Removed duplicate element AbnornalLvl in favor of AbnormalLevel.

This commit is contained in:
MobiusDevelopment
2020-09-02 11:09:07 +00:00
parent 1b0b9c308b
commit 089019f451
2642 changed files with 78601 additions and 77188 deletions
@@ -94,7 +94,7 @@ public class DispelBySlot extends AbstractEffect
}
final Short abnormalLevel = _dispelAbnormals.get(info.getSkill().getAbnormalType());
return (abnormalLevel != null) && ((abnormalLevel.shortValue() < 0) || (abnormalLevel.shortValue() >= info.getSkill().getAbnormalLvl()));
return (abnormalLevel != null) && ((abnormalLevel.shortValue() < 0) || (abnormalLevel.shortValue() >= info.getSkill().getAbnormalLevel()));
}, true, true);
}
}
@@ -49,13 +49,13 @@ public class OpCheckAbnormalSkillCondition implements ISkillCondition
{
case CASTER:
{
return caster.getEffectList().hasAbnormalType(_type, info -> (info.getSkill().getAbnormalLvl() >= _level)) == _hasAbnormal;
return caster.getEffectList().hasAbnormalType(_type, info -> (info.getSkill().getAbnormalLevel() >= _level)) == _hasAbnormal;
}
case TARGET:
{
if ((target != null) && target.isCreature())
{
return ((Creature) target).getEffectList().hasAbnormalType(_type, info -> (info.getSkill().getAbnormalLvl() >= _level)) == _hasAbnormal;
return ((Creature) target).getEffectList().hasAbnormalType(_type, info -> (info.getSkill().getAbnormalLevel() >= _level)) == _hasAbnormal;
}
}
}
@@ -3,7 +3,7 @@
<skill id="1" toLevel="45" name="Triple Slash">
<!-- Quickly strikes the target three times with $s1 Power. For $s2, enemy's P. Def. -$s3. Requires dual swords. Over-hit. Ignores shield block. -->
<icon>icon.skill0001</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>70</activateRate>
@@ -382,10 +382,10 @@
<skill id="4" toLevel="2" name="Dash">
<!-- For $s1 Speed +$s2. -->
<icon>icon.skill0004</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<effectPoint>
@@ -593,7 +593,7 @@
<!-- Hurls a deadly blast of force from the sword with $s1 Power added to P. Atk, stunning the target for $s2. Requires a dual sword, sword or blunt to be equipped. Increases Power upon consuming Momentum, and consumes up to $s3. Over-hit. Critical. -->
<icon>icon.skill0006</icon>
<castRange>600</castRange>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -2040,7 +2040,7 @@
<skill id="18" toLevel="45" name="Aggression Aura">
<!-- Provokes nearby enemies to switch the target and attack you with $s1 Power. -->
<icon>icon.skill0018</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType>
<affectLimit>10-10</affectLimit>
@@ -2893,7 +2893,7 @@
<skill id="28" toLevel="57" name="Aggression">
<!-- Provokes the enemy to switch the target and attack you with $s1 Power. -->
<icon>icon.skill0028</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType>
<castRange>
@@ -4261,7 +4261,7 @@
<skill id="48" toLevel="45" name="Thunder Storm">
<!-- Swings a spear to attack nearby enemies with $s1 Power added to P. Atk. and causes Stun for $s2. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit. Critical. -->
<icon>icon.skill0048</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -5477,7 +5477,7 @@
<skill id="65" toLevel="18" name="Horror">
<!-- Frightens the enemy into fleeing for $s1. -->
<icon>icon.skill0065</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -6127,11 +6127,11 @@
<skill id="72" toLevel="3" name="Iron Will">
<!-- M. Def. +$s2 for $s1. -->
<icon>icon.skill0072</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<effectPoint>
@@ -6176,7 +6176,7 @@
<skill id="75" toLevel="1" name="Detect Insect Weakness">
<!-- For 10 min., increases damage against insects +5%. -->
<icon>icon.skill0075</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>DETECT_WEAKNESS</abnormalType>
<effectPoint>303</effectPoint>
@@ -6198,7 +6198,7 @@
<skill id="76" toLevel="1" name="Bear Spirit Totem">
<!-- Possessed by a Bear's Spirit, P. Atk., P. Def. and M. Def. +10%, Critical Damage +10% for 5 min. Requires a fist weapon. -->
<icon>icon.skill0076</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<effectPoint>268</effectPoint>
@@ -6252,10 +6252,10 @@
<skill id="77" toLevel="2" name="Attack Aura">
<!-- P. Atk. +$s2 for $s1. -->
<icon>icon.skill0077</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<effectPoint>
@@ -6295,12 +6295,12 @@
<skill id="78" toLevel="4" name="War Cry">
<!-- P. Atk. +$s2 for $s1. -->
<icon>icon.skill0078</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>
<value level="1">120</value>
<value level="2">120</value>
@@ -6348,7 +6348,7 @@
<skill id="80" toLevel="1" name="Detect Beast Weakness">
<!-- For 10 min., damage against monsters +5%. -->
<icon>icon.skill0080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>DETECT_WEAKNESS</abnormalType>
<effectPoint>495</effectPoint>
@@ -6420,11 +6420,11 @@
<skill id="82" toLevel="3" name="Majesty">
<!-- P. Def. +$s2 and Evasion -$s3 for $s1. -->
<icon>icon.skill0082</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MAJESTY</abnormalType>
<effectPoint>
@@ -6471,7 +6471,7 @@
<skill id="83" toLevel="1" name="Wolf Spirit Totem">
<!-- Possessed by a Wolf's Spirit, Speed and Atk. Spd. Boost +10%, Accuracy +3 for 5 min. Requires a fist weapon. -->
<icon>icon.skill0083</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<effectPoint>204</effectPoint>
@@ -6515,13 +6515,13 @@
<skill id="84" toLevel="5" name="Poison Blade Dance">
<!-- A sword emits a toxic cloud that momentarily damages and poisons nearby enemies. Requires a dual sword. -->
<icon>icon.skill0084</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
<value level="4">9</value>
<value level="5">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -6589,11 +6589,11 @@
<skill id="86" toLevel="3" name="Reflect Damage">
<!-- For $s1, returns $s2 of damage received by the target back to the enemy. -->
<icon>icon.skill0086</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>DMG_SHIELD</abnormalType>
<effectPoint>
@@ -6637,7 +6637,7 @@
<skill id="87" toLevel="1" name="Detect Animal Weakness">
<!-- For 10 min., damage against animals +5%. -->
<icon>icon.skill0087</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>DETECT_WEAKNESS</abnormalType>
<effectPoint>379</effectPoint>
@@ -6659,7 +6659,7 @@
<skill id="88" toLevel="1" name="Detect Dragon Weakness">
<!-- For 10 min., damage against dragons +5%. -->
<icon>icon.skill0088</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>DETECT_WEAKNESS</abnormalType>
<effectPoint>549</effectPoint>
@@ -6681,10 +6681,10 @@
<skill id="91" toLevel="2" name="Defense Aura">
<!-- Increases P. Def. by $s2 for $s1. -->
<icon>icon.skill0091</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<effectPoint>
@@ -6724,7 +6724,7 @@
<skill id="92" toLevel="60" name="Shield Stun">
<!-- Makes an attack with a shield, stunning the target for $s1. Requires a shield. -->
<icon>icon.skill0092</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -6941,7 +6941,7 @@
<skill id="94" toLevel="7" name="Rage">
<!-- For $s1 P. Atk. +$s2. When using a two-handed sword/ two-handed blunt/ polearm additionally P. Atk. +$s3, when using a two-handed sword/ two-handed blunt Accuracy +$s4. Requires a sword/ blunt/ polearm/ fist weapon/ dual swords. -->
<icon>icon.skill0094</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -6949,7 +6949,7 @@
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>PA_UP_SPECIAL</abnormalType>
<effectPoint>235</effectPoint>
@@ -7042,7 +7042,7 @@
<skill id="95" toLevel="22" name="Cripple">
<!-- Enemy's Speed -$s2 for $s1. Requires a fist weapon. -->
<icon>icon.skill0095</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -7065,7 +7065,7 @@
<value level="20">3</value>
<value level="21">3</value>
<value level="22">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -7193,7 +7193,7 @@
<skill id="96" toLevel="7" name="Bleed">
<!-- Enemy's Speed -$s2 for $s1, and inflicts Bleed, causing them to lose $s3 HP every sec. Requires a dagger. -->
<icon>icon.skill0096</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
@@ -7201,7 +7201,7 @@
<value level="5">7</value>
<value level="6">8</value>
<value level="7">9</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -7278,7 +7278,7 @@
<skill id="97" toLevel="13" name="Sanctuary">
<!-- P. Atk. of nearby undead monsters -$s2 for $s1. -->
<icon>icon.skill0097</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PA_DOWN</abnormalType>
<activateRate>40</activateRate>
@@ -7349,7 +7349,7 @@
<skill id="98" toLevel="8" name="Sword Symphony">
<!-- Attacks the enemy with 825 Power added to P. Atk. and blocks the use of magic skills for 10 sec. Over-hit. Critical. -->
<icon>icon.skill0098</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -7417,10 +7417,10 @@
<skill id="99" toLevel="2" name="Rapid Shot">
<!-- Increases bow Atk. Spd. by $s2 for $s1. -->
<icon>icon.skill0099</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_SPEED_UP_BOW</abnormalType>
<effectPoint>
@@ -3,7 +3,7 @@
<skill id="100" toLevel="15" name="Shock Attack">
<!-- Attacks the enemy with $s1 Power added to P. Atk., inflicting Stun for $s2. Requires a blunt weapon. Over-hit. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -109,7 +109,7 @@
<skill id="101" toLevel="48" name="Stun Shot">
<!-- Fires an arrow with $s1 Power added to P. Atk. and stuns the enemy for $s2. Requires a bow. Over-hit. Target cancel is possible. -->
<icon>icon.skill0101</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -349,7 +349,7 @@
<skill id="102" toLevel="18" name="Entangle">
<!-- Enemy's Speed -$s2 for $s1. -->
<icon>icon.skill0102</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">3</value>
@@ -368,7 +368,7 @@
<value level="16">3</value>
<value level="17">3</value>
<value level="18">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -493,13 +493,13 @@
<skill id="103" toLevel="5" name="Corpse Plague">
<!-- Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for $s1, and makes them consume $s2 HP every sec. -->
<icon>icon.skill0103</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">8</value>
<value level="5">9</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -562,7 +562,7 @@
<skill id="104" toLevel="1" name="Detect Plant Weakness">
<!-- For 10 min., damage against plants +5%. -->
<icon>icon.skill0104</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>DETECT_WEAKNESS</abnormalType>
<effectPoint>438</effectPoint>
@@ -584,7 +584,7 @@
<skill id="105" toLevel="26" name="Freezing Strike">
<!-- Momentarily freezes the surrounding air, inflicting Water damage on the enemy with $s1 Power and decreasing their Speed by $s3 for $s2. -->
<icon>icon.skill0105</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>60</activateRate>
@@ -754,7 +754,7 @@
<skill id="106" toLevel="14" name="Veil">
<!-- Creates an illusion of nearby monsters for $s1. -->
<icon>icon.skill0106</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>TURN_PASSIVE</abnormalType>
<activateRate>70</activateRate>
@@ -808,7 +808,7 @@
<skill id="107" toLevel="11" name="Holy Aura">
<!-- Holds nearby undead monsters for $s1. -->
<icon>icon.skill0107</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -875,7 +875,7 @@
<skill id="109" toLevel="1" name="Ogre Spirit Totem">
<!-- Possessed by an Ogre's Spirit, P. Atk., P. Def. and M. Def. +20%, Critical Damage +20% for 5 min. Requires a fist weapon. -->
<icon>icon.skill0109</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<effectPoint>438</effectPoint>
@@ -923,10 +923,10 @@
<skill id="110" toLevel="2" name="Ultimate Defense">
<!-- For $s1., P. Def. +$s2, M. Def. +$s3, and Buff-canceling Attack Resistance +$s4, and restricts movement. -->
<icon>icon.skill0110</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
@@ -974,10 +974,10 @@
<skill id="111" toLevel="2" name="Ultimate Evasion">
<!-- For $s1, Evasion +$s2, physical attack skill Evasion Rate +$s3, and Buff-canceling Attack Resistance +$s4. -->
<icon>icon.skill0111</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType>
<effectPoint>
@@ -1023,12 +1023,12 @@
<skill id="112" toLevel="4" name="Deflect Arrow">
<!-- Bow Resistance +$s2 for $s1. -->
<icon>icon.skill0112</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP_BOW</abnormalType>
<effectPoint>
@@ -1092,7 +1092,7 @@
<skill id="115" toLevel="19" name="Power Break">
<!-- Enemy's P. Atk. -$s2 for $s1. -->
<icon>icon.skill0115</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -1112,7 +1112,7 @@
<value level="17">3</value>
<value level="18">3</value>
<value level="19">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PA_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -1242,7 +1242,7 @@
<skill id="116" toLevel="16" name="Howl">
<!-- Nearby enemies' P. Atk. -$s2 for $s1. -->
<icon>icon.skill0116</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PA_DOWN</abnormalType>
<activateRate>40</activateRate>
@@ -1340,7 +1340,7 @@
<skill id="120" toLevel="15" name="Stunning Fist">
<!-- Attacks the enemy with $s1 Power added to P. Atk. and stuns them for $s2. Requires a fist weapon. Over-hit. -->
<icon>icon.skill0120</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -1446,14 +1446,14 @@
<skill id="121" toLevel="6" name="Battle Roar">
<!-- Instantly recovers $s1 of Max HP and Max HP +$s3 for $s2. -->
<icon>icon.skill0121</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType>
<effectPoint>
@@ -1505,7 +1505,7 @@
<skill id="122" toLevel="17" name="Hex">
<!-- Enemy's P. Def. -$s2 for $s1. -->
<icon>icon.skill0122</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -1588,11 +1588,11 @@
<skill id="123" toLevel="3" name="Spirit Barrier">
<!-- M. Def. +$s2 for $s1. -->
<icon>icon.skill0123</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<effectPoint>
@@ -1637,7 +1637,7 @@
<skill id="127" toLevel="22" name="Hamstring">
<!-- Enemy's Speed -$s2 for $s1 -->
<icon>icon.skill0127</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -1758,13 +1758,13 @@
<skill id="129" toLevel="5" name="Poison">
<!-- Poisons the target, causing loss of $s2 HP per sec. for $s1 -->
<icon>icon.skill0129</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">3</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">7</value>
<value level="5">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -1827,10 +1827,10 @@
<skill id="130" toLevel="2" name="Thrill Fight">
<!-- Speed -$s2 and Atk. Spd. +$s3 for $s1 -->
<icon>icon.skill0130</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>THRILL_FIGHT</abnormalType>
<effectPoint>
@@ -1872,11 +1872,11 @@
<skill id="131" toLevel="3" name="Hawk Eye">
<!-- Skill Power +$s2, Accuracy +$s3 for $s1 -->
<icon>icon.skill0131</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>AB_HAWK_EYE</abnormalType>
<effectPoint>
@@ -1959,7 +1959,7 @@
<skill id="139" toLevel="9" name="Guts">
<!-- For $s1, P. Def. +$s2 and Debuff Resistance +$s3. Available when HP is $s4 or lower. -->
<icon>icon.skill0139</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -1969,7 +1969,7 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>PINCH</abnormalType>
<effectPoint>
@@ -2916,7 +2916,7 @@
<skill id="176" toLevel="9" name="Frenzy">
<!-- For $s1, P. Atk. +$s2, Atk. Spd. +$s3, P. Critical Rate +$s4, P. Critical Damage +$s5, and Speed +$s6. Additional P. Accuracy $s7 and P. Atk. +$s8 when using a two-handed sword, two-handed blunt weapon, or spear. Available when HP is $s9 or lower. -->
<icon>icon.skill0176</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -2926,7 +2926,7 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>PINCH</abnormalType>
<effectPoint>
@@ -1157,7 +1157,7 @@
<skill id="223" toLevel="52" name="Sting">
<!-- Attacks the enemy with $s1 Power added to P. Atk., and inflicts Bleed causing loss of $s3 HP per sec. for $s2. Requires a sword, dagger, or dual sword. Over-hit. -->
<icon>icon.skill0223</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
@@ -1210,7 +1210,7 @@
<value level="50">8</value>
<value level="51">8</value>
<value level="52">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -1817,10 +1817,10 @@
<skill id="230" toLevel="2" name="Sprint">
<!-- For $s1 Speed +$s2. -->
<icon>icon.skill0230</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<effectPoint>
@@ -4259,7 +4259,7 @@
<skill id="260" toLevel="45" name="Hammer Crush">
<!-- Attacks the enemy with $s1 Power added to P. Atk. and inflicts Stun for $s2. Requires a blunt weapon. Ignores Shield Defense. Over-hit. -->
<icon>icon.skill0260</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -5034,7 +5034,7 @@
<skill id="264" toLevel="2" name="Song of Earth">
<!-- All party members' P. Def. +25% for 5 min. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. -->
<icon>icon.skill0264</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_EARTH</abnormalType>
<affectRange>1000</affectRange>
@@ -5072,7 +5072,7 @@
<skill id="265" toLevel="1" name="Song of Life">
<!-- All party members' HP Recovery bonus +25% for 5 min. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. -->
<icon>icon.skill0265</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_LIFE</abnormalType>
<affectRange>1000</affectRange>
@@ -5098,7 +5098,7 @@
<skill id="266" toLevel="2" name="Song of Water">
<!-- All party members' Max. MP +5%, MP Recovery +15% for 5 min. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. -->
<icon>icon.skill0266</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_WATER</abnormalType>
<affectRange>1000</affectRange>
@@ -5143,7 +5143,7 @@
<skill id="267" toLevel="2" name="Song of Warding">
<!-- All party members' M. Def. +30% for 5 min. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. -->
<icon>icon.skill0267</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_WARDING</abnormalType>
<affectRange>1000</affectRange>
@@ -5181,7 +5181,7 @@
<skill id="268" toLevel="1" name="Song of Wind">
<!-- All party members' Speed +20 for 5 min. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. -->
<icon>icon.skill0268</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_WIND</abnormalType>
<affectRange>1000</affectRange>
@@ -5207,7 +5207,7 @@
<skill id="269" toLevel="1" name="Hunter's Song">
<!-- All party members' P. Critical Rate +100% for 5 min. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. -->
<icon>icon.skill0269</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_HUNTER</abnormalType>
<affectRange>1000</affectRange>
@@ -5233,7 +5233,7 @@
<skill id="270" toLevel="2" name="Song of Invocation">
<!-- All party members' chance to be hit by P. Critical Atk./ M. Critical Atk. - 5% for 5 min. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. -->
<icon>icon.skill0270</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_INVOCATION</abnormalType>
<affectRange>1000</affectRange>
@@ -5278,7 +5278,7 @@
<skill id="271" toLevel="2" name="Dance of the Warrior">
<!-- All party members' P. Atk. +12% for 5 min. Additionally increases MP Consumption when the skill is used while song/ dance effect is in place. Requires dual swords. -->
<icon>icon.skill0271</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DANCE_OF_WARRIOR</abnormalType>
<affectRange>1000</affectRange>
@@ -5323,7 +5323,7 @@
<skill id="272" toLevel="1" name="Dance of Inspiration">
<!-- All party members' Accuracy +4 for 5 min. Addtionally increases MP Consumption when the skill is used while song/ dance effect is in place. Requires a dual sword to be equipped. -->
<icon>icon.skill0272</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DANCE_OF_INSPIRATION</abnormalType>
<affectRange>1000</affectRange>
@@ -5356,7 +5356,7 @@
<skill id="273" toLevel="2" name="Dance of the Mystic">
<!-- All party members' M. Atk. +20% for 5 min. Addtionally increases MP Consumption when the skill is used while song/ dance effect is in place. Requires a dual sword to be equipped. -->
<icon>icon.skill0273</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DANCE_OF_MYSTIC</abnormalType>
<affectRange>1000</affectRange>
@@ -5401,7 +5401,7 @@
<skill id="274" toLevel="2" name="Dance of Fire">
<!-- For 5 min., party members' P. Critical Damage +35%. Addtionally increases MP Consumption when the skill is used while song/ dance effect is in place. Requires a dual sword to be equipped. -->
<icon>icon.skill0274</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DANCE_OF_FIRE</abnormalType>
<affectRange>1000</affectRange>
@@ -5437,7 +5437,7 @@
<skill id="275" toLevel="1" name="Dance of Fury">
<!-- All party members' Atk. Spd. +15% for 5 min. Addtionally increases MP Consumption when the skill is used while song/ dance effect is in place. Requires a dual sword to be equipped. -->
<icon>icon.skill0275</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DANCE_OF_FURY</abnormalType>
<affectRange>1000</affectRange>
@@ -5470,7 +5470,7 @@
<skill id="276" toLevel="1" name="Dance of Concentration">
<!-- All party members' magic cancel damage -40 and Casting Spd. +30% for 5 min. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<icon>icon.skill0276</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DANCE_OF_CONCENTRATION</abnormalType>
<affectRange>1000</affectRange>
@@ -5507,7 +5507,7 @@
<skill id="277" toLevel="1" name="Dance of Light">
<!-- All party members' Holy Attack +20 for 5 min. Addtionally increases MP Consumption when the skill is used while song/ dance effect is in place. Requires a dual sword to be equipped. -->
<icon>icon.skill0277</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DANCE_OF_LIGHT</abnormalType>
<affectRange>1000</affectRange>
@@ -5601,7 +5601,7 @@
<skill id="279" toLevel="9" name="Lightning Strike">
<!-- Strikes the enemy with a lightning bolt that inflicts non-attribute damage with $s1 Power. Paralyzes for $s2 -->
<icon>icon.skill0279</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -5873,7 +5873,7 @@
<skill id="281" toLevel="45" name="Soul Breaker">
<!-- Hurls an iron-fist to attack the target with $s1 Power added to P. Atk. and inflicts Stun for $s2. Requires a fist weapon. Ignores Shield Defense. Over-hit. -->
<icon>icon.skill0281</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -6192,7 +6192,7 @@
<skill id="282" toLevel="1" name="Puma Spirit Totem">
<!-- Possessed by a Puma Spirit, Atk. Spd/ Speed +20% and Accuracy +6 for 5 min. Requires a fist weapon. -->
<icon>icon.skill0282</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<effectPoint>379</effectPoint>
@@ -6634,7 +6634,7 @@
<skill id="286" toLevel="8" name="Provoke">
<!-- Provokes enemies within a wide range and Spear Resistance -$s2 for $s1. -->
<icon>icon.skill0286</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType>
<affectLimit>9-10</affectLimit>
@@ -6700,11 +6700,11 @@
<skill id="287" toLevel="3" name="Lionheart">
<!-- Paralysis/ Hold/ Sleep/ Stun/ Buff-canceling Attack Resistance +$s2 for $s1. -->
<icon>icon.skill0287</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>RESIST_SPIRITLESS</abnormalType>
<effectPoint>
@@ -7025,7 +7025,7 @@
<skill id="292" toLevel="1" name="Bison Spirit Totem">
<!-- Possessed by a Bison's Spirit. For 1 min., P. Accuracy +6, P. Atk. +10%, P. Def. +10%, Atk. Spd. +5%, P. Critical Rate +50. If HP is 60% or below, P. Evasion +4, P. Atk. +20%, P. Def. +15%, Atk. Spd. +10%, P. Critical Rate +100. If HP is 30% or below, P. Evasion +6, P. Atk. +30%, P. Def. +20%, Atk. Spd. +10%, P. Critical Rate +200. Requires a fist weapon. -->
<icon>icon.skill0292</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<effectPoint>624</effectPoint>
@@ -7278,11 +7278,11 @@
<skill id="297" toLevel="3" name="Duelist Spirit">
<!-- For $s1, Atk. Spd. for dual swords +$s2. -->
<icon>icon.skill0297</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>
<value level="1">120</value>
<value level="2">120</value>
@@ -7328,7 +7328,7 @@
<skill id="298" toLevel="1" name="Rabbit Spirit Totem">
<!-- Possessed by a Rabbit's Spirit. Atk. Spd. +30%, Speed +30%, Evasion +6 and Accuracy +6 for 5 min. Requires a fist weapon. -->
<icon>icon.skill0298</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<effectPoint>582</effectPoint>
@@ -121,12 +121,12 @@
<skill id="303" toLevel="4" name="Soul of Sagittarius">
<!-- Max MP +$s2 for $s1. -->
<icon>icon.skill0303</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MAX_MP_UP</abnormalType>
<effectPoint>
@@ -169,7 +169,7 @@
<skill id="304" toLevel="1" name="Song of Vitality">
<!-- All party members' Max HP +30% for 5 min. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. -->
<icon>icon.skill0304</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_VITALITY</abnormalType>
<affectRange>1000</affectRange>
@@ -195,7 +195,7 @@
<skill id="305" toLevel="1" name="Song of Vengeance">
<!-- For 5 min., gives a party member the ability to transfer 20% of received damage back to the enemy. Additionally increases MP Consumption when singing while song/ dance is in effect. -->
<icon>icon.skill0305</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_VENGEANCE</abnormalType>
<affectRange>1000</affectRange>
@@ -220,7 +220,7 @@
<skill id="306" toLevel="1" name="Flame Guard's Song">
<!-- For 2 min., increases party members' Fire Resistance by 30. Additionally increases MP Consumption when singing while song/ dance is in effect. -->
<icon>icon.skill0306</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_FLAME_GUARD</abnormalType>
<affectRange>1000</affectRange>
@@ -246,7 +246,7 @@
<skill id="307" toLevel="1" name="Dance of Aqua Guard">
<!-- All party members' Dark resistance +30 for 2 min. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. -->
<icon>icon.skill0307</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DANCE_OF_AQUA_GUARD</abnormalType>
<affectRange>1000</affectRange>
@@ -280,7 +280,7 @@
<skill id="308" toLevel="1" name="Storm Guard's Song">
<!-- All party members' Dark resistance +30 for 2 min. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. -->
<icon>icon.skill0308</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_STORM_GUARD</abnormalType>
<affectRange>1000</affectRange>
@@ -306,7 +306,7 @@
<skill id="309" toLevel="1" name="Dance of Earth Guard">
<!-- Party members' Earth Resistance +30 for 20 min. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<icon>icon.skill0309</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DANCE_OF_EARTH_GUARD</abnormalType>
<affectRange>1000</affectRange>
@@ -339,7 +339,7 @@
<skill id="310" toLevel="1" name="Dance of the Vampire">
<!-- For 5 min., recovers as HP 8% of the physical melee damage inflicted on the enemy with a certain probability. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<icon>icon.skill0310</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DANCE_OF_VAMPIRE</abnormalType>
<affectRange>1000</affectRange>
@@ -373,7 +373,7 @@
<skill id="311" toLevel="2" name="Dance of Protection">
<!-- For 5 min., grants all party members +10% Damage Reflect Resistance. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires dual swords. -->
<icon>icon.skill0311</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DANCE_OF_PROTECTION</abnormalType>
<affectRange>1000</affectRange>
@@ -493,7 +493,7 @@
<skill id="313" toLevel="9" name="Snipe">
<!-- For $s1, P. Accuracy +$s2, P. Atk. +$s3, Range +$s4, P. Critical Rate +$s5. Movement is impossible while skill is being used. Requires a bow. -->
<icon>icon.skill0313</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -503,7 +503,7 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>SNIPE</abnormalType>
<effectPoint>
@@ -1051,7 +1051,7 @@
<skill id="321" toLevel="10" name="Blinding Blow">
<!-- Attacks the target's vital points with $s1 Power added to P. Atk. and turns his/ her back to you. Speed +$s2. Requires a dagger. Over-hit. Half-kill. -->
<icon>icon.skill0321</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<castRange>40</castRange>
@@ -1231,7 +1231,7 @@
<skill id="327" toLevel="1" name="Wyvern Aegis">
<!-- For 9 sec., P. Def. +7000, M. Def. +6000 and Buff-canceling Attack Resistance +100%. Can be used while mounted on a Wyvern. Consumes 20 Spirit Ore. -->
<icon>icon.skill0327</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<effectPoint>662</effectPoint>
@@ -1536,7 +1536,7 @@
<skill id="341" toLevel="1" name="Touch of Life">
<!-- Grants a divine blessing by sacrificing oneself. Restores HP by 30%, and for 2 min., Buff-canceling Attack Resistance +40%, Debuff Resistance +10%, Healing power received +10%. Restores 30 HP every sec. -->
<icon>icon.skill0341</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>TOUCH_OF_LIFE</abnormalType>
<castRange>40</castRange>
@@ -1578,7 +1578,7 @@
<skill id="342" toLevel="1" name="Touch of Death">
<!-- Sacrifices oneself to pronounce an Dark curse on the enemy. Cancels up to 3 buffs with 25% probability and consumes 50% CP. For 2 min., Max CP -50% and the Healing power received -10%. Susceptibility to de-buff +10%. -->
<icon>icon.skill0342</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>TOUCH_OF_DEATH</abnormalType>
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
@@ -1743,7 +1743,7 @@
<skill id="345" toLevel="12" name="Sonic Rage">
<!-- Attacks the target with a deadly energy storm with $s1 Power, lowers P. Def., and absorbs Momentum. Requires a sword, spear, blunt weapon, fist weapon, or dual sword. -->
<icon>icon.skill0345</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -1848,7 +1848,7 @@
<value level="11">-709</value>
<value level="12">-709</value>
</effectPoint>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -2074,7 +2074,7 @@
<skill id="349" toLevel="1" name="Song of Renewal">
<!-- For 5 min., all party members' physical/ magic/ song/ dance skills' MP Consumption -5%, and physical/ magic skills' Cooldown -20%. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. -->
<icon>icon.skill0349</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_RENEWAL</abnormalType>
<affectRange>1000</affectRange>
@@ -2121,7 +2121,7 @@
<skill id="350" toLevel="1" name="Physical Mirror">
<!-- For 5 min., reflects physical buffs/ debuffs with 30% probability and magic buffs/ debuffs with 10% probability. Requires a shield. -->
<icon>icon.skill0350</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>REFLECT_ABNORMAL</abnormalType>
<effectPoint>669</effectPoint>
@@ -2158,7 +2158,7 @@
<skill id="351" toLevel="1" name="Magical Mirror">
<!-- For 5 min., reflects physical buffs/ debuffs with 10% probability and magic buffs/ debuffs with 30% probability. Requires a shield. -->
<icon>icon.skill0351</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>REFLECT_ABNORMAL</abnormalType>
<effectPoint>669</effectPoint>
@@ -2195,7 +2195,7 @@
<skill id="352" toLevel="10" name="Shield Bash">
<!-- Attacks the enemy with shield with $s1 Power added to P. Atk, stunning them for $s2 Requires a shield. Target cancel is possible. -->
<icon>icon.skill0352</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -2279,7 +2279,7 @@
<skill id="353" toLevel="1" name="Shield Slam">
<!-- Attacks the enemy with shield, blocking the enemy's physical skills for 1 min. Requires a shield. Target cancel is possible. -->
<icon>icon.skill0353</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SILENCE_PHYSICAL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -2313,7 +2313,7 @@
<skill id="354" toLevel="1" name="Hamstring Shot">
<!-- Shoots an arrow at the enemy with 1973 Power added to P. Atk., and enemy's Speed -30% for 1 min. Requires a bow. Over-hit. Critical. -->
<icon>icon.skill0354</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>40</activateRate>
@@ -2353,7 +2353,7 @@
<skill id="355" toLevel="1" name="Focus Death">
<!-- For 2 min. Critical rate -20%, frontal Critical Damage -30%. Vital points attacks success rate +40%, rear Critical Damage +90%. Requires a dagger. -->
<icon>icon.skill0355</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>FOCUS_DAGGER</abnormalType>
<effectPoint>669</effectPoint>
@@ -2397,7 +2397,7 @@
<skill id="356" toLevel="1" name="Focus Chance">
<!-- For 2 min., frontal Critical Rate -30%. Vital points attacks success rate +20%, side Critical Rate +30%, and rear Critical Rate +60%. Requires a dagger. -->
<icon>icon.skill0356</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>FOCUS_DAGGER</abnormalType>
<effectPoint>669</effectPoint>
@@ -2442,7 +2442,7 @@
<skill id="357" toLevel="1" name="Focus Power">
<!-- For 2 min., frontal Critical Damage -30%. Side Critical Damage +30% and rear Critical Damage +60%. Requires a dagger. -->
<icon>icon.skill0357</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>FOCUS_DAGGER</abnormalType>
<effectPoint>669</effectPoint>
@@ -2483,7 +2483,7 @@
<skill id="358" toLevel="1" name="Bluff">
<!-- Deceives the enemy into turning his back, losing his urge to attack and becoming stunned for 9 sec. Requires a dagger. Target cancel is possible. -->
<icon>icon.skill0358</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -2529,7 +2529,7 @@
<skill id="359" toLevel="1" name="Eye of Hunter">
<!-- For 10 min., P. Atk. for insects/ plants/ animals +5%. -->
<icon>icon.skill0359</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>DETECT_WEAKNESS</abnormalType>
<effectPoint>666</effectPoint>
@@ -2553,7 +2553,7 @@
<skill id="360" toLevel="1" name="Eye of Slayer">
<!-- For 10 min., P. Atk. against monsters/ magic creatures/ giants/ dragons +5%. -->
<icon>icon.skill0360</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>DETECT_WEAKNESS</abnormalType>
<effectPoint>669</effectPoint>
@@ -2578,7 +2578,7 @@
<skill id="361" toLevel="3" name="Stun Blast">
<!-- Creates a powerful shock wave with 2486 Power added to P. Atk., inflicting damage and stunning the target and nearby enemies for 7 sec. ?heir P. Def. -30% and M. Def. -30%. Requires a polearm. Over-hit. Critical. Ignores Shield Defense. Target cancel is possible. -->
<icon>icon.skill0361</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -2655,7 +2655,7 @@
<skill id="362" toLevel="8" name="Armor Crush">
<!-- Attacks the enemy with $s1 Power added to P. Atk. Stuns the enemy for 7 sec., and their P. Def. -30% and M. Def. -30%. Requires a sword, blunt weapon, two-handed sword or two-handed blunt weapon. Over-hit. Critical. Ignores Shield Defense. -->
<icon>icon.skill0362</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -2754,7 +2754,7 @@
<skill id="363" toLevel="1" name="Song of Meditation">
<!-- All party members' MP Recovery bonus +20% for 2 min. and Skill MP Consumption -10%. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. -->
<icon>icon.skill0363</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_MEDITATION</abnormalType>
<affectRange>1000</affectRange>
@@ -2785,7 +2785,7 @@
<skill id="364" toLevel="1" name="Champion Song">
<!-- For 5 min., all party members' physical/ sing/ dance skill use MP Consumption -20% and physical/ sing/ dance skill Cooldown -10%. Additionally increases MP Consumption when singing while song/ dance is in effect. -->
<icon>icon.skill0364</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_CHAMPION</abnormalType>
<affectRange>1000</affectRange>
@@ -2827,7 +2827,7 @@
<skill id="365" toLevel="1" name="Dance of Siren">
<!-- For 5 min., party members' M. Critical Rate +50%. Addtionally increases MP Consumption when the skill is used while song/ dance effect is in place. Requires a dual sword to be equipped. -->
<icon>icon.skill0365</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DANCE_OF_SIREN</abnormalType>
<affectRange>1000</affectRange>
@@ -2860,7 +2860,7 @@
<skill id="366" toLevel="1" name="Dance of Shadows">
<!-- For 5 min., all party members' Speed -50% and prevents them from being pre-emptively attacked by monsters. The effect will be canceled if any party member launches an attack. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<icon>icon.skill0366</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DANCE_OF_SHADOW</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
@@ -2932,7 +2932,7 @@
<skill id="367" toLevel="8" name="Dance of Medusa">
<!-- Dances to stir up the illusion of Medusa. Petrifies nearby enemies for $s1. Requires a dual sword. -->
<icon>icon.skill0367</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_STONE</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
@@ -2984,7 +2984,7 @@
<skill id="368" toLevel="1" name="Vengeance">
<!-- Provokes nearby enemies to switch targets with 8784 Power. For 30 sec., P. Def. +5400, M. Def. +4050, and Buff-canceling Attack Resistance +50%. Speed -40%. Requires a shield. -->
<icon>icon.skill0368</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<affectLimit>10-10</affectLimit>
@@ -3033,7 +3033,7 @@
<skill id="369" toLevel="1" name="Evade Shot">
<!-- Attacks the enemy with 2020 Power added to P. Atk. and Evasion +6 for 30 sec. Requires a bow. Over-hit. -->
<icon>icon.skill0369</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<castRange>900</castRange>
@@ -3528,13 +3528,13 @@
</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
</abnormalLevel>
<effects>
<effect name="ExpModify">
<amount>
@@ -3560,7 +3560,7 @@
<skill id="395" toLevel="1" name="Heroic Miracle">
<!-- For 30 sec., P. Def. +5400, M. Def. +4050, Buff-canceling Attack Resistance +80, and Speed +5. Consumes 40 Soulstone(s). -->
<icon>icon.skill0395</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>HERO_BUFF</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
@@ -3601,7 +3601,7 @@
<skill id="396" toLevel="1" name="Heroic Berserker">
<!-- For 2 min., Accuracy +8, P. Atk. +500, M. Atk. +500, Atk. Spd. +100, Casting Spd. +100, Speed +20, Buff-canceling Attack Resistance +80, and Healing Power +100%. In addition, becomes invincible from de-buff attacks. P. Def. -25%, M. Def. -25%, and Evasion -8. Consumes 40 Soulstone(s). -->
<icon>icon.skill0396</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>HERO_BUFF</abnormalType>
<abnormalVisualEffect>AURA_DEBUFF</abnormalVisualEffect>
@@ -3,7 +3,7 @@
<skill id="400" toLevel="20" name="Tribunal">
<!-- Inflicts physical damage on the enemy with $s1 Power added to P. Atk. and enemy's Critical Rate -$s3 for $s2. Requires a sword or blunt weapon to be equipped. Over-hit. -->
<icon>icon.skill0400</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
@@ -24,7 +24,7 @@
<value level="18">4</value>
<value level="19">4</value>
<value level="20">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>CRITICAL_PROB_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -175,7 +175,7 @@
<skill id="401" toLevel="20" name="Judgment">
<!-- Inflicts physical damage on the enemy with $s1 Power added to P. Atk. and enemy's Critical Damage -$s3 for $s2 sec. when a sword, blunt weapon or dual sword is used. Over-hit. -->
<icon>icon.skill0401</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
@@ -196,7 +196,7 @@
<value level="18">4</value>
<value level="19">4</value>
<value level="20">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>CRITICAL_DMG_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -347,7 +347,7 @@
<skill id="402" toLevel="12" name="Arrest">
<!-- Provokes the enemy to attack, then immobilizes them for $s1. -->
<icon>icon.skill0402</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>ROOT_PHYSICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -416,7 +416,7 @@
<skill id="403" toLevel="10" name="Shackle">
<!-- Provokes the enemy to attack, then immobilizes them for $s1. -->
<icon>icon.skill0403</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>ROOT_PHYSICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -479,7 +479,7 @@
<skill id="404" toLevel="14" name="Mass Shackling">
<!-- Provokes nearby enemies and inflicts Hold for $s1. -->
<icon>icon.skill0404</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>ROOT_PHYSICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -630,11 +630,11 @@
<skill id="406" toLevel="3" name="Angelic Archon">
<!-- Channels the gods' strength to greatly increase your combat effectiveness. For $s1, Debuff Resistance +$s2, P. Def. +$s3, M. Def. +$s4, P. Accuracy +$s5 when a sword/ blunt weapon is equipped, Speed +$s6, Atk. Spd. +$s7 when a sword/ blunt weapon is equipped, P. Critical Rate +$s8 when a sword is equipped, P. Critical Damage +$s9 when a blunt weapon is equipped, and Buff-canceling Attack Resistance +$s10. Effect of recovery magic -$s11. -->
<icon>icon.skill0406</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<effectPoint>
@@ -759,7 +759,7 @@
<skill id="407" toLevel="10" name="Psycho Symphony">
<!-- Attacks nearby enemies with $s1 Power added to P. Atk. and Speed/ Atk. Spd./ Casting Spd. -$s3 for $s2. Over-hit. -->
<icon>icon.skill0407</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
@@ -770,7 +770,7 @@
<value level="8">4</value>
<value level="9">4</value>
<value level="10">5</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>ALL_SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -889,7 +889,7 @@
<skill id="408" toLevel="10" name="Demonic Blade Dance">
<!-- Attacks nearby enemies with $s1 Power added to P. Atk. and P. Atk./ M. Atk. -$s3 for $s2. Over-hit. Critical. -->
<icon>icon.skill0408</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
@@ -900,7 +900,7 @@
<value level="8">4</value>
<value level="9">4</value>
<value level="10">5</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>ALL_ATTACK_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -1011,7 +1011,7 @@
<skill id="409" toLevel="10" name="Critical Blow">
<!-- Attacks the target's vital points with $s1 Power added to P. Atk. Vital points attacks success rate +$s3 for $s2. Requires a dagger. Over-hit. Half-kill. -->
<icon>icon.skill0409</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
@@ -1022,7 +1022,7 @@
<value level="8">4</value>
<value level="9">4</value>
<value level="10">5</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>MIGHT_MORTAL</abnormalType>
<castRange>40</castRange>
@@ -1119,11 +1119,11 @@
<skill id="410" toLevel="3" name="Mortal Strike">
<!-- Vital points attacks success rate +$s2 for $s1. Requires a dagger or dual dagger. -->
<icon>icon.skill0410</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>MIGHT_MORTAL</abnormalType>
<effectPoint>
@@ -1170,11 +1170,11 @@
<skill id="411" toLevel="3" name="Stealth">
<!-- Prevents being pre-emptively attacked by monsters for $s1, and Evasion -$s2, P. Def. -$s3, M. Def. -$s4, Accuracy -$s5 and P. Atk. -$s6. -->
<icon>icon.skill0411</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>STEALTH</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
@@ -1241,7 +1241,7 @@
<skill id="412" toLevel="11" name="Sand Bomb">
<!-- Hurls a sand cloud onto the enemy. For $s1, target's P. Accuracy -$s2 and M. Accuracy -$s3. -->
<icon>icon.skill0412</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">1</value>
@@ -1253,7 +1253,7 @@
<value level="9">2</value>
<value level="10">3</value>
<value level="11">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>HIT_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -1345,7 +1345,7 @@
<skill id="413" toLevel="9" name="Rapid Fire">
<!-- For $s1, P. Atk. +$s2, Atk. Spd. +$s3, Range -$s4. Requires a bow. -->
<icon>icon.skill0413</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -1355,7 +1355,7 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>SNIPE</abnormalType>
<effectPoint>
@@ -1452,7 +1452,7 @@
<skill id="414" toLevel="9" name="Dead Eye">
<!-- For $s1, when using a bow, one's own P. Accuracy +$s2, P. Atk. +$s3, and P. Critical Damage +$s4. Atk. Spd. -$s5. Requires a bow. -->
<icon>icon.skill0414</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -1462,7 +1462,7 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>SNIPE</abnormalType>
<effectPoint>
@@ -1566,7 +1566,7 @@
<skill id="415" toLevel="3" name="Spirit of Sagittarius">
<!-- Physical skill MP Consumption -$s2 for $s1. -->
<icon>icon.skill0415</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MP_COST_DOWN</abnormalType>
<effectPoint>
@@ -1598,11 +1598,11 @@
<skill id="416" toLevel="3" name="Blessing of Sagittarius">
<!-- Physical skill Cooldown -$s2 for $s1. -->
<icon>icon.skill0416</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">4</value>
<value level="3">6</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>REUSE_DELAY_DOWN</abnormalType>
<effectPoint>
@@ -1706,11 +1706,11 @@
<skill id="420" toLevel="3" name="Zealot">
<!-- Channels the power of your guardian deity for $s1, Debuff Resistance +$s2, Buff-canceling Attack Resistance +$s3, Speed +$s4, P. Accuracy +$s5 when using a sword, blunt weapon or spear/ fist weapon, Atk. Spd. +$s6, P. Critical Rate +$s7 when using a sword/ spear, and P. Critical Damage +$s8 when using a sword/ blunt/ fist weapon. Physical skill MP Consumption -$s9 and the Healing power received -$s10. Available when HP is $s11 or lower. -->
<icon>icon.skill0420</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<effectPoint>
@@ -1820,13 +1820,13 @@
<skill id="421" toLevel="5" name="Fell Swoop">
<!-- For $s1, number of attacked enemies +$s2. Requires a polearm. -->
<icon>icon.skill0421</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>POLEARM_ATTACK</abnormalType>
<effectPoint>
@@ -1914,7 +1914,7 @@
<skill id="423" toLevel="3" name="Dark Form">
<!-- For $s1, Fire P. Atk. +$s2 and Fire Resistance +$s3. -->
<icon>icon.skill0423</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>HOLY_ATTACK</abnormalType>
<effectPoint>
@@ -1997,7 +1997,7 @@
<skill id="425" toLevel="1" name="Hawk Spirit Totem">
<!-- Possessed by a Hawk's Spirit. For 5 min., when using a fist weapon, Accuracy +6, Critical Rate +100, and Critical Damage +30%. Requires a fist weapon. -->
<icon>icon.skill0425</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<effectPoint>655</effectPoint>
@@ -2322,7 +2322,7 @@
<skill id="437" toLevel="7" name="Song of Silence">
<!-- Sings a Song of Silence. Blocks all the enemies' physical/ magic skills for $s1. -->
<icon>icon.skill0437</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -2352,7 +2352,7 @@
<skill id="439" toLevel="1" name="Shield of Revenge">
<!-- For 5 min., has a chance of reflecting melee damage to the attacker. -->
<icon>icon.skill0439</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>COUNTER_SKILL</abnormalType>
<effectPoint>669</effectPoint>
@@ -2393,7 +2393,7 @@
<skill id="441" toLevel="1" name="Force Meditation">
<!-- Uses Momentum to recover 60 HP and 10 MP per sec. for 1 min. While skill is in effect, user is unable to move, and P. Def. -80%. The effect is canceled if user is stunned. Must recharge 3rd Momentum level. -->
<icon>icon.skill0441</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>FORCE_MEDITATION</abnormalType>
<chargeConsume>3</chargeConsume>
@@ -2431,7 +2431,7 @@
<skill id="442" toLevel="1" name="Sonic Barrier">
<!-- Uses Momentum make user invincible against standard attacks, skills and debuffs for 10 sec. Requires a dual sword. Requires Momentum level 3. -->
<icon>icon.skill0442</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
@@ -2474,7 +2474,7 @@
<skill id="443" toLevel="1" name="Force Barrier">
<!-- Uses spirit to make user invincible against standard attacks, skills and debuffs for 10 sec. Requires a fist weapon. Momentum level 4. -->
<icon>icon.skill0443</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
@@ -2536,7 +2536,7 @@
<skill id="445" toLevel="1" name="Mirage">
<!-- For 2 min., provides a chance to cancel the target of an attacking enemy. -->
<icon>icon.skill0445</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>MIRAGE</abnormalType>
<effectPoint>673</effectPoint>
@@ -2566,7 +2566,7 @@
<skill id="446" toLevel="1" name="Evasion">
<!-- Allows user to evade short-range and long-range physical attack skills for 15 sec. -->
<icon>icon.skill0446</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>AVOID_SKILL</abnormalType>
<effectPoint>337</effectPoint>
@@ -2589,7 +2589,7 @@
<skill id="447" toLevel="1" name="Counterattack">
<!-- For 15 sec., transfers damage from melee attacks and skills back to the enemy. -->
<icon>icon.skill0447</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>COUNTER_SKILL</abnormalType>
<effectPoint>337</effectPoint>
@@ -2767,7 +2767,7 @@
<skill id="451" toLevel="5" name="Sonic Move">
<!-- Momentum blast. For $s1, Speed +$s2. Requires Momentum level $s3. Requires dual swords to be equipped. -->
<icon>icon.skill0451</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<chargeConsume>
@@ -2837,7 +2837,7 @@
<skill id="452" toLevel="5" name="Stun Stomp">
<!-- Performs a mighty foot stomp that stuns nearby enemies for $s1 Requires a polearm. Target cancel is possible. -->
<icon>icon.skill0452</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -3598,7 +3598,7 @@
<skill id="469" toLevel="1" name="Rapid Attack">
<!-- For 20 min., Atk. Spd. +15%. -->
<icon>icon.skill0469</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<effectPoint>1</effectPoint>
@@ -4450,10 +4450,10 @@
<skill id="482" toLevel="2" name="Furious Soul">
<!-- For $s1, Critical Rate +$s2 and Critical Damage +$s3. P. Def. -$s4. -->
<icon>icon.skill0482</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>90</abnormalTime>
<abnormalType>PA_UP_SPECIAL</abnormalType>
<effectPoint>
@@ -4499,7 +4499,7 @@
<skill id="483" toLevel="8" name="Sword Shield">
<!-- For $s1, P. Def. +$s2 and Speed -$s3. -->
<icon>icon.skill0483</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -4508,7 +4508,7 @@
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>
<value fromLevel="1" toLevel="8">30</value>
<value fromLevel="7" toLevel="8" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
@@ -4618,7 +4618,7 @@
<skill id="485" toLevel="16" name="Disarm">
<!-- Disarms the enemy for $s1. Requires an ancient sword, sword, blunt weapon, spear, fist weapon, dual blunt weapon, or dual sword. -->
<icon>icon.skill0485</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -4869,10 +4869,10 @@
<skill id="490" toLevel="2" name="Fast Shot">
<!-- Crossbow Atk. Spd. +$s2 for $s1. -->
<icon>icon.skill0490</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_SPEED_UP_BOW</abnormalType>
<effectPoint>
@@ -5275,7 +5275,7 @@
<skill id="494" toLevel="37" name="Shoulder Charge">
<!-- Rushes in with the shoulder to attack the enemy. Inflicted with fear for $s1. Consumes up to $s2 souls to increase power. Requires an ancient sword, dagger, blunt weapon,spear, fist weapon, dual blunt weapon, or dual sword to be equipped. Over-hit. -->
<icon>icon.skill0494</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -5517,7 +5517,7 @@
<skill id="495" toLevel="10" name="Blade Rush">
<!-- Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for $s1 sec. Makes them consume $s2 HP every sec. Increases Power upon the consumption of up to $s3 souls. Requires an ancient sword or sword to be equipped. Over-hit. -->
<icon>icon.skill0495</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">6</value>
<value level="2">6</value>
<value level="3">7</value>
@@ -5528,7 +5528,7 @@
<value level="8">8</value>
<value level="9">8</value>
<value level="10">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -6009,11 +6009,11 @@
<skill id="499" toLevel="3" name="Courage">
<!-- Mental Attack Resistance +$s2 for $s1. -->
<icon>icon.skill0499</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>RESIST_SPIRITLESS</abnormalType>
<effectPoint>
@@ -52,7 +52,7 @@
<skill id="501" toLevel="12" name="Violent Temper">
<!-- Enemy's P. Def. -$s2 and Casting Spd. -$s3 for $s1. -->
<icon>icon.skill0501</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -931,7 +931,7 @@
<skill id="509" toLevel="34" name="Bleeding Shot">
<!-- Fires a specially crafted bolt at the enemy with $s1 Power added to P. Atk., causing $s3 HP of bleeding damage per sec. for up to $s2. Increases Power upon the consumption of up to $s4 souls. Requires a crossbow. Consumes $s5 Special Bolt. Over-hit. -->
<icon>icon.skill0509</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -1261,7 +1261,7 @@
<skill id="521" toLevel="8" name="Sharpshooting">
<!-- For $s1, when using a crossbow, P. Atk. +$s2, Critical Rate +$s3, Accuracy +$s4, and Range +$s5. User cannot move while skill is in effect. Requires a crossbow. -->
<icon>icon.skill0521</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -1270,7 +1270,7 @@
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>SNIPE</abnormalType>
<effectPoint>
@@ -1380,12 +1380,12 @@
<skill id="522" toLevel="4" name="Real Target">
<!-- Bow Resistance -$s2 for $s1. -->
<icon>icon.skill0522</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType>
<abnormalVisualEffect>REAL_TARGET</abnormalVisualEffect>
@@ -1429,7 +1429,7 @@
<skill id="523" toLevel="7" name="Imbue Dark Seed">
<!-- Plants a Seed of Darkness in the enemy's body. For $s1, $s2 HP is consumed per sec. Once fully grown, the seed paralyzes the host body. -->
<icon>icon.skill0523</icon>
<abnormalLvl>8</abnormalLvl>
<abnormalLevel>8</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>DARK_SEED</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -1595,7 +1595,7 @@
<skill id="527" toLevel="1" name="Iron Shield">
<!-- Increases Shield Defense with a certain chance when attacked. -->
<icon>icon.skill0527</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>IRON_SHIELD</abnormalType>
<effectPoint>673</effectPoint>
@@ -1628,7 +1628,7 @@
<skill id="528" toLevel="1" name="Shield of Faith">
<!-- For 15 sec., party members' P. Def. +3600 and M. Def. +2700, and absorbs 90% of any damage received by a party member. -->
<icon>icon.skill0528</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>TRANSFER_DAMAGE</abnormalType>
<affectRange>1000</affectRange>
@@ -1660,7 +1660,7 @@
<skill id="529" toLevel="1" name="Elemental Song">
<!-- All party members' elemental resistance +30 for 2 min. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. -->
<icon>icon.skill0529</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>SONG_OF_ELEMENTAL</abnormalType>
<affectRange>1000</affectRange>
@@ -1698,7 +1698,7 @@
<skill id="530" toLevel="1" name="Dance of Alignment">
<!-- All party members' Holy/ Dark Attack Resistance +30 for 2 min. Additionally increases MP Consumption when dancing while song/ dance is in effect. Requires a dual sword. -->
<icon>icon.skill0530</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>DANCE_OF_ALIGNMENT</abnormalType>
<affectRange>1000</affectRange>
@@ -1735,7 +1735,7 @@
<skill id="531" toLevel="2" name="Critical Wound">
<!-- Critical Damage inflicted on the enemy +10%. Vital points attack resistance -10%. Requires a dagger. -->
<icon>icon.skill0531</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>T_CRT_RATE_UP</abnormalType>
<activateRate>80</activateRate>
@@ -1870,7 +1870,7 @@
<skill id="536" toLevel="1" name="Over the Body">
<!-- Expends combat spirit. For 60 sec., Max HP +35%, HP Recovery Bonus +15%, P. Atk. +10%, P. Def. +20%, Atk. Spd. +15%, and Speed +20%. Can be used when CP is more than 80%. -->
<icon>icon.skill0536</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>673</effectPoint>
@@ -1923,7 +1923,7 @@
<skill id="537" toLevel="1" name="Spoil Bomb">
<!-- Puts nearby enemies into a spoil state, exploding and inflicting damage after a set time. -->
<icon>icon.skill0537</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SPOIL_BOMB</abnormalType>
<activateRate>80</activateRate>
@@ -2027,12 +2027,12 @@
<skill id="559" toLevel="4" name="Spear">
<!-- A strong polearm thrust that has a chance of causing the enemy to bleed. Over-hit. Power $s1. Effect $s2 -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">6</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">7</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -2134,7 +2134,7 @@
<skill id="561" toLevel="4" name="Angel's Blessing">
<!-- A divine blessing that increases P. Atk. of all party members. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>DANCE_OF_WARRIOR</abnormalType>
<affectRange>400</affectRange>
@@ -2174,7 +2174,7 @@
<skill id="562" toLevel="4" name="Wind of Angel">
<!-- A divine Wind that increases Evasion of all party members. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>SONG_OF_WATER</abnormalType>
<affectRange>400</affectRange>
@@ -2257,7 +2257,7 @@
<skill id="564" toLevel="4" name="Gravity Control">
<!-- Uses the horn to decrease speed and Atk. Spd. of nearby enemies. -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>60</activateRate>
@@ -2540,12 +2540,12 @@
<skill id="571" toLevel="4" name="Poison Dust">
<!-- Sprays a poisonous powder all over nearby enemies. Effect $s1 -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">6</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">7</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -2641,7 +2641,7 @@
<skill id="573" toLevel="4" name="Earthquake">
<!-- Makes the Earth shake and stuns nearby enemies. Over-hit. Power $s1. -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -2832,12 +2832,12 @@
<skill id="578" toLevel="4" name="Blaze Quake">
<!-- Inflict a burning Fire attack on nearby enemies. Over-hit. Power $s1. Effect $s2 -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">6</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">7</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<activateRate>60</activateRate>
@@ -2898,12 +2898,12 @@
<skill id="579" toLevel="4" name="Fire Armor">
<!-- An intense flame ignites and protects the body. Immobilized while in effect. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<effectPoint>
@@ -3006,7 +3006,7 @@
<skill id="581" toLevel="4" name="Sand Cloud">
<!-- Uses blinding sand to decrease nearby enemies' Accuracy. -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>HIT_DOWN</abnormalType>
<activateRate>60</activateRate>
@@ -3051,12 +3051,12 @@
<skill id="582" toLevel="4" name="Scope Bleed">
<!-- Attacks nearby enemies with a lethal blow and causes them to bleed. Over-hit. Power $s1. Effect $s2 -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">6</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">7</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -3115,7 +3115,7 @@
<skill id="583" toLevel="4" name="Assimilation">
<!-- Blend in with enemies to avoid their notice. If you attack in this state, the entire party becomes exposed. -->
<icon>icon.skill_transform_etc</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>STEALTH</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
@@ -3208,7 +3208,7 @@
<skill id="585" toLevel="1" name="Fast Moving">
<!-- Momentarily increases Speed greatly. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<effectPoint>477</effectPoint>
@@ -3297,7 +3297,7 @@
<skill id="588" toLevel="2" name="Curse of Darkness">
<!-- Casts a powerful curse on your enemy. -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -355,7 +355,7 @@
<skill id="622" toLevel="2" name="Ultimate Escape">
<!-- Evasion +$s2 and Speed +$s3 for $s1. -->
<icon>icon.skill0622</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType>
<effectPoint>408</effectPoint>
@@ -457,7 +457,7 @@
<skill id="627" toLevel="40" name="Soul Shock">
<!-- Attacks the enemy with $s1 Power added to P. Atk. and causes fear for $s2. Requires a crossbow. Over-hit. Consumes $s3 Souls. -->
<icon>icon.skill0101</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -1386,7 +1386,7 @@
<skill id="678" toLevel="1" name="Divine Warrior War Cry">
<!-- P. Atk. +25% for 1 min. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>PA_UP_SPECIAL</abnormalType>
<effectPoint>408</effectPoint>
@@ -1409,7 +1409,7 @@
<skill id="679" toLevel="1" name="Sacrifice Warrior">
<!-- Sacrifices oneself to give P. Atk. of all party members +20% for 30 sec. Available only when HP is under 30%. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>TRANSFORM_SCRIFICE</abnormalType>
<affectRange>300</affectRange>
@@ -1448,7 +1448,7 @@
<skill id="680" toLevel="1" name="Divine Knight Hate">
<!-- Provokes the enemy to attack with 6752 Power. -->
<icon>icon.skill_transform_etc</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType>
<activateRate>80</activateRate>
@@ -1475,7 +1475,7 @@
<skill id="681" toLevel="1" name="Divine Knight Aggression Aura">
<!-- Provokes nearby enemies to attack by 6752 Power. -->
<icon>icon.skill_transform_etc</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType>
<activateRate>40</activateRate>
@@ -1502,7 +1502,7 @@
<skill id="682" toLevel="1" name="Divine Knight Stun Attack">
<!-- Cause damage and shock together at the same time. Make the enemies shocked momentarily. Over-hit. Power 1162. -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -1537,7 +1537,7 @@
<skill id="683" toLevel="1" name="Divine Knight Thunder Storm">
<!-- inflicts Stun and damage to the enemies nearby at the same time. Momentarily stuns nearby enemies. Ignores Shield Defense. Over-hit. Power 775. -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -1573,7 +1573,7 @@
<skill id="684" toLevel="1" name="Divine Knight Ultimate Defense">
<!-- Momentarily and drastically increases resistance to attacks that decreases P. Def./ M. Def. or cancels buffs. The player cannot move while the effect lasts. Effect 2. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
@@ -1606,7 +1606,7 @@
<skill id="685" toLevel="1" name="Sacrifice Knight">
<!-- Increases P. Def. of the party members by sacrificing yourself. Available only when HP is under 30 percent. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>TRANSFORM_SCRIFICE</abnormalType>
<affectRange>300</affectRange>
@@ -1645,7 +1645,7 @@
<skill id="686" toLevel="1" name="Divine Rogue Stun Shot">
<!-- Shoots arrows that inflict both damage and shock to the enemy in order to cancel target state. Momentarily stuns target. Over-hit. Power 2323. -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -1705,7 +1705,7 @@
<skill id="688" toLevel="1" name="Divine Rogue Bleed Attack">
<!-- Causes injury by deadly attacks. Momentarily causes the enemies to bleed. Over-hit. Power 1549. Effect 3. -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -1770,7 +1770,7 @@
<skill id="690" toLevel="1" name="Divine Rogue Agility">
<!-- Temporarily Evasion +4. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>AVOID_UP</abnormalType>
<castRange>400</castRange>
@@ -1796,7 +1796,7 @@
<skill id="691" toLevel="1" name="Sacrifice Rogue">
<!-- Increase party member's Evasion by sacrificing yourself. Available only when HP is under 30 percent. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>TRANSFORM_SCRIFICE</abnormalType>
<affectRange>300</affectRange>
@@ -1835,7 +1835,7 @@
<skill id="692" toLevel="1" name="Divine Wizard Divine Flare">
<!-- Attacks a contacted target with non-attribute attack with 102 Power. -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>0</abnormalLvl>
<abnormalLevel>0</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>MA_DOWN</abnormalType>
<castRange>150</castRange>
@@ -1915,7 +1915,7 @@
<skill id="695" toLevel="1" name="Divine Wizard Divine Cloud">
<!-- Momentarily bring divine clouds making nearby enemies Sleep. Decrease probability of additional Sleep state while effects last. -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
@@ -1952,7 +1952,7 @@
<skill id="696" toLevel="1" name="Divine Wizard Surrender to Holy">
<!-- Immediately decreases Holy Attacks Resistance and increases Dark Attacks Resistance. Effect 3. -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_UNHOLY</abnormalType>
<activateRate>80</activateRate>
@@ -1987,7 +1987,7 @@
<skill id="697" toLevel="1" name="Sacrifice Wizard">
<!-- Increase party member's M. Atk. by sacrificing yourself. Usable only when MP is under 10 percent. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>TRANSFORM_SCRIFICE</abnormalType>
<affectRange>300</affectRange>
@@ -3,7 +3,7 @@
<skill id="700" toLevel="1" name="Divine Healer Group Heal">
<!-- Restores HP of a party member by 400 power and causes 27 HP recovery every sec. for 15 sec. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
<activateRate>0</activateRate>
@@ -116,7 +116,7 @@
<skill id="704" toLevel="1" name="Divine Enchanter Water Spirit">
<!-- For 2 min., receives help from a great spirit to get a party member's chance of prominent magic damage +2, MP Recovery Bonus +20%, P. Atk. +10%, P. Def. +20%, Atk. Spd. +20%, M. Atk. +20%, M. Def. +20%, Casting Spd. +20%, and Debuff Resistance +10%. Speed -20% and Skill MP Consumption -5%. Consumes 10 Spirit Ore. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>400</castRange>
@@ -190,7 +190,7 @@
<skill id="705" toLevel="1" name="Divine Enchanter Fire Spirit">
<!-- For 2 min., receives help from a great spirit to get a party member's Max MP +20%, HP Recovery Bonus +20%, the chance of prominent magic damage +2, Critical Damage +20%, P. Atk. +10%, P. Def. +20%, Atk. Spd. +20%, M. Atk. +20%, M. Def. +20%, Casting Spd. +20%, and Debuff Resistance +10%. Speed -20%. Consumes 10 Spirit Ore. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>400</castRange>
@@ -271,7 +271,7 @@
<skill id="706" toLevel="1" name="Divine Enchanter Wind Spirit">
<!-- For 2 min., receives help from a great spirit to get a party member's Max HP +20%, Critical Rate +20%, rate of Prominent Damage through magic damage +20%, P. Atk. +10%, P. Def. +20%, Atk. Spd. +20%, M. Atk. +20%, M. Def. +20%, Casting Spd. +20%, and Debuff Resistance +10%. Speed -20%. Has a chance of recovering 5% of physical damage inflicted on the enemy as HP. Consumes 10 Spirit Ore. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>400</castRange>
@@ -348,7 +348,7 @@
<skill id="707" toLevel="1" name="Divine Enchanter Hero Spirit">
<!-- For 2 min., receives help from a great spirit to get a party member's Max MP +20%, the chance of prominent magic damage +2, Critical Damage +20%, P. Atk. +10%, P. Def. +20%, Atk. Spd. +20%, M. Atk. +20%, M. Def. +20%, Casting Spd. +20%, and Debuff Resistance +10%. Speed -20%. Consumes 10 Spirit Ore. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>400</castRange>
@@ -425,7 +425,7 @@
<skill id="708" toLevel="1" name="Divine Enchanter Mass Binding">
<!-- Momentarily apply Hold to surrounding enemies. Additional Hold is not available while effects last. -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -457,7 +457,7 @@
<skill id="709" toLevel="1" name="Sacrifice Enchanter">
<!-- Increase all the party member's abilities by sacrificing yourself. Usable only when MP is under 10 percent. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>TRANSFORM_SCRIFICE</abnormalType>
<affectRange>300</affectRange>
@@ -576,7 +576,7 @@
<skill id="712" toLevel="1" name="Divine Summoner Final Servitor">
<!-- Temporarily causes the summoner to be possessed with the spirit of an ancient hero. Consumes 20 Spirit Ore. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>400</castRange>
@@ -671,7 +671,7 @@
<skill id="714" toLevel="1" name="Sacrifice Summoner">
<!-- Increase the party member's critical abilities by sacrificing yourself. Usable only when MP is under 10 percent. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>TRANSFORM_SCRIFICE</abnormalType>
<affectRange>300</affectRange>
@@ -769,7 +769,7 @@
<skill id="716" toLevel="4" name="Zaken Hold">
<!-- Momentarily inflicts Hold on the enemy. Additional Hold is not available while effects last. -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -895,7 +895,7 @@
<skill id="719" toLevel="1" name="Zaken Vampiric Rage">
<!-- Recovers as HP a part of the physical damage inflicted on the enemy with a certain probability. Effect 4. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<castRange>400</castRange>
@@ -1134,7 +1134,7 @@
<skill id="727" toLevel="1" name="Venom Disillusion">
<!-- Temporarily increases P. Atk. Effect 1. -->
<icon>icon.skill_transform_s_attack</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<effectPoint>138</effectPoint>
@@ -1204,7 +1204,7 @@
<skill id="730" toLevel="1" name="Gordon Press">
<!-- Momentarily decreases Spd./ Atk. Spd./ Casting Spd. of surrounding enemies. Effect 3. -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>60</activateRate>
@@ -1268,7 +1268,7 @@
<skill id="732" toLevel="1" name="Ranku Stun Attack">
<!-- Causes damage and shock simultaneously. Momentarily stuns the enemy. Over-hit. Power 1. -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -1370,7 +1370,7 @@
<skill id="736" toLevel="1" name="Devil Seed">
<!-- HP decreases momentarily. Critical Damage will be inflicted by the full grown seed if it is not removed. -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalLevel>9</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>DARK_SEED</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -1410,7 +1410,7 @@
<skill id="737" toLevel="1" name="Devil Ultimate Defense">
<!-- Momentarily and drastically increases resistance to attacks that decreases P. Def./ M. Def. or cancels buffs. The player cannot move while the effect lasts. Effect 2. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<effectPoint>100</effectPoint>
@@ -1561,7 +1561,7 @@
<skill id="741" toLevel="3" name="Heretic Heal Side Effect">
<!-- Cause side effects of the heal. Momentarily make the enemy addicted. Effect $s1 -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>8</abnormalLvl>
<abnormalLevel>8</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -1815,7 +1815,7 @@
<skill id="747" toLevel="3" name="Saber Tooth Tiger Fear">
<!-- Inflicts damage on surrounding enemies and causes them to flee. Over-hit. Power $s1. -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -1864,7 +1864,7 @@
<skill id="748" toLevel="1" name="Saber Tooth Tiger Sprint">
<!-- Temporarily increases your Spd. Effect 2. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<effectPoint>495</effectPoint>
@@ -1889,7 +1889,7 @@
<skill id="749" toLevel="3" name="Oel Mahum Stun Attack">
<!-- Deals damage and shock simultaneously. Momentarily inflicts Stun on the enemy. Over-hit. $s1 power. -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -1940,7 +1940,7 @@
<skill id="750" toLevel="1" name="Oel Mahum Ultimate Defense">
<!-- Momentarily and drastically increases resistance to attacks that decreases P. Def./ M. Def. or cancels buffs. The player cannot move while the effect lasts. Effect 2. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<effectPoint>100</effectPoint>
@@ -2015,7 +2015,7 @@
<skill id="752" toLevel="3" name="Doll Blader Sting">
<!-- Causes injury by deadly attacks. Momentarily causes the enemies to bleed. Over-hit. Power $s1. Effect $s2 -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -2106,7 +2106,7 @@
<skill id="754" toLevel="1" name="Doll Blader Clairvoyance">
<!-- Increases Critical attack rate temporarily. Effect 3. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<castRange>400</castRange>
@@ -2311,7 +2311,7 @@
<skill id="760" toLevel="1" name="Anti Magic Armor">
<!-- For 30 sec., M. Def. +5000. -->
<icon>icon.skill0760</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
@@ -2335,7 +2335,7 @@
<skill id="761" toLevel="1" name="Seed of Revenge">
<!-- One sows a seed of wrath himself. There is a chance that the Seed of Wrath will grow when being attacked. P. Atk. increases with growth. -->
<icon>icon.skill0761</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SEED_OF_KNIGHT</abnormalType>
<effectPoint>679</effectPoint>
@@ -2371,7 +2371,7 @@
<skill id="762" toLevel="1" name="Insane Crusher">
<!-- Unleashes a powerful strike with 8409 Power added to P. Atk. and Dark Curse to surrounding enemies when rage reaches its peak. Cancels at least one of the enemy's buffs, and temporarily decreases Max CP significantly. Decreases Debuff Resistance, and effectiveness of receiving HP recovery. Requires a sword or blunt weapon. Ignores shield defense. Critical and Over-hit are possible. -->
<icon>icon.skill0762</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>TOUCH_OF_DEATH</abnormalType>
<abnormalVisualEffect>REVENGE_AURA</abnormalVisualEffect>
@@ -2433,7 +2433,7 @@
<skill id="763" toLevel="1" name="Hell Scream">
<!-- Roars with the voice of hell. For 8 sec., nearby enemies' P. Def. -30%, M. Def. -30%, Speed -30%. Inflicts fear and causes them to flee. -->
