Various monster skill additions and adjustments.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-10-10 13:15:07 +00:00
parent ccfc8c569c
commit 0a3eaf17a6
130 changed files with 5671 additions and 829 deletions

View File

@@ -879,8 +879,8 @@
<!-- Monster weapon. -->
<set name="icon" val="BranchSys3.Icon.g_beam_dualblunt" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="DAGGER" />
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="D" />
<set name="is_clan_depositable" val="false" />
<set name="is_mailable" val="false" />

View File

@@ -1263,7 +1263,10 @@
</collision>
</npc>
<npc id="19568" level="85" type="Monster" name="Sacred Wizard">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="16356" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1277,6 +1280,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="16356" level="1" /> <!-- Sacred Sphere -->
<skill id="4416" level="8" /> <!-- Angels -->
</skillList>
<collision>
@@ -1285,7 +1289,10 @@
</collision>
</npc>
<npc id="19569" level="85" type="Monster" name="Sacred Soldier">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="16354" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1299,6 +1306,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="16354" level="1" /> <!-- Sacred Assault -->
<skill id="4416" level="8" /> <!-- Angels -->
</skillList>
<collision>
@@ -1307,7 +1315,12 @@
</collision>
</npc>
<npc id="19570" level="85" type="Monster" name="Sacred Slayer">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="16354" level="1" />
<param name="Skill01_Probablity" value="2000" />
<skill name="Sacred_Blow_Down" id="16355" level="1" />
<param name="Sacred_Blow_Down_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
@@ -1321,6 +1334,8 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="16354" level="1" /> <!-- Sacred Assault -->
<skill id="16355" level="1" /> <!-- Sacred Blow Down -->
<skill id="4416" level="8" /> <!-- Angels -->
</skillList>
<collision>

View File

@@ -6371,7 +6371,10 @@
</collision>
</npc>
<npc id="23292" level="98" type="Monster" name="Royal Guard">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15485" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<acquire exp="2351539" sp="2401" />
@@ -6389,6 +6392,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15485" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
@@ -6479,7 +6483,10 @@
</collision>
</npc>
<npc id="23294" level="98" type="Monster" name="Chief Magician">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15487" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>UNDEAD</race>
<sex>FEMALE</sex>
<acquire exp="2351539" sp="2401" />
@@ -6497,6 +6504,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15487" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
@@ -6538,7 +6546,10 @@
</collision>
</npc>
<npc id="23295" level="98" type="Monster" name="Operations Manager">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15488" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>HUMANOID</race>
<sex>FEMALE</sex>
<acquire exp="3131768" sp="3169" />
@@ -6556,6 +6567,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15488" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
@@ -6722,7 +6734,10 @@
</collision>
</npc>
<npc id="23298" level="98" type="Monster" name="Royal Quartermaster">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15491" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>UNDEAD</race>
<sex>FEMALE</sex>
<acquire exp="2352595" sp="2401" />
@@ -6740,6 +6755,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15491" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
@@ -6782,7 +6798,10 @@
</collision>
</npc>
<npc id="23299" level="99" type="Monster" name="Operations Chief of the 7th Division">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15492" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<acquire exp="5593430" sp="5684" />
@@ -6800,6 +6819,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15492" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->

View File

@@ -1,7 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
<npc id="23300" level="98" type="Monster" name="Commander of Operations">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="15494" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>DIVINE</race>
<sex>FEMALE</sex>
<acquire exp="2799199" sp="1791" />
@@ -19,6 +22,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="15494" level="1" />
<skill id="5466" level="1" /> <!-- Holy Attack -->
<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->

View File

@@ -3765,6 +3765,10 @@
</dropLists>
</npc>
<npc id="23490" level="98" type="Monster" name="Lava Drake">
<parameters>
<skill name="Skill01_ID" id="18217" level="1" />
<param name="Skill01_Probablity" value="1000" />
</parameters>
<race>DRAGON</race>
<sex>FEMALE</sex>
<acquire exp="12447936" sp="12485" />
@@ -3782,6 +3786,7 @@
</attribute>
</stats>
<skillList>
<skill id="18217" level="1" />
<skill id="4416" level="10" /> <!-- Dragons -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4410" level="16" /> <!-- Very Strong P. Atk. -->
@@ -3853,7 +3858,10 @@
</collision>
</npc>
<npc id="23492" level="78" type="Monster" name="Lava Stone Golem">
<!-- AUTO GENERATED NPC TODO: FIX IT -->
<parameters>
<skill name="Skill01_ID" id="18217" level="1" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>CONSTRUCT</race>
<sex>FEMALE</sex>
<acquire exp="87285" sp="20" />
@@ -3872,6 +3880,7 @@
</stats>
<status attackable="false" />
<skillList>
<skill id="18217" level="1" />
<skill id="5462" level="1" /> <!-- Fire Attack -->
<skill id="4411" level="16" /> <!-- Very Strong M. Atk. -->
<skill id="4412" level="16" /> <!-- Very Strong P. Def. -->

