Kamael skill implementation: Part 1.

Contributed by Iris.
This commit is contained in:
MobiusDevelopment 2020-01-05 01:20:26 +00:00
parent 5e4f4c1409
commit 093189a0e8
6 changed files with 323 additions and 520 deletions

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@ -1284,7 +1284,7 @@
<skill id="328" toLevel="1" name="Dignity of Kamael">
<!-- With the original power of Kamael, Speed +$s1, Atk. Spd. +$s2, Casting Spd. +$s3. -->
<icon>icon.skill0328</icon>
<magicLvl>76</magicLvl>
<magicLvl>10</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@ -1305,7 +1305,7 @@
<skill id="329" toLevel="1" name="Pride of Kamael">
<!-- With the original power of Kamael, Poison/Bleed/Hold/Sleep/Stun/Mental Attack Resistance +20 -->
<icon>icon.skill0329</icon>
<magicLvl>76</magicLvl>
<magicLvl>10</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
@ -3636,17 +3636,33 @@
</effects>
</skill>
<skill id="393" toLevel="1" name="Shine Soul Finding">
<!-- TODO Obtain 2 Shine Souls
consume 30 hp ?
-->
<magicLvl>1</magicLvl>
<!-- TODO: Light/Shadow Souls Implementation -->
<effectPoint>150</effectPoint>
<hitTime>500</hitTime>
<hpConsume>30</hpConsume>
<magicLvl>
<value level="1">40</value>
<value level="2">49</value>
<value level="3">58</value>
<value level="4">66</value>
<value level="5">72</value>
</magicLvl>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpSoulMax" />
</conditions>
<effects>
<effect name="FocusSouls">
<charge>2</charge>
</effect>
</effects>
</skill>
<skill id="394" toLevel="1" name="Shadow Soul Finding">
<!-- TODO Obtain 2 Shadow Souls
consume 30 hp ?
-->
<!-- TODO: Light/Shadow Souls Implementation -->
<magicLvl>1</magicLvl>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@ -3761,18 +3777,86 @@
</effects>
</skill>
<skill id="397" toLevel="2" name="Shine Side">
<!-- TODO Enough Shine Souls have been gathered to be in the Shine Side state. <Acceleration Stage 1>.
P. Atk. +130, Atk. Spd. +30, Casting Spd. +40, Speed +10. P./M. Def. +5%. Has a chance to recover MP when attacking.-->
<!-- TODO: Light/Shadow Souls Implementation -->
<!-- Enough Shine Souls have been gathered to be in the Shine Side state. <Acceleration Stage 1>. P. Atk. +130, Atk. Spd. +30, Casting Spd. +40, Speed +10. P./M. Def. +5%. Has a chance to recover MP when attacking. -->
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>130</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>2</chance>
<targetType>SELF</targetType>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>5575</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>100</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>4</chance>
<targetType>SELF</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>5575</skillId>
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="398" toLevel="1" name="Shadow Side">
<!-- TODO Enough Shadow Souls have been gathered to be in the Shadow Side state. <Acceleration Stage 2>
P. Atk. +280, Atk. Spd. +80, Casting Spd. +120, Speed +15. Has a chance to activate powerful attack skills. -->
<!-- TODO: Light/Shadow Souls Implementation -->
<!-- Enough Shadow Souls have been gathered to be in the Shadow Side state. <Acceleration Stage 2>. P. Atk. +280, Atk. Spd. +80, Casting Spd. +120, Speed +15. Has a chance to activate powerful attack skills. -->
<magicLvl>1</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>280</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>80</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>120</amount>
<mode>DIFF</mode>
</effect>
<effect name="Speed">
<amount>15</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="399" toLevel="10" name="Heavy Armor Mastery">
<!-- P. Def. +%s, Max HP +%s, P. Critical Attack Received Rate and P. Critical Damage Received -%s when equipped with heavy armor -->
@ -3812,16 +3896,16 @@
</effect>
<effect name="DefenceCriticalDamage">
<amount>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">10</value>
