My word, you've made progress all right! But so far you haven't had to use your head must at all -- from now on, you'll need to think and plan if you want to survive. In particular, I want you to ask me questions now, and remember the answers -- this is very important stuff. And when you reach level 11, I'll have more information for you.
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-Newbie Guide:
-The Newbie Travel Token is reserved for players of level 20 or below.
-It allows the player to move to the start town of another tribe via the Newbie Guides in each town
-Be cautionus, for in many cases, you may learn and practice certain skills and quests that are unique to the own of each tribe.
-Once a player reaches level 20, he is no longer able to teleport using the Newbie Travel Token.
-
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-It's never too early to think about your long-term goals. The Kingdom of Aden is in chaos, because they are at war with Elmore to the north and Gracia across the sea, Remember, there are always opportunities during times of chaos. Now you are merely a novice Fighter, but if you train hard and learn much, there is nothing to stop you from becoming a Lord or a King
-You must begin by familiarizing yourself with the gear you already have. Whether you seek to become a dragon slayer or the Lord of a castle, or even a force for world peace, it all begins with your training here.
-Start out by hunting keltirs or wolves around the village. When you find an item left behind by a monster you slay, try equipping the armor or weapon, and see if it's better than what you already have. If you have no other use for it, you can always sell it at the shop.
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-I suppose you're using the weapons and armor you were issued. That's unless you have rich friends, of course, eh?
-Whatever you have is fine for now. Remember to pay attention to what you find while hunting monsters -- you can find armor, and sometimes even weapons, in the wild. If you're lucky, you might find cloth shoes, apprentice's shoes or a cloth cap.
-You should have been given two weapons, a dagger and a squire's sword. Perhaps you have already noticed that daggers and swords perform differenty in battle. the dagger is swift, but its accuracy suffers, while the squire's sword is noticeably slower than the dagger, but strikes with greater accuracy. Remember that different weapons may call upon different skills in their use. Either is a worthy weapon; it is up to you to decide which suits you best.
-Come back when you have reached level 6 and we'll talk more about weapons.
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-Begin by hunting keltirs, elder keltirs or wolves near the village. The wolves are the most dangerous, so take care.
-When you target a monster, the monster's name appears in the upper central portion of the screen. The color of the name tells you the monster's difficulty. For now, hunt those that appear in white or sky blue. Those that appear in red or yellow are much stronger than you, so leave them alone.
-And I warn you, don't try to tangle with the orcs yet. Orcs are smarter and stonger than you think, but the most dangerous thing is that they know about teamwork -- if you attack one, several others may come to its aid. Even if you might have a chance against a single orc, you won't be able to stand against two or three.
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-You can begin to learn skills when you reach level 5. You will receive instruction in new skills from the Masters of the Warriors Guild. The guildhall lies to the east, near the tower at the crossroads in the center of the village
-Now, pay attention; you'll need SP to gain your skills, SP is short for skill ponits, and they're earned along with experience whenever you defeat a monster, SP are deducted whenever you learn a new skill. You can check your SP by clicking the Character Status button, the on the Status tab in the window. Of course, the number of SP you need will vary, depending on the skill you're after.
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-Several of the villagers here could use you help. Talk to them and click on Quest to see what missions they have to offer.
-Of course, even if they're looking for help they're not going to offer you a mission that's beyond your capablities. If they refuse to offer you anything, it means you need to get more experience first. Nobody wants you to get into trouble you can't get out of.
-And remember -- some quests can only be compleated once, but others can be done several times.
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-If you use your head while hunting, you should have about 60 SP by the time you reach level 5, Master Pintage or Master Gwinter can tell you the skill in which you can train.
-Skills are divided into active and passive skills. Active skills require that you intentionally use them, while passive skills increase your basic abilities from the moment you learn them. When you reach level 5, you'll want to learn active offensive skills first, Power strike, Mortal Blow, and Power Shot are your choices. Power Strike is for those who fight with a sword, Mortal Blow for dagger fighters, and Power Shot for those who use the bow. Power Shot deals a great deal of damage, but also consumes a great quantity of MP, so it has to be used wisely.
-Make sure you choose the skill you really want.
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-I'll tell you about all the quests I know of, but I don't know about them all. You should talk to all the villagers you can.
-First, you see this young fellow here next to me? His name is Darin, and he seems to be worried about something. wht don't you see if he could use your help? He could at least use someone to talk to, I think.
-Also, Guard Arnold, stationed at the south gate of the village, is looking for someone to deliver items he recovered from a shipwreck. I belive he'd willing to pay, so see what you can do for him.
-Have you been to the weapon shop yet? Trader Lector, Keeper of the weapon store, is a famous leatherworker, I'm told he's making something out of wolf pelts. Since you're hunting wolves anyway, why don't you work with Lector and increase you profits? He can fill you in on the details.
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-Newbie Guide:
-If you need advice, please do not hesitate to ask me! I'll try my very best to help you.
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-
-And what will you learn first, my child? Your mind is an empty vessel; let me fill it with knowledge. Ask me whatever you wish to know.
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-
-Nerupa, who lives under the Mother Tree in the north end of the village, will usually have some small task for you. You should befriend her, for she will usually be of help to you. By all means, stop to see her whenever you can, and perform whatever errands she may ask.
-Near the southwestern gate, Pixy Murika is seeking help. She worries that the forest has been unbalanced since keltirs and wolves began to multiply.
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-Newbie Guide:
-The Newbie Travel Token is reserved for players of level 20 or below.
-It allows the player to move to the start town of another tribe via the Newbie Guides in each town
-Be cautionus, for in many cases, you may learn and practice certain skills and quests that are unique to the own of each tribe.
-Once a player reaches level 20, he is no longer able to teleport using the Newbie Travel Token.
-
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-
-Consider where you wish to finish, and that will tell you where to start. The Kingdom of Aden is in chaos, because they are at war with Elmore, and with Gracia across the sea. What better time will there be to restore the Elven people to their ancient greatness?
-For now, the most important thing is to simply hone your skills in combat. What could be a greater priority in this time of war?
-Begin your training by hunting red keltirs or wolves near the village. Be cautious, particularly with the wolves, for they are very savage. When you find an item after slaying a monster, try to equip any armour or weapon, and see if it's better than what you have now. For the rest, if you have no other use for it, sell it at the stores, so you will have adena when you need it.
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-
-You should have been given two weapons - a dagger and a squire's sword. Perhaps you have already noticed that daggers and swords perform differently in battle. The dagger is swift, but its accuracy suffers, while the squire's sword is noticeably slower than the dagger, but strikes with greater accuracy. Remember that different weapons may call upon different skills in their use. Either is a worthy weapon; it is up to you to decide which suits you best. When you have saved around 500 adena, buy a bone dagger if that's what you prefer, or a short sword if swords are more to your taste.
-You may be able to improve your armour from the spoils of te monsters you slay, but that is a matter of luck. If you reach level 5 and are still lacking gloves, shoes or a helmet, you should consider purchasing the cheapest ones offered by the store.
-When you reach level 6 return to me, and we will speak of this subject in more depth.
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-
-Begin by hunting red keltirs or wolves near the village but the wolves are the more dangerous.
-Around level 6 you should be able to challenge the Kaboo Orcs that lurk beyond the southwestern edge of the village, or the past the southeastern gate. Remember, though, that orcs are more dangerous than they seem, for if you attack one several others may come to its aid.
-When you target a monster, the moster's name appears in the upper central portion of the screen. The colour of the name tells you the monster's difficulty. For now, hunt those that appear in white or sky blue. Those that appear in red or yellow are much stronger than you, so leave them alone.
-finally, for now hunt near the shadow of the Mother Tree. Your strength will recover quickly when you stand beneath the Mother's nurturing branches.
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-
-You may begin to learn skills when you reach Level 5. You will receive instructions in new skills from the Masters of the Temple of Eva. The Temple of Eva is the gratest edifice in the village, and can be found on the south side.
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-
-If you have been alert, you may have noticed that when you defeat monster, you gain SP along with experience. SP stands for 'skill points'. If you are curious about SP, click the Character Status button and view the Status tab on the window. You must expend SP for each individual skill you acquire.
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-
-Skills are not learned just once. They can be upgraded continuously through the use of SP. If you have learned the first level of Power Strike, you should gather 60 SP and upgrade to level 2.
-Since every skill can be upgraded, it is up to you whether to become an expert in a single skill by concentrating your SP on it, or to become a generalist who learns skills at a lower level.
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-
-When you reach level 5, you should pick one of two weapon skills, depending on your preference in weapons. If you fight with a dagger, learn Mortal Blow , and if you wield a sword learn Power Strike.