View File

@@ -46,6 +46,10 @@
</collision>
</npc>
<npc id="23501" level="99" type="Monster" name="Flame Rael">
<parameters>
<skill name="Skill01_ID" id="18217" level="5" />
<param name="Skill01_Probablity" value="2000" />
</parameters>
<race>HUMANOID</race>
<sex>MALE</sex>
<acquire exp="11807558" sp="11859" />
@@ -64,6 +68,7 @@
</attribute>
</stats>
<skillList>
<skill id="18217" level="5" />
<skill id="4416" level="6" /> <!-- Humanoids -->
<skill id="5465" level="1" /> <!-- Earth Attack -->
<skill id="4411" level="13" /> <!-- Slightly Strong M. Atk. -->

View File

@@ -1301,6 +1301,7 @@
<hitCancelTime>1.5</hitCancelTime>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>

View File

@@ -1649,6 +1649,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15484" toLevel="1" name="Lightning">
<!-- M. Atk. On a single enemy. -->
@@ -1659,6 +1668,16 @@
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
<effectRange>900</effectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power>
</effect>
</effects>
</skill>
<skill id="15485" toLevel="1" name="Eliminate">
<!-- P. Atk. On a single enemy. -->
@@ -1668,6 +1687,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15486" toLevel="1" name="Straight Blow">
<!-- Bleed on a single enemy. -->
@@ -1680,6 +1708,22 @@
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<effectRange>1100</effectRange>
<activateRate>100</activateRate>
<trait>POISON</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>1000</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="15487" toLevel="1" name="Disarray">
<!-- P. Atk. On a single enemy. -->
@@ -1689,6 +1733,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15488" toLevel="1" name="Penetrate">
<!-- P. Atk. On a single enemy. -->
@@ -1698,6 +1751,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15489" toLevel="1" name="Vivacity">
<!-- Increases P. Def. for 5 sec. -->
@@ -1707,13 +1769,36 @@
<hitTime>750</hitTime>
<effectPoint>100</effectPoint>
<coolTime>500</coolTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15490" toLevel="1" name="Rush">
<!-- Rush toward enemy. -->
<operateType>A1</operateType>
<operateType>DA1</operateType>
<mpConsume>10</mpConsume>
<effectPoint>-100</effectPoint>
<castRange>600</castRange>
<effectRange>600</effectRange>
<hitTime>800</hitTime>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
</skill>
<skill id="15491" toLevel="1" name="Deadly Weapon">
<!-- P. Atk. On a single enemy. -->
@@ -1723,6 +1808,15 @@
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15492" toLevel="1" name="Immediate Response">
<!-- Poison on a single enemy. -->
@@ -1735,13 +1829,39 @@
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<basicProperty>NONE</basicProperty>
<effectRange>1100</effectRange>
<activateRate>100</activateRate>
<trait>POISON</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DamOverTime">
<power>1000</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="15493" toLevel="1" name="Forward March">
<!-- Rush toward enemy. -->
<operateType>A2</operateType>
<operateType>DA1</operateType>
<mpConsume>10</mpConsume>
<effectPoint>-100</effectPoint>
<castRange>600</castRange>
<effectRange>600</effectRange>
<hitTime>800</hitTime>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCheckCastRange">
<distance>200</distance>
</condition>
</conditions>
</skill>
<skill id="15494" toLevel="1" name="Strategic Response">
<!-- Increases Atk. Spd. for 5 sec. -->
@@ -1752,6 +1872,19 @@
<coolTime>500</coolTime>
<effectPoint>100</effectPoint>
<isMagic>1</isMagic>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15495" toLevel="1" name="Ingenious Response">
<!-- Increases P. Def. for 5 sec. -->
@@ -1761,6 +1894,19 @@
<hitTime>750</hitTime>
<effectPoint>100</effectPoint>
<coolTime>500</coolTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalDefence">
<amount>100</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15496" toLevel="1" name="Travis' Authority">
<!-- AoE M. Atk. On target's area. -->