<icon>icon.skill0763</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>8</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -2475,7 +2475,7 @@
<skill id="764" toLevel="1" name="Song of Windstorm">
<!-- All party members' resistance to bow attacks +10 and crossbow attacks +5 for 2 min. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. -->
<icon>icon.skill0764</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>SONG_OF_WINDSTORM</abnormalType>
<affectRange>1000</affectRange>
@@ -2501,7 +2501,7 @@
<skill id="765" toLevel="1" name="Dance of Blade Storm">
<!-- Party member's resistance to bow attacks +45, crossbow attacks +25 and M. Atk. +99% for 15 sec. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. Requires dual swords to be equipped. -->
<icon>icon.skill0765</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>DANCE_OF_BLADESTORM</abnormalType>
<affectRange>1000</affectRange>
@@ -2572,7 +2572,7 @@
<skill id="768" toLevel="1" name="Exciting Adventure">
<!-- Feels extreme excitement during a melee. For 30 sec., Speed +10, P. Evasion +10, vital points attacks success rate +15%, P. skill Evasion Rate + 40%, and Buff-canceling Attack Resistance +90. -->
<icon>icon.skill0768</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
@@ -2612,7 +2612,7 @@
<skill id="769" toLevel="1" name="Wind Riding">
<!-- Storms the battleground riding the Wind. For 30 sec., Speed +30, Evasion +15, vital points attacks success rate +10%, physical skill Evasion Rate +60%, and Buff-canceling Attack Resistance +80. -->
<icon>icon.skill0769</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
@@ -2652,7 +2652,7 @@
<skill id="770" toLevel="1" name="Ghost Walking">
<!-- Infiltrates the battleground like a ghost. For 30 sec., Speed +20, P. Evasion +10, vital points attacks success rate +20%, P. Skills Evasion +50%, and Buff-canceling Attack Resistance +80. -->
<icon>icon.skill0770</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
@@ -2805,7 +2805,7 @@
<skill id="774" toLevel="1" name="Dread Pool">
<!-- Fear spreads around the area. Nearby enemies' Speed -33%, P. Def. -33%, and Evasion -10. Inflicts fear and causes them to flee for 8 sec. -->
<icon>icon.skill0774</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>8</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -2847,7 +2847,7 @@
<skill id="775" toLevel="1" name="Weapon Blockade">
<!-- Cancels the enemy's weapon with a dazzling movement for 5 sec. Need to recharge Momentum level 2. Requires a dual sword. -->
<icon>icon.skill0775</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -2891,7 +2891,7 @@
<skill id="776" toLevel="1" name="Force of Destruction">
<!-- Attacks the enemy with 4500 Power added to P. Atk. and penetrates the target with destructive energy. Momentum level 2 recharge needed. Requires a fist weapon. Over-hit. Critical. -->
<icon>icon.skill0776</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>FORCE_OF_DESTRUCTION</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -2936,7 +2936,7 @@
<skill id="777" toLevel="1" name="Demolition Impact">
<!-- Unleashes a shock of destruction to attack enemy with 5980 Power added to P. Atk. For 10 sec. P. Def. -30%, M. Def. -30%. Requires a sword/ blunt weapon/ two-handed sword/ two-handed blunt weapon. Over-hit. Critical. -->
<icon>icon.skill0777</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>70</activateRate>
@@ -3107,7 +3107,7 @@
<skill id="784" toLevel="1" name="Spirit of the Phoenix">
<!-- Share Phoenix's spirit and yours. There is a chance that the Spirit of the Phoenix will expand when being attacked. Additional effects appear as it expands. -->
<icon>icon.skill0784</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SEED_OF_KNIGHT</abnormalType>
<effectPoint>138</effectPoint>
@@ -3143,7 +3143,7 @@
<skill id="785" toLevel="1" name="Flame Archon">
<!-- Receives the will of the phoenix to drastically increase the fighting ability of party members. For 1 min., Debuff Resistance +40%, P. Def. +50%, M. Def. +50%, Atk. Spd. +30%, Accuracy +6, Speed +30, and Buff-canceling Attack Resistance +40%. Effectiveness of received recovery magic -80% . When a sword is equipped, Critical Rate +100. When a blunt is equipped, Critical Damage +100%. -->
<icon>icon.skill0785</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>POSSESSION_SPECIAL</abnormalType>
<affectRange>1000</affectRange>
@@ -3217,7 +3217,7 @@
<skill id="786" toLevel="1" name="Eva's Will">
<!-- Show Will of Eva through yourself. There is a chance that the Will of Eva will expand when being attacked. Additional effects appear with growth. -->
<icon>icon.skill0786</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SEED_OF_KNIGHT</abnormalType>
<effectPoint>138</effectPoint>
@@ -3253,7 +3253,7 @@
<skill id="787" toLevel="1" name="Touch of Eva">
<!-- Restores HP of party members by 50%. For 1 min., Buff-canceling Attack Resistance +100%, Healing power received +30%, and received HP Recovery Magic Power +30%. Restores 50 HP every sec. -->
<icon>icon.skill0787</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>TOUCH_OF_LIFE</abnormalType>
<affectRange>1000</affectRange>
@@ -3304,7 +3304,7 @@
<skill id="788" toLevel="1" name="Pain of Shilen">
<!-- Shilen's pain becomes your own. Shilen's suffering wracks your body, having a chance to increase when you are being attacked. Additional effects appear with each increase. When level 3 is achieved, you can then use the Spirit of Shilen. -->
<icon>icon.skill0788</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SEED_OF_KNIGHT</abnormalType>
<effectPoint>138</effectPoint>
@@ -3340,7 +3340,7 @@
<skill id="789" toLevel="1" name="Spirit of Shilen">
<!-- Receives the will of Shilen to drastically increase the fighting ability of party members. For 1 min., P. Atk. +30%, Speed +30, Atk. Spd. +30%, Critical Rate when a sword is equipped +100, and Critical Damage when a blunt weapon is equipped +100%. Recovers as HP 40% of the damage inflicted on the enemy with a certain probability. Healing power received -80%. -->
<icon>icon.skill0789</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>POSSESSION_SPECIAL</abnormalType>
<affectRange>1000</affectRange>
@@ -3442,7 +3442,7 @@
<skill id="791" toLevel="5" name="Lightning Shock">
<!-- Sends an electric current to attack nearby enemies with $s1 Power added to M. Atk. Paralyzes for $s2. Received HP Recovery Rate -$s3. Over-hit. -->
<icon>icon.skill0791</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -3534,7 +3534,7 @@
<skill id="792" toLevel="1" name="Betrayal Mark">
<!-- Stamps the Mark of Betrayal on the enemy for 30 sec. When attacking the enemy that has the mark, inflicts damage to the enemy's party with a fixed rate. -->
<icon>icon.skill0792</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>BETRAYAL_MARK</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -3572,13 +3572,13 @@
<skill id="793" toLevel="5" name="Rush Impact">
<!-- Rushes forward to attack enemies at the front with $s1 Power added to P. Atk. Inflicts Stun for $s2. Requires an ancient sword, sword, blunt weapon, spear, fist weapon, dual blunt weapon, or dual sword. -->
<icon>icon.skill0793</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -3666,7 +3666,7 @@
<skill id="794" toLevel="1" name="Mass Disarm">
<!-- Disarms nearby enemies for 5 sec. -->
<icon>icon.skill0794</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -3773,7 +3773,7 @@
<skill id="798" toLevel="1" name="Divine Warrior Crippling Attack">
<!-- Poisons the enemy with an unexpected poison attack. Power 1689. Effect 3. -->
<icon>icon.skill_transform_s_attack</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -109,7 +109,7 @@
<skill id="807" toLevel="1" name="Over-hit">
<!-- Increases the golem's power more by filling him up with special fuel. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>99</abnormalLvl>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<effectPoint>100</effectPoint>
@@ -132,7 +132,7 @@
<skill id="808" toLevel="1" name="Golem Punch">
<!-- Throws a powerful punch with 11205 Power that both stuns and inflicts damage to the enemy. Over-hit. -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -1100,7 +1100,7 @@
<isDebuff>true</isDebuff>
<reuseDelay>60000</reuseDelay>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -1163,7 +1163,7 @@
<skill id="823" toLevel="3" name="Strengthen Golem">
<!-- Summoned golem's P. Atk. +$s2 and Atk. Spd. +$s3 for $s1. -->
<icon>icon.skill0823</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<castRange>40</castRange>
@@ -1218,7 +1218,7 @@
<skill id="824" toLevel="3" name="Golem Reinforcement">
<!-- For $s1, equips a summoned golem with an additional armor plate to get P. Def. +$s2 and Max HP +$s3. -->
<icon>icon.skill0824</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<castRange>40</castRange>
@@ -1273,7 +1273,7 @@
<skill id="825" toLevel="1" name="Sharpen Edge">
<!-- Sharpens a bladed weapon to get P. Atk. +5% and Critical Rate +20% for 20 min. -->
<icon>icon.skill0825</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>DWARF_ATTACK_BUFF</abnormalType>
<castRange>400</castRange>
@@ -1323,7 +1323,7 @@
<skill id="826" toLevel="1" name="Spike">
<!-- Adds a spike to a weapon to get P. Atk. +10% and Stun Atk. Rate +15% for 20 min. -->
<icon>icon.skill0826</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>DWARF_ATTACK_BUFF</abnormalType>
<castRange>400</castRange>
@@ -1355,7 +1355,7 @@
<skill id="827" toLevel="1" name="Bowstring">
<!-- Enhances the string of a bow to get P. Atk. +5% and range +100 for 20 min. -->
<icon>icon.skill0827</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>DWARF_ATTACK_BUFF</abnormalType>
<castRange>400</castRange>
@@ -1393,7 +1393,7 @@
<skill id="828" toLevel="1" name="Encase Armor">
<!-- Thickens the surface of heavy armor to get P. Def. +10% for 20 min. -->
<icon>icon.skill0828</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>DWARF_DEFENCE_BUFF</abnormalType>
<castRange>400</castRange>
@@ -1422,7 +1422,7 @@
<skill id="829" toLevel="1" name="Hard Tanning">
<!-- Tans light armor to get P. Def. +5% and Evasion +2 for 20 min. Cannot be used on pets. -->
<icon>icon.skill0829</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>DWARF_DEFENCE_BUFF</abnormalType>
<castRange>400</castRange>
@@ -1458,7 +1458,7 @@
<skill id="830" toLevel="1" name="Embroider">
<!-- Embroiders a robe to get P. Def. +5% and MP Recovery Bonus +2 for 20 min. -->
<icon>icon.skill0830</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>DWARF_DEFENCE_BUFF</abnormalType>
<castRange>400</castRange>
@@ -1545,7 +1545,7 @@
<skill id="834" toLevel="1" name="Blood Pact">
<!-- Through a blood contract, party members' Max HP +10% and HP Recovery Bonus +10 for 2 min. -->
<icon>icon.skill0834</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>BLOOD_CONSTRACT</abnormalType>
<affectRange>1000</affectRange>
@@ -1574,7 +1574,7 @@
<skill id="835" toLevel="4" name="Imbue Seed of Destruction">
<!-- Plants a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's mana, and blocks the enemy's skill use when it becomes fully grown. Consumes $s1 Dark Seed. -->
<icon>icon.skill0835</icon>
<abnormalLvl>8</abnormalLvl>
<abnormalLevel>8</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>DARK_SEED</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -1634,7 +1634,7 @@
<skill id="837" toLevel="1" name="Painkiller">
<!-- For 8 sec., becomes invincible, suppressing pain and not incurring damage. -->
<icon>icon.skill0837</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>8</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
@@ -2044,7 +2044,7 @@
<skill id="871" toLevel="1" name="Might">
<!-- P. Atk. +15% for 20 min. -->
<icon>icon.skill1068</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<castRange>400</castRange>
@@ -2120,7 +2120,7 @@
<skill id="873" toLevel="1" name="Rapid Shot">
<!-- Bow Atk. Spd. +12% for 20 min. -->
<icon>icon.skill0099</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_SPEED_UP_BOW</abnormalType>
<effectPoint>549</effectPoint>
@@ -2209,7 +2209,7 @@
<skill id="875" toLevel="1" name="Empower">
<!-- M. Atk. power +75% for 20 min. -->
<icon>icon.skill1059</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<castRange>400</castRange>
@@ -2290,7 +2290,7 @@
<skill id="877" toLevel="8" name="Centurion Disarm">
<!-- Disarms the enemy and prevents him from equipping a weapon for $s1. -->
<icon>icon.skill0485</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -2387,7 +2387,7 @@
<skill id="879" toLevel="7" name="Knight Captain Curse Fear">
<!-- Causes your enemy to flee in fear. -->
<icon>icon.skill1169</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -2425,7 +2425,7 @@
<skill id="880" toLevel="1" name="Knight Captain Ultimate Defense">
<!-- For 30 sec., P. Def. +3600, M. Def. +2700 and Buff-canceling Attack Resistance +80%. The player cannot move while the effect lasts. -->
<icon>icon.skill0110</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
@@ -2556,7 +2556,7 @@
<skill id="883" toLevel="7" name="Commander Seal of Binding">
<!-- Holds nearby enemies for $s1. -->
<icon>icon.skill1208</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -2637,7 +2637,7 @@
<skill id="886" toLevel="11" name="Air Shock Bomb">
<!-- Damages and stuns the target with $s1 Power, momentarily preventing movement. -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>AIR_BATTLE_SLOW</abnormalVisualEffect>
@@ -2717,7 +2717,7 @@
<skill id="887" toLevel="11" name="Sky Clutch">
<!-- Inflicts damage and simultaneously holds the targeted enemy with $s1 Power. Only one root effect can be used at a time. -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>AIR_BATTLE_ROOT</abnormalVisualEffect>
@@ -3207,7 +3207,7 @@
<skill id="894" toLevel="1" name="Exhilarate">
<!-- Increases your overall attack abilities. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<hitTime>1500</hitTime>
@@ -3242,7 +3242,7 @@
<skill id="895" toLevel="1" name="Exhilarate">
<!-- Increases your overall attack abilities. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<hitTime>1500</hitTime>
@@ -3471,7 +3471,7 @@
<skill id="899" toLevel="6" name="Cat Roar">
<!-- Uses the cry of danger to decrease P. Def./ M. Def./ Speed/ Atk. Spd. of nearby enemies and decreases Magic Spd. Power $s1. -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>MULTI_DEBUFF</abnormalType>
<activateRate>80</activateRate>
@@ -247,7 +247,7 @@
<skill id="904" toLevel="6" name="Corpse Burst">
<!-- Causes a nearby corpse to burst open, poisoning enemies with $s1 Power. Effect $s2 -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>8</abnormalLvl>
<abnormalLevel>8</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -332,7 +332,7 @@
<skill id="905" toLevel="6" name="Dark Detonation">
<!-- Inflicts a powerful continuous attack on nearby enemies, stunning them with $s1 Power. -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -593,7 +593,7 @@
<skill id="909" toLevel="6" name="Ice Fog">
<!-- Inflicts continuous damage on nearby enemies with $s1 Power, decreasing their Speed, Atk. Spd. and Casting Spd. -->
<icon>icon.skill_transform_debuff</icon>
<abnormalLvl>8</abnormalLvl>
<abnormalLevel>8</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -684,7 +684,7 @@
<skill id="910" toLevel="6" name="Water Jet">
<!-- Strikes enemies with $s2 Power in a mighty rush of Water. Effect $s1 -->
<icon>icon.skill_transform_s_attack</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -851,7 +851,7 @@
<skill id="913" toLevel="1" name="Deflect Magic">
<!-- Magic Attack Resistance +50% for 20 min. -->
<icon>icon.skill0913</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>DD_RESIST</abnormalType>
<effectPoint>679</effectPoint>
@@ -874,7 +874,7 @@
<skill id="914" toLevel="1" name="Song of Purification">
<!-- With 50% probability removes debuffs from party members. Debuff Resistance +80%, Healing Power +30% for 5 min. -->
<icon>icon.skill0914</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>SONG_OF_PURIFICATION</abnormalType>
<affectRange>1000</affectRange>
@@ -909,7 +909,7 @@
<skill id="915" toLevel="1" name="Dance of Berserker">
<!-- For 5 min., all party members' P. Def. -4%, M. Def. -8%, P. Evasion -2; P. Atk. +4%, M. Atk. +8%, Atk. Spd. +4%, Casting Spd. +4% and Speed +4. Requires a dual sword. -->
<icon>icon.skill0915</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DANCE_OF_BERSERKER</abnormalType>
<affectRange>1000</affectRange>
@@ -970,7 +970,7 @@
<skill id="916" toLevel="4" name="Shield Deflect Magic">
<!-- For $s1, transfers magical damage back to the enemy caster. Requires Shield. -->
<icon>icon.skill0916</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>8</abnormalTime>
<abnormalType>REFLECT_MAGIC_DD</abnormalType>
<effectPoint>204</effectPoint>
@@ -1010,7 +1010,7 @@
<skill id="917" toLevel="1" name="Final Secret">
<!-- For 30 sec., you call upon your hidden reserves to get your skills power +10% and standard attack damage +8% during PvP. -->
<icon>icon.skill0917</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>FINAL_SECRET</abnormalType>
<effectPoint>597</effectPoint>
@@ -1306,7 +1306,7 @@
<skill id="922" toLevel="4" name="Hide">
<!-- Renders invisible for $s1. Effect cancels upon any action except for moving. -->
<icon>icon.skill0922</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<abnormalTime>
@@ -1445,7 +1445,7 @@
<skill id="927" toLevel="14" name="Burning Chop">
<!-- Attacks the enemy with $s1 Power added to P. Atk., causes burns for $s2, and makes him consume $s3 HP every sec. Cannot be used when a bow is equipped. Over-hit. Critical. -->
<icon>icon.skill0927</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
@@ -1460,7 +1460,7 @@
<value level="12">8</value>
<value level="13">8</value>
<value level="14">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -2701,7 +2701,7 @@
<skill id="948" toLevel="1" name="Eye for Eye">
<!-- For 10 sec., returns received damage back to the enemy. -->
<icon>icon.skill0948</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>COUNTER_SKILL</abnormalType>
<effectPoint>340</effectPoint>
@@ -2726,7 +2726,7 @@
<skill id="949" toLevel="1" name="Onslaught of Pa'agrio">
<!-- Attacks near the enemy with 4312 Power added to P. Atk., causes burns for 15 sec., and makes him consume 92 HP every sec. Requires a blunt weapon. Over-hit. -->
<icon>icon.skill0949</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalLevel>9</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -2940,7 +2940,7 @@
<skill id="954" toLevel="1" name="Strider Bite">
<!-- Commands the mounted strider to bite the enemies in front. Attacks the enemy with 1649 Power added to P. Atk., causes Bleed for 20 sec., and makes him consume 54 HP every second. Over-hit. Critical. -->
<icon>icon.skill00954</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalLevel>6</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -2977,7 +2977,7 @@
<skill id="955" toLevel="1" name="Strider Dash">
<!-- Speed +66 for 15 sec. -->
<icon>icon.skill000955</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<effectPoint>438</effectPoint>
@@ -3000,7 +3000,7 @@
<skill id="956" toLevel="3" name="Boost Morale">
<!-- For $s1, when using a sword/ blunt weapon/ dual sword, one's own Accuracy +$s2, Critical Rate +$s3, and Critical Damage +$s4. -->
<icon>icon.skill956</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<effectPoint>408</effectPoint>
@@ -3432,7 +3432,7 @@
<skill id="959" toLevel="1" name="Frog Jump">
<!-- For 15 seconds, Speed +33. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType>
<effectPoint>495</effectPoint>
@@ -3455,7 +3455,7 @@
<skill id="960" toLevel="1" name="Race Running">
<!-- For 15 seconds, Speed +33. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType>
<effectPoint>495</effectPoint>
@@ -3478,7 +3478,7 @@
<skill id="961" toLevel="1" name="Swift Dash">
<!-- For 15 seconds, Speed +33. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType>
<effectPoint>495</effectPoint>
@@ -3501,7 +3501,7 @@
<skill id="962" toLevel="1" name="Guard's March">
<!-- Speed +33 for 5 sec. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType>
<effectPoint>495</effectPoint>
@@ -3526,7 +3526,7 @@
<skill id="963" toLevel="1" name="Guard's Ambush">
<!-- Hides the user. Speed -30%, and the effect is canceled if any action other than movement is initiated. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>STEALTH</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
@@ -3625,7 +3625,7 @@
<skill id="969" toLevel="1" name="Treykan Dash">
<!-- Speed +100% for 5 sec. -->
<icon>icon.skill_transform_buff</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<effectPoint>495</effectPoint>
@@ -3650,7 +3650,7 @@
<skill id="970" toLevel="1" name="Dash">
<!-- Speed +66 for 15 sec. -->
<icon>icon.skill0004</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<effectPoint>438</effectPoint>
@@ -3675,7 +3675,7 @@
<skill id="971" toLevel="1" name="Acumen">
<!-- Casting Spd. +30% for 20 min. -->
<icon>icon.skill1085</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<castRange>400</castRange>
@@ -3702,7 +3702,7 @@
<skill id="972" toLevel="1" name="Snipe">
<!-- For 2 min., Accuracy +6, P. Atk. +199, bow's range +200 and Critical Rate +20% when using a bow. The player cannot move while the effect lasts. -->
<icon>icon.skill0313</icon>
<abnormalLvl>8</abnormalLvl>
<abnormalLevel>8</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>SNIPE</abnormalType>
<effectPoint>655</effectPoint>
@@ -3750,7 +3750,7 @@
<skill id="973" toLevel="8" name="Shock Attack">
<!-- Attack targets with Power $s1 added to P. Atk. Stuns the enemy for $s2. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -3820,7 +3820,7 @@
<skill id="974" toLevel="7" name="Stun Shot">
<!-- Shoots an arrow with $s1 Power added to P. Atk. Causes shock for $s2. Also cancels target. -->
<icon>icon.skill0101</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -4009,7 +4009,7 @@
<skill id="977" toLevel="6" name="Ice Bolt">
<!-- Momentarily freezes the surrounding air, inflicting damage on the enemy with $s1 Power and decreasing their Speed by $s3 for $s2. -->
<icon>icon.skill1184</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -4080,7 +4080,7 @@
<skill id="978" toLevel="7" name="Shoulder Charge">
<!-- Rushes in with the shoulder to attack the enemy. Inflicted with fear for $s1. Consumes up to $s2 souls to increase power. Over-hit. -->
<icon>icon.skill0494</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -4144,7 +4144,7 @@
<skill id="979" toLevel="6" name="Aggression">
<!-- Provokes the enemy to switch the target and attack you with $s1 Power. -->
<icon>icon.skill0028</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType>
<castRange>800</castRange>
@@ -4183,7 +4183,7 @@
<skill id="980" toLevel="6" name="Aggression Aura">
<!-- Provokes the enemies around you to switch the target and attack you with $s1 Power. -->
<icon>icon.skill0018</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType>
<affectLimit>10-10</affectLimit>
@@ -4230,7 +4230,7 @@
<skill id="981" toLevel="6" name="Sleep">
<!-- Causes the enemy to sleep for $s1. -->
<icon>icon.skill1069</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
@@ -4286,11 +4286,11 @@
<skill id="982" toLevel="3" name="Combat Aura">
<!-- Party member's P. Atk. +$s2 and Atk. Spd. +$s3 for $s1. -->
<icon>icon.skill0982</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>KNIGHT_AURA</abnormalType>
<affectRange>
@@ -4481,7 +4481,7 @@
<skill id="985" toLevel="1" name="Challenge for Fate">
<!-- Challenges and provokes nearby enemies. Increases your P. Def. and M. Def. for 15 sec. -->
<icon>icon.skill0985</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType>
<affectLimit>10-0</affectLimit>
@@ -4518,7 +4518,7 @@
<skill id="986" toLevel="15" name="Deadly Strike">
<!-- Quickly strikes the target three times with $s1 Power. For $s2, enemy's P. Def. -$s3. Requires dual swords. Over-hit. -->
<icon>icon.skill0986</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -4679,11 +4679,11 @@
<abnormalType>WISPERING_OF_BATTLE</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -4727,7 +4727,7 @@
<abnormalType>MOTION_OF_DEFENCE</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -4748,7 +4748,7 @@
<skill id="990" toLevel="1" name="Death Sting">
<!-- Fires an arrow of death at an enemy with 13006 Power added to P. Atk. Additionally, blocks magic skills usage for 10 sec. Requires a bow. Over-hit. Critical. -->
<icon>icon.skill0990</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<activateRate>40</activateRate>
@@ -4789,7 +4789,7 @@
<skill id="991" toLevel="1" name="Throw Dagger">
<!-- Attacks the enemy by throwing a dagger with 3488 Power added to P. Atk. and Speed -80% for 10 sec. Requires a dagger to be equipped. -->
<icon>icon.skill0991</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -5023,7 +5023,7 @@
<skill id="995" toLevel="1" name="Rush Impact">
<!-- Rushes forward to attack the enemies in front with 4224 Power added to P. Atk. and inflicts Stun for 9 sec. Cannot be used when a bow/ crossbow is equipped. -->
<icon>icon.skill0793</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -5078,7 +5078,7 @@
<skill id="996" toLevel="1" name="Disarm">
<!-- Disarms the enemy and prevents him from equipping a weapon for 5 sec. -->
<icon>icon.skill0485</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -5210,7 +5210,7 @@
<abnormalType>PD_DOWN</abnormalType>
<magicCriticalRate>5</magicCriticalRate>
<lvlBonusRate>30</lvlBonusRate>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<coolTime>500</coolTime>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
@@ -150,11 +150,11 @@
<skill id="1002" toLevel="3" name="Chant of Flame">
<!-- All party members' Casting Spd. +$s2 for $s1. -->
<icon>icon.skill1002</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<affectRange>1000</affectRange>
@@ -201,11 +201,11 @@
<skill id="1003" toLevel="3" name="Pa'agrio's Gift">
<!-- Nearby clan members' P. Atk. +$s2 for $s1. -->
<icon>icon.skill1003</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<affectLimit>50-50</affectLimit>
@@ -253,11 +253,11 @@
<skill id="1004" toLevel="3" name="Pa'agrio's Wisdom">
<!-- Nearby clan members' Casting Spd. +$s2 for $s1. -->
<icon>icon.skill1004</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<affectLimit>50-50</affectLimit>
@@ -305,11 +305,11 @@
<skill id="1005" toLevel="3" name="Pa'agrio's Blessing">
<!-- Nearby clan members' P. Def. +$s2 for $s1. -->
<icon>icon.skill1005</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<affectLimit>50-50</affectLimit>
@@ -357,11 +357,11 @@
<skill id="1006" toLevel="3" name="Chant of Fire">
<!-- All party members' M. Def. +$s2 for $s1. -->
<icon>icon.skill1006</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<affectRange>1000</affectRange>
@@ -408,11 +408,11 @@
<skill id="1007" toLevel="3" name="Chant of Battle">
<!-- All party members' P. Atk. +$s2 for $s1. -->
<icon>icon.skill1007</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<affectRange>1000</affectRange>
@@ -459,11 +459,11 @@
<skill id="1008" toLevel="3" name="Pa'agrio's Glory">
<!-- Nearby clan members' M. Def. +$s2 for $s1. -->
<icon>icon.skill1008</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<affectLimit>50-50</affectLimit>
@@ -511,11 +511,11 @@
<skill id="1009" toLevel="3" name="Chant of Shielding">
<!-- All party members' P. Def. +$s2 for $s1. -->
<icon>icon.skill1009</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<affectRange>1000</affectRange>
@@ -562,11 +562,11 @@
<skill id="1010" toLevel="3" name="Soul Shield">
<!-- P. Def. +$s2 for $s1. -->
<icon>icon.skill1010</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<castRange>400</castRange>
@@ -1750,11 +1750,11 @@
<skill id="1032" toLevel="3" name="Invigor">
<!-- Bleed Resistance +$s2 for $s1. -->
<icon>icon.skill1032</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>RESIST_BLEEDING</abnormalType>
<castRange>400</castRange>
@@ -1800,11 +1800,11 @@
<skill id="1033" toLevel="3" name="Poison Resistance">
<!-- Poison Resistance +$s2 for $s1. -->
<icon>icon.skill1033</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>RESIST_POISON</abnormalType>
<castRange>400</castRange>
@@ -1915,12 +1915,12 @@
<skill id="1035" toLevel="4" name="Mental Shield">
<!-- Hold/ Sleep/ Mental Attack Resistance +$s2 for $s1. -->
<icon>icon.skill1035</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>RESIST_DERANGEMENT</abnormalType>
<castRange>400</castRange>
@@ -1983,12 +1983,12 @@
<skill id="1036" toLevel="4" name="Magic Barrier">
<!-- M. Def. +$s2 for $s1. -->
<icon>icon.skill1036</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<castRange>400</castRange>
@@ -2040,7 +2040,7 @@
<skill id="1040" toLevel="9" name="Shield">
<!-- P. Def. +$s2 for $s1. -->
<icon>icon.skill1040</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -2050,7 +2050,7 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<castRange>400</castRange>
@@ -2127,7 +2127,7 @@
<skill id="1042" toLevel="14" name="Hold Undead">
<!-- Paralyzes an undead monster for $s1. -->
<icon>icon.skill1042</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -2223,7 +2223,7 @@
<skill id="1043" toLevel="1" name="Holy Weapon">
<!-- Party member's holy P. Atk. +20 for +20 min. -->
<icon>icon.skill1043</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>HOLY_ATTACK</abnormalType>
<castRange>400</castRange>
@@ -2256,14 +2256,14 @@
<skill id="1044" toLevel="6" name="Regeneration">
<!-- HP Regeneration +$s2 for $s1. -->
<icon>icon.skill1044</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>HP_REGEN_UP</abnormalType>
<castRange>400</castRange>
@@ -2325,7 +2325,7 @@
<skill id="1045" toLevel="12" name="Blessed Body">
<!-- Max HP +$s2 for $s1. -->
<icon>icon.skill1045</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -2338,7 +2338,7 @@
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType>
<castRange>400</castRange>
@@ -2430,13 +2430,13 @@
<skill id="1047" toLevel="5" name="Mana Regeneration">
<!-- MP Recovery Bonus +$s2 for $s1. Consumes $s3 Spirit Ore(s). -->
<icon>icon.skill1047</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MP_REGEN_UP</abnormalType>
<effectPoint>
@@ -2499,7 +2499,7 @@
<skill id="1048" toLevel="12" name="Blessed Soul">
<!-- Max MP +$s2 for $s1. -->
<icon>icon.skill1048</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -2512,7 +2512,7 @@
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MAX_MP_UP</abnormalType>
<castRange>400</castRange>
@@ -2604,7 +2604,7 @@
<skill id="1049" toLevel="14" name="Requiem">
<!-- Sings a requiem that prevents nearby undead monsters from making preemptive attacks for $s1. -->
<icon>icon.skill1049</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>TURN_PASSIVE</abnormalType>
<activateRate>35</activateRate>
@@ -2788,7 +2788,7 @@
<skill id="1059" toLevel="9" name="Empower">
<!-- M. Atk. +$s2 for $s1. -->
<icon>icon.skill1059</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -2798,7 +2798,7 @@
<value level="7">1</value>
<value level="8">2</value>
<value level="9">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<castRange>400</castRange>
@@ -2875,10 +2875,10 @@
<skill id="1062" toLevel="2" name="Berserker Spirit">
<!-- Party member's P. Def. -$s2, M. Def. -$s3 and Evasion -$s4, and P. Atk. +$s5, M. Atk. +$s6, Atk. Spd. +$s7, Casting Spd. +$s8 and Speed +$s9 for $s1. -->
<icon>icon.skill1062</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<castRange>400</castRange>
@@ -2974,7 +2974,7 @@
<skill id="1064" toLevel="16" name="Silence">
<!-- Blocks the enemy's use of magic for $s1. -->
<icon>icon.skill1064</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>24</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -3071,7 +3071,7 @@
<skill id="1068" toLevel="9" name="Might">
<!-- P. Atk. +$s2 for $s1. -->
<icon>icon.skill1068</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -3081,7 +3081,7 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<castRange>400</castRange>
@@ -3158,7 +3158,7 @@
<skill id="1069" toLevel="45" name="Sleep">
<!-- Causes the enemy to sleep for $s1. -->
<icon>icon.skill1069</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
@@ -3374,7 +3374,7 @@
<skill id="1071" toLevel="14" name="Surrender to Water">
<!-- For $s1, enemy's Water Resistance -$s2 and Fire Resistance +$s3. -->
<icon>icon.skill1071</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_WATER</abnormalType>
<activateRate>80</activateRate>
@@ -3470,7 +3470,7 @@
<skill id="1072" toLevel="6" name="Sleeping Cloud">
<!-- Casts Sleep on target and nearby enemies for $s1. -->
<icon>icon.skill1072</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
@@ -3533,10 +3533,10 @@
<skill id="1073" toLevel="2" name="Eva's Kiss">
<!-- For 10 min., M. Skill Power +5%. -->
<icon>icon.skill1073</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>600</abnormalTime>
<effectPoint>
<value level="1">121</value>
@@ -3571,7 +3571,7 @@
<skill id="1074" toLevel="14" name="Surrender to Wind">
<!-- For $s1, enemy's Wind Resistance -$s2 and Earth Resistance +$s3. -->
<icon>icon.skill1074</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_WIND</abnormalType>
<activateRate>80</activateRate>
@@ -3720,7 +3720,7 @@
<skill id="1077" toLevel="9" name="Focus">
<!-- Critical Rate +$s2 for $s1. -->
<icon>icon.skill1077</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -3730,7 +3730,7 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<castRange>400</castRange>
@@ -3807,7 +3807,7 @@
<skill id="1078" toLevel="18" name="Concentration">
<!-- Magic cancel damage -$s2 for $s1. -->
<icon>icon.skill1078</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -3826,7 +3826,7 @@
<value level="16">16</value>
<value level="17">17</value>
<value level="18">18</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CANCEL_PROB_DOWN</abnormalType>
<castRange>400</castRange>
@@ -3948,7 +3948,7 @@
<skill id="1083" toLevel="17" name="Surrender to Fire">
<!-- For $s1, target's Fire Resistance -$s2 and Water Resistance +$s3. -->
<icon>icon.skill1083</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
@@ -3966,7 +3966,7 @@
<value level="15">4</value>
<value level="16">4</value>
<value level="17">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_FIRE</abnormalType>
<activateRate>80</activateRate>
@@ -4110,7 +4110,7 @@
<skill id="1085" toLevel="9" name="Acumen">
<!-- Casting Spd. +$s2 for $s1. -->
<icon>icon.skill1085</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -4120,7 +4120,7 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<castRange>400</castRange>
@@ -4197,12 +4197,12 @@
<skill id="1086" toLevel="4" name="Haste">
<!-- Atk. Spd. +$s2 for $s1. -->
<icon>icon.skill1086</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<castRange>400</castRange>
@@ -4254,7 +4254,7 @@
<skill id="1087" toLevel="9" name="Agility">
<!-- Evasion +$s2 for $s1. -->
<icon>icon.skill1087</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -4264,7 +4264,7 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>AVOID_UP</abnormalType>
<castRange>400</castRange>
@@ -4399,7 +4399,7 @@
<skill id="1092" toLevel="21" name="Fear">
<!-- Frightens the enemy into fleeing for $s1. -->
<icon>icon.skill1092</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -4517,13 +4517,13 @@
<skill id="1095" toLevel="5" name="Venom">
<!-- Poisons the target, causing loss of $s2 HP per sec. for $s1. -->
<icon>icon.skill1095</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">5</value>
<value level="5">6</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -4586,7 +4586,7 @@
<skill id="1096" toLevel="18" name="Seal of Chaos">
<!-- Nearby enemies' P. Accuracy -$s2 for $s1. -->
<icon>icon.skill1096</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -4605,7 +4605,7 @@
<value level="16">3</value>
<value level="17">3</value>
<value level="18">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>HIT_DOWN</abnormalType>
<activateRate>60</activateRate>
@@ -4733,7 +4733,7 @@
<skill id="1097" toLevel="25" name="Dreaming Spirit">
<!-- Causes the enemy to sleep for $s1. -->
<icon>icon.skill1097</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
@@ -4869,7 +4869,7 @@
<skill id="1099" toLevel="17" name="Seal of Slow">
<!-- Nearby enemies' Speed -$s2 for $s1. -->
<icon>icon.skill1099</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">3</value>
@@ -4887,7 +4887,7 @@
<value level="15">3</value>
<value level="16">3</value>
<value level="17">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>40</activateRate>
@@ -3,10 +3,10 @@
<skill id="1100" toLevel="2" name="Chill Flame">
<!-- Strikes the target with magical cold flame, causing loss of $s2 HP per sec. for $s1. -->
<icon>icon.skill1100</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -54,10 +54,10 @@
<skill id="1101" toLevel="2" name="Blaze Quake">
<!-- Ignites nearby enemies, causing loss of $s2 HP per sec. for $s1. -->
<icon>icon.skill1101</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">3</value>
<value level="2">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -106,14 +106,14 @@
<skill id="1102" toLevel="6" name="Aura Sink">
<!-- Consumes the enemy's MP with $s1 Power added to M. Atk. and additionally causes loss of $s3 MP per sec. for $s2. -->
<icon>icon.skill1102</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">6</value>
<value level="5">7</value>
<value level="6">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>DOT_MP</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -191,7 +191,7 @@
<skill id="1104" toLevel="16" name="Seal of Winter">
<!-- Atk. Spd. of nearby enemies -$s2 for $s1. -->
<icon>icon.skill1104</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>60</activateRate>
@@ -389,10 +389,10 @@
<skill id="1107" toLevel="2" name="Frost Flame">
<!-- Strikes the target with magical cold flame, causing loss of $s2 HP per sec. for $s1. -->
<icon>icon.skill1107</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">3</value>
<value level="2">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -440,12 +440,12 @@
<skill id="1108" toLevel="4" name="Seal of Flame">
<!-- Ignites mystical flames that causes loss of $s2 HP per sec. for $s1. -->
<icon>icon.skill1108</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -1418,10 +1418,10 @@
<skill id="1139" toLevel="2" name="Servitor Magic Shield">
<!-- Servitor's M. Def. +$s2 for $s1. -->
<icon>icon.skill1139</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<castRange>400</castRange>
@@ -1463,11 +1463,11 @@
<skill id="1140" toLevel="3" name="Servitor Physical Shield">
<!-- Servitor's P. Def. +$s2 for $s1. -->
<icon>icon.skill1140</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<castRange>400</castRange>
@@ -1514,10 +1514,10 @@
<skill id="1141" toLevel="2" name="Servitor Haste">
<!-- Servitor's Atk. Spd. +$s2 for $s1. -->
<icon>icon.skill1141</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<castRange>400</castRange>
@@ -1559,10 +1559,10 @@
<skill id="1144" toLevel="2" name="Servitor Wind Walk">
<!-- Servitor's Speed +$s2 for $s1. -->
<icon>icon.skill1144</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<castRange>400</castRange>
@@ -1604,11 +1604,11 @@
<skill id="1145" toLevel="3" name="Servitor Magic Boost">
<!-- Servitor's M. Atk. +$s2 for $s1. -->
<icon>icon.skill1145</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<castRange>400</castRange>
@@ -1655,11 +1655,11 @@
<skill id="1146" toLevel="3" name="Mighty Servitor">
<!-- Servitor's P. Atk. +$s2 for $s1. -->
<icon>icon.skill1146</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<castRange>400</castRange>
@@ -2448,7 +2448,7 @@
<skill id="1160" toLevel="17" name="Slow">
<!-- Enemy's Speed -$s2 for $s1. -->
<icon>icon.skill1160</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">3</value>
@@ -2466,7 +2466,7 @@
<value level="15">3</value>
<value level="16">3</value>
<value level="17">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -2670,7 +2670,7 @@
<skill id="1164" toLevel="21" name="Curse Weakness">
<!-- Eenemy's P. Atk. -$s2 for $s1. -->
<icon>icon.skill1164</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -2692,7 +2692,7 @@
<value level="19">3</value>
<value level="20">3</value>
<value level="21">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PA_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -2832,7 +2832,7 @@
<skill id="1167" toLevel="7" name="Poisonous Cloud">
<!-- Creates a venomous cloud. For $s1 poisons the target and enemies around it, taking $s2 HP every sec. -->
<icon>icon.skill1167</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
@@ -2840,7 +2840,7 @@
<value level="5">7</value>
<value level="6">8</value>
<value level="7">9</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -2916,7 +2916,7 @@
<skill id="1168" toLevel="7" name="Curse Poison">
<!-- Poisons the target, causing loss of $s2 HP per sec. for $s1. -->
<icon>icon.skill1168</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">3</value>
<value level="3">4</value>
@@ -2924,7 +2924,7 @@
<value level="5">6</value>
<value level="6">7</value>
<value level="7">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -2997,7 +2997,7 @@
<skill id="1169" toLevel="16" name="Curse Fear">
<!-- Frightens the enemy into fleeing for $s1. -->
<icon>icon.skill1169</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -3176,7 +3176,7 @@
<reuseDelay>60000</reuseDelay>
<abnormalType>PARALYZE</abnormalType>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<trait>PARALYZE</trait>
<targetType>ENEMY_ONLY</targetType>
<affectScope>SINGLE</affectScope>
@@ -4207,11 +4207,11 @@
<skill id="1182" toLevel="3" name="Water Resistance">
<!-- Water Resistance +$s2 for $s1. -->
<icon>icon.skill1182</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ARMOR_WATER</abnormalType>
<castRange>400</castRange>
@@ -4258,12 +4258,12 @@
<skill id="1183" toLevel="4" name="Freezing Shackle">
<!-- Freezes the enemy with a powerful cold wind, causing loss of $s2 HP per sec. for $s1. -->
<icon>icon.skill1183</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -4321,7 +4321,7 @@
<skill id="1184" toLevel="6" name="Ice Bolt">
<!-- Momentarily freezes the surrounding air, inflicting damage on the enemy with $s1 Power and decreasing their Speed by $s3 for $s2. -->
<icon>icon.skill1184</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>60</activateRate>
@@ -4392,11 +4392,11 @@
<skill id="1189" toLevel="3" name="Wind Resistance">
<!-- Wind Resistance +$s2 for $s1. -->
<icon>icon.skill1189</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ARMOR_WIND</abnormalType>
<castRange>400</castRange>
@@ -4443,11 +4443,11 @@
<skill id="1191" toLevel="3" name="Fire Resistance">
<!-- Fire Resistance +$s2 for $s1. -->
<icon>icon.skill1191</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ARMOR_FIRE</abnormalType>
<castRange>400</castRange>
@@ -3,7 +3,7 @@
<skill id="1201" toLevel="35" name="Dryad Root">
<!-- Immobilizes the enemy for $s1. -->
<icon>icon.skill1201</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -179,14 +179,14 @@
<skill id="1204" toLevel="6" name="Wind Walk">
<!-- For $s1 Speed +$s2. -->
<icon>icon.skill1204</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<castRange>400</castRange>
@@ -248,7 +248,7 @@
<skill id="1206" toLevel="21" name="Wind Shackle">
<!-- Enemy's Atk. Spd. -$s2 for $s1. -->
<icon>icon.skill1206</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -270,7 +270,7 @@
<value level="19">3</value>
<value level="20">3</value>
<value level="21">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>80</activateRate>
@@ -410,7 +410,7 @@
<skill id="1208" toLevel="19" name="Seal of Binding">
<!-- For $s1 inflicts Hold on the nearby targets. The target cannot be affected by any additional hold attacks while the effect lasts. -->
<icon>icon.skill1208</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -523,14 +523,14 @@
<skill id="1209" toLevel="6" name="Seal of Poison">
<!-- Poisons nearby enemies, causing loss of $s2 HP per sec. for $s1. -->
<icon>icon.skill1209</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">6</value>
<value level="5">7</value>
<value level="6">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -599,12 +599,12 @@
<skill id="1210" toLevel="4" name="Seal of Gloom">
<!-- For $s2, nearby enemies' MP -$s3 with $s1 Power added to M. Atk. -->
<icon>icon.skill1210</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>DOT_MP</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -1665,7 +1665,7 @@
<skill id="1222" toLevel="17" name="Curse Chaos">
<!-- Enemy's P. Accuracy -$s2 for $s1. -->
<icon>icon.skill1222</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">3</value>
@@ -1683,7 +1683,7 @@
<value level="15">3</value>
<value level="16">3</value>
<value level="17">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>HIT_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -1803,7 +1803,7 @@
<skill id="1223" toLevel="15" name="Surrender to Earth">
<!-- For $s1, enemy's Earth Resistance -$s2 and Wind Resistance +$s3. -->
<icon>icon.skill1223</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">4</value>
@@ -1819,7 +1819,7 @@
<value level="13">4</value>
<value level="14">4</value>
<value level="15">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_EARTH</abnormalType>
<activateRate>80</activateRate>
@@ -1951,7 +1951,7 @@
<skill id="1224" toLevel="17" name="Surrender to Poison">
<!-- Enemy's Poison Resistance -$s2 for $s1. -->
<icon>icon.skill1224</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
@@ -1969,7 +1969,7 @@
<value level="15">4</value>
<value level="16">4</value>
<value level="17">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>RESIST_POISON</abnormalType>
<activateRate>80</activateRate>
@@ -2753,7 +2753,7 @@
<skill id="1229" toLevel="23" name="Chant of Life">
<!-- Recovers $s2 HP per sec. for all party members for $s1. -->
<icon>icon.skill1229</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -2777,7 +2777,7 @@
<value level="21">21</value>
<value level="22">22</value>
<value level="23">23</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_ORC</abnormalType>
<affectRange>1000</affectRange>
@@ -3319,11 +3319,11 @@
<skill id="1232" toLevel="3" name="Blazing Skin">
<!-- For $s1, gives a party member the ability to transfer $s2 of received damage back to the enemy. -->
<icon>icon.skill1232</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>DMG_SHIELD</abnormalType>
<castRange>400</castRange>
@@ -3374,12 +3374,12 @@
<skill id="1233" toLevel="4" name="Decay">
<!-- Rots the enemy, causing loss of $s2 HP per sec. for $s1. -->
<icon>icon.skill1233</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -3859,7 +3859,7 @@
<skill id="1236" toLevel="21" name="Frost Bolt">
<!-- Momentarily freezes the surrounding air, inflicting Water damage with $s1 Power added to M. Atk. and decreasing the enemy's Speed by $s3 for $s2. -->
<icon>icon.skill1236</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>60</activateRate>
@@ -4005,7 +4005,7 @@
<skill id="1237" toLevel="19" name="Ice Dagger">
<!-- Hurls a blade of ice with $s1 Power added to M. Atk., inflicting water damage and causing loss of $s3 HP per sec. for $s2. -->
<icon>icon.skill1237</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
@@ -4025,7 +4025,7 @@
<value level="17">8</value>
<value level="18">8</value>
<value level="19">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -4183,11 +4183,11 @@
<skill id="1238" toLevel="3" name="Freezing Skin">
<!-- For $s1, gives a party member the ability to transfer $s2 of received damage back to the enemy. -->
<icon>icon.skill1238</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>DMG_SHIELD</abnormalType>
<castRange>400</castRange>
@@ -4450,14 +4450,14 @@
<skill id="1240" toLevel="6" name="Guidance">
<!-- P. Accuracy +$s2 for $s1. -->
<icon>icon.skill1240</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>HIT_UP</abnormalType>
<castRange>400</castRange>
@@ -4519,14 +4519,14 @@
<skill id="1242" toLevel="6" name="Death Whisper">
<!-- P. Critical Damage +$s2 for $s1. -->
<icon>icon.skill1242</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<castRange>400</castRange>
@@ -4588,14 +4588,14 @@
<skill id="1243" toLevel="6" name="Blessed Shield">
<!-- Shield Defense +$s2 for $s1. -->
<icon>icon.skill1243</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType>
<castRange>400</castRange>
@@ -4657,7 +4657,7 @@
<skill id="1244" toLevel="10" name="Freezing Flame">
<!-- Strikes the target with magical cold flame, causing loss of $s2 HP per sec. for $s1. -->
<icon>icon.skill1244</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
@@ -4668,7 +4668,7 @@
<value level="8">12</value>
<value level="9">13</value>
<value level="10">14</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -4880,7 +4880,7 @@
<skill id="1246" toLevel="14" name="Seal of Silence">
<!-- Blocks nearby enemies' use of magic for $s1. -->
<icon>icon.skill1246</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -4970,7 +4970,7 @@
<skill id="1247" toLevel="16" name="Seal of Scourge">
<!-- Blocks nearby enemies' natural HP recovery ability by $s2 for $s1. -->
<icon>icon.skill1247</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>HP_REGEN_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -5070,7 +5070,7 @@
<skill id="1248" toLevel="14" name="Seal of Suspension">
<!-- Nearby enemies' physical/ magic skill Cooldown -$s2 for $s1. -->
<icon>icon.skill1248</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>REUSE_DELAY_UP</abnormalType>
<activateRate>60</activateRate>
@@ -5167,11 +5167,11 @@
<skill id="1249" toLevel="3" name="Pa'agrio's Vision">
<!-- Accuracy of nearby clan members +$s2 for $s1. -->
<icon>icon.skill1249</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>HIT_UP</abnormalType>
<affectLimit>50-50</affectLimit>
@@ -5219,11 +5219,11 @@
<skill id="1250" toLevel="3" name="Pa'agrio's Protection">
<!-- Shield Defense of nearby clan members +$s2 for $s1. Effect $s3. -->
<icon>icon.skill1250</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SHIELD_DEFENCE_UP</abnormalType>
<affectLimit>50-50</affectLimit>
@@ -5271,10 +5271,10 @@
<skill id="1251" toLevel="2" name="Chant of Fury">
<!-- All party members' Atk. Spd. +$s2 for $s1. -->
<icon>icon.skill1251</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<affectRange>1000</affectRange>
@@ -5316,11 +5316,11 @@
<skill id="1252" toLevel="3" name="Chant of Evasion">
<!-- All party members' Evasion +$s2 for $s1. -->
<icon>icon.skill1252</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>AVOID_UP</abnormalType>
<affectRange>1000</affectRange>
@@ -5367,11 +5367,11 @@
<skill id="1253" toLevel="3" name="Chant of Rage">
<!-- Critical Damage of all party members +$s2 for $s1. -->
<icon>icon.skill1253</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<affectRange>1000</affectRange>
@@ -5519,7 +5519,7 @@
<skill id="1256" toLevel="18" name="Pa'agrio's Heart">
<!-- Restores a clan member's HP with $s1 Power and recovers $s3 HP per sec. for $s2. -->
<icon>icon.skill1256</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">6</value>
<value level="2">7</value>
<value level="3">8</value>
@@ -5538,7 +5538,7 @@
<value level="16">21</value>
<value level="17">22</value>
<value level="18">23</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_ORC</abnormalType>
<affectLimit>50-50</affectLimit>
@@ -5683,11 +5683,11 @@
<skill id="1257" toLevel="3" name="Decrease Weight">
<!-- Weight penalty interval +$s2 for $s1. -->
<icon>icon.skill1257</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>DECREASE_WEIGHT_PENALTY</abnormalType>
<castRange>400</castRange>
@@ -5780,12 +5780,12 @@
<skill id="1259" toLevel="4" name="Stun Resistance">
<!-- Stun Resistance +$s2 for $s1. -->
<icon>icon.skill1259</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>RESIST_SHOCK</abnormalType>
<castRange>400</castRange>
@@ -5836,11 +5836,11 @@
<skill id="1260" toLevel="3" name="Pa'agrio's Tact">
<!-- Nearby clan members' Evasion +$s2 for $s1. -->
<icon>icon.skill1260</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>AVOID_UP</abnormalType>
<affectLimit>50-50</affectLimit>
@@ -5888,10 +5888,10 @@
<skill id="1261" toLevel="2" name="Pa'agrio's Rage">
<!-- Nearby clan members' P. Def. -$s2, M. Def. -$s3, and Evasion - $s4, and P. Atk. +$s5, M. Atk. +$s6, Atk. Spd. +$s7, Casting Spd. +$s8, and Speed +$s9 for $s1. -->
<icon>icon.skill1261</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<affectLimit>50-50</affectLimit>
@@ -6019,7 +6019,7 @@
<skill id="1263" toLevel="16" name="Curse Gloom">
<!-- Curses the enemy, momentarily reducing their M. Def. by $s1. -->
<icon>icon.skill1263</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>MD_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -6409,12 +6409,12 @@
<skill id="1268" toLevel="4" name="Vampiric Rage">
<!-- For $s1 recovers as HP $s2 of the physical damage inflicted on the enemy with a certain probability. -->
<icon>icon.skill1268</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<castRange>400</castRange>
@@ -6466,7 +6466,7 @@
<skill id="1269" toLevel="11" name="Curse Disease">
<!-- Power of HP recovery magic received by the enemy -$s2 for $s1. -->
<icon>icon.skill1269</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>HEAL_EFFECT_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -6585,7 +6585,7 @@
<skill id="1272" toLevel="15" name="Word of Fear">
<!-- Frightens nearby enemies into fleeing for $s1. -->
<icon>icon.skill1272</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -7421,10 +7421,10 @@
<skill id="1282" toLevel="2" name="Pa'agrio's Haste">
<!-- Speed of nearby clan members +$s2 for $s1. -->
<icon>icon.skill1282</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<affectLimit>50-50</affectLimit>
@@ -7542,11 +7542,11 @@
<skill id="1284" toLevel="3" name="Chant of Revenge">
<!-- For $s1, gives a party member the ability to transfer $s2 of received damage back to the enemy. -->
<icon>icon.skill1284</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>DMG_SHIELD</abnormalType>
<affectRange>1000</affectRange>
@@ -7592,7 +7592,7 @@
<skill id="1285" toLevel="1" name="Seed of Fire">
<!-- Uses energy of fire to ??? Fire attack level +20. -->
<icon>icon.skill1285</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>HOLY_ATTACK</abnormalType>
<effectPoint>100</effectPoint>
@@ -7618,7 +7618,7 @@
<skill id="1286" toLevel="1" name="Seed of Water">
<!-- Uses energy of Water to ??? Water attack level +20. -->
<icon>icon.skill1286</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>HOLY_ATTACK</abnormalType>
<effectPoint>100</effectPoint>
@@ -7644,7 +7644,7 @@
<skill id="1287" toLevel="1" name="Seed of Wind">
<!-- Uses energy of wind to ??? Wind attack level +20. -->
<icon>icon.skill1287</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>HOLY_ATTACK</abnormalType>
<effectPoint>100</effectPoint>
@@ -7692,7 +7692,7 @@
<skill id="1289" toLevel="2" name="Inferno">
<!-- Inflicts fire damage on the enemy with 150 Power added to M. Atk., and HP -60 per sec. for 15 sec. -->
<icon>icon.skill1289</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -7738,7 +7738,7 @@
<skill id="1290" toLevel="2" name="Blizzard">
<!-- Inflicts water damage on the enemy with 150 Power added to M. Atk., and their Speed -50% for 30 sec. -->
<icon>icon.skill1290</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>40</activateRate>
@@ -7785,7 +7785,7 @@
<skill id="1291" toLevel="2" name="Demon Wind">
<!-- Inflicts wind damage on the enemy with 150 Power added to M. Atk., and their HP recovery magic effect -50% for 2 min. -->
<icon>icon.skill1291</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>HEAL_EFFECT_DOWN</abnormalType>
<castRange>900</castRange>
@@ -8172,7 +8172,7 @@
<skill id="1298" toLevel="17" name="Mass Slow">
<!-- Speed near the enemy -$s2 for $s1. -->
<icon>icon.skill1298</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
@@ -8190,7 +8190,7 @@
<value level="15">3</value>
<value level="16">3</value>
<value level="17">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>40</activateRate>
@@ -8276,10 +8276,10 @@
<skill id="1299" toLevel="2" name="Servitor Empowerment">
<!-- For $s1, servitor's P. Def. +$s2, M. Def. +$s3, and Buff-canceling Attack Resistance +$s4. -->
<icon>icon.skill1299</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<castRange>400</castRange>
@@ -67,10 +67,10 @@
<skill id="1303" toLevel="2" name="Wild Magic">
<!-- For $s1, damage rate of magic +$s2 . -->
<icon>icon.skill1303</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MAGIC_CRITICAL_UP</abnormalType>
<castRange>400</castRange>
@@ -112,13 +112,13 @@
<skill id="1304" toLevel="5" name="Advanced Block">
<!-- Shield Defense +$s2 for $s1. -->
<icon>icon.skill1304</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SHIELD_DEFENCE_UP</abnormalType>
<castRange>400</castRange>
@@ -352,11 +352,11 @@
<skill id="1307" toLevel="3" name="Prayer">
<!-- For $s1, party members' HP heal amount +$s2. -->
<icon>icon.skill1307</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>HEAL_EFFECT_UP</abnormalType>
<affectRange>1000</affectRange>
@@ -403,11 +403,11 @@
<skill id="1308" toLevel="3" name="Chant of Predator">
<!-- All party members' Critical Rate +$s2 for $s1. -->
<icon>icon.skill1308</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<affectRange>1000</affectRange>
@@ -454,11 +454,11 @@
<skill id="1309" toLevel="3" name="Chant of Eagle">
<!-- All party members' Accuracy +$s2 for $s1. -->
<icon>icon.skill1309</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>HIT_UP</abnormalType>
<affectRange>1000</affectRange>
@@ -505,12 +505,12 @@
<skill id="1310" toLevel="4" name="Chant of Vampire">
<!-- For all party members during $s1 recovers as HP $s2 of the physical damage inflicted on the enemy with a certain probability. -->
<icon>icon.skill1310</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<affectRange>1000</affectRange>
@@ -562,14 +562,14 @@
<skill id="1311" toLevel="6" name="Body of Avatar">
<!-- Restores HP of all party members by $s2 andMax HP +$s3 for $s1. -->
<icon>icon.skill1311</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType>
<affectRange>1000</affectRange>
@@ -706,7 +706,7 @@
<skill id="1323" toLevel="1" name="Noblesse Blessing">
<!-- Maintains target's buff/ de-buff condition even following death and resurrection. The Noblesse Blessing and the Amulet of Luck disappear, however. Consumes 5 Spirit Ore. -->
<icon>icon.skill1323</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PRESERVE_ABNORMAL</abnormalType>
<castRange>400</castRange>
@@ -732,7 +732,7 @@
<skill id="1326" toLevel="1" name="Noblesse Harmony">
<!-- Advances to the frontline of the battleground. For 15 sec., P. Def. +3000, Speed +25%, Buff-canceling Attack Resistance +80%, Bow Resistance +10, and Crossbow Resistance +6. CP -20%. Can only be used on the battleground when CP is above 50%. Consumes 5 Spirit Ore. Maximum fighting spirit and HP are limited. -->
<icon>icon.skill1326</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
@@ -792,7 +792,7 @@
<skill id="1327" toLevel="1" name="Noblesse Symphony">
<!-- Advances to the frontline of the battleground. For 15 sec., M. Def. +4500, Speed +25%, Buff-canceling Attack Resistance +80%, Bow Resistance +10, and Crossbow Resistance +6. CP -20%. Can only be used on the battleground when CP is above 50%. Consumes 5 Spirit Ore. Maximum fighting spirit and HP are limited. -->
<icon>icon.skill1327</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
@@ -1409,7 +1409,7 @@
<skill id="1336" toLevel="1" name="Curse of Doom">
<!-- Blocks all the enemy's physical and magical skills for 24 sec. -->
<icon>icon.skill1336</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>24</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -1440,7 +1440,7 @@
<skill id="1337" toLevel="1" name="Curse of Abyss">
<!-- For 30 sec., target's Speed -10%, P. Def. -30%, P. Evasion -6, M. Atk. -30%, Casting Spd. -20% and M. Critical Rate -30%. -->
<icon>icon.skill1337</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>80</activateRate>
@@ -1491,7 +1491,7 @@
<skill id="1338" toLevel="1" name="Arcane Chaos">
<!-- For 30 sec., Buff-canceling Attack Resistance -30%, Debuff Resistance -30% and drains 24 MP every sec. Physical skill MP Consumption -10% and magic skill MP Consumption -30%. -->
<icon>icon.skill1338</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>MULTI_DEBUFF</abnormalType>
<activateRate>40</activateRate>
@@ -1540,7 +1540,7 @@
<skill id="1339" toLevel="2" name="Fire Vortex">
<!-- Stirs up a vortex connecting to the dimension of fire and inflicts fire damage on the enemy with 126 Power added to M. Atk. For 30 sec., Speed -5%, Atk. Spd. -5%, and Casting Spd. -5%. Consumes 12 MP every sec. Over-hit. -->
<icon>icon.skill1339</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>MULTI_DEBUFF_FIRE</abnormalType>
<activateRate>80</activateRate>
@@ -1603,7 +1603,7 @@
<skill id="1340" toLevel="2" name="Ice Vortex">
<!-- Stirs up a vortex connecting to the dimension of water and inflicts water damage on the enemy with 126 Power added to M. Atk. For 30 sec., Speed -20%. Consumes 12 MP every sec. Over-hit. -->
<icon>icon.skill1340</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>MULTI_DEBUFF_WATER</abnormalType>
<activateRate>80</activateRate>
@@ -1658,7 +1658,7 @@
<skill id="1341" toLevel="2" name="Wind Vortex">
<!-- Stirs up a vortex connecting to the dimension of wind and inflicts wind damage on the enemy with 126 Power added to M. Atk. For 30 sec., Atk. Spd. -10%, Casting Spd. -10%. Consumes 12 MP every sec. Over-hit. -->
<icon>icon.skill1341</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>MULTI_DEBUFF_WIND</abnormalType>
<activateRate>80</activateRate>
@@ -1717,7 +1717,7 @@
<skill id="1342" toLevel="1" name="Light Vortex">
<!-- Stirs up a vortex connected to the holy dimension and inflicts Holy damage on the enemy with 139 Power added to M. Atk. For 30 sec., Accuracy -6 and Holy Attack Resistance -30. Consumes 12 MP every sec. -->
<icon>icon.skill1342</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>MULTI_DEBUFF_HOLY</abnormalType>
<activateRate>80</activateRate>
@@ -1760,7 +1760,7 @@
<skill id="1343" toLevel="1" name="Dark Vortex">
<!-- Stirs up a vortex connecting to the dimension of darkness and inflicts dark damage on the enemy with 125 Power added to M. Atk. Absorbs 15% as HP. For 30 sec., P. Accuracy -6 and Dark Resistance -30. Consumes 12 MP every sec. -->
<icon>icon.skill1343</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>MULTI_DEBUFF_UNHOLY</abnormalType>
<activateRate>80</activateRate>
@@ -1852,7 +1852,7 @@
<skill id="1346" toLevel="1" name="Warrior Servitor">
<!-- For 10 min., causes the servitor to be possessed with the spirit of an ancient hero. Max HP +10%, HP Recovery Bonus +10%, P. Def. +10%, P. Atk. +10%, Atk. Spd. +5%, Debuff Resistance +20%. Consumes 20 Spirit Ore. -->
<icon>icon.skill1346</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>400</castRange>
@@ -1901,7 +1901,7 @@
<skill id="1347" toLevel="1" name="Wizard Servitor">
<!-- For 10 min., causes the servitor to be possessed with the spirit of an ancient wizard. MP Recovery Bonus +10%, M. Atk. +10%, M. Def. +10%, Casting Spd. +5%, Debuff Resistance +20%. Skill MP Consumption -3%. Consumes 20 Spirit Ore. -->
<icon>icon.skill1347</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>400</castRange>
@@ -1951,7 +1951,7 @@
<skill id="1348" toLevel="1" name="Assassin Servitor">
<!-- Possesses a Servitor with a spirit of ancient assassins. For 10 min. P. Evasion +3, P. Accuracy +3, P. Critical +10%, P. Critical Damage +15%, Speed +10%, Debuff Resistance +20%. Consumes 20 Spirit Ore. -->
<icon>icon.skill1348</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>400</castRange>
@@ -2004,7 +2004,7 @@
<skill id="1349" toLevel="1" name="Final Servitor">
<!-- For 10 min., causes the servitor to be possessed with the spirit of an ancient hero. Max HP/ MP +10%, P./ M. Accuracy +4, P./ M. Evasion +4, P./ M. Atk. +10%, P./ M. Def. +10%, Atk. Spd./ Casting Spd. +5%, P./ M. Critical Rate +10%, P./ M. Critical Damage +10%, and Debuff Resistance +20. Consumes 40 Spirit Ore. -->
<icon>icon.skill1349</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>400</castRange>
@@ -2143,7 +2143,7 @@
<skill id="1352" toLevel="1" name="Elemental Resistance">
<!-- For 20 min., Fire/ Water/ Wind/ Earth Resistance +20. -->
<icon>icon.skill1352</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MD_UP_ATTR</abnormalType>
<castRange>400</castRange>
@@ -2182,7 +2182,7 @@
<skill id="1353" toLevel="1" name="Holy Attack Resistance">
<!-- For 20 min., Dark Attack Resistance +30, Holy Attack Resistance +20. -->
<icon>icon.skill1353</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>RESIST_HOLY_UNHOLY</abnormalType>
<castRange>400</castRange>
@@ -2213,7 +2213,7 @@
<skill id="1354" toLevel="1" name="Arcane Protection">
<!-- For 20 min., Buff-canceling Attack Resistance +30 and Debuff Resistance +20. -->
<icon>icon.skill1354</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>RESIST_DEBUFF_DISPEL</abnormalType>
<castRange>400</castRange>
@@ -2244,7 +2244,7 @@
<skill id="1355" toLevel="2" name="Prophecy of Water">
<!-- For 10 min., a powerful spirit acts to get a party member's MP Recovery bonus +10%, M. Atk. +10%, M. Def +10%, Casting Spd. +5%, Debuff Resistance +10%. Skill MP Consumption -3%. Consumes 20 Spirit Ore. -->
<icon>icon.skill1355</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>400</castRange>
@@ -2339,7 +2339,7 @@
<skill id="1356" toLevel="2" name="Prophecy of Fire">
<!-- For 10 min., a powerful spirit acts to get a party member's Max HP +10%, HP Recovery bonus +10%, P. Atk. +10%, P. Def. +10%, Atk. Spd. + 5%, and Debuff Resistance +10%. Consumes 20 Spirit Ore. -->
<icon>icon.skill1356</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>400</castRange>
@@ -2417,7 +2417,7 @@
<skill id="1357" toLevel="2" name="Prophecy of Wind">
<!-- For 10 min., party member's P. Evasion +3, P. Accuracy +3, P. Critical Rate +10%, P. Critical Damage +15%, Speed +10%, Debuff Resistance +10%, damage to Raid Bosses +10%. Consumes 20 Spirit Ore. -->
<icon>icon.skill1357</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>400</castRange>
@@ -2516,7 +2516,7 @@
<skill id="1358" toLevel="1" name="Block Shield">
<!-- For 2 min., target's P. Def. -20%, prevents receiving P. Def.-increasing buffs. -->
<icon>icon.skill1358</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>BLOCK_SHIELD_UP</abnormalType>
<activateRate>80</activateRate>
@@ -2553,7 +2553,7 @@
<skill id="1359" toLevel="1" name="Block Wind Walk">
<!-- For 2 min., target's Speed -20%, prevents receiving Speed-increasing buffs. -->
<icon>icon.skill1359</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>BLOCK_SPEED_UP</abnormalType>
<activateRate>80</activateRate>
@@ -2590,7 +2590,7 @@
<skill id="1360" toLevel="1" name="Mass Block Shield">
<!-- Cancels buffs that increase nearby enemies' P. Def. For 2 min., P. Def. -10% and prevents them from receiving P. Def.-increasing buffs. -->
<icon>icon.skill1360</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>BLOCK_SHIELD_UP</abnormalType>
<activateRate>40</activateRate>
@@ -2628,7 +2628,7 @@
<skill id="1361" toLevel="1" name="Mass Block Wind Walk">
<!-- Cancels buffs that increase nearby enemies' Speed. For 2 min., Speed -10% and prevents them from receiving Speed-increasing buffs. -->
<icon>icon.skill1361</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>BLOCK_SPEED_UP</abnormalType>
<activateRate>40</activateRate>
@@ -2666,7 +2666,7 @@
<skill id="1362" toLevel="1" name="Chant of Spirit">
<!-- For 20 min., all party members' Buff-canceling Attack Resistance +30 and Debuff Resistance +20. -->
<icon>icon.skill1362</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>RESIST_DEBUFF_DISPEL</abnormalType>
<affectRange>1000</affectRange>
@@ -2697,7 +2697,7 @@
<skill id="1363" toLevel="2" name="Chant of Victory">
<!-- For 10 min., a powerful spirit acts to get a party members HP/ MP Recovery bonus +20%, P./ M. Accuracy +4, P./ M. Evasion +4, P./ M. Atk. +15%, Atk./ Casting Spd. +10%, P./ M. Critical Rate +15%, P./ M. Critical Damage + 15%. Consumes 60 Spirit Ore. -->
<icon>icon.skill1363</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<affectRange>1000</affectRange>
@@ -2805,7 +2805,7 @@
<skill id="1364" toLevel="1" name="Pa'agrio's Eye">
<!-- For 20 min., nearby clan members' P. Accuracy +4 and chance of receiving critical attacks -30%. -->
<icon>icon.skill1364</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>IMPROVE_HIT_DEFENCE_CRT_RATE_UP</abnormalType>
<affectLimit>50-50</affectLimit>
@@ -2843,7 +2843,7 @@
<skill id="1365" toLevel="1" name="Pa'agrio's Soul">
<!-- For 20 min., nearby clan members' M. Atk. +75% and M. Def. +30%. -->
<icon>icon.skill1365</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>IMPROVE_MA_MD_UP</abnormalType>
<affectLimit>50-50</affectLimit>
@@ -2881,7 +2881,7 @@
<skill id="1366" toLevel="1" name="Seal of Despair">
<!-- For 30 sec., nearby enemies' P. Accuracy -6, P. Atk. -10%, P. Critical Rate -30%, P. Critical Damage -30%, Speed -20%, M. Def. -30%, and Atk. Spd. -30%. -->
<icon>icon.skill1366</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>40</activateRate>
@@ -2937,7 +2937,7 @@
<skill id="1367" toLevel="1" name="Seal of Disease">
<!-- For 2 min., effect of HP recovery magic received by the nearby enemies -50%. -->
<icon>icon.skill1367</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>HEAL_EFFECT_DOWN</abnormalType>
<activateRate>40</activateRate>
@@ -3159,7 +3159,7 @@
<skill id="1374" toLevel="1" name="Heroic Valor">
<!-- For 2 min., nearby clan members' P. Atk. +250, P. Def. +500, and Buff-canceling Attack Resistance +40. Consumes 80 Spirit Ore. -->
<icon>icon.skill1374</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>HERO_BUFF</abnormalType>
<abnormalVisualEffect>DIVINITY</abnormalVisualEffect>
@@ -3201,7 +3201,7 @@
<skill id="1375" toLevel="1" name="Heroic Grandeur">
<!-- For 15 sec., nearby enemies' P. Def. -50%, M. Def. -50, P. Evasion -16, and Shield Defense -50%. Magic cancel rate +100%, and blocks all physical/ magic skills. Consumes 80 Spirit Ore. -->
<icon>icon.skill1375</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>HERO_DEBUFF</abnormalType>
<abnormalVisualEffect>SU_SUMCROSS</abnormalVisualEffect>
@@ -3259,7 +3259,7 @@
<skill id="1376" toLevel="1" name="Heroic Dread">
<!-- For 8 sec., instills nearby enemies with fear and causes them to flee with Speed +66. Consumes 80 Spirit Ore. -->
<icon>icon.skill1376</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>8</abnormalTime>
<abnormalType>HERO_DEBUFF</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -3316,7 +3316,7 @@
<skill id="1380" toLevel="10" name="Betray">
<!-- Cause's enemy servitor to attack its master. Consumes $s1 Spirit Ore. -->
<icon>icon.skill1380</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>DERANGEMENT</abnormalType>
<activateRate>80</activateRate>
@@ -3389,7 +3389,7 @@
<skill id="1381" toLevel="6" name="Mass Curse Fear">
<!-- Frightens nearby enemies into fleeing for $s1. -->
<icon>icon.skill1381</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -3449,7 +3449,7 @@
<skill id="1382" toLevel="6" name="Mass Curse Gloom">
<!-- Imposes a Curse Gloom on surrounding targets, decreasing their M. Def. by $s1. Requires $s2 Cursed Bones. -->
<icon>icon.skill1382</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>MD_DOWN</abnormalType>
<activateRate>100</activateRate>
@@ -3514,7 +3514,7 @@
<skill id="1383" toLevel="5" name="Mass Surrender to Fire">
<!-- Affects enemies near the servitor for $s1. Fire Resistance -$s2 and Water Resistance +$s3. Consumes $s4 Spirit Ore(s). -->