-When you have learned the weapon skill of your choice, use any remaining SP to acquire some passive skills. Also, if you are using a bow, Power Shot is an invaluable skill. It is a powerful offensive skill that allows you to defeat even monsters who are somewhat stronger than you.
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-
-It is proper and praiseworthy to remain vigilant for new quests. Is not your ultimate purpose to fight for the good of all Elvenkind? I will tell you of all the quests I know of for Fighters at your level. However, there may be others that I have not heard of; speak to the other villagers as well, to discover their needs.
-I can tell you that there are one-time quests that you may only complete once, but also repetitive quests that may be undertaken several times.
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-Newbie Guide:
-Don't hesitate to tell me if you require assistance. I can teach you about a number of useful things.
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-What guidance can I offer you? There is much you must learn before you can be counted among the great heros of our race.
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-Newbie Guide:
-The Newbie Travel Token is reserved for players of level 20 or below.
-It allows the player to move to the start town of another tribe via the Newbie Guides in each town
-Be cautionus, for in many cases, you may learn and practice certain skills and quests that are unique to the own of each tribe.
-Once a player reaches level 20, he is no longer able to teleport using the Newbie Travel Token.
-
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-Always keep your mind fixed on the ultimate goad! War has brought chaos to the realms of Men, and chaos is our natural element. We seek to make use of this chaos to advance our race and bury the sun dwellers.
-But first things first. Begin by mastering the weapons and armor you have now. Go hunt keltirs or wolves around the village. When you find weapons or armour on the monsters you slay, try to use them yourself. Items which are usless to you may be sold at a shop, to finance your futher adventures.
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-If you have powerful companions, they may purchase equipment for you. Otherwise, equipment for novices is provided by the Temple of Shilen.
-For now, you should seek to master the arms and armor you already possess. You will sometimes obtain arms and armor from the monsters you hunt. With some luck, you may acquire cloth shoes, apprentice's shoes, or a cloth cap.
-The temple will provide you with two different blades, a dagger and a squire's sword. The dagger is swift, but its accuracy suffers, while the squire's sword (one-handed sword) is noticeably slower than the dagger, but strikes with greater accuracy. Remember that different weapons may call upon different skills in their use.
-Return to me when you have achieved level 6. and I will teach you more about weapons.
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-For now, you should hunt keltirs, elder keltirs, or wolves near the village. Wolves are the most dangerous, so take care.
-When you target a monster, the monster's name appears in the upper central portion of the screen. The colour of the name tells you the monster's difficulty. For now, hunt those that appear in white or sky blue. those that appear in red or yello are much stronger than you, so leave them alone.
-Finally, a warning -- you are not yet powerful enough to engage orcs. They are both stonger and more clever than they seem. Worst of all, they understand teamwork, and if you engage one orc others will come to help it against you. Even if you have a chance against a single orc, two or more will surely slay you.
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-You may begin to learn skills when you reach level 5. Training in skills may be obtained at the Temple of Shilen, where the masters and elders stay. The Temple is the largest building in the village, north of the village square. The masters there will teach you. First, however, you will need to acquire SP before you can obtain skills, SP stands for skill points, and like experience, they are earned by defeating monsters. SP are deducted when you learn a new skill. If you are curious about you SP, click the Character Status button and view the Status tab on the window. You must expand SP for each individual skill you acquire.
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-Speak to Master Harant or Master Trudy, and they will reveal teh skills and spells you may learn.
-You must understand that skills are divided into active skills and passive skills. Active skills must be selected each time they are used, while passive skills provide a permanent increase to your basic abilities when they're obtained. As a Dark Fighter, you can acquire skills that increase your abilities.
-When you reach Level 5, learn offensive active skills. Power Strike, Mortal Blow, and Power Shot are the first three offensive active skills you may learn. Power Strike may only be used with sword type weapons, Mortal Blow with dagger types, and Power shot with bow type weapons. Power Shot, in particular, can cause great damage, but consumes great amounts of MP, so use it wisely.
-Finally, if you have a few spare SP, then learning Aura Defense may be a good idea. This skill increases your defense, and is
especially useful at your current levels, when your equipment is still rather weak.
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-There are many here in the village who could benefit from your services. Speak to them to find those who wish to offer employment. They will offer you an assignment when you click on Quest.
-They will not ask you to perform a quest which is beyond your abilities, so if they refuse to offer a task, it means that your level is too low to provide a reasonable chance of success.
-You should also know that there are quests that you may only perform once, but there are also repeating quests that you may complete several times.
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-I am pleased to tell you what I know, but I do not know everything. You should speak to as many of the villagers as you can.
-Have you already spoken to Abyssal Celebrant Undrias at teh gate of the Temple of Shilen? He may want to ask a favor of you.
-Also, seek out Sentry Nelsya at the north entrance of the village. 'Tis the season of Shilen's Hunting Ceremony, and they are looking for volunteers.
-Let's see... ah, yes! See that you speak to Collette and to Trader Payne as well.
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-Newbie Guide:
-If you need advice, do not hesitate to ask me! I will do my very best to help you.
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-Where shall we start, eh? From the looks of you, I doubt your head is ready to burst from knowledge yet, Just heed my counsel, and we'll get you off on the right foot.
-
-
-
-
-
-
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diff --git a/trunk/dist/game/data/html/default/30601-12.htm b/trunk/dist/game/data/html/default/30601-12.htm
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--- a/trunk/dist/game/data/html/default/30601-12.htm
+++ /dev/null
@@ -1,6 +0,0 @@
-Newbie Guide:
-The Newbie Travel Token is reserved for players of level 20 or below.
-It allows the player to move to the start town of another tribe via the Newbie Guides in each town
-Be cautionus, for in many cases, you may learn and practice certain skills and quests that are unique to the own of each tribe.
-Once a player reaches level 20, he is no longer able to teleport using the Newbie Travel Token.
-
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diff --git a/trunk/dist/game/data/html/default/30601-2.htm b/trunk/dist/game/data/html/default/30601-2.htm
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--- a/trunk/dist/game/data/html/default/30601-2.htm
+++ /dev/null
@@ -1,5 +0,0 @@
-Think about the long term, and that will show you the beginning, The Kingdom of Aden is in chaos, because of the war with Elmore to the north and Gracia across the sea, But hark we now, there are always opportunities in times of chaos, We Dwarves are merchants, and that means we're opportunists by nature, If you want to become rich and leave your mark on the world, then need my advice.
-For now, your task is to master the arms and armor you've been given, Whether you survive to become a Bounty Hunter, collecting scales from dragons, or take the path of a Warsmith, with massive siege engines at your command, it all starts with the basics I can tell you here and now.
-So practice your hunting skills on longtail keltirs, or gremlin scavengers around the village. When you find items left behind by your prey, try equipping the weapons and armor to see if they're better than what your've already got. As for the rest, if you have no use for it you can always sell it at the shops for pocket money.
-
-
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diff --git a/trunk/dist/game/data/html/default/30601-3.htm b/trunk/dist/game/data/html/default/30601-3.htm
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--- a/trunk/dist/game/data/html/default/30601-3.htm
+++ /dev/null
@@ -1,6 +0,0 @@
-Unless your friends are rich and generous, I suppose you're still using the weapons and armor you were given by the guilds?
-For now, whatever you have will do, After defeating monsters, you'll often find armor they left behind,Sometimes weapons too,if you're lucky you may get your hands on cloth shoes, apprentice's shoes or cloth caps as hunting spoils.
-Your guild will have issued you two weapons to start with a daggerand a guild member's club, I hope you've figured out the difference. Ha! The dagger is swift, and has a good chance to do critical damage, while a club (blunt) is much slower, but is more likely to score a hit. Remember, the weapons you.
-Come back when you reach Level 6, and I'll tell you more about weapons.
-
-
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diff --git a/trunk/dist/game/data/html/default/30601-4.htm b/trunk/dist/game/data/html/default/30601-4.htm
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+++ /dev/null
@@ -1,5 +0,0 @@
-Right now, you should leave the village by south gate and hunt longtail keltirs, gremlin scavengers or wolves, Wolves are the most dangerous, so take care, If there are too many hunters on that side of the village, look to the eastside of the bank after you exit the village from the north gate.
-Remember, when you target a monster, it's name will appear at the top-center of the screen. The color of the name shows how difficult it is. For now, stick to creatures with white or sky-blue names, The ones in red and yellow are much stronger than you, so steer clear.
-And be ye warned,you're not ready to go messing with goblins yet, They're agood deal smarter and stronger than they seem. Most importantly, they understand teamwork -- if one goblin is in trouble, others will come to its aid. So even if you're strong enough to take a goblin one-on-one, you're nowhere near ready to deal with two or three, Watch yourself now.
