Various monster skill additions and adjustments.
Contributed by gamelike85.
This commit is contained in:
@@ -879,8 +879,8 @@
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<!-- Monster weapon. -->
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<set name="icon" val="BranchSys3.Icon.g_beam_dualblunt" />
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<set name="default_action" val="EQUIP" />
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<set name="bodypart" val="rhand" />
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<set name="weapon_type" val="DAGGER" />
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<set name="bodypart" val="lrhand" />
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<set name="weapon_type" val="BLUNT" />
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<set name="crystal_type" val="D" />
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<set name="is_clan_depositable" val="false" />
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<set name="is_mailable" val="false" />
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@@ -1263,7 +1263,10 @@
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</collision>
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</npc>
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<npc id="19568" level="85" type="Monster" name="Sacred Wizard">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<skill name="Skill01_ID" id="16356" level="1" />
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<param name="Skill01_Probablity" value="2000" />
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</parameters>
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<race>DIVINE</race>
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<sex>FEMALE</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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@@ -1277,6 +1280,7 @@
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</stats>
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<status attackable="false" />
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<skillList>
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<skill id="16356" level="1" /> <!-- Sacred Sphere -->
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<skill id="4416" level="8" /> <!-- Angels -->
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</skillList>
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<collision>
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@@ -1285,7 +1289,10 @@
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</collision>
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</npc>
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<npc id="19569" level="85" type="Monster" name="Sacred Soldier">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<skill name="Skill01_ID" id="16354" level="1" />
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<param name="Skill01_Probablity" value="2000" />
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</parameters>
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<race>DIVINE</race>
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<sex>FEMALE</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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@@ -1299,6 +1306,7 @@
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</stats>
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<status attackable="false" />
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<skillList>
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<skill id="16354" level="1" /> <!-- Sacred Assault -->
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<skill id="4416" level="8" /> <!-- Angels -->
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</skillList>
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<collision>
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@@ -1307,7 +1315,12 @@
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</collision>
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</npc>
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<npc id="19570" level="85" type="Monster" name="Sacred Slayer">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<skill name="Skill01_ID" id="16354" level="1" />
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<param name="Skill01_Probablity" value="2000" />
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<skill name="Sacred_Blow_Down" id="16355" level="1" />
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<param name="Sacred_Blow_Down_Probablity" value="2000" />
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</parameters>
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<race>DIVINE</race>
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<sex>FEMALE</sex>
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<stats str="88" int="79" dex="55" wit="78" con="82" men="78">
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@@ -1321,6 +1334,8 @@
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</stats>
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<status attackable="false" />
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<skillList>
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<skill id="16354" level="1" /> <!-- Sacred Assault -->
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<skill id="16355" level="1" /> <!-- Sacred Blow Down -->
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<skill id="4416" level="8" /> <!-- Angels -->
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</skillList>
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<collision>
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@@ -6371,7 +6371,10 @@
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</collision>
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</npc>
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<npc id="23292" level="98" type="Monster" name="Royal Guard">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<skill name="Skill01_ID" id="15485" level="1" />
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<param name="Skill01_Probablity" value="1000" />
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</parameters>
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<race>DIVINE</race>
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<sex>FEMALE</sex>
