Removed duplicate element AbnornalLvl in favor of AbnormalLevel.

This commit is contained in:
MobiusDevelopment
2020-09-02 11:09:07 +00:00
parent 1b0b9c308b
commit 089019f451
2642 changed files with 78601 additions and 77188 deletions
@@ -55,7 +55,7 @@ public class TarBeetle extends AbstractNpcAI
if (npc.getScriptValue() > 0)
{
final BuffInfo info = player.getEffectList().getBuffInfoBySkillId(TAR_SPITE);
final int level = (info != null) ? info.getSkill().getAbnormalLvl() : 0;
final int level = (info != null) ? info.getSkill().getAbnormalLevel() : 0;
if (level < 3)
{
final Skill skill = SKILLS[level].getSkill();
@@ -124,7 +124,7 @@ public class Amaskari extends AbstractNpcAI
{
master.broadcastSay(ChatType.NPC_GENERAL, AMASKARI_NPCSTRING_ID[1]);
final BuffInfo info = master.getEffectList().getBuffInfoBySkillId(BUFF_ID);
if ((info != null) && (info.getSkill().getAbnormalLvl() == 3) && master.isInvul())
if ((info != null) && (info.getSkill().getAbnormalLevel() == 3) && master.isInvul())
{
master.setCurrentHp(master.getCurrentHp() + (master.getCurrentHp() / 5));
}
@@ -136,9 +136,9 @@ public class Amaskari extends AbstractNpcAI
{
master.doCast(BUFF[0].getSkill());
}
else if (info.getSkill().getAbnormalLvl() < 3)
else if (info.getSkill().getAbnormalLevel() < 3)
{
master.doCast(BUFF[info.getSkill().getAbnormalLvl()].getSkill());
master.doCast(BUFF[info.getSkill().getAbnormalLevel()].getSkill());
}
else
{
@@ -149,7 +149,7 @@ public class CabaleBuffer extends AbstractNpcAI
{
if (handleCast(player, ORATOR_FIGTER))
{
if (getAbnormalLvl(player, ORATOR_FIGTER) == 2)
if (getAbnormalLevel(player, ORATOR_FIGTER) == 2)
{
broadcastSay(_npc, NpcStringId.S1_I_GIVE_YOU_THE_BLESSING_OF_PROPHECY, player.getName(), 500);
}
@@ -165,7 +165,7 @@ public class CabaleBuffer extends AbstractNpcAI
{
if (handleCast(player, ORATOR_MAGE))
{
if (getAbnormalLvl(player, ORATOR_MAGE) == 2)
if (getAbnormalLevel(player, ORATOR_MAGE) == 2)
{
broadcastSay(_npc, NpcStringId.S1_I_BESTOW_UPON_YOU_THE_AUTHORITY_OF_THE_ABYSS, player.getName(), 500);
}
@@ -184,7 +184,7 @@ public class CabaleBuffer extends AbstractNpcAI
{
if (handleCast(player, PREACHER_FIGTER))
{
if (getAbnormalLvl(player, PREACHER_FIGTER) == 2)
if (getAbnormalLevel(player, PREACHER_FIGTER) == 2)
{
broadcastSay(_npc, NpcStringId.A_CURSE_UPON_YOU, player.getName(), 500);
}
@@ -200,7 +200,7 @@ public class CabaleBuffer extends AbstractNpcAI
{
if (handleCast(player, PREACHER_MAGE))
{
if (getAbnormalLvl(player, PREACHER_MAGE) == 2)
if (getAbnormalLevel(player, PREACHER_MAGE) == 2)
{
broadcastSay(_npc, NpcStringId.S1_YOU_MIGHT_AS_WELL_GIVE_UP, player.getName(), 500);
}
@@ -248,7 +248,7 @@ public class CabaleBuffer extends AbstractNpcAI
boolean doCast = false;
int skillLevel = 1;
final int level = getAbnormalLvl(player, skillId);
final int level = getAbnormalLevel(player, skillId);
if (level == 0)
{
doCast = true;
@@ -282,10 +282,10 @@ public class CabaleBuffer extends AbstractNpcAI
}
}
public int getAbnormalLvl(PlayerInstance player, int skillId)
public int getAbnormalLevel(PlayerInstance player, int skillId)
{
final BuffInfo info = player.getEffectList().getBuffInfoBySkillId(skillId);
return (info != null) ? info.getSkill().getAbnormalLvl() : 0;
return (info != null) ? info.getSkill().getAbnormalLevel() : 0;
}
public static void main(String[] args)
@@ -99,7 +99,7 @@ public class DispelBySlot extends AbstractEffect
continue;
}
if ((entry.getKey() == toDispel.getSkill().getAbnormalType()) && ((entry.getValue() < 0) || (entry.getValue() >= toDispel.getSkill().getAbnormalLvl())))
if ((entry.getKey() == toDispel.getSkill().getAbnormalType()) && ((entry.getValue() < 0) || (entry.getValue() >= toDispel.getSkill().getAbnormalLevel())))
{
effectList.stopSkillEffects(true, entry.getKey());
}
@@ -103,7 +103,7 @@ public class DispelBySlotProbability extends AbstractEffect
continue;
}
if ((toDispel.getSkill().getAbnormalType() == entry.getKey()) && (entry.getValue() >= toDispel.getSkill().getAbnormalLvl()))
if ((toDispel.getSkill().getAbnormalType() == entry.getKey()) && (entry.getValue() >= toDispel.getSkill().getAbnormalLevel()))
{
effectList.stopSkillEffects(true, entry.getKey());
}
@@ -104,12 +104,12 @@
</skill>
<skill id="4" levels="2" name="Dash">
<!-- Increases Speed by 40 for 15 seconds. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">204 438</table>
<table name="#magicLvl">20 46</table>
<table name="#mpConsume">10 21</table>
<table name="#spd">40 66</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SPEED_UP_SPECIAL" />
<set name="effectPoint" val="#effectPoints" />
@@ -720,7 +720,7 @@
<table name="#ench1EffectPoints">-7992 -8086 -8181 -8276 -8371 -8466 -8561 -8655 -8750 -8845 -8940 -9035 -9130 -9224 -9319 -9414 -9509 -9604 -9699 -9793 -9888 -9983 -10078 -10173 -10268 -10362 -10457 -10552 -10647 -10742</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<table name="#enchpDefAtk">0.95 0.94 0.94 0.93 0.93 0.92 0.92 0.91 0.91 0.9 0.9 0.89 0.89 0.88 0.88 0.87 0.87 0.86 0.86 0.85 0.85 0.84 0.84 0.83 0.83 0.82 0.82 0.81 0.81 0.8</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="TARGET_LOCK" />
<set name="affectLimit" val="10-10" />
@@ -974,7 +974,7 @@
<table name="#ench1EffectPoints">-11988 -12130 -12272 -12414 -12557 -12699 -12841 -12983 -13126 -13268 -13410 -13552 -13695 -13837 -13979 -14121 -14264 -14406 -14548 -14690 -14833 -14975 -15117 -15259 -15402 -15544 -15686 -15828 -15970 -16113</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<table name="#enchpDefAtk">0.95 0.94 0.94 0.93 0.93 0.92 0.92 0.91 0.91 0.9 0.9 0.89 0.89 0.88 0.88 0.87 0.87 0.86 0.86 0.85 0.85 0.84 0.84 0.83 0.83 0.82 0.82 0.81 0.81 0.8</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="TARGET_LOCK" />
<set name="castRange" val="#castRange" />
@@ -1409,7 +1409,7 @@
<table name="#ench2MpConsume">105 103 101 99 98 96 94 92 91 89 87 85 84 82 80 78 76 75 73 71 69 68 66 64 62 61 59 57 55 54</table>
<table name="#ench2Power">2100 2119 2138 2157 2175 2194 2213 2232 2250 2269 2288 2307 2325 2344 2363 2382 2401 2419 2438 2457 2476 2494 2513 2532 2551 2569 2588 2607 2626 2645</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1738,7 +1738,7 @@
<table name="#magicLvl">46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">17 18 19 20 22 22 23 24 25 26 26 27 28</table>
<table name="#mpInitialConsume">5 5 5 5 6 6 6 6 7 7 7 7 7</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -1892,7 +1892,7 @@
</skill>
<skill id="72" levels="3" name="Iron Will" enchantGroup1="1" enchantGroup2="1">
<!-- Increases the user's M. Def. by 15% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">408 467 523</table>
<table name="#magicLvl">43 49 55</table>
<table name="#mDef">1.15 1.23 1.3</table>
@@ -1901,7 +1901,7 @@
<table name="#ench1AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2mDef">1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.33</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MD_UP" />
<set name="effectPoint" val="#effectPoints" />
@@ -1930,7 +1930,7 @@
</skill>
<skill id="75" levels="1" name="Detect Insect Weakness">
<!-- Increases the user's P. Atk. toward insects by 30% for 10 minutes. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="DETECT_WEAKNESS" />
<set name="effectPoint" val="303" />
@@ -1949,7 +1949,7 @@
</skill>
<skill id="76" levels="1" name="Bear Spirit Totem">
<!-- Possessed by a Bear's soul, the user's P. Atk. and Critical Damage increases by 20%, and Speed by 30% for 5 minutes. Requires a hand-to-hand weapon. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" /> <!-- Epilogue Modification -->
<set name="abnormalType" val="POSSESSION" />
<!-- <set name="abnormalVisualEffect" val="STUN" /> Epilogue Modification -->
@@ -1978,13 +1978,13 @@
</skill>
<skill id="77" levels="2" name="Attack Aura">
<!-- Increases P. Atk. by 8% for 20 minutes. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">138 268</table>
<table name="#magicLvl">10 28</table>
<table name="#mpConsume">5 10</table>
<table name="#mpInitialConsume">2 3</table>
<table name="#rate">1.08 1.12</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PA_UP" />
<set name="effectPoint" val="#effectPoints" />
@@ -2005,12 +2005,12 @@
</skill>
<skill id="78" levels="2" name="War Cry">
<!-- Increases P. Atk. by 20% for 1 minute. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">204 408</table>
<table name="#magicLvl">20 43</table>
<table name="#mpConsume">10 19</table>
<table name="#pAtk">1.2 1.25</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="PA_UP_SPECIAL" />
<set name="effectPoint" val="#effectPoints" />
@@ -2029,7 +2029,7 @@
</skill>
<skill id="80" levels="1" name="Detect Beast Weakness">
<!-- Increases the user's P. Atk. toward beasts by 30% for 10 minutes. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="DETECT_WEAKNESS" />
<set name="effectPoint" val="495" />
@@ -2056,7 +2056,7 @@
<table name="#ench2HpConsume">489 481 473 464 456 448 439 431 423 415 406 398 390 382 373 365 357 349 340 332 324 316 307 299 291 283 274 266 258 250</table>
<table name="#enchElementPower">1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
<set name="baseCritRate" val="15" />
@@ -2093,7 +2093,7 @@
</skill>
<skill id="82" levels="3" name="Majesty" enchantGroup1="1" enchantGroup2="1">
<!-- Increases P. Def. by 7% and decreases Evasion by 2 for 5 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">204 379 549</table>
<table name="#magicLvl">20 40 58</table>
<table name="#mpConsume">10 18 27</table>
@@ -2102,7 +2102,7 @@
<table name="#ench1pDef">1.16 1.16 1.17 1.17 1.18 1.18 1.19 1.19 1.2 1.2 1.21 1.21 1.22 1.22 1.23 1.23 1.23 1.24 1.24 1.25 1.25 1.26 1.26 1.27 1.27 1.28 1.28 1.29 1.29 1.3</table>
<table name="#ench2AbnormalTimes">310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MAJESTY" />
<set name="effectPoint" val="#effectPoints" />
@@ -2131,7 +2131,7 @@
</skill>
<skill id="83" levels="1" name="Wolf Spirit Totem">
<!-- Possessed by a Wolf's soul, the user's Speed increases by 20% and Accuracy by 3 for 5 minutes. Requires a hand-to-hand weapon. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" /> <!-- Epilogue Modification -->
<set name="abnormalType" val="POSSESSION" />
<set name="effectPoint" val="204" />
@@ -2158,7 +2158,7 @@
</skill>
<skill id="84" levels="3" name="Poison Blade Dance" enchantGroup1="2" enchantGroup2="2">
<!-- A sword emits a toxic cloud that instantly poisons nearby enemies. Requires a dualsword. Effect 6. -->
<table name="#abnormalLvls">6 7 8</table>
<table name="#abnormalLevels">6 7 8</table>
<table name="#dot">50 58 63</table>
<table name="#effectPoints">-523 -566 -646</table>
<table name="#magicLvl">55 60 72</table>
@@ -2168,7 +2168,7 @@
<table name="#ench2ActivateRates">36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65</table>
<table name="#ench2MpConsume">50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32 31 30 29 28 27 26 25 24 23 22 21</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -2213,7 +2213,7 @@
</skill>
<skill id="86" levels="3" name="Reflect Damage" enchantGroup1="1" enchantGroup2="1">
<!-- For 20 minutes, transfers 10% of received standard short-range damage back to the enemy. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">379 438 495</table>
<table name="#magicLvl">40 46 52</table>
<table name="#mpConsume">14 17 19</table>
@@ -2224,7 +2224,7 @@
<table name="#ench2mpInitialConsume">5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3</table>
<table name="#ench2reflectDam">21 21 21 22 22 22 23 23 23 24 24 24 24 25 25 25 26 26 26 27 27 27 27 28 28 28 29 29 29 30</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="DMG_SHIELD" />
<set name="effectPoint" val="#effectPoints" />
@@ -2255,7 +2255,7 @@
</skill>
<skill id="87" levels="1" name="Detect Animal Weakness">
<!-- Increases the user's P. Atk. toward animals by 30% for 10 minutes. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="DETECT_WEAKNESS" />
<set name="effectPoint" val="379" />
@@ -2274,7 +2274,7 @@
</skill>
<skill id="88" levels="1" name="Detect Dragon Weakness">
<!-- Increases the user's P. Atk. toward Dragons by 30% for 10 minutes. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="DETECT_WEAKNESS" />
<set name="effectPoint" val="549" />
@@ -2293,13 +2293,13 @@
</skill>
<skill id="91" levels="2" name="Defense Aura">
<!-- Increases P. Def. by 8% for 20 minutes. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">111 204</table>
<table name="#magicLvl">5 20</table>
<table name="#mpConsume">4 8</table>
<table name="#mpInitialConsume">1 2</table>
<table name="#rate">1.08 1.12</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PD_UP" />
<set name="effectPoint" val="#effectPoints" />
@@ -2327,7 +2327,7 @@
<table name="#ench1Reuse">2500 2500 2500 2500 2500 2500 2500 2500 2500 2500 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 1500 1500 1500 1500 1500 1500 1500 1500 1500 1000</table>
<table name="#ench2AbnormalTimes">10 10 11 11 11 12 12 12 13 13 13 14 14 14 15 15 15 16 16 16 17 17 17 18 18 18 19 19 19 20</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -2393,7 +2393,7 @@
</skill>
<skill id="94" levels="2" name="Rage" enchantGroup1="1" enchantGroup2="1">
<!-- Increases the user's P. Atk. by 20% for 1 minute 30 seconds. When equipped with a sword, blunt weapon or spear, it additionally increases P. Atk. by 21%. When equipped with a two-handed sword or blunt weapon, it additionally increases Accuracy by 2 and P. Atk. by 7%. Decreases Evasion by 3 and P. Def. by 20%. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#accCombat">2 4</table>
<table name="#effectPoints">235 523</table>
<table name="#magicLvl">24 55</table>
@@ -2403,7 +2403,7 @@
<table name="#ench1atk">1.292 1.294 1.296 1.298 1.3 1.302 1.304 1.306 1.308 1.31 1.312 1.314 1.316 1.318 1.32 1.322 1.324 1.326 1.328 1.33 1.332 1.334 1.336 1.338 1.34 1.342 1.344 1.346 1.348 1.35</table>
<table name="#ench2atk">1.062 1.064 1.066 1.068 1.07 1.072 1.074 1.076 1.078 1.08 1.082 1.084 1.086 1.088 1.09 1.092 1.094 1.096 1.098 1.1 1.102 1.104 1.106 1.108 1.11 1.112 1.114 1.116 1.118 1.12</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="90" />
<set name="abnormalType" val="PA_UP_SPECIAL" />
<set name="effectPoint" val="#effectPoints" />
@@ -2485,7 +2485,7 @@
</skill>
<skill id="95" levels="20" name="Cripple" enchantGroup1="1" enchantGroup2="1">
<!-- Decreases the enemy's Speed by 20% for 1 minute. Requires a hand-to-hand weapon. -->
<table name="#abnormalLvls">2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#effectPoints">-204 -235 -268 -303 -341 -379 -408 -438 -467 -495 -523 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
<table name="#magicLvl">20 24 28 32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">10 11 13 14 16 18 19 21 22 24 25 27 28 29 30 31 32 33 34 34</table>
@@ -2493,7 +2493,7 @@
<table name="#ench1ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#ench2AbnormalTimes">62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="80" />
@@ -2526,7 +2526,7 @@
</skill>
<skill id="96" levels="6" name="Bleed" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Decreases the enemy's Speed by 20% for 20 seconds, and inflicts Bleed, causing them to lose 25 HP every second. -->
<table name="#abnormalLvls">3 4 5 6 7 8</table>
<table name="#abnormalLevels">3 4 5 6 7 8</table>
<table name="#dot">25 34 44 54 62 67</table>
<table name="#effectPoints">-119 -154 -237 -279 -311 -323</table>
<table name="#magicLvl">24 32 49 58 66 70</table>
@@ -2535,7 +2535,7 @@
<table name="#ench2Sap">24 49 74 99 124 148 173 198 223 248 273 297 322 347 372 397 422 446 471 496 521 546 570 595 620 645 670 695 719 744</table>
<table name="#ench3dot">69 70 71 72 74 75 76 77 79 80 81 82 83 85 86 87 88 90 91 92 93 95 96 97 98 100 101 102 103 105</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -2595,7 +2595,7 @@
<table name="#ench3Attack">191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340</table>
<table name="#ench4defCritRate">1.1 1.11 1.12 1.12 1.13 1.14 1.14 1.15 1.16 1.16 1.17 1.18 1.18 1.19 1.2 1.2 1.21 1.22 1.22 1.23 1.24 1.24 1.25 1.26 1.26 1.27 1.28 1.28 1.29 1.3</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PA_DOWN" />
<set name="activateRate" val="40" />
@@ -2646,7 +2646,7 @@
<table name="#magicLvl">55 60 64 68 72</table>
<table name="#mpConsume">58 64 69 73 77</table>
<table name="#power">825 1023 1194 1373 1554</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="2" /> <!-- Epilogue Modification -->
<set name="abnormalType" val="SILENCE" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -2675,7 +2675,7 @@
</skill>
<skill id="99" levels="2" name="Rapid Shot" enchantGroup1="1" enchantGroup2="1">
<!-- Increases the user's bow Atk. Spd. by 8% for 20 minutes. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">303 549</table>
<table name="#magicLvl">32 55</table>
<table name="#mpConsume">10 20</table>
@@ -2685,7 +2685,7 @@
<table name="#ench2MpConsume">20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 14 13 13 12 12 12 11 11 11 10 10</table>
<table name="#ench2mpInitialConsume">5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ATTACK_SPEED_UP_BOW" />
<set name="effectPoint" val="#effectPoints" />
@@ -8,7 +8,7 @@
<table name="#power">36 39 42 49 53 57 66 71 77 88 94 101 115 123 131</table>
<table name="#ench1Power">794 799 803 808 813 817 822 827 831 836 840 845 850 854 859 864 868 873 878 882 887 891 896 901 905 910 915 919 924 928</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -52,7 +52,7 @@
<table name="#ench2Power">2211 2231 2251 2270 2290 2310 2330 2349 2369 2389 2409 2428 2448 2468 2488 2507 2527 2547 2566 2586 2606 2626 2645 2665 2685 2705 2724 2744 2764 2784</table>
<table name="#ench34pmDef">0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81 0.8 0.79 0.78 0.77 0.76 0.75 0.73 0.73 0.72 0.71 0.7</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -119,7 +119,7 @@
</skill>
<skill id="102" levels="16" name="Entangle" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Decreases the enemy's Speed by 20% for 1 minute. -->
<table name="#abnormalLvls">2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#effectPoints">-341 -379 -408 -438 -467 -495 -523 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
<table name="#magicLvl">36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">13 14 15 17 18 19 20 22 22 23 24 25 26 26 27 28</table>
@@ -128,9 +128,9 @@
<table name="#ench1ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#ench2AbnormalTimes">62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120</table>
<table name="#ench3-runSpd">0.7 0.69 0.68 0.68 0.67 0.66 0.66 0.65 0.64 0.64 0.63 0.62 0.62 0.61 0.6 0.6 0.59 0.58 0.58 0.57 0.56 0.56 0.55 0.54 0.54 0.53 0.52 0.52 0.51 0.5</table>
<table name="#ench3abnormalLvl">3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5</table>
<table name="#ench3abnormalLevel">3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="80" />
@@ -167,12 +167,12 @@
</skill>
<skill id="103" levels="4" name="Corpse Plague">
<!-- Causes a poison cloud to pour out of a corpse. Inflicts poison on enemies near the corpse for 30 seconds, and makes them consume 41 HP every second. -->
<table name="#abnormalLvls">5 6 7 8</table>
<table name="#abnormalLevels">5 6 7 8</table>
<table name="#dot">41 50 58 63</table>
<table name="#effectPoints">-438 -549 -582 -635</table>
<table name="#magicLvl">46 58 62 70</table>
<table name="#mpConsume">22 28 29 33</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -203,7 +203,7 @@
</skill>
<skill id="104" levels="1" name="Detect Plant Weakness">
<!-- Increases the user's P. Atk. toward plants by 30% for 10 minutes. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="DETECT_WEAKNESS" />
<set name="effectPoint" val="438" />
@@ -233,7 +233,7 @@
<table name="#ench3ActivateRates">61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90</table>
<table name="#enchElementPower">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="60" />
@@ -281,7 +281,7 @@
<!-- Creates an illusion of nearby monsters for 2 minutes. -->
<table name="#magicLvl">43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">19 21 22 24 25 27 28 29 30 31 32 33 34 34</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TURN_PASSIVE" />
<set name="activateRate" val="70" />
@@ -310,7 +310,7 @@
<table name="#ench2mpConsume">50 50 49 48 47 46 45 44 44 43 42 41 40 39 38 38 37 36 35 34 33 32 32 31 30 29 28 27 26 26</table>
<table name="#ench3defCritRate">1.1 1.11 1.12 1.12 1.13 1.14 1.14 1.15 1.16 1.16 1.17 1.18 1.18 1.19 1.2 1.2 1.21 1.22 1.22 1.23 1.24 1.24 1.25 1.26 1.26 1.27 1.28 1.28 1.29 1.3</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -354,7 +354,7 @@
</skill>
<skill id="109" levels="1" name="Ogre Spirit Totem">
<!-- Becomes possessed by an Ogre's soul. Increases one's own P. Atk./P. Def./M. Def. by 30% and Critical Damage by 10% for 5 minutes. Requires a hand-to-hand weapon. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" /> <!-- Epilogue Modification -->
<set name="abnormalType" val="POSSESSION" />
<set name="effectPoint" val="438" />
@@ -383,7 +383,7 @@
</skill>
<skill id="110" levels="2" name="Ultimate Defense" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- For 30 seconds, increases P. Def. by 1800, M. Def. by 1620, and Resistance to buff canceling attacks by 80%, and restricts movement. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">204 438</table>
<table name="#magicLvl">20 46</table>
<table name="#mDef">1620 3240</table>
@@ -392,11 +392,11 @@
<table name="#ench1AbnormalTimes">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60</table>
<table name="#ench2reuseDelay">885000 870000 855000 840000 825000 810000 795000 780000 765000 750000 735000 720000 705000 690000 675000 660000 645000 630000 615000 600000 585000 570000 555000 540000 525000 510000 495000 480000 465000 450000</table>
<table name="#ench3decreasePenalty">0.2 0.21 0.22 0.23 0.24 0.25 0.26 0.27 0.28 0.29 0.3 0.31 0.32 0.33 0.34 0.35 0.36 0.37 0.38 0.39 0.4 0.41 0.42 0.43 0.44 0.45 0.46 0.47 0.48 0.49</table>
<table name="#enchabnormalLvl">2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5</table>
<table name="#enchabnormalLevel">2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<table name="#enchmDef">3272 3304 3337 3369 3402 3434 3466 3499 3531 3564 3596 3628 3661 3693 3726 3758 3790 3823 3855 3888 3920 3952 3985 4017 4050 4082 4114 4147 4179 4212</table>
<table name="#enchpDef">3636 3672 3708 3744 3780 3816 3852 3888 3924 3960 3996 4032 4068 4104 4140 4176 4212 4248 4284 4320 4356 4392 4428 4464 4500 4536 4572 4608 4644 4680</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_UP_SPECIAL" />
<set name="abnormalVisualEffect" val="ULTIMATE_DEFENCE" />
@@ -445,7 +445,7 @@
</skill>
<skill id="111" levels="2" name="Ultimate Evasion" enchantGroup1="1" enchantGroup2="1">
<!-- For 30 seconds, increases Evasion by 20, physical attack skill Evasion Rate by 25%, and Resistance to buff-canceling attacks by 80. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">268 523</table>
<table name="#magicLvl">28 55</table>
<table name="#mpConsume">13 25</table>
@@ -454,7 +454,7 @@
<table name="#ench1AbnormalTimes">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60</table>
<table name="#ench2reuseDelay">885000 870000 855000 840000 825000 810000 795000 780000 765000 750000 735000 720000 705000 690000 675000 660000 645000 630000 615000 600000 585000 570000 555000 540000 525000 510000 495000 480000 465000 450000</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="AVOID_UP_SPECIAL" />
<set name="effectPoint" val="#effectPoints" />
@@ -479,7 +479,7 @@
</skill>
<skill id="112" levels="4" name="Deflect Arrow" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Resistance to bow attacks by 16% and Resistance to crossbow attacks by 8% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3 4</table>
<table name="#abnormalLevels">1 2 3 4</table>
<table name="#effectPoints">10 20 30 40</table>
<table name="#magicLvl">24 32 43 49</table>
<table name="#mpConsume">11 14 19 22</table>
@@ -489,7 +489,7 @@
<table name="#ench2mpConsume">21 21 20 20 19 19 18 18 17 17 16 16 16 15 15 14 14 14 13 13 12 12 12 11 11 10 10 10 9 9</table>
<table name="#ench2sDef">1.01 1.01 1.01 1.02 1.02 1.02 1.03 1.03 1.03 1.04 1.04 1.04 1.04 1.05 1.05 1.05 1.06 1.06 1.06 1.07 1.07 1.07 1.07 1.08 1.08 1.08 1.09 1.09 1.09 1.1</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PD_UP_BOW" />
<set name="effectPoint" val="#effectPoints" />
@@ -536,7 +536,7 @@
</skill>
<skill id="115" levels="17" name="Power Break" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Decreases the enemy's P. Atk. by 20% for 30 seconds. -->
<table name="#abnormalLvls">2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#effectPoints">-152 -171 -190 -204 -219 -234 -248 -262 -275 -283 -291 -299 -306 -312 -318 -323 -328</table>
<table name="#magicLvl">32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">11 14 14 15 17 18 19 20 22 22 23 24 25 26 26 27 28</table>
@@ -546,7 +546,7 @@
<table name="#ench2AbnormalTimes">33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120</table>
<table name="#ench3Attack">191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PA_DOWN" />
<set name="activateRate" val="80" />
@@ -591,7 +591,7 @@
<table name="#ench1ActivateRates">41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70</table>
<table name="#ench2AbnormalTimes">33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PA_DOWN" />
<set name="activateRate" val="40" />
@@ -640,7 +640,7 @@
<table name="#magicLvl">18 19 20 22 23 24 26 27 28 30 31 32 34 35 36</table>
<table name="#mpConsume">19 19 20 21 21 22 24 25 26 27 28 29 31 32 33</table>
<table name="#power">42 46 49 57 62 67 77 83 89 103 110 117 134 143 152</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -673,7 +673,7 @@
</skill>
<skill id="121" levels="6" name="Battle Roar" enchantGroup1="1" enchantGroup2="1">
<!-- Regenerates 10% of the user's original HP and increases the user's Max HP by 10% for 10 minutes. -->
<table name="#abnormalLvls">1 2 3 4 5 6</table>
<table name="#abnormalLevels">1 2 3 4 5 6</table>
<table name="#power">10 15 20 25 30 35</table>
<table name="#amount">10 15 20 25 30 35</table>
<table name="#effectPoints">268 379 467 549 597 635</table>
@@ -682,7 +682,7 @@
<table name="#ench1Reuse">148000 145000 143000 140000 138000 135000 133000 130000 128000 125000 123000 120000 118000 115000 113000 110000 108000 105000 103000 100000 98000 95000 93000 90000 88000 85000 83000 80000 78000 75000</table>
<table name="#ench2pAtk">1 1 1 2 2 2 3 3 3 4 4 4 4 5 5 5 6 6 6 7 7 7 7 8 8 8 9 9 9 10</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="MAX_HP_UP" />
<set name="effectPoint" val="#effectPoints" />
@@ -727,7 +727,7 @@
<table name="#ench2AbnormalTimes">33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120</table>
<table name="#ench3Attack">191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_DOWN" />
<set name="activateRate" val="80" />
@@ -765,7 +765,7 @@
</skill>
<skill id="123" levels="3" name="Spirit Barrier" enchantGroup1="1" enchantGroup2="1">
<!-- Increases the user's M. Def. by 15% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">379 467 549</table>
<table name="#magicLvl">40 49 58</table>
<table name="#mDef">1.15 1.23 1.3</table>
@@ -774,7 +774,7 @@
<table name="#ench1AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2power">1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.33 1.33 1.33 1.33 1.33 1.33 1.33 1.33 1.34 1.34 1.34 1.34 1.34 1.34 1.34 1.35</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MD_UP" />
<set name="effectPoint" val="#effectPoints" />
@@ -810,7 +810,7 @@
<table name="#ench1ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#ench2AbnormalTimes">62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="80" />
@@ -840,13 +840,13 @@
</skill>
<skill id="129" levels="5" name="Poison">
<!-- Poisons the target, causing loss of 24 HP per second for 30 seconds. -->
<table name="#abnormalLvls">3 5 6 7 8</table>
<table name="#abnormalLevels">3 5 6 7 8</table>
<table name="#dot">24 41 50 58 63</table>
<table name="#effectPoints">-204 -467 -549 -611 -655</table>
<table name="#magicLvl">20 49 58 66 74</table>
<table name="#mpConsume">8 18 22 25 28</table>
<table name="#mpInitialConsume">2 5 6 7 7</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -875,14 +875,14 @@
</skill>
<skill id="130" levels="2" name="Thrill Fight" enchantGroup1="1">
<!-- Decreases user's Speed by 20% and increases Atk. Spd. by 5% for 5 minutes. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">438 523</table>
<table name="#magicLvl">46 55</table>
<table name="#mpConsume">21 25</table>
<table name="#pAtkSpd">1.05 1.1</table>
<table name="#ench1runSpd">0.81 0.82 0.82 0.83 0.84 0.84 0.85 0.86 0.86 0.87 0.87 0.88 0.89 0.89 0.9 0.91 0.91 0.92 0.93 0.93 0.94 0.94 0.95 0.96 0.96 0.97 0.98 0.98 0.99 1</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="THRILL_FIGHT" />
<set name="effectPoint" val="#effectPoints" />
@@ -909,14 +909,14 @@
</skill>
<skill id="131" levels="3" name="Hawk Eye" enchantGroup1="1">
<!-- Decreases user's P. Def. by 10% and increases Accuracy by 6 for 5 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#accCombat">6 8 10</table>
<table name="#effectPoints">379 467 549</table>
<table name="#magicLvl">40 49 58</table>
<table name="#mpConsume">18 22 27</table>
<table name="#ench1AbnormalTimes">310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="AB_HAWK_EYE" />
<set name="effectPoint" val="#effectPoints" />
@@ -984,12 +984,12 @@
</skill>
<skill id="139" levels="3" name="Guts">
<!-- Increases P. Def. by 100% for 1 minute 30 seconds. Available when HP is 30% or lower. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">341 408 495</table>
<table name="#magicLvl">36 43 52</table>
<table name="#mpConsume">16 19 24</table>
<table name="#pDef">2 2.5 3</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="90" />
<set name="abnormalType" val="PINCH" />
<set name="effectPoint" val="#effectPoints" />
@@ -1337,7 +1337,7 @@
</skill>
<skill id="176" levels="3" name="Frenzy">
<!-- Increases P. Atk. by 10% for 1 minute 30 seconds. Additionally increases P. Atk. by 20% when using a sword/blunt weapon. Increases Accuracy by 2 and P. Atk. by 5% when using a two-handed sword/blunt weapon. Available when HP is 60% or lower. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#accCombat">2 4 6</table>
<table name="#all">1.1 1.12 1.15</table>
<table name="#effectPoints">303 438 523</table>
@@ -1345,7 +1345,7 @@
<table name="#mpConsume">14 21 25</table>
<table name="#swordblunt">1.2 1.3 1.4</table>
<table name="#twohand">1.05 1.07 1.1</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="90" />
<set name="abnormalType" val="PINCH" />
<set name="effectPoint" val="#effectPoints" />
@@ -457,7 +457,7 @@
</skill>
<skill id="223" levels="49" name="Sting" enchantGroup1="2" enchantGroup2="2">
<!-- Attacks the enemy with 82 Power added to P. Atk., and inflicts Bleed causing loss of 25 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible. -->
<table name="#abnormalLvls">3 3 3 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8</table>
<table name="#abnormalLevels">3 3 3 3 3 3 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8</table>
<table name="#dot">25 25 25 25 25 25 34 34 34 34 34 34 34 34 44 44 44 44 44 44 44 44 44 44 54 54 54 54 54 54 54 54 54 54 62 62 62 62 62 62 62 62 62 62 67 67 67 67 67</table>
<table name="#effectPoints">-111 -115 -119 -128 -132 -136 -145 -150 -154 -164 -169 -173 -183 -188 -193 -198 -203 -208 -213 -218 -223 -228 -233 -237 -242 -247 -252 -257 -261 -266 -271 -275 -279 -284 -288 -292 -296 -300 -304 -307 -311 -314 -317 -320 -323 -326 -328 -331 -333</table>
<table name="#magicLvl">22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 54 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
@@ -467,7 +467,7 @@
<table name="#ench2MpConsume">74 72 71 70 68 67 66 64 63 62 60 59 58 56 55 54 52 51 50 48 47 46 44 43 42 41 39 38 37 35</table>
<table name="#ench2Power">1229 1240 1251 1262 1273 1284 1295 1306 1317 1328 1339 1350 1361 1372 1383 1394 1405 1415 1426 1437 1448 1459 1470 1481 1492 1503 1514 1525 1536 1547</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -636,7 +636,7 @@
</skill>
<skill id="230" levels="2" name="Sprint" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
<!-- Increases Speed by 22 for 20 minutes. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">219 495</table>
<table name="#magicLvl">32 52</table>
<table name="#mpConsume">11 19</table>
@@ -648,7 +648,7 @@
<table name="#ench3rEvas">1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 5</table>
<table name="#ench4Vuln">0.99 0.98 0.97 0.96 0.95 0.94 0.93 0.92 0.91 0.9 0.89 0.88 0.87 0.86 0.85 0.84 0.83 0.82 0.81 0.8 0.79 0.78 0.77 0.76 0.75 0.74 0.73 0.72 0.71 0.7</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SPEED_UP" />
<set name="effectPoint" val="#effectPoints" />
@@ -1332,7 +1332,7 @@
<set name="operateType" val="A1" />
<set name="reuseDelay" val="3000" />
<set name="targetType" val="ONE" />
<enchant1 name="abnormalLvl" val="3" />
<enchant1 name="abnormalLevel" val="3" />
<enchant1 name="abnormalTime" val="30" />
<enchant1 name="abnormalType" val="ATTACK_TIME_UP" />
<enchant1 name="activateRate" val="#ench1ActivateRates" />
@@ -1341,7 +1341,7 @@
<enchant1 name="lvlBonusRate" val="1" />
<enchant1 name="operateType" val="A2" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="abnormalLvl" val="3" />
<enchant2 name="abnormalLevel" val="3" />
<enchant2 name="abnormalTime" val="15" />
<enchant2 name="abnormalType" val="DOT_ATTR" />
<enchant2 name="operateType" val="A2" />
@@ -1350,7 +1350,7 @@
<enchant2 name="isDebuff" val="true" />
<enchant2 name="lvlBonusRate" val="1" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<enchant3 name="abnormalLvl" val="1" />
<enchant3 name="abnormalLevel" val="1" />
<enchant3 name="abnormalTime" val="15" />
<enchant3 name="abnormalType" val="HOLY_ATTACK" />
<enchant3 name="activateRate" val="80" />
@@ -1582,7 +1582,7 @@
<table name="#ench2Power">2432 2454 2476 2497 2519 2541 2563 2584 2606 2628 2650 2671 2693 2715 2737 2758 2780 2802 2823 2845 2865 2889 2910 2932 2954 2976 2997 3019 3041 3063</table>
<table name="#enchElementPower">1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1836,7 +1836,7 @@
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_EARTH" />
<set name="affectRange" val="1000" />
@@ -1866,7 +1866,7 @@
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_LIFE" />
<set name="affectRange" val="1000" />
@@ -1896,7 +1896,7 @@
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_WATER" />
<set name="affectRange" val="1000" />
@@ -1926,7 +1926,7 @@
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_WARDING" />
<set name="affectRange" val="1000" />
@@ -1955,7 +1955,7 @@
<!-- Increases Speed of all party members by 20 for 2 minutes. Increases MP consumption when singing while song/dance effect lasts. -->
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_WIND" />
<set name="affectRange" val="1000" />
@@ -1983,7 +1983,7 @@
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_HUNTER" />
<set name="affectRange" val="1000" />
@@ -2013,7 +2013,7 @@
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_INVOCATION" />
<set name="affectRange" val="1000" />
@@ -2043,7 +2043,7 @@
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_WARRIOR" />
<set name="affectRange" val="1000" />
@@ -2076,7 +2076,7 @@
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_INSPIRATION" />
<set name="affectRange" val="1000" />
@@ -2109,7 +2109,7 @@
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_MYSTIC" />
<set name="affectRange" val="1000" />
@@ -2142,7 +2142,7 @@
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_FIRE" />
<set name="affectRange" val="1000" />
@@ -2175,7 +2175,7 @@
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_FURY" />
<set name="affectRange" val="1000" />
@@ -2208,7 +2208,7 @@
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_CONCENTRATION" />
<set name="affectRange" val="1000" />
@@ -2242,7 +2242,7 @@
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_LIGHT" />
<set name="affectRange" val="1000" />
@@ -2409,7 +2409,7 @@
<table name="#ench2power">2432 2454 2476 2497 2519 2541 2563 2584 2606 2628 2650 2671 2693 2715 2737 2758 2780 2802 2823 2845 2867 2889 2910 2932 2954 2976 2997 3019 3041 3063</table>
<table name="#ench34pmDef">0.99 0.99 0.99 0.98 0.98 0.98 0.97 0.97 0.97 0.96 0.96 0.96 0.96 0.95 0.95 0.95 0.94 0.94 0.94 0.93 0.93 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.91 0.9</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -2467,7 +2467,7 @@
</skill>
<skill id="282" levels="1" name="Puma Spirit Totem">
<!-- Possessed by a Puma's soul, the user's Accuracy increases by 6 and Atk. Spd. by 20% for 5 minutes. Requires a hand-to-hand weapon. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" /> <!-- Epilogue Modification -->
<set name="abnormalType" val="POSSESSION" />
<set name="effectPoint" val="379" />
@@ -2639,7 +2639,7 @@
<table name="#magicLvl">43 55 60</table>
<table name="#mpConsume">57 75 83</table>
<table name="#trait_pole">-10 -15 -20</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="REAL_TARGET" />
<set name="affectLimit" val="9-10" />
@@ -2660,12 +2660,12 @@
</skill>
<skill id="287" levels="3" name="Lionheart">
<!-- Increases Resistance to Paralysis, Hold, Sleep, Stun and buff-canceling attacks by 40% for 1 minute. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">341 467 582</table>
<table name="#magicLvl">36 49 62</table>
<table name="#mpConsume">16 22 29</table>
<table name="#traits">40 60 80</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="RESIST_SPIRITLESS" />
<set name="effectPoint" val="#effectPoints" />
@@ -2831,7 +2831,7 @@
</skill>
<skill id="292" levels="1" name="Bison Spirit Totem">
<!-- User is possessed by a Bison's soul, increasing Accuracy for 1 minute when using a hand-to-hand weapon and increasing P. Atk. by 10% and Critical Rate by 100 when HP is below 60%. If HP is below 30%, P. Atk. is increased by 30% and Critical Rate is increased by 300. Requires a hand-to-hand weapon. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="POSSESSION" />
<set name="effectPoint" val="624" />
@@ -2966,7 +2966,7 @@
</skill>
<skill id="297" levels="2" name="Duelist Spirit" enchantGroup1="1" enchantGroup2="1">
<!-- Increases dualsword weapon Atk. Spd. by 8% for 1 minute and ordinary/skill attack damage by 5% during PvP. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">597 646</table>
<table name="#magicLvl">64 72</table>
<table name="#mpConsume">30 34</table>
@@ -2974,7 +2974,7 @@
<table name="#pvp">1.05 1.1</table>
<table name="#ench1pAtkSpd">1.121 1.122 1.123 1.124 1.125 1.126 1.127 1.128 1.129 1.13 1.131 1.132 1.133 1.134 1.135 1.136 1.137 1.138 1.139 1.14 1.141 1.142 1.143 1.144 1.145 1.146 1.147 1.148 1.149 1.15</table>
<table name="#ench2pvpDmg">1.11 1.11 1.12 1.12 1.13 1.13 1.14 1.14 1.15 1.15 1.16 1.16 1.17 1.17 1.18 1.18 1.18 1.19 1.19 1.2 1.2 1.21 1.21 1.22 1.22 1.23 1.23 1.24 1.24 1.25</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="DUELIST_SPIRIT" />
<set name="effectPoint" val="#effectPoints" />
@@ -3015,7 +3015,7 @@
</skill>
<skill id="298" levels="1" name="Rabbit Spirit Totem">
<!-- Becomes possessed by a Rabbit's soul. Increases one's own Atk. Spd. by 30%, Speed by 30%, and Evasion by 12 for 5 minutes. Requires a hand-to-hand weapon. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" /> <!-- Epilogue Modification -->
<set name="abnormalType" val="POSSESSION" />
<set name="effectPoint" val="582" />
@@ -59,7 +59,7 @@
<set name="operateType" val="A1" />
<set name="reuseDelay" val="3000" />
<set name="targetType" val="AREA" />
<enchant1 name="abnormalLvl" val="3" />
<enchant1 name="abnormalLevel" val="3" />
<enchant1 name="abnormalTime" val="30" />
<enchant1 name="abnormalType" val="ATTACK_TIME_UP" />
<enchant1 name="activateRate" val="#ench1ActivateRates" />
@@ -71,7 +71,7 @@
<enchant1 name="lvlBonusRate" val="1" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant1 name="offensive" val="true" />
<enchant2 name="abnormalLvl" val="3" />
<enchant2 name="abnormalLevel" val="3" />
<enchant2 name="abnormalTime" val="15" />
<enchant2 name="abnormalType" val="DOT_ATTR" />
<enchant2 name="activateRate" val="#ench2ActivateRates" />
@@ -83,7 +83,7 @@
<enchant2 name="lvlBonusRate" val="1" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<enchant2 name="offensive" val="true" />
<enchant3 name="abnormalLvl" val="1" />
<enchant3 name="abnormalLevel" val="1" />
<enchant3 name="abnormalTime" val="15" />
<enchant3 name="abnormalType" val="HOLY_ATTACK" />
<enchant3 name="activateRate" val="80" />
@@ -119,16 +119,16 @@
</skill>
<skill id="303" levels="4" name="Soul of Sagittarius" enchantGroup1="1">
<!-- Increases the user's Max MP by 10% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3 4</table>
<table name="#abnormalLevels">1 2 3 4</table>
<table name="#effectPoints">438 549 597 635</table>
<table name="#hpConsume">185 271 316 364</table>
<table name="#magicLvl">40 58 64 70</table>
<table name="#maxMp">1.1 1.15 1.2 1.25</table>
<table name="#ench1abnormalLvl">4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6</table>
<table name="#ench1abnormalLevel">4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6</table>
<table name="#ench1hpConsume">358 352 346 340 334 328 322 316 310 304 298 292 286 280 274 267 261 255 249 243 237 231 225 219 213 207 201 195 189 183</table>
<table name="#ench1maxMp">1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MAX_MP_UP" />
<set name="effectPoint" val="#effectPoints" />
@@ -157,7 +157,7 @@
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_VITALITY" />
<set name="affectRange" val="1000" />
@@ -187,7 +187,7 @@
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_VENGEANCE" />
<set name="affectRange" val="1000" />
@@ -215,7 +215,7 @@
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_FLAME_GUARD" />
<set name="affectRange" val="1000" />
@@ -245,7 +245,7 @@
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_AQUA_GUARD" />
<set name="affectRange" val="1000" />
@@ -278,7 +278,7 @@
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_STORM_GUARD" />
<set name="affectRange" val="1000" />
@@ -308,7 +308,7 @@
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_EARTH_GUARD" />
<set name="affectRange" val="1000" />
@@ -341,7 +341,7 @@
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_VAMPIRE" />
<set name="affectRange" val="1000" />
@@ -372,7 +372,7 @@
<table name="#ench1AbnormalTimes">125 131 136 142 147 153 158 164 169 175 180 186 191 197 202 208 213 219 224 230 235 241 246 252 257 263 268 274 279 285</table>
<table name="#ench2MpConsume">58 57 56 55 53 52 51 50 48 47 46 45 43 42 41 40 39 37 36 35 34 32 31 30 29 27 26 25 24 22</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_PROTECTION" />
<set name="affectRange" val="1000" />
@@ -440,19 +440,19 @@
</skill>
<skill id="313" levels="8" name="Snipe" enchantGroup1="1" enchantGroup2="1">
<!-- For 2 minutes, increases the user's Accuracy by 3, P. Atk. by 124, range by 50, and Critical Rate by 20% when using a bow. Movement is impossible while skill is being used. Requires a bow. -->
<table name="#abnormalLvls">1 2 3 4 5 6 7 8</table>
<table name="#abnormalLevels">1 2 3 4 5 6 7 8</table>
<table name="#accCombat">3 3 4 4 5 5 6 6</table>
<table name="#effectPoints">566 582 597 611 624 635 646 655</table>
<table name="#magicLvl">60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">28 29 30 31 32 33 34 34</table>
<table name="#pAtk">124 134 145 155 166 177 188 199</table>
<table name="#pAtkRange">50 50 100 100 150 150 200 200</table>
<table name="#ench1abnormalLvl">9 9 9 9 10 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 14 15</table>
<table name="#ench1abnormalLevel">9 9 9 9 10 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 14 15</table>
<table name="#ench1pAtk">202 204 206 208 210 212 214 216 218 220 222 224 226 228 230 232 234 236 238 240 242 244 246 248 250 252 254 256 258 260</table>
<table name="#ench2decreasePenalty">0.07 0.08 0.1 0.11 0.13 0.14 0.16 0.17 0.19 0.2 0.22 0.23 0.25 0.26 0.28 0.29 0.31 0.32 0.34 0.35 0.37 0.38 0.4 0.41 0.43 0.44 0.46 0.47 0.49 0.50</table>
<table name="#ench2MpConsume">33 33 32 32 32 31 31 30 30 29 29 28 28 28 27 27 26 26 25 25 25 24 24 23 23 22 22 21 20 20</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SNIPE" />
<set name="effectPoint" val="#effectPoints" />
@@ -770,7 +770,7 @@
<table name="#ench1Power">3875 3902 3928 3955 3981 4007 4034 4060 4086 4113 4139 4166 4192 4218 4245 4271 4298 4324 4350 4377 4403 4429 4456 4482 4509 4535 4561 4588 4614 4640</table>
<table name="#ench2MpConsume">71 70 69 68 67 66 65 64 63 62 61 60 59 58 57 56 55 54 53 52 51 49 48 47 46 45 44 43 42 41</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SPEED_UP_SPECIAL" />
<set name="blowChance" val="25" />
@@ -945,7 +945,7 @@
</skill>
<skill id="327" levels="1" name="Wyvern Aegis">
<!-- For 9 seconds, increases P. Def. by 7000, M. Def. by 6000 and Resistance to buff-canceling attacks by 100%. Can be used while mounted on a Wyvern. Consumes 20 Spirit Ore. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="PD_UP_SPECIAL" />
<set name="effectPoint" val="662" />
@@ -1284,7 +1284,7 @@
<table name="#ench1Cost">1184 1154 1123 1093 1062 1032 1001 971 940 910 879 849 818 788 757</table>
<table name="#ench2AbnormalTimes">124 128 132 136 140 144 148 152 156 160 164 168 172 176 180</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TOUCH_OF_LIFE" />
<set name="castRange" val="40" />
@@ -1327,7 +1327,7 @@
<table name="#ench1hpConsume">647 625 603 581 559 537 515 492 470 448 426 404 382 360 338</table>
<table name="#ench2ActivateRates">81 82 82 83 84 84 85 86 86 87 87 88 89 89 90</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TOUCH_OF_DEATH" />
<set name="activateRate" val="80" />
@@ -1603,7 +1603,7 @@
<table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240</table>
<table name="#ench2mpConsume">58 56 54 52 50 48 46 44 42 40 38 36 34 32 30</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_RENEWAL" />
<set name="affectRange" val="1000" />
@@ -1632,7 +1632,7 @@
</skill>
<skill id="350" levels="1" name="Physical Mirror">
<!-- For 5 minutes, reflects physical buffs/de-buffs with 30% probability and magic buffs/de-buffs with 10% probability. Requires a shield. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="REFLECT_ABNORMAL" />
<set name="effectPoint" val="669" />
@@ -1659,7 +1659,7 @@
</skill>
<skill id="351" levels="1" name="Magical Mirror">
<!-- For 5 minutes, reflects physical buffs/de-buffs with 10% probability and magic buffs/de-buffs with 30% probability. Requires a shield. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="REFLECT_ABNORMAL" />
<set name="effectPoint" val="669" />
@@ -1689,7 +1689,7 @@
<table name="#ench-Res">7 10 13 15 18 21 23 26 29 31 34 37 39 42 45</table>
<table name="#ench1ActivateRates">81 82 82 83 84 84 85 86 86 87 87 88 89 89 90</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="2" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1762,7 +1762,7 @@
<table name="#ench-Res">7 10 13 15 18 21 23 26 29 31 34 37 39 42 45</table>
<table name="#ench1ActivateRates">42 44 46 48 50 52 54 56 58 60 62 64 66 68 70</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SILENCE_PHYSICAL" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -1817,7 +1817,7 @@
<table name="#ench1Power">2168 2179 2190 2201 2212 2223 2234 2245 2256 2267 2278 2289 2300 2311 2322</table>
<table name="#ench2ActivateRates">42 44 46 48 50 52 54 56 58 60 62 64 66 68 70</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="40" />
@@ -1862,7 +1862,7 @@
<table name="#ench1blowRate">1.606 1.613 1.62 1.626 1.633 1.64 1.646 1.653 1.66 1.666 1.673 1.68 1.686 1.693 1.7</table>
<table name="#ench2cAtk">1.91 1.91 1.91 1.92 1.92 1.92 1.92 1.93 1.93 1.93 1.93 1.94 1.94 1.94 1.95</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="FOCUS_DAGGER" />
<set name="effectPoint" val="669" />
@@ -1920,7 +1920,7 @@
<table name="#ench1rCrit">1.903 1.906 1.909 1.913 1.916 1.919 1.923 1.926 1.929 1.933 1.936 1.939 1.942 1.946 1.949</table>
<table name="#ench2rCrit">1.303 1.306 1.31 1.313 1.316 1.32 1.323 1.326 1.33 1.333 1.336 1.34 1.343 1.346 1.35</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="FOCUS_DAGGER" />
<set name="effectPoint" val="669" />
@@ -1990,7 +1990,7 @@
<table name="#ench1cAtk">1.61 1.62 1.62 1.63 1.64 1.64 1.65 1.65 1.66 1.67 1.67 1.68 1.69 1.69 1.7</table>
<table name="#ench2cAtk">1.31 1.32 1.32 1.33 1.34 1.34 1.35 1.36 1.36 1.37 1.37 1.38 1.39 1.39 1.4</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="FOCUS_DAGGER" />
<set name="effectPoint" val="669" />
@@ -2059,7 +2059,7 @@
<!-- Deceives the enemy into turning his back, losing his urge to attack and becoming stunned for 9 seconds. Requires a dagger. Target cancel is possible. -->
<table name="#ench1ActivateRates">42 44 46 48 50 52 54 56 58 60 62 64 66 68 70</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -2114,7 +2114,7 @@
<table name="#ench2AbnormalTimes">640 680 720 760 800 840 880 920 960 1000 1040 1080 1120 1160 1200</table>
<table name="#ench2Traits">31 31 31 32 32 32 33 33 33 34 34 34 34 35 35</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="DETECT_WEAKNESS" />
<set name="effectPoint" val="666" />
@@ -2155,7 +2155,7 @@
<table name="#ench1Traits">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45</table>
<table name="#ench2AbnormalTimes">640 680 720 760 800 840 880 920 960 1000 1040 1080 1120 1160 1200</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="DETECT_WEAKNESS" />
<set name="effectPoint" val="669" />
@@ -2193,7 +2193,7 @@
<table name="#ench2mpConsume">51 49 48 46 45 43 41 40 38 37 35 33 32 30 29</table>
<table name="#ench3ActivateRates">42 45 48 50 53 56 58 61 64 66 69 72 74 77 80</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -2257,7 +2257,7 @@
<table name="#ench2mpConsume">33 32 31 30 29 28 27 26 25 24 23 22 21 20 19</table>
<table name="#ench3ActivateRates">42 45 48 50 53 56 58 61 64 66 69 72 74 77 80</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -2313,7 +2313,7 @@
<table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240</table>
<table name="#ench2mpConsume">58 56 54 52 50 48 46 44 42 40 38 36 34 32 30</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_MEDITATION" />
<set name="affectRange" val="1000" />
@@ -2342,7 +2342,7 @@
<table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240</table>
<table name="#ench2mpConsume">59 58 57 56 55 54 53 52 51 50 49 48 47 46 45</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_CHAMPION" />
<set name="affectRange" val="1000" />
@@ -2373,7 +2373,7 @@
<table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240</table>
<table name="#ench2mpConsume">58 56 54 52 50 48 46 44 42 40 38 36 34 32 30</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_SIREN" />
<set name="affectRange" val="1000" />
@@ -2404,7 +2404,7 @@
<table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240</table>
<table name="#ench2mpConsume">58 56 54 52 50 48 46 44 42 40 38 36 34 32 30</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_SHADOW" />
<set name="abnormalVisualEffect" val="STEALTH" />
@@ -2437,7 +2437,7 @@
<table name="#ench2AbnormalTimes">11 12 13 14 15 16 17 18 19 20 21 22 23 24 25</table>
<table name="#ench2ActivateRates">41 42 43 44 45 46 47 48 49 50 51 52 53 54 55</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" /> <!-- Epilogue Modification -->
<set name="abnormalType" val="TURN_STONE" />
<set name="abnormalVisualEffect" val="FLESH_STONE" />
@@ -2475,7 +2475,7 @@
<table name="#ench2decreasePenalty">0.1 0.12 0.13 0.15 0.16 0.17 0.19 0.2 0.21 0.23 0.24 0.26 0.27 0.28 0.3</table>
<table name="#ench3Reuse">870000 840000 811000 781000 751000 722000 692000 662000 633000 603000 573000 544000 514000 484000 455000</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_UP_SPECIAL" />
<set name="affectLimit" val="10-10" />
@@ -2530,7 +2530,7 @@
<table name="#enchDuel">2077 2134 2191 2248 2305 2362 2419 2476 2533 2590 2647 2704 2761 2818 2875</table>
<table name="#enchelementPower">3 6 10 13 16 20 23 26 30 33 36 40 43 46 50</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="SPEED_UP_SPECIAL" />
<set name="castRange" val="900" />
@@ -2887,7 +2887,7 @@
</skill>
<skill id="395" levels="1" name="Heroic Miracle">
<!-- For 30 seconds, increases P. Def. by 5400, M. Def. by 4050, Resistance to buff-canceling attacks by 80, and Speed by 5. Consumes 40 Soul Ore. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="HERO_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -2913,7 +2913,7 @@
</skill>
<skill id="396" levels="1" name="Heroic Berserker">
<!-- For 2 minutes, increases the user's Accuracy by 8, P. Atk. by 500, M. Atk. by 500, Atk. Spd. by 100, Casting Spd. by 100, Speed by 20, Resistance to buff-canceling attacks by 80, and the effect of received HP recovery magic by 100%. Bestows complete Resistance to de-buff attacks. Decreases P. Def. by 25%, M. Def. by 25%, and Evasion by 8. Consumes 40 Soul Ore. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="HERO_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -2,7 +2,7 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="400" levels="10" name="Tribunal" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
<!-- Inflicts holy damage on the enemy with 924 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Rate by 30% and Resistance to every type of close range weapon by 12. Requires a sword or blunt weapon to be equipped. Over-hit and critical hit are possible. -->
<table name="#abnormalLvls">1 1 1 1 1 2 2 2 2 3</table>
<table name="#abnormalLevels">1 1 1 1 1 2 2 2 2 3</table>
<table name="#effectPoints">-1046 -1098 -1132 -1163 -1193 -1221 -1247 -1270 -1291 -1309</table>
<table name="#magicLvl">55 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">52 56 58 60 62 64 66 68 70 72</table>
@@ -14,7 +14,7 @@
<table name="#ench3cAtk">0.95 0.95 0.94 0.94 0.94 0.93 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.91 0.9 0.9 0.9 0.89 0.89 0.89 0.88 0.88 0.88 0.87 0.87 0.87 0.86 0.86 0.86 0.85</table>
<table name="#enchElementPower">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="CRITICAL_PROB_DOWN" />
<set name="activateRate" val="80" />
@@ -106,7 +106,7 @@
</skill>
<skill id="401" levels="10" name="Judgment" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
<!-- Inflicts dark damage on the enemy with 1056 Power added to P. Atk. and greatly provokes the enemy. For 30 seconds, decreases Critical Damage by 25% and Resistance to every type of close range weapon by 12. Requires a sword, blunt weapon, or dualsword. Over-hit and critical hit are possible. -->
<table name="#abnormalLvls">1 1 1 1 2 2 2 2 2 3</table>
<table name="#abnormalLevels">1 1 1 1 2 2 2 2 2 3</table>
<table name="#cAtk">0.75 0.75 0.75 0.75 0.75 0.7 0.7 0.7 0.7 0.65</table>
<table name="#effectPoints">-1046 -1098 -1132 -1163 -1193 -1221 -1247 -1270 -1291 -1309</table>
<table name="#magicLvl">55 58 60 62 64 66 68 70 72 74</table>
@@ -119,7 +119,7 @@
<table name="#ench3rCrit">0.95 0.95 0.95 0.94 0.94 0.93 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.91 0.9 0.9 0.9 0.89 0.89 0.89 0.88 0.88 0.88 0.87 0.87 0.87 0.86 0.86 0.86 0.85</table>
<table name="#enchElementPower">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="CRITICAL_DMG_DOWN" />
<set name="activateRate" val="80" />
@@ -200,7 +200,7 @@
<table name="#ench1EffectPoints">-1338 -1367 -1396 -1426 -1455 -1484 -1513 -1543 -1572 -1601 -1631 -1660 -1689 -1718 -1748 -1777 -1806 -1836 -1865 -1894 -1923 -1953 -1982 -2011 -2041 -2070 -2099 -2128 -2158 -2187</table>
<table name="#ench2ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="ROOT_PHYSICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -238,7 +238,7 @@
<table name="#ench1EffectPoints">-1338 -1367 -1396 -1426 -1455 -1484 -1513 -1543 -1572 -1601 -1631 -1660 -1689 -1718 -1748 -1777 -1806 -1836 -1865 -1894 -1923 -1953 -1982 -2011 -2041 -2070 -2099 -2128 -2158 -2187</table>
<table name="#ench2ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="ROOT_PHYSICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -276,7 +276,7 @@
<table name="#ench1EffectPoints">-1396 -1484 -1572 -1660 -1748 -1836 -1923 -2011 -2099 -2187 -2275 -2363 -2450 -2538 -2626 -2714 -2802 -2890 -2977 -3065 -3153 -3241 -3329 -3417 -3505 -3592 -3680 -3768 -3856 -3944</table>
<table name="#ench2ActivateRates">40 41 42 42 43 44 44 45 46 46 47 48 48 49 50 50 51 52 52 53 54 54 55 56 56 57 58 58 59 60</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="ROOT_PHYSICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -374,7 +374,7 @@
</skill>
<skill id="406" levels="3" name="Angelic Icon" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
<!-- Channels the gods' strength to greatly increase user's combat effectiveness. For 1 minute, increases Resistance to de-buff attacks by 40%, P. Def. by 50%, M. Def. by 50%, Accuracy by 6 when a sword/blunt weapon is equipped, Speed by 10, Atk. Spd. by 10% when a sword/blunt weapon is equipped, Critical Rate by 33 when a sword is equipped, Critical Damage by 33% when a blunt weapon is equipped, and Resistance to buff-canceling attacks by 40%. Decreases the effect of recovery magic by 80%. Available when HP is 30% or lower. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#cAtk">1.33 1.66 2</table>
<table name="#effectPoints">549 611 655</table>
<table name="#magicLvl">58 66 74</table>
@@ -388,7 +388,7 @@
<table name="#ench3reuseDelay">295000 290000 285000 280000 275000 270000 265000 260000 255000 250000 245000 240000 235000 230000 225000 220000 215000 210000 205000 200000 195000 190000 185000 180000 175000 170000 165000 160000 155000 150000</table>
<table name="#ench4AbnormalTimes">62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="POSSESSION" />
<set name="effectPoint" val="#effectPoints" />
@@ -456,13 +456,13 @@
</skill>
<skill id="407" levels="10" name="Psycho Symphony">
<!-- Attacks nearby enemies with 687 Power added to P. Atk. and decreases Speed/Atk. Spd./Casting Spd. by 10% for 10 seconds. Over-hit and Critical are possible. -->
<table name="#abnormalLvls">1 1 1 2 2 3 3 4 4 5</table>
<table name="#abnormalLevels">1 1 1 2 2 3 3 4 4 5</table>
<table name="#debuff">0.9 0.9 0.9 0.85 0.85 0.8 0.8 0.75 0.75 0.7</table>
<table name="#effectPoints">-523 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
<table name="#magicLvl">55 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">78 84 87 90 93 96 99 102 105 107</table>
<table name="#power">229 262 284 308 332 357 382 407 432 457</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="ALL_SPEED_DOWN" />
<set name="activateRate" val="50" />
@@ -493,13 +493,13 @@
</skill>
<skill id="408" levels="10" name="Demonic Blade Dance">
<!-- Attacks nearby enemies with 825 Power added to P. Atk. and decreases P. Atk./M. Atk. by 10% for 10 seconds. Over-hit and Critical are possible. -->
<table name="#abnormalLvls">1 1 1 2 2 3 3 4 4 5</table>
<table name="#abnormalLevels">1 1 1 2 2 3 3 4 4 5</table>
<table name="#debuff">0.9 0.9 0.9 0.85 0.85 0.8 0.8 0.75 0.75 0.7</table>
<table name="#effectPoints">-523 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
<table name="#magicLvl">55 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">78 84 87 90 93 96 99 102 105 107</table> <!-- Epilogue Modification -->
<table name="#power">275 314 341 369 398 428 458 488 518 548</table> <!-- Epilogue Modification -->
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="ALL_ATTACK_DOWN" />
<set name="activateRate" val="50" />
@@ -532,7 +532,7 @@
</skill>
<skill id="409" levels="10" name="Critical Blow" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">
<!-- Attacks the target's vital points with 1832 Power added to P. Atk. Increases the user's success rate of vital point attacks by 10% for 15 seconds. Requires a dagger. Over-hit and Half-kill are possible. -->
<table name="#abnormalLvls">1 1 1 2 2 3 3 4 4 5</table>
<table name="#abnormalLevels">1 1 1 2 2 3 3 4 4 5</table>
<table name="#blowRate">1.1 1.1 1.1 1.15 1.15 1.2 1.2 1.25 1.25 1.3</table>
<table name="#effectPoints">-266 -279 -288 -296 -304 -311 -317 -323 -328 -333</table>
<table name="#magicLvl">55 58 60 62 64 66 68 70 72 74</table>
@@ -543,7 +543,7 @@
<table name="#enchDuel">3716 3780 3844 3908 3972 4036 4099 4163 4227 4291 4355 4419 4482 4546 4610 4674 4738 4802 4865 4929 4993 5057 5121 5185 5248 5312 5376 5440 5504 5568</table>
<table name="#enchElementPower">1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="MIGHT_MORTAL" />
<set name="blowChance" val="25" />
@@ -596,7 +596,7 @@
</skill>
<skill id="410" levels="3" name="Mortal Strike" enchantGroup1="2" enchantGroup2="2">
<!-- Increases the user's success rate of vital point attacks by 10% for 2 minutes. Requires a dagger. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#blowRate">1.1 1.15 1.2</table>
<table name="#effectPoints">549 611 655</table>
<table name="#magicLvl">58 66 74</table>
@@ -605,7 +605,7 @@
<table name="#ench2AbnormalTimes">124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240</table>
<table name="#ench2Chance">1.21 1.21 1.21 1.21 1.21 1.21 1.22 1.22 1.22 1.22 1.22 1.22 1.23 1.23 1.23 1.23 1.23 1.23 1.24 1.24 1.24 1.24 1.24 1.24 1.25 1.25 1.25 1.25 1.25 1.25</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="MIGHT_MORTAL" />
<set name="effectPoint" val="#effectPoints" />
@@ -640,7 +640,7 @@
</skill>
<skill id="411" levels="3" name="Stealth" enchantGroup1="1" enchantGroup2="1">
<!-- Prevents being pre-emptively attacked by monsters for 2 minutes, and decreases Evasion by 12, P. Def. by 45%, M. Def. by 45%, Accuracy by 12 and P. Atk. by 45%. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#amount">0.55 0.7 0.85</table>
<table name="#effectPoints">549 611 655</table>
<table name="#magicLvl">58 66 74</table>
@@ -648,7 +648,7 @@
<table name="#rEvas">12 8 4</table>
<table name="#ench1MpConsume">33 32 32 31 31 30 30 29 28 28 27 27 26 26 25 24 24 23 23 22 22 21 20 20 19 19 18 18 17 17</table>
<table name="#ench2AbnormalTimes">124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="STEALTH" />
<set name="abnormalVisualEffect" val="STEALTH" />
@@ -674,7 +674,7 @@
</skill>
<skill id="412" levels="10" name="Sand Bomb" enchantGroup1="1" enchantGroup2="1">
<!-- Detonates a sand bomb to decrease the enemy's Accuracy by 6 for 30 seconds. -->
<table name="#abnormalLvls">1 1 1 1 1 2 2 2 2 3</table>
<table name="#abnormalLevels">1 1 1 1 1 2 2 2 2 3</table>
<table name="#accCombat">6 6 6 6 6 9 9 9 9 12</table>
<table name="#effectPoints">-523 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
<table name="#magicLvl">55 58 60 62 64 66 68 70 72 74</table>
@@ -683,7 +683,7 @@
<table name="#ench1mpConsume">33 32 32 31 31 30 30 29 28 28 27 27 26 26 25 24 24 23 23 22 22 21 20 20 19 19 18 18 17 17</table>
<table name="#ench2ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="HIT_DOWN" />
<set name="activateRate" val="80" />
@@ -713,14 +713,14 @@
</skill>
<skill id="413" levels="8" name="Rapid Fire" enchantGroup1="1" enchantGroup2="1">
<!-- For 2 minutes, increases P. Atk. by 62 and Atk. Spd. by 20%. Decreases range by 50%. Requires a bow. -->
<table name="#abnormalLvls">1 2 3 4 5 6 7 8</table>
<table name="#abnormalLevels">1 2 3 4 5 6 7 8</table>
<table name="#effectPoints">566 582 597 611 624 635 646 655</table>
<table name="#magicLvl">60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">28 29 30 31 32 33 34 34</table>
<table name="#pAtk">62 67 73 78 83 89 94 100</table>
<table name="#ench1pAtk">106 107 107 108 109 110 110 111 112 112 113 114 115 115 116 117 117 118 119 120 120 121 122 122 123 124 125 125 126 127</table>
<table name="#ench2AbnormalTimes">124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SNIPE" />
<set name="effectPoint" val="#effectPoints" />
@@ -764,14 +764,14 @@
</skill>
<skill id="414" levels="8" name="Dead Eye" enchantGroup1="1">
<!-- For 2 minutes, when using a bow, increases one's own Accuracy by 1, P. Atk. by 124, and Critical Damage by 20%. Decreases Atk. Spd. by 10%. Requires a bow. -->
<table name="#abnormalLvls">1 2 3 4 5 6 7 8</table>
<table name="#abnormalLevels">1 2 3 4 5 6 7 8</table>
<table name="#accCombat">1 1 2 2 2 3 3 3</table>
<table name="#effectPoints">566 582 597 611 624 635 646 655</table>
<table name="#magicLvl">60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">28 29 30 31 32 33 34 35</table>
<table name="#pAtk">124 134 155 155 166 177 188 199</table>
<table name="#ench1pAtk">211 213 214 216 217 219 220 221 223 224 226 227 229 230 231 233 234 236 237 239 240 242 243 244 246 247 249 250 252 253</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SNIPE" />
<set name="effectPoint" val="#effectPoints" />
@@ -820,12 +820,12 @@
</skill>
<skill id="415" levels="3" name="Spirit of Sagittarius">
<!-- Decreases physical skill MP consumption by 10% for 20 minutes. -->
<table name="#abnormalLvls">2 4 6</table>
<table name="#abnormalLevels">2 4 6</table>
<table name="#effectPoints">549 611 655</table>
<table name="#magicLvl">58 66 74</table>
<table name="#mpConsume">27 31 34</table>
<table name="#PhysicalMpConsumeRate">0.9 0.8 0.7</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MP_COST_DOWN" />
<set name="effectPoint" val="#effectPoints" />
@@ -844,12 +844,12 @@
</skill>
<skill id="416" levels="3" name="Blessing of Sagittarius">
<!-- Decreases physical skill re-use time by 10% for 20 minutes. -->
<table name="#abnormalLvls">2 4 6</table>
<table name="#abnormalLevels">2 4 6</table>
<table name="#effectPoints">549 611 655</table>
<table name="#magicLvl">58 66 74</table>
<table name="#mpConsume">27 31 34</table>