<icon>icon.skill1383</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_FIRE</abnormalType>
<activateRate>40</activateRate>
@@ -3578,7 +3578,7 @@
<skill id="1384" toLevel="5" name="Mass Surrender to Water">
<!-- Affects enemies near the servitor for $s1. Water Resistance -$s2 and Fire Resistance +$s3. Consumes $s4 Spirit Ore(s). -->
<icon>icon.skill1384</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_WATER</abnormalType>
<activateRate>40</activateRate>
@@ -3642,7 +3642,7 @@
<skill id="1385" toLevel="5" name="Mass Surrender to Wind">
<!-- Affects enemies near the servitor for $s1. Wind Resistance -$s2 and Earth Resistance +$s3. Consumes $s4 Spirit Ore(s). -->
<icon>icon.skill1385</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_WIND</abnormalType>
<activateRate>40</activateRate>
@@ -3706,7 +3706,7 @@
<skill id="1386" toLevel="12" name="Arcane Disruption">
<!-- Enemy's Casting Spd. -$s2 for $s1. -->
<icon>icon.skill1386</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>CASTING_TIME_UP</abnormalType>
<activateRate>80</activateRate>
@@ -3844,11 +3844,11 @@
<skill id="1388" toLevel="3" name="Greater Might">
<!-- P. Atk. +$s2 for $s1. Consumes $s3 Spirit Ore(s). -->
<icon>icon.skill1388</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_PD_UP</abnormalType>
<castRange>400</castRange>
@@ -3896,11 +3896,11 @@
<skill id="1389" toLevel="3" name="Greater Shield">
<!-- P. Def. +$s2 for $s1. Consumes $s3 Spirit Ore(s). -->
<icon>icon.skill1389</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_PD_UP</abnormalType>
<castRange>400</castRange>
@@ -3948,11 +3948,11 @@
<skill id="1390" toLevel="3" name="War Chant">
<!-- All party members' P. Atk. +$s2 for $s1. Consumes $s3 Spirit Ore. -->
<icon>icon.skill1390</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_PD_UP</abnormalType>
<affectRange>1000</affectRange>
@@ -4000,11 +4000,11 @@
<skill id="1391" toLevel="3" name="Chant of Earth">
<!-- All party members' P. Def. +$s2 for $s1. Consumes $s3 Spirit Ore. -->
<icon>icon.skill1391</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_PD_UP</abnormalType>
<affectRange>1000</affectRange>
@@ -4052,11 +4052,11 @@
<skill id="1392" toLevel="3" name="Holy Attack Resistance">
<!-- Holy Resistance +$s2 for $s1. -->
<icon>icon.skill1392</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ARMOR_HOLY</abnormalType>
<castRange>400</castRange>
@@ -4098,11 +4098,11 @@
<skill id="1393" toLevel="3" name="Dark Attack Resistance">
<!-- Dark Attack Resistance +$s2 for $s1. -->
<icon>icon.skill1393</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ARMOR_UNHOLY</abnormalType>
<castRange>400</castRange>
@@ -4144,7 +4144,7 @@
<skill id="1394" toLevel="10" name="Trance">
<!-- Causes the enemy to sleep for $s1. -->
<icon>icon.skill1394</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
@@ -4303,7 +4303,7 @@
<skill id="1396" toLevel="12" name="Magical Backfire">
<!-- Enemy's skill MP Consumption +$s2 for $s1. -->
<icon>icon.skill1396</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>MP_COST_UP</abnormalType>
<activateRate>80</activateRate>
@@ -4396,11 +4396,11 @@
<skill id="1397" toLevel="3" name="Clarity">
<!-- For $s1, physical skill MP Consumption -$s2, magic skill MP Consumption -$s3, and song/ dance skill MP Consumption -$s4. Consumes $s5 Spirit Ore(s). -->
<icon>icon.skill1397</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHEAP_MAGIC</abnormalType>
<castRange>400</castRange>
@@ -454,7 +454,7 @@
<skill id="1410" toLevel="1" name="Salvation">
<!-- Resurrects from death fully recovered. Maintains buffs and debuffs even after death. Consumes 200 Spirit Ore. -->
<icon>icon.skill1410</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
<castRange>400</castRange>
@@ -483,7 +483,7 @@
<skill id="1411" toLevel="3" name="Mystic Immunity">
<!-- Becomes invincible from debuffs for $s1. Can only be used on party members. -->
<icon>icon.skill1411</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalType>ABNORMAL_INVINCIBILITY</abnormalType>
<castRange>400</castRange>
<effectPoint>1</effectPoint>
@@ -545,7 +545,7 @@
<skill id="1413" toLevel="1" name="Chant of Magnus">
<!-- For 5 min., a powerful spirit acts to get all party members' Max MP +15%, MP Recovery Bonus +1.5 when equipped with light or heavy armor, MP Recovery Bonus +4 when equipped with a robe, M. Def. +30%, M. Atk. +30%, Casting Spd. +20%, Fire/ Water/ Wind/ Earth Resistance +10, Debuff Resistance +25, and Buff-canceling Attack Resistance +40. Consumes 40 Spirit Ore. -->
<icon>icon.skill1413</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<affectRange>1000</affectRange>
@@ -625,7 +625,7 @@
<skill id="1414" toLevel="2" name="Victories of Pa'agrio">
<!-- For 10 min., a powerful spirit acts to get nearby clan members' Max CP +10%, CP Recovery bonus +20%, P./ M. Accuracy +4, P./ M. Evasion +4, P./ M. Atk. +15%, Atk. Spd./ Casting Spd. +10%, P./ M. Critical Rate +15%, P./ M. Critical Damage +15%. Consumes 60 Spirit Ore. -->
<icon>icon.skill1414</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<affectLimit>50-100</affectLimit>
@@ -734,7 +734,7 @@
<skill id="1415" toLevel="1" name="Pa'agrio's Emblem">
<!-- For 10 min., a powerful spirit acts to get nearby clan members' Max CP +15%, CP Recovery bonus +40%, P./ M. Accuracy +4, P./ M. Evasion +4, P./ M. Atk. +20%, Atk. Spd./ Casting Spd. +10%, P./ M. Critical Rate +20%, P./ M. Critical Damage +15%. Consumes 70 Spirit Ore. -->
<icon>icon.skill1415</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>RESIST_DEBUFF_DISPEL</abnormalType>
<affectLimit>50-100</affectLimit>
@@ -766,7 +766,7 @@
<skill id="1416" toLevel="7" name="Pa'agrio's Fist">
<!-- For $s1, restores and increases clan members' Max CP +$s2. -->
<icon>icon.skill1416</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>CP_UP</abnormalType>
<affectLimit>50-100</affectLimit>
@@ -861,7 +861,7 @@
<skill id="1418" toLevel="1" name="Celestial Shield">
<!-- Protects the target with holy power, making it invincible for 10 sec. -->
<icon>icon.skill1418</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
@@ -1173,7 +1173,7 @@
<skill id="1427" toLevel="1" name="Flames of Invincibility">
<!-- Calls down a blessing of flames on nearby clan members to make them invincible. Consumes 100 Spirit Ore. -->
<icon>icon.skill1427</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
@@ -1310,7 +1310,7 @@
<skill id="1430" toLevel="5" name="Invocation">
<!-- P. Def. -$s2 and recovers $s3 MP every sec. for $s1. The status is canceled when damage is incurred. -->
<icon>icon.skill1430</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>FORCE_MEDITATION</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
@@ -1434,10 +1434,10 @@
<skill id="1432" toLevel="2" name="Increase Power">
<!-- P. Atk. +$s2 for $s1. -->
<icon>icon.skill1432</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<effectPoint>
@@ -1610,7 +1610,7 @@
<skill id="1435" toLevel="10" name="Death Mark">
<!-- Marks the enemy with a Death Mark. For $s1, P. Def. and M. Def. -$s2 and consumes $s3 HP per sec. -->
<icon>icon.skill1435</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -1621,7 +1621,7 @@
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>DEATH_MARK</abnormalType>
<abnormalVisualEffect>DEATH_MARK</abnormalVisualEffect>
@@ -1920,7 +1920,7 @@
<skill id="1437" toLevel="26" name="Dark Flame">
<!-- Inflicts dark damage on the enemies in front with $s1 Power added to M. Atk. For $s2, Speed -$s3. Increases Power upon the consumption of up to $s4 souls. -->
<icon>icon.skill1437</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -2285,11 +2285,11 @@
<skill id="1441" toLevel="3" name="Soul to Empower">
<!-- M. Atk. +$s2 for $s1. -->
<icon>icon.skill1441</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<effectPoint>
@@ -2334,11 +2334,11 @@
<skill id="1442" toLevel="3" name="Darkness Protection">
<!-- Target's Dark Attack Resistance +$s2 for $s1. -->
<icon>icon.skill1442</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ARMOR_UNHOLY</abnormalType>
<castRange>400</castRange>
@@ -2385,7 +2385,7 @@
<skill id="1443" toLevel="1" name="Dark Weapon">
<!-- Target's Dark attack level +20 for 20 min. Can be used on party members. -->
<icon>icon.skill1443</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>HOLY_ATTACK</abnormalType>
<castRange>400</castRange>
@@ -2417,7 +2417,7 @@
<skill id="1444" toLevel="1" name="Pride of Kamael">
<!-- For 5 min., P. Atk., M. Atk. and vital points attacks success rate +10% when using a Kamael-exclusive weapon. -->
<icon>icon.skill1444</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>KAMAEL_SPECIAL</abnormalType>
<effectPoint>669</effectPoint>
@@ -2456,7 +2456,7 @@
<skill id="1445" toLevel="18" name="Surrender to Dark">
<!-- For $s1, the enemy's Dark Attack Resistance -$s2 and Holy Attack Resistance +$s3. -->
<icon>icon.skill1445</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">3</value>
<value level="2">3</value>
<value level="3">3</value>
@@ -2475,7 +2475,7 @@
<value level="16">4</value>
<value level="17">4</value>
<value level="18">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_UNHOLY</abnormalType>
<activateRate>80</activateRate>
@@ -2663,7 +2663,7 @@
<skill id="1446" toLevel="11" name="Shadow Bind">
<!-- Catches the enemy's shadow and inflicts hold for $s1. -->
<icon>icon.skill1446</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -2719,7 +2719,7 @@
<skill id="1447" toLevel="9" name="Voice Bind">
<!-- Seals the enemy's voice, blocking their ability to cast magic for $s1. -->
<icon>icon.skill1447</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -2873,7 +2873,7 @@
<skill id="1452" toLevel="1" name="Count of Fire">
<!-- Uses the power of Fire to burn the enemy for 10 sec., inflicting damage of 173 HP per sec. -->
<icon>icon.skill1452</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>FIRE_DOT</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -2953,7 +2953,7 @@
<skill id="1454" toLevel="1" name="Diamond Dust">
<!-- Summons a bitter ice storm that inflicts Water damage on the enemy with 70 Power added to M. Atk. Nearby enemies' Speed -40% for 15 sec. -->
<icon>icon.skill1454</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -2988,7 +2988,7 @@
<skill id="1455" toLevel="1" name="Throne of Ice">
<!-- Summons a blast of icy air that freezes the enemy for 10 sec., causing loss of 173 HP per sec. -->
<icon>icon.skill1455</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>WATER_DOT</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -3066,7 +3066,7 @@
<skill id="1457" toLevel="2" name="Empowering Echo">
<!-- For $s1, your magic MP Consumption +$s2 and M. Atk. +$s3. -->
<icon>icon.skill1457</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">1200</value>
<value level="2">1800</value>
@@ -3112,7 +3112,7 @@
<skill id="1458" toLevel="1" name="Throne of Wind">
<!-- Uses the power of a storm to weaken the enemy for 10 sec., causing loss of 173 HP per sec. -->
<icon>icon.skill1458</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>WIND_DOT</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -3145,7 +3145,7 @@
<skill id="1459" toLevel="3" name="Divine Power">
<!-- Increases the power of recovery magic with $s2 Power for $s1. -->
<icon>icon.skill1459</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>HEAL_POWER_UP</abnormalType>
<effectPoint>1</effectPoint>
@@ -3181,7 +3181,7 @@
<skill id="1460" toLevel="1" name="Mana Gain">
<!-- When using the Recharge skill, target's MP Recovery Rate +85 for 20 min. -->
<icon>icon.skill1460</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>RECHARGE_UP</abnormalType>
<castRange>600</castRange>
@@ -3214,7 +3214,7 @@
<skill id="1461" toLevel="1" name="Chant of Protection">
<!-- For 20 min., Critical Damage received by party members -30%. -->
<icon>icon.skill1461</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>T_CRT_DMG_DOWN</abnormalType>
<affectRange>1000</affectRange>
@@ -3241,7 +3241,7 @@
<skill id="1462" toLevel="7" name="Seal of Blockade">
<!-- During PvP, restrains the standard attacks of the enemy and nearby targets for $s1. -->
<icon>icon.skill1462</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>NORMAL_ATTACK_BLOCK</abnormalType>
<activateRate>80</activateRate>
@@ -3287,7 +3287,7 @@
<skill id="1463" toLevel="1" name="Fire Weapon">
<!-- Adds Fire damage to a P. Atk. -->
<icon>icon.skill1463</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>HOLY_ATTACK</abnormalType>
<castRange>400</castRange>
@@ -3315,7 +3315,7 @@
<skill id="1464" toLevel="1" name="Ice Weapon">
<!-- Adds Water damage to a P. Atk. -->
<icon>icon.skill1464</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>HOLY_ATTACK</abnormalType>
<castRange>400</castRange>
@@ -3343,7 +3343,7 @@
<skill id="1465" toLevel="1" name="Wind Weapon">
<!-- Adds Wind damage to a P. Atk. -->
<icon>icon.skill1465</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>HOLY_ATTACK</abnormalType>
<castRange>400</castRange>
@@ -3371,7 +3371,7 @@
<skill id="1466" toLevel="1" name="Earth Weapon">
<!-- Bestows the Earth elemental to a P. Atk. -->
<icon>icon.skill1466</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>HOLY_ATTACK</abnormalType>
<castRange>400</castRange>
@@ -3399,7 +3399,7 @@
<skill id="1467" toLevel="1" name="Meteor">
<!-- Crashes down meteors to inflict fire damage on the target and nearby enemies with 117 Power. For 10 sec., inflicts continuous fire damage. -->
<icon>icon.skill1467</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -3438,7 +3438,7 @@
<skill id="1468" toLevel="1" name="Star Fall">
<!-- Crashes down meteors to inflict non-attribute damage on the target and nearby enemies with 117 Power. For 10 sec., inflicts continuous non-attribute damage. -->
<icon>icon.skill1468</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -3503,7 +3503,7 @@
<skill id="1470" toLevel="1" name="Prahnah">
<!-- Party's M. Def. +3000 for 30 sec. -->
<icon>icon.skill1470</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<affectRange>1000</affectRange>
@@ -3668,7 +3668,7 @@
<skill id="1476" toLevel="3" name="Appetite for Destruction">
<!-- For $s1, awakens a party member's destructive instincts and P. Atk., Critical Rate and Critical Damage +$s2. -->
<icon>icon.skill1476</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>INSTINCT</abnormalType>
<affectRange>600</affectRange>
@@ -3732,7 +3732,7 @@
<skill id="1477" toLevel="3" name="Vampiric Impulse">
<!-- For $s1 recovers as HP $s2 of the physical damage inflicted on the enemy with a certain probability. -->
<icon>icon.skill1477</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>INSTINCT</abnormalType>
<affectRange>600</affectRange>
@@ -3780,7 +3780,7 @@
<skill id="1478" toLevel="2" name="Protection Instinct">
<!-- Stirs up the defense instinct to get P. Def. +$s2 and M. Def. +$s3 for $s1. -->
<icon>icon.skill1478</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>INSTINCT</abnormalType>
<affectRange>600</affectRange>
@@ -3830,7 +3830,7 @@
<skill id="1479" toLevel="3" name="Magic Impulse">
<!-- Stirs up the magic urge to get M. Atk. +$s2 Casting Spd. +$s3, and the chance of prominent magic damage +$s4 for $s1. -->
<icon>icon.skill1479</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>INSTINCT</abnormalType>
<affectRange>600</affectRange>
@@ -3890,7 +3890,7 @@
<skill id="1480" toLevel="1" name="Soul Harmony">
<!-- Empathizes with the souls of party members for 15 sec. to recover 200 MP per sec., P. Def. -90%, and become unable to act. -->
<icon>icon.skill1480</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>INSTINCT</abnormalType>
<affectRange>600</affectRange>
@@ -3924,7 +3924,7 @@
<skill id="1481" toLevel="7" name="Oblivion">
<!-- For $s1, inflicts the curse of forgetfulness on the enemy and makes him forget the target at a certain rate when damage is received. -->
<icon>icon.skill1481</icon>
<abnormalLvl>8</abnormalLvl>
<abnormalLevel>8</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>OBLIVION</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -3995,7 +3995,7 @@
<skill id="1482" toLevel="4" name="Weak Constitution">
<!-- For $s1, inflicts the curse of weakness on the enemy and makes him faint at a certain rate when damage is received. -->
<icon>icon.skill1482</icon>
<abnormalLvl>8</abnormalLvl>
<abnormalLevel>8</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>WEAK_CONSTITUTION</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -4054,7 +4054,7 @@
<skill id="1483" toLevel="7" name="Thin Skin">
<!-- For $s1, inflicts a curse that weakens the enemy's skin and causes injuries to appear when damage is received. -->
<icon>icon.skill1483</icon>
<abnormalLvl>8</abnormalLvl>
<abnormalLevel>8</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>THIN_SKIN</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -4125,7 +4125,7 @@
<skill id="1484" toLevel="4" name="Enervation">
<!-- For $s1, makes the enemy lose his ambition, and decreases Atk. Spd./ Speed/ Casting Spd. at a certain rate when damage is received. -->
<icon>icon.skill1484</icon>
<abnormalLvl>8</abnormalLvl>
<abnormalLevel>8</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ENERVATION</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -4184,7 +4184,7 @@
<skill id="1485" toLevel="3" name="Spite">
<!-- For $s1, inflicts a curse that causes malice in the target that is attacking the enemy and causes great Critical Damage at a certain rate when damage is received. -->
<icon>icon.skill1485</icon>
<abnormalLvl>8</abnormalLvl>
<abnormalLevel>8</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPITE</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -4238,7 +4238,7 @@
<skill id="1486" toLevel="4" name="Mental Impoverish">
<!-- For $s1, causes mental impoverishment on the enemy and causes MP to disappear at a certain rate when damage is received. -->
<icon>icon.skill1486</icon>
<abnormalLvl>8</abnormalLvl>
<abnormalLevel>8</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>MENTAL_IMPOVERISH</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -4291,7 +4291,7 @@
<skill id="1487" toLevel="8" name="Restoration">
<!-- Restores $s2 HP per sec. for $s1. -->
<icon>icon.skill1487</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_KAMAEL</abnormalType>
<activateRate>0</activateRate>
@@ -4484,7 +4484,7 @@
<skill id="1492" toLevel="1" name="Fire Armor">
<!-- Engulfs the user with a protective coat of fire. For 20 min., Fire Resistance +60 and causes burn damage on the attacking enemy. -->
<icon>icon.skill1492</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ELEMENTAL_ARMOR</abnormalType>
<effectPoint>138</effectPoint>
@@ -4520,7 +4520,7 @@
<skill id="1493" toLevel="1" name="Frost Armor">
<!-- Engulfs the user with a protective glacier barrier. For 20 min., Water Resistance +60 and slows down the attacking enemy. -->
<icon>icon.skill1493</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ELEMENTAL_ARMOR</abnormalType>
<effectPoint>138</effectPoint>
@@ -4556,7 +4556,7 @@
<skill id="1494" toLevel="1" name="Hurricane Armor">
<!-- Engulfs the body with a storm barrier. For 20 min., Wind Resistance +60 and slows down the attacking enemy's Atk. Spd. -->
<icon>icon.skill1494</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ELEMENTAL_ARMOR</abnormalType>
<effectPoint>138</effectPoint>
@@ -4592,7 +4592,7 @@
<skill id="1495" toLevel="1" name="Vampiric Mist">
<!-- Scatters a fog of death to inflict dark damage on nearby enemies with 117 Power added to M. Atk. Absorbs 20% of the damage as HP. For 10 sec., Speed/ P. Atk./ Atk. Spd. -30% and P. Accuracy -8. -->
<icon>icon.skill1495</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>80</activateRate>
@@ -4641,7 +4641,7 @@
<skill id="1496" toLevel="1" name="Servitor Barrier">
<!-- Momentarily makes the servitor invincible. Consumes 5 Spirit Ore. -->
<icon>icon.skill1496</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
@@ -4716,7 +4716,7 @@
<skill id="1499" toLevel="1" name="Improve Combat">
<!-- Combines P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. For 40 min., P. Atk. +15% and P. Def. +15%. -->
<icon>icon.skill1499</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>2400</abnormalTime>
<abnormalType>IMPROVE_PA_PD_UP</abnormalType>
<castRange>400</castRange>
@@ -3,7 +3,7 @@
<skill id="1500" toLevel="1" name="Improve Magic">
<!-- Increases both M. Atk. and M. Def. to have more advanced magic ability increase effect. For 40 min., M. Atk. +75% and M. Def. +30%. -->
<icon>icon.skill1500</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>2400</abnormalTime>
<abnormalType>IMPROVE_MA_MD_UP</abnormalType>
<castRange>400</castRange>
@@ -40,7 +40,7 @@
<skill id="1501" toLevel="1" name="Improve Condition">
<!-- Combines Max HP increase and Max MP increase to have more advanced mental and physical power. For 40 min., Max HP +35% and Max MP +35%. -->
<icon>icon.skill1501</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>2400</abnormalTime>
<abnormalType>IMPROVE_HP_MP_UP</abnormalType>
<castRange>400</castRange>
@@ -77,7 +77,7 @@
<skill id="1502" toLevel="1" name="Improve Critical Attack">
<!-- Combines Critical Rate increase and Critical Damage increase to have more advanced critical increase effect. For 40 min., Critical Rate +30% and Critical Damage +35%. -->
<icon>icon.skill1502</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>2400</abnormalTime>
<abnormalType>IMPROVE_CRT_RATE_DMG_UP</abnormalType>
<castRange>400</castRange>
@@ -114,7 +114,7 @@
<skill id="1503" toLevel="1" name="Improve Shield Defense">
<!-- Combines Shield Defense rate increase and Shield Defense increase to have more advanced shield ability increase effect. For 40 min., Shield Defense +30% and Shield Defense +50%. -->
<icon>icon.skill1503</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>2400</abnormalTime>
<abnormalType>IMPROVE_SHIELD_RATE_DEFENCE_UP</abnormalType>
<castRange>400</castRange>
@@ -151,7 +151,7 @@
<skill id="1504" toLevel="1" name="Improve Movement">
<!-- Combines Spd. increase and Evasion increase to have more advanced movement increase effect. For 40 min., Speed +33 and Evasion +4. -->
<icon>icon.skill1504</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>2400</abnormalTime>
<abnormalType>IMPROVE_SPEED_AVOID_UP</abnormalType>
<castRange>400</castRange>
@@ -188,7 +188,7 @@
<skill id="1505" toLevel="1" name="Sublime Self-Sacrifice">
<!-- Sacrifices oneself to allow all other party members (excluding oneself) to fully recover their HP/ MP/ CP and to become invincible for 15 sec. -->
<icon>icon.skill1505</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
@@ -263,7 +263,7 @@
<skill id="1507" toLevel="1" name="Lord of Vampires">
<!-- For 30 sec., recovers as HP 80% of the physical damage inflicted on the enemy with a certain probability. -->
<icon>icon.skill1507</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK_SPECIAL</abnormalType>
<castRange>400</castRange>
@@ -290,7 +290,7 @@
<skill id="1508" toLevel="1" name="Thorn Root">
<!-- Holds nearby enemies for 10 sec. and makes them consume 90 HP and 30 MP every sec. -->
<icon>icon.skill1508</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -331,7 +331,7 @@
<skill id="1509" toLevel="6" name="Seal of Limit">
<!-- During PvP, limits the CP, HP, and MP recovery of the target and nearby enemies to maximum $s2 for $s1. -->
<icon>icon.skill1509</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>LIMIT</abnormalType>
<activateRate>60</activateRate>
@@ -426,7 +426,7 @@
<skill id="1511" toLevel="8" name="Curse of Life Flow">
<!-- For $s1, inflicts a curse on the enemy that causes him to lose the power of life. Regenerates the target's HP if damaged at a certain rate. -->
<icon>icon.skill1511</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -435,7 +435,7 @@
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>CURSE_LIFE_FLOW</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -519,7 +519,7 @@
<skill id="1512" toLevel="1" name="Soul Vortex">
<!-- Stirs up a vortex connecting to the dimension of souls and inflicts non-attribute damage on the enemy with 112 Power added to M. Atk. For 30 sec., Speed -20%, Atk. Spd. -30%, and Casting Spd. -30%. Consumes 12 MP every sec. Over-hit. -->
<icon>icon.skill1512</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>MULTI_DEBUFF_SOUL</abnormalType>
<activateRate>80</activateRate>
@@ -599,7 +599,7 @@
<skill id="1514" toLevel="7" name="Soul Barrier">
<!-- Spreads the soul's defensive barrier to get your Bow Resistance +$s2, Crossbow Resistance +$s3, and M. Def. +$s4 for $s1. -->
<icon>icon.skill1514</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value fromLevel="1" toLevel="7">30</value>
<value fromLevel="6" toLevel="7" fromSubLevel="1001" toSubLevel="1010">{base + subIndex}</value>
@@ -695,7 +695,7 @@
<skill id="1515" toLevel="1" name="Lightning Barrier">
<!-- Spreads lightning's defensive barrier for 20 minutes. Paralyzes the target that attacked you. -->
<icon>icon.skill1515</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ELEMENTAL_ARMOR</abnormalType>
<effectPoint>138</effectPoint>
@@ -750,7 +750,7 @@
<skill id="1517" toLevel="1" name="Chant of Combat">
<!-- Combines party members' P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. For 40 min., P. Atk. +15% and P. Def. +15%. -->
<icon>icon.skill1499</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>2400</abnormalTime>
<abnormalType>IMPROVE_PA_PD_UP</abnormalType>
<affectRange>1000</affectRange>
@@ -787,7 +787,7 @@
<skill id="1518" toLevel="1" name="Chant of Critical">
<!-- Combines party members' Critical Rate increase and Critical Damage increase to have more advanced critical increase effect. Critical Rate +30% and Critical Damage 35% for 40 min. -->
<icon>icon.skill1502</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>2400</abnormalTime>
<abnormalType>IMPROVE_CRT_RATE_DMG_UP</abnormalType>
<affectRange>1000</affectRange>
@@ -824,7 +824,7 @@
<skill id="1519" toLevel="1" name="Chant of Blood Awakening">
<!-- Combines party members' general attack damage absorption and Atk. Spd. increase to have a more advanced blood awakening effect. For 40 min., Atk. Spd. +33% and has a chance of recovering 9% of the damage inflicted on the enemy as HP. -->
<icon>icon.skill1519</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>2400</abnormalTime>
<abnormalType>IMPROVE_VAMPIRIC_HASTE</abnormalType>
<affectRange>1000</affectRange>
@@ -1186,7 +1186,7 @@
<skill id="1524" toLevel="42" name="Surrender to Holy">
<!-- For $s1, the enemy's Holy Attack Resistance -$s2 and M. Def. -$s3, and Dark Attack Resistance +$s4. -->
<icon>icon.skill1524</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_HOLY</abnormalType>
<activateRate>80</activateRate>
@@ -1394,7 +1394,7 @@
<skill id="1525" toLevel="42" name="Divine Curse">
<!-- For $s1, casts the wrathful curse of the gods to decrease the effect of recovery magic -$s2. Decreases $s3 HP every sec. -->
<icon>icon.skill1525</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>HEAL_EFFECT_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -2036,7 +2036,7 @@
<skill id="1529" toLevel="7" name="Soul Web">
<!-- Spreads a soul net, Speed near the enemy -$s2 for $s1. -->
<icon>icon.skill1529</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>60</activateRate>
@@ -2188,7 +2188,7 @@
<skill id="1531" toLevel="7" name="Blessed Blood">
<!-- For $s1, bestows the blessing of blood upon party members. Recovers HP by a certain rate when being attacked. -->
<icon>icon.skill1218</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>BLESS_THE_BLOOD</abnormalType>
<castRange>600</castRange>
@@ -2260,7 +2260,7 @@
<skill id="1532" toLevel="1" name="Enlightenment">
<!-- User receives mystical enlightenment for 20 sec., M. Atk. +40%, Casting Spd. +50% and M. Critical Rate +50%, and MP Consumption -90%. -->
<icon>icon.skill1532</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>FINAL_SECRET</abnormalType>
<effectPoint>1</effectPoint>
@@ -2298,7 +2298,7 @@
<skill id="1533" toLevel="1" name="Enlightenment">
<!-- User receives mystical enlightenment for 20 sec., M. Atk. +10%, Heal +20%, Casting Spd. + 30% and M. Critical Rate +50%, and MP Consumption -70%. -->
<icon>icon.skill1532</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>FINAL_SECRET</abnormalType>
<effectPoint>1</effectPoint>
@@ -2340,7 +2340,7 @@
<skill id="1534" toLevel="1" name="Courage of Pa'agrio">
<!-- Temporarily increases party and clan members' Max CP. Effect 1. -->
<icon>icon.skill1534</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<affectLimit>50-50</affectLimit>
@@ -2368,10 +2368,10 @@
<skill id="1535" toLevel="2" name="Chant of Movement">
<!-- Party member's Speed +$s2 for $s1. -->
<icon>icon.skill1535</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>2400</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<affectRange>1000</affectRange>
@@ -2410,7 +2410,7 @@
<skill id="1536" toLevel="1" name="Combat of Pa'agrio">
<!-- Combines a party/ clan member's P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. For 40 min., P. Atk. +15% and P. Def. +15%. -->
<icon>icon.skill1536</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>2400</abnormalTime>
<abnormalType>IMPROVE_PA_PD_UP</abnormalType>
<affectLimit>50-50</affectLimit>
@@ -2448,7 +2448,7 @@
<skill id="1537" toLevel="1" name="Critical of Pa'agrio">
<!-- Combines a party/ clan member's Critical Rate increase and Critical Damage increase effects for a more advanced critical increase effect. For 40 min., Critical Rate +30% and Critical Damage +35%. -->
<icon>icon.skill1537</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>2400</abnormalTime>
<abnormalType>IMPROVE_CRT_RATE_DMG_UP</abnormalType>
<affectLimit>50-50</affectLimit>
@@ -2486,7 +2486,7 @@
<skill id="1538" toLevel="1" name="Condition of Pa'agrio">
<!-- Combines a party/ clan member's Max HP increase and Max MP increase effects for more advanced mental and physical power. For 40 min., Max HP +35% and Max MP +35%. -->
<icon>icon.skill1538</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>2400</abnormalTime>
<abnormalType>IMPROVE_HP_MP_UP</abnormalType>
<affectLimit>50-50</affectLimit>
@@ -2524,13 +2524,13 @@
<skill id="1539" toLevel="5" name="Stigma of Shilen">
<!-- For $s1, Short-range Weapon Resistance -$s2. -->
<icon>icon.skill1539</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>STIGMA_OF_SILEN</abnormalType>
<abnormalVisualEffect>STIGMA_OF_SILEN</abnormalVisualEffect>
@@ -2650,7 +2650,7 @@
<skill id="1540" toLevel="1" name="Turn to Stone">
<!-- Petrifies oneself for 8 sec. to avoid incurring damage. -->
<icon>icon.skill1540</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>8</abnormalTime>
<abnormalType>TURN_STONE</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
@@ -2686,7 +2686,7 @@
<skill id="1541" toLevel="1" name="Curse of Desparion">
<!-- Inflicts the Curse of Desparion, momentarily decreasing enemy Speed, Accuracy, P. Atk. and Atk. Spd. -->
<icon>icon.skill1541</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -2730,7 +2730,7 @@
<skill id="1542" toLevel="2" name="Counter Critical">
<!-- For 20 min., Received Critical Damage -30%. When the target receives an attack above a certain amount of damage, increases Critical Damage of standard melee attack for 8 sec. -->
<icon>icon.skill1542</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>COUNTER_CRITICAL</abnormalType>
<castRange>400</castRange>
@@ -2896,7 +2896,7 @@
<skill id="1546" toLevel="1" name="Strider Fear">
<!-- Creates fear in enemy for 10 sec., prompting them to escape. -->
<icon>icon.skill1546</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -2928,13 +2928,13 @@
<skill id="1547" toLevel="5" name="Spirit Sharing">
<!-- For $s1 character's P.Atk. +$s2, M. Atk. +$s3, Atk. Spd. +$s4, Casting Spd. +$s5, P./ M. Critical Rate +$s6. Transfers master's enchanced skills to the servitor. Consumes $s7 Spirit Ore. -->
<icon>icon.skill1497</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPIRIT_SHARING</abnormalType>
<effectPoint>
@@ -3047,11 +3047,11 @@
<skill id="1548" toLevel="3" name="Earth Resistance">
<!-- Earth Resistance +$s2 for $s1. -->
<icon>icon.skill1548</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ARMOR_EARTH</abnormalType>
<castRange>400</castRange>
@@ -3094,7 +3094,7 @@
<skill id="1549" toLevel="1" name="Chant of Elements">
<!-- For 20 min., party members' elemental resistance +20. -->
<icon>icon.skill1549</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ARMOR_ELEMENT_ALL</abnormalType>
<affectRange>1000</affectRange>
@@ -3322,7 +3322,7 @@
<skill id="1556" toLevel="1" name="Arcane Shield">
<!-- For 10 sec., damage received -50% and turns the remaining damage into MP Consumption. When MP becomes 0, the skill's effect disappears. -->
<icon>icon.skill1556</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalVisualEffect>MP_SHIELD</abnormalVisualEffect>
<effectPoint>138</effectPoint>
@@ -3348,7 +3348,7 @@
<skill id="1557" toLevel="1" name="Servitor Share">
<!-- Extends the summoner's abilities to the servitor. Using the summoner's abilities as the basis, extends to the servitor P. Atk./ P. Def. by 30%, M. Atk./ M. Def. by 10%, Max HP/ MP by 10%, Atk. Spd. by 10%, and Casting Spd. by 3%. -->
<icon>icon.skill1557</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ABILITY_CHANGE</abnormalType>
<effectPoint>379</effectPoint>
@@ -3618,13 +3618,13 @@
<skill id="1561" toLevel="5" name="Battle Cry">
<!-- Instantly recovers $s1 of Max HP and Max HP +$s3 for $s2. -->
<icon>icon.skill1561</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="5">6</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType>
<effectPoint>
@@ -3672,10 +3672,10 @@
<skill id="1562" toLevel="2" name="Chant of Berserker">
<!-- For $s1, all party members' P. Def. -$s2, M. Def. -$s3, and Evasion -$s4, P. Atk. +$s5, M. Atk. +$s6, Atk. Spd. +$s7, Casting Spd. +$s8, Speed +$s9. -->
<icon>icon.skill1562</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<affectRange>1000</affectRange>
@@ -3766,10 +3766,10 @@
<skill id="1563" toLevel="2" name="Pa'agrio's Fury">
<!-- Clan members' Atk. Spd. +$s2 for $s1. -->
<icon>icon.skill1563</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<affectRange>1000</affectRange>
@@ -4156,7 +4156,7 @@
<skill id="1585" toLevel="1" name="Rhythm of Critical Dark">
<!-- For 2 min., party members' Critical Damage +35% and critical attack rate +100%. Addtionally increases MP Consumption when the skill is used while song/ dance effect is in place. Requires a dual sword to be equipped. -->
<icon>icon.skill1583</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>DANCE_OF_FIRE</abnormalType>
<affectRange>1000</affectRange>
@@ -4200,7 +4200,7 @@
<skill id="1586" toLevel="1" name="Rhythm of Critical">
<!-- For 2 min., party members' Critical Damage +35% and critical attack rate +100%. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. -->
<icon>icon.skill1583</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>DANCE_OF_FIRE</abnormalType>
<affectRange>1000</affectRange>
@@ -4236,7 +4236,7 @@
<skill id="1587" toLevel="1" name="Rhythm of Magic Dark">
<!-- All party members' M. Atk. +20% and M. Def. +30% for 2 min. Addtionally increases MP Consumption when the skill is used while song/ dance effect is in place. Requires a dual sword to be equipped. -->
<icon>icon.skill1588</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>DANCE_OF_MYSTIC</abnormalType>
<affectRange>1000</affectRange>
@@ -4280,7 +4280,7 @@
<skill id="1588" toLevel="1" name="Rhythm of Magic">
<!-- All party members' M. Atk. +20% and M. Def. +30% for 2 min. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. -->
<icon>icon.skill1588</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>DANCE_OF_MYSTIC</abnormalType>
<affectRange>1000</affectRange>
@@ -4316,7 +4316,7 @@
<skill id="1589" toLevel="1" name="Rhythm of Combat Dark">
<!-- All party members' P. Atk. +12% and P. Def. +25% for 2 min. Addtionally increases MP Consumption when the skill is used while song/ dance effect is in place. Requires a dual sword to be equipped. -->
<icon>icon.skill1584</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>DANCE_OF_WARRIOR</abnormalType>
<affectRange>1000</affectRange>
@@ -4360,7 +4360,7 @@
<skill id="1590" toLevel="1" name="Rhythm of Combat">
<!-- All party members' P. Atk. +12% and P. Def. +25% for 2 min. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. -->
<icon>icon.skill1584</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>DANCE_OF_WARRIOR</abnormalType>
<affectRange>1000</affectRange>
@@ -4396,7 +4396,7 @@
<skill id="1591" toLevel="1" name="Rhythm of Fighter Dark">
<!-- All party members' Atk. Spd. +15% and Max HP +30% for 2 min. Addtionally increases MP Consumption when the skill is used while song/ dance effect is in place. Requires a dual sword to be equipped. -->
<icon>icon.skill1587</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>DANCE_OF_FURY</abnormalType>
<affectRange>1000</affectRange>
@@ -4440,7 +4440,7 @@
<skill id="1592" toLevel="1" name="Rhythm of Fighter">
<!-- All party members' Atk. Spd. +15% and Max HP +30% for 2 min. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. -->
<icon>icon.skill1587</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>DANCE_OF_FURY</abnormalType>
<affectRange>1000</affectRange>
@@ -4476,7 +4476,7 @@
<skill id="1593" toLevel="1" name="Rhythm of Revenge Dark">
<!-- For 2 min., gives all party members the ability to recover as HP 8% of any damage inflicted on the enemy, and has a chance of giving all party members the ability to return 20% of damage back to the enemy. Additionally increases MP Consumption when the skill is used while song/ dance effect is in place. Requires a dual sword to be equipped. -->
<icon>icon.skill1585</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>DANCE_OF_VAMPIRE</abnormalType>
<affectRange>1000</affectRange>
@@ -4519,7 +4519,7 @@
<skill id="1594" toLevel="1" name="Rhythm of Revenge">
<!-- For 2 min., gives all party members the ability to recover as HP 8% of any damage inflicted on the enemy, and has a chance of giving all party members the ability to return 20% of damage back to the enemy. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. -->
<icon>icon.skill1585</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>DANCE_OF_VAMPIRE</abnormalType>
<affectRange>1000</affectRange>
@@ -4554,7 +4554,7 @@
<skill id="1595" toLevel="1" name="Rhythm of Start Dark">
<!-- For 2 min., all party members' damage attack magic's Critical Rate -100%, physical/ magic/ song/ dance skills' MP Consumption -5%, and physical/ magic skills' Cooldown -20%. Addtionally increases MP Consumption when the skill is used while song/ dance effect is in place. Requires a dual sword to be equipped. -->
<icon>icon.skill1586</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>DANCE_OF_SIREN</abnormalType>
<affectRange>1000</affectRange>
@@ -4619,7 +4619,7 @@
<skill id="1596" toLevel="1" name="Rhythm of Start">
<!-- For 2 min., all party members' damage attack magic's Critical Rate -100%, physical/ magic/ song/ dance skills' MP Consumption -5%, and physical/ magic skills' Cooldown -20%. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. -->
<icon>icon.skill1586</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>DANCE_OF_SIREN</abnormalType>
<affectRange>1000</affectRange>
@@ -4688,7 +4688,7 @@
<skill id="1598" toLevel="1" name="Rhythm of Magician Dark">
<!-- For 2 min., all party members' magic cancel damage -40, MP Consumption for magic skills -10%, and Casting Spd. +30% and MP recovery bonus +20%. Addtionally increases MP Consumption when the skill is used while song/ dance effect is in place. Requires a dual sword to be equipped. -->
<icon>icon.skill11005</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>DANCE_OF_CONCENTRATION</abnormalType>
<affectRange>1000</affectRange>
@@ -4741,7 +4741,7 @@
<skill id="1599" toLevel="1" name="Rhythm of Magician">
<!-- For 2 min., all party members' magic cancel damage -40, MP Consumption for magic skills -10%, and Casting Spd. +30% and MP recovery bonus +20%. MP Consumption is additionally increased if the skill is used while song/ dance effect is in place. -->
<icon>icon.skill11005</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>DANCE_OF_CONCENTRATION</abnormalType>
<affectRange>1000</affectRange>
@@ -3,7 +3,7 @@
<skill id="1600" toLevel="1" name="Soul Instinct">
<!-- For 15 sec., awakens party members' destructive instincts to get P. Atk., P. Critical Rate, M. Atk., and M. Critical Rate +50%, and Atk. Spd. and Casting Spd. +20%. -->
<icon>icon.skill1600</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>INSTINCT</abnormalType>
<affectRange>600</affectRange>
@@ -75,11 +75,11 @@
<skill id="1605" toLevel="3" name="Dual Weapon Defense">
<!-- For $s1 P. Atk Evasion Rate +$s2. Requires a dual sword. -->
<icon>icon.skill1605</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<effectPoint>268</effectPoint>
<abnormalTime>60</abnormalTime>
<abnormalType>AVOID_SKILL</abnormalType>
@@ -121,7 +121,7 @@
<skill id="1606" toLevel="10" name="Quick Spear">
<!-- Attacks nearby enemies by throwing a spear with $s1 Power added to P. Atk. Stuns for $s2. Requires a polearm. Over-hit. Critical. Ignores Shield Defense. -->
<icon>icon.skill1606</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -418,10 +418,10 @@
<skill id="1608" toLevel="2" name="Immortal Life">
<!-- For 5 sec., HP doesn't drop below 1. Additionally recovers 20% HP if the effect of Immortality ends. -->
<icon>icon.skill1608</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>RESIST_DEATH</abnormalType>
<operateType>A2</operateType>
@@ -548,7 +548,7 @@
<value level="17">68</value>
<value level="18">70</value>
</magicLvl>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -567,7 +567,7 @@
<value level="16">16</value>
<value level="17">17</value>
<value level="18">18</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_ORC</abnormalType>
<mpConsume>
@@ -675,7 +675,7 @@
<skill id="1612" toLevel="1" name="Slowing Power">
<!-- For 15 sec., Speed -20%. -->
<icon>icon.skill0210</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
@@ -703,7 +703,7 @@
<skill id="1613" toLevel="11" name="Body Impale">
<!-- Attacks the enemy with $s1 Power added to P. Atk., inflicts Stun for $s2 and dispels $s3 buff(s) from a stunned target. Requires a blunt weapon. Ignores Shield Defense. Over-hit. -->
<icon>icon.skill1613</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -815,7 +815,7 @@
<value level="3">18</value>
<value level="4">36</value>
</mpConsume>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<operateType>A2</operateType>
<targetType>SELF</targetType>
@@ -890,7 +890,7 @@
<operateType>A2</operateType>
<effectPoint>-190</effectPoint>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<activateRate>-1</activateRate>
<castRange>600</castRange>
@@ -935,7 +935,7 @@
<value level="3">18</value>
<value level="4">36</value>
</mpConsume>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<operateType>A2</operateType>
<isMagic>0</isMagic>
@@ -1028,7 +1028,7 @@
<skill id="1621" toLevel="1" name="Shield of Sacrifice">
<!-- Sacrifices itself, decreasing Max HP by 20%. For party members P. Def. +15%, M. Def. +20%, Healing Power +20% for 3 min. Requires a shield. -->
<icon>icon.skill1621</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>180</abnormalTime>
<abnormalType>POSSESSION_SPECIAL</abnormalType>
<abnormalVisualEffect>PALADIN_PROTECTION</abnormalVisualEffect>
@@ -1071,7 +1071,7 @@
<skill id="1622" toLevel="1" name="Blood of Sacrifice">
<!-- The sacrifice decreases Max HP. -->
<icon>icon.skill1621</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>180</abnormalTime>
<isMagic>4</isMagic>
<magicLvl>80</magicLvl>
@@ -1092,7 +1092,7 @@
<skill id="1623" toLevel="1" name="Eva's Protection">
<!-- For party members P. Def. +15%, M. Def. +10%, Speed +4 for 3 min. Requires a shield. -->
<icon>icon.skill1623</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>180</abnormalTime>
<abnormalType>POSSESSION_SPECIAL</abnormalType>
<abnormalVisualEffect>SENTINEL_PROTECTION</abnormalVisualEffect>
@@ -1129,12 +1129,12 @@
<skill id="1624" toLevel="4" name="Indestructible Sound">
<!-- Using Momentum, throws a powerful strike with a sword, blocking the target for $s1 Damage received by the target -50%, blocks target's movements and skill usage. Requires a dual sword. Requires Momentum level 5. -->
<icon>icon.skill1624</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">10</value>
<value level="2">11</value>
<value level="3">12</value>
<value level="4">13</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>
<value level="1">10</value>
<value level="2">12</value>
@@ -1227,7 +1227,7 @@
<skill id="1625" toLevel="1" name="Throwing Spear">
<!-- Throws a spear at the enemy with 801 Power added to P. Atk. and immobilizes them for 10 sec. Requires a polearm. Over-hit. Ignores Shield Defense. -->
<icon>icon.skill1625</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>ROOT_PHYSICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -1304,7 +1304,7 @@
<skill id="1627" toLevel="1" name="Destroyer's Roar">
<!-- Inflicts Fear on nearby enemies and their Speed -90%. Requires a sword/ blunt weapon/ two-handed sword. -->
<icon>icon.skill1627</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -1347,7 +1347,7 @@
<skill id="1628" toLevel="1" name="Broad Sweep">
<!-- For 2 min. the number of attacking enemies +2. Requires a sword/ two-handed sword. -->
<icon>icon.skill1628</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>POLEARM_ATTACK</abnormalType>
<operateType>A2</operateType>
@@ -1377,7 +1377,7 @@
<skill id="1629" toLevel="1" name="Throw Dagger in Wrist">
<!-- Throw Dagger in Wrist Throws a dagger at the enemy with 396 Power added to P. Atk., and injures their wrist. Due to the wound, for 1 min. there's a certain probability to interrupt target's skill casting. Requires a dagger. -->
<icon>icon.skill1629</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<activateRate>80</activateRate>
<lvlBonusRate>20</lvlBonusRate>
@@ -1417,7 +1417,7 @@
<skill id="1630" toLevel="1" name="Throwing Blood Dagger">
<!-- Throws a dagger at an enemy with 396 Power added to P. Atk. For 20 sec., with a certain probability, decreases target's HP when it tries to use skills. Requires a dagger. Over-hit. -->
<icon>icon.skill1630</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<activateRate>80</activateRate>
@@ -1538,7 +1538,7 @@
<value level="8">78</value>
<value level="9">78</value>
</magicLvl>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>10</abnormalTime>
<isMagic>0</isMagic>
<targetType>ENEMY</targetType>
@@ -3,7 +3,7 @@
<skill id="1800" toLevel="1" name="Pirate">
<!-- This pirate once ruled ancient lands of Giran. His own crew excited a riot, but didn't manage to cope with their captain that became even more powerful with the dark forces. Zaken killed all the remaining rebels and disappeared. After transformation Max MP/ HP +3%, Speed +3, Atk. Spd. +2%, P./ M. Accuracy +1, M. Critical Rate +10, P./ M. Atk. +2%, P./ M. Def. +2%. (Consumes 1 Elemental Stone.) -->
<icon>icon.skill1800</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>900</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>PIRATE_SUIT</abnormalVisualEffect>
@@ -72,7 +72,7 @@
<skill id="1801" toLevel="1" name="Dark Assassin">
<!-- This is an organization of assassins created by Mercenary Captain Sieghardt Ein for making contract murders and carrying out secret orders. Sieghardt Ein, having become a member of Dawn, has disappeared without a trace, but the organization created by him still leads its shadowy deals. Max MP/ HP +5%, Speed +4, Atk. Spd. +3%, P./ M. Accuracy +1, M. Critical Rate +10, P./ M. Atk. +2%, P./ M. Def. +2%. (Consumes 1 Elemental Stone.) -->
<icon>icon.skill1801</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>900</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>DARK_ASSASSIN_SUIT</abnormalVisualEffect>
@@ -141,7 +141,7 @@
<skill id="1802" toLevel="1" name="White Assassin">
<!-- Rune noble Erica Ken Weber is the right hand of Sieghardt Ein. She wasn't influenced by the organizations of dark assassins. For her quest she created an organization of white assassins, continuing to be an informer. Max MP/ HP +7%, Speed +5, Atk. Spd. +5%, P./ M. Accuracy +2, M. Critical Rate +20, P./ M. Atk. +3%, P./ M. Def. +3%. (Consumes 2 Elemental Stones.) -->
<icon>icon.skill1802</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>900</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>WHITE_ASSASSIN_SUIT</abnormalVisualEffect>
@@ -467,7 +467,7 @@
<skill id="1833" toLevel="1" name="Mount - Gold Maned Lion">
<!-- Allows to mount a Golden Lion. -->
<icon>icon.skill1833</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
@@ -496,7 +496,7 @@
<skill id="1834" toLevel="1" name="Mount Pegasus">
<!-- Allows to mount a Pegasus. -->
<icon>icon.skill1834</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
@@ -525,7 +525,7 @@
<skill id="1835" toLevel="1" name="Mount Saber Tooth Cougar">
<!-- Allows to mount a Saber Tooth Cougar. -->
<icon>icon.skill1835</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
@@ -554,7 +554,7 @@
<skill id="1836" toLevel="1" name="Mount Kukuru">
<!-- Mount Kukuru -->
<icon>icon.skill1836</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
@@ -583,7 +583,7 @@
<skill id="1837" toLevel="1" name="Mount Black Bear">
<!-- Allows to mount a Black Bear. -->
<icon>icon.skill1837</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
@@ -1132,11 +1132,11 @@
<skill id="1896" toLevel="4" name="Full Knockdown">
<!-- Inflicts a powerful strike on target with $s1 Power added to P. Atk., knocking down for $s2 Requires a sword, blunt weapon, spear, fist weapon, or dual sword. Critical. Ignores Shield Defense. -->
<icon>icon.skill1896</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<activateRate>60</activateRate>
@@ -1203,7 +1203,7 @@
<skill id="1897" toLevel="5" name="Shilen's Cursed Field">
<!-- For $s1, Melee Weapon Resistance of the target and nearby enemies -$s2. -->
<icon>icon.skill1897</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<abnormalVisualEffect>STIGMA_OF_SILEN</abnormalVisualEffect>
@@ -1318,7 +1318,7 @@
<skill id="1898" toLevel="9" name="Shield Charge">
<!-- Uses a shield to rush target with $s1 Power added, Stunning theim for $s2. Can be used while a shield is equipped. Over-hit. -->
<icon>icon.skill1898</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="2001" toLevel="1" name="Red Potion">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>HP_RECOVER</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -20,7 +20,7 @@
</effects>
</skill>
<skill id="2002" toLevel="1" name="Healing Drug">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>HP_RECOVER</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -151,7 +151,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="2010" toLevel="1" name="Endeavor Potion">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>HIT_UP</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -172,7 +172,7 @@
<skill id="2011" toLevel="1" name="Wind Walk Potion">
<!-- Increases Speed. Effect 1. -->
<icon>icon.etc_potion_green_i00</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -193,7 +193,7 @@
<skill id="2012" toLevel="1" name="Haste Potion">
<!-- Increases Atk. Spd. Effect 1. -->
<icon>icon.etc_reagent_green_i00</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -398,7 +398,7 @@
<skill id="2031" toLevel="1" name="Healing Potion">
<!-- Greatly increases HP recovery bonus. Effect 1. -->
<icon>icon.etc_lesser_potion_red_i00</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>HP_RECOVER</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -419,7 +419,7 @@
<skill id="2032" toLevel="1" name="Greater Healing Potion">
<!-- Greatly increases HP recovery bonus. Effect 2. -->
<icon>icon.etc_potion_scarlet_i00</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>HP_RECOVER</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -449,7 +449,7 @@
<skill id="2034" toLevel="1" name="Greater Wind Walk Potion">
<!-- Increases Speed. Effect 2. -->
<icon>icon.etc_lesser_potion_green_i00</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -470,7 +470,7 @@
<skill id="2035" toLevel="1" name="Greater Haste Potion">
<!-- Increases Atk. Spd. Effect 2. -->
<icon>icon.etc_lesser_potion_purple_i00</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -514,7 +514,7 @@
<skill id="2037" toLevel="1" name="Major Healing Potion">
<!-- Greatly increases HP recovery bonus. Effect 3. -->
<icon>icon.etc_reagent_white_i00</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>HP_RECOVER</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -734,7 +734,7 @@
<skill id="2050" toLevel="1" name="Scroll: Guidance">
<!-- For 20 min., P. Accuracy +2. -->
<icon>icon.etc_scroll_white_i00</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>HIT_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
@@ -757,7 +757,7 @@
<skill id="2051" toLevel="1" name="Scroll: Death Whisper">
<!-- For 20 min., P. Critical Damage +25%. -->
<icon>icon.etc_scroll_white_i00</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
@@ -780,7 +780,7 @@
<skill id="2052" toLevel="1" name="Scroll: Focus">
<!-- For 20 min., P. Critical Rate +20%. -->
<icon>icon.etc_scroll_white_i00</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
@@ -803,7 +803,7 @@
<skill id="2053" toLevel="1" name="Scroll: Acumen">
<!-- Casting Spd. +15% for 20 min. -->
<icon>icon.etc_scroll_white_i00</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
@@ -826,7 +826,7 @@
<skill id="2054" toLevel="1" name="Scroll: Haste">
<!-- For 20 min., Atk. Spd. +15%. -->
<icon>icon.etc_scroll_white_i00</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
@@ -849,7 +849,7 @@
<skill id="2055" toLevel="1" name="Scroll: Agility">
<!-- For 20 min., Speed +20. -->
<icon>icon.etc_scroll_white_i00</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>AVOID_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
@@ -872,7 +872,7 @@
<skill id="2056" toLevel="1" name="Scroll: Empower">
<!-- For 20 min., M. Atk. +55%. -->
<icon>icon.etc_scroll_white_i00</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
@@ -895,7 +895,7 @@
<skill id="2057" toLevel="1" name="Scroll: Might">
<!-- P. Atk. +15% for 20 min. -->
<icon>icon.etc_scroll_white_i00</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
@@ -918,7 +918,7 @@
<skill id="2058" toLevel="1" name="Scroll: Wind Walk">
<!-- For 20 min., Speed +20. -->
<icon>icon.etc_scroll_white_i00</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>3934</itemConsumeId>
@@ -941,7 +941,7 @@
<skill id="2059" toLevel="1" name="Scroll: Shield">
<!-- For 20 min., P. Def. +15%. -->
<icon>icon.etc_scroll_white_i00</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
@@ -1026,7 +1026,7 @@
<skill id="2064" toLevel="1" name="Scroll: Mana Regeneration">
<!-- Increases MP Regeneration. Effect 4 -->
<icon>icon.etc_scroll_white_i00</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MP_REGEN_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
@@ -1155,7 +1155,7 @@
<skill id="2074" toLevel="1" name="Potion of Critical Escape">
<!-- Misdirects enemy attacks and decreases your Speed. -->
<icon>icon.etc_potion_red_i00</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<affectLimit>9-10</affectLimit>
@@ -1199,7 +1199,7 @@
<skill id="2076" toLevel="1" name="Blessing of Eva">
<!-- Increase lung capacity. Effect 1. -->
<icon>icon.etc_bless_of_eva_i00</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>400</abnormalTime>
<abnormalType>MAX_BREATH_UP</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1220,7 +1220,7 @@
<skill id="2077" toLevel="1" name="Potion of Revenge">
<!-- Decreases P. Def. and reflects a certain amount of damage back to the enemy. Effect 3. -->
<icon>icon.etc_potion_blue_i00</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>DMG_SHIELD</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -20,7 +20,7 @@
</skill>
<skill id="2103" toLevel="1" name="Mysterious Potion">
<!-- The target's head is enlarged. -->
<abnormalLvl>0</abnormalLvl>
<abnormalLevel>0</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>BIG_HEAD</abnormalType>
<abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect>
@@ -875,12 +875,12 @@
<skill id="2168" toLevel="4" name="Lucky Charm">
<!-- Blessing which grants an exemption from the death penalty if you are killed by Boss/ Raid Monsters. Effect 1. -->
<icon>icon.etc_orcish_talisman_i00</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>REDUCE_DROP_PENALTY</abnormalType>
<hitTime>2000</hitTime>
@@ -932,10 +932,10 @@
<value level="1">icon.etc_potion_of_acumen2_i00</value>
<value level="2">icon.etc_potion_of_acumen3_i00</value>
</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -23,7 +23,7 @@
<skill id="3005" toLevel="1" name="Bleed">
<!-- Causes a scar that decreases HP. Effect 5. -->
<icon>icon.skill0223</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -314,7 +314,7 @@
<skill id="3016" toLevel="7" name="Special Ability: Critical Stun">
<!-- Stunned and unable to move momentarily. -->
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -423,14 +423,14 @@
<!-- Causes target to bleed, momentarily reducing HP. Effect $s1 -->
<icon>icon.skill0223</icon>
<operateType>A2</operateType>
<abnormalLvl>
<abnormalLevel>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">6</value>
<value level="5">6</value>
<value level="6">7</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -477,7 +477,7 @@
<!-- Causes target to bleed, momentarily reducing HP. Effect $s1 -->
<icon>icon.skill0223</icon>
<operateType>A2</operateType>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -605,14 +605,14 @@
<!-- HP cut due to Poison. $s1 power. -->
<icon>icon.skill1168</icon>
<operateType>A2</operateType>
<abnormalLvl>
<abnormalLevel>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">6</value>
<value level="5">6</value>
<value level="6">7</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -1201,14 +1201,14 @@
<!-- HP cut due to Poison. $s1 power. -->
<icon>icon.skill1168</icon>
<operateType>A2</operateType>
<abnormalLvl>
<abnormalLevel>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">6</value>
<value level="5">6</value>
<value level="6">7</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -1266,14 +1266,14 @@
<!-- HP cut due to Poison. $s1 power. -->
<icon>icon.skill1168</icon>
<operateType>A2</operateType>
<abnormalLvl>
<abnormalLevel>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">6</value>
<value level="4">6</value>
<value level="5">6</value>
<value level="6">7</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -1879,7 +1879,7 @@
<!-- Causes target to bleed, momentarily reducing HP. Effect $s1 -->
<icon>icon.skill0223</icon>
<operateType>A2</operateType>
<abnormalLvl>7</abnormalLvl>
<abnormalLevel>7</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -1908,7 +1908,7 @@
<!-- Causes target to bleed, momentarily reducing HP. Effect $s1 -->
<icon>icon.skill0223</icon>
<operateType>A2</operateType>
<abnormalLvl>7</abnormalLvl>
<abnormalLevel>7</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -1941,7 +1941,7 @@
<!-- Causes target to bleed, momentarily reducing HP. Effect $s1 -->
<icon>icon.skill0223</icon>
<operateType>A2</operateType>
<abnormalLvl>7</abnormalLvl>
<abnormalLevel>7</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -1974,7 +1974,7 @@
<!-- Causes target to bleed, momentarily reducing HP. Effect $s1 -->
<icon>icon.skill0223</icon>
<operateType>A2</operateType>
<abnormalLvl>7</abnormalLvl>
<abnormalLevel>7</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -2086,7 +2086,7 @@
<!-- HP cut due to Poison. $s1 power. -->
<icon>icon.skill1168</icon>
<operateType>A2</operateType>
<abnormalLvl>7</abnormalLvl>
<abnormalLevel>7</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -2123,7 +2123,7 @@
<!-- HP cut due to Poison. $s1 power. -->
<icon>icon.skill1168</icon>
<operateType>A2</operateType>
<abnormalLvl>7</abnormalLvl>
<abnormalLevel>7</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -2204,7 +2204,7 @@
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -2270,7 +2270,7 @@
<!-- Temporarily blocks the ability to use magic skills. -->
<icon>icon.skill1064</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -2299,7 +2299,7 @@
<!-- During 15 sec. gradually freezes the enemy's body. The enemy is paralysed for 10 sec. when the whole body is turned to ice. -->
<icon>icon.skill1170</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<activateRate>20</activateRate>
@@ -2409,7 +2409,7 @@
<!-- Temporarily blocks the ability to use magic skills. -->
<icon>icon.skill1064</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -2442,7 +2442,7 @@
<!-- Slows the enemy down for $s1, after that the enemy is fully paralysed for $s2. -->
<icon>icon.skill1170</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<activateRate>20</activateRate>
@@ -2638,7 +2638,7 @@
<!-- Chance: Momentarily decreases the target's Speed during an normal physical attack. Effect $s1 -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>40</activateRate>
@@ -2681,7 +2681,7 @@
<!-- Chance: Momentarily decreases the target's Atk. Spd. during an normal physical attack. Effect $s1 -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>40</activateRate>
@@ -2719,7 +2719,7 @@
<!-- Chance: Momentarily inflicts Stun on the target during an normal physical attack. -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -2756,7 +2756,7 @@
<!-- Chance: Momentarily inflicts Hold on the target during an normal physical attack. The target cannot be affected by any additional hold attacks while the effect lasts. -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -2801,7 +2801,7 @@
<!-- Chance: Momentarily inflicts Sleep on the target during a normal physical attack. Additional chance to be put into sleep greatly decreases while the effect lasts. -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
@@ -2841,7 +2841,7 @@
<!-- When activated: Normal physical attack slows the enemy down for $s1, after that the enemy is fully paralysed for $s2. -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<activateRate>40</activateRate>
@@ -2894,7 +2894,7 @@
<!-- Chance: Momentarily petrifies the target during a normal physical attack. -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_STONE</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
@@ -2932,7 +2932,7 @@
<!-- Chance: Momentarily inflicts Fear on the target and causes him to flee during a normal physical attack. -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -2970,7 +2970,7 @@
<!-- Chance: Momentarily inflicts Poison on the target during a normal physical attack. Effect $s1 -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
<abnormalLvl>
<abnormalLevel>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">6</value>
@@ -2986,7 +2986,7 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -3048,7 +3048,7 @@
<!-- Chance: Momentarily inflicts Bleed on the target during a normal physical attack. Effect $s1 -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
<abnormalLvl>
<abnormalLevel>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">6</value>
@@ -3064,7 +3064,7 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -3127,7 +3127,7 @@
<!-- Chance: Momentarily blocks the target's magic skill during a normal physical attack. -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -3164,7 +3164,7 @@
<!-- Chance: Momentarily blocks all of the target's physical and magic skills during a normal physical attack. -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -3246,7 +3246,7 @@
<!-- Chance: Momentarily decreases the target's Speed during magic use. Effect $s1 -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>40</activateRate>
@@ -3290,7 +3290,7 @@
<!-- Chance: Momentarily decreases the target's Atk. Spd. during magic use. Effect $s1 -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>40</activateRate>
@@ -3329,7 +3329,7 @@
<!-- Chance: Momentarily inflicts Stun on the target during magic use. -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -3367,7 +3367,7 @@
<!-- Chance: Momentarily inflicts Hold on the target during magic use. The target cannot be affected by any additional hold attacks while the effect lasts. -->
<icon>icon.skill3080</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -3,7 +3,7 @@
<skill id="3100" toLevel="10" name="Item Skill: Sleep">
<!-- Chance: Momentarily inflicts Sleep on the target during magic use. Additional chance to be put into sleep greatly decreases while the effect lasts. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
@@ -44,7 +44,7 @@
<skill id="3101" toLevel="10" name="Item Skill: Paralyze">
<!-- When activated: Normal magic attack slows the enemy down for $s1, after that the enemy is fully paralysed for $s2. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<activateRate>40</activateRate>
@@ -98,7 +98,7 @@
<skill id="3102" toLevel="10" name="Item Skill: Medusa">
<!-- Chance: Momentarily petrifies the target during magic use. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_STONE</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
@@ -137,7 +137,7 @@
<skill id="3103" toLevel="10" name="Item Skill: Fear">
<!-- Chance: Momentarily inflicts Fear on the target and causes him to flee during magic use. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -176,7 +176,7 @@
<skill id="3104" toLevel="15" name="Item Skill: Poison (Magic Active)">
<!-- Chance: Momentarily inflicts Poison on the target during magic use. Effect $s1 -->
<icon>icon.skill3080</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">6</value>
@@ -192,7 +192,7 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -255,7 +255,7 @@
<skill id="3105" toLevel="15" name="Item Skill: Bleed (Magic Active)">
<!-- Chance: Momentarily inflicts Bleed on the target during magic use. Effect $s1 -->
<icon>icon.skill3080</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">6</value>
@@ -271,7 +271,7 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -335,7 +335,7 @@
<skill id="3106" toLevel="10" name="Item Skill: Silence">
<!-- Chance: Momentarily blocks the target's magic skill during magic use. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -373,7 +373,7 @@
<skill id="3107" toLevel="10" name="Item Skill: Doom">
<!-- Chance: Momentarily blocks all of the target's physical and magic skills during magic use. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -543,7 +543,7 @@
<skill id="3111" toLevel="15" name="Item Skill: Slow (Critical)">
<!-- Chance: Momentarily decreases the target's Speed during a critical attack. Effect $s1 -->
<icon>icon.skill3080</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>40</activateRate>
@@ -586,7 +586,7 @@
<skill id="3112" toLevel="15" name="Item Skill: Winter (Critical)">
<!-- Chance: Momentarily decreases the target's Atk. Spd. during a critical attack. Effect $s1 -->
<icon>icon.skill3080</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>40</activateRate>
@@ -629,7 +629,7 @@
<skill id="3113" toLevel="10" name="Item Skill: Stun">
<!-- Chance: Momentarily inflicts Stun on the target during a critical attack. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -666,7 +666,7 @@
<skill id="3114" toLevel="15" name="Item Skill: Hold">
<!-- Chance: Momentarily inflicts Hold on the target during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -711,7 +711,7 @@
<skill id="3115" toLevel="10" name="Item Skill: Sleep">
<!-- Chance: Momentarily inflicts Sleep on the target during a critical attack. Additional chance to be put into sleep greatly decreases while the effect lasts. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
@@ -751,7 +751,7 @@
<skill id="3116" toLevel="10" name="Item Skill: Paralyze">
<!-- When activated: Critical attack slows the enemy down for $s1, after that the enemy is fully paralysed for $s2. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<activateRate>40</activateRate>
@@ -804,7 +804,7 @@
<skill id="3117" toLevel="10" name="Item Skill: Medusa">
<!-- Chance: Momentarily petrifies the target during a critical attack. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_STONE</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
@@ -842,7 +842,7 @@
<skill id="3118" toLevel="10" name="Item Skill: Fear">
<!-- Chance: Momentarily inflicts Fear on the target and causes him to flee during a critical attack. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -880,7 +880,7 @@
<skill id="3119" toLevel="15" name="Item Skill: Poison (Critical)">
<!-- Chance: Momentarily inflicts Poison on the target during a critical attack. Effect $s1 -->
<icon>icon.skill3080</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">6</value>
@@ -896,7 +896,7 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -958,7 +958,7 @@
<skill id="3120" toLevel="15" name="Item Skill: Bleed (Critical)">
<!-- Chance: Momentarily inflicts Bleed on the target during a critical attack. Effect $s1 -->
<icon>icon.skill3080</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">6</value>
@@ -974,7 +974,7 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -1037,7 +1037,7 @@
<skill id="3121" toLevel="10" name="Item Skill: Silence">
<!-- Chance: Momentarily blocks the target's magic skill during a critical attack. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -1074,7 +1074,7 @@
<skill id="3122" toLevel="10" name="Item Skill: Doom">
<!-- Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -1188,7 +1188,7 @@
<skill id="3124" toLevel="10" name="Item Skill: Blessed Body">
<!-- Active: Increases Max HP by $s1 temporarily. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -1268,7 +1268,7 @@
<skill id="3125" toLevel="10" name="Item Skill: Battle Roar">
<!-- Active: Increases Max HP temporarily and restores HP by the increased amount. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -1338,7 +1338,7 @@
<skill id="3126" toLevel="10" name="Item Skill: Prayer">
<!-- Active: Increases the effectiveness of HP recovery magic temporarily. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -1495,7 +1495,7 @@
<skill id="3128" toLevel="10" name="Item Skill: Blessed Soul">
<!-- Active: Max MP +$s1 temporarily. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -1575,7 +1575,7 @@
<skill id="3129" toLevel="15" name="Item Skill: Mana Gain">
<!-- Active: When using the Recharge skill, MP Recovery Rate increases. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -1756,7 +1756,7 @@
<skill id="3131" toLevel="10" name="Item Skill: Cheer">
<!-- Active: Max CP +$s1 temporarily. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -1836,7 +1836,7 @@
<skill id="3132" toLevel="15" name="Item Skill: Might">
<!-- Active: Increases P. Atk. temporarily. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -1941,7 +1941,7 @@
<skill id="3133" toLevel="15" name="Item Skill: Empower">
<!-- Active: Increases M. Atk. temporarily. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -2046,7 +2046,7 @@
<skill id="3134" toLevel="10" name="Item Skill: Might in Duel - PvP">
<!-- Active: Temporarily increases your P. Atk. in PvP. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -2119,7 +2119,7 @@
<skill id="3135" toLevel="15" name="Item Skill: Shield">
<!-- Active: Increases P. Def. temporarily. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -2224,7 +2224,7 @@
<skill id="3136" toLevel="15" name="Item Skill: Magic Barrier">
<!-- Active: Increases M. Def. temporarily. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -2329,7 +2329,7 @@
<skill id="3137" toLevel="10" name="Item Skill: Weakness in Duel">
<!-- Active: Temporarily decreases enemy's P. Atk. in PvP. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>PVP_DMG_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -2407,7 +2407,7 @@