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<acquire exp="2351539" sp="2401" />
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@@ -6389,6 +6392,7 @@
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</stats>
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<status attackable="false" />
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<skillList>
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<skill id="15485" level="1" />
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<skill id="5466" level="1" /> <!-- Holy Attack -->
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<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
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<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
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@@ -6479,7 +6483,10 @@
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</collision>
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</npc>
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<npc id="23294" level="98" type="Monster" name="Chief Magician">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<skill name="Skill01_ID" id="15487" level="1" />
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<param name="Skill01_Probablity" value="1000" />
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</parameters>
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<race>UNDEAD</race>
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<sex>FEMALE</sex>
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<acquire exp="2351539" sp="2401" />
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@@ -6497,6 +6504,7 @@
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</stats>
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<status attackable="false" />
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<skillList>
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<skill id="15487" level="1" />
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<skill id="5466" level="1" /> <!-- Holy Attack -->
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<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
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<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
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@@ -6538,7 +6546,10 @@
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</collision>
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</npc>
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<npc id="23295" level="98" type="Monster" name="Operations Manager">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<skill name="Skill01_ID" id="15488" level="1" />
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<param name="Skill01_Probablity" value="1000" />
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</parameters>
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<race>HUMANOID</race>
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<sex>FEMALE</sex>
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<acquire exp="3131768" sp="3169" />
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@@ -6556,6 +6567,7 @@
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</stats>
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<status attackable="false" />
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<skillList>
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<skill id="15488" level="1" />
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<skill id="5466" level="1" /> <!-- Holy Attack -->
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<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
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<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
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@@ -6722,7 +6734,10 @@
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</collision>
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</npc>
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<npc id="23298" level="98" type="Monster" name="Royal Quartermaster">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<skill name="Skill01_ID" id="15491" level="1" />
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<param name="Skill01_Probablity" value="1000" />
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</parameters>
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<race>UNDEAD</race>
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<sex>FEMALE</sex>
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<acquire exp="2352595" sp="2401" />
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@@ -6740,6 +6755,7 @@
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</stats>
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<status attackable="false" />
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<skillList>
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<skill id="15491" level="1" />
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<skill id="5466" level="1" /> <!-- Holy Attack -->
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<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
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<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
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@@ -6782,7 +6798,10 @@
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</collision>
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</npc>
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<npc id="23299" level="99" type="Monster" name="Operations Chief of the 7th Division">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<skill name="Skill01_ID" id="15492" level="1" />
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<param name="Skill01_Probablity" value="2000" />
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</parameters>
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<race>DIVINE</race>
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<sex>FEMALE</sex>
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<acquire exp="5593430" sp="5684" />
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@@ -6800,6 +6819,7 @@
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</stats>
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<status attackable="false" />
