Added latest commits for todays sync.
This commit is contained in:
@ -130,8 +130,6 @@ import handlers.bypasshandlers.ReceivePremium;
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import handlers.bypasshandlers.ReleaseAttribute;
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import handlers.bypasshandlers.RentPet;
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import handlers.bypasshandlers.SkillList;
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import handlers.bypasshandlers.SupportBlessing;
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import handlers.bypasshandlers.SupportMagic;
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import handlers.bypasshandlers.TerritoryStatus;
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import handlers.bypasshandlers.TutorialClose;
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import handlers.bypasshandlers.VoiceCommand;
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@ -426,8 +424,6 @@ public class MasterHandler
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ReleaseAttribute.class,
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RentPet.class,
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SkillList.class,
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SupportBlessing.class,
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SupportMagic.class,
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TerritoryStatus.class,
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TutorialClose.class,
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VoiceCommand.class,
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@ -18,19 +18,15 @@
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*/
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package handlers.bypasshandlers;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Collection;
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import java.util.Set;
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import java.util.logging.Level;
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import java.util.stream.Collectors;
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import com.l2jserver.gameserver.data.xml.impl.NpcData;
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import com.l2jserver.gameserver.handler.IBypassHandler;
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import com.l2jserver.gameserver.instancemanager.QuestManager;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
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import com.l2jserver.gameserver.model.events.EventType;
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import com.l2jserver.gameserver.model.events.listeners.AbstractEventListener;
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import com.l2jserver.gameserver.model.quest.Quest;
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@ -85,24 +81,28 @@ public class QuestLink implements IBypassHandler
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* @param npc The table containing quests of the L2NpcInstance
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* @param quests
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*/
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public static void showQuestChooseWindow(L2PcInstance player, L2Npc npc, Quest[] quests)
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public static void showQuestChooseWindow(L2PcInstance player, L2Npc npc, Collection<Quest> quests)
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{
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final StringBuilder sb = StringUtil.startAppend(150, "<html><body>");
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String state = "";
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String color = "";
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int questId = -1;
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//@formatter:off
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final Set<Quest> startingQuests = npc.getListeners(EventType.ON_NPC_QUEST_START).stream()
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.map(AbstractEventListener::getOwner)
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.filter(Quest.class::isInstance)
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.map(Quest.class::cast)
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.distinct()
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.collect(Collectors.toSet());
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//@formatter:on
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for (Quest quest : quests)
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{
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if (quest == null)
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{
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continue;
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}
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final QuestState qs = player.getQuestState(quest.getScriptName());
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if ((qs == null) || qs.isCreated())
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{
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state = quest.isCustomQuest() ? "" : "01";
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if (quest.canStartQuest(player))
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if (startingQuests.contains(quest) && quest.canStartQuest(player))
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{
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color = "bbaa88";
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}
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@ -130,16 +130,7 @@ public class QuestLink implements IBypassHandler
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}
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else
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{
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questId = quest.getId();
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if (quest.getId() > 10000)
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{
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questId -= 5000;
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}
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else if (questId == 146)
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{
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questId = 640;
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}
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StringUtil.append(sb, "<fstring>", String.valueOf(questId), state, "</fstring>");
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StringUtil.append(sb, "<fstring>", String.valueOf(quest.getId()), state, "</fstring>");
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}
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sb.append("</button></font><br>");
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}
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@ -210,101 +201,30 @@ public class QuestLink implements IBypassHandler
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player.sendPacket(ActionFailed.STATIC_PACKET);
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}
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/**
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* @param player
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* @param npcId The Identifier of the NPC
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* @return a table containing all QuestState from the table _quests in which the L2PcInstance must talk to the NPC.
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*/
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private static List<QuestState> getQuestsForTalk(final L2PcInstance player, int npcId)
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{
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// Create a QuestState table that will contain all QuestState to modify
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final List<QuestState> states = new ArrayList<>();
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final L2NpcTemplate template = NpcData.getInstance().getTemplate(npcId);
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if (template == null)
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{
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_log.log(Level.WARNING, QuestLink.class.getSimpleName() + ": " + player.getName() + " requested quests for talk on non existing npc " + npcId);
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return states;
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}
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// Go through the QuestState of the L2PcInstance quests
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for (AbstractEventListener listener : template.getListeners(EventType.ON_NPC_TALK))
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{
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if (listener.getOwner() instanceof Quest)
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{
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final Quest quest = (Quest) listener.getOwner();
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// Copy the current L2PcInstance QuestState in the QuestState table
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final QuestState st = player.getQuestState(quest.getName());
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if (st != null)
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{
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states.add(st);
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}
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}
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}
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// Return a table containing all QuestState to modify
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return states;
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}
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/**
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* Collect awaiting quests/start points and display a QuestChooseWindow (if several available) or QuestWindow.