<value level="4">10</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">15</value>
<value level="8">15</value>
<value level="9">20</value>
<value level="10">25</value>
<value level="1">-5</value>
<value level="2">-5</value>
<value level="3">-10</value>
<value level="4">-10</value>
<value level="5">-10</value>
<value level="6">-15</value>
<value level="7">-15</value>
<value level="8">-15</value>
<value level="9">-20</value>
<value level="10">-25</value>
</amount>
<mode>PER</mode>
<armorType>
@ -3830,16 +3914,16 @@
</effect>
<effect name="DefenceCriticalRate">
<amount>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">10</value>
<value level="4">10</value>
<value level="5">10</value>
<value level="6">15</value>
<value level="7">15</value>
<value level="8">15</value>
<value level="9">20</value>
<value level="10">25</value>
<value level="1">-5</value>
<value level="2">-5</value>
<value level="3">-10</value>
<value level="4">-10</value>
<value level="5">-10</value>
<value level="6">-15</value>
<value level="7">-15</value>
<value level="8">-15</value>
<value level="9">-20</value>
<value level="10">-25</value>
</amount>
<mode>PER</mode>
<armorType>

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@ -3078,14 +3078,15 @@
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttack">
<power>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
<value level="4">80</value>
<value level="5">100</value>
</power>
</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
@ -3093,151 +3094,67 @@
<!-- P. Def. +$s1 and MP Recovery Bonus +$s2. -->
<icon>icon.skill0142</icon>
<magicLvl>
<value level="1">5</value>
<value level="2">8</value>
<value level="3">10</value>
<value level="4">13</value>
<value level="5">15</value>
<value level="1">1</value>
<value level="2">20</value>
<value level="3">40</value>
<value level="4">76</value>
<value level="5">85</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">9</value>
<value level="2">11</value>
<value level="3">12</value>
<value level="4">13</value>
<value level="5">14</value>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">60</value>
<value level="4">120</value>
<value level="5">200</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">3</value>
<value level="5">3</value>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">40</value>
<value level="4">60</value>
<value level="5">100</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="465" toLevel="50" name="Light Armor Mastery">
<skill id="465" toLevel="10" name="Light Armor Mastery">
<!-- P. Def. +$s1, P. Evasion +$s2 and Chance of receiving P. Critical Attack and received P. Critical Damage -$s3 when equipped with light armor. -->
<icon>icon.skill0465</icon>
<magicLvl>
<value level="1">18</value>
<value level="2">20</value>
<value level="3">22</value>
<value level="4">24</value>
<value level="5">26</value>
<value level="6">27</value>
<value level="7">28</value>
<value level="8">30</value>
<value level="9">31</value>
<value level="10">32</value>
<value level="11">34</value>
<value level="12">35</value>
<value level="13">36</value>
<value level="14">38</value>
<value level="15">39</value>
<value level="16">40</value>
<value level="17">41</value>
<value level="18">42</value>
<value level="19">43</value>
<value level="20">44</value>
<value level="21">45</value>
<value level="22">46</value>
<value level="23">47</value>
<value level="24">48</value>
<value level="25">49</value>
<value level="26">50</value>
<value level="27">51</value>
<value level="28">52</value>
<value level="29">53</value>
<value level="30">54</value>
<value level="31">55</value>
<value level="32">56</value>
<value level="33">57</value>
<value level="34">58</value>
<value level="35">59</value>
<value level="36">60</value>
<value level="37">61</value>
<value level="38">62</value>
<value level="39">63</value>
<value level="40">64</value>
<value level="41">65</value>
<value level="42">66</value>
<value level="43">67</value>
<value level="44">68</value>