-
-
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diff --git a/trunk/dist/game/data/html/default/30601-5.htm b/trunk/dist/game/data/html/default/30601-5.htm
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--- a/trunk/dist/game/data/html/default/30601-5.htm
+++ /dev/null
@@ -1,3 +0,0 @@
-When you reach Level 5 you'll start studying your skills, Skills are taught at the Iron Gate Guild -- thewarehouse, as they call it-by the east gate, or the Black Anvil Guild - it looks like a blacksmith's shop if you look east from the square at the north gate, Now, this is important you'll need SP to gain your skills, SP is short for skill points, and they're earned along with experience whenever you defeat a monster, SP are deducted whenever you learn a new skill,You can check yourSP by clicking the Character Status button, then on the Status tab in the window, Of course, the number of SP you need will vary, depending on the skill you're after.
-
-
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diff --git a/trunk/dist/game/data/html/default/30601-6.htm b/trunk/dist/game/data/html/default/30601-6.htm
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-If you use your head while hunting, you should have about 60 SP by the time you reach Level 5. The elders at the Iron Gate Guild (or the warehouse, as they call it) or the Black Anvil Guild (that would be the blacksmith) can tell you the skills in which you can train.
-Skills are divided into active skills and passive skills, Active skills have to be deliberately used by you, while passive skills increase your basic abilities from the moment you learn them. We Dwarves like creating things more than destroying them, so we don't teach active skills about destroying. Study the master's list, and think about what you'll want to learn in the future as well. If you work hard to earn enough SP, you'll pick up a skill around Level 7. The Create Item skill, which lets you... well, it lets you create items, OK? Now that's a good Dwarven skill. Think about getting that one.
-
-
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diff --git a/trunk/dist/game/data/html/default/30601.htm b/trunk/dist/game/data/html/default/30601.htm
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--- a/trunk/dist/game/data/html/default/30601.htm
+++ /dev/null
@@ -1,10 +0,0 @@
-Newbie Guide:
-Can I help you with anything? Eh? Well, then, what would you like to know?
-
-
-
-
-
-
-
-
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diff --git a/trunk/dist/game/data/html/default/30602-1.htm b/trunk/dist/game/data/html/default/30602-1.htm
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-
-What do you want me to teach you first? A novice like you is pretty ignorant, but we can fix that. Just listen to what I have to teach.
-
-
-
-
-
-
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diff --git a/trunk/dist/game/data/html/default/30602-12.htm b/trunk/dist/game/data/html/default/30602-12.htm
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--- a/trunk/dist/game/data/html/default/30602-12.htm
+++ /dev/null
@@ -1,6 +0,0 @@
-Newbie Guide:
-The Newbie Travel Token is reserved for players of level 20 or below.
-It allows the player to move to the start town of another tribe via the Newbie Guides in each town
-Be cautionus, for in many cases, you may learn and practice certain skills and quests that are unique to the own of each tribe.
-Once a player reaches level 20, he is no longer able to teleport using the Newbie Travel Token.
-
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diff --git a/trunk/dist/game/data/html/default/30602-2.htm b/trunk/dist/game/data/html/default/30602-2.htm
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--- a/trunk/dist/game/data/html/default/30602-2.htm
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@@ -1,6 +0,0 @@
-
-It's never too early to think about your long-term goals. The Kingdom of Aden is in chaos, because they are at war with Elmore to the north and Gracia across the sea. Remember, there are alwyas opportunities during times of chaos. You're just a novice grunt now, but it's your duty to become a great hero and restore the Orc race to supremacy.
-You must begin by familiarizing yourself with the gear you already have. Whether you seek to become a dragon slayer or the commander of a great horde of Orcs, it all begins with your training here.
-Start out by hunting crimson keltirs or kasha wolves around the village. When you find items left behind by the monsters you slay, try equipping the armour and weapons, to see if they're better than what you already have. If you have no other use for them, you can always sell them at a shop.
-
-
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diff --git a/trunk/dist/game/data/html/default/30602-3.htm b/trunk/dist/game/data/html/default/30602-3.htm
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--- a/trunk/dist/game/data/html/default/30602-3.htm
+++ /dev/null
@@ -1,6 +0,0 @@
-
-I suppose you're using the weapons and armor you were issued by the Priests of Paagrio, That's unless you have rich friends, of course, eh?
-Whatever you have is fine for now. Remember to pay attention to what you find while hunting monsters - you can find armour, and sometimes even weapons, in the wild. If you're lucky, you might find cloth shoes, apprentice's shoes, or a cloth cap.
-You should have been given two weapons, a squire's sword and training gloves. Even a novice like you can tell the difference between a sword and a brawling weapon, I think. The training gloves (hand-to-hand weapon) hit twice as often as other weapons, but they're not as powerful. Plus, you need both hands, so forget about a shield. Now the squire's sword (one-handed sword) is much sower than the gloves, but is more accurate and does more damage. Remember that different weapons may call upon different skills in their use. Either is a worth weapon - it is up to you to decide which suits you best.
-Come back when you reach level 6 and we'll talk more about weapons.
-
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diff --git a/trunk/dist/game/data/html/default/30602-4.htm b/trunk/dist/game/data/html/default/30602-4.htm
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-
-For now, go out and hunt crimson keltirs, elder crimson keltirs or kasha wolves northwest of the village. Wolves are the most dangerous, so watch out. Leave the village by the north or south gate and climb down the hill. You can't miss them.
-When you target a monster, the monster's name appears in the upper central portion of the screen. The colour of the name tells you the monster's difficulty. For now, hunt those that appear in white or sky blue. Those that appear in red or yellow are much stronger than you, so leave them alone.
-And I warn you, don't try to tangle with the goblins yet. Goblins are smarter and stronger than you think, but the most dangerous thing is that they know about teamwork. If you attack one, several others may come to its aid. Even if you might have a chance against a single goblin, you won't be able to stand against two or three.
-
-
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diff --git a/trunk/dist/game/data/html/default/30602-5.htm b/trunk/dist/game/data/html/default/30602-5.htm
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--- a/trunk/dist/game/data/html/default/30602-5.htm
+++ /dev/null
@@ -1,7 +0,0 @@
-
-You can begin to learn skills when you reach level 5. You will recieve instruction in new skills at the Warrior Guild, which is the room on the right when you enter the House of the King, the biggest building in the village, right in the center of town. The prefects there will teach you your skills.
-Now, pay attention; you'll need SP to gain your skills. SP is short for "skill points", and they're earned along with the experience whenever you defeat a monster. SP are deducted whenever you learn a new skill. You can check your SP by clicking the Character Status button, then on the Status tab in the window. Of course, the number of SP you need will vary, depending on the skill you're after.
-If you use your head while hunting, you should have about 60 SP by the time you reach level 5. The prefects can tell you the skills in which you can train.
-Skills are divided into active skills and passive skills. Active skills require that you intentionally use them, while passive skills increase your basic abilities from the moment you learn them. At level 5, you'll want to learn active offensive skills first. Power Strike is for those who fight with a sword, Iron Fist for hand-to-hand Fighters.
-
-
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@@ -1,7 +0,0 @@
-
-Several of the villagers here could use your help. Talk to them and click on Quest to see what missions they have to offer.
-Of course, even if they're looking for help they're not going to offer you a mission that's beyond your capabilities. If they refuse to offer you anything, it means you need to get some more experience first. Nobody wants you to get into trouble you can't get out of.
-And remember - some quests can only be completed once, but others can be completed several times.
-
-
-
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diff --git a/trunk/dist/game/data/html/default/30602-7.htm b/trunk/dist/game/data/html/default/30602-7.htm
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@@ -1,6 +0,0 @@
-
-I'll tell you about any quests I hear of, but I don't know everything. You should talk with all the villagers you can.
-Have you met Praetorian Rukain, who guards the north gate of the village? He often asks novice Fighters to prove their valor as Orcs. If you're feeling brave, give it a try.
-And you can go to the House of the King, the big building in the center of the village. The room on the left as you enter is the Shaman's Guild Seer Livina there has a problem with goblin thieves, I heard. Why don't you see if she could use your help?
-
-
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diff --git a/trunk/dist/game/data/html/default/30602.htm b/trunk/dist/game/data/html/default/30602.htm
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--- a/trunk/dist/game/data/html/default/30602.htm
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@@ -1,10 +0,0 @@
-Newbie Guide:
-You wish to grow strong and powerful, Eh? Then listen carefully; I will advice you!
-
-
-
-
-
-
-
-
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diff --git a/trunk/dist/game/data/html/default/31076-1.htm b/trunk/dist/game/data/html/default/31076-1.htm
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--- a/trunk/dist/game/data/html/default/31076-1.htm
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@@ -1,11 +0,0 @@
-Newbie Guide:
-A class transfer permits a character who has reached a certain level of experience and ability to acquire a new, higher-level occupation.