<skill id="3138" toLevel="10" name="Item Skill: Heal Empower">
<!-- Active: Increases the power of HP recovery magic temporarily. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -2487,7 +2487,7 @@
<skill id="3139" toLevel="15" name="Item Skill: Agility">
<!-- Active: Increases Evasion temporarily. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -2592,7 +2592,7 @@
<skill id="3140" toLevel="15" name="Item Skill: Guidance">
<!-- Active: Increases Accuracy temporarily. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -2697,7 +2697,7 @@
<skill id="3141" toLevel="10" name="Item Skill: Focus">
<!-- Active: Increases Critical Rate temporarily. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -2777,7 +2777,7 @@
<skill id="3142" toLevel="10" name="Item Skill: Wild Magic">
<!-- Active: Increases Critical Rate of magic attacks temporarily. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -2857,7 +2857,7 @@
<skill id="3143" toLevel="10" name="Item Skill: Eva's Kiss">
<!-- Active: Increases Lung Capacity temporarily. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -2926,7 +2926,7 @@
<skill id="3144" toLevel="10" name="Item Skill: Acrobatics">
<!-- Active: Increases the height from which you can jump without sustaining damage temporarily. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -2995,7 +2995,7 @@
<skill id="3145" toLevel="15" name="Item Skill: Iron Body">
<!-- Active: Increases Resistance to damage from falling. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -3146,7 +3146,7 @@
<skill id="3148" toLevel="10" name="Item Skill: Vampiric Rage">
<!-- Active: Increases the ability to restore some HP from the damage inflicted on the enemy temporarily with a certain probability. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -3753,7 +3753,7 @@
<skill id="3158" toLevel="1" name="Item Skill: Celestial Shield">
<!-- Active: Instantly becomes invincible. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<effectPoint>659</effectPoint>
@@ -3781,7 +3781,7 @@
<skill id="3159" toLevel="3" name="Item Skill: Stealth">
<!-- Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
@@ -3925,7 +3925,7 @@
<skill id="3161" toLevel="8" name="Item Skill: Skill Clarity">
<!-- Active: Temporarily decreases MP Consumption for physical skills. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -3999,7 +3999,7 @@
<skill id="3162" toLevel="8" name="Item Skill: Spell Clarity">
<!-- Active: Temporarily decreases MP Consumption for magical skills. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -4070,7 +4070,7 @@
<skill id="3163" toLevel="3" name="Item Skill: Music Clarity">
<!-- Active: Temporarily decreases MP Consumption for song/ dance skills. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -4116,7 +4116,7 @@
<skill id="3164" toLevel="3" name="Item Skill: Clarity">
<!-- Active: Temporarily decreases MP Consumptions for all skills. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -5878,7 +5878,7 @@
<skill id="3187" toLevel="15" name="Item Skill: Slow (Active)">
<!-- Active: Momentarily decreases the target's Speed. -->
<icon>icon.skill3123</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>40</activateRate>
@@ -5973,7 +5973,7 @@
<skill id="3188" toLevel="15" name="Item Skill: Winter (Active)">
<!-- Active: Momentarily decreases the target's Atk. Spd. -->
<icon>icon.skill3123</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>40</activateRate>
@@ -6068,7 +6068,7 @@
<skill id="3189" toLevel="10" name="Item Skill: Stun">
<!-- Active: Momentarily inflicts Stun on the target. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -6141,7 +6141,7 @@
<skill id="3190" toLevel="10" name="Item Skill: Hold">
<!-- Active: Momentarily inflicts Hold on the target. The target cannot be affected by any additional hold attacks while the effect lasts. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -6218,7 +6218,7 @@
<skill id="3191" toLevel="10" name="Item Skill: Sleep">
<!-- Active: Momentarily puts a target into sleep. Additional chance to be put into sleep greatly decreases while the effect lasts. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
@@ -6296,7 +6296,7 @@
<skill id="3192" toLevel="10" name="Item Skill: Paralyze">
<!-- Active: Slows the enemy down for $s1, after that the enemy is fully paralysed for $s2. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<activateRate>40</activateRate>
@@ -6386,7 +6386,7 @@
<skill id="3193" toLevel="10" name="Item Skill: Medusa">
<!-- Active: Momentarily petrifies the target. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>TURN_STONE</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
@@ -6461,7 +6461,7 @@
<skill id="3194" toLevel="10" name="Item Skill: Fear">
<!-- Active: Momentarily inflicts Fear on the target and causes him to flee. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -6536,7 +6536,7 @@
<skill id="3195" toLevel="15" name="Item Skill: Poison (Active)">
<!-- Active: Momentarily poisons a target. Effect $s1 -->
<icon>icon.skill3123</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">6</value>
@@ -6552,7 +6552,7 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -6666,7 +6666,7 @@
<skill id="3196" toLevel="15" name="Item Skill: Bleed (Active)">
<!-- Active: Momentarily inflicts Bleed on the target. Effect $s1 -->
<icon>icon.skill3123</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">6</value>
@@ -6682,7 +6682,7 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -6796,7 +6796,7 @@
<skill id="3197" toLevel="10" name="Item Skill: Silence">
<!-- Active: Momentarily blocks the target's magic skills. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -6870,7 +6870,7 @@
<skill id="3198" toLevel="10" name="Item Skill: Doom">
<!-- Active: Momentarily blocks all of the target's physical/ magic skills. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -6945,7 +6945,7 @@
<skill id="3199" toLevel="3" name="Item Skill: Skill Refresh">
<!-- Active: Temporarily decreases the Cooldown for physical skills. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -3,7 +3,7 @@
<skill id="3200" toLevel="3" name="Item Skill: Spell Refresh">
<!-- Active: Temporarily decreases the Cooldown for magic skills. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -45,7 +45,7 @@
<skill id="3201" toLevel="3" name="Item Skill: Music Refresh">
<!-- Active: Temporarily decreases the Cooldown for song/ dance skills. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -87,7 +87,7 @@
<skill id="3202" toLevel="3" name="Item Skill: Refresh">
<!-- Active: Temporarily decreases the Cooldown for all skills except for those with a fixed Cooldown time. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -139,7 +139,7 @@
<skill id="3203" toLevel="1" name="Item Skill: Mystery Skill">
<!-- Active: Increases your head size. -->
<icon>icon.skill3123</icon>
<abnormalLvl>0</abnormalLvl>
<abnormalLevel>0</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect>
@@ -159,7 +159,7 @@
<skill id="3204" toLevel="3" name="Item Skill: Reflect Damage">
<!-- Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<effectPoint>
@@ -2379,7 +2379,7 @@
</skill>
<skill id="3265" toLevel="1" name="Mysterious Ability">
<!-- The target's head is enlarged. -->
<abnormalLvl>0</abnormalLvl>
<abnormalLevel>0</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>BIG_HEAD</abnormalType>
<abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect>
@@ -2718,7 +2718,7 @@
<skill id="3281" toLevel="1" name="Grey Talisman Box - Guard">
<!-- For 10 sec., can protect from debuffs 5 times, when used. Effects from two such Talismans do not stack. Cooldown - 5 min. -->
<icon>icon.etc_talisman_i07</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<effectPoint>532</effectPoint>
@@ -2763,7 +2763,7 @@
<skill id="3283" toLevel="1" name="Grey Talisman - Benefaction">
<!-- For 10 sec., P. Def. +1800 and M. Def. +1620. Buff-canceling Attack Resistance +80%. Effects from two such Talismans do not stack. Cooldown - 15 min. -->
<icon>icon.etc_talisman_i07</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<effectPoint>532</effectPoint>
@@ -2795,7 +2795,7 @@
<skill id="3284" toLevel="1" name="Grey Talisman - Block">
<!-- For 15 sec., restricts enemy's HP recovery up to 70%, when used. Effects from two such Talismans do not stack. Cooldown - 4 min. -->
<icon>icon.etc_talisman_i07</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<activateRate>70</activateRate>
@@ -2821,7 +2821,7 @@
<skill id="3285" toLevel="1" name="Grey Talisman - Gravity">
<!-- For 15 sec., target's Atk. Spd. and Casting Spd. by -20%. Effects from two such Talismans do not stack. Cooldown - 4 min. -->
<icon>icon.etc_talisman_i07</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<castRange>600</castRange>
@@ -2851,7 +2851,7 @@
<skill id="3286" toLevel="1" name="Grey Talisman - Bond">
<!-- For 15 sec., target's Speed -30%, when used. Effects from two such Talismans do not stack. Cooldown - 4 min. -->
<icon>icon.etc_talisman_i07</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<activateRate>70</activateRate>
@@ -2876,7 +2876,7 @@
<skill id="3287" toLevel="1" name="Yellow Talisman - Guard">
<!-- For 10 sec., can protect from debuffs 5 times, when used. Effects from two such Talismans do not stack. Cooldown - 4 min. -->
<icon>icon.etc_talisman_i02</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<effectPoint>532</effectPoint>
@@ -2918,7 +2918,7 @@
<skill id="3289" toLevel="1" name="Yellow Talisman - Benefaction">
<!-- For 10 sec., P. Def. +3600 and M. Def. +3240, when used. Buff-canceling Attack Resistance +80%. Effects from two such Talismans do not stack. Cooldown - 15 min. -->
<icon>icon.etc_talisman_i02</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<effectPoint>532</effectPoint>
@@ -2948,7 +2948,7 @@
<skill id="3290" toLevel="1" name="Yellow Talisman - Block">
<!-- For 15 sec., restricts enemy's HP recovery up to 70%, when used. Effects from two such Talismans do not stack. Cooldown - 3 min. -->
<icon>icon.etc_talisman_i02</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<effectPoint>-679</effectPoint>
@@ -2973,7 +2973,7 @@
<skill id="3291" toLevel="1" name="Yellow Talisman - Gravity">
<!-- For 15 sec., target's Atk. Spd. and Casting Spd. by -20%. Effects from two such Talismans do not stack. Cooldown - 3 min. -->
<icon>icon.etc_talisman_i02</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<castRange>600</castRange>
@@ -3002,7 +3002,7 @@
<skill id="3292" toLevel="1" name="Yellow Talisman - Bond">
<!-- For 15 sec., target's Speed -30%, when used. Effects from two such Talismans do not stack. Cooldown - 3 min. -->
<icon>icon.etc_talisman_i02</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>TALISMAN</abnormalType>
<activateRate>70</activateRate>
@@ -1968,7 +1968,7 @@
<skill id="3571" toLevel="2" name="Special Ability: Critical Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -2001,7 +2001,7 @@
<skill id="3574" toLevel="3" name="Special Ability: Critical Slow">
<!-- Temporarily decreases Speed. Effect $s1 -->
<icon>icon.skill1160</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>
@@ -2036,7 +2036,7 @@
<skill id="3577" toLevel="3" name="Special Ability: Magic Hold">
<!-- Inflicted with Hold and unable to move. -->
<icon>icon.skill1201</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -2107,7 +2107,7 @@
<skill id="3579" toLevel="1" name="Infinity Power - Reflect">
<!-- For 5 min., returns 8% of damage received by the target back to the enemy. -->
<icon>icon.skill0086</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<operateType>A2</operateType>
<isMagic>4</isMagic>
@@ -2169,7 +2169,7 @@
</skill>
<skill id="3581" toLevel="1" name="Infinity Power - Tenacity">
<!-- For $s1 returns $s2 of the received damage back to the enemy. Recovers $s3 HP. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<operateType>A2</operateType>
<isMagic>4</isMagic>
@@ -2236,7 +2236,7 @@
<skill id="3584" toLevel="1" name="Infinity Power - Protection">
<!-- For 2 min. makes you immune to debuffs 5 times. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<operateType>A2</operateType>
<isMagic>4</isMagic>
@@ -2299,7 +2299,7 @@
<skill id="3586" toLevel="1" name="Infinity Power - Refresh">
<!-- For 5 min. Skill Cooldown -10% (except for the skills with a fixed cooldown). -->
<icon>icon.skill3123</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<operateType>A2</operateType>
<isMagic>4</isMagic>
@@ -2369,7 +2369,7 @@
</skill>
<skill id="3588" toLevel="1" name="Stun">
<!-- Infinity Fang Skill -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -2434,7 +2434,7 @@
<skill id="3590" toLevel="1" name="Infinity Power - Immortal">
<!-- For 5 min., chance of deadly attack +20%. -->
<icon>icon.skill0410</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<reuseDelay>600000</reuseDelay>
<hitTime>1500</hitTime>
@@ -2535,7 +2535,7 @@
<skill id="3594" toLevel="1" name="Infinity Power - Archery">
<!-- For 5 min. Speed +15, the bow's range +100. -->
<icon>icon.skill0431</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<reuseDelay>600000</reuseDelay>
<hitTime>1500</hitTime>
@@ -2602,7 +2602,7 @@
<skill id="3596" toLevel="1" name="Infinity Power - Vampiric Mana">
<!-- For 5 min. recovers MP, equal to 3% of inflicted damage with a certain probability. -->
<icon>icon.skill1268</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<reuseDelay>600000</reuseDelay>
<hitTime>1500</hitTime>
@@ -2661,7 +2661,7 @@
</skill>
<skill id="3598" toLevel="1" name="Infinity Power - Mana Limit">
<!-- For 30 sec. magic skills don't consume MP. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<operateType>A2</operateType>
<isMagic>4</isMagic>
@@ -1373,7 +1373,7 @@
<skill id="3632" toLevel="1" name="Clan Gate">
<!-- Active: Creates a gate that summons clan members. You cannot move while this skill is active. -->
<icon>icon.accessory_crown_i00</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<abnormalVisualEffect>MAGIC_SQUARE</abnormalVisualEffect>
@@ -1401,7 +1401,7 @@
<skill id="3633" toLevel="2" name="Residential Stun Immunity">
<!-- Active: Momentarily increases Stun Resistance. -->
<icon>icon.accessory_pledge_cap1_i05</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<magicLvl>60</magicLvl>
@@ -279,7 +279,7 @@
<skill id="4018" toLevel="1" name="Decrease Speed">
<!-- Speed decreases momentarily. Effect 3. -->
<icon>icon.skill4018</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>70</activateRate>
@@ -309,7 +309,7 @@
<skill id="4019" toLevel="1" name="Decrease Speed">
<!-- Momentarily decreases Speed and continuously consumes HP. Effect 3. -->
<icon>icon.skill4019</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>40</activateRate>
@@ -511,11 +511,11 @@
<skill id="4028" toLevel="3" name="Might">
<!-- P. Atk. +$s2 for $s1. -->
<icon>icon.skill4028</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<abnormalVisualEffect>BIG_BODY</abnormalVisualEffect>
@@ -554,11 +554,11 @@
<skill id="4029" toLevel="3" name="Shield">
<!-- P. Def. +$s2 for $s1. -->
<icon>icon.skill1040</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<effectPoint>100</effectPoint>
@@ -594,11 +594,11 @@
<skill id="4030" toLevel="3" name="Might">
<!-- P. Atk. +$s2 for $s1. -->
<icon>icon.skill4028</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<castRange>400</castRange>
@@ -637,11 +637,11 @@
<skill id="4031" toLevel="3" name="Might">
<!-- For $s1 P. Atk. +$s2. -->
<icon>icon.skill4031</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<castRange>400</castRange>
@@ -797,7 +797,7 @@
<skill id="4034" toLevel="12" name="Ice Bolt">
<!-- Speed decreases momentarily. Effect $s1 -->
<icon>icon.skill1184</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>60</activateRate>
@@ -871,7 +871,7 @@
<skill id="4035" toLevel="12" name="Poison">
<!-- HP cut due to Poison. $s1 power. -->
<icon>icon.skill4035</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
@@ -884,7 +884,7 @@
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -956,7 +956,7 @@
<skill id="4036" toLevel="12" name="Poison">
<!-- HP cut due to Poison. $s1 power. -->
<icon>icon.skill4036</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
@@ -969,7 +969,7 @@
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -1043,11 +1043,11 @@
<skill id="4037" toLevel="3" name="Weakness">
<!-- P. Atk. decreases momentarily. Effect $s1 -->
<icon>icon.skill4037</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PA_DOWN</abnormalType>
<activateRate>70</activateRate>
@@ -1088,13 +1088,13 @@
<skill id="4038" toLevel="5" name="Shackle">
<!-- Atk. Spd. decreases momentarily. Effect $s1 -->
<icon>icon.skill4038</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
<value level="4">3</value>
<value level="5">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>80</activateRate>
@@ -1375,7 +1375,7 @@
<skill id="4046" toLevel="12" name="Sleep">
<!-- Afflicted with Sleep and unable to move momentarily. -->
<icon>icon.skill4046</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
@@ -1431,7 +1431,7 @@
<skill id="4047" toLevel="13" name="Hold">
<!-- Inflicted with Hold and unable to move. -->
<icon>icon.skill4047</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -1500,7 +1500,7 @@
</effects>
</skill>
<skill id="4048" toLevel="3" name="Dash">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<effectPoint>-1</effectPoint>
@@ -1744,7 +1744,7 @@
<skill id="4052" toLevel="15" name="Cubic Poison">
<!-- HP cut due to Poison. $s1 power. -->
<icon>icon.skill1168</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
@@ -1760,7 +1760,7 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -1835,7 +1835,7 @@
<skill id="4053" toLevel="16" name="Cubic Weakness">
<!-- P. Atk. decreases momentarily. Effect $s1 -->
<icon>icon.skill1164</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>PA_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -1894,7 +1894,7 @@
<skill id="4054" toLevel="16" name="Cubic Hex">
<!-- P. Def. decreases temporarily. Effect $s1 -->
<icon>icon.skill0122</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -1953,7 +1953,7 @@
<skill id="4055" toLevel="16" name="Cubic Shackle">
<!-- Atk. Spd. decreases temporarily. Effect $s1 -->
<icon>icon.skill1206</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>80</activateRate>
@@ -2079,7 +2079,7 @@
<skill id="4063" toLevel="1" name="Paralysis">
<!-- Paralyzed and unable to move temporarily. -->
<icon>icon.skill1170</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -2106,7 +2106,7 @@
<skill id="4064" toLevel="1" name="Paralysis">
<!-- Paralyzed and unable to move temporarily. -->
<icon>icon.skill1170</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -2439,7 +2439,7 @@
<skill id="4070" toLevel="1" name="Decrease Atk. Spd.">
<!-- Atk. Spd. decreases momentarily. Effect 3. -->
<icon>icon.skill1206</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>10</activateRate>
@@ -2494,7 +2494,7 @@
<skill id="4072" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">3</value>
<value level="2">3</value>
@@ -2577,7 +2577,7 @@
<skill id="4073" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">3</value>
<value level="2">3</value>
@@ -2660,10 +2660,10 @@
<skill id="4074" toLevel="2" name="Haste">
<!-- Atk. Spd. +$s1 -->
<icon>icon.skill1086</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<castRange>400</castRange>
@@ -2699,7 +2699,7 @@
<skill id="4075" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0092</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -2753,11 +2753,11 @@
<skill id="4076" toLevel="3" name="Decrease Speed">
<!-- Speed decreases momentarily. Effect $s1 -->
<icon>icon.skill1160</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -2982,7 +2982,7 @@
<skill id="4082" toLevel="1" name="Poison of Death">
<!-- You have been infected by a fatal poison. -->
<icon>icon.skill4082</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>4200</abnormalTime>
<abnormalType>FATAL_POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -3140,7 +3140,7 @@
<skill id="4088" toLevel="12" name="Bleed">
<!-- Causes target to bleed, momentarily reducing HP. Effect $s1 -->
<icon>icon.skill0096</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
@@ -3153,7 +3153,7 @@
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -3225,7 +3225,7 @@
<skill id="4089" toLevel="1" name="Spirit Bear">
<!-- P. Atk. +15% and Speed +15%. -->
<icon>icon.skill0076</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<effectPoint>-100</effectPoint>
@@ -3253,7 +3253,7 @@
<skill id="4090" toLevel="1" name="Spirit Wolf">
<!-- Speed +40. -->
<icon>icon.skill0083</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<effectPoint>-100</effectPoint>
@@ -3277,7 +3277,7 @@
<skill id="4091" toLevel="3" name="Spirit Ogre">
<!-- P. Atk. +$s1, P. Def. +$s2, Accuracy +$s3, and Max HP +$s4. Evasion -$s5 and speed -$s6. -->
<icon>icon.skill0109</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<abnormalVisualEffect>BIG_BODY</abnormalVisualEffect>
@@ -3357,7 +3357,7 @@
<skill id="4092" toLevel="1" name="Spirit Puma">
<!-- Atk. Spd. +30% and evasion +4. P. Def. -20%. -->
<icon>icon.skill0282</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>POSSESSION</abnormalType>
<effectPoint>-100</effectPoint>
@@ -3470,11 +3470,11 @@
<skill id="4096" toLevel="3" name="Hawk Eye">
<!-- P. Def. momentarily -$s1 and Accuracy +$s2. -->
<icon>icon.skill0131</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>AB_HAWK_EYE</abnormalType>
<effectPoint>100</effectPoint>
@@ -3514,7 +3514,7 @@
<skill id="4097" toLevel="12" name="Chant of Life">
<!-- HP is recovered. -->
<icon>icon.skill1229</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -3527,7 +3527,7 @@
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
<castRange>600</castRange>
@@ -3593,7 +3593,7 @@
<skill id="4098" toLevel="12" name="Silence">
<!-- Magic skills are blocked momentarily. -->
<icon>icon.skill1064</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -3648,10 +3648,10 @@
<skill id="4099" toLevel="2" name="Berserker Spirit">
<!-- P. Def. -$s1, M. Def. -$s2, Evasion -$s3, and P. Atk. +$s4, M. Atk. +$s5, Atk. Spd. +$s6, Casting Spd. +$s7, Speed +$s8. -->
<icon>icon.skill1062</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<castRange>400</castRange>
@@ -121,11 +121,11 @@
<skill id="4102" toLevel="3" name="Surrender to Fire">
<!-- Momentarily decreases Fire Resistance and increases Water Resistance. Effect $s1 -->
<icon>icon.skill4279_new</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_FIRE</abnormalType>
<activateRate>80</activateRate>
@@ -173,10 +173,10 @@
</effects>
</skill>
<skill id="4103" toLevel="2" name="Ultimate Evasion">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>AVOID_UP_SPECIAL</abnormalType>
<effectPoint>100</effectPoint>
@@ -209,7 +209,7 @@
<skill id="4104" toLevel="12" name="Chill Flame">
<!-- HP decreases momentarily from burning flame. Effect $s1 -->
<icon>icon.skill1100</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
@@ -222,7 +222,7 @@
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>45</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -351,7 +351,7 @@
<skill id="4106" toLevel="1" name="Antharas Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill4106</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -390,7 +390,7 @@
<skill id="4108" toLevel="1" name="Antharas Fear">
<!-- Afflicted with Fear and moving against own will momentarily. -->
<icon>icon.skill4108</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -423,7 +423,7 @@
<skill id="4109" toLevel="1" name="Curse of Antharas">
<!-- You have been touched by the curse of Antharas, which has temporarily decreased all your combat stats. -->
<icon>icon.skill4109</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>ANTARAS_DEBUFF</abnormalType>
<activateRate>90</activateRate>
@@ -520,7 +520,7 @@
<skill id="4111" toLevel="1" name="Antharas Petrify">
<!-- Petrified and unable to move temporarily. -->
<icon>icon.skill4111</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>TURN_STONE</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
@@ -667,7 +667,7 @@
<skill id="4117" toLevel="12" name="Paralysis">
<!-- Paralyzed and unable to move momentarily. -->
<icon>icon.skill1170</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -735,7 +735,7 @@
<skill id="4118" toLevel="12" name="Paralysis">
<!-- Paralyzed and unable to move momentarily. -->
<icon>icon.skill1170</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -805,11 +805,11 @@
<skill id="4119" toLevel="3" name="Decrease Accuracy">
<!-- Accuracy decreases momentarily. Effect $s1 -->
<icon>icon.skill1222</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>HIT_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -851,7 +851,7 @@
<skill id="4120" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0101</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">9</value>
<value level="2">3</value>
@@ -1087,7 +1087,7 @@
<skill id="4125" toLevel="1" name="Antharas Recovery">
<!-- Antharas recovery stage 1. -->
<icon>icon.skill1044</icon>
<abnormalLvl>11</abnormalLvl>
<abnormalLevel>11</abnormalLevel>
<abnormalTime>43200</abnormalTime>
<abnormalType>HP_REGEN_DOWN</abnormalType>
<magicLvl>-1</magicLvl>
@@ -1108,7 +1108,7 @@
<skill id="4126" toLevel="1" name="Reduce Delay">
<!-- Skill Cooldown decreases temporarily. -->
<icon>icon.skill0164</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<castRange>600</castRange>
@@ -1206,7 +1206,7 @@
<skill id="4131" toLevel="1" name="Paralysis">
<!-- Paralyzed and unable to move temporarily. -->
<icon>icon.skill1170</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -1488,7 +1488,7 @@
<skill id="4140" toLevel="12" name="Contract Payment">
<!-- Your MP is continuously consumed as payment for summoning an unholy creature. Effect $s1 -->
<icon>icon.skill1100</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -1501,7 +1501,7 @@
<value level="10">8</value>
<value level="11">9</value>
<value level="12">9</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>DOT_MP</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -1836,11 +1836,11 @@
<skill id="4145" toLevel="3" name="P. Atk. Decrease">
<!-- P. Atk. decreases momentarily. Effect $s1 -->
<icon>icon.skill4037</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>PA_DOWN</abnormalType>
<activateRate>10</activateRate>
@@ -1868,11 +1868,11 @@
<skill id="4146" toLevel="3" name="Decrease P. Def.">
<!-- P. Def. decreases momentarily. Effect $s1 -->
<icon>icon.skill0122</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>10</activateRate>
@@ -1920,7 +1920,7 @@
<skill id="4148" toLevel="12" name="Poison">
<!-- HP cut due to Poison. $s1 power. -->
<icon>icon.skill4036</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
@@ -1933,7 +1933,7 @@
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>5</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -1986,7 +1986,7 @@
<skill id="4149" toLevel="12" name="Bleed">
<!-- Causes target to bleed, momentarily reducing HP. Effect $s1 -->
<icon>icon.skill0096</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
@@ -1999,7 +1999,7 @@
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>5</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -2052,7 +2052,7 @@
<skill id="4150" toLevel="12" name="Flame">
<!-- HP decreases momentarily from burning flame. Effect $s1 -->
<icon>icon.skill1100</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
@@ -2065,7 +2065,7 @@
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -2253,7 +2253,7 @@
<skill id="4153" toLevel="12" name="Decrease Speed">
<!-- Speed decreases momentarily. Effect $s1 -->
<icon>icon.skill1184</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>60</activateRate>
@@ -2785,11 +2785,11 @@
<skill id="4162" toLevel="3" name="Decrease Atk. Spd.">
<!-- Atk. Spd. decreases momentarily. Effect $s1 -->
<icon>icon.skill1206</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>10</activateRate>
@@ -2815,7 +2815,7 @@
</effects>
</skill>
<skill id="4163" toLevel="12" name="Damage Shield">
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DMG_SHIELD</abnormalType>
<hitTime>1800</hitTime>
@@ -2864,7 +2864,7 @@
<skill id="4164" toLevel="18" name="Paralysis">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill1170</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<activateRate>40</activateRate>
@@ -2922,7 +2922,7 @@
<skill id="4165" toLevel="17" name="Icy Air">
<!-- Continuously damaged by icy air. Effect $s1 -->
<icon>icon.skill1183</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">5</value>
@@ -2940,7 +2940,7 @@
<value level="15">8</value>
<value level="16">8</value>
<value level="17">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<activateRate>70</activateRate>
@@ -3002,7 +3002,7 @@
<skill id="4166" toLevel="18" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0279</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -3044,7 +3044,7 @@
<skill id="4167" toLevel="1" name="Curse of Fairy Mimyu">
<!-- Fairy Mimyu's Curse reduces Speed and Atk. Speed. -->
<icon>icon.skill1206</icon>
<abnormalLvl>99</abnormalLvl>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<castRange>600</castRange>
@@ -3129,7 +3129,7 @@
<skill id="4169" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
@@ -3325,7 +3325,7 @@
<skill id="4172" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -3380,7 +3380,7 @@
<skill id="4173" toLevel="12" name="Might">
<!-- Increases P. Atk. -->
<icon>icon.skill1068</icon>
<abnormalLvl>99</abnormalLvl>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<castRange>700</castRange>
@@ -3431,7 +3431,7 @@
<skill id="4174" toLevel="12" name="Shield">
<!-- Increases P. Def. -->
<icon>icon.skill1040</icon>
<abnormalLvl>99</abnormalLvl>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<castRange>700</castRange>
@@ -3482,7 +3482,7 @@
<skill id="4175" toLevel="12" name="Haste">
<!-- Increases Atk. Spd. -->
<icon>icon.skill1086</icon>
<abnormalLvl>99</abnormalLvl>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<castRange>700</castRange>
@@ -3533,7 +3533,7 @@
<skill id="4176" toLevel="12" name="Reflect Damage">
<!-- Returns received damage. -->
<icon>icon.skill0086</icon>
<abnormalLvl>99</abnormalLvl>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DMG_SHIELD</abnormalType>
<castRange>700</castRange>
@@ -3741,7 +3741,7 @@
<skill id="4180" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
@@ -3880,7 +3880,7 @@
<skill id="4182" toLevel="12" name="Poison">
<!-- HP cut due to Poison. $s1 power. -->
<icon>icon.skill1168</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
@@ -3893,7 +3893,7 @@
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -3961,7 +3961,7 @@
<skill id="4183" toLevel="12" name="P. Atk. Decrease">
<!-- P. Atk. decreases momentarily. Effect $s1 -->
<icon>icon.skill1164</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -3974,7 +3974,7 @@
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PA_DOWN</abnormalType>
<activateRate>90</activateRate>
@@ -4039,7 +4039,7 @@
<skill id="4184" toLevel="12" name="Decrease Atk. Spd.">
<!-- Atk. Spd. decreases momentarily. Effect $s1 -->
<icon>icon.skill1206</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -4052,7 +4052,7 @@
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>90</activateRate>
@@ -4117,7 +4117,7 @@
<skill id="4185" toLevel="12" name="Sleep">
<!-- Afflicted with Sleep and unable to move momentarily. -->
<icon>icon.skill1069</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">10</value>
<value level="2">10</value>
@@ -4182,7 +4182,7 @@
<skill id="4186" toLevel="12" name="Hold">
<!-- Inflicted with Hold and unable to move. -->
<icon>icon.skill1201</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">10</value>
<value level="2">10</value>
@@ -4246,7 +4246,7 @@
<skill id="4187" toLevel="12" name="Decrease Speed">
<!-- Speed decreases momentarily. Effect $s1 -->
<icon>icon.skill1160</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -4259,7 +4259,7 @@
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>50</activateRate>
@@ -4324,7 +4324,7 @@
<skill id="4188" toLevel="12" name="Bleed">
<!-- Causes target to bleed, momentarily reducing HP. Effect $s1 -->
<icon>icon.skill0096</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
@@ -4337,7 +4337,7 @@
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -4405,7 +4405,7 @@
<skill id="4189" toLevel="12" name="Paralysis">
<!-- Paralyzed and unable to move momentarily. -->
<icon>icon.skill1170</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">10</value>
<value level="2">10</value>
@@ -4469,7 +4469,7 @@
<skill id="4190" toLevel="12" name="Decrease MP">
<!-- MP decreases. Effect $s1 -->
<icon>icon.skill1102</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -4482,7 +4482,7 @@
<value level="10">7</value>
<value level="11">8</value>
<value level="12">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>DOT_MP</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -4836,7 +4836,7 @@
<skill id="4196" toLevel="12" name="Decrease Speed">
<!-- Speed decreases momentarily. Effect $s1 -->
<icon>icon.skill1184</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>60</activateRate>
@@ -4907,7 +4907,7 @@
<skill id="4197" toLevel="12" name="Hold">
<!-- Inflicted with Hold and unable to move. -->
<icon>icon.skill1201</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">10</value>
<value level="2">10</value>
@@ -4973,7 +4973,7 @@
<skill id="4198" toLevel="12" name="Poison">
<!-- HP cut due to Poison. $s1 power. -->
<icon>icon.skill1168</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
@@ -4986,7 +4986,7 @@
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -5054,7 +5054,7 @@
<skill id="4199" toLevel="12" name="P. Atk. Decrease">
<!-- P. Atk. decreases momentarily. Effect $s1 -->
<icon>icon.skill1164</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -5067,7 +5067,7 @@
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PA_DOWN</abnormalType>
<activateRate>90</activateRate>
@@ -3,7 +3,7 @@
<skill id="4200" toLevel="12" name="Decrease Atk. Spd.">
<!-- Atk. Spd. decreases momentarily. Effect $s1 -->
<icon>icon.skill1206</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -16,7 +16,7 @@
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>90</activateRate>
@@ -81,7 +81,7 @@
<skill id="4201" toLevel="12" name="Sleep">
<!-- Afflicted with Sleep and unable to move momentarily. -->
<icon>icon.skill1069</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">10</value>
<value level="2">10</value>
@@ -146,7 +146,7 @@
<skill id="4202" toLevel="12" name="Hold">
<!-- Inflicted with Hold and unable to move. -->
<icon>icon.skill1201</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">10</value>
<value level="2">10</value>
@@ -210,7 +210,7 @@
<skill id="4203" toLevel="12" name="Decrease Speed">
<!-- Speed decreases momentarily. Effect $s1 -->
<icon>icon.skill1160</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -223,7 +223,7 @@
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>50</activateRate>
@@ -288,7 +288,7 @@
<skill id="4204" toLevel="12" name="Bleed">
<!-- Causes target to bleed, momentarily reducing HP. Effect $s1 -->
<icon>icon.skill0096</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
@@ -301,7 +301,7 @@
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -369,7 +369,7 @@
<skill id="4205" toLevel="12" name="Paralysis">
<!-- Paralyzed and unable to move momentarily. -->
<icon>icon.skill1170</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">10</value>
<value level="2">10</value>
@@ -433,7 +433,7 @@
<skill id="4206" toLevel="12" name="Aura Sink">
<!-- MP decreases. Effect $s1 -->
<icon>icon.skill1170</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -446,7 +446,7 @@
<value level="10">7</value>
<value level="11">8</value>
<value level="12">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>DOT_MP</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -568,7 +568,7 @@
<skill id="4208" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0101</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
@@ -705,7 +705,7 @@
<skill id="4210" toLevel="12" name="Chant of Life">
<!-- HP is recovered. -->
<icon>icon.skill1229</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">11</value>
<value level="2">12</value>
<value level="3">13</value>
@@ -718,7 +718,7 @@
<value level="10">18</value>
<value level="11">19</value>
<value level="12">19</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
<castRange>700</castRange>
@@ -787,7 +787,7 @@
<skill id="4211" toLevel="12" name="Might">
<!-- P. Atk. +$s1 -->
<icon>icon.skill1068</icon>
<abnormalLvl>99</abnormalLvl>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<affectRange>400</affectRange>
@@ -838,7 +838,7 @@
<skill id="4212" toLevel="12" name="Shield">
<!-- P. Def. +$s1 -->
<icon>icon.skill1040</icon>
<abnormalLvl>99</abnormalLvl>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<affectRange>400</affectRange>
@@ -889,7 +889,7 @@
<skill id="4213" toLevel="12" name="Haste">
<!-- Atk. Spd. +$s1 -->
<icon>icon.skill1086</icon>
<abnormalLvl>99</abnormalLvl>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<affectRange>400</affectRange>
@@ -940,7 +940,7 @@
<skill id="4214" toLevel="12" name="Reflect Damage">
<!-- Received damage is reflected by $s1. -->
<icon>icon.skill0086</icon>
<abnormalLvl>99</abnormalLvl>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DMG_SHIELD</abnormalType>
<affectRange>400</affectRange>
@@ -990,7 +990,7 @@
<skill id="4215" toLevel="1" name="Raid Curse">
<!-- You have been cursed by a Guardian Spirit. No magic or physical skills can be used at this time. This curse befalls those who attempt to challenge a raid boss who is 9 or more Lv.s below their own, or those who do not meet the requirements for the raid. The curse is irreversible. -->
<icon>icon.skill1064</icon>
<abnormalLvl>99</abnormalLvl>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -1067,7 +1067,7 @@
<skill id="4219" toLevel="1" name="Hold">
<!-- Inflicted with Hold and unable to move. -->
<icon>icon.skill1201</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -1132,7 +1132,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="4223" toLevel="1" name="Daytime Zaken">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>14400</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<abnormalVisualEffect>CHANGE_TEXTURE</abnormalVisualEffect>
@@ -1147,7 +1147,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="4224" toLevel="1" name="Nighttime Zaken">
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<coolTime>1900</coolTime>
@@ -1190,7 +1190,7 @@
</effects>
</skill>
<skill id="4227" toLevel="1" name="Zaken Regeneration">
<abnormalLvl>11</abnormalLvl>
<abnormalLevel>11</abnormalLevel>
<abnormalTime>14400</abnormalTime>
<abnormalType>HP_REGEN_UP</abnormalType>
<magicLvl>-1</magicLvl>
@@ -1525,7 +1525,7 @@
<skill id="4236" toLevel="1" name="Decrease Heal">
<!-- Reduces the effectiveness of recovery magic. -->
<icon>icon.skill1269</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>HEAL_EFFECT_DOWN</abnormalType>
<activateRate>90</activateRate>
@@ -1558,7 +1558,7 @@
<skill id="4237" toLevel="1" name="Decrease Speed">
<!-- Speed decreases momentarily. Effect 3. -->
<icon>icon.skill1236</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>90</activateRate>
@@ -1592,7 +1592,7 @@
<skill id="4238" toLevel="1" name="Increase Cooldown">
<!-- Skill Cooldown increases momentarily. -->
<icon>icon.skill1248</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>REUSE_DELAY_UP</abnormalType>
<affectRange>200</affectRange>
@@ -1623,7 +1623,7 @@
<skill id="4239" toLevel="1" name="Antharas Recovery">
<!-- Antharas recovery stage 2. -->
<icon>icon.skill1044</icon>
<abnormalLvl>12</abnormalLvl>
<abnormalLevel>12</abnormalLevel>
<abnormalTime>43200</abnormalTime>
<abnormalType>HP_REGEN_DOWN</abnormalType>
<magicLvl>-1</magicLvl>
@@ -1644,7 +1644,7 @@
<skill id="4240" toLevel="1" name="Antharas Recovery">
<!-- Antharas Recovery stage 3. -->
<icon>icon.skill1044</icon>
<abnormalLvl>13</abnormalLvl>
<abnormalLevel>13</abnormalLevel>
<abnormalTime>43200</abnormalTime>
<abnormalType>HP_REGEN_DOWN</abnormalType>
<magicLvl>-1</magicLvl>
@@ -1665,7 +1665,7 @@
<skill id="4241" toLevel="1" name="Antharas Recovery">
<!-- Antharas Recovery stage 4. -->
<icon>icon.skill1044</icon>
<abnormalLvl>14</abnormalLvl>
<abnormalLevel>14</abnormalLevel>
<abnormalTime>43200</abnormalTime>
<abnormalType>HP_REGEN_DOWN</abnormalType>
<magicLvl>-1</magicLvl>
@@ -1684,7 +1684,7 @@
</effects>
</skill>
<skill id="4242" toLevel="1" name="Zaken Regeneration">
<abnormalLvl>12</abnormalLvl>
<abnormalLevel>12</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>HP_REGEN_UP</abnormalType>
<magicLvl>-1</magicLvl>
@@ -1699,7 +1699,7 @@
<skill id="4243" toLevel="1" name="Venomous Poison">
<!-- Noxious fumes gradually decrease your HP. Effect 9. -->
<icon>icon.skill4082</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalLevel>9</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -1785,7 +1785,7 @@
</effects>
</skill>
<skill id="4245" toLevel="1" name="Mimic of Wrath">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1800</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<magicLvl>-1</magicLvl>
@@ -1951,7 +1951,7 @@
<skill id="4249" toLevel="12" name="Decrease Speed">
<!-- Speed decreases momentarily. Effect $s1 -->
<icon>icon.skill1184</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>60</activateRate>
@@ -2455,7 +2455,7 @@
<skill id="4258" toLevel="1" name="Hinder Strider">
<!-- Slows down the speed of a user who is riding a strider. -->
<icon>icon.skill1160</icon>
<abnormalLvl>99</abnormalLvl>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<castRange>1000</castRange>
@@ -2482,7 +2482,7 @@
<skill id="4259" toLevel="12" name="Toxic Smoke">
<!-- Noxious fumes gradually decrease your HP. Effect $s1 -->
<icon>icon.skill4036</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
@@ -2495,7 +2495,7 @@
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -2744,7 +2744,7 @@
<skill id="4262" toLevel="2" name="Holiday Wind Walk">
<!-- Speed increases temporarily. Effect 2. -->
<icon>icon.skill1204</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<castRange>400</castRange>
@@ -2767,7 +2767,7 @@
<skill id="4263" toLevel="1" name="Holiday Haste">
<!-- Temporarily increases Atk. Spd. Effect 1. -->
<icon>icon.skill1086</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<castRange>400</castRange>
@@ -2791,7 +2791,7 @@
<skill id="4264" toLevel="1" name="Holiday Empower">
<!-- M. Atk. increases temporarily. Effect 1. -->
<icon>icon.skill1059</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<castRange>400</castRange>
@@ -2815,11 +2815,11 @@
<skill id="4265" toLevel="3" name="Holiday Might">
<!-- P. Atk. increases temporarily. Effect $s1 -->
<icon>icon.skill1068</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<castRange>400</castRange>
@@ -2843,11 +2843,11 @@
<skill id="4266" toLevel="3" name="Holiday Shield">
<!-- P. Def. increases temporarily. Effect $s1 -->
<icon>icon.skill1040</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<castRange>400</castRange>
@@ -161,7 +161,7 @@
<skill id="4315" toLevel="12" name="Hold">
<!-- Inflicted with Hold and unable to move. -->
<icon>icon.skill1201</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -273,13 +273,13 @@
</effects>
</skill>
<skill id="4317" toLevel="5" name="Increase Rage Might">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>RAGE_MIGHT</abnormalType>
<effectPoint>100</effectPoint>
@@ -311,7 +311,7 @@
<value level="1">icon.skill0755</value>
<value level="2">icon.skill0757</value>
</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>ULTIMATE_BUFF</abnormalType>
<abnormalVisualEffect>BIG_BODY</abnormalVisualEffect>
@@ -369,7 +369,7 @@
<skill id="4319" toLevel="1" name="Paralysis">
<!-- Paralyzed and unable to move momentarily. -->
<icon>icon.skill1170</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -394,7 +394,7 @@
<skill id="4320" toLevel="12" name="Poison">
<!-- HP cut due to Poison. $s1 power. -->
<icon>icon.skill4035</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
@@ -407,7 +407,7 @@
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -475,7 +475,7 @@
<skill id="4321" toLevel="1" name="Decrease P. Def.">
<!-- P. Def. greatly decreases temporarily. -->
<icon>icon.skill0122</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<castRange>1500</castRange>
@@ -501,7 +501,7 @@
<skill id="4322" toLevel="1" name="Adventurer's Wind Walk">
<!-- Speed increases temporarily. Effect 2. -->
<icon>icon.skill1204</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<castRange>400</castRange>
@@ -524,7 +524,7 @@
<skill id="4323" toLevel="1" name="Adventurer's Shield">
<!-- For 60 min., P. Def. +15% -->
<icon>icon.skill1040</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<castRange>400</castRange>
@@ -547,7 +547,7 @@
<skill id="4324" toLevel="1" name="Adventurer's Blessed Body">
<!-- For 60 min., Max HP +35%. -->
<icon>icon.skill1045</icon>
<abnormalLvl>7</abnormalLvl>
<abnormalLevel>7</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType>
<castRange>400</castRange>
@@ -570,7 +570,7 @@
<skill id="4325" toLevel="1" name="Adventurer's Vampiric Rage">
<!-- For 60 min., recovers as HP 9% of the physical damage inflicted on the enemy with a certain probability. -->
<icon>icon.skill1268</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<castRange>400</castRange>
@@ -593,7 +593,7 @@
<skill id="4326" toLevel="1" name="Adventurer's Regeneration">
<!-- For 60 min., HP Recovery Bonus +20%. -->
<icon>icon.skill1044</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>HP_REGEN_UP</abnormalType>
<castRange>400</castRange>
@@ -616,7 +616,7 @@
<skill id="4327" toLevel="1" name="Adventurer's Haste">
<!-- Atk. Spd. +15% for 60 min. -->
<icon>icon.skill1086</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<castRange>400</castRange>
@@ -639,7 +639,7 @@
<skill id="4328" toLevel="1" name="Adventurer's Blessed Soul">
<!-- For 60 min., Max HP +35%. -->
<icon>icon.skill1048</icon>
<abnormalLvl>7</abnormalLvl>
<abnormalLevel>7</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>MAX_MP_UP</abnormalType>
<castRange>400</castRange>
@@ -662,7 +662,7 @@
<skill id="4329" toLevel="1" name="Adventurer's Acumen">
<!-- For 60 min., Casting Spd. +30% -->
<icon>icon.skill1085</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<castRange>400</castRange>
@@ -685,7 +685,7 @@
<skill id="4330" toLevel="1" name="Adventurer's Concentration">
<!-- For 60 min., magic cancel rate -18. -->
<icon>icon.skill1078</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>CANCEL_PROB_DOWN</abnormalType>
<castRange>400</castRange>
@@ -708,7 +708,7 @@
<skill id="4331" toLevel="1" name="Adventurer's Empower">
<!-- For 60 min., M. Atk. +55%. -->
<icon>icon.skill1059</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<castRange>400</castRange>
@@ -855,7 +855,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="4340" toLevel="1" name="Ultimate Buff">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ULTIMATE_BUFF</abnormalType>
<abnormalVisualEffect>BIG_BODY</abnormalVisualEffect>
@@ -878,7 +878,7 @@
</effects>
</skill>
<skill id="4341" toLevel="1" name="Ultimate Buff">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ULTIMATE_BUFF</abnormalType>
<abnormalVisualEffect>BIG_BODY</abnormalVisualEffect>
@@ -907,10 +907,10 @@
<skill id="4342" toLevel="2" name="Wind Walk">
<!-- Increases Speed temporarily. Effect $s1 -->
<icon>icon.skill1204</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<castRange>400</castRange>
@@ -940,11 +940,11 @@
<skill id="4343" toLevel="3" name="Decrease Weight">
<!-- Reduces current weight. Effect $s1 -->
<icon>icon.skill1257</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>DECREASE_WEIGHT_PENALTY</abnormalType>
<castRange>400</castRange>
@@ -975,11 +975,11 @@
<skill id="4344" toLevel="3" name="Shield">
<!-- Increases defense power temporarily. Effect $s1 -->
<icon>icon.skill1040</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<castRange>400</castRange>
@@ -1015,11 +1015,11 @@
<skill id="4345" toLevel="3" name="Might">
<!-- P. Atk. increases temporarily. Effect $s1 -->
<icon>icon.skill1068</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<castRange>400</castRange>
@@ -1051,12 +1051,12 @@
<skill id="4346" toLevel="4" name="Mental Shield">
<!-- Momentarily increases Hold/ Sleep/ Fear/ Mental Attack Resistance. Effect $s1 -->
<icon>icon.skill1035</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>RESIST_DERANGEMENT</abnormalType>
<castRange>400</castRange>
@@ -1101,14 +1101,14 @@
<skill id="4347" toLevel="6" name="Blessed Body">
<!-- Momentarily increases maximum HP. Effect $s1 -->
<icon>icon.skill1045</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType>
<castRange>400</castRange>
@@ -1146,14 +1146,14 @@
<skill id="4348" toLevel="6" name="Blessed Soul">
<!-- Momentarily increases maximum MP. Effect $s1 -->
<icon>icon.skill1048</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MAX_MP_UP</abnormalType>
<castRange>400</castRange>
@@ -1191,10 +1191,10 @@
<skill id="4349" toLevel="2" name="Magic Barrier">
<!-- Momentarily increases M. Def. Effect $s1 -->
<icon>icon.skill1036</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<castRange>400</castRange>
@@ -1224,12 +1224,12 @@
<skill id="4350" toLevel="4" name="Stun Resistance">
<!-- Momentarily provides powerful resistance against Stun Attack. Effect $s1 -->
<icon>icon.skill1259</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>RESIST_SHOCK</abnormalType>
<castRange>400</castRange>
@@ -1262,14 +1262,14 @@
<skill id="4351" toLevel="6" name="Concentration">
<!-- Momentarily lowers the probability of magic being canceled due to damage taken. Effect $s1 -->
<icon>icon.skill1078</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CANCEL_PROB_DOWN</abnormalType>
<castRange>400</castRange>
@@ -1307,10 +1307,10 @@
<skill id="4352" toLevel="2" name="Berserker Spirit">
<!-- P. Def. decreases momentarily., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Effect $s1 -->
<icon>icon.skill1062</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<castRange>400</castRange>
@@ -1389,14 +1389,14 @@
<skill id="4353" toLevel="6" name="Blessed Shield">
<!-- Momentarily increases the probability of shield defense. Effect $s1 -->
<icon>icon.skill1243</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType>
<castRange>400</castRange>
@@ -1434,12 +1434,12 @@
<skill id="4354" toLevel="4" name="Vampiric Rage">
<!-- Momentarily restores HP using damage inflicted upon the enemy with a certain probability. Effect $s1 -->
<icon>icon.skill1268</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<castRange>400</castRange>
@@ -1473,11 +1473,11 @@
<skill id="4355" toLevel="3" name="Acumen">
<!-- Increases Casting Spd. temporarily. Effect $s1 -->
<icon>icon.skill1085</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<castRange>400</castRange>
@@ -1509,11 +1509,11 @@
<skill id="4356" toLevel="3" name="Empower">
<!-- Increases M. Atk. power temporarily. Effect $s1 -->
<icon>icon.skill1059</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<castRange>400</castRange>
@@ -1545,10 +1545,10 @@
<skill id="4357" toLevel="2" name="Haste">
<!-- Atk. Spd. increases temporarily. Effect $s1 -->
<icon>icon.skill1086</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<castRange>400</castRange>
@@ -1578,11 +1578,11 @@
<skill id="4358" toLevel="3" name="Guidance">
<!-- Increases Accuracy temporarily. Effect $s1 -->
<icon>icon.skill1240</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>HIT_UP</abnormalType>
<castRange>400</castRange>
@@ -1614,11 +1614,11 @@
<skill id="4359" toLevel="3" name="Focus">
<!-- Momentarily increases critical P. Atk. rate. Effect $s1 -->
<icon>icon.skill1077</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<castRange>400</castRange>
@@ -1650,11 +1650,11 @@
<skill id="4360" toLevel="3" name="Death Whisper">
<!-- Momentarily increase the Critical P. Atk. Effect $s1 -->
<icon>icon.skill1242</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<castRange>400</castRange>
@@ -1686,10 +1686,10 @@
<skill id="4361" toLevel="2" name="Curse of Destruction">
<!-- Curse of the Preacher of Doom. Momentarily decreases Accuracy. Effect $s1 -->
<icon>icon.skill0046</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SSQ_TOWN_CURSE</abnormalType>
<canBeDispelled>false</canBeDispelled>
@@ -1729,10 +1729,10 @@
<skill id="4362" toLevel="2" name="Curse of Destruction">
<!-- Curse of the Preacher of Doom. Momentarily decreases Casting Spd. Effect $s1 -->
<icon>icon.skill0046</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SSQ_TOWN_CURSE</abnormalType>
<canBeDispelled>false</canBeDispelled>
@@ -1772,7 +1772,7 @@
<skill id="4363" toLevel="1" name="Curse of Destruction">
<!-- Curse of the Preacher of Doom. Momentarily decreases Accuracy. Effect 1. -->
<icon>icon.skill0046</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>HIT_DOWN</abnormalType>
<castRange>600</castRange>
@@ -1797,10 +1797,10 @@
<skill id="4364" toLevel="2" name="Blessing of Revelations">
<!-- Blessing of the Orator of Revelations. Momentarily decreases body weight and increases Poison/ Bleed Resistance. Effect $s1 -->
<icon>icon.skill1044</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SSQ_TOWN_BLESSING</abnormalType>
<canBeDispelled>false</canBeDispelled>
@@ -1841,10 +1841,10 @@
<skill id="4365" toLevel="2" name="Blessing of Revelations">
<!-- Blessing of the Orator of Revelations. Momentarily increases your Hold/ Mental Attack Resistance and lessens the probability of magic cancellation due to damage. Effect $s1 -->
<icon>icon.skill1044</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SSQ_TOWN_BLESSING</abnormalType>
<canBeDispelled>false</canBeDispelled>
@@ -1881,7 +1881,7 @@
<skill id="4366" toLevel="1" name="Blessing of Revelations">
<!-- Blessing of the Orator of Revelations. Momentarily decreases body weight and increases Poison/ Bleed Resistance. Effect 1. -->
<icon>icon.skill1044</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>DECREASE_WEIGHT_PENALTY</abnormalType>
<canBeDispelled>false</canBeDispelled>
@@ -1910,7 +1910,7 @@
<skill id="4367" toLevel="1" name="Clan Hall Blessing">
<!-- Receiving the fortress blessing. -->
<icon>icon.skill11756</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -1929,7 +1929,7 @@
<skill id="4368" toLevel="1" name="Clan Hall Blessing">
<!-- Receiving the fortress blessing. -->
<icon>icon.skill11756</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -1952,7 +1952,7 @@
<skill id="4369" toLevel="1" name="Clan Hall Blessing">
<!-- Receiving the fortress blessing. -->
<icon>icon.skill11756</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -1975,7 +1975,7 @@
<skill id="4370" toLevel="1" name="Clan Hall Blessing">
<!-- Receiving the fortress blessing. -->
<icon>icon.skill11756</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -1998,7 +1998,7 @@
<skill id="4371" toLevel="1" name="Clan Hall Blessing">
<!-- Receiving the fortress blessing. -->
<icon>icon.skill11756</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -2021,7 +2021,7 @@
<skill id="4372" toLevel="1" name="Clan Hall Blessing">
<!-- Receiving the fortress blessing. -->
<icon>icon.skill11756</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -2044,7 +2044,7 @@
<skill id="4373" toLevel="1" name="Clan Hall Blessing">
<!-- Receiving the fortress blessing. -->
<icon>icon.skill11756</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -2067,7 +2067,7 @@
<skill id="4374" toLevel="1" name="Clan Hall Blessing">
<!-- Receiving the fortress blessing. -->
<icon>icon.skill11756</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -2090,7 +2090,7 @@
<skill id="4375" toLevel="1" name="Clan Hall Blessing">
<!-- Receiving the fortress blessing. -->
<icon>icon.skill11756</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -2184,7 +2184,7 @@
<skill id="4378" toLevel="12" name="Damage Shield">
<!-- Temporarily returns some of the received damage back to the enemy. -->
<icon>icon.action105</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DMG_SHIELD</abnormalType>
<effectPoint>1</effectPoint>
@@ -2275,7 +2275,7 @@
</skill>
<skill id="4382" toLevel="12" name="Curse of Lake Ghost">
<!-- The Lake Ghost hexes you, temporarily increasing the size of your head. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>BIG_HEAD</abnormalType>
<abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect>
@@ -2339,7 +2339,7 @@
</effects>
</skill>
<skill id="4383" toLevel="1" name="Aggression Stone">
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_STONE</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
@@ -2366,7 +2366,7 @@
<skill id="4384" toLevel="1" name="Scapegoat's Grace">
<!-- Scapegoat's Grace. Temporarily protects against any debuff that lowers P. Def. -->
<icon>icon.skill0122</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<castRange>600</castRange>
@@ -2384,7 +2384,7 @@
<skill id="4385" toLevel="1" name="Scapegoat's Grace">
<!-- Scapegoat's Grace. Temporarily protects against any debuff that lowers P. Atk. -->
<icon>icon.skill4037</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<castRange>600</castRange>
@@ -2402,7 +2402,7 @@
<skill id="4386" toLevel="1" name="Scapegoat's Grace">
<!-- Scapegoat's Grace. Temporarily protects against poison. -->
<icon>icon.skill4036</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>120</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -2422,7 +2422,7 @@
<skill id="4387" toLevel="1" name="Scapegoat's Grace">
<!-- Scapegoat's Grace. Temporarily protects against any de-buff that diminishes the effect of HP recovery magic. -->
<icon>icon.skill1269</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>HEAL_EFFECT_DOWN</abnormalType>
<castRange>600</castRange>
@@ -2485,10 +2485,10 @@
<skill id="4391" toLevel="2" name="Wind Walk">
<!-- Increases Speed temporarily. Effect $s1 -->
<icon>icon.skill1204</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<castRange>400</castRange>
@@ -2514,11 +2514,11 @@
<skill id="4392" toLevel="3" name="Shield">
<!-- Increases defense power temporarily. Effect $s1 -->
<icon>icon.skill1040</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<castRange>400</castRange>
@@ -2545,11 +2545,11 @@
<skill id="4393" toLevel="3" name="Might">
<!-- P. Atk. increases temporarily. Effect $s1 -->
<icon>icon.skill1068</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<castRange>400</castRange>
@@ -2576,14 +2576,14 @@
<skill id="4394" toLevel="6" name="Blessed Body">
<!-- Momentarily increases maximum HP. Effect $s1 -->
<icon>icon.skill1045</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType>
<castRange>400</castRange>
@@ -2613,14 +2613,14 @@
<skill id="4395" toLevel="6" name="Blessed Soul">
<!-- Momentarily increases maximum MP. Effect $s1 -->
<icon>icon.skill1048</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>MAX_MP_UP</abnormalType>
<castRange>400</castRange>
@@ -2650,10 +2650,10 @@
<skill id="4396" toLevel="2" name="Magic Barrier">
<!-- Momentarily increases M. Def. Effect $s1 -->
<icon>icon.skill1036</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">3</value>
<value level="2">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<castRange>400</castRange>
@@ -2679,10 +2679,10 @@
<skill id="4397" toLevel="2" name="Berserker Spirit">
<!-- P. Def. decreases momentarily., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Effect $s1 -->
<icon>icon.skill1062</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<castRange>400</castRange>
@@ -2757,14 +2757,14 @@
<skill id="4398" toLevel="6" name="Blessed Shield">
<!-- Momentarily increases the probability of shield defense. Effect $s1 -->
<icon>icon.skill1243</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
<value level="5">6</value>
<value level="6">7</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType>
<castRange>400</castRange>
@@ -2794,12 +2794,12 @@
<skill id="4399" toLevel="4" name="Vampiric Rage">
<!-- Momentarily restores HP using damage inflicted upon the enemy with a certain probability. Effect $s1 -->
<icon>icon.skill1268</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
<value level="4">5</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<castRange>400</castRange>
@@ -3,11 +3,11 @@
<skill id="4400" toLevel="3" name="Acumen">
<!-- Increases Casting Spd. temporarily. Effect $s1 -->
<icon>icon.skill1085</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<castRange>400</castRange>
@@ -34,11 +34,11 @@
<skill id="4401" toLevel="3" name="Empower">
<!-- Increases M. Atk. power temporarily. Effect $s1 -->
<icon>icon.skill1059</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<castRange>400</castRange>
@@ -65,10 +65,10 @@
<skill id="4402" toLevel="2" name="Haste">
<!-- Atk. Spd. increases temporarily. Effect $s1 -->
<icon>icon.skill1086</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<castRange>400</castRange>
@@ -94,11 +94,11 @@
<skill id="4403" toLevel="3" name="Guidance">
<!-- Increases Accuracy temporarily. Effect $s1 -->
<icon>icon.skill1240</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>HIT_UP</abnormalType>
<castRange>400</castRange>
@@ -125,11 +125,11 @@
<skill id="4404" toLevel="3" name="Focus">
<!-- Momentarily increases critical P. Atk. rate. Effect $s1 -->
<icon>icon.skill1077</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<castRange>400</castRange>
@@ -156,11 +156,11 @@
<skill id="4405" toLevel="3" name="Death Whisper">
<!-- Momentarily increase the Critical P. Atk. Effect $s1 -->
<icon>icon.skill1242</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<castRange>400</castRange>
@@ -187,11 +187,11 @@
<skill id="4406" toLevel="3" name="Agility">
<!-- Momentarily increases evasion. Effect $s1 -->
<icon>icon.skill1087</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>AVOID_UP</abnormalType>
<castRange>400</castRange>
@@ -2332,11 +2332,11 @@
<skill id="4463" toLevel="3" name="Surrender to Water">
<!-- Water Resistance decreases and Fire Resistance increases momentarily. Effect $s1 -->
<icon>icon.skill4280_new</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_WATER</abnormalType>
<activateRate>80</activateRate>
@@ -2391,11 +2391,11 @@
<skill id="4464" toLevel="3" name="Surrender to Wind">
<!-- Wind Resistance decreases and Earth Resistance increases momentarily. Effect $s1 -->
<icon>icon.skill4281_new</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_WIND</abnormalType>
<activateRate>80</activateRate>
@@ -2450,11 +2450,11 @@
<skill id="4465" toLevel="3" name="Surrender to Earth">
<!-- Earth Resistance decreases and Wind Resistance increases momentarily. Effect $s1 -->
<icon>icon.skill4282_new</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_EARTH</abnormalType>
<activateRate>80</activateRate>
@@ -2509,11 +2509,11 @@
<skill id="4466" toLevel="3" name="Surrender to Dark">
<!-- Dark Attack Resistance decreases and Holy Attack Resistance increases momentarily. Effect $s1 -->
<icon>icon.skill4336_new</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_UNHOLY</abnormalType>
<activateRate>80</activateRate>
@@ -2568,11 +2568,11 @@
<skill id="4467" toLevel="3" name="Surrender to Holy">
<!-- Holy Attack Resistance decreases and Dark Attack Resistance increases momentarily. Effect $s1 -->
<icon>icon.skill4275_new</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_HOLY</abnormalType>
<activateRate>80</activateRate>
@@ -2625,10 +2625,10 @@
</effects>
</skill>
<skill id="4468" toLevel="2" name="Wind Walk">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<effectPoint>100</effectPoint>
@@ -2677,7 +2677,7 @@
</skill>
<skill id="4471" toLevel="12" name="Anger">
<!-- Increases NPC's P. Atk. and P. Def. Effect $s1 -->
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -2690,7 +2690,7 @@
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>PA_PD_UP</abnormalType>
<effectPoint>100</effectPoint>
@@ -2842,7 +2842,7 @@
<skill id="4473" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0101</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -2936,7 +2936,7 @@
</skill>
<skill id="4475" toLevel="1" name="Complete Bleed Resistance">
<!-- Completely resistant to Bleed. -->
<abnormalLvl>10</abnormalLvl>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<activateRate>0</activateRate>
@@ -2963,7 +2963,7 @@
<skill id="4476" toLevel="5" name="Silent Move">
<!-- Protected from preemptive attacks from monsters. -->
<icon>icon.skill0221</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">60</value>
<value level="2">120</value>
@@ -3109,7 +3109,7 @@
<skill id="4479" toLevel="1" name="Ice Fairy's Blessing">
<!-- Increases Water Resistance. Effect 4. -->
<icon>icon.skill1182</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>1800</abnormalTime>
<abnormalType>ARMOR_WATER</abnormalType>
<castRange>700</castRange>
@@ -3135,7 +3135,7 @@
</effects>
</skill>
<skill id="4480" toLevel="1" name="Curse Gloom">
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>1800</abnormalTime>
<abnormalType>MD_DOWN</abnormalType>
<castRange>1000</castRange>
@@ -3161,7 +3161,7 @@
</effects>
</skill>
<skill id="4481" toLevel="1" name="Hex">
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>1800</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<castRange>1000</castRange>
@@ -3188,7 +3188,7 @@
</skill>
<skill id="4482" toLevel="1" name="Silence">
<icon>icon.skill1064</icon>
<abnormalLvl>99</abnormalLvl>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -3213,7 +3213,7 @@
<skill id="4483" toLevel="12" name="Hold">
<!-- Inflicted with Hold and unable to move. -->
<icon>icon.skill4047</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -3322,7 +3322,7 @@
<skill id="4486" toLevel="12" name="Decrease P. Def.">
<!-- P. Def. decreases temporarily. Effect $s1 -->
<icon>icon.skill0122</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -3335,7 +3335,7 @@
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>40</activateRate>
@@ -3418,7 +3418,7 @@
</skill>
<skill id="4487" toLevel="12" name="Decrease M. Def.">
<!-- M. Def. decreases momentarily. Effect $s1 -->
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -3431,7 +3431,7 @@
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>MD_DOWN</abnormalType>
<activateRate>40</activateRate>
@@ -3515,7 +3515,7 @@
<skill id="4488" toLevel="12" name="Hold">
<!-- Inflicted with Hold and unable to move. -->
<icon>icon.skill4047</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -3702,7 +3702,7 @@
<skill id="4491" toLevel="12" name="Holy Weapon">
<!-- Makes Holy attacks. -->
<icon>icon.skill1043</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>HOLY_ATTACK</abnormalType>
<activateRate>40</activateRate>
@@ -3764,7 +3764,7 @@
</skill>
<skill id="4492" toLevel="12" name="Enlarging Head Curse">
<!-- Momentarily enlarges the head. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>BIG_HEAD</abnormalType>
<abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect>
@@ -3830,7 +3830,7 @@
</effects>
</skill>
<skill id="4493" toLevel="12" name="Mystic Immunity">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DEBUFF_SHIELD</abnormalType>
<castRange>400</castRange>
@@ -3979,7 +3979,7 @@
<skill id="4496" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0101</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
@@ -110,7 +110,7 @@
<skill id="4515" toLevel="1" name="Raid Curse">
<!-- The curse of the Raid Boss guardian spirit temporarily petrifies the target, immobilizing it like a stone. This curse befalls those who attempt to challenge a raid boss who is 9 or more Lv.s below their own, or those who do not meet the requirements for the raid. The curse is irreversible. -->
<icon>icon.skill4111</icon>
<abnormalLvl>99</abnormalLvl>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>TURN_STONE</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
@@ -242,7 +242,7 @@
<skill id="4522" toLevel="1" name="Eye of Assassin">
<!-- Greatly increases the critical success rate of dagger and rapier skills. -->
<icon>icon.skill0016</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<castRange>400</castRange>
@@ -265,7 +265,7 @@
</effects>
</skill>
<skill id="4523" toLevel="1" name="Ultimate Evasion">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<hitTime>10000</hitTime>
@@ -286,7 +286,7 @@
</effects>
</skill>
<skill id="4524" toLevel="1" name="Bluff">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<hitTime>10000</hitTime>
@@ -335,7 +335,7 @@
</effects>
</skill>
<skill id="4527" toLevel="1" name="Restore">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<castRange>600</castRange>
@@ -359,7 +359,7 @@
</effects>
</skill>
<skill id="4528" toLevel="1" name="Wind Walk">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<castRange>400</castRange>
@@ -452,7 +452,7 @@
<skill id="4533" toLevel="1" name="Dance of Resistance">
<!-- Momentarily decreases Speed and Accuracy significantly. Dance of Inspiration can remove the curse. -->
<icon>icon.skill0272</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>DANCE_OF_INSPIRATION</abnormalType>
<castRange>400</castRange>
@@ -480,7 +480,7 @@
<skill id="4534" toLevel="1" name="Nihilistic Dance">
<!-- Atk. Spd. decreases momentarily and Evasion significantly. Dance of Fury can remove the curse. -->
<icon>icon.skill0275</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>DANCE_OF_FURY</abnormalType>
<castRange>400</castRange>
@@ -508,7 +508,7 @@
<skill id="4535" toLevel="1" name="Dance of Weakness">
<!-- P. Def. decreases momentarily and P. Atk. significantly. Dance of the Vampire can remove the curse. -->
<icon>icon.skill0310</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>DANCE_OF_VAMPIRE</abnormalType>
<castRange>400</castRange>
@@ -536,7 +536,7 @@
<skill id="4536" toLevel="1" name="Song of Seduction">
<!-- Momentarily decreases Speed and Accuracy significantly. Song of Wind can remove the curse. -->
<icon>icon.skill0268</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>SONG_OF_WIND</abnormalType>
<castRange>400</castRange>
@@ -564,7 +564,7 @@
<skill id="4537" toLevel="1" name="Song of Sweet Whispers">
<!-- Atk. Spd. decreases momentarily and Evasion significantly. Song of Water can remove the curse. -->
<icon>icon.skill0266</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>SONG_OF_WATER</abnormalType>
<castRange>400</castRange>
@@ -592,7 +592,7 @@
<skill id="4538" toLevel="1" name="Song of Temptation">
<!-- P. Def. decreases momentarily. and P. Atk. significantly. Song of Vengeance can remove the curse. -->
<icon>icon.skill0305</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>SONG_OF_VENGEANCE</abnormalType>
<castRange>400</castRange>
@@ -620,7 +620,7 @@
<skill id="4539" toLevel="1" name="Vague Curse">
<!-- Momentarily decreases Speed and Accuracy significantly. Guidance spell can remove the curse. -->
<icon>icon.skill1240</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>HIT_UP</abnormalType>
<castRange>400</castRange>
@@ -649,7 +649,7 @@
<skill id="4540" toLevel="1" name="Curse Weakness">
<!-- P. Def. decreases momentarily. and Speed significantly. Shield spell can remove the curse. -->
<icon>icon.skill1040</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<castRange>400</castRange>
@@ -678,7 +678,7 @@
<skill id="4541" toLevel="1" name="Nihilistic Curse">
<!-- P. Atk. decreases momentarily., M. Atk. and Atk. Spd. significantly. Might spell can remove the curse. -->
<icon>icon.skill1068</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<castRange>400</castRange>
@@ -730,11 +730,11 @@
</effects>
</skill>
<skill id="4544" toLevel="3" name="Weakness">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -806,7 +806,7 @@
</skill>