View File

@@ -60,10 +60,9 @@
<icon>icon.skill0005</icon>
<abnormalTime>20</abnormalTime>
<operateType>A2</operateType>
<castRange>1000</castRange>
<affectRange>1000</affectRange>
<effectPoint>1</effectPoint>
<hitTime>10000</hitTime> <!-- retail 25000 -->
<hitTime>25000</hitTime>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -105,10 +104,8 @@
<castRange>40</castRange>
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<effectRange>600</effectRange>
<coolTime>500</coolTime>
<nextAction>ATTACK</nextAction>
<reuseDelay>6000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -120,7 +117,7 @@
<value level="4">1000</value>
<value level="5">2000</value>
<value level="6">4000</value>
<value level="7">6000</value>
<value level="7">50000</value>
</power>
</effect>
</effects>
@@ -142,8 +139,7 @@
<hitTime>6000</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<affectRange>300</affectRange>
<reuseDelay>30000</reuseDelay>
<affectRange>600</affectRange>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -156,7 +152,7 @@
<value level="4">12000</value>
<value level="5">14000</value>
<value level="6">16000</value>
<value level="7">18000</value>
<value level="7">50000</value>
</power>
</effect>
</effects>
@@ -168,8 +164,7 @@
<hitTime>6000</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<affectRange>800</affectRange>
<reuseDelay>30000</reuseDelay>
<affectRange>600</affectRange>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -182,7 +177,7 @@
<value level="4">16000</value>
<value level="5">18000</value>
<value level="6">20000</value>
<value level="7">22000</value>
<value level="7">50000</value>
</power>
</effect>
</effects>
@@ -272,6 +267,24 @@
<hitTime>2000</hitTime>
<effectPoint>-167</effectPoint>
<coolTime>500</coolTime>
<effectRange>900</effectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">34070</value>
<value level="2">47031</value>
<value level="3">48135</value>
<value level="4">48433</value>
<value level="5">48691</value>
<value level="6">48886</value>
<value level="7">49012</value>
</power>
</effect>
</effects>
</skill>
<skill id="15621" toLevel="7" name="Stun Shot">
<!-- Attacks and Stuns target for 2 sec. -->
@@ -1110,6 +1123,15 @@
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>500</coolTime>
<effectRange>100</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
</effect>
</effects>
</skill>
<skill id="15657" toLevel="1" name="Decrease P. Def.">
<!-- P. Def. - 30%. -->

View File

@@ -62,6 +62,26 @@
<coolTime>1000</coolTime>
<effectPoint>-150</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power> <!-- Fix: Retail Missed -->
<value level="1">5000</value>
<value level="2">10000</value>
<value level="3">20000</value>
<value level="4">30000</value>
<value level="5">40000</value>
<value level="6">50000</value>
</power>
</effect>
<effect name="TargetCancel">
<chance>100</chance>
</effect>
</effects>
</skill>
<skill id="16104" toLevel="7" name="Fatal Strike">
<operateType>A1</operateType>
@@ -116,6 +136,35 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-150</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<trait>PULL</trait>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
</effect>
<effect name="BlockActions" />
<effect name="GetAgro" />
</effects>
</skill>
<skill id="16107" toLevel="3" name="Fatal Blow">
<!-- Powerful blow on a vital spot. Possible to achieve Critical. -->
@@ -126,6 +175,26 @@
<coolTime>700</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="FatalBlow">
<power>
<value level="1">10000</value>
<value level="2">20000</value>
<value level="3">30000</value>
</power>
<criticalChance>60</criticalChance>
<chanceBoost>365</chanceBoost>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16108" toLevel="7" name="Bloody Blades">
<operateType>A1</operateType>

View File

@@ -52,6 +52,17 @@
<hitTime>2000</hitTime>
<effectPoint>-100</effectPoint>
<coolTime>1000</coolTime>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16206" toLevel="4" name="Holy Spike">
<operateType>A1</operateType>
@@ -80,6 +91,18 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
</effect>
</effects>
</skill>
<skill id="16208" toLevel="4" name="Fire Spike">
<operateType>A1</operateType>
@@ -155,6 +178,19 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<reuseDelay>10000</reuseDelay>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
</effect>
</effects>
</skill>
<skill id="16214" toLevel="4" name="Fire Buster">
<operateType>A1</operateType>