<table name="#pReuse">0.9 0.85 0.8</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="REUSE_DELAY_DOWN" />
<set name="effectPoint" val="#effectPoints" />
@@ -938,7 +938,7 @@
</skill>
<skill id="420" levels="3" name="Zealot" enchantGroup1="1" enchantGroup2="1">
<!-- Channels the power of the user's guardian deity for 1 minute, increasing Resistance to de-buff attacks by 80%, Resistance to buff-canceling attacks by 40%, Speed by 10, Accuracy by 6 when using a sword, blunt weapon or spear/hand-to-hand weapon, Atk. Spd. by 10%, Critical Rate by 33 when using a sword/spear, and Critical Damage by 33% when using a blunt/hand-to-hand weapon. Decreases physical skill MP consumption by 50% and the power of received HP recovery magic by 50%. Available when HP is 30% or lower. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#cAtk">1.33 1.66 2</table>
<table name="#effectPoints">549 611 655</table>
<table name="#hpConsume">159 183 204</table>
@@ -950,7 +950,7 @@
<table name="#ench1hpConsume">200 197 193 190 187 183 180 176 173 170 166 163 159 156 153 149 146 142 139 136 132 129 125 122 119 115 112 108 105 102</table>
<table name="#ench1mpConsume">133 131 129 126 124 122 120 117 115 113 111 108 106 104 102 99 97 95 92 90 88 86 83 81 79 77 74 72 70 68</table>
<table name="#ench2AbnormalTimes">62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="PD_UP_SPECIAL" />
<set name="effectPoint" val="#effectPoints" />
@@ -992,14 +992,14 @@
</skill>
<skill id="421" levels="5" name="Fell Swoop" enchantGroup1="1" enchantGroup2="1">
<!-- For 2 minutes, increases the number of simultaneous targets by 1. Requires a polearm. -->
<table name="#abnormalLvls">1 2 3 4 5</table>
<table name="#abnormalLevels">1 2 3 4 5</table>
<table name="#atkCountMax">1 2 3 4 5</table>
<table name="#effectPoints">549 582 611 635 655</table>
<table name="#magicLvl">58 62 66 70 74</table>
<table name="#mpConsume">27 29 31 33 34</table>
<table name="#ench1atkCountMax">6 6 6 6 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 8</table>
<table name="#ench2AbnormalTimes">124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="POLEARM_ATTACK" />
<set name="effectPoint" val="#effectPoints" />
@@ -1070,7 +1070,7 @@
<table name="#magicLvl">58 66 74</table>
<table name="#mpConsume">27 31 34</table>
<table name="#vuln">3 5 10</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="HOLY_ATTACK" />
<set name="effectPoint" val="#effectPoints" />
@@ -1134,7 +1134,7 @@
</skill>
<skill id="425" levels="1" name="Hawk Spirit Totem">
<!-- Becomes possessed by a Hawk's soul. For 5 minutes, when using a hand-to-hand combat weapon, increases Accuracy by 6, Critical Rate by 100, and Critical Damage by 30%. Requires a hand-to-hand combat weapon. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" /> <!-- Epilogue Modification -->
<set name="abnormalType" val="POSSESSION" />
<set name="effectPoint" val="655" />
@@ -1498,7 +1498,7 @@
<table name="#ench2AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240</table>
<table name="#ench2EffectPoints">-250 -257 -264 -271 -279 -286 -293 -301 -308 -315 -323 -330 -338 -345 -352</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SILENCE_ALL" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -1531,7 +1531,7 @@
</skill>
<skill id="438" levels="1" name="Soul of the Phoenix">
<!-- Maintains buffs and de-buffs even after death. The Blessing of Noblesse and the Amulet of Luck disappear, however. Consumes 1 Blood of the Phoenix. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="RESURRECTION_SPECIAL" />
<set name="effectPoint" val="673" />
@@ -1555,7 +1555,7 @@
</skill>
<skill id="439" levels="1" name="Shield of Revenge">
<!-- For 5 minutes, returns damage from close range physical attacks and skills back to the opponent at a fixed rate. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="COUNTER_SKILL" />
<set name="effectPoint" val="669" />
@@ -1596,7 +1596,7 @@
</skill>
<skill id="441" levels="1" name="Force Meditation">
<!-- Uses chi energy to recover 60 HP and 10 MP per second for 1 minute. While skill is in effect, user is unable to move, and P. Def. is decreased by 80%. The effect is canceled if user is stunned. Must recharge 3rd energy stage. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="FORCE_MEDITATION" />
<set name="chargeConsume" val="3" />
@@ -1625,7 +1625,7 @@
</skill>
<skill id="442" levels="1" name="Sonic Barrier">
<!-- Uses sword energy make user invincible against standard targets, skills and de-buffs for 10 seconds. Requires a dualsword. Requires 5th stage Sword Energy. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="INVINCIBILITY" />
<set name="abnormalVisualEffect" val="INVINCIBILITY" />
@@ -1655,7 +1655,7 @@
</skill>
<skill id="443" levels="1" name="Force Barrier">
<!-- Makes user invincible against standard targets, skills and de-buffs for 10 seconds. Requires a hand-to-hand weapon. Requires 4th stage Energy. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="INVINCIBILITY" />
<set name="abnormalVisualEffect" val="INVINCIBILITY" />
@@ -1701,7 +1701,7 @@
</skill>
<skill id="445" levels="1" name="Mirage">
<!-- For 1 minute, provides a chance to cancel the target of an attacking enemy. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="MIRAGE" />
<set name="effectPoint" val="673" />
@@ -1724,7 +1724,7 @@
</skill>
<skill id="446" levels="1" name="Dodge">
<!-- Allows user to evade short-range and long-range physical attack skills for 10 seconds. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="AVOID_SKILL" />
<set name="effectPoint" val="337" />
@@ -1743,7 +1743,7 @@
</skill>
<skill id="447" levels="1" name="Counterattack">
<!-- For 10 seconds, transfers damage from close range physical attacks and skills back to the opponent. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="COUNTER_SKILL" />
<set name="effectPoint" val="337" />
@@ -1900,7 +1900,7 @@
<table name="#magicLvl">62 68</table>
<table name="#mpConsume">29 32</table>
<table name="#runSpd">40 66</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SPEED_UP_SPECIAL" />
<set name="chargeConsume" val="#chargeConsume" />
@@ -1930,7 +1930,7 @@
<table name="#magicLvl">55 60 64 68 72</table>
<table name="#ench1Chance">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -2344,7 +2344,7 @@
</skill>
<skill id="469" levels="1" name="Rapid Attack">
<!-- Increases the user's Atk. Spd. by 15% for 20 minutes. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="effectPoint" val="1" />
@@ -2687,13 +2687,13 @@
</skill>
<skill id="482" levels="2" name="Furious Soul">
<!-- For 1 minute 30 seconds, increases the user's Critical Rate by 20% and Critical Damage by 25%. Decreases P. Def. by 5%. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#cAtk">1.25 1.3</table>
<table name="#effectPoints">235 523</table>
<table name="#magicLvl">24 55</table>
<table name="#mpConsume">11 25</table>
<table name="#rCrit">1.2 1.3</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="90" />
<set name="abnormalType" val="PA_UP_SPECIAL" />
<set name="effectPoint" val="#effectPoints" />
@@ -2714,7 +2714,7 @@
</skill>
<skill id="483" levels="2" name="Sword Shield" enchantGroup1="1" enchantGroup2="1">
<!-- For 30 seconds, increases P. Def. by 1600 and decreases Speed by 40%. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">204 438</table>
<table name="#magicLvl">36 52</table>
<table name="#mpConsume">16 24</table>
@@ -2722,7 +2722,7 @@
<table name="#ench1pDef">3240 3280 3320 3360 3400 3440 3480 3520 3560 3600 3640 3680 3720 3760 3800 3840 3880 3920 3960 4000 4040 4080 4120 4160 4200 4240 4280 4320 4360 4400</table>
<table name="#ench2runSpd">0.61 0.62 0.63 0.64 0.65 0.66 0.67 0.68 0.69 0.7 0.71 0.72 0.73 0.74 0.75 0.76 0.77 0.78 0.79 0.8 0.81 0.82 0.83 0.84 0.85 0.86 0.87 0.88 0.89 0.9</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_UP_SPECIAL" />
<set name="effectPoint" val="#effectPoints" />
@@ -2786,7 +2786,7 @@
<table name="#ench1ActivateRates">70 71 72 72 73 74 74 75 76 76 77 78 78 79 80 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90</table>
<table name="#ench2AbnormalTimes">5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="DISARM" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -2886,7 +2886,7 @@
</skill>
<skill id="490" levels="2" name="Fast Shot" enchantGroup1="1" enchantGroup2="1">
<!-- Increases the user's crossbow Atk. Spd. by 8% for 20 minutes. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">303 549</table>
<table name="#magicLvl">32 55</table>
<table name="#mpConsume">14 25</table>
@@ -2894,7 +2894,7 @@
<table name="#ench1AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">24 24 23 23 22 22 21 21 21 20 20 19 19 18 18 18 17 17 16 16 15 15 15 14 14 13 13 12 12 12</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ATTACK_SPEED_UP_BOW" />
<set name="effectPoint" val="#effectPoints" />
@@ -3043,7 +3043,7 @@
<table name="#ench7Duel">17 25 33 40 48 56 63 71 79 86 94 102 109 117 125 132 140 148 155 163 171 178 186 194 201 209 217 224 232 240</table>
<table name="#enchElementPower">1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -3105,20 +3105,20 @@
</skill>
<skill id="495" levels="10" name="Blade Rush" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
<!-- Holds a sword up and rushes forward to inflict bleed on the enemies in the rushing path for 20 seconds. Makes them consume 107 HP every second. Increases Power upon the consumption of up to 5 souls. Requires an ancient sword to be equipped. Over-hit is possible. -->
<table name="#abnormalLvls">6 6 7 7 7 7 8 8 8 8</table>
<table name="#abnormalLevels">6 6 7 7 7 7 8 8 8 8</table>
<table name="#castRange">400 500 500 500 500 500 600 600 600 600</table>
<table name="#dot">107 107 123 123 123 123 123 134 134 134</table>
<table name="#effectPoints">-266 -279 -288 -296 -304 -311 -317 -323 -328 -333</table>
<table name="#effectRange">600 700 700 700 700 700 800 800 800 800</table>
<table name="#magicLvl">55 58 60 62 64 66 68 70 72 74</table>
<table name="#mpInitialConsume">65 70 73 75 77 80 83 85 88 90</table>
<table name="#ench1AbnormalLvl">8 9 9 9 9 9 9 9 9 9 9 9 9 10 10 10 10 10 10 10 10 10 10 10 10 11 11 11 11 11</table>
<table name="#ench1abnormalLevel">8 9 9 9 9 9 9 9 9 9 9 9 9 10 10 10 10 10 10 10 10 10 10 10 10 11 11 11 11 11</table>
<table name="#ench1Power">134 135 135 135 135 135 135 136 136 136 136 136 136 137 137 137 137 137 137 138 138 138 138 138 138 139 139 139 139 139</table>
<table name="#ench2ActivateRates">51 52 54 55 56 58 59 60 62 63 64 66 67 68 70 71 72 74 75 76 78 79 80 82 83 84 86 87 88 90</table>
<table name="#ench3Cost">88 87 85 84 82 81 79 78 76 75 73 72 70 69 67 66 64 63 61 60 58 57 55 54 52 51 49 48 46 45</table>
<table name="#ench4Duel">16 22 29 35 41 48 54 60 67 73 79 86 92 98 105 111 117 124 130 136 143 149 155 162 168 174 181 187 193 200</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -3328,12 +3328,12 @@
</skill>
<skill id="499" levels="3" name="Courage">
<!-- Increases Resistance to Mental attacks by 40 for 1 minute. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">341 467 582</table>
<table name="#magicLvl">36 49 62</table>
<table name="#mpConsume">16 22 29</table>
<table name="#trait_derangement">40 60 100</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="RESIST_SPIRITLESS" />
<set name="effectPoint" val="#effectPoints" />
@@ -55,7 +55,7 @@
<table name="#ench1ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#ench2AbnormalTimes">33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_DOWN" />
<set name="activateRate" val="80" />
@@ -408,7 +408,7 @@
<table name="#ench2MpConsume">107 105 103 102 100 98 96 94 92 91 89 87 85 83 82 80 78 76 74 72 71 69 67 65 63 62 60 58 56 54</table>
<table name="#ench3ActivateRates">51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -823,7 +823,7 @@
</skill>
<skill id="521" levels="8" name="Sharpshooting" enchantGroup1="1" enchantGroup2="1">
<!-- For 2 minutes, increases the user's P. Atk. by 124, Critical Rate by 20%, Accuracy by 3, and range by 50. User cannot move while skill is in effect. Requires a crossbow. -->
<table name="#abnormalLvls">1 2 3 4 5 6 7 8</table>
<table name="#abnormalLevels">1 2 3 4 5 6 7 8</table>
<table name="#accCombat">3 3 4 4 5 5 6 6</table>
<table name="#effectPoints">566 582 597 611 624 635 646 655</table>
<table name="#magicLvl">60 62 64 66 68 70 72 74</table>
@@ -833,9 +833,9 @@
<table name="#ench1Acc">6 6 6 6 6 6 6 7 7 7 7 7 7 7 8 8 8 8 8 8 8 8 9 9 9 9 9 9 9 10</table>
<table name="#ench1Power">211 213 214 215 217 218 220 221 223 224 226 227 228 230 231 233 234 236 237 239 240 241 243 244 246 247 249 250 252 253</table>
<table name="#ench2AbnormalTimes">124 128 132 136 140 144 148 152 156 160 164 168 172 176 180 184 188 192 196 200 204 208 212 216 220 224 228 232 236 240</table>
<table name="#enchabnormalLvl">8 8 8 8 8 8 8 9 9 9 9 9 9 9 10 10 10 10 10 10 10 10 11 11 11 11 11 11 11 12</table>
<table name="#enchabnormalLevel">8 8 8 8 8 8 8 9 9 9 9 9 9 9 10 10 10 10 10 10 10 10 11 11 11 11 11 11 11 12</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SNIPE" />
<set name="effectPoint" val="#effectPoints" />
@@ -887,7 +887,7 @@
</skill>
<skill id="522" levels="4" name="Real Target" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
<!-- Decreases Resistance to bow attacks by 12% and Resistance to crossbow attacks by 16% for 30 seconds. -->
<table name="#abnormalLvls">1 2 3 4</table>
<table name="#abnormalLevels">1 2 3 4</table>
<table name="#castRange">600 700 800 900</table>
<table name="#effectPoints">-193 -252 -296 -323</table>
<table name="#effectRange">1100 1200 1300 1400</table>
@@ -897,7 +897,7 @@
<table name="#trait_crossbow">-16 -24 -32 -40</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<table name="#enchVuln">0.99 0.99 0.99 0.98 0.98 0.98 0.97 0.97 0.97 0.96 0.96 0.96 0.96 0.95 0.95 0.95 0.94 0.94 0.94 0.93 0.93 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.91 0.9</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="REAL_TARGET" />
<set name="abnormalVisualEffect" val="REAL_TARGET" />
@@ -967,7 +967,7 @@
<table name="#effectLevel">1 2 3 4 5 6 7</table>
<table name="#effectPoints">-296 -304 -311 -317 -323 -328 -333</table>
<table name="#magicLvl">62 64 66 68 70 72 74</table>
<set name="abnormalLvl" val="8" />
<set name="abnormalLevel" val="8" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="DARK_SEED" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1097,7 +1097,7 @@
</skill>
<skill id="527" levels="1" name="Iron Shield">
<!-- Increases Shield Defense with a certain chance when attacked. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="IRON_SHIELD" />
<set name="effectPoint" val="673" />
@@ -1124,7 +1124,7 @@
<table name="#ench1pDef">3720 3840 3960 4080 4200 4320 4440 4560 4680 4800 4920 5040 5160 5280 5400</table>
<table name="#ench2AbnormalTimes">16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table>
<table name="#ench3Reuse">870000 840000 811000 781000 751000 722000 692000 662000 633000 603000 573000 544000 514000 484000 455000</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="TRANSFER_DAMAGE" />
<set name="affectRange" val="1000" />
@@ -1157,7 +1157,7 @@
<!-- Increases all party members' Resistance to Fire, Water, Wind and Earth attacks by 30 for 2 minutes. Additionally increases MP consumption when singing while song/dance is in effect. -->
<table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240</table>
<table name="#ench2mpConsume">52 50 48 46 45 43 41 39 38 36 34 32 31 29 27</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_ELEMENTAL" />
<set name="affectRange" val="1000" />
@@ -1185,7 +1185,7 @@
<!-- Increases all party members' Resistance to Holy or Dark attacks by 30 for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword. -->
<table name="#ench1AbnormalTimes">128 136 144 152 160 168 176 184 192 200 208 216 224 232 240</table>
<table name="#ench2mpConsume">52 50 48 46 45 43 41 39 38 36 34 32 31 29 27</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_ALIGNMENT" />
<set name="affectRange" val="1000" />
@@ -1212,7 +1212,7 @@
</skill>
<skill id="531" levels="1" name="Critical Wound">
<!-- Increases Critical Damage by 30%. Requires a dagger. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="T_CRT_RATE_UP" />
<set name="activateRate" val="80" />
@@ -1305,7 +1305,7 @@
</skill>
<skill id="536" levels="1" name="Over the Body">
<!-- Expends spirit points so that for 60 seconds, Increases Max HP by 35%, HP Recovery Bonus by 15%, P. Atk. by 25%, P. Def. by 30%, Atk. Spd. 10%, and Speed by 10%. Can be used when CP is more than 80%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="effectPoint" val="673" />
@@ -1335,7 +1335,7 @@
</skill>
<skill id="537" levels="1" name="Spoil Bomb">
<!-- Puts enemies near the target into a spoil state, exploding and inflicting damage after a set time. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="SPOIL_BOMB" />
<set name="activateRate" val="80" />
@@ -1367,7 +1367,7 @@
</skill>
<skill id="538" levels="1" name="Final Form">
<!-- Transform into a final battle form. Consumes 20 soul. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1442,7 +1442,7 @@
</skill>
<skill id="541" levels="1" name="Transform Grail Apostle">
<!-- Transform into a Grail Apostle. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1467,7 +1467,7 @@
</skill>
<skill id="542" levels="1" name="Transform Grail Apostle">
<!-- Transform into a Grail Apostle. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1492,7 +1492,7 @@
</skill>
<skill id="543" levels="1" name="Transform Grail Apostle">
<!-- Transform into a Grail Apostle. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1517,7 +1517,7 @@
</skill>
<skill id="544" levels="1" name="Transform Unicorn">
<!-- Transform into a Unicorn. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1542,7 +1542,7 @@
</skill>
<skill id="545" levels="1" name="Transform Unicorn">
<!-- Transform into a Unicorn. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1567,7 +1567,7 @@
</skill>
<skill id="546" levels="1" name="Transform Unicorn">
<!-- Transform into a Unicorn. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1592,7 +1592,7 @@
</skill>
<skill id="547" levels="1" name="Transform Lilim Knight">
<!-- Transform into a Lilim Knight. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1617,7 +1617,7 @@
</skill>
<skill id="548" levels="1" name="Transform Lilim Knight">
<!-- Transform into a Lilim Knight. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1642,7 +1642,7 @@
</skill>
<skill id="549" levels="1" name="Transform Lilim Knight">
<!-- Transform into a Lilim Knight. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1667,7 +1667,7 @@
</skill>
<skill id="550" levels="1" name="Transform Golem Guardian">
<!-- Transform into a Golem Guardian. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1692,7 +1692,7 @@
</skill>
<skill id="551" levels="1" name="Transform Golem Guardian">
<!-- Transform into a Golem Guardian. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1717,7 +1717,7 @@
</skill>
<skill id="552" levels="1" name="Transform Golem Guardian">
<!-- Transform into a Golem Guardian. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1742,7 +1742,7 @@
</skill>
<skill id="553" levels="1" name="Transform Inferno Drake">
<!-- Transform into a Inferno Drake. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1767,7 +1767,7 @@
</skill>
<skill id="554" levels="1" name="Transform Inferno Drake">
<!-- Transform into a Inferno Drake. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1792,7 +1792,7 @@
</skill>
<skill id="555" levels="1" name="Transform Inferno Drake">
<!-- Transform into a Inferno Drake. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1817,7 +1817,7 @@
</skill>
<skill id="556" levels="1" name="Transform Dragon Bomber">
<!-- Transform into a Dragon Bomber. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1842,7 +1842,7 @@
</skill>
<skill id="557" levels="1" name="Transform Dragon Bomber">
<!-- Transform into a Dragon Bomber. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1867,7 +1867,7 @@
</skill>
<skill id="558" levels="1" name="Transform Dragon Bomber">
<!-- Transform into a Dragon Bomber. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1892,12 +1892,12 @@
</skill>
<skill id="559" levels="4" name="Spear">
<!-- A strong polearm thrust that has a chance of causing the enemy to bleed. Over-hit is possible. Power 900. Effect 6. -->
<table name="#abnormalLvls">6 6 7 7</table>
<table name="#abnormalLevels">6 6 7 7</table>
<table name="#effectPoints">-288 -300 -311 -320</table>
<table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">61 63 67 70</table>
<table name="#power">900 1013 1129 1248</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1957,7 +1957,7 @@
<table name="#effectPoints">566 590 611 630</table>
<table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">61 63 67 70</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_WARRIOR" />
<set name="affectRange" val="1000" />
@@ -1980,7 +1980,7 @@
<table name="#effectPoints">566 590 611 630</table>
<table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">61 63 67 70</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_WATER" />
<set name="affectRange" val="1000" />
@@ -2029,7 +2029,7 @@
<table name="#mpConsume">61 63 67 70</table>
<table name="#pAtkSpd">0.9 0.85 0.8 0.75</table>
<table name="#runSpd">0.8 0.7 0.65 0.6</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="60" />
@@ -2187,12 +2187,12 @@
</skill>
<skill id="571" levels="4" name="Poison Dust">
<!-- Sprays a poisonous powder all over nearby enemies. Effect 6. -->
<table name="#abnormalLvls">6 6 7 7</table>
<table name="#abnormalLevels">6 6 7 7</table>
<table name="#effectPoints">-566 -590 -611 -630</table>
<table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">18 21 23 26</table>
<table name="#mpInitialConsume">5 6 6 7</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -2248,7 +2248,7 @@
<table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">61 63 67 70</table>
<table name="#power">625 703 784 867</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -2374,13 +2374,13 @@
</skill>
<skill id="578" levels="4" name="Blaze Quake">
<!-- Inflict a burning Fire attack on nearby enemies. Over-hit is possible. Power 625. Effect 6. -->
<table name="#abnormalLvls">6 6 7 7</table>
<table name="#abnormalLevels">6 6 7 7</table>
<table name="#dot">27 27 31 31</table>
<table name="#effectPoints">-477 -532 -582 -630</table>
<table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">61 63 67 70</table>
<table name="#power">625 703 784 867</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="DOT_ATTR" />
<set name="activateRate" val="60" />
@@ -2411,13 +2411,13 @@
</skill>
<skill id="579" levels="4" name="Fire Armor">
<!-- An intense flame ignites and protects the body. Immobilized while in effect. -->
<table name="#abnormalLvls">1 2 3 4</table>
<table name="#abnormalLevels">1 2 3 4</table>
<table name="#effectPoints">477 532 582 630</table>
<table name="#magicLvl">60 63 66 69</table>
<table name="#mDef">800 900 1000 1100</table>
<table name="#mpConsume">61 63 67 70</table>
<table name="#pDef">1000 1100 1200 1300</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_UP_SPECIAL" />
<set name="effectPoint" val="#effectPoints" />
@@ -2469,7 +2469,7 @@
<table name="#accCombat">6 7 8 9</table>
<table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">61 63 67 70</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="HIT_DOWN" />
<set name="activateRate" val="60" />
@@ -2495,12 +2495,12 @@
</skill>
<skill id="582" levels="4" name="Scope Bleed">
<!-- Attacks nearby enemies with a lethal blow and causes them to bleed. Over-hit is possible. Power 875. Effect 6. -->
<table name="#abnormalLvls">6 6 7 7</table>
<table name="#abnormalLevels">6 6 7 7</table>
<table name="#effectPoints">-242 -271 -296 -320</table>
<table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">61 63 67 70</table>
<table name="#power">875 984 1098 1213</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="BLEEDING" />
<set name="activateRate" val="50" />
@@ -2536,7 +2536,7 @@
<table name="#effectPoints">566 590 611 630</table>
<table name="#magicLvl">60 63 66 69</table>
<table name="#mpConsume">61 63 67 70</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="STEALTH" />
<set name="abnormalVisualEffect" val="STEALTH" />
@@ -2574,7 +2574,7 @@
</skill>
<skill id="585" levels="1" name="Fast Moving">
<!-- Temporary but substantial increase to Speed. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SPEED_UP_SPECIAL" />
<set name="effectPoint" val="477" />
@@ -2641,7 +2641,7 @@
<table name="#dot">88 101</table>
<table name="#magicLvl">59 63</table>
<table name="#mpConsume">54 58</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="80" />
@@ -233,7 +233,7 @@
</skill>
<skill id="617" levels="1" name="Transform Onyx Beast">
<!-- Transform into an Onyx Beast. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -257,7 +257,7 @@
</skill>
<skill id="618" levels="1" name="Transform Death Blader">
<!-- Transform into a Death Blader. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -351,7 +351,7 @@
<table name="#pSkillEvas">0 25</table>
<table name="#rEvas">20 35</table>
<table name="#runSpd">33 66</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="AVOID_UP_SPECIAL" />
<set name="effectPoint" val="408" />
@@ -482,7 +482,7 @@
<table name="#ench3AbnormalTimes">4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33</table>
<table name="#ench4ActivateRates">41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -976,7 +976,7 @@
<skill id="656" levels="3" name="Transform Divine Warrior">
<!-- Transforms you into a Divine Warrior. -->
<table name="#reuseDelay">14400000 7200000 3600000</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1002,7 +1002,7 @@
<skill id="657" levels="3" name="Transform Divine Knight">
<!-- Transforms you into a Divine Knight. -->
<table name="#reuseDelay">14400000 7200000 3600000</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1028,7 +1028,7 @@
<skill id="658" levels="3" name="Transform Divine Rogue">
<!-- Transforms you into a Divine Rogue. -->
<table name="#reuseDelay">14400000 7200000 3600000</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1054,7 +1054,7 @@
<skill id="659" levels="3" name="Transform Divine Wizard">
<!-- Transforms you into a Divine Wizard. -->
<table name="#reuseDelay">14400000 7200000 3600000</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1080,7 +1080,7 @@
<skill id="660" levels="3" name="Transform Divine Summoner">
<!-- Transforms you into a Divine Summoner. -->
<table name="#reuseDelay">14400000 7200000 3600000</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1106,7 +1106,7 @@
<skill id="661" levels="3" name="Transform Divine Healer">
<!-- Transforms you into a Divine Healer. -->
<table name="#reuseDelay">14400000 7200000 3600000</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1132,7 +1132,7 @@
<skill id="662" levels="3" name="Transform Divine Enchanter">
<!-- Transforms you into a Divine Enchanter. -->
<table name="#reuseDelay">14400000 7200000 3600000</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1157,7 +1157,7 @@
</skill>
<skill id="663" levels="1" name="Transform Zaken">
<!-- Transforms you into Zaken. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1182,7 +1182,7 @@
</skill>
<skill id="664" levels="1" name="Transform Anakim">
<!-- Transforms you into Anakin. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1207,7 +1207,7 @@
</skill>
<skill id="665" levels="1" name="Transform Venom">
<!-- Transforms you into Venom. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1232,7 +1232,7 @@
</skill>
<skill id="666" levels="1" name="Transform Gordon">
<!-- Transforms you into Gordon. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1257,7 +1257,7 @@
</skill>
<skill id="667" levels="1" name="Transform Ranku">
<!-- Transforms you into Ranku. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1282,7 +1282,7 @@
</skill>
<skill id="668" levels="1" name="Transform Kechi">
<!-- Transforms you into Kechi. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1307,7 +1307,7 @@
</skill>
<skill id="669" levels="1" name="Transform Demon Prince">
<!-- Transforms you into a Demon Prince. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1332,7 +1332,7 @@
</skill>
<skill id="670" levels="1" name="Transform Heretic">
<!-- Transforms you into a Heretic. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1357,7 +1357,7 @@
</skill>
<skill id="671" levels="1" name="Transform Vale Master">
<!-- Transforms you into a Veil Master. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1382,7 +1382,7 @@
</skill>
<skill id="672" levels="1" name="Transform Saber Tooth Tiger">
<!-- Transforms you into a Saber Tooth Tiger. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1407,7 +1407,7 @@
</skill>
<skill id="673" levels="1" name="Transform Oel Mahum">
<!-- Transforms you into Oel Mahum. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1432,7 +1432,7 @@
</skill>
<skill id="674" levels="1" name="Transform Doll Blader">
<!-- Transforms you into a Doll Blader. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1517,7 +1517,7 @@
</skill>
<skill id="678" levels="1" name="Divine Warrior War Cry">
<!-- Increases P. Atk. by 25% for 1 minute. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="PA_UP_SPECIAL" />
<set name="effectPoint" val="408" />
@@ -1536,7 +1536,7 @@
</skill>
<skill id="679" levels="1" name="Sacrifice Warrior">
<!-- Sacrifices oneself to increase P. Atk. of all party members by 20% for 30 seconds. Available only when HP is under 30%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="TRANSFORM_SCRIFICE" />
<set name="affectRange" val="300" />
@@ -1565,7 +1565,7 @@
</skill>
<skill id="680" levels="1" name="Divine Knight Hate">
<!-- Provokes the enemy to attack with 6752 Power. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="TARGET_LOCK" />
<set name="activateRate" val="80" />
@@ -1589,7 +1589,7 @@
</skill>
<skill id="681" levels="1" name="Divine Knight Hate Aura">
<!-- Provokes nearby enemies to attack by 6752 Power. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="TARGET_LOCK" />
<set name="activateRate" val="40" />
@@ -1612,7 +1612,7 @@
</skill>
<skill id="682" levels="1" name="Divine Knight Stun Attack">
<!-- Cause damage and shock together at the same time. Make the enemies shocked momentarily. Over-hit is possible. Power 1162. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1642,7 +1642,7 @@
</skill>
<skill id="683" levels="1" name="Divine Knight Thunder Storm">
<!-- Inflicts shock and damage to the enemies nearby at the same time. Instantly makes nearby enemies shocked. Ignores Shield Defense. Over-hit is possible. Power 775. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1672,7 +1672,7 @@
</skill>
<skill id="684" levels="1" name="Divine Knight Ultimate Defense">
<!-- Instantly and drastically increases Resistance to P. Def./M. Def., buff cancel attacks. The player cannot move while the effect lasts. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_UP_SPECIAL" />
<set name="abnormalVisualEffect" val="ULTIMATE_DEFENCE" />
@@ -1694,7 +1694,7 @@
</skill>
<skill id="685" levels="1" name="Sacrifice Knight">
<!-- Increases P. Def. of the party members by sacrificing yourself. Available only when HP is under 30 percent. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="TRANSFORM_SCRIFICE" />
<set name="affectRange" val="300" />
@@ -1723,7 +1723,7 @@
</skill>
<skill id="686" levels="1" name="Divine Rogue Stun Shot">
<!-- Shoots arrows that inflict both damage and shock to the enemy in order to cancel target state. Momentarily stuns target. Over-hit is possible. Power 2323. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1775,7 +1775,7 @@
</skill>
<skill id="688" levels="1" name="Divine Rogue Bleed Attack">
<!-- Causes injury by deadly attacks. Instantly causes the enemies to bleed. Over-hit is possible. Power 1549. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1831,7 +1831,7 @@
</skill>
<skill id="690" levels="1" name="Divine Rogue Agility">
<!-- Temporarily increase Evasion by 4. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="AVOID_UP" />
<set name="castRange" val="400" />
@@ -1853,7 +1853,7 @@
</skill>
<skill id="691" levels="1" name="Sacrifice Rogue">
<!-- Increase party member's Evasion by sacrificing yourself. Available only when HP is under 30 percent. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="TRANSFORM_SCRIFICE" />
<set name="affectRange" val="300" />
@@ -1882,7 +1882,7 @@
</skill>
<skill id="692" levels="1" name="Divine Wizard Holy Flare">
<!-- Attacks a contacted target with non-attribute attack. Temporarily decreases your M. Atk. during PvP. Power 102. -->
<set name="abnormalLvl" val="0" />
<set name="abnormalLevel" val="0" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="MA_DOWN" />
<set name="castRange" val="150" />
@@ -1955,7 +1955,7 @@
</skill>
<skill id="695" levels="1" name="Divine Wizard Holy Cloud">
<!-- Instantly bring divine clouds making nearby enemies Sleep. Decrease probability of additional Sleep state while effects last. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="SLEEP" />
<set name="abnormalVisualEffect" val="SLEEP" />
@@ -1987,7 +1987,7 @@
</skill>
<skill id="696" levels="1" name="Divine Wizard Surrender to Holy">
<!-- Instantly decrease Resistance to Holy, and increase Resistance to Dark. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_UNHOLY" />
<set name="activateRate" val="80" />
@@ -2014,7 +2014,7 @@
</skill>
<skill id="697" levels="1" name="Sacrifice Wizard">
<!-- Increase party member's M. Atk. by sacrificing yourself. Usable only when MP is under 10 percent. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="TRANSFORM_SCRIFICE" />
<set name="affectRange" val="300" />
@@ -2,7 +2,7 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="700" levels="1" name="Divine Healer Group Heal">
<!-- Restores HP of a party member by 400 power and causes 27 HP recovery every second for 15 seconds. -->
<set name="abnormalLvl" val="5" />
<set name="abnormalLevel" val="5" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="LIFE_FORCE_OTHERS" />
<set name="activateRate" val="0" />
@@ -97,7 +97,7 @@
</skill>
<skill id="704" levels="1" name="Divine Enchanter Water Spirit">
<!-- For 2 minutes, receives help from a great spirit to increase the chance of prominent damage occurring through the target's magic damage by 2, MP Recovery Bonus by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Resistance to de-buffs by 10%. Decreases Speed by 20% and MP consumption for skill use by 5%. Consumes 10 Spirit Ore. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="castRange" val="400" />
@@ -131,7 +131,7 @@
</skill>
<skill id="705" levels="1" name="Divine Enchanter Fire Spirit">
<!-- For 2 minutes, receives help from a great spirit to increase the target's Max MP by 20%, HP Recovery Bonus by 20%, the chance of prominent damage occurring through magic damage by 2, Critical Damages by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Resistance to de-buffs by 10%. Decreases Speed by 20%. Consumes 10 Spirit Ore. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="castRange" val="400" />
@@ -167,7 +167,7 @@
</skill>
<skill id="706" levels="1" name="Divine Enchanter Wind Spirit">
<!-- For 2 minutes, receives help from a great spirit to increase the target's Max HP by 20%, Critical Rate by 20%, rate of Prominent Damage through magic damage by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Resistance to de-buff by 10%. Decreases Speed by 20%. Bestows the ability to recover as HP 5% of the standard melee damage inflicted on the enemy. Consumes 10 Spirit Ore. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="castRange" val="400" />
@@ -202,7 +202,7 @@
</skill>
<skill id="707" levels="1" name="Divine Enchanter Hero Spirit">
<!-- For 2 minutes, receives help from a great spirit to increase the target's Max MP by 20%, the chance of prominent damage occurring through magic damage by 2, Critical Damages by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and Resistance to de-buffs by 10%. Decreases Speed by 20%. Consumes 10 Spirit Ore. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="castRange" val="400" />
@@ -237,7 +237,7 @@
</skill>
<skill id="708" levels="1" name="Divine Enchanter Mass Binding">
<!-- Instantly apply Hold to surrounding enemies. Additional Hold is not available while effects last. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -266,7 +266,7 @@
</skill>
<skill id="709" levels="1" name="Sacrifice Enchanter">
<!-- Increase all the party member's abilities by sacrificing yourself. Usable only when MP is under 10 percent. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="TRANSFORM_SCRIFICE" />
<set name="affectRange" val="300" />
@@ -344,7 +344,7 @@
</skill>
<skill id="712" levels="1" name="Divine Summoner Final Servitor">
<!-- Temporarily causes the summoner to be possessed with the spirit of an ancient hero. Consumes 20 Spirit Ore. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="castRange" val="400" />
@@ -401,7 +401,7 @@
</skill>
<skill id="714" levels="1" name="Sacrifice Summoner">
<!-- Increase the party member's critical abilities by sacrificing yourself. Usable only when MP is under 10 percent. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="TRANSFORM_SCRIFICE" />
<set name="affectRange" val="300" />
@@ -462,7 +462,7 @@
<table name="#effectPoints">-307 -323 -335 -342</table>
<table name="#magicLvl">65 70 75 80</table>
<table name="#mpConsume">60 65 69 72</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -532,7 +532,7 @@
</skill>
<skill id="719" levels="1" name="Zaken Vampiric Rage">
<!-- Absorbs some HP from damage inflicted on enemies. Excludes damage from skills or ranged attacks. Effect 4. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" />
<set name="castRange" val="400" />
@@ -709,7 +709,7 @@
</skill>
<skill id="727" levels="1" name="Venom Disillusion">
<!-- Temporarily increases P. Atk. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PA_UP" />
<set name="effectPoint" val="138" />
@@ -768,7 +768,7 @@
</skill>
<skill id="730" levels="1" name="Gordon Press">
<!-- Instantly decrease Spd./Atk. Spd./Casting Spd. of surrounding enemies. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ATTACK_TIME_UP" />
<set name="activateRate" val="60" />
@@ -818,7 +818,7 @@
</skill>
<skill id="732" levels="1" name="Ranku Stun Attack">
<!-- Causes damage and shock simultaneously. Puts the enemy into shock momentarily. Over-hit is possible. Power 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -905,7 +905,7 @@
</skill>
<skill id="736" levels="1" name="Devil Seed">
<!-- Instant decreases HP. Serious damage will be caused by the fully grown seed if not canceled. -->
<set name="abnormalLvl" val="9" />
<set name="abnormalLevel" val="9" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="DARK_SEED" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -941,7 +941,7 @@
</skill>
<skill id="737" levels="1" name="Devil Ultimate Defense">
<!-- Instantly and drastically increases Resistance to P. Def./M. Def. weakening and buff cancelling attacks. The player cannot move while the effect lasts. Effect 2. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_UP_SPECIAL" />
<set name="effectPoint" val="100" />
@@ -1041,7 +1041,7 @@
<table name="#magicLvl">70 73 76</table>
<table name="#mpConsume">52 54 56</table>
<table name="#mpInitialConsume">13 14 14</table>
<set name="abnormalLvl" val="8" />
<set name="abnormalLevel" val="8" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1200,7 +1200,7 @@
<table name="#effectPoints">-323 -331 -337</table>
<table name="#magicLvl">70 73 76</table>
<table name="#mpConsume">150 156 160</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -1228,7 +1228,7 @@
</skill>
<skill id="748" levels="1" name="Saber Tooth Tiger Sprint">
<!-- Temporarily increases your Spd. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SPEED_UP" />
<set name="effectPoint" val="495" />
@@ -1253,7 +1253,7 @@
<table name="#effectPoints">-323 -331 -337</table>
<table name="#magicLvl">70 73 76</table>
<table name="#mpConsume">68 71 73</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1283,7 +1283,7 @@
</skill>
<skill id="750" levels="1" name="Oel Mahum Ultimate Defense">
<!-- Instantly and drastically increases Resistance to P. Def./M. Def., buff cancel attacks. The player cannot move while the effect lasts. Effect 2. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_UP_SPECIAL" />
<set name="effectPoint" val="100" />
@@ -1335,7 +1335,7 @@
<table name="#magicLvl">70 73 76</table>
<table name="#mpConsume">71 74 77</table>
<table name="#power">1193 1303 1412</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1390,7 +1390,7 @@
</skill>
<skill id="754" levels="1" name="Doll Blader Clairvoyance">
<!-- Temporarily increase the probability of Critical Damage. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CRITICAL_PROB_UP" />
<set name="castRange" val="400" />
@@ -1522,7 +1522,7 @@
</skill>
<skill id="760" levels="1" name="Anti Magic Armor">
<!-- Increases M. Def. by 5000 for 30 seconds. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_UP_SPECIAL" />
<set name="abnormalVisualEffect" val="ULTIMATE_DEFENCE" />
@@ -1542,7 +1542,7 @@
</skill>
<skill id="761" levels="1" name="Seed of Revenge">
<!-- One sows a seed of wrath himself. There is a chance that the Seed of Wrath will grow when being attacked. P. Atk. increases with growth. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SEED_OF_KNIGHT" />
<set name="effectPoint" val="679" />
@@ -1568,7 +1568,7 @@
</skill>
<skill id="762" levels="1" name="Insane Crusher">
<!-- Unleashes a powerful strike with 8409 Power added to P. Atk. and Dark Curse to surrounding enemies when rage reaches its peak. Cancels at least one of the enemy's buffs, and drastically decreases Max CP, Resistance to de-buff attacks, and effectiveness of receiving HP recovery. Requires a sword or blunt weapon. Ignores shield defense. Critical and Over-hit are possible. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" /> <!-- Epilogue Modification -->
<set name="abnormalType" val="TOUCH_OF_DEATH" />
<set name="activateRate" val="70" />
@@ -1614,7 +1614,7 @@
</skill>
<skill id="763" levels="1" name="Hell Scream">
<!-- Roars with the voice of hell. For 8 seconds, decreases the nearby enemies' P. Def. by 30%, M. Def. by 30%, Speed by 30%. Inflicts fear and causes them to flee. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="8" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -1647,7 +1647,7 @@
<table name="#ench1EffectPoints">666 669 673 676 679 681 684 687 689 692 694 696 698 700 702</table>
<table name="#ench2EffectPoints">704 706 707 709 710 711 713 714 715 1 1 1 1 1 1</table>
<table name="#ench2MpConsume">59 58 57 56 55 54 53 52 51 50 49 48 47 46 45</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_WINDSTORM" />
<set name="affectRange" val="1000" />
@@ -1677,7 +1677,7 @@
<table name="#ench1EffectPoints">666 669 673 676 679 681 684 687 689 692 694 696 698 700 702</table>
<table name="#ench2EffectPoints">704 706 707 709 710 711 713 714 715 1 1 1 1 1 1</table>
<table name="#ench2MpConsume">59 58 57 56 55 54 53 52 51 50 49 48 47 46 45</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="DANCE_OF_BLADESTORM" />
<set name="affectRange" val="1000" />
@@ -1739,7 +1739,7 @@
</skill>
<skill id="768" levels="1" name="Exciting Adventure">
<!-- Feels extreme excitement during a melee. For 30 seconds, increases Speed by 20, Evasion by 15, vital point attack rate by 30%, physical skill Evasion Rate by 40%, and Resistance to buff canceling attacks by 90. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="AVOID_UP_SPECIAL" />
<set name="abnormalVisualEffect" val="ULTIMATE_DEFENCE" />
@@ -1763,7 +1763,7 @@
</skill>
<skill id="769" levels="1" name="Wind Riding">
<!-- Storms the battlefield riding the Wind. For 30 seconds, increases Speed by 50, Evasion by 20, vital point attack rate by 20%, physical skill Evasion Rate by 75%, and Resistance to buff canceling attacks by 80. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="AVOID_UP_SPECIAL" />
<set name="abnormalVisualEffect" val="ULTIMATE_DEFENCE" />
@@ -1787,7 +1787,7 @@
</skill>
<skill id="770" levels="1" name="Ghost Walking">
<!-- Infiltrates the battlefield like a ghost. For 30 seconds, increases Speed by 33, Evasion by 15, vital point attack rate by 40%, physical skill Evasion Rate by 60%, and Resistance to buff canceling attacks by 90. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="AVOID_UP_SPECIAL" />
<set name="abnormalVisualEffect" val="ULTIMATE_DEFENCE" />
@@ -1897,7 +1897,7 @@
</skill>
<skill id="774" levels="1" name="Dread Pool">
<!-- Fear spreads around the area. Decreases nearby enemies's Speed by 33%, P. Def. by 33%, and Evasion by 10. Inflicts fear and causes them to flee for 8 seconds. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="8" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -1926,7 +1926,7 @@
</skill>
<skill id="775" levels="1" name="Weapon Blockade">
<!-- Cancels the opponent's weapon with a dazzling movement for 5 seconds. Need to recharge 2nd stage of Sword Energy. Requires a dualsword. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="DISARM" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1959,7 +1959,7 @@
</skill>
<skill id="776" levels="1" name="Force of Destruction">
<!-- Attacks the enemy with 4500 Power added to P. Atk. and penetrates the target with destructive energy. Chi Energy Stage 2 Recharge needed. Requires a hand-to-hand combat weapon. Over-hit and Critical are possible. -->
<set name="abnormalLvl" val="10" />
<set name="abnormalLevel" val="10" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="FORCE_OF_DESTRUCTION" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -2025,7 +2025,7 @@
</skill>
<skill id="778" levels="1" name="Golem Armor">
<!-- Transforms into a Golem with increased battle abilities. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -2149,7 +2149,7 @@
</skill>
<skill id="784" levels="1" name="Spirit of Phoenix">
<!-- Share Phoenix's spirit and yours. There is a chance that the Spirit of Phoenix will expand when being attacked. Additional effects appear as it expands. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SEED_OF_KNIGHT" />
<set name="effectPoint" val="138" />
@@ -2175,7 +2175,7 @@
</skill>
<skill id="785" levels="1" name="Flame Icon">
<!-- Receives the will of the phoenix to drastically increase the fighting ability of party members. For 1 minute, increases Resistance to de-buff attacks by 40%, P. Def. by 50%, M. Def. by 50%, Atk. Spd. by 30%, Accuracy by 6, Speed by 30, and Resistance to buff canceling attacks by 40%. Decreases the effectiveness of received recovery magic by 80% . When a sword is equipped, increases Critical Rate by 100. When a blunt is equipped, increases Critical Damage by 100%. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="POSSESSION_SPECIAL" />
<set name="affectRange" val="1000" />
@@ -2211,7 +2211,7 @@
</skill>
<skill id="786" levels="1" name="Eva's Will">
<!-- Show Will of Eva through yourself. There is a chance that the Will of Eva will expand when being attacked. Additional effects appear with growth. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SEED_OF_KNIGHT" />
<set name="effectPoint" val="138" />
@@ -2237,7 +2237,7 @@
</skill>
<skill id="787" levels="1" name="Touch of Eva">
<!-- Restores HP of party members by 50%. For 1 minute, increases Resistance to buff cancel attacks by 100% and the power of received HP recovery magic by 30%. Restores 50 HP every second. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="TOUCH_OF_LIFE" />
<set name="affectRange" val="1000" />
@@ -2272,7 +2272,7 @@
</skill>
<skill id="788" levels="1" name="Pain of Shilen">
<!-- Shilen's pain becomes your own. Shilen's suffering wracks your body, having a chance to increase when you are being attacked. Additional effects appear with each increase. When level 3 is achieved, you can then use the Spirit of Shilen. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SEED_OF_KNIGHT" />
<set name="effectPoint" val="138" />
@@ -2298,7 +2298,7 @@
</skill>
<skill id="789" levels="1" name="Spirit of Shilen">
<!-- Receives the will of Shilen to drastically increase the fighting ability of party members. For 1 minute, increases P. Atk. by 30%, Speed by 30, Atk. Spd. by 30%, Critical Rate when a sword is equipped by 100, and Critical Damage when a blunt weapon is equipped by 100%. Recovers as HP 40% of standard melee damage inflicted on the enemy. Decreases the power of received HP recovery magic by 80%. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="POSSESSION_SPECIAL" />
<set name="affectRange" val="1000" />
@@ -2394,7 +2394,7 @@
</skill>
<skill id="792" levels="1" name="Betrayal Mark">
<!-- Stamps the Mark of Betrayal on the enemy. When attacking the enemy that has the mark, inflicts damage to the enemy's party with a fixed rate. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="BETRAYAL_MARK" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -2432,7 +2432,7 @@
<table name="#ench8Duel">4104 4168 4232 4297 4361 4425 4490 4554 4618 4683 4747 4811 4875 4940 5004</table>
<table name="#enchElementAttack">4 7 10 14 17 20 24 27 30 34 37 40 43 47 50</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -2498,7 +2498,7 @@
<table name="#ench1ActivateRates">71 72 73 74 75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#ench2Reuse">145000 140000 135000 130000 125000 120000 115000 110000 105000 100000 95000 90000 85000 80000 75000</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="DISARM" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -2590,7 +2590,7 @@
</skill>
<skill id="798" levels="1" name="Divine Warrior Assault Attack">
<!-- Poisons the enemy with an unexpected poison attack. Power 1689. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -92,7 +92,7 @@
</skill>
<skill id="807" levels="1" name="Over-hit">
<!-- Increases the golem's power more by filling him up with special fuel. -->
<set name="abnormalLvl" val="99" />
<set name="abnormalLevel" val="99" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="PA_UP" />
<set name="effectPoint" val="100" />
@@ -111,7 +111,7 @@
</skill>
<skill id="808" levels="1" name="Golem Punch">
<!-- Throws a powerful punch with 11205 Power that both stuns and inflicts damage to the enemy. Over-hit is possible. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -158,7 +158,7 @@
</skill>
<skill id="810" levels="1" name="Vanguard">
<!-- Goes forth as the advance guard and displays valor. Receives the ability to attack more freely because a two-handed sword is equipped, but Shield Defense is decreased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="21600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -188,7 +188,7 @@
</skill>
<skill id="811" levels="1" name="Vanguard">
<!-- Goes forth as the advance guard and displays valor. Receives the ability to attack more freely because a dualsword is equipped, but Shield Defense is decreased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="21600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -218,7 +218,7 @@
</skill>
<skill id="812" levels="1" name="Vanguard">
<!-- Goes forth as the advance guard and displays valor. Receives the ability to attack more freely because a two-handed sword is equipped, but Shield Defense is decreased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="21600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -248,7 +248,7 @@
</skill>
<skill id="813" levels="1" name="Vanguard">
<!-- Goes forth as the advance guard and displays valor. Receives the ability to attack more freely because a dualsword is equipped, but Shield Defense is decreased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="21600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -484,7 +484,7 @@
<table name="#mpConsume">24 36 42</table>
<table name="#pAtk">1.08 1.12 1.15</table>
<table name="#pAtkSpd">1.03 1.06 1.09</table>
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PA_UP" />
<set name="castRange" val="40" />
@@ -515,7 +515,7 @@
<table name="#maxHp">1.05 1.08 1.1</table>
<table name="#mpConsume">35 44 44</table>
<table name="#pDef">1.08 1.12 1.15</table>
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PD_UP" />
<set name="castRange" val="40" />
@@ -541,7 +541,7 @@
</skill>
<skill id="825" levels="1" name="Sharp Edge">
<!-- Sharpens a bladed weapon to increase P. Atk. by 5% and Critical Rate by 20% for 20 minutes. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" /> <!-- Epilogue Modification -->
<set name="abnormalType" val="DWARF_ATTACK_BUFF" />
<set name="castRange" val="40" /> <!-- Epilogue Modification -->
@@ -568,7 +568,7 @@
</skill>
<skill id="826" levels="1" name="Spike">
<!-- Adds a spike to a blunt weapon to increase P. Atk. by 5% and its weight for shock attacks by 8% for 20 minute(s). -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" /> <!-- Epilogue Modification -->
<set name="abnormalType" val="DWARF_ATTACK_BUFF" />
<set name="castRange" val="40" /> <!-- Epilogue Modification -->
@@ -595,7 +595,7 @@
</skill>
<skill id="827" levels="1" name="Restring">
<!-- Enhances the string of a bow or crossbow to increase P. Atk. by 5% and range by 100 for 20 minute(s). -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" /> <!-- Epilogue Modification -->
<set name="abnormalType" val="DWARF_ATTACK_BUFF" />
<set name="castRange" val="400" />
@@ -622,7 +622,7 @@
</skill>
<skill id="828" levels="1" name="Case Harden">
<!-- Enhances the armor surface to increase P. Def. by 10% for 20 minute(s). -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" /> <!-- Epilogue Modification -->
<set name="abnormalType" val="DWARF_DEFENCE_BUFF" />
<set name="castRange" val="40" /> <!-- Epilogue Modification -->
@@ -646,7 +646,7 @@
</skill>
<skill id="829" levels="1" name="Hard Tanning">
<!-- Tans armor to increase P. Def. by 5% and Evasion by 2 for 20 minutes. Works only on light armor users and can't be used on pets. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" /> <!-- Epilogue Modification -->
<set name="abnormalType" val="DWARF_DEFENCE_BUFF" />
<set name="castRange" val="40" /> <!-- Epilogue Modification -->
@@ -673,7 +673,7 @@
</skill>
<skill id="830" levels="1" name="Embroider">
<!-- Embroiders a robe to increase P. Def. by 5% and MP Recovery Bonus by 2 for 20 minutes. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" /> <!-- Epilogue Modification -->
<set name="abnormalType" val="DWARF_DEFENCE_BUFF" />
<set name="castRange" val="400" />
@@ -751,7 +751,7 @@
</skill>
<skill id="834" levels="1" name="Blood Pact">
<!-- Through a blood contract, increases party members' maximum HP by 10% and HP Recovery Bonus by 10 for 2 minutes. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="BLOOD_CONSTRACT" />
<set name="affectRange" val="1000" />
@@ -776,7 +776,7 @@
<table name="#effectPoints">-317 -323 -328 -333</table>
<table name="#magicLvl">68 70 72 74</table>
<table name="#mdot">16 17 17 17</table>
<set name="abnormalLvl" val="8" />
<set name="abnormalLevel" val="8" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="DARK_SEED" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -832,7 +832,7 @@
</skill>
<skill id="837" levels="1" name="Painkiller">
<!-- For 8 seconds, becomes invincible, suppressing pain and not incurring damage. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="8" />
<set name="abnormalType" val="INVINCIBILITY" />
<set name="abnormalVisualEffect" val="INVINCIBILITY" />
@@ -881,7 +881,7 @@
</skill>
<skill id="840" levels="1" name="Final Flying Form">
<!-- Transforms target into the final flying battle mode. Consumes 20 souls. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="-1" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -918,7 +918,7 @@
</skill>
<skill id="841" levels="1" name="Aura Bird - Falcon">
<!-- Mounts the Aura Bird - Falcon. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="-1" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -950,7 +950,7 @@
</skill>
<skill id="842" levels="1" name="Aura Bird - Owl">
<!-- Mounts the Aura Bird - Owl. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="-1" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1188,7 +1188,7 @@
</skill>
<skill id="857" levels="1" name="Human Mercenary">
<!-- Transforms player into a human mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1211,7 +1211,7 @@
</skill>
<skill id="858" levels="1" name="Elf Mercenary">
<!-- Transforms player into an Elf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1234,7 +1234,7 @@
</skill>
<skill id="859" levels="1" name="Dark Elf Mercenary">
<!-- Transforms player into a Dark Elf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1257,7 +1257,7 @@
</skill>
<skill id="860" levels="1" name="Orc Mercenary">
<!-- Transforms player into an Orc mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1280,7 +1280,7 @@
</skill>
<skill id="861" levels="1" name="Dwarf Mercenary">
<!-- Transforms player into a Dwarf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1303,7 +1303,7 @@
</skill>
<skill id="862" levels="1" name="Kamael Mercenary">
<!-- Transforms player into a Kamael mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1326,7 +1326,7 @@
</skill>
<skill id="863" levels="1" name="Royal Guard Captain">
<!-- Transforms player into a Knight Mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1349,7 +1349,7 @@
</skill>
<skill id="864" levels="1" name="Archer Captain">
<!-- Transforms player into an Archer Mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1372,7 +1372,7 @@
</skill>
<skill id="865" levels="1" name="Magic Leader">
<!-- Transforms player into a Wizard Mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1395,7 +1395,7 @@
</skill>
<skill id="866" levels="1" name="Kamael Guard Captain">
<!-- Transforms player into a Kamael guard captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1418,7 +1418,7 @@
</skill>
<skill id="867" levels="1" name="Knight of Dawn">
<!-- Transforms player into a Knight Captain Mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1441,7 +1441,7 @@
</skill>
<skill id="868" levels="1" name="Fortress Captain">
<!-- Transforms player into a Commander Mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1507,7 +1507,7 @@
</skill>
<skill id="871" levels="1" name="Might">
<!-- Increases P. Atk. by 15% for 20 minutes -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PA_UP" />
<set name="castRange" val="400" />
@@ -1552,7 +1552,7 @@
</skill>
<skill id="873" levels="1" name="Rapid Shot">
<!-- Increases your own bow Atk. Spd by 12% for 20 minutes. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ATTACK_SPEED_UP_BOW" />
<set name="effectPoint" val="549" />
@@ -1600,7 +1600,7 @@
</skill>
<skill id="875" levels="1" name="Empower">
<!-- Increases M. Atk. power by 75% for 20 minutes. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MA_UP" />
<set name="castRange" val="400" />
@@ -1651,7 +1651,7 @@
<!-- Disarms the enemy and prevents him from equipping a weapon for 5 seconds. -->
<table name="#effectPoints">-646 -684 -686 -688 -690 -692 -694 -696</table>
<table name="#magicLvl">70 80 81 82 83 84 85 86</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="DISARM" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1701,7 +1701,7 @@
<skill id="879" levels="7" name="Knight Captain Mercenary Curse Fear">
<!-- Causes your enemy to flee in fear. -->
<table name="#magicLvl">80 81 82 83 84 85 86</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -1728,7 +1728,7 @@
</skill>
<skill id="880" levels="1" name="Knight Captain Mercenary Ultimate Defense">
<!-- Increases P. Def. by 3600, M. Def. by 2700 and Resistance to buff cancelling attacks by 18%. The player cannot move while the effect lasts. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_UP_SPECIAL" />
<set name="abnormalVisualEffect" val="ULTIMATE_DEFENCE" />
@@ -1799,7 +1799,7 @@
<skill id="883" levels="7" name="Commander Mercenary Seal of Binding">
<!-- Holds nearby enemies for 30 seconds. -->
<table name="#magicLvl">80 81 82 83 84 85 86</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -1885,7 +1885,7 @@
<table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#mpConsume">69 70 70 71 72 72 73 74 74 75 75</table>
<table name="#power">2251 2310 2367 2424 2480 2534 2588 2639 2690 2738 2784</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="AIR_BATTLE_SLOW" />
@@ -1916,7 +1916,7 @@
<table name="#magicLvl">75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#mpConsume">69 70 70 71 72 72 73 74 74 75 75</table>
<table name="#power">110 111 112 114 115 116 117 119 120 121 122</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="AIR_BATTLE_ROOT" />
@@ -2073,7 +2073,7 @@
</skill>
<skill id="894" levels="1" name="Exhilarate">
<!-- Increases your overall attack abilities. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="hitTime" val="1500" />
@@ -2095,7 +2095,7 @@
</skill>
<skill id="895" levels="1" name="Exhilarate">
<!-- Increases your overall attack abilities. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="hitTime" val="1500" />
@@ -2191,7 +2191,7 @@
<table name="#mpConsume">72 73 74 74 75 75</table>
<table name="#pvePower">3168 3234 3299 3362 3422 3480</table>
<table name="#pvpPower">1056 1078 1100 1121 1141 1160</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="MULTI_DEBUFF" />
<set name="activateRate" val="80" />
@@ -100,7 +100,7 @@
<table name="#mpConsume">72 73 74 74 75 75</table>
<table name="#pvePower">348 351 355 358 361 364</table>
<table name="#pvpPower">116 117 119 120 121 122</table>
<set name="abnormalLvl" val="8" />
<set name="abnormalLevel" val="8" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="activateRate" val="80" />
@@ -138,7 +138,7 @@
<table name="#mpConsume">72 73 74 74 75 75</table>
<table name="#pvePower">12670 12936 13195 13446 13688 13920</table>
<table name="#pvpPower">4224 4312 4399 4482 4563 4640</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -238,7 +238,7 @@
<table name="#mpConsume">72 73 74 74 75 75</table>
<table name="#pvePower">348 351 355 358 361 364</table>
<table name="#pvpPower">116 117 119 120 121 122</table>
<set name="abnormalLvl" val="8" />
<set name="abnormalLevel" val="8" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="activateRate" val="80" />
@@ -277,7 +277,7 @@
<table name="#mpConsume">72 73 74 74 75 75</table>
<table name="#pvePower">12670 12936 13195 13446 13688 13920</table>
<table name="#pvpPower">4224 4312 4399 4482 4563 4640</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="BLEEDING" />
<set name="activateRate" val="80" />
@@ -350,7 +350,7 @@
</skill>
<skill id="913" levels="1" name="Deflect Magic">
<!-- Increases Resistance to magic attacks by 100% for 20 minutes. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="DD_RESIST" />
<set name="effectPoint" val="679" />
@@ -369,7 +369,7 @@
</skill>
<skill id="914" levels="1" name="Song of Purification">
<!-- Provides an 80% chance of removing a party member's de-buffs. And for the next 2 minutes, increases Resistance to de-buff attacks by 30% and increases the power of received HP recovery magic by 30%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SONG_OF_PURIFICATION" />
<set name="affectRange" val="1000" />
@@ -394,7 +394,7 @@
</skill>
<skill id="915" levels="1" name="Dance of Berserker">
<!-- Decreases a party member's P. Def., M. Def. and Evasion, and increases their P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed for 2 minutes. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_BERSERKER" />
<set name="affectRange" val="1000" />
@@ -428,7 +428,7 @@
<table name="#magicLvl">60 64 68 72</table>
<table name="#mpConsume">28 29 29 29</table>
<table name="#vengeanceMdam">20 30 40 50</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="8" />
<set name="abnormalType" val="REFLECT_MAGIC_DD" />
<set name="effectPoint" val="204" />
@@ -450,7 +450,7 @@
</skill>
<skill id="917" levels="1" name="Final Secret">
<!-- For 30 seconds, you call upon your hidden reserves to increase your skills power and ordinary attack damage by 30% during PvP. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="FINAL_SECRET" />
<set name="effectPoint" val="597" />
@@ -569,7 +569,7 @@
</skill>
<skill id="922" levels="1" name="Hide">
<!-- Hides the user. Increases Speed by 30%, and the effect is canceled if any action other than movement is initiated. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="HIDE" />
<set name="abnormalVisualEffect" val="STEALTH" />
@@ -661,14 +661,14 @@
</skill>
<skill id="927" levels="14" name="Burning Chop" enchantGroup1="2">
<!-- Attacks the enemy with 167 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 43 HP every second. Cannot be used when a bow/crossbow is equipped. Over-hit and Critical are possible. -->
<table name="#abnormalLvls">5 5 5 6 6 6 7 7 7 7 7 8 8 8</table>
<table name="#abnormalLevels">5 5 5 6 6 6 7 7 7 7 7 8 8 8</table>
<table name="#dot">43 43 43 53 53 53 61 61 61 61 61 66 66 66</table>
<table name="#effectPoints">-193 -213 -233 -252 -271 -279 -288 -296 -304 -311 -317 -323 -328 -333</table>
<table name="#magicLvl">40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#power">167 210 261 319 384 419 455 492 531 570 610 651 691 731</table>
<!-- <table name="#ench1Power">758 766 773 781 788 796 803 811 818 826 833 841 848 856 863 871 878 886 893 901 908 916 923 931 939 946 954 961 969 976</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table> --> <!-- Epilogue Modification -->