-In order to complete the class transfer, you must undertake a Class Change Quest. Only characters who are at least level 19 may perform this quest; the class transfer takes effect once the quest is completed and the character reaches level 20. Choose your new occupation wisely, because you cannot undue it once the class transfer is completed.
-To hear detailed information about where you can receive a Class Transfer Quest, which occupations you can choose, and more, you should speak to the appropriate Grand Master.
-Fighters and Elven Fighters should visit Grand Master Ramos of the Fighters Guild.
-Mages and Elven Mages should visit High Priestess Levian of the Temple.
-Dark Fighters and Dark Mages should visit Grand Master Xenos of the Dark Elf Guild.
-Orc Fighters and Orc Mages should visit High Prefect Osborn.
-Dwarf Fighters should visit Warehouse Chief Moke or Head Blacksmith Tapoy.
-Kamael Soldiers should visit Grand Master Yeniche of the Kamael Guild.
-
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@@ -1,9 +0,0 @@
-Newbie Guide:
-May Einhasad's light protect you! It is my responsibility to advise new adventurers.
-The power of evil is growing day by day, we hear tales of unending wars, and -- most ominous of all -- even the power of Dawn and Dusk struggle for supremacy... You will need all your strength and skill to survive in such a dangerous world. Please pay heed to my advice...
-
-
-
-
-
-
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diff --git a/trunk/dist/game/data/html/default/31077-1.htm b/trunk/dist/game/data/html/default/31077-1.htm
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--- a/trunk/dist/game/data/html/default/31077-1.htm
+++ /dev/null
@@ -1,11 +0,0 @@
-Newbie Guide:
-A class transfer permits a character who has reached a certain level of experience and ability to acquire a new, higher-level occupation.
-In order to complete the class transfer, you must undertake a Class Change Quest. Only characters who are at least level 19 may perform this quest; the class transfer takes effect once the quest is completed and the character reaches level 20. Choose your new occupation wisely, because you cannot undue it once the class transfer is completed.
-To hear detailed information about where you can receive a Class Transfer Quest, which occupations you can choose, and more, you should speak to the appropriate Grand Master.
-Fighters and Elven Fighters should visit Grand Master Rains of the Fighters Guild.
-Mages and Elven Mages should visit High Priest Raymond of the Temple.
-Dark Fighters and Dark Mages should visit Grand Master Tobias of the Dark Elf Guild.
-Orc Fighters and Orc Mages should visit High Prefect Drikus.
-Dwarf Fighters should visit Warehouse Chief Rikadio or Head Blacksmith Mendio.
-Kamael Soldiers should visit Grand Master Gershwin of the Kamael Guild.
-
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+++ /dev/null
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-Newbie Guide:
-May blessing of light be upon you! It is my responsibility to help beginning adventurers adjust.
-This world is getting dangerous! Violent spirits, unending wars, even this unnatural struggle between Dawn and Dusk! You will need both strength and wisdom to survive. Please remember my advice...
-
-
-
-
-
-
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diff --git a/trunk/dist/game/data/html/default/32135-1.htm b/trunk/dist/game/data/html/default/32135-1.htm
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+++ /dev/null
@@ -1,14 +0,0 @@
-Newbie Guide:
-Ah! You have matured a gread deal since you last
- visit me. I am glad to see the change in you. I
- do not know if I can be of much help to you now,
- but feel free to ask.
-If you already know the answer I give, come
-back to me after you reach lvl 11. At that time
- I will be able to give you new informatio.
-
-
-
-
-
-
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diff --git a/trunk/dist/game/data/html/default/32135-12.htm b/trunk/dist/game/data/html/default/32135-12.htm
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--- a/trunk/dist/game/data/html/default/32135-12.htm
+++ /dev/null
@@ -1,6 +0,0 @@
-Newbie Guide:
-The Newbie Travel Token is reserved for players of level 20 or below.
-It allows the player to move to the start town of another tribe via the Newbie Guides in each town.
-Be cautious, for in many cases, you may learn and practice certain skills and quests that are unique to the town of each tribe.
-Once a player reaches level 20, he is no longer able to teleport using the Newbie Travel Token.
-
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diff --git a/trunk/dist/game/data/html/default/32135-13.htm b/trunk/dist/game/data/html/default/32135-13.htm
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-Newbie Guide:
-Weapons are divided into 7 types: One-Handed
-Sword, Two-Handed Sword, Blunt Weapon,
-Dagger, Polearm, Fist and Bow. Among those,
-let's first focus one the two Sword types, Blunt
-Weapons, Dagger and Bow. If you are a Kamael,
-listen especially carefully about the One-Handed
-Sword, Two-Handed Sword, Blunt Weapons and
-Bow.
-
-
-
-
-
-
-
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-Newbie Guide:
-If you have hunted well, you can equip yourself
-with good armor. Otherwise, you will have to
-upgrade gradually. Once you've reached level 6,
-you can wear Apprentice's Shoes, Cloth Caps and
-Short Gloves with your armor.
-If you are particularty lucky, you may acquire a
-full set of leather armors. SOme warriors think a
-wapon is more important than armor, so they
-only focus on buying weapons. But I think it is
-better to systematically upgrade both weapons
-and armor.
-Finally, I'll tell you about a Shield. While it
-certainly can reduce the damage you take, it will
-slow you down and isn't suitable for some
-missions. If you have a job that requires that you
-wear heavy armor, a shield is necessary. For
-other jobs for which a Dagger and light armor are
-better, a Shield will only be a burden
-
-
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diff --git a/trunk/dist/game/data/html/default/32135-15.htm b/trunk/dist/game/data/html/default/32135-15.htm
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-Newbie Guide:
-The One-Handed Swordis the most basic
- weapon in the game, prossessing balanced
-attributes. The Squire's Sword you began your
-adventures with was one of these. Unless you
-prefer a specific weapon. I recommend staying
-with a One-Handed Sword.
-You can also use Fallen Atack with it, which will
- allow you to strike a critical blow to enemies.
-
-
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diff --git a/trunk/dist/game/data/html/default/32135-16.htm b/trunk/dist/game/data/html/default/32135-16.htm
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-Newbie Guide:
-AOne-Handed Blunt Weaponhas a higher
-accuracy than other weapons, but a low Critical
- Rate. Blunt Weapons are designed to reliably
- cause a lot of damage. I recommend them for
-hunters, for example.
-As you advance, you can acquire skills
-specifically for Blunt Weapons. Something to keep
-in mind about these weapons is that they have
-greader damage range than other weapon types.
-They may not be particularly attractive, but they
-are sturdy, reliable weapons.
-
-
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-Newbie Guide:
-ATwo-Handed Sword or Two-Handed Blunt
-Weapon possesses both formidable power and
-reach compared to their one-handed
-counterparts. That power comes at the price of
-quickness, however.
-The weapons are a good choice for these who
- rely on inflicting devasting damage in combat.
- But if you wish to purchase them, you'd better
- raise your level and save your money! Of course,
- the differences specified between the
-One-Handed Sword and the One-Handed Blunt
- Weapon apply to the two-handed versions as
-well.
-
-
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-Newbie Guide:
-ADagger allows you to attack with unsurpassed
-speed, as well as the greatest chance of
-inflicting critical damage. However, its accuracy
- is low, its reach is quite short and even its critical
- damage is low compared to other weapons on
- the same level. A Dagger also has a very small
- range of random damage
-
-
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diff --git a/trunk/dist/game/data/html/default/32135-19.htm b/trunk/dist/game/data/html/default/32135-19.htm
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-Newbie Guide:
-Bow is its ability to deliver damage at range. It is
- the slowest weapon, but can also infliict the
- greatest damage, making it ideal for support in
- combat. If you master the bow, however, it is
- possible to use it as your primary weapon.
-In addition, a bow can use a magical skill called
- Fallen Arrow. All in all, it is a highly useful and
- versatile weapon.
-
-
\ No newline at end of file
diff --git a/trunk/dist/game/data/html/default/32135-2.htm b/trunk/dist/game/data/html/default/32135-2.htm
deleted file mode 100644
index 0b1d8dcef1..0000000000
--- a/trunk/dist/game/data/html/default/32135-2.htm
+++ /dev/null
@@ -1,12 +0,0 @@
-Newbie Guide:
-From now on, you must pay more attention!
-Listen to me carefully: the most important thing
-for you to have is the will to seek adventure in
- the depest parts of the Isle of Souls. Follow that
- will and you may feel yourself already becoming
- a stronger Kamael.
-Ah, one last thing! When you reach level 10, visit
- Hierarch Kekropus and he will tell you of the test
- you must take to become a true Kameal warrior.
