					<value level="7">50000</value> | ||||
| 				</power> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| @@ -268,6 +267,24 @@ | ||||
| 		<hitTime>2000</hitTime> | ||||
| 		<effectPoint>-167</effectPoint> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<effectRange>900</effectRange> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>RANGE</affectScope> | ||||
| 		<affectObject>NOT_FRIEND</affectObject> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">34070</value> | ||||
| 					<value level="2">47031</value> | ||||
| 					<value level="3">48135</value> | ||||
| 					<value level="4">48433</value> | ||||
| 					<value level="5">48691</value> | ||||
| 					<value level="6">48886</value> | ||||
| 					<value level="7">49012</value> | ||||
| 				</power> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="15621" toLevel="7" name="Stun Shot"> | ||||
| 		<!-- Attacks and Stuns target for $s1. --> | ||||
| @@ -1106,6 +1123,15 @@ | ||||
| 		<hitTime>2000</hitTime> | ||||
| 		<effectPoint>-100</effectPoint> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<effectRange>100</effectRange> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power>10000</power> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="15657" toLevel="1" name="Decrease P. Def."> | ||||
| 		<!-- P. Def. - 30%. --> | ||||
|   | ||||
| @@ -62,6 +62,26 @@ | ||||
| 		<coolTime>1000</coolTime> | ||||
| 		<effectPoint>-150</effectPoint> | ||||
| 		<reuseDelay>5000</reuseDelay> | ||||
| 		<basicProperty>PHYSICAL</basicProperty> | ||||
| 		<effectRange>400</effectRange> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power>	<!-- Fix: Retail Missed --> | ||||
| 					<value level="1">5000</value> | ||||
| 					<value level="2">10000</value> | ||||
| 					<value level="3">20000</value> | ||||
| 					<value level="4">30000</value> | ||||
| 					<value level="5">40000</value> | ||||
| 					<value level="6">50000</value> | ||||
| 				</power> | ||||
| 			</effect> | ||||
| 			<effect name="TargetCancel"> | ||||
| 				<chance>100</chance> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="16104" toLevel="7" name="Fatal Strike"> | ||||
| 		<operateType>A1</operateType> | ||||
| @@ -116,6 +136,35 @@ | ||||
| 		<reuseDelay>3000</reuseDelay> | ||||
| 		<effectPoint>-150</effectPoint> | ||||
| 		<isDebuff>true</isDebuff> | ||||
| 		<abnormalLvl>1</abnormalLvl> | ||||
| 		<abnormalTime> | ||||
| 			<value level="1">3</value> | ||||
| 			<value level="2">4</value> | ||||
| 			<value level="3">5</value> | ||||
| 			<value level="4">5</value> | ||||
| 			<value level="5">5</value> | ||||
| 		</abnormalTime> | ||||
| 		<abnormalType>STUN</abnormalType> | ||||
| 		<abnormalVisualEffect>STUN</abnormalVisualEffect> | ||||
| 		<activateRate>200</activateRate> | ||||
| 		<affectRange>900</affectRange> | ||||
| 		<basicProperty>PHYSICAL</basicProperty> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<trait>PULL</trait> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="AirBind" /> | ||||
| 			<effect name="Bluff"> | ||||
| 				<chance>100</chance> | ||||
| 			</effect> | ||||
| 			<effect name="PullBack"> | ||||
| 				<speed>600</speed> | ||||
| 				<delay>600</delay> | ||||
| 			</effect> | ||||
| 			<effect name="BlockActions" /> | ||||
| 			<effect name="GetAgro" /> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="16107" toLevel="3" name="Fatal Blow"> | ||||
| 		<!-- Powerful blow on a vital spot. Possible to achieve Critical. --> | ||||
| @@ -126,6 +175,26 @@ | ||||
| 		<coolTime>700</coolTime> | ||||
