Updated variation data.

Contributed by CostyKiller.
This commit is contained in:
MobiusDevelopment 2022-05-17 22:01:58 +00:00
parent 5c5c13fea2
commit 09cf91608e
4 changed files with 4725 additions and 6895 deletions

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@ -0,0 +1,335 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="36217" name="shield_augment">
<!-- P. Evasion +1 -->
<passive_skill id="36200" level="1" />
</option>
<option id="36218" name="shield_augment">
<!-- P. Evasion +2 -->
<passive_skill id="36200" level="2" />
</option>
<option id="36219" name="shield_augment">
<!-- P. Evasion +3 -->
<passive_skill id="36200" level="3" />
</option>
<option id="36220" name="shield_augment">
<!-- M. Evasion +1 -->
<passive_skill id="36201" level="1" />
</option>
<option id="36221" name="shield_augment">
<!-- M. Evasion +2 -->
<passive_skill id="36201" level="2" />
</option>
<option id="36222" name="shield_augment">
<!-- M. Evasion +3 -->
<passive_skill id="36201" level="3" />
</option>
<option id="36223" name="shield_augment">
<!-- P. Def. +282 -->
<passive_skill id="36202" level="1" />
</option>
<option id="36224" name="shield_augment">
<!-- P. Def. +288 -->
<passive_skill id="36202" level="2" />
</option>
<option id="36225" name="shield_augment">
<!-- P. Def. +293 -->
<passive_skill id="36202" level="3" />
</option>
<option id="36226" name="shield_augment">
<!-- P. Def. +299 -->
<passive_skill id="36202" level="4" />
</option>
<option id="36227" name="shield_augment">
<!-- P. Def. +305 -->
<passive_skill id="36202" level="5" />
</option>
<option id="36228" name="shield_augment">
<!-- P. Def. +311 -->
<passive_skill id="36202" level="6" />
</option>
<option id="36229" name="shield_augment">
<!-- P. Def. +1% -->
<passive_skill id="36202" level="7" />
</option>
<option id="36230" name="shield_augment">
<!-- P. Def. +2% -->
<passive_skill id="36202" level="8" />
</option>
<option id="36231" name="shield_augment">
<!-- P. Def. +3% -->
<passive_skill id="36202" level="9" />
</option>
<option id="36232" name="shield_augment">
<!-- M. Def. +151 -->
<passive_skill id="36203" level="1" />
</option>
<option id="36233" name="shield_augment">
<!-- M. Def. +155 -->
<passive_skill id="36203" level="2" />
</option>
<option id="36234" name="shield_augment">
<!-- M. Def. +159 -->
<passive_skill id="36203" level="3" />
</option>
<option id="36235" name="shield_augment">
<!-- M. Def. +163 -->
<passive_skill id="36203" level="4" />
</option>
<option id="36236" name="shield_augment">
<!-- M. Def. +167 -->
<passive_skill id="36203" level="5" />
</option>
<option id="36237" name="shield_augment">
<!-- M. Def. +171 -->
<passive_skill id="36203" level="6" />
</option>
<option id="36238" name="shield_augment">
<!-- M. Def. +1% -->
<passive_skill id="36203" level="7" />
</option>
<option id="36239" name="shield_augment">
<!-- M. Def. +2% -->
<passive_skill id="36203" level="8" />
</option>
<option id="36240" name="shield_augment">
<!-- M. Def. +3% -->
<passive_skill id="36203" level="9" />
</option>
<option id="36241" name="shield_augment">
<!-- Attribute Resistance +4 -->
<passive_skill id="36204" level="1" />
</option>
<option id="36242" name="shield_augment">
<!-- Attribute Resistance +5 -->
<passive_skill id="36204" level="2" />
</option>
<option id="36243" name="shield_augment">
<!-- Attribute Resistance +6 -->
<passive_skill id="36204" level="3" />
</option>
<option id="36244" name="shield_augment">
<!-- Attribute Resistance +7 -->
<passive_skill id="36204" level="4" />
</option>
<option id="36245" name="shield_augment">
<!-- Attribute Resistance +10 -->
<passive_skill id="36204" level="5" />
</option>
<option id="36246" name="shield_augment">
<!-- Attribute Resistance +15 -->
<passive_skill id="36204" level="6" />
</option>
<option id="36247" name="shield_augment">
<!-- Attribute Resistance +30 -->
<passive_skill id="36204" level="7" />
</option>
<option id="36248" name="shield_augment">
<!-- Attribute Resistance +50 -->
<passive_skill id="36204" level="8" />
</option>
<option id="36249" name="shield_augment">
<!-- PvE damage -1% -->
<passive_skill id="36205" level="1" />
</option>
<option id="36250" name="shield_augment">
<!-- PvE damage -2% -->
<passive_skill id="36205" level="2" />
</option>
<option id="36251" name="shield_augment">
<!-- PvP damage -1% -->
<passive_skill id="36206" level="1" />
</option>
<option id="36252" name="shield_augment">
<!-- PvP damage -2% -->
<passive_skill id="36206" level="2" />
</option>
<option id="36253" name="shield_augment">
<!-- P. Accuracy +1 -->