-
-
\ No newline at end of file
diff --git a/trunk/dist/game/data/html/default/32135-3.htm b/trunk/dist/game/data/html/default/32135-3.htm
deleted file mode 100644
index 4a7fddc417..0000000000
--- a/trunk/dist/game/data/html/default/32135-3.htm
+++ /dev/null
@@ -1,36 +0,0 @@
-Newbie Guide:
-Which weapon do you use now? What kind of
-weapon do you want to use in the future? The
- reason why I'm asking this question is that it is
- important that you find the most suitable weapon
- for you when you reach level 6
-If you think that a Dagger is the best fit, buy a
- Bone Dagger. If you have enough money, you
- can also buy a Doom Dagger, but a Bone Dagger
-should be good enough. If you prefer a Sword,
-buy a Short Sword. If you have enough money,
-you can also buy a Broad Sword, but a Short
- Sword should be good enough. If you want to
- use a blunt weapon rather than a knife, I
- recommend a Club. A blunt weapon has a higher
- accuracy rate than other weapons. A Lance,
-meanwhile, can be used to attack serveral
- enemies at once, while a Bow is ideal for remote
-attack.
-No matter which weapon you use, though, don't
-forget this: you can use the Kamael's unique
-weapon after reaching level 20 and completing
-the first class transfer. If you are a Kamael male,
-you must be familiar with the Two-Handed Sword
-and the One-Handed Sword. If you are a Kamael
-female, you should be familiar with the
-One-Handed Sword and the Bow.
-You will have enough money to buy the next
- weapon once you reach level 9 or 10. But you'd
- better wait a while. As I mentioned if you take
- the test given by Hierarch Kekropus, he will give
-you a weapon.
-
-
-
-
\ No newline at end of file
diff --git a/trunk/dist/game/data/html/default/32135-4.htm b/trunk/dist/game/data/html/default/32135-4.htm
deleted file mode 100644
index 0b2bd3e2e9..0000000000
--- a/trunk/dist/game/data/html/default/32135-4.htm
+++ /dev/null
@@ -1,19 +0,0 @@
-Newbie Guide:
-At that level, you can fight the Green Goblin and
- Hill Werewolves. If you are skilled at hunting, you
- can also fight the Muertos Archer or Mountain
- Fungus.
-You can find them at the center of the island,
-south of the town. It is called the Hills of Gold.
- You can find there every monster that I've
-mentioned. Before going there, though, visit
-Captain Zerstorer Marcela. If you catch a
-monster on Hills of Gold, he will reward you. I
- don't know what you're doing know. but it will
- benefit you.
-By the way, be careful of the Muertos who are
- wandering around Hills of Gold -- they are no
- easy target, whatever their appearance. Fight
- them only after you have reached level 11.
-
-
\ No newline at end of file
diff --git a/trunk/dist/game/data/html/default/32135-5.htm b/trunk/dist/game/data/html/default/32135-5.htm
deleted file mode 100644
index 020271dee8..0000000000
--- a/trunk/dist/game/data/html/default/32135-5.htm
+++ /dev/null
@@ -1,14 +0,0 @@
-Newbie Guide:
-At this level, if you prefer to use a speceific attack
-skill, train hard to enhance that skill. Upgrade the
-ones you already use most when you become
-level 10.
-As a rule, novices acquire an attack skill first and
-only later learn support skills. Therefore, it may
-be helpful to learn passive skills like Weapon
-Mastery, Armor Mastery, Magic Immunity or Soul
-Mastery. I also recommend that you learn Rapid
-Attack, which temporarily enhances your attack
-power.
-
-
\ No newline at end of file
diff --git a/trunk/dist/game/data/html/default/32135-6.htm b/trunk/dist/game/data/html/default/32135-6.htm
deleted file mode 100644
index a3f28ffbec..0000000000
--- a/trunk/dist/game/data/html/default/32135-6.htm
+++ /dev/null
@@ -1,11 +0,0 @@
-Newbie Guide:
-When you reach level 10, visit Hierarch Kekropus.
-He will supervies a ceremony which is necessary
-for you to become a true Kamael warrior.
-You should also meet Zerstorer Marcela, whom
-you can find at the town entrance. He has been
-troubled by the increasing number of monsters
-on Hills of Gold and may want your help to get
-rid of the monsters.
-
-
\ No newline at end of file
diff --git a/trunk/dist/game/data/html/default/32135.htm b/trunk/dist/game/data/html/default/32135.htm
deleted file mode 100644
index 83bc82134d..0000000000
--- a/trunk/dist/game/data/html/default/32135.htm
+++ /dev/null
@@ -1,9 +0,0 @@
-Newbie Guide:
-Can I help you with anything? What do you wish do know?
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/trunk/dist/game/data/multisell/893.xml b/trunk/dist/game/data/multisell/893.xml
new file mode 100644
index 0000000000..42dc1be886
--- /dev/null
+++ b/trunk/dist/game/data/multisell/893.xml
@@ -0,0 +1,314 @@
+
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+ 32327
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\ No newline at end of file
diff --git a/trunk/dist/game/data/multisell/894.xml b/trunk/dist/game/data/multisell/894.xml
new file mode 100644
index 0000000000..6139b5494e
--- /dev/null
+++ b/trunk/dist/game/data/multisell/894.xml
@@ -0,0 +1,66 @@
+
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+ 32327
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\ No newline at end of file
diff --git a/trunk/dist/game/data/multisell/895.xml b/trunk/dist/game/data/multisell/895.xml
new file mode 100644
index 0000000000..69c4a62970
--- /dev/null
+++ b/trunk/dist/game/data/multisell/895.xml
@@ -0,0 +1,34 @@
+
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+ 32327
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\ No newline at end of file
diff --git a/trunk/dist/game/data/multisell/896.xml b/trunk/dist/game/data/multisell/896.xml
new file mode 100644
index 0000000000..ffff900e20
--- /dev/null
+++ b/trunk/dist/game/data/multisell/896.xml
@@ -0,0 +1,50 @@
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\ No newline at end of file
diff --git a/trunk/dist/game/data/multisell/897.xml b/trunk/dist/game/data/multisell/897.xml
new file mode 100644
index 0000000000..2bd05123a0
--- /dev/null
+++ b/trunk/dist/game/data/multisell/897.xml
@@ -0,0 +1,66 @@
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\ No newline at end of file
diff --git a/trunk/dist/game/data/multisell/898.xml b/trunk/dist/game/data/multisell/898.xml
new file mode 100644
index 0000000000..6920f3a744
--- /dev/null
+++ b/trunk/dist/game/data/multisell/898.xml
@@ -0,0 +1,66 @@
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diff --git a/trunk/dist/game/data/multisell/899.xml b/trunk/dist/game/data/multisell/899.xml
new file mode 100644
index 0000000000..7e27eaee30
--- /dev/null
+++ b/trunk/dist/game/data/multisell/899.xml
@@ -0,0 +1,26 @@
+
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+ 32327
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\ No newline at end of file
diff --git a/trunk/dist/game/data/multisell/900.xml b/trunk/dist/game/data/multisell/900.xml
new file mode 100644
index 0000000000..0dfe41ffd0
--- /dev/null
+++ b/trunk/dist/game/data/multisell/900.xml
@@ -0,0 +1,26 @@
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diff --git a/trunk/dist/game/data/multisell/901.xml b/trunk/dist/game/data/multisell/901.xml
new file mode 100644
index 0000000000..65b9ec0a15
--- /dev/null
+++ b/trunk/dist/game/data/multisell/901.xml
@@ -0,0 +1,26 @@
+
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diff --git a/trunk/dist/game/data/multisell/903.xml b/trunk/dist/game/data/multisell/903.xml
new file mode 100644
index 0000000000..bb98e50308
--- /dev/null
+++ b/trunk/dist/game/data/multisell/903.xml
@@ -0,0 +1,626 @@
+
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diff --git a/trunk/dist/game/data/scripts.cfg b/trunk/dist/game/data/scripts.cfg
index bb03c75eff..f8bfa00e44 100644
--- a/trunk/dist/game/data/scripts.cfg
+++ b/trunk/dist/game/data/scripts.cfg
@@ -12,6 +12,7 @@ handlers/MasterHandler.java
# Npc
ai/npc/Acateo/Acateo.java
+ai/npc/AdventurersGuide/AdventurersGuide.java
ai/npc/Alarm/Alarm.java
ai/npc/Alexandria/Alexandria.java
ai/npc/AlchemistManager/AlchemistManager.java
diff --git a/trunk/dist/game/data/scripts/ai/npc/AdventurersGuide/AdventurersGuide.java b/trunk/dist/game/data/scripts/ai/npc/AdventurersGuide/AdventurersGuide.java
new file mode 100644
index 0000000000..9b5dbdb522
--- /dev/null
+++ b/trunk/dist/game/data/scripts/ai/npc/AdventurersGuide/AdventurersGuide.java
@@ -0,0 +1,138 @@
+/*
+ * Copyright (C) 2004-2014 L2J DataPack
+ *
+ * This file is part of L2J DataPack.