| 		<effectPoint>-100</effectPoint> | ||||
| 		<reuseDelay>5000</reuseDelay> | ||||
| 		<basicProperty>PHYSICAL</basicProperty> | ||||
| 		<effectRange>400</effectRange> | ||||
| 		<magicLvl>1</magicLvl> | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="FatalBlow"> | ||||
| 				<power> | ||||
| 					<value level="1">10000</value> | ||||
| 					<value level="2">20000</value> | ||||
| 					<value level="3">30000</value> | ||||
| 				</power> | ||||
| 				<criticalChance>60</criticalChance> | ||||
| 				<chanceBoost>365</chanceBoost> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
|  | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="16108" toLevel="7" name="Bloody Blades"> | ||||
| 		<operateType>A1</operateType> | ||||
|   | ||||
| @@ -52,6 +52,17 @@ | ||||
| 		<hitTime>2000</hitTime> | ||||
| 		<effectPoint>-100</effectPoint> | ||||
| 		<coolTime>1000</coolTime> | ||||
| 		<basicProperty>PHYSICAL</basicProperty> | ||||
| 		<effectRange>400</effectRange> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power>10000</power> <!-- Fix: Retail Missed --> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="16206" toLevel="4" name="Holy Spike"> | ||||
| 		<operateType>A1</operateType> | ||||
| @@ -80,6 +91,18 @@ | ||||
| 			<value level="4">-115</value> | ||||
| 		</effectPoint> | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<affectRange>200</affectRange> | ||||
| 		<effectRange>1000</effectRange> | ||||
| 		<attributeType>DARK</attributeType> | ||||
| 		<attributeValue>300</attributeValue> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power>2000</power> <!-- Fix: Retail Missed --> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="16208" toLevel="4" name="Fire Spike"> | ||||
| 		<operateType>A1</operateType> | ||||
| @@ -155,6 +178,19 @@ | ||||
| 		<reuseDelay>3000</reuseDelay> | ||||
| 		<effectPoint>-700</effectPoint> | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<affectRange>200</affectRange> | ||||
| 		<effectRange>1000</effectRange> | ||||
| 		<reuseDelay>10000</reuseDelay> | ||||
| 		<attributeType>DARK</attributeType> | ||||
| 		<attributeValue>300</attributeValue> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power>2000</power> <!-- Fix: Retail Missed --> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="16214" toLevel="4" name="Fire Buster"> | ||||
| 		<operateType>A1</operateType> | ||||
|   | ||||
| @@ -213,15 +213,40 @@ | ||||
| 	<skill id="16334" toLevel="3" name="Disarm"> | ||||
| 		<!-- Disarmed. --> | ||||
| 		<icon>icon.skill0485</icon> | ||||
| 		<abnormalLvl>1</abnormalLvl> | ||||
| 		<abnormalTime>5</abnormalTime> | ||||
| 		<abnormalType>DISARM</abnormalType> | ||||
| 		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<trait>DISARM</trait> | ||||
| 		<mpConsume>13</mpConsume> | ||||
| 		<mpConsume>38</mpConsume> | ||||
| 		<castRange>40</castRange> | ||||
| 		<hitTime>1500</hitTime> | ||||
| 		<coolTime>800</coolTime> | ||||
| 		<reuseDelay>15000</reuseDelay> | ||||
| 		<effectPoint>-100</effectPoint> | ||||
| 		<abnormalTime>5</abnormalTime> | ||||
| 		<isDebuff>true</isDebuff> | ||||
| 		<activateRate>70</activateRate> | ||||
| 		<basicProperty>PHYSICAL</basicProperty> | ||||
| 		<lvlBonusRate>20</lvlBonusRate> | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| 		<conditions> | ||||
| 			<condition name="EquipWeapon"> | ||||
| 				<weaponType> | ||||
| 					<item>SWORD</item> | ||||
| 					<item>BLUNT</item> | ||||
| 					<item>POLE</item> | ||||
| 					<item>DUALFIST</item> | ||||
| 					<item>DUAL</item> | ||||