<passive_skill id="36207" level="1" />
</option>
<option id="36254" name="shield_augment">
<!-- P. Accuracy +2 -->
<passive_skill id="36207" level="2" />
</option>
<option id="36255" name="shield_augment">
<!-- P. Accuracy +3 -->
<passive_skill id="36207" level="3" />
</option>
<option id="36256" name="shield_augment">
<!-- M. Accuracy +1 -->
<passive_skill id="36208" level="1" />
</option>
<option id="36257" name="shield_augment">
<!-- M. Accuracy +2 -->
<passive_skill id="36208" level="2" />
</option>
<option id="36258" name="shield_augment">
<!-- M. Accuracy +3 -->
<passive_skill id="36208" level="3" />
</option>
<option id="36259" name="shield_augment">
<!-- P. Atk. +763 -->
<passive_skill id="36209" level="1" />
</option>
<option id="36260" name="shield_augment">
<!-- P. Atk. +786 -->
<passive_skill id="36209" level="2" />
</option>
<option id="36261" name="shield_augment">
<!-- P. Atk. +809 -->
<passive_skill id="36209" level="3" />
</option>
<option id="36262" name="shield_augment">
<!-- P. Atk. +834 -->
<passive_skill id="36209" level="4" />
</option>
<option id="36263" name="shield_augment">
<!-- P. Atk. +859 -->
<passive_skill id="36209" level="5" />
</option>
<option id="36264" name="shield_augment">
<!-- P. Atk. +884 -->
<passive_skill id="36209" level="6" />
</option>
<option id="36265" name="shield_augment">
<!-- P. Atk. +1% -->
<passive_skill id="36209" level="7" />
</option>
<option id="36266" name="shield_augment">
<!-- P. Atk. +2% -->
<passive_skill id="36209" level="8" />
</option>
<option id="36267" name="shield_augment">
<!-- P. Atk. +3% -->
<passive_skill id="36209" level="9" />
</option>
<option id="36268" name="shield_augment">
<!-- M. Atk. +443 -->
<passive_skill id="36210" level="1" />
</option>
<option id="36269" name="shield_augment">
<!-- M. Atk. +457 -->
<passive_skill id="36210" level="2" />
</option>
<option id="36270" name="shield_augment">
<!-- M. Atk. +470 -->
<passive_skill id="36210" level="3" />
</option>
<option id="36271" name="shield_augment">
<!-- M. Atk. +484 -->
<passive_skill id="36210" level="4" />
</option>
<option id="36272" name="shield_augment">
<!-- M. Atk. +499 -->
<passive_skill id="36210" level="5" />
</option>
<option id="36273" name="shield_augment">
<!-- M. Atk. +514 -->
<passive_skill id="36210" level="6" />
</option>
<option id="36274" name="shield_augment">
<!-- M. Atk. +1% -->
<passive_skill id="36210" level="7" />
</option>
<option id="36275" name="shield_augment">
<!-- M. Atk. +2% -->
<passive_skill id="36210" level="8" />
</option>
<option id="36276" name="shield_augment">
<!-- M. Atk. +3% -->
<passive_skill id="36210" level="9" />
</option>
<option id="36277" name="shield_augment">
<!-- Attribute Attack +4 -->
<passive_skill id="36211" level="1" />
</option>
<option id="36278" name="shield_augment">
<!-- Attribute Attack +5 -->
<passive_skill id="36211" level="2" />
</option>
<option id="36279" name="shield_augment">
<!-- Attribute Attack +6 -->
<passive_skill id="36211" level="3" />
</option>
<option id="36280" name="shield_augment">
<!-- Attribute Attack +7 -->
<passive_skill id="36211" level="4" />
</option>
<option id="36281" name="shield_augment">
<!-- Attribute Attack +10 -->
<passive_skill id="36211" level="5" />
</option>
<option id="36282" name="shield_augment">
<!-- Attribute Attack +15 -->
<passive_skill id="36211" level="6" />
</option>
<option id="36283" name="shield_augment">
<!-- Attribute Attack +30 -->
<passive_skill id="36211" level="7" />
</option>
<option id="36284" name="shield_augment">
<!-- Attribute Attack +50 -->
<passive_skill id="36211" level="8" />
</option>
<option id="36285" name="shield_augment">
<!-- PvE damage +1% -->
<passive_skill id="36212" level="1" />
</option>
<option id="36286" name="shield_augment">
<!-- PvE damage +2% -->
<passive_skill id="36212" level="2" />
</option>
<option id="36287" name="shield_augment">
<!-- PvP damage +1% -->
<passive_skill id="36213" level="1" />
</option>
<option id="36288" name="shield_augment">
<!-- PvP damage +2% -->
<passive_skill id="36213" level="2" />
</option>
<option id="36289" name="sigil_augment">
<!-- P. Evasion +1 -->
<passive_skill id="36214" level="1" />
</option>
<option id="36290" name="sigil_augment">
<!-- P. Evasion +2 -->
<passive_skill id="36214" level="2" />
</option>
<option id="36291" name="sigil_augment">
<!-- P. Evasion +3 -->
<passive_skill id="36214" level="3" />
</option>
<option id="36292" name="sigil_augment">
<!-- M. Evasion +1 -->
<passive_skill id="36215" level="1" />
</option>
<option id="36293" name="sigil_augment">
<!-- M. Evasion +2 -->