View File

@@ -213,15 +213,40 @@
<skill id="16334" toLevel="3" name="Disarm">
<!-- Disarmed. -->
<icon>icon.skill0485</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<operateType>A2</operateType>
<trait>DISARM</trait>
<mpConsume>13</mpConsume>
<mpConsume>38</mpConsume>
<castRange>40</castRange>
<hitTime>1500</hitTime>
<coolTime>800</coolTime>
<reuseDelay>15000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalTime>5</abnormalTime>
<isDebuff>true</isDebuff>
<activateRate>70</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
<magicCriticalRate>5</magicCriticalRate>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>BLUNT</item>
<item>POLE</item>
<item>DUALFIST</item>
<item>DUAL</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
</conditions>
<effects>
<effect name="Disarm">
</effect>
</effects>
</skill>
<skill id="16335" toLevel="1" name="Fear">
<!-- Moving against your will due to Fear. -->
@@ -400,6 +425,17 @@
<coolTime>800</coolTime>
<effectPoint>-100</effectPoint>
<reuseDelay>5000</reuseDelay>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16355" toLevel="1" name="Sacred Blow Down">
<icon>icon.skill10281</icon>
@@ -410,6 +446,29 @@
<reuseDelay>10000</reuseDelay>
<effectPoint>-700</effectPoint>
<isDebuff>true</isDebuff>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<trait>PULL</trait>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="AirBind" />
<effect name="Bluff">
<chance>100</chance>
</effect>
<effect name="PullBack">
<speed>600</speed>
<delay>600</delay>
</effect>
<effect name="BlockActions" />
<effect name="GetAgro" />
</effects>
</skill>
<skill id="16356" toLevel="1" name="Sacred Sphere">
<operateType>A1</operateType>
@@ -419,6 +478,16 @@
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>1000</power> <!-- Fix: Retail Missed -->
</effect>
</effects>
</skill>
<skill id="16357" toLevel="2" name="Dimensional Barrier">
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
@@ -564,6 +633,7 @@
<!-- Attacks target with 100% of P. Atk. power and inflicts Knock Down. -->
<icon>icon.skill0260</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>40</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@@ -574,6 +644,7 @@
<!-- Attacks target with 100% of P. Atk. power and inflicts Hold for 5 sec. -->
<icon>icon.skill4047</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>40</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@@ -584,6 +655,7 @@
<!-- Attacks target with 100% of P. Atk. power and pulls target toward self. -->
<icon>icon.skill0403</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>600</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@@ -594,6 +666,7 @@
<!-- Attacks nearby enemies with 100% of P. Atk. power and inflicts Stun for 5 sec. -->
<icon>icon.skill10265</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
<effectPoint>-100</effectPoint>
@@ -602,6 +675,7 @@
<skill id="16379" toLevel="1" name="Dimensional Remedy">
<!-- Recover 40% of Max HP. -->
<operateType>A1</operateType>
<coolTime>500</coolTime>
<hitTime>2500</hitTime>
<effectPoint>-100</effectPoint>
<reuseDelay>3000</reuseDelay>
@@ -610,6 +684,7 @@
<!-- Attacks target with 100% of P. Atk. power and inflicts Knock Back. -->
<icon>icon.skill10770</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>600</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@@ -620,12 +695,14 @@
<!-- Allied monsters nearby have P./M. Def. + 100%. -->
<icon>icon.skill1503</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
</skill>
<skill id="16382" toLevel="1" name="Dimensional Death Ring">
<!-- Attacks target's nearby enemies with 250 Power added to M. Atk. Damage increases as number of enemies affected increases. -->
<operateType>A1</operateType>
<coolTime>500</coolTime>
<castRange>600</castRange>
<hitTime>3000</hitTime>
<reuseDelay>3000</reuseDelay>
@@ -636,6 +713,7 @@
<!-- Attacks target's nearby enemies with 250 Power added to M. Atk. and block their P./M. Skills for 5 sec. -->
<icon>icon.skill1064</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>600</castRange>
<hitTime>2000</hitTime>
<reuseDelay>3000</reuseDelay>
@@ -647,6 +725,7 @@
<!-- Inflict Bleed on target's nearby enemies and cause them to lose 1,000 HP/second. -->
<icon>icon.skill0223</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>40</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>
@@ -656,6 +735,7 @@
<skill id="16385" toLevel="1" name="Dimesional Devil">
<!-- Attacks target's nearby enemies with 300% of P. Atk. power. Damage decreases as number of enemies affected increases. -->
<operateType>A1</operateType>
<coolTime>500</coolTime>
<castRange>40</castRange>
<hitTime>2500</hitTime>
<effectPoint>-100</effectPoint>
@@ -665,6 +745,7 @@
<!-- Attacks enemies to the front with 200% of P. Atk. power and inflicts Knock Down. -->
<icon>icon.skill0777</icon>
<operateType>A2</operateType>
<coolTime>500</coolTime>
<castRange>40</castRange>
<hitTime>2500</hitTime>
<reuseDelay>3000</reuseDelay>

View File

@@ -134,6 +134,20 @@
<value level="5">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">250</value>
<value level="2">500</value>
<value level="3">1000</value>
<value level="4">1500</value>
<value level="5">2000</value>
</power>
</effect>
</effects>
</skill>
<skill id="18218" toLevel="5" name="Fire Stigma">
<!-- A stigma placed on those who are a threat to the Blazing Swamp. An unexpected incident might occur while fighting in the Blazing Swamp. -->