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<skillList>
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<skill id="15492" level="1" />
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<skill id="5466" level="1" /> <!-- Holy Attack -->
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<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
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<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
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@@ -1,7 +1,10 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/npcs.xsd">
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<npc id="23300" level="98" type="Monster" name="Commander of Operations">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<skill name="Skill01_ID" id="15494" level="1" />
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<param name="Skill01_Probablity" value="1000" />
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</parameters>
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<race>DIVINE</race>
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<sex>FEMALE</sex>
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<acquire exp="2799199" sp="1791" />
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@@ -19,6 +22,7 @@
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</stats>
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<status attackable="false" />
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<skillList>
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<skill id="15494" level="1" />
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<skill id="5466" level="1" /> <!-- Holy Attack -->
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<skill id="4410" level="19" /> <!-- Extremely Strong P. Atk. -->
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<skill id="4411" level="19" /> <!-- Extremely Strong M. Atk. -->
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@@ -3765,6 +3765,10 @@
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</dropLists>
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</npc>
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<npc id="23490" level="98" type="Monster" name="Lava Drake">
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<parameters>
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<skill name="Skill01_ID" id="18217" level="1" />
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<param name="Skill01_Probablity" value="1000" />
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</parameters>
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<race>DRAGON</race>
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<sex>FEMALE</sex>
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<acquire exp="12447936" sp="12485" />
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@@ -3782,6 +3786,7 @@
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</attribute>
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</stats>
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<skillList>
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<skill id="18217" level="1" />
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<skill id="4416" level="10" /> <!-- Dragons -->
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<skill id="5465" level="1" /> <!-- Earth Attack -->
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<skill id="4410" level="16" /> <!-- Very Strong P. Atk. -->
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@@ -3853,7 +3858,10 @@
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</collision>
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</npc>
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<npc id="23492" level="78" type="Monster" name="Lava Stone Golem">
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<!-- AUTO GENERATED NPC TODO: FIX IT -->
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<parameters>
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<skill name="Skill01_ID" id="18217" level="1" />
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<param name="Skill01_Probablity" value="2000" />
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</parameters>
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<race>CONSTRUCT</race>
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<sex>FEMALE</sex>
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<acquire exp="87285" sp="20" />
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@@ -3872,6 +3880,7 @@
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</stats>
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<status attackable="false" />
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<skillList>
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<skill id="18217" level="1" />
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<skill id="5462" level="1" /> <!-- Fire Attack -->
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<skill id="4411" level="16" /> <!-- Very Strong M. Atk. -->
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<skill id="4412" level="16" /> <!-- Very Strong P. Def. -->
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@@ -46,6 +46,10 @@
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</collision>
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</npc>
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<npc id="23501" level="99" type="Monster" name="Flame Rael">
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<parameters>
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<skill name="Skill01_ID" id="18217" level="5" />
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<param name="Skill01_Probablity" value="2000" />
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</parameters>
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<race>HUMANOID</race>
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<sex>MALE</sex>
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<acquire exp="11807558" sp="11859" />
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@@ -64,6 +68,7 @@
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</attribute>
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</stats>
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<skillList>