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="DOT_ATTR" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -735,7 +735,7 @@
</skill>
<skill id="929" levels="1" name="Spirit of the Cat">
<!-- Harness the spirit of your servitor. This skill transforms you into a Human/Cat hybrid with specialized skills for 5 minutes. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="600" />
@@ -766,7 +766,7 @@
</skill>
<skill id="930" levels="1" name="Spirit of the Demon">
<!-- Harness the spirit of your servitor. This skill transforms you into a Dark Elf/Phantom hybrid with specialized skills for 5 minutes. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="600" />
@@ -797,7 +797,7 @@
</skill>
<skill id="931" levels="1" name="Spirit of the Unicorn">
<!-- Harness the spirit of your servitor. This skill transforms you into an Elf/Unicorn hybrid with specialized skills for 5 minute. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="600" />
@@ -1103,7 +1103,7 @@
</skill>
<skill id="948" levels="1" name="Eye for Eye">
<!-- For 10 seconds, returns damage from close range physical attacks and skills back to the opponent. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="COUNTER_SKILL" />
<set name="effectPoint" val="340" />
@@ -1123,7 +1123,7 @@
</skill>
<skill id="949" levels="1" name="Onslaught of Pa'agrio">
<!-- Attacks near the enemy with 4312 Power added to P. Atk., causes burns for 15 seconds, and makes him consume 92 HP every second. Requires a blunt weapon. Over-hit is possible. -->
<set name="abnormalLvl" val="9" />
<set name="abnormalLevel" val="9" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="DOT_ATTR" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1255,7 +1255,7 @@
</skill>
<skill id="954" levels="1" name="Strider Bite">
<!-- Commands the mounted strider to bite the enemies in front. Attacks the enemy with 1649 Power added to P. Atk., causes Bleed for 20 seconds, and makes him consume 54 HP every second. Over-hit and Critical are possible. -->
<set name="abnormalLvl" val="6" />
<set name="abnormalLevel" val="6" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1287,7 +1287,7 @@
</skill>
<skill id="955" levels="1" name="Strider Dash">
<!-- Increases Speed by 66 for 15 seconds. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SPEED_UP_SPECIAL" />
<set name="effectPoint" val="438" />
@@ -1310,7 +1310,7 @@
<table name="#cAtk">1.1 1.2 1.3</table>
<table name="#magicLvl">43 55 66</table>
<table name="#rCrit">50 100 150</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="POSSESSION" />
<set name="effectPoint" val="408" />
@@ -1398,7 +1398,7 @@
</skill>
<skill id="959" levels="1" name="Frog Jump">
<!-- Increases Speed by 33 for 15 seconds. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SIGNAL_A" />
<set name="effectPoint" val="495" />
@@ -1418,7 +1418,7 @@
</skill>
<skill id="960" levels="1" name="Race Running">
<!-- Increases Speed by 33 for 15 seconds. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SIGNAL_A" />
<set name="effectPoint" val="495" />
@@ -1438,7 +1438,7 @@
</skill>
<skill id="961" levels="1" name="Swift Dash">
<!-- Increases Speed by 33 for 15 seconds. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SIGNAL_A" />
<set name="effectPoint" val="495" />
@@ -1458,7 +1458,7 @@
</skill>
<skill id="962" levels="1" name="Guard's March">
<!-- Increases Speed by 33 for 5 seconds. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="SIGNAL_A" />
<set name="effectPoint" val="495" />
@@ -1479,7 +1479,7 @@
</skill>
<skill id="963" levels="1" name="Guard's Ambush">
<!-- Hides the user. Increases Speed by 30%, and the effect is canceled if any action other than movement is initiated. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="STEALTH" />
<set name="abnormalVisualEffect" val="STEALTH" />
@@ -30,7 +30,7 @@
</skill>
<skill id="1002" levels="3" name="Flame Chant" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Casting Spd. of all party members by 15% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">285 418 532</table>
<table name="#magicLvl">30 44 56</table>
<table name="#mAtkSpd">1.15 1.23 1.3</table>
@@ -40,7 +40,7 @@
<table name="#ench2mpConsume">160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81</table>
<table name="#ench2mpInitialConsume">40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="affectRange" val="1000" />
@@ -67,7 +67,7 @@
</skill>
<skill id="1003" levels="3" name="Pa'agrian Gift" enchantGroup1="1" enchantGroup2="1">
<!-- Increases P. Atk. of nearby clan members by 8% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">285 379 457</table>
<table name="#magicLvl">30 40 48</table>
<table name="#mpConsume">84 111 137</table>
@@ -77,7 +77,7 @@
<table name="#ench2mpConsume">134 132 130 127 125 123 121 118 116 114 111 109 107 105 102 100 98 95 93 91 89 86 84 82 79 77 75 73 70 68</table>
<table name="#ench2mpInitialConsume">34 33 33 32 32 31 30 30 29 29 28 28 27 26 26 25 25 24 23 23 22 22 21 21 20 19 19 18 18 17</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PA_UP" />
<set name="affectLimit" val="50-50" />
@@ -105,7 +105,7 @@
</skill>
<skill id="1004" levels="3" name="The Wisdom of Pa'agrio" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Casting Spd. of nearby clan members by 15% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">379 457 532</table>
<table name="#magicLvl">40 48 56</table>
<table name="#mAtkSpd">1.15 1.23 1.3</table>
@@ -115,7 +115,7 @@
<table name="#ench2mpConsume">160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81</table>
<table name="#ench2mpInitialConsume">40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="affectLimit" val="50-50" />
@@ -143,7 +143,7 @@
</skill>
<skill id="1005" levels="3" name="Blessings of Pa'agrio" enchantGroup1="1" enchantGroup2="1">
<!-- Increases P. Def. of nearby clan members by 8% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">331 418 495</table>
<table name="#magicLvl">35 44 52</table>
<table name="#mpConsume">96 123 150</table>
@@ -153,7 +153,7 @@
<table name="#ench2mpConsume">147 145 142 140 137 135 132 130 127 125 122 120 117 115 112 110 107 105 102 100 97 95 92 90 87 85 82 80 77 75</table>
<table name="#ench2mpInitialConsume">37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PD_UP" />
<set name="affectLimit" val="50-50" />
@@ -181,7 +181,7 @@
</skill>
<skill id="1006" levels="3" name="Chant of Fire" enchantGroup1="1" enchantGroup2="1">
<!-- Increases M. Def. of all party members by 15% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">204 379 495</table>
<table name="#magicLvl">20 40 52</table>
<table name="#mDef">1.15 1.23 1.3</table>
@@ -191,7 +191,7 @@
<table name="#ench2mpConsume">147 145 142 140 137 135 132 130 127 125 122 120 117 115 112 110 107 105 102 100 97 95 92 90 87 85 82 80 77 75</table>
<table name="#ench2mpInitialConsume">37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MD_UP" />
<set name="affectRange" val="1000" />
@@ -218,7 +218,7 @@
</skill>
<skill id="1007" levels="3" name="Chant of Battle" enchantGroup1="1" enchantGroup2="1">
<!-- Increases P. Atk. of all party members by 8% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">162 243 418</table>
<table name="#magicLvl">14 25 44</table>
<table name="#mpConsume">48 70 123</table>
@@ -228,7 +228,7 @@
<table name="#ench2mpConsume">120 118 116 114 112 110 108 106 104 102 100 98 96 94 92 90 88 86 84 82 79 77 75 73 71 69 67 65 63 61</table>
<table name="#ench2mpInitialConsume">30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PA_UP" />
<set name="affectRange" val="1000" />
@@ -255,7 +255,7 @@
</skill>
<skill id="1008" levels="3" name="The Glory of Pa'agrio" enchantGroup1="1" enchantGroup2="1">
<!-- Increases M. Def. of nearby clan members by 15% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">379 457 532</table>
<table name="#magicLvl">40 48 56</table>
<table name="#mDef">1.15 1.23 1.3</table>
@@ -265,7 +265,7 @@
<table name="#ench2mpConsume">160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81</table>
<table name="#ench2mpInitialConsume">40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MD_UP" />
<set name="affectLimit" val="50-50" />
@@ -293,7 +293,7 @@
</skill>
<skill id="1009" levels="3" name="Chant of Shielding" enchantGroup1="1" enchantGroup2="1">
<!-- Increases P. Def. of all party members by 8% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">204 285 379</table>
<table name="#magicLvl">20 30 40</table>
<table name="#mpConsume">61 84 111</table>
@@ -303,7 +303,7 @@
<table name="#ench2mpConsume">109 107 105 103 101 99 98 96 94 92 90 88 86 85 83 81 79 77 75 74 72 70 68 66 64 62 61 59 57 55</table>
<table name="#ench2mpInitialConsume">27 27 26 26 25 25 24 24 23 23 22 22 21 21 21 20 20 19 19 18 18 17 17 16 16 15 15 14 14 14</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PD_UP" />
<set name="affectRange" val="1000" />
@@ -330,7 +330,7 @@
</skill>
<skill id="1010" levels="3" name="Soul Shield" enchantGroup1="1" enchantGroup2="1">
<!-- Increases P. Def. by 8% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">121 243 331</table>
<table name="#magicLvl">7 25 35</table>
<table name="#mpConsume">8 18 24</table>
@@ -340,7 +340,7 @@
<table name="#ench2mpConsume">23 23 22 22 22 21 21 20 20 20 19 19 18 18 18 17 17 16 16 16 15 15 14 14 14 13 13 12 12 12</table>
<table name="#ench2mpInitialConsume">5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PD_UP" />
<set name="castRange" val="400" />
@@ -681,7 +681,7 @@
</skill>
<skill id="1032" levels="3" name="Invigor" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Increases Resistance to Bleed attacks by 30% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">379 457 532</table>
<table name="#magicLvl">40 48 56</table>
<table name="#mpConsume">28 35 41</table>
@@ -690,10 +690,10 @@
<table name="#ench1AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2mpConsume">40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
<table name="#ench2mpInitialConsume">10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5</table>
<table name="#ench3abnormalLvl">3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6</table>
<table name="#ench3abnormalLevel">3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6</table>
<table name="#ench3Trait_bleed">51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="RESIST_BLEEDING" />
<set name="castRange" val="400" />
@@ -725,7 +725,7 @@
</skill>
<skill id="1033" levels="3" name="Resist Poison" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Increases Resistance to Poison by 30% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">331 379 418</table>
<table name="#magicLvl">35 40 44</table>
<table name="#mpConsume">24 28 31</table>
@@ -734,10 +734,10 @@
<table name="#ench1AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2mpConsume">30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15</table>
<table name="#ench2mpInitialConsume">7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4</table>
<table name="#ench3abnormalLvl">3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6</table>
<table name="#ench3abnormalLevel">3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6</table>
<table name="#ench3Trait_poison">51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="RESIST_POISON" />
<set name="castRange" val="400" />
@@ -806,7 +806,7 @@
</skill>
<skill id="1035" levels="4" name="Mental Shield" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Resistance to Hold/Sleep/Mental attaks by 20 for 20 minutes. -->
<table name="#abnormalLvls">1 2 3 4</table>
<table name="#abnormalLevels">1 2 3 4</table>
<table name="#effectPoints">243 379 457 532</table>
<table name="#magicLvl">25 40 48 56</table>
<table name="#mpConsume">18 28 35 41</table>
@@ -816,7 +816,7 @@
<table name="#ench2mpConsume">40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
<table name="#ench2mpInitialConsume">10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="RESIST_DERANGEMENT" />
<set name="castRange" val="400" />
@@ -846,7 +846,7 @@
</skill>
<skill id="1036" levels="2" name="Magic Barrier" enchantGroup1="1" enchantGroup2="1">
<!-- Increases M. Def. by 23% for 20 minutes. -->
<table name="#abnormalLvls">2 3</table>
<table name="#abnormalLevels">2 3</table>
<table name="#effectPoints">418 495</table>
<table name="#magicLvl">44 52</table>
<table name="#mDef">1.23 1.3</table>
@@ -856,7 +856,7 @@
<table name="#ench2mpConsume">37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
<table name="#ench2mpInitialConsume">9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MD_UP" />
<set name="castRange" val="400" />
@@ -884,7 +884,7 @@
</skill>
<skill id="1040" levels="3" name="Shield" enchantGroup1="1" enchantGroup2="1">
<!-- Increases P. Def. by 8% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">121 243 418</table>
<table name="#magicLvl">7 25 44</table>
<table name="#mpConsume">8 18 31</table>
@@ -894,7 +894,7 @@
<table name="#ench2mpConsume">30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15</table>
<table name="#ench2mpInitialConsume">7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PD_UP" />
<set name="castRange" val="400" />
@@ -930,7 +930,7 @@
<table name="#ench2mpConsume">201 200 198 196 195 192 191 188 187 185 183 181 180 177 176 175 172 171 168 167 165 163 161 160 157 156 153 152 151 148</table>
<table name="#ench3Attack">30 31 32 32 33 34 34 35 36 36 37 38 38 39 40 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
@@ -976,7 +976,7 @@
<table name="#ench2mpConsume">17 17 17 16 16 16 15 15 15 15 14 14 14 13 13 13 12 12 12 12 11 11 11 10 10 10 9 9 9 9</table>
<table name="#ench2mpInitialConsume">4 4 4 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="HOLY_ATTACK" />
<set name="castRange" val="400" />
@@ -1005,7 +1005,7 @@
</skill>
<skill id="1044" levels="3" name="Regeneration" enchantGroup1="1" enchantGroup2="1">
<!-- Increases HP Regeneration by 10% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">331 457 532</table>
<table name="#magicLvl">35 48 56</table>
<table name="#mpConsume">24 35 41</table>
@@ -1015,7 +1015,7 @@
<table name="#ench2mpConsume">40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
<table name="#ench2mpInitialConsume">10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="HP_REGEN_UP" />
<set name="castRange" val="400" />
@@ -1043,7 +1043,7 @@
</skill>
<skill id="1045" levels="6" name="Blessed Body" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Max HP by 10% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3 4 5 6</table>
<table name="#abnormalLevels">1 2 3 4 5 6</table>
<table name="#effectPoints">418 457 495 532 597 646</table>
<table name="#magicLvl">44 48 52 56 64 72</table>
<table name="#maxHp">1.1 1.15 1.2 1.25 1.3 1.35</table>
@@ -1053,7 +1053,7 @@
<table name="#ench2mpConsume">52 51 50 49 47 46 46 45 44 43 42 41 39 38 38 37 36 35 34 33 32 30 30 29 28 27 26 25 24 23</table>
<table name="#ench2mpInitialConsume">13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MAX_HP_UP" />
<set name="castRange" val="400" />
@@ -1081,7 +1081,7 @@
</skill>
<skill id="1047" levels="4" name="Mana Regeneration" enchantGroup1="1" enchantGroup2="1">
<!-- Increases the user's MP Recovery Bonus by 1.72 for 20 minutes. Consumes 7 Spirit Ore. -->
<table name="#abnormalLvls">1 2 3 4</table>
<table name="#abnormalLevels">1 2 3 4</table>
<table name="#effectPoints">379 457 566 635</table>
<table name="#itemConsumeCount">7 9 12 15</table>
<table name="#magicLvl">40 48 60 70</table>
@@ -1090,7 +1090,7 @@
<table name="#regMp">1.72 2.16 2.74 3.09</table>
<table name="#ench1Power">3.157 3.214 3.271 3.328 3.385 3.442 3.499 3.556 3.613 3.67 3.727 3.784 3.841 3.898 3.955 4.012 4.069 4.126 4.183 4.24 4.297 4.354 4.411 4.468 4.525 4.582 4.639 4.696 4.753 4.81</table>
<table name="#ench2AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MP_REGEN_UP" />
<set name="effectPoint" val="#effectPoints" />
@@ -1119,7 +1119,7 @@
</skill>
<skill id="1048" levels="6" name="Blessed Soul" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Max MP by 10% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3 4 5 6</table>
<table name="#abnormalLevels">1 2 3 4 5 6</table>
<table name="#effectPoints">418 457 495 532 582 635</table>
<table name="#magicLvl">44 48 52 56 62 70</table>
<table name="#maxMp">1.1 1.15 1.2 1.25 1.3 1.35</table>
@@ -1129,7 +1129,7 @@
<table name="#ench2mpConsume">50 49 48 47 45 44 44 44 43 41 40 39 38 36 37 36 35 34 32 31 30 29 30 28 27 26 25 23 22 22</table>
<table name="#ench2mpInitialConsume">13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MAX_MP_UP" />
<set name="castRange" val="400" />
@@ -1160,7 +1160,7 @@
<table name="#magicLvl">40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">42 47 52 56 61 64 66 69 71 74 76 78 80 82</table>
<table name="#mpInitialConsume">11 12 13 14 16 16 17 18 18 19 19 20 20 21</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TURN_PASSIVE" />
<set name="activateRate" val="35" />
@@ -1242,7 +1242,7 @@
</skill>
<skill id="1059" levels="3" name="Empower" enchantGroup1="1" enchantGroup2="1">
<!-- Increases M. Atk. by 55% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">243 418 495</table>
<table name="#magicLvl">25 44 52</table>
<table name="#mAtk">1.55 1.65 1.75</table>
@@ -1252,7 +1252,7 @@
<table name="#ench2mpConsume">37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
<table name="#ench2mpInitialConsume">9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MA_UP" />
<set name="castRange" val="400" />
@@ -1280,7 +1280,7 @@
</skill>
<skill id="1062" levels="2" name="Berserker Spirit" enchantGroup1="1" enchantGroup2="1">
<!-- Decreases a party member's P. Def. by 5%, M. Def. by 10% and Evasion by 2, and increases P. Atk. by 5%, M. Atk. by 10%, Atk. Spd. by 5%, Casting Spd. by 5% and Speed by 5 for 20 minutes. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">331 495</table>
<table name="#magicLvl">35 52</table>
<table name="#mAtk">1.1 1.16</table>
@@ -1297,7 +1297,7 @@
<table name="#ench2mpConsume">37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
<table name="#ench2mpInitialConsume">9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="BERSERKER" />
<set name="castRange" val="400" />
@@ -1341,7 +1341,7 @@
<table name="#ench2mpConsume">54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
<table name="#ench2mpInitialConsume">13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SILENCE" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -1374,7 +1374,7 @@
</skill>
<skill id="1068" levels="3" name="Might" enchantGroup1="1" enchantGroup2="1">
<!-- Increases P. Atk. by 8% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">121 204 379</table>
<table name="#magicLvl">7 20 40</table>
<table name="#mpConsume">8 16 28</table>
@@ -1384,7 +1384,7 @@
<table name="#ench2mpConsume">27 27 26 26 25 25 24 24 23 23 22 22 21 21 21 20 20 19 19 18 18 17 17 16 16 15 15 14 14 14</table>
<table name="#ench2mpInitialConsume">6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 3 3 3 3 3</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PA_UP" />
<set name="castRange" val="400" />
@@ -1421,7 +1421,7 @@
<table name="#ench2mpConsume">54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
<table name="#ench2mpInitialConsume">13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="SLEEP" />
<set name="abnormalVisualEffect" val="SLEEP" />
@@ -1468,7 +1468,7 @@
<table name="#ench2mpInitialConsume">13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 6</table>
<table name="#enchElementPower">2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_WATER" />
<set name="activateRate" val="80" />
@@ -1520,7 +1520,7 @@
<table name="#ench2mpConsume">77 76 75 74 74 73 72 71 70 70 69 68 67 66 65 65 64 63 62 61 61 60 59 58 57 56 56 55 54 53</table>
<table name="#ench2mpInitialConsume">19 19 18 18 18 18 18 17 17 17 17 17 16 16 16 16 16 15 15 15 15 15 14 14 14 14 14 13 13 13</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="SLEEP" />
<set name="abnormalVisualEffect" val="SLEEP" />
@@ -1558,7 +1558,7 @@
</skill>
<skill id="1073" levels="2" name="Kiss of Eva" enchantGroup1="1" enchantGroup2="1">
<!-- Increases lung capacity by 400% for 20 minutes. -->
<table name="#abnormalLvls">2 3</table>
<table name="#abnormalLevels">2 3</table>
<table name="#breath">5 7</table>
<table name="#effectPoints">121 417</table>
<table name="#magicLvl">20 52</table>
@@ -1567,7 +1567,7 @@
<table name="#ench2mpConsume">37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
<table name="#ench2mpInitialConsume">9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MAX_BREATH_UP" />
<set name="castRange" val="400" />
@@ -1604,7 +1604,7 @@
<table name="#ench2mpInitialConsume">13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 6</table>
<table name="#enchElementPower">2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_WIND" />
<set name="activateRate" val="80" />
@@ -1669,7 +1669,7 @@
</skill>
<skill id="1077" levels="3" name="Focus" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Critical Rate by 20% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">243 418 495</table>
<table name="#mpConsume">18 31 38</table>
<table name="#mpInitialConsume">5 8 10</table>
@@ -1678,7 +1678,7 @@
<table name="#ench2mpConsume">37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
<table name="#ench2mpInitialConsume">9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CRITICAL_PROB_UP" />
<set name="castRange" val="400" />
@@ -1705,7 +1705,7 @@
</skill>
<skill id="1078" levels="6" name="Concentration" enchantGroup1="1" enchantGroup2="1">
<!-- Decreases magic cancel damage by 18 for 20 minutes. -->
<table name="#abnormalLvls">1 2 3 4 5 6</table>
<table name="#abnormalLevels">1 2 3 4 5 6</table>
<table name="#cancel">18 25 36 42 48 53</table>
<table name="#effectPoints">204 285 418 495 566 624</table>
<table name="#mpConsume">16 21 31 38 44 51</table>
@@ -1714,7 +1714,7 @@
<table name="#ench2mpConsume">51 50 49 48 47 46 45 45 44 43 42 41 40 39 39 38 37 36 35 34 33 32 32 31 31 30 29 28 27 26</table>
<table name="#ench2mpInitialConsume">12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CANCEL_PROB_DOWN" />
<set name="castRange" val="400" />
@@ -1741,7 +1741,7 @@
</skill>
<skill id="1083" levels="17" name="Surrender To Fire" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- For 30 seconds, decreases the target's Resistance to Fire by 20 and increases Resistance to Water by 10. -->
<table name="#abnormalLvls">3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4</table>
<table name="#abnormalLevels">3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4</table>
<table name="#castRange">750 750 750 900 900 900 900 900 900 900 900 900 900 900 900 900 900</table>
<table name="#effectPoints">-243 -285 -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
<table name="#effectRange">1250 1250 1250 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400</table>
@@ -1754,7 +1754,7 @@
<table name="#ench2mpInitialConsume">13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 6</table>
<table name="#enchElementPower">2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_FIRE" />
<set name="activateRate" val="80" />
@@ -1798,7 +1798,7 @@
</skill>
<skill id="1085" levels="3" name="Acumen" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Casting Spd. by 15% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">204 331 457</table>
<table name="#mAtkSpd">1.15 1.23 1.3</table>
<table name="#mpConsume">16 24 35</table>
@@ -1807,7 +1807,7 @@
<table name="#ench2mpConsume">34 33 33 32 32 31 30 30 29 29 28 28 27 26 26 25 25 24 23 23 22 22 21 21 20 19 19 18 18 17</table>
<table name="#ench2mpInitialConsume">8 8 8 8 8 8 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="castRange" val="400" />
@@ -1834,7 +1834,7 @@
</skill>
<skill id="1086" levels="2" name="Haste" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Atk. Spd. by 15% for 20 minutes. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">418 495</table>
<table name="#mpConsume">31 38</table>
<table name="#mpInitialConsume">8 10</table>
@@ -1843,7 +1843,7 @@
<table name="#ench2mpConsume">37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
<table name="#ench2mpInitialConsume">9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="castRange" val="400" />
@@ -1870,7 +1870,7 @@
</skill>
<skill id="1087" levels="3" name="Agility" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Evasion by 2 for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">243 418 495</table>
<table name="#mpConsume">18 31 38</table>
<table name="#mpInitialConsume">5 8 10</table>
@@ -1879,7 +1879,7 @@
<table name="#ench2mpConsume">37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
<table name="#ench2mpInitialConsume">9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="AVOID_UP" />
<set name="castRange" val="400" />
@@ -1941,7 +1941,7 @@
<table name="#ench2mpConsume">54 53 52 50 50 49 48 46 46 46 45 44 42 42 41 40 38 38 37 37 36 34 34 33 32 30 30 29 28 28</table>
<table name="#ench2mpInitialConsume">13 13 13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -1974,13 +1974,13 @@
</skill>
<skill id="1095" levels="5" name="Venom">
<!-- Poisons the target, causing loss of 11 HP per second for 30 seconds. -->
<table name="#abnormalLvls">1 2 3 5 6</table>
<table name="#abnormalLevels">1 2 3 5 6</table>
<table name="#dot">11 16 24 41 50</table>
<table name="#effectPoints">-121 -162 -204 -379 -495</table>
<table name="#magicLvl">7 14 20 40 52</table>
<table name="#mpConsume">8 12 16 28 38</table>
<table name="#mpInitialConsume">2 3 4 7 10</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -2009,7 +2009,7 @@
</skill>
<skill id="1096" levels="16" name="Seal of Chaos" enchantGroup1="1" enchantGroup2="1">
<!-- Decreases Accuracy of nearby enemies by 9 for 30 seconds. -->
<table name="#abnormalLvls">2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#Acc">9 9 12 12 12 12 12 12 12 12 12 12 12 12 12 12</table>
<table name="#effectPoints">-285 -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
<table name="#magicLvl">30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
@@ -2020,7 +2020,7 @@
<table name="#ench2mpConsume">80 78 77 76 74 73 72 70 69 68 66 65 64 62 61 60 58 57 54 54 53 50 50 49 46 46 44 42 42 40</table>
<table name="#ench2mpInitialConsume">20 20 19 19 19 18 18 18 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 11 10 10</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="HIT_DOWN" />
<set name="activateRate" val="60" />
@@ -2062,7 +2062,7 @@
<table name="#ench2mpConsume">54 53 52 50 50 49 48 46 46 45 44 44 42 42 41 40 38 38 37 36 34 34 33 33 32 30 30 29 28 26</table>
<table name="#ench2mpInitialConsume">13 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="SLEEP" />
<set name="abnormalVisualEffect" val="SLEEP" />
@@ -2099,7 +2099,7 @@
</skill>
<skill id="1099" levels="15" name="Seal of Slow" enchantGroup1="1" enchantGroup2="1">
<!-- Decreases Speed of nearby enemies by 20% for 1 minute. -->
<table name="#abnormalLvls">2 3 3 3 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">2 3 3 3 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#effectPoints">-331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
<table name="#magicLvl">35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">36 42 47 52 56 61 64 66 69 71 74 76 78 80 82</table>
@@ -2110,7 +2110,7 @@
<table name="#ench2mpConsume">80 78 77 76 74 73 72 70 69 68 66 65 64 62 61 60 58 57 54 54 53 50 50 49 46 46 44 42 42 40</table>
<table name="#ench2mpInitialConsume">20 20 19 19 19 18 18 18 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 11 10 10</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="40" />
@@ -2,13 +2,13 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1100" levels="2" name="Chill Flame">
<!-- Strikes the target with magical cold flame, causing loss of 27 HP per second for 15 seconds. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#dot">27 40</table>
<table name="#effectPoints">-121 -162</table>
<table name="#magicLvl">7 14</table>
<table name="#mpConsume">12 18</table>
<table name="#mpInitialConsume">3 5</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="DOT_ATTR" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -38,13 +38,13 @@
</skill>
<skill id="1101" levels="2" name="Blaze Quake">
<!-- Ignites nearby enemies, causing loss of 58 HP per second for 15 seconds. -->
<table name="#abnormalLvls">3 4</table>
<table name="#abnormalLevels">3 4</table>
<table name="#dot">58 79</table>
<table name="#effectPoints">-243 -331</table>
<table name="#magicLvl">25 35</table>
<table name="#mpConsume">40 54</table>
<table name="#mpInitialConsume">10 14</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="DOT_ATTR" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -74,14 +74,14 @@
</skill>
<skill id="1102" levels="6" name="Aura Sink">
<!-- Consumes the enemy's MP with 16 Power added to M. Atk. and addtioanlly causes loss of 8 MP per second for 15 seconds. -->
<table name="#abnormalLvls">3 4 5 6 7 8</table>
<table name="#abnormalLevels">3 4 5 6 7 8</table>
<table name="#effectPoints">-243 -331 -418 -495 -597 -635</table>
<table name="#magicLvl">25 35 44 52 64 70</table>
<table name="#mdot">8 10 13 16 20 22</table>
<table name="#mpConsume">27 36 47 55 71 78</table>
<table name="#mpInitialConsume">7 9 12 15 18 20</table>
<table name="#power">16 22 29 36 46 51</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="DOT_MP" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -120,7 +120,7 @@
<table name="#ench2mpConsume">80 78 77 76 74 73 72 70 69 68 66 65 64 62 61 60 58 57 54 54 53 50 50 49 46 46 44 42 42 40</table>
<table name="#ench2mpInitialConsume">20 20 19 19 19 18 18 18 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 11 10 10</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ATTACK_TIME_UP" />
<set name="activateRate" val="60" />
@@ -177,13 +177,13 @@
</skill>
<skill id="1107" levels="2" name="Frost Flame">
<!-- Strikes the target with magical cold flame, causing loss of 58 HP per second for 15 seconds. -->
<table name="#abnormalLvls">3 4</table>
<table name="#abnormalLevels">3 4</table>
<table name="#dot">58 79</table>
<table name="#effectPoints">-204 -285</table>
<table name="#magicLvl">20 30</table>
<table name="#mpConsume">23 32</table>
<table name="#mpInitialConsume">6 8</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="DOT_ATTR" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -213,13 +213,13 @@
</skill>
<skill id="1108" levels="4" name="Seal of Flame">
<!-- Ignites mystical flames that causes loss of 60 HP per second for 15 seconds. -->
<table name="#abnormalLvls">5 6 7 8</table>
<table name="#abnormalLevels">5 6 7 8</table>
<table name="#dot">60 73 84 92</table>
<table name="#effectPoints">-286 -333 -390 -409</table>
<table name="#magicLvl">48 56 68 74</table>
<table name="#mpConsume">77 92 113 122</table>
<table name="#mpInitialConsume">20 23 29 31</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="DOT_ATTR" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -442,7 +442,7 @@
</skill>
<skill id="1139" levels="2" name="Servitor Magic Shield" enchantGroup1="1" enchantGroup2="1">
<!-- Increases the servitor's M. Def. by 23% for 20 minutes. -->
<table name="#abnormalLvls">2 3</table>
<table name="#abnormalLevels">2 3</table>
<table name="#effectPoints">418 495</table>
<table name="#mDef">1.23 1.3</table>
<table name="#mpConsume">31 38</table>
@@ -451,7 +451,7 @@
<table name="#ench2mpConsume">37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
<table name="#ench2mpInitialConsume">9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MD_UP" />
<set name="castRange" val="400" />
@@ -478,7 +478,7 @@
</skill>
<skill id="1140" levels="3" name="Servitor Physical Shield" enchantGroup1="1" enchantGroup2="1">
<!-- Increases the servitor's P. Def. by 8% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">379 457 532</table>
<table name="#mpConsume">28 35 41</table>
<table name="#mpInitialConsume">7 9 11</table>
@@ -487,7 +487,7 @@
<table name="#ench2mpConsume">40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
<table name="#ench2mpInitialConsume">10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PD_UP" />
<set name="castRange" val="400" />
@@ -514,7 +514,7 @@
</skill>
<skill id="1141" levels="2" name="Servitor Haste" enchantGroup1="1" enchantGroup2="1">
<!-- Increases the servitor's Atk. Spd. by 15% for 20 minutes. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">418 495</table>
<table name="#mpConsume">31 38</table>
<table name="#mpInitialConsume">8 10</table>
@@ -523,7 +523,7 @@
<table name="#ench2mpConsume">37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
<table name="#ench2mpInitialConsume">9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="castRange" val="400" />
@@ -550,7 +550,7 @@
</skill>
<skill id="1144" levels="2" name="Servitor Wind Walk" enchantGroup1="1" enchantGroup2="1">
<!-- Increases the servitor's Speed by 20 for 20 minutes. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">331 457</table>
<table name="#mpConsume">24 36</table>
<table name="#mpInitialConsume">6 10</table>
@@ -559,7 +559,7 @@
<table name="#ench2mpConsume">35 34 34 33 33 32 31 31 30 30 29 28 28 27 27 26 25 25 24 24 23 22 22 21 21 20 19 19 18 18</table>
<table name="#ench2mpInitialConsume">9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SPEED_UP" />
<set name="castRange" val="400" />
@@ -586,7 +586,7 @@
</skill>
<skill id="1145" levels="3" name="Bright Servitor" enchantGroup1="1" enchantGroup2="1">
<!-- Increases the servitor's M. Atk. by 55% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">331 457 532</table>
<table name="#mAtk">1.55 1.65 1.75</table>
<table name="#mpConsume">24 36 42</table>
@@ -595,7 +595,7 @@
<table name="#ench2mpConsume">41 40 39 39 38 37 37 36 35 35 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21</table>
<table name="#ench2mpInitialConsume">11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MA_UP" />
<set name="castRange" val="400" />
@@ -622,7 +622,7 @@
</skill>
<skill id="1146" levels="3" name="Mighty Servitor" enchantGroup1="1" enchantGroup2="1">
<!-- Increases the servitor's P. Atk. by 8% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">331 457 532</table>
<table name="#mpConsume">24 36 42</table>
<table name="#mpInitialConsume">6 10 12</table>
@@ -631,7 +631,7 @@
<table name="#ench2mpConsume">41 40 39 39 38 37 37 36 35 35 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21</table>
<table name="#ench2mpInitialConsume">11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PA_UP" />
<set name="castRange" val="400" />
@@ -945,7 +945,7 @@
</skill>
<skill id="1160" levels="15" name="Slow" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Decreases the enemy's Speed by 20% for 1 minute. -->
<table name="#abnormalLvls">2 3 3 3 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">2 3 3 3 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#effectPoints">-331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
<table name="#magicLvl">35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">24 28 31 35 38 41 43 44 46 48 49 51 52 53 55</table>
@@ -957,7 +957,7 @@
<table name="#ench2mpInitialConsume">13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
<table name="#ench3rEvas">5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17 17 18 18 19 19 20</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="80" />
@@ -1022,7 +1022,7 @@
</skill>
<skill id="1164" levels="19" name="Curse: Weakness" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
<!-- Decreases the enemy's P. Atk. by 17% for 30 seconds. -->
<table name="#abnormalLvls">1 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#effectPoints">-162 -204 -243 -285 -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
<table name="#magicLvl">14 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">2 8 9 11 12 28 31 35 38 41 43 44 46 48 49 51 52 53 55</table>
@@ -1035,7 +1035,7 @@
<table name="#ench3runSpd">0.99 0.99 0.98 0.98 0.97 0.97 0.96 0.96 0.95 0.95 0.94 0.94 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.9 0.9 0.89 0.89 0.88 0.88 0.87 0.87 0.86 0.86 0.85</table>
<table name="#ench4pDef">0.99 0.99 0.98 0.98 0.97 0.97 0.96 0.96 0.95 0.95 0.94 0.94 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.9 0.9 0.89 0.89 0.88 0.88 0.87 0.87 0.86 0.86 0.85</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PA_DOWN" />
<set name="activateRate" val="80" />
@@ -1082,7 +1082,7 @@
</skill>
<skill id="1167" levels="6" name="Poisonous Cloud" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Creates a poison cloud around the enemy, causing loss of 24 HP per second for 30 seconds. -->
<table name="#abnormalLvls">3 4 5 6 7 8</table>
<table name="#abnormalLevels">3 4 5 6 7 8</table>
<table name="#dot">24 32 41 50 58 63</table>
<table name="#effectPoints">-243 -331 -457 -532 -597 -655</table>
<table name="#magicLvl">25 35 48 56 64 74</table>
@@ -1093,7 +1093,7 @@
<table name="#ench2mpInitialConsume">20 20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 11 11 11 10</table>
<table name="#ench3ActivateRates">36 38 39 41 42 44 45 47 48 50 51 53 54 56 57 59 60 62 63 65 66 68 69 71 72 74 75 77 78 80</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1135,13 +1135,13 @@
</skill>
<skill id="1168" levels="7" name="Curse: Poison">
<!-- Poisons the enemy for 30 seconds, causing loss of 21 HP every second. -->
<table name="#abnormalLvls">1 3 4 5 6 7 8</table>
<table name="#abnormalLevels">1 3 4 5 6 7 8</table>
<table name="#dot">11 24 32 41 50 58 63</table>
<table name="#effectPoints">-121 -204 -285 -418 -495 -582 -646</table>
<table name="#magicLvl">7 20 30 44 52 62 72</table>
<table name="#mpConsume">8 16 21 31 38 46 53</table>
<table name="#mpInitialConsume">2 4 6 8 10 12 14</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1179,7 +1179,7 @@
<table name="#ench1mpInitialConsume">13 13 13 13 13 12 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
<table name="#ench2ActivateRates">41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -1513,7 +1513,7 @@
</skill>
<skill id="1182" levels="3" name="Resist Aqua" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Increases Resistance to Water by 10 for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">243 379 418</table>
<table name="#mpConsume">18 28 31</table>
<table name="#mpInitialConsume">5 7 8</table>
@@ -1524,7 +1524,7 @@
<table name="#ench3vuln">24 28 33 37 41 46 50 54 59 63 67 72 76 80 85 89 93 98 102 106 111 115 119 124 128 132 137 141 145 150</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<table name="#enchvuln">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ARMOR_WATER" />
<set name="castRange" val="400" />
@@ -1567,13 +1567,13 @@
</skill>
<skill id="1183" levels="4" name="Freezing Shackle">
<!-- Freezes the enemy with a powerful cold wind, causing loss of 102 HP per second for 15 seconds. -->
<table name="#abnormalLvls">5 6 7 8</table>
<table name="#abnormalLevels">5 6 7 8</table>
<table name="#dot">102 125 144 157</table>
<table name="#effectPoints">-523 -619 -746 -818</table>
<table name="#magicLvl">44 52 64 74</table>
<table name="#mpConsume">47 56 71 82</table>
<table name="#mpInitialConsume">12 14 18 21</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="DOT_ATTR" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1608,7 +1608,7 @@
<table name="#mpConsume">7 8 11 12 14 16</table>
<table name="#mpInitialConsume">2 2 3 3 4 4</table>
<table name="#power">8 9 11 13 14 16</table>
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="60" />
@@ -1640,7 +1640,7 @@
</skill>
<skill id="1189" levels="3" name="Resist Wind" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Increases Resistance to Wind by 10 for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">331 379 418</table>
<table name="#mpConsume">24 28 31</table>
<table name="#mpInitialConsume">6 7 8</table>
@@ -1648,11 +1648,11 @@
<table name="#ench1AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2mpConsume">30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15</table>
<table name="#ench2mpInitialConsume">7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4</table>
<table name="#ench3abnormalLvl">3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5</table>
<table name="#ench3abnormalLevel">3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5</table>
<table name="#ench3vuln">24 28 33 37 41 46 50 54 59 63 67 72 76 80 85 89 93 98 102 106 111 115 119 124 128 132 137 141 145 150</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<table name="#enchvuln">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ARMOR_WIND" />
<set name="castRange" val="400" />
@@ -1695,7 +1695,7 @@
</skill>
<skill id="1191" levels="3" name="Resist Fire" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Increases Resistance to Fire by 10 for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">285 379 418</table>
<table name="#mpConsume">21 28 31</table>
<table name="#mpInitialConsume">6 7 8</table>
@@ -1703,11 +1703,11 @@
<table name="#ench1AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2mpConsume">30 29 29 28 28 27 27 26 26 25 25 24 24 23 23 22 22 21 21 20 20 19 19 18 18 17 17 16 16 15</table>
<table name="#ench2mpInitialConsume">7 7 7 7 7 7 7 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4</table>
<table name="#ench3abnormalLvl">3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5</table>
<table name="#ench3abnormalLevel">3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5</table>
<table name="#ench3vuln">24 28 33 37 41 46 50 54 59 63 67 72 76 80 85 89 93 98 102 106 111 115 119 124 128 132 137 141 145 150</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<table name="#enchvuln">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ARMOR_FIRE" />
<set name="castRange" val="400" />
@@ -11,7 +11,7 @@
<table name="#ench2mpConsume">54 53 52 50 50 49 48 46 46 45 44 44 42 42 41 40 38 38 37 36 34 34 33 33 32 30 30 29 28 26</table>
<table name="#ench2mpInitialConsume">13 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -47,7 +47,7 @@
</skill>
<skill id="1204" levels="2" name="Wind Walk" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Speed by 20 for 20 minutes. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">204 285</table>
<table name="#magicLvl">20 30</table>
<table name="#mpConsume">16 21</table>
@@ -57,7 +57,7 @@
<table name="#ench2mpConsume">20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 14 13 13 12 12 12 11 11 11 10 10</table>
<table name="#ench2mpInitialConsume">5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SPEED_UP" />
<set name="castRange" val="400" />
@@ -85,7 +85,7 @@
</skill>
<skill id="1206" levels="19" name="Wind Shackle" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Decreases the enemy's Atk. Spd. by 17% for 30 seconds. -->
<table name="#abnormalLvls">1 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#effectPoints">-162 -204 -243 -285 -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
<table name="#magicLvl">14 20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">2 8 9 11 12 28 31 35 38 41 43 44 46 48 49 51 52 53 55</table>
@@ -97,7 +97,7 @@
<table name="#ench2mpInitialConsume">13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 6</table>
<table name="#ench3WindPowerVuln">2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ATTACK_TIME_UP" />
<set name="activateRate" val="80" />
@@ -146,7 +146,7 @@
<table name="#ench2mpConsume">81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 65 64 63 62 61 60 59 58 57 56 55 54 53</table>
<table name="#ench2mpInitialConsume">20 20 19 19 19 19 18 18 18 18 17 17 17 17 16 16 16 16 16 15 15 15 15 14 14 14 14 13 13 13</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -182,13 +182,13 @@
</skill>
<skill id="1209" levels="6" name="Seal of Poison">
<!-- Poisons nearby enemies, causing loss of 14 HP per second for 30 seconds. -->
<table name="#abnormalLvls">3 4 5 6 7 8</table>
<table name="#abnormalLevels">3 4 5 6 7 8</table>
<table name="#dot">14 19 24 30 34 37</table>
<table name="#effectPoints">-204 -285 -379 -495 -582 -635</table>
<table name="#magicLvl">20 30 40 52 62 70</table>
<table name="#mpConsume">23 32 42 56 69 78</table>
<table name="#mpInitialConsume">6 8 11 14 18 20</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -217,14 +217,14 @@
</skill>
<skill id="1210" levels="4" name="Seal of Gloom">
<!-- Supplements M. Atk. with 29 Power to decrease target's MP by 9 per second for 15 seconds. -->
<table name="#abnormalLvls">5 6 7 8</table>
<table name="#abnormalLevels">5 6 7 8</table>
<table name="#effectPoints">-418 -495 -597 -646</table>
<table name="#magicLvl">44 52 64 72</table>
<table name="#mdot">27 33 42 45</table> <!-- Epilogue Modification -->
<table name="#mpConsume">70 84 107 120</table>
<table name="#mpInitialConsume">18 21 27 30</table>
<table name="#power">29 36 46 53</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="DOT_MP" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -297,7 +297,7 @@
</skill>
<skill id="1217" levels="33" name="Greater Heal" enchantGroup1="2" enchantGroup2="2">
<!-- Restores the target's HP with 204 Power, and additionally restores 14 HP per second for 15 seconds. -->
<table name="#abnormalLvls">2 2 2 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 7 7</table>
<table name="#abnormalLevels">2 2 2 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 7 7</table>
<table name="#amount">204 212 219 235 243 251 267 275 283 299 307 316 332 340 348 356 364 372 380 388 395 402 410 417 424 431 437 444 450 456 462 467 472</table>
<table name="#effectPoints">236 245 254 271 281 290 308 318 327 346 356 365 384 393 403 412 421 430 439 448 457 466 474 482 490 498 506 513 520 527 534 540 546</table>
<table name="#hotValue">14 15 15 16 17 17 18 19 19 20 21 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 30 30 31 31 32 32</table>
@@ -308,7 +308,7 @@
<table name="#ench2mpConsume">94 92 91 89 87 86 84 83 81 79 78 76 75 73 71 70 68 67 65 63 62 60 59 57 55 54 52 51 49 48</table>
<table name="#ench2mpInitialConsume">23 23 22 22 21 21 21 20 20 19 19 19 18 18 17 17 17 16 16 15 15 15 14 14 13 13 13 12 12 12</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="LIFE_FORCE_OTHERS" />
<set name="activateRate" val="0" />
@@ -385,7 +385,7 @@
</skill>
<skill id="1219" levels="33" name="Greater Group Heal" enchantGroup1="2" enchantGroup2="2">
<!-- Restores all party members' HP with 163 Power, and additionally restores 11 HP per second for 15 seconds. -->
<table name="#abnormalLvls">1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5</table>
<table name="#abnormalLevels">1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5</table>
<table name="#amount">163 169 175 188 194 201 213 220 226 239 246 253 266 272 279 285 291 298 304 310 316 322 328 334 339 345 350 355 360 365 369 374 378</table>
<table name="#effectPoints">202 210 217 233 241 248 264 272 281 297 305 313 329 337 345 353 361 369 377 384 392 399 406 413 420 427 434 440 446 452 458 463 468</table>
<table name="#hotValue">11 12 12 13 13 14 15 15 16 16 17 17 18 19 19 19 20 20 21 21 21 22 22 23 23 23 24 24 24 25 25 25 26</table>
@@ -396,7 +396,7 @@
<table name="#ench2mpConsume">187 184 181 178 174 171 168 165 162 158 155 152 149 145 142 139 136 133 129 126 123 120 116 113 110 107 104 100 97 94</table>
<table name="#ench2mpInitialConsume">46 46 45 44 43 42 42 41 40 39 38 38 37 36 35 34 34 33 32 31 30 30 29 28 27 26 26 25 24 23</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="LIFE_FORCE_OTHERS" />
<set name="activateRate" val="0" />
@@ -460,7 +460,7 @@
</skill>
<skill id="1222" levels="15" name="Curse Chaos" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Decreases the enemy's Accuracy by 9 for 30 seconds. -->
<table name="#abnormalLvls">2 3 3 3 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">2 3 3 3 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#accCombat">9 12 12 12 12 12 12 12 12 12 12 12 12 12 12</table>
<table name="#effectPoints">-331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
<table name="#magicLvl">35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
@@ -470,10 +470,10 @@
<table name="#ench2AbnormalTimes">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60</table>
<table name="#ench2mpConsume">54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
<table name="#ench2mpInitialConsume">13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
<table name="#ench3abnormalLvl">3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5</table>
<table name="#ench3abnormalLevel">3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5</table>
<table name="#ench3accCombat">12 12 12 12 13 13 13 13 13 14 14 14 14 14 15 15 15 15 15 16 16 16 16 16 17 17 17 17 17 18</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="HIT_DOWN" />
<set name="activateRate" val="80" />
@@ -512,7 +512,7 @@
</skill>
<skill id="1223" levels="15" name="Surrender To Earth" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- For 30 seconds, decreases the enemy's Resistance to Earth by 20 and increases Resistance to Wind by 10. -->
<table name="#abnormalLvls">3 4 4 4 4 4 4 4 4 4 4 4 4 4 4</table>
<table name="#abnormalLevels">3 4 4 4 4 4 4 4 4 4 4 4 4 4 4</table>
<table name="#castRange">750 900 900 900 900 900 900 900 900 900 900 900 900 900 900</table>
<table name="#effectPoints">-331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
<table name="#effectRange">1250 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400</table>
@@ -525,7 +525,7 @@
<table name="#ench2mpInitialConsume">13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 6</table>
<table name="#enchElementPower">2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_EARTH" />
<set name="activateRate" val="80" />
@@ -569,7 +569,7 @@
</skill>
<skill id="1224" levels="17" name="Surrender To Poison" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Decreases the enemy's Resistance to Poison by 25 for 30 seconds. -->
<table name="#abnormalLvls">3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4</table>
<table name="#abnormalLevels">3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4</table>
<table name="#castRange">750 750 750 900 900 900 900 900 900 900 900 900 900 900 900 900 900</table>
<table name="#effectPoints">-243 -285 -331 -379 -418 -457 -495 -532 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
<table name="#magicLvl">25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
@@ -580,10 +580,10 @@
<table name="#ench2AbnormalTimes">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60</table>
<table name="#ench2mpConsume">54 53 52 50 50 49 48 46 46 45 44 44 42 42 41 40 38 38 37 36 34 34 33 33 32 30 30 29 28 26</table>
<table name="#ench2mpInitialConsume">13 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7</table>
<table name="#ench3abnormalLvl">4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7</table>
<table name="#ench3abnormalLevel">4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7</table>
<table name="#ench3Trait_poison">-30 -31 -31 -32 -32 -33 -33 -34 -34 -35 -35 -36 -36 -37 -37 -38 -38 -39 -39 -40 -40 -41 -41 -42 -42 -43 -43 -44 -44 -45</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="RESIST_POISON" />
<set name="activateRate" val="80" />
@@ -782,18 +782,18 @@
</skill>
<skill id="1229" levels="18" name="Chant of Life" enchantGroup1="2" enchantGroup2="2">
<!-- Recovers 12 HP per second for all party members for 15 seconds. -->
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18</table>
<table name="#abnormalLevels">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18</table>
<table name="#effectPoints">204 243 285 331 379 418 457 495 532 549 566 582 597 611 624 635 646 655</table>
<table name="#hot">12 15 18 23 27 31 35 39 43 45 46 58 50 52 53 55 56 58</table>
<table name="#magicLvl">20 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">47 57 70 82 97 107 121 131 144 151 156 159 165 171 177 182 186 191</table>
<table name="#mpInitialConsume">12 15 18 21 25 27 31 33 36 38 39 40 42 43 45 56 57 58</table>
<table name="#ench1abnormalLvl">18 18 19 19 19 19 20 20 20 21 21 21 21 22 22 22 22 23 23 23 24 24 24 24 25 25 25 26 26 26</table>
<table name="#ench1abnormalLevel">18 18 19 19 19 19 20 20 20 21 21 21 21 22 22 22 22 23 23 23 24 24 24 24 25 25 25 26 26 26</table>
<table name="#ench1hot">58 58 59 59 59 59 60 60 60 61 61 61 61 62 62 62 62 63 63 63 64 64 64 64 65 65 65 66 66 66</table>
<table name="#ench2mpConsume">189 187 185 183 182 180 178 176 174 173 171 169 167 165 163 162 160 158 156 154 153 151 149 147 145 144 142 140 138 136</table>
<table name="#ench2mpInitialConsume">47 46 46 45 45 45 44 44 43 43 42 42 41 41 40 40 40 39 39 38 38 37 37 36 36 36 35 35 34 34</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="LIFE_FORCE_ORC" />
<set name="affectRange" val="1000" />
@@ -858,7 +858,7 @@
<enchant2 name="mpConsume" val="#ench2mpConsume" />
<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
<enchant2 name="power" val="#ench2Power" />
<enchant3 name="abnormalLvl" val="1" />
<enchant3 name="abnormalLevel" val="1" />
<enchant3 name="abnormalTime" val="60" />
<enchant3 name="abnormalType" val="HOLY_ATTACK" />
<enchant3 name="activateRate" val="40" />
@@ -891,7 +891,7 @@
<table name="#ench2mpInitialConsume">13 13 13 12 12 12 12 12 12 11 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7</table>
<table name="#ench2Power">88 88 88 88 89 89 89 89 90 90 90 90 91 91 91 91 91 92 92 92 92 93 93 93 93 94 94 94 94 95</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="0" />
<set name="abnormalLevel" val="0" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="MA_DOWN" />
<set name="castRange" val="150" />
@@ -925,7 +925,7 @@
</skill>
<skill id="1232" levels="3" name="Blazing Skin" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
<!-- For 20 minutes, transfers 10% of the target's received standard short-range damage back to the enemy. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">379 457 532</table>
<table name="#magicLvl">40 48 56</table>
<table name="#mpConsume">28 35 41</table>
@@ -937,7 +937,7 @@
<table name="#ench3pDef">1.01 1.01 1.01 1.02 1.02 1.02 1.03 1.03 1.03 1.04 1.04 1.04 1.04 1.05 1.05 1.05 1.06 1.06 1.06 1.07 1.07 1.07 1.07 1.08 1.08 1.08 1.09 1.09 1.09 1.1</table>
<table name="#ench4fireRes">2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="DMG_SHIELD" />
<set name="castRange" val="400" />
@@ -979,13 +979,13 @@
</skill>
<skill id="1233" levels="4" name="Decay">
<!-- Rots the enemy, causing loss of 102 HP per second for 15 seconds. -->
<table name="#abnormalLvls">5 6 7 8</table>
<table name="#abnormalLevels">5 6 7 8</table>
<table name="#dot">102 125 144 157</table>
<table name="#effectPoints">-457 -532 -597 -655</table>
<table name="#magicLvl">48 56 64 74</table>
<table name="#mpConsume">52 61 71 82</table>
<table name="#mpInitialConsume">13 16 18 21</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="DOT_ATTR" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1105,7 +1105,7 @@
<enchant2 name="mpConsume" val="#ench2mpConsume" />
<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
<enchant2 name="power" val="#ench2Power" />
<enchant3 name="abnormalLvl" val="1" />
<enchant3 name="abnormalLevel" val="1" />
<enchant3 name="abnormalTime" val="60" />
<enchant3 name="abnormalType" val="HOLY_ATTACK" />
<enchant3 name="activateRate" val="40" />
@@ -1140,7 +1140,7 @@
<table name="#ench3ActivateRates">61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90</table>
<table name="#enchElementPower">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="60" />
@@ -1188,7 +1188,7 @@
</skill>
<skill id="1237" levels="17" name="Ice Dagger" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
<!-- Hurls a blade of ice with 28 Power added to M. Atk., inflicting water damage and causing loss of 44 HP per second for 15 seconds. -->
<table name="#abnormalLvls">5 5 5 5 6 6 6 6 6 7 7 7 7 7 8 8 8</table>
<table name="#abnormalLevels">5 5 5 5 6 6 6 6 6 7 7 7 7 7 8 8 8</table>
<table name="#dot">44 44 44 44 54 54 54 54 54 62 62 62 62 62 67 67 67</table>
<table name="#effectPoints">-399 -418 -438 -457 -477 -495 -514 -532 -549 -566 -582 -597 -611 -624 -635 -646 -653</table>
<table name="#magicLvl">42 44 46 48 50 52 54 56 58 60 62 64 66 68 70 72 74</table>
@@ -1202,7 +1202,7 @@
<table name="#ench3ActivateRates">51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80</table>
<table name="#enchElementPower">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1250,7 +1250,7 @@
</skill>
<skill id="1238" levels="3" name="Freezing Skin" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
<!-- For 20 minutes, transfers 10% of received standard short-range damage back to the enemy. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">379 457 532</table>
<table name="#magicLvl">40 48 56</table>
<table name="#mpConsume">28 35 41</table>
@@ -1261,7 +1261,7 @@
<table name="#ench3pDef">1.01 1.01 1.01 1.02 1.02 1.02 1.03 1.03 1.03 1.04 1.04 1.04 1.04 1.05 1.05 1.05 1.06 1.06 1.06 1.07 1.07 1.07 1.07 1.08 1.08 1.08 1.09 1.09 1.09 1.1</table>
<table name="#ench4waterRes">1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="DMG_SHIELD" />
<set name="castRange" val="400" />
@@ -1335,7 +1335,7 @@
<enchant1 name="power" val="#ench1Power" />
<enchant2 name="elementPower" val="#ench2elementPower" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<enchant3 name="abnormalLvl" val="1" />
<enchant3 name="abnormalLevel" val="1" />
<enchant3 name="abnormalTime" val="60" />
<enchant3 name="abnormalType" val="HOLY_ATTACK" />
<enchant3 name="activateRate" val="40" />
@@ -1356,7 +1356,7 @@
</skill>
<skill id="1240" levels="3" name="Guidance" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Accuracy by 2 for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#accCombat">2 3 4</table>
<table name="#effectPoints">379 457 532</table>
<table name="#magicLvl">40 48 56</table>
@@ -1366,7 +1366,7 @@
<table name="#ench2mpConsume">40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
<table name="#ench2mpInitialConsume">10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="HIT_UP" />
<set name="castRange" val="400" />
@@ -1394,7 +1394,7 @@
</skill>
<skill id="1242" levels="3" name="Death Whisper" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Critical Damage by 25% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#cAtk">1.25 1.3 1.35</table>
<table name="#effectPoints">379 457 532</table>
<table name="#magicLvl">40 48 56</table>
@@ -1404,7 +1404,7 @@
<table name="#ench2mpConsume">40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
<table name="#ench2mpInitialConsume">10 10 10 10 10 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 6 6 6 6 6 6 5 5 5</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="castRange" val="400" />
@@ -1432,7 +1432,7 @@
</skill>
<skill id="1243" levels="6" name="Bless Shield" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Shield Defense by 5% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3 4 5 6</table>
<table name="#abnormalLevels">1 2 3 4 5 6</table>
<table name="#effectPoints">379 457 532 582 611 635</table>
<table name="#magicLvl">40 48 56 62 66 70</table>
<table name="#mpConsume">28 35 41 46 49 52</table>
@@ -1442,7 +1442,7 @@
<table name="#ench2mpConsume">51 50 49 48 47 46 45 45 44 43 42 41 40 39 39 38 37 36 35 34 33 32 32 31 31 30 29 28 27 26</table>
<table name="#ench2mpInitialConsume">12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SHIELD_PROB_UP" />
<set name="castRange" val="400" />
@@ -1470,13 +1470,13 @@
</skill>
<skill id="1244" levels="4" name="Freezing Flame">
<!-- Creates a mystical cold flame that does 102 HP per second for 15 seconds. -->
<table name="#abnormalLvls">5 6 7 8</table>
<table name="#abnormalLevels">5 6 7 8</table>
<table name="#dot">102 125 144 157</table>
<table name="#effectPoints">-379 -495 -597 -646</table>
<table name="#magicLvl">40 52 64 72</table>
<table name="#mpConsume">42 56 71 80</table>
<table name="#mpInitialConsume">11 14 18 20</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="DOT_ATTR" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1557,7 +1557,7 @@
<table name="#ench2mpConsume">81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 65 64 63 62 61 60 59 58 57 56 55 54 53</table>
<table name="#ench2mpInitialConsume">20 20 19 19 19 19 18 18 18 18 17 17 17 17 16 16 16 16 16 15 15 15 15 14 14 14 14 13 13 13</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SILENCE" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -1598,7 +1598,7 @@
<table name="#ench2mpConsume">81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 65 64 63 62 61 60 59 58 57 56 55 54 53</table>
<table name="#ench2mpInitialConsume">20 20 19 19 19 19 18 18 18 18 17 17 17 17 16 16 16 16 16 15 15 15 15 14 14 14 14 13 13 13</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="HP_REGEN_DOWN" />
<set name="activateRate" val="80" />
@@ -1640,7 +1640,7 @@
<table name="#ench2mpConsume">81 80 79 78 77 76 75 74 73 72 71 70 69 68 67 66 65 65 64 63 62 61 60 59 58 57 56 55 54 53</table>
<table name="#ench2mpInitialConsume">20 20 19 19 19 19 18 18 18 18 17 17 17 17 16 16 16 16 16 15 15 15 15 14 14 14 14 13 13 13</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="REUSE_DELAY_UP" />
<set name="activateRate" val="60" />
@@ -1674,7 +1674,7 @@
</skill>
<skill id="1249" levels="3" name="The Vision of Pa'agrio" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Accuracy of nearby clan members by 2 for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#accCombat">2 3 4</table>
<table name="#effectPoints">418 495 532</table>
<table name="#magicLvl">44 52 56</table>
@@ -1684,7 +1684,7 @@
<table name="#ench2mpConsume">160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81</table>
<table name="#ench2mpInitialConsume">40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="HIT_UP" />
<set name="affectLimit" val="50-50" />
@@ -1712,7 +1712,7 @@
</skill>
<skill id="1250" levels="3" name="Under the Protection of Pa'agrio" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Shield Defense of nearby clan members by 30% for 20 minutes. Effect 1. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">379 457 532</table>
<table name="#magicLvl">40 48 56</table>
<table name="#mpConsume">111 137 163</table>
@@ -1722,7 +1722,7 @@
<table name="#ench2mpConsume">160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81</table>
<table name="#ench2mpInitialConsume">40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SHIELD_PROB_UP" />
<set name="affectLimit" val="50-50" />
@@ -1750,7 +1750,7 @@
</skill>
<skill id="1251" levels="2" name="Chant of Fury" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Atk. Spd. of all party members by 15% for 20 minutes. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">457 532</table>
<table name="#magicLvl">48 56</table>
<table name="#mpConsume">137 163</table>
@@ -1760,7 +1760,7 @@
<table name="#ench2mpConsume">160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81</table>
<table name="#ench2mpInitialConsume">40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="affectRange" val="1000" />
@@ -1787,7 +1787,7 @@
</skill>
<skill id="1252" levels="3" name="Chant of Evasion" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Evasion of all party members by 2 for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">379 457 532</table>
<table name="#magicLvl">40 48 56</table>
<table name="#mpConsume">111 137 163</table>
@@ -1797,7 +1797,7 @@
<table name="#ench2mpConsume">160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81</table>
<table name="#ench2mpInitialConsume">40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="AVOID_UP" />
<set name="affectRange" val="1000" />
@@ -1824,7 +1824,7 @@
</skill>
<skill id="1253" levels="3" name="Chant of Rage" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Critical Damage of all party members by 25% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#cAtk">1.25 1.3 1.35</table>
<table name="#effectPoints">418 495 532</table>
<table name="#magicLvl">44 52 56</table>
@@ -1834,7 +1834,7 @@
<table name="#ench2mpConsume">160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81</table>
<table name="#ench2mpInitialConsume">40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="affectRange" val="1000" />
@@ -1931,19 +1931,19 @@
</skill>
<skill id="1256" levels="13" name="The Heart of Pa'agrio" enchantGroup1="2" enchantGroup2="2">
<!-- Restores a clan member's HP with 91 Power and recovers 31 HP per second for 15 seconds. -->
<table name="#abnormalLvls">6 7 8 9 10 11 12 13 14 15 16 17 18</table>
<table name="#abnormalLevels">6 7 8 9 10 11 12 13 14 15 16 17 18</table>
<table name="#amount">91 103 115 127 133 138 144 149 154 158 164 168 172</table>
<table name="#effectPoints">418 457 495 532 549 566 582 597 611 624 635 646 655</table>
<table name="#hot">31 35 39 43 45 46 48 50 52 53 55 56 58</table>
<table name="#magicLvl">44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">107 121 131 144 151 156 159 165 171 177 182 186 191</table>
<table name="#mpInitialConsume">27 31 33 36 38 39 40 42 43 45 46 47 48</table>
<table name="#ench1abnormalLvl">18 18 19 19 19 19 20 20 20 21 21 21 21 22 22 22 22 23 23 23 24 24 24 24 25 25 25 26 26 26</table>
<table name="#ench1abnormalLevel">18 18 19 19 19 19 20 20 20 21 21 21 21 22 22 22 22 23 23 23 24 24 24 24 25 25 25 26 26 26</table>
<table name="#ench1hot">58 58 59 59 59 59 60 60 60 61 61 61 61 62 62 62 62 63 63 63 64 64 64 64 65 65 65 66 66 66</table>
<table name="#ench2mpConsume">189 187 185 183 182 180 178 176 174 173 171 169 167 165 163 162 160 158 156 154 153 151 149 147 145 144 142 140 138 136</table>
<table name="#ench2mpInitialConsume">47 46 46 45 45 45 44 44 43 43 42 42 41 41 40 40 40 39 39 38 38 37 37 36 36 36 35 35 34 34</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="LIFE_FORCE_ORC" />