<skill id="4547" toLevel="1" name="Watchman's Gaze">
<icon>icon.skill0131</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>WATCHER_GAZE</abnormalType>
<castRange>1000</castRange>
@@ -859,7 +859,7 @@
<skill id="4551" toLevel="10" name="Hot Springs Rheumatism">
<!-- Infected with Hot Springs Rheumatism. While afflicted, Critical Rate increases temporarily. Effect $s1 -->
<icon>icon.skill1164</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -870,7 +870,7 @@
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>SPA_DISEASE_A</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -924,7 +924,7 @@
<skill id="4552" toLevel="10" name="Hot Springs Cholera">
<!-- Infected with Hot Springs Cholera. While afflicted, Accuracy increases temporarily. Effect $s1 -->
<icon>icon.skill1164</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -935,7 +935,7 @@
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>SPA_DISEASE_B</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -989,7 +989,7 @@
<skill id="4553" toLevel="10" name="Hot Springs Flu">
<!-- Infected with Hot Springs Flu. While afflicted, Atk. Spd. increases temporarily. Effect $s1 -->
<icon>icon.skill1164</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -1000,7 +1000,7 @@
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>SPA_DISEASE_C</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -1054,7 +1054,7 @@
<skill id="4554" toLevel="10" name="Hot Spring Malaria">
<!-- Infected with Hot Springs Malaria. While afflicted, Casting Spd. increases temporarily. Effect $s1 -->
<icon>icon.skill1164</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -1065,7 +1065,7 @@
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>SPA_DISEASE_D</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -1187,7 +1187,7 @@
</skill>
<skill id="4559" toLevel="1" name="Hot Spring Illusion">
<!-- Temporary optical illusion caused by the Hot Spring. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>BIG_HEAD</abnormalType>
<abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect>
@@ -2200,10 +2200,10 @@
<skill id="4575" toLevel="2" name="Haste">
<!-- Atk. Spd. +$s1. Effect $s2 -->
<icon>icon.skill1086</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<affectRange>900</affectRange>
@@ -2242,11 +2242,11 @@
<skill id="4576" toLevel="3" name="Reflect Damage">
<!-- Reflects $s1 of received damage. Effect $s2 -->
<icon>icon.skill0086</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DMG_SHIELD</abnormalType>
<affectRange>900</affectRange>
@@ -2288,7 +2288,7 @@
<skill id="4577" toLevel="12" name="Decrease Accuracy">
<!-- Accuracy decreases momentarily. Effect $s1 -->
<icon>icon.skill1222</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -2301,7 +2301,7 @@
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>HIT_DOWN</abnormalType>
<activateRate>40</activateRate>
@@ -2371,7 +2371,7 @@
<skill id="4578" toLevel="1" name="Petrify">
<!-- Petrified and unable to move momentarily. -->
<icon>icon.skill4111</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>180</abnormalTime>
<abnormalType>TURN_STONE</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
@@ -2413,7 +2413,7 @@
<skill id="4579" toLevel="12" name="Bleed">
<!-- Causes target to bleed, momentarily reducing HP. Effect $s1 -->
<icon>icon.skill0096</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
@@ -2426,7 +2426,7 @@
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -2513,7 +2513,7 @@
<skill id="4580" toLevel="12" name="P. Atk. Decrease">
<!-- P. Atk. decreases momentarily. Effect $s1 -->
<icon>icon.skill4037</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -2526,7 +2526,7 @@
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PA_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -2593,7 +2593,7 @@
<skill id="4581" toLevel="12" name="Hold">
<!-- Inflicted with Hold and unable to move. -->
<icon>icon.skill4047</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -2646,7 +2646,7 @@
<skill id="4582" toLevel="12" name="Poison">
<!-- HP cut due to Poison. $s1 power. -->
<icon>icon.skill4035</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
@@ -2659,7 +2659,7 @@
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -2729,7 +2729,7 @@
<skill id="4583" toLevel="12" name="Decrease Speed">
<!-- Speed decreases momentarily. Effect $s1 -->
<icon>icon.skill1160</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -2742,7 +2742,7 @@
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -2809,7 +2809,7 @@
<skill id="4584" toLevel="12" name="P. Def.-decreasing Stun">
<!-- P. Def. decreases momentarily. Stunned and unable to move momentarily. Effect $s1 -->
<icon>icon.skill0100</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">11</value>
<value level="2">12</value>
<value level="3">12</value>
@@ -2822,7 +2822,7 @@
<value level="10">13</value>
<value level="11">13</value>
<value level="12">13</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>
<value level="1">9</value>
<value level="2">9</value>
@@ -2906,11 +2906,11 @@
<skill id="4585" toLevel="3" name="Berserker Spirit">
<!-- P. Def. -$s1, M. Def. -$s2, Evasion -$s3, and P. Atk. +$s4, M. Atk. +$s5, Atk. Spd. +$s6, Casting Spd. +$s7, Speed +$s8. -->
<icon>icon.skill1062</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<abnormalVisualEffect>BIG_BODY</abnormalVisualEffect>
@@ -3004,7 +3004,7 @@
<skill id="4586" toLevel="12" name="Decrease Evasion">
<!-- Evasion decreases momentarily. Effect $s1 -->
<icon>icon.skill1222</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -3017,7 +3017,7 @@
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>AVOID_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -3085,7 +3085,7 @@
<skill id="4587" toLevel="12" name="P. Atk. Decrease">
<!-- P. Atk. decreases momentarily. Effect $s1 -->
<icon>icon.skill4037</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -3098,7 +3098,7 @@
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PA_DOWN</abnormalType>
<activateRate>40</activateRate>
@@ -3166,10 +3166,10 @@
</effects>
</skill>
<skill id="4588" toLevel="2" name="Berserker Haste">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<affectRange>900</affectRange>
@@ -3250,7 +3250,7 @@
<skill id="4589" toLevel="12" name="Decrease Speed">
<!-- Speed decreases momentarily. Effect $s1 -->
<icon>icon.skill1160</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -3263,7 +3263,7 @@
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>40</activateRate>
@@ -3335,7 +3335,7 @@
<skill id="4590" toLevel="12" name="Decrease Speed">
<!-- Speed decreases momentarily. Effect $s1 -->
<icon>icon.skill1160</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -3348,7 +3348,7 @@
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>40</activateRate>
@@ -3420,7 +3420,7 @@
<skill id="4591" toLevel="12" name="Decrease Speed">
<!-- Speed decreases momentarily. Effect $s1 -->
<icon>icon.skill1160</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -3433,7 +3433,7 @@
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>40</activateRate>
@@ -3505,7 +3505,7 @@
<skill id="4592" toLevel="12" name="Decrease P. Def.">
<!-- P. Def. decreases momentarily. Effect $s1 -->
<icon>icon.skill0122</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -3518,7 +3518,7 @@
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -3588,7 +3588,7 @@
<skill id="4593" toLevel="12" name="Decrease P. Def.">
<!-- P. Def. decreases momentarily. Effect $s1 -->
<icon>icon.skill0122</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -3601,7 +3601,7 @@
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -3671,7 +3671,7 @@
<skill id="4594" toLevel="12" name="Decrease P. Def.">
<!-- P. Def. decreases momentarily. Effect $s1 -->
<icon>icon.skill0122</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -3684,7 +3684,7 @@
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -3752,11 +3752,11 @@
</effects>
</skill>
<skill id="4595" toLevel="3" name="Acumen Shield">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<affectRange>900</affectRange>
@@ -3807,7 +3807,7 @@
<skill id="4596" toLevel="12" name="Bleed">
<!-- Causes target to bleed, momentarily reducing HP. Effect $s1 -->
<icon>icon.skill0096</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
@@ -3820,7 +3820,7 @@
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -3891,7 +3891,7 @@
<skill id="4597" toLevel="12" name="Bleed">
<!-- Causes target to bleed, momentarily reducing HP. Effect $s1 -->
<icon>icon.skill0096</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
@@ -3904,7 +3904,7 @@
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -3975,7 +3975,7 @@
<skill id="4598" toLevel="12" name="Bleed">
<!-- Causes target to bleed, momentarily reducing HP. Effect $s1 -->
<icon>icon.skill0096</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
@@ -3988,7 +3988,7 @@
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -4059,7 +4059,7 @@
<skill id="4599" toLevel="12" name="Decrease Speed">
<!-- Speed decreases momentarily. Effect $s1 -->
<icon>icon.skill1160</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -4072,7 +4072,7 @@
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>40</activateRate>
@@ -3,7 +3,7 @@
<skill id="4600" toLevel="12" name="P. Def.-decreasing Stun">
<!-- P. Def. decreases momentarily. Stunned and unable to move momentarily. Effect $s1 -->
<icon>icon.skill0100</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">11</value>
<value level="2">12</value>
<value level="3">12</value>
@@ -16,7 +16,7 @@
<value level="10">13</value>
<value level="11">13</value>
<value level="12">13</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -87,11 +87,11 @@
</effects>
</skill>
<skill id="4601" toLevel="3" name="Acumen Focus">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<affectRange>900</affectRange>
@@ -137,7 +137,7 @@
<skill id="4602" toLevel="12" name="P. Atk. Decrease">
<!-- P. Atk. decreases momentarily. Effect $s1 -->
<icon>icon.skill4037</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -150,7 +150,7 @@
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PA_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -236,7 +236,7 @@
<skill id="4603" toLevel="12" name="P. Atk. Decrease">
<!-- P. Atk. decreases momentarily. Effect $s1 -->
<icon>icon.skill4037</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -249,7 +249,7 @@
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PA_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -319,7 +319,7 @@
<skill id="4604" toLevel="12" name="P. Atk. Decrease">
<!-- P. Atk. decreases momentarily. Effect $s1 -->
<icon>icon.skill4037</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -332,7 +332,7 @@
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PA_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -418,7 +418,7 @@
<skill id="4605" toLevel="12" name="Surrender to Fire">
<!-- Momentarily decreases Fire Resistance and increases Water Resistance. Effect $s1 -->
<icon>icon.skill4279_new</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">3</value>
@@ -431,7 +431,7 @@
<value level="10">4</value>
<value level="11">4</value>
<value level="12">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_FIRE</abnormalType>
<activateRate>80</activateRate>
@@ -534,7 +534,7 @@
<skill id="4606" toLevel="12" name="Poison">
<!-- HP cut due to Poison. $s1 power. -->
<icon>icon.skill4035</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
@@ -547,7 +547,7 @@
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -652,10 +652,10 @@
</effects>
</skill>
<skill id="4608" toLevel="2" name="Berserker Spirit">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<affectRange>900</affectRange>
@@ -730,12 +730,12 @@
</effects>
</skill>
<skill id="4609" toLevel="4" name="Vampiric Rage">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<affectRange>900</affectRange>
@@ -774,11 +774,11 @@
</effects>
</skill>
<skill id="4610" toLevel="3" name="Focus">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<affectRange>900</affectRange>
@@ -814,11 +814,11 @@
</effects>
</skill>
<skill id="4611" toLevel="3" name="Death Whisper">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<affectRange>900</affectRange>
@@ -1031,7 +1031,7 @@
<skill id="4615" toLevel="12" name="Bleed">
<!-- Causes target to bleed, momentarily reducing HP. Effect $s1 -->
<icon>icon.skill0096</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
@@ -1044,7 +1044,7 @@
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -1115,7 +1115,7 @@
</effects>
</skill>
<skill id="4616" toLevel="1" name="Fake Petrification">
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>360</abnormalTime>
<abnormalType>TURN_STONE</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
@@ -1195,7 +1195,7 @@
<skill id="4620" toLevel="12" name="Paralysis">
<!-- Paralyzed and unable to move momentarily. -->
<icon>icon.skill1170</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -1438,7 +1438,7 @@
<skill id="4624" toLevel="12" name="Disease">
<!-- HP recovery skill effect greatly decreases momentarily. -->
<icon>icon.skill1269</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>HEAL_EFFECT_DOWN</abnormalType>
<activateRate>10</activateRate>
@@ -1476,7 +1476,7 @@
<skill id="4625" toLevel="12" name="Decrease Speed">
<!-- Speed decreases momentarily. Effect $s1 -->
<icon>icon.skill1160</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -1489,7 +1489,7 @@
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>10</activateRate>
@@ -1538,7 +1538,7 @@
</effects>
</skill>
<skill id="4626" toLevel="12" name="Physical Barrier">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -1551,7 +1551,7 @@
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<effectPoint>100</effectPoint>
@@ -1613,7 +1613,7 @@
</effects>
</skill>
<skill id="4627" toLevel="12" name="Physical Barrier">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -1626,7 +1626,7 @@
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<effectPoint>100</effectPoint>
@@ -1821,11 +1821,11 @@
<skill id="4631" toLevel="3" name="Acumen Shield Wild Magic">
<!-- Casting Spd. +$s1, P. Def. +$s2, and critical rate of damage attack magic +$s3. -->
<icon>icon.skill1085</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>100</effectPoint>
@@ -1876,11 +1876,11 @@
</effects>
</skill>
<skill id="4632" toLevel="3" name="Acumen Empower Wild Magic">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>100</effectPoint>
@@ -1931,11 +1931,11 @@
</effects>
</skill>
<skill id="4633" toLevel="3" name="Acumen Berserker Empower">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>100</effectPoint>
@@ -2018,11 +2018,11 @@
</effects>
</skill>
<skill id="4634" toLevel="3" name="Acumen Empower Damage Shield">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>100</effectPoint>
@@ -2072,11 +2072,11 @@
</effects>
</skill>
<skill id="4635" toLevel="3" name="Acumen Berserker Wild Magic">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>100</effectPoint>
@@ -2167,11 +2167,11 @@
</effects>
</skill>
<skill id="4636" toLevel="3" name="Acumen Berserker Damage Shield">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>100</effectPoint>
@@ -2261,11 +2261,11 @@
</effects>
</skill>
<skill id="4637" toLevel="3" name="Acumen Wild Magic Damage Shield">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>100</effectPoint>
@@ -2315,11 +2315,11 @@
</effects>
</skill>
<skill id="4638" toLevel="3" name="Acumen Empower Wild Magic">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<affectRange>900</affectRange>
@@ -2372,11 +2372,11 @@
</effects>
</skill>
<skill id="4639" toLevel="3" name="Acumen Empower Berserker">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<affectRange>900</affectRange>
@@ -2463,7 +2463,7 @@
<skill id="4640" toLevel="12" name="Sleep">
<!-- Afflicted with Sleep and unable to move momentarily. -->
<icon>icon.skill4046</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
@@ -2609,7 +2609,7 @@
<skill id="4643" toLevel="12" name="Decrease Speed">
<!-- Speed decreases momentarily. Effect $s1 -->
<icon>icon.skill1160</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -2622,7 +2622,7 @@
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>40</activateRate>
@@ -2703,10 +2703,10 @@
</effects>
</skill>
<skill id="4644" toLevel="2" name="Haste">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<effectPoint>100</effectPoint>
@@ -2732,11 +2732,11 @@
</effects>
</skill>
<skill id="4645" toLevel="3" name="Focus">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<effectPoint>100</effectPoint>
@@ -2764,11 +2764,11 @@
</effects>
</skill>
<skill id="4646" toLevel="3" name="Death Whisper">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<effectPoint>100</effectPoint>
@@ -2796,11 +2796,11 @@
</effects>
</skill>
<skill id="4647" toLevel="3" name="Might">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<effectPoint>100</effectPoint>
@@ -2828,11 +2828,11 @@
</effects>
</skill>
<skill id="4648" toLevel="3" name="Shield">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<effectPoint>100</effectPoint>
@@ -2862,7 +2862,7 @@
<skill id="4649" toLevel="12" name="Poison">
<!-- HP cut due to Poison. $s1 power. -->
<icon>icon.skill4036</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
@@ -2875,7 +2875,7 @@
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -3260,7 +3260,7 @@
<skill id="4657" toLevel="12" name="Hold">
<!-- Inflicted with Hold and unable to move. -->
<icon>icon.skill4047</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -3345,7 +3345,7 @@
<skill id="4658" toLevel="12" name="Hold">
<!-- Inflicted with Hold and unable to move. -->
<icon>icon.skill4047</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -3430,7 +3430,7 @@
<skill id="4659" toLevel="12" name="Hold">
<!-- Inflicted with Hold and unable to move. -->
<icon>icon.skill4047</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -3515,7 +3515,7 @@
<skill id="4660" toLevel="12" name="Sleep">
<!-- Afflicted with Sleep and unable to move momentarily. -->
<icon>icon.skill4046</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
@@ -3601,7 +3601,7 @@
<skill id="4661" toLevel="12" name="Sleep">
<!-- Afflicted with Sleep and unable to move momentarily. -->
<icon>icon.skill4046</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
@@ -3687,7 +3687,7 @@
<skill id="4662" toLevel="12" name="Sleep">
<!-- Afflicted with Sleep and unable to move momentarily. -->
<icon>icon.skill4046</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
@@ -4239,7 +4239,7 @@
<skill id="4670" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -4685,7 +4685,7 @@
</effects>
</skill>
<skill id="4680" toLevel="1" name="Valakas Lava Skin">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<hitTime>3300</hitTime>
@@ -4760,7 +4760,7 @@
<skill id="4683" toLevel="1" name="Valakas Dragon Breath">
<!-- HP decreases rapidly from flame momentarily. -->
<icon>icon.skill4683</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>DRAGON_BREATH</abnormalType>
<activateRate>80</activateRate>
@@ -4797,7 +4797,7 @@
<skill id="4684" toLevel="1" name="Valakas Dragon Breath">
<!-- HP decreases rapidly from flame momentarily. -->
<icon>icon.skill4683</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>DRAGON_BREATH</abnormalType>
<activateRate>80</activateRate>
@@ -4885,7 +4885,7 @@
<skill id="4689" toLevel="2" name="Valakas Fear">
<!-- Afflicted with Fear and moving against own will momentarily. -->
<icon>icon.skill4689</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -4951,13 +4951,13 @@
<skill id="4691" toLevel="5" name="Valakas Recovery">
<!-- Valakas recovery stage $s1. -->
<icon>icon.skill1044</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">11</value>
<value level="2">12</value>
<value level="3">13</value>
<value level="4">14</value>
<value level="5">15</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>43200</abnormalTime>
<abnormalType>HP_REGEN_DOWN</abnormalType>
<magicLvl>-1</magicLvl>
@@ -4982,7 +4982,7 @@
</effects>
</skill>
<skill id="4692" toLevel="1" name="Body Enlargement">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>BIG_BODY</abnormalType>
<abnormalVisualEffect>BIG_BODY</abnormalVisualEffect>
@@ -5016,7 +5016,7 @@
</effects>
</skill>
<skill id="4694" toLevel="1" name="Absolute Curse">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<effectPoint>100</effectPoint>
@@ -5060,7 +5060,7 @@
</effects>
</skill>
<skill id="4695" toLevel="1" name="Absolute Curse">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<effectPoint>100</effectPoint>
@@ -5080,7 +5080,7 @@
</effects>
</skill>
<skill id="4696" toLevel="1" name="Absolute Curse">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<effectPoint>100</effectPoint>
@@ -5156,7 +5156,7 @@
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="4698" toLevel="12" name="Regeneration">
<abnormalLvl>
<abnormalLevel>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
@@ -5169,7 +5169,7 @@
<value level="10">12</value>
<value level="11">13</value>
<value level="12">14</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>HP_REGEN_UP</abnormalType>
<effectPoint>100</effectPoint>
@@ -5218,7 +5218,7 @@
<skill id="4699" toLevel="13" name="Blessing of Queen">
<!-- Queen's buff magic temporarily increases party members' P. Critical Rate/ Damage. Effect $s1 -->
<icon>icon.skill1331</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -5232,7 +5232,7 @@
<value level="11">3</value>
<value level="12">3</value>
<value level="13">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>
<value level="1">120</value>
<value level="2">120</value>
@@ -3,7 +3,7 @@
<skill id="4700" toLevel="13" name="Gift of Queen">
<!-- Queen's buff magic temporarily increases party members' P. Atk. and P. Accuracy. Effect $s1 -->
<icon>icon.skill1331</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -17,7 +17,7 @@
<value level="11">3</value>
<value level="12">3</value>
<value level="13">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>
<value level="1">120</value>
<value level="2">120</value>
@@ -208,7 +208,7 @@
<skill id="4702" toLevel="13" name="Blessing of Seraphim">
<!-- Buff magic used by the Seraphim the Unicorn. Party members' MP Recovery Bonus increases temporarily. Effect $s1 -->
<icon>icon.skill1332</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -222,7 +222,7 @@
<value level="11">3</value>
<value level="12">3</value>
<value level="13">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>
<value level="1">120</value>
<value level="2">120</value>
@@ -318,7 +318,7 @@
<skill id="4703" toLevel="13" name="Gift of Seraphim">
<!-- Seraphim the Unicorn's buff magic temporarily reduces party members' M. Skill Cooldown. Effect $s1 -->
<icon>icon.skill1332</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -332,7 +332,7 @@
<value level="11">3</value>
<value level="12">3</value>
<value level="13">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>
<value level="1">120</value>
<value level="2">120</value>
@@ -506,7 +506,7 @@
<skill id="4705" toLevel="13" name="Curse of Shade">
<!-- Nightshade's debuff magic. Provokes the enemy to attack and then casts a curse. Momentarily P./ M. Def. -$s1 -->
<icon>icon.skill1333</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -520,7 +520,7 @@
<value level="11">4</value>
<value level="12">4</value>
<value level="13">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>DEBUFF_NIGHTSHADE</abnormalType>
<activateRate>
@@ -657,7 +657,7 @@
<skill id="4706" toLevel="13" name="Mass Curse of Shade">
<!-- Nightshade's debuff magic. Provokes nearby enemies to attack and then casts a curse. Momentarily their P./ M. Def. -$s1 -->
<icon>icon.skill1333</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -671,7 +671,7 @@
<value level="11">4</value>
<value level="12">4</value>
<value level="13">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>DEBUFF_NIGHTSHADE</abnormalType>
<activateRate>
@@ -886,7 +886,7 @@
<skill id="4708" toLevel="14" name="Cursed Strike">
<!-- Cursed Man inflicts the curse to inflict damage and stun target simultaneously. Power $s1 -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -1057,7 +1057,7 @@
<skill id="4710" toLevel="12" name="Wild Stun">
<!-- Debuff attack used by Hatchling of Wind/ Strider. Inflicts damage and stun simultaneously. Power $s1 -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -1140,7 +1140,7 @@
<skill id="4711" toLevel="12" name="Wild Defense">
<!-- Wind Strider's defensive skill to escape from a crisis situation. Increases P. Def. and M. Def. significantly while greatly reducing Atk. Spd. and Speed. -->
<icon>icon.skill0110</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ULTIMATE_BUFF</abnormalType>
<activateRate>
@@ -1804,7 +1804,7 @@
<skill id="4724" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
@@ -1885,7 +1885,7 @@
<skill id="4725" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
@@ -1966,7 +1966,7 @@
<skill id="4726" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
@@ -2047,7 +2047,7 @@
<skill id="4727" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
@@ -2128,7 +2128,7 @@
<skill id="4728" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
@@ -3069,7 +3069,7 @@
<skill id="4744" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
@@ -3150,7 +3150,7 @@
<skill id="4745" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
@@ -3231,7 +3231,7 @@
<skill id="4746" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
@@ -3312,7 +3312,7 @@
<skill id="4747" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
@@ -3393,7 +3393,7 @@
<skill id="4748" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
@@ -4044,7 +4044,7 @@
<skill id="4759" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0101</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
@@ -4124,7 +4124,7 @@
<skill id="4760" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0101</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
@@ -4204,7 +4204,7 @@
<skill id="4761" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0101</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
@@ -4284,7 +4284,7 @@
<skill id="4762" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0101</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
@@ -4364,7 +4364,7 @@
<skill id="4763" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0101</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
@@ -4724,7 +4724,7 @@
<skill id="4769" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0101</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
@@ -4804,7 +4804,7 @@
<skill id="4770" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0101</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
@@ -4884,7 +4884,7 @@
<skill id="4771" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0101</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
@@ -4964,7 +4964,7 @@
<skill id="4772" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0101</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
@@ -5044,7 +5044,7 @@
<skill id="4773" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0101</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">5</value>
<value level="2">5</value>
@@ -5687,7 +5687,7 @@
</effects>
</skill>
<skill id="4784" toLevel="12" name="Chant of Life">
<abnormalLvl>
<abnormalLevel>
<value level="1">11</value>
<value level="2">12</value>
<value level="3">13</value>
@@ -5700,7 +5700,7 @@
<value level="10">18</value>
<value level="11">19</value>
<value level="12">19</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
<castRange>700</castRange>
@@ -5764,7 +5764,7 @@
</effects>
</skill>
<skill id="4785" toLevel="12" name="Chant of Life">
<abnormalLvl>
<abnormalLevel>
<value level="1">11</value>
<value level="2">12</value>
<value level="3">13</value>
@@ -5777,7 +5777,7 @@
<value level="10">18</value>
<value level="11">19</value>
<value level="12">19</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
<castRange>700</castRange>
@@ -5841,7 +5841,7 @@
</effects>
</skill>
<skill id="4786" toLevel="12" name="Chant of Life">
<abnormalLvl>
<abnormalLevel>
<value level="1">11</value>
<value level="2">12</value>
<value level="3">13</value>
@@ -5854,7 +5854,7 @@
<value level="10">18</value>
<value level="11">19</value>
<value level="12">19</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
<castRange>700</castRange>
@@ -5918,7 +5918,7 @@
</effects>
</skill>
<skill id="4787" toLevel="12" name="Chant of Life">
<abnormalLvl>
<abnormalLevel>
<value level="1">11</value>
<value level="2">12</value>
<value level="3">13</value>
@@ -5931,7 +5931,7 @@
<value level="10">18</value>
<value level="11">19</value>
<value level="12">19</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
<castRange>700</castRange>
@@ -5995,7 +5995,7 @@
</effects>
</skill>
<skill id="4788" toLevel="12" name="Chant of Life">
<abnormalLvl>
<abnormalLevel>
<value level="1">11</value>
<value level="2">12</value>
<value level="3">13</value>
@@ -6008,7 +6008,7 @@
<value level="10">18</value>
<value level="11">19</value>
<value level="12">19</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
<castRange>700</castRange>
@@ -654,7 +654,7 @@
<skill id="4991" toLevel="1" name="Hot Spring Brimstone">
<!-- Decreases Atk. Spd. and Casting Spd. Effect 5. -->
<icon>icon.etc_hot_spring_sulfur_i00</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>ALL_SPEED_DOWN</abnormalType>
<effectPoint>-100</effectPoint>
@@ -669,7 +669,7 @@
</skill>
<skill id="4992" toLevel="1" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<effectPoint>-100</effectPoint>
@@ -750,7 +750,7 @@
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="4997" toLevel="1" name="Lidia Regeneration">
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>180</abnormalTime>
<abnormalType>HP_REGEN_UP</abnormalType>
<effectPoint>100</effectPoint>
@@ -37,7 +37,7 @@
</effects>
</skill>
<skill id="5002" toLevel="1" name="Giselle Vampiric Rage">
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<effectPoint>100</effectPoint>
@@ -84,7 +84,7 @@
</skill>
<skill id="5005" toLevel="1" name="Frintezza Pose">
<!-- Frintezza is in temporary state of paralysis. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<castRange>900</castRange>
@@ -214,7 +214,7 @@
<value level="4">10</value>
<value level="5">10</value>
</activateRate>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalVisualEffect>DANCE_ROOT</abnormalVisualEffect>
<trait>
@@ -366,7 +366,7 @@
<skill id="5012" toLevel="1" name="Breath of Scarlet">
<!-- Afflicted with Hold and unable to move temporarily. -->
<icon>icon.skill5012</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>GHOST_STUN</abnormalVisualEffect>
@@ -448,7 +448,7 @@
<skill id="5016" toLevel="1" name="Yoke of Scarlet">
<!-- Yoked status. -->
<icon>icon.skill5016</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>FLOATING_ROOT</abnormalVisualEffect>
@@ -475,7 +475,7 @@
</skill>
<skill id="5017" toLevel="1" name="Demons">
<!-- Demon Transformation -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7200</abnormalTime>
<abnormalType>BIG_BODY</abnormalType>
<abnormalVisualEffect>BIG_BODY</abnormalVisualEffect>
@@ -552,7 +552,7 @@
</skill>
<skill id="5020" toLevel="1" name="Forced Action">
<!-- Crumples to the ground because of unknown power. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<effectPoint>-100</effectPoint>
@@ -573,7 +573,7 @@
<skill id="5021" toLevel="12" name="Inspiration of Einhasad">
<!-- Makes Holy attacks. -->
<icon>icon.skill1043</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>HOLY_ATTACK</abnormalType>
<activateRate>40</activateRate>
@@ -614,7 +614,7 @@
<skill id="5022" toLevel="12" name="Decrease Speed">
<!-- Speed decreases momentarily. Effect $s1 -->
<icon>icon.skill1160</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -627,7 +627,7 @@
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -661,7 +661,7 @@
<skill id="5023" toLevel="12" name="Hold">
<!-- Inflicted with Hold and unable to move. -->
<icon>icon.skill4047</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -697,7 +697,7 @@
<skill id="5024" toLevel="12" name="Decrease Atk. Spd.">
<!-- Atk. Spd. decreases momentarily. Effect $s1 -->
<icon>icon.skill4038</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -710,7 +710,7 @@
<value level="10">3</value>
<value level="11">3</value>
<value level="12">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>80</activateRate>
@@ -828,11 +828,11 @@
<skill id="5037" toLevel="3" name="Decrease Casting Spd.">
<!-- Casting Spd. decreases momentarily. Effect $s1 -->
<icon>icon.skill1206</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>CASTING_TIME_UP</abnormalType>
<activateRate>10</activateRate>
@@ -860,7 +860,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5040" toLevel="12" name="Healing Potion">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -873,7 +873,7 @@
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
<affectRange>1000</affectRange>
@@ -1079,11 +1079,11 @@
<skill id="5044" toLevel="3" name="Ultimate Defense">
<!-- Increases P. Def., M. Def., and Buff-canceling Attack Resistance. Becomes immobile. -->
<icon>icon.skill0110</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>
<value level="1">30</value>
<value level="2">30</value>
@@ -2259,7 +2259,7 @@
<skill id="5068" toLevel="12" name="Decrease Speed">
<!-- Speed decreases momentarily. Effect $s1 -->
<icon>icon.skill1160</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -2308,7 +2308,7 @@
<skill id="5069" toLevel="12" name="Decrease Atk. Spd.">
<!-- Atk. Spd. decreases momentarily. Effect $s1 -->
<icon>icon.skill4038</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>80</activateRate>
@@ -2357,7 +2357,7 @@
<skill id="5070" toLevel="12" name="Decrease Casting Spd.">
<!-- Casting Spd. decreases momentarily. Effect $s1 -->
<icon>icon.skill1206</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>CASTING_TIME_UP</abnormalType>
<activateRate>80</activateRate>
@@ -2406,7 +2406,7 @@
<skill id="5071" toLevel="12" name="P. Atk. Decrease">
<!-- P. Atk. decreases momentarily. Effect $s1 -->
<icon>icon.skill4037</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PA_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -2454,7 +2454,7 @@
</skill>
<skill id="5072" toLevel="12" name="Decrease M. Atk.">
<!-- M. Atk. decreases momentarily. Effect $s1 -->
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>MA_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -2800,7 +2800,7 @@
</skill>
<skill id="5079" toLevel="1" name="Haste Focus">
<icon>icon.skill0100</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<affectRange>900</affectRange>
@@ -2830,7 +2830,7 @@
</skill>
<skill id="5080" toLevel="1" name="Haste Might">
<icon>icon.skill0100</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<affectRange>900</affectRange>
@@ -2861,7 +2861,7 @@
<skill id="5081" toLevel="4" name="Silence">
<!-- Blocks the ability to use physical skills. -->
<icon>icon.skill5081</icon>
<abnormalLvl>0</abnormalLvl>
<abnormalLevel>0</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SILENCE_PHYSICAL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -2923,7 +2923,7 @@
<skill id="5083" toLevel="4" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill5083</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">3</value>
<value level="2">9</value>
@@ -2969,7 +2969,7 @@
</effects>
</skill>
<skill id="5084" toLevel="4" name="Blinding Blow">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<castRange>40</castRange>
@@ -3000,7 +3000,7 @@
<skill id="5085" toLevel="1" name="Anesthesia">
<!-- Momentarily stunned and immobilized. -->
<icon>icon.skill5085</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ANESTHESIA</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -3025,7 +3025,7 @@
<skill id="5086" toLevel="1" name="Deadly Poison">
<!-- HP decreases from poison momentarily. If HP falls to 0, death will ensue. -->
<icon>icon.skill5086</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>CRITICAL_POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -3129,7 +3129,7 @@
<skill id="5092" toLevel="1" name="Antharas Fear">
<!-- Afflicted with Fear and moving against own will momentarily. -->
<icon>icon.skill4108</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -3253,10 +3253,10 @@
</effects>
</skill>
<skill id="5098" toLevel="2" name="Capture Penalty">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SEIZURE_PENALTY</abnormalType>
<abnormalVisualEffect>
@@ -47,11 +47,11 @@
<skill id="5104" toLevel="3" name="Battle Force">
<!-- Status that delivers energy to a party member. Raises P. Atk. -->
<icon>icon.skill0426</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>PHYSICAL_STANCE</abnormalType>
<effectPoint>100</effectPoint>
@@ -78,11 +78,11 @@
<skill id="5105" toLevel="3" name="Spell Force">
<!-- Received M. Atk. from a party member. Increases M. Atk. -->
<icon>icon.skill0427</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>MAGICAL_STANCE</abnormalType>
<effectPoint>100</effectPoint>
@@ -107,12 +107,12 @@
</effects>
</skill>
<skill id="5106" toLevel="4" name="Capture A State">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>25</abnormalTime>
<abnormalType>SEIZURE_A</abnormalType>
<effectPoint>100</effectPoint>
@@ -128,12 +128,12 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5107" toLevel="4" name="Capture B State">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>25</abnormalTime>
<abnormalType>SEIZURE_B</abnormalType>
<effectPoint>100</effectPoint>
@@ -149,12 +149,12 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5108" toLevel="4" name="Capture C State">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>25</abnormalTime>
<abnormalType>SEIZURE_C</abnormalType>
<effectPoint>100</effectPoint>
@@ -314,7 +314,7 @@
<skill id="5112" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -415,7 +415,7 @@
<skill id="5114" toLevel="12" name="Hold">
<!-- Inflicted with Hold and unable to move. -->
<icon>icon.skill4047</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -525,7 +525,7 @@
<skill id="5116" toLevel="12" name="Hold">
<!-- Inflicted with Hold and unable to move. -->
<icon>icon.skill4047</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -564,7 +564,7 @@
<skill id="5117" toLevel="1" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -641,7 +641,7 @@
<skill id="5120" toLevel="1" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -682,7 +682,7 @@
<skill id="5122" toLevel="1" name="Sailren Use Might">
<!-- P. Atk. +50%. -->
<icon>icon.skill4028</icon>
<abnormalLvl>99</abnormalLvl>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<hitTime>2500</hitTime>
@@ -704,7 +704,7 @@
<skill id="5123" toLevel="1" name="Maximum Defense">
<!-- Maximizes P. Def., M. Def. and Shield Defense momentarily. -->
<icon>icon.skill0454</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalType>COMBINATION</abnormalType>
<affectRange>200</affectRange>
@@ -753,7 +753,7 @@
<skill id="5125" toLevel="1" name="Maximum Resist Status">
<!-- Maximizes Debuff Resistance. -->
<icon>icon.skill0456</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalType>COMBINATION</abnormalType>
<affectRange>200</affectRange>
@@ -777,7 +777,7 @@
<skill id="5126" toLevel="1" name="Maximum Recovery">
<!-- HP and CP recovery bonus are maximized. -->
<icon>icon.skill0457</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalType>COMBINATION</abnormalType>
<affectRange>200</affectRange>
@@ -805,7 +805,7 @@
<skill id="5127" toLevel="1" name="Recover Momentum">
<!-- Maximizes P. Atk. and Momentum+1 every 5 sec. -->
<icon>icon.skill0458</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalType>COMBINATION</abnormalType>
<affectRange>200</affectRange>
@@ -832,7 +832,7 @@
<skill id="5128" toLevel="1" name="Maximize long-range weapon use">
<!-- Maximizes bow/ crossbow use abilities. -->
<icon>icon.skill0459</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalType>COMBINATION</abnormalType>
<affectRange>200</affectRange>
@@ -868,7 +868,7 @@
<skill id="5129" toLevel="1" name="Smokescreen">
<!-- Maximizes Evasion and assassination skill. -->
<icon>icon.skill0460</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalType>COMBINATION</abnormalType>
<affectRange>200</affectRange>
@@ -989,7 +989,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>2</lvlBonusRate>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -1055,7 +1055,7 @@
<skill id="5137" toLevel="1" name="Grip of the Cat">
<!-- Immobilized. -->
<icon>icon.skill1201</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -1087,7 +1087,7 @@
<skill id="5138" toLevel="1" name="Whiplash">
<!-- Stunned State -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -1146,7 +1146,7 @@
<skill id="5140" toLevel="1" name="Dark Curse">
<!-- Casts a curse poisoning nearby enemies. Decreases Atk. Spd. -->
<icon>icon.skill1160</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>60</activateRate>
@@ -1259,7 +1259,7 @@
<skill id="5145" toLevel="1" name="Day of Doom">
<!-- Decreases P. Atk., P. Def., Speed, HP Recovery Rate, and Attribute Resistance. Increases MP Consumption for physical/ magic skills. Prevents from receiving buff. -->
<icon>icon.skill1422</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>MULTI_DEBUFF</abnormalType>
<affectRange>200</affectRange>
@@ -1368,7 +1368,7 @@
<skill id="5147" toLevel="10" name="Blessed Body">
<!-- Active: Increases the maximum HP temporarily. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>4000</hitTime>
@@ -1413,7 +1413,7 @@
<skill id="5148" toLevel="10" name="Prayer">
<!-- Active: Increases the effect of HP recovery magic temporarily. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>4000</hitTime>
@@ -1498,7 +1498,7 @@
<skill id="5150" toLevel="10" name="Blessed Soul">
<!-- Active: Maximum MP +$s1 temporarily. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>4000</hitTime>
@@ -1543,7 +1543,7 @@
<skill id="5151" toLevel="15" name="Mana Gain">
<!-- Active: When using the Recharge skill, MP Recovery Rate increases. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>4000</hitTime>
@@ -1623,7 +1623,7 @@
<skill id="5153" toLevel="10" name="Cheer">
<!-- Active: Maximum CP +$s1 temporarily. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>4000</hitTime>
@@ -1668,7 +1668,7 @@
<skill id="5154" toLevel="15" name="Might">
<!-- Active: Increases P. Atk. temporarily. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>4000</hitTime>
@@ -1723,7 +1723,7 @@
<skill id="5156" toLevel="15" name="Empower">
<!-- Active: Increases M. Atk. temporarily. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>4000</hitTime>
@@ -1778,7 +1778,7 @@
<skill id="5157" toLevel="10" name="Power in Duel">
<!-- Chance: Temporarily increases your P. Atk. in PvP. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>1500</hitTime>
@@ -1816,7 +1816,7 @@
<skill id="5158" toLevel="15" name="Shield">
<!-- Active: Increases P. Def. temporarily. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>4000</hitTime>
@@ -1871,7 +1871,7 @@
<skill id="5159" toLevel="15" name="Magic Barrier">
<!-- Active: Increases M. Def. temporarily. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>4000</hitTime>
@@ -1926,7 +1926,7 @@
<skill id="5160" toLevel="10" name="Weakness in Duel">
<!-- Chance: temporarily decreases P. Atk. in PvP. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>PVP_DMG_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -1969,7 +1969,7 @@
<skill id="5161" toLevel="15" name="Agility">
<!-- Active: Increases Evasion temporarily. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>4000</hitTime>
@@ -2024,7 +2024,7 @@
<skill id="5162" toLevel="15" name="Guidance">
<!-- Active: Increases Accuracy temporarily. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>4000</hitTime>
@@ -2079,7 +2079,7 @@
<skill id="5163" toLevel="10" name="Focus">
<!-- Active: Increases critical attack rate temporarily. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>4000</hitTime>
@@ -2124,7 +2124,7 @@
<skill id="5164" toLevel="10" name="Wild Magic">
<!-- Active: Increases critical attack rate of magic attacks temporarily. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ABNORMAL_ITEM</abnormalType>
<hitTime>4000</hitTime>
@@ -2222,7 +2222,7 @@
<skill id="5166" toLevel="15" name="Decrease Speed">
<!-- Active: Momentarily decreases the target's Speed. Effect $s1 -->
<icon>icon.skill3080</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>40</activateRate>
@@ -2266,7 +2266,7 @@
<skill id="5167" toLevel="15" name="Winter">
<!-- Active: Momentarily decreases the target's Atk. Spd. Effect $s1 -->
<icon>icon.skill3080</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>40</activateRate>
@@ -2310,7 +2310,7 @@
<skill id="5168" toLevel="10" name="Stun">
<!-- Active: Momentarily Stuns the target. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -2348,7 +2348,7 @@
<skill id="5169" toLevel="10" name="Hold">
<!-- Active: Momentarily inflicts Hold on the target. Chance to father be inflicted with Hold greatly decreases while effect lasts. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -2389,7 +2389,7 @@
<skill id="5170" toLevel="10" name="Sleep">
<!-- Active: Momentarily inflicts Sleep on the target. Chance to further be inflicted with Sleep greatly decreases while effect lasts. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
@@ -2430,7 +2430,7 @@
<skill id="5171" toLevel="10" name="Paralysis">
<!-- Active: Momentarily paralyzes the target. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -2468,7 +2468,7 @@
<skill id="5172" toLevel="10" name="Medusa">
<!-- Active: Momentarily petrifies the target. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_STONE</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
@@ -2507,7 +2507,7 @@
<skill id="5173" toLevel="10" name="Fear">
<!-- Active: Momentarily inflicts Fear on the target, causing it to flee. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -2547,7 +2547,7 @@
<skill id="5174" toLevel="15" name="Poison">
<!-- Active: Momentarily poisons the target. Effect $s1 -->
<icon>icon.skill3080</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">6</value>
@@ -2563,7 +2563,7 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -2626,7 +2626,7 @@
<skill id="5175" toLevel="15" name="Bleed">
<!-- Active: Momentarily inflicts Bleed on the target. Effect $s1 -->
<icon>icon.skill3080</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">5</value>
<value level="2">5</value>
<value level="3">6</value>
@@ -2642,7 +2642,7 @@
<value level="13">8</value>
<value level="14">8</value>
<value level="15">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -2706,7 +2706,7 @@
<skill id="5176" toLevel="10" name="Silence">
<!-- Active: Momentarily blocks the target's magic skills. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -2744,7 +2744,7 @@
<skill id="5177" toLevel="10" name="Doom">
<!-- Active: Momentarily blocks the target's physical/ magic skills. -->
<icon>icon.skill3080</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -2825,7 +2825,7 @@
<skill id="5182" toLevel="1" name="Blessing of Protection">
<!-- Keeps you safe from an attack by a chaotic character who is more than 10 Lv.s apart from you. -->
<icon>icon.skill0194</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7200</abnormalTime>
<abnormalType>PK_PROTECT</abnormalType>
<canBeDispelled>false</canBeDispelled>
@@ -2882,10 +2882,10 @@
<skill id="5186" toLevel="2" name="Pet Haste">
<!-- Atk. Spd. increases temporarily. Effect $s1 -->
<icon>icon.skill1086</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<castRange>400</castRange>
@@ -2924,12 +2924,12 @@
<skill id="5187" toLevel="4" name="Pet Vampiric Rage">
<!-- Provides the ability to recover HP temporarily by damaging the enemy with a certain probability. Effect $s1 -->
<icon>icon.skill1268</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<castRange>400</castRange>
@@ -2976,11 +2976,11 @@
<skill id="5188" toLevel="3" name="Pet Regeneration">
<!-- Increases HP recovery bonus for a fixed time. Effect $s1 -->
<icon>icon.skill1044</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>HP_REGEN_UP</abnormalType>
<castRange>400</castRange>
@@ -3027,14 +3027,14 @@
<skill id="5189" toLevel="6" name="Pet Blessed Body">
<!-- Increases maximum HP temporarily. Effect $s1 -->
<icon>icon.skill1045</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType>
<castRange>400</castRange>
@@ -3096,14 +3096,14 @@
<skill id="5190" toLevel="6" name="Pet Blessed Soul">
<!-- Increases maximum MP temporarily. Effect $s1 -->
<icon>icon.skill1048</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MAX_MP_UP</abnormalType>
<castRange>400</castRange>
@@ -3165,11 +3165,11 @@
<skill id="5191" toLevel="3" name="Pet Guidance">
<!-- Increases Accuracy temporarily. Effect $s1 -->
<icon>icon.skill1240</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>HIT_UP</abnormalType>
<castRange>400</castRange>
@@ -3216,10 +3216,10 @@
<skill id="5192" toLevel="2" name="Pet Wind Walk">
<!-- Increases Speed temporarily. Effect $s1 -->
<icon>icon.skill1204</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<castRange>400</castRange>
@@ -3261,11 +3261,11 @@
<skill id="5193" toLevel="3" name="Pet Acumen">
<!-- Increases Casting Spd. temporarily. Effect $s1 -->
<icon>icon.skill1085</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<castRange>400</castRange>
@@ -3312,11 +3312,11 @@
<skill id="5194" toLevel="3" name="Pet Empower">
<!-- Increases M. Atk. power temporarily. Effect $s1 -->
<icon>icon.skill1059</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<castRange>400</castRange>
@@ -3363,7 +3363,7 @@
<skill id="5195" toLevel="12" name="Pet Greater Heal">
<!-- Recovers HP and momentarily increases HP Recovery Bonus. Power 50. Effect $s1 -->
<icon>icon.skill1217</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">1</value>
<value level="3">2</value>
@@ -3376,7 +3376,7 @@
<value level="10">7</value>
<value level="11">7</value>
<value level="12">7</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
<activateRate>0</activateRate>
@@ -3468,7 +3468,7 @@
<skill id="5196" toLevel="3" name="Pet Wind Shackle">
<!-- Receives help from the Spirit of the Wind. Momentarily decreases the enemy's Atk. Spd. -->
<icon>icon.skill1206</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>80</activateRate>
@@ -3514,7 +3514,7 @@
<skill id="5197" toLevel="3" name="Pet Hex">
<!-- Momentarily decreases the enemy's P. Def. -->
<icon>icon.skill0122</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -3560,7 +3560,7 @@
<skill id="5198" toLevel="3" name="Pet Slow">
<!-- Momentarily decreases the enemy's speed. -->
<icon>icon.skill1160</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -3606,7 +3606,7 @@
<skill id="5199" toLevel="3" name="Pet Curse Gloom">
<!-- Casts a curse that instantly decreases the enemy's M. Def. -->
<icon>icon.skill1263</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>MD_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -70,14 +70,14 @@
<skill id="5201" toLevel="6" name="Pet Concentration">
<!-- Momentarily lowers the probability of magic being canceled due to damage taken. Effect $s1 -->
<icon>icon.skill1078</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>CANCEL_PROB_DOWN</abnormalType>
<castRange>400</castRange>
@@ -138,7 +138,7 @@
</skill>
<skill id="5202" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -193,7 +193,7 @@
<skill id="5203" toLevel="12" name="Fear">
<!-- Afflicted with Fear and moving against own will momentarily. -->
<icon>icon.skill1092</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -269,7 +269,7 @@
<skill id="5206" toLevel="1" name="Decrease Speed">
<!-- Mutant Curse: Speed decreases momentarily. Effect 1. -->
<icon>icon.skill1160</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -300,7 +300,7 @@
<skill id="5207" toLevel="1" name="Decrease Atk. Spd.">
<!-- Mutant Curse: Atk. Spd. decreases momentarily. Effect 1. -->
<icon>icon.skill4038</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>80</activateRate>
@@ -330,7 +330,7 @@
<skill id="5208" toLevel="1" name="Wind Walk (Event)">
<!-- Speed increases temporarily. Effect 2. -->
<icon>icon.skill1204</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<castRange>400</castRange>
@@ -354,7 +354,7 @@
<skill id="5209" toLevel="1" name="Shield (Event)">
<!-- P. Def. increases temporarily. Effect 3. -->
<icon>icon.skill1040</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<castRange>400</castRange>
@@ -378,7 +378,7 @@
<skill id="5210" toLevel="1" name="Blessed Body (Event)">
<!-- Momentarily increases maximum HP. Effect 6. -->
<icon>icon.skill1045</icon>
<abnormalLvl>7</abnormalLvl>
<abnormalLevel>7</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType>
<castRange>400</castRange>
@@ -402,7 +402,7 @@
<skill id="5211" toLevel="1" name="Vampiric Rage (Event)">
<!-- Provides the ability to recover HP temporarily by damaging the enemy with a certain probability. Effect 4. -->
<icon>icon.skill1268</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<castRange>400</castRange>
@@ -426,7 +426,7 @@
<skill id="5212" toLevel="1" name="Regeneration (Event)">
<!-- Increases HP recovery bonus for a fixed time. Effect 3. -->
<icon>icon.skill1044</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>HP_REGEN_UP</abnormalType>
<castRange>400</castRange>
@@ -450,7 +450,7 @@
<skill id="5213" toLevel="1" name="Haste (Event)">
<!-- Temporarily increases Atk. Spd. Effect 1. -->
<icon>icon.skill1086</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<castRange>400</castRange>
@@ -474,7 +474,7 @@
<skill id="5214" toLevel="1" name="Blessed Soul (Event)">
<!-- Momentarily increases maximum MP. Effect 6. -->
<icon>icon.skill1048</icon>
<abnormalLvl>7</abnormalLvl>
<abnormalLevel>7</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>MAX_MP_UP</abnormalType>
<castRange>400</castRange>
@@ -498,7 +498,7 @@
<skill id="5215" toLevel="1" name="Acumen (Event)">
<!-- Momentarily increases Casting Spd. Effect 3. -->
<icon>icon.skill1085</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<castRange>400</castRange>
@@ -522,7 +522,7 @@
<skill id="5216" toLevel="1" name="Concentration (Event)">
<!-- Momentarily lowers the probability of magic being canceled due to damage taken. Effect 1. -->
<icon>icon.skill1078</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>CANCEL_PROB_DOWN</abnormalType>
<castRange>400</castRange>
@@ -546,7 +546,7 @@
<skill id="5217" toLevel="1" name="Empower (Event)">
<!-- M. Atk. increases temporarily. Effect 1. -->
<icon>icon.skill1059</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<castRange>400</castRange>
@@ -580,7 +580,7 @@
</skill>
<skill id="5219" toLevel="1" name="Giant Mutant Stun">
<!-- Curse of giant mutated animal: Stunned and unable to move momentarily. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -610,7 +610,7 @@
</skill>
<skill id="5220" toLevel="1" name="Giant Mutant Fear">
<!-- Curse of giant mutated animal: Afflicted with Fear and moving against own will momentarily. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -681,7 +681,7 @@
<skill id="5224" toLevel="1" name="Berserk">
<!-- Increases P. Atk. and P. Def. -->
<icon>icon.skill1062</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<effectPoint>100</effectPoint>
@@ -709,7 +709,7 @@
<skill id="5225" toLevel="1" name="Invincibility">
<!-- Invincible against standard targets and skills and buffs/ debuffs. -->
<icon>icon.skill1427</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
@@ -755,7 +755,7 @@
<skill id="5230" toLevel="1" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -784,7 +784,7 @@
<skill id="5231" toLevel="1" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -813,7 +813,7 @@
<skill id="5232" toLevel="1" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -895,7 +895,7 @@
</skill>
<skill id="5236" toLevel="1" name="Speed Up">
<!-- Increases Speed. Effect 2. -->
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<effectPoint>100</effectPoint>
@@ -917,7 +917,7 @@
</skill>
<skill id="5237" toLevel="1" name="Decrease Speed">
<!-- Decreases Speed. Effect 2. -->
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<effectPoint>100</effectPoint>
@@ -940,7 +940,7 @@
<skill id="5238" toLevel="1" name="Freezing">
<!-- Instantly freezes and immobilizes. -->
<icon>icon.skill1174</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>FREEZING</abnormalType>
<activateRate>80</activateRate>
@@ -977,7 +977,7 @@
<skill id="5239" toLevel="5" name="Event Timer">
<!-- Battle cannot be continued when the corresponding effect disappears. Corresponding effects will disappear even if you ride a vehicle. -->
<icon>icon.skill5239</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">300</value>
<value level="2">600</value>
@@ -1002,7 +1002,7 @@
<skill id="5240" toLevel="1" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>80</activateRate>
@@ -1033,7 +1033,7 @@
<skill id="5241" toLevel="1" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>80</activateRate>
@@ -1063,7 +1063,7 @@
<skill id="5242" toLevel="1" name="Sickness">
<!-- Blurs vision. -->
<icon>icon.skill5242</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>MAX_BREATH_UP</abnormalType>
<abnormalVisualEffect>SHAKE</abnormalVisualEffect>
@@ -1085,7 +1085,7 @@
<skill id="5243" toLevel="1" name="Blind">
<!-- Momentarily cannot see. -->
<icon>icon.skill5243</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>MAX_BREATH_UP</abnormalType>
<activateRate>80</activateRate>
@@ -1106,7 +1106,7 @@
<skill id="5244" toLevel="1" name="Physical Up">
<!-- Increases P. Atk. and P. Def. -->
<icon>icon.skill1068</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>PA_PD_UP</abnormalType>
<effectPoint>100</effectPoint>
@@ -1132,7 +1132,7 @@
<skill id="5245" toLevel="1" name="Magical Up">
<!-- Increases M. Atk. and M. Def. -->
<icon>icon.skill1059</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>MA_MD_UP</abnormalType>
<effectPoint>100</effectPoint>
@@ -1218,7 +1218,7 @@
<skill id="5247" toLevel="12" name="Seed of Darkness">
<!-- HP decreases momentarily. Critical Damage will be inflicted by the full grown seed if it is not removed. -->
<icon>icon.skill0523</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
@@ -1231,7 +1231,7 @@
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>DARK_SEED</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -1442,7 +1442,7 @@
<skill id="5250" toLevel="1" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -1470,7 +1470,7 @@
<skill id="5251" toLevel="12" name="Poison">
<!-- HP cut due to Poison. $s1 power. -->
<icon>icon.skill4035</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
@@ -1483,7 +1483,7 @@
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -1572,7 +1572,7 @@
<skill id="5252" toLevel="12" name="Paralysis">
<!-- Paralyzed and unable to move momentarily. -->
<icon>icon.skill1170</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -1608,7 +1608,7 @@
<skill id="5253" toLevel="12" name="Bleed">
<!-- Causes target to bleed, momentarily reducing HP. Effect $s1 -->
<icon>icon.skill0096</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
@@ -1621,7 +1621,7 @@
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -1712,7 +1712,7 @@
<skill id="5254" toLevel="12" name="Invasion of Spirit">
<!-- MP decreases. Effect $s1 -->
<icon>icon.skill1102</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -1725,7 +1725,7 @@
<value level="10">7</value>
<value level="11">8</value>
<value level="12">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>DOT_MP</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -1855,7 +1855,7 @@
<skill id="5256" toLevel="1" name="Announcement of Death">
<!-- Announcement of Death. Dead after 30 sec. -->
<icon>icon.skill5239</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>DEATH_CLACK</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -1975,7 +1975,7 @@
<skill id="5259" toLevel="12" name="Fear">
<!-- Afflicted with Fear and moving against own will momentarily. -->
<icon>icon.skill1092</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -2044,7 +2044,7 @@
<skill id="5260" toLevel="12" name="Disarm">
<!-- Disarms equipment. -->
<icon>icon.skill0485</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -2230,7 +2230,7 @@
</skill>
<skill id="5264" toLevel="12" name="Death Mark">
<!-- Marked with the brand of darkness. Effect $s1 -->
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>DEATH_MARK</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -2370,7 +2370,7 @@
<skill id="5266" toLevel="12" name="Magical Backfire">
<!-- Increased MP consumption. Effect $s1 -->
<icon>icon.skill1396</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>MP_COST_UP</abnormalType>
<activateRate>80</activateRate>
@@ -2552,7 +2552,7 @@
<skill id="5268" toLevel="17" name="Poison">
<!-- HP decreases from poison momentarily. -->
<icon>icon.skill0515</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -2618,7 +2618,7 @@
<skill id="5269" toLevel="17" name="Slow Trap">
<!-- Decreases Atk. Spd. and Casting Spd. Effect $s1 -->
<icon>icon.skill0516</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ALL_SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -2671,7 +2671,7 @@
<skill id="5270" toLevel="16" name="Flash Trap">
<!-- Lost the target. Stunned and unable to move momentarily. -->
<icon>icon.skill0517</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -2717,7 +2717,7 @@
<skill id="5271" toLevel="19" name="Hold">
<!-- Inflicted with Hold and unable to move. -->
<icon>icon.skill0518</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -55,7 +55,7 @@
<skill id="5301" toLevel="9" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -116,7 +116,7 @@
<skill id="5302" toLevel="9" name="Poison">
<!-- HP cut due to Poison. $s1 power. -->
<icon>icon.skill4035</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">9</value>
@@ -126,7 +126,7 @@
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -200,7 +200,7 @@
<skill id="5303" toLevel="9" name="Bleed">
<!-- Causes target to bleed, momentarily reducing HP. Effect $s1 -->
<icon>icon.skill0096</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">9</value>
@@ -210,7 +210,7 @@
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -284,7 +284,7 @@
<skill id="5304" toLevel="9" name="Paralysis">
<!-- Paralyzed and unable to move momentarily. -->
<icon>icon.skill1170</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -347,7 +347,7 @@
<skill id="5305" toLevel="9" name="Poison">
<!-- HP cut due to Poison. $s1 power. -->
<icon>icon.skill4035</icon>
<abnormalLvl>8</abnormalLvl>
<abnormalLevel>8</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -421,7 +421,7 @@
<skill id="5306" toLevel="9" name="Paralysis">
<!-- Paralyzed and unable to move momentarily. -->
<icon>icon.skill1170</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -483,7 +483,7 @@
<skill id="5307" toLevel="9" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -543,7 +543,7 @@
<skill id="5308" toLevel="9" name="Poison">
<!-- HP cut due to Poison. $s1 power. -->
<icon>icon.skill4035</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">9</value>
@@ -553,7 +553,7 @@
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -626,7 +626,7 @@
<skill id="5309" toLevel="9" name="Bleed">
<!-- Causes target to bleed, momentarily reducing HP. Effect $s1 -->
<icon>icon.skill0096</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">9</value>
@@ -636,7 +636,7 @@
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -1853,7 +1853,7 @@
<skill id="5333" toLevel="9" name="Poison">
<!-- HP cut due to Poison. $s1 power. -->
<icon>icon.skill4035</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">9</value>
@@ -1863,7 +1863,7 @@
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -3063,7 +3063,7 @@
<skill id="5362" toLevel="9" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -3124,7 +3124,7 @@
<skill id="5363" toLevel="9" name="Poison">
<!-- HP cut due to Poison. $s1 power. -->
<icon>icon.skill4035</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">9</value>
@@ -3134,7 +3134,7 @@
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -3208,7 +3208,7 @@
<skill id="5364" toLevel="9" name="Bleed">
<!-- Causes target to bleed, momentarily reducing HP. Effect $s1 -->
<icon>icon.skill0096</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">9</value>
@@ -3218,7 +3218,7 @@
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -3292,7 +3292,7 @@
<skill id="5365" toLevel="9" name="Paralysis">
<!-- Paralyzed and unable to move momentarily. -->
<icon>icon.skill1170</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -3343,7 +3343,7 @@
<skill id="5366" toLevel="9" name="Poison">
<!-- HP cut due to Poison. $s1 power. -->
<icon>icon.skill4035</icon>
<abnormalLvl>8</abnormalLvl>
<abnormalLevel>8</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -3417,7 +3417,7 @@
<skill id="5367" toLevel="9" name="Paralysis">
<!-- Paralyzed and unable to move momentarily. -->
<icon>icon.skill1170</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -3468,7 +3468,7 @@
<skill id="5368" toLevel="9" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -3512,7 +3512,7 @@
<skill id="5369" toLevel="9" name="Poison">
<!-- HP cut due to Poison. $s1 power. -->
<icon>icon.skill4035</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">9</value>
@@ -3522,7 +3522,7 @@
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -3595,7 +3595,7 @@
<skill id="5370" toLevel="9" name="Bleed">
<!-- Causes target to bleed, momentarily reducing HP. Effect $s1 -->
<icon>icon.skill0096</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">9</value>
@@ -3605,7 +3605,7 @@
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -4716,7 +4716,7 @@
<skill id="5394" toLevel="9" name="Poison">
<!-- HP cut due to Poison. $s1 power. -->
<icon>icon.skill4035</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">9</value>
@@ -4726,7 +4726,7 @@
<value level="7">10</value>
<value level="8">10</value>
<value level="9">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -4799,11 +4799,11 @@
</effects>
</skill>
<skill id="5395" toLevel="3" name="Super Might Haste">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<abnormalVisualEffect>BIG_BODY</abnormalVisualEffect>
@@ -4871,11 +4871,11 @@
</skill>
<skill id="5397" toLevel="3" name="Spell Force">
<icon>icon.skill0427</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>MAGICAL_STANCE</abnormalType>
<effectPoint>100</effectPoint>
@@ -4914,7 +4914,7 @@
<skill id="5399" toLevel="1" name="Heat of Desert">
<!-- Condition causing target to decrease HP by heat of desert. -->
<icon>icon.skill1230</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>HOT_GROUND</abnormalType>
<activateRate>10</activateRate>
@@ -187,7 +187,7 @@
</conditions>
</skill>
<skill id="5416" toLevel="1" name="Dark Cloud Mansion">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<effectPoint>100</effectPoint>
@@ -236,7 +236,7 @@
<skill id="5422" toLevel="12" name="Flame">
<!-- Body is on fire. HP continually decreases. -->
<icon>icon.skill1101</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>FIRE_DOT</abnormalType>
<activateRate>80</activateRate>
@@ -312,7 +312,7 @@
<skill id="5423" toLevel="12" name="Poison">
<!-- HP decreases from poison momentarily. -->
<icon>icon.skill4035</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -372,7 +372,7 @@
<skill id="5424" toLevel="12" name="Bleed">
<!-- Causes target to bleed, momentarily reducing HP. Effect $s1 -->
<icon>icon.skill0096</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -432,7 +432,7 @@
<skill id="5425" toLevel="1" name="Iron Shield">
<!-- Condition causing target to increase Shield Defense. -->
<icon>icon.skill0527</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>IRON_SHIELD_I</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
@@ -456,7 +456,7 @@
<skill id="5426" toLevel="1" name="Counter Chance">
<!-- Condition causing target to decrease skill Casting Spd. and MP consumption. -->
<icon>icon.skill0532</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ARCHER_SPECIAL</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
@@ -487,7 +487,7 @@
<skill id="5427" toLevel="1" name="Counter Rapid Shot">
<!-- Increases bow/ crossbow Atk. Spd. -->
<icon>icon.skill0533</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ARCHER_SPECIAL</abnormalType>
<affectRange>1000</affectRange>
@@ -517,7 +517,7 @@
<skill id="5428" toLevel="1" name="Counter Dash">
<!-- Speed is increased. -->
<icon>icon.skill0534</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ARCHER_SPECIAL_I</abnormalType>
<affectRange>1000</affectRange>
@@ -575,7 +575,7 @@
</skill>
<skill id="5431" toLevel="1" name="Decrease Speed">
<!-- Atk. Spd. and Casting Spd. decreases temporarily. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<activateRate>80</activateRate>
@@ -613,7 +613,7 @@
<skill id="5434" toLevel="1" name="Gust">
<!-- Inflicted with gust and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -646,7 +646,7 @@
<skill id="5435" toLevel="1" name="Gust">
<!-- Inflicted with gust and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -678,7 +678,7 @@
</skill>
<skill id="5436" toLevel="1" name="Increase Recovery Rate">
<!-- HP and MP recovery bonus are increased. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>ALL_REGEN_UP</abnormalType>
<effectPoint>100</effectPoint>
@@ -914,7 +914,7 @@
<skill id="5443" toLevel="4" name="Cry of the Wolf">
<!-- Dominate nearby enemies with a mighty roar. -->
<icon>icon.action109</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PA_DOWN</abnormalType>
<activateRate>40</activateRate>
@@ -953,7 +953,7 @@
<skill id="5444" toLevel="2" name="Maul">
<!-- Attacks with fore-claws to create wound. Power $s1. Effect $s2 -->
<icon>icon.skill0096</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -1001,7 +1001,7 @@
<skill id="5445" toLevel="1" name="Awakening">
<!-- Brings out the instinct of the wolf. -->
<icon>icon.action105</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>90</abnormalTime>
<abnormalType>PINCH</abnormalType>
<effectPoint>303</effectPoint>
@@ -1105,7 +1105,7 @@
<skill id="5447" toLevel="7" name="Paralysis">
<!-- Paralyzed and unable to move momentarily. -->
<icon>icon.skill0523</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -1148,7 +1148,7 @@
</skill>
<skill id="5449" toLevel="1" name="Weak Constitution">
<!-- Stunned and unable to move momentarily. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
@@ -1166,7 +1166,7 @@
</skill>
<skill id="5450" toLevel="7" name="Thin Skin">
<!-- Causes target to bleed, momentarily reducing HP. Effect $s1 -->
<abnormalLvl>
<abnormalLevel>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">5</value>
@@ -1174,7 +1174,7 @@
<value level="5">7</value>
<value level="6">8</value>
<value level="7">8</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>5</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -1223,7 +1223,7 @@
</skill>
<skill id="5451" toLevel="1" name="Enervation">
<!-- Decreases attack and Casting Spd. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>ALL_SPEED_DOWN</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
@@ -1252,7 +1252,7 @@
</skill>
<skill id="5452" toLevel="3" name="Spite">
<!-- Greatly increases the amount of Critical Damage received. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>T_CRT_DMG_UP</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
@@ -1311,7 +1311,7 @@
</skill>
<skill id="5454" toLevel="1" name="Shadow Bind">
<!-- Immobilized. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>25</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<effectPoint>100</effectPoint>
@@ -1326,7 +1326,7 @@
</skill>
<skill id="5455" toLevel="1" name="Voice Bind">
<!-- Silenced. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>25</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<effectPoint>100</effectPoint>