<value level="45">69</value>
<value level="46">70</value>
<value level="47">71</value>
<value level="48">72</value>
<value level="49">73</value>
<value level="50">74</value>
<value level="1">20</value>
<value level="2">30</value>
<value level="3">40</value>
<value level="4">50</value>
<value level="5">60</value>
<value level="6">70</value>
<value level="7">75</value>
<value level="8">80</value>
<value level="9">85</value>
<value level="10">90</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">0.9</value>
<value level="2">2.2</value>
<value level="3">3.2</value>
<value level="4">4.2</value>
<value level="5">5.3</value>
<value level="6">6</value>
<value level="7">6.8</value>
<value level="8">8.4</value>
<value level="9">9.2</value>
<value level="10">10.1</value>
<value level="11">11.9</value>
<value level="12">12.8</value>
<value level="13">13.7</value>
<value level="14">15.7</value>
<value level="15">16.7</value>
<value level="16">17.8</value>
<value level="17">18.8</value>
<value level="18">19.9</value>
<value level="19">21.1</value>
<value level="20">22.2</value>
<value level="21">23.4</value>
<value level="22">24.5</value>
<value level="23">25.8</value>
<value level="24">27</value>
<value level="25">28.2</value>
<value level="26">29.5</value>
<value level="27">30.8</value>
<value level="28">32.1</value>
<value level="29">33.5</value>
<value level="30">34.8</value>
<value level="31">36.2</value>
<value level="32">37.6</value>
<value level="33">39.1</value>
<value level="34">40.5</value>
<value level="35">42</value>
<value level="36">43.5</value>
<value level="37">44.9</value>
<value level="38">46.5</value>
<value level="39">48</value>
<value level="40">49.5</value>
<value level="41">51.1</value>
<value level="42">52.7</value>
<value level="43">54.2</value>
<value level="44">55.8</value>
<value level="45">57.4</value>
<value level="46">59.1</value>
<value level="47">60.7</value>
<value level="48">62.3</value>
<value level="49">63.9</value>
<value level="50">65.6</value>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">25</value>
<value level="4">40</value>
<value level="5">55</value>
<value level="6">70</value>
<value level="7">85</value>
<value level="8">100</value>
<value level="9">120</value>
<value level="10">150</value>
</amount>
<mode>DIFF</mode>
<armorType>
@ -3248,54 +3165,14 @@
<amount>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">6</value>
<value level="7">6</value>
<value level="8">6</value>
<value level="9">6</value>
<value level="10">6</value>
<value level="11">6</value>
<value level="12">6</value>
<value level="13">6</value>
<value level="14">6</value>
<value level="15">6</value>
<value level="16">6</value>
<value level="17">6</value>
<value level="18">6</value>
<value level="19">6</value>
<value level="20">6</value>
<value level="21">6</value>
<value level="22">6</value>
<value level="23">6</value>
<value level="24">6</value>
<value level="25">6</value>
<value level="26">6</value>
<value level="27">6</value>
<value level="28">6</value>
<value level="29">6</value>
<value level="30">6</value>
<value level="31">6</value>
<value level="32">6</value>
<value level="33">6</value>
<value level="34">6</value>
<value level="35">6</value>
<value level="36">6</value>
<value level="37">6</value>
<value level="38">6</value>
<value level="39">6</value>
<value level="40">6</value>
<value level="41">6</value>
<value level="42">6</value>
<value level="43">6</value>
<value level="44">6</value>
<value level="45">6</value>
<value level="46">6</value>
<value level="47">6</value>
<value level="48">6</value>
<value level="49">6</value>
<value level="50">6</value>
<value level="3">3</value>
<value level="4">3</value>
<value level="5">3</value>
<value level="6">3</value>
<value level="7">3</value>
<value level="8">3</value>
<value level="9">4</value>
<value level="10">5</value>
</amount>
<mode>DIFF</mode>
<armorType>
@ -3303,14 +3180,36 @@
</armorType>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-5</amount>