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<skill id="18217" level="5" />
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<skill id="4416" level="6" /> <!-- Humanoids -->
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<skill id="5465" level="1" /> <!-- Earth Attack -->
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<skill id="4411" level="13" /> <!-- Slightly Strong M. Atk. -->
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@@ -1301,6 +1301,7 @@
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<hitCancelTime>1.5</hitCancelTime>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>CAST</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>
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@@ -1649,6 +1649,15 @@
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<hitTime>1500</hitTime>
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<effectPoint>-100</effectPoint>
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<coolTime>500</coolTime>
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<effectRange>100</effectRange>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>10000</power>
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</effect>
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</effects>
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</skill>
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<skill id="15484" toLevel="1" name="Lightning">
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<!-- M. Atk. On a single enemy. -->
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@@ -1659,6 +1668,16 @@
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<coolTime>500</coolTime>
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<effectPoint>-100</effectPoint>
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<isMagic>1</isMagic>
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<effectRange>900</effectRange>
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<targetType>ENEMY</targetType>
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<affectScope>RANGE</affectScope>
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<affectObject>NOT_FRIEND</affectObject>
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<nextAction>CAST</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>2000</power>
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</effect>
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</effects>
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</skill>
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<skill id="15485" toLevel="1" name="Eliminate">
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<!-- P. Atk. On a single enemy. -->
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@@ -1668,6 +1687,15 @@
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<hitTime>1500</hitTime>
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<effectPoint>-100</effectPoint>
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<coolTime>500</coolTime>
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<effectRange>100</effectRange>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>10000</power>
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</effect>
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</effects>
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</skill>
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<skill id="15486" toLevel="1" name="Straight Blow">
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<!-- Bleed on a single enemy. -->
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@@ -1680,6 +1708,22 @@
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<isMagic>1</isMagic>
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<effectPoint>-100</effectPoint>
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<isDebuff>true</isDebuff>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>10</abnormalTime>
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<abnormalType>POISON</abnormalType>
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<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
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<basicProperty>NONE</basicProperty>
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<effectRange>1100</effectRange>
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<activateRate>100</activateRate>
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<trait>POISON</trait>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="DamOverTime">
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<power>1000</power>
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<ticks>5</ticks>
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</effect>
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</effects>
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</skill>
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<skill id="15487" toLevel="1" name="Disarray">
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<!-- P. Atk. On a single enemy. -->
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@@ -1689,6 +1733,15 @@
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<hitTime>1500</hitTime>
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<effectPoint>-100</effectPoint>
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<coolTime>500</coolTime>
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<effectRange>100</effectRange>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>10000</power>
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</effect>
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</effects>
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</skill>
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<skill id="15488" toLevel="1" name="Penetrate">
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<!-- P. Atk. On a single enemy. -->
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@@ -1698,6 +1751,15 @@
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<hitTime>1500</hitTime>
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<effectPoint>-100</effectPoint>
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<coolTime>500</coolTime>
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<effectRange>100</effectRange>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>10000</power>