<set name="affectLimit" val="50-50" />
@@ -1981,7 +1981,7 @@
</skill>
<skill id="1257" levels="3" name="Decrease Weight" enchantGroup1="1" enchantGroup2="1">
<!-- Increases the weight penalty interval by 3000 for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">331 418 495</table>
<table name="#magicLvl">35 44 52</table>
<table name="#mpConsume">12 16 19</table>
@@ -1990,7 +1990,7 @@
<table name="#ench1AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2mpConsume">18 18 18 17 17 17 16 16 16 15 15 15 14 14 14 13 13 13 12 12 12 12 11 11 11 10 10 10 9 9</table>
<table name="#ench2mpInitialConsume">4 4 4 4 4 4 4 4 4 4 4 4 3 3 3 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="DECREASE_WEIGHT_PENALTY" />
<set name="castRange" val="400" />
@@ -2059,7 +2059,7 @@
</skill>
<skill id="1259" levels="4" name="Resist Shock" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Increases Resistance to Stun attacks by 15% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3 4</table>
<table name="#abnormalLevels">1 2 3 4</table>
<table name="#effectPoints">379 495 597 646</table>
<table name="#magicLvl">40 52 64 72</table>
<table name="#mpConsume">28 38 46 52</table>
@@ -2068,9 +2068,9 @@
<table name="#ench1AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2mpConsume">51 50 49 48 47 46 45 45 44 43 42 41 40 39 39 38 37 36 35 34 33 32 32 31 31 30 29 28 27 26</table>
<table name="#ench2mpInitialConsume">12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6</table>
<table name="#ench3abnormalLvl">4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6</table>
<table name="#ench3abnormalLevel">4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6</table>
<table name="#ench3Trait_shock">40 41 42 42 43 44 44 45 46 46 47 48 48 49 50 50 51 52 52 53 54 54 55 56 56 57 58 58 59 60</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="RESIST_SHOCK" />
<set name="castRange" val="400" />
@@ -2101,7 +2101,7 @@
</skill>
<skill id="1260" levels="3" name="The Tact of Pa'agrio" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Evasion of nearby clan members by 2 for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">379 457 532</table>
<table name="#magicLvl">40 48 56</table>
<table name="#mpConsume">111 137 163</table>
@@ -2111,7 +2111,7 @@
<table name="#ench2mpConsume">160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81</table>
<table name="#ench2mpInitialConsume">40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="AVOID_UP" />
<set name="affectLimit" val="50-50" />
@@ -2139,7 +2139,7 @@
</skill>
<skill id="1261" levels="2" name="The Rage of Pa'agrio" enchantGroup1="1" enchantGroup2="1">
<!-- Decreases nearby clan members' P. Def. by 5%, M. Def. by 10%, and Evasion by 2, and increases P. Atk. by 5%, M. Atk. by 10%, Atk. Spd. by 5%, Casting Spd. by 5%, and Speed by 5 for 20 minutes. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">418 495</table>
<table name="#magicLvl">44 52</table>
<table name="#mAtk">1.1 1.16</table>
@@ -2156,7 +2156,7 @@
<table name="#ench2mpConsume">147 145 142 140 137 135 132 130 127 125 122 120 117 115 112 110 107 105 102 100 97 95 92 90 87 85 82 80 77 75</table>
<table name="#ench2mpInitialConsume">37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="BERSERKER" />
<set name="affectLimit" val="50-50" />
@@ -2230,7 +2230,7 @@
<table name="#ench2mpConsume">54 54 53 53 52 52 51 51 50 50 49 49 48 48 47 47 46 46 45 45 44 44 43 43 42 42 41 41 40 40</table>
<table name="#ench2mpInitialConsume">13 13 13 13 13 13 12 12 12 12 12 12 12 12 11 11 11 11 11 11 11 11 10 10 10 10 10 10 10 10</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="MD_DOWN" />
<set name="activateRate" val="90" />
@@ -2417,7 +2417,7 @@
</skill>
<skill id="1268" levels="4" name="Vampiric Rage" enchantGroup1="1" enchantGroup2="1">
<!-- For 20 minutes, 6% of the standard melee damage inflicted on the enemy is recovered as HP. -->
<table name="#abnormalLvls">1 2 3 4</table>
<table name="#abnormalLevels">1 2 3 4</table>
<table name="#absorbDam">6 7 8 9</table>
<table name="#effectPoints">285 418 549 646</table>
<table name="#magicLvl">30 44 58 72</table>
@@ -2427,7 +2427,7 @@
<table name="#ench2mpConsume">52 51 50 49 48 47 46 45 45 44 43 42 41 40 39 38 37 37 36 35 34 33 32 31 30 30 29 28 27 26</table>
<table name="#ench2mpInitialConsume">13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" />
<set name="castRange" val="400" />
@@ -2465,7 +2465,7 @@
<table name="#ench2mpInitialConsume">13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 6</table>
<table name="#ench3Power">0.5 0.49 0.48 0.47 0.46 0.45 0.45 0.44 0.43 0.42 0.41 0.4 0.4 0.39 0.38 0.37 0.36 0.35 0.35 0.34 0.33 0.32 0.31 0.3 0.3 0.29 0.28 0.27 0.26 0.25</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="HEAL_EFFECT_DOWN" />
<set name="activateRate" val="80" />
@@ -2546,7 +2546,7 @@
<table name="#magicLvl">44 48 52 56 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">93 103 112 122 127 132 137 142 147 151 155 159 163</table>
<table name="#mpInitialConsume">24 26 28 31 32 33 35 36 37 38 39 40 41</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -2872,7 +2872,7 @@
</skill>
<skill id="1282" levels="2" name="Pa'agrian Haste" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Speed of nearby clan members by 20 for 20 minutes. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">549 597</table>
<table name="#magicLvl">58 64</table>
<table name="#mpConsume">170 189</table>
@@ -2882,7 +2882,7 @@
<table name="#ench2mpConsume">185 182 179 176 173 170 166 163 160 157 154 151 148 144 141 138 135 132 129 126 122 119 116 113 110 107 103 100 97 94</table>
<table name="#ench2mpInitialConsume">47 46 45 44 44 43 42 41 40 40 39 38 37 36 36 35 34 33 32 32 31 30 29 28 28 27 26 25 24 24</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SPEED_UP" />
<set name="affectLimit" val="50-50" />
@@ -2936,7 +2936,7 @@
</skill>
<skill id="1284" levels="3" name="Chant of Revenge" enchantGroup1="1" enchantGroup2="1">
<!-- For 20 minutes, gives a party member the ability to transfer 10% of received standard short-range damage back to the enemy. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">582 624 655</table>
<table name="#magicLvl">62 68 74</table>
<table name="#mpConsume">183 201 217</table>
@@ -2946,7 +2946,7 @@
<table name="#ench2mpConsume">213 209 206 202 198 195 191 188 184 180 177 173 169 166 162 159 155 151 148 144 141 137 133 130 126 122 119 115 112 108</table>
<table name="#ench2mpInitialConsume">54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="DMG_SHIELD" />
<set name="affectRange" val="1000" />
@@ -2973,7 +2973,7 @@
</skill>
<skill id="1285" levels="1" name="Seed of Fire">
<!-- Uses Fire energy to increase user's Fire attack level by 20. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="HOLY_ATTACK" />
<set name="effectPoint" val="100" />
@@ -2995,7 +2995,7 @@
</skill>
<skill id="1286" levels="1" name="Seed of Water">
<!-- Uses Water energy to increase user's Water attack level by 20. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="HOLY_ATTACK" />
<set name="effectPoint" val="100" />
@@ -3017,7 +3017,7 @@
</skill>
<skill id="1287" levels="1" name="Seed of Wind">
<!-- Uses Wind energy to increase user's Wind attack level by 20. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="HOLY_ATTACK" />
<set name="effectPoint" val="100" />
@@ -3075,7 +3075,7 @@
<table name="#ench2mpInitialConsume">49 48 47 46 46 45 44 43 42 41 41 40 39 38 37 36 36 35 34 33 32 31 31 30 29 28 27 26 26 25</table>
<table name="#enchElementPower">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="10" />
<set name="abnormalLevel" val="10" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="DOT_ATTR" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -3116,7 +3116,7 @@
<table name="#ench2mpInitialConsume">49 48 47 46 46 45 44 43 42 41 41 40 39 38 37 36 36 35 34 33 32 31 31 30 29 28 27 26 26 25</table>
<table name="#enchElementPower">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="40" />
@@ -3159,7 +3159,7 @@
<table name="#ench2mpInitialConsume">49 48 47 46 46 45 44 43 42 41 41 40 39 38 37 36 36 35 34 33 32 31 31 30 29 28 27 26 26 25</table>
<table name="#enchElementPower">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="HEAL_EFFECT_DOWN" />
<set name="castRange" val="900" />
@@ -3393,7 +3393,7 @@
</skill>
<skill id="1298" levels="14" name="Mass Slow" enchantGroup1="1" enchantGroup2="1">
<!-- Decreases Speed near the enemy by 30% for 1 minute. -->
<table name="#abnormalLvls">3 3 3 3 3 3 3 2 3 3 3 3 3 3</table>
<table name="#abnormalLevels">3 3 3 3 3 3 3 2 3 3 3 3 3 3</table>
<table name="#effectPoints">-574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655</table>
<table name="#hpConsume">505 514 522 531 540 548 557 565 573 581 589 596 603 610</table>
<table name="#magicLvl">61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
@@ -3401,7 +3401,7 @@
<table name="#ench2ActivateRates">41 42 42 43 44 44 45 46 46 47 47 48 49 49 50 51 51 52 53 53 54 54 55 56 56 57 58 58 59 60</table>
<table name="#ench2hpConsume">600 590 580 570 559 549 539 529 519 508 498 488 478 468 457 447 437 427 417 406 396 386 376 366 355 345 335 325 315 305</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="40" />
@@ -3434,7 +3434,7 @@
</skill>
<skill id="1299" levels="2" name="Servitor Empowerment" enchantGroup1="1" enchantGroup2="1">
<!-- For 30 seconds, increases the servitor's P. Def. by 1800, M. Def. by 1350, and Resistance to buff-canceling attacks by 80%. It is unable to move while the skill is in effect. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">495 635</table>
<table name="#magicLvl">52 70</table>
<table name="#mDef">1350 2700</table>
@@ -3443,11 +3443,11 @@
<table name="#pDef">1800 3600</table>
<table name="#ench1AbnormalTimes">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60</table>
<table name="#ench2reuseDelay">885000 870000 855000 840000 825000 810000 795000 780000 765000 750000 735000 720000 705000 690000 675000 660000 645000 630000 615000 600000 585000 570000 555000 540000 525000 510000 495000 480000 465000 450000</table>
<table name="#enchabnormalLvl">2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5</table>
<table name="#enchabnormalLevel">2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<table name="#enchmDef">2727 2754 2781 2808 2835 2862 2889 2916 2943 2970 2997 3024 3051 3078 3105 3132 3159 3186 3213 3240 3267 3294 3321 3348 3375 3402 3429 3456 3483 3510</table>
<table name="#enchpDef">3636 3672 3708 3744 3780 3816 3852 3888 3924 3960 3996 4032 4068 4104 4140 4176 4212 4248 4284 4320 4356 4392 4428 4464 4500 4536 4572 4608 4644 4680</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_UP_SPECIAL" />
<set name="castRange" val="400" />
@@ -47,7 +47,7 @@
</skill>
<skill id="1303" levels="2" name="Wild Magic" enchantGroup1="1" enchantGroup2="1">
<!-- For 20 minutes, increases by 1 the damage rate of magic. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">582 635</table>
<table name="#magicLvl">62 70</table>
<table name="#mCritRate">1 2</table>
@@ -57,7 +57,7 @@
<table name="#ench2MpConsume">51 50 49 48 47 46 45 45 44 43 42 41 40 39 39 38 37 36 35 34 33 32 32 31 31 30 29 28 27 26</table>
<table name="#ench2mpInitialConsume">12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 8 7 7 7 7 7 6 6</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MAGIC_CRITICAL_UP" />
<set name="castRange" val="400" />
@@ -85,7 +85,7 @@
</skill>
<skill id="1304" levels="3" name="Advanced Block" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Shield Defense by 30% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">549 611 646</table>
<table name="#magicLvl">58 66 72</table>
<table name="#mpConsume">43 49 53</table>
@@ -95,7 +95,7 @@
<table name="#ench2MpConsume">52 51 50 49 48 47 46 45 45 44 43 42 41 40 39 38 37 37 36 35 34 33 32 31 30 30 29 28 27 26</table>
<table name="#ench2mpInitialConsume">13 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SHIELD_DEFENCE_UP" />
<set name="castRange" val="400" />
@@ -199,7 +199,7 @@
</skill>
<skill id="1307" levels="3" name="Prayer" enchantGroup1="1" enchantGroup2="1">
<!-- Increases the power of HP recovery magic received by all party members by 8% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">611 635 655</table>
<table name="#healEffect">1.08 1.1 1.12</table>
<table name="#magicLvl">66 70 74</table>
@@ -209,7 +209,7 @@
<table name="#ench2MpConsume">212 207 203 199 194 190 185 181 176 172 168 164 159 155 151 147 142 137 133 129 126 121 116 113 108 103 99 94 90 85</table>
<table name="#ench2mpInitialConsume">55 55 55 55 54 54 54 54 54 53 53 53 53 53 52 52 52 52 52 51 50 50 50 50 50 50 50 50 50 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="HEAL_EFFECT_UP" />
<set name="affectRange" val="1000" />
@@ -236,7 +236,7 @@
</skill>
<skill id="1308" levels="3" name="Chant of Predator" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Critical Rate of all party members by 20% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">457 566 624</table>
<table name="#magicLvl">48 60 68</table>
<table name="#mpConsume">137 156 201</table>
@@ -246,7 +246,7 @@
<table name="#ench2MpConsume">197 194 190 187 184 180 177 174 170 167 164 160 157 154 150 147 144 140 137 134 130 127 123 120 117 113 110 107 103 100</table>
<table name="#ench2mpInitialConsume">50 49 48 47 46 45 45 44 43 42 41 40 39 39 38 37 36 35 34 34 33 32 31 30 29 28 28 27 26 25</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CRITICAL_PROB_UP" />
<set name="affectRange" val="1000" />
@@ -273,7 +273,7 @@
</skill>
<skill id="1309" levels="3" name="Chant of Eagle" enchantGroup1="1" enchantGroup2="1">
<!-- Increases Accuracy of all party members by 2 for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#accCombat">2 3 4</table>
<table name="#effectPoints">457 549 597</table>
<table name="#magicLvl">48 58 64</table>
@@ -283,7 +283,7 @@
<table name="#ench2MpConsume">185 182 179 176 173 170 166 163 160 157 154 151 148 144 141 138 135 132 129 126 122 119 116 113 110 107 103 100 97 94</table>
<table name="#ench2mpInitialConsume">47 46 45 44 44 43 42 41 40 40 39 38 37 36 36 35 34 33 32 32 31 30 29 28 28 27 26 25 24 24</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="HIT_UP" />
<set name="affectRange" val="1000" />
@@ -310,7 +310,7 @@
</skill>
<skill id="1310" levels="4" name="Chant of Vampire" enchantGroup1="1" enchantGroup2="1">
<!-- For 20 minutes, gives all party members the ability to recover as HP 6% of any standard melee damage inflicted on the enemy. -->
<table name="#abnormalLvls">1 2 3 4</table>
<table name="#abnormalLevels">1 2 3 4</table>
<table name="#absorbDam">6 7 8 9</table>
<table name="#effectPoints">418 549 611 655</table>
<table name="#magicLvl">44 58 66 74</table>
@@ -319,7 +319,7 @@
<table name="#ench1AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2MpConsume">213 209 206 202 198 195 191 188 184 180 177 173 169 166 162 159 155 151 148 144 141 137 133 130 126 122 119 115 112 108</table>
<table name="#ench2mpInitialConsume">54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" />
<set name="affectRange" val="1000" />
@@ -344,7 +344,7 @@
</skill>
<skill id="1311" levels="6" name="Body Of Avatar" enchantGroup1="1" enchantGroup2="1">
<!-- Restores HP of all party members by 10% and increases Max HP by 10% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3 4 5 6</table>
<table name="#abnormalLevels">1 2 3 4 5 6</table>
<table name="#MaxHp">10 15 20 25 30 35</table>
<table name="#effectPoints">457 532 566 597 624 646</table>
<table name="#magicLvl">48 56 60 64 68 72</table>
@@ -354,7 +354,7 @@
<table name="#ench2MpConsume">416 409 402 395 388 381 374 367 360 353 346 339 332 325 318 310 303 296 289 282 275 268 261 254 247 240 233 226 219 212</table>
<table name="#ench2mpInitialConsume">104 102 100 98 97 95 93 91 90 88 86 84 83 81 79 77 75 74 72 70 68 67 65 63 61 60 58 56 54 53</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MAX_HP_UP" />
<set name="affectRange" val="1000" />
@@ -509,7 +509,7 @@
</skill>
<skill id="1323" levels="1" name="Noblesse Blessing">
<!-- Maintains target's buff/de-buff condition even following death and resurrection. The Blessing of Noblesse and the Amulet of Luck disappear, however. Consumes 5 Spirit Ore. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PRESERVE_ABNORMAL" />
<set name="castRange" val="400" />
@@ -556,7 +556,7 @@
</skill>
<skill id="1325" levels="1" name="Fortune of Noblesse">
<!-- Allows a party member to avoid negative after-death effects after being killed by a boss or raid monster. Consumes 4 A-Grade Lucky Amulets. -->
<set name="abnormalLvl" val="6" />
<set name="abnormalLevel" val="6" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="REDUCE_DROP_PENALTY" />
<set name="affectRange" val="1000" />
@@ -580,7 +580,7 @@
</skill>
<skill id="1326" levels="1" name="Harmony of Noblesse">
<!-- Advances to the frontline of the battlefield. For 15 seconds, increases P. Def. by 3000, Speed by 25%, Resistance to buff canceling attacks by 80%, Resistance to bow attacks by 10, and Resistance to crossbow attacks by 6. Decreases CP by 20%. Can only be used on the battlefield when CP is above 50%. Consumes 5 Spirit Ore. Maximum fighting spirit and HP are limited. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="PD_UP_SPECIAL" />
<set name="abnormalVisualEffect" val="ULTIMATE_DEFENCE" />
@@ -620,7 +620,7 @@
</skill>
<skill id="1327" levels="1" name="Symphony of Noblesse">
<!-- Advances to the frontline of the battlefield. For 15 seconds, increases M. Def. by 4500, Speed by 25%, Resistance to buff canceling attacks by 80%, Resistance to bow attacks by 10, and Resistance to crossbow attacks by 6. Decreases CP by 20%. Can only be used on the battlefield when CP is above 50%. Consumes 5 Spirit Ore. Maximum fighting spirit and HP are limited. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="PD_UP_SPECIAL" />
<set name="abnormalVisualEffect" val="ULTIMATE_DEFENCE" />
@@ -940,7 +940,7 @@
<table name="#ench2mpConsume">54 52 50 48 46 44 42 41 38 37 34 33 30 29 28</table>
<table name="#ench2mpInitialConsume">13 13 12 12 11 11 10 10 10 9 9 8 8 7 7</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SILENCE_ALL" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -979,7 +979,7 @@
<table name="#ench2mpConsume">55 54 51 50 47 46 43 42 40 38 36 34 32 30 30</table>
<table name="#ench2mpInitialConsume">14 13 13 12 12 11 11 11 10 10 9 9 8 8 7</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ULTIMATE_DEBUFF" />
<set name="activateRate" val="80" />
@@ -1023,7 +1023,7 @@
<table name="#ench2mpConsume">56 55 54 54 52 51 50 50 48 47 46 46 44 43 43</table>
<table name="#ench2mpInitialConsume">14 14 14 13 13 13 13 12 12 12 12 11 11 11 11</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="MULTI_DEBUFF" />
<set name="activateRate" val="40" />
@@ -1067,7 +1067,7 @@
<table name="#ench3ActivateRates">82 83 84 86 87 88 90 91 92 94 95 96 97 99 100</table>
<table name="#ench4elementPower">22 24 26 28 30 32 34 36 38 40 42 44 46 48 50</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="MULTI_DEBUFF_FIRE" />
<set name="activateRate" val="80" />
@@ -1128,7 +1128,7 @@
<table name="#ench3ActivateRates">82 83 84 86 87 88 90 91 92 94 95 96 97 99 100</table>
<table name="#ench4elementPower">22 24 26 28 30 32 34 36 38 40 42 44 46 48 50</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="MULTI_DEBUFF_WATER" />
<set name="activateRate" val="80" />
@@ -1189,7 +1189,7 @@
<table name="#ench3ActivateRates">82 83 84 86 87 88 90 91 92 94 95 96 97 99 100</table>
<table name="#ench4elementPower">22 24 26 28 30 32 34 36 38 40 42 44 46 48 50</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="MULTI_DEBUFF_WIND" />
<set name="activateRate" val="80" />
@@ -1250,7 +1250,7 @@
<table name="#ench3ActivateRates">82 83 84 86 87 88 90 91 92 94 95 96 97 99 100</table>
<table name="#ench4elementPower">22 24 26 28 30 32 34 36 38 40 42 44 46 48 50</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="MULTI_DEBUFF_HOLY" />
<set name="activateRate" val="80" />
@@ -1306,7 +1306,7 @@
<table name="#ench3ActivateRates">82 83 84 86 87 88 90 91 92 94 95 96 97 99 100</table>
<table name="#ench4elementPower">22 24 26 28 30 32 34 36 38 40 42 44 46 48 50</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="MULTI_DEBUFF_UNHOLY" />
<set name="activateRate" val="80" />
@@ -1403,7 +1403,7 @@
<table name="#ench1AbnormalTimes">320 340 360 380 400 420 440 460 480 500 520 540 560 580 600</table>
<table name="#ench2mpConsume">54 52 50 48 46 44 42 41 38 37 34 33 30 29 26</table>
<table name="#ench2mpInitialConsume">13 13 12 12 11 11 10 10 10 9 9 8 8 7 7</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="castRange" val="400" />
@@ -1441,7 +1441,7 @@
<table name="#ench1AbnormalTimes">320 340 360 380 400 420 440 460 480 500 520 540 560 580 600</table>
<table name="#ench2mpConsume">54 52 50 48 46 44 42 41 38 37 34 33 30 29 26</table>
<table name="#ench2mpInitialConsume">13 13 12 12 11 11 10 10 10 9 9 8 8 7 7</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="castRange" val="400" />
@@ -1478,7 +1478,7 @@
<table name="#ench1AbnormalTimes">320 340 360 380 400 420 440 460 480 500 520 540 560 580 600</table>
<table name="#ench2mpConsume">54 52 50 48 46 44 42 41 38 37 34 33 30 29 26</table>
<table name="#ench2mpInitialConsume">13 13 12 12 11 11 10 10 10 9 9 8 8 7 7</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="castRange" val="400" />
@@ -1519,7 +1519,7 @@
<table name="#ench1AbnormalTimes">320 340 360 380 400 420 440 460 480 500 520 540 560 580 600</table>
<table name="#ench2mpConsume">54 52 50 48 46 44 42 41 38 37 34 33 30 29 26</table>
<table name="#ench2mpInitialConsume">13 13 12 12 11 11 10 10 10 9 9 8 8 7 7</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="castRange" val="400" />
@@ -1603,7 +1603,7 @@
<table name="#ench1AbnormalTimes">1280 1360 1440 1520 1600 1680 1760 1840 1920 2000 2080 2160 2240 2320 2400</table>
<table name="#ench2mpConsume">54 52 50 48 46 44 42 41 38 37 34 33 30 29 26</table>
<table name="#ench2mpInitialConsume">13 13 12 12 11 11 10 10 10 9 9 8 8 7 7</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MD_UP_ATTR" />
<set name="castRange" val="400" />
@@ -1635,7 +1635,7 @@
<table name="#ench1AbnormalTimes">1280 1360 1440 1520 1600 1680 1760 1840 1920 2000 2080 2160 2240 2320 2400</table>
<table name="#ench2mpConsume">54 52 50 48 46 44 42 41 38 37 34 33 30 29 26</table>
<table name="#ench2mpInitialConsume">13 13 12 12 11 11 10 10 10 9 9 8 8 7 7</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="RESIST_HOLY_UNHOLY" />
<set name="castRange" val="400" />
@@ -1665,7 +1665,7 @@
<table name="#ench1AbnormalTimes">1280 1360 1440 1520 1600 1680 1760 1840 1920 2000 2080 2160 2240 2320 2400</table>
<table name="#ench2mpConsume">54 52 50 48 46 44 42 41 38 37 34 33 30 29 26</table>
<table name="#ench2mpInitialConsume">13 13 12 12 11 11 10 10 10 9 9 8 8 7 7</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="RESIST_DEBUFF_DISPEL" />
<set name="castRange" val="400" />
@@ -1697,7 +1697,7 @@
<table name="#ench2mpInitialConsume">14 13 13 12 12 11 11 10 10 9 9 9 8 8 7</table>
<table name="#ench3Spd">0.83 0.85 0.87 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="castRange" val="400" />
@@ -1761,7 +1761,7 @@
<table name="#ench2mpConsume">56 54 52 50 48 46 44 42 40 38 36 34 33 30 29</table>
<table name="#ench2mpInitialConsume">14 13 13 12 12 11 11 10 10 9 9 9 8 8 7</table>
<table name="#ench3Spd">0.83 0.85 0.87 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="castRange" val="400" />
@@ -1822,7 +1822,7 @@
<table name="#ench2mpConsume">56 54 52 50 48 46 44 42 40 38 36 34 33 30 29</table>
<table name="#ench2mpInitialConsume">14 13 13 12 12 11 11 10 10 9 9 9 8 8 7</table>
<table name="#ench3Spd">0.83 0.85 0.87 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="castRange" val="400" />
@@ -1882,7 +1882,7 @@
<table name="#ench2mpConsume">54 52 50 48 46 44 42 41 39 37 35 33 31 29 27</table>
<table name="#ench2mpInitialConsume">13 13 12 12 11 11 10 10 9 9 8 8 7 7 6</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="10" />
<set name="abnormalLevel" val="10" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="BLOCK_SHIELD_UP" />
<set name="activateRate" val="80" />
@@ -1926,7 +1926,7 @@
<table name="#ench2mpConsume">54 52 50 48 46 44 42 41 39 37 35 33 31 29 27</table>
<table name="#ench2mpInitialConsume">13 13 12 12 11 11 10 10 9 9 8 8 7 7 6</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="10" />
<set name="abnormalLevel" val="10" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="BLOCK_SPEED_UP" />
<set name="activateRate" val="80" />
@@ -1970,7 +1970,7 @@
<table name="#ench2mpConsume">81 78 75 72 69 67 64 61 58 55 53 50 47 44 41</table>
<table name="#ench2mpInitialConsume">20 19 18 18 17 16 16 15 14 13 13 12 11 11 10</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="10" />
<set name="abnormalLevel" val="10" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="BLOCK_SHIELD_UP" />
<set name="activateRate" val="40" />
@@ -2014,7 +2014,7 @@
<table name="#ench2mpConsume">81 78 75 72 69 67 64 61 58 55 53 50 47 44 41</table>
<table name="#ench2mpInitialConsume">20 19 18 18 17 16 16 15 14 13 13 12 11 11 10</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="10" />
<set name="abnormalLevel" val="10" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="BLOCK_SPEED_UP" />
<set name="activateRate" val="40" />
@@ -2056,7 +2056,7 @@
<table name="#ench1AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800</table>
<table name="#ench2mpConsume">218 210 202 194 188 180 172 165 157 150 142 134 126 120 112</table>
<table name="#ench2mpInitialConsume">54 52 51 49 47 45 43 41 39 37 35 34 32 30 28</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="RESIST_DEBUFF_DISPEL" />
<set name="affectRange" val="1000" />
@@ -2087,7 +2087,7 @@
<table name="#ench2mpInitialConsume">55 53 51 49 47 45 43 41 40 38 36 34 32 30 28</table>
<table name="#ench3Spd">0.83 0.85 0.87 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="affectRange" val="1000" />
@@ -2152,7 +2152,7 @@
<table name="#ench2mpConsume">216 209 201 194 186 179 171 164 156 149 141 134 126 119 112</table>
<table name="#ench2mpInitialConsume">54 52 50 48 46 44 42 41 39 37 35 33 31 29 28</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="IMPROVE_HIT_DEFENCE_CRT_RATE_UP" />
<set name="affectLimit" val="50-50" />
@@ -2191,7 +2191,7 @@
<table name="#ench2mpConsume">216 209 201 194 186 179 171 164 156 149 141 134 126 119 112</table>
<table name="#ench2mpInitialConsume">54 52 50 48 46 44 42 41 39 37 35 33 31 29 28</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="IMPROVE_MA_MD_UP" />
<set name="affectLimit" val="50-50" />
@@ -2231,7 +2231,7 @@
<table name="#ench2mpConsume">82 78 77 74 70 68 65 62 58 57 54 50 48 45 42</table>
<table name="#ench2mpInitialConsume">20 20 19 18 18 17 16 15 15 14 13 13 12 11 10</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ULTIMATE_DEBUFF" />
<set name="activateRate" val="40" />
@@ -2276,7 +2276,7 @@
<table name="#ench2mpConsume">80 77 75 72 69 66 63 60 57 55 52 49 46 43 40</table>
<table name="#ench2mpInitialConsume">20 19 19 18 17 17 16 15 14 14 13 12 12 11 10</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="HEAL_EFFECT_DOWN" />
<set name="activateRate" val="40" />
@@ -2395,7 +2395,7 @@
</skill>
<skill id="1374" levels="1" name="Heroic Valor">
<!-- For 2 minutes, increases nearby clan members' P. Atk. by 250, P. Def. by 500, and Resistance to buff-canceling attacks by 40. Consumes 80 Spirit Ore. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="HERO_BUFF" />
<set name="affectRange" val="1000" />
@@ -2423,7 +2423,7 @@
</skill>
<skill id="1375" levels="1" name="Heroic Grandeur">
<!-- For 1 minute, decreases nearby enemies' P. Def. by 50%, M. Def. by 50, Evasion by 16, and Shield Defense by 50%. Increases damage to be canceled by magic by 100, and blocks all physical/magic skills. Consumes 80 Spirit Ore. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="HERO_DEBUFF" />
<set name="activateRate" val="80" />
@@ -2460,7 +2460,7 @@
</skill>
<skill id="1376" levels="1" name="Heroic Dread">
<!-- For 30 seconds, instills nearby enemies with fear and causes them to flee with Speed increased by 66. Consumes 80 Spirit Ore. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="HERO_DEBUFF" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -2512,7 +2512,7 @@
<table name="#itemConsumeCount">3 3 3 3 4 4 4 5 5 5</table>
<table name="#magicLvl">56 58 60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">52 54 55 58 60 62 64 65 67 69</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="DERANGEMENT" />
<set name="activateRate" val="80" />
@@ -2548,7 +2548,7 @@
<table name="#ench1MpInitialConsume">20 19 19 19 18 18 18 17 17 17 16 16 15 15 15 14 14 14 13 13 13 12 12 12 11 11 11 10 10 10</table>
<table name="#ench2ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -2593,7 +2593,7 @@
<table name="#ench2ActivateRates">71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 87 88 89 90</table>
<table name="#ench2Vuln">26 27 28 29 30 30 31 32 33 34 34 35 36 37 38 38 39 40 41 42 42 43 44 45 46 46 47 48 49 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="MD_DOWN" />
<set name="activateRate" val="70" />
@@ -2670,7 +2670,7 @@
<table name="#ench2MpConsume">102 99 98 97 94 93 92 89 88 87 84 83 80 79 78 75 74 73 70 69 68 65 64 63 60 59 57 55 54 52</table>
<table name="#ench3ActivateRates">41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_FIRE" />
<set name="activateRate" val="40" />
@@ -2722,7 +2722,7 @@
<table name="#ench2MpConsume">102 99 98 97 94 93 92 89 88 87 84 83 80 79 78 75 74 73 70 69 68 65 64 63 60 59 57 55 54 52</table>
<table name="#ench3ActivateRates">41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_WATER" />
<set name="activateRate" val="40" />
@@ -2774,7 +2774,7 @@
<table name="#ench2MpConsume">102 99 98 97 94 93 92 89 88 87 84 83 80 79 78 75 74 73 70 69 68 65 64 63 60 59 57 55 54 52</table>
<table name="#ench3ActivateRates">41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_WIND" />
<set name="activateRate" val="40" />
@@ -2825,7 +2825,7 @@
<table name="#ench2MpConsume">68 67 65 64 63 62 62 60 59 58 57 55 54 53 52 50 50 49 48 47 45 44 43 42 40 39 38 38 37 35</table>
<table name="#ench3ActivateRates">81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 91 91 92 93 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="CASTING_TIME_UP" />
<set name="activateRate" val="80" />
@@ -2893,7 +2893,7 @@
</skill>
<skill id="1388" levels="3" name="Greater Might" enchantGroup1="1" enchantGroup2="1">
<!-- Increases P. Atk. by 4% for 20 minutes. Consumes 1 Spirit Ore. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">549 611 655</table>
<table name="#itemConsumeCount">1 2 3</table>
<table name="#magicLvl">58 66 74</table>
@@ -2901,7 +2901,7 @@
<table name="#pAtk">1.04 1.07 1.1</table>
<table name="#ench1MpConsume">68 67 65 64 63 62 60 59 58 57 55 54 53 52 50 49 49 48 47 45 44 43 42 40 39 38 37 35 34 33</table>
<table name="#ench2AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PA_PD_UP" />
<set name="castRange" val="400" />
@@ -2927,7 +2927,7 @@
</skill>
<skill id="1389" levels="3" name="Greater Shield" enchantGroup1="1" enchantGroup2="1">
<!-- Increases P. Def. by 5% for 20 minutes. Consumes 1 Spirit Ore. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">549 611 655</table>
<table name="#itemConsumeCount">1 2 3</table>
<table name="#magicLvl">58 66 74</table>
@@ -2935,7 +2935,7 @@
<table name="#pDef">1.05 1.1 1.15</table>
<table name="#ench1MpConsume">68 67 65 64 63 62 60 59 58 57 55 54 53 52 50 49 49 48 47 45 44 43 42 40 39 38 37 35 34 33</table>
<table name="#ench2AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PA_PD_UP" />
<set name="castRange" val="400" />
@@ -2961,7 +2961,7 @@
</skill>
<skill id="1390" levels="3" name="War Chant" enchantGroup1="1" enchantGroup2="1">
<!-- Increases P. Atk. of all party members by 4% for 20 minutes. Consumes 4 Spirit Ore. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">549 611 655</table>
<table name="#itemConsumeCount">4 8 12</table>
<table name="#magicLvl">58 66 74</table>
@@ -2969,7 +2969,7 @@
<table name="#pAtk">1.04 1.07 1.1</table>
<table name="#ench1MpConsume">269 265 263 259 257 254 250 248 244 242 238 235 232 229 225 223 219 217 213 210 207 204 202 198 195 192 189 185 183 179</table>
<table name="#ench2AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PA_PD_UP" />
<set name="affectRange" val="1000" />
@@ -2994,7 +2994,7 @@
</skill>
<skill id="1391" levels="3" name="Earth Chant" enchantGroup1="1" enchantGroup2="1">
<!-- Increases P. Def. of all party members by 5% for 20 minutes. Consumes 4 Spirit Ore. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">549 611 655</table>
<table name="#itemConsumeCount">4 8 12</table>
<table name="#magicLvl">58 66 74</table>
@@ -3002,7 +3002,7 @@
<table name="#pDef">1.05 1.1 1.15</table>
<table name="#ench1MpConsume">269 265 263 259 257 254 250 248 244 242 238 235 232 229 225 223 219 217 213 210 207 204 202 198 195 192 189 185 183 179</table>
<table name="#ench2AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PA_PD_UP" />
<set name="affectRange" val="1000" />
@@ -3027,7 +3027,7 @@
</skill>
<skill id="1392" levels="3" name="Holy Resistance" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Increases Resistance to Holy by 15 for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">549 611 655</table>
<table name="#holyRes">15 23 30</table>
<table name="#magicLvl">58 66 74</table>
@@ -3037,7 +3037,7 @@
<table name="#ench3AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#enchholyRes">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ARMOR_HOLY" />
<set name="castRange" val="400" />
@@ -3079,7 +3079,7 @@
</skill>
<skill id="1393" levels="3" name="Unholy Resistance" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- Increases Resistance to Dark by 15 for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#darkRes">15 23 30</table>
<table name="#effectPoints">549 611 655</table>
<table name="#magicLvl">58 66 74</table>
@@ -3089,7 +3089,7 @@
<table name="#ench3AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#enchdarkRes">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ARMOR_UNHOLY" />
<set name="castRange" val="400" />
@@ -3138,7 +3138,7 @@
<table name="#ench1AbnormalTimes">16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45</table>
<table name="#ench2ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SLEEP" />
<set name="abnormalVisualEffect" val="SLEEP" />
@@ -3216,7 +3216,7 @@
<table name="#ench2ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#ench3mpReg">0.98 0.96 0.95 0.93 0.91 0.9 0.88 0.86 0.85 0.83 0.82 0.8 0.78 0.77 0.75 0.73 0.72 0.7 0.68 0.67 0.65 0.64 0.62 0.6 0.59 0.57 0.55 0.54 0.52 0.5</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="MP_COST_UP" />
<set name="activateRate" val="80" />
@@ -3259,7 +3259,7 @@
</skill>
<skill id="1397" levels="3" name="Clarity" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">
<!-- For 20 minutes, decreases physical skill MP consumption by 10%, magic skill MP consumption by 4%, and song/dance skill MP consumption by 10%. Consumes 1 Spirit Ore. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">549 611 655</table>
<table name="#itemConsumeCount">1 2 3</table>
<table name="#MagicalMpConsumeRate">0.96 0.93 0.9</table>
@@ -3270,7 +3270,7 @@
<table name="#ench2Power">0.9 0.9 0.9 0.9 0.9 0.89 0.89 0.89 0.89 0.89 0.89 0.88 0.88 0.88 0.88 0.88 0.88 0.87 0.87 0.87 0.87 0.87 0.87 0.86 0.86 0.86 0.86 0.86 0.86 0.85</table>
<table name="#ench4AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CHEAP_MAGIC" />
<set name="castRange" val="400" />
@@ -384,7 +384,7 @@
</skill>
<skill id="1410" levels="1" name="Salvation">
<!-- Maintains buffs and de-buffs even after death. The Blessing of Noblesse and the Amulet of Luck disappear, however. Consumes 2 Einhasad's Divine Water. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="RESURRECTION_SPECIAL" />
<set name="castRange" val="400" />
@@ -410,7 +410,7 @@
</skill>
<skill id="1411" levels="1" name="Mystic Immunity">
<!-- Makes one invincible to various debuffs for a certain period of time. Usable only on party members. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ABNORMAL_INVINCIBILITY" />
<set name="castRange" val="400" />
@@ -455,7 +455,7 @@
<table name="#ench1AbnormalTimes">320 340 360 380 400 420 440 460 480 500 520 540 560 580 600</table>
<table name="#ench2mpConsume">225 221 218 214 210 206 202 198 195 191 187 183 179 176 172</table>
<table name="#ench2mpInitialConsume">56 55 54 53 52 51 50 49 48 47 46 45 44 44 43</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="affectRange" val="1000" />
@@ -501,7 +501,7 @@
<table name="#ench2mpConsume">218 212 204 196 189 181 174 166 158 150 142 136 128 121 113</table>
<table name="#ench2mpInitialConsume">55 53 51 49 47 45 43 41 40 38 36 34 32 30 28</table>
<table name="#ench3decreasePenalty">0.82 0.84 0.86 0.88 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1.0</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="affectLimit" val="50-100" />
@@ -567,7 +567,7 @@
<table name="#ench1AbnormalTimes">320 340 360 380 400 420 440 460 480 500 520 540 560 580 600</table>
<table name="#ench2mpConsume">219 212 204 196 189 181 174 166 159 151 143 136 128 121 113</table>
<table name="#ench2mpInitialConsume">54 53 51 49 47 45 43 41 39 37 35 34 32 30 28</table>
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="RESIST_DEBUFF_DISPEL" />
<set name="affectLimit" val="50-100" />
@@ -597,7 +597,7 @@
<table name="#ench1amount">810 820 830 840 850 860 870 880 890 900 910 920 930 940 950</table>
<table name="#ench2mpConsume">219 212 205 196 189 181 174 166 159 151 143 136 128 121 113</table>
<table name="#ench2mpInitialConsume">54 53 51 49 47 45 43 41 39 37 35 34 32 30 28</table>
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="CP_UP" />
<set name="affectLimit" val="50-100" />
@@ -675,7 +675,7 @@
</skill>
<skill id="1418" levels="1" name="Celestial Shield">
<!-- Protects the target with sacred power, making it invincible for 10 seconds. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="INVINCIBILITY" />
<set name="abnormalVisualEffect" val="INVINCIBILITY" />
@@ -907,7 +907,7 @@
</skill>
<skill id="1427" levels="1" name="Flames of Invincibility">
<!-- Calls down a blessing of flames on nearby clan members to make them invincible. Consumes 1 Magic Symbol. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="INVINCIBILITY" />
<set name="abnormalVisualEffect" val="INVINCIBILITY" />
@@ -984,7 +984,7 @@
<table name="#mhot">81 90 102 111 126</table> <!-- Epilogue Modification -->
<table name="#mpConsume">21 22 24 26 27</table>
<table name="#mpInitialConsume">6 6 6 7 7</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="FORCE_MEDITATION" />
<set name="effectPoint" val="1" />
@@ -1037,13 +1037,13 @@
</skill>
<skill id="1432" levels="2" name="Increase Power">
<!-- Increases the user's P. Atk. by 8% for 20 minutes. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">138 268</table>
<table name="#magicLvl">10 28</table>
<table name="#mpConsume">10 20</table>
<table name="#mpInitialConsume">3 5</table>
<table name="#rate">1.08 1.12</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PA_UP" />
<set name="effectPoint" val="#effectPoints" />
@@ -1120,7 +1120,7 @@
</skill>
<skill id="1435" levels="10" name="Death Mark" enchantGroup1="2" enchantGroup2="2">
<!-- Marks the enemy with a Death Mark. For 30 seconds, decreases P. Def. and M. Def. by 20% and consumes 24 HP per second. -->
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 10</table>
<table name="#abnormalLevels">1 2 3 4 5 6 7 8 9 10</table>
<table name="#amount">0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#dmg">24 32 41 41 50 50 58 58 63 63</table>
<table name="#effectPoints">-235 -303 -379 -438 -495 -549 -582 -611 -635 -655</table>
@@ -1130,7 +1130,7 @@
<table name="#ench1dmg">63 63 63 64 64 64 64 64 64 64 64 64 64 65 65 65 65 65 65 65 65 65 65 66 66 66 66 66 66 66</table>
<table name="#ench2ActivateRates">70 71 72 72 73 74 74 75 76 76 77 78 78 79 80 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="DEATH_MARK" />
<set name="abnormalVisualEffect" val="DEATH_MARK" />
@@ -1230,7 +1230,7 @@
<table name="#ench5DarkhVuln">2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50</table>
<table name="#enchElementPower">21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -1390,13 +1390,13 @@
</skill>
<skill id="1441" levels="3" name="Soul to Empower">
<!-- Increases the user's M. Atk. by 55% for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">408 523 523</table>
<table name="#magicLvl">43 55 64</table>
<table name="#mAtk">1.55 1.65 1.75</table>
<table name="#mpConsume">30 40 48</table>
<table name="#mpInitialConsume">8 10 12</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MA_UP" />
<set name="effectPoint" val="#effectPoints" />
@@ -1417,7 +1417,7 @@
</skill>
<skill id="1442" levels="3" name="Protection from Darkness" enchantGroup1="1" enchantGroup2="1">
<!-- Increases the target's Resistance to Dark by 15 for 20 minutes. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">549 611 655</table>
<table name="#magicLvl">58 66 74</table>
<table name="#mpConsume">43 49 55</table>
@@ -1426,9 +1426,9 @@
<table name="#ench1vuln">34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94 98 102 106 110 114 118 122 126 130 134 138 142 146 150</table>
<table name="#ench2AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#ench2vuln">31 32 32 33 34 34 35 36 36 37 37 38 39 39 40 41 41 42 43 43 44 44 45 46 46 47 48 48 49 50</table>
<table name="#enchabnormalLvl">3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5</table>
<table name="#enchabnormalLevel">3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ARMOR_UNHOLY" />
<set name="castRange" val="400" />
@@ -1467,7 +1467,7 @@
<table name="#ench1Power">30 31 32 32 33 34 34 35 36 36 37 38 38 39 40 40 41 42 42 43 44 44 45 46 46 47 48 48 49 50</table>
<table name="#ench2AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="HOLY_ATTACK" />
<set name="castRange" val="400" />
@@ -1506,7 +1506,7 @@
<table name="#ench4AbnormalTimes">186 192 198 204 210 216 222 228 234 240 246 252 258 264 270 276 282 288 294 300 306 312 318 324 330 336 342 348 354 360</table>
<table name="#enchIncrease">1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.2 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.3 1.31 1.32 1.33 1.34 1.35 1.36 1.37 1.38 1.39 1.4</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="180" />
<set name="abnormalType" val="KAMAEL_SPECIAL" />
<set name="castRange" val="400" />
@@ -1568,7 +1568,7 @@
</skill>
<skill id="1445" levels="18" name="Surrender to the Unholy" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
<!-- For 30 seconds, decreases the enemy's Resistance to Dark by 25 and increases Resistance to Holy by 12. -->
<table name="#abnormalLvls">3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4</table>
<table name="#abnormalLevels">3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4</table>
<table name="#castRange">750 750 750 900 900 900 900 900 900 900 900 900 900 900 900 900 900 900</table>
<table name="#darkRes">25 25 25 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30</table>
<table name="#effectPoints">-243 -285 -331 -379 -408 -438 -467 -495 -523 -549 -566 -582 -597 -611 -624 -635 -646 -655</table>
@@ -1580,9 +1580,9 @@
<table name="#ench1darkRes">30 31 31 32 32 33 33 34 34 35 35 36 36 37 37 38 38 39 39 40 40 41 41 42 42 43 43 44 44 45</table>
<table name="#ench2ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#ench3AbnormalTimes">33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120</table>
<table name="#enchabnormalLvl">4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7</table>
<table name="#enchabnormalLevel">4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_UNHOLY" />
<set name="activateRate" val="80" />
@@ -1628,7 +1628,7 @@
<table name="#ench1ActivateRates">81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 91 91 92 93 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#ench2AbnormalTimes">20 26 31 37 42 48 53 59 64 70 75 81 86 92 97 103 108 114 119 125 130 136 141 147 152 158 163 169 174 180</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -1667,7 +1667,7 @@
<table name="#ench1ActivateRates">81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 91 91 92 93 93 94 94 95 96 96 97 98 98 99 100</table>
<table name="#ench2AbnormalTimes">25 30 36 41 46 52 57 62 68 73 78 84 89 94 100 105 110 116 121 126 132 137 142 148 153 158 164 169 174 180</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="SILENCE" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -1701,7 +1701,7 @@
<table name="#ench1MpConsume">49 48 47 46 45 45 44 43 42 41 40 40 39 38 37 36 35 35 34 33 32 31 30 30 29 28 27 26 25 25</table>
<table name="#ench2Radius">413 426 440 453 466 480 493 506 520 533 546 560 573 586 600 613 626 640 653 666 680 693 706 720 733 746 760 773 786 800</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="2" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1849,7 +1849,7 @@
<table name="#ench2mpInitialConsume">21 20 19 19 18 17 16 16 15 14 14 13 12 11 11</table>
<table name="#ench3elementPower">22 24 26 28 30 32 34 36 38 40 42 44 46 48 50</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="FIRE_DOT" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1933,7 +1933,7 @@
<table name="#ench2mpConsume">105 101 97 93 90 86 82 78 76 72 68 65 61 57 53</table>
<table name="#ench3elementPower">22 24 26 28 30 32 34 36 38 40 42 44 46 48 50</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="80" />
@@ -1973,7 +1973,7 @@
<table name="#ench2mpConsume">105 101 97 93 90 86 82 78 76 72 68 65 61 57 53</table>
<table name="#ench3elementPower">22 24 26 28 30 32 34 36 38 40 42 44 46 48 50</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="WATER_DOT" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -2053,7 +2053,7 @@
<!-- For 20 minutes, increases the user's magic MP consumption by 35% and M. Atk. by 25%. -->
<table name="#ench1AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800</table>
<table name="#ench2mpConsume">140 135 130 125 120 115 110 106 101 96 91 86 81 76 72</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MA_UP_SPECIAL" />
<set name="effectPoint" val="1" />
@@ -2080,7 +2080,7 @@
<table name="#ench2mpConsume">105 101 97 93 90 86 82 78 76 72 68 65 61 57 53</table>
<table name="#ench3elementPower">22 24 26 28 30 32 34 36 38 40 42 44 46 48 50</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="WIND_DOT" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -2122,7 +2122,7 @@
<!-- Increases the power of recovery magic with 1000 Power for 15 seconds. -->
<table name="#ench1Power">1033 1066 1100 1133 1166 1200 1233 1266 1300 1333 1366 1400 1433 1466 1500</table>
<table name="#ench2mpConsume">105 101 97 93 90 86 82 78 76 72 68 65 61 57 53</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="HEAL_POWER_UP" />
<set name="effectPoint" val="1" />
@@ -2151,7 +2151,7 @@
<table name="#ench1AbnormalTimes">1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800</table>
<table name="#ench2mpConsume">138 134 129 124 120 114 110 105 100 96 90 86 81 76 72</table>
<table name="#ench2mpInitialConsume">35 33 32 31 30 29 27 26 25 24 23 21 20 19 18</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="RECHARGE_UP" />
<set name="castRange" val="600" />
@@ -2185,7 +2185,7 @@
<table name="#ench1AbnormalTimes">1280 1360 1440 1520 1600 1680 1760 1840 1920 2000 2080 2160 2240 2320 2400</table>
<table name="#ench2mpConsume">226 222 218 214 210 208 204 200 196 192 188 184 181 177 173</table>
<table name="#ench2mpInitialConsume">57 56 55 54 53 52 51 50 49 48 47 46 45 44 43</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" /> <!-- Epilogue Modification -->
<set name="abnormalType" val="T_CRT_DMG_DOWN" />
<set name="affectRange" val="1000" />
@@ -2214,7 +2214,7 @@
<table name="#ench2MpConsume">84 81 78 75 72 69 66 63 61 58 55 52 49 46 43</table>
<table name="#ench2MpInitialConsume">21 20 19 18 18 17 16 15 15 14 13 13 12 11 10</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="NORMAL_ATTACK_BLOCK" />
<set name="activateRate" val="80" />
@@ -2252,7 +2252,7 @@
</skill>
<skill id="1463" levels="1" name="Fire Weapon">
<!-- Adds Fire damage to a P. Atk. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="HOLY_ATTACK" />
<set name="castRange" val="400" />
@@ -2276,7 +2276,7 @@
</skill>
<skill id="1464" levels="1" name="Ice Weapon">
<!-- Adds Water damage to a P. Atk. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="HOLY_ATTACK" />
<set name="castRange" val="400" />
@@ -2300,7 +2300,7 @@
</skill>
<skill id="1465" levels="1" name="Wind Weapon">
<!-- Adds Wind damage to a P. Atk. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="HOLY_ATTACK" />
<set name="castRange" val="400" />
@@ -2324,7 +2324,7 @@
</skill>
<skill id="1466" levels="1" name="Earth Weapon">
<!-- Bestows the Earth elemental to a P. Atk. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="HOLY_ATTACK" />
<set name="castRange" val="400" />
@@ -2348,7 +2348,7 @@
</skill>
<skill id="1467" levels="1" name="Meteor">
<!-- Crashes down meteors to inflict continuous fire damage near the enemy with 117 Power. For 10 seconds, inflicts continuous fire damage. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="METEOR" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -2382,7 +2382,7 @@
</skill>
<skill id="1468" levels="1" name="Star Fall">
<!-- Crashes down meteors to inflict continuous non-attribute damage near the enemy with 117 Power. For 10 seconds, inflicts continuous non-attribute damage. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="METEOR" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -2459,7 +2459,7 @@
<table name="#ench3AbnormalTimes">32 34 36 38 40 42 44 46 48 50 52 54 56 58 60</table>
<table name="#ench4Reuse">290000 280000 270000 260000 250000 240000 230000 220000 210000 200000 190000 180000 170000 160000 150000</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_UP_SPECIAL" />
<set name="affectRange" val="1000" />
@@ -2616,7 +2616,7 @@
<table name="#ench2AbnormalTimes">15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30</table>
<table name="#ench3Reuse">295000 290000 285000 280000 275000 270000 265000 260000 255000 250000 245000 240000 235000 230000 225000 220000 215000 210000 205000 200000 195000 190000 185000 180000 175000 170000 165000 160000 155000 150000</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="INSTINCT" />
<set name="affectRange" val="600" />
@@ -2657,7 +2657,7 @@
<table name="#ench2AbnormalTimes">15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30</table>
<table name="#ench3Reuse">295000 290000 285000 280000 275000 270000 265000 260000 255000 250000 245000 240000 235000 230000 225000 220000 215000 210000 205000 200000 195000 190000 185000 180000 175000 170000 165000 160000 155000 150000</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="INSTINCT" />
<set name="affectRange" val="600" />
@@ -2698,7 +2698,7 @@
<table name="#ench2AbnormalTimes">15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30</table>
<table name="#ench3Reuse">295000 290000 285000 280000 275000 270000 265000 260000 255000 250000 245000 240000 235000 230000 225000 220000 215000 210000 205000 200000 195000 190000 185000 180000 175000 170000 165000 160000 155000 150000</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="INSTINCT" />
<set name="affectRange" val="600" />
@@ -2740,7 +2740,7 @@
<table name="#ench2AbnormalTimes">15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30</table>
<table name="#ench3Reuse">295000 290000 285000 280000 275000 270000 265000 260000 255000 250000 245000 240000 235000 230000 225000 220000 215000 210000 205000 200000 195000 190000 185000 180000 175000 170000 165000 160000 155000 150000</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="INSTINCT" />
<set name="affectRange" val="600" />
@@ -2777,7 +2777,7 @@
<table name="#ench2AbnormalTimes">15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30</table>
<table name="#ench3Reuse">590000 580000 570000 560000 550000 540000 530000 520000 510000 500000 490000 480000 470000 460000 450000 440000 430000 420000 410000 400000 390000 380000 370000 360000 350000 340000 330000 320000 310000 300000</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="INSTINCT" />
<set name="affectRange" val="600" />
@@ -2820,7 +2820,7 @@
<table name="#ench1MpInitialConsume">13 12 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6</table>
<table name="#ench2ActivateRates">71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="8" />
<set name="abnormalLevel" val="8" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="OBLIVION" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -2868,7 +2868,7 @@
<table name="#ench1MpInitialConsume">13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6</table>
<table name="#ench2ActivateRates">71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="8" />
<set name="abnormalLevel" val="8" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="WEAK_CONSTITUTION" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -2916,7 +2916,7 @@
<table name="#ench1MpInitialConsume">13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6</table>
<table name="#ench2ActivateRates">71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="8" />
<set name="abnormalLevel" val="8" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="THIN_SKIN" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -2964,7 +2964,7 @@
<table name="#ench1MpInitialConsume">13 12 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6</table>
<table name="#ench2ActivateRates">71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="8" />
<set name="abnormalLevel" val="8" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ENERVATION" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -3013,7 +3013,7 @@
<table name="#ench1MpInitialConsume">13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6</table>
<table name="#ench2ActivateRates">71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="8" />
<set name="abnormalLevel" val="8" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPITE" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -3061,7 +3061,7 @@
<table name="#ench1MpInitialConsume">13 12 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6</table>
<table name="#ench2ActivateRates">71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="8" />
<set name="abnormalLevel" val="8" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="MENTAL_IMPOVERISH" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -3109,7 +3109,7 @@
<table name="#ench2MpConsume">53 52 51 50 49 48 48 47 46 45 44 43 42 41 40 39 38 38 37 36 35 34 33 32 31 30 29 29 28 27</table>
<table name="#ench2MpInitialConsume">13 13 12 12 12 12 12 11 11 11 11 10 10 10 10 9 9 9 9 9 8 8 8 8 7 7 7 7 7 6</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="LIFE_FORCE_KAMAEL" />
<set name="activateRate" val="0" />
@@ -3240,7 +3240,7 @@
</skill>
<skill id="1492" levels="1" name="Flame Armor">
<!-- Engulfs the user with a protective coat of fire. For 20 minutes, increases Resistance to fire attacks by 60 and causes burn damage on the attacking enemy. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ELEMENTAL_ARMOR" />
<set name="effectPoint" val="138" />
@@ -3266,7 +3266,7 @@
</skill>
<skill id="1493" levels="1" name="Frost Armor">
<!-- Engulfs the user with a protective glacier barrier. For 20 minutes, increases Resistance to water attacks by 60 and slows down the attacking enemy. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ELEMENTAL_ARMOR" />
<set name="effectPoint" val="138" />
@@ -3292,7 +3292,7 @@
</skill>
<skill id="1494" levels="1" name="Hurricane Armor">
<!-- Engulfs the body with a storm barrier. For 20 minutes, increases Resistance to wind attacks by 60 and slows down the attacking enemy's Atk. Spd. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ELEMENTAL_ARMOR" />
<set name="effectPoint" val="138" />
@@ -3318,7 +3318,7 @@
</skill>
<skill id="1495" levels="1" name="Vampiric Mist">
<!-- Scatters a fog of death to inflict dark damage on nearby enemies with 117 Power added to M. Atk. Absorbs 20% of the damage as HP. For 10 seconds, decreases Speed/P. Atk./Atk. Spd. by 50% and Accuracy by 12. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="ULTIMATE_DEBUFF" />
<set name="activateRate" val="90" />
@@ -3354,7 +3354,7 @@
</skill>
<skill id="1496" levels="1" name="Servitor Barrier">
<!-- Temporarily makes the servitor invincible. Consumes 5 Spirit Ore. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="INVINCIBILITY" />
<set name="abnormalVisualEffect" val="INVINCIBILITY" />
@@ -3410,7 +3410,7 @@
</skill>
<skill id="1499" levels="1" name="Improved Combat">
<!-- Combines P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. For 40 minutes, increases P. Atk. by 15% and P. Def. by 15%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="2400" />
<set name="abnormalType" val="IMPROVE_PA_PD_UP" />
<set name="castRange" val="400" />
@@ -2,7 +2,7 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="1500" levels="1" name="Improved Magic">
<!-- Increases both M. Atk. and M. Def. to have more advanced magic ability increase effect. For 40 minutes, increases M. Atk. by 75% and M. Def. by 30%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="2400" />
<set name="abnormalType" val="IMPROVE_MA_MD_UP" />
<set name="castRange" val="400" />
@@ -32,7 +32,7 @@
</skill>
<skill id="1501" levels="1" name="Improved Condition">
<!-- Combines maximum HP increase and Max MP increase to have more advanced mental and physical power. For 40 minutes, increases Max HP by 35% and Max MP by 35%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="2400" />
<set name="abnormalType" val="IMPROVE_HP_MP_UP" />
<set name="castRange" val="400" />
@@ -62,7 +62,7 @@
</skill>
<skill id="1502" levels="1" name="Improved Critical Attack">
<!-- Combines Critical Rate increase and Critical Damage increase to have more advanced critical increase effect. For 40 minutes, increases Critical Rate by 30% and Critical Damage by 35%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="2400" />
<set name="abnormalType" val="IMPROVE_CRT_RATE_DMG_UP" />
<set name="castRange" val="400" />
@@ -92,7 +92,7 @@
</skill>
<skill id="1503" levels="1" name="Improved Shield Defense">
<!-- Combines shield Def. rate increase and Shield Defense. increase to have more advanced shield ability increase effect. For 40 minutes, increases Shield Defense by 30% and Shield Defense by 50%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="2400" />
<set name="abnormalType" val="IMPROVE_SHIELD_RATE_DEFENCE_UP" />
<set name="castRange" val="400" />
@@ -122,7 +122,7 @@
</skill>
<skill id="1504" levels="1" name="Improved Movement">
<!-- Combines Spd. increase and Evasion increase to have more advanced movement increase effect. For 40 minutes, increases Speed by 33 and Evasion by 4. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="2400" />
<set name="abnormalType" val="IMPROVE_SPEED_AVOID_UP" />
<set name="castRange" val="400" />
@@ -152,7 +152,7 @@
</skill>
<skill id="1505" levels="1" name="Sublime Self-Sacrifice">
<!-- Sacrifices oneself to allow all other party members (excluding oneself) to fully recover their HP/MP/CP and to become invincible for 15 seconds. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="INVINCIBILITY" />
<set name="abnormalVisualEffect" val="INVINCIBILITY" />
@@ -218,7 +218,7 @@
</skill>
<skill id="1507" levels="1" name="Lord of Vampire">
<!-- For 30 seconds, 80% of the standard melee damage inflicted on the enemy is recovered as HP. -->
<set name="abnormalLvl" val="5" />
<set name="abnormalLevel" val="5" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="VAMPIRIC_ATTACK_SPECIAL" />
<set name="castRange" val="400" />
@@ -241,7 +241,7 @@
</skill>
<skill id="1508" levels="1" name="Throne Root">
<!-- Holds nearby enemies for 10 seconds and makes them consume 90 HP and 30 MP every second. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" /> <!-- Epilogue Modification -->
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -277,7 +277,7 @@
</skill>
<skill id="1509" levels="1" name="Seal of Limit">
<!-- For 5 minutes, blocks CP/HP/MP recovery of nearby enemies by 70%. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="LIMIT" />
<set name="activateRate" val="60" />
@@ -329,7 +329,7 @@
</skill>
<skill id="1511" levels="8" name="Curse of Life Flow" enchantGroup1="1" enchantGroup2="1">
<!-- For 30 seconds, inflicts a curse on the enemy that causes him to lose the power of life. Regenerates the target's HP if damaged at a certain rate. -->
<table name="#abnormalLvls">1 2 3 4 5 6 7 8</table>
<table name="#abnormalLevels">1 2 3 4 5 6 7 8</table>
<table name="#effectPoints">-566 -582 -597 -611 -624 -635 -646 -655</table>
<table name="#magicLvl">60 62 64 66 68 70 72 74</table>
<table name="#mpConsume">27 28 29 30 31 31 32 33</table>
@@ -338,7 +338,7 @@
<table name="#ench1AbnormalTimes">39 48 57 66 75 84 93 102 111 120 129 138 147 156 165 174 183 192 201 210 219 228 237 246 255 264 273 282 291 300</table>
<table name="#ench2ActivateRates">71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="CURSE_LIFE_FLOW" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -381,7 +381,7 @@
<table name="#ench3ActivateRates">80 81 82 82 83 84 84 85 86 86 87 88 88 89 90</table>
<table name="#ench4Duel">114 116 118 119 121 123 124 126 128 130 131 133 135 136 138</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="MULTI_DEBUFF_SOUL" />
<set name="activateRate" val="80" />
@@ -474,7 +474,7 @@
<table name="#ench1AbnormalTimes">11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40</table>
<table name="#ench2pDef">10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 260 270 280 290 300</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PD_UP_BOW" />
<set name="effectPoint" val="138" />
@@ -519,7 +519,7 @@
<table name="#ench2Trigger">2 2 2 3 3 3 4 4 4 5 5 5 6 6 7</table>
<table name="#ench3Trigger">2 3 4 5 6 7 8 9 10 11 12 13 14 15 16</table>
<table name="#enchMagicLvl">81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ELEMENTAL_ARMOR" />
<set name="effectPoint" val="138" />
@@ -603,7 +603,7 @@
</skill>
<skill id="1517" levels="1" name="Chant of Combat">
<!-- Combines party members' P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. For 40 minutes, increases P. Atk. by 15% and P. Def. by 15%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="2400" />
<set name="abnormalType" val="IMPROVE_PA_PD_UP" />
<set name="affectRange" val="1000" />
@@ -632,7 +632,7 @@
</skill>
<skill id="1518" levels="1" name="Chant of Critical Attack">
<!-- Combines party members' Critical Rate increase and Critical Damage increase to have more advanced critical increase effect. Increases Critical Rate by 30% and Critical Damage by 35% for 40 minutes. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="2400" />
<set name="abnormalType" val="IMPROVE_CRT_RATE_DMG_UP" />
<set name="affectRange" val="1000" />
@@ -661,7 +661,7 @@
</skill>
<skill id="1519" levels="1" name="Chant of Blood Awakening">
<!-- Combines party members' general attack damage absorption and Atk. Spd. increase to have a more advanced blood awakening effect. For 40 minutes, increases Atk. Spd. by 33% and bestows the ability to recover as HP 9% of the standard melee damage inflicted on the enemy. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="2400" />
<set name="abnormalType" val="IMPROVE_VAMPIRIC_HASTE" />
<set name="affectRange" val="1000" />
@@ -690,7 +690,7 @@
</skill>
<skill id="1520" levels="1" name="Inquisitor">
<!-- Receives the ability to judge those who oppose the gods' authority. Can use holy attacks and magic. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="21600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -714,7 +714,7 @@
</skill>
<skill id="1521" levels="1" name="Inquisitor">
<!-- Receives the ability to judge those who oppose the gods' authority. Can use holy attacks and magic. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="21600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -738,7 +738,7 @@
</skill>
<skill id="1522" levels="1" name="Inquisitor">
<!-- Receives the ability to judge those who oppose the gods' authority. Can use holy attacks and magic. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="21600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -794,7 +794,7 @@
<table name="#magicLvl">44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#mpConsume">31 31 32 33 34 35 35 36 37 38 39 39 40 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55 55 56 56 57 58 58 58 59 59 60</table>
<table name="#mpInitialConsume">8 8 9 9 9 9 9 10 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 14 14 14 15 15 15 15 15 15 15 15</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_HOLY" />
<set name="activateRate" val="80" />
@@ -827,7 +827,7 @@
<table name="#magicLvl">44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85</table>
<table name="#mpConsume">31 31 32 33 34 35 35 36 37 38 39 39 40 41 42 43 44 44 45 46 47 48 48 49 50 51 51 52 53 53 54 55 55 56 56 57 58 58 58 59 59 60</table>
<table name="#mpInitialConsume">8 8 9 9 9 9 9 10 10 10 10 10 11 11 11 11 11 12 12 12 12 12 13 13 13 13 13 14 14 14 14 14 14 14 15 15 15 15 15 15 15 15</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="HEAL_EFFECT_DOWN" />
<set name="activateRate" val="80" />
@@ -929,7 +929,7 @@