<passive_skill id="36215" level="2" />
</option>
<option id="36294" name="sigil_augment">
<!-- M. Evasion +3 -->
<passive_skill id="36215" level="3" />
</option>
<option id="36295" name="sigil_augment">
<!-- P. Def. +282 -->
<passive_skill id="36216" level="1" />
</option>
<option id="36296" name="sigil_augment">
<!-- P. Def. +288 -->
<passive_skill id="36216" level="2" />
</option>
<option id="36297" name="sigil_augment">
<!-- P. Def. +293 -->
<passive_skill id="36216" level="3" />
</option>
<option id="36298" name="sigil_augment">
<!-- P. Def. +299 -->
<passive_skill id="36216" level="4" />
</option>
<option id="36299" name="sigil_augment">
<!-- P. Def. +305 -->
<passive_skill id="36216" level="5" />
</option>
</list>

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@ -0,0 +1,247 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
<option id="36300" name="sigil_augment">
<!-- P. Def. +311 -->
<passive_skill id="36216" level="6" />
</option>
<option id="36301" name="sigil_augment">
<!-- P. Def. +1% -->
<passive_skill id="36216" level="7" />
</option>
<option id="36302" name="sigil_augment">
<!-- P. Def. +2% -->
<passive_skill id="36216" level="8" />
</option>
<option id="36303" name="sigil_augment">
<!-- P. Def. +3% -->
<passive_skill id="36216" level="9" />
</option>
<option id="36304" name="sigil_augment">
<!-- M. Def. +151 -->
<passive_skill id="36217" level="1" />
</option>
<option id="36305" name="sigil_augment">
<!-- M. Def. +155 -->
<passive_skill id="36217" level="2" />
</option>
<option id="36306" name="sigil_augment">
<!-- M. Def. +159 -->
<passive_skill id="36217" level="3" />
</option>
<option id="36307" name="sigil_augment">
<!-- M. Def. +163 -->
<passive_skill id="36217" level="4" />
</option>
<option id="36308" name="sigil_augment">
<!-- M. Def. +167 -->
<passive_skill id="36217" level="5" />
</option>
<option id="36309" name="sigil_augment">
<!-- M. Def. +171 -->
<passive_skill id="36217" level="6" />
</option>
<option id="36310" name="sigil_augment">
<!-- M. Def. +1% -->
<passive_skill id="36217" level="7" />
</option>
<option id="36311" name="sigil_augment">
<!-- M. Def. +2% -->
<passive_skill id="36217" level="8" />
</option>
<option id="36312" name="sigil_augment">
<!-- M. Def. +3% -->
<passive_skill id="36217" level="9" />
</option>
<option id="36313" name="sigil_augment">
<!-- Attribute Resistance +4 -->
<passive_skill id="36218" level="1" />
</option>
<option id="36314" name="sigil_augment">
<!-- Attribute Resistance +5 -->
<passive_skill id="36218" level="2" />
</option>
<option id="36315" name="sigil_augment">
<!-- Attribute Resistance +6 -->
<passive_skill id="36218" level="3" />
</option>
<option id="36316" name="sigil_augment">
<!-- Attribute Resistance +7 -->
<passive_skill id="36218" level="4" />
</option>
<option id="36317" name="sigil_augment">
<!-- Attribute Resistance +10 -->
<passive_skill id="36218" level="5" />
</option>
<option id="36318" name="sigil_augment">
<!-- Attribute Resistance +15 -->
<passive_skill id="36218" level="6" />
</option>
<option id="36319" name="sigil_augment">
<!-- Attribute Resistance +30 -->
<passive_skill id="36218" level="7" />
</option>
<option id="36320" name="sigil_augment">
<!-- Attribute Resistance +50 -->
<passive_skill id="36218" level="8" />
</option>
<option id="36321" name="sigil_augment">
<!-- PvE damage -1% -->
<passive_skill id="36219" level="1" />
</option>
<option id="36322" name="sigil_augment">
<!-- PvE damage -2% -->
<passive_skill id="36219" level="2" />
</option>
<option id="36323" name="sigil_augment">
<!-- PvP damage -1% -->
<passive_skill id="36220" level="1" />
</option>
<option id="36324" name="sigil_augment">
<!-- PvP damage -2% -->
<passive_skill id="36220" level="2" />
</option>
<option id="36325" name="sigil_augment">
<!-- P. Accuracy +1 -->
<passive_skill id="36221" level="1" />
</option>
<option id="36326" name="sigil_augment">
<!-- P. Accuracy +2 -->
<passive_skill id="36221" level="2" />
</option>
<option id="36327" name="sigil_augment">
<!-- P. Accuracy +3 -->
<passive_skill id="36221" level="3" />
</option>
<option id="36328" name="sigil_augment">
<!-- M. Accuracy +1 -->
<passive_skill id="36222" level="1" />
</option>
<option id="36329" name="sigil_augment">
<!-- M. Accuracy +2 -->
<passive_skill id="36222" level="2" />
</option>
<option id="36330" name="sigil_augment">
<!-- M. Accuracy +3 -->
<passive_skill id="36222" level="3" />
</option>
<option id="36331" name="sigil_augment">
<!-- P. Atk. +763 -->
<passive_skill id="36223" level="1" />
</option>
<option id="36332" name="sigil_augment">