<amount>
<value level="1">-5</value>
<value level="2">-5</value>
<value level="3">-10</value>
<value level="4">-10</value>
<value level="5">-10</value>
<value level="6">-15</value>
<value level="7">-15</value>
<value level="8">-15</value>
<value level="9">-20</value>
<value level="10">-25</value>
</amount>
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
</armorType>
</effect>
<effect name="DefenceCriticalRate">
<amount>-5</amount>
<amount>
<value level="1">-5</value>
<value level="2">-5</value>
<value level="3">-10</value>
<value level="4">-10</value>
<value level="5">-10</value>
<value level="6">-15</value>
<value level="7">-15</value>
<value level="8">-15</value>
<value level="9">-20</value>
<value level="10">-25</value>
</amount>
<mode>PER</mode>
<armorType>
<item>LIGHT</item>
@ -3318,189 +3217,25 @@
</effect>
</effects>
</skill>
<skill id="466" toLevel="55" name="Magic Immunity">
<skill id="466" toLevel="3" name="Magic Immunity">
<!-- M. Def. +$s1. -->
<icon>icon.skill0466</icon>
<magicLvl>
<value level="1">5</value>
<value level="2">8</value>
<value level="3">10</value>
<value level="4">13</value>
<value level="5">15</value>
<value level="6">18</value>
<value level="7">20</value>
<value level="8">22</value>
<value level="9">24</value>
<value level="10">26</value>
<value level="11">27</value>
<value level="12">28</value>
<value level="13">30</value>
<value level="14">31</value>
<value level="15">32</value>
<value level="16">34</value>
<value level="17">35</value>
<value level="18">36</value>
<value level="19">38</value>
<value level="20">39</value>
<value level="21">40</value>
<value level="22">41</value>
<value level="23">42</value>
<value level="24">43</value>
<value level="25">44</value>
<value level="26">45</value>
<value level="27">46</value>
<value level="28">47</value>
<value level="29">48</value>
<value level="30">49</value>
<value level="31">50</value>
<value level="32">51</value>
<value level="33">52</value>
<value level="34">53</value>
<value level="35">54</value>
<value level="36">55</value>
<value level="37">56</value>
<value level="38">57</value>
<value level="39">58</value>
<value level="40">59</value>
<value level="41">60</value>
<value level="42">61</value>
<value level="43">62</value>
<value level="44">63</value>
<value level="45">64</value>
<value level="46">65</value>
<value level="47">66</value>
<value level="48">67</value>
<value level="49">68</value>
<value level="50">69</value>
<value level="51">70</value>
<value level="52">71</value>
<value level="53">72</value>
<value level="54">73</value>
<value level="55">74</value>
<value level="1">25</value>
<value level="2">40</value>
<value level="3">55</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="MagicalDefence">
<amount>
<value level="1">11</value>
<value level="2">12</value>
<value level="3">13</value>
<value level="4">15</value>
<value level="5">17</value>
<value level="6">19</value>
<value level="7">20</value>
<value level="8">22</value>
<value level="9">24</value>
<value level="10">26</value>
<value level="11">27</value>
<value level="12">28</value>
<value level="13">30</value>
<value level="14">31</value>
<value level="15">32</value>
<value level="16">35</value>
<value level="17">36</value>
<value level="18">37</value>
<value level="19">40</value>
<value level="20">42</value>
<value level="21">43</value>
<value level="22">44</value>
<value level="23">46</value>
<value level="24">47</value>
<value level="25">49</value>
<value level="26">51</value>
<value level="27">52</value>
<value level="28">54</value>
<value level="29">56</value>
<value level="30">57</value>
<value level="31">59</value>
<value level="32">61</value>
<value level="33">63</value>
<value level="34">64</value>
<value level="35">66</value>
<value level="36">68</value>
<value level="37">70</value>
<value level="38">72</value>
<value level="39">74</value>
<value level="40">76</value>
<value level="41">78</value>