+ *
+ * L2J DataPack is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * L2J DataPack is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+package ai.npc.AdventurersGuide;
+
+import ai.npc.AbstractNpcAI;
+
+import com.l2jserver.gameserver.model.actor.L2Npc;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.model.holders.SkillHolder;
+import com.l2jserver.gameserver.model.skills.Skill;
+
+/**
+ * Adventurers Guide AI.
+ * @author St3eT
+ */
+public final class AdventurersGuide extends AbstractNpcAI
+{
+ // NPC
+ private static final int ADVENTURERS_GUIDE = 32327;
+ // Skills
+ private static final SkillHolder BLESS_PROTECTION = new SkillHolder(5182, 1); // Blessing of Protection
+ private static final SkillHolder KNIGHT = new SkillHolder(15648, 1); // Knight's Harmony (Adventurer)
+ private static final SkillHolder WARRIOR = new SkillHolder(15649, 1); // Warrior's Harmony (Adventurer)
+ private static final SkillHolder WIZARD = new SkillHolder(15650, 1); // Wizard's Harmony (Adventurer)
+ private static final SkillHolder[] GROUP_BUFFS =
+ {
+ new SkillHolder(15642, 1), // Horn Melody (Adventurer)
+ new SkillHolder(15643, 1), // Drum Melody (Adventurer)
+ new SkillHolder(15644, 1), // Pipe Organ Melody (Adventurer)
+ new SkillHolder(15645, 1), // Guitar Melody (Adventurer)
+ new SkillHolder(15646, 1), // Harp Melody (Adventurer)
+ new SkillHolder(15647, 1), // Lute Melody (Adventurer)
+ new SkillHolder(15651, 1), // Prevailing Sonata (Adventurer)
+ new SkillHolder(15652, 1), // Daring Sonata (Adventurer)
+ new SkillHolder(15653, 1), // Refreshing Sonata (Adventurer)
+ };
+
+ private AdventurersGuide()
+ {
+ super(AdventurersGuide.class.getSimpleName(), "ai/npc");
+ addStartNpc(ADVENTURERS_GUIDE);
+ addTalkId(ADVENTURERS_GUIDE);
+ addFirstTalkId(ADVENTURERS_GUIDE);
+ }
+
+ @Override
+ public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
+ {
+ String htmltext = null;
+
+ switch (event)
+ {
+ case "guide-01.html":
+ case "guide-02.html":
+ case "guide-03.html":
+ case "guide-04.html":
+ {
+ htmltext = event;
+ break;
+ }
+ case "weakenBreath":
+ {
+ if (player.getShilensBreathDebuffLevel() < 3)
+ {
+ htmltext = "guide-noBreath.html";
+ break;
+ }
+
+ player.setShilensBreathDebuffLevel(2);
+ htmltext = ""; // TODO: Any success html?
+ break;
+ }
+ case "knight":
+ {
+ htmltext = applyBuffs(npc, player, KNIGHT.getSkill());
+ break;
+ }
+ case "warrior":
+ {
+ htmltext = applyBuffs(npc, player, WARRIOR.getSkill());
+ break;
+ }
+ case "wizard":
+ {
+ htmltext = applyBuffs(npc, player, WIZARD.getSkill());
+ break;
+ }
+ }
+ return htmltext;
+ }
+
+ @Override
+ public String onFirstTalk(L2Npc npc, L2PcInstance player)
+ {
+ return "guide.html";
+ }
+
+ private String applyBuffs(L2Npc npc, L2PcInstance player, Skill skill)
+ {
+ if (player.getLevel() > 90)
+ {
+ return "guide-noBuffs.html";
+ }
+
+ for (SkillHolder holder : GROUP_BUFFS)
+ {
+ holder.getSkill().applyEffects(npc, player);
+ }
+ skill.applyEffects(npc, player);
+
+ if ((player.getLevel() < 40) && (player.getClassId().level() <= 1))
+ {
+ BLESS_PROTECTION.getSkill().applyEffects(npc, player);
+ }
+ return null;
+ }
+
+ public static void main(String[] args)
+ {
+ new AdventurersGuide();
+ }
+}
\ No newline at end of file
diff --git a/trunk/dist/game/data/scripts/ai/npc/AdventurersGuide/guide-01.html b/trunk/dist/game/data/scripts/ai/npc/AdventurersGuide/guide-01.html
new file mode 100644
index 0000000000..5ebd9be0db
--- /dev/null
+++ b/trunk/dist/game/data/scripts/ai/npc/AdventurersGuide/guide-01.html
@@ -0,0 +1,11 @@
+
+I can offer you the following buffs, if you're below Lv. 91.
+Horn Melody / Drum Melody / Pipe Organ Melody
+Guitar Melody / Harp Melody / Lute Melody
+Prevailing Sonata / Daring Sonata / Refreshing Sonata
+You can receive the above buffs as a group.
+For Knight's Harmony / Warrior's Harmony / Wizard's Harmony, you will have to choose one.
+
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data/scripts/ai/npc/AdventurersGuide/guide-02.html b/trunk/dist/game/data/scripts/ai/npc/AdventurersGuide/guide-02.html
new file mode 100644
index 0000000000..2f8c0e1314
--- /dev/null
+++ b/trunk/dist/game/data/scripts/ai/npc/AdventurersGuide/guide-02.html
@@ -0,0 +1,6 @@
+Adventurers' Guide:
+The Steel Door Guild tops all Dwarven guilds in power and prestige. As such, it is our duty to aid adventurers who work to restore peace unto this war-torn land. We will be happy to offer special assistance if you have Steel Door Guild Coins.
+Well?
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data/scripts/ai/npc/AdventurersGuide/guide-03.html b/trunk/dist/game/data/scripts/ai/npc/AdventurersGuide/guide-03.html
new file mode 100644
index 0000000000..728b4c6a58
--- /dev/null
+++ b/trunk/dist/game/data/scripts/ai/npc/AdventurersGuide/guide-03.html
@@ -0,0 +1,5 @@
+Adventurers' Guide:
+You can use Steel Door Guild Coins to purchase weapons, armor, and accessories of each grade. These items may be restricted in terms of augmentations or attribute options, but they will be more than enough to help you on your journey.
+Once you outgrow the equipment, you can trade them back for Steel Door Guild Coins again! You can also invest in the Aden Reconstruction project if it suits your fancy, or even gamble. Don't forget that Steel Weapon Packs and Steel Armor Packs have a chance of yielding Requiem, Apocalypse, or Specter equipment!
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data/scripts/ai/npc/AdventurersGuide/guide-04.html b/trunk/dist/game/data/scripts/ai/npc/AdventurersGuide/guide-04.html
new file mode 100644
index 0000000000..3e0d72599c
--- /dev/null
+++ b/trunk/dist/game/data/scripts/ai/npc/AdventurersGuide/guide-04.html
@@ -0,0 +1,14 @@
+Adventurers' Guide:
+You can use Steel Door Guild Coins to receive equipment, and trade them back for coins again. Just remember, you cannot bring us junk to exchange for coins!
+So, what would you like to do?
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data/scripts/ai/npc/AdventurersGuide/guide-noBreath.html b/trunk/dist/game/data/scripts/ai/npc/AdventurersGuide/guide-noBreath.html
new file mode 100644
index 0000000000..0d25e4b702
--- /dev/null
+++ b/trunk/dist/game/data/scripts/ai/npc/AdventurersGuide/guide-noBreath.html
@@ -0,0 +1,4 @@
+Adventurers' Guide
+I can only weaken Shilen's Breath Lv. 3 or above.
+There is nothing I can do for you.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data/scripts/ai/npc/AdventurersGuide/guide-noBuffs.html b/trunk/dist/game/data/scripts/ai/npc/AdventurersGuide/guide-noBuffs.html
new file mode 100644
index 0000000000..46061869c0
--- /dev/null
+++ b/trunk/dist/game/data/scripts/ai/npc/AdventurersGuide/guide-noBuffs.html
@@ -0,0 +1,3 @@
+
+Characters who are Lv. 91 or above cannot receive Newbie Buffs.
+
\ No newline at end of file
diff --git a/trunk/dist/game/data/scripts/ai/npc/AdventurersGuide/guide.html b/trunk/dist/game/data/scripts/ai/npc/AdventurersGuide/guide.html
new file mode 100644
index 0000000000..6a6ca42b44
--- /dev/null
+++ b/trunk/dist/game/data/scripts/ai/npc/AdventurersGuide/guide.html
@@ -0,0 +1,9 @@
+Adventurers' Guide:
+Greetings, traveler! How may I be of assistance?