<table name="#ench2ActivateRates">61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 81 82 84 85 86 88 89 90 92 93 94 96 97 98 100</table>
<table name="#ench3AbnormalTimes">68 76 84 92 100 108 116 124 132 140 148 156 164 172 180 188 196 204 212 220 228 236 244 252 260 268 276 284 292 300</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="60" />
@@ -1007,7 +1007,7 @@
<table name="#ench1triggeredLevel">8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37</table>
<table name="#ench2AbnormalTimes">16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="BLESS_THE_BLOOD" />
<set name="castRange" val="600" />
@@ -1049,7 +1049,7 @@
</skill>
<skill id="1532" levels="1" name="Enlightenment">
<!-- User receives mystical enlightenment for 20 seconds, increasing M. Atk. by 40%, Casting Spd. by 50% and magic Critical Rate by 50%, and decreasing MP consumption by 90%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="FINAL_SECRET" />
<set name="effectPoint" val="1" />
@@ -1073,7 +1073,7 @@
</skill>
<skill id="1533" levels="1" name="Enlightenment">
<!-- User receives mystical enlightenment for 20 seconds, increasing M. Atk. by 10%, Heal by 40%, Casting Spd. by 50% and magic Critical Rate by 50%, and decreasing MP consumption by 90%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="FINAL_SECRET" />
<set name="effectPoint" val="1" />
@@ -1098,7 +1098,7 @@
</skill>
<skill id="1534" levels="1" name="Courage of Pa'agrio">
<!-- Temporarily increases party and clan members' Max CP. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PA_UP" />
<set name="affectLimit" val="50-50" />
@@ -1121,7 +1121,7 @@
</skill>
<skill id="1535" levels="1" name="Chant of Movement">
<!-- Combines a party member's Speed increase and Evasion increase effects for a more advanced movement increase effect. For 40 minutes, increases Speed by 33 and Evasion by 4. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="2400" />
<set name="abnormalType" val="IMPROVE_SPEED_AVOID_UP" />
<set name="affectRange" val="1000" />
@@ -1150,7 +1150,7 @@
</skill>
<skill id="1536" levels="1" name="Combat of Pa'agrio">
<!-- Combines a party/clan member's P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. For 40 minutes, increases P. Atk. by 15% and P. Def. by 15%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="2400" />
<set name="abnormalType" val="IMPROVE_PA_PD_UP" />
<set name="affectLimit" val="50-50" />
@@ -1180,7 +1180,7 @@
</skill>
<skill id="1537" levels="1" name="Critical of Pa'agrio">
<!-- Combines a party/clan member's Critical Rate increase and Critical Damage increase effects for a more advanced critical increase effect. For 40 minutes, increases Critical Rate by 30% and Critical Damage by 35%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="2400" />
<set name="abnormalType" val="IMPROVE_CRT_RATE_DMG_UP" />
<set name="affectLimit" val="50-50" />
@@ -1210,7 +1210,7 @@
</skill>
<skill id="1538" levels="1" name="Condition of Pa'agrio">
<!-- Combines a party/clan member's maximum HP increase and Max MP increase effects for more advanced mental and physical power. For 40 minutes, increases Max HP by 35% and Max MP by 35%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="2400" />
<set name="abnormalType" val="IMPROVE_HP_MP_UP" />
<set name="affectLimit" val="50-50" />
@@ -1240,7 +1240,7 @@
</skill>
<skill id="1539" levels="4" name="Stigma of Shilen" enchantGroup1="1">
<!-- For 30 seconds, decreases Resistance to short-range weapons by 16. -->
<table name="#abnormalLvls">1 2 3 4</table>
<table name="#abnormalLevels">1 2 3 4</table>
<table name="#castRange">600 700 800 900</table>
<table name="#effectRange">1100 1200 1300 1400</table>
<table name="#magicLvl">40 52 62 70</table>
@@ -1248,7 +1248,7 @@
<table name="#traits">-16 -24 -32 -40</table>
<table name="#ench1AbnormalTimes">31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60</table>
<table name="#enchMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="STIGMA_OF_SILEN" />
<set name="abnormalVisualEffect" val="STIGMA_OF_SILEN" />
@@ -1281,7 +1281,7 @@
</skill>
<skill id="1540" levels="1" name="Turn to Stone">
<!-- Petrifies oneself for 8 seconds to avoid incurring damage. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="8" />
<set name="abnormalType" val="TURN_STONE" />
<set name="abnormalVisualEffect" val="FLESH_STONE" />
@@ -1299,7 +1299,7 @@
</skill>
<skill id="1541" levels="1" name="Curse of Desparion">
<!-- Inflicts the Curse of Desparion, temporarily decreasing enemy Speed, Accuracy, P. Atk. and Atk. Spd. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ULTIMATE_DEBUFF" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -1331,7 +1331,7 @@
</skill>
<skill id="1542" levels="1" name="Counter Critical">
<!-- For 20 minutes, increases the target's P. Def. against Critical by 30%. When the target receives an attack above a certain amount of damage, Critical Damage of General Short-Range P. Atk. is increased for 8 seconds. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="COUNTER_CRITICAL" />
<set name="castRange" val="400" />
@@ -1420,7 +1420,7 @@
</skill>
<skill id="1546" levels="1" name="Strider Fear">
<!-- Frightens the enemy into fleeing for 10 seconds. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="2001" levels="1" name="Red Potion">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="HP_RECOVER" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -15,7 +15,7 @@
</for>
</skill>
<skill id="2002" levels="1" name="Healing Drug">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="HP_RECOVER" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -95,7 +95,7 @@
<set name="targetType" val="SELF" />
</skill>
<skill id="2010" levels="1" name="Endeavor Potion">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="HIT_UP" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -110,7 +110,7 @@
</skill>
<skill id="2011" levels="1" name="Haste Potion">
<!-- Increases Speed. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SPEED_UP" />
<set name="icon" val="icon.etc_potion_green_i00" />
@@ -126,7 +126,7 @@
</skill>
<skill id="2012" levels="1" name="Potion of Alacrity">
<!-- Temporarily increases Atk. Spd. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="icon" val="icon.etc_reagent_green_i00" />
@@ -286,7 +286,7 @@
</skill>
<skill id="2031" levels="1" name="Lesser Healing Potion">
<!-- Sharp increase in HP recovery bonus. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="HP_RECOVER" />
<set name="icon" val="icon.etc_lesser_potion_red_i00" />
@@ -303,7 +303,7 @@
</skill>
<skill id="2032" levels="1" name="Healing potion">
<!-- Sharp increase in HP recovery bonus. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="HP_RECOVER" />
<set name="icon" val="icon.etc_potion_scarlet_i00" />
@@ -326,7 +326,7 @@
</skill>
<skill id="2034" levels="1" name="Greater Haste Potion">
<!-- Increases Speed. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SPEED_UP" />
<set name="icon" val="icon.etc_lesser_potion_green_i00" />
@@ -342,7 +342,7 @@
</skill>
<skill id="2035" levels="1" name="Greater Swift Attack Potion">
<!-- Increases Atk. Spd. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="icon" val="icon.etc_lesser_potion_purple_i00" />
@@ -381,7 +381,7 @@
</skill>
<skill id="2037" levels="1" name="Greater Healing Potion">
<!-- Sharp increase in HP recovery bonus. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="HP_RECOVER" />
<set name="icon" val="icon.etc_reagent_white_i00" />
@@ -546,7 +546,7 @@
</skill>
<skill id="2050" levels="1" name="Scroll of Guidance">
<!-- Increases Accuracy. Effect 3. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HIT_UP" />
<set name="hitTime" val="4000" />
@@ -565,7 +565,7 @@
</skill>
<skill id="2051" levels="1" name="Scroll of Death Whisper">
<!-- Increases the impact of a critical attack. Effect 3. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="hitTime" val="4000" />
@@ -584,7 +584,7 @@
</skill>
<skill id="2052" levels="1" name="Scroll of Focus">
<!-- Increases critical attack rate. Effect 3. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CRITICAL_PROB_UP" />
<set name="hitTime" val="4000" />
@@ -603,7 +603,7 @@
</skill>
<skill id="2053" levels="1" name="Scroll of Greater Acumen">
<!-- Increases Casting Spd. Effect 3. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="hitTime" val="4000" />
@@ -622,7 +622,7 @@
</skill>
<skill id="2054" levels="1" name="Scroll of Haste">
<!-- Increases Atk. Spd. Effect 2. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="hitTime" val="4000" />
@@ -641,7 +641,7 @@
</skill>
<skill id="2055" levels="1" name="Scroll of Agility">
<!-- Increases Evasion. Effect 3. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="AVOID_UP" />
<set name="hitTime" val="4000" />
@@ -660,7 +660,7 @@
</skill>
<skill id="2056" levels="1" name="Scroll of Mystic Empower">
<!-- Increases M. Atk. Effect 3. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MA_UP" />
<set name="hitTime" val="4000" />
@@ -679,7 +679,7 @@
</skill>
<skill id="2057" levels="1" name="Scroll of Might">
<!-- Increases P. Atk. Effect 3. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PA_UP" />
<set name="hitTime" val="4000" />
@@ -698,7 +698,7 @@
</skill>
<skill id="2058" levels="1" name="Scroll of Wind Walk">
<!-- Increases Speed. Effect 2. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SPEED_UP" />
<set name="hitTime" val="4000" />
@@ -717,7 +717,7 @@
</skill>
<skill id="2059" levels="1" name="Scroll of Shield">
<!-- Increases P. Def. Effect 3. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PD_UP" />
<set name="hitTime" val="4000" />
@@ -780,7 +780,7 @@
</skill>
<skill id="2064" levels="1" name="Scroll of Mana Regeneration">
<!-- Sharp increase in MP recovery bonus. Effect 4. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MP_REGEN_UP" />
<set name="hitTime" val="4000" />
@@ -865,7 +865,7 @@
</skill>
<skill id="2074" levels="1" name="Potion of Critical Escape">
<!-- Misdirects enemy attack and slows Speed of user. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="affectLimit" val="9-10" />
@@ -900,7 +900,7 @@
</skill>
<skill id="2076" levels="1" name="Bless of Eva">
<!-- Increase lung capacity. Effect 1. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="400" />
<set name="abnormalType" val="MAX_BREATH_UP" />
<set name="icon" val="icon.etc_bless_of_eva_i00" />
@@ -916,7 +916,7 @@
</skill>
<skill id="2077" levels="1" name="Potion of Revenge">
<!-- Lowers user's P. Def. and reflects a certain amount of damage back to the enemy, excluding damage from skill use or remote attacks. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="DMG_SHIELD" />
<set name="icon" val="icon.etc_potion_blue_i00" />
@@ -37,7 +37,7 @@
</skill>
<skill id="2103" levels="1" name="Mystery Potion">
<!-- Enlarges the user's head. -->
<set name="abnormalLvl" val="0" />
<set name="abnormalLevel" val="0" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="BIG_HEAD" />
<set name="abnormalVisualEffect" val="BIG_HEAD" />
@@ -593,7 +593,7 @@
</skill>
<skill id="2139" levels="1" name="Special Tree Recovery Bonus">
<!-- Christmas event's luxury tree effect. HP recovery power and MP recovery bonus are increased. -->
<set name="abnormalLvl" val="99" />
<set name="abnormalLevel" val="99" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="HP_REGEN_UP" />
<set name="affectRange" val="200" />
@@ -801,9 +801,9 @@
</skill>
<skill id="2168" levels="6" name="Raid Blessing">
<!-- Blessing which grants an exemption from the death penalty if you are killed by Boss/Raid Monsters. Effect 1. -->
<table name="#abnormalLvls">1 2 3 4 5 6</table>
<table name="#abnormalLevels">1 2 3 4 5 6</table>
<table name="#itemConsumeId">5703 5803 5804 5805 5806 5807</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="REDUCE_DROP_PENALTY" />
<set name="hitTime" val="2000" />
@@ -823,11 +823,11 @@
</skill>
<skill id="2169" levels="2" name="Magic Haste Potion">
<!-- Increases Casting Spd. Effect 2. -->
<table name="#abnormalLvls">2 3</table>
<table name="#abnormalLevels">2 3</table>
<table name="#icons">icon.etc_potion_of_acumen2_i00 icon.etc_potion_of_acumen3_i00</table>
<table name="#magicLvl">35 48</table>
<table name="#mAtkSpd">1.23 1.3</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="icon" val="#icons" />
@@ -681,7 +681,7 @@
</skill>
<skill id="2231" levels="1" name="Amulet: Protection of Valakas">
<!-- Amulet: Protection of Valakas. Increases one's resistance to attack when Valakas' attacks with its front claws. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="VALAKAS_ITEM" />
<set name="hitTime" val="1000" />
@@ -701,7 +701,7 @@
</skill>
<skill id="2232" levels="1" name="Amulet: Slay Valakas">
<!-- Amulet: Slay Valakas. Increases one's P. Atk. when fighting against Valakas. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="VALAKAS_ITEM" />
<set name="hitTime" val="1000" />
@@ -736,7 +736,7 @@
</skill>
<skill id="2234" levels="1" name="Soul Breaking Arrow">
<!-- Temporarily stuns and immobilizes. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -853,7 +853,7 @@
</skill>
<skill id="2239" levels="1" name="Petrification Scroll">
<!-- Turns target to stone. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="TURN_STONE" />
<set name="abnormalVisualEffect" val="FLESH_STONE" />
@@ -991,7 +991,7 @@
</skill>
<skill id="2246" levels="1" name="Herb of Power">
<!-- Herb increases P. Atk. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="PA_UP_HERB" />
<set name="effectPoint" val="100" />
@@ -1018,7 +1018,7 @@
</skill>
<skill id="2247" levels="1" name="Herb of Magic">
<!-- Herb increases M. Atk. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MA_UP_HERB" />
<set name="effectPoint" val="100" />
@@ -1040,7 +1040,7 @@
</skill>
<skill id="2248" levels="1" name="Bless of Fire">
<!-- Causes normal physical attacks to become fire attacks. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="HOLY_ATTACK" />
<set name="element" val="0" /> <!-- Fire -->
@@ -1061,7 +1061,7 @@
</skill>
<skill id="2249" levels="1" name="Bless of Water">
<!-- Causes normal physical attacks to become water attacks. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="HOLY_ATTACK" />
<set name="element" val="1" /> <!-- Water -->
@@ -1082,7 +1082,7 @@
</skill>
<skill id="2250" levels="1" name="Bless of Wind">
<!-- Causes normal physical attacks to become wind attacks. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="HOLY_ATTACK" />
<set name="element" val="2" /> <!-- Wind -->
@@ -1103,7 +1103,7 @@
</skill>
<skill id="2251" levels="1" name="Bless of Earth">
<!-- Causes normal physical attacks to become earth attacks. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="HOLY_ATTACK" />
<set name="element" val="3" /> <!-- Earth -->
@@ -1124,7 +1124,7 @@
</skill>
<skill id="2252" levels="1" name="Bless of Darkness">
<!-- Causes normal physical attacks to become dark attacks. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="HOLY_ATTACK" />
<set name="element" val="5" /> <!-- Dark -->
@@ -1145,7 +1145,7 @@
</skill>
<skill id="2253" levels="1" name="Bless of Sacredness">
<!-- Causes normal physical attacks to become sacred attacks. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="HOLY_ATTACK" />
<set name="element" val="4" /> <!-- Holy -->
@@ -1592,7 +1592,7 @@
<table name="#active_skill_id_lvl">1315,4 1315,7 1315,10 1315,13 1315,16 1315,19 1315,22 1315,25</table>
<table name="#icons">icon.etc_oblivion_green_i00 icon.etc_oblivion_jade_i00 icon.etc_oblivion_blue_i00 icon.etc_oblivion_yellow_i00 icon.etc_oblivion_orange_i00 icon.etc_oblivion_violet_i00 icon.etc_oblivion_red_i00 icon.etc_oblivion_white_i00</table>
<table name="#power">2 5 8 11 14 17 20 23</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="FISHING_MASTERY_DOWN" />
<set name="icon" val="#icons" />
@@ -1703,7 +1703,7 @@
<skill id="2280" levels="1" name="Herb of Power">
<!-- Temporarily increases P. Atk. Effect 3. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="PA_UP" />
<set name="effectPoint" val="100" />
@@ -1726,7 +1726,7 @@
<skill id="2281" levels="1" name="Herb of Magic">
<!-- Temporarily increases M. Atk. Effect 3. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MA_UP" />
<set name="effectPoint" val="100" />
@@ -1749,7 +1749,7 @@
<skill id="2282" levels="1" name="Herb of Atk. Spd.">
<!-- Temporarily increases Atk. Spd. Effect 2. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="effectPoint" val="100" />
@@ -1772,7 +1772,7 @@
<skill id="2283" levels="1" name="Herb of Casting Spd.">
<!-- Temporarily increases Casting Spd. Effect 3. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="effectPoint" val="100" />
@@ -1795,7 +1795,7 @@
<skill id="2284" levels="1" name="Herb of Critical Attack">
<!-- Temporarily increases critical attack rate. Effect 3. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="CRITICAL_PROB_UP" />
<set name="effectPoint" val="100" />
@@ -1818,7 +1818,7 @@
<skill id="2285" levels="1" name="Herb of Speed">
<!-- Temporarily increases Speed. Effect 2. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="SPEED_UP" />
<set name="effectPoint" val="100" />
@@ -78,7 +78,7 @@
</skill>
<skill id="2305" levels="1" name="Primeval Potion">
<!-- Improves resistance to various poisons and anesthetics that originate on the Primeval Isle. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="POTION_OF_GENESIS" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
@@ -200,7 +200,7 @@
</skill>
<skill id="2310" levels="1" name="Scroll of Guidance - Event Use">
<!-- Increases Accuracy. Effect 3. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HIT_UP" />
<set name="hitTime" val="4000" />
@@ -219,7 +219,7 @@
</skill>
<skill id="2311" levels="1" name="Scroll of Death Whisper - Event Use">
<!-- Increases critical attack power. Effect 3. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="hitTime" val="4000" />
@@ -238,7 +238,7 @@
</skill>
<skill id="2312" levels="1" name="Scroll of Focus - Event Use">
<!-- Increases critical attack rate. Effect 3. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CRITICAL_PROB_UP" />
<set name="hitTime" val="4000" />
@@ -257,7 +257,7 @@
</skill>
<skill id="2313" levels="1" name="Scroll of Acumen - Event Use">
<!-- Increases Casting Spd. Effect 3. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="hitTime" val="4000" />
@@ -276,7 +276,7 @@
</skill>
<skill id="2314" levels="1" name="Scroll of Haste - Event Use">
<!-- Increases Atk. Spd. Effect 2. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="hitTime" val="4000" />
@@ -295,7 +295,7 @@
</skill>
<skill id="2315" levels="1" name="Scroll of Agility - Event Use">
<!-- Increases Evasion. Effect 3. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="AVOID_UP" />
<set name="hitTime" val="4000" />
@@ -314,7 +314,7 @@
</skill>
<skill id="2316" levels="1" name="Scroll of Empower - Event Use">
<!-- Increases M. Atk. Effect 3. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MA_UP" />
<set name="hitTime" val="4000" />
@@ -333,7 +333,7 @@
</skill>
<skill id="2317" levels="1" name="Scroll of Might - Event Use">
<!-- Increases P. Atk. Effect 3. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PA_UP" />
<set name="hitTime" val="4000" />
@@ -352,7 +352,7 @@
</skill>
<skill id="2318" levels="1" name="Scroll of Wind Walk - Event Use">
<!-- Increases Speed. Effect 2. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SPEED_UP" />
<set name="hitTime" val="4000" />
@@ -371,7 +371,7 @@
</skill>
<skill id="2319" levels="1" name="Scroll of Shield - Event Use">
<!-- Increases P. Def. Effect 3. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PD_UP" />
<set name="hitTime" val="4000" />
@@ -613,7 +613,7 @@
</skill>
<skill id="2335" levels="1" name="Fire Resist Potion">
<!-- Resistance to the element of fire is increased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="ATTRIBUTE_POTION" />
<set name="icon" val="icon.etc_fire_potion_i00" />
@@ -630,7 +630,7 @@
</skill>
<skill id="2336" levels="1" name="Water Resist Potion">
<!-- Resistance to the element of water is increased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="ATTRIBUTE_POTION" />
<set name="icon" val="icon.etc_water_potion_i00" />
@@ -647,7 +647,7 @@
</skill>
<skill id="2337" levels="1" name="Wind Resist Potion">
<!-- Resistance to the element of wind is increased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="ATTRIBUTE_POTION" />
<set name="icon" val="icon.etc_wind_potion_i00" />
@@ -664,7 +664,7 @@
</skill>
<skill id="2338" levels="1" name="Earth Resist Potion">
<!-- Resistance to the element of earth is increased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="ATTRIBUTE_POTION" />
<set name="icon" val="icon.etc_earth_potion_i00" />
@@ -681,7 +681,7 @@
</skill>
<skill id="2339" levels="1" name="Holy Resist Potion">
<!-- Increases the resistance to holy element. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="ATTRIBUTE_POTION" />
<set name="icon" val="icon.etc_holy_potion_i00" />
@@ -698,7 +698,7 @@
</skill>
<skill id="2340" levels="1" name="Unholy Resist Potion">
<!-- Increases the resistance to dark element. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="ATTRIBUTE_POTION" />
<set name="icon" val="icon.etc_unholy_potion_i00" />
@@ -715,7 +715,7 @@
</skill>
<skill id="2341" levels="1" name="Caravan's Secret Medicine">
<!-- Immune to desert heat. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HOT_GROUND" />
<set name="icon" val="icon.etc_lesser_potion_red_i00" />
@@ -1034,7 +1034,7 @@
</skill>
<skill id="2357" levels="1" name="Fiery Demon Blood">
<!-- Fiery Demon Blood -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="EVIL_BLOOD" />
<set name="effectPoint" val="100" />
@@ -1266,7 +1266,7 @@
</skill>
<skill id="2370" levels="1" name="Scroll of Transformation - Pig">
<!-- Transform into a cute pig. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1288,7 +1288,7 @@
</skill>
<skill id="2371" levels="1" name="Transform Sealbook - Onyx Beast">
<!-- Transform into an Onyx Beast. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1310,7 +1310,7 @@
</skill>
<skill id="2372" levels="1" name="Transform Sealbook - Death Blader">
<!-- Transform into a Death Blader. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1332,7 +1332,7 @@
</skill>
<skill id="2373" levels="1" name="Transform Sealbook - Grail Apostle">
<!-- Transform into an Apostle Grail. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1354,7 +1354,7 @@
</skill>
<skill id="2374" levels="1" name="Transform Sealbook - Unicorn">
<!-- Transform into a Unicorn. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1376,7 +1376,7 @@
</skill>
<skill id="2375" levels="1" name="Transform Sealbook - Lilim Knight">
<!-- Transform into a Lilim Knight. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1398,7 +1398,7 @@
</skill>
<skill id="2376" levels="1" name="Transform Sealbook - Golem Guardian">
<!-- Transform into a Golem Guardian. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1420,7 +1420,7 @@
</skill>
<skill id="2377" levels="1" name="Transform Sealbook - Inferno Drake">
<!-- Transform into an Inferno Drake. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1442,7 +1442,7 @@
</skill>
<skill id="2378" levels="1" name="Transform Sealbook - Dragon Bomber">
<!-- Transform into a Dragon Bomber. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1464,7 +1464,7 @@
</skill>
<skill id="2379" levels="1" name="Wind">
<!-- Condition increases speed. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SPEED_UP" />
<set name="icon" val="icon.etc_scroll_white_i00" />
@@ -1480,7 +1480,7 @@
</skill>
<skill id="2380" levels="1" name="Shield">
<!-- Increases P. Def. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PD_UP" />
<set name="icon" val="icon.etc_scroll_white_i00" />
@@ -1496,7 +1496,7 @@
</skill>
<skill id="2381" levels="1" name="Magic Barrier">
<!-- Condition increases magic resistance. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MD_UP" />
<set name="icon" val="icon.etc_scroll_white_i00" />
@@ -1512,7 +1512,7 @@
</skill>
<skill id="2382" levels="1" name="Bless Shield">
<!-- Condition increases shield defense power. Effect 6. -->
<set name="abnormalLvl" val="6" />
<set name="abnormalLevel" val="6" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SHIELD_PROB_UP" />
<set name="icon" val="icon.etc_scroll_white_i00" />
@@ -1528,7 +1528,7 @@
</skill>
<skill id="2383" levels="1" name="Haste">
<!-- Increases Attack Speed. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="icon" val="icon.etc_scroll_white_i00" />
@@ -1544,7 +1544,7 @@
</skill>
<skill id="2384" levels="1" name="Acumen">
<!-- Condition increases Cast Speed. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="icon" val="icon.etc_scroll_white_i00" />
@@ -1560,7 +1560,7 @@
</skill>
<skill id="2385" levels="1" name="Empower">
<!-- Condition increases M. Atk. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MA_UP" />
<set name="icon" val="icon.etc_scroll_white_i00" />
@@ -1576,7 +1576,7 @@
</skill>
<skill id="2386" levels="1" name="Divine Power">
<!-- Increases Recovery Magic. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="HEAL_POWER_UP" />
<set name="icon" val="icon.etc_scroll_white_i00" />
@@ -1592,7 +1592,7 @@
</skill>
<skill id="2387" levels="1" name="Might">
<!-- Increases P. Atk. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PA_UP" />
<set name="icon" val="icon.etc_scroll_white_i00" />
@@ -1608,7 +1608,7 @@
</skill>
<skill id="2388" levels="1" name="Focus">
<!-- Increases the success rate of critical attacks. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CRITICAL_PROB_UP" />
<set name="icon" val="icon.etc_scroll_white_i00" />
@@ -1624,7 +1624,7 @@
</skill>
<skill id="2389" levels="1" name="Guidance">
<!-- Increases Accuracy. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="HIT_UP" />
<set name="icon" val="icon.etc_scroll_white_i00" />
@@ -1640,7 +1640,7 @@
</skill>
<skill id="2390" levels="1" name="Berserker Spirit">
<!-- Decreases P. Def./magic resistance/evasion and increases P. Atk/M Atk/attack speed/cast speed/speed. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="BERSERKER" />
<set name="icon" val="icon.etc_scroll_white_i00" />
@@ -1663,7 +1663,7 @@
</skill>
<skill id="2391" levels="1" name="Clarity">
<!-- Decreases MP consumption. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CHEAP_MAGIC" />
<set name="icon" val="icon.etc_scroll_white_i00" />
@@ -1721,7 +1721,7 @@
</skill>
<skill id="2394" levels="1" name="Scroll of Battlefield Transformation">
<!-- Transform into a Pixy. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1761,7 +1761,7 @@
</skill>
<skill id="2396" levels="1" name="Mental Potion">
<!-- Increases resistance to Hold, Sleep, and Mental attacks. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="HIT_UP" />
<set name="icon" val="icon.etc_lesser_potion_yellow_i00" />
@@ -1779,7 +1779,7 @@
</skill>
<skill id="2397" levels="1" name="Medusa Potion">
<!-- Petrifies others so you don't receive physical/magical damage. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="6" />
<set name="abnormalType" val="TURN_STONE" />
<set name="abnormalVisualEffect" val="FLESH_STONE" />
@@ -1794,7 +1794,7 @@
</skill>
<skill id="2398" levels="1" name="Instant Haste Potion">
<!-- Greatly increases speed. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SPEED_UP_SPECIAL" />
<set name="icon" val="icon.etc_lesser_potion_yellow_i00" />
@@ -1810,7 +1810,7 @@
</skill>
<skill id="2399" levels="1" name="Capture Rope">
<!-- Instantly puts an enemy into hold. Targets will not receive any additional hold attack while the effect lasts. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="7" />
<set name="abnormalType" val="ROOT_PHYSICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -63,7 +63,7 @@
</skill>
<skill id="2404" levels="1" name="Might">
<!-- Temporarily increases P. Atk. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PA_UP" />
<set name="effectPoint" val="1" />
@@ -80,7 +80,7 @@
</skill>
<skill id="2405" levels="1" name="Shield">
<!-- Temporarily increases P. Def. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PD_UP" />
<set name="effectPoint" val="1" />
@@ -97,7 +97,7 @@
</skill>
<skill id="2406" levels="1" name="Wind Walk">
<!-- Temporarily increases Speed. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SPEED_UP" />
<set name="effectPoint" val="1" />
@@ -114,7 +114,7 @@
</skill>
<skill id="2407" levels="1" name="Focus">
<!-- Temporarily increases the success rate of critical attacks. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CRITICAL_PROB_UP" />
<set name="effectPoint" val="1" />
@@ -131,7 +131,7 @@
</skill>
<skill id="2408" levels="1" name="Death Whisper">
<!-- Temporarily increases critical attack power. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="effectPoint" val="1" />
@@ -148,7 +148,7 @@
</skill>
<skill id="2409" levels="1" name="Guidance">
<!-- Temporarily increases Accuracy. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HIT_UP" />
<set name="effectPoint" val="1" />
@@ -165,7 +165,7 @@
</skill>
<skill id="2410" levels="1" name="Bless Shield">
<!-- Temporarily increases Shield Defense Rate. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SHIELD_PROB_UP" />
<set name="effectPoint" val="1" />
@@ -182,7 +182,7 @@
</skill>
<skill id="2411" levels="1" name="Blessed Body">
<!-- Temporarily increases maximum HP. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAX_HP_UP" />
<set name="effectPoint" val="1" />
@@ -199,7 +199,7 @@
</skill>
<skill id="2412" levels="1" name="Haste">
<!-- Temporarily increases Attack Speed. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="effectPoint" val="1" />
@@ -216,7 +216,7 @@
</skill>
<skill id="2413" levels="1" name="Vampiric Rage">
<!-- Temporarily bestows the ability to recover HP with some damage redirected to an enemy. It does not include damage from skill or ranged attacks. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" />
<set name="effectPoint" val="1" />
@@ -233,7 +233,7 @@
</skill>
<skill id="2414" levels="1" name="Berserker Spirit">
<!-- Temporarily decreases P. Def./magic resistance/evasion and increases P. Atk/M Atk/attack speed/cast speed/speed. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BERSERKER" />
<set name="effectPoint" val="1" />
@@ -257,7 +257,7 @@
</skill>
<skill id="2415" levels="1" name="Magic Barrier">
<!-- Temporarily increases magic resistance. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MD_UP" />
<set name="effectPoint" val="1" />
@@ -274,7 +274,7 @@
</skill>
<skill id="2416" levels="1" name="Blessed Soul">
<!-- Temporarily increases maximum MP. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAX_MP_UP" />
<set name="effectPoint" val="1" />
@@ -291,7 +291,7 @@
</skill>
<skill id="2417" levels="1" name="Empower">
<!-- Temporarily increases magic power. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MA_UP" />
<set name="effectPoint" val="1" />
@@ -308,7 +308,7 @@
</skill>
<skill id="2418" levels="1" name="Acumen">
<!-- Temporarily increases cast speed. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="effectPoint" val="1" />
@@ -325,7 +325,7 @@
</skill>
<skill id="2419" levels="1" name="Clarity">
<!-- Temporarily decreases skill consumption MP of target. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CHEAP_MAGIC" />
<set name="effectPoint" val="1" />
@@ -499,7 +499,7 @@
</skill>
<skill id="2428" levels="1" name="Scroll of Transformation - Rabbit">
<!-- Transform into a cute bunny. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -521,7 +521,7 @@
</skill>
<skill id="2429" levels="1" name="Haste Juice">
<!-- Increases Atk. Spd. by 33% for 60 minutes. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="effectPoint" val="1" />
@@ -540,7 +540,7 @@
</skill>
<skill id="2430" levels="1" name="Accuracy Juice">
<!-- Increases accuracy by 4 for 60 minutes. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HIT_UP" />
<set name="effectPoint" val="1" />
@@ -559,7 +559,7 @@
</skill>
<skill id="2431" levels="1" name="Critical Power Juice">
<!-- Increases Critical attack power by 35% for 60 minutes. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="effectPoint" val="1" />
@@ -578,7 +578,7 @@
</skill>
<skill id="2432" levels="1" name="Critical Attack Juice">
<!-- Increases Critical attack rate by 30% for 60 minutes. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CRITICAL_PROB_UP" />
<set name="effectPoint" val="1" />
@@ -597,7 +597,7 @@
</skill>
<skill id="2433" levels="1" name="Casting Speed Juice">
<!-- Increases Casting Spd. by 30% for 60 minutes. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="effectPoint" val="1" />
@@ -616,7 +616,7 @@
</skill>
<skill id="2434" levels="1" name="Evasion Juice">
<!-- Increases evasion by 4 for 60 minutes. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="AVOID_UP" />
<set name="effectPoint" val="1" />
@@ -635,7 +635,7 @@
</skill>
<skill id="2435" levels="1" name="Magic Power Juice">
<!-- Increases M. Atk. by 75% for 60 minutes. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MA_UP" />
<set name="effectPoint" val="1" />
@@ -654,7 +654,7 @@
</skill>
<skill id="2436" levels="1" name="Power Juice">
<!-- Increases P. Atk. by 15% for 60 minutes. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PA_UP" />
<set name="effectPoint" val="1" />
@@ -673,7 +673,7 @@
</skill>
<skill id="2437" levels="1" name="Speed Juice">
<!-- Increases moving speed by 60 for 33 minutes. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SPEED_UP" />
<set name="effectPoint" val="1" />
@@ -692,7 +692,7 @@
</skill>
<skill id="2438" levels="1" name="Defense Juice">
<!-- Increases P. Def. by 15% for 60 minutes. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PD_UP" />
<set name="effectPoint" val="1" />
@@ -711,7 +711,7 @@
</skill>
<skill id="2439" levels="1" name="MP Consumption Juice">
<!-- For 60 minutes, it decreases physical skill MP consumption by 20%, magic skill's MP consumption by 10%, and song/dance skill's MP consumption by 20%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CHEAP_MAGIC" />
<set name="effectPoint" val="1" />
@@ -193,7 +193,7 @@
</skill>
<skill id="2511" levels="1" name="Scroll of Transformation - Gatekeeper">
<!-- Transformed into a gatekeeper. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -214,7 +214,7 @@
<skill id="2512" levels="1" name="Herb of Vampiric Rage">
<!-- Allows you to temporarily drain an enemy's HP and add it to your own. Cannot be used with skill-based or long-range attacks. Effect 4. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" />
<set name="effectPoint" val="100" />
@@ -236,7 +236,7 @@
<skill id="2513" levels="1" name="Herb of Doubt">
<!-- Head is enlarged. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="BIG_HEAD" />
<set name="abnormalVisualEffect" val="BIG_HEAD" />
@@ -266,7 +266,7 @@
<skill id="2514" levels="1" name="Herb of Critical Attack - Power">
<!-- Critical attack power is temporarily increased. Effect 3. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="effectPoint" val="100" />
@@ -1441,7 +1441,7 @@
</skill>
<skill id="2577" levels="1" name="Instant Defense">
<!-- Becomes invincible momentarily. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="INVINCIBILITY" />
<set name="icon" val="icon.skill1418" />
@@ -1479,7 +1479,7 @@
</skill>
<skill id="2580" levels="1" name="Vitality Replenishing Herb">
<!-- Restores Vitality points as you gain Exp. by hunting. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="VP_UP" />
<set name="abnormalVisualEffect" val="VP_UP" />
@@ -1598,7 +1598,7 @@
</skill>
<skill id="2593" levels="1" name="Bow/Crossbow Attack Resistance Potion">
<!-- Temporarily increases your tolerance to bow/crossbow attacks. Effect 4. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="180" />
<set name="abnormalType" val="PD_UP_BOW" />
<set name="effectPoint" val="40" />
@@ -188,7 +188,7 @@
</skill>
<skill id="2616" levels="1" name="Bond Sealant">
<!-- A block is adhered to the floor and cannot move. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="INVINCIBILITY" />
<set name="hitTime" val="100" />
@@ -199,7 +199,7 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="2617" levels="1" name="Stun Planter">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="PA_UP" />
<set name="hitTime" val="100" />
@@ -210,7 +210,7 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="2618" levels="1" name="Stun Land Mine">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="PA_UP" />
<set name="hitTime" val="100" />
@@ -261,7 +261,7 @@
</skill>
<skill id="2623" levels="1" name="Alkaline Therapy">
<!-- User is covered in an ointment that reduces lethal de-buff effects within the Hall of Erosion. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="MULTI_BUFF_A" />
<set name="effectPoint" val="1" />
@@ -273,7 +273,7 @@
</skill>
<skill id="2624" levels="1" name="Life Aid Banding">
<!-- Confers increased resistance to bleed damage, poison and altered conditions caused by the Death Worm within the Seed of Infinity. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="RESIST_BLEEDING" />
<set name="effectPoint" val="1" />
@@ -303,7 +303,7 @@
</skill>
<skill id="2628" levels="1" name="Structure Scarab">
<!-- Allows user to retain buffs and de-buffs following death and resurrection. Blessing of Noblesse and Amulet of Luck disappear, however. Consumes 1 Structure Scarab. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="RESURRECTION_SPECIAL" />
<set name="icon" val="icon.etc_beetle_i00" />
@@ -344,7 +344,7 @@
</skill>
<skill id="2631" levels="1" name="Scroll of Transformation - Frog">
<!-- Transformed into a frog. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -364,7 +364,7 @@
</skill>
<skill id="2632" levels="1" name="Scroll of Transformation - Young Child">
<!-- Transformed into a young child. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -422,7 +422,7 @@
</skill>
<skill id="2635" levels="1" name="Blessing of Fire">
<!-- Blessing of fire. Fire attribute is bestowed on physical attacks. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="HOLY_ATTACK" />
<set name="element" val="0" /> <!-- Fire -->
@@ -439,7 +439,7 @@
</skill>
<skill id="2636" levels="1" name="Blessing of Earth">
<!-- Blessing of earth. Earth attribute is bestowed on physical attacks. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="HOLY_ATTACK" />
<set name="element" val="3" /> <!-- Earth -->
@@ -1154,7 +1154,7 @@
</skill>
<skill id="2670" levels="1" name="Scroll of Transformation - Red">
<!-- Transforms caster into a member of the red team. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1174,7 +1174,7 @@
</skill>
<skill id="2671" levels="1" name="Scroll of Transformation - Blue">
<!-- Transforms caster into a member of the blue team. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1194,7 +1194,7 @@
</skill>
<skill id="2672" levels="1" name="Gludio Human Mercenary">
<!-- Transforms into a human mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1225,7 +1225,7 @@
</skill>
<skill id="2673" levels="1" name="Gludio Elf Mercenary">
<!-- Transforms into an Elf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1256,7 +1256,7 @@
</skill>
<skill id="2674" levels="1" name="Gludio Dark Elf Mercenary">
<!-- Transforms into a Dark Elf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1287,7 +1287,7 @@
</skill>
<skill id="2675" levels="1" name="Gludio Orc Mercenary">
<!-- Transforms into an Orc mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1318,7 +1318,7 @@
</skill>
<skill id="2676" levels="1" name="Gludio Dwarf Mercenary">
<!-- Transforms into a Dwarf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1349,7 +1349,7 @@
</skill>
<skill id="2677" levels="1" name="Gludio Kamael Mercenary">
<!-- Transforms into a Kamael mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1380,7 +1380,7 @@
</skill>
<skill id="2678" levels="1" name="Gludio Knight Mercenary">
<!-- Transforms into a Royal Guard Captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1411,7 +1411,7 @@
</skill>
<skill id="2679" levels="1" name="Gludio Archer Mercenary">
<!-- Transforms into an Archer Captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1442,7 +1442,7 @@
</skill>
<skill id="2680" levels="1" name="Gludio Wizard Mercenary">
<!-- Transforms into a Magic Leader. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1473,7 +1473,7 @@
</skill>
<skill id="2681" levels="1" name="Gludio Kamael Captain Mercenary">
<!-- Transforms into a Kamael guard captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1504,7 +1504,7 @@
</skill>
<skill id="2682" levels="1" name="Gludio Knight Captain Mercenary">
<!-- Transforms into a Knight of Dawn. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1535,7 +1535,7 @@
</skill>
<skill id="2683" levels="1" name="Gludio Commander Mercenary">
<!-- Transforms into a Fortress Captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1566,7 +1566,7 @@
</skill>
<skill id="2684" levels="1" name="Dion Human Mercenary">
<!-- Transforms into a human mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1597,7 +1597,7 @@
</skill>
<skill id="2685" levels="1" name="Dion Elf Mercenary">
<!-- Transforms into an Elf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1628,7 +1628,7 @@
</skill>
<skill id="2686" levels="1" name="Dion Dark Elf Mercenary">
<!-- Transforms into a Dark Elf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1659,7 +1659,7 @@
</skill>
<skill id="2687" levels="1" name="Dion Orc Mercenary">
<!-- Transforms into an Orc mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1690,7 +1690,7 @@
</skill>
<skill id="2688" levels="1" name="Dion Dwarf Mercenary">
<!-- Transforms into a Dwarf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1721,7 +1721,7 @@
</skill>
<skill id="2689" levels="1" name="Dion Kamael Mercenary">
<!-- Transforms into a Kamael mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1752,7 +1752,7 @@
</skill>
<skill id="2690" levels="1" name="Dion Knight Mercenary">
<!-- Transforms into a Royal Guard Captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1783,7 +1783,7 @@
</skill>
<skill id="2691" levels="1" name="Dion Archer Mercenary">
<!-- Transforms into an Archer Captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1814,7 +1814,7 @@
</skill>
<skill id="2692" levels="1" name="Dion Wizard Mercenary">
<!-- Transforms into a Magic Leader. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1845,7 +1845,7 @@
</skill>
<skill id="2693" levels="1" name="Dion Kamael Captain Mercenary">
<!-- Transforms into a Kamael guard captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1876,7 +1876,7 @@
</skill>
<skill id="2694" levels="1" name="Dion Knight Captain Mercenary">
<!-- Transforms into a Knight of Dawn. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1907,7 +1907,7 @@
</skill>
<skill id="2695" levels="1" name="Dion Commander Mercenary">
<!-- Transforms into a Fortress Captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1938,7 +1938,7 @@
</skill>
<skill id="2696" levels="1" name="Giran Human Mercenary">
<!-- Transforms into a human mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1969,7 +1969,7 @@
</skill>
<skill id="2697" levels="1" name="Giran Elf Mercenary">
<!-- Transforms into an Elf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -2000,7 +2000,7 @@
</skill>
<skill id="2698" levels="1" name="Giran Dark Elf Mercenary">
<!-- Transforms into a Dark Elf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -2031,7 +2031,7 @@
</skill>
<skill id="2699" levels="1" name="Giran Orc Mercenary">
<!-- Transforms into an Orc mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -2,7 +2,7 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="2700" levels="1" name="Giran Dwarf Mercenary">
<!-- Transforms into a Dwarf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -33,7 +33,7 @@
</skill>
<skill id="2701" levels="1" name="Giran Kamael Mercenary">
<!-- Transforms into a Kamael mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -64,7 +64,7 @@
</skill>
<skill id="2702" levels="1" name="Giran Knight Mercenary">
<!-- Transforms into a Royal Guard Captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -95,7 +95,7 @@
</skill>
<skill id="2703" levels="1" name="Giran Archer Mercenary">
<!-- Transforms into an Archer Captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -126,7 +126,7 @@
</skill>
<skill id="2704" levels="1" name="Giran Wizard Mercenary">
<!-- Transforms into a Magic Leader. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -157,7 +157,7 @@
</skill>
<skill id="2705" levels="1" name="Giran Kamael Captain Mercenary">
<!-- Transforms into a Kamael guard captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -188,7 +188,7 @@
</skill>
<skill id="2706" levels="1" name="Giran Knight Captain Mercenary">
<!-- Transforms into a Knight of Dawn. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -219,7 +219,7 @@
</skill>
<skill id="2707" levels="1" name="Giran Commander Mercenary">
<!-- Transforms into a Fortress Captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -250,7 +250,7 @@
</skill>
<skill id="2708" levels="1" name="Oren Human Mercenary">
<!-- Transforms into a human mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -281,7 +281,7 @@
</skill>
<skill id="2709" levels="1" name="Oren Elf Mercenary">
<!-- Transforms into an Elf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -312,7 +312,7 @@
</skill>
<skill id="2710" levels="1" name="Oren Dark Elf Mercenary">
<!-- Transforms into a Dark Elf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -343,7 +343,7 @@
</skill>
<skill id="2711" levels="1" name="Oren Orc Mercenary">
<!-- Transforms into an Orc mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -374,7 +374,7 @@
</skill>
<skill id="2712" levels="1" name="Oren Dwarf Mercenary">
<!-- Transforms into a Dwarf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -405,7 +405,7 @@
</skill>
<skill id="2713" levels="1" name="Oren Kamael Mercenary">
<!-- Transforms into a Kamael mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -436,7 +436,7 @@
</skill>
<skill id="2714" levels="1" name="Oren Knight Mercenary">
<!-- Transforms into a Royal Guard Captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -467,7 +467,7 @@
</skill>
<skill id="2715" levels="1" name="Oren Archer Mercenary">
<!-- Transforms into an Archer Captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -498,7 +498,7 @@
</skill>
<skill id="2716" levels="1" name="Oren Wizard Mercenary">
<!-- Transforms into a Magic Leader. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -529,7 +529,7 @@
</skill>
<skill id="2717" levels="1" name="Oren Kamael Captain Mercenary">
<!-- Transforms into a Kamael guard captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -560,7 +560,7 @@
</skill>
<skill id="2718" levels="1" name="Oren Knight Captain Mercenary">
<!-- Transforms into a Knight of Dawn. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -591,7 +591,7 @@
</skill>
<skill id="2719" levels="1" name="Oren Commander Mercenary">
<!-- Transforms into a Fortress Captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -622,7 +622,7 @@
</skill>
<skill id="2720" levels="1" name="Aden Human Mercenary">
<!-- Transforms into a human mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -653,7 +653,7 @@
</skill>
<skill id="2721" levels="1" name="Aden Elf Mercenary">
<!-- Transforms into an Elf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -684,7 +684,7 @@
</skill>
<skill id="2722" levels="1" name="Aden Dark Elf Mercenary">
<!-- Transforms into a Dark Elf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -715,7 +715,7 @@
</skill>
<skill id="2723" levels="1" name="Aden Orc Mercenary">
<!-- Transforms into an Orc mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -746,7 +746,7 @@
</skill>
<skill id="2724" levels="1" name="Aden Dwarf Mercenary">
<!-- Transforms into a Dwarf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -777,7 +777,7 @@
</skill>
<skill id="2725" levels="1" name="Aden Kamael Mercenary">
<!-- Transforms into a Kamael mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -808,7 +808,7 @@
</skill>
<skill id="2726" levels="1" name="Aden Knight Mercenary">
<!-- Transforms into a Royal Guard Captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -839,7 +839,7 @@
</skill>
<skill id="2727" levels="1" name="Aden Archer Mercenary">
<!-- Transforms into an Archer Captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -870,7 +870,7 @@
</skill>
<skill id="2728" levels="1" name="Aden Wizard Mercenary">
<!-- Transforms into a Magic Leader. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -901,7 +901,7 @@
</skill>
<skill id="2729" levels="1" name="Aden Kamael Captain Mercenary">
<!-- Transforms into a Kamael guard captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -932,7 +932,7 @@
</skill>
<skill id="2730" levels="1" name="Aden Knight Captain Mercenary">
<!-- Transforms into a Knight of Dawn. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -963,7 +963,7 @@
</skill>
<skill id="2731" levels="1" name="Aden Commander Mercenary">
<!-- Transforms into a Fortress Captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -994,7 +994,7 @@
</skill>
<skill id="2732" levels="1" name="Innadril Human Mercenary">
<!-- Transforms into a human mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1025,7 +1025,7 @@
</skill>
<skill id="2733" levels="1" name="Innadril Elf Mercenary">
<!-- Transforms into an Elf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1056,7 +1056,7 @@
</skill>
<skill id="2734" levels="1" name="Innadril Dark Elf Mercenary">
<!-- Transforms into a Dark Elf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1087,7 +1087,7 @@
</skill>
<skill id="2735" levels="1" name="Innadril Orc Mercenary">
<!-- Transforms into an Orc mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1118,7 +1118,7 @@
</skill>
<skill id="2736" levels="1" name="Innadril Dwarf Mercenary">
<!-- Transforms into a Dwarf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1149,7 +1149,7 @@
</skill>
<skill id="2737" levels="1" name="Innadril Kamael Mercenary">
<!-- Transforms into a Kamael mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1180,7 +1180,7 @@
</skill>
<skill id="2738" levels="1" name="Innadril Knight Mercenary">
<!-- Transforms into a Royal Guard Captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1211,7 +1211,7 @@
</skill>
<skill id="2739" levels="1" name="Innadril Archer Mercenary">
<!-- Transforms into an Archer Captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1242,7 +1242,7 @@
</skill>
<skill id="2740" levels="1" name="Innadril Wizard Mercenary">
<!-- Transforms into a Magic Leader. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1273,7 +1273,7 @@
</skill>
<skill id="2741" levels="1" name="Innadril Kamael Captain Mercenary">
<!-- Transforms into a Kamael guard captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1304,7 +1304,7 @@
</skill>
<skill id="2742" levels="1" name="Innadril Knight Captain Mercenary">
<!-- Transforms into a Knight of Dawn. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1335,7 +1335,7 @@
</skill>
<skill id="2743" levels="1" name="Innadril Commander Mercenary">
<!-- Transforms into a Fortress Captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1366,7 +1366,7 @@
</skill>
<skill id="2744" levels="1" name="Goddard Human Mercenary">
<!-- Transforms into a human mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1397,7 +1397,7 @@
</skill>
<skill id="2745" levels="1" name="Goddard Elf Mercenary">
<!-- Transforms into an Elf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1428,7 +1428,7 @@
</skill>
<skill id="2746" levels="1" name="Goddard Dark Elf Mercenary">
<!-- Transforms into a Dark Elf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1459,7 +1459,7 @@
</skill>
<skill id="2747" levels="1" name="Goddard Orc Mercenary">
<!-- Transforms into an Orc mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1490,7 +1490,7 @@
</skill>
<skill id="2748" levels="1" name="Goddard Dwarf Mercenary">
<!-- Transforms into a Dwarf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1521,7 +1521,7 @@
</skill>
<skill id="2749" levels="1" name="Goddard Kamael Mercenary">
<!-- Transforms into a Kamael mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1552,7 +1552,7 @@
</skill>
<skill id="2750" levels="1" name="Goddard Knight Mercenary">
<!-- Transforms into a Royal Guard Captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1583,7 +1583,7 @@
</skill>
<skill id="2751" levels="1" name="Goddard Archer Mercenary">
<!-- Transforms into an Archer Captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1614,7 +1614,7 @@
</skill>
<skill id="2752" levels="1" name="Goddard Wizard Mercenary">
<!-- Transforms into a Magic Leader. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1645,7 +1645,7 @@
</skill>
<skill id="2753" levels="1" name="Goddard Kamael Captain Mercenary">
<!-- Transforms into a Kamael guard captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1676,7 +1676,7 @@
</skill>
<skill id="2754" levels="1" name="Goddard Knight Captain Mercenary">
<!-- Transforms into a Knight of Dawn. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1707,7 +1707,7 @@
</skill>
<skill id="2755" levels="1" name="Goddard Commander Mercenary">
<!-- Transforms into a Fortress Captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1738,7 +1738,7 @@
</skill>
<skill id="2756" levels="1" name="Rune Human Mercenary">
<!-- Transforms into a human mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1769,7 +1769,7 @@
</skill>
<skill id="2757" levels="1" name="Rune Elf Mercenary">
<!-- Transforms into an Elf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1800,7 +1800,7 @@
</skill>
<skill id="2758" levels="1" name="Rune Dark Elf Mercenary">
<!-- Transforms into a Dark Elf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1831,7 +1831,7 @@
</skill>
<skill id="2759" levels="1" name="Rune Orc Mercenary">
<!-- Transforms into an Orc mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1862,7 +1862,7 @@
</skill>
<skill id="2760" levels="1" name="Rune Dwarf Mercenary">
<!-- Transforms into a Dwarf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1893,7 +1893,7 @@
</skill>
<skill id="2761" levels="1" name="Rune Kamael Mercenary">
<!-- Transforms into a Kamael mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1924,7 +1924,7 @@
</skill>
<skill id="2762" levels="1" name="Rune Knight Mercenary">
<!-- Transforms into a Royal Guard Captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1955,7 +1955,7 @@
</skill>
<skill id="2763" levels="1" name="Rune Archer Mercenary">
<!-- Transforms into an Archer Captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1986,7 +1986,7 @@
</skill>
<skill id="2764" levels="1" name="Rune Wizard Mercenary">
<!-- Transforms into a Magic Leader. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -2017,7 +2017,7 @@
</skill>
<skill id="2765" levels="1" name="Rune Kamael Captain Mercenary">
<!-- Transforms into a Kamael guard captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -2048,7 +2048,7 @@
</skill>
<skill id="2766" levels="1" name="Rune Knight Captain Mercenary">
<!-- Transforms into a Knight of Dawn. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -2079,7 +2079,7 @@
</skill>
<skill id="2767" levels="1" name="Rune Commander Mercenary">
<!-- Transforms into a Fortress Captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -2110,7 +2110,7 @@
</skill>
<skill id="2768" levels="1" name="Schuttgart Human Mercenary">
<!-- Transforms into a human mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -2141,7 +2141,7 @@
</skill>
<skill id="2769" levels="1" name="Schuttgart Elf Mercenary">
<!-- Transforms into an Elf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -2172,7 +2172,7 @@
</skill>
<skill id="2770" levels="1" name="Schuttgart Dark Elf Mercenary">
<!-- Transforms into a Dark Elf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -2203,7 +2203,7 @@
</skill>
<skill id="2771" levels="1" name="Schuttgart Orc Mercenary">
<!-- Transforms into an Orc mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -2234,7 +2234,7 @@
</skill>
<skill id="2772" levels="1" name="Schuttgart Dwarf Mercenary">
<!-- Transforms into a Dwarf mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -2265,7 +2265,7 @@
</skill>
<skill id="2773" levels="1" name="Schuttgart Kamael Mercenary">
<!-- Transforms into a Kamael mercenary. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -2296,7 +2296,7 @@
</skill>
<skill id="2774" levels="1" name="Schuttgart Knight Mercenary">
<!-- Transforms into a Royal Guard Captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -2327,7 +2327,7 @@
</skill>
<skill id="2775" levels="1" name="Schuttgart Archer Mercenary">
<!-- Transforms into an Archer Captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -2358,7 +2358,7 @@
</skill>
<skill id="2776" levels="1" name="Schuttgart Wizard Mercenary">
<!-- Transforms into a Magic Leader. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -2389,7 +2389,7 @@
</skill>
<skill id="2777" levels="1" name="Schuttgart Kamael Captain Mercenary">
<!-- Transforms into a Kamael guard captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -2420,7 +2420,7 @@
</skill>
<skill id="2778" levels="1" name="Schuttgart Knight Captain Mercenary">
<!-- Transforms into a Knight of Dawn. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -2451,7 +2451,7 @@
</skill>
<skill id="2779" levels="1" name="Schuttgart Commander Mercenary">
<!-- Transforms into a Fortress Captain. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -2806,7 +2806,7 @@
</skill>
<skill id="2795" levels="1" name="Stone of Destruction">
<!-- P. Atk. is temporarily increased. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PA_UP" />
<set name="effectPoint" val="1" />
@@ -2823,7 +2823,7 @@
</skill>
<skill id="2796" levels="1" name="Stone of Invincibility">
<!-- P. Def. is temporarily increased. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PD_UP" />
<set name="effectPoint" val="1" />
@@ -2840,7 +2840,7 @@
</skill>
<skill id="2797" levels="1" name="Stone of Great Speed">
<!-- Atk. Spd. and Casting Spd. are increased. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="hitTime" val="4000" />
@@ -2858,7 +2858,7 @@
</skill>
<skill id="2798" levels="1" name="Stone of Speed">
<!-- Speed is temporarily increased. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SPEED_UP" />
<set name="effectPoint" val="1" />
@@ -2875,7 +2875,7 @@
</skill>
<skill id="2799" levels="1" name="Stone of Concentration">
<!-- Critical attack rate is temporarily increased. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CRITICAL_PROB_UP" />
<set name="effectPoint" val="1" />
@@ -2,7 +2,7 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="2800" levels="1" name="Stone of Ease">
<!-- Max HP is temporarily increased. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MAX_HP_UP" />
<set name="effectPoint" val="1" />
@@ -19,7 +19,7 @@
</skill>
<skill id="2801" levels="1" name="Stone of Abundance">
<!-- Max MP is temporarily increased. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MAX_MP_UP" />
<set name="effectPoint" val="1" />
@@ -848,7 +848,7 @@
</skill>
<skill id="2839" levels="1" name="Sacred Light Fragment">
<!-- Resistance to divinity attribute is decreased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="ATTRIBUTE_POTION" />
<set name="effectPoint" val="-100" />
@@ -1190,7 +1190,7 @@
</skill>
<skill id="2856" levels="1" name="Santa's Buff Gift Set">
<!-- For 1 hour, receives help from a great spirit to increase Max MP by 20%, MP recovery bonus by 20%, HP recovery bonus by 20%, the rate of Prominent Damage occurring through damage magic by 2, the power of critical attacks by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buffs by 10%. Decreases moving speed by 20% and MP consumption needed for skill use by 5%. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="hitTime" val="4000" />
@@ -1224,7 +1224,7 @@
</skill>
<skill id="2857" levels="1" name="Christmas Event - Magic Use Enhancement Scroll">
<!-- For 1 hour, receives help from a great spirit to increase the rate of Prominent Damage occurring through damage magic by 2, MP recovery bonus by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buffs by 10%. Decreases moving speed by 20% and MP consumption for skill use by 5%. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="hitTime" val="4000" />
@@ -1342,7 +1342,7 @@
</skill>
<skill id="2863" levels="1" name="Highest Power Healing Potion">
<!-- Sharp increase in HP recovery bonus. Effect 4. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="HP_RECOVER" />
<set name="icon" val="icon.etc_reagent_white_i00" />
@@ -1499,7 +1499,7 @@
</skill>
<skill id="2873" levels="1" name="Might">
<!-- Increases P. Atk. by 15% for 60 minutes. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PA_UP" />
<set name="effectPoint" val="1" />
@@ -1516,7 +1516,7 @@
</skill>
<skill id="2874" levels="1" name="Wind Walk">
<!-- Increases moving speed by 60 for 33 minutes. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SPEED_UP" />
<set name="effectPoint" val="1" />
@@ -1533,7 +1533,7 @@
</skill>
<skill id="2875" levels="1" name="Haste">
<!-- Increases Atk. Spd. by 33% for 60 minutes. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="effectPoint" val="1" />
@@ -1550,7 +1550,7 @@
</skill>
<skill id="2876" levels="1" name="Vampiric Rage">
<!-- For 60 minutes, 9% of the standard short-range physical damage inflicted on the enemy is recovered as HP. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" />
<set name="effectPoint" val="1" />
@@ -1567,7 +1567,7 @@
</skill>
<skill id="2877" levels="1" name="Berserker Spirit">
<!-- Decreases a party member's P. Def. by 8%, M. Def. by 16%, and evasion by 4, and increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. by 8%, Casting Spd. by 8%, and moving speed by 8 for 60 minutes. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BERSERKER" />
<set name="effectPoint" val="1" />
@@ -1591,7 +1591,7 @@
</skill>
<skill id="2878" levels="1" name="Empower">
<!-- Increases M. Atk. by 75% for 60 minutes. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MA_UP" />
<set name="effectPoint" val="1" />
@@ -1608,7 +1608,7 @@
</skill>
<skill id="2879" levels="1" name="Acumen">
<!-- Increases Casting Spd. by 30% for 60 minutes. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="effectPoint" val="1" />
@@ -1679,7 +1679,7 @@
</skill>
<skill id="2883" levels="1" name="Energy Replenishing Herb Tea">
<!-- Recovers energy upon acquiring Exp. points for 10 minutes. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="VP_UP" />
<set name="abnormalVisualEffect" val="VP_UP" />
@@ -1696,7 +1696,7 @@
</skill>
<skill id="2884" levels="1" name="Energy Replenishing Herb Tea">
<!-- Recovers energy upon acquiring Exp. points for 20 minutes. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="VP_UP" />
<set name="abnormalVisualEffect" val="VP_UP" />
@@ -1713,7 +1713,7 @@
</skill>
<skill id="2885" levels="1" name="Shield">
<!-- Increases P. Def. by 15% for 60 minutes. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PD_UP" />
<set name="effectPoint" val="1" />
@@ -1730,7 +1730,7 @@
</skill>
<skill id="2886" levels="1" name="Focus">
<!-- Increases Critical attack rate by 30% for 60 minutes. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CRITICAL_PROB_UP" />
<set name="effectPoint" val="1" />
@@ -1747,7 +1747,7 @@
</skill>
<skill id="2887" levels="1" name="Death Whisper">
<!-- Increases Critical attack power by 35% for 60 minutes. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="effectPoint" val="1" />
@@ -1764,7 +1764,7 @@
</skill>
<skill id="2888" levels="1" name="Guidance">
<!-- Increases accuracy by 4 for 60 minutes. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HIT_UP" />
<set name="effectPoint" val="1" />
@@ -1781,7 +1781,7 @@
</skill>
<skill id="2889" levels="1" name="Clarity">
<!-- For 60 minutes, it decreases physical skill MP consumption by 20%, magic skill's MP consumption by 10%, and song/dance skill's MP consumption by 20%. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CHEAP_MAGIC" />
<set name="effectPoint" val="1" />
@@ -1800,7 +1800,7 @@
</skill>
<skill id="2890" levels="1" name="Wild Magic">
<!-- For 60 minutes, increases by 2 the occurrence rate of damage that is caused by damage magic. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAGIC_CRITICAL_UP" />
<set name="effectPoint" val="1" />
@@ -1817,7 +1817,7 @@
</skill>
<skill id="2891" levels="6" name="Concentration">
<!-- Decreases magic cancel damage by 53 for 60 minute. -->
<set name="abnormalLvl" val="7" />
<set name="abnormalLevel" val="7" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CANCEL_PROB_DOWN" />
<set name="effectPoint" val="1" />
@@ -1841,7 +1841,7 @@
</skill>
<skill id="2893" levels="1" name="Solo Escape Petition">
<!-- Energy is maintained for 10 minutes. Solo escape petition containing the wish for a solo player's escape -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="VP_KEEP" />
<set name="abnormalVisualEffect" val="VP_KEEP" />
@@ -1915,7 +1915,7 @@
<skill id="2897" levels="1" name="Baguette's Herb">
<!-- In 10 minutes, HP recovery bonus is increased by 20% and the maximum HP is increased by 10%. Also, the outward appearance of your hair and weapon are changed by the hallucinatory effects of the crocodile tears sprinkled by Pierre Baguette. However, the capabilities of your weapon stay the same. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="WP_CHANGE_EVENT" />
<set name="abnormalVisualEffect" val="CHANGE_WP;CHANGE_HAIR_B" />
@@ -1937,7 +1937,7 @@
<skill id="2898" levels="1" name="Fresh Cream Herb">