<value level="42">80</value>
<value level="43">82</value>
<value level="44">84</value>
<value level="45">86</value>
<value level="46">88</value>
<value level="47">91</value>
<value level="48">93</value>
<value level="49">95</value>
<value level="50">97</value>
<value level="51">99</value>
<value level="52">102</value>
<value level="53">104</value>
<value level="54">106</value>
<value level="55">108</value>
<value level="1">120</value>
<value level="2">200</value>
<value level="3">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ResistDDMagic">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="5">0</value>
<value level="6">0</value>
<value level="7">0</value>
<value level="8">0</value>
<value level="9">0</value>
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
<value level="13">5</value>
<value level="14">5</value>
<value level="15">5</value>
<value level="16">5</value>
<value level="17">5</value>
<value level="18">5</value>
<value level="19">10</value>
<value level="20">10</value>
<value level="21">10</value>
<value level="22">10</value>
<value level="23">10</value>
<value level="24">10</value>
<value level="25">10</value>
<value level="26">10</value>
<value level="27">10</value>
<value level="28">10</value>
<value level="29">10</value>
<value level="30">10</value>
<value level="31">15</value>
<value level="32">15</value>
<value level="33">15</value>
<value level="34">15</value>
<value level="35">15</value>
<value level="36">15</value>
<value level="37">15</value>
<value level="38">15</value>
<value level="39">15</value>
<value level="40">15</value>
<value level="41">15</value>
<value level="42">15</value>
<value level="43">15</value>
<value level="44">20</value>
<value level="45">20</value>
<value level="46">20</value>
<value level="47">20</value>
<value level="48">20</value>
<value level="49">20</value>
<value level="50">25</value>
<value level="51">25</value>
<value level="52">25</value>
<value level="53">25</value>
<value level="54">25</value>
<value level="55">25</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="467" toLevel="23" name="Soul Mastery">
@ -3722,106 +3457,34 @@
</effect>
</effects>
</skill>
<skill id="472" toLevel="45" name="Ancient Sword Mastery">
<skill id="472" toLevel="9" name="Ancient Sword Mastery">
<!-- P. Atk. +$s1 when using an ancient sword. -->
<icon>icon.skill0472</icon>
<magicLvl>
<value level="1">20</value>
<value level="2">24</value>
<value level="3">26</value>
<value level="4">28</value>
<value level="5">30</value>
<value level="6">32</value>
<value level="7">34</value>
<value level="8">36</value>
<value level="9">38</value>
<value level="10">39</value>
<value level="11">40</value>
<value level="12">41</value>
<value level="13">42</value>
<value level="14">43</value>
<value level="15">44</value>
<value level="16">45</value>
<value level="17">46</value>
<value level="18">47</value>
<value level="19">48</value>
<value level="20">49</value>
<value level="21">50</value>
<value level="22">51</value>
<value level="23">52</value>
<value level="24">53</value>
<value level="25">54</value>
<value level="26">55</value>
<value level="27">56</value>
<value level="28">57</value>
<value level="29">58</value>
<value level="30">59</value>
<value level="31">60</value>
<value level="32">61</value>
<value level="33">62</value>
<value level="34">63</value>
<value level="35">64</value>
<value level="36">65</value>
<value level="37">66</value>
<value level="38">67</value>
<value level="39">68</value>
<value level="40">69</value>
<value level="41">70</value>
<value level="42">71</value>
<value level="43">72</value>
<value level="44">73</value>
<value level="45">74</value>
<value level="2">30</value>
<value level="3">40</value>
<value level="4">50</value>
<value level="5">60</value>
<value level="6">70</value>
<value level="7">75</value>
<value level="8">80</value>
<value level="9">85</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>
<value level="1">5.2</value>