@@ -1341,7 +1341,7 @@
</skill>
<skill id="5456" toLevel="1" name="Stubborn Resistance">
<!-- Atk. Spd. and Speed decreases momentarily due to stubborn resistance. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<basicProperty>MAGIC</basicProperty>
@@ -1397,7 +1397,7 @@
<skill id="5459" toLevel="1" name="Paralysis">
<!-- Paralyzed and unable to move temporarily. -->
<icon>icon.skill1170</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -1417,7 +1417,7 @@
<skill id="5460" toLevel="1" name="Fear">
<!-- Afflicted with Fear and moving against own will momentarily. -->
<icon>icon.skill1092</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -1705,7 +1705,7 @@
</skill>
<skill id="5484" toLevel="1" name="Endurance Defense Up">
<!-- Increases P. Def. Effect 1. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<activateRate>0</activateRate>
@@ -1720,7 +1720,7 @@
</skill>
<skill id="5485" toLevel="1" name="Endurance Defense Up">
<!-- Increases P. Def. Effect 1. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<activateRate>0</activateRate>
@@ -1735,7 +1735,7 @@
</skill>
<skill id="5486" toLevel="1" name="Endurance Defense Up">
<!-- Increases P. Atk. Effect 1. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<activateRate>0</activateRate>
@@ -1761,7 +1761,7 @@
</skill>
<skill id="5488" toLevel="1" name="Counter Critical Damage Up">
<!-- Increases critical P. Atk. Effect 1. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<activateRate>0</activateRate>
@@ -1778,7 +1778,7 @@
</skill>
<skill id="5489" toLevel="1" name="Counter Critical Rate Up">
<!-- Increases critical attack rate. Effect 1. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<activateRate>0</activateRate>
@@ -1795,7 +1795,7 @@
</skill>
<skill id="5490" toLevel="1" name="Weakened Life">
<!-- You have been infected by a fatal poison. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7200</abnormalTime>
<abnormalType>FATAL_POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -1893,7 +1893,7 @@
<skill id="5495" toLevel="1" name="Bleed">
<!-- HP decreases from bleeding momentarily. Effect 10. -->
<icon>icon.skill0096</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -1948,7 +1948,7 @@
<skill id="5497" toLevel="1" name="Horn of Rising Darkness">
<!-- Cannot move and HP decreases temporarily due to the stun and bleeding. Effect 1. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -3,7 +3,7 @@
<skill id="5500" toLevel="1" name="Black Dragon Claw">
<!-- HP decreases from bleeding momentarily. Effect 10. -->
<icon>icon.skill0096</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -39,7 +39,7 @@
<skill id="5501" toLevel="1" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -70,7 +70,7 @@
<skill id="5502" toLevel="1" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -96,7 +96,7 @@
</effects>
</skill>
<skill id="5503" toLevel="1" name="Ultimate Guard">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
@@ -234,7 +234,7 @@
<skill id="5509" toLevel="1" name="Fire Power">
<!-- Fire resistance decreases. -->
<icon>icon.skill1083</icon>
<abnormalLvl>0</abnormalLvl>
<abnormalLevel>0</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>ARMOR_FIRE</abnormalType>
<activateRate>100</activateRate>
@@ -263,7 +263,7 @@
<skill id="5510" toLevel="1" name="Water Power">
<!-- Water resistance decreases. -->
<icon>icon.skill1071</icon>
<abnormalLvl>0</abnormalLvl>
<abnormalLevel>0</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>ARMOR_WATER</abnormalType>
<activateRate>100</activateRate>
@@ -292,7 +292,7 @@
<skill id="5511" toLevel="1" name="Wind Power">
<!-- Wind resistance decreases. -->
<icon>icon.skill1074</icon>
<abnormalLvl>0</abnormalLvl>
<abnormalLevel>0</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>ARMOR_WIND</abnormalType>
<activateRate>100</activateRate>
@@ -321,7 +321,7 @@
<skill id="5512" toLevel="1" name="Earth Power">
<!-- Earth resistance decreases. -->
<icon>icon.skill1223</icon>
<abnormalLvl>0</abnormalLvl>
<abnormalLevel>0</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>ARMOR_EARTH</abnormalType>
<activateRate>100</activateRate>
@@ -436,7 +436,7 @@
</channelingEffects>
</skill>
<skill id="5517" toLevel="1" name="Nurture">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>HP_REGEN_UP</abnormalType>
<effectPoint>100</effectPoint>
@@ -467,7 +467,7 @@
</skill>
<skill id="5519" toLevel="1" name="Chain Buff - Power Up">
<!-- Made the contract of greed with the devil. Cannot wait to take every soul. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<castRange>400</castRange>
@@ -503,7 +503,7 @@
</skill>
<skill id="5520" toLevel="1" name="Chain Buff - Vampiric Shield">
<!-- Made the contract of desire with the devil. The pain feels like pleasure. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<castRange>400</castRange>
@@ -531,7 +531,7 @@
</skill>
<skill id="5521" toLevel="1" name="Chain Buff - Critical Sense">
<!-- Made the contract of wrath with the devil. Every enemy will fear your wrath. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<castRange>400</castRange>
@@ -585,7 +585,7 @@
<skill id="5523" toLevel="1" name="Chain Magic - Unholy Castle">
<!-- The devil gave you the curse of jealousy. You cannot be stronger than this. -->
<icon>icon.skill1056</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ARMOR_UNHOLY</abnormalType>
<activateRate>100</activateRate>
@@ -619,7 +619,7 @@
</skill>
<skill id="5524" toLevel="1" name="Chain Buff - Bow/Magic Resistance">
<!-- You have made the contract of arrogance with the devil. No one can stop you. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<castRange>400</castRange>
@@ -650,7 +650,7 @@
</skill>
<skill id="5525" toLevel="1" name="Chain Buff - Melee Resistance">
<!-- You have made the contract of gluttony with the devil. Everything you eat is good for your strength. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<castRange>400</castRange>
@@ -685,7 +685,7 @@
<skill id="5526" toLevel="1" name="Challenger's Blessing">
<!-- P. Def., Shield Defense Probability and Dark Attack Resistance are greatly increased. -->
<icon>icon.skill1442</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType>
<castRange>400</castRange>
@@ -755,7 +755,7 @@
<skill id="5529" toLevel="12" name="Surrender to Dark">
<!-- Dark attribute weakened momentarily. Effect $s1 -->
<icon>icon.skill1445</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">2</value>
<value level="3">2</value>
@@ -768,7 +768,7 @@
<value level="10">5</value>
<value level="11">5</value>
<value level="12">5</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_UNHOLY</abnormalType>
<activateRate>100</activateRate>
@@ -850,7 +850,7 @@
<skill id="5530" toLevel="12" name="Blood Storm">
<!-- Inflicts damage and Bleed on the target simultaneously. Effect $s1 -->
<icon>icon.skill0096</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -863,7 +863,7 @@
<value level="10">10</value>
<value level="11">10</value>
<value level="12">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -1015,7 +1015,7 @@
<skill id="5539" toLevel="1" name="Little Angel Agathion Special Skill: Mysterious Power">
<!-- A mysterious power that no one knows. Use with caution! -->
<icon>icon.skill_agathion_special</icon>
<abnormalLvl>0</abnormalLvl>
<abnormalLevel>0</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>BIG_HEAD</abnormalType>
<abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect>
@@ -1092,7 +1092,7 @@
<skill id="5543" toLevel="1" name="Little Devil Agathion Special Skill: Mysterious Power">
<!-- A mysterious power that no one knows. Use with caution! -->
<icon>icon.skill_agathion_special</icon>
<abnormalLvl>0</abnormalLvl>
<abnormalLevel>0</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>BIG_HEAD</abnormalType>
<abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect>
@@ -1168,7 +1168,7 @@
</skill>
<skill id="5547" toLevel="1" name="Maximum Ability">
<!-- Increases P. Atk., M. Atk., and received heal amount. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>8</abnormalTime>
<abnormalType>MAXIMUM_ABILITY</abnormalType>
<affectRange>1000</affectRange>
@@ -1299,7 +1299,7 @@
<skill id="5551" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -1487,7 +1487,7 @@
<skill id="5556" toLevel="1" name="Protection Power">
<!-- M. Def. and Attribute Resistance are momentarily increased. -->
<icon>icon.skill0755</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>PROTECTION</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
@@ -1535,7 +1535,7 @@
<skill id="5557" toLevel="1" name="Blessing of Resistance">
<!-- M. Def. and Attribute Resistance are momentarily increased. -->
<icon>icon.skill0755</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>PROTECTION</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
@@ -1550,7 +1550,7 @@
<skill id="5558" toLevel="1" name="Protection of Alignment">
<!-- Characteristic attack resistance maximized. -->
<icon>icon.skill0757</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>PROTECTION</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
@@ -1567,7 +1567,7 @@
<skill id="5559" toLevel="1" name="Physical Pose">
<!-- Critical rate and P. Atk. skill power are increased. -->
<icon>icon.skill0758</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>WILL</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
@@ -1594,7 +1594,7 @@
</skill>
<skill id="5560" toLevel="1" name="Archer's Will">
<icon>icon.skill0759</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>WILL</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
@@ -1615,11 +1615,11 @@
<value level="2">icon.skill0761_2</value>
<value level="3">icon.skill0761_3</value>
</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>SEED_OF_KNIGHT</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
@@ -1681,11 +1681,11 @@
<value level="2">icon.skill0784_2</value>
<value level="3">icon.skill0784_3</value>
</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>SEED_OF_KNIGHT</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
@@ -1755,11 +1755,11 @@
<value level="2">icon.skill0786_2</value>
<value level="3">icon.skill0786_3</value>
</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>SEED_OF_KNIGHT</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
@@ -1821,11 +1821,11 @@
<value level="2">icon.skill0788_2</value>
<value level="3">icon.skill0788_3</value>
</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>SEED_OF_KNIGHT</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
@@ -1879,7 +1879,7 @@
<skill id="5565" toLevel="1" name="Expose Vulnerability">
<!-- The probability of Critical hit has been increased, and defense power has been decreased. -->
<icon>icon.skill0767</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>EXPOSE_WEAK_POINT</abnormalType>
<activateRate>80</activateRate>
@@ -1942,7 +1942,7 @@
<skill id="5568" toLevel="1" name="Frost Armor">
<!-- Speed has been slowed down. -->
<icon>icon.skill1493</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>100</activateRate>
@@ -1968,7 +1968,7 @@
<skill id="5569" toLevel="1" name="Hurricane Armor">
<!-- Attacking speed has been slowed down. -->
<icon>icon.skill1494</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>100</activateRate>
@@ -1994,7 +1994,7 @@
<skill id="5570" toLevel="1" name="Excessive Loyalty">
<!-- Summoner's Wrath. -->
<icon>icon.skill1497</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>SUMMON_CONDITION</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
@@ -2049,7 +2049,7 @@
<skill id="5572" toLevel="1" name="Warrior Ability: Haste">
<!-- Warrior's Atk. Spd. Atk. Spd increases momentarily. Excludes damage caused by a skill or ranged attack. -->
<icon>icon.skill1086</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SUB_TRIGGER_HASTE</abnormalType>
<castRange>400</castRange>
@@ -2073,7 +2073,7 @@
<skill id="5573" toLevel="1" name="Knight Ability: Defense">
<!-- Knight's P. Def. P. Def. and M. Def. increases momentarily. -->
<icon>icon.skill0110</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SUB_TRIGGER_DEFENCE</abnormalType>
<castRange>400</castRange>
@@ -2101,7 +2101,7 @@
<skill id="5574" toLevel="1" name="Rogue Ability: Critical Chance">
<!-- Rogue's Critical. Critical Rate increases momentarily. -->
<icon>icon.skill1077</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SUB_TRIGGER_CRT_RATE_UP</abnormalType>
<castRange>400</castRange>
@@ -2142,7 +2142,7 @@
<skill id="5576" toLevel="1" name="Enchanter Ability: Barrier">
<!-- Enchanter's Defense Barrier. Becomes invincible momentarily. -->
<icon>icon.skill1418</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>SUB_TRIGGER_DEFENCE</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
@@ -2190,7 +2190,7 @@
<skill id="5578" toLevel="1" name="Summoner Ability: Spirit">
<!-- Summoner's Possessed Soul. Due to being possessed by the ancient summoner, P. Atk./ Atk. Spd./ M. Atk./ Casting Spd. increase. -->
<icon>icon.skill1349</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SUB_TRIGGER_SPIRIT</abnormalType>
<castRange>400</castRange>
@@ -2316,7 +2316,7 @@
</skill>
<skill id="5583" toLevel="1" name="Divine Beast Roar">
<!-- Dominate nearby enemies with a mighty roar. -->
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PA_DOWN</abnormalType>
<activateRate>40</activateRate>
@@ -2345,7 +2345,7 @@
<skill id="5584" toLevel="1" name="Wolf Howl">
<!-- Dominate nearby enemies with a mighty roar. Decrease P. Atk. and M. Atk. -->
<icon>icon.action109</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PA_DOWN</abnormalType>
<activateRate>40</activateRate>
@@ -2378,7 +2378,7 @@
<skill id="5585" toLevel="1" name="Strider Roar">
<!-- Scare the enemies with a mighty roar. Decrease the attacking speed and Casting Spd. -->
<icon>icon.action109</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PA_DOWN</abnormalType>
<activateRate>40</activateRate>
@@ -2411,11 +2411,11 @@
<skill id="5586" toLevel="3" name="Pet Might">
<!-- Increases attacking power temporarily. Effect $s1 -->
<icon>icon.skill1068</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<castRange>400</castRange>
@@ -2462,11 +2462,11 @@
<skill id="5587" toLevel="3" name="Pet Shield">
<!-- Increases defense power temporarily. Effect $s1 -->
<icon>icon.skill1040</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<castRange>400</castRange>
@@ -2513,11 +2513,11 @@
<skill id="5588" toLevel="3" name="Pet Focus">
<!-- Momentarily increases critical P. Atk. rate. Effect $s1 -->
<icon>icon.skill1077</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<castRange>400</castRange>
@@ -2564,11 +2564,11 @@
<skill id="5589" toLevel="3" name="Pet Death Whisper">
<!-- Momentarily increase the Critical P. Atk. Effect $s1 -->
<icon>icon.skill1242</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<castRange>400</castRange>
@@ -2736,7 +2736,7 @@
<skill id="5592" toLevel="16" name="Lightning Barrier">
<!-- Momentarily stiffened. -->
<icon>icon.skill1515</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -2823,7 +2823,7 @@
<skill id="5594" toLevel="1" name="Poison">
<!-- HP decreases from Poison momentarily. Effect 11. -->
<icon>icon.skill4036</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>5</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -2844,7 +2844,7 @@
<skill id="5595" toLevel="1" name="Bleed">
<!-- HP decreases from bleeding momentarily. Effect 11. -->
<icon>icon.skill0096</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>5</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -2865,7 +2865,7 @@
<skill id="5596" toLevel="1" name="Flame">
<!-- HP decreases from flame momentarily. Effect 11. -->
<icon>icon.skill1100</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -159,7 +159,7 @@
<skill id="5602" toLevel="1" name="Transform Sacrifice">
<!-- Sacrifice. A state in which HP cannot be recovered. -->
<icon>icon.skill4036</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>TRANSFORM_SCRIFICE_P</abnormalType>
<canBeDispelled>false</canBeDispelled>
@@ -187,7 +187,7 @@
<skill id="5603" toLevel="1" name="Dagger Mastery">
<!-- A state in which MP consumption of skills is greatly decreased, and the vital points attacks success rate is increased. -->
<icon>icon.skill0209</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>WEAPON_MASTERY</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
@@ -215,7 +215,7 @@
<skill id="5604" toLevel="1" name="Sword/Blunt Weapon Mastery">
<!-- A state in which MP consumption of skills is greatly decreased, and the success rate of stun attack is increased. -->
<icon>icon.skill0217</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>WEAPON_MASTERY</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
@@ -241,7 +241,7 @@
</skill>
<skill id="5605" toLevel="2" name="Power of Apella">
<!-- Power of Apella. Increased M. Def., increased Critical Rate, and decreased Critical Damage. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>APELLA</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
@@ -283,7 +283,7 @@
</skill>
<skill id="5607" toLevel="2" name="Power of Apella">
<!-- Power of Apella. Increased Evasion, increased Atk. Spd., and decreased Critical Damage. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>APELLA</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
@@ -325,7 +325,7 @@
</skill>
<skill id="5608" toLevel="2" name="Power of Apella">
<!-- Power of Apella. Increased P. Def., increased M. Atk., and decreased Speed. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>APELLA</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
@@ -401,7 +401,7 @@
<skill id="5613" toLevel="4" name="Vampiric Rage">
<!-- Provides the ability to recover HP temporarily by damaging the enemy with a certain probability. Effect 4. -->
<icon>icon.skill1268</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -640,7 +640,7 @@
</skill>
<skill id="5623" toLevel="1" name="Weakened Magic Circle">
<icon>icon.skill0122</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<effectPoint>-100</effectPoint>
@@ -660,7 +660,7 @@
<skill id="5624" toLevel="1" name="Soul Confinement">
<!-- The soul is confined, making it impossible to move, but in addition, damage is not incurred. Effect 1. -->
<icon>icon.skill1201</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
@@ -680,7 +680,7 @@
<skill id="5625" toLevel="1" name="Soul Confinement">
<!-- The soul is confined, making it impossible to move, but in addition, damage is not incurred. Effect 1. -->
<icon>icon.skill1201</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
@@ -707,7 +707,7 @@
<skill id="5627" toLevel="1" name="Adventurer's Wind Walk">
<!-- Speed increases temporarily. Effect 2. -->
<icon>icon.skill1204</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<castRange>400</castRange>
@@ -730,7 +730,7 @@
<skill id="5628" toLevel="1" name="Adventurer's Shield">
<!-- For 60 min., P. Def. +15% -->
<icon>icon.skill1040</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<castRange>400</castRange>
@@ -753,7 +753,7 @@
<skill id="5629" toLevel="1" name="Adventurer's Blessed Body">
<!-- For 60 min., Max HP +35%. -->
<icon>icon.skill1045</icon>
<abnormalLvl>7</abnormalLvl>
<abnormalLevel>7</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType>
<castRange>400</castRange>
@@ -776,7 +776,7 @@
<skill id="5630" toLevel="1" name="Adventurer's Vampiric Rage">
<!-- For 60 min., recovers as HP 9% of the physical damage inflicted on the enemy with a certain probability. -->
<icon>icon.skill1268</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<castRange>400</castRange>
@@ -799,7 +799,7 @@
<skill id="5631" toLevel="1" name="Adventurer's Regeneration">
<!-- For 60 min., HP Recovery Bonus +20%. -->
<icon>icon.skill1044</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>HP_REGEN_UP</abnormalType>
<castRange>400</castRange>
@@ -822,7 +822,7 @@
<skill id="5632" toLevel="1" name="Adventurer's Haste">
<!-- Atk. Spd. +33% for 60 min. -->
<icon>icon.skill1086</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<castRange>400</castRange>
@@ -845,7 +845,7 @@
<skill id="5633" toLevel="1" name="Adventurer's Blessed Soul">
<!-- For 60 min., Max HP +35%. -->
<icon>icon.skill1048</icon>
<abnormalLvl>7</abnormalLvl>
<abnormalLevel>7</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>MAX_MP_UP</abnormalType>
<castRange>400</castRange>
@@ -868,7 +868,7 @@
<skill id="5634" toLevel="1" name="Adventurer's Acumen">
<!-- For 60 min., Casting Spd. +30% -->
<icon>icon.skill1085</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<castRange>400</castRange>
@@ -891,7 +891,7 @@
<skill id="5635" toLevel="1" name="Adventurer's Concentration">
<!-- For 60 min., magic cancel rate -18. -->
<icon>icon.skill1078</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>CANCEL_PROB_DOWN</abnormalType>
<castRange>400</castRange>
@@ -914,7 +914,7 @@
<skill id="5636" toLevel="1" name="Adventurer's Empower">
<!-- For 60 min., M. Atk. +55%. -->
<icon>icon.skill1059</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<castRange>400</castRange>
@@ -937,7 +937,7 @@
<skill id="5637" toLevel="1" name="Adventurer's Magic Barrier">
<!-- M. Def. +30% for 60 min. -->
<icon>icon.skill1036</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<castRange>400</castRange>
@@ -960,12 +960,12 @@
<skill id="5638" toLevel="4" name="Feline Queen - Blessed Body">
<!-- Increases maximum HP temporarily. Effect $s1 -->
<icon>icon.skill1045</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">6</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType>
<castRange>400</castRange>
@@ -1017,12 +1017,12 @@
<skill id="5639" toLevel="4" name="Feline Queen - Blessed Soul">
<!-- Increases maximum MP temporarily. Effect $s1 -->
<icon>icon.skill1048</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">6</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MAX_MP_UP</abnormalType>
<castRange>400</castRange>
@@ -1074,10 +1074,10 @@
<skill id="5640" toLevel="2" name="Feline Queen - Haste">
<!-- Atk. Spd. increases temporarily. Effect $s1 -->
<icon>icon.skill1086</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<castRange>400</castRange>
@@ -1118,7 +1118,7 @@
</skill>
<skill id="5641" toLevel="1" name="not_used">
<icon>icon.skill1086</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<effectPoint>418</effectPoint>
@@ -1138,12 +1138,12 @@
</skill>
<skill id="5642" toLevel="4" name="not_used">
<icon>icon.skill1243</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
<value level="4">6</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType>
<effectPoint>
@@ -1179,7 +1179,7 @@
<skill id="5643" toLevel="1" name="Seraphim the Unicorn - Acumen">
<!-- Increases Casting Spd. temporarily. Effect 3. -->
<icon>icon.skill1085</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<castRange>400</castRange>
@@ -1205,7 +1205,7 @@
</skill>
<skill id="5644" toLevel="1" name="not_used">
<icon>icon.skill1204</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<effectPoint>285</effectPoint>
@@ -1225,11 +1225,11 @@
</skill>
<skill id="5645" toLevel="3" name="not_used">
<icon>icon.skill1035</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>RESIST_DERANGEMENT</abnormalType>
<effectPoint>
@@ -1285,11 +1285,11 @@
<value level="2">icon.skill1303</value>
<value level="3">icon.skill1240</value>
</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>
<value level="1">MAGIC_CRITICAL_UP</value>
@@ -1340,11 +1340,11 @@
<skill id="5647" toLevel="3" name="Seraphim the Unicorn - Clarity">
<!-- Momentarily decreases the MP consumption of skills of the target. Consumes $s1 Spirit Ore. Effect $s2 -->
<icon>icon.skill1397</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CHEAP_MAGIC</abnormalType>
<castRange>400</castRange>
@@ -1416,10 +1416,10 @@
<skill id="5648" toLevel="2" name="Seraphim the Unicorn - Empower">
<!-- Increases M. Atk. power temporarily. Effect $s1 -->
<icon>icon.skill1059</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<castRange>400</castRange>
@@ -1460,10 +1460,10 @@
</skill>
<skill id="5649" toLevel="2" name="not_used">
<icon>icon.skill1087</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>AVOID_UP</abnormalType>
<effectPoint>
@@ -1491,11 +1491,11 @@
</skill>
<skill id="5650" toLevel="3" name="not_used">
<icon>icon.skill1078</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">4</value>
<value level="2">5</value>
<value level="3">6</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CANCEL_PROB_DOWN</abnormalType>
<effectPoint>
@@ -1526,7 +1526,7 @@
</skill>
<skill id="5651" toLevel="1" name="not_used">
<icon>icon.skill1068</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<effectPoint>379</effectPoint>
@@ -1546,11 +1546,11 @@
<skill id="5652" toLevel="3" name="Nightshade - Death Whisper">
<!-- Momentarily increase the Critical P. Atk. Effect $s1 -->
<icon>icon.skill1242</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<castRange>400</castRange>
@@ -1597,10 +1597,10 @@
<skill id="5653" toLevel="2" name="Nightshade - Focus">
<!-- Momentarily increases critical P. Atk. rate. Effect $s1 -->
<icon>icon.skill1077</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<castRange>400</castRange>
@@ -1642,11 +1642,11 @@
<skill id="5654" toLevel="3" name="Nightshade - Guidance">
<!-- Increases Accuracy temporarily. Effect $s1 -->
<icon>icon.skill1240</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>HIT_UP</abnormalType>
<castRange>400</castRange>
@@ -2612,10 +2612,10 @@
<skill id="5659" toLevel="2" name="Gatekeeper Berserker Spirit">
<!-- P. Def. decreases momentarily./ M. Def./ evasion and increases P. Atk./ M. Atk./ Atk. Spd./ Casting Spd./ Speed. Effectiveness $s1. -->
<icon>icon.skill1062</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<effectPoint>
@@ -2706,7 +2706,7 @@
<skill id="5660" toLevel="5" name="Battleground Death Syndrome">
<!-- Combat power is decreased after death on the battleground. Condition is removed at the end of the war. Effect $s1 -->
<icon>icon.skill5076_a</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>180</abnormalTime>
<abnormalType>DEATH_PENALTY</abnormalType>
<canBeDispelled>false</canBeDispelled>
@@ -2787,7 +2787,7 @@
<skill id="5661" toLevel="1" name="Match Participation">
<!-- You have already participated in a match and cannot participate in the next match. -->
<icon>icon.skill5661</icon>
<abnormalLvl>0</abnormalLvl>
<abnormalLevel>0</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>ENTRY_FOR_GAME</abnormalType>
<magicLvl>-2</magicLvl>
@@ -2853,7 +2853,7 @@
<skill id="5665" toLevel="1" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -2879,7 +2879,7 @@
<skill id="5666" toLevel="1" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -2905,7 +2905,7 @@
<skill id="5667" toLevel="1" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -2931,7 +2931,7 @@
<skill id="5668" toLevel="1" name="Poison">
<!-- HP decreases from Poison momentarily. Effect 8. -->
<icon>icon.skill4035</icon>
<abnormalLvl>8</abnormalLvl>
<abnormalLevel>8</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -2962,7 +2962,7 @@
<skill id="5669" toLevel="1" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -2988,7 +2988,7 @@
<skill id="5670" toLevel="1" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -3014,7 +3014,7 @@
<skill id="5671" toLevel="1" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -3040,7 +3040,7 @@
<skill id="5672" toLevel="1" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -3065,7 +3065,7 @@
</skill>
<skill id="5673" toLevel="1" name="Evasion Counter">
<icon>icon.skill0818</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -3092,7 +3092,7 @@
<skill id="5674" toLevel="1" name="Evasion Chance">
<!-- For 2 min., vital points attacks success rate +10%. -->
<icon>icon.skill0819</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>EVASION_BUFF</abnormalType>
<effectPoint>549</effectPoint>
@@ -3116,7 +3116,7 @@
<skill id="5675" toLevel="1" name="Evasion Haste">
<!-- Atk. Spd. +15% for 10 sec. -->
<icon>icon.skill0820</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>EVASION_BUFF</abnormalType>
<effectPoint>549</effectPoint>
@@ -3188,7 +3188,7 @@
<skill id="5679" toLevel="3" name="Oblivion Trap">
<!-- Trap of forgetfulness. when attacking, the enemy has a chance to lose their target. -->
<icon>icon.skill0836</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>MIRAGE_TRAP</abnormalType>
<activateRate>80</activateRate>
@@ -3289,7 +3289,7 @@
<skill id="5683" toLevel="1" name="PvP Weapon - Ignore Shield Defense">
<!-- Shield Defense greatly decreases momentarily. -->
<icon>icon.skill1304</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>PVP_WEAPON_DEBUFF</abnormalType>
<castRange>600</castRange>
@@ -3339,7 +3339,7 @@
<skill id="5685" toLevel="1" name="PvP Weapon - Casting">
<!-- Casting Spd. increases momentarily. -->
<icon>icon.skill0228</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>PVP_WEAPON_BUFF</abnormalType>
<activateRate>0</activateRate>
@@ -3366,7 +3366,7 @@
<skill id="5686" toLevel="1" name="PvP Weapon - Rapid Fire">
<!-- Temporarily increases bow/ crossbow Atk. Spd. -->
<icon>icon.skill0413</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>PVP_WEAPON_BUFF</abnormalType>
<effectPoint>1</effectPoint>
@@ -3392,7 +3392,7 @@
<skill id="5687" toLevel="1" name="PvP Weapon - Decrease Range">
<!-- Bow/ Crossbow range decreases momentarily. -->
<icon>icon.skill0486</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>PVP_WEAPON_DEBUFF</abnormalType>
<castRange>600</castRange>
@@ -3424,7 +3424,7 @@
<skill id="5688" toLevel="1" name="PvP Weapon - Decrease Resist">
<!-- Resistance against all attributes decreases momentarily. -->
<icon>icon.skill0756</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>PVP_WEAPON_DEBUFF</abnormalType>
<effectPoint>-1</effectPoint>
@@ -3471,7 +3471,7 @@
<skill id="5689" toLevel="1" name="PvP Shield - Reflect Damage">
<!-- Able to return some of the received damage back to the enemy momentarily. -->
<icon>icon.skill0086</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>PVP_WEAPON_BUFF</abnormalType>
<effectPoint>1</effectPoint>
@@ -3518,7 +3518,7 @@
<skill id="5696" toLevel="1" name="Dizziness">
<!-- Speed and Atk. Spd. decreases temporarily due to the side effect of poisoning. -->
<icon>icon.skill0837</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalLevel>9</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<effectPoint>1</effectPoint>
@@ -3545,7 +3545,7 @@
<skill id="5697" toLevel="4" name="Seal">
<!-- Unable to use physical/ magic skills momentarily. -->
<icon>icon.skill0835</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -3669,7 +3669,7 @@
<skill id="5699" toLevel="7" name="Decrease P. Def.">
<!-- P. Def. is decreased. Effect $s1 -->
<icon>icon.skill0122</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalLevel>9</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -3,7 +3,7 @@
<skill id="5700" toLevel="7" name="Decrease M. Def.">
<!-- M. Def. is decreased. Effect $s1 -->
<icon>icon.skill1263</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalLevel>9</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>MD_DOWN</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -25,7 +25,7 @@
<skill id="5701" toLevel="7" name="P. Atk. Decrease">
<!-- P. Atk. is decreased. Effect $s1 -->
<icon>icon.skill4037</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalLevel>9</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PA_DOWN</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -81,7 +81,7 @@
</effects>
</skill>
<skill id="5703" toLevel="2" name="Adiantum Water Strike Deflect">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>6</abnormalTime>
<abnormalType>ARMOR_FIRE</abnormalType>
<effectPoint>-341</effectPoint>
@@ -134,7 +134,7 @@
<skill id="5706" toLevel="1" name="Poison">
<!-- HP decreases from Poison momentarily. The body is paralyzed after a set amount of time. Effect 7. -->
<icon>icon.skill4036</icon>
<abnormalLvl>7</abnormalLvl>
<abnormalLevel>7</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -161,7 +161,7 @@
<skill id="5707" toLevel="1" name="Paralysis">
<!-- Paralyzed and unable to move momentarily. -->
<icon>icon.skill1170</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -274,7 +274,7 @@
</skill>
<skill id="5711" toLevel="1" name="Power of Rage">
<!-- P. Atk. is greatly increased because of rage. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<activateRate>0</activateRate>
@@ -318,13 +318,13 @@
</skill>
<skill id="5713" toLevel="5" name="Energy Ditch">
<!-- Has been given minions' M. Atk. Recovery bonus increased. -->
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>MAGICAL_STANCE</abnormalType>
<effectPoint>100</effectPoint>
@@ -355,7 +355,7 @@
<skill id="5715" toLevel="1" name="Electric Flame">
<!-- Incurring continuous flame damage and has decreased Speed. -->
<icon>icon.skill1160</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>FIRE_DOT</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -393,7 +393,7 @@
<skill id="5716" toLevel="1" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -436,7 +436,7 @@
<skill id="5718" toLevel="1" name="Anger">
<!-- P. Def. is decreased and P. Atk. is greatly increased because of rage. -->
<icon>icon.skill0176</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<activateRate>0</activateRate>
@@ -453,7 +453,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5719" toLevel="1" name="Kanabion Susceptibility">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -1023,7 +1023,7 @@
<skill id="5733" toLevel="6" name="Fear of Steward">
<!-- Afflicted with Fear and moving against own will momentarily. -->
<icon>icon.skill1092</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -1135,7 +1135,7 @@
<skill id="5735" toLevel="6" name="Curse of Steward">
<!-- Momentarily inflicts Sleep on the target. Decrease probability of additional sleep state while effects last. -->
<icon>icon.skill1069</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
@@ -1323,7 +1323,7 @@
<skill id="5739" toLevel="1" name="Invincibility">
<!-- Recently resurrected and temporarily immobile. -->
<icon>icon.skill5739</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
@@ -1413,7 +1413,7 @@
<skill id="5744" toLevel="1" name="Invincibility">
<!-- Temporarily invincible. -->
<icon>icon.skill1418</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
@@ -1590,7 +1590,7 @@
<skill id="5747" toLevel="12" name="Spin Attack">
<!-- Deals damage and shock simultaneously. Momentarily inflicts Stun on the enemy. $s1 power. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -2106,7 +2106,7 @@
</skill>
<skill id="5753" toLevel="1" name="Awakening">
<icon>icon.action117</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PET_FURY</abnormalType>
<effectPoint>100</effectPoint>
@@ -2195,7 +2195,7 @@
<skill id="5760" toLevel="9" name="Critical Blow">
<!-- Increases Critical Rate and Atk. Spd. Improves chance of a critical hit from range attacks. Effect $s1 -->
<icon>icon.skill5760</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
@@ -2205,7 +2205,7 @@
<value level="7">8</value>
<value level="8">9</value>
<value level="9">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>SEED_OF_CRITICAL</abnormalType>
<effectPoint>100</effectPoint>
@@ -2246,7 +2246,7 @@
<skill id="5762" toLevel="1" name="Blessing of Pathfinder">
<!-- The Pathfinder's blessing. All battle abilities are increased. -->
<icon>icon.skill5762</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>100</effectPoint>
@@ -2280,7 +2280,7 @@
<skill id="5764" toLevel="1" name="Terror of the Pumpkin Ghost">
<!-- Curse of the Pumpkin Ghost. Causes spontaneous movement. -->
<icon>icon.skill1092</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -2439,7 +2439,7 @@
<skill id="5771" toLevel="1" name="Buff Control">
<!-- Limits to prevent a buff upon the master. -->
<icon>icon.action113</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MAGICAL_STANCE</abnormalType>
<effectPoint>100</effectPoint>
@@ -2456,7 +2456,7 @@
<skill id="5772" toLevel="1" name="Surrender to Fire">
<!-- Fire Resistance decreases and Water Resistance increases momentarily. Effect 4. -->
<icon>icon.skill4279_new</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ARMOR_FIRE</abnormalType>
<effectPoint>100</effectPoint>
@@ -2475,7 +2475,7 @@
<skill id="5773" toLevel="1" name="Surrender to Water">
<!-- Fire Resistance decreases and Water Resistance increases momentarily. Effect 4. -->
<icon>icon.skill4280_new</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ARMOR_WATER</abnormalType>
<effectPoint>100</effectPoint>
@@ -2494,7 +2494,7 @@
<skill id="5775" toLevel="1" name="Greater Blessing of Pathfinder">
<!-- The Pathfinder's blessing. All battle abilities are increased. -->
<icon>icon.skill5762</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7200</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>100</effectPoint>
@@ -2527,7 +2527,7 @@
<skill id="5778" toLevel="1" name="Invincible After-effect">
<!-- Temporarily unable to receive invincible effect. -->
<icon>icon.skill0837</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalLevel>9</abnormalLevel>
<abnormalTime>90</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<effectPoint>1</effectPoint>
@@ -2789,7 +2789,7 @@
<skill id="5794" toLevel="1" name="Decrease Speed">
<!-- Speed decreases momentarily. Effect 3. -->
<icon>icon.skill1160</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -2815,7 +2815,7 @@
<skill id="5795" toLevel="1" name="Poison">
<!-- Poisons the target, causing them to lose 66 HP every sec. for 30 sec. -->
<icon>icon.skill4035</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalLevel>9</abnormalLevel>
<abnormalTime>30</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -2841,7 +2841,7 @@
<skill id="5796" toLevel="1" name="Decrease Speed">
<!-- Speed decreases momentarily. Effect 3. -->
<icon>icon.skill1160</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -2906,7 +2906,7 @@
<skill id="5799" toLevel="1" name="Bleed">
<!-- Causes the target to bleed and lose 78 HP every sec. for 20 sec. -->
<icon>icon.skill0096</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalLevel>9</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -38,7 +38,7 @@
<skill id="5802" toLevel="1" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -211,7 +211,7 @@
<skill id="5810" toLevel="1" name="Decrease Speed">
<!-- Speed decreases momentarily. Effect 3. -->
<icon>icon.skill1160</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -668,7 +668,7 @@
<skill id="5832" toLevel="1" name="Aggression Aura">
<!-- Your mark is fixed. -->
<icon>icon.skill0018</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType>
<activateRate>40</activateRate>
@@ -694,7 +694,7 @@
<skill id="5833" toLevel="1" name="Shield">
<!-- Increases defense power temporarily. Effect 3. -->
<icon>icon.skill1040</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<affectLimit>10-10</affectLimit>
@@ -723,7 +723,7 @@
<skill id="5834" toLevel="1" name="Magic Barrier">
<!-- Momentarily increases M. Def. Effect 3. -->
<icon>icon.skill1036</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<affectLimit>10-10</affectLimit>
@@ -772,7 +772,7 @@
<skill id="5836" toLevel="1" name="Greater Heal">
<!-- Recovers party member's HP and increases HP Recovery Bonus momentarily. Power 1. Effect 5. -->
<icon>icon.skill1219</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
<activateRate>0</activateRate>
@@ -890,7 +890,7 @@
</skill>
<skill id="5841" toLevel="1" name="Multi Defense">
<!-- P. Def. and M. Def. are increased. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>INSTINCT</abnormalType>
<affectLimit>10-10</affectLimit>
@@ -944,7 +944,7 @@
<skill id="5843" toLevel="1" name="Fear">
<!-- Afflicted with Fear and moving against own will momentarily. -->
<icon>icon.skill1092</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -1042,7 +1042,7 @@
<skill id="5846" toLevel="12" name="Bleed">
<!-- Causes target to bleed, momentarily reducing HP. Effect $s1 -->
<icon>icon.skill0096</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
<value level="3">4</value>
@@ -1055,7 +1055,7 @@
<value level="10">9</value>
<value level="11">10</value>
<value level="12">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -1130,7 +1130,7 @@
<skill id="5849" toLevel="1" name="Decrease Speed">
<!-- Decreased Spd. -->
<icon>icon.skill1160</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -1162,7 +1162,7 @@
<skill id="5851" toLevel="1" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -1217,7 +1217,7 @@
<skill id="5854" toLevel="1" name="Decrease Speed">
<!-- Decreased Spd. -->
<icon>icon.skill1160</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<effectPoint>-100</effectPoint>
@@ -1236,7 +1236,7 @@
<skill id="5855" toLevel="2" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>
<value level="1">15</value>
<value level="2">3</value>
@@ -1296,7 +1296,7 @@
<skill id="5860" toLevel="1" name="Wrath of Valakas">
<!-- Magic skills are blocked and Speed decreases momentarily. Destruction of the Body is activated, inflicting major damage on the stamina of nearby party members after 10 sec. -->
<icon>icon.skill5860</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -1319,7 +1319,7 @@
<skill id="5861" toLevel="1" name="Authority of Valakas">
<!-- Magic skills are blocked and Speed decreases momentarily. Destruction of the Mind is activated, inflicting major damage on the minds of nearby party members after 10 sec. -->
<icon>icon.skill5861</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -1380,7 +1380,7 @@
</effects>
</skill>
<skill id="5864" toLevel="1" name="Decrease Valakas Defense">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<effectPoint>100</effectPoint>
@@ -1399,7 +1399,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5865" toLevel="1" name="Wide-bodied Valakas">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<effectPoint>100</effectPoint>
@@ -1420,7 +1420,7 @@
<skill id="5866" toLevel="10" name="Soul Worm">
<!-- Mental blow is received. Current MP, Max MP, and MP Recovery Bonus decreases. HP decreases from poison momentarily. Effect $s1 -->
<icon>icon.skill4035</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">8</value>
@@ -1431,7 +1431,7 @@
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -1468,7 +1468,7 @@
<skill id="5867" toLevel="10" name="Soul Worm">
<!-- Mental blow is received. Current MP, Max MP, and MP Recovery Bonus decreases. HP decreases from poison momentarily. Effect $s1 -->
<icon>icon.skill4035</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">8</value>
@@ -1479,7 +1479,7 @@
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -1519,7 +1519,7 @@
<skill id="5868" toLevel="10" name="Soul Worm">
<!-- Mental blow is received. Current MP, Max MP, and MP Recovery Bonus decreases. HP decreases from poison momentarily. Effect $s1 -->
<icon>icon.skill4035</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">8</value>
@@ -1530,7 +1530,7 @@
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -1570,7 +1570,7 @@
<skill id="5869" toLevel="10" name="Soul Worm">
<!-- Mental blow is received. Current MP, Max MP, and MP Recovery Bonus decreases. HP decreases from poison momentarily. Effect $s1 -->
<icon>icon.skill4035</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">8</value>
@@ -1581,7 +1581,7 @@
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -1619,7 +1619,7 @@
<skill id="5870" toLevel="10" name="Flash Worm">
<!-- Physical blow is received. P. Def., Max HP, and HP Recovery Bonus decreases. HP decreases from bleeding momentarily. Effect $s1 -->
<icon>icon.skill0096</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">8</value>
@@ -1630,7 +1630,7 @@
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -1666,7 +1666,7 @@
<skill id="5871" toLevel="10" name="Flash Worm">
<!-- Physical blow is received. P. Def., Max HP, and HP Recovery Bonus decreases. HP decreases from bleeding momentarily. Effect $s1 -->
<icon>icon.skill0096</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">8</value>
@@ -1677,7 +1677,7 @@
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -1716,7 +1716,7 @@
<skill id="5872" toLevel="10" name="Flash Worm">
<!-- Physical blow is received. P. Def., Max HP, and HP Recovery Bonus decreases. HP decreases from bleeding momentarily. Effect $s1 -->
<icon>icon.skill0096</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">8</value>
<value level="2">8</value>
<value level="3">8</value>
@@ -1727,7 +1727,7 @@
<value level="8">10</value>
<value level="9">10</value>
<value level="10">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -1764,13 +1764,13 @@
<skill id="5873" toLevel="5" name="Death Worm">
<!-- Life force is being sapped out by the Leech of Darkness. -->
<icon>icon.skill5873</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DEATHWORM</abnormalType>
<activateRate>80</activateRate>
@@ -1790,13 +1790,13 @@
<skill id="5874" toLevel="5" name="Death Worm">
<!-- Life force is being sapped out by the Leech of Darkness. -->
<icon>icon.skill5873</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DEATHWORM</abnormalType>
<activateRate>80</activateRate>
@@ -1818,13 +1818,13 @@
<skill id="5875" toLevel="5" name="Death Worm">
<!-- Life force is being sapped out by the Leech of Darkness. -->
<icon>icon.skill5873</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DEATHWORM</abnormalType>
<activateRate>80</activateRate>
@@ -1850,7 +1850,7 @@
<skill id="5876" toLevel="1" name="Begrudged Haunting">
<!-- The grudge of those who didn't die. Can die by lethal malice after 5 min. -->
<icon>icon.skill5876</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DEATH_CLACK</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -1889,7 +1889,7 @@
<skill id="5878" toLevel="1" name="Cruel Puncture">
<!-- Life force is lost and Casting Spd. is decreased. -->
<icon>icon.skill1386</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>CASTING_TIME_UP</abnormalType>
<activateRate>80</activateRate>
@@ -1920,7 +1920,7 @@
<skill id="5879" toLevel="1" name="Cruel Expunge">
<!-- HP decreases from bleeding momentarily. Effect 9. -->
<icon>icon.skill0096</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalLevel>9</abnormalLevel>
<abnormalTime>60</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -1951,7 +1951,7 @@
<skill id="5880" toLevel="2" name="Vicious Mutilation">
<!-- Decreased Spd. -->
<icon>icon.skill1160</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -1973,7 +1973,7 @@
<skill id="5881" toLevel="2" name="Vicious Mutilation">
<!-- P. Def., Evasion, and Speed are decreased. -->
<icon>icon.skill1160</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -1995,7 +1995,7 @@
<skill id="5882" toLevel="2" name="Weakened Pommel">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -2032,7 +2032,7 @@
<skill id="5883" toLevel="1" name="Meggling Injury">
<!-- HP decreases from bleeding momentarily. Effect 9. -->
<icon>icon.skill0096</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalLevel>9</abnormalLevel>
<abnormalTime>60</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -2063,7 +2063,7 @@
<skill id="5884" toLevel="2" name="Weakened Sweep">
<!-- Equipment are removed. Unable to use weapons while the effect lasts. -->
<icon>icon.skill0485</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -2101,7 +2101,7 @@
<skill id="5885" toLevel="1" name="Weakened Sweep">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -2137,7 +2137,7 @@
<skill id="5886" toLevel="1" name="Ground Shaker">
<!-- Evasion and Speed are decreased. -->
<icon>icon.skill1160</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -2171,7 +2171,7 @@
<skill id="5887" toLevel="1" name="Howl from Beyond">
<!-- P. Atk., M. Atk., Atk. Spd., Accuracy, Critical Rate, and Critical Impact are greatly decreased. -->
<icon>icon.skill1337</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>MULTI_DEBUFF_C</abnormalType>
<activateRate>80</activateRate>
@@ -2194,7 +2194,7 @@
<skill id="5888" toLevel="2" name="Earthquake">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -2232,7 +2232,7 @@
<skill id="5889" toLevel="3" name="Tainted Shackle">
<!-- Cannot act because the target is locked. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -2263,7 +2263,7 @@
<skill id="5890" toLevel="3" name="Tainted Mass Shackle">
<!-- Cannot act because the target is locked. -->
<icon>icon.skill0402</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -2309,7 +2309,7 @@
<skill id="5892" toLevel="2" name="Cunning Coercion">
<!-- Makes the enemy show his back, removes its desire for attack, and cancels its target state. Inflicts mental shock on the enemy momentarily. -->
<icon>icon.skill0358</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -2358,7 +2358,7 @@
<skill id="5894" toLevel="1" name="Mark of Despair">
<!-- Significantly decreases P. Def., M. Def., evasion and HP. HP Recovery is limited, but P. Atk., M. Atk., Atk. Spd., Accuracy, Critical Damage and critical attack rate are increased. -->
<icon>icon.skill1337</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>MULTI_DEBUFF_A</abnormalType>
<activateRate>80</activateRate>
@@ -2428,7 +2428,7 @@
<!-- Significantly decreases HP, P. Def., M. Def. and evasion. The use of attack actions and skills and HP Recovery are limited, but movement speed is slightly increased. -->
<icon>icon.skill1337</icon>
<!-- TODO JEY -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>MULTI_DEBUFF_B</abnormalType>
<activateRate>80</activateRate>
@@ -2475,7 +2475,7 @@
</effects>
</skill>
<skill id="5896" toLevel="2" name="Soulless">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<effectPoint>100</effectPoint>
@@ -2498,7 +2498,7 @@
<skill id="5897" toLevel="1" name="Spike of Anchor">
<!-- P. Def., M. Def., Evasion, and Speed are decreased. -->
<icon>icon.skill1164</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -2538,7 +2538,7 @@
<skill id="5898" toLevel="2" name="Blast of Anchor">
<!-- P. Def., M. Def., Evasion, and Speed are decreased. -->
<icon>icon.skill1164</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -3,7 +3,7 @@
<skill id="5900" toLevel="1" name="Burst of Oblivion">
<!-- When a blow is incurred, the target is continuously removed, and skills and magic cannot be used. -->
<icon>icon.skill1481</icon>
<abnormalLvl>8</abnormalLvl>
<abnormalLevel>8</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>OBLIVION</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -45,7 +45,7 @@
<skill id="5901" toLevel="2" name="Burst of Oblivion">
<!-- When a blow is incurred, the target is continuously removed, and skills and magic cannot be used. -->
<icon>icon.skill1481</icon>
<abnormalLvl>8</abnormalLvl>
<abnormalLevel>8</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>OBLIVION</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -103,7 +103,7 @@
<skill id="5903" toLevel="1" name="Burst of Misplace">
<!-- Equipment are removed. Unable to use weapons while the effect lasts. -->
<icon>icon.skill0485</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>DISARM</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -179,7 +179,7 @@
<skill id="5905" toLevel="3" name="Confusing Nuph">
<!-- Physical and magic skills are all blocked. -->
<icon>icon.skill1064</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -215,7 +215,7 @@
<skill id="5907" toLevel="2" name="Ritual of Entombment">
<!-- Momentarily inflicts Hold on the enemy. Additional Hold is not available while effects last. -->
<icon>icon.skill1201</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<activateRate>80</activateRate>
@@ -248,7 +248,7 @@
<skill id="5908" toLevel="2" name="Ritual of Entombment">
<!-- Momentarily inflicts Hold on the enemy. Additional Hold is not available while effects last. -->
<icon>icon.skill1201</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<activateRate>80</activateRate>
@@ -322,7 +322,7 @@
<skill id="5912" toLevel="1" name="Pestilence Cleanse">
<!-- P. Atk., M. Atk., Atk. Spd., Accuracy, Critical Rate, and Critical Impact are increased. Skill Cooldown is increased. -->
<icon>icon.skill1337</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>MULTI_DEBUFF_D</abnormalType>
<activateRate>90</activateRate>
@@ -362,7 +362,7 @@
<skill id="5914" toLevel="1" name="Putrefaction Cleanse">
<!-- P. Def., M. Def., Evasion, and Speed are decreased. -->
<icon>icon.skill1337</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>MULTI_DEBUFF_E</abnormalType>
<activateRate>90</activateRate>
@@ -382,7 +382,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5915" toLevel="9" name="Mummifying Aura">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -392,7 +392,7 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<effectPoint>100</effectPoint>
@@ -407,7 +407,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5916" toLevel="9" name="Cruising Aura">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -417,7 +417,7 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<effectPoint>100</effectPoint>
@@ -432,7 +432,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5917" toLevel="9" name="Shrouding Aura">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -442,7 +442,7 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>AVOID_SKILL</abnormalType>
<effectPoint>100</effectPoint>
@@ -492,7 +492,7 @@
<skill id="5919" toLevel="1" name="Obey">
<!-- Immortal Lord's command. Cannot resurrect. -->
<icon>icon.skill5919</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>BLOCK_RESURRECTION</abnormalType>
<castRange>300</castRange>
@@ -540,7 +540,7 @@
<skill id="5921" toLevel="1" name="Inhale">
<!-- P. Atk., Atk. Spd., M. Atk., Accuracy, critical attack rate and Critical Damage are decreased. -->
<icon>icon.skill1337</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>MULTI_DEBUFF_F</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -598,7 +598,7 @@
<skill id="5922" toLevel="1" name="Exhale">
<!-- Evasion, P. Def., M. Def. and speed are decreased. -->
<icon>icon.skill1263</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>MULTI_DEBUFF_G</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -644,7 +644,7 @@
</effects>
</skill>
<skill id="5923" toLevel="1" name="Soul Retain">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10800</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<activateRate>0</activateRate>
@@ -730,12 +730,12 @@
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5927" toLevel="4" name="Immortal Frenzy">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<activateRate>0</activateRate>
@@ -749,12 +749,12 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5928" toLevel="4" name="Immortal Resilience">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<activateRate>0</activateRate>
@@ -768,7 +768,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5929" toLevel="1" name="Pairing of the Lost">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>COUNTER_SKILL</abnormalType>
<activateRate>0</activateRate>
@@ -782,7 +782,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5930" toLevel="1" name="Shielding of the Lost">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PD_UP_BOW</abnormalType>
<activateRate>0</activateRate>
@@ -872,7 +872,7 @@
<skill id="5934" toLevel="1" name="Meet the soul of darkness and fight against it.">
<!-- Earth/ Dark Attack Resistance is greatly raised. -->
<icon>icon.skill5934</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_EARTH</abnormalType>
<activateRate>0</activateRate>
@@ -936,7 +936,7 @@
</skill>
<skill id="5937" toLevel="1" name="Self Stun">
<icon>icon.skill1540</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -952,7 +952,7 @@
<skill id="5938" toLevel="5" name="P. Atk. Up">
<!-- Attack abilities are enhanced. -->
<icon>icon.skill1068</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<effectPoint>100</effectPoint>
@@ -968,7 +968,7 @@
<skill id="5939" toLevel="5" name="Defense Ability Up">
<!-- Defense abilities are enhanced. -->
<icon>icon.skill1040</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<effectPoint>100</effectPoint>
@@ -984,7 +984,7 @@
<skill id="5940" toLevel="12" name="Energy of Generation">
<!-- HP recovery bonus and MP recovery bonus are increased. -->
<icon>icon.skill1044</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">3</value>
<value level="2">4</value>
<value level="3">5</value>
@@ -997,7 +997,7 @@
<value level="10">12</value>
<value level="11">13</value>
<value level="12">14</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MP_REGEN_UP</abnormalType>
<effectPoint>100</effectPoint>
@@ -1027,7 +1027,7 @@
<skill id="5941" toLevel="1" name="Energy of Erosion">
<!-- Max HP and Max MP are decreased. -->
<icon>icon.skill0060</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MAX_HP_DOWN</abnormalType>
<effectPoint>100</effectPoint>
@@ -1044,7 +1044,7 @@
<skill id="5942" toLevel="1" name="Energy of Pollution">
<!-- HP/ MP recovery magic effect decreases temporarily. -->
<icon>icon.skill0052</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>HEAL_EFFECT_DOWN</abnormalType>
<effectPoint>100</effectPoint>
@@ -1061,7 +1061,7 @@
<skill id="5943" toLevel="1" name="Energy of Contamination">
<!-- P. Def. is decreased and Skill MP Consumption is increased. -->
<icon>icon.skill0103</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MP_COST_UP</abnormalType>
<effectPoint>100</effectPoint>
@@ -1078,7 +1078,7 @@
<skill id="5944" toLevel="1" name="Energy of Oblivion">
<!-- Accuracy is decreased. -->
<icon>icon.skill0107</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>HIT_DOWN</abnormalType>
<effectPoint>100</effectPoint>
@@ -1094,7 +1094,7 @@
</skill>
<skill id="5945" toLevel="1" name="Region2 Rotation5">
<!-- Resurrection is decreased. -->
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MAX_MP_UP</abnormalType>
<effectPoint>100</effectPoint>
@@ -1294,7 +1294,7 @@
<skill id="5960" toLevel="1" name="Stronghold Reactivate">
<!-- Wrapped in flames and HP is decreased. -->
<icon>icon.skill4036</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>5</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -1315,7 +1315,7 @@
<skill id="5961" toLevel="1" name="Barrier Thunder Storm">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -1400,7 +1400,7 @@
</skill>
<skill id="5967" toLevel="2" name="Aggression Aura">
<icon>icon.skill0018</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType>
<activateRate>40</activateRate>
@@ -1422,10 +1422,10 @@
<skill id="5968" toLevel="2" name="Rapid Shot">
<!-- Momentarily increases your own bow Atk. Spd. Effect $s1 -->
<icon>icon.skill0099</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_SPEED_UP_BOW</abnormalType>
<effectPoint>
@@ -1452,7 +1452,7 @@
<skill id="5969" toLevel="2" name="Punch of Doom">
<!-- Throws Iron Fist which inflicts significant damage to the enemy while inflicting Stun on you momentarily. Requires a fist weapon. Ignores Shield Defense. Over-hit. $s1 power. -->
<icon>icon.skill005969</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -1499,7 +1499,7 @@
<skill id="5970" toLevel="1" name="Seduced Knight's Help">
<!-- Increases Max HP. -->
<icon>icon.skill5970</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<effectPoint>646</effectPoint>
@@ -1520,7 +1520,7 @@
<skill id="5971" toLevel="1" name="Seduced Ranger's Help">
<!-- Seduced Ranger's help. HP recovery bonus increases. -->
<icon>icon.skill5970</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<effectPoint>689</effectPoint>
@@ -1541,7 +1541,7 @@
<skill id="5972" toLevel="1" name="Seduced Wizard's Help">
<!-- Increases Max MP. -->
<icon>icon.skill5970</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<effectPoint>635</effectPoint>
@@ -1562,7 +1562,7 @@
<skill id="5973" toLevel="1" name="Seduced Warrior's Help">
<!-- Seduced Warrior's help. MP recovery bonus increases. -->
<icon>icon.skill5970</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<effectPoint>635</effectPoint>
@@ -1582,7 +1582,7 @@
</skill>
<skill id="5974" toLevel="1" name="Tiat Transformation">
<!-- Tiat's Transformation -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7800</abnormalTime>
<abnormalType>TRANSFORM</abnormalType>
<effectPoint>635</effectPoint>
@@ -1752,7 +1752,7 @@
</skill>
<skill id="5981" toLevel="3" name="Lilith' Curse">
<!-- Max HP and Speed are decreased. -->
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<effectPoint>-100</effectPoint>
@@ -1773,7 +1773,7 @@
<skill id="5984" toLevel="1" name="Hand of Death">
<!-- P. Def., M. Def., and speed are greatly decreased. -->
<icon>icon.skill0122</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>MD_DOWN</abnormalType>
<basicProperty>MAGIC</basicProperty>
@@ -1790,7 +1790,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5985" toLevel="9" name="Decaying Aura">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -1800,7 +1800,7 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>DMG_SHIELD</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -1814,7 +1814,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5986" toLevel="9" name="Vampiric Aura">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -1824,7 +1824,7 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -1840,7 +1840,7 @@
<skill id="5987" toLevel="1" name="Weapon Maintenance">
<!-- Maintains the weapon in optimal condition to increase P. Atk. -->
<icon>icon.skill0825</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>DWARF_ATTACK_BUFF</abnormalType>
<affectRange>300</affectRange>
@@ -1904,7 +1904,7 @@
<skill id="5988" toLevel="1" name="Armor Maintenance">
<!-- Maintains the armor to increase defense ability. -->
<icon>icon.skill0828</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>DWARF_DEFENCE_BUFF</abnormalType>
<affectRange>300</affectRange>
@@ -1960,7 +1960,7 @@
</skill>
<skill id="5989" toLevel="1" name="Invincibility">
<!-- Invincible against standard targets and skills and buffs/ debuffs. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
@@ -2012,7 +2012,7 @@
</skill>
<skill id="5992" toLevel="12" name="Aggression">
<icon>icon.skill0028</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType>
<activateRate>90</activateRate>
@@ -2058,7 +2058,7 @@
<skill id="5993" toLevel="1" name="Command of Anchor">
<!-- When a blow is incurred, the target is continuously removed, and skills and magic cannot be used. -->
<icon>icon.skill1481</icon>
<abnormalLvl>8</abnormalLvl>
<abnormalLevel>8</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>OBLIVION</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -2102,7 +2102,7 @@
<skill id="5994" toLevel="1" name="Mysterious Effect">
<!-- The target's head is enlarged. -->
<icon>icon.skill2513</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1800</abnormalTime>
<abnormalType>BIG_HEAD</abnormalType>
<abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect>
@@ -103,7 +103,7 @@
<magicCriticalRate>-5</magicCriticalRate>
</skill>
<skill id="6020" toLevel="1" name="Soul Retain">
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>10800</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<activateRate>0</activateRate>
@@ -138,7 +138,7 @@
</effects>
</skill>
<skill id="6021" toLevel="1" name="Soul Retain">
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>10800</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<activateRate>0</activateRate>
@@ -173,7 +173,7 @@
</effects>
</skill>
<skill id="6022" toLevel="1" name="Soul Retain">
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>10800</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<activateRate>0</activateRate>
@@ -208,7 +208,7 @@
</effects>
</skill>
<skill id="6023" toLevel="1" name="Soul Retain">
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>10800</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<activateRate>0</activateRate>
@@ -284,7 +284,7 @@
</skill>
<skill id="6033" toLevel="1" name="Treasure Seeker's Betrayal">
<!-- Carrying this mark of betrayal makes one the target of nearby monsters. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>STIGMA_A</abnormalType>
<castRange>1500</castRange>
@@ -302,7 +302,7 @@
</skill>
<skill id="6034" toLevel="1" name="Freezing">
<!-- Target cannot move until the match starts. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<castRange>900</castRange>
@@ -346,7 +346,7 @@
<skill id="6038" toLevel="1" name="Report Status">
<!-- You are under suspicion of using this program illegally. Chatting has been blocked. -->
<icon>icon.skill6038</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>BOT_PENALTY</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -366,7 +366,7 @@
<skill id="6039" toLevel="1" name="Report Status">
<!-- You are under suspicion of using this program illegally. Party participation has been blocked. -->
<icon>icon.skill6038</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>BOT_PENALTY</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -386,7 +386,7 @@
<skill id="6040" toLevel="1" name="Report Status">
<!-- You are under suspicion of using this program illegally. You can be attacked. -->
<icon>icon.skill6038</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>BOT_PENALTY</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -755,12 +755,12 @@
<skill id="6049" toLevel="4" name="Battle Cry">
<!-- Utters a battle cry that increases one's own P. Atk., P. Def. and M. Def. -->
<icon>icon.action117</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<coolTime>500</coolTime>
@@ -1058,12 +1058,12 @@
<skill id="6053" toLevel="4" name="Howl">
<!-- Amplifies one's own abilities with a loud roar, raising P. Atk., P. Def., M. Atk., and M. Def. -->
<icon>icon.action117</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<coolTime>500</coolTime>
@@ -1144,7 +1144,7 @@
<skill id="6055" toLevel="1" name="Report Status">
<!-- You are under suspicion of using this program illegally. Your actions have been restricted. -->
<icon>icon.skill6038</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7200</abnormalTime>
<abnormalType>BOT_PENALTY</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1166,7 +1166,7 @@
<skill id="6056" toLevel="1" name="Report Status">
<!-- You are under suspicion of using this program illegally. Your actions have been restricted. -->
<icon>icon.skill6038</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10800</abnormalTime>
<abnormalType>BOT_PENALTY</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1188,7 +1188,7 @@
<skill id="6057" toLevel="1" name="Report Status">
<!-- You are under suspicion of using this program illegally. You are no longer permitted to move. -->
<icon>icon.skill6038</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7200</abnormalTime>
<abnormalType>BOT_PENALTY</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1211,7 +1211,7 @@
<skill id="6058" toLevel="1" name="Report Status">
<!-- You are under suspicion of using this program illegally. You are no longer permitted to move. -->
<icon>icon.skill6038</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7200</abnormalTime>
<abnormalType>BOT_PENALTY</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1234,7 +1234,7 @@
<skill id="6059" toLevel="1" name="Counter Critical">
<!-- Increases P. Critical Damage. -->
<icon>icon.skill1542</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>8</abnormalTime>
<abnormalType>COUNTER_CRITICAL_TRIGGER</abnormalType>
<isTriggeredSkill>true</isTriggeredSkill>
@@ -1268,7 +1268,7 @@
<skill id="6060" toLevel="1" name="Great Fury">
<!-- Atk. Spd. +30% for 8 sec. -->
<icon>icon.skill1543</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>8</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN_SPECIAL</abnormalType>
<affectRange>1000</affectRange>
@@ -1499,7 +1499,7 @@
<skill id="6090" toLevel="1" name="Lightning Strike">
<!-- The target is paralyzed. -->
<icon>icon.skill0279</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -1522,7 +1522,7 @@
<skill id="6091" toLevel="1" name="Anchor">
<!-- The target is paralyzed. -->
<icon>icon.skill1170</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -1544,7 +1544,7 @@
<skill id="6092" toLevel="1" name="Lightning Shock">
<!-- The target is paralyzed. -->
<icon>icon.skill0791</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -1567,7 +1567,7 @@
<skill id="6093" toLevel="1" name="Panther Hide">
<!-- Allows one to stay hidden. Movement speed -10%. The effect is canceled if any action other than movement is initiated. -->
<icon>icon.skill0922</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
@@ -1628,7 +1628,7 @@
<skill id="6095" toLevel="15" name="Panther Dark Claw">
<!-- Damages the target, decreasing Dark Attack Resistance by $s3 for $s2. -->
<icon>icon.skill1445</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_UNHOLY</abnormalType>
<activateRate>80</activateRate>
@@ -21,13 +21,13 @@
<value level="4">icon.xmas_pcwin4_i00</value>
<value level="5">icon.xmas_pcwin5_i00</value>
</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>EVENT_WIN</abnormalType>
<effectPoint>1</effectPoint>
@@ -56,7 +56,7 @@
<skill id="6105" toLevel="1" name="Turkey's Mistake">
<!-- The stupid turkey's mistake. For 1 hr., Max HP +10%, Max MP +10%, Max CP +10%, Speed +15%, P. Atk. +10%, M. Atk. +15%, Critical Rate +5, Critical Damage +15%, and the chance of prominent damage occurring through magic damage +2. -->
<icon>icon.turkey_buff_i00</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>EVENT_SANTA_REWARD</abnormalType>
<effectPoint>1</effectPoint>
@@ -77,7 +77,7 @@
<skill id="6106" toLevel="1" name="Winter Holiday Festival">
<!-- Holiday festival. For 1 hr., Max HP +5%, Max MP +5%, Max CP +5%, Speed +10, P. Atk. +8%, and M. Atk. +10%. -->
<icon>icon.xmas_miracle_i00</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>EVENT_SANTA_REWARD</abnormalType>
<effectPoint>1</effectPoint>
@@ -97,7 +97,7 @@
<skill id="6107" toLevel="1" name="Winter Holiday Blessing - Gludio">
<!-- Holiday Blessing - Registered in Gludio territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
<icon>icon.skill5762</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>604800</abnormalTime>
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
@@ -115,7 +115,7 @@
<skill id="6108" toLevel="1" name="Winter Holiday Blessing - Dion">
<!-- Holiday Blessing - Registered in Dion territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
<icon>icon.skill5762</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>604800</abnormalTime>
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
@@ -133,7 +133,7 @@
<skill id="6109" toLevel="1" name="Winter Holiday Blessing - Giran">
<!-- Holiday Blessing - Registered in Giran territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
<icon>icon.skill5762</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>604800</abnormalTime>
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
@@ -151,7 +151,7 @@
<skill id="6110" toLevel="1" name="Winter Holiday Blessing - Oren">
<!-- Holiday Blessing - Registered in Oren territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
<icon>icon.skill5762</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>604800</abnormalTime>
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
@@ -169,7 +169,7 @@
<skill id="6111" toLevel="1" name="Winter Holiday Blessing - Aden">
<!-- Holiday Blessing - Registered in Aden territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
<icon>icon.skill5762</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>604800</abnormalTime>
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
@@ -187,7 +187,7 @@
<skill id="6112" toLevel="1" name="Winter Holiday Blessing - Innadril">
<!-- Holiday Blessing - Registered in Innadril territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
<icon>icon.skill5762</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>604800</abnormalTime>
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