<!-- P. Atk. +786 -->
<passive_skill id="36223" level="2" />
</option>
<option id="36333" name="sigil_augment">
<!-- P. Atk. +809 -->
<passive_skill id="36223" level="3" />
</option>
<option id="36334" name="sigil_augment">
<!-- P. Atk. +834 -->
<passive_skill id="36223" level="4" />
</option>
<option id="36335" name="sigil_augment">
<!-- P. Atk. +859 -->
<passive_skill id="36223" level="5" />
</option>
<option id="36336" name="sigil_augment">
<!-- P. Atk. +884 -->
<passive_skill id="36223" level="6" />
</option>
<option id="36337" name="sigil_augment">
<!-- P. Atk. +1% -->
<passive_skill id="36223" level="7" />
</option>
<option id="36338" name="sigil_augment">
<!-- P. Atk. +2% -->
<passive_skill id="36223" level="8" />
</option>
<option id="36339" name="sigil_augment">
<!-- P. Atk. +3% -->
<passive_skill id="36223" level="9" />
</option>
<option id="36340" name="sigil_augment">
<!-- M. Atk. +443 -->
<passive_skill id="36224" level="1" />
</option>
<option id="36341" name="sigil_augment">
<!-- M. Atk. +457 -->
<passive_skill id="36224" level="2" />
</option>
<option id="36342" name="sigil_augment">
<!-- M. Atk. +470 -->
<passive_skill id="36224" level="3" />
</option>
<option id="36343" name="sigil_augment">
<!-- M. Atk. +484 -->
<passive_skill id="36224" level="4" />
</option>
<option id="36344" name="sigil_augment">
<!-- M. Atk. +499 -->
<passive_skill id="36224" level="5" />
</option>
<option id="36345" name="sigil_augment">
<!-- M. Atk. +514 -->
<passive_skill id="36224" level="6" />
</option>
<option id="36346" name="sigil_augment">
<!-- M. Atk. +1% -->
<passive_skill id="36224" level="7" />
</option>
<option id="36347" name="sigil_augment">
<!-- M. Atk. +2% -->
<passive_skill id="36224" level="8" />
</option>
<option id="36348" name="sigil_augment">
<!-- M. Atk. +3% -->
<passive_skill id="36224" level="9" />
</option>
<option id="36349" name="sigil_augment">
<!-- Attribute Attack +4 -->
<passive_skill id="36225" level="1" />
</option>
<option id="36350" name="sigil_augment">
<!-- Attribute Attack +5 -->
<passive_skill id="36225" level="2" />
</option>
<option id="36351" name="sigil_augment">
<!-- Attribute Attack +6 -->
<passive_skill id="36225" level="3" />
</option>
<option id="36352" name="sigil_augment">
<!-- Attribute Attack +7 -->
<passive_skill id="36225" level="4" />
</option>
<option id="36353" name="sigil_augment">
<!-- Attribute Attack +10 -->
<passive_skill id="36225" level="5" />
</option>
<option id="36354" name="sigil_augment">
<!-- Attribute Attack +15 -->
<passive_skill id="36225" level="6" />
</option>
<option id="36355" name="sigil_augment">
<!-- Attribute Attack +30 -->
<passive_skill id="36225" level="7" />
</option>
<option id="36356" name="sigil_augment">
<!-- Attribute Attack +50 -->
<passive_skill id="36225" level="8" />
</option>
<option id="36357" name="sigil_augment">
<!-- PvE damage +1% -->
<passive_skill id="36226" level="1" />
</option>
<option id="36358" name="sigil_augment">
<!-- PvE damage +2% -->
<passive_skill id="36226" level="2" />
</option>
<option id="36359" name="sigil_augment">
<!-- PvP damage +1% -->
<passive_skill id="36227" level="1" />
</option>
<option id="36360" name="sigil_augment">
<!-- PvP damage +2% -->
<passive_skill id="36227" level="2" />
</option>
</list>

View File

@ -1,144 +1,784 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="36200" toLevel="3" name="Shield Augmentation: P. Evasion">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- P. Evasion +1 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PhysicalEvasion">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="36201" toLevel="3" name="Shield Augmentation: M. Evasion">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- M. Evasion +1 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicalEvasion">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="36202" toLevel="9" name="Shield Augmentation: P. Def.">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- P. Def. +282 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">282</value>
<value level="2">288</value>
<value level="3">293</value>
<value level="4">299</value>
<value level="5">305</value>
<value level="6">311</value>
<value fromLevel="7" toLevel="9">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36203" toLevel="9" name="Shield Augmentation: M. Def.">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- M. Def. +151 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">151</value>
<value level="2">155</value>
<value level="3">159</value>
<value level="4">163</value>
<value level="5">167</value>