<!-- For 10 minutes, increases Maximum HP/Maximum HP/Casting Spd./P. Def./M. Def. and resistance to debuff by 10%. Increases Atk. Spd. by 15% and Moving Spd. by 10. Weapon and hair appearances change through the effect of the "Fake Tears" that were scattered by "Pierre Baguette." But, weapons don't change their abilities. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="WP_CHANGE_EVENT" />
<set name="abnormalVisualEffect" val="CHANGE_WP;CHANGE_HAIR_G" />
@@ -1964,7 +1964,7 @@
<skill id="2899" levels="1" name="Cheesecake Herb">
<!-- In 10 minutes, MP recovery bonus is increased by 20% and the maximum MP is increased by 10%. Also, the outward appearance of your hair and weapon is changed by the hallucinatory effects of the crocodile tears sprinkled by Pierre Baguette. However, the capabilities of your weapon stay the same. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="WP_CHANGE_EVENT" />
<set name="abnormalVisualEffect" val="CHANGE_WP;CHANGE_HAIR_P" />
@@ -3,7 +3,7 @@
<skill id="2900" levels="1" name="Ancient Herb - Slayer">
<!-- Possessed by those spirits who existed during the beginning of the world, this herb allows you to strike down your enemies with the strength of a bull. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SIGNAL_C" />
<set name="effectPoint" val="100" />
@@ -23,7 +23,7 @@
<skill id="2901" levels="1" name="Ancient Herb - Immortal">
<!-- Possessed by those spirits who existed during the beginning of the world, this herb makes you temporarily impervious to your enemy's attacks. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="PD_UP_SPECIAL" />
<set name="effectPoint" val="100" />
@@ -43,7 +43,7 @@
<skill id="2902" levels="1" name="Ancient Herb - Terminator">
<!-- Possessed by those spirits who existed during the beginning of the world, this herb allows you to cast as fast as the wind. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="effectPoint" val="100" />
@@ -65,7 +65,7 @@
<skill id="2903" levels="1" name="Ancient Herb - Guide">
<!-- Possessed by those spirits who existed during the beginning of the world, this herb allows you to move faster than any beast on the plains. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_UP_SPECIAL" />
<set name="effectPoint" val="100" />
@@ -85,7 +85,7 @@
</for>
</skill>
<skill id="2904" levels="1" name="Guardian Spirit's Divine Protection">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="effectPoint" val="100" />
@@ -1840,7 +1840,7 @@
</skill>
<skill id="2993" levels="1" name="Ancient herb - Deceiver">
<!-- You incur the wrath of the spirits who existed in the chaos of the beginning of the world by taking the ancient herb without permission. -->
<set name="abnormalLvl" val="9" />
<set name="abnormalLevel" val="9" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1853,7 +1853,7 @@
</skill>
<skill id="2994" levels="1" name="Disguised Half - Aqua Elf">
<!-- Disguised as a half aqua elf in alluring dress. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="-1" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -22,7 +22,7 @@
</skill>
<skill id="3005" levels="1" name="Bleed">
<!-- A scar cuts down HP. Effect 5. -->
<set name="abnormalLvl" val="5" />
<set name="abnormalLevel" val="5" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -173,7 +173,7 @@
<!-- Temporarily stuns and paralyzes target. -->
<table name="#activateRates">34 32 31 29 27 25</table>
<table name="#magicLvl">46 49 52 55 58 61</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -225,11 +225,11 @@
</skill>
<skill id="3020" levels="6" name="Special Ability: Critical Bleed">
<!-- Causes target to bleed, instantly reducing HP. Effect 5. -->
<table name="#abnormalLvls">5 5 6 6 6 7</table>
<table name="#abnormalLevels">5 5 6 6 6 7</table>
<table name="#activateRates">17 17 14 14 14 12</table>
<table name="#dot">128 128 190 190 190 256</table>
<table name="#magicLvl">46 49 52 55 58 61</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -253,7 +253,7 @@
<table name="#activateRates">51 51 42 42 41 35</table>
<table name="#dot">43 43 64 64 65 88</table>
<table name="#magicLvl">46 49 52 55 58 61</table>
<set name="abnormalLvl" val="5" />
<set name="abnormalLevel" val="5" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -309,12 +309,12 @@
</skill>
<skill id="3024" levels="6" name="Special Ability: Critical Poison">
<!-- Poisons target, instantly decreasing HP. Effect 5. -->
<table name="#abnormalLvls">5 5 6 6 6 7</table>
<table name="#abnormalLevels">5 5 6 6 6 7</table>
<table name="#activateRates">15 15 12 12 12 10</table>
<table name="#dot">191 191 291 291 291 403</table>
<table name="#effectPoints">-121 -203 -285 -418 -495 -582</table>
<table name="#magicLvl">46 49 52 55 58 61</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -573,12 +573,12 @@
</skill>
<skill id="3040" levels="6" name="Special Ability: Critical Poison">
<!-- Poisons target, instantly decreasing HP. Effect 5. -->
<table name="#abnormalLvls">5 5 6 6 6 7</table>
<table name="#abnormalLevels">5 5 6 6 6 7</table>
<table name="#activateRates">17 17 14 14 14 12</table>
<table name="#dot">168 168 249 249 249 336</table>
<table name="#effectPoints">-121 -203 -285 -418 -495 -582</table>
<table name="#magicLvl">46 49 52 55 58 61</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -602,12 +602,12 @@
</skill>
<skill id="3041" levels="6" name="Special Ability: Critical Poison">
<!-- Poisons target, instantly decreasing HP. Effect 5. -->
<table name="#abnormalLvls">5 5 6 6 6 7</table>
<table name="#abnormalLevels">5 5 6 6 6 7</table>
<table name="#activateRates">9 9 7 7 7 6</table>
<table name="#dot">317 317 498 498 498 671</table>
<table name="#effectPoints">-121 -203 -285 -418 -495 -582</table>
<table name="#magicLvl">46 49 52 55 58 61</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -799,7 +799,7 @@
<skill id="3052" levels="2" name="Special Ability: Critical Bleed">
<!-- Causes target to bleed, instantly reducing HP. Effect 7. -->
<table name="#magicLvl">64 67</table>
<set name="abnormalLvl" val="7" />
<set name="abnormalLevel" val="7" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -821,7 +821,7 @@
<skill id="3053" levels="2" name="Special Ability: Critical Bleed">
<!-- Causes target to bleed, instantly reducing HP. Effect 7. -->
<table name="#magicLvl">64 67</table>
<set name="abnormalLvl" val="7" />
<set name="abnormalLevel" val="7" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -844,7 +844,7 @@
<skill id="3054" levels="2" name="Special Ability: Critical Bleed">
<!-- Causes target to bleed, instantly reducing HP. Effect 7. -->
<table name="#magicLvl">64 67</table>
<set name="abnormalLvl" val="7" />
<set name="abnormalLevel" val="7" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -867,7 +867,7 @@
<skill id="3055" levels="2" name="Special Ability: Critical Bleed">
<!-- Causes target to bleed, instantly reducing HP. Effect 7. -->
<table name="#magicLvl">64 67</table>
<set name="abnormalLvl" val="7" />
<set name="abnormalLevel" val="7" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -978,7 +978,7 @@
<!-- Poisons target, temporarily reducing HP. Effect 7. -->
<table name="#dot">403 403 439</table>
<table name="#magicLvl">64 67 70</table>
<set name="abnormalLvl" val="7" />
<set name="abnormalLevel" val="7" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1002,7 +1002,7 @@
<skill id="3062" levels="2" name="Special Ability: Critical Poison">
<!-- Poisons target, temporarily reducing HP. Effect 7. -->
<table name="#magicLvl">64 67</table>
<set name="abnormalLvl" val="7" />
<set name="abnormalLevel" val="7" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1141,7 +1141,7 @@
<!-- Temporarily stuns and paralyzes target. -->
<table name="#activateRates">25 25 25 48</table>
<table name="#magicLvl">64 67 70 80</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1215,7 +1215,7 @@
<skill id="3074" levels="2" name="Special Ability: Magic Silence">
<!-- Temporarily blocks the ability to use magic skills. -->
<table name="#magicLvl">64 67</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SILENCE" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -1239,7 +1239,7 @@
<skill id="3075" levels="2" name="Special Ability: Magic Paralyze">
<!-- Body is rigid with paralysis. -->
<table name="#magicLvl">64 67</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="PARALYZE" />
<set name="activateRate" val="20" />
@@ -1300,7 +1300,7 @@
<skill id="3078" levels="6" name="Special Ability: Magic Silence">
<!-- Temporarily blocks the ability to use magic skills. -->
<table name="#magicLvl">46 49 52 55 58 61</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SILENCE" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -1324,7 +1324,7 @@
<skill id="3079" levels="6" name="Special Ability: Magic Paralyze">
<!-- Body is rigid with paralysis. -->
<table name="#magicLvl">46 49 52 55 58 61</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="PARALYZE" />
<set name="activateRate" val="20" />
@@ -1411,7 +1411,7 @@
<skill id="3083" levels="10" name="Item Skill: Slow">
<!-- Chance: Momentarily decreases a target's speed during an ordinary physical attack. Effect 3. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="40" />
@@ -1435,7 +1435,7 @@
<skill id="3084" levels="10" name="Item Skill: Winter">
<!-- Chance: Momentarily decreases a target's Atk. Spd. during an ordinary physical attack. Effect 3. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="ATTACK_TIME_UP" />
<set name="activateRate" val="40" />
@@ -1459,7 +1459,7 @@
<skill id="3085" levels="10" name="Item Skill: Stun">
<!-- Chance: Momentarily throws the target into a state of shock during an ordinary physical attack. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1483,7 +1483,7 @@
<skill id="3086" levels="10" name="Item Skill: Hold">
<!-- Chance: Momentarily throws the target into a state of hold during an ordinary physical attack. The target cannot be affected by any additional hold attacks while the effect lasts. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -1510,7 +1510,7 @@
<skill id="3087" levels="10" name="Item Skill: Sleep">
<!-- Active: Momentarily throws the target into a state of sleep during a physical attack. Additional chance to be put into sleep greatly decreases while the effect lasts. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SLEEP" />
<set name="abnormalVisualEffect" val="SLEEP" />
@@ -1537,7 +1537,7 @@
<skill id="3088" levels="10" name="Item Skill: Paralyze">
<!-- Chance: Momentarily throws the target into a state of paralysis during an ordinary physical attack. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="PARALYZE" />
<set name="activateRate" val="40" />
@@ -1569,7 +1569,7 @@
<skill id="3089" levels="10" name="Item Skill: Medusa">
<!-- Chance: Momentarily throws the target into a petrified state during a general physical attack. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_STONE" />
<set name="abnormalVisualEffect" val="FLESH_STONE" />
@@ -1594,7 +1594,7 @@
<skill id="3090" levels="10" name="Item Skill: Fear">
<!-- Chance: Momentarily throws the target into a state of fear and causes him to flee during a general physical attack. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -1617,10 +1617,10 @@
</skill>
<skill id="3091" levels="10" name="Item Skill: Poison">
<!-- Chance: Momentarily throws the target into a poisoned state during a general physical attack. Effect 5. -->
<table name="#abnormalLvls">5 5 6 6 6 7 7 7 8 8</table>
<table name="#abnormalLevels">5 5 6 6 6 7 7 7 8 8</table>
<table name="#dot">41 41 50 50 50 58 58 58 63 63</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1645,10 +1645,10 @@
</skill>
<skill id="3092" levels="10" name="Item Skill: Bleed">
<!-- Chance: Momentarily throws the target into a bleeding state during a general physical attack. Effect 5. -->
<table name="#abnormalLvls">5 5 6 6 6 7 7 7 8 8</table>
<table name="#abnormalLevels">5 5 6 6 6 7 7 7 8 8</table>
<table name="#dot">44 44 54 54 54 62 62 62 67 67</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1675,7 +1675,7 @@
<skill id="3093" levels="10" name="Item Skill: Silence">
<!-- Chance: Momentarily blocks the target's magic skill during a general physical attack. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="SILENCE" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -1699,7 +1699,7 @@
<skill id="3094" levels="10" name="Item Skill: Doom">
<!-- Chance: Momentarily blocks all of the target's physical and magic skills during a general physical attack. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="SILENCE_ALL" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -1742,7 +1742,7 @@
<skill id="3096" levels="10" name="Item Skill: Slow">
<!-- Chance: Momentarily decreases the target's speed during magic use. Effect 3. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="40" />
@@ -1767,7 +1767,7 @@
<skill id="3097" levels="10" name="Item Skill: Winter">
<!-- Chance: Momentarily decreases the target's Atk. Spd. during magic use. Effect 3. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="ATTACK_TIME_UP" />
<set name="activateRate" val="40" />
@@ -1792,7 +1792,7 @@
<skill id="3098" levels="10" name="Item Skill: Stun">
<!-- Chance: Momentarily throws the target into a state of shock during magic use. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1817,7 +1817,7 @@
<skill id="3099" levels="10" name="Item Skill: Hold">
<!-- Chance: Momentarily throws the target into a state of hold during magic use. The target cannot be affected by any additional hold attacks while the effect lasts. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -3,7 +3,7 @@
<skill id="3100" levels="10" name="Item Skill: Sleep">
<!-- Active: Momentarily throws the target into a state of sleep during magic use. Additional chance to be put into sleep greatly decreases while the effect lasts. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SLEEP" />
<set name="abnormalVisualEffect" val="SLEEP" />
@@ -32,7 +32,7 @@
<skill id="3101" levels="10" name="Item Skill: Paralyze">
<!-- Chance: Momentarily throws the target into a state of paralysis during magic use. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="PARALYZE" />
<set name="activateRate" val="40" />
@@ -65,7 +65,7 @@
<skill id="3102" levels="10" name="Item Skill: Medusa">
<!-- Chance: Momentarily throws the target into a petrified state during magic use. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_STONE" />
<set name="abnormalVisualEffect" val="FLESH_STONE" />
@@ -91,7 +91,7 @@
<skill id="3103" levels="10" name="Item Skill: Fear">
<!-- Chance: Momentarily throws the target into a state of fear and causes him to flee during magic use. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -115,10 +115,10 @@
</skill>
<skill id="3104" levels="10" name="Item Skill: Poison">
<!-- Chance: Momentarily throws the target into a poisoned state during magic use. Effect 5. -->
<table name="#abnormalLvls">5 5 6 6 6 7 7 7 8 8</table>
<table name="#abnormalLevels">5 5 6 6 6 7 7 7 8 8</table>
<table name="#dot">41 41 50 50 50 58 58 58 63 63</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -144,10 +144,10 @@
</skill>
<skill id="3105" levels="10" name="Item Skill: Bleed">
<!-- Chance: Momentarily throws the target into a bleeding state during magic use. Effect 5. -->
<table name="#abnormalLvls">5 5 6 6 6 7 7 7 8 8</table>
<table name="#abnormalLevels">5 5 6 6 6 7 7 7 8 8</table>
<table name="#dot">44 44 54 54 54 62 62 62 67 67</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -175,7 +175,7 @@
<skill id="3106" levels="10" name="Item Skill: Silence">
<!-- Chance: Momentarily blocks the target's magic skill during magic use. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="SILENCE" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -200,7 +200,7 @@
<skill id="3107" levels="10" name="Item Skill: Doom">
<!-- Chance: Momentarily blocks all of the target's physical and magic skills during magic use. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="SILENCE_ALL" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -280,7 +280,7 @@
<skill id="3111" levels="10" name="Item Skill: Slow">
<!-- Chance: Momentarily decreases the target's speed during a critical attack. Effect 3. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="40" />
@@ -304,7 +304,7 @@
<skill id="3112" levels="10" name="Item Skill: Winter">
<!-- Chance: Momentarily decreases the target's Atk. Spd. during a critical attack. Effect 3. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="ATTACK_TIME_UP" />
<set name="activateRate" val="40" />
@@ -328,7 +328,7 @@
<skill id="3113" levels="10" name="Item Skill: Stun">
<!-- Chance: Momentarily throws the target into a state of shock during a critical attack. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -352,7 +352,7 @@
<skill id="3114" levels="10" name="Item Skill: Hold">
<!-- Chance: Momentarily throws the target into a state of hold during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -379,7 +379,7 @@
<skill id="3115" levels="10" name="Item Skill: Sleep">
<!-- Active: Momentarily throws the target into a state of sleep during a critical attack. Additional chance to be put into sleep greatly decreases while the effect lasts. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SLEEP" />
<set name="abnormalVisualEffect" val="SLEEP" />
@@ -407,7 +407,7 @@
<skill id="3116" levels="10" name="Item Skill: Paralyze">
<!-- Chance: Momentarily throws the target into a state of paralysis during a critical attack. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="PARALYZE" />
<set name="activateRate" val="40" />
@@ -439,7 +439,7 @@
<skill id="3117" levels="10" name="Item Skill: Medusa">
<!-- Chance: Momentarily throws the target into a petrified state during a critical attack. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_STONE" />
<set name="abnormalVisualEffect" val="FLESH_STONE" />
@@ -464,7 +464,7 @@
<skill id="3118" levels="10" name="Item Skill: Fear">
<!-- Chance: Momentarily throws the target into a state of fear and causes him to flee during a critical attack. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -487,10 +487,10 @@
</skill>
<skill id="3119" levels="10" name="Item Skill: Poison">
<!-- Chance: Momentarily throws the target into a poisoned state during a critical attack. Effect 5. -->
<table name="#abnormalLvls">5 5 6 6 6 7 7 7 8 8</table>
<table name="#abnormalLevels">5 5 6 6 6 7 7 7 8 8</table>
<table name="#dot">41 41 50 50 50 58 58 58 63 63</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -515,10 +515,10 @@
</skill>
<skill id="3120" levels="10" name="Item Skill: Bleed">
<!-- Chance: Momentarily throws the target into a bleeding state during a critical attack. Effect 5. -->
<table name="#abnormalLvls">5 5 6 6 6 7 7 7 8 8</table>
<table name="#abnormalLevels">5 5 6 6 6 7 7 7 8 8</table>
<table name="#dot">44 44 54 54 54 62 62 62 67 67</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -545,7 +545,7 @@
<skill id="3121" levels="10" name="Item Skill: Silence">
<!-- Chance: Momentarily blocks the target's magic skill during a critical attack. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="SILENCE" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -569,7 +569,7 @@
<skill id="3122" levels="10" name="Item Skill: Doom">
<!-- Chance: Momentarily blocks all of the target's physical and magic skills during a critical attack. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="SILENCE_ALL" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -622,7 +622,7 @@
<table name="#maxHp">30 60 90 120 150 180 210 240 270 300</table>
<table name="#mpConsume">38 42 44 47 51 52 55 58 61 65</table>
<table name="#mpInitialConsume">10 11 11 12 13 13 14 15 16 17</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -647,7 +647,7 @@
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mpConsume">38 42 44 47 51 52 55 58 61 65</table>
<table name="#mpInitialConsume">10 11 11 12 13 13 14 15 16 17</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -675,7 +675,7 @@
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mpConsume">38 42 44 47 51 52 55 58 61 65</table>
<table name="#mpInitialConsume">10 11 11 12 13 13 14 15 16 17</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -726,7 +726,7 @@
<table name="#maxMp">20 40 60 80 100 120 140 160 180 200</table>
<table name="#mpConsume">38 42 44 47 51 52 55 58 61 65</table>
<table name="#mpInitialConsume">10 11 11 12 13 13 14 15 16 17</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -752,7 +752,7 @@
<table name="#manaCharge">25 27 30 31 32 36 37 38 39 41</table>
<table name="#mpConsume">38 42 44 47 51 52 55 58 61 65</table>
<table name="#mpInitialConsume">10 11 11 12 13 13 14 15 16 17</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -801,7 +801,7 @@
<table name="#maxCp">30 60 90 120 150 180 210 240 270 300</table>
<table name="#mpConsume">38 42 44 47 51 52 55 58 61 65</table>
<table name="#mpInitialConsume">10 11 11 12 13 13 14 15 16 17</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -827,7 +827,7 @@
<table name="#mpConsume">38 42 44 47 51 52 55 58 61 65</table>
<table name="#mpInitialConsume">10 11 11 12 13 13 14 15 16 17</table>
<table name="#pAtk">23.64 27.96 32.76 37.98 43.62 49.62 55.86 62.28 68.88 79.74</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -853,7 +853,7 @@
<table name="#mAtk">15.9 18.65 21.6 24.9 28.4 32.15 36.05 40.1 44.2 50.95</table>
<table name="#mpConsume">38 42 44 47 51 52 55 58 61 65</table>
<table name="#mpInitialConsume">10 11 11 12 13 13 14 15 16 17</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -878,7 +878,7 @@
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mpConsume">38 42 44 47 51 52 55 58 61 65</table>
<table name="#mpInitialConsume">10 11 11 12 13 13 14 15 16 17</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -905,7 +905,7 @@
<table name="#mpConsume">38 42 44 47 51 52 55 58 61 65</table>
<table name="#mpInitialConsume">10 11 11 12 13 13 14 15 16 17</table>
<table name="#pDef">30.2 33.72 37.4 41.28 45.32 49.52 53.88 58.32 62.88 70.6</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -931,7 +931,7 @@
<table name="#mDef">37 40 44 48 52 56 61 65 70 77</table>
<table name="#mpConsume">38 42 44 47 51 52 55 58 61 65</table>
<table name="#mpInitialConsume">10 11 11 12 13 13 14 15 16 17</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -956,7 +956,7 @@
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mpConsume">38 42 44 47 51 52 55 58 61 65</table>
<table name="#mpInitialConsume">10 11 11 12 13 13 14 15 16 17</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="PVP_DMG_DOWN" />
<set name="activateRate" val="80" />
@@ -988,7 +988,7 @@
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mpConsume">38 42 44 47 51 52 55 58 61 65</table>
<table name="#mpInitialConsume">10 11 11 12 13 13 14 15 16 17</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -1014,7 +1014,7 @@
<table name="#mpConsume">38 42 44 47 51 52 55 58 61 65</table>
<table name="#mpInitialConsume">10 11 11 12 13 13 14 15 16 17</table>
<table name="#rEvas">1 1 1 2 2 2 3 3 3 4</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -1040,7 +1040,7 @@
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mpConsume">38 42 44 47 51 52 55 58 61 65</table>
<table name="#mpInitialConsume">10 11 11 12 13 13 14 15 16 17</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -1066,7 +1066,7 @@
<table name="#mpConsume">38 42 44 47 51 52 55 58 61 65</table>
<table name="#mpInitialConsume">10 11 11 12 13 13 14 15 16 17</table>
<table name="#rCrit">1.05 1.05 1.05 1.1 1.1 1.1 1.15 1.15 1.15 1.2</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -1092,7 +1092,7 @@
<table name="#mCritRate">1 1 1 2 2 2 3 3 3 4</table>
<table name="#mpConsume">38 42 44 47 51 52 55 58 61 65</table>
<table name="#mpInitialConsume">10 11 11 12 13 13 14 15 16 17</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -1117,7 +1117,7 @@
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mpConsume">38 42 44 47 51 52 55 58 61 65</table>
<table name="#mpInitialConsume">10 11 11 12 13 13 14 15 16 17</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -1142,7 +1142,7 @@
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mpConsume">38 42 44 47 51 52 55 58 61 65</table>
<table name="#mpInitialConsume">10 11 11 12 13 13 14 15 16 17</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -1168,7 +1168,7 @@
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mpConsume">38 42 44 47 51 52 55 58 61 65</table>
<table name="#mpInitialConsume">10 11 11 12 13 13 14 15 16 17</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -1246,7 +1246,7 @@
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mpConsume">38 42 44 47 51 52 55 58 61 65</table>
<table name="#mpInitialConsume">10 11 11 12 13 13 14 15 16 17</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -1458,7 +1458,7 @@
</skill>
<skill id="3158" levels="1" name="Item Skill: Lesser Celestial Shield">
<!-- Active: Bestows temporary invincibility. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="7" />
<set name="abnormalType" val="INVINCIBILITY" />
<set name="effectPoint" val="659" />
@@ -1483,7 +1483,7 @@
<table name="#magicLvl">58 67 75</table>
<table name="#mpConsume">27 31 34</table>
<table name="#rEvas">12 8 4</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="abnormalVisualEffect" val="STEALTH" />
@@ -1541,7 +1541,7 @@
<table name="#mpConsume">43 49 55</table>
<table name="#mpInitialConsume">11 13 14</table>
<table name="#PhysicalMpConsumeRate">0.96 0.93 0.9</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -1567,7 +1567,7 @@
<table name="#magicLvl">55 64 75</table>
<table name="#mpConsume">43 49 55</table>
<table name="#mpInitialConsume">11 13 14</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -1593,7 +1593,7 @@
<table name="#magicLvl">55 64 75</table>
<table name="#mpConsume">43 49 55</table>
<table name="#mpInitialConsume">11 13 14</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -1620,7 +1620,7 @@
<table name="#mpConsume">43 49 55</table>
<table name="#mpInitialConsume">11 13 14</table>
<table name="#PhysicalMpConsumeRate">0.9 0.85 0.8</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -2222,7 +2222,7 @@
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 52 55</table>
<table name="#mpInitialConsume">9 9 10 10 11 12 12 13 13 14</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="40" />
@@ -2254,7 +2254,7 @@
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 52 55</table>
<table name="#mpInitialConsume">9 9 10 10 11 12 12 13 13 14</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ATTACK_TIME_UP" />
<set name="activateRate" val="40" />
@@ -2286,7 +2286,7 @@
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 52 55</table>
<table name="#mpInitialConsume">9 9 10 10 11 12 12 13 13 14</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -2318,7 +2318,7 @@
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 52 55</table>
<table name="#mpInitialConsume">9 9 10 10 11 12 12 13 13 14</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -2354,7 +2354,7 @@
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 52 55</table>
<table name="#mpInitialConsume">9 9 10 10 11 12 12 13 13 14</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="SLEEP" />
<set name="abnormalVisualEffect" val="SLEEP" />
@@ -2391,7 +2391,7 @@
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 52 55</table>
<table name="#mpInitialConsume">9 9 10 10 11 12 12 13 13 14</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="PARALYZE" />
<set name="activateRate" val="40" />
@@ -2431,7 +2431,7 @@
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 52 55</table>
<table name="#mpInitialConsume">9 9 10 10 11 12 12 13 13 14</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="TURN_STONE" />
<set name="abnormalVisualEffect" val="FLESH_STONE" />
@@ -2464,7 +2464,7 @@
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 52 55</table>
<table name="#mpInitialConsume">9 9 10 10 11 12 12 13 13 14</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -2492,13 +2492,13 @@
</skill>
<skill id="3195" levels="10" name="Item Skill: Poison">
<!-- Active: Temporarily poisons a target. Effect 5. -->
<table name="#abnormalLvls">5 5 6 6 6 7 7 7 8 8</table>
<table name="#abnormalLevels">5 5 6 6 6 7 7 7 8 8</table>
<table name="#dmg">41 41 50 50 50 58 58 58 63 63</table>
<table name="#effectPoints">-436 -465 -493 -521 -547 -572 -595 -615 -633 -657</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 52 55</table>
<table name="#mpInitialConsume">9 9 10 10 11 12 12 13 13 14</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -2528,13 +2528,13 @@
</skill>
<skill id="3196" levels="10" name="Item Skill: Bleed">
<!-- Active: Temporarily causes a target to bleed heavily. Effect 5. -->
<table name="#abnormalLvls">5 5 6 6 6 7 7 7 8 8</table>
<table name="#abnormalLevels">5 5 6 6 6 7 7 7 8 8</table>
<table name="#dmg">44 44 54 54 54 62 62 62 67 67</table>
<table name="#effectPoints">-436 -465 -493 -521 -547 -572 -595 -615 -633 -657</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 52 55</table>
<table name="#mpInitialConsume">9 9 10 10 11 12 12 13 13 14</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -2568,7 +2568,7 @@
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 52 55</table>
<table name="#mpInitialConsume">9 9 10 10 11 12 12 13 13 14</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="SILENCE" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -2601,7 +2601,7 @@
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 52 55</table>
<table name="#mpInitialConsume">9 9 10 10 11 12 12 13 13 14</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="SILENCE_ALL" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -2635,7 +2635,7 @@
<table name="#magicLvl">55 64 75</table>
<table name="#mpConsume">43 49 55</table>
<table name="#mpInitialConsume">11 13 14</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -6,7 +6,7 @@
<table name="#magicLvl">55 64 75</table>
<table name="#mpConsume">43 49 55</table>
<table name="#mpInitialConsume">11 13 14</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -31,7 +31,7 @@
<table name="#magicLvl">55 64 75</table>
<table name="#mpConsume">43 49 55</table>
<table name="#mpInitialConsume">11 13 14</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -56,7 +56,7 @@
<table name="#magicLvl">55 64 75</table>
<table name="#mpConsume">43 49 55</table>
<table name="#mpInitialConsume">11 13 14</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -79,7 +79,7 @@
</skill>
<skill id="3203" levels="1" name="Item Skill: Mystery Skill">
<!-- Active: Increases your head size. -->
<set name="abnormalLvl" val="0" />
<set name="abnormalLevel" val="0" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="abnormalVisualEffect" val="BIG_HEAD" />
@@ -95,13 +95,13 @@
</skill>
<skill id="3204" levels="3" name="Item Skill: Reflect Damage">
<!-- Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">379 438 495</table>
<table name="#magicLvl">55 64 75</table>
<table name="#mpConsume">20 24 28</table>
<table name="#mpInitialConsume">5 6 7</table>
<table name="#reflectDam">10 15 20</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="effectPoint" val="#effectPoints" />
@@ -1116,7 +1116,7 @@
</skill>
<skill id="3265" levels="1" name="Mysterious Ability">
<!-- Increases the size of your head. -->
<set name="abnormalLvl" val="0" />
<set name="abnormalLevel" val="0" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="BIG_HEAD" />
<set name="abnormalVisualEffect" val="BIG_HEAD" />
@@ -1195,7 +1195,7 @@
</skill>
<skill id="3271" levels="1" name="Blue Talisman of Power">
<!-- Increase P. Atk with power of Talisman. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
@@ -1216,7 +1216,7 @@
</skill>
<skill id="3272" levels="1" name="Blue Talisman of Defense">
<!-- Increase P. Def with power of Talisman. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
@@ -1258,7 +1258,7 @@
</skill>
<skill id="3274" levels="1" name="Blue Talisman of Protection">
<!-- Increase Shield P. Def with power of Talisman. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
@@ -1279,7 +1279,7 @@
</skill>
<skill id="3275" levels="1" name="Blue Talisman of Protection">
<!-- Increase Shield P. Def rate with power of Talisman. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
@@ -1300,7 +1300,7 @@
</skill>
<skill id="3276" levels="1" name="Blue Talisman - Magic Resistance">
<!-- Increase M. Def. with power of Talisman. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
@@ -1321,7 +1321,7 @@
</skill>
<skill id="3277" levels="1" name="Blue Talisman of Wild Magic">
<!-- Increases the critical attack rate of magic attacks with power of Talisman. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
@@ -1342,7 +1342,7 @@
</skill>
<skill id="3278" levels="1" name="Red Talisman of Mental Regeneration">
<!-- Increase MP regeneration rate with power of Talisman. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
@@ -1363,7 +1363,7 @@
</skill>
<skill id="3279" levels="1" name="Red Talisman of Meditation">
<!-- Greatly increase MP regeneration rate with power of Talisman. Immobilized while being healed. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
@@ -1388,7 +1388,7 @@
</skill>
<skill id="3280" levels="1" name="Blue Talisman of Invisibility">
<!-- Uses power of Talisman to disable preemptive attacks from enemies. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="abnormalVisualEffect" val="STEALTH" />
@@ -1410,7 +1410,7 @@
</skill>
<skill id="3281" levels="1" name="Red Talisman of Minimum Clarity">
<!-- MP consumption for skill decreases with the power of the Talisman. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
@@ -1433,7 +1433,7 @@
</skill>
<skill id="3282" levels="1" name="Red Talisman of Maximum Clarity">
<!-- MP consumption for skill decreases with the power of the Talisman. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="90" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
@@ -1456,7 +1456,7 @@
</skill>
<skill id="3283" levels="1" name="Blue Talisman of Healing">
<!-- Passive: Increases the power of HP recovery magic. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
@@ -1477,7 +1477,7 @@
</skill>
<skill id="3284" levels="1" name="Blue Talisman - Divine Protection">
<!-- Significantly increases P. Def. and M. Def. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
@@ -1499,7 +1499,7 @@
</skill>
<skill id="3285" levels="1" name="Blue Talisman of Defense">
<!-- Temporarily decrease defense ability/magic resistance/dodge and increases attack power/magic power/attack speed/magic speed/speed with power of Talisman. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
@@ -259,7 +259,7 @@
</skill>
<skill id="3321" levels="1" name="Blue Talisman of Evasion">
<!-- Use the power of the Talisman to increase the evasion rate and decrease the chance of receiving a critical attack. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="379" />
@@ -512,7 +512,7 @@
</skill>
<skill id="3335" levels="1" name="Transform Yeti">
<!-- Transforms into Yeti. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -533,7 +533,7 @@
</skill>
<skill id="3336" levels="1" name="Transform Buffalo">
<!-- Transform into a Yeti. There is no effect from the Mystery Potion while in Yeti form. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -557,7 +557,7 @@
</skill>
<skill id="3337" levels="1" name="Transform Cutie Pig">
<!-- Transforms into cute pig. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -826,7 +826,7 @@
</skill>
<skill id="3359" levels="1" name="Transform Native">
<!-- Transforms into Native. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -46,7 +46,7 @@
</skill>
<skill id="3404" levels="1" name="Mystery Effect">
<!-- Enlarges the user's head. -->
<set name="abnormalLvl" val="0" />
<set name="abnormalLevel" val="0" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="BIG_HEAD" />
<set name="abnormalVisualEffect" val="BIG_HEAD" />
@@ -84,7 +84,7 @@
</skill>
<skill id="3407" levels="1" name="Stealth Ring">
<!-- Decreases the sound of your own steps to avoid receiving the first strike. -->
<set name="abnormalLvl" val="0" />
<set name="abnormalLevel" val="0" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="STEALTH" />
<set name="abnormalVisualEffect" val="STEALTH" />
@@ -146,7 +146,7 @@
</skill>
<skill id="3410" levels="1" name="Blue Talisman of Reflection">
<!-- This Talisman redirects a portion of physical melee damage received back onto the enemy. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="hitTime" val="4000" />
@@ -273,7 +273,7 @@
</skill>
<skill id="3418" levels="1" name="Active Skill: Transform Pig">
<!-- Transform into a cute pig for 5 minutes. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -417,7 +417,7 @@
</skill>
<skill id="3428" levels="1" name="Blue Talisman - Explosion">
<!-- Increases the attacking power/speed momentarily with power of Talisman. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="669" />
@@ -457,7 +457,7 @@
</skill>
<skill id="3430" levels="1" name="White Talisman - Darkness">
<!-- Greatly increases the tolerance to darkness attribute with power of Talisman. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="669" />
@@ -478,7 +478,7 @@
</skill>
<skill id="3431" levels="1" name="White Talisman - Storm">
<!-- Greatly increases the tolerance to wind attribute with power of Talisman. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="669" />
@@ -499,7 +499,7 @@
</skill>
<skill id="3432" levels="1" name="White Talisman - Water">
<!-- Greatly increases the tolerance to the water attribute with power of Talisman. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="669" />
@@ -520,7 +520,7 @@
</skill>
<skill id="3433" levels="1" name="White Talisman - Fire">
<!-- Greatly increases the tolerance to fire attribute with power of Talisman. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="669" />
@@ -541,7 +541,7 @@
</skill>
<skill id="3434" levels="1" name="White Talisman - Earth">
<!-- Greatly increases the tolerance to the earth attribute with power of Talisman. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="669" />
@@ -562,7 +562,7 @@
</skill>
<skill id="3435" levels="1" name="White Talisman - Light">
<!-- Greatly increases the tolerance to the holy attribute with power of Talisman. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="669" />
@@ -600,7 +600,7 @@
</skill>
<skill id="3437" levels="1" name="Blue Talisman - Magic Explosive Power">
<!-- Magic attacking attribute/magic critical probability is increased momentarily by talisman's power. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="669" />
@@ -622,7 +622,7 @@
</skill>
<skill id="3438" levels="1" name="Blue Talisman - Great Healing">
<!-- Increases the power of HP regeneration magic with power of Talisman. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="669" />
@@ -1195,7 +1195,7 @@
</skill>
<skill id="3487" levels="1" name="Blue Talisman of Power">
<!-- Increase P. Atk with power of Talisman. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
@@ -1216,7 +1216,7 @@
</skill>
<skill id="3488" levels="1" name="Blue Talisman of Protection">
<!-- Increase Shield P. Def with power of Talisman. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
@@ -1063,7 +1063,7 @@
<!-- Temporarily stuns and paralyzes target. -->
<table name="#activateRates">27 43</table>
<table name="#magicLvl">75 84</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1119,7 +1119,7 @@
<!-- Temporarily decreases Speed. Effect 3. -->
<table name="#activateRates">16 24 33</table>
<table name="#magicLvl">75 84 84</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="#activateRates" />
@@ -1175,7 +1175,7 @@
</skill>
<skill id="3577" levels="2" name="Special Ability: Magic Hold">
<!-- Magically immobilizes target. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -1217,7 +1217,7 @@
</skill>
<skill id="3579" levels="1" name="Decrease P. Def.">
<!-- Temporarily decreases P. Def. Effect 3 -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="PD_DOWN" />
<set name="activateRate" val="4" />
@@ -1305,7 +1305,7 @@
</skill>
<skill id="3584" levels="1" name="Shock">
<!-- Instantly throws enemy into a state of shock, immobilizing them. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1345,7 +1345,7 @@
</skill>
<skill id="3586" levels="1" name="Physical Skill Restraint">
<!-- Temporarily blocks opponent's ability to use physical skills. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SILENCE_PHYSICAL" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -1385,7 +1385,7 @@
</skill>
<skill id="3588" levels="1" name="Shock">
<!-- Instantly throws enemy into a state of shock, immobilizing them. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1427,7 +1427,7 @@
</skill>
<skill id="3590" levels="1" name="Silence">
<!-- Temporarily blocks the use of magic skills. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SILENCE" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -1494,7 +1494,7 @@
</skill>
<skill id="3594" levels="1" name="Slow">
<!-- Temporarily reduces target's Speed. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="7" />
@@ -675,7 +675,7 @@
</skill>
<skill id="3632" levels="1" name="Clan Gate">
<!-- Active: Creates a gate that summons clan members. You cannot move while this skill is active. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="abnormalVisualEffect" val="MAGIC_SQUARE" />
@@ -699,7 +699,7 @@
<skill id="3633" levels="2" name="Residential Shock Immunity">
<!-- Active: Momentarily increases resistance to shock attacks. -->
<table name="#trait_shock">80 100</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="7" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="icon" val="icon.accessory_pledge_cap1_i05" />
@@ -1210,7 +1210,7 @@
</skill>
<skill id="3664" levels="1" name="Red Talisman - Max. CP">
<!-- Increases Max. CP and continuously recovers CP with the power of the talisman. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
@@ -1231,7 +1231,7 @@
</skill>
<skill id="3665" levels="2" name="Red Talisman - CP Regeneration">
<!-- Drastically increases CP regeneration with the power of the talisman. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
@@ -178,7 +178,7 @@
</skill>
<skill id="4018" levels="1" name="Decrease Speed">
<!-- Instantly reduces Speed. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="70" />
@@ -204,7 +204,7 @@
</skill>
<skill id="4019" levels="1" name="Decrease Speed">
<!-- Instantly decreases speed and continually consumes HP. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="40" />
@@ -338,11 +338,11 @@
</for>
</skill>
<skill id="4028" levels="3" name="NPC Might">
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#magicLvl">20 40 70</table>
<table name="#mpConsume">10 18 33</table>
<table name="#pAtk">1.08 1.12 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="PA_UP" />
<set name="abnormalVisualEffect" val="BIG_BODY" />
@@ -360,11 +360,11 @@
</for>
</skill>
<skill id="4029" levels="3" name="NPC Shield">
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#magicLvl">20 40 70</table>
<table name="#mpConsume">10 18 33</table>
<table name="#pDef">1.08 1.12 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="PD_UP" />
<set name="effectPoint" val="100" />
@@ -381,11 +381,11 @@
</for>
</skill>
<skill id="4030" levels="3" name="NPC Clan Might">
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#magicLvl">20 40 70</table>
<table name="#mpConsume">10 18 33</table>
<table name="#pAtk">1.08 1.12 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="PA_UP" />
<set name="castRange" val="400" />
@@ -405,11 +405,11 @@
</for>
</skill>
<skill id="4031" levels="3" name="NPC Clan Aegis">
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#magicLvl">20 40 70</table>
<table name="#mpConsume">10 18 33</table>
<table name="#pDef">1.08 1.12 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="PD_UP" />
<set name="castRange" val="400" />
@@ -471,7 +471,7 @@
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">11 16 23 31 41 51 61 66 70 73 76 78</table>
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="60" />
@@ -500,11 +500,11 @@
</skill>
<skill id="4035" levels="12" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#abnormalLevels">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#dmg">16 24 32 41 50 58 63 63 66 66 68 68</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 83 77 78</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -532,11 +532,11 @@
</skill>
<skill id="4036" levels="12" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#abnormalLevels">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#dmg">16 24 32 41 50 58 63 63 66 66 68 68</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -565,11 +565,11 @@
</skill>
<skill id="4037" levels="3" name="Decrease P.Atk">
<!-- Instantly reduces P. Atk. Effect 1. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#magicLvl">20 40 70</table>
<table name="#mpConsume">20 35 65</table>
<table name="#pAtk">0.83 0.8 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PA_DOWN" />
<set name="activateRate" val="70" />
@@ -595,12 +595,12 @@
</skill>
<skill id="4038" levels="5" name="Decrease Atk.Spd.">
<!-- Instantly reduces Atk. Spd. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3</table>
<table name="#abnormalLevels">1 2 2 3 3</table>
<table name="#magicLvl">10 20 30 50 70</table>
<table name="#mpConsume">13 20 27 45 65</table>
<table name="#pAtkSpd">0.83 0.8 0.8 0.77 0.77</table>
<table name="#time">5 10 10 15 15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ATTACK_TIME_UP" />
<set name="activateRate" val="80" />
@@ -754,7 +754,7 @@
<!-- You are in an unconscious state that prohibits movement. -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="SLEEP" />
<set name="abnormalVisualEffect" val="SLEEP" />
@@ -784,7 +784,7 @@
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">10 16 21 28 36 44 52 55 58 60 61 62</table>
<table name="#mpInitialConsume">3 4 6 7 9 11 13 14 15 15 16 16</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -812,7 +812,7 @@
<skill id="4048" levels="3" name="NPC Dash">
<table name="#magicLvl">10 10 10</table>
<table name="#runSpd">1.5 1.8 2</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="SPEED_UP_SPECIAL" />
<set name="effectPoint" val="-1" />
@@ -874,11 +874,11 @@
</skill>
<skill id="4052" levels="15" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 5. -->
<table name="#abnormalLvls">5 6 7 7 7 8 8 8 8 8 8 8 8 8 8</table>
<table name="#abnormalLevels">5 6 7 7 7 8 8 8 8 8 8 8 8 8 8</table>
<table name="#dot">41 50 58 58 58 63 63 63 63 66 66 66 66 66 66</table>
<table name="#effectPoints">-467 -523 -566 -597 -624 -646 -655 -662 -669 -676 -679 -681 -684 -687 -689</table>
<table name="#magicLvl">49 55 60 64 68 72 74 76 78 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -902,7 +902,7 @@
<!-- Instantly reduces P. Atk. Effect 3. -->
<table name="#effectPoints">-379 -438 -495 -549 -590 -611 -635 -655 -662 -669 -676 -679 -681 -684 -687 -689</table>
<table name="#magicLvl">40 46 52 58 62 66 70 74 76 78 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="PA_DOWN" />
<set name="activateRate" val="80" />
@@ -925,7 +925,7 @@
<!-- Instantly reduces P. Def. Effect 3. -->
<table name="#effectPoints">-379 -438 -495 -549 -590 -611 -635 -655 -662 -669 -676 -679 -681 -684 -687 -689</table>
<table name="#magicLvl">40 46 52 58 62 66 70 74 76 78 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="PD_DOWN" />
<set name="activateRate" val="80" />
@@ -948,7 +948,7 @@
<!-- Temporarily reduces Atk. Spd. Effect 3. -->
<table name="#effectPoints">-379 -438 -495 -549 -590 -611 -635 -655 -662 -669 -676 -679 -681 -684 -687 -689</table>
<table name="#magicLvl">40 46 52 58 62 66 70 74 76 78 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ATTACK_TIME_UP" />
<set name="activateRate" val="80" />
@@ -1036,7 +1036,7 @@
</skill>
<skill id="4063" levels="1" name="Paralysis">
<!-- You are stunned and temporarily prohibited from movement. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
@@ -1060,7 +1060,7 @@
</skill>
<skill id="4064" levels="1" name="Paralysis">
<!-- You are stunned and temporarily prohibited from movement. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
@@ -1184,7 +1184,7 @@
</skill>
<skill id="4070" levels="1" name="Decrease Atk. Spd.">
<!-- Reduction in Atk. Spd.. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="ATTACK_TIME_UP" />
<set name="activateRate" val="10" />
@@ -1222,7 +1222,7 @@
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<table name="#power">16 35 73 139 241 379 542 626 704 774 829 873</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1252,7 +1252,7 @@
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<table name="#power">16 35 73 139 241 379 542 626 704 774 829 873</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1278,11 +1278,11 @@
</for>
</skill>
<skill id="4074" levels="2" name="NPC Haste">
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#magicLvl">30 70</table>
<table name="#mpConsume">14 33</table>
<table name="#pAtkSpd">1.15 1.33</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="castRange" val="400" />
@@ -1306,7 +1306,7 @@
<!-- You are stunned and temporarily prohibited from movement. -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1332,11 +1332,11 @@
</skill>
<skill id="4076" levels="3" name="Reduction in movement speed">
<!-- Instantly reduces Speed. Effect 1. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#magicLvl">20 40 70</table>
<table name="#mpConsume">20 35 65</table>
<table name="#runSpd">0.9 0.8 0.7</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="80" />
@@ -1446,7 +1446,7 @@
</skill>
<skill id="4082" levels="1" name="Poison of Death">
<!-- You have been infected by a fatal poison. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="4200" />
<set name="abnormalType" val="FATAL_POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1543,11 +1543,11 @@
</skill>
<skill id="4088" levels="12" name="Bleed">
<!-- Inflicts a wound that reduces HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#abnormalLevels">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#damage">18 25 34 44 54 62 67 67 70 70 71 71</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1575,7 +1575,7 @@
</for>
</skill>
<skill id="4089" levels="1" name="NPC Bear Spirit Totem">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="POSSESSION" />
<set name="effectPoint" val="-100" />
@@ -1593,7 +1593,7 @@
</for>
</skill>
<skill id="4090" levels="1" name="NPC Wolf Spirit Totem">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="POSSESSION" />
<set name="effectPoint" val="-100" />
@@ -1618,7 +1618,7 @@
<table name="#pDef">1.1 1.3 1.3</table>
<table name="#rEvas">10 10 5</table>
<table name="#runSpd">0.85 0.85 0.9</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="POSSESSION" />
<set name="abnormalVisualEffect" val="BIG_BODY" />
@@ -1645,7 +1645,7 @@
</for>
</skill>
<skill id="4092" levels="1" name="NPC Puma Spirit Totem">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="POSSESSION" />
<set name="effectPoint" val="-100" />
@@ -1706,11 +1706,11 @@
</for>
</skill>
<skill id="4096" levels="3" name="NPC Hawkeye">
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#accCombat">6 8 10</table>
<table name="#magicLvl">20 40 70</table>
<table name="#mpConsume">10 18 33</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="AB_HAWK_EYE" />
<set name="effectPoint" val="100" />
@@ -1728,12 +1728,12 @@
</for>
</skill>
<skill id="4097" levels="12" name="NPC Chant of Life">
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 10 11 12</table>
<table name="#abnormalLevels">1 2 3 4 5 6 7 8 9 10 11 12</table>
<table name="#hot">7 12 18 27 37 46 55 23 32 42 51 58</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">33 59 88 122 159 195 228 242 252 259 262 262</table>
<table name="#power">1 2 3 4 5 6 7 8 9 10 11 12</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="LIFE_FORCE_OTHERS" />
<set name="castRange" val="600" />
@@ -1758,7 +1758,7 @@
<!-- Instantly blocks magic skills. -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SILENCE" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -1783,7 +1783,7 @@
</for>
</skill>
<skill id="4099" levels="2" name="NPC Berserk">
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#magicLvl">40 70</table>
<table name="#mAtk">1.1 1.16</table>
<table name="#mAtkSpd">1.05 1.08</table>
@@ -1794,7 +1794,7 @@
<table name="#pDef">0.95 0.92</table>
<table name="#rEvas">5 8</table>
<table name="#runSpd">5 8</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="BERSERKER" />
<set name="castRange" val="400" />
@@ -41,12 +41,12 @@
</skill>
<skill id="4102" levels="3" name="Become weak against line of fire">
<!-- Instantly decreases resistance to fire attacks and increases resistance to water attacks. Effect 2. -->
<table name="#abnormalLvls">2 3 4</table>
<table name="#abnormalLevels">2 3 4</table>
<table name="#fireRes">15 25 30</table>
<table name="#magicLvl">20 40 70</table>
<table name="#mpConsume">20 35 65</table>
<table name="#waterRes">7 12 15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_FIRE" />
<set name="activateRate" val="80" />
@@ -72,11 +72,11 @@
</for>
</skill>
<skill id="4103" levels="2" name="NPC Ultimate Evasion">
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#magicLvl">40 70</table>
<table name="#mpConsume">35 65</table>
<table name="#rEvas">20 25</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="AVOID_UP_SPECIAL" />
<set name="effectPoint" val="100" />
@@ -94,11 +94,11 @@
</skill>
<skill id="4104" levels="12" name="Flame">
<!-- Burning flames engulf you, inflicting continuous damage. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#abnormalLevels">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#dmg">18 27 39 53 67 81 91 91 100 100 108 108</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">17 31 45 60 75 90 105 112 119 126 132 139</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="45" />
<set name="abnormalType" val="DOT_ATTR" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -146,7 +146,7 @@
</skill>
<skill id="4106" levels="1" name="Antharas Stun">
<!-- You are stunned and temporarily prohibited from movement. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -170,7 +170,7 @@
</skill>
<skill id="4107" levels="1" name="Antharas Stun">
<!-- You are stunned and temporarily prohibited from movement. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="FLY_AWAY" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -198,7 +198,7 @@
</skill>
<skill id="4108" levels="1" name="Antharas Terror">
<!-- Fills targets with fear, causing them to act against their will. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -225,7 +225,7 @@
</skill>
<skill id="4109" levels="1" name="Curse of Antharas">
<!-- You have been touched by the curse of Antharas, which has temporarily decreased all your combat stats. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ANTARAS_DEBUFF" />
<set name="activateRate" val="90" />
@@ -279,7 +279,7 @@
</skill>
<skill id="4111" levels="1" name="Antharas Fossilization">
<!-- Temporarily turns the target to stone, immobilizing it. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="TURN_STONE" />
<set name="abnormalVisualEffect" val="FLESH_STONE" />
@@ -395,7 +395,7 @@
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">10 16 21 28 36 44 52 55 58 60 61 62</table>
<table name="#mpInitialConsume">3 4 6 7 9 11 13 14 15 15 16 16</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
@@ -425,7 +425,7 @@
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">14 23 32 42 54 66 78 83 87 90 92 93</table>
<table name="#mpInitialConsume">4 6 8 11 14 17 20 21 22 23 23 24</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
@@ -453,11 +453,11 @@
</skill>
<skill id="4119" levels="3" name="Fall in accuracy">
<!-- Instantly reduces Accuracy. Effect 1. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#accCombat">6 9 12</table>
<table name="#magicLvl">20 40 70</table>
<table name="#mpConsume">20 35 65</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="HIT_DOWN" />
<set name="activateRate" val="80" />
@@ -486,7 +486,7 @@
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">25 40 56 76 99 121 142 151 159 165 168 170</table>
<table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -574,7 +574,7 @@
</for>
</skill>
<skill id="4125" levels="1" name="Antharas Regeneration">
<set name="abnormalLvl" val="11" />
<set name="abnormalLevel" val="11" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="HP_REGEN_DOWN" />
<set name="magicLvl" val="-1" />
@@ -588,7 +588,7 @@
</skill>
<skill id="4126" levels="1" name="Reduction in recovery time">
<!-- Skill reuse time is reduced temporarily. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="castRange" val="600" />
@@ -663,7 +663,7 @@
</skill>
<skill id="4131" levels="1" name="Stun">
<!-- You are stunned and temporarily prohibited from movement. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
@@ -813,10 +813,10 @@
</skill>
<skill id="4140" levels="12" name="Contract Payment">
<!-- Your MP is continuously consumed as payment for summoning an unholy creature. Effect 1. -->
<table name="#abnormalLvls">1 2 3 4 5 6 7 7 8 8 9 9</table>
<table name="#abnormalLevels">1 2 3 4 5 6 7 7 8 8 9 9</table>
<table name="#damage">1 1.1 1.2 1.3 1.4 1.5 1.6 1.6 1.7 1.7 1.8 1.8</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="DOT_MP" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -902,9 +902,9 @@
</skill>
<skill id="4145" levels="3" name="Decrease P. Atk.">
<!-- Reduction in P. Atk. Effect 1. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#pAtk">0.83 0.8 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="PA_DOWN" />
<set name="activateRate" val="10" />
@@ -924,9 +924,9 @@
</skill>
<skill id="4146" levels="3" name="Decrease P.Def">
<!-- Temporarily reduces one's P. Def. Effect 1. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#pDef">0.83 0.8 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="PD_DOWN" />
<set name="activateRate" val="10" />
@@ -956,10 +956,10 @@
</skill>
<skill id="4148" levels="12" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#abnormalLevels">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#dot">16 24 32 41 50 58 63 63 66 66 68 68</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -981,10 +981,10 @@
</skill>
<skill id="4149" levels="12" name="Bleed">
<!-- You suffer a wound that continually reduces HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#abnormalLevels">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#dot">18 25 34 44 54 62 67 67 70 70 71 71</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1006,10 +1006,10 @@
</skill>
<skill id="4150" levels="12" name="Flame">
<!-- Burning flames engulf you, inflicting continuous damage. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#abnormalLevels">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#dot">14 21 30 40 51 61 68 68 72 72 74 74</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="DOT_ATTR" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1080,7 +1080,7 @@
<table name="#mpConsume">5 8 11 14 18 22 26 28 29 30 31 31</table>
<table name="#mpInitialConsume">2 2 3 4 5 6 7 7 8 8 8 8</table>
<table name="#power">11 16 23 31 41 51 61 66 70 73 76 78</table>
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="60" />
@@ -1254,9 +1254,9 @@
</skill>
<skill id="4162" levels="3" name="Decrease P. Atk.">
<!-- Reduction in Atk. Spd. Effect 1. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#pAtkSpd">0.83 0.8 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="ATTACK_TIME_UP" />
<set name="activateRate" val="10" />
@@ -1277,7 +1277,7 @@
<skill id="4163" levels="12" name="NPC Self Damage Shield">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">12 19 26 35 45 55 65 69 72 75 77 78</table>
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="DMG_SHIELD" />
<set name="hitTime" val="1800" />
@@ -1295,7 +1295,7 @@
<skill id="4164" levels="18" name="Paralysis">
<!-- Body is rigid with paralysis. -->
<table name="#magicLvl">40 44 48 52 56 60 64 68 72 74 76 78 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="PARALYZE" />
<set name="activateRate" val="40" />
@@ -1323,10 +1323,10 @@
</skill>
<skill id="4165" levels="17" name="Icy Air">
<!-- Continuously damaged by icy air. Effect 5. -->
<table name="#abnormalLvls">5 5 5 6 6 7 7 8 8 8 8 8 8 8 8 8 8</table>
<table name="#abnormalLevels">5 5 5 6 6 7 7 8 8 8 8 8 8 8 8 8 8</table>
<table name="#dot">102 102 102 125 125 144 144 157 157 157 157 164 164 164 164 164 164</table>
<table name="#magicLvl">40 44 48 52 56 62 66 70 74 76 78 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="DOT_ATTR" />
<set name="activateRate" val="70" />
@@ -1349,7 +1349,7 @@
<skill id="4166" levels="18" name="Stuns">
<!-- Instantly paralyzed from being stunned. -->
<table name="#magicLvl">40 44 48 52 56 60 64 68 72 74 76 78 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1369,7 +1369,7 @@
</skill>
<skill id="4167" levels="1" name="Curse of Fairy Mymyu">
<!-- Fairy Mimyu's Curse reduces Physical Dmg. and Atk. Speed. -->
<set name="abnormalLvl" val="99" />
<set name="abnormalLevel" val="99" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="ATTACK_TIME_UP" />
<set name="castRange" val="600" />
@@ -1409,7 +1409,7 @@
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">16 23 32 42 53 65 75 79 82 84 85 87</table>
<table name="#power">61 163 447 1169 2942 5686 8732 10131 11622 13182 14784 16398</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1473,7 +1473,7 @@
<!-- You are stunned and temporarily prohibited from movement. -->
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">16 23 32 42 53 65 75 79 82 84 85 87</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1499,7 +1499,7 @@
<skill id="4173" levels="12" name="BOSS Might">
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">8 11 15 20 25 30 34 36 38 38 39 40</table>
<set name="abnormalLvl" val="99" />
<set name="abnormalLevel" val="99" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="PA_UP" />
<set name="castRange" val="700" />
@@ -1519,7 +1519,7 @@
<skill id="4174" levels="12" name="BOSS Shield">
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">8 11 15 20 25 30 34 36 38 38 39 40</table>
<set name="abnormalLvl" val="99" />
<set name="abnormalLevel" val="99" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="PD_UP" />
<set name="castRange" val="700" />
@@ -1539,7 +1539,7 @@
<skill id="4175" levels="12" name="BOSS Haste">
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">8 11 15 20 25 30 34 36 38 38 39 40</table>
<set name="abnormalLvl" val="99" />
<set name="abnormalLevel" val="99" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="castRange" val="700" />
@@ -1559,7 +1559,7 @@
<skill id="4176" levels="12" name="BOSS Reflect Damage">
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">8 11 15 20 25 30 34 36 38 38 39 40</table>
<set name="abnormalLvl" val="99" />
<set name="abnormalLevel" val="99" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="DMG_SHIELD" />
<set name="castRange" val="700" />
@@ -1633,7 +1633,7 @@
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">16 23 32 42 53 65 75 79 82 84 85 87</table>
<table name="#power">61 163 447 1169 2942 5686 8732 10131 11622 13182 14784 16398</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1678,11 +1678,11 @@
</skill>
<skill id="4182" levels="12" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#abnormalLevels">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#dmg">13 18 25 32 39 45 49 49 52 52 53 53</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1706,11 +1706,11 @@
</skill>
<skill id="4183" levels="12" name="Decrease P. Atk.">
<!-- Instantly reduces P. Atk. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#pAtk">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PA_DOWN" />
<set name="activateRate" val="90" />
@@ -1732,11 +1732,11 @@
</skill>
<skill id="4184" levels="12" name="Decrease Atk. Spd.">
<!-- Instantly reduces Atk. Spd. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#pAtkSpd">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ATTACK_TIME_UP" />
<set name="activateRate" val="90" />
@@ -1760,7 +1760,7 @@
<!-- You are in an unconscious state that prohibits movement. -->
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="SLEEP" />
<set name="abnormalVisualEffect" val="SLEEP" />
@@ -1785,7 +1785,7 @@
<!-- You are immobilized, as if rooted to the ground by an unseen force. -->
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -1807,11 +1807,11 @@
</skill>
<skill id="4187" levels="12" name="Decrease Speed">
<!-- Instantly reduces Speed. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#runSpd">0.9 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="50" />
@@ -1833,11 +1833,11 @@
</skill>
<skill id="4188" levels="12" name="Bleed">
<!-- Inflicts a wound that reduces HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#abnormalLevels">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#damage">19 28 38 49 60 69 75 75 78 78 79 79</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1863,7 +1863,7 @@
<!-- Paralyzes a target, instantly immobilizing it. -->
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
@@ -1885,11 +1885,11 @@
</skill>
<skill id="4190" levels="12" name="Decrease MP">
<!-- Decreases the target's usable amount of MP. Effect 2. -->
<table name="#abnormalLvls">2 2 2 2 2 3 4 5 6 7 8 8</table>
<table name="#abnormalLevels">2 2 2 2 2 3 4 5 6 7 8 8</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#mdot">2 2 2 2 2 4 5 7 8 10 12 12</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="DOT_MP" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -2010,7 +2010,7 @@