@@ -205,7 +205,7 @@
<skill id="6113" toLevel="1" name="Winter Holiday Blessing - Goddard">
<!-- Holiday Blessing - Registered in Goddard territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
<icon>icon.skill5762</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>604800</abnormalTime>
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
@@ -223,7 +223,7 @@
<skill id="6114" toLevel="1" name="Winter Holiday Blessing - Rune">
<!-- Holiday Blessing - Registered in Rune territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
<icon>icon.skill5762</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>604800</abnormalTime>
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
@@ -241,7 +241,7 @@
<skill id="6115" toLevel="1" name="Winter Holiday Blessing - Schuttgart">
<!-- Holiday Blessing - Registered in Schuttgart territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
<icon>icon.skill5762</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>604800</abnormalTime>
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
@@ -275,11 +275,11 @@
<value level="2">icon.xmas_bawi_i00</value>
<value level="3">icon.xmas_bo_i00</value>
</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>EVENT_GAWI</abnormalType>
<effectPoint>1</effectPoint>
@@ -315,7 +315,7 @@
<skill id="6120" toLevel="1" name="Santa's Reward">
<!-- Santa's reward. For 1 hr., Max HP +10%, Max MP +10%, Max CP +10%, Speed +15%, P. Atk. +10%, M. Atk. +15%, Critical Rate +5, Critical Damage +15%, and the chance of prominent damage occurring through magic damage +2. -->
<icon>icon.etc_pi_gift_box_i04</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>EVENT_SANTA_REWARD</abnormalType>
<effectPoint>1</effectPoint>
@@ -387,7 +387,7 @@
<skill id="6125" toLevel="1" name="Paralysis">
<!-- Paralyzed and unable to move momentarily. -->
<icon>icon.skill1170</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -409,7 +409,7 @@
<skill id="6126" toLevel="1" name="Paralysis">
<!-- Paralyzed and unable to move momentarily. -->
<icon>icon.skill1170</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -449,7 +449,7 @@
<skill id="6129" toLevel="1" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0092</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -474,7 +474,7 @@
<skill id="6130" toLevel="1" name="Mutant Curse">
<!-- Mutant Curse: Stunned and unable to move momentarily. -->
<icon>icon.skill0092</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -502,7 +502,7 @@
<skill id="6131" toLevel="1" name="Decrease Speed">
<!-- Mutant Curse: Speed decreases momentarily. Effect 1. -->
<icon>icon.skill1160</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -526,7 +526,7 @@
<skill id="6132" toLevel="1" name="Decrease Atk. Spd.">
<!-- Mutant Curse: Atk. Spd. decreases momentarily. Effect 1. -->
<icon>icon.skill4038</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>80</activateRate>
@@ -549,7 +549,7 @@
<skill id="6133" toLevel="1" name="Mysterious Effect">
<!-- The target's head is enlarged. -->
<icon>icon.skill2513</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1800</abnormalTime>
<abnormalType>BIG_HEAD</abnormalType>
<abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect>
@@ -571,7 +571,7 @@
<skill id="6134" toLevel="1" name="Mutant Curse">
<!-- Mutant Curse: Atk. Spd. and Speed decrease momentarily. Effect 1. -->
<icon>icon.skill4038</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>ALL_SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -594,7 +594,7 @@
<skill id="6135" toLevel="1" name="Mutant Curse">
<!-- Mutant Curse: Stunned and unable to move momentarily. -->
<icon>icon.skill0092</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -634,7 +634,7 @@
<skill id="6137" toLevel="1" name="Agathion Juju - Mysterious Effect">
<!-- The target's head is enlarged. -->
<icon>icon.skill2513</icon>
<abnormalLvl>0</abnormalLvl>
<abnormalLevel>0</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>BIG_HEAD</abnormalType>
<abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect>
@@ -668,7 +668,7 @@
<skill id="6139" toLevel="1" name="Fake Tears">
<!-- For 10 min., weapon appearances change through the effect of the "Fake Tears" that were scattered by "Pierre Baguette." But weapons don't change their abilities. -->
<icon>icon.etc_water_of_silen_i00</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>WP_CHANGE_EVENT</abnormalType>
<abnormalVisualEffect>CHANGE_WP</abnormalVisualEffect>
@@ -687,11 +687,11 @@
<affectObject>ALL</affectObject>
</skill>
<skill id="6140" toLevel="3" name="Bog Stride">
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -706,7 +706,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6141" toLevel="1" name="Source of Marsh">
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>-1</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<basicProperty>MAGIC</basicProperty>
@@ -723,11 +723,11 @@
<skill id="6142" toLevel="3" name="Tar Trap">
<!-- You are covered in hot and sticky tar. Your Speed -$s2 for $s1. P. Def. and Evasion -$s3. -->
<icon>icon.skill0770</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>90</activateRate>
@@ -805,7 +805,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6145" toLevel="1" name="Earth Wyrm's Evil Aura">
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -820,7 +820,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6146" toLevel="1" name="Forfeiture of Will">
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -836,7 +836,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6147" toLevel="1" name="Kasha's Divine Protection">
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>DMG_SHIELD</abnormalType>
<hitTime>2000</hitTime>
@@ -868,7 +868,7 @@
<skill id="6148" toLevel="1" name="Altar's Curse">
<!-- You have been weakened by the Altar's Curse. You probably can't fight in this condition. -->
<icon>icon.skill1064</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<castRange>900</castRange>
@@ -909,7 +909,7 @@
<skill id="6149" toLevel="1" name="Kasha's Brand">
<!-- Kasha's Brand. For 5 min., P. Def. -30%. -->
<icon>icon.skill0122</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>900</abnormalTime>
<abnormalType>MULTI_DEBUFF</abnormalType>
<canBeDispelled>false</canBeDispelled>
@@ -949,7 +949,7 @@
<value level="3">icon.skill6151_3</value>
<value level="4">icon.skill6151_4</value>
</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>11</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<canBeDispelled>false</canBeDispelled>
@@ -984,7 +984,7 @@
<value level="3">icon.skill6151_3</value>
<value level="4">icon.skill6151_4</value>
</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>11</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<effectPoint>-100</effectPoint>
@@ -1007,7 +1007,7 @@
<value level="3">icon.skill6152_3</value>
<value level="4">icon.skill6152_4</value>
</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>11</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType>
<canBeDispelled>false</canBeDispelled>
@@ -1042,7 +1042,7 @@
<value level="3">icon.skill6152_3</value>
<value level="4">icon.skill6152_4</value>
</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>11</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType>
<effectPoint>-100</effectPoint>
@@ -1065,7 +1065,7 @@
<value level="3">icon.skill6154_3</value>
<value level="4">icon.skill6154_4</value>
</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>11</abnormalTime>
<abnormalType>MAX_HP_DOWN</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -1102,7 +1102,7 @@
<value level="3">icon.skill6154_3</value>
<value level="4">icon.skill6154_4</value>
</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>11</abnormalTime>
<abnormalType>MAX_HP_DOWN</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -1126,7 +1126,7 @@
<castRange>400</castRange>
<hitTime>200</hitTime>
<reuseDelay>1000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>G_EV_BUFF1</abnormalType>
<effectPoint>1</effectPoint>
@@ -1180,7 +1180,7 @@
<skill id="6166" toLevel="1" name="Hold">
<!-- Inflicted with Hold and unable to move. -->
<icon>icon.skill4047</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>2</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -1208,7 +1208,7 @@
<skill id="6167" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -1258,7 +1258,7 @@
<skill id="6168" toLevel="12" name="Stun">
<!-- Stunned and unable to move momentarily. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -1308,7 +1308,7 @@
<skill id="6169" toLevel="1" name="Shyeed's Fury">
<!-- Shyeed's cries continue to be heard. Nearby monsters seem to get stronger. -->
<icon>icon.skill6169</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>NPC_FURY</abnormalType>
<effectPoint>-100</effectPoint>
@@ -1323,7 +1323,7 @@
</skill>
<skill id="6170" toLevel="1" name="Shyeed's Fury">
<icon>icon.skill6169</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>100</effectPoint>
@@ -1337,7 +1337,7 @@
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<!-- NOTE: Using abnormalLvl 99 instead of 1 due is a irreplaceable buff -->
<!-- NOTE: Using abnormalLevel 99 instead of 1 due is a irreplaceable buff -->
<effect name="PAtk">
<amount>5</amount>
<mode>PER</mode>
@@ -1363,7 +1363,7 @@
<skill id="6171" toLevel="1" name="Full Authority">
<!-- It feels like something will escape the mouth. The predecessor's strength is full. Overall abilities are increased. -->
<icon>icon.skill6171</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>ULTIMATE_BUFF</abnormalType>
<effectPoint>100</effectPoint>
@@ -1377,7 +1377,7 @@
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<!-- NOTE: Using abnormalLvl 99 instead of 1 due is a irreplaceable buff -->
<!-- NOTE: Using abnormalLevel 99 instead of 1 due is a irreplaceable buff -->
<effect name="PAtk">
<amount>5</amount>
<mode>PER</mode>
@@ -1401,7 +1401,7 @@
</effects>
</skill>
<skill id="6172" toLevel="1" name="Presentation - Tyranno">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType>
<activateRate>-1</activateRate>
@@ -24,7 +24,7 @@
</skill>
<skill id="6205" toLevel="19" name="Strider Bite">
<!-- Commands the mounted strider to bite the enemies at the front. Attacks the enemy with $s1 Power added to P. Atk., causes bleed for $s2, and makes him consume $s3 HP every sec. Over-hit. Critical. -->
<abnormalLvl>6</abnormalLvl>
<abnormalLevel>6</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -160,7 +160,7 @@
</skill>
<skill id="6206" toLevel="19" name="Strider Fear">
<!-- Frightens the enemy into fleeing for $s1. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -271,7 +271,7 @@
<skill id="6207" toLevel="1" name="Strider Dash">
<!-- Speed +66 for 15 sec. -->
<icon>icon.action108</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_UP_SPECIAL</abnormalType>
<effectPoint>438</effectPoint>
@@ -295,7 +295,7 @@
<skill id="6208" toLevel="1" name="Blessed Guidance">
<!-- Blessed Guidance. For 10 sec., Accuracy +2. -->
<icon>icon.skill1240</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>HIT_UP</abnormalType>
<magicLvl>1</magicLvl>
@@ -544,7 +544,7 @@
<skill id="6235" toLevel="1" name="Blessed Focus">
<!-- Blessing's Focus. Increases Critical Rate for 1 min. -->
<icon>icon.skill1077</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SIGNAL_B</abnormalType>
<magicLvl>1</magicLvl>
@@ -570,7 +570,7 @@
<skill id="6237" toLevel="1" name="Decrease Speed">
<!-- Speed -80% for 10 sec. -->
<icon>icon.skill1160</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<abnormalVisualEffect>SPEED_DOWN</abnormalVisualEffect>
@@ -595,7 +595,7 @@
<skill id="6238" toLevel="1" name="Decrease Speed">
<!-- Speed/ Casting Spd./ Atk. Spd. -50% for 20 sec. -->
<icon>icon.skill1160</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<abnormalVisualEffect>SPEED_DOWN</abnormalVisualEffect>
@@ -634,13 +634,13 @@
<skill id="6240" toLevel="5" name="Heatstroke">
<!-- Heatstroke stage $s1. Inflicted with heatstroke. You are extremely hot and fatigued. -->
<icon>icon.etc_ashes_white_i00</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>86400</abnormalTime>
<abnormalType>SIGNAL_D</abnormalType>
<effectPoint>-100</effectPoint>
@@ -667,7 +667,7 @@
<skill id="6241" toLevel="1" name="Heatstroke Prevention Effect - Gludio">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Gludio region. Effect that minimizes the damage incurred from heatstroke. -->
<icon>icon.skill1184</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>604800</abnormalTime>
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
@@ -685,7 +685,7 @@
<skill id="6242" toLevel="1" name="Heatstroke Prevention Effect - Dion">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Dion region. Effect that minimizes the damage incurred from heatstroke. -->
<icon>icon.skill1184</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>604800</abnormalTime>
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
@@ -703,7 +703,7 @@
<skill id="6243" toLevel="1" name="Heatstroke Prevention Effect - Giran">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Giran region. Effect that minimizes the damage incurred from heatstroke. -->
<icon>icon.skill1184</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>604800</abnormalTime>
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
@@ -721,7 +721,7 @@
<skill id="6244" toLevel="1" name="Heatstroke Prevention Effect - Oren">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Oren region. Effect that minimizes the damage incurred from heatstroke. -->
<icon>icon.skill1184</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>604800</abnormalTime>
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
@@ -739,7 +739,7 @@
<skill id="6245" toLevel="1" name="Heatstroke Prevention Effect - Aden">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Aden region. Effect that minimizes the damage incurred from heatstroke. -->
<icon>icon.skill1184</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>604800</abnormalTime>
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
@@ -757,7 +757,7 @@
<skill id="6246" toLevel="1" name="Heatstroke Prevention Effect - Innadril">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Innadril region. Effect that minimizes the damage incurred from heatstroke. -->
<icon>icon.skill1184</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>604800</abnormalTime>
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
@@ -775,7 +775,7 @@
<skill id="6247" toLevel="1" name="Heatstroke Prevention Effect - Goddard">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Goddard region. Effect that minimizes the damage incurred from heatstroke. -->
<icon>icon.skill1184</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>604800</abnormalTime>
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
@@ -793,7 +793,7 @@
<skill id="6248" toLevel="1" name="Heatstroke Prevention Effect - Rune">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Rune region. Effect that minimizes the damage incurred from heatstroke. -->
<icon>icon.skill1184</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>604800</abnormalTime>
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
@@ -811,7 +811,7 @@
<skill id="6249" toLevel="1" name="Heatstroke Prevention Effect -Schuttgart">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Schuttgart region. Effect that minimizes the damage incurred from heatstroke. -->
<icon>icon.skill1184</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>604800</abnormalTime>
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>1</effectPoint>
@@ -829,7 +829,7 @@
<skill id="6250" toLevel="1" name="Severe Heatstroke">
<!-- Severe heatstroke. Sultriness is summoned. -->
<icon>icon.etc_ashes_red_i00</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>SIGNAL_D</abnormalType>
<basicProperty>MAGIC</basicProperty>
@@ -878,7 +878,7 @@
<skill id="6253" toLevel="1" name="Heatstroke Prevention Effect - Gludio">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Gludio region. Effect that minimizes the damage incurred from heatstroke. -->
<icon>icon.skill1184</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>604800</abnormalTime>
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>100</effectPoint>
@@ -897,7 +897,7 @@
<skill id="6254" toLevel="1" name="Heatstroke Prevention Effect - Dion">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Dion region. Effect that minimizes the damage incurred from heatstroke. -->
<icon>icon.skill1184</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>604800</abnormalTime>
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>100</effectPoint>
@@ -916,7 +916,7 @@
<skill id="6255" toLevel="1" name="Heatstroke Prevention Effect - Giran">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Giran region. Effect that minimizes the damage incurred from heatstroke. -->
<icon>icon.skill1184</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>604800</abnormalTime>
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>100</effectPoint>
@@ -935,7 +935,7 @@
<skill id="6256" toLevel="1" name="Heatstroke Prevention Effect - Oren">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Oren region. Effect that minimizes the damage incurred from heatstroke. -->
<icon>icon.skill1184</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>604800</abnormalTime>
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>100</effectPoint>
@@ -954,7 +954,7 @@
<skill id="6257" toLevel="1" name="Heatstroke Prevention Effect - Aden">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Aden region. Effect that minimizes the damage incurred from heatstroke. -->
<icon>icon.skill1184</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>604800</abnormalTime>
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>100</effectPoint>
@@ -973,7 +973,7 @@
<skill id="6258" toLevel="1" name="Heatstroke Prevention Effect - Innadril">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Innadril region. Effect that minimizes the damage incurred from heatstroke. -->
<icon>icon.skill1184</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>604800</abnormalTime>
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>100</effectPoint>
@@ -992,7 +992,7 @@
<skill id="6259" toLevel="1" name="Heatstroke Prevention Effect - Goddard">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Goddard region. Effect that minimizes the damage incurred from heatstroke. -->
<icon>icon.skill1184</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>604800</abnormalTime>
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>100</effectPoint>
@@ -1011,7 +1011,7 @@
<skill id="6260" toLevel="1" name="Heatstroke Prevention Effect - Rune">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Rune region. Effect that minimizes the damage incurred from heatstroke. -->
<icon>icon.skill1184</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>604800</abnormalTime>
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>100</effectPoint>
@@ -1030,7 +1030,7 @@
<skill id="6261" toLevel="1" name="Heatstroke Prevention Effect -Schuttgart">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Schuttgart region. Effect that minimizes the damage incurred from heatstroke. -->
<icon>icon.skill1184</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>604800</abnormalTime>
<abnormalType>EVENT_TERRITORY</abnormalType>
<effectPoint>100</effectPoint>
@@ -1063,7 +1063,7 @@
<skill id="6263" toLevel="1" name="EMP Shock">
<!-- Stunned and unable to move for 2 sec. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -1114,7 +1114,7 @@
<skill id="6266" toLevel="1" name="Stun">
<!-- Stunned and unable to move for 30 sec. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -1181,7 +1181,7 @@
<skill id="6269" toLevel="1" name="Trojan Poison">
<!-- Poisons the enemy for 10 sec. and inflicts 345 HP damage per sec. -->
<icon>icon.skill4036</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -1219,13 +1219,13 @@
<skill id="6271" toLevel="5" name="Grima Power Up">
<!-- P. Atk. +$s1 -->
<icon>icon.skill1068</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<effectPoint>1</effectPoint>
@@ -1242,7 +1242,7 @@
<skill id="6272" toLevel="1" name="Underbug Defense Up">
<!-- Each of P. Def. and M. Def. +30%. -->
<icon>icon.skill1040</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<effectPoint>1</effectPoint>
@@ -1404,7 +1404,7 @@
<skill id="6280" toLevel="1" name="Announcement of Death">
<!-- Freya's Cruel Sentence. Verdict will be made after 10 sec. -->
<icon>icon.skill6280</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>DEATH_CLACK</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -1451,7 +1451,7 @@
</skill>
<skill id="6282" toLevel="1" name="Reflect Magic">
<!-- Reflects magic damage back to the enemy for 10 sec. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>REFLECT_MAGIC_DD</abnormalType>
<effectPoint>204</effectPoint>
@@ -1495,7 +1495,7 @@
</skill>
<skill id="6284" toLevel="1" name="Freya's Blessing">
<!-- P. Atk, P. Def. and Atk. Spd. +15%. -->
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<coolTime>500</coolTime>
@@ -1527,7 +1527,7 @@
</skill>
<skill id="6285" toLevel="1" name="Rage of Ice">
<!-- Casting Spd. +15% for 20 min. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1800</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<effectPoint>1</effectPoint>
@@ -1550,7 +1550,7 @@
<skill id="6286" toLevel="1" name="Divine Protection of Sword">
<!-- HP Recovery Bonus +15% and P. Def. +10% for 20 min. -->
<icon>icon.skill6286</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<castRange>650</castRange>
@@ -1608,7 +1608,7 @@
<skill id="6288" toLevel="1" name="Jinia's Prayer">
<!-- P. Def. and M. Def. +300%. -->
<icon>icon.skill6288</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType>
<affectRange>1000</affectRange>
@@ -1637,7 +1637,7 @@
<skill id="6289" toLevel="1" name="Kegor's Courage">
<!-- P. Atk. +300%, M. Atk. +300%, Atk. Spd. +25% and Casting Spd. +25%. -->
<icon>icon.skill6289</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>SIGNAL_B</abnormalType>
<affectRange>1000</affectRange>
@@ -1760,7 +1760,7 @@
<skill id="6294" toLevel="1" name="Leader's Roar">
<!-- P. Atk. +15%. -->
<icon>icon.skill1040</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<affectRange>500</affectRange>
@@ -29,10 +29,10 @@
<skill id="6301" toLevel="2" name="Cold Mana Fragment">
<!-- Recovers MP by $s1 per sec. -->
<icon>icon.skill6301</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>FORCE_MEDITATION</abnormalType>
<affectRange>350</affectRange>
@@ -63,7 +63,7 @@
<skill id="6302" toLevel="1" name="Icy Air">
<!-- P. Def. and M. Def. +15%. -->
<icon>icon.skill6302</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<effectPoint>1</effectPoint>
@@ -112,7 +112,7 @@
<skill id="6304" toLevel="1" name="Stun">
<!-- Stunned and unable to move for 2 sec. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -163,7 +163,7 @@
<skill id="6306" toLevel="1" name="Solina Strike">
<!-- Causes bleeding for 10 sec., draining 139 HP per sec. -->
<icon>icon.skill0096</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -338,7 +338,7 @@
</effects>
</skill>
<skill id="6313" toLevel="1" name="Solina Bless">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -462,7 +462,7 @@
<skill id="6318" toLevel="1" name="Holy Shield Defense">
<!-- P. Def. +10% for 3 sec. -->
<icon>icon.skill1040</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<affectRange>200</affectRange>
@@ -491,7 +491,7 @@
<skill id="6319" toLevel="1" name="Divine Magic Protection">
<!-- M. Def. +10% for 3 sec. -->
<icon>icon.skill6319</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<affectRange>200</affectRange>
@@ -520,7 +520,7 @@
<skill id="6320" toLevel="1" name="Summon Holy Magic Circle">
<!-- Enemy's P. Def. -23% for 15 sec. -->
<icon>icon.skill6320</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -777,7 +777,7 @@
<skill id="6331" toLevel="1" name="Campfire Tired">
<!-- Atk. Spd. is decreased. -->
<icon>icon.skill1206</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<basicProperty>MAGIC</basicProperty>
@@ -801,7 +801,7 @@
<skill id="6332" toLevel="1" name="Campfire Full">
<!-- Speed and Atk. Spd. is decreased. -->
<icon>icon.skill1206</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<basicProperty>MAGIC</basicProperty>
@@ -829,7 +829,7 @@
<skill id="6333" toLevel="1" name="Electric Bolt 1">
<!-- Causes bleeding for 3 sec., draining 200 HP per sec. -->
<icon>icon.skill0096</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>3</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -865,7 +865,7 @@
<skill id="6334" toLevel="1" name="Stun">
<!-- Stunned and unable to move for 4 sec. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>4</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -980,7 +980,7 @@
<skill id="6339" toLevel="1" name="Divine Hammer Attack">
<!-- Causes bleeding for 3 sec, draining 200 HP per sec. -->
<icon>icon.skill0096</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>3</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -1018,7 +1018,7 @@
<skill id="6340" toLevel="1" name="Stun">
<!-- Stunned and unable to move for 4 sec. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>4</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -1072,7 +1072,7 @@
<value level="1">icon.skill6343_1</value>
<value level="2">icon.skill6343_2</value>
</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>SIGNAL_B</abnormalType>
<affectRange>1000</affectRange>
@@ -1114,7 +1114,7 @@
<value level="1">icon.skill6365_1</value>
<value level="2">icon.skill6365_2</value>
</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>SIGNAL_B</abnormalType>
<affectRange>1000</affectRange>
@@ -1163,7 +1163,7 @@
<value level="1">icon.skill6366_1</value>
<value level="2">icon.skill6366_2</value>
</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>SIGNAL_B</abnormalType>
<affectRange>1000</affectRange>
@@ -1213,11 +1213,11 @@
<value level="2">icon.skill6367_2</value>
<value level="3">icon.skill6367_3</value>
</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>10800</abnormalTime>
<abnormalType>SOA_BUFF1</abnormalType>
<castRange>400</castRange>
@@ -1243,11 +1243,11 @@
<value level="2">icon.skill6368_2</value>
<value level="3">icon.skill6368_3</value>
</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>10800</abnormalTime>
<abnormalType>SOA_BUFF2</abnormalType>
<castRange>400</castRange>
@@ -1273,11 +1273,11 @@
<value level="2">icon.skill6369_2</value>
<value level="3">icon.skill6369_3</value>
</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>10800</abnormalTime>
<abnormalType>SOA_BUFF3</abnormalType>
<castRange>400</castRange>
@@ -1299,7 +1299,7 @@
<skill id="6370" toLevel="1" name="Thunderbolt">
<!-- Receive damage is amplified. -->
<icon>icon.skill0122</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>DAMAGE_AMPLIFY</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
@@ -1321,7 +1321,7 @@
</skill>
<skill id="6371" toLevel="1" name="Invincibility">
<!-- Invincible against standard targets and skills and buffs/ debuffs. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
@@ -1339,7 +1339,7 @@
<skill id="6372" toLevel="10" name="Power Up">
<!-- Atk. Spd. +$s1 and Physical Skill Damage +$s2. -->
<icon>icon.skill0917</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -1350,7 +1350,7 @@
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType>
<effectPoint>1</effectPoint>
@@ -1370,7 +1370,7 @@
<skill id="6373" toLevel="1" name="Thunderbolt">
<!-- Receive damage is amplified. -->
<icon>icon.skill0122</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>DAMAGE_AMPLIFY</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
@@ -1419,7 +1419,7 @@
<skill id="6376" toLevel="9" name="Sonic Strike">
<!-- For $s1, 10% of max HP, $s2 of max MP and $s3 HP per sec decrease from Dopagen's Sonic Strike. -->
<icon>icon.skill1417</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -1429,7 +1429,7 @@
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MAX_HP_DOWN</abnormalType>
<effectPoint>-100</effectPoint>
@@ -1449,7 +1449,7 @@
<skill id="6377" toLevel="10" name="Speed Up">
<!-- Atk. Spd. +$s1 -->
<icon>icon.skill1086</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -1460,7 +1460,7 @@
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<effectPoint>1</effectPoint>
@@ -1480,7 +1480,7 @@
<skill id="6378" toLevel="1" name="Earth Shift">
<!-- The ground below your feet shakes, making concentration difficult. -->
<icon>icon.skill0347</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>VIBRATION</abnormalType>
<activateRate>50</activateRate>
@@ -1501,7 +1501,7 @@
<skill id="6379" toLevel="1" name="Critical Blow">
<!-- Causes bleeding for 15 sec., draining 93 HP per sec. -->
<icon>icon.skill0096</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>15</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -1530,7 +1530,7 @@
<skill id="6380" toLevel="1" name="Bistakon Roar">
<!-- Blocks all physical/ magic skills for 20 sec. -->
<icon>icon.skill1336</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -1560,10 +1560,10 @@
<skill id="6381" toLevel="2" name="Bistakon Soul Beam">
<!-- Blocks all the enemy's physical and magical skills for $s1. -->
<icon>icon.skill1336</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -1594,7 +1594,7 @@
<skill id="6382" toLevel="1" name="Bistakon Rolling Claw">
<!-- Causes bleeding for 15 sec., draining 93 HP per sec. -->
<icon>icon.skill0096</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>15</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -1628,7 +1628,7 @@
<skill id="6383" toLevel="1" name="Bistakon Deadly Roar">
<!-- Blocks all physical/ magic skills for 20 sec. -->
<icon>icon.skill1336</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -1680,7 +1680,7 @@
<skill id="6385" toLevel="1" name="Bistakon Critical Claw">
<!-- Causes bleeding for 15 sec., draining 95 HP per sec. -->
<icon>icon.skill0096</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>15</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -1715,7 +1715,7 @@
<skill id="6386" toLevel="1" name="Bistakon Earth Rise">
<!-- Momentarily Stuns and immobilizes the enemy for 3 sec. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -3,7 +3,7 @@
<skill id="6416" toLevel="1" name="Reptilikon Poison Breath">
<!-- Decreases 4 MP per sec. for 20 sec. -->
<icon>icon.skill1102</icon>
<abnormalLvl>8</abnormalLvl>
<abnormalLevel>8</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>DOT_MP</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -38,7 +38,7 @@
<skill id="6417" toLevel="1" name="Reptilikon Poison Shot">
<!-- Decreases 4 MP per sec. for 20 sec. -->
<icon>icon.skill1102</icon>
<abnormalLvl>8</abnormalLvl>
<abnormalLevel>8</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>DOT_MP</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -72,7 +72,7 @@
<skill id="6418" toLevel="1" name="Reptilikon Fury Poison Bomb">
<!-- Decreases 69 HP and 4 MP per sec. for 20 sec. -->
<icon>icon.skill1102</icon>
<abnormalLvl>8</abnormalLvl>
<abnormalLevel>8</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>DOT_MP</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -178,7 +178,7 @@
<skill id="6423" toLevel="1" name="Stun">
<!-- Momentarily Stuns and immobilizes the enemy for 3 sec. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -226,7 +226,7 @@
<skill id="6425" toLevel="1" name="Demotivation Hex">
<!-- P. Def. -90% for 10 sec. -->
<icon>icon.skill0122</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<basicProperty>MAGIC</basicProperty>
@@ -283,7 +283,7 @@
<skill id="6428" toLevel="1" name="Restore HP">
<!-- Recovers HP by 90%. -->
<icon>icon.skill1201</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -318,7 +318,7 @@
<skill id="6429" toLevel="1" name="Cozy Mucus">
<!-- Bow/ Crossbow P. Atk. +15% and HP recovers. -->
<icon>icon.skill6429</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>SIGNAL_A</abnormalType>
<castRange>2000</castRange>
@@ -370,7 +370,7 @@
<skill id="6431" toLevel="1" name="Feral Might">
<!-- P. Atk. +19% for 5 min. -->
<icon>icon.skill1068</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>315</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<castRange>400</castRange>
@@ -397,7 +397,7 @@
<skill id="6432" toLevel="1" name="Feral Focus">
<!-- Critical attack rate +35% for 5 min. -->
<icon>icon.skill1077</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>315</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<castRange>400</castRange>
@@ -424,7 +424,7 @@
<skill id="6433" toLevel="1" name="Feral Guidance">
<!-- Accuracy +7 for 5 min. -->
<icon>icon.skill1240</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>315</abnormalTime>
<abnormalType>HIT_UP</abnormalType>
<castRange>400</castRange>
@@ -451,7 +451,7 @@
<skill id="6434" toLevel="1" name="Feral Haste">
<!-- Atk. Spd. +38% for 5 min. -->
<icon>icon.skill1086</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>315</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<castRange>400</castRange>
@@ -478,11 +478,11 @@
<skill id="6435" toLevel="3" name="Curse of Abyss">
<!-- Bow/ Crossbow Critical Rate +$s1 and Critical Damage +$s2. -->
<icon>icon.skill6435</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">7</value>
<value level="2">8</value>
<value level="3">9</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>MULTI_DEBUFF</abnormalType>
<activateRate>80</activateRate>
@@ -545,7 +545,7 @@
<skill id="6436" toLevel="1" name="Curse of the Dark Abyss">
<!-- Max HP -5%, Bow/ Crossbow Critical Rate +90% and Critical Damage +50% per sec. -->
<icon>icon.skill6435</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>MULTI_DEBUFF</abnormalType>
<activateRate>80</activateRate>
@@ -585,7 +585,7 @@
<skill id="6437" toLevel="7" name="Freezing Core Area">
<!-- Decreases $s1 HP per sec. by cold. -->
<icon>icon.skill1183</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>15</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -622,7 +622,7 @@
<skill id="6438" toLevel="1" name="Penalty Area">
<!-- Decreases 1000 HP per sec. -->
<icon>icon.skill4036</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>15</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -642,7 +642,7 @@
</skill>
<skill id="6439" toLevel="1" name="Energy of Wisdom">
<icon>icon.skill6439</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SIGNAL_E</abnormalType>
<activateRate>80</activateRate>
@@ -675,7 +675,7 @@
</skill>
<skill id="6440" toLevel="1" name="Energy of Strength">
<icon>icon.skill6440</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SIGNAL_E</abnormalType>
<activateRate>80</activateRate>
@@ -708,7 +708,7 @@
</skill>
<skill id="6441" toLevel="1" name="Energy of Agility">
<icon>icon.skill6441</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SIGNAL_E</abnormalType>
<activateRate>80</activateRate>
@@ -742,7 +742,7 @@
<skill id="6442" toLevel="1" name="Energy of Wisdom">
<!-- A special location buff that allows the user to inflict magic damage on monsters in the Seed of Annihilation. -->
<icon>icon.skill6439</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SIGNAL_E</abnormalType>
<activateRate>80</activateRate>
@@ -767,7 +767,7 @@
<skill id="6443" toLevel="1" name="Energy of Strength">
<!-- A special location buff that allows the user to inflict melee damage on monsters in the Seed of Annihilation. -->
<icon>icon.skill6440</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SIGNAL_E</abnormalType>
<activateRate>80</activateRate>
@@ -796,7 +796,7 @@
<skill id="6444" toLevel="1" name="Energy of Agility">
<!-- A special location buff that allows the user to inflict ranged physical damage on monsters in the Seed of Annihilation. -->
<icon>icon.skill6441</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>SIGNAL_E</abnormalType>
<activateRate>80</activateRate>
@@ -1036,7 +1036,7 @@
<skill id="6464" toLevel="1" name="Three Siblings' Trickery">
<!-- By the three sibling's trickery, Max HP/ MP/ CP +40% for 10 sec. -->
<icon>icon.ev_rotten_jack_ghost_i00</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>BIG_HEAD</abnormalType>
<abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect>
@@ -1851,7 +1851,7 @@
<skill id="6618" toLevel="7" name="Maguen Strike">
<!-- For $s1, Speed -$s2. -->
<icon>icon.skill1160</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>30</activateRate>
@@ -1906,7 +1906,7 @@
<skill id="6619" toLevel="7" name="Maguen Power Strike">
<!-- For $s1, Speed -$s2. -->
<icon>icon.skill1160</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>30</activateRate>
@@ -1960,7 +1960,7 @@
</skill>
<skill id="6620" toLevel="7" name="Maguen Plasma">
<!-- P. Atk. and M. Atk. are increased. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>IMPROVE_MA_MD_UP</abnormalType>
<castRange>400</castRange>
@@ -2007,7 +2007,7 @@
</skill>
<skill id="6621" toLevel="7" name="Maguen Plasma">
<!-- P. Atk. and M. Atk. are increased. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>IMPROVE_MA_MD_UP</abnormalType>
<castRange>400</castRange>
@@ -2055,7 +2055,7 @@
<skill id="6622" toLevel="1" name="Stun">
<!-- Stunned and unable to move for 20 sec. The chance of receiving Critical Damage +50%. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -2099,7 +2099,7 @@
<skill id="6624" toLevel="1" name="Stun">
<!-- Stunned and unable to move for 9 sec. The chance of receiving Critical Damage +50%. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -2227,7 +2227,7 @@
<!-- Increases P. Atk. temporarily. Effect 3. -->
<icon>icon.etc_herb_red_i00</icon>
<abnormalInstant>true</abnormalInstant>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<castRange>2000</castRange>
@@ -2254,7 +2254,7 @@
<!-- Increases M. Atk. temporarily. Effect 3. -->
<icon>icon.etc_herb_blue_i00</icon>
<abnormalInstant>true</abnormalInstant>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<effectPoint>100</effectPoint>
@@ -2275,7 +2275,7 @@
<!-- Increases Speed. temporarily. Effect 2. -->
<icon>icon.etc_attack_sp_herb_i00</icon>
<abnormalInstant>true</abnormalInstant>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<castRange>2000</castRange>
@@ -2302,7 +2302,7 @@
<!-- Increases Casting Spd. temporarily. Effect 3. -->
<icon>icon.etc_magic_sp_herb_i00</icon>
<abnormalInstant>true</abnormalInstant>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<effectPoint>100</effectPoint>
@@ -2323,7 +2323,7 @@
<!-- Increases Critical attack rate temporarily. Effect 3. -->
<icon>icon.etc_critical_herb_i00</icon>
<abnormalInstant>true</abnormalInstant>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<castRange>2000</castRange>
@@ -2350,7 +2350,7 @@
<!-- Increases Speed. temporarily. Effect 2. -->
<icon>icon.etc_move_herb_i00</icon>
<abnormalInstant>true</abnormalInstant>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<castRange>2000</castRange>
@@ -2377,7 +2377,7 @@
<!-- Provides the ability to recover HP temporarily by damaging the enemy with a certain probability. Effect 4. -->
<icon>icon.skill6637</icon>
<abnormalInstant>true</abnormalInstant>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<castRange>2000</castRange>
@@ -2408,7 +2408,7 @@
<!-- The target's head is enlarged. -->
<icon>icon.skill2513</icon>
<abnormalInstant>true</abnormalInstant>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>BIG_HEAD</abnormalType>
<abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect>
@@ -2445,7 +2445,7 @@
<!-- Increases Critical P. Atk. temporarily. Effect 3. -->
<icon>icon.skill2514</icon>
<abnormalInstant>true</abnormalInstant>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<castRange>2000</castRange>
@@ -2548,7 +2548,7 @@
</skill>
<skill id="6645" toLevel="1" name="Cooker Invincibility On">
<!-- Invincible against standard targets and skills and buffs/ debuffs. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
@@ -2592,7 +2592,7 @@
<skill id="6650" toLevel="1" name="Tacrakahn's Alienation">
<!-- All actions are sealed by Tacrakahn's special ability. Impossible to dispel. -->
<icon>icon.skill4111</icon>
<abnormalLvl>99</abnormalLvl>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
@@ -2611,7 +2611,7 @@
<skill id="6651" toLevel="1" name="Dopagen's Alienation">
<!-- All actions are sealed by Dopagen's special ability. Impossible to dispel. -->
<icon>icon.skill4111</icon>
<abnormalLvl>99</abnormalLvl>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
@@ -2714,10 +2714,10 @@
<skill id="6662" toLevel="2" name="Freeze">
<!-- All actions are prohibited for $s1, and you lose $s2 HP per sec. -->
<icon>icon.skill6274</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>
<value level="1">7</value>
<value level="2">15</value>
@@ -2785,7 +2785,7 @@
<skill id="6666" toLevel="1" name="Feral Shield">
<!-- P. Def. +18% for 5 min. -->
<icon>icon.skill1040</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>315</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<castRange>400</castRange>
@@ -2812,7 +2812,7 @@
<skill id="6667" toLevel="1" name="Feral Wind Walk">
<!-- For 5 min., Speed +33. -->
<icon>icon.skill1204</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>315</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<castRange>400</castRange>
@@ -2839,7 +2839,7 @@
<skill id="6668" toLevel="1" name="Feral Death Whisper">
<!-- Critical Attack effect +35% for 5 min. -->
<icon>icon.skill1242</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>315</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<castRange>400</castRange>
@@ -2866,7 +2866,7 @@
<skill id="6669" toLevel="1" name="Feral Blessed Body">
<!-- Max HP +35% for 5 min. -->
<icon>icon.skill1045</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalLevel>6</abnormalLevel>
<abnormalTime>315</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType>
<castRange>400</castRange>
@@ -2893,7 +2893,7 @@
<skill id="6670" toLevel="1" name="Feral Vampiric Rage">
<!-- For 5 min., recovers as HP 9% of the physical damage inflicted on the enemy with a certain probability. -->
<icon>icon.skill1268</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>315</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<castRange>400</castRange>
@@ -2920,7 +2920,7 @@
<skill id="6671" toLevel="1" name="Feral Berserker Spirit">
<!-- P. Def. momentarily -8%, M. Def. -16%, and evasion -4, and P. Atk. +8%, M. Atk. +16%, Atk. Spd. +8%, Casting Spd. +8%, and Speed +8 for 5 min. -->
<icon>icon.skill1062</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>315</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<castRange>400</castRange>
@@ -2975,7 +2975,7 @@
<skill id="6672" toLevel="1" name="Feral Blessed Shield">
<!-- Shield defense rate +5% for 30 min. -->
<icon>icon.skill1243</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalLevel>6</abnormalLevel>
<abnormalTime>315</abnormalTime>
<abnormalType>SHIELD_PROB_UP</abnormalType>
<castRange>400</castRange>
@@ -3016,7 +3016,7 @@
<!-- Bow/ Crossbow range is temporarily +50. -->
<icon>icon.etc_magic_sp_herb_i00</icon>
<abnormalInstant>true</abnormalInstant>
<abnormalLvl>10</abnormalLvl>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SIGNAL_B</abnormalType>
<castRange>2000</castRange>
@@ -3077,7 +3077,7 @@
<skill id="6677" toLevel="1" name="Hold">
<!-- Inflicted with Hold and unable to move. -->
<icon>icon.skill4047</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -3145,7 +3145,7 @@
<skill id="6681" toLevel="1" name="Maguen Wind Walk">
<!-- For 20 min., Speed +40. -->
<icon>icon.skill1204</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<castRange>400</castRange>
@@ -3173,7 +3173,7 @@
<skill id="6682" toLevel="1" name="Elite Maguen Wind Walk">
<!-- For 20 min., Speed +45. -->
<icon>icon.skill1204</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<affectRange>1000</affectRange>
@@ -3264,7 +3264,7 @@
<skill id="6687" toLevel="1" name="Patience">
<!-- Skill Power is increased. -->
<icon>icon.skill0983</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalType>PATIENCE</abnormalType>
<isMagic>4</isMagic> <!-- Item Skill -->
@@ -3285,7 +3285,7 @@
</skill>
<skill id="6688" toLevel="1" name="Awful Soup">
<!-- Atk. Spd. +20% and HP -0.5% per sec. for 3 min. -->
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>180</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<affectRange>350</affectRange>
@@ -3338,7 +3338,7 @@
<skill id="6690" toLevel="1" name="Hold">
<!-- Inflicted with Hold and unable to move. -->
<icon>icon.skill1201</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -3542,7 +3542,7 @@
<skill id="6698" toLevel="1" name="Freeze">
<!-- Actions prohibited for 15 sec. HP -115 and MP -5% per sec. -->
<icon>icon.skill6274</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>FREEZING</abnormalType>
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
@@ -47,7 +47,7 @@
<effectRange>300</effectRange>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<trait>SHOCK</trait>
<hitTime>3000</hitTime>
<reuseDelay>30000</reuseDelay>
@@ -60,7 +60,7 @@
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="6706" toLevel="1" name="Piercing Attack">
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>80</activateRate> <!-- FIXME: Base Land Rate unconformed -->
@@ -138,7 +138,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<hitTime>1000</hitTime>
<reuseDelay>20000</reuseDelay>
<targetType>SELF</targetType>
@@ -153,11 +153,11 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<hitTime>1000</hitTime>
<reuseDelay>20000</reuseDelay>
<targetType>SELF</targetType>
@@ -166,7 +166,7 @@
<skill id="6714" toLevel="1" name="Wind Walk of Elcadia">
<!-- For 10 min., Speed +33. -->
<icon>icon.skill1204</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<blockedInOlympiad>false</blockedInOlympiad>
@@ -191,7 +191,7 @@
<skill id="6715" toLevel="1" name="Haste of Elcadia">
<!-- Atk. Spd. +33% for 10 min. -->
<icon>icon.skill1086</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<blockedInOlympiad>false</blockedInOlympiad>
@@ -216,7 +216,7 @@
<skill id="6716" toLevel="1" name="Might of Elcadia">
<!-- P. Atk. +15% for 10 min. -->
<icon>icon.skill1068</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<blockedInOlympiad>false</blockedInOlympiad>
@@ -241,7 +241,7 @@
<skill id="6717" toLevel="1" name="Berserker Spirit of Elcadia">
<!-- For 10 min., party members' P. Def. -8%, M. Def. -16%, and evasion -4. P. Atk. +8%, M. Atk. +16%, Atk. Spd. +8%, Casting Spd. +8%, and Speed +8. -->
<icon>icon.skill1062</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<blockedInOlympiad>false</blockedInOlympiad>
@@ -294,7 +294,7 @@
<skill id="6718" toLevel="1" name="Death Whisper of Elcadia">
<!-- Critical Attack effect +35% for 10 min. -->
<icon>icon.skill1242</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<blockedInOlympiad>false</blockedInOlympiad>
@@ -319,7 +319,7 @@
<skill id="6719" toLevel="1" name="Guidance of Elcadia">
<!-- For 10 min., Accuracy +4. -->
<icon>icon.skill1240</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>HIT_UP</abnormalType>
<blockedInOlympiad>false</blockedInOlympiad>
@@ -344,7 +344,7 @@
<skill id="6720" toLevel="1" name="Focus of Elcadia">
<!-- Critical Attack rate +30% for 10 min. -->
<icon>icon.skill1077</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<blockedInOlympiad>false</blockedInOlympiad>
@@ -369,7 +369,7 @@
<skill id="6721" toLevel="1" name="Empower of Elcadia">
<!-- M. Atk. +75% for 10 min. -->
<icon>icon.skill1059</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<blockedInOlympiad>false</blockedInOlympiad>
@@ -394,7 +394,7 @@
<skill id="6722" toLevel="1" name="Acumen of Elcadia">
<!-- Casting Spd. +30% for 10 min. -->
<icon>icon.skill1085</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<blockedInOlympiad>false</blockedInOlympiad>
@@ -419,7 +419,7 @@
<skill id="6723" toLevel="1" name="Concentration of Elcadia">
<!-- Magic cancel damage -53 for 20 min. -->
<icon>icon.skill1078</icon>
<abnormalLvl>7</abnormalLvl>
<abnormalLevel>7</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>CANCEL_PROB_DOWN</abnormalType>
<blockedInOlympiad>false</blockedInOlympiad>
@@ -444,7 +444,7 @@
<skill id="6724" toLevel="1" name="Greater Heal of Elcadia">
<!-- Recovers the target's HP by 450 power and recovers 30 HP per sec. for 15 sec. -->
<icon>icon.skill1217</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalLevel>6</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
<activateRate>0</activateRate>
@@ -474,7 +474,7 @@
<skill id="6725" toLevel="1" name="Blessed Blood of Elcadia">
<!-- For 15 sec., bestows the blessing of blood upon party members. Recovers HP by a certain rate when being attacked. -->
<icon>icon.skill1218</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>BLESS_THE_BLOOD</abnormalType>
<blockedInOlympiad>false</blockedInOlympiad>
@@ -527,7 +527,7 @@
<skill id="6727" toLevel="1" name="Vampiric Rage of Elcadia">
<!-- For 10 min., recovers as HP 9% of the physical damage inflicted on the enemy with a certain probability. -->
<icon>icon.skill1268</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<blockedInOlympiad>false</blockedInOlympiad>
@@ -572,7 +572,7 @@
<skill id="6729" toLevel="1" name="Holy Attack Resistance of Elcadia">
<!-- For 10 min., Resistance to Holy attacks +33. -->
<icon>icon.skill1392</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>ARMOR_HOLY</abnormalType>
<blockedInOlympiad>false</blockedInOlympiad>
@@ -625,7 +625,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<effectRange>200</effectRange>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<castRange>150</castRange>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
@@ -665,7 +665,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>2000</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<hitTime>3000</hitTime>
<reuseDelay>2000</reuseDelay>
@@ -688,7 +688,7 @@
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<abnormalLvl>10</abnormalLvl>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>5</abnormalTime>
<trait>POISON</trait>
<attributeType>EARTH</attributeType>
@@ -709,7 +709,7 @@
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<affectRange>100</affectRange>
<isDebuff>true</isDebuff>
@@ -771,7 +771,7 @@
<effectRange>2000</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<trait>HOLD</trait>
<hitTime>2000</hitTime>
@@ -830,7 +830,7 @@
<skill id="6743" toLevel="1" name="Dark Wound">
<!-- Dark attribute is weakened; inflicted with bleed and -200 HP every sec. -->
<icon>icon.skill0096</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalLevel>9</abnormalLevel>
<abnormalTime>120</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -878,7 +878,7 @@
<effectRange>1200</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>120</abnormalTime>
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
@@ -903,7 +903,7 @@
<specialLevel>-1</specialLevel>
<effectRange>1200</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>120</abnormalTime>
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
@@ -928,7 +928,7 @@
<effectRange>1200</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>120</abnormalTime>
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
@@ -961,7 +961,7 @@
<skill id="6748" toLevel="1" name="Shock Attack">
<!-- Inflicts Stun for 5 sec. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>80</activateRate>
@@ -1099,7 +1099,7 @@
<skill id="6754" toLevel="1" name="Bleed">
<!-- Inflicted with bleed and -200 HP every sec. -->
<icon>icon.skill0096</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalLevel>9</abnormalLevel>
<abnormalTime>120</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -1172,7 +1172,7 @@
<skill id="6757" toLevel="1" name="Decrease Speed">
<!-- Enemy's Speed -30% for 15 sec. -->
<icon>icon.skill1160</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>50</activateRate>
@@ -1202,7 +1202,7 @@
</skill>
<skill id="6758" toLevel="1" name="Rage">
<icon>icon.skill1068</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<effectPoint>100000</effectPoint>
@@ -1298,7 +1298,7 @@
</skill>
<skill id="6762" toLevel="1" name="Rage">
<icon>icon.skill1068</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<effectPoint>100000</effectPoint>
@@ -1428,7 +1428,7 @@
<skill id="6768" toLevel="1" name="Shock Attack">
<!-- Inflicts Stun for 5 sec. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>80</activateRate>
@@ -1461,7 +1461,7 @@
<skill id="6769" toLevel="1" name="Petrify">
<!-- Petrified and unable to move temporarily. -->
<icon>icon.skill4111</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>TURN_STONE</abnormalType>
<activateRate>80</activateRate>
@@ -1553,7 +1553,7 @@
</skill>
<skill id="6773" toLevel="1" name="Rage">
<icon>icon.skill1068</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<effectPoint>100000</effectPoint>
@@ -1592,7 +1592,7 @@
<skill id="6774" toLevel="1" name="Shock Attack">
<!-- Inflicts Stun for 10 sec. -->
<icon>icon.skill0100</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>80</activateRate>
@@ -1663,7 +1663,7 @@
<operateType>A2</operateType>
<abnormalType>PARALYZE</abnormalType>
<magicCriticalRate>-5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<trait>PARALYZE</trait>
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
@@ -1694,7 +1694,7 @@
<skill id="6777" toLevel="1" name="Bleeding Gash">
<!-- For 20 sec., slows down Speed and inflicts bleed so that -200 HP every sec. Inflicted with paralysis for 10 sec. -->
<icon>icon.skill0096</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalLevel>9</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -1752,7 +1752,7 @@
<skill id="6779" toLevel="1" name="Paralysis">
<!-- The target is paralyzed. -->
<icon>icon.skill1170</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <!-- FIXME: value unconfirmed -->
<abnormalType>PARALYZE</abnormalType>
<isDebuff>true</isDebuff>
@@ -29,7 +29,7 @@
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>-2</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>86400</abnormalTime>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<targetType>TARGET</targetType>
@@ -38,7 +38,7 @@
<skill id="6803" toLevel="1" name="Arena Haste">
<!-- Atk. Spd. +33% for 5 min. -->
<icon>icon.skill1086</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<blockedInOlympiad>false</blockedInOlympiad>
@@ -63,7 +63,7 @@
<skill id="6804" toLevel="1" name="Arena Wind Walk">
<!-- For 5 min., Speed +33. -->
<icon>icon.skill1204</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<blockedInOlympiad>false</blockedInOlympiad>
@@ -88,7 +88,7 @@
<skill id="6805" toLevel="1" name="Arena Empower">
<!-- M. Atk. +75% for 5 min. -->
<icon>icon.skill1059</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<blockedInOlympiad>false</blockedInOlympiad>
@@ -113,7 +113,7 @@
<skill id="6806" toLevel="1" name="Arena Acumen">
<!-- Casting Spd. +30% for 5 min. -->
<icon>icon.skill1085</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<blockedInOlympiad>false</blockedInOlympiad>
@@ -138,7 +138,7 @@
<skill id="6807" toLevel="1" name="Arena Concentration">
<!-- Magic cancel damage -53 for 5 min. -->
<icon>icon.skill1078</icon>
<abnormalLvl>6</abnormalLvl>
<abnormalLevel>6</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>CANCEL_PROB_DOWN</abnormalType>
<blockedInOlympiad>false</blockedInOlympiad>
@@ -163,7 +163,7 @@
<skill id="6808" toLevel="1" name="Arena Might">
<!-- P. Atk. +15% for 5 min. -->
<icon>icon.skill1068</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<blockedInOlympiad>false</blockedInOlympiad>
@@ -188,7 +188,7 @@
<skill id="6809" toLevel="1" name="Arena Guidance">
<!-- Accuracy +4 for 5 min. -->
<icon>icon.skill1240</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>HIT_UP</abnormalType>
<blockedInOlympiad>false</blockedInOlympiad>
@@ -213,7 +213,7 @@
<skill id="6810" toLevel="1" name="Arena Focus">
<!-- Critical Attack Rate +30% for 5 min. -->
<icon>icon.skill1077</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<blockedInOlympiad>false</blockedInOlympiad>
@@ -238,7 +238,7 @@
<skill id="6811" toLevel="1" name="Arena Death Whisper">
<!-- Critical Attack effect +35% for 5 min. -->
<icon>icon.skill1242</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<blockedInOlympiad>false</blockedInOlympiad>
@@ -263,7 +263,7 @@
<skill id="6812" toLevel="1" name="Arena Berserker Spirit">
<!-- P. Def. momentarily -8%, M. Def. -16%, and evasion -4, and P. Atk. +8%, M. Atk. +16%, Atk. Spd. +8%, Casting Spd. +8%, and Speed +8 for 5 min. -->
<icon>icon.skill1062</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<blockedInOlympiad>false</blockedInOlympiad>
@@ -448,7 +448,7 @@
<value level="15">98</value>
<value level="16">99</value>
</magicLvl>
<abnormalLvl>10</abnormalLvl>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>10</abnormalTime>
<trait>POISON</trait>
<isDebuff>true</isDebuff>
@@ -485,7 +485,7 @@
<value level="15">98</value>
<value level="16">99</value>
</magicLvl>
<abnormalLvl>10</abnormalLvl>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>10</abnormalTime>
<trait>BLEED</trait>
<isDebuff>true</isDebuff>
@@ -513,7 +513,7 @@
</effects>
</skill>
<skill id="6818" toLevel="1" name="Powerful Rage">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<effectPoint>1</effectPoint>
@@ -561,7 +561,7 @@
<effectRange>1400</effectRange>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>15</abnormalTime>
<affectRange>300</affectRange>
<hitTime>1500</hitTime>
@@ -574,7 +574,7 @@
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="6820" toLevel="1" name="P. Def. Enhance">
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<effectPoint>100</effectPoint>
@@ -610,7 +610,7 @@
<effectRange>300</effectRange>
<lvlBonusRate>4</lvlBonusRate>
<magicLvl>84</magicLvl>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<hitTime>1500</hitTime>
<reuseDelay>2000</reuseDelay>
<isDebuff>true</isDebuff>
@@ -629,7 +629,7 @@
<effectRange>300</effectRange>
<lvlBonusRate>4</lvlBonusRate>
<magicLvl>84</magicLvl>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>4</abnormalTime>
<hitTime>1500</hitTime>
<reuseDelay>2000</reuseDelay>
@@ -646,7 +646,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<hitTime>4000</hitTime>
<reuseDelay>4000</reuseDelay>
@@ -685,7 +685,7 @@
<effectRange>600</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>84</magicLvl>
<abnormalLvl>9</abnormalLvl>
<abnormalLevel>9</abnormalLevel>
<affectRange>200</affectRange>
<hitTime>3000</hitTime>
<reuseDelay>2000</reuseDelay>
@@ -721,7 +721,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>600</effectRange>
<magicLvl>84</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<hitTime>2500</hitTime>
<reuseDelay>5000</reuseDelay>
<isDebuff>true</isDebuff>
@@ -743,7 +743,7 @@
<effectRange>1200</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>84</magicLvl>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<affectRange>1000</affectRange>
<hitTime>3000</hitTime>
<isMagic>1</isMagic>
@@ -781,7 +781,7 @@
<effectRange>1200</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>84</magicLvl>
<abnormalLvl>9</abnormalLvl>
<abnormalLevel>9</abnormalLevel>
<affectRange>200</affectRange>
<hitTime>3000</hitTime>
<reuseDelay>3000</reuseDelay>
@@ -864,7 +864,7 @@
<effectRange>1500</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<trait>DERANGEMENT</trait>
<hitTime>3000</hitTime>
<isMagic>1</isMagic>
@@ -925,7 +925,7 @@
<effectRange>300</effectRange>
<lvlBonusRate>1</lvlBonusRate>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<trait>PARALYZE</trait>
<affectRange>300</affectRange>
<hitTime>4000</hitTime>
@@ -948,10 +948,10 @@
<skill id="6842" toLevel="2" name="Enhance">
<!-- P. Atk. +$s1 and Atk. Spd. +$s2. -->
<icon>icon.skill1086</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>CASTING_TIME_UP</abnormalType>
<affectRange>600</affectRange>
@@ -994,7 +994,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<lvlBonusRate>2</lvlBonusRate>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>300</abnormalTime>
<hitTime>3000</hitTime>
<isMagic>1</isMagic>
@@ -1167,7 +1167,7 @@
<skill id="6853" toLevel="1" name="Sleep">
<!-- Inflicts sleep for 6 sec. -->
<icon>icon.skill1069</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>6</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<activateRate>80</activateRate>
@@ -1196,7 +1196,7 @@
<skill id="6854" toLevel="1" name="Hold">
<!-- Inflicted with Hold and unable to move. -->
<icon>icon.skill4047</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<activateRate>50</activateRate>
@@ -1325,7 +1325,7 @@
<skill id="6861" toLevel="1" name="Enhance">
<!-- P. Atk. +20% and Atk. Spd. +30%. -->
<icon>icon.skill1086</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>CASTING_TIME_UP</abnormalType>
<affectRange>600</affectRange>
@@ -1358,7 +1358,7 @@
<skill id="6862" toLevel="1" name="Poison">
<!-- For 6 sec., inflicts poison and -100 HP every sec. -->
<icon>icon.skill0129</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalLevel>9</abnormalLevel>
<abnormalTime>6</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -1388,7 +1388,7 @@
<skill id="6863" toLevel="1" name="Poison">
<!-- For 10 sec., inflicts poison and -120 HP every sec. -->
<icon>icon.skill0129</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>10</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -1429,7 +1429,7 @@
<skill id="6865" toLevel="1" name="Poison">
<!-- For 8 sec., inflicts bleed and -100 HP every sec. -->
<icon>icon.skill0129</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalLevel>9</abnormalLevel>
<abnormalTime>8</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -1597,10 +1597,10 @@
<skill id="6873" toLevel="2" name="Hex">
<!-- P. Def. -$s1. -->
<icon>icon.skill0122</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">3</value>
<value level="2">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>4</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -1650,7 +1650,7 @@
<skill id="6875" toLevel="2" name="Poison">
<!-- For $s1, inflicts bleed and -$s2 HP every sec. -->
<icon>icon.skill0129</icon>
<abnormalLvl>10</abnormalLvl>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>8</abnormalTime>
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
@@ -1724,7 +1724,7 @@
<skill id="6878" toLevel="1" name="Paralysis">
<!-- Paralyzed and unable to move momentarily. -->
<icon>icon.skill1170</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<activateRate>30</activateRate>
@@ -1773,7 +1773,7 @@
<skill id="6880" toLevel="1" name="Silence">
<!-- Magic skills are blocked. -->
<icon>icon.skill1064</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<activateRate>80</activateRate>
@@ -1820,7 +1820,7 @@
<skill id="6882" toLevel="1" name="Petrify">
<!-- Petrified and unable to move momentarily. -->
<icon>icon.skill4111</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>TURN_STONE</abnormalType>
<castRange>40</castRange>
@@ -1870,11 +1870,11 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<effectRange>2000</effectRange>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<affectRange>1600</affectRange>
<isMagic>4</isMagic>
<castRange>1600</castRange>
@@ -2046,7 +2046,7 @@
<effectRange>600</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>84</magicLvl>
<abnormalLvl>10</abnormalLvl>
<abnormalLevel>10</abnormalLevel>
<abnormalTime>10</abnormalTime>
<hitTime>2000</hitTime>
<isMagic>1</isMagic>
@@ -2220,7 +2220,7 @@
<value level="11">90</value>
<value level="12">95</value>
</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<trait>SHOCK</trait>
<affectRange>150</affectRange>
@@ -100,7 +100,7 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>1500</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<affectRange>100</affectRange>
<isDebuff>true</isDebuff>
@@ -114,7 +114,7 @@
<skill id="6913" toLevel="1" name="Challenge for Fate">
<!-- As a result of the challenge, for 15 sec., P. Def. +360 and M. Def. +270. -->
<icon>icon.skill0985</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<blockedInOlympiad>false</blockedInOlympiad>
<isTriggeredSkill>true</isTriggeredSkill>
@@ -151,7 +151,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>600</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
@@ -166,7 +166,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>600</abnormalTime>
<hitTime>1000</hitTime>
<isMagic>1</isMagic>
@@ -226,7 +226,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>2</lvlBonusRate>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
@@ -243,7 +243,7 @@
<abnormalType>PATIENCE</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -286,7 +286,7 @@
<effectRange>1000</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>80</magicLvl>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<castRange>500</castRange>
@@ -86,7 +86,7 @@
</skill>
<skill id="7005" toLevel="4" name="Greater Chant of Vampire">
<!-- Momentarily allows party members to partially restore HP using damage inflicted upon the enemy with a certain probability. Effect 4. -->
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<castRange>400</castRange>
@@ -118,7 +118,7 @@
</skill>
<skill id="7006" toLevel="13" name="The Love of Pa'agrio">
<!-- Momentarily increases target's allies HP recovery bonus. Effect 6. -->
<abnormalLvl>6</abnormalLvl>
<abnormalLevel>6</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>LIFE_FORCE_OTHERS</abnormalType>
<castRange>400</castRange>
@@ -142,7 +142,7 @@
</skill>
<skill id="7007" toLevel="4" name="Greater Seal of Flame">
<!-- Sets the target's allies on fire. Momentarily and continuously decreases the enemies' HP. Effect 8. -->
<abnormalLvl>8</abnormalLvl>
<abnormalLevel>8</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<activateRate>35</activateRate>
@@ -177,7 +177,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>9</abnormalLvl>
<abnormalLevel>9</abnormalLevel>
<abnormalTime>300</abnormalTime>
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
@@ -527,7 +527,7 @@
<skill id="7041" toLevel="1" name="Master's Blessing - Focus">
<!-- The GM is always by your side. Critical Attack Rate +30% for 1 hr. -->
<icon>icon.skill1077</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>CRITICAL_PROB_UP</abnormalType>
<castRange>900</castRange>
@@ -553,7 +553,7 @@
<skill id="7042" toLevel="1" name="Master's Blessing - Death Whisper">
<!-- The GM is always by your side. Critical P. Atk. +35% for 1 hr. -->
<icon>icon.skill1242</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<castRange>900</castRange>
@@ -579,7 +579,7 @@
<skill id="7043" toLevel="1" name="Master's Blessing - Haste">
<!-- The GM is always by your side. Atk. Spd. +33% for 1 hr. -->
<icon>icon.skill1086</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<castRange>900</castRange>
@@ -605,7 +605,7 @@
<skill id="7044" toLevel="1" name="Master's Blessing - Guidance">
<!-- The GM is always by your side. Accuracy +4 for 1 hr. -->
<icon>icon.skill1240</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>HIT_UP</abnormalType>
<castRange>900</castRange>
@@ -631,7 +631,7 @@
<skill id="7045" toLevel="1" name="Master's Blessing - Blessed Body">
<!-- The GM is always by your side. Max HP +35% for 1 hr. -->
<icon>icon.skill1045</icon>
<abnormalLvl>7</abnormalLvl>
<abnormalLevel>7</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType>
<castRange>900</castRange>
@@ -657,7 +657,7 @@
<skill id="7046" toLevel="1" name="Master's Blessing - Blessed Soul">
<!-- The GM is always by your side. Max MP +35% for 1 hr. -->
<icon>icon.skill1048</icon>
<abnormalLvl>7</abnormalLvl>
<abnormalLevel>7</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>MAX_MP_UP</abnormalType>
<castRange>900</castRange>
@@ -683,7 +683,7 @@
<skill id="7047" toLevel="1" name="Master's Blessing - Agility">
<!-- The GM is always by your side. Evasion +4 for 1 hr. -->
<icon>icon.skill1087</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>AVOID_UP</abnormalType>
<castRange>900</castRange>
@@ -709,7 +709,7 @@
<skill id="7048" toLevel="1" name="Master's Blessing - Acumen">
<!-- The GM is always by your side. Casting Spd. +30% for 1 hr. -->
<icon>icon.skill1085</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<castRange>900</castRange>
@@ -735,7 +735,7 @@
<skill id="7049" toLevel="1" name="Master's Blessing - Decrease Weight">
<!-- The GM is always by your side.Weight penalty interval +9000 for 1 hr. -->
<icon>icon.skill1257</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>DECREASE_WEIGHT_PENALTY</abnormalType>
<castRange>900</castRange>
@@ -760,7 +760,7 @@
<skill id="7050" toLevel="1" name="Master's Blessing - Might">
<!-- The GM is always by your side. P. Atk. +15% for 1 hr. -->
<icon>icon.skill1068</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<castRange>900</castRange>
@@ -786,7 +786,7 @@
<skill id="7051" toLevel="1" name="Master's Blessing - Shield">
<!-- The GM is always by your side. P. Def. +15% for 1 hr. -->
<icon>icon.skill1040</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<castRange>900</castRange>
@@ -812,7 +812,7 @@
<skill id="7052" toLevel="1" name="Master's Blessing - Magic Barrier">
<!-- The GM is always by your side. M. Def. +30% for 1 hr. -->
<icon>icon.skill1036</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<castRange>900</castRange>
@@ -838,7 +838,7 @@
<skill id="7053" toLevel="1" name="Master's Blessing - Vampiric Rage">
<!-- The GM is always by your side. For 1 hr., with a certain probability recovers as HP 9% of the P. melee damage inflicted. -->
<icon>icon.skill1268</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<castRange>900</castRange>
@@ -864,7 +864,7 @@
<skill id="7054" toLevel="1" name="Master's Blessing - Empower">
<!-- The GM is always by your side. M. Atk. +75% for 1 hr. -->
<icon>icon.skill1059</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<castRange>900</castRange>
@@ -890,7 +890,7 @@
<skill id="7055" toLevel="1" name="Master's Blessing - Wind Walk">
<!-- The GM is always by your side. Speed +33 for 1 hr. -->
<icon>icon.skill1204</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<castRange>900</castRange>
@@ -916,7 +916,7 @@
<skill id="7056" toLevel="1" name="Master's Blessing - Berserker Spirit">
<!-- The GM is always by your side. For 1 hr., party member's P. Def. -8%, M. Def. -16%, and Evasion -4. P. Atk. +8%, M. Atk. +16%, Atk. Spd. +8%, Casting Spd. +8%, and Speed +8. -->
<icon>icon.skill1062</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<castRange>900</castRange>
@@ -970,7 +970,7 @@
<skill id="7057" toLevel="1" name="Master's Blessing - Greater Might">
<!-- The GM is always by your side. P. Atk. +10% for 1 hr. -->
<icon>icon.skill1388</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PA_PD_UP</abnormalType>
<castRange>900</castRange>
@@ -996,7 +996,7 @@
<skill id="7058" toLevel="1" name="Master's Blessing - Greater Shield">
<!-- The GM is always by your side. P. Def. +15% for 1 hr. -->
<icon>icon.skill1389</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PA_PD_UP</abnormalType>
<castRange>900</castRange>
@@ -1022,7 +1022,7 @@
<skill id="7059" toLevel="1" name="Master's Blessing - Wild Magic">
<!-- The GM is always by your side. For 1 hr., occurrence rate of damage that is caused by magic damage +2 . -->
<icon>icon.skill1303</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>MAGIC_CRITICAL_UP</abnormalType>
<castRange>900</castRange>
@@ -1048,7 +1048,7 @@
<skill id="7060" toLevel="1" name="Master's Blessing - Clarity">
<!-- The GM is always by your side. For 1 hr., physical skill MP consumption -20%, magic skill's MP consumption -10%, and song/ dance skill's MP consumption -20%. -->
<icon>icon.skill1397</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>CHEAP_MAGIC</abnormalType>
<castRange>900</castRange>
@@ -1085,7 +1085,7 @@
<skill id="7061" toLevel="1" name="Master's Blessing - Prophecy of Water">