<value level="6">171</value>
<value fromLevel="7" toLevel="9">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36204" toLevel="8" name="Shield Augmentation: Attribute Resistance">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Attribute Resistance +4 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceAttribute">
<amount>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">30</value>
<value level="8">50</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">30</value>
<value level="8">50</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">30</value>
<value level="8">50</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">30</value>
<value level="8">50</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">30</value>
<value level="8">50</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">30</value>
<value level="8">50</value>
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="36205" toLevel="2" name="Shield Augmentation: Received PvE Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Received PvE damage -1% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDefenceBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36206" toLevel="2" name="Shield Augmentation: Received PvP Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Received PvP damage -1% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36207" toLevel="3" name="Shield Augmentation: P. Accuracy">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- P. Accuracy +1 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="Accuracy">
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="36208" toLevel="3" name="Shield Augmentation: M. Accuracy">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- M. Accuracy +1 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicAccuracy">
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="36209" toLevel="9" name="Shield Augmentation: P. Atk.">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<skill id="36209" toLevel="9" name="Shield Augmentation: P. Atk">
<!-- P. Atk. +763 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">763</value>
<value level="2">786</value>
<value level="3">809</value>
<value level="4">834</value>
<value level="5">859</value>
<value level="6">884</value>
<value fromLevel="7" toLevel="9">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36210" toLevel="9" name="Shield Augmentation: M. Atk.">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- M. Atk. +443 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MAtk">
<amount>
<value level="1">443</value>
<value level="2">457</value>
<value level="3">470</value>
<value level="4">484</value>
<value level="5">499</value>
<value level="6">514</value>
<value fromLevel="7" toLevel="9">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36211" toLevel="8" name="Shield Augmentation: Attribute Attack">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Attribute Attack +4 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackAttributeAdd">
<amount>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">30</value>
<value level="8">50</value>
</amount>
</effect>
</effects>
</skill>
<skill id="36212" toLevel="2" name="Shield Augmentation: PvE Damage Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- PvE damage +1% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36213" toLevel="2" name="Shield Augmentation: PvP Damage Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- PvP damage +1% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36214" toLevel="3" name="Sigil Augmentation: P. Evasion">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- P. Evasion +1 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PhysicalEvasion">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="36215" toLevel="3" name="Sigil Augmentation: M. Evasion">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- M. Evasion +1 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicalEvasion">
<amount>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="36216" toLevel="9" name="Sigil Augmentation: P. Def.">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- P. Def. +282 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">282</value>
<value level="2">288</value>
<value level="3">293</value>
<value level="4">299</value>
<value level="5">305</value>
<value level="6">311</value>
<value fromLevel="7" toLevel="9">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value fromLevel="1" toLevel="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36217" toLevel="9" name="Sigil Augmentation: M. Def.">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- M. Def. +151 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">151</value>