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</effect>
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</effects>
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</skill>
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<skill id="15489" toLevel="1" name="Vivacity">
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<!-- Increases P. Def. for 5 sec. -->
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@@ -1707,13 +1769,36 @@
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<hitTime>750</hitTime>
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<effectPoint>100</effectPoint>
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<coolTime>500</coolTime>
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<abnormalLvl>1</abnormalLvl>
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<abnormalTime>5</abnormalTime>
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>-5</magicCriticalRate>
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<specialLevel>-1</specialLevel>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="PhysicalDefence">
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<amount>100</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="15490" toLevel="1" name="Rush">
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<!-- Rush toward enemy. -->
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<operateType>A1</operateType>
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<operateType>DA1</operateType>
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<mpConsume>10</mpConsume>
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<effectPoint>-100</effectPoint>
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<castRange>600</castRange>
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<effectRange>600</effectRange>
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<hitTime>800</hitTime>
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<nextAction>ATTACK</nextAction>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<conditions>
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<condition name="OpCheckCastRange">
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<distance>200</distance>
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</condition>
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</conditions>
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</skill>
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<skill id="15491" toLevel="1" name="Deadly Weapon">
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<!-- P. Atk. On a single enemy. -->
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@@ -1723,6 +1808,15 @@
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<hitTime>1500</hitTime>
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<effectPoint>-100</effectPoint>
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<coolTime>500</coolTime>
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||||
<effectRange>100</effectRange>
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||||
<targetType>ENEMY</targetType>
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||||
<affectScope>SINGLE</affectScope>
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||||
<nextAction>ATTACK</nextAction>
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||||
<effects>
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||||
<effect name="PhysicalAttack">
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||||
<power>10000</power>
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||||
</effect>
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</effects>
|
||||
</skill>
|
||||
<skill id="15492" toLevel="1" name="Immediate Response">
|
||||
<!-- Poison on a single enemy. -->
|
||||
@@ -1735,13 +1829,39 @@
|
||||
<isMagic>1</isMagic>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>POISON</abnormalType>
|
||||
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<effectRange>1100</effectRange>
|
||||
<activateRate>100</activateRate>
|
||||
<trait>POISON</trait>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="DamOverTime">
|
||||
<power>1000</power>
|
||||
<ticks>5</ticks>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15493" toLevel="1" name="Forward March">
|
||||
<!-- Rush toward enemy. -->
|
||||
<operateType>A2</operateType>
|
||||
<operateType>DA1</operateType>
|
||||
<mpConsume>10</mpConsume>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<castRange>600</castRange>
|
||||
<effectRange>600</effectRange>
|
||||
<hitTime>800</hitTime>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<conditions>
|
||||
<condition name="OpCheckCastRange">
|
||||
<distance>200</distance>
|
||||
</condition>
|
||||
</conditions>
|
||||
</skill>
|
||||
<skill id="15494" toLevel="1" name="Strategic Response">
|
||||
<!-- Increases Atk. Spd. for 5 sec. -->
|
||||
@@ -1752,6 +1872,19 @@
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>100</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalAttackSpeed">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15495" toLevel="1" name="Ingenious Response">
|
||||
<!-- Increases P. Def. for 5 sec. -->
|
||||
@@ -1761,6 +1894,19 @@
|
||||
<hitTime>750</hitTime>
|
||||
<effectPoint>100</effectPoint>
|
||||
<coolTime>500</coolTime>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<magicCriticalRate>-5</magicCriticalRate>
|
||||
<specialLevel>-1</specialLevel>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>100</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15496" toLevel="1" name="Travis' Authority">
|
||||
<!-- AoE M. Atk. On target's area. -->
|
||||
|
@@ -60,10 +60,9 @@
|
||||
<icon>icon.skill0005</icon>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<operateType>A2</operateType>
|
||||
<castRange>1000</castRange>
|
||||
<affectRange>1000</affectRange>
|
||||
<effectPoint>1</effectPoint>
|
||||
<hitTime>10000</hitTime> <!-- retail 25000 -->
|
||||
<hitTime>25000</hitTime>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@@ -105,10 +104,8 @@
|
||||
<castRange>40</castRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<effectRange>600</effectRange>
|
||||
<coolTime>500</coolTime>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<reuseDelay>6000</reuseDelay>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<effects>
|
||||
@@ -120,7 +117,7 @@
|
||||