<value level="2">8.1</value>
<value level="3">9.9</value>
<value level="4">11.9</value>
<value level="5">14.1</value>
<value level="6">16.6</value>
<value level="7">19.4</value>
<value level="8">22.5</value>
<value level="9">25.9</value>
<value level="10">27.7</value>
<value level="11">29.6</value>
<value level="12">31.6</value>
<value level="13">33.7</value>
<value level="14">35.9</value>
<value level="15">38.1</value>
<value level="16">40.5</value>
<value level="17">42.9</value>
<value level="18">45.4</value>
<value level="19">48.1</value>
<value level="20">50.8</value>
<value level="21">53.6</value>
<value level="22">56.5</value>
<value level="23">59.4</value>
<value level="24">62.5</value>
<value level="25">65.6</value>
<value level="26">68.9</value>
<value level="27">72.2</value>
<value level="28">75.6</value>
<value level="29">79</value>
<value level="30">82.5</value>
<value level="31">86.1</value>
<value level="32">89.8</value>
<value level="33">93.5</value>
<value level="34">97.3</value>
<value level="35">101.1</value>
<value level="36">104.9</value>
<value level="37">108.8</value>
<value level="38">112.7</value>
<value level="39">116.7</value>
<value level="40">120.6</value>
<value level="41">124.6</value>
<value level="42">128.5</value>
<value level="43">132.5</value>
<value level="44">136.4</value>
<value level="45">140.3</value>
<value level="1">20</value>
<value level="2">40</value>
<value level="3">60</value>
<value level="4">80</value>
<value level="5">100</value>
<value level="6">120</value>
<value level="7">150</value>
<value level="8">180</value>
<value level="9">215</value>
</amount>
<mode>DIFF</mode>
<weaponType>
@ -4231,7 +3894,7 @@
<value level="10">-228</value>
</effectPoint>
<effectRange>400</effectRange>
<hitTime>1500</hitTime>
<hitTime>2100</hitTime>
<magicLvl>
<value level="1">38</value>
<value level="2">39</value>
@ -4259,15 +3922,14 @@
<nextAction>ATTACK</nextAction>
<operateType>A1</operateType>
<reuseDelay>3000</reuseDelay>
<soulMaxConsumeCount>5</soulMaxConsumeCount>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<condition name="Op2hWeapon">
<weaponType>
<item>ANCIENTSWORD</item>
<item>SWORD</item>
<item>ANCIENTSWORD</item>
</weaponType>
</condition>
</conditions>
@ -6013,9 +5675,9 @@
</effectPoint>
<hitTime>2000</hitTime>
<magicLvl>
<value level="1">36</value>
<value level="2">49</value>
<value level="3">62</value>
<value level="1">35</value>
<value level="2">50</value>
<value level="3">65</value>
</magicLvl>
<mpConsume>
<value level="1">20</value>
@ -6023,18 +5685,19 @@
<value level="3">60</value>
</mpConsume>
<operateType>A2</operateType>
<reuseDelay>225000</reuseDelay>
<reuseDelay>150000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DefenceTrait">
<DERANGEMENT>
<value level="1">40</value>
<value level="2">60</value>
<value level="3">100</value>
</DERANGEMENT>
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">-20</value>
<value level="2">-40</value>
<value level="3">-50</value>
</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
</skill>

View File

@ -1475,28 +1475,28 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>
<value level="1">10</value>
<value level="1">25</value>
<value level="2">50</value>
<value level="3">76</value>
<value level="4">78</value>
<value level="5">80</value>
</magicLvl>
<mpConsume>
<value level="1">20</value>
<value level="2">28</value>
<value level="3">36</value>
<value level="4">44</value>
<value level="5">56</value>
</magicLvl>
<mpConsume>
<value level="1">25</value>
<value level="2">35</value>
<value level="3">45</value>
<value level="4">55</value>
<value level="5">65</value>
<value level="5">52</value>
</mpConsume>
<mpInitialConsume>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">7</value>
<value level="4">8</value>
<value level="5">9</value>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">9</value>
<value level="4">11</value>
<value level="5">13</value>
</mpInitialConsume>
<operateType>A2</operateType>