| 					<item>DUALBLUNT</item> | ||||
| 				</weaponType> | ||||
| 			</condition> | ||||
| 		</conditions> | ||||
| 		<effects> | ||||
| 			<effect name="Disarm"> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="16335" toLevel="1" name="Fear"> | ||||
| 		<!-- Moving against your will due to Fear. --> | ||||
| @@ -400,6 +425,17 @@ | ||||
| 		<coolTime>800</coolTime> | ||||
| 		<effectPoint>-100</effectPoint> | ||||
| 		<reuseDelay>5000</reuseDelay> | ||||
| 		<basicProperty>PHYSICAL</basicProperty> | ||||
| 		<effectRange>400</effectRange> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power>10000</power> <!-- Fix: Retail Missed --> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="16355" toLevel="1" name="Sacred Blow Down"> | ||||
| 		<icon>icon.skill10281</icon> | ||||
| @@ -410,6 +446,29 @@ | ||||
| 		<reuseDelay>10000</reuseDelay> | ||||
| 		<effectPoint>-700</effectPoint> | ||||
| 		<isDebuff>true</isDebuff> | ||||
| 		<abnormalLvl>1</abnormalLvl> | ||||
| 		<abnormalTime>5</abnormalTime> | ||||
| 		<abnormalType>STUN</abnormalType> | ||||
| 		<abnormalVisualEffect>STUN</abnormalVisualEffect> | ||||
| 		<activateRate>200</activateRate> | ||||
| 		<affectRange>900</affectRange> | ||||
| 		<basicProperty>PHYSICAL</basicProperty> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<trait>PULL</trait> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="AirBind" /> | ||||
| 			<effect name="Bluff"> | ||||
| 				<chance>100</chance> | ||||
| 			</effect> | ||||
| 			<effect name="PullBack"> | ||||
| 				<speed>600</speed> | ||||
| 				<delay>600</delay> | ||||
| 			</effect> | ||||
| 			<effect name="BlockActions" /> | ||||
| 			<effect name="GetAgro" /> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="16356" toLevel="1" name="Sacred Sphere"> | ||||
| 		<operateType>A1</operateType> | ||||
| @@ -419,6 +478,16 @@ | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<effectPoint>-100</effectPoint> | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<affectRange>200</affectRange> | ||||
| 		<effectRange>1000</effectRange> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<nextAction>CAST</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power>1000</power> <!-- Fix: Retail Missed --> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="16357" toLevel="2" name="Dimensional Barrier"> | ||||
| 		<!-- Monster's P./M. Atk. and P./M. Def. increase. --> | ||||
| @@ -564,6 +633,7 @@ | ||||
| 		<!-- Attacks target with 100% of P. Atk. power and inflicts Knock Down. --> | ||||
| 		<icon>icon.skill0260</icon> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<castRange>40</castRange> | ||||
| 		<hitTime>2500</hitTime> | ||||
| 		<reuseDelay>3000</reuseDelay> | ||||
| @@ -574,6 +644,7 @@ | ||||
| 		<!-- Attacks target with 100% of P. Atk. power and inflicts Hold for 5 sec. --> | ||||
| 		<icon>icon.skill4047</icon> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<castRange>40</castRange> | ||||
| 		<hitTime>2500</hitTime> | ||||
| 		<reuseDelay>3000</reuseDelay> | ||||
| @@ -584,6 +655,7 @@ | ||||
| 		<!-- Attacks target with 100% of P. Atk. power and pulls target toward self. --> | ||||
| 		<icon>icon.skill0403</icon> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<castRange>600</castRange> | ||||
| 		<hitTime>2500</hitTime> | ||||
| 		<reuseDelay>3000</reuseDelay> | ||||
| @@ -594,6 +666,7 @@ | ||||
| 		<!-- Attacks nearby enemies with 100% of P. Atk. power and inflicts Stun for 5 sec. --> | ||||