<value level="4">1000</value>
|
||||
<value level="5">2000</value>
|
||||
<value level="6">4000</value>
|
||||
<value level="7">6000</value>
|
||||
<value level="7">50000</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -142,8 +139,7 @@
|
||||
<hitTime>6000</hitTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<coolTime>500</coolTime>
|
||||
<affectRange>300</affectRange>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<affectRange>600</affectRange>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@@ -156,7 +152,7 @@
|
||||
<value level="4">12000</value>
|
||||
<value level="5">14000</value>
|
||||
<value level="6">16000</value>
|
||||
<value level="7">18000</value>
|
||||
<value level="7">50000</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -168,8 +164,7 @@
|
||||
<hitTime>6000</hitTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<coolTime>500</coolTime>
|
||||
<affectRange>800</affectRange>
|
||||
<reuseDelay>30000</reuseDelay>
|
||||
<affectRange>600</affectRange>
|
||||
<targetType>SELF</targetType>
|
||||
<affectScope>POINT_BLANK</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
@@ -182,7 +177,7 @@
|
||||
<value level="4">16000</value>
|
||||
<value level="5">18000</value>
|
||||
<value level="6">20000</value>
|
||||
<value level="7">22000</value>
|
||||
<value level="7">50000</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -272,6 +267,24 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<effectPoint>-167</effectPoint>
|
||||
<coolTime>500</coolTime>
|
||||
<effectRange>900</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>RANGE</affectScope>
|
||||
<affectObject>NOT_FRIEND</affectObject>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">34070</value>
|
||||
<value level="2">47031</value>
|
||||
<value level="3">48135</value>
|
||||
<value level="4">48433</value>
|
||||
<value level="5">48691</value>
|
||||
<value level="6">48886</value>
|
||||
<value level="7">49012</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15621" toLevel="7" name="Stun Shot">
|
||||
<!-- Attacks and Stuns target for 2 sec. -->
|
||||
@@ -1110,6 +1123,15 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<coolTime>500</coolTime>
|
||||
<effectRange>100</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>10000</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="15657" toLevel="1" name="Decrease P. Def.">
|
||||
<!-- P. Def. - 30%. -->
|
||||
|
@@ -62,6 +62,26 @@
|
||||
<coolTime>1000</coolTime>
|
||||
<effectPoint>-150</effectPoint>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>400</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power> <!-- Fix: Retail Missed -->
|
||||
<value level="1">5000</value>
|
||||
<value level="2">10000</value>
|
||||
<value level="3">20000</value>
|
||||
<value level="4">30000</value>
|
||||
<value level="5">40000</value>
|
||||
<value level="6">50000</value>
|
||||
</power>
|
||||
</effect>
|
||||
<effect name="TargetCancel">
|
||||
<chance>100</chance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16104" toLevel="7" name="Fatal Strike">
|
||||
<operateType>A1</operateType>
|
||||
@@ -116,6 +136,35 @@
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-150</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>
|
||||
<value level="1">3</value>
|
||||
<value level="2">4</value>
|
||||
<value level="3">5</value>
|
||||
<value level="4">5</value>
|
||||
<value level="5">5</value>
|
||||
</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>200</activateRate>
|
||||
<affectRange>900</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<trait>PULL</trait>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="AirBind" />
|
||||
<effect name="Bluff">
|
||||
<chance>100</chance>
|
||||
</effect>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
<delay>600</delay>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="GetAgro" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16107" toLevel="3" name="Fatal Blow">
|
||||
<!-- Powerful blow on a vital spot. Possible to achieve Critical. -->
|
||||
@@ -126,6 +175,26 @@
|
||||
<coolTime>700</coolTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>400</effectRange>
|
||||
<magicLvl>1</magicLvl>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="FatalBlow">
|
||||
<power>
|
||||
<value level="1">10000</value>
|
||||
<value level="2">20000</value>
|
||||
<value level="3">30000</value>
|
||||
</power>
|
||||
<criticalChance>60</criticalChance>
|
||||
<chanceBoost>365</chanceBoost>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16108" toLevel="7" name="Bloody Blades">
|
||||
<operateType>A1</operateType>
|
||||
|
@@ -52,6 +52,17 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<coolTime>1000</coolTime>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>400</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>10000</power> <!-- Fix: Retail Missed -->
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16206" toLevel="4" name="Holy Spike">
|
||||
<operateType>A1</operateType>
|
||||
@@ -80,6 +91,18 @@
|
||||
<value level="4">-115</value>
|
||||
</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<affectRange>200</affectRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>300</attributeValue>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>2000</power> <!-- Fix: Retail Missed -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16208" toLevel="4" name="Fire Spike">
|
||||
<operateType>A1</operateType>
|
||||
@@ -155,6 +178,19 @@
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-700</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<affectRange>200</affectRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<attributeType>DARK</attributeType>
|
||||
<attributeValue>300</attributeValue>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>2000</power> <!-- Fix: Retail Missed -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16214" toLevel="4" name="Fire Buster">
|
||||
<operateType>A1</operateType>
|
||||
|
@@ -213,15 +213,40 @@
|
||||
<skill id="16334" toLevel="3" name="Disarm">
|
||||
<!-- Disarmed. -->
|
||||
<icon>icon.skill0485</icon>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>DISARM</abnormalType>
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<operateType>A2</operateType>
|
||||
<trait>DISARM</trait>
|
||||
<mpConsume>13</mpConsume>
|
||||