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">12 19 26 35 45 55 65 69 72 75 77 78</table>
<table name="#power">13 19 26 35 45 56 65 69 73 75 77 79</table>
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="60" />
@@ -2040,7 +2040,7 @@
<!-- You are immobilized, as if rooted to the ground by an unseen force. -->
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -2064,11 +2064,11 @@
</skill>
<skill id="4198" levels="12" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#abnormalLevels">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#dmg">13 18 25 32 39 45 49 49 52 52 53 53</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -2093,11 +2093,11 @@
</skill>
<skill id="4199" levels="12" name="Decrease P. Atk.">
<!-- Instantly reduces P. Atk. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#pAtk">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PA_DOWN" />
<set name="activateRate" val="90" />
@@ -2,11 +2,11 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4200" levels="12" name="Decrease Atk. Spd.">
<!-- Instantly reduces Atk. Spd. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#pAtkSpd">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ATTACK_TIME_UP" />
<set name="activateRate" val="90" />
@@ -31,7 +31,7 @@
<!-- You are in an unconscious state that prohibits movement. -->
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="SLEEP" />
<set name="abnormalVisualEffect" val="SLEEP" />
@@ -57,7 +57,7 @@
<!-- You are immobilized, as if rooted to the ground by an unseen force. -->
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -80,11 +80,11 @@
</skill>
<skill id="4203" levels="12" name="Decrease Speed">
<!-- Instantly reduces Speed. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#runSpd">0.9 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="50" />
@@ -107,11 +107,11 @@
</skill>
<skill id="4204" levels="12" name="Bleed">
<!-- Inflicts a wound that reduces HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#abnormalLevels">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#damage">19 28 38 49 60 69 75 75 78 78 79 79</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -138,7 +138,7 @@
<!-- Paralyzes a target, instantly immobilizing it. -->
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
@@ -162,11 +162,11 @@
</skill>
<skill id="4206" levels="12" name="Decrease MP">
<!-- Decreases the target's usable amount of MP. Effect 2. -->
<table name="#abnormalLvls">2 2 2 2 2 3 4 5 6 7 8 8</table>
<table name="#abnormalLevels">2 2 2 2 2 3 4 5 6 7 8 8</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<table name="#mdot">2 2 2 2 2 4 5 7 8 10 12 12</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="DOT_MP" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -210,7 +210,7 @@
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">32 45 63 83 106 129 150 158 164 168 170 173</table>
<table name="#power">176 475 1304 3414 8592 16607 25504 29589 33944 38501 43180 47895</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -253,11 +253,11 @@
</for>
</skill>
<skill id="4210" levels="12" name="Life Chant">
<table name="#abnormalLvls">11 12 13 14 15 16 17 17 18 18 19 19</table>
<table name="#abnormalLevels">11 12 13 14 15 16 17 17 18 18 19 19</table>
<table name="#hot">180 228 337 544 819 1060 1225 1292 1358 1427 951 940</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">43 69 99 134 173 207 239 250 258 262 262 263</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="LIFE_FORCE_OTHERS" />
<set name="castRange" val="700" />
@@ -282,7 +282,7 @@
<skill id="4211" levels="12" name="BOSS Might">
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">6 10 13 18 23 28 33 35 36 38 39 39</table>
<set name="abnormalLvl" val="99" />
<set name="abnormalLevel" val="99" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="PA_UP" />
<set name="affectRange" val="400" />
@@ -301,7 +301,7 @@
<skill id="4212" levels="12" name="BOSS Shield">
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">6 10 13 18 23 28 33 35 36 38 39 39</table>
<set name="abnormalLvl" val="99" />
<set name="abnormalLevel" val="99" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="PD_UP" />
<set name="affectRange" val="400" />
@@ -320,7 +320,7 @@
<skill id="4213" levels="12" name="BOSS Haste">
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">6 10 13 18 23 28 33 35 36 38 39 39</table>
<set name="abnormalLvl" val="99" />
<set name="abnormalLevel" val="99" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="affectRange" val="400" />
@@ -339,7 +339,7 @@
<skill id="4214" levels="12" name="BOSS Reflect Damage">
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">6 10 13 18 23 28 33 35 36 38 39 39</table>
<set name="abnormalLvl" val="99" />
<set name="abnormalLevel" val="99" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="DMG_SHIELD" />
<set name="affectRange" val="400" />
@@ -357,7 +357,7 @@
</skill>
<skill id="4215" levels="1" name="Raid Curse">
<!-- You have been cursed by a Guardian Spirit. No magic or physical skills can be used at this time. This curse befalls those who attempt to challenge a raid boss who is 9 or more levels below their own. Although irreversible, this state is temporary. -->
<set name="abnormalLvl" val="99" />
<set name="abnormalLevel" val="99" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SILENCE_ALL" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -420,7 +420,7 @@
</skill>
<skill id="4219" levels="1" name="Hold">
<!-- You are immobilized, as if rooted to the ground by an unseen force. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -475,7 +475,7 @@
<set name="targetType" val="SELF" />
</skill>
<skill id="4223" levels="1" name="Face Chance: Night to Day">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="14400" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="abnormalVisualEffect" val="CHANGE_TEXTURE" />
@@ -489,7 +489,7 @@
</for>
</skill>
<skill id="4224" levels="1" name="Face Chance: Day to Night">
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="coolTime" val="1900" />
@@ -526,7 +526,7 @@
</for>
</skill>
<skill id="4227" levels="1" name="Zaken Regeneration">
<set name="abnormalLvl" val="11" />
<set name="abnormalLevel" val="11" />
<set name="abnormalTime" val="14400" />
<set name="abnormalType" val="HP_REGEN_UP" />
<set name="magicLvl" val="-1" />
@@ -666,7 +666,7 @@
</skill>
<skill id="4236" levels="1" name="Decrease Heal">
<!-- Reduces the effectiveness of recovery magic. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="HEAL_EFFECT_DOWN" />
<set name="activateRate" val="90" />
@@ -694,7 +694,7 @@
</skill>
<skill id="4237" levels="1" name="Decreases Speed">
<!-- Instantly reduces Speed. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="90" />
@@ -723,7 +723,7 @@
</skill>
<skill id="4238" levels="1" name="Increase Re-use Time">
<!-- Instantly increases physical/magic skill recovery time. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="REUSE_DELAY_UP" />
<set name="affectRange" val="200" />
@@ -743,7 +743,7 @@
</for>
</skill>
<skill id="4239" levels="1" name="Antharas Regeneration">
<set name="abnormalLvl" val="12" />
<set name="abnormalLevel" val="12" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="HP_REGEN_DOWN" />
<set name="magicLvl" val="-1" />
@@ -756,7 +756,7 @@
</for>
</skill>
<skill id="4240" levels="1" name="Antharas Regeneration">
<set name="abnormalLvl" val="13" />
<set name="abnormalLevel" val="13" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="HP_REGEN_DOWN" />
<set name="magicLvl" val="-1" />
@@ -769,7 +769,7 @@
</for>
</skill>
<skill id="4241" levels="1" name="Antharas Regeneration">
<set name="abnormalLvl" val="14" />
<set name="abnormalLevel" val="14" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="HP_REGEN_DOWN" />
<set name="magicLvl" val="-1" />
@@ -782,7 +782,7 @@
</for>
</skill>
<skill id="4242" levels="1" name="Zaken Regeneration">
<set name="abnormalLvl" val="12" />
<set name="abnormalLevel" val="12" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="HP_REGEN_UP" />
<set name="magicLvl" val="-1" />
@@ -794,7 +794,7 @@
</skill>
<skill id="4243" levels="1" name="Venomous Poison">
<!-- A deadly toxin courses through your bloodstream, gradually reducing your HP. Effect 9. -->
<set name="abnormalLvl" val="9" />
<set name="abnormalLevel" val="9" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -836,7 +836,7 @@
</for>
</skill>
<skill id="4245" levels="1" name="Mimic of Wrath">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="isDebuff" val="true" />
@@ -912,7 +912,7 @@
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<table name="#power">4 5 8 11 15 19 24 24 24 24 24 24</table>
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="60" />
@@ -1088,7 +1088,7 @@
</skill>
<skill id="4258" levels="1" name="Anti Strider Slow">
<!-- Slows down the speed of a user who is riding a strider. -->
<set name="abnormalLvl" val="99" />
<set name="abnormalLevel" val="99" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="castRange" val="1000" />
@@ -1109,12 +1109,12 @@
</skill>
<skill id="4259" levels="12" name="Toxic Smoke">
<!-- Noxious fumes gradually decrease your HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#abnormalLevels">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#cast">500 600 600 750 750 750 750 750 750 750 750 750</table>
<table name="#dot">16 24 32 41 50 58 63 63 66 66 68 68</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1192,7 +1192,7 @@
</skill>
<skill id="4262" levels="2" name="Holiday Wind Walk">
<!-- Temporarily increases Speed. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="SPEED_UP" />
<set name="castRange" val="400" />
@@ -1212,7 +1212,7 @@
</skill>
<skill id="4263" levels="1" name="Holiday Haste">
<!-- Temporarily increases Atk. Spd. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="castRange" val="400" />
@@ -1232,7 +1232,7 @@
</skill>
<skill id="4264" levels="1" name="Holiday Empower">
<!-- Temporarily increases M. Atk. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MA_UP" />
<set name="castRange" val="400" />
@@ -1252,7 +1252,7 @@
</skill>
<skill id="4265" levels="3" name="Holiday Might">
<!-- Temporarily increases P. Atk. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="PA_UP" />
<set name="castRange" val="400" />
@@ -1272,7 +1272,7 @@
</skill>
<skill id="4266" levels="3" name="Holiday Shield">
<!-- Temporarily increases P. Def. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="PD_UP" />
<set name="castRange" val="400" />
@@ -122,7 +122,7 @@
<!-- You are immobilized, as if rooted to the ground by an unseen force. -->
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -167,9 +167,9 @@
</for>
</skill>
<skill id="4317" levels="5" name="Increase Rage Might">
<table name="#abnormalLvls">1 2 3 4 5</table>
<table name="#abnormalLevels">1 2 3 4 5</table>
<table name="#pAtk">1.15 1.2 1.25 1.3 1.35</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="RAGE_MIGHT" />
<set name="effectPoint" val="100" />
@@ -185,7 +185,7 @@
</for>
</skill>
<skill id="4318" levels="1" name="Ultimate Buff">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="ULTIMATE_BUFF" />
<set name="abnormalVisualEffect" val="BIG_BODY" />
@@ -208,7 +208,7 @@
</skill>
<skill id="4319" levels="1" name="Paralysis">
<!-- Paralyzes a target, instantly immobilizing it. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
@@ -230,11 +230,11 @@
</skill>
<skill id="4320" levels="12" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#abnormalLevels">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#dot">16 24 32 41 50 58 63 63 66 66 68 68</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 83 77 78</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -257,7 +257,7 @@
</skill>
<skill id="4321" levels="1" name="Decrease P. Def">
<!-- Temporarily but significantly reduces P. Def. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="PD_DOWN" />
<set name="castRange" val="1500" />
@@ -278,7 +278,7 @@
</skill>
<skill id="4322" levels="1" name="Wind Walk for Beginners">
<!-- Increases movement speed by 60 for 33 minutes. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SPEED_UP" />
<set name="castRange" val="400" />
@@ -296,7 +296,7 @@
</skill>
<skill id="4323" levels="1" name="Shield for Beginners">
<!-- Increases P. Def. by 15% for 60 minutes. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PD_UP" />
<set name="castRange" val="400" />
@@ -314,7 +314,7 @@
</skill>
<skill id="4324" levels="1" name="Bless the Body for Beginners">
<!-- Increases Max HP by 35% for 60 minutes. -->
<set name="abnormalLvl" val="7" />
<set name="abnormalLevel" val="7" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAX_HP_UP" />
<set name="castRange" val="400" />
@@ -332,7 +332,7 @@
</skill>
<skill id="4325" levels="1" name="Vampiric Rage for Beginners">
<!-- For 60 minutes, 9% of standard short-range physical damage inflicted on the enemy is recovered as HP. -->
<set name="abnormalLvl" val="5" />
<set name="abnormalLevel" val="5" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" />
<set name="castRange" val="400" />
@@ -350,7 +350,7 @@
</skill>
<skill id="4326" levels="1" name="Regeneration for Beginners">
<!-- Increases HP regeneration bonus by 20% for 60 minutes. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HP_REGEN_UP" />
<set name="castRange" val="400" />
@@ -368,7 +368,7 @@
</skill>
<skill id="4327" levels="1" name="Haste for Beginners">
<!-- Increases Atk. Spd. by 15% for 60 minutes. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="castRange" val="400" />
@@ -386,7 +386,7 @@
</skill>
<skill id="4328" levels="1" name="Bless the Soul for Beginners">
<!-- Increases Max MP by 35% for 60 minutes. -->
<set name="abnormalLvl" val="7" />
<set name="abnormalLevel" val="7" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAX_MP_UP" />
<set name="castRange" val="400" />
@@ -404,7 +404,7 @@
</skill>
<skill id="4329" levels="1" name="Acumen for Beginners">
<!-- Increases Casting Spd. by 30% for 60 minutes. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="castRange" val="400" />
@@ -422,7 +422,7 @@
</skill>
<skill id="4330" levels="1" name="Concentration for Beginners">
<!-- Decreases magic cancel damage by 18 for 60 minutes. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CANCEL_PROB_DOWN" />
<set name="castRange" val="400" />
@@ -440,7 +440,7 @@
</skill>
<skill id="4331" levels="1" name="Empower for Beginners">
<!-- Increases M. Atk. by 55% for 60 minutes. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MA_UP" />
<set name="castRange" val="400" />
@@ -554,7 +554,7 @@
<set name="targetType" val="ONE" />
</skill>
<skill id="4340" levels="1" name="Ultimate Buff, 2nd">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ULTIMATE_BUFF" />
<set name="abnormalVisualEffect" val="BIG_BODY" />
@@ -570,7 +570,7 @@
</for>
</skill>
<skill id="4341" levels="1" name="Ultimate Buff, 3rd">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ULTIMATE_BUFF" />
<set name="abnormalVisualEffect" val="BIG_BODY" />
@@ -588,10 +588,10 @@
</skill>
<skill id="4342" levels="2" name="Clan Hall: Wind Walk">
<!-- Temporarily increases movement speed. Effect 1. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#mpConsume">50 100</table>
<table name="#runSpd">20 33</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SPEED_UP" />
<set name="castRange" val="400" />
@@ -610,10 +610,10 @@
</skill>
<skill id="4343" levels="3" name="Clan Hall: Decrease Weight">
<!-- Reduces current weight. Effect 1. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#mpConsume">50 0 100</table>
<table name="#Weight">3000 6000 9000</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="DECREASE_WEIGHT_PENALTY" />
<set name="castRange" val="400" />
@@ -632,11 +632,11 @@
</skill>
<skill id="4344" levels="3" name="Clan Hall: Shield">
<!-- Temporarily increases P. Def. Effect 1. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#magicLvl">7 25 44</table>
<table name="#mpConsume">50 0 100</table>
<table name="#rate">1.08 1.12 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PD_UP" />
<set name="castRange" val="400" />
@@ -655,10 +655,10 @@
</skill>
<skill id="4345" levels="3" name="Clan Hall: Might">
<!-- Temporarily increases P. Atk. Effect 1. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#mpConsume">50 0 100</table>
<table name="#rate">1.08 1.12 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PA_UP" />
<set name="castRange" val="400" />
@@ -677,10 +677,10 @@
</skill>
<skill id="4346" levels="4" name="Clan Hall: Mental Shield">
<!-- Temporarily increases resistance to Hold, Sleep, Fear, and Mental attacks. Effect 1. -->
<table name="#abnormalLvls">1 2 3 4</table>
<table name="#abnormalLevels">1 2 3 4</table>
<table name="#mpConsume">50 0 0 100</table>
<table name="#traits">20 30 40 50</table> <!-- TODO: Freya retail has still old values (50 60 70 80) here, retail bug? -->
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="RESIST_DERANGEMENT" />
<set name="castRange" val="400" />
@@ -701,10 +701,10 @@
</skill>
<skill id="4347" levels="6" name="Clan Hall: Blessed Body">
<!-- Temporarily increases maximum HP. Effect 1. -->
<table name="#abnormalLvls">1 2 3 4 5 6</table>
<table name="#abnormalLevels">1 2 3 4 5 6</table>
<table name="#maxHp">1.1 1.15 1.2 1.25 1.3 1.35</table>
<table name="#mpConsume">0 150 0 0 0 300</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MAX_HP_UP" />
<set name="castRange" val="400" />
@@ -723,10 +723,10 @@
</skill>
<skill id="4348" levels="6" name="Clan Hall: Blessed Soul">
<!-- Temporarily increases maximum MP. Effect 1. -->
<table name="#abnormalLvls">1 2 3 4 5 6</table>
<table name="#abnormalLevels">1 2 3 4 5 6</table>
<table name="#maxMp">1.1 1.15 1.2 1.25 1.3 1.35</table>
<table name="#mpConsume">0 150 0 0 0 300</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MAX_MP_UP" />
<set name="castRange" val="400" />
@@ -745,10 +745,10 @@
</skill>
<skill id="4349" levels="2" name="Clan Hall: Magic Barrier">
<!-- Temporarily increases M. Def. Effect 2. -->
<table name="#abnormalLvls">2 3</table>
<table name="#abnormalLevels">2 3</table>
<table name="#mDef">1.23 1.3</table>
<table name="#mpConsume">150 300</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MD_UP" />
<set name="castRange" val="400" />
@@ -767,10 +767,10 @@
</skill>
<skill id="4350" levels="4" name="Clan Hall: Resist Shock">
<!-- Temporarily provides powerful resistance against Stun Attack. Effect 1. -->
<table name="#abnormalLvls">1 2 3 4</table>
<table name="#abnormalLevels">1 2 3 4</table>
<table name="#mpConsume">150 0 0 300</table>
<table name="#trait_shock">15 20 30 40</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="RESIST_SHOCK" />
<set name="castRange" val="400" />
@@ -789,10 +789,10 @@
</skill>
<skill id="4351" levels="6" name="Clan Hall: Concentration">
<!-- Temporarily lowers the probability of magic being canceled due to damage taken. Effect 1. -->
<table name="#abnormalLvls">1 2 3 4 5 6</table>
<table name="#abnormalLevels">1 2 3 4 5 6</table>
<table name="#cancel">18 25 36 42 48 53</table>
<table name="#mpConsume">0 200 0 0 0 400</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CANCEL_PROB_DOWN" />
<set name="castRange" val="400" />
@@ -811,7 +811,7 @@
</skill>
<skill id="4352" levels="2" name="Clan Hall: Berserker Spirit">
<!-- Temporarily reduces P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Effect 1. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#mAtk">1.1 1.16</table>
<table name="#mAtkSpd">1.05 1.08</table>
<table name="#mDef">0.9 0.84</table>
@@ -821,7 +821,7 @@
<table name="#pDef">0.95 0.92</table>
<table name="#rEvas">2 4</table>
<table name="#runSpd">5 8</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="BERSERKER" />
<set name="castRange" val="400" />
@@ -847,10 +847,10 @@
</skill>
<skill id="4353" levels="6" name="Clan Hall: Bless Shield">
<!-- Temporarily increases shield defense rate. Effect 1. -->
<table name="#abnormalLvls">1 2 3 4 5 6</table>
<table name="#abnormalLevels">1 2 3 4 5 6</table>
<table name="#mpConsume">0 200 0 0 0 400</table>
<table name="#rShld">1.05 1.1 1.15 1.2 1.25 1.3</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SHIELD_PROB_UP" />
<set name="castRange" val="400" />
@@ -869,10 +869,10 @@
</skill>
<skill id="4354" levels="4" name="Clan Hall: Vampiric Rage">
<!-- Partially restores HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 1. -->
<table name="#abnormalLvls">1 2 3 4</table>
<table name="#abnormalLevels">1 2 3 4</table>
<table name="#absorbDam">6 7 8 9</table>
<table name="#mpConsume">200 0 0 400</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" />
<set name="castRange" val="400" />
@@ -891,10 +891,10 @@
</skill>
<skill id="4355" levels="3" name="Clan Hall: Acumen">
<!-- Temporarily increases Casting Spd. Effect 1. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#mAtkSpd">1.15 1.23 1.3</table>
<table name="#mpConsume">300 0 600</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="castRange" val="400" />
@@ -913,10 +913,10 @@
</skill>
<skill id="4356" levels="3" name="Clan Hall: Empower">
<!-- Temporarily increases M. Atk. Effect 1. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#mAtk">1.55 1.65 1.75</table>
<table name="#mpConsume">300 0 600</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MA_UP" />
<set name="castRange" val="400" />
@@ -935,10 +935,10 @@
</skill>
<skill id="4357" levels="2" name="Clan Hall: Haste">
<!-- Temporarily increases Atk. Spd. Effect 1. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#mpConsume">300 600</table>
<table name="#pAtkSpd">1.15 1.33</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="castRange" val="400" />
@@ -957,10 +957,10 @@
</skill>
<skill id="4358" levels="3" name="Clan Hall: Guidance">
<!-- Temporarily increases Accuracy. Effect 1. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#accCombat">2 3 4</table>
<table name="#mpConsume">200 0 400</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="HIT_UP" />
<set name="castRange" val="400" />
@@ -979,10 +979,10 @@
</skill>
<skill id="4359" levels="3" name="Clan Hall: Focus">
<!-- Temporarily increases critical attack rate. Effect 1. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#mpConsume">300 0 600</table>
<table name="#rCrit">1.2 1.25 1.3</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CRITICAL_PROB_UP" />
<set name="castRange" val="400" />
@@ -1001,10 +1001,10 @@
</skill>
<skill id="4360" levels="3" name="Clan Hall: Death Whisper">
<!-- Temporarily increases critical attack power. Effect 1. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#cAtk">1.25 1.3 1.35</table>
<table name="#mpConsume">300 0 600</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="castRange" val="400" />
@@ -1023,9 +1023,9 @@
</skill>
<skill id="4361" levels="2" name="Curse of Destruction">
<!-- Curse of the Preacher of Doom. Temporarily decreases Accuracy. Effect 1. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#traits">0 50</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SSQ_TOWN_CURSE" />
<set name="canBeDispeled" val="false" />
@@ -1050,9 +1050,9 @@
</skill>
<skill id="4362" levels="2" name="Curse of Destruction">
<!-- Curse of the Preacher of Doom. Temporarily decreases Casting Spd. Effect 2. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#traits">0 50</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SSQ_TOWN_CURSE" />
<set name="canBeDispeled" val="false" />
@@ -1077,7 +1077,7 @@
</skill>
<skill id="4363" levels="1" name="Curse of Destruction">
<!-- Curse of the Preacher of Doom. Temporarily decreases Accuracy. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="HIT_DOWN" />
<set name="castRange" val="600" />
@@ -1096,9 +1096,9 @@
</skill>
<skill id="4364" levels="2" name="Blessing of Revelations">
<!-- Blessing of the Orator of Revelations. Temporarily decreases body weight and increases resistance to Poison/Bleed attacks. Effect 1. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#traits">0 25</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SSQ_TOWN_BLESSING" />
<set name="canBeDispeled" val="false" />
@@ -1124,9 +1124,9 @@
</skill>
<skill id="4365" levels="2" name="Blessing of Revelations">
<!-- Blessing of the Orator of Revelations. Temporarily increases your resistance to Hold/Mental attacks and lessens the probability of magic cancellation due to damage. Effect 1. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#traits">0 25</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SSQ_TOWN_BLESSING" />
<set name="canBeDispeled" val="false" />
@@ -1151,7 +1151,7 @@
</skill>
<skill id="4366" levels="1" name="Blessing of Prophecy">
<!-- Blessing of the Orator of Revelations. Temporarily decreases body weight and increases resistance to Poison/Bleed attacks. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="DECREASE_WEIGHT_PENALTY" />
<set name="canBeDispeled" val="false" />
@@ -1173,7 +1173,7 @@
</for>
</skill>
<skill id="4367" levels="1" name="Clan Hall Manager Buff">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
@@ -1187,7 +1187,7 @@
</for>
</skill>
<skill id="4368" levels="1" name="Clan Hall Manager Buff">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
@@ -1202,7 +1202,7 @@
</for>
</skill>
<skill id="4369" levels="1" name="Clan Hall Manager Buff">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
@@ -1217,7 +1217,7 @@
</for>
</skill>
<skill id="4370" levels="1" name="Clan Hall Manager Buff">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
@@ -1232,7 +1232,7 @@
</for>
</skill>
<skill id="4371" levels="1" name="Clan Hall Manager Buff">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
@@ -1247,7 +1247,7 @@
</for>
</skill>
<skill id="4372" levels="1" name="Clan Hall Manager Buff">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
@@ -1262,7 +1262,7 @@
</for>
</skill>
<skill id="4373" levels="1" name="Clan Hall Manager Buff">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
@@ -1277,7 +1277,7 @@
</for>
</skill>
<skill id="4374" levels="1" name="Clan Hall Manager Buff">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
@@ -1292,7 +1292,7 @@
</for>
</skill>
<skill id="4375" levels="1" name="Clan Hall Manager Buff">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
@@ -1340,7 +1340,7 @@
<skill id="4378" levels="12" name="Self Damage Shield">
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">12 19 26 35 45 55 65 69 72 75 77 78</table>
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="DMG_SHIELD" />
<set name="effectPoint" val="1" />
@@ -1395,7 +1395,7 @@
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="BIG_HEAD" />
<set name="abnormalVisualEffect" val="BIG_HEAD" />
@@ -1415,7 +1415,7 @@
</for>
</skill>
<skill id="4383" levels="1" name="NPC Hate Stone">
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_STONE" />
<set name="abnormalVisualEffect" val="FLESH_STONE" />
@@ -1436,7 +1436,7 @@
</skill>
<skill id="4384" levels="1" name="Scapegoat's Grace">
<!-- Scapegoat's Grace. Temporarily protects against any de-buff that lowers P. Def. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="PD_DOWN" />
<set name="castRange" val="600" />
@@ -1452,7 +1452,7 @@
</skill>
<skill id="4385" levels="1" name="Scapegoat's Grace">
<!-- Scapegoat's Grace. Temporarily protects against any de-buff that lowers P. Atk. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ATTACK_TIME_UP" />
<set name="castRange" val="600" />
@@ -1468,7 +1468,7 @@
</skill>
<skill id="4386" levels="1" name="Scapegoat's Grace">
<!-- Scapegoat's Grace. Temporarily protects against poison. -->
<set name="abnormalLvl" val="10" />
<set name="abnormalLevel" val="10" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="POISON" />
<set name="castRange" val="600" />
@@ -1484,7 +1484,7 @@
</skill>
<skill id="4387" levels="1" name="Scapegoat's Grace">
<!-- Scapegoat's Grace. Temporarily protects against any de-buff that diminishes the effect of HP recovery magic. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="HEAL_EFFECT_DOWN" />
<set name="castRange" val="600" />
@@ -1537,9 +1537,9 @@
</skill>
<skill id="4391" levels="2" name="Wind Walk">
<!-- Temporarily increases movement speed. Effect 1. -->
<table name="#abnormalLvls">2 3</table>
<table name="#abnormalLevels">2 3</table>
<table name="#runSpd">20 33</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SPEED_UP" />
<set name="castRange" val="400" />
@@ -1558,9 +1558,9 @@
</skill>
<skill id="4392" levels="3" name="Shield">
<!-- Temporarily increases P. Def. Effect 1. -->
<table name="#abnormalLvls">2 3 4</table>
<table name="#abnormalLevels">2 3 4</table>
<table name="#rate">1.08 1.12 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PD_UP" />
<set name="castRange" val="400" />
@@ -1579,9 +1579,9 @@
</skill>
<skill id="4393" levels="3" name="Might">
<!-- Temporarily increases P. Atk. Effect 1. -->
<table name="#abnormalLvls">2 3 4</table>
<table name="#abnormalLevels">2 3 4</table>
<table name="#pAtk">1.08 1.12 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PA_UP" />
<set name="castRange" val="400" />
@@ -1599,9 +1599,9 @@
</skill>
<skill id="4394" levels="6" name="Blessed Body">
<!-- Temporarily increases maximum HP. Effect 1. -->
<table name="#abnormalLvls">2 3 4 5 6 7</table>
<table name="#abnormalLevels">2 3 4 5 6 7</table>
<table name="#maxHp">1.1 1.15 1.2 1.25 1.3 1.35</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAX_HP_UP" />
<set name="castRange" val="400" />
@@ -1619,9 +1619,9 @@
</skill>
<skill id="4395" levels="6" name="Blessed Soul">
<!-- Temporarily increases maximum MP. Effect 1. -->
<table name="#abnormalLvls">2 3 4 5 6 7</table>
<table name="#abnormalLevels">2 3 4 5 6 7</table>
<table name="#maxMp">1.1 1.15 1.2 1.25 1.3 1.35</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAX_MP_UP" />
<set name="castRange" val="400" />
@@ -1639,9 +1639,9 @@
</skill>
<skill id="4396" levels="2" name="Magic Barrier">
<!-- Temporarily increases M. Def. Effect 2. -->
<table name="#abnormalLvls">3 4</table>
<table name="#abnormalLevels">3 4</table>
<table name="#mDef">1.23 1.3</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MD_UP" />
<set name="castRange" val="400" />
@@ -1659,7 +1659,7 @@
</skill>
<skill id="4397" levels="2" name="Berserker Spirit">
<!-- Temporarily reduces P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Effect 1. -->
<table name="#abnormalLvls">2 3</table>
<table name="#abnormalLevels">2 3</table>
<table name="#mAtk">1.1 1.16</table>
<table name="#mAtkSpd">1.05 1.08</table>
<table name="#mDef">0.9 0.84</table>
@@ -1668,7 +1668,7 @@
<table name="#pDef">0.95 0.92</table>
<table name="#rEvas">2 4</table>
<table name="#runSpd">5 8</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BERSERKER" />
<set name="castRange" val="400" />
@@ -1693,9 +1693,9 @@
</skill>
<skill id="4398" levels="6" name="Bless Shield">
<!-- Temporarily increases the probability of shield defense. Effect 1. -->
<table name="#abnormalLvls">2 3 4 5 6 7</table>
<table name="#abnormalLevels">2 3 4 5 6 7</table>
<table name="#rShld">1.05 1.1 1.15 1.2 1.25 1.3</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SHIELD_PROB_UP" />
<set name="castRange" val="400" />
@@ -1713,9 +1713,9 @@
</skill>
<skill id="4399" levels="4" name="Vampiric Rage">
<!-- Temporarily restores HP using damage inflicted upon the enemy. Excludes damage inflicted by skill or remote attack. Effect 1. -->
<table name="#abnormalLvls">2 3 4 5</table>
<table name="#abnormalLevels">2 3 4 5</table>
<table name="#absorbDam">6 7 8 9</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" />
<set name="castRange" val="400" />
@@ -2,9 +2,9 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4400" levels="3" name="Acumen">
<!-- Temporarily increases Casting Spd. Effect 1. -->
<table name="#abnormalLvls">2 3 4</table>
<table name="#abnormalLevels">2 3 4</table>
<table name="#mAtkSpd">1.15 1.23 1.3</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="castRange" val="400" />
@@ -22,9 +22,9 @@
</skill>
<skill id="4401" levels="3" name="Empower">
<!-- Temporarily increases M. Atk. Effect 1. -->
<table name="#abnormalLvls">2 3 4</table>
<table name="#abnormalLevels">2 3 4</table>
<table name="#mAtk">1.55 1.65 1.75</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MA_UP" />
<set name="castRange" val="400" />
@@ -42,9 +42,9 @@
</skill>
<skill id="4402" levels="2" name="Haste">
<!-- Temporarily increases Atk. Spd. Effect 1. -->
<table name="#abnormalLvls">2 3</table>
<table name="#abnormalLevels">2 3</table>
<table name="#pAtkSpd">1.15 1.33</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="castRange" val="400" />
@@ -62,9 +62,9 @@
</skill>
<skill id="4403" levels="3" name="Guidance">
<!-- Temporarily increases Accuracy. Effect 1. -->
<table name="#abnormalLvls">2 3 4</table>
<table name="#abnormalLevels">2 3 4</table>
<table name="#accCombat">2 3 4</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HIT_UP" />
<set name="castRange" val="400" />
@@ -82,9 +82,9 @@
</skill>
<skill id="4404" levels="3" name="Focus">
<!-- Temporarily increases the probability of critical attack. Effect 1. -->
<table name="#abnormalLvls">2 3 4</table>
<table name="#abnormalLevels">2 3 4</table>
<table name="#rCrit">1.2 1.25 1.3</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CRITICAL_PROB_UP" />
<set name="castRange" val="400" />
@@ -102,9 +102,9 @@
</skill>
<skill id="4405" levels="3" name="Death Whisper">
<!-- Temporarily increases critical attack power. Effect 1. -->
<table name="#abnormalLvls">2 3 4</table>
<table name="#abnormalLevels">2 3 4</table>
<table name="#cAtk">1.25 1.3 1.35</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="castRange" val="400" />
@@ -122,9 +122,9 @@
</skill>
<skill id="4406" levels="3" name="Agility">
<!-- Temporarily increases evasion. Effect 1. -->
<table name="#abnormalLvls">2 3 4</table>
<table name="#abnormalLevels">2 3 4</table>
<table name="#rEvas">2 3 4</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="AVOID_UP" />
<set name="castRange" val="400" />
@@ -908,13 +908,13 @@
</skill>
<skill id="4463" levels="3" name="Surrender To Water">
<!-- Instantly decreases resistance to water attacks and increases resistance to fire attacks. Effect 2. -->
<table name="#abnormalLvls">2 3 4</table>
<table name="#abnormalLevels">2 3 4</table>
<table name="#fire">7 12 15</table>
<table name="#magicLvl">20 40 70</table>
<table name="#mpConsume">16 28 52</table>
<table name="#mpInitialConsume">4 7 13</table>
<table name="#water">15 25 30</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_WATER" />
<set name="activateRate" val="80" />
@@ -942,13 +942,13 @@
</skill>
<skill id="4464" levels="3" name="Surrender To Wind">
<!-- Instantly decreases resistance to wind attacks and increases resistance to earth attacks. Effect 2. -->
<table name="#abnormalLvls">2 3 4</table>
<table name="#abnormalLevels">2 3 4</table>
<table name="#earth">7 12 15</table>
<table name="#magicLvl">20 40 70</table>
<table name="#mpConsume">16 28 52</table>
<table name="#mpInitialConsume">4 7 13</table>
<table name="#wind">15 25 30</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_WIND" />
<set name="activateRate" val="80" />
@@ -976,13 +976,13 @@
</skill>
<skill id="4465" levels="3" name="Surrender To Earth">
<!-- Instantly decreases resistance to earth attacks and increases resistance to wind attacks. Effect 2. -->
<table name="#abnormalLvls">2 3 4</table>
<table name="#abnormalLevels">2 3 4</table>
<table name="#earth">15 25 30</table>
<table name="#magicLvl">20 40 70</table>
<table name="#mpConsume">16 28 52</table>
<table name="#mpInitialConsume">4 7 13</table>
<table name="#wind">7 12 15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_EARTH" />
<set name="activateRate" val="80" />
@@ -1010,13 +1010,13 @@
</skill>
<skill id="4466" levels="3" name="Surrender To Darkness">
<!-- Instantly decreases resistance to dark attacks and increases resistance to sacred attacks. Effect 2. -->
<table name="#abnormalLvls">2 3 4</table>
<table name="#abnormalLevels">2 3 4</table>
<table name="#dark">15 25 30</table>
<table name="#holy">7 12 15</table>
<table name="#magicLvl">20 40 70</table>
<table name="#mpConsume">16 28 52</table>
<table name="#mpInitialConsume">4 7 13</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_UNHOLY" />
<set name="activateRate" val="80" />
@@ -1044,13 +1044,13 @@
</skill>
<skill id="4467" levels="3" name="Surrender To Light">
<!-- Instantly decreases resistance to sacred attacks and increases resistance to dark attacks. Effect 2. -->
<table name="#abnormalLvls">2 3 4</table>
<table name="#abnormalLevels">2 3 4</table>
<table name="#dark">7 12 15</table>
<table name="#holy">15 25 30</table>
<table name="#magicLvl">20 40 70</table>
<table name="#mpConsume">16 28 52</table>
<table name="#mpInitialConsume">4 7 13</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_HOLY" />
<set name="activateRate" val="80" />
@@ -1077,10 +1077,10 @@
</for>
</skill>
<skill id="4468" levels="2" name="Area Buff - Wind Walk">
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#magicLvl">30 70</table>
<table name="#speed">20 33</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="SPEED_UP" />
<set name="effectPoint" val="100" />
@@ -1112,12 +1112,12 @@
</skill>
<skill id="4471" levels="12" name="NPC Anger">
<!-- Increases NPC's P. Atk. and P. Def. Effect 1. -->
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 10 11 12</table>
<table name="#abnormalLevels">1 2 3 4 5 6 7 8 9 10 11 12</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">10 16 21 28 36 44 52 55 58 60 61 62</table>
<table name="#mpInitialConsume">3 4 6 7 9 11 13 14 15 15 16 16</table>
<table name="#pAtkDef">1.15 1.3 1.45 1.6 1.9 2.2 2.5 2.8 3.1 3.4 3.7 4</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="PA_PD_UP" />
<set name="effectPoint" val="100" />
@@ -1159,7 +1159,7 @@
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">25 40 56 76 99 121 142 151 159 165 168 170</table>
<table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1199,7 +1199,7 @@
</skill>
<skill id="4475" levels="1" name="Perfect Resist Bleeding">
<!-- Bleed attacks don't work on target. -->
<set name="abnormalLvl" val="10" />
<set name="abnormalLevel" val="10" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="BLEEDING" />
<set name="activateRate" val="0" />
@@ -1225,7 +1225,7 @@
<table name="#magicLvl">10 20 30 40 50</table>
<table name="#mpConsume">10 16 21 28 36</table>
<table name="#mpInitialConsume">3 4 6 7 9</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="#abnormalTime" />
<set name="abnormalType" val="STEALTH" />
<set name="activateRate" val="0" />
@@ -1287,7 +1287,7 @@
</skill>
<skill id="4479" levels="1" name="Ice Fairy Resist Cold">
<!-- Increases resistance to cold attacks. Effect 4. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="ARMOR_WATER" />
<set name="castRange" val="700" />
@@ -1310,7 +1310,7 @@
</for>
</skill>
<skill id="4480" levels="1" name="Ice Fairy Curse Gloom">
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="MD_DOWN" />
<set name="castRange" val="1000" />
@@ -1332,7 +1332,7 @@
</for>
</skill>
<skill id="4481" levels="1" name="Ice Fairy Hex">
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="PD_DOWN" />
<set name="castRange" val="1000" />
@@ -1354,7 +1354,7 @@
</for>
</skill>
<skill id="4482" levels="1" name="Ice Fairy Silence">
<set name="abnormalLvl" val="99" />
<set name="abnormalLevel" val="99" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="SILENCE_ALL" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -1378,7 +1378,7 @@
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">19 31 42 56 62 88 104 110 116 120 122 124</table>
<table name="#mpInitialConsume">5 8 11 14 18 22 26 28 29 30 31 31</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -1427,12 +1427,12 @@
</skill>
<skill id="4486" levels="12" name="Decrease P. Def">
<!-- Temporarily reduces P. Def. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">19 31 42 56 72 88 104 110 116 120 122 124</table>
<table name="#mpInitialConsume">5 8 11 14 18 22 26 28 29 30 31 31</table>
<table name="#pdef">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_DOWN" />
<set name="activateRate" val="40" />
@@ -1460,12 +1460,12 @@
</skill>
<skill id="4487" levels="12" name="Decrease M. Def.">
<!-- Instantly reduces M. Def. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mdef">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#mpConsume">19 31 42 56 72 88 104 110 116 120 122 124</table>
<table name="#mpInitialConsume">5 8 11 14 18 22 26 28 29 30 31 31</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="MD_DOWN" />
<set name="activateRate" val="40" />
@@ -1494,7 +1494,7 @@
<!-- Temporarily holds and immobilizes target. -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">19 30 42 57 74 91 106 114 119 124 126 128</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -1559,7 +1559,7 @@
<!-- Makes sacred attacks. -->
<table name="#mpConsume">37 60 84 114 148 182 212 227 238 247 252 255</table>
<table name="#power">31 70 146 278 481 758 1084 1251 1408 1547 1658 1745</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="HOLY_ATTACK" />
<set name="activateRate" val="40" />
@@ -1590,7 +1590,7 @@
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="BIG_HEAD" />
<set name="abnormalVisualEffect" val="BIG_HEAD" />
@@ -1617,7 +1617,7 @@
<table name="#mpConsume">10 16 21 28 36 44 52 55 58 60 61 62</table>
<table name="#mpInitialConsume">3 4 6 7 9 11 13 14 15 15 16 16</table>
<table name="#triggeredLevel">1 2 3 4 5 6 7 8 9 10 11 12</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="DEBUFF_SHIELD" />
<set name="castRange" val="400" />
@@ -1669,7 +1669,7 @@
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">32 45 63 83 106 129 150 158 164 168 170 173</table>
<table name="#power">176 475 1304 3414 8592 16607 25504 29589 33944 38501 43180 47895</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -103,7 +103,7 @@
</skill>
<skill id="4515" levels="1" name="Raid Curse">
<!-- The curse of the Raid Boss guardian spirit temporarily petrifies the target, immobilizing it like a stone. This curse cannot be undone and is cast when trying to slay a raid monster whose is 9 or more levels below that of the attacker. -->
<set name="abnormalLvl" val="99" />
<set name="abnormalLevel" val="99" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TURN_STONE" />
<set name="abnormalVisualEffect" val="FLESH_STONE" />
@@ -211,7 +211,7 @@
</skill>
<skill id="4522" levels="1" name="Eye of Assassin">
<!-- Greatly increases the critical success rate of dagger and rapier skills. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="castRange" val="400" />
@@ -232,7 +232,7 @@
</for>
</skill>
<skill id="4523" levels="1" name="Quest - BOSS Evasion">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="hitTime" val="10000" />
@@ -248,7 +248,7 @@
</for>
</skill>
<skill id="4524" levels="1" name="Quest - BOSS Bluff">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="hitTime" val="10000" />
@@ -288,7 +288,7 @@
</for>
</skill>
<skill id="4527" levels="1" name="Quest - BOSS Inc HP to Summoned">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="castRange" val="600" />
@@ -307,7 +307,7 @@
</for>
</skill>
<skill id="4528" levels="1" name="Quest - BOSS Movement to Summoned">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="castRange" val="400" />
@@ -378,7 +378,7 @@
</skill>
<skill id="4533" levels="1" name="Dance of Resistance">
<!-- Temporarily decreases Speed and Accuracy significantly. Dance of Inspiration can remove the curse. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="DANCE_OF_INSPIRATION" />
<set name="castRange" val="400" />
@@ -399,7 +399,7 @@
</skill>
<skill id="4534" levels="1" name="Dance of Nihil">
<!-- Temporarily decreases Atk. Spd. and Evasion significantly. Dance of Fury can remove the curse. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="DANCE_OF_FURY" />
<set name="castRange" val="400" />
@@ -420,7 +420,7 @@
</skill>
<skill id="4535" levels="1" name="Dance of Weakness">
<!-- Temporarily decreases P. Def. and P. Atk. significantly. Dance of the Vampire can remove the curse. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="DANCE_OF_VAMPIRE" />
<set name="castRange" val="400" />
@@ -441,7 +441,7 @@
</skill>
<skill id="4536" levels="1" name="Song of Seduce">
<!-- Temporarily decreases Speed and Accuracy significantly. Song of Wind can remove the curse. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="SONG_OF_WIND" />
<set name="castRange" val="400" />
@@ -462,7 +462,7 @@
</skill>
<skill id="4537" levels="1" name="Song of Sweet Whisper">
<!-- Temporarily decreases Atk. Spd. and Evasion significantly. Song of Water can remove the curse. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="SONG_OF_WATER" />
<set name="castRange" val="400" />
@@ -483,7 +483,7 @@
</skill>
<skill id="4538" levels="1" name="Song of Temptation">
<!-- Temporarily decreases P. Def. and P. Atk. significantly. Song of Vengeance can remove the curse. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="SONG_OF_VENGEANCE" />
<set name="castRange" val="400" />
@@ -504,7 +504,7 @@
</skill>
<skill id="4539" levels="1" name="Curse of Vague">
<!-- Temporarily decreases Speed and Accuracy significantly. Guidance spell can remove the curse. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="HIT_UP" />
<set name="castRange" val="400" />
@@ -526,7 +526,7 @@
</skill>
<skill id="4540" levels="1" name="Curse of Weakness">
<!-- Temporarily decreases P. Def. and Speed significantly. Shield spell can remove the curse. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="PD_UP" />
<set name="castRange" val="400" />
@@ -548,7 +548,7 @@
</skill>
<skill id="4541" levels="1" name="Curse of Nihil">
<!-- Temporarily decreases P. Atk., M. Atk. and Atk. Spd. significantly. Might spell can remove the curse. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="PA_UP" />
<set name="castRange" val="400" />
@@ -591,11 +591,11 @@
</for>
</skill>
<skill id="4544" levels="3" name="Quest - BOSS Weakness">
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#pAtk">0.7 0.6 0.5</table>
<table name="#pAtkSpd">0.9 0.8 0.6</table>
<table name="#pDef">0.8 0.6 0.7</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
@@ -632,7 +632,7 @@
<set name="targetType" val="ONE" />
</skill>
<skill id="4547" levels="1" name="Gaze of Watcher">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="WATCHER_GAZE" />
<set name="castRange" val="1000" />
@@ -676,10 +676,10 @@
</skill>
<skill id="4551" levels="10" name="Hot Springs Rheumatism">
<!-- Infected with Hot Springs Rheumatism. While afflicted, your critical attack success rate is increased. Effect 1. -->
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 10</table>
<table name="#abnormalLevels">1 2 3 4 5 6 7 8 9 10</table>
<table name="#pDef">1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.85</table>
<table name="#rCrit">30 50 80 100 50 0 0 0 0 0</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="SPA_DISEASE_A" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -703,10 +703,10 @@
</skill>
<skill id="4552" levels="10" name="Hot Springs Cholera">
<!-- Infected with Hot Springs Cholera. While afflicted, your Accuracy is increased. Effect 1. -->
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 10</table>
<table name="#abnormalLevels">1 2 3 4 5 6 7 8 9 10</table>
<table name="#accCombat">3 6 8 10 6 0 0 0 0 0</table>
<table name="#rEvas">0 3 3 3 5 5 5 8 8 10</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="SPA_DISEASE_B" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -730,10 +730,10 @@
</skill>
<skill id="4553" levels="10" name="Hot Springs Flu">
<!-- Infected with Hot Springs Flu. While afflicted, your Atk. Spd. is increased. Effect 1. -->
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 10</table>
<table name="#abnormalLevels">1 2 3 4 5 6 7 8 9 10</table>
<table name="#pAtk">1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.85</table>
<table name="#pAtkSpd">1.04 1.08 1.12 1.16 1.08 1 1 1 1 1</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="SPA_DISEASE_C" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -757,10 +757,10 @@
</skill>
<skill id="4554" levels="10" name="Hot Spring Malaria">
<!-- Infected with Hot Springs Malaria. While afflicted, your Casting Spd. is increased. Effect 1. -->
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 10</table>
<table name="#abnormalLevels">1 2 3 4 5 6 7 8 9 10</table>
<table name="#mAtkSpd">1.04 1.08 1.12 1.16 1.08 1 1 1 1 1</table>
<table name="#MpConsumeRate">1 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.84</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="SPA_DISEASE_D" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -843,7 +843,7 @@
</skill>
<skill id="4559" levels="1" name="Hot Spring Illusion">
<!-- Temporary optical illusion caused by the Hot Spring. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="BIG_HEAD" />
<set name="abnormalVisualEffect" val="BIG_HEAD" />
@@ -1176,12 +1176,12 @@
</for>
</skill>
<skill id="4575" levels="2" name="NPC Clan Buff - Haste">
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#magicLvl">30 70</table>
<table name="#mpConsume">16 39</table>
<table name="#mpInitialConsume">4 10</table>
<table name="#pAtkSpd">1.15 1.33</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="affectRange" val="900" />
@@ -1201,12 +1201,12 @@
</for>
</skill>
<skill id="4576" levels="3" name="NPC Clan Buff - Damage Shield">
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#magicLvl">20 40 70</table>
<table name="#mpConsume">12 21 39</table>
<table name="#mpInitialConsume">3 6 10</table>
<table name="#reflectDam">10 15 20</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="DMG_SHIELD" />
<set name="affectRange" val="900" />
@@ -1227,12 +1227,12 @@
</skill>
<skill id="4577" levels="12" name="Decrease Accuracy">
<!-- Temporarily decreases Accuracy. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#accCombat">1 2 3 4 5 6 7 8 9 10 11 12</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#time">5 10 10 15 15 15 15 15 15 15 15 15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="HIT_DOWN" />
<set name="activateRate" val="40" />
@@ -1258,7 +1258,7 @@
</skill>
<skill id="4578" levels="1" name="Petrification">
<!-- Petrified. Total immobilization. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="TURN_STONE" />
<set name="abnormalVisualEffect" val="FLESH_STONE" />
@@ -1281,12 +1281,12 @@
</skill>
<skill id="4579" levels="12" name="Bleed">
<!-- Inflicts a wound that reduces HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#abnormalLevels">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#damage">18 25 34 44 54 62 67 67 70 70 71 71</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">25 40 56 76 99 121 142 151 159 165 168 170</table>
<table name="#power">137 314 656 1249 2164 3408 4878 5627 6335 6960 7461 7850</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1316,12 +1316,12 @@
</skill>
<skill id="4580" levels="12" name="Decrease P. Atk.">
<!-- Reduces P. Atk. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">24 39 54 73 94 116 136 144 152 158 161 163</table>
<table name="#pAtk">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#time">5 10 10 15 15 15 15 15 15 15 15 15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PA_DOWN" />
<set name="activateRate" val="80" />
@@ -1348,7 +1348,7 @@
<!-- You are immobilized, as if rooted to the ground by an unseen force. -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">24 39 54 73 94 116 136 144 152 158 161 163</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -1373,11 +1373,11 @@
</skill>
<skill id="4582" levels="12" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#abnormalLevels">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#dmg">16 24 32 41 50 58 63 63 66 66 68 68</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">24 39 54 73 94 116 136 144 152 158 161 163</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1404,11 +1404,11 @@
</skill>
<skill id="4583" levels="12" name="Decrease Speed">
<!-- Instantly reduces Speed. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">36 59 82 111 143 176 206 220 231 239 244 247</table>
<table name="#runSpd">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="80" />
@@ -1433,11 +1433,11 @@
</skill>
<skill id="4584" levels="12" name="Reducing P. Def Stun">
<!-- Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 1. -->
<table name="#abnormalLvls">11 12 12 13 13 13 13 13 13 13 13 13</table>
<table name="#abnormalLevels">11 12 12 13 13 13 13 13 13 13 13 13</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">24 39 54 73 94 116 136 144 152 158 161 163</table>
<table name="#pDef">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1464,7 +1464,7 @@
</for>
</skill>
<skill id="4585" levels="3" name="NPC Clan Buff - Berserk Might">
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#magicLvl">20 40 70</table>
<table name="#mAtk">1.1 1.1 1.16</table>
<table name="#mAtkSpd">1.05 1.05 1.08</table>
@@ -1475,7 +1475,7 @@
<table name="#pAtkSpd">1.05 1.05 1.08</table>
<table name="#pDef">0.95 0.95 0.92</table>
<table name="#runSpd">5 5 8</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="abnormalVisualEffect" val="BIG_BODY" />
@@ -1503,11 +1503,11 @@
</skill>
<skill id="4586" levels="12" name="Decrease Evasion">
<!-- Reduces Evasion. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 77 78 83</table>
<table name="#rEvas">1 2 3 4 5 6 7 8 9 10 11 12</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="AVOID_DOWN" />
<set name="activateRate" val="80" />
@@ -1533,12 +1533,12 @@
</skill>
<skill id="4587" levels="12" name="Decrease P. Atk.">
<!-- Instantly reduces P. Atk. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<table name="#pAtk">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#time">5 10 10 15 15 15 15 15 15 15 15 15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PA_DOWN" />
<set name="activateRate" val="40" />
@@ -1563,7 +1563,7 @@
</for>
</skill>
<skill id="4588" levels="2" name="NPC Clan Buff - Berserk Haste">
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#magicLvl">30 70</table>
<table name="#mAtk">1.1 1.16</table>
<table name="#mAtkSpd">1.05 1.08</table>
@@ -1574,7 +1574,7 @@
<table name="#pAtkSpd">1.2 1.44</table>
<table name="#pDef">0.95 0.92</table>
<table name="#runSpd">5 8</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="affectRange" val="900" />
@@ -1601,11 +1601,11 @@
</skill>
<skill id="4589" levels="12" name="Decrease Speed">
<!-- Instantly reduces Speed. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">35 58 79 105 135 165 194 207 217 224 229 233</table>
<table name="#runSpd">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="40" />
@@ -1631,11 +1631,11 @@
</skill>
<skill id="4590" levels="12" name="Decrease Speed">
<!-- Instantly reduces Speed. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">35 58 79 105 135 165 194 207 217 224 229 233</table>
<table name="#runSpd">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="40" />
@@ -1660,11 +1660,11 @@
</skill>
<skill id="4591" levels="12" name="Decrease Speed">
<!-- Instantly reduces Speed. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">35 58 79 105 135 165 194 207 217 224 229 233</table>
<table name="#runSpd">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="40" />
@@ -1689,12 +1689,12 @@
</skill>
<skill id="4592" levels="12" name="Decrease P. Def.">
<!-- Reduces P. Def. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">24 39 53 70 90 110 130 138 145 150 153 155</table>
<table name="#pDef">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#time">5 10 10 15 15 15 15 15 15 15 15 15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_DOWN" />
<set name="activateRate" val="80" />
@@ -1720,12 +1720,12 @@
</skill>
<skill id="4593" levels="12" name="Decrease P. Def.">
<!-- Reduces P. Def. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">24 39 53 70 90 110 130 138 145 150 153 155</table>
<table name="#pDef">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#time">5 10 10 15 15 15 15 15 15 15 15 15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_DOWN" />
<set name="activateRate" val="80" />
@@ -1750,12 +1750,12 @@
</skill>
<skill id="4594" levels="12" name="Decrease P. Def.">
<!-- Reduces P. Def. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">24 39 53 70 90 110 130 138 145 150 153 155</table>
<table name="#pDef">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#time">5 10 10 15 15 15 15 15 15 15 15 15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_DOWN" />
<set name="activateRate" val="80" />
@@ -1779,13 +1779,13 @@
</for>
</skill>
<skill id="4595" levels="3" name="NPC Clan Buff - Acumen Shield">
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#magicLvl">20 40 70</table>
<table name="#mAtkSpd">1.15 1.23 1.3</table>
<table name="#mpConsume">23 42 78</table>
<table name="#mpInitialConsume">6 11 20</table>
<table name="#pDef">1.08 1.12 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="affectRange" val="900" />
@@ -1807,11 +1807,11 @@
</skill>
<skill id="4596" levels="12" name="Bleed">
<!-- Inflicts a wound that reduces HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#abnormalLevels">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#damage">18 25 34 44 54 62 67 67 70 70 71 71</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">29 47 64 88 113 138 162 173 180 188 192 194</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1839,11 +1839,11 @@
</skill>
<skill id="4597" levels="12" name="Bleed">
<!-- Inflicts a wound that reduces HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#abnormalLevels">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#damage">18 25 34 44 54 62 67 67 70 70 71 71</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">20 34 47 63 82 100 117 124 130 135 138 140</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1870,11 +1870,11 @@
</skill>
<skill id="4598" levels="12" name="Bleed">
<!-- Inflicts a wound that reduces HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#abnormalLevels">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#damage">18 25 34 44 54 62 67 67 70 70 71 71</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">20 34 47 63 82 100 117 124 130 135 138 140</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1901,11 +1901,11 @@
</skill>
<skill id="4599" levels="12" name="Decrease Speed">
<!-- Instantly reduces Speed. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">35 58 81 109 141 174 203 216 227 235 241 244</table>
<table name="#runSpd">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="40" />
@@ -2,11 +2,11 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4600" levels="12" name="Reducing P. Def Stun">
<!-- Instantly decreases P. Def. and throws the enemy into a temporary state of shock. Effect 1. -->
<table name="#abnormalLvls">11 12 12 13 13 13 13 13 13 13 13 13</table>
<table name="#abnormalLevels">11 12 12 13 13 13 13 13 13 13 13 13</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">24 39 54 73 94 116 136 144 152 158 161 163</table>
<table name="#pDef">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -33,12 +33,12 @@
</for>
</skill>
<skill id="4601" levels="3" name="NPC Clan Buff - Acumen Focus">
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#magicLvl">20 40 70</table>
<table name="#mAtkSpd">1.15 1.23 1.3</table>
<table name="#mpConsume">29 53 98</table>
<table name="#rCrit">1.2 1.25 1.3</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="affectRange" val="900" />
@@ -59,13 +59,13 @@
</skill>
<skill id="4602" levels="12" name="Decrease P. Atk.">
<!-- Reduces P. Atk. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">24 39 53 70 90 110 130 138 145 150 153 155</table>
<table name="#pAtk">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#time">10 10 15 15 15 15 15 15 15 15 15 15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PA_DOWN" />
<set name="activateRate" val="80" />
@@ -93,13 +93,13 @@
</skill>
<skill id="4603" levels="12" name="Decrease P. Atk.">
<!-- Reduces P. Atk. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">24 39 53 70 90 110 130 138 145 150 153 155</table>
<table name="#pAtk">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<table name="#time">10 10 15 15 15 15 15 15 15 15 15 15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PA_DOWN" />
<set name="activateRate" val="80" />
@@ -125,13 +125,13 @@
</skill>
<skill id="4604" levels="12" name="Decrease P. Atk.">
<!-- Reduces P. Atk. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">24 39 53 70 90 110 130 138 145 150 153 155</table>
<table name="#pAtk">0.83 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77</table>
<table name="#power">9 13 19 26 34 43 51 55 58 61 63 65</table>
<table name="#time">10 10 15 15 15 15 15 15 15 15 15 15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PA_DOWN" />
<set name="activateRate" val="80" />
@@ -158,14 +158,14 @@
</skill>
<skill id="4605" levels="12" name="Surrender To Fire">
<!-- Instantly decreases resistance to fire attack and increases resistance to water attack. Effect 2. -->
<table name="#abnormalLvls">2 3 3 4 4 4 4 4 4 4 4 4</table>
<table name="#abnormalLevels">2 3 3 4 4 4 4 4 4 4 4 4</table>
<table name="#fireRes">20 25 25 30 30 30 30 30 30 30 30 30</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">24 39 54 73 94 116 136 144 152 158 161 163</table>
<table name="#power">46 106 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<table name="#time">5 10 10 15 15 15 15 15 15 15 15 15</table>
<table name="#waterRes">20 25 25 30 30 30 30 30 30 30 30 30</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_FIRE" />
<set name="activateRate" val="80" />
@@ -195,12 +195,12 @@
</skill>
<skill id="4606" levels="12" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#abnormalLevels">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#dot">16 24 32 41 50 58 63 63 66 66 68 68</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">35 58 81 109 141 174 203 216 227 235 241 244</table>
<table name="#power">46 106 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -244,7 +244,7 @@
</for>
</skill>
<skill id="4608" levels="2" name="NPC Clan Buff - Berserk">
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#magicLvl">30 70</table>
<table name="#mAtk">1.1 1.16</table>
<table name="#mAtkSpd">1.05 1.08</table>
@@ -254,7 +254,7 @@
<table name="#pAtkSpd">1.05 1.08</table>
<table name="#pDef">0.95 0.92</table>
<table name="#runSpd">5 8</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="BERSERKER" />
<set name="affectRange" val="900" />
@@ -279,11 +279,11 @@
</for>
</skill>
<skill id="4609" levels="4" name="NPC Clan Buff - Vampiric Rage">
<table name="#abnormalLvls">1 2 3 4</table>
<table name="#abnormalLevels">1 2 3 4</table>
<table name="#absorbDam">6 7 8 9</table>
<table name="#magicLvl">20 40 60 70</table>
<table name="#mpConsume">15 27 42 49</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" />
<set name="affectRange" val="900" />
@@ -302,11 +302,11 @@
</for>
</skill>
<skill id="4610" levels="3" name="NPC Clan Buff - Focus">
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#magicLvl">20 40 70</table>
<table name="#mpConsume">15 27 49</table>
<table name="#rCrit">1.2 1.25 1.3</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="CRITICAL_PROB_UP" />
<set name="affectRange" val="900" />
@@ -325,11 +325,11 @@
</for>
</skill>
<skill id="4611" levels="3" name="NPC Clan Buff - Death Whisper">
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#cAtk">1.25 1.3 1.35</table>
<table name="#magicLvl">20 40 70</table>
<table name="#mpConsume">15 27 49</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="affectRange" val="900" />
@@ -404,11 +404,11 @@
</skill>
<skill id="4615" levels="12" name="Bleed">
<!-- You suffer a wound that continually reduces HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#abnormalLevels">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#dmg">18 25 34 44 54 62 67 67 70 70 71 71</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">19 30 42 57 74 91 106 114 119 124 126 128</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -435,7 +435,7 @@
</for>
</skill>
<skill id="4616" levels="1" name="Fake Petrification">
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="360" />
<set name="abnormalType" val="TURN_STONE" />
<set name="abnormalVisualEffect" val="FLESH_STONE" />
@@ -502,7 +502,7 @@
<!-- You are stunned and temporarily prohibited from movement. -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 27 35 45 55 65 69 73 75 77 78</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
@@ -597,7 +597,7 @@
<skill id="4624" levels="12" name="Decrease HP Regeneration Rate">
<!-- Decreases recovery from heal spells -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="HEAL_EFFECT_DOWN" />
<set name="activateRate" val="10" />
@@ -618,10 +618,10 @@
</skill>
<skill id="4625" levels="12" name="Decrease Speed">
<!-- Decreases Speed. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#runSpd">0.9 0.8 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="10" />
@@ -641,11 +641,11 @@
</for>
</skill>
<skill id="4626" levels="12" name="NPC Buff - Physical Barrier">
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 10 11 12</table>
<table name="#abnormalLevels">1 2 3 4 5 6 7 8 9 10 11 12</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<table name="#pDef">1.05 1.11 1.17 1.25 1.33 1.43 1.67 2 2.33 2.67 3 3.33</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="PD_UP" />
<set name="effectPoint" val="100" />
@@ -663,11 +663,11 @@
</for>
</skill>
<skill id="4627" levels="12" name="NPC Buff - Magical Barrier">