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* @param player the L2PcInstance that talk with the {@code npc}.
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* @param npc the L2NpcInstance that chats with the {@code player}.
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*/
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public static void showQuestWindow(L2PcInstance player, L2Npc npc)
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private static void showQuestWindow(final L2PcInstance player, L2Npc npc)
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{
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boolean conditionMeet = false;
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// collect awaiting quests and start points
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final Set<Quest> options = new HashSet<>();
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//@formatter:off
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final Set<Quest> quests = npc.getListeners(EventType.ON_NPC_TALK).stream()
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.map(AbstractEventListener::getOwner)
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.filter(Quest.class::isInstance)
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.map(Quest.class::cast)
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.filter(quest -> (quest.getId() > 0) && (quest.getId() < 20000))
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.distinct()
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.collect(Collectors.toSet());
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//@formatter:on
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// Quests are limited between 1 and 999 because those are the quests that are supported by the client.
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// By limiting them there, we are allowed to create custom quests at higher IDs without interfering
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for (QuestState state : getQuestsForTalk(player, npc.getId()))
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if (quests.size() > 1)
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{
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final Quest quest = state.getQuest();
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if (quest == null)
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{
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_log.log(Level.WARNING, player + " Requested incorrect quest state for non existing quest: " + state.getQuestName());
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continue;
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}
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if ((quest.getId() > 0) && (quest.getId() < 20000))
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{
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options.add(quest);
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if (quest.canStartQuest(player))
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{
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conditionMeet = true;
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}
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}
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showQuestChooseWindow(player, npc, quests);
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}
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for (AbstractEventListener listener : npc.getListeners(EventType.ON_NPC_QUEST_START))
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else if (quests.size() == 1)
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{
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if (listener.getOwner() instanceof Quest)
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{
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final Quest quest = (Quest) listener.getOwner();
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if ((quest.getId() > 0) && (quest.getId() < 20000))
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{
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options.add(quest);
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if (quest.canStartQuest(player))
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{
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conditionMeet = true;
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}
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}
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}
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}
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if (!conditionMeet)
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{
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showQuestWindow(player, npc, "");
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}
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else if (options.size() > 1)
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{
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showQuestChooseWindow(player, npc, options.toArray(new Quest[options.size()]));
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}
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else if (options.size() == 1)
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{
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showQuestWindow(player, npc, options.stream().findFirst().get().getName());
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showQuestWindow(player, npc, quests.stream().findFirst().get().getName());
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}
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else
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{
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@ -1,60 +0,0 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.bypasshandlers;
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import com.l2jserver.gameserver.handler.IBypassHandler;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.skills.CommonSkill;
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public class SupportBlessing implements IBypassHandler
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{
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private static final String[] COMMANDS =
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{
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"GiveBlessing"
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};
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@Override
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public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
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{
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if (!target.isNpc())
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{
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return false;
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}
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final L2Npc npc = (L2Npc) target;
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// If the player is too high level, display a message and return
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if ((activeChar.getLevel() > 39) || (activeChar.getClassId().level() >= 2))
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{
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npc.showChatWindow(activeChar, "data/html/default/SupportBlessingHighLevel.htm");
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return true;
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}
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npc.setTarget(activeChar);
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npc.doCast(CommonSkill.BLESSING_OF_PROTECTION.getSkill());
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return false;
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}
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@Override
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public String[] getBypassList()
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{
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return COMMANDS;
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}
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}
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@ -1,182 +0,0 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* L2J DataPack is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.bypasshandlers;
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import com.l2jserver.gameserver.enums.CategoryType;
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import com.l2jserver.gameserver.handler.IBypassHandler;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.holders.SkillHolder;
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public class SupportMagic implements IBypassHandler
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{
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private static final String[] COMMANDS =
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{
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"supportmagicservitor",
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"supportmagic"
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};
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// Buffs
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private static final SkillHolder HASTE_1 = new SkillHolder(4327, 1);
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private static final SkillHolder HASTE_2 = new SkillHolder(5632, 1);
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private static final SkillHolder CUBIC = new SkillHolder(4338, 1);
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private static final SkillHolder[] FIGHTER_BUFFS =
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{
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new SkillHolder(4322, 1), // Wind Walk