<reuseDelay>2000</reuseDelay>
<reuseDelay>10000</reuseDelay>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
@ -1504,7 +1504,7 @@
<effects>
<effect name="PAtk">
<amount>
<value level="1">8</value>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">15</value>
<value level="4">20</value>
@ -1651,7 +1651,7 @@
<!-- Marks the enemy with a Death Mark. For $s1, P. Def. and M. Def. -$s2 and consumes $s3 HP per sec. -->
<icon>icon.skill1435</icon>
<excludedFromCheck>true</excludedFromCheck>
<magicLvl>75</magicLvl>
<magicLvl>15</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<operateType>P</operateType>
<effects>
@ -1679,6 +1679,30 @@
<value level="5">5</value>
</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>99</maxAttackerLevel>
<chance>
<value level="1">30</value>
<value level="2">40</value>
<value level="3">46</value>
<value level="4">56</value>
<value level="5">70</value>
</chance>
<targetType>ENEMY</targetType>
<minDamage>1</minDamage>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>45154</skillId> <!-- Death Mark Stage -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</skillLevel>
</effect>
</effects>
</skill>
<skill id="1436" toLevel="30" name="Soul of Pain">

View File

@ -2126,7 +2126,7 @@
<!-- Steals MP. -->
<icon>icon.skill1398</icon>
<isTriggeredSkill>true</isTriggeredSkill>
<magicLvl>80</magicLvl>
<magicLvl>85</magicLvl>
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<magicCriticalRate>-5</magicCriticalRate>

View File

@ -438,21 +438,21 @@
<effects>
<effect name="DefenceCriticalDamage">
<amount>
<value level="1">-10</value>
<value level="2">-12</value>
<value level="3">-15</value>
<value level="4">-20</value>
<value level="5">-25</value>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalDamage">
<amount>
<value level="1">-10</value>
<value level="2">-12</value>
<value level="3">-15</value>
<value level="4">-20</value>
<value level="5">-25</value>
<value level="1">10</value>
<value level="2">12</value>
<value level="3">15</value>
<value level="4">20</value>
<value level="5">25</value>
</amount>
<mode>PER</mode>
</effect>
@ -1214,8 +1214,24 @@
<skill id="45178" toLevel="2" name="Light Master">
<!-- Allows to absorb the power of light.\n\nCollect 100 Light Souls to assume the Light Veil.\n\n<Light Veil>\nGrants Evolved Wings Lv. 1 that allows to absorb MP and increases defense. -->
<icon>icon.skill_jinkama_white1</icon>
<magicLvl>
<value level="1">20</value>
<value level="2">60</value>
</magicLvl>
<operateType>P</operateType>
<isMagic>4</isMagic>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="SoulEating">
<maxSouls>
<value level="1">100</value>
<value level="2">100</value>
</maxSouls>
<expNeeded>
<value level="1">294</value>
<value level="2">2160</value>
</expNeeded>
</effect>
</effects>
</skill>
<skill id="45179" toLevel="2" name="Shadow Master">
<!-- Allows to absorb the power of shadows.\n\nCollect 100 Shadow Souls to assume the Shadow Veil.\n\n<Shadow Veil>\nGrants Evolved Wings Lv. 2 that allows to make powerful attacks. -->
@ -1256,7 +1272,23 @@
<skill id="45184" toLevel="3" name="Potion Mastery">
<!-- HP Recovery Potions' Effect +$s1. -->
<icon>icon.skill19225</icon>
<magicLvl>
<value level="1">40</value>
<value level="2">50</value>
<value level="3">60</value>
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="AdditionalPotionHp">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">30</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="45185" toLevel="1" name="Fatal Slasher">
<!-- When attacking, has a chance to deal an additional blow to the target. -->

View File

@ -15,25 +15,25 @@
<effects>
<effect name="PhysicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">15</value>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">5</value>
<value level="2">10</value>
<value level="3">30</value>
<value level="1">-5</value>
<value level="2">-10</value>
<value level="3">-30</value>
</amount>
<mode>DIFF</mode>
</effect>