<value level="2">155</value>
<value level="3">159</value>
<value level="4">163</value>
<value level="5">167</value>
<value level="6">171</value>
<value fromLevel="7" toLevel="9">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value fromLevel="1" toLevel="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36218" toLevel="8" name="Sigil Augmentation: Attribute Resistance">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Attribute Resistance +4 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="DefenceAttribute">
<amount>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">30</value>
<value level="8">50</value>
</amount>
<attribute>FIRE</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">30</value>
<value level="8">50</value>
</amount>
<attribute>WATER</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">30</value>
<value level="8">50</value>
</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">30</value>
<value level="8">50</value>
</amount>
<attribute>EARTH</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">30</value>
<value level="8">50</value>
</amount>
<attribute>HOLY</attribute>
</effect>
<effect name="DefenceAttribute">
<amount>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">30</value>
<value level="8">50</value>
</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="36219" toLevel="2" name="Sigil Augmentation: Received PvE Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Received PvE damage -1% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDefenceBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36220" toLevel="2" name="Sigil Augmentation: Received PvP Damage Decrease">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Received PvP damage -1% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36221" toLevel="3" name="Sigil Augmentation: P. Accuracy">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- P. Accuracy +1 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="Accuracy">
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="36222" toLevel="3" name="Sigil Augmentation: M. Accuracy">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- M. Accuracy +1 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MagicAccuracy">
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="36223" toLevel="9" name="Sigil Augmentation: P. Atk.">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<skill id="36223" toLevel="9" name="Sigil Augmentation: P. Atk">
<!-- P. Atk. +763 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PAtk">
<amount>
<value level="1">763</value>
<value level="2">786</value>
<value level="3">809</value>
<value level="4">834</value>
<value level="5">859</value>
<value level="6">884</value>
<value fromLevel="7" toLevel="9">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PAtk">
<amount>
<value fromLevel="1" toLevel="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36224" toLevel="9" name="Sigil Augmentation: M. Atk.">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- M. Atk. +443 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="MAtk">
<amount>
<value level="1">443</value>
<value level="2">457</value>
<value level="3">470</value>
<value level="4">484</value>
<value level="5">499</value>
<value level="6">514</value>
<value fromLevel="7" toLevel="9">0</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value fromLevel="1" toLevel="6">0</value>
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36225" toLevel="8" name="Sigil Augmentation: Attribute Attack">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- Attribute Attack +4 -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="AttackAttributeAdd">
<amount>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">30</value>
<value level="8">50</value>
</amount>
</effect>
</effects>
</skill>
<skill id="36226" toLevel="2" name="Sigil Augmentation: PvE Damage Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- PvE damage +1% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36227" toLevel="2" name="Sigil Augmentation: PvP Damage Increase">
<!-- AUTO GENERATED SKILL TODO: FIX IT -->
<!-- PvP damage +1% -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<operateType>P</operateType>
<effects>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>
<value level="1">1</value>
<value level="2">2</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="36228" toLevel="10" name="Helmet - Might">
<!-- P. Def. +400 -->