<!-- The GM is always by your side. For 1 hr., MP Recovery Bonus +20%, M. Atk. +15%, M. Def. +15%, Casting Spd. +10%, Debuff Resistance +10%. Skill MP Consumption -5%. -->
<icon>icon.skill1355</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>900</castRange>
@@ -1163,7 +1163,7 @@
<skill id="7062" toLevel="1" name="Master's Blessing - Prophecy of Fire">
<!-- The GM is always by your side. For 1 hr., Max HP +15%, HP Recovery Bonus +20%, P. Atk. +50%, P. Def. +15%, Atk. Spd. +10%, Debuff Resistance +10%. Cannot be stacked with Prophecy-type buffs. -->
<icon>icon.skill1356</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>900</castRange>
@@ -1237,7 +1237,7 @@
<skill id="7063" toLevel="1" name="Master's Blessing - Prophecy of Wind">
<!-- The GM is always by your side. For 1 h., Evasion +4, Accuracy +4, P. Critical Rate +15%, Critical Damage +20%, Speed +15%, Debuff Resistance +10%, damage to Raid Bosses +15%. -->
<icon>icon.skill1357</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>900</castRange>
@@ -1307,7 +1307,7 @@
<skill id="7064" toLevel="1" name="Master's Blessing - Chant of Victory">
<!-- The GM is always by your side. For 1 hr., HP/ MP Recovery Bonus +20%, Accuracy +4, Evasion +4, P./ M. Atk. +15%, Casting/ Atk. Spd. +10%, P./ M. Critical Rate +15%, P./ M. Critical Damage +15%. -->
<icon>icon.skill1363</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<castRange>900</castRange>
@@ -1396,7 +1396,7 @@
</skill>
<skill id="7066" toLevel="1" name="Test Stun Charge">
<!-- Charges into enemy and Stuns. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -1429,7 +1429,7 @@
</skill>
<skill id="7067" toLevel="1" name="Test Range Charge">
<!-- Charges into enemy and causes bleeding -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -1538,7 +1538,7 @@
</skill>
<skill id="7076" toLevel="1" name="Test - Delay Debuff">
<!-- Bleeds for 20 sec. and Stuns. -->
<abnormalLvl>8</abnormalLvl>
<abnormalLevel>8</abnormalLevel>
<abnormalTime>20</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -1563,7 +1563,7 @@
</skill>
<skill id="7077" toLevel="1" name="Test - Delay Debuff - Call">
<!-- Currently stunned. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -1579,7 +1579,7 @@
</skill>
<skill id="7079" toLevel="1" name="Test - Party Damage Absorb">
<!-- Transfers party damage to tanker. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<effectPoint>1</effectPoint>
@@ -1597,7 +1597,7 @@
</skill>
<skill id="7080" toLevel="1" name="Test - General Attack Prohibited">
<!-- Cannot perform general attack. -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>40</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
@@ -1727,7 +1727,7 @@
<skill id="7088" toLevel="1" name="Master's Blessing - Improve Combat">
<!-- The GM is always by your side. Combine P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. For 1 hr., P. Atk. +15% and P. Def. +15%. -->
<icon>icon.skill1499</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>IMPROVE_PA_PD_UP</abnormalType>
<castRange>900</castRange>
@@ -1764,7 +1764,7 @@
<skill id="7089" toLevel="1" name="Master's Blessing - Improve Magic">
<!-- The GM is always by your side. Combine M. Atk. increase and M. Def. increase to have more advanced magic ability increase effect. For 1 hr., M. Atk. +75% and M. Def. +30%. -->
<icon>icon.skill1500</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>IMPROVE_MA_MD_UP</abnormalType>
<castRange>900</castRange>
@@ -1801,7 +1801,7 @@
<skill id="7090" toLevel="1" name="Master's Blessing - Improve Condition">
<!-- The GM is always by your side. Combine maximum HP increase and maximum MP increase to have more advanced mental and physical power. For 1 hr., Max HP +35% and Max MP +35%. -->
<icon>icon.skill1501</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>IMPROVE_HP_MP_UP</abnormalType>
<castRange>900</castRange>
@@ -1838,7 +1838,7 @@
<skill id="7091" toLevel="1" name="Master's Blessing - Improve Critical Attack">
<!-- The GM is always by your side. Combine Critical Rate increase and Critical Damage increase to have more advanced critical increase effect. For 1 hr., Critical Rate +30% and Critical Damage +35%. -->
<icon>icon.skill1502</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>IMPROVE_CRT_RATE_DMG_UP</abnormalType>
<castRange>900</castRange>
@@ -1875,7 +1875,7 @@
<skill id="7092" toLevel="1" name="Master's Blessing - Improve Shield Defense">
<!-- The GM is always by your side. Combine Shield Defense rate increase and Shield Defense increase to have more advanced shield ability increase effect. For 1 hr., shield defense rate +30% and Shield Defense +50%. -->
<icon>icon.skill1503</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>IMPROVE_SHIELD_RATE_DEFENCE_UP</abnormalType>
<castRange>900</castRange>
@@ -1912,7 +1912,7 @@
<skill id="7093" toLevel="1" name="Master's Blessing - Improve Movement">
<!-- The GM is always by your side. Combine Spd. increase and Evasion increase to have more advanced movement increase effect. For 1 hr., Speed +33 and Evasion +4. -->
<icon>icon.skill1504</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>IMPROVE_SPEED_AVOID_UP</abnormalType>
<castRange>900</castRange>
@@ -1949,7 +1949,7 @@
<skill id="7094" toLevel="1" name="Master's Blessing - Sharpen Edge">
<!-- The GM is always by your side. Sharpens a bladed weapon to get P. Atk. +5% and Critical Rate +20% for 1 hr. -->
<icon>icon.skill0825</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>DWARF_ATTACK_BUFF</abnormalType>
<castRange>900</castRange>
@@ -1999,7 +1999,7 @@
<skill id="7095" toLevel="1" name="Master's Blessing - Encase Armor">
<!-- The GM is always by your side. Thickens the surface of heavy armor to get P. Def. +10% for 1 hr. -->
<icon>icon.skill0828</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>DWARF_DEFENCE_BUFF</abnormalType>
<castRange>900</castRange>
@@ -2028,7 +2028,7 @@
<skill id="7096" toLevel="1" name="Master's Blessing - Noblesse Blessing">
<!-- The GM is always by your side. The target's buff/ de-buff doesn't disappear at death but is maintained. But the Noblesse Blessing and the Amulet of Luck disappear. -->
<icon>icon.skill1323</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>PRESERVE_ABNORMAL</abnormalType>
<canBeDispelled>false</canBeDispelled>
@@ -2101,7 +2101,7 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<trait>DERANGEMENT</trait>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
@@ -14,7 +14,7 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<trait>SHOCK</trait>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -43,7 +43,7 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>1100</effectRange>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<trait>AIRBIND</trait>
<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
@@ -214,7 +214,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<isMagic>1</isMagic>
@@ -243,7 +243,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<isMagic>2</isMagic>
<hitTime>500</hitTime>
<targetType>SELF</targetType>
@@ -3,7 +3,7 @@
<skill id="9206" toLevel="1" name="Fast Run">
<!-- For 30 sec., Speed +95. -->
<icon>icon.skill9206</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>SPECIAL_RIDE</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -142,7 +142,7 @@
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>-1</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
@@ -9,7 +9,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>-3</magicLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<stayAfterDeath>true</stayAfterDeath>
@@ -3,10 +3,10 @@
<skill id="10015" toLevel="2" name="Chain Strike">
<!-- Pulls a selected target to you. Requires a shield. -->
<icon>icon.skill10015</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>190</activateRate>
@@ -53,7 +53,7 @@
<skill id="10094" toLevel="5" name="Mass Lightning Strike">
<!-- A lightning strike inflicts damage to the target and nearby enemies. Power $s1. Paralyzes enemies for $s2 Consumes $s3 Soulstone(s). -->
<icon>icon.skll10094</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@@ -3,7 +3,7 @@
<skill id="10539" toLevel="1" name="Throw Dagger">
<!-- Throws a dagger at an enemy with 396 Power added to P. Atk. Speed -60 for 10 sec. Requires a dagger. Over-hit. -->
<icon>icon.skill10539</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
@@ -4,7 +4,7 @@
<!-- Becomes invincible from debuffs for 5 sec. -->
<icon>icon.skill1411</icon>
<abnormalTime>5</abnormalTime>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalType>ABNORMAL_INVINCIBILITY</abnormalType>
<operateType>A2</operateType>
<reuseDelay>30000</reuseDelay>
@@ -19,7 +19,7 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>1000</effectRange>
<magicLvl>90</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<isDebuff>true</isDebuff>
@@ -12,7 +12,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<affectRange>400</affectRange>
<isMagic>1</isMagic>
@@ -38,7 +38,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<affectRange>400</affectRange>
<isMagic>1</isMagic>
@@ -62,7 +62,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>-1</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
@@ -78,7 +78,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>99</magicLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>-1</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
@@ -94,7 +94,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>99</magicLvl>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>-1</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
@@ -110,7 +110,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>99</magicLvl>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>-1</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
@@ -129,7 +129,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>10</hitCancelTime>
<magicLvl>99</magicLvl>
<abnormalLvl>99</abnormalLvl>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>300</abnormalTime>
<trait>BLEED</trait>
<irreplacableBuff>true</irreplacableBuff>
@@ -150,7 +150,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>10</hitCancelTime>
<magicLvl>99</magicLvl>
<abnormalLvl>99</abnormalLvl>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>300</abnormalTime>
<trait>BLEED</trait>
<irreplacableBuff>true</irreplacableBuff>
@@ -171,7 +171,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>10</hitCancelTime>
<magicLvl>99</magicLvl>
<abnormalLvl>99</abnormalLvl>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>300</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
@@ -191,7 +191,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>10</hitCancelTime>
<magicLvl>99</magicLvl>
<abnormalLvl>99</abnormalLvl>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>300</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
@@ -213,7 +213,7 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>99</magicLvl>
<abnormalLvl>99</abnormalLvl>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>20</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -236,7 +236,7 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>99</magicLvl>
<abnormalLvl>99</abnormalLvl>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>20</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<abnormalVisualEffect>SPEED_DOWN</abnormalVisualEffect>
@@ -255,7 +255,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<abnormalLvl>8</abnormalLvl>
<abnormalLevel>8</abnormalLevel>
<abnormalTime>25</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
@@ -273,7 +273,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<abnormalLvl>8</abnormalLvl>
<abnormalLevel>8</abnormalLevel>
<abnormalTime>30</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<affectRange>1000</affectRange>
@@ -294,7 +294,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
@@ -321,7 +321,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<activateRate>80</activateRate>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>2</abnormalTime>
<trait>SHOCK</trait>
<affectLimit>10-10</affectLimit>
@@ -345,7 +345,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>3000</effectRange>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<trait>SHOCK</trait>
<affectRange>300</affectRange>
@@ -369,7 +369,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<magicLvl>99</magicLvl>
<abnormalLvl>99</abnormalLvl>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>20</abnormalTime>
<trait>BLEED</trait>
<irreplacableBuff>true</irreplacableBuff>
@@ -390,7 +390,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>4.5</hitCancelTime>
<abnormalLvl>99</abnormalLvl>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>-1</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
@@ -427,7 +427,7 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<affectRange>400</affectRange>
<affectLimit>10-10</affectLimit>
@@ -452,7 +452,7 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>400</effectRange>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<affectRange>400</affectRange>
<affectLimit>10-10</affectLimit>
@@ -495,7 +495,7 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>3000</effectRange>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>4</abnormalTime>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
@@ -533,7 +533,7 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>3000</effectRange>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>4</abnormalTime>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
@@ -571,7 +571,7 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>3000</effectRange>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>4</abnormalTime>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
@@ -609,7 +609,7 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>3000</effectRange>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>4</abnormalTime>
<isDebuff>true</isDebuff>
<targetType>TARGET</targetType>
@@ -699,7 +699,7 @@
<lvlBonusRate>30</lvlBonusRate>
<activateRate>70</activateRate>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<trait>SHOCK</trait>
<affectLimit>10-10</affectLimit>
@@ -734,7 +734,7 @@
<lvlBonusRate>30</lvlBonusRate>
<activateRate>70</activateRate>
<magicLvl>90</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<trait>SHOCK</trait>
<affectLimit>10-10</affectLimit>
@@ -769,7 +769,7 @@
<lvlBonusRate>30</lvlBonusRate>
<activateRate>70</activateRate>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>9</abnormalTime>
<trait>SHOCK</trait>
<affectLimit>10-10</affectLimit>
@@ -948,7 +948,7 @@
<effectRange>1100</effectRange>
<activateRate>80</activateRate>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<affectRange>150</affectRange>
<affectLimit>10-10</affectLimit>
@@ -993,7 +993,7 @@
<effectRange>1100</effectRange>
<activateRate>80</activateRate>
<magicLvl>90</magicLvl>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>10</abnormalTime>
<affectRange>150</affectRange>
<affectLimit>10-10</affectLimit>
@@ -1038,7 +1038,7 @@
<effectRange>1100</effectRange>
<activateRate>80</activateRate>
<magicLvl>95</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>10</abnormalTime>
<affectRange>150</affectRange>
<affectLimit>10-10</affectLimit>
@@ -38,7 +38,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<abnormalLvl>
<abnormalLevel>
<value level="1">99</value>
<value level="2">98</value>
<value level="3">97</value>
@@ -48,7 +48,7 @@
<value level="7">93</value>
<value level="8">92</value>
<value level="9">91</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>-1</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
@@ -140,7 +140,7 @@
<hitCancelTime>0</hitCancelTime>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>93</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<trait>BLEED</trait>
<affectRange>150</affectRange>
@@ -257,7 +257,7 @@
<effectRange>460</effectRange>
<activateRate>200</activateRate>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<affectRange>200</affectRange>
<isDebuff>true</isDebuff>
@@ -420,7 +420,7 @@
<effectRange>460</effectRange>
<activateRate>200</activateRate>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1</abnormalTime>
<trait>SHOCK</trait>
<reuseDelay>5000</reuseDelay>
@@ -437,7 +437,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
@@ -513,7 +513,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<activateRate>80</activateRate>
<magicLvl>96</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1</abnormalTime>
<affectRange>250</affectRange>
<affectLimit>10-10</affectLimit>
@@ -600,7 +600,7 @@
<effectRange>460</effectRange>
<activateRate>200</activateRate>
<magicLvl>96</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<fanRange>0;0;200;180</fanRange>
<isDebuff>true</isDebuff>
@@ -699,7 +699,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
@@ -738,7 +738,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<activateRate>100</activateRate>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<trait>AIRBIND</trait>
<affectRange>150</affectRange>
@@ -760,7 +760,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
@@ -783,7 +783,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<activateRate>150</activateRate>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
@@ -822,7 +822,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7200</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
@@ -841,7 +841,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7200</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
@@ -863,7 +863,7 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>540</effectRange>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<attributeType>FIRE</attributeType>
<attributeValue>50</attributeValue>
@@ -1131,7 +1131,7 @@
<lvlBonusRate>1</lvlBonusRate>
<activateRate>150</activateRate>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<trait>SHOCK</trait>
<attributeType>WIND</attributeType>
@@ -1155,7 +1155,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>95</magicLvl>
<abnormalLvl>11</abnormalLvl>
<abnormalLevel>11</abnormalLevel>
<abnormalTime>15</abnormalTime>
<reuseDelay>5000</reuseDelay>
<targetType>SELF</targetType>
@@ -1173,7 +1173,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>95</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>0</abnormalTime>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
@@ -1191,7 +1191,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>95</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>0</abnormalTime>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
@@ -1200,7 +1200,7 @@
<skill id="15291" toLevel="1" name="Bleed">
<!-- Energy that formed in Lidia's room because Giselle von Hellmann and Alfred von Hellmann were not eliminated. HP continues to decrease. -->
<icon>icon.skill0096</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
@@ -1230,7 +1230,7 @@
<skill id="15292" toLevel="1" name="Logan's Revenge">
<!-- Logan's revenge left in his dying breath. Lidia's Atk. Spd. is greatly increased. -->
<icon>icon.skill0168</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>180</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<operateType>A2</operateType>
@@ -1253,7 +1253,7 @@
<skill id="15293" toLevel="1" name="Logan's Revenge">
<!-- Logan's revenge left in his dying breath. Momentarily invincible. -->
<icon>icon.skill11758</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>40</abnormalTime>
<abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
@@ -1309,7 +1309,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>180</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
@@ -1326,7 +1326,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>40</abnormalTime>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
@@ -1360,7 +1360,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<affectRange>500</affectRange>
<isMagic>1</isMagic>
@@ -1380,7 +1380,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
@@ -69,7 +69,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>94</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
@@ -123,7 +123,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
@@ -145,7 +145,7 @@
<lvlBonusRate>1</lvlBonusRate>
<activateRate>120</activateRate>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>4</abnormalTime>
<trait>SHOCK</trait>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@@ -166,7 +166,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>95</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>60</abnormalTime>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
@@ -188,7 +188,7 @@
<lvlBonusRate>2</lvlBonusRate>
<activateRate>120</activateRate>
<magicLvl>95</magicLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>10</abnormalTime>
<trait>BLEED</trait>
<attributeType>DARK</attributeType>
@@ -214,7 +214,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<activateRate>200</activateRate>
<magicLvl>95</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>10</abnormalTime>
<trait>HOLD</trait>
<affectRange>2000</affectRange>
@@ -238,7 +238,7 @@
<lvlBonusRate>30</lvlBonusRate>
<activateRate>200</activateRate>
<magicLvl>95</magicLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>30</abnormalTime>
<affectRange>2000</affectRange>
<isDebuff>true</isDebuff>
@@ -258,7 +258,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>90</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<affectRange>500</affectRange>
<isMagic>1</isMagic>
@@ -279,7 +279,7 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>1800</effectRange>
<magicLvl>90</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
@@ -302,7 +302,7 @@
<effectRange>460</effectRange>
<activateRate>200</activateRate>
<magicLvl>95</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>30</abnormalTime>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
@@ -351,7 +351,7 @@
<lvlBonusRate>20</lvlBonusRate>
<activateRate>200</activateRate>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
@@ -373,7 +373,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>94</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<attributeType>DARK</attributeType>
<attributeValue>50</attributeValue>
@@ -415,7 +415,7 @@
<lvlBonusRate>2</lvlBonusRate>
<activateRate>130</activateRate>
<magicLvl>94</magicLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>10</abnormalTime>
<trait>BLEED</trait>
<attributeType>DARK</attributeType>
@@ -439,7 +439,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<activateRate>130</activateRate>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1</abnormalTime>
<trait>SHOCK</trait>
<attributeType>DARK</attributeType>
@@ -478,7 +478,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>4</isMagic>
@@ -495,7 +495,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>4</isMagic>
@@ -512,7 +512,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>4</isMagic>
@@ -529,7 +529,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
@@ -545,7 +545,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<targetType>SELF</targetType>
@@ -570,7 +570,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>1</magicLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>30</abnormalTime>
<affectRange>1000</affectRange>
<isMagic>1</isMagic>
@@ -633,7 +633,7 @@
<effectRange>400</effectRange>
<activateRate>100</activateRate>
<magicLvl>93</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<trait>SHOCK</trait>
<attributeType>EARTH</attributeType>
@@ -657,7 +657,7 @@
<specialLevel>-1</specialLevel>
<effectRange>730</effectRange>
<magicLvl>93</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
@@ -729,7 +729,7 @@
<specialLevel>-1</specialLevel>
<effectRange>900</effectRange>
<magicLvl>95</magicLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>10</abnormalTime>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
@@ -786,7 +786,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>94</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
@@ -893,7 +893,7 @@
<lvlBonusRate>2</lvlBonusRate>
<activateRate>200</activateRate>
<magicLvl>94</magicLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>10</abnormalTime>
<trait>BLEED</trait>
<attributeType>EARTH</attributeType>
@@ -938,7 +938,7 @@
<effectRange>540</effectRange>
<activateRate>80</activateRate>
<magicLvl>93</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>2</abnormalTime>
<trait>AIRBIND</trait>
<attributeType>EARTH</attributeType>
@@ -1000,7 +1000,7 @@
<effectRange>400</effectRange>
<activateRate>80</activateRate>
<magicLvl>94</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<trait>AIRBIND</trait>
<attributeType>EARTH</attributeType>
@@ -1027,7 +1027,7 @@
<lvlBonusRate>2</lvlBonusRate>
<activateRate>100</activateRate>
<magicLvl>93</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<trait>BLEED</trait>
<attributeType>EARTH</attributeType>
@@ -1073,7 +1073,7 @@
<lvlBonusRate>20</lvlBonusRate>
<activateRate>100</activateRate>
<magicLvl>92</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<trait>PARALYZE</trait>
<attributeType>EARTH</attributeType>
@@ -1116,7 +1116,7 @@
<effectRange>2200</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>94</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<trait>BLEED</trait>
<attributeType>EARTH</attributeType>
@@ -1159,7 +1159,7 @@
<effectRange>2700</effectRange>
<lvlBonusRate>2</lvlBonusRate>
<magicLvl>97</magicLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>20</abnormalTime>
<trait>BLEED</trait>
<attributeType>EARTH</attributeType>
@@ -1201,7 +1201,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<effectRange>540</effectRange>
<magicLvl>95</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1</abnormalTime>
<trait>SHOCK</trait>
<attributeType>EARTH</attributeType>
@@ -1239,7 +1239,7 @@
<specialLevel>-1</specialLevel>
<effectRange>540</effectRange>
<magicLvl>80</magicLvl>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>0</abnormalTime>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<isMagic>1</isMagic>
@@ -1323,7 +1323,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<hitTime>1500</hitTime>
@@ -1349,7 +1349,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-3</specialLevel>
<hitCancelTime>0</hitCancelTime>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
@@ -3,7 +3,7 @@
<skill id="15400" toLevel="1" name="Shield of Darkness">
<!-- P. Def. greatly increases temporarily due to the power of darkness. -->
<icon>icon.skill0110</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
@@ -36,7 +36,7 @@
<skill id="15402" toLevel="1" name="Wisp's Blessing">
<!-- P. Atk. And M. Atk. increases temporarily. -->
<icon>icon.skill11046</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>60</abnormalTime>
<abnormalType>NPC_MULTI_BUFF1</abnormalType>
<operateType>A2</operateType>
@@ -64,7 +64,7 @@
<skill id="15403" toLevel="1" name="Favor Exchange">
<!-- For 15 sec., Speed +30%. -->
<icon>icon.skill1204</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>MULTI_DEBUFF</abnormalType>
<operateType>A2</operateType>
@@ -90,7 +90,7 @@
<skill id="15404" toLevel="1" name="Unable to Target">
<!-- Cannot target. -->
<icon>icon.notargetting</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<abnormalType>MA_DOWN</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
@@ -163,7 +163,7 @@
<skill id="15411" toLevel="1" name="Soul Break">
<!-- Inflicts a powerful attack on a target. -->
<icon>icon.skill0223</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -231,7 +231,7 @@
<specialLevel>-3</specialLevel>
<effectRange>1100</effectRange>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10800</abnormalTime>
<abnormalVisualEffect>NGRADE_CHANGE</abnormalVisualEffect>
<isMagic>4</isMagic>
@@ -252,7 +252,7 @@
<specialLevel>-3</specialLevel>
<effectRange>1100</effectRange>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10800</abnormalTime>
<abnormalVisualEffect>DGRADE_CHANGE</abnormalVisualEffect>
<isMagic>4</isMagic>
@@ -273,7 +273,7 @@
<specialLevel>-3</specialLevel>
<effectRange>1100</effectRange>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10800</abnormalTime>
<abnormalVisualEffect>CGRADE_CHANGE</abnormalVisualEffect>
<isMagic>4</isMagic>
@@ -294,7 +294,7 @@
<specialLevel>-3</specialLevel>
<effectRange>1100</effectRange>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10800</abnormalTime>
<abnormalVisualEffect>BGRADE_CHANGE</abnormalVisualEffect>
<isMagic>4</isMagic>
@@ -315,7 +315,7 @@
<specialLevel>-3</specialLevel>
<effectRange>1100</effectRange>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10800</abnormalTime>
<abnormalVisualEffect>AGRADE_CHANGE</abnormalVisualEffect>
<isMagic>4</isMagic>
@@ -397,7 +397,7 @@
<skill id="15433" toLevel="1" name="Surrender to Dark">
<!-- Dark Attack Resistance decreased, and Holy Attack Resistance increases momentarily. -->
<icon>icon.skill4336_new</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_UNHOLY</abnormalType>
<operateType>A2</operateType>
@@ -510,7 +510,7 @@
<skill id="15438" toLevel="1" name="Hold">
<!-- Inflicted with Hold and unable to move. -->
<icon>icon.skill4047</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
@@ -596,7 +596,7 @@
<skill id="15442" toLevel="1" name="Bleed">
<!-- HP decreases from bleeding. -->
<icon>icon.skill0096</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalLevel>9</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -652,7 +652,7 @@
<skill id="15444" toLevel="1" name="Bleed">
<!-- HP decreases from bleeding. -->
<icon>icon.skill0096</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalLevel>9</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -728,7 +728,7 @@
<skill id="15447" toLevel="1" name="Bleed">
<!-- HP decreases from bleeding. -->
<icon>icon.skill0096</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalLevel>9</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -796,7 +796,7 @@
<skill id="15450" toLevel="1" name="Weakness">
<!-- P. Atk. decreases momentarily. -->
<icon>icon.skill4037</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PA_DOWN</abnormalType>
<operateType>A2</operateType>
@@ -825,7 +825,7 @@
<skill id="15451" toLevel="1" name="Bleed">
<!-- HP decreases from bleeding. -->
<icon>icon.skill0096</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalLevel>9</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -863,7 +863,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<activateRate>90</activateRate>
<magicLvl>97</magicLvl>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>30</abnormalTime>
<affectRange>200</affectRange>
<isDebuff>true</isDebuff>
@@ -911,7 +911,7 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>1500</effectRange>
<magicLvl>-2</magicLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>7200</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
@@ -949,10 +949,10 @@
<skill id="15457" toLevel="2" name="Triol's Reign">
<!-- Blood is drained by Triol, one of the 4 Demons of Hell. -->
<icon>icon.skill0096</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">2</value>
<value level="2">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -977,7 +977,7 @@
<skill id="15458" toLevel="1" name="Memorable Raid Shield">
<!-- Defensive shield cast by the Memorable Raid boss unto itself. For 10 min., it only receives a certain amount of damage. -->
<icon>icon.skill0110</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>PD_UP_SPECIAL</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
@@ -1020,7 +1020,7 @@
<skill id="15460" toLevel="1" name="Poison">
<!-- HP decreases from bleeding momentarily. -->
<icon>icon.skill4036</icon>
<abnormalLvl>9</abnormalLvl>
<abnormalLevel>9</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -1175,7 +1175,7 @@
<skill id="15469" toLevel="1" name="Rites for Triol">
<!-- For 60 min., HP Recovery Bonus +20%. -->
<icon>icon.skill1044</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>HP_REGEN_UP</abnormalType>
<operateType>A2</operateType>
@@ -1224,7 +1224,7 @@
<specialLevel>-3</specialLevel>
<effectRange>1100</effectRange>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalVisualEffect>NGRADE_CHANGE</abnormalVisualEffect>
<isMagic>4</isMagic>
@@ -1245,7 +1245,7 @@
<specialLevel>-3</specialLevel>
<effectRange>1100</effectRange>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalVisualEffect>DGRADE_CHANGE</abnormalVisualEffect>
<isMagic>4</isMagic>
@@ -1266,7 +1266,7 @@
<specialLevel>-3</specialLevel>
<effectRange>1100</effectRange>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalVisualEffect>CGRADE_CHANGE</abnormalVisualEffect>
<isMagic>4</isMagic>
@@ -1287,7 +1287,7 @@
<specialLevel>-3</specialLevel>
<effectRange>1100</effectRange>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalVisualEffect>BGRADE_CHANGE</abnormalVisualEffect>
<isMagic>4</isMagic>
@@ -1308,7 +1308,7 @@
<specialLevel>-3</specialLevel>
<effectRange>1100</effectRange>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalVisualEffect>AGRADE_CHANGE</abnormalVisualEffect>
<isMagic>4</isMagic>
@@ -1318,7 +1318,7 @@
<skill id="15476" toLevel="1" name="Spore Spray">
<!-- HP and Speed decreased due to spores. -->
<icon>icon.skill1160</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>MULTI_DEBUFF</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -1349,7 +1349,7 @@
<skill id="15477" toLevel="1" name="Corrosive Acid Spray">
<!-- P. Def. and M. Def. decreased. -->
<icon>icon.skill0122</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>PD_DOWN</abnormalType>
<operateType>A2</operateType>
@@ -1381,7 +1381,7 @@
<skill id="15478" toLevel="1" name="Spread Disease">
<!-- HP decreases from bleeding momentarily. -->
<icon>icon.skill0096</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -1412,7 +1412,7 @@
<skill id="15479" toLevel="1" name="Vomit Mucus">
<!-- P. Accuracy decreased due to mucus. -->
<icon>icon.skill1222</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>HIT_DOWN</abnormalType>
<operateType>A2</operateType>
@@ -1437,7 +1437,7 @@
<skill id="15480" toLevel="1" name="Shoot Poison">
<!-- HP decreased due to poison. -->
<icon>icon.skill0096</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
@@ -1465,7 +1465,7 @@
<skill id="15481" toLevel="1" name="Shoot Spider Web">
<!-- The web decreases Speed by 10%. -->
<icon>icon.skill0102</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<operateType>A2</operateType>
@@ -418,7 +418,7 @@
<hitCancelTime>6.5</hitCancelTime>
<effectRange>3000</effectRange>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<trait>SHOCK</trait>
<affectRange>300</affectRange>
@@ -453,7 +453,7 @@
<hitCancelTime>5.5</hitCancelTime>
<effectRange>3000</effectRange>
<magicLvl>99</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<trait>SHOCK</trait>
<affectRange>200</affectRange>
@@ -478,7 +478,7 @@
<magicCriticalRate>-5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
<magicLvl>99</magicLvl>
<abnormalLvl>99</abnormalLvl>
<abnormalLevel>99</abnormalLevel>
<abnormalTime>-1</abnormalTime>
<abnormalVisualEffect>MP_SHIELD</abnormalVisualEffect>
<targetType>SELF</targetType>
@@ -101,8 +101,8 @@
<skill id="17154" toLevel="1" name="Love Potion">
<!-- Your body is filled with mysterious sweet energy. Your soul stands still, but your heart is beating like a hammer. For 2 min., P. Atk./ M. Atk. +15%, P. Def./ M. Def. +15%. Equipped weapon changes shape. The effect disappears upon logout. -->
<icon>icon.etc_whiteday_herb</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>120</abnormalTime>
<abnormalType>RHAPSODY</abnormalType>
<abnormalVisualEffect>CHANGE_VALENTINE</abnormalVisualEffect>
@@ -11,7 +11,7 @@
<specialLevel>-2</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>-2</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>-1</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<canBeDispelled>false</canBeDispelled>
@@ -125,7 +125,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
@@ -3,7 +3,7 @@
<skill id="19113" toLevel="1" name="No Clan Return">
<!-- For 30 sec. prevents the chosen target from using Teleport. Needs 2 Blood Crystals. -->
<icon>icon.skill_recall</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<operateType>A2</operateType>
@@ -27,7 +27,7 @@
<skill id="19114" toLevel="1" name="No Clan Resurrection">
<!-- For 30 sec. prevents the chosen target from using Resurrection. Needs 1 Blood Crystal. -->
<icon>icon.skill_resurrection</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>PUBLIC_SLOT</abnormalType>
<operateType>A2</operateType>
@@ -78,7 +78,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -103,7 +103,7 @@
<magicCriticalRate>5</magicCriticalRate>
<effectRange>900</effectRange>
<magicLvl>70</magicLvl>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<isMagic>1</isMagic>
<castRange>400</castRange>
<targetType>TARGET</targetType>
@@ -128,7 +128,7 @@
<abnormalType>MAX_HP_UP_K</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
@@ -18,7 +18,7 @@
<skill id="23088" toLevel="1" name="Synge the Cat's affection">
<!-- For 2 hr., acquired XP/ SP +40%. -->
<icon>icon.skill_sing</icon>
<abnormalLvl>26</abnormalLvl>
<abnormalLevel>26</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
@@ -18,7 +18,7 @@
<skill id="23298" toLevel="1" name="Flame Hawk">
<!-- For 10 sec., inflames the target and inflicts damage of 150 every sec. -->
<icon>icon.skill0771</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -44,7 +44,7 @@
<skill id="23299" toLevel="1" name="Arrow Rain">
<!-- For 10 sec., sweeps the target in Cyclone and inflicts damage of 150 every sec. -->
<icon>icon.skill0772</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -3,7 +3,7 @@
<skill id="23300" toLevel="1" name="Ghost Piercing">
<!-- For 10 sec., flusters the target and inflicts damage of 150 every sec. -->
<icon>icon.skill0773</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -3,7 +3,7 @@
<skill id="32000" toLevel="1" name="Rice Cake of Fighting Spirit">
<!-- Acquired XP/ SP +20% for 20 min. Cooldown - 10 min. Buff remains after death. -->
<icon>icon.bm_rice_cake_i00</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>VOTE</abnormalType>
<operateType>A2</operateType>
@@ -33,7 +33,7 @@
<skill id="32001" toLevel="1" name="Rice Cake of Fighting Spirit - Personal">
<!-- Acquired XP/ SP +20% for 20 min. Cooldown - 10 min. Buff remains after death. -->
<icon>icon.bm_rice_cake_i00</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>VOTE</abnormalType>
<operateType>A2</operateType>
@@ -63,7 +63,7 @@
<skill id="32002" toLevel="1" name="Rice Cake of Flaming Fighting Spirit">
<!-- Acquired XP/ SP +30% for 20 min. Cooldown - 10 min. Buff remains after death. -->
<icon>icon.bm_rice_cake_i01</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>VOTE</abnormalType>
<operateType>A2</operateType>
@@ -12,7 +12,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>-5</magicCriticalRate>
<magicLvl>40</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>-1</abnormalTime>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>INFINITE_SHIELD4_AVE_2</abnormalVisualEffect>
@@ -172,7 +172,7 @@
<skill id="35010" toLevel="1" name="Refined Romantic Chapeau">
<!-- STR+1, INT+1. -->
<icon>icon.accessory_archer_hat2_i00</icon>
<abnormalLvl>7</abnormalLvl>
<abnormalLevel>7</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>MAX_HP_UP</abnormalType>
<effectRange>900</effectRange>
@@ -556,7 +556,7 @@
<hitCancelTime>0</hitCancelTime>
<buffProtectLevel>31</buffProtectLevel>
<magicLvl>40</magicLvl>
<abnormalLvl>6</abnormalLvl>
<abnormalLevel>6</abnormalLevel>
<abnormalTime>-1</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<blockActionUseSkill>true</blockActionUseSkill>
@@ -594,7 +594,7 @@
<hitCancelTime>0</hitCancelTime>
<buffProtectLevel>31</buffProtectLevel>
<magicLvl>40</magicLvl>
<abnormalLvl>6</abnormalLvl>
<abnormalLevel>6</abnormalLevel>
<abnormalTime>-1</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<blockActionUseSkill>true</blockActionUseSkill>
@@ -950,7 +950,7 @@
<skill id="35027" toLevel="4" name="Border Power - Lv. 1">
<!-- During an attack P./ M. Atk. +2%, P./ M. Critical Damage +10% with some probability. -->
<icon>icon.skill10030</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime>
<magicLvl>55</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
@@ -64,7 +64,7 @@
<skill id="39013" toLevel="1" name="Scroll: Empower">
<!-- Increases M. Atk. Effect 1. -->
<icon>icon.etc_scroll_white_i00</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
@@ -87,7 +87,7 @@
<skill id="39014" toLevel="1" name="Scroll: Might">
<!-- Increases P. Atk. Effect 1. -->
<icon>icon.etc_scroll_white_i00</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<hitTime>4000</hitTime>
@@ -110,7 +110,7 @@
<skill id="39015" toLevel="1" name="Scroll: Shield">
<!-- Increases P. Def. Effect 1. -->
<icon>icon.etc_scroll_white_i00</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<hitTime>4000</hitTime>
@@ -133,7 +133,7 @@
<skill id="39016" toLevel="1" name="Dance of Fury">
<!-- For 20 min., Atk. Spd. +5%. -->
<icon>icon.bm_agathion_fury</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>AGATHION_SONG_DANCE</abnormalType>
<affectRange>1000</affectRange>
@@ -158,7 +158,7 @@
<skill id="39017" toLevel="1" name="Dance of Concentration">
<!-- For 20 min., Casting Spd. +5%. -->
<icon>icon.bm_agathion_concentration</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>AGATHION_SONG_DANCE</abnormalType>
<affectRange>1000</affectRange>
@@ -183,7 +183,7 @@
<skill id="39018" toLevel="1" name="Song of Wind">
<!-- For 5 min., Speed +20. -->
<icon>icon.bm_agathion_wind</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>AGATHION_SONG_DANCE</abnormalType>
<affectRange>1000</affectRange>
@@ -373,7 +373,7 @@
<skill id="39028" toLevel="1" name="Newbie Wind Walk Potion">
<!-- Increases Speed. Effect 1. -->
<icon>icon.etc_potion_green_i00</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -482,7 +482,7 @@
<!-- Enlarges the user's head for 10 min. Cooldown - 30 min. -->
<icon>icon.skill2513</icon>
<!-- Side Effect: makes character's head bigger for 10 minutes. Reuse Time: 30 minutes. -->
<abnormalLvl>0</abnormalLvl>
<abnormalLevel>0</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>BIG_HEAD</abnormalType>
<abnormalVisualEffect>BIG_HEAD</abnormalVisualEffect>
@@ -563,7 +563,7 @@
<skill id="39047" toLevel="3" name="Fish Stew - Might">
<!-- For 20 min. P. Atk. +8%. -->
<icon>icon.fish_stew_buff</icon>
<abnormalLvl>26</abnormalLvl>
<abnormalLevel>26</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PA_UP</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
@@ -590,7 +590,7 @@
<skill id="39048" toLevel="3" name="Fish Stew - Shield">
<!-- For 20 min. P. Def. +8%. -->
<icon>icon.fish_stew_buff</icon>
<abnormalLvl>26</abnormalLvl>
<abnormalLevel>26</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PD_UP</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
@@ -617,7 +617,7 @@
<skill id="39049" toLevel="2" name="Fish Stew - Magic Barrier">
<!-- For 20 min. M. Def. +23%. -->
<icon>icon.fish_stew_buff</icon>
<abnormalLvl>26</abnormalLvl>
<abnormalLevel>26</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MD_UP</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
@@ -644,7 +644,7 @@
<skill id="39050" toLevel="3" name="Fish Stew - Vampiric Rage">
<!-- For 20 min. recovers as HP 6% of the physical damage inflicted on the enemy with a certain probability. -->
<icon>icon.fish_stew_buff</icon>
<abnormalLvl>26</abnormalLvl>
<abnormalLevel>26</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
@@ -671,7 +671,7 @@
<skill id="39051" toLevel="3" name="Fish Stew - Empower">
<!-- For 20 min. M. Atk. +55%. -->
<icon>icon.fish_stew_buff</icon>
<abnormalLvl>26</abnormalLvl>
<abnormalLevel>26</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MA_UP</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
@@ -1023,7 +1023,7 @@
<skill id="39069" toLevel="1" name="Major Warrior Healing Potion">
<!-- Greatly increases HP recovery bonus. Effect 3. -->
<icon>icon.etc_reagent_white_i00</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>HP_RECOVER</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1184,7 +1184,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>-3</magicLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>1800</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<stayAfterDeath>true</stayAfterDeath>
@@ -1370,7 +1370,7 @@
<skill id="39085" toLevel="1" name="Special Pirate Fruit">
<!-- For 20 min., P./ M. Atk. +7%, P./ M. Def. +10%, Max. HP/ CP/ MP +15%, HP/ MP Regeneration +20%. At a certain chance absorbs 3% of the damage inflicted on target as HP. XP/ SP +5%. Cooldown is 1 min. Buff remains after death. -->
<icon>icon.etc_codran_i09</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>VOTE</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
@@ -125,7 +125,7 @@
<skill id="39113" toLevel="1" name="Golden Mermaid's Tears">
<!-- Acquired XP/ SP +50% for 1 hr. Buff remains after death. -->
<icon>icon.general_fuel_i00</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>VOTE</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
@@ -628,7 +628,7 @@
<skill id="39134" toLevel="1" name="Rice Cake of Flaming Fighting Spirit - Event">
<!-- Acquired XP/ SP +30% for 20 min. Cooldown - 10 min. Buff remains after death. -->
<icon>icon.bm_rice_cake_i01</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>VOTE</abnormalType>
<operateType>A2</operateType>
@@ -713,7 +713,7 @@
<skill id="39144" toLevel="1" name="Special Pirate Fruit">
<!-- For 20 min., P./ M. Atk. +7%, P./ M. Def. +10%, Max. HP/ CP/ MP +15%, HP/ MP Regeneration +20%. At a certain chance absorbs 3% of the damage inflicted on target as HP. Acquired XP/ SP +5%. Cooldown is 1 min. Buff remains after death. -->
<icon>icon.etc_codran_i09</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>VOTE</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1039,7 +1039,7 @@
<skill id="39162" toLevel="1" name="Special Pirate Fruit - Attack">
<!-- P./ M. Atk. +7%, P./ M. Def. +10%, Max. HP/ CP/ MP +15%, HP/ MP Recovery Bonus +20%. With a certain chance, converts 3% of damage dealt into HP. PvP damage +5%. Cooldown is 1 min. Effect persists through death. Duration is 20 min. -->
<icon>icon.etc_codran_i09</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>VOTE</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1116,7 +1116,7 @@
<skill id="39163" toLevel="1" name="Special Pirate Fruit - Defense">
<!-- P./ M. Atk. +7%, P./ M. Def. +10%, Max. HP/ CP/ MP +15%, HP/ MP Recovery Bonus +20%. With a certain chance, converts 3% of received damage into HP. PvP damage -5%. Cooldown is 1 min. Effect persists through death. Duration is 20 min. -->
<icon>icon.etc_codran_i09</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>VOTE</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1261,7 +1261,7 @@
<icon>icon.ev_balthus_token</icon>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>49784</itemConsumeId>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>CHANGESHAPE_TRANSFORM</abnormalVisualEffect>
@@ -80,7 +80,7 @@
<skill id="39205" toLevel="1" name="Dark Assassin Transformation Potion">
<!-- You are transformed into Dark Assassin. For 15 min., Max HP/ MP +5%, P./ M. Accuracy +1, P./ M. Atk. +2%, P./ M. Def. +2%, Atk. Spd. +3%, M. Critical Rate +10, Speed +4. Cooldown: 10 min. -->
<icon>icon.empty_bottle</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>900</abnormalTime>
<abnormalType>CHANGEBODY</abnormalType>
<abnormalVisualEffect>DARK_ASSASSIN_SUIT</abnormalVisualEffect>
@@ -285,7 +285,7 @@
<isMagic>4</isMagic>
<effectPoint>100</effectPoint>
<abnormalInstant>true</abnormalInstant>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>PA_UP_HERB</abnormalType>
<magicLvl>1</magicLvl>
@@ -336,7 +336,7 @@
<!-- For 60 min., Max HP +10%, HP Recovery Bonus +10%, P. Atk. +10%, P. Def. +10%, Atk. Spd. +5%, Debuff Resistance +10%. Cannot be stacked with Prophecy-type buffs. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>STRAWBERRY_FRUIT</abnormalType>
<effectPoint>1</effectPoint>
@@ -379,7 +379,7 @@
<!-- For 60 min., MP Recovery Bonus +10%, M. Atk. +10%, M. Def. +10%, Casting Spd. +5%, Debuff Resistance +10%. Skill MP Consumption -3%. Cannot be stacked with Prophecy-type buffs. -->
<icon>icon.etc_fruit_cocktail_i03</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MONGO_FRUIT</abnormalType>
<effectPoint>1</effectPoint>
@@ -417,7 +417,7 @@
<!-- For 60 min., P. Evasion +3, P. Accuracy +3, P. Critical Rate +10%, P. Critical Damage +15%, Speed +10%, Debuff Resistance +10%, damage to Raid Bosses +10%. -->
<icon>icon.etc_fruit_cocktail_i02</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>CHERRY_FRUIT</abnormalType>
<effectPoint>1</effectPoint>
@@ -463,7 +463,7 @@
<skill id="39228" toLevel="1" name="Chef's Fish Stew - Victory">
<!-- For 10 min., HP/ MP Recovery bonus +20%, P./ M. Accuracy +4, P./ M. Evasion +4, P./ M. Atk. +15%, Casting/ Atk. Spd. +10%, P./ M. Critical Rate +15%, P./ M. Critical Damage +15%. Buff remains after death. -->
<icon>icon.fish_stew_residence_cha</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>1</effectPoint>
@@ -553,7 +553,7 @@
<skill id="39229" toLevel="1" name="Chef's Fish Stew - Fire">
<!-- For 10 min., Max HP +10%, HP Recovery bonus +10%, P. Atk. +10%, P. Def. +10%, Atk. Spd. +5%, Debuff Resistance +10%. Buff remains after death. -->
<icon>icon.fish_stew_residence_cha</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>1</effectPoint>
@@ -609,7 +609,7 @@
<skill id="39230" toLevel="1" name="Chef's Fish Stew - Water">
<!-- For 10 min., MP Recovery Bonus +10%, M. Atk. +10%, M. Def. +10%, Casting Spd. +5%, Debuff Resistance +10%. Skill MP Consumption -3%. Buff remains after death. -->
<icon>icon.fish_stew_residence_cha</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>1</effectPoint>
@@ -678,7 +678,7 @@
<skill id="39231" toLevel="1" name="Chef's Fish Stew - Wind">
<!-- For 10 min., P. Evasion +3, P. Accuracy +3, P. Critical Rate +10%, Critical Damage +15%, Speed +10%, Debuff Resistance +10%, damage to Raid Bosses +10%. Buff remains after death. -->
<icon>icon.fish_stew_residence_cha</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>1</effectPoint>
@@ -979,7 +979,7 @@
<operateType>A2</operateType>
<abnormalType>DRAGON_FRUIT</abnormalType>
<abnormalTime>1200</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
<effectPoint>1</effectPoint>
@@ -1062,7 +1062,7 @@
<icon>icon.ev_balthus_token</icon>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>90506</itemConsumeId>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>VOTE</abnormalType>
<operateType>A2</operateType>
@@ -1094,7 +1094,7 @@
<operateType>A2</operateType>
<abnormalType>DRAGON_FRUIT</abnormalType>
<abnormalTime>1200</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
<effectPoint>1</effectPoint>
@@ -325,13 +325,13 @@
<value level="5">icon.skill50036_5</value>
</icon>
<operateType>A2</operateType>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>-1</abnormalTime>
<activateRate>100</activateRate>
<abnormalType>FREEZING</abnormalType>
@@ -397,7 +397,7 @@
<skill id="50039" toLevel="1" name="Aqua Destruction">
<!-- 50% chance to cancel Aqua Rage. -->
<operateType>A2</operateType>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>1</abnormalTime>
<activateRate>500</activateRate>
<abnormalType>FREEZING</abnormalType>
@@ -451,7 +451,7 @@
<operateType>A2</operateType>
<abnormalType>PARALYZE</abnormalType>
<magicCriticalRate>-5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<trait>PARALYZE</trait>
<attributeType>DARK</attributeType>
<attributeValue>120</attributeValue>
@@ -538,7 +538,7 @@
<value level="9">icon.skill50050_9</value>
<value level="10">icon.skill50050_10</value>
</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -549,7 +549,7 @@
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>-1</abnormalTime>
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
@@ -1006,7 +1006,7 @@
<!-- Fire Attribute Attack +100. -->
<icon>icon.agathion_fire_1</icon>
<operateType>P</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<magicLvl>1</magicLvl>
<stayAfterDeath>true</stayAfterDeath>
@@ -1026,7 +1026,7 @@
<!-- Water Attribute Attack +100. -->
<icon>icon.agathion_water_1</icon>
<operateType>P</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<magicLvl>1</magicLvl>
<stayAfterDeath>true</stayAfterDeath>
@@ -1046,7 +1046,7 @@
<!-- Wind Attribute Attack +100. -->
<icon>icon.agathion_wind_1</icon>
<operateType>P</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<magicLvl>1</magicLvl>
<stayAfterDeath>true</stayAfterDeath>
@@ -1066,7 +1066,7 @@
<!-- Earth Attribute Attack +100. -->
<icon>icon.agathion_earth_1</icon>
<operateType>P</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<magicLvl>1</magicLvl>
<stayAfterDeath>true</stayAfterDeath>
@@ -224,7 +224,7 @@
<!-- For 20 min. Acquired XP +30%. -->
<icon>icon.elemental_bless_scrl_i00</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<magicLvl>1</magicLvl>
<stayAfterDeath>true</stayAfterDeath>
@@ -241,7 +241,7 @@
<!-- For 20 min. Acquired XP +50%. -->
<icon>icon.elemental_bless_scrl_i00</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<magicLvl>1</magicLvl>
<stayAfterDeath>true</stayAfterDeath>
@@ -266,7 +266,7 @@
<!-- Use to get Fire Attack Power +50 for 20 min. -->
<icon>icon.etc_fire_potion_i00</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<magicLvl>1</magicLvl>
<reuseDelay>60000</reuseDelay>
@@ -284,7 +284,7 @@
<!-- Use to get Water Attack Power +50 for 20 min. -->
<icon>icon.etc_water_potion_i00</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<magicLvl>1</magicLvl>
<reuseDelay>60000</reuseDelay>
@@ -302,7 +302,7 @@
<!-- Use to get Wind Attack Power +50 for 20 min. -->
<icon>icon.etc_wind_potion_i00</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<magicLvl>1</magicLvl>
<reuseDelay>60000</reuseDelay>
@@ -320,7 +320,7 @@
<!-- Use to get Earth Attack Power +50 for 20 min. -->
<icon>icon.etc_earth_potion_i00</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<magicLvl>1</magicLvl>
<reuseDelay>60000</reuseDelay>
@@ -245,7 +245,7 @@
<operateType>A2</operateType>
<isMagic>4</isMagic>
<effectPoint>1</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<magicLvl>1</magicLvl>
<stayAfterDeath>true</stayAfterDeath>
@@ -3,12 +3,12 @@
<skill id="55000" toLevel="4" name="XP/SP Scroll">
<!-- Acquired XP/ SP +30% for 20 min. Buff remains after death. -->
<icon>icon.etc_recall_exp_scroll</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>VOTE</abnormalType>
<operateType>A2</operateType>
@@ -73,7 +73,7 @@
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<selfEffects>
@@ -127,7 +127,7 @@
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<selfEffects>
@@ -324,7 +324,7 @@
<skill id="55031" toLevel="1" name="Report Status">
<!-- You are under suspicion of using this program illegally. Your actions have been restricted. -->
<icon>icon.skill6038</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>BOT_PENALTY</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -417,7 +417,7 @@
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<selfEffects>
@@ -471,7 +471,7 @@
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<selfEffects>
@@ -579,7 +579,7 @@
<skill id="55041" toLevel="1" name="XP/SP Scroll">
<!-- Acquired XP/ SP +20% for 60 min. Buff remains after death. -->
<icon>icon.etc_recall_exp_scroll</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>VOTE</abnormalType>
<operateType>A2</operateType>
@@ -1116,7 +1116,7 @@
<skill id="55047" toLevel="1" name="Romantic Chapeau - Blessed Body">
<!-- For 20 min., Max HP +10%. -->
<icon>icon.accessory_archer_hat2_i00</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalType>MAX_HP_UP</abnormalType>
<abnormalTime>1200</abnormalTime>
<effectPoint>418</effectPoint>
@@ -1139,7 +1139,7 @@
<skill id="55048" toLevel="1" name="Romantic Chapeau - Wind Walk">
<!-- For 5 min., Speed +20. -->
<icon>icon.accessory_archer_hat2_i00</icon>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalType>SPEED_UP</abnormalType>
<abnormalTime>300</abnormalTime>
<effectPoint>219</effectPoint>
@@ -1168,7 +1168,7 @@
<skill id="55051" toLevel="1" name="XP/SP Scroll">
<!-- Acquired XP/ SP +30% for 20 min. Buff remains after death. -->
<icon>icon.etc_recall_exp_scroll</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>VOTE</abnormalType>
<operateType>A2</operateType>
@@ -1236,7 +1236,7 @@
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<selfEffects>
@@ -1290,7 +1290,7 @@
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<selfEffects>
@@ -1359,7 +1359,7 @@
<castRange>400</castRange>
<hitTime>4000</hitTime>
<effectPoint>204</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>VOTE</abnormalType>
<isMagic>2</isMagic> <!-- Static Skill -->
@@ -1413,10 +1413,10 @@
<skill id="55061" toLevel="2" name="Castle XP/SP Scroll - Normal">
<!-- Acquired XP/ SP +35% for 20 min. Buff remains after death. -->
<icon>icon.etc_recall_exp_scroll</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>VOTE</abnormalType>
<operateType>A2</operateType>
@@ -1453,10 +1453,10 @@
<skill id="55062" toLevel="2" name="Castle XP/SP Scroll - Medium">
<!-- Acquired XP/ SP +45% for 20 min. Buff remains after death. -->
<icon>icon.etc_recall_exp_scroll</icon>
<abnormalLvl>
<abnormalLevel>
<value level="1">3</value>
<value level="2">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>VOTE</abnormalType>
<operateType>A2</operateType>
@@ -1527,7 +1527,7 @@
<skill id="55065" toLevel="1" name="Scroll: Castle Berserker Spirit">
<!-- For 20 min., P. Def. -5%, M. Def. -10%, Evasion -2, P. Atk. +5%, M. Atk. +10%, Atk. Spd. +5%, Casting Spd. +5%, Speed +5. -->
<icon>icon.etc_scroll_white_i00</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
@@ -1577,7 +1577,7 @@
<skill id="55066" toLevel="1" name="Scroll: Castle Death Whisper">
<!-- For 20 min., P. Critical Damage +25%. -->
<icon>icon.etc_scroll_white_i00</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
@@ -1622,7 +1622,7 @@
<skill id="55068" toLevel="1" name="Scroll: Castle Blessing">
<!-- Maintains buffs and debuffs upon death. The Noblesse Blessing and the Lucky Charm disappear, however. -->
<icon>icon.skill1323</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>PRESERVE_ABNORMAL</abnormalType>
<effectPoint>100</effectPoint>
@@ -2290,7 +2290,7 @@
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<selfEffects>
@@ -2344,7 +2344,7 @@
<stayAfterDeath>true</stayAfterDeath>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>1</magicLvl>
<selfEffects>
@@ -1476,7 +1476,7 @@
<reuseDelay>90000</reuseDelay>
<hitTime>1000</hitTime>
<effectPoint>867</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>BARRIER</abnormalType>
<abnormalVisualEffect>ABSORB_SHIELD</abnormalVisualEffect>
@@ -1502,7 +1502,7 @@
<reuseDelay>90000</reuseDelay>
<hitTime>1000</hitTime>
<effectPoint>867</effectPoint>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
@@ -1513,7 +1513,7 @@
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>BARRIER</abnormalType>
<abnormalVisualEffect>ABSORB_SHIELD</abnormalVisualEffect>
@@ -1683,7 +1683,7 @@
<skill id="55160" toLevel="1" name="Special Pirate Fruit">
<!-- For 20 min., P./ M. Atk. +7%, P./ M. Def. +10%, Max. HP/ CP/ MP +15%, HP/ MP Regeneration +20%. At a certain chance absorbs 3% of the damage inflicted on target as HP. Acquired XP/ SP +5%. Cooldown is 1 min. Buff remains after death. -->
<icon>icon.etc_codran_i09</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>VOTE</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
@@ -2034,7 +2034,7 @@
<operateType>A2</operateType>
<isMagic>4</isMagic>
<effectPoint>100</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10800</abnormalTime>
<abnormalType>CLAN_TEAMWORK</abnormalType>
<targetType>SELF</targetType>
@@ -2053,7 +2053,7 @@
<operateType>A2</operateType>
<isMagic>4</isMagic>
<effectPoint>100</effectPoint>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>10800</abnormalTime>
<abnormalType>CLAN_TEAMWORK</abnormalType>
<targetType>SELF</targetType>
@@ -2084,7 +2084,7 @@
<operateType>A2</operateType>
<isMagic>4</isMagic>
<effectPoint>100</effectPoint>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>10800</abnormalTime>
<abnormalType>CLAN_TEAMWORK</abnormalType>
<targetType>SELF</targetType>
@@ -2115,7 +2115,7 @@
<operateType>A2</operateType>
<isMagic>4</isMagic>
<effectPoint>100</effectPoint>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>10800</abnormalTime>
<abnormalType>CLAN_TEAMWORK</abnormalType>
<targetType>SELF</targetType>
@@ -478,7 +478,7 @@
<skill id="55235" toLevel="1" name="Adventurer's Potion - Atk. Spd.">
<!-- Increases Atk. Spd. -->
<icon>icon.etc_reagent_green_i00</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>ATTACK_TIME_DOWN</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
@@ -503,7 +503,7 @@
<skill id="55236" toLevel="1" name="Adventurer's Potion - Casting Spd.">
<!-- Increases Casting Spd. -->
<icon>icon.etc_potion_of_acumen2_i00</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>CASTING_TIME_DOWN</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
@@ -529,7 +529,7 @@
<icon>icon.etc_scroll_white_i00</icon>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70104</itemConsumeId> <!-- Scroll: Vampiric Rage -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>VAMPIRIC_ATTACK</abnormalType>
<effectRange>900</effectRange>
@@ -579,7 +579,7 @@
<icon>icon.etc_scroll_white_i00</icon>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>70105</itemConsumeId> <!-- Scroll: Mana Regeneration lvl 1 -->
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>MP_REGEN_UP</abnormalType>
<hitTime>4000</hitTime>
@@ -601,7 +601,7 @@
<skill id="55242" toLevel="1" name="Scroll: Berserker Spirit">
<!-- For 20 min., P. Def. -5%, M. Def. -10%, Evasion -2, P. Atk. +5%, M. Atk. +10%, Atk. Spd. +5%, Casting Spd. +5%, Speed +5. -->
<icon>icon.etc_scroll_white_i00</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>BERSERKER</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
@@ -656,7 +656,7 @@
<skill id="55243" toLevel="1" name="Scroll: Dance of the Warrior">
<!-- For 10 min., P. Atk +12%. -->
<icon>icon.skill0271</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
@@ -681,7 +681,7 @@
<skill id="55244" toLevel="1" name="Scroll: Dance of the Mystic">
<!-- For 10 min., M. Atk +20%. -->
<icon>icon.skill0273</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
@@ -1760,7 +1760,7 @@
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<effectPoint>100</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>DANCE_OF_FURY</abnormalType>
<affectRange>1000</affectRange>
@@ -1786,7 +1786,7 @@
<operateType>A1</operateType>
<hitTime>2000</hitTime>
<effectPoint>100</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>1200</abnormalTime>
<abnormalType>DANCE_OF_CONCENTRATION</abnormalType>
<affectRange>1000</affectRange>
@@ -1813,7 +1813,7 @@
<hitTime>2000</hitTime>
<reuseDelay>600000</reuseDelay>
<effectPoint>100</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_OF_WIND</abnormalType>
<affectRange>1000</affectRange>
@@ -1836,7 +1836,7 @@
<!-- For 10 min., acquired XP +5%. -->
<icon>BranchIcon.Icon.etc_g_bonus_herb_i00</icon>
<abnormalInstant>true</abnormalInstant>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>HERB_EXP</abnormalType>
<effectPoint>100</effectPoint>
@@ -1863,7 +1863,7 @@
<!-- Speed +2 for 10 min. -->
<icon>BranchIcon.Icon.etc_g_bonus_herb_i01</icon>
<abnormalInstant>true</abnormalInstant>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>HERB_SPEED</abnormalType>
<effectPoint>100</effectPoint>
@@ -1891,7 +1891,7 @@
<!-- P./ M. Accuracy +1 for 10 min. -->
<icon>BranchIcon.Icon.etc_g_bonus_herb_i02</icon>
<abnormalInstant>true</abnormalInstant>
<abnormalLvl>3</abnormalLvl>
<abnormalLevel>3</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>HERB_ACCURANCY</abnormalType>
<effectPoint>100</effectPoint>
@@ -2025,7 +2025,7 @@
<magicLvl>55</magicLvl>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<hitCancelTime>0</hitCancelTime>
@@ -96,7 +96,7 @@
<icon>icon.skill0763</icon>
<operateType>A2</operateType>
<reuseDelay>1000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>G_EV_BUFF1</abnormalType>
<effectPoint>1</effectPoint>
@@ -765,7 +765,7 @@
<icon>icon.etc_whiteday_choco</icon>
<operateType>A1</operateType>
<reuseDelay>2000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7200</abnormalTime>
<abnormalType>BUFF_SPECIAL_MULTI</abnormalType>
<effectPoint>100</effectPoint>
@@ -814,7 +814,7 @@
<!-- For 5 min. Max HP+10%, HP Recovery Bonus +10%, P. Atk. +10%, P. Def. +10%, Atk. Spd. +5%, Debuff Resistance +10%. -->
<icon>icon.etc_fruit_cocktail_i01</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>STRAWBERRY_FRUIT</abnormalType>
<effectPoint>1</effectPoint>
@@ -857,7 +857,7 @@
<!-- For 5 min. MP Recovery Bonus +10%, M. Atk. +10%, M. Def. +10%, Casting Spd. +5%, Debuff Resistance +10%. Skill MP Consumption -3%. -->
<icon>icon.etc_fruit_cocktail_i03</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MONGO_FRUIT</abnormalType>
<effectPoint>1</effectPoint>
@@ -895,7 +895,7 @@
<!-- For 5 min. P. Evasion +3, P. Accuracy +3, P. Critical Rate +10%, Critical Damage +15%, Speed +10%, Debuff Resistance +10%. -->
<icon>icon.etc_fruit_cocktail_i02</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>CHERRY_FRUIT</abnormalType>
<effectPoint>1</effectPoint>
@@ -1115,7 +1115,7 @@
<skill id="55361" toLevel="1" name="Superspeed Potion">
<!-- Greatly increases Speed for a short period of time. -->
<icon>icon.etc_potion_red_i00</icon>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_UP</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
@@ -722,7 +722,7 @@
<!-- For 3 hr, acquired XP/ SP during fishing +10%. -->
<icon>icon.etc_oren_fish_scale_i00</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10800</abnormalTime>
<effectPoint>1</effectPoint>
<basicProperty>NONE</basicProperty>
@@ -1263,7 +1263,7 @@
<icon>icon.etc_fruit_cocktail_i01</icon>
<effectPoint>1</effectPoint>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<basicProperty>NONE</basicProperty>
@@ -1305,7 +1305,7 @@
<!-- For 5 min., MP Recovery Bonus +10%, M. Atk. +10%, M. Def. +10%, Casting Spd. +5%, Debuff Resistance +10%. Skill MP Consumption -3%. Cannot be stacked with Prophecy-type buffs. -->
<icon>icon.etc_fruit_cocktail_i03</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>1</effectPoint>
@@ -1359,7 +1359,7 @@
<!-- For 5 min., Evasion +3, Accuracy +3, Critical Rate +10%, Critical Damage +15%, Speed +10%, Debuff Resistance +10%. -->
<icon>icon.etc_fruit_cocktail_i02</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<effectPoint>1</effectPoint>
@@ -1404,7 +1404,7 @@
<operateType>A2</operateType>
<abnormalType>DRAGON_FRUIT</abnormalType>
<abnormalTime>1200</abnormalTime>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<isMagic>4</isMagic>
<reuseDelay>60000</reuseDelay>
<effectPoint>1</effectPoint>
@@ -1556,7 +1556,7 @@
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>1</magicLvl>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<irreplacableBuff>true</irreplacableBuff>
<staticReuse>true</staticReuse>
<abnormalVisualEffect>VP_KEEP</abnormalVisualEffect>
@@ -3,7 +3,7 @@
<skill id="55700" toLevel="1" name="Scroll: Dance of Fire">
<!-- Critical Attack effect +35% for 10 min. -->
<icon>icon.skill0274</icon>
<abnormalLvl>4</abnormalLvl>
<abnormalLevel>4</abnormalLevel>
<abnormalTime>600</abnormalTime>
<abnormalType>CRITICAL_DMG_UP</abnormalType>
<itemConsumeCount>1</itemConsumeCount>
@@ -58,7 +58,7 @@
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<magicLvl>1</magicLvl>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<stayAfterDeath>true</stayAfterDeath>
@@ -228,7 +228,7 @@
<!-- Grants the power of the Letter Collector. For 1 hour Max. HP +5%, Max. MP +5%, Max. CP +5%, Speed +10, P. Atk. +8%, M. Atk. +10%. -->
<icon>icon.etc_candle_yellow_i00</icon>
<effectPoint>1</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
@@ -311,7 +311,7 @@
<icon>icon.etc_dragons_blood_i03</icon>
<operateType>A2</operateType>
<affectRange>1000</affectRange>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>VP_UP</abnormalType>
<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
@@ -337,7 +337,7 @@
<icon>icon.power_of_storm</icon>
<operateType>A2</operateType>
<affectRange>1000</affectRange>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>7200</abnormalTime>
<abnormalType>VP_UP</abnormalType>
<abnormalVisualEffect>VP_UP</abnormalVisualEffect>
@@ -1774,7 +1774,7 @@
<hitTime>500</hitTime>
<reuseDelay>600000</reuseDelay>
<effectPoint>867</effectPoint>
<abnormalLvl>5</abnormalLvl>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
@@ -1807,7 +1807,7 @@
<coolTime>300</coolTime>
<reuseDelay>1200000</reuseDelay>
<effectPoint>867</effectPoint>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>10</abnormalTime>
<coolTime>500</coolTime>
<magicLvl>40</magicLvl>
@@ -1830,7 +1830,7 @@
<coolTime>300</coolTime>
<reuseDelay>1200000</reuseDelay>
<effectPoint>867</effectPoint>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>10</abnormalTime>
<coolTime>500</coolTime>
<magicLvl>40</magicLvl>
@@ -1856,7 +1856,7 @@
<hitTime>500</hitTime>
<reuseDelay>600000</reuseDelay>
<effectPoint>867</effectPoint>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>INVINCIBILITY</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
@@ -1941,7 +1941,7 @@
<hitTime>500</hitTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>867</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>120</abnormalTime>
<coolTime>500</coolTime>
<magicLvl>40</magicLvl>
@@ -1980,7 +1980,7 @@
<hitTime>500</hitTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>867</effectPoint>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>120</abnormalTime>
<coolTime>500</coolTime>
<magicLvl>40</magicLvl>
@@ -2069,7 +2069,7 @@
<reuseDelay>60000</reuseDelay>
<effectPoint>689</effectPoint>
<isTriggeredSkill>true</isTriggeredSkill>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>SUB_TRIGGER_DEFENCE</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
@@ -1184,7 +1184,7 @@
<isDebuff>true</isDebuff>
<reuseDelay>300000</reuseDelay>
<effectPoint>-100</effectPoint>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
@@ -1257,11 +1257,11 @@
<coolTime>500</coolTime>
<reuseDelay>60000</reuseDelay>
<effectPoint>867</effectPoint>
<abnormalLvl>
<abnormalLevel>
<value level="1">4</value>
<value level="2">6</value>
<value level="3">9</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>BARRIER</abnormalType>
<abnormalVisualEffect>ABSORB_SHIELD</abnormalVisualEffect>
@@ -1318,7 +1318,7 @@
<hitTime>4000</hitTime>
<reuseDelay>3600000</reuseDelay>
<effectPoint>867</effectPoint>
<abnormalLvl>2</abnormalLvl>
<abnormalLevel>2</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>RESURRECTION_SPECIAL</abnormalType>
<effectRange>900</effectRange>
@@ -1361,7 +1361,7 @@
<icon>icon.skill1917</icon>
<hitTime>200</hitTime>
<reuseDelay>300000</reuseDelay>
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>SUB_TRIGGER_DEFENCE</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
@@ -1718,11 +1718,11 @@
<isMagic>4</isMagic>
<castRange>900</castRange>
<effectPoint>1</effectPoint>
<abnormalLvl>
<abnormalLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
</abnormalLvl>
</abnormalLevel>
<abnormalTime>3600</abnormalTime>
<abnormalType>BR_EVENT_BUF1</abnormalType>
<blockedInOlympiad>true</blockedInOlympiad>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/skills.xsd">
<skill id="100000" displayId="770" toLevel="1" name="Ghost Walking">
<abnormalLvl>1</abnormalLvl>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<abnormalType>NONE</abnormalType>
<abnormalVisualEffect>ULTIMATE_DEFENCE</abnormalVisualEffect>
@@ -22,7 +22,7 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="abnormalLvl">
<xs:element name="abnormalLevel">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">