+My job is to offer what little assistance I can as you charge into all this endless evil and intense fighting!
+Even now, the monster attacks on this village grow stronger each day; it is only due to your tireless efforts that we have remained safe this long.
+
+
+
+
+
\ No newline at end of file
diff --git a/trunk/dist/game/data/scripts/handlers/MasterHandler.java b/trunk/dist/game/data/scripts/handlers/MasterHandler.java
index c50e37b82b..36ea40154d 100644
--- a/trunk/dist/game/data/scripts/handlers/MasterHandler.java
+++ b/trunk/dist/game/data/scripts/handlers/MasterHandler.java
@@ -130,8 +130,6 @@ import handlers.bypasshandlers.ReceivePremium;
import handlers.bypasshandlers.ReleaseAttribute;
import handlers.bypasshandlers.RentPet;
import handlers.bypasshandlers.SkillList;
-import handlers.bypasshandlers.SupportBlessing;
-import handlers.bypasshandlers.SupportMagic;
import handlers.bypasshandlers.TerritoryStatus;
import handlers.bypasshandlers.TutorialClose;
import handlers.bypasshandlers.VoiceCommand;
@@ -426,8 +424,6 @@ public class MasterHandler
ReleaseAttribute.class,
RentPet.class,
SkillList.class,
- SupportBlessing.class,
- SupportMagic.class,
TerritoryStatus.class,
TutorialClose.class,
VoiceCommand.class,
diff --git a/trunk/dist/game/data/scripts/handlers/bypasshandlers/QuestLink.java b/trunk/dist/game/data/scripts/handlers/bypasshandlers/QuestLink.java
index 9661d16c8e..235d4ff0ee 100644
--- a/trunk/dist/game/data/scripts/handlers/bypasshandlers/QuestLink.java
+++ b/trunk/dist/game/data/scripts/handlers/bypasshandlers/QuestLink.java
@@ -18,19 +18,15 @@
*/
package handlers.bypasshandlers;
-import java.util.ArrayList;
-import java.util.HashSet;
-import java.util.List;
+import java.util.Collection;
import java.util.Set;
-import java.util.logging.Level;
+import java.util.stream.Collectors;
-import com.l2jserver.gameserver.data.xml.impl.NpcData;
import com.l2jserver.gameserver.handler.IBypassHandler;
import com.l2jserver.gameserver.instancemanager.QuestManager;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
-import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.events.EventType;
import com.l2jserver.gameserver.model.events.listeners.AbstractEventListener;
import com.l2jserver.gameserver.model.quest.Quest;
@@ -85,24 +81,28 @@ public class QuestLink implements IBypassHandler
* @param npc The table containing quests of the L2NpcInstance
* @param quests
*/
- public static void showQuestChooseWindow(L2PcInstance player, L2Npc npc, Quest[] quests)
+ public static void showQuestChooseWindow(L2PcInstance player, L2Npc npc, Collection quests)
{
final StringBuilder sb = StringUtil.startAppend(150, "");
String state = "";
String color = "";
- int questId = -1;
+
+ //@formatter:off
+ final Set startingQuests = npc.getListeners(EventType.ON_NPC_QUEST_START).stream()
+ .map(AbstractEventListener::getOwner)
+ .filter(Quest.class::isInstance)
+ .map(Quest.class::cast)
+ .distinct()
+ .collect(Collectors.toSet());
+ //@formatter:on
+
for (Quest quest : quests)
{
- if (quest == null)
- {
- continue;
- }
-
final QuestState qs = player.getQuestState(quest.getScriptName());
if ((qs == null) || qs.isCreated())
{
state = quest.isCustomQuest() ? "" : "01";
- if (quest.canStartQuest(player))
+ if (startingQuests.contains(quest) && quest.canStartQuest(player))
{
color = "bbaa88";
}
@@ -130,16 +130,7 @@ public class QuestLink implements IBypassHandler
}
else
{
- questId = quest.getId();
- if (quest.getId() > 10000)
- {
- questId -= 5000;
- }
- else if (questId == 146)
- {
- questId = 640;
- }
- StringUtil.append(sb, "", String.valueOf(questId), state, "");
+ StringUtil.append(sb, "", String.valueOf(quest.getId()), state, "");
}
sb.append(" ");
}
@@ -210,101 +201,30 @@ public class QuestLink implements IBypassHandler
player.sendPacket(ActionFailed.STATIC_PACKET);
}
- /**
- * @param player
- * @param npcId The Identifier of the NPC
- * @return a table containing all QuestState from the table _quests in which the L2PcInstance must talk to the NPC.
- */
- private static List getQuestsForTalk(final L2PcInstance player, int npcId)
- {
- // Create a QuestState table that will contain all QuestState to modify
- final List states = new ArrayList<>();
-
- final L2NpcTemplate template = NpcData.getInstance().getTemplate(npcId);
- if (template == null)
- {
- _log.log(Level.WARNING, QuestLink.class.getSimpleName() + ": " + player.getName() + " requested quests for talk on non existing npc " + npcId);
- return states;
- }
-
- // Go through the QuestState of the L2PcInstance quests
- for (AbstractEventListener listener : template.getListeners(EventType.ON_NPC_TALK))
- {
- if (listener.getOwner() instanceof Quest)
- {
- final Quest quest = (Quest) listener.getOwner();
-
- // Copy the current L2PcInstance QuestState in the QuestState table
- final QuestState st = player.getQuestState(quest.getName());
- if (st != null)
- {
- states.add(st);
- }
- }
- }
-
- // Return a table containing all QuestState to modify
- return states;
- }
-
/**
* Collect awaiting quests/start points and display a QuestChooseWindow (if several available) or QuestWindow.
* @param player the L2PcInstance that talk with the {@code npc}.
* @param npc the L2NpcInstance that chats with the {@code player}.
*/
- public static void showQuestWindow(L2PcInstance player, L2Npc npc)
+ private static void showQuestWindow(final L2PcInstance player, L2Npc npc)
{
- boolean conditionMeet = false;
- // collect awaiting quests and start points
- final Set options = new HashSet<>();
+ //@formatter:off
+ final Set quests = npc.getListeners(EventType.ON_NPC_TALK).stream()
+ .map(AbstractEventListener::getOwner)
+ .filter(Quest.class::isInstance)
+ .map(Quest.class::cast)
+ .filter(quest -> (quest.getId() > 0) && (quest.getId() < 20000))
+ .distinct()
+ .collect(Collectors.toSet());
+ //@formatter:on
- // Quests are limited between 1 and 999 because those are the quests that are supported by the client.
- // By limiting them there, we are allowed to create custom quests at higher IDs without interfering
- for (QuestState state : getQuestsForTalk(player, npc.getId()))
+ if (quests.size() > 1)
{
- final Quest quest = state.getQuest();
- if (quest == null)
- {
- _log.log(Level.WARNING, player + " Requested incorrect quest state for non existing quest: " + state.getQuestName());
- continue;
- }
- if ((quest.getId() > 0) && (quest.getId() < 20000))
- {
- options.add(quest);
- if (quest.canStartQuest(player))
- {
- conditionMeet = true;
- }
- }
+ showQuestChooseWindow(player, npc, quests);
}
-
- for (AbstractEventListener listener : npc.getListeners(EventType.ON_NPC_QUEST_START))
+ else if (quests.size() == 1)
{
- if (listener.getOwner() instanceof Quest)
- {
- final Quest quest = (Quest) listener.getOwner();
- if ((quest.getId() > 0) && (quest.getId() < 20000))
- {
- options.add(quest);
- if (quest.canStartQuest(player))
- {
- conditionMeet = true;
- }
- }
- }
- }
-
- if (!conditionMeet)
- {
- showQuestWindow(player, npc, "");
- }
- else if (options.size() > 1)
- {
- showQuestChooseWindow(player, npc, options.toArray(new Quest[options.size()]));
- }
- else if (options.size() == 1)
- {
- showQuestWindow(player, npc, options.stream().findFirst().get().getName());
+ showQuestWindow(player, npc, quests.stream().findFirst().get().getName());
}
else
{
diff --git a/trunk/dist/game/data/scripts/handlers/bypasshandlers/SupportBlessing.java b/trunk/dist/game/data/scripts/handlers/bypasshandlers/SupportBlessing.java
deleted file mode 100644
index d427194031..0000000000
--- a/trunk/dist/game/data/scripts/handlers/bypasshandlers/SupportBlessing.java
+++ /dev/null
@@ -1,60 +0,0 @@
-/*
- * Copyright (C) 2004-2015 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-package handlers.bypasshandlers;
-
-import com.l2jserver.gameserver.handler.IBypassHandler;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.actor.L2Npc;
-import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
-import com.l2jserver.gameserver.model.skills.CommonSkill;
-
-public class SupportBlessing implements IBypassHandler
-{
- private static final String[] COMMANDS =
- {
- "GiveBlessing"
- };
-
- @Override
- public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
- {
- if (!target.isNpc())
- {
- return false;
- }
-
- final L2Npc npc = (L2Npc) target;
-
- // If the player is too high level, display a message and return
- if ((activeChar.getLevel() > 39) || (activeChar.getClassId().level() >= 2))
- {
- npc.showChatWindow(activeChar, "data/html/default/SupportBlessingHighLevel.htm");
- return true;
- }
- npc.setTarget(activeChar);
- npc.doCast(CommonSkill.BLESSING_OF_PROTECTION.getSkill());
- return false;
- }
-
- @Override
- public String[] getBypassList()
- {
- return COMMANDS;
- }
-}
\ No newline at end of file
diff --git a/trunk/dist/game/data/scripts/handlers/bypasshandlers/SupportMagic.java b/trunk/dist/game/data/scripts/handlers/bypasshandlers/SupportMagic.java
deleted file mode 100644
index c7c3c46a79..0000000000
--- a/trunk/dist/game/data/scripts/handlers/bypasshandlers/SupportMagic.java
+++ /dev/null
@@ -1,182 +0,0 @@
-/*
- * Copyright (C) 2004-2015 L2J DataPack
- *
- * This file is part of L2J DataPack.
