Guillotine Fortress AI.
Contributed by gigilo1968.
This commit is contained in:
109
L2J_Mobius_Underground/dist/game/data/scripts/ai/areas/GuillotineFortress/GuillotineFortress.java
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109
L2J_Mobius_Underground/dist/game/data/scripts/ai/areas/GuillotineFortress/GuillotineFortress.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.areas.GuillotineFortress;
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import com.l2jmobius.gameserver.model.actor.L2Npc;
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import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jmobius.gameserver.model.holders.SkillHolder;
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import com.l2jmobius.gameserver.model.skills.Skill;
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import com.l2jmobius.gameserver.network.NpcStringId;
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import com.l2jmobius.gameserver.network.serverpackets.ExShowScreenMessage;
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import ai.AbstractNpcAI;
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/**
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* Guillotine Fortress AI.
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* @author Gigi
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*/
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public class GuillotineFortress extends AbstractNpcAI
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{
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private static final int[] MONSTERS =
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{
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23199, // Sadiac the Killer
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23200, // Turan the Severed Ghost
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23201, // Nagdu the Deformed Merman
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23202, // Hakal the Butchered
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23203, // Centa the Standing Beast
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23204, // Adidaiu of the Killer Fangs
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23205, // Haskal the Floating Ghost
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23206, // Samita the Ex-Torture Expert
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23207, // Gazem
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23208, // Rosenia's Divine Spirit
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23209, // Kelbara the Dualsword Slaughterer
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23212, // Scaldisect the Furious
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23242, // Pafuron
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23243, // Krutati
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23244, // Alluring Irene
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23245 // Isaad
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};
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private static final SkillHolder CHAOS_SHIELD = new SkillHolder(15208, 9);
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private static final int PROOF_OF_SURVIVAL = 34898;
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private static final int SCALDISECT_THE_FURIOUS = 23212;
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public GuillotineFortress()
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{
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addAttackId(MONSTERS);
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addKillId(MONSTERS);
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}
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@Override
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public String onAttack(L2Npc npc, L2PcInstance player, int damage, boolean isPet, Skill skill)
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{
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if ((npc.getCurrentHpPercent() <= 85) && npc.isScriptValue(1))
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{
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npc.getEffectList().stopSkillEffects(true, CHAOS_SHIELD.getSkillId());
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if (player.getParty() == null)
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{
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player.broadcastPacket(new ExShowScreenMessage(NpcStringId.CHAOS_SHIELD_BREAKTHROUGH, ExShowScreenMessage.BOTTOM_CENTER, 10000, false));
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}
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else
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{
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for (L2PcInstance mem : player.getParty().getMembers())
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{
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mem.broadcastPacket(new ExShowScreenMessage(NpcStringId.CHAOS_SHIELD_BREAKTHROUGH, ExShowScreenMessage.BOTTOM_CENTER, 10000, false));
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}
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}
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}
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else if ((npc.getCurrentHpPercent() > 85) && npc.isScriptValue(0))
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{
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addSkillCastDesire(npc, npc, CHAOS_SHIELD, 23);
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npc.setScriptValue(1);
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}
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if ((player.getInventory().getItemByItemId(PROOF_OF_SURVIVAL) != null) && (getRandom(100) < 1))
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{
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addSpawn(SCALDISECT_THE_FURIOUS, player.getX(), player.getY(), player.getZ(), 0, true, 120000);
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takeItems(player, PROOF_OF_SURVIVAL, 1);
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}
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return super.onAttack(npc, player, damage, isPet, skill);
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}
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@Override
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public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon)
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{
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if ((killer != null) && killer.isPlayer() && (getRandom(100) < 5))
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{
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giveItems(killer, PROOF_OF_SURVIVAL, 1);
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}
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return super.onKill(npc, killer, isSummon);
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}
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public static void main(String[] args)
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{
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new GuillotineFortress();
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}
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}
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