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new SkillHolder(4323, 1), // Shield
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new SkillHolder(5637, 1), // Magic Barrier
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new SkillHolder(4324, 1), // Bless the Body
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new SkillHolder(4325, 1), // Vampiric Rage
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new SkillHolder(4326, 1), // Regeneration
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};
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private static final SkillHolder[] MAGE_BUFFS =
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{
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new SkillHolder(4322, 1), // Wind Walk
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new SkillHolder(4323, 1), // Shield
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new SkillHolder(5637, 1), // Magic Barrier
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new SkillHolder(4328, 1), // Bless the Soul
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new SkillHolder(4329, 1), // Acumen
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new SkillHolder(4330, 1), // Concentration
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new SkillHolder(4331, 1), // Empower
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};
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private static final SkillHolder[] SUMMON_BUFFS =
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{
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new SkillHolder(4322, 1), // Wind Walk
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new SkillHolder(4323, 1), // Shield
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new SkillHolder(5637, 1), // Magic Barrier
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new SkillHolder(4324, 1), // Bless the Body
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new SkillHolder(4325, 1), // Vampiric Rage
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new SkillHolder(4326, 1), // Regeneration
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new SkillHolder(4328, 1), // Bless the Soul
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new SkillHolder(4329, 1), // Acumen
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new SkillHolder(4330, 1), // Concentration
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new SkillHolder(4331, 1), // Empower
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};
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// Levels
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private static final int LOWEST_LEVEL = 6;
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private static final int HIGHEST_LEVEL = 75;
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private static final int CUBIC_LOWEST = 16;
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private static final int CUBIC_HIGHEST = 34;
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private static final int HASTE_LEVEL_2 = 40;
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@Override
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public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
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{
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if (!target.isNpc() || activeChar.isCursedWeaponEquipped())
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{
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return false;
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}
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if (command.equalsIgnoreCase(COMMANDS[0]))
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{
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makeSupportMagic(activeChar, (L2Npc) target, true);
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}
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else if (command.equalsIgnoreCase(COMMANDS[1]))
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{
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makeSupportMagic(activeChar, (L2Npc) target, false);
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}
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return true;
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}
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private static void makeSupportMagic(L2PcInstance player, L2Npc npc, boolean isSummon)
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{
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final int level = player.getLevel();
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if (isSummon && !player.hasServitors())
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{
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npc.showChatWindow(player, "data/html/default/SupportMagicNoSummon.htm");
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return;
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}
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else if (level > HIGHEST_LEVEL)
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{
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npc.showChatWindow(player, "data/html/default/SupportMagicHighLevel.htm");
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return;
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}
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else if (level < LOWEST_LEVEL)
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{
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npc.showChatWindow(player, "data/html/default/SupportMagicLowLevel.htm");
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return;
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}
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else if (player.getClassId().level() == 3)
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{
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player.sendMessage("Only adventurers who have not completed their 3rd class transfer may receive these buffs."); // Custom message
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return;
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}
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if (isSummon)
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{
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player.getServitors().values().forEach(s ->
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{
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npc.setTarget(s);
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for (SkillHolder skill : SUMMON_BUFFS)
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{
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npc.doCast(skill.getSkill());
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}
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if (level >= HASTE_LEVEL_2)
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{
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npc.doCast(HASTE_2.getSkill());
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}
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else
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{
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npc.doCast(HASTE_1.getSkill());
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}
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});
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}
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else
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{
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npc.setTarget(player);
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if (player.isInCategory(CategoryType.BEGINNER_MAGE))
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{
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for (SkillHolder skill : MAGE_BUFFS)
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{
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npc.doCast(skill.getSkill());
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}
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}
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else
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{
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for (SkillHolder skill : FIGHTER_BUFFS)
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{
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npc.doCast(skill.getSkill());
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}
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if (level >= HASTE_LEVEL_2)
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{
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npc.doCast(HASTE_2.getSkill());
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}
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else
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{
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npc.doCast(HASTE_1.getSkill());
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}
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}
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if ((level >= CUBIC_LOWEST) && (level <= CUBIC_HIGHEST))
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{
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player.doSimultaneousCast(CUBIC.getSkill());
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}
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}
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}
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@Override
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public String[] getBypassList()
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{
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return COMMANDS;
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}
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||||
}
|
Reference in New Issue
Block a user