- *
- * L2J DataPack is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J DataPack is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- */
-package handlers.bypasshandlers;
-
-import com.l2jserver.gameserver.enums.CategoryType;
-import com.l2jserver.gameserver.handler.IBypassHandler;
-import com.l2jserver.gameserver.model.actor.L2Character;
-import com.l2jserver.gameserver.model.actor.L2Npc;
-import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
-import com.l2jserver.gameserver.model.holders.SkillHolder;
-
-public class SupportMagic implements IBypassHandler
-{
- private static final String[] COMMANDS =
- {
- "supportmagicservitor",
- "supportmagic"
- };
-
- // Buffs
- private static final SkillHolder HASTE_1 = new SkillHolder(4327, 1);
- private static final SkillHolder HASTE_2 = new SkillHolder(5632, 1);
- private static final SkillHolder CUBIC = new SkillHolder(4338, 1);
- private static final SkillHolder[] FIGHTER_BUFFS =
- {
- new SkillHolder(4322, 1), // Wind Walk
- new SkillHolder(4323, 1), // Shield
- new SkillHolder(5637, 1), // Magic Barrier
- new SkillHolder(4324, 1), // Bless the Body
- new SkillHolder(4325, 1), // Vampiric Rage
- new SkillHolder(4326, 1), // Regeneration
- };
- private static final SkillHolder[] MAGE_BUFFS =
- {
- new SkillHolder(4322, 1), // Wind Walk
- new SkillHolder(4323, 1), // Shield
- new SkillHolder(5637, 1), // Magic Barrier
- new SkillHolder(4328, 1), // Bless the Soul
- new SkillHolder(4329, 1), // Acumen
- new SkillHolder(4330, 1), // Concentration
- new SkillHolder(4331, 1), // Empower
- };
- private static final SkillHolder[] SUMMON_BUFFS =
- {
- new SkillHolder(4322, 1), // Wind Walk
- new SkillHolder(4323, 1), // Shield
- new SkillHolder(5637, 1), // Magic Barrier
- new SkillHolder(4324, 1), // Bless the Body
- new SkillHolder(4325, 1), // Vampiric Rage
- new SkillHolder(4326, 1), // Regeneration
- new SkillHolder(4328, 1), // Bless the Soul
- new SkillHolder(4329, 1), // Acumen
- new SkillHolder(4330, 1), // Concentration
- new SkillHolder(4331, 1), // Empower
- };
-
- // Levels
- private static final int LOWEST_LEVEL = 6;
- private static final int HIGHEST_LEVEL = 75;
- private static final int CUBIC_LOWEST = 16;
- private static final int CUBIC_HIGHEST = 34;
- private static final int HASTE_LEVEL_2 = 40;
-
- @Override
- public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
- {
- if (!target.isNpc() || activeChar.isCursedWeaponEquipped())
- {
- return false;
- }
-
- if (command.equalsIgnoreCase(COMMANDS[0]))
- {
- makeSupportMagic(activeChar, (L2Npc) target, true);
- }
- else if (command.equalsIgnoreCase(COMMANDS[1]))
- {
- makeSupportMagic(activeChar, (L2Npc) target, false);
- }
- return true;
- }
-
- private static void makeSupportMagic(L2PcInstance player, L2Npc npc, boolean isSummon)
- {
- final int level = player.getLevel();
- if (isSummon && !player.hasServitors())
- {
- npc.showChatWindow(player, "data/html/default/SupportMagicNoSummon.htm");
- return;
- }
- else if (level > HIGHEST_LEVEL)
- {
- npc.showChatWindow(player, "data/html/default/SupportMagicHighLevel.htm");
- return;
- }
- else if (level < LOWEST_LEVEL)
- {
- npc.showChatWindow(player, "data/html/default/SupportMagicLowLevel.htm");
- return;
- }
- else if (player.getClassId().level() == 3)
- {
- player.sendMessage("Only adventurers who have not completed their 3rd class transfer may receive these buffs."); // Custom message
- return;
- }
-
- if (isSummon)
- {
- player.getServitors().values().forEach(s ->
- {
- npc.setTarget(s);
- for (SkillHolder skill : SUMMON_BUFFS)
- {
- npc.doCast(skill.getSkill());
- }
-
- if (level >= HASTE_LEVEL_2)
- {
- npc.doCast(HASTE_2.getSkill());
- }
- else
- {
- npc.doCast(HASTE_1.getSkill());
- }
- });
- }
- else
- {
- npc.setTarget(player);
- if (player.isInCategory(CategoryType.BEGINNER_MAGE))
- {
- for (SkillHolder skill : MAGE_BUFFS)
- {
- npc.doCast(skill.getSkill());
- }
- }
- else
- {
- for (SkillHolder skill : FIGHTER_BUFFS)
- {
- npc.doCast(skill.getSkill());
- }
-
- if (level >= HASTE_LEVEL_2)
- {
- npc.doCast(HASTE_2.getSkill());
- }
- else
- {
- npc.doCast(HASTE_1.getSkill());
- }
- }
-
- if ((level >= CUBIC_LOWEST) && (level <= CUBIC_HIGHEST))
- {
- player.doSimultaneousCast(CUBIC.getSkill());
- }
- }
- }
-
- @Override
- public String[] getBypassList()
- {
- return COMMANDS;
- }
-}
\ No newline at end of file
diff --git a/trunk/dist/game/data/stats/items/30300-30399.xml b/trunk/dist/game/data/stats/items/30300-30399.xml
index fcbf45251e..c1d36b192b 100644
--- a/trunk/dist/game/data/stats/items/30300-30399.xml
+++ b/trunk/dist/game/data/stats/items/30300-30399.xml
@@ -84,6 +84,12 @@
+
+
+
+
+
+
@@ -98,6 +104,12 @@
+
+
+
+
+
+
@@ -112,6 +124,12 @@
+
+
+
+
+
+
@@ -126,6 +144,12 @@
+
+
+
+
+
+
@@ -140,6 +164,12 @@
+
+
+
+
+
+
@@ -154,6 +184,12 @@
+
+
+
+
+
+
@@ -168,6 +204,12 @@
+
+
+
+
+
+
@@ -182,6 +224,12 @@
+
+
+
+
+
+
diff --git a/trunk/dist/game/data/stats/items/32200-32299.xml b/trunk/dist/game/data/stats/items/32200-32299.xml
index 5e8ce76f77..91a3c75ffd 100644
--- a/trunk/dist/game/data/stats/items/32200-32299.xml
+++ b/trunk/dist/game/data/stats/items/32200-32299.xml
@@ -677,42 +677,82 @@
+
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diff --git a/trunk/java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java b/trunk/java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
index 1acceca791..daa75d67f5 100644
--- a/trunk/java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
+++ b/trunk/java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
@@ -12789,6 +12789,16 @@ public final class L2PcInstance extends L2Playable
}
}
+ public void setShilensBreathDebuffLevel(int level)
+ {
+ if (level > 0)
+ {
+ final Skill skill = SkillData.getInstance().getSkill(CommonSkill.SHILENS_BREATH.getId(), level);
+ skill.applyEffects(this, this);
+ sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_VE_BEEN_AFFLICTED_BY_SHILEN_S_BREATH_LEVEL_S1).addInt(level));
+ }
+ }
+
@Override
public L2PcInstance getActingPlayer()
{