<mpConsume>38</mpConsume>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>1500</hitTime>
|
||||
<coolTime>800</coolTime>
|
||||
<reuseDelay>15000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<activateRate>70</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<lvlBonusRate>20</lvlBonusRate>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<conditions>
|
||||
<condition name="EquipWeapon">
|
||||
<weaponType>
|
||||
<item>SWORD</item>
|
||||
<item>BLUNT</item>
|
||||
<item>POLE</item>
|
||||
<item>DUALFIST</item>
|
||||
<item>DUAL</item>
|
||||
<item>DUALBLUNT</item>
|
||||
</weaponType>
|
||||
</condition>
|
||||
</conditions>
|
||||
<effects>
|
||||
<effect name="Disarm">
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16335" toLevel="1" name="Fear">
|
||||
<!-- Moving against your will due to Fear. -->
|
||||
@@ -400,6 +425,17 @@
|
||||
<coolTime>800</coolTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<reuseDelay>5000</reuseDelay>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>400</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>10000</power> <!-- Fix: Retail Missed -->
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16355" toLevel="1" name="Sacred Blow Down">
|
||||
<icon>icon.skill10281</icon>
|
||||
@@ -410,6 +446,29 @@
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<effectPoint>-700</effectPoint>
|
||||
<isDebuff>true</isDebuff>
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>5</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>200</activateRate>
|
||||
<affectRange>900</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<trait>PULL</trait>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="AirBind" />
|
||||
<effect name="Bluff">
|
||||
<chance>100</chance>
|
||||
</effect>
|
||||
<effect name="PullBack">
|
||||
<speed>600</speed>
|
||||
<delay>600</delay>
|
||||
</effect>
|
||||
<effect name="BlockActions" />
|
||||
<effect name="GetAgro" />
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16356" toLevel="1" name="Sacred Sphere">
|
||||
<operateType>A1</operateType>
|
||||
@@ -419,6 +478,16 @@
|
||||
<coolTime>500</coolTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<affectRange>200</affectRange>
|
||||
<effectRange>1000</effectRange>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>CAST</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>1000</power> <!-- Fix: Retail Missed -->
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="16357" toLevel="2" name="Dimensional Barrier">
|
||||
<!-- Monster's P./M. Atk. and P./M. Def. increase. -->
|
||||
@@ -564,6 +633,7 @@
|
||||
<!-- Attacks target with 100% of P. Atk. power and inflicts Knock Down. -->
|
||||
<icon>icon.skill0260</icon>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
@@ -574,6 +644,7 @@
|
||||
<!-- Attacks target with 100% of P. Atk. power and inflicts Hold for 5 sec. -->
|
||||
<icon>icon.skill4047</icon>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
@@ -584,6 +655,7 @@
|
||||
<!-- Attacks target with 100% of P. Atk. power and pulls target toward self. -->
|
||||
<icon>icon.skill0403</icon>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
@@ -594,6 +666,7 @@
|
||||
<!-- Attacks nearby enemies with 100% of P. Atk. power and inflicts Stun for 5 sec. -->
|
||||
<icon>icon.skill10265</icon>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<hitTime>2500</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
<effectPoint>-100</effectPoint>
|
||||
@@ -602,6 +675,7 @@
|
||||
<skill id="16379" toLevel="1" name="Dimensional Remedy">
|
||||
<!-- Recover 40% of Max HP. -->
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<hitTime>2500</hitTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
@@ -610,6 +684,7 @@
|
||||
<!-- Attacks target with 100% of P. Atk. power and inflicts Knock Back. -->
|
||||
<icon>icon.skill10770</icon>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
@@ -620,12 +695,14 @@
|
||||
<!-- Allied monsters nearby have P./M. Def. + 100%. -->
|
||||
<icon>icon.skill1503</icon>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<hitTime>2500</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
</skill>
|
||||
<skill id="16382" toLevel="1" name="Dimensional Death Ring">
|
||||
<!-- Attacks target's nearby enemies with 250 Power added to M. Atk. Damage increases as number of enemies affected increases. -->
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>3000</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
@@ -636,6 +713,7 @@
|
||||
<!-- Attacks target's nearby enemies with 250 Power added to M. Atk. and block their P./M. Skills for 5 sec. -->
|
||||
<icon>icon.skill1064</icon>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<castRange>600</castRange>
|
||||
<hitTime>2000</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
@@ -647,6 +725,7 @@
|
||||
<!-- Inflict Bleed on target's nearby enemies and cause them to lose 1,000 HP/second. -->
|
||||
<icon>icon.skill0223</icon>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
@@ -656,6 +735,7 @@
|
||||
<skill id="16385" toLevel="1" name="Dimesional Devil">
|
||||
<!-- Attacks target's nearby enemies with 300% of P. Atk. power. Damage decreases as number of enemies affected increases. -->
|
||||
<operateType>A1</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<effectPoint>-100</effectPoint>
|
||||
@@ -665,6 +745,7 @@
|
||||
<!-- Attacks enemies to the front with 200% of P. Atk. power and inflicts Knock Down. -->
|
||||
<icon>icon.skill0777</icon>
|
||||
<operateType>A2</operateType>
|
||||
<coolTime>500</coolTime>
|
||||
<castRange>40</castRange>
|
||||
<hitTime>2500</hitTime>
|
||||
<reuseDelay>3000</reuseDelay>
|
||||
|
@@ -134,6 +134,20 @@
|
||||
<value level="5">-115</value>
|
||||
</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<targetType>ENEMY</targetType>
|
||||
<affectScope>SINGLE</affectScope>
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">250</value>
|
||||
<value level="2">500</value>
|
||||
<value level="3">1000</value>
|
||||
<value level="4">1500</value>
|
||||
<value level="5">2000</value>
|
||||
</power>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
<skill id="18218" toLevel="5" name="Fire Stigma">
|
||||
<!-- A stigma placed on those who are a threat to the Blazing Swamp. An unexpected incident might occur while fighting in the Blazing Swamp. -->
|
||||
|
Reference in New Issue
Block a user