| 		<icon>icon.skill10265</icon> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<hitTime>2500</hitTime> | ||||
| 		<reuseDelay>3000</reuseDelay> | ||||
| 		<effectPoint>-100</effectPoint> | ||||
| @@ -602,6 +675,7 @@ | ||||
| 	<skill id="16379" toLevel="1" name="Dimensional Remedy"> | ||||
| 		<!-- Recover 40% of Max HP. --> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<hitTime>2500</hitTime> | ||||
| 		<effectPoint>-100</effectPoint> | ||||
| 		<reuseDelay>3000</reuseDelay> | ||||
| @@ -610,6 +684,7 @@ | ||||
| 		<!-- Attacks target with 100% of P. Atk. power and inflicts Knock Back. --> | ||||
| 		<icon>icon.skill10770</icon> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<castRange>600</castRange> | ||||
| 		<hitTime>2500</hitTime> | ||||
| 		<reuseDelay>3000</reuseDelay> | ||||
| @@ -620,12 +695,14 @@ | ||||
| 		<!-- Allied monsters nearby have P./M. Def. + 100%. --> | ||||
| 		<icon>icon.skill1503</icon> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<hitTime>2500</hitTime> | ||||
| 		<reuseDelay>3000</reuseDelay> | ||||
| 	</skill> | ||||
| 	<skill id="16382" toLevel="1" name="Dimensional Death Ring"> | ||||
| 		<!-- Attacks target's nearby enemies with 250 Power added to M. Atk. Damage increases as number of enemies affected increases. --> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<castRange>600</castRange> | ||||
| 		<hitTime>3000</hitTime> | ||||
| 		<reuseDelay>3000</reuseDelay> | ||||
| @@ -636,6 +713,7 @@ | ||||
| 		<!-- Attacks target's nearby enemies with 250 Power added to M. Atk. and block their P./M. Skills for 5 sec. --> | ||||
| 		<icon>icon.skill1064</icon> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<castRange>600</castRange> | ||||
| 		<hitTime>2000</hitTime> | ||||
| 		<reuseDelay>3000</reuseDelay> | ||||
| @@ -647,6 +725,7 @@ | ||||
| 		<!-- Inflict Bleed on target's nearby enemies and cause them to lose 1,000 HP/second. --> | ||||
| 		<icon>icon.skill0223</icon> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<castRange>40</castRange> | ||||
| 		<hitTime>2500</hitTime> | ||||
| 		<reuseDelay>3000</reuseDelay> | ||||
| @@ -656,6 +735,7 @@ | ||||
| 	<skill id="16385" toLevel="1" name="Dimesional Devil"> | ||||
| 		<!-- Attacks target's nearby enemies with 300% of P. Atk. power. Damage decreases as number of enemies affected increases. --> | ||||
| 		<operateType>A1</operateType> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<castRange>40</castRange> | ||||
| 		<hitTime>2500</hitTime> | ||||
| 		<effectPoint>-100</effectPoint> | ||||
| @@ -665,6 +745,7 @@ | ||||
| 		<!-- Attacks enemies to the front with 200% of P. Atk. power and inflicts Knock Down. --> | ||||
| 		<icon>icon.skill0777</icon> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<coolTime>500</coolTime> | ||||
| 		<castRange>40</castRange> | ||||
| 		<hitTime>2500</hitTime> | ||||
| 		<reuseDelay>3000</reuseDelay> | ||||
|   | ||||
| @@ -134,6 +134,20 @@ | ||||
| 			<value level="5">-115</value> | ||||
| 		</effectPoint> | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">250</value> | ||||
| 					<value level="2">500</value> | ||||
| 					<value level="3">1000</value> | ||||
| 					<value level="4">1500</value> | ||||
| 					<value level="5">2000</value> | ||||
| 				</power> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="18218" toLevel="5" name="Fire Stigma"> | ||||
| 		<!-- A stigma placed on those who are a threat to the Blazing Swamp. An unexpected incident might occur while fighting in the Blazing Swamp. --> | ||||
|   | ||||
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