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 10 11 12</table>
<table name="#abnormalLevels">1 2 3 4 5 6 7 8 9 10 11 12</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mDef">1.05 1.11 1.17 1.25 1.33 1.43 1.67 2 2.33 2.67 3 3.33</table>
<table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MD_UP" />
<set name="effectPoint" val="100" />
@@ -735,13 +735,13 @@
</for>
</skill>
<skill id="4631" levels="3" name="NPC Buff - Acumen Shield WildMagic">
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#magicLvl">20 40 60</table>
<table name="#mAtkSpd">1.15 1.23 1.3</table>
<table name="#mCritRate">3 4 4</table>
<table name="#mpConsume">29 53 83</table>
<table name="#pDef">1.8 1.12 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="effectPoint" val="100" />
@@ -761,13 +761,13 @@
</for>
</skill>
<skill id="4632" levels="3" name="NPC Buff - Acumen Empower WildMagic">
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#magicLvl">20 40 60</table>
<table name="#mAtk">1.55 1.65 1.75</table>
<table name="#mAtkSpd">1.15 1.23 1.3</table>
<table name="#mCritRate">3 4 4</table>
<table name="#mpConsume">29 53 83</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="effectPoint" val="100" />
@@ -787,7 +787,7 @@
</for>
</skill>
<skill id="4633" levels="3" name="NPC Buff - Acumen Empower Berserk">
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#magicLvl">20 40 60</table>
<table name="#mAtk">1.71 1.82 2.03</table>
<table name="#mAtkSpd">1.21 1.29 1.4</table>
@@ -797,7 +797,7 @@
<table name="#pAtkSpd">1.05 1.05 1.08</table>
<table name="#pDef">0.95 0.95 0.92</table>
<table name="#runSpd">5 5 8</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="effectPoint" val="100" />
@@ -821,13 +821,13 @@
</for>
</skill>
<skill id="4634" levels="3" name="NPC Buff - Acumen Empower DamageShield">
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#magicLvl">20 40 60</table>
<table name="#mAtk">1.55 1.65 1.75</table>
<table name="#mAtkSpd">1.15 1.23 1.3</table>
<table name="#mpConsume">29 53 83</table>
<table name="#reflect">10 15 20</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="effectPoint" val="100" />
@@ -847,7 +847,7 @@
</for>
</skill>
<skill id="4635" levels="3" name="NPC Buff - Acumen Berserk WildMagic">
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#magicLvl">20 40 60</table>
<table name="#mAtk">1.1 1.1 1.16</table>
<table name="#mAtkSpd">1.21 1.29 1.4</table>
@@ -858,7 +858,7 @@
<table name="#pAtkSpd">1.05 1.05 1.08</table>
<table name="#pDef">0.95 0.95 0.92</table>
<table name="#runSpd">5 5 8</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="effectPoint" val="100" />
@@ -883,7 +883,7 @@
</for>
</skill>
<skill id="4636" levels="3" name="NPC Buff - Acumen Berserk DamageShield">
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#magicLvl">20 40 60</table>
<table name="#mAtk">1.1 1.1 1.16</table>
<table name="#mAtkSpd">1.21 1.29 1.4</table>
@@ -894,7 +894,7 @@
<table name="#pDef">0.95 0.95 0.92</table>
<table name="#reflect">10 15 20</table>
<table name="#runSpd">5 5 8</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="effectPoint" val="100" />
@@ -919,13 +919,13 @@
</for>
</skill>
<skill id="4637" levels="3" name="NPC Buff - Acumen WildMagic DamageShield">
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#magicLvl">20 40 60</table>
<table name="#mAtkSpd">1.15 1.23 1.3</table>
<table name="#mCritRate">3 4 4</table>
<table name="#mpConsume">29 53 83</table>
<table name="#reflect">10 15 20</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="effectPoint" val="100" />
@@ -945,13 +945,13 @@
</for>
</skill>
<skill id="4638" levels="3" name="NPC Clan Buff - Acumen Empower WildMagic">
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#magicLvl">20 40 60</table>
<table name="#mAtk">1.55 1.65 1.75</table>
<table name="#mAtkSpd">1.15 1.23 1.3</table>
<table name="#mCritRate">3 4 4</table>
<table name="#mpConsume">43 79 124</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="affectRange" val="900" />
@@ -972,7 +972,7 @@
</for>
</skill>
<skill id="4639" levels="3" name="NPC Clan Buff - Acumen Empower Berserk">
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#magicLvl">20 40 60</table>
<table name="#mAtk">1.71 1.82 2.03</table>
<table name="#mAtkSpd">1.21 1.29 1.4</table>
@@ -982,7 +982,7 @@
<table name="#pAtkSpd">1.05 1.05 1.08</table>
<table name="#pDef">0.95 0.95 0.92</table>
<table name="#runSpd">5 5 8</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="affectRange" val="900" />
@@ -1010,7 +1010,7 @@
<!-- You are in an unconscious state that prohibits movement. -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="SLEEP" />
<set name="abnormalVisualEffect" val="SLEEP" />
@@ -1067,12 +1067,12 @@
</skill>
<skill id="4643" levels="12" name="Decrease Speed">
<!-- Instantly reduces Speed. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">24 39 54 73 94 116 136 144 152 158 161 163</table>
<table name="#power">46 105 219 417 722 1136 1626 1876 2112 2320 2487 2617</table>
<table name="#runSpd">0.85 0.7 0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="40" />
@@ -1098,10 +1098,10 @@
</for>
</skill>
<skill id="4644" levels="2" name="Area Buff - Haste">
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#magicLvl">30 70</table>
<table name="#pAtkSpd">1.15 1.33</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="effectPoint" val="100" />
@@ -1115,10 +1115,10 @@
</for>
</skill>
<skill id="4645" levels="3" name="Area Buff - Focus">
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#magicLvl">20 40 60</table>
<table name="#rCrit">1.15 1.25 1.3</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="CRITICAL_PROB_UP" />
<set name="effectPoint" val="100" />
@@ -1132,10 +1132,10 @@
</for>
</skill>
<skill id="4646" levels="3" name="Area Buff - Death Whisper">
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#cAtk">1.25 1.3 1.35</table>
<table name="#magicLvl">20 40 60</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="effectPoint" val="100" />
@@ -1149,10 +1149,10 @@
</for>
</skill>
<skill id="4647" levels="3" name="Area Buff - Might">
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#magicLvl">20 40 60</table>
<table name="#pAtk">1.08 1.12 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="PA_UP" />
<set name="effectPoint" val="100" />
@@ -1166,10 +1166,10 @@
</for>
</skill>
<skill id="4648" levels="3" name="Area Buff - Shield">
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#magicLvl">20 40 60</table>
<table name="#pDef">1.08 1.12 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="PD_UP" />
<set name="effectPoint" val="100" />
@@ -1184,11 +1184,11 @@
</skill>
<skill id="4649" levels="12" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#abnormalLevels">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#dot">16 24 32 41 50 58 63 63 66 66 68 68</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">18 29 40 53 68 83 98 104 109 113 115 117</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1342,7 +1342,7 @@
<table name="#mpConsume">22 37 50 67 86 106 124 132 139 143 147 149</table>
<table name="#mpInitialConsume">6 10 13 17 22 27 31 33 35 36 37 38</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -1377,7 +1377,7 @@
<table name="#mpConsume">11 19 25 34 43 53 62 66 70 72 74 75</table>
<table name="#mpInitialConsume">3 5 7 9 11 14 16 17 18 18 19 19</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -1411,7 +1411,7 @@
<table name="#mpConsume">16 26 36 48 61 75 88 94 98 102 104 105</table>
<table name="#mpInitialConsume">4 7 9 12 16 19 22 24 25 26 26 27</table>
<table name="#power">9 13 19 26 34 43 51 55 58 61 63 65</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -1445,7 +1445,7 @@
<table name="#mpConsume">22 37 50 67 86 106 124 132 139 143 147 149</table>
<table name="#mpInitialConsume">6 10 13 17 22 27 31 33 35 36 37 38</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="SLEEP" />
<set name="abnormalVisualEffect" val="SLEEP" />
@@ -1481,7 +1481,7 @@
<table name="#mpConsume">11 19 25 34 43 53 62 66 70 72 74 75</table>
<table name="#mpInitialConsume">3 5 7 9 11 14 16 17 18 18 19 19</table>
<table name="#power">18 26 38 52 68 85 102 110 116 122 126 129</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="SLEEP" />
<set name="abnormalVisualEffect" val="SLEEP" />
@@ -1516,7 +1516,7 @@
<table name="#mpConsume">16 26 36 48 61 75 88 94 98 102 104 105</table>
<table name="#mpInitialConsume">4 7 9 12 16 19 22 24 25 26 26 27</table>
<table name="#power">9 13 19 26 34 43 51 55 58 61 63 65</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="SLEEP" />
<set name="abnormalVisualEffect" val="SLEEP" />
@@ -1708,7 +1708,7 @@
<!-- A blow that momentarily confuses you, inhibiting your ability to move. -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">10 16 23 31 40 49 57 61 64 66 68 68</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="2" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1883,7 +1883,7 @@
</for>
</skill>
<skill id="4680" levels="1" name="Valakas Lava Skin">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_UP_SPECIAL" />
<set name="hitTime" val="3300" />
@@ -1939,7 +1939,7 @@
</skill>
<skill id="4683" levels="1" name="Valakas Dragon Breath">
<!-- Deadly flames envelope your entire body, causing your HP to drop rapidly. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="DRAGON_BREATH" />
<set name="activateRate" val="80" />
@@ -1969,7 +1969,7 @@
</skill>
<skill id="4684" levels="1" name="Valakas Dragon Breath">
<!-- Deadly flames envelope your entire body, causing your HP to drop rapidly. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="DRAGON_BREATH" />
<set name="activateRate" val="80" />
@@ -2036,7 +2036,7 @@
</skill>
<skill id="4688" levels="1" name="Valakas Stun">
<!-- You are thrown into an immobilizing state of shock. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="FLY_AWAY" />
<set name="activateRate" val="80" />
@@ -2072,7 +2072,7 @@
<table name="#coolTime">2000 0</table>
<table name="#hitTime">3000 0</table>
<table name="#lvlDepend">1 0</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -2111,9 +2111,9 @@
</for>
</skill>
<skill id="4691" levels="5" name="Valakas Regeneration">
<table name="#abnormalLvls">11 12 13 14 15</table>
<table name="#abnormalLevels">11 12 13 14 15</table>
<table name="#regHp">0.15 0.3 0.5 0.8 1</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="HP_REGEN_DOWN" />
<set name="magicLvl" val="-1" />
@@ -2126,7 +2126,7 @@
</for>
</skill>
<skill id="4692" levels="1" name="Quest BOSS Big Body">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="BIG_BODY" />
<set name="abnormalVisualEffect" val="BIG_BODY" />
@@ -2152,7 +2152,7 @@
</for>
</skill>
<skill id="4694" levels="1" name="Ultimate Debuff">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ULTIMATE_DEBUFF" />
<set name="effectPoint" val="100" />
@@ -2173,7 +2173,7 @@
</for>
</skill>
<skill id="4695" levels="1" name="Ultimate Debuff">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ULTIMATE_DEBUFF" />
<set name="effectPoint" val="100" />
@@ -2188,7 +2188,7 @@
</for>
</skill>
<skill id="4696" levels="1" name="Ultimate Debuff">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ULTIMATE_DEBUFF" />
<set name="effectPoint" val="100" />
@@ -2215,10 +2215,10 @@
<set name="targetType" val="SELF" />
</skill>
<skill id="4698" levels="12" name="Area Buff - HP Regeneration">
<table name="#abnormalLvls">3 4 5 6 7 8 9 10 11 12 13 14</table>
<table name="#abnormalLevels">3 4 5 6 7 8 9 10 11 12 13 14</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#regHp">1.2 1.3 1.4 1.5 1.75 2 3 4 5 6 8.5 11</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="HP_REGEN_UP" />
<set name="effectPoint" val="100" />
@@ -2234,7 +2234,7 @@
</skill>
<skill id="4699" levels="13" name="Blessing of Queen">
<!-- Queen's buff magic Temporarily increases your party member's critical damage amount rate and power. Effect 1. -->
<table name="#abnormalLvls">1 2 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalTime">120 120 120 150 165 180 195 210 225 240 255 270 285</table>
<table name="#cAtk">1.2 1.22 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25 1.25</table>
<table name="#effectPoints">541 611 659 666 669 673 676 679 681 684 687 689 692</table>
@@ -2242,7 +2242,7 @@
<table name="#mpConsume">97 125 155 161 165 169 172 176 179 183 186 189 193</table>
<table name="#mpInitialConsume">25 32 39 41 42 43 43 44 45 46 47 48 49</table>
<table name="#rCrit">1.25 1.27 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="#abnormalTime" />
<set name="abnormalType" val="BUFF_QUEEN_OF_CAT" />
<set name="affectRange" val="1000" />
@@ -2,7 +2,7 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="4700" levels="13" name="Gift of Queen">
<!-- Queen's buff magic temporarily increases party members' P. Atk. and Accuracy. Effect 1. -->
<table name="#abnormalLvls">1 2 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalTime">120 120 120 150 165 180 195 210 225 240 255 270 285</table>
<table name="#accCombat">2 2 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#effectPoints">541 611 659 666 669 673 676 679 681 684 687 689 692</table>
@@ -10,7 +10,7 @@
<table name="#mpConsume">122 157 194 202 207 212 215 220 224 229 233 237 242</table>
<table name="#pAtk">1.06 1.08 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1 1.1</table>
<table name="#time">120 120 120 150 165 180 195 210 225 240 255 270 285</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="#abnormalTime" />
<set name="abnormalType" val="BUFF_QUEEN_OF_CAT" />
<set name="affectRange" val="1000" />
@@ -53,14 +53,14 @@
</skill>
<skill id="4702" levels="13" name="Blessing of Seraphim">
<!-- Buff magic used by the Unicorn Seraphim. Party members' MP regeneration bonus temporarily increased. Effect 1. -->
<table name="#abnormalLvls">1 2 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalTime">120 120 120 150 165 180 195 210 225 240 255 270 285</table>
<table name="#effectPoints">541 611 659 666 669 673 676 679 681 684 687 689 692</table>
<table name="#magicLvl">57 66 75 77 78 79 80 81 82 83 84 85 86</table>
<table name="#mpConsume">122 157 194 202 207 212 215 220 224 229 233 237 242</table>
<table name="#regMp">1.3 1.32 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35 1.35</table>
<table name="#time">120 120 120 150 165 180 195 210 225 240 255 270 285</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="#abnormalTime" />
<set name="abnormalType" val="BUFF_UNICORN_SERAPHIM" />
<set name="affectRange" val="1000" />
@@ -81,14 +81,14 @@
</skill>
<skill id="4703" levels="13" name="Gift of Seraphim">
<!-- Unicorn Seraphim's buff magic temporarily reduces party members' magic skill recovery time. ?? 1. -->
<table name="#abnormalLvls">1 2 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalTime">120 120 120 150 165 180 195 210 225 240 255 270 285</table>
<table name="#effectPoints">541 611 659 666 669 673 676 679 681 684 687 689 692</table>
<table name="#magicLvl">57 66 75 77 78 79 80 81 82 83 84 85 86</table>
<table name="#mpConsume">122 157 194 202 207 212 215 220 224 229 233 237 242</table>
<table name="#mReuse">0.7 0.68 0.65 0.65 0.65 0.65 0.65 0.65 0.65 0.65 0.65 0.65 0.65</table>
<table name="#time">120 120 120 150 165 180 195 210 225 240 255 270 285</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="#abnormalTime" />
<set name="abnormalType" val="BUFF_UNICORN_SERAPHIM" />
<set name="affectRange" val="1000" />
@@ -130,14 +130,14 @@
</skill>
<skill id="4705" levels="13" name="Curse of Shade">
<!-- Nightshade's debuff magic. Provokes an enemy to attack and then casts a curse to instantly decrease their P. Def and M. Def. Effect 1. -->
<table name="#abnormalLvls">1 2 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#activateRates">40 40 40 41 42 43 44 45 46 47 48 49 50</table>
<table name="#effectPoints">-1621 -1831 -1975 -1997 -2007 -2017 -2026 -2035 -2043 -2051 -2059 -2066 -2074</table>
<table name="#magicLvl">57 66 75 77 78 79 80 81 82 83 84 85 86</table>
<table name="#mpConsume">42 49 55 56 57 58 58 58 59 59 60 60 60</table>
<table name="#mpDef">0.94 0.92 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9</table>
<table name="#mpInitialConsume">11 13 14 14 15 15 15 15 15 15 15 15 15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="DEBUFF_NIGHTSHADE" />
<set name="activateRate" val="#activateRates" />
@@ -170,14 +170,14 @@
</skill>
<skill id="4706" levels="13" name="Mass Curse of Shade">
<!-- Nightshade's debuff magic. Provokes nearby enemies and decreases P. Def and M. Def with curse. Effect 1. -->
<table name="#abnormalLvls">1 2 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 3 3 3 3 3 3 3 3 3 3 3</table>
<table name="#activateRates">40 40 40 41 42 43 44 45 46 47 48 49 50</table>
<table name="#effectPoints">-1621 -1831 -1975 -1997 -2007 -2017 -2026 -2035 -2043 -2051 -2059 -2066 -2074</table>
<table name="#magicLvl">57 66 75 77 78 79 80 81 82 83 84 85 86</table>
<table name="#mpConsume">63 74 83 84 85 86 87 87 88 89 89 90 90</table>
<table name="#mpDef">0.94 0.92 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9</table>
<table name="#mpInitialConsume">16 19 21 21 22 22 22 22 22 23 23 23 23</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="DEBUFF_NIGHTSHADE" />
<set name="activateRate" val="#activateRates" />
@@ -238,7 +238,7 @@
<table name="#magicLvl">58 62 66 70 72 74 76 78 79 80</table>
<table name="#mpConsume">58 62 67 71 73 75 77 78 79 80</table>
<table name="#power">1046 1230 1425 1626 1727 1827 1925 2020 2067 2112</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -291,7 +291,7 @@
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">3 5 7 9 12 14 17 18 18 19 20 20</table>
<table name="#power">16 35 73 138 238 375 537 619 697 766 821 864</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -323,7 +323,7 @@
<table name="#effectPoints">138 204 285 379 477 566 635 659 676 689 700 709</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">46 76 104 139 179 220 258 275 288 298 305 309</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ULTIMATE_BUFF" />
<set name="activateRate" val="#activateRates" />
@@ -551,7 +551,7 @@
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">16 23 32 42 53 65 75 79 82 84 85 87</table>
<table name="#power">56 151 417 1089 2816 5504 8522 10060 11622 13182 14784 16398</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -580,7 +580,7 @@
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">16 23 32 42 53 65 75 79 82 84 85 87</table>
<table name="#power">48 128 352 920 2377 4645 7195 8490 9855 11350 12936 14430</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -609,7 +609,7 @@
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">16 23 32 42 53 65 75 79 82 84 85 87</table>
<table name="#power">26 68 188 491 1268 2479 3834 4519 5242 6037 6889 7675</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -638,7 +638,7 @@
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">16 23 32 42 53 65 75 79 82 84 85 87</table>
<table name="#power">24 64 176 461 1189 2326 3598 4245 4928 5682 6461 7215</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -667,7 +667,7 @@
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">16 23 32 42 53 65 75 79 82 84 85 87</table>
<table name="#power">23 60 165 429 1109 2172 3362 3971 4614 5313 6047 6756</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -966,7 +966,7 @@
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">16 23 32 42 53 65 75 79 82 84 85 87</table>
<table name="#power">56 151 417 1089 2816 5504 8522 10060 11622 13182 14784 16398</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -995,7 +995,7 @@
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">16 23 32 42 53 65 75 79 82 84 85 87</table>
<table name="#power">48 128 352 920 2377 4645 7195 8490 9855 11350 12936 14430</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1024,7 +1024,7 @@
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">16 23 32 42 53 65 75 79 82 84 85 87</table>
<table name="#power">26 68 188 491 1268 2479 3834 4519 5242 6037 6889 7675</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1053,7 +1053,7 @@
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">16 23 32 42 53 65 75 79 82 84 85 87</table>
<table name="#power">24 64 176 461 1189 2326 3598 4245 4928 5682 6461 7215</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1082,7 +1082,7 @@
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">16 23 32 42 53 65 75 79 82 84 85 87</table>
<table name="#power">23 60 165 429 1109 2172 3362 3971 4614 5313 6047 6756</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1291,7 +1291,7 @@
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">32 45 63 83 106 129 150 158 164 168 170 173</table>
<table name="#power">164 441 1218 3179 8223 16075 24892 29382 33944 38501 43180 47895</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1319,7 +1319,7 @@
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">32 45 63 83 106 129 150 158 164 168 170 173</table>
<table name="#power">138 372 1029 2687 6943 13568 21015 24795 28785 33149 37783 42148</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1347,7 +1347,7 @@
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">32 45 63 83 106 129 150 158 164 168 170 173</table>
<table name="#power">74 198 548 1434 3704 7241 11196 13197 15309 17634 20122 22415</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1375,7 +1375,7 @@
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">32 45 63 83 106 129 150 158 164 168 170 173</table>
<table name="#power">69 186 514 1346 3472 6792 10508 12398 14393 16594 18870 21074</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1403,7 +1403,7 @@
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">32 45 63 83 106 129 150 158 164 168 170 173</table>
<table name="#power">65 174 481 1253 3240 6344 9819 11599 13476 15516 17661 19733</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1516,7 +1516,7 @@
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">32 45 63 83 106 129 150 158 164 168 170 173</table>
<table name="#power">164 441 1218 3179 8223 16075 24892 29382 33944 38501 43180 47895</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1544,7 +1544,7 @@
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">32 45 63 83 106 129 150 158 164 168 170 173</table>
<table name="#power">138 372 1029 2687 6943 13568 21015 24795 28785 33149 37783 42148</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1572,7 +1572,7 @@
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">32 45 63 83 106 129 150 158 164 168 170 173</table>
<table name="#power">74 198 548 1434 3704 7241 11196 13197 15309 17634 20122 22415</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1600,7 +1600,7 @@
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">32 45 63 83 106 129 150 158 164 168 170 173</table>
<table name="#power">69 186 514 1346 3472 6792 10508 12398 14393 16594 18870 21074</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1628,7 +1628,7 @@
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">32 45 63 83 106 129 150 158 164 168 170 173</table>
<table name="#power">65 174 481 1253 3240 6344 9819 11599 13476 15516 17661 19733</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1832,11 +1832,11 @@
</for>
</skill>
<skill id="4784" levels="12" name="BOSS Chant of Life">
<table name="#abnormalLvls">11 12 13 14 15 16 17 17 18 18 19 19</table>
<table name="#abnormalLevels">11 12 13 14 15 16 17 17 18 18 19 19</table>
<table name="#hot">167 210 315 507 784 1026 1195 1283 1358 1427 951 940</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">43 69 99 134 173 207 239 250 258 262 262 263</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="LIFE_FORCE_OTHERS" />
<set name="castRange" val="700" />
@@ -1856,11 +1856,11 @@
</for>
</skill>
<skill id="4785" levels="12" name="BOSS Chant of Life">
<table name="#abnormalLvls">11 12 13 14 15 16 17 17 18 18 19 19</table>
<table name="#abnormalLevels">11 12 13 14 15 16 17 17 18 18 19 19</table>
<table name="#hot">141 177 266 428 662 866 1009 1083 1152 1229 832 827</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">43 69 99 134 173 207 239 250 258 262 262 263</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="LIFE_FORCE_OTHERS" />
<set name="castRange" val="700" />
@@ -1880,11 +1880,11 @@
</for>
</skill>
<skill id="4786" levels="12" name="BOSS Chant of Life">
<table name="#abnormalLvls">11 12 13 14 15 16 17 17 18 18 19 19</table>
<table name="#abnormalLevels">11 12 13 14 15 16 17 17 18 18 19 19</table>
<table name="#hot">75 94 142 229 353 463 538 576 613 654 443 440</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">43 69 99 134 173 207 239 250 258 262 262 263</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="LIFE_FORCE_OTHERS" />
<set name="castRange" val="700" />
@@ -1904,11 +1904,11 @@
</for>
</skill>
<skill id="4787" levels="12" name="BOSS Chant of Life">
<table name="#abnormalLvls">11 12 13 14 15 16 17 17 18 18 19 19</table>
<table name="#abnormalLevels">11 12 13 14 15 16 17 17 18 18 19 19</table>
<table name="#hot">71 89 133 215 331 434 505 542 576 615 416 414</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">43 69 99 134 173 207 239 250 258 262 262 263</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="LIFE_FORCE_OTHERS" />
<set name="castRange" val="700" />
@@ -1928,11 +1928,11 @@
</for>
</skill>
<skill id="4788" levels="12" name="BOSS Chant of Life">
<table name="#abnormalLvls">11 12 13 14 15 16 17 17 18 18 19 19</table>
<table name="#abnormalLevels">11 12 13 14 15 16 17 17 18 18 19 19</table>
<table name="#hot">66 83 125 200 309 405 472 507 539 576 389 388</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">43 69 99 134 173 207 239 250 258 262 262 263</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="LIFE_FORCE_OTHERS" />
<set name="castRange" val="700" />
@@ -637,7 +637,7 @@
</skill>
<skill id="4991" levels="1" name="Hot Spring Sulfur">
<!-- Decreases Atk. Spd. and Casting Spd. Effect 5. -->
<set name="abnormalLvl" val="5" />
<set name="abnormalLevel" val="5" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="ALL_SPEED_DOWN" />
<set name="effectPoint" val="-100" />
@@ -649,7 +649,7 @@
</skill>
<skill id="4992" levels="1" name="Stun">
<!-- You are stunned and temporarily prohibited from movement. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="effectPoint" val="-100" />
@@ -712,7 +712,7 @@
<set name="targetType" val="AREA" />
</skill>
<skill id="4997" levels="1" name="Lidia - Regen">
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="180" />
<set name="abnormalType" val="HP_REGEN_UP" />
<set name="effectPoint" val="100" />
@@ -31,7 +31,7 @@
</for>
</skill>
<skill id="5002" levels="1" name="Giselle - Vampiric Rage">
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" />
<set name="effectPoint" val="100" />
@@ -67,7 +67,7 @@
</skill>
<skill id="5004" levels="1" name="Dimensional Stun">
<!-- You are stunned and temporarily prohibited from movement. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="2" />
<set name="abnormalType" val="FLY_AWAY" />
<set name="affectRange" val="300" />
@@ -92,7 +92,7 @@
</skill>
<skill id="5005" levels="1" name="Frintezza's Ghost Summoning">
<!-- Frintezza is in temporary state of paralysis. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1" />
<set name="abnormalType" val="PARALYZE" />
<set name="castRange" val="900" />
@@ -225,7 +225,7 @@
</skill>
<skill id="5012" levels="1" name="Breath of Scarlet">
<!-- Instantly immobilizes. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="GHOST_STUN" />
@@ -317,7 +317,7 @@
</skill>
<skill id="5016" levels="1" name="Yoke of Scarlet">
<!-- Instantly immobilizes. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="FLOATING_ROOT" />
@@ -342,7 +342,7 @@
</skill>
<skill id="5017" levels="1" name="Frintezza's Daemon Morph">
<!-- Demon 1 metamorphosis. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="7200" />
<set name="abnormalType" val="BIG_BODY" />
<set name="abnormalVisualEffect" val="BIG_BODY" />
@@ -401,7 +401,7 @@
</skill>
<skill id="5020" levels="1" name="Forced Action">
<!-- Crumples to the ground because of unknown power. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="effectPoint" val="-100" />
@@ -415,7 +415,7 @@
</skill>
<skill id="5021" levels="12" name="Inspiration of Einhasad">
<!-- Makes sacred attacks. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="HOLY_ATTACK" />
<set name="activateRate" val="40" />
@@ -433,9 +433,9 @@
</skill>
<skill id="5022" levels="12" name="Decrease Speed">
<!-- Instantly reduces Speed. Effect 1. -->
<table name="#abnormalLvls">1 2 3 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 3 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="80" />
@@ -451,7 +451,7 @@
</skill>
<skill id="5023" levels="12" name="Hold">
<!-- Temporarily holds and immobilizes target. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -469,9 +469,9 @@
</skill>
<skill id="5024" levels="12" name="Decrease Atk. Spd.">
<!-- Instantly reduces Atk. Spd. Effect 1. -->
<table name="#abnormalLvls">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#abnormalLevels">1 2 2 3 3 3 3 3 3 3 3 3</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="ATTACK_TIME_UP" />
<set name="activateRate" val="80" />
@@ -571,8 +571,8 @@
</skill>
<skill id="5037" levels="3" name="Decrease Casting Spd">
<!-- Instantly reduces Casting Speed. Effect 1. -->
<table name="#abnormalLvls">1 2 3</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<table name="#abnormalLevels">1 2 3</table>
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="CASTING_TIME_UP" />
<set name="activateRate" val="10" />
@@ -606,12 +606,12 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="5040" levels="12" name="NPC - Healing Potion">
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 10 11 12</table>
<table name="#abnormalLevels">1 2 3 4 5 6 7 8 9 10 11 12</table>
<table name="#hot">7 12 18 27 37 46 55 58 61 64 66 67</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">1 1 1 1 1 1 1 193 201 207 209 209</table>
<table name="#mpInitialConsume">1 1 1 1 1 1 1 49 51 52 53 53</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="LIFE_FORCE_OTHERS" />
<set name="affectRange" val="1000" />
@@ -675,7 +675,7 @@
</for>
</skill>
<skill id="5044" levels="3" name="NPC Ultimate Defense">
<table name="#abnormalLvls">1 2 2</table>
<table name="#abnormalLevels">1 2 2</table>
<table name="#abnormalTime">30 30 5</table>
<table name="#magicLvl">20 46 1</table>
<table name="#mDef">1350 2700 9000</table>
@@ -683,7 +683,7 @@
<table name="#pDef">1800 3600 9000</table>
<table name="#reuseDelay">1800000 1800000 5000</table>
<table name="#time">30 30 5</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="#abnormalTime" />
<set name="abnormalType" val="PD_UP_SPECIAL" />
<set name="abnormalVisualEffect" val="ULTIMATE_DEFENCE" />
@@ -977,7 +977,7 @@
</skill>
<skill id="5068" levels="12" name="Decrease Speed">
<!-- Instantly reduces Speed. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="80" />
@@ -995,7 +995,7 @@
</skill>
<skill id="5069" levels="12" name="Decrease Atk. Spd.">
<!-- Instantly reduces Atk. Spd. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ATTACK_TIME_UP" />
<set name="activateRate" val="80" />
@@ -1013,7 +1013,7 @@
</skill>
<skill id="5070" levels="12" name="Decrease Casting Spd">
<!-- Instantly reduces Casting Spd. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="CASTING_TIME_UP" />
<set name="activateRate" val="80" />
@@ -1031,7 +1031,7 @@
</skill>
<skill id="5071" levels="12" name="Decrease P. Atk.">
<!-- Instantly reduces P. Atk. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PA_DOWN" />
<set name="activateRate" val="80" />
@@ -1049,7 +1049,7 @@
</skill>
<skill id="5072" levels="12" name="Decrease M. Atk.">
<!-- Instantly reduces M. Atk. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="MA_DOWN" />
<set name="activateRate" val="80" />
@@ -1148,7 +1148,7 @@
</for>
</skill>
<skill id="5079" levels="1" name="NPC Focused Haste">
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="affectRange" val="900" />
@@ -1169,7 +1169,7 @@
</for>
</skill>
<skill id="5080" levels="1" name="NPC Mighty Haste">
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="affectRange" val="900" />
@@ -1193,7 +1193,7 @@
<!-- Blocks the ability to use physical skills. -->
<table name="#mpConsume">75 75 75 20</table>
<table name="#power">1715 3540 7306 8602</table>
<set name="abnormalLvl" val="0" />
<set name="abnormalLevel" val="0" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SILENCE_PHYSICAL" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -1235,7 +1235,7 @@
<!-- You are stunned and temporarily prohibited from movement. -->
<table name="#mpConsume">93 93 93 5</table>
<table name="#power">1715 3540 7305 8602</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1264,7 +1264,7 @@
</for>
</skill>
<skill id="5084" levels="4" name="NPC Blinding Blow">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SPEED_UP_SPECIAL" />
<set name="blowChance" val="15" />
@@ -1291,7 +1291,7 @@
</skill>
<skill id="5085" levels="1" name="Anesthesia">
<!-- Temporarily stunned and immobilized. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ANESTHESIA" />
<set name="abnormalVisualEffect" val="PARALYZE" />
@@ -1313,7 +1313,7 @@
</skill>
<skill id="5086" levels="1" name="Deadly Poison">
<!-- Infected with poison and gradually losing HP. If HP falls to 0, death will ensue. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="CRITICAL_POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1386,7 +1386,7 @@
</skill>
<skill id="5092" levels="1" name="Antharas Terror">
<!-- Temporarily overcome with fear and mindlessly fleeing. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -1486,9 +1486,9 @@
</for>
</skill>
<skill id="5098" levels="2" name="Capture Penalty">
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#abnormalVisualEffects">SEIZURE1 SEIZURE2</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SEIZURE_PENALTY" />
<set name="abnormalVisualEffect" val="#abnormalVisualEffects" />
@@ -35,9 +35,9 @@
</skill>
<skill id="5104" levels="3" name="Battle Force">
<!-- Status that delivers energy to a party member. Raises P. Atk. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#pAtk">1.05 1.10 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="PHYSICAL_STANCE" />
<set name="effectPoint" val="100" />
@@ -54,9 +54,9 @@
</skill>
<skill id="5105" levels="3" name="Spell Force">
<!-- Status that delivers magic power to a party member. Raises M. Atk. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#mAtk">1.05 1.10 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="MAGICAL_STANCE" />
<set name="effectPoint" val="100" />
@@ -72,8 +72,8 @@
</for>
</skill>
<skill id="5106" levels="4" name="Capture A State">
<table name="#abnormalLvls">1 2 3 4</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<table name="#abnormalLevels">1 2 3 4</table>
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="25" />
<set name="abnormalType" val="SEIZURE_A" />
<set name="effectPoint" val="100" />
@@ -87,8 +87,8 @@
</for>
</skill>
<skill id="5107" levels="4" name="Capture B State">
<table name="#abnormalLvls">1 2 3 4</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<table name="#abnormalLevels">1 2 3 4</table>
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="25" />
<set name="abnormalType" val="SEIZURE_B" />
<set name="effectPoint" val="100" />
@@ -102,8 +102,8 @@
</for>
</skill>
<skill id="5108" levels="4" name="Capture C State">
<table name="#abnormalLvls">1 2 3 4</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<table name="#abnormalLevels">1 2 3 4</table>
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="25" />
<set name="abnormalType" val="SEIZURE_C" />
<set name="effectPoint" val="100" />
@@ -184,7 +184,7 @@
<!-- You are stunned and temporarily prohibited from movement. -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 80 90 95</table>
<table name="#mpConsume">7 10 14 19 25 31 36 38 40 42 42 43</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -228,7 +228,7 @@
<!-- Temporarily immobilized. -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">7 10 14 18 23 28 33 35 37 38 39 39</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -268,7 +268,7 @@
<skill id="5116" levels="12" name="Hold">
<!-- Temporarily immobilized. -->
<table name="#magicLvl">62 66 70 74 76 78 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -291,7 +291,7 @@
</skill>
<skill id="5117" levels="1" name="Stun">
<!-- Temporarily immobilized. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -354,7 +354,7 @@
</skill>
<skill id="5120" levels="1" name="Stun">
<!-- You are stunned and temporarily prohibited from movement. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -387,7 +387,7 @@
<set name="targetType" val="SELF" />
</skill>
<skill id="5122" levels="1" name="Sailren Use Might">
<set name="abnormalLvl" val="99" />
<set name="abnormalLevel" val="99" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="PA_UP" />
<set name="hitTime" val="2500" />
@@ -403,7 +403,7 @@
</skill>
<skill id="5123" levels="1" name="Maximum Defense">
<!-- Temporarily maximizes P. Def./M. Def and shield defense power. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="7" />
<set name="abnormalType" val="COMBINATION" />
<set name="affectRange" val="200" />
@@ -434,7 +434,7 @@
</skill>
<skill id="5125" levels="1" name="Maximum Resist Status">
<!-- Maximizes resistance to all debuff attacks. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="7" />
<set name="abnormalType" val="COMBINATION" />
<set name="affectRange" val="200" />
@@ -451,7 +451,7 @@
</skill>
<skill id="5126" levels="1" name="Maximum Recovery">
<!-- HP and CP recovery bonus are maximized. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="7" />
<set name="abnormalType" val="COMBINATION" />
<set name="affectRange" val="200" />
@@ -469,7 +469,7 @@
</skill>
<skill id="5127" levels="1" name="Recover Force">
<!-- Maximizes P. Atk. and increases force by 1 every 5 seconds. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="7" />
<set name="abnormalType" val="COMBINATION" />
<set name="affectRange" val="200" />
@@ -489,7 +489,7 @@
</skill>
<skill id="5128" levels="1" name="Maximize long-range weapon use">
<!-- Maximizes bow/crossbow use abilities. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="7" />
<set name="abnormalType" val="COMBINATION" />
<set name="affectRange" val="200" />
@@ -511,7 +511,7 @@
</skill>
<skill id="5129" levels="1" name="Smokescreen">
<!-- Maximizes Evasion and assassination skill. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="7" />
<set name="abnormalType" val="COMBINATION" />
<set name="affectRange" val="200" />
@@ -630,7 +630,7 @@
</for>
</skill>
<skill id="5137" levels="1" name="Hold of King">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -658,7 +658,7 @@
</for>
</skill>
<skill id="5138" levels="1" name="Whiplash">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -710,7 +710,7 @@
</skill>
<skill id="5140" levels="1" name="Dark Curse">
<!-- A curse that poisons and reduces Atk. Spd. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ATTACK_TIME_UP" />
<set name="activateRate" val="60" />
@@ -802,7 +802,7 @@
</skill>
<skill id="5145" levels="1" name="Day of Doom">
<!-- Decreases P. Atk./P. Def./Speed/HP recovery rate/type M. Def., and increases skill/magic MP consumption. Prevents from receiving buff. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="MULTI_DEBUFF" />
<set name="affectRange" val="200" />
@@ -850,7 +850,7 @@
<!-- Active: Increases the maximum HP temporarily. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#maxHp">24 48 72 96 120 144 168 192 216 240</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="hitTime" val="4000" />
@@ -871,7 +871,7 @@
<!-- Active: Increases the effect of HP recovery magic temporarily. -->
<table name="#healEffect">1.04 1.04 1.04 1.05 1.05 1.05 1.06 1.06 1.06 1.07</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="hitTime" val="4000" />
@@ -910,7 +910,7 @@
<!-- Active: Increases the maximum MP by 16 temporarily. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#maxMp">16 32 48 68 80 96 112 128 144 160</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="hitTime" val="4000" />
@@ -930,7 +930,7 @@
<skill id="5151" levels="10" name="Mana Gain">
<!-- Active: Increases MP recovery recharge rate. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="hitTime" val="4000" />
@@ -969,7 +969,7 @@
<!-- Active: Increases maximum CP by 24 temporarily. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#maxCp">24 48 72 96 120 144 168 192 216 240</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="hitTime" val="4000" />
@@ -990,7 +990,7 @@
<!-- Active: Increases P. Atk. temporarily. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#pAtk">23.64 27.96 32.76 37.98 43.62 49.62 55.86 62.28 68.88 79.74</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="hitTime" val="4000" />
@@ -1011,7 +1011,7 @@
<!-- Active: Increases M. Atk. temporarily. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mAtk">15.9 18.65 21.6 24.9 28.4 32.15 36.05 40.1 44.2 50.95</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="hitTime" val="4000" />
@@ -1031,7 +1031,7 @@
<skill id="5157" levels="10" name="Duel Might">
<!-- Active: Increases PVP P. Atk. temporarily. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="hitTime" val="1500" />
@@ -1053,7 +1053,7 @@
<!-- Active: Increases P. Def. temporarily. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#pDef">30.2 33.72 37.4 41.28 45.32 49.52 53.88 58.32 62.88 70.6</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="hitTime" val="4000" />
@@ -1074,7 +1074,7 @@
<!-- Active: Increases M. Def. temporarily. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mDef">37 40 44 48 52 56 61 65 70 77</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="hitTime" val="4000" />
@@ -1094,7 +1094,7 @@
<skill id="5160" levels="10" name="Duel Weakness">
<!-- Active: Decreases your opponent's PVP P. Atk. temporarily. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="PVP_DMG_DOWN" />
<set name="activateRate" val="80" />
@@ -1121,7 +1121,7 @@
<!-- Active: Increases Evasion temporarily. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#rEvas">1 1 1 2 2 2 3 3 3 4</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="hitTime" val="4000" />
@@ -1142,7 +1142,7 @@
<!-- Active: Increases Accuracy temporarily. -->
<table name="#accCombat">1 1 1 2 2 2 3 3 3 4</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="hitTime" val="4000" />
@@ -1163,7 +1163,7 @@
<!-- Active: Increases critical attack rate temporarily. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#rCrit">1.05 1.05 1.05 1.1 1.1 1.1 1.15 1.15 1.15 1.2</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="hitTime" val="4000" />
@@ -1184,7 +1184,7 @@
<!-- Active: Increases critical attack rate of magic attacks temporarily. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<table name="#mCritRate">1 1 1 2 2 2 3 3 3 4</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ABNORMAL_ITEM" />
<set name="hitTime" val="4000" />
@@ -1225,7 +1225,7 @@
<skill id="5166" levels="10" name="Slow">
<!-- Active: Temporarily lowers the target's speed. Effect 3. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="40" />
@@ -1250,7 +1250,7 @@
<skill id="5167" levels="10" name="Winter">
<!-- Active: Temporarily lowers the target's Atk. Spd. Effect 3. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="ATTACK_TIME_UP" />
<set name="activateRate" val="40" />
@@ -1275,7 +1275,7 @@
<skill id="5168" levels="10" name="Stun">
<!-- Active: Momentarily throws the target into a state of shock. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1300,7 +1300,7 @@
<skill id="5169" levels="10" name="Hold">
<!-- Active: Instantly puts a target into hold. Additional chance to be put into hold greatly decreases while effect lasts. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -1328,7 +1328,7 @@
<skill id="5170" levels="10" name="Sleep">
<!-- Active: Instantly puts a target into sleep. Additional chance to be put into sleep greatly decreases while effect lasts. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SLEEP" />
<set name="abnormalVisualEffect" val="SLEEP" />
@@ -1356,7 +1356,7 @@
<skill id="5171" levels="10" name="Paralyze">
<!-- Active: Temporarily immobilizes the target. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
@@ -1381,7 +1381,7 @@
<skill id="5172" levels="10" name="Medusa">
<!-- Active: Temporarily renders the target rigid as if turned to stone. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_STONE" />
<set name="abnormalVisualEffect" val="FLESH_STONE" />
@@ -1407,7 +1407,7 @@
<skill id="5173" levels="10" name="Fear">
<!-- Active: Strikes terror into the target, causing it to flee. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -1435,10 +1435,10 @@
</skill>
<skill id="5174" levels="10" name="Poison">
<!-- Active: Temporarily poisons the target, weakening it. Effect 5. -->
<table name="#abnormalLvls">5 5 6 6 6 7 7 7 8 8</table>
<table name="#abnormalLevels">5 5 6 6 6 7 7 7 8 8</table>
<table name="#dot">41 41 50 50 50 58 58 58 63 63</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1464,10 +1464,10 @@
</skill>
<skill id="5175" levels="10" name="Bleed">
<!-- Active: Causes the target to bleed. Effect 5. -->
<table name="#abnormalLvls">5 5 6 6 6 7 7 7 8 8</table>
<table name="#abnormalLevels">5 5 6 6 6 7 7 7 8 8</table>
<table name="#dot">44 44 54 54 54 62 62 62 67 67</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1495,7 +1495,7 @@
<skill id="5176" levels="10" name="Silence">
<!-- Active: Temporarily blocks the target's magic skills. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="SILENCE" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -1520,7 +1520,7 @@
<skill id="5177" levels="10" name="Doom">
<!-- Active: Temporarily blocks the target's ability to use all physical or magic skills. -->
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 75</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="SILENCE_ALL" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -1581,7 +1581,7 @@
</skill>
<skill id="5182" levels="1" name="Blessing of Protection">
<!-- Keeps you safe from an attack by a chaotic character who is more than 10 levels apart from you. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="7200" />
<set name="abnormalType" val="PK_PROTECT" />
<set name="canBeDispeled" val="false" />
@@ -1641,12 +1641,12 @@
</skill>
<skill id="5186" levels="2" name="Pet Haste">
<!-- Temporarily increases Atk. Spd. Effect 1. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#magicLvl">44 52</table>
<table name="#mpConsume">16 19</table>
<table name="#mpInitialConsume">4 5</table>
<table name="#pAtkSpd">1.15 1.33</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="castRange" val="400" />
@@ -1669,12 +1669,12 @@
</skill>
<skill id="5187" levels="4" name="Pet Vampiric Rage">
<!-- Provides the ability to recover HP temporarily by damaging the enemy, excluding damage caused by skills and ranged attacks. Effect 1. -->
<table name="#abnormalLvls">1 2 3 4</table>
<table name="#abnormalLevels">1 2 3 4</table>
<table name="#absorbDam">6 7 8 9</table>
<table name="#magicLvl">30 44 58 72</table>
<table name="#mpConsume">11 16 22 27</table>
<table name="#mpInitialConsume">3 4 6 7</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" />
<set name="castRange" val="400" />
@@ -1697,13 +1697,13 @@
</skill>
<skill id="5188" levels="3" name="Pet Regeneration">
<!-- Increases HP recovery bonus for a fixed time. Effect 1. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">331 457 532</table>
<table name="#magicLvl">35 48 56</table>
<table name="#mpConsume">12 18 21</table>
<table name="#mpInitialConsume">3 5 6</table>
<table name="#rate">1.1 1.15 1.2</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="HP_REGEN_UP" />
<set name="castRange" val="400" />
@@ -1726,13 +1726,13 @@
</skill>
<skill id="5189" levels="6" name="Pet Blessed Body">
<!-- Increases maximum HP temporarily. Effect 1. -->
<table name="#abnormalLvls">1 2 3 4 5 6</table>
<table name="#abnormalLevels">1 2 3 4 5 6</table>
<table name="#effectPoints">597 457 495 532 597 646</table>
<table name="#magicLvl">44 48 52 56 64 72</table>
<table name="#maxHp">1.1 1.15 1.2 1.25 1.3 1.35</table>
<table name="#mpConsume">16 18 19 21 24 27</table>
<table name="#mpInitialConsume">4 5 5 6 6 7</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MAX_HP_UP" />
<set name="castRange" val="400" />
@@ -1755,13 +1755,13 @@
</skill>
<skill id="5190" levels="6" name="Pet Blessed Soul">
<!-- Increases maximum MP temporarily. Effect 1. -->
<table name="#abnormalLvls">1 2 3 4 5 6</table>
<table name="#abnormalLevels">1 2 3 4 5 6</table>
<table name="#effectPoints">418 457 495 532 582 635</table>
<table name="#magicLvl">44 48 52 56 62 70</table>
<table name="#maxMp">1.1 1.15 1.2 1.25 1.3 1.35</table>
<table name="#mpConsume">16 18 19 21 23 26</table>
<table name="#mpInitialConsume">4 5 5 6 6 7</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MAX_MP_UP" />
<set name="castRange" val="400" />
@@ -1784,13 +1784,13 @@
</skill>
<skill id="5191" levels="3" name="Pet Guidance">
<!-- Increases Accuracy temporarily. Effect 1. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#accCombat">2 3 4</table>
<table name="#effectPoints">379 457 532</table>
<table name="#magicLvl">40 48 56</table>
<table name="#mpConsume">14 18 21</table>
<table name="#mpInitialConsume">4 5 6</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="HIT_UP" />
<set name="castRange" val="400" />
@@ -1813,13 +1813,13 @@
</skill>
<skill id="5192" levels="2" name="Pet Wind Walk">
<!-- Increases Speed temporarily. Effect 1. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">204 285</table>
<table name="#magicLvl">20 30</table>
<table name="#mpConsume">8 11</table>
<table name="#mpInitialConsume">2 3</table>
<table name="#runSpd">20 33</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SPEED_UP" />
<set name="castRange" val="400" />
@@ -1842,13 +1842,13 @@
</skill>
<skill id="5193" levels="3" name="Pet Acumen">
<!-- Increases Casting Spd. temporarily. Effect 1. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">204 331 457</table>
<table name="#magicLvl">20 35 48</table>
<table name="#mAtkSpd">1.15 1.23 1.3</table>
<table name="#mpConsume">8 12 18</table>
<table name="#mpInitialConsume">2 3 5</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="castRange" val="400" />
@@ -1871,13 +1871,13 @@
</skill>
<skill id="5194" levels="3" name="Pet Empower">
<!-- Increases M. Atk. power temporarily. Effect 1. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">243 418 495</table>
<table name="#magicLvl">25 44 52</table>
<table name="#mAtk">1.55 1.65 1.75</table>
<table name="#mpConsume">9 16 19</table>
<table name="#mpInitialConsume">3 4 5</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="MA_UP" />
<set name="castRange" val="400" />
@@ -1900,13 +1900,13 @@
</skill>
<skill id="5195" levels="12" name="Pet Greater Heal">
<!-- Recovers HP and increases HP recovery bonus in an instant. Power 50. Effect 1. -->
<table name="#abnormalLvls">1 1 2 2 4 6 7 7 7 7 7 7</table>
<table name="#abnormalLevels">1 1 2 2 4 6 7 7 7 7 7 7</table>
<table name="#amount">58 92 148 219 299 380 450 477 500 525 542 550</table>
<table name="#effectPoints">83 151 245 362 494 628 743 789 826 867 895 913</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">7 12 18 25 32 39 46 49 51 52 53 53</table>
<table name="#mpInitialConsume">2 3 5 7 8 10 12 13 13 13 14 14</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="LIFE_FORCE_OTHERS" />
<set name="activateRate" val="0" />
@@ -1936,7 +1936,7 @@
<table name="#magicLvl">64 66 68</table>
<table name="#mpConsume">48 49 51</table>
<table name="#mpInitialConsume">12 13 13</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ATTACK_TIME_UP" />
<set name="activateRate" val="80" />
@@ -1967,7 +1967,7 @@
<table name="#magicLvl">64 66 68</table>
<table name="#mpConsume">24 25 26</table>
<table name="#mpInitialConsume">6 7 7</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_DOWN" />
<set name="activateRate" val="80" />
@@ -1998,7 +1998,7 @@
<table name="#magicLvl">64 66 68</table>
<table name="#mpConsume">48 49 51</table>
<table name="#mpInitialConsume">12 13 13</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="80" />
@@ -2029,7 +2029,7 @@
<table name="#magicLvl">64 66 68</table>
<table name="#mpConsume">48 49 51</table>
<table name="#mpInitialConsume">12 13 13</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="MD_DOWN" />
<set name="activateRate" val="80" />
@@ -27,13 +27,13 @@
</skill>
<skill id="5201" levels="6" name="Pet Concentration">
<!-- Temporarily lowers the probability of magic being canceled due to damage taken. Effect 1. -->
<table name="#abnormalLvls">1 2 3 4 5 6</table>
<table name="#abnormalLevels">1 2 3 4 5 6</table>
<table name="#cancel">18 25 36 42 48 53</table>
<table name="#effectPoints">204 285 418 495 566 624</table>
<table name="#magicLvl">20 30 44 52 60 68</table>
<table name="#mpConsume">16 21 31 38 44 51</table>
<table name="#mpInitialConsume">4 6 8 10 11 13</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="CANCEL_PROB_DOWN" />
<set name="castRange" val="400" />
@@ -58,7 +58,7 @@
<!-- You are stunned and temporarily prohibited from movement. -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">7 10 14 19 25 31 36 38 40 42 42 43</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -85,7 +85,7 @@
<!-- Temporarily becomes overcome with fear and flees mindlessly. -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">7 10 14 19 25 31 36 38 40 42 42 43</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -126,7 +126,7 @@
</skill>
<skill id="5206" levels="1" name="Decrease Speed">
<!-- Curse of mutated animals: Movement speed is decreased momentarily. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="80" />
@@ -153,7 +153,7 @@
</skill>
<skill id="5207" levels="1" name="Decrease Atk. Spd.">
<!-- Curse of mutated animals: Attack speed is decreased momentarily. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="ATTACK_TIME_UP" />
<set name="activateRate" val="80" />
@@ -180,7 +180,7 @@
</skill>
<skill id="5208" levels="1" name="Event Wind walk">
<!-- Temporarily increases Speed. Effect 2. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SPEED_UP" />
<set name="castRange" val="400" />
@@ -198,7 +198,7 @@
</skill>
<skill id="5209" levels="1" name="Event Shield">
<!-- Temporarily increases P. Def. Effect 3. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PD_UP" />
<set name="castRange" val="400" />
@@ -216,7 +216,7 @@
</skill>
<skill id="5210" levels="1" name="Event Bless the body">
<!-- Temporarily increases maximum HP. Effect 6. -->
<set name="abnormalLvl" val="7" />
<set name="abnormalLevel" val="7" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAX_HP_UP" />
<set name="castRange" val="400" />
@@ -234,7 +234,7 @@
</skill>
<skill id="5211" levels="1" name="Event Vampiric rage">
<!-- Uses damage inflicted upon an enemy to temporarily restore HP. Excludes damage inflicted by skill or remote attack. Effect 4. -->
<set name="abnormalLvl" val="5" />
<set name="abnormalLevel" val="5" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" />
<set name="castRange" val="400" />
@@ -252,7 +252,7 @@
</skill>
<skill id="5212" levels="1" name="Event Regeneration">
<!-- HP recovery bonus is increased for a fixed time. Effect 3. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HP_REGEN_UP" />
<set name="castRange" val="400" />
@@ -270,7 +270,7 @@
</skill>
<skill id="5213" levels="1" name="Event Haste">
<!-- Temporarily increases Atk. Spd. Effect 1. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="castRange" val="400" />
@@ -288,7 +288,7 @@
</skill>
<skill id="5214" levels="1" name="Event Bless the soul">
<!-- Temporarily increases maximum MP. Effect 6. -->
<set name="abnormalLvl" val="7" />
<set name="abnormalLevel" val="7" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAX_MP_UP" />
<set name="castRange" val="400" />
@@ -306,7 +306,7 @@
</skill>
<skill id="5215" levels="1" name="Event Acumen">
<!-- Temporarily increases Casting Spd. Effect 3. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="castRange" val="400" />
@@ -324,7 +324,7 @@
</skill>
<skill id="5216" levels="1" name="Event Concentration">
<!-- Temporarily decreases the probability of magic being canceled due to damage taken. Effect 1. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CANCEL_PROB_DOWN" />
<set name="castRange" val="400" />
@@ -342,7 +342,7 @@
</skill>
<skill id="5217" levels="1" name="Event Empower">
<!-- Temporarily increases M. Atk. Effect 1. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MA_UP" />
<set name="castRange" val="400" />
@@ -368,7 +368,7 @@
</skill>
<skill id="5219" levels="1" name="Stun of giant mutated animal">
<!-- Curse of giant mutated animal: Stuns and paralyzes target. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -395,7 +395,7 @@
</skill>
<skill id="5220" levels="1" name="Fear of giant mutated animal">
<!-- Curse of giant mutated animal: Creates fear, making target run away uncontrollably. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -460,7 +460,7 @@
</skill>
<skill id="5224" levels="1" name="Berserk">
<!-- Increases P. Atk. and P. Def. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="BERSERKER" />
<set name="effectPoint" val="100" />
@@ -479,7 +479,7 @@
</skill>
<skill id="5225" levels="1" name="Invincible">
<!-- Invincible against general attack and skill, buff/de-buff. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_UP_SPECIAL" />
<set name="abnormalVisualEffect" val="INVINCIBILITY" />
@@ -540,7 +540,7 @@
</skill>
<skill id="5229" levels="1" name="Strong Punch">
<!-- Stunned by a Heavy Punch Attack. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -570,7 +570,7 @@
</skill>
<skill id="5230" levels="1" name="Stun">
<!-- You are stunned and temporarily prohibited from movement. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -595,7 +595,7 @@
</skill>
<skill id="5231" levels="1" name="Stun">
<!-- You are stunned and temporarily prohibited from movement. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -620,7 +620,7 @@
</skill>
<skill id="5232" levels="1" name="Stun">
<!-- You are stunned and temporarily prohibited from movement. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -687,7 +687,7 @@
</skill>
<skill id="5236" levels="1" name="Speed Up">
<!-- Increases speed. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SPEED_UP" />
<set name="effectPoint" val="100" />
@@ -704,7 +704,7 @@
</skill>
<skill id="5237" levels="1" name="Speed Down">
<!-- Decreases speed. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="effectPoint" val="100" />
@@ -721,7 +721,7 @@
</skill>
<skill id="5238" levels="1" name="Freezing">
<!-- Instantly freezes and immobilizes. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="FREEZING" />
<set name="activateRate" val="80" />
@@ -754,7 +754,7 @@
<!-- Battle cannot be continued when the corresponding effect disappears. Corresponding effects will disappear even if you ride a vehicle. -->
<table name="#abnormalTime">300 600 900 1200 1800</table>
<table name="#Time">300 600 900 1200 1800</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="#abnormalTime" />
<set name="abnormalType" val="TIME_CHECK" />
<set name="canBeDispeled" val="false" />
@@ -771,7 +771,7 @@
</skill>
<skill id="5240" levels="1" name="Stun">
<!-- You are stunned and temporarily prohibited from movement. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="activateRate" val="80" />
@@ -798,7 +798,7 @@
</skill>
<skill id="5241" levels="1" name="Stun">
<!-- You are stunned and temporarily prohibited from movement. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="activateRate" val="80" />
@@ -824,7 +824,7 @@
</skill>
<skill id="5242" levels="1" name="Sickness">
<!-- Temporary illness that makes you queasy and blurs your vision. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="MAX_BREATH_UP" />
<set name="abnormalVisualEffect" val="SHAKE" />
@@ -847,7 +847,7 @@
</skill>
<skill id="5243" levels="1" name="Blind">
<!-- Temporarily cannot see. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="MAX_BREATH_UP" />
<set name="activateRate" val="80" />
@@ -865,7 +865,7 @@
</skill>
<skill id="5244" levels="1" name="Physical Up">
<!-- Increases P. Atk. and P. Def. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="PA_PD_UP" />
<set name="effectPoint" val="100" />
@@ -884,7 +884,7 @@
</skill>
<skill id="5245" levels="1" name="Magical Up">
<!-- Increases magic power and magic resistance. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="MA_MD_UP" />
<set name="effectPoint" val="100" />
@@ -924,12 +924,12 @@
</skill>
<skill id="5247" levels="12" name="Seed of Darkness">
<!-- Instantly decreases HP. Critical damage will be inflicted by the full grown seed if it is not removed. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#abnormalLevels">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#calledSkillLevel">1 2 3 4 5 6 7 8 9 10 11 12</table>
<table name="#dot">60 91 131 177 225 270 305 305 334 334 360 360</table>
<table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table>
<table name="#mpConsume">16 23 32 42 53 65 75 79 82 84 85 87</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="DARK_SEED" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1005,7 +1005,7 @@
</skill>
<skill id="5250" levels="1" name="Stun">
<!-- Target temporarily gets thrown into a state of shock and immobilized. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1031,12 +1031,12 @@
</skill>
<skill id="5251" levels="12" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#abnormalLevels">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#calledSkillLevel">1 2 3 4 5 6 7 8 9 10 11 12</table>
<table name="#dot">32 47 63 82 100 115 126 126 132 132 132 135</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">24 39 54 73 94 116 136 144 152 157 161 163</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1069,7 +1069,7 @@
<skill id="5252" levels="12" name="Paralysis">
<!-- You are stunned and temporarily prohibited from movement. -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
@@ -1094,12 +1094,12 @@
</skill>
<skill id="5253" levels="12" name="Bleed">
<!-- HP decreasing caused by bleeding. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#abnormalLevels">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#calledSkillLevel">1 2 3 4 5 6 7 8 9 10 11 12</table>
<table name="#dot">35 50 68 87 107 123 134 134 139 139 142 142</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1133,12 +1133,12 @@
</skill>
<skill id="5254" levels="12" name="Invasion of Spirit">
<!-- Decreases MP. Effect 2. -->
<table name="#abnormalLvls">2 2 2 2 2 3 4 5 6 7 8 8</table>
<table name="#abnormalLevels">2 2 2 2 2 3 4 5 6 7 8 8</table>
<table name="#calledSkillLevel">1 2 3 4 5 6 7 8 9 10 11 12</table>
<table name="#dot">4 6 8 11 14 17 20 21 22 23 23 23</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="DOT_MP" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1184,7 +1184,7 @@
</skill>
<skill id="5256" levels="1" name="Announcement of Death">
<!-- Announcement of Death. Dead after 30 seconds. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="DEATH_CLACK" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1246,7 +1246,7 @@
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">10 16 21 28 36 44 52 55 58 60 61 62</table>
<table name="#mpInitialConsume">3 4 6 7 9 11 13 14 15 15 16 16</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -1276,7 +1276,7 @@
<!-- Equipment Cancel Condition. -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="DISARM" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1299,7 +1299,7 @@
</skill>
<skill id="5261" levels="1" name="Zombie">
<!-- Condition causing target to transform into zombie. Condition to decrease physical ability. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="7" />
<set name="abnormalType" val="TRANSFORM" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1366,7 +1366,7 @@
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">14 23 32 42 54 66 78 83 87 90 92 93</table>
<table name="#mpInitialConsume">4 6 8 11 14 17 20 21 22 23 23 24</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="DEATH_MARK" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1419,7 +1419,7 @@
<table name="#mpConsume">14 23 32 42 54 66 78 83 87 90 92 93</table>
<table name="#mpInitialConsume">4 6 8 11 14 17 20 21 22 23 23 24</table>
<table name="#val">1 1.5 1.5 7 7 7 7 7 7 7 7 7</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="MP_COST_UP" />
<set name="activateRate" val="80" />
@@ -1468,7 +1468,7 @@
<!-- A toxin that gradually reduces HP. -->
<table name="#dmg">18 22 26 26 26 28 55 55 55 55 57 57 57 57 57 57 57</table>
<table name="#magicLvl">49 55 60 64 68 72 76 77 78 79 80 81 82 83 84 85 86</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1493,7 +1493,7 @@
<skill id="5269" levels="17" name="Slow Trap">
<!-- Decreases Atk. Spd. and Casting Spd. Effect 3. -->
<table name="#magicLvl">52 58 62 66 70 74 76 77 78 79 80 81 82 83 84 85 86</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ALL_SPEED_DOWN" />
<set name="activateRate" val="80" />
@@ -1518,7 +1518,7 @@
<skill id="5270" levels="16" name="Flash Trap">
<!-- Receives instant impact and stunned after losing the target. -->
<table name="#magicLvl">55 60 64 68 72 76 77 78 79 80 81 82 83 84 85 86</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1545,7 +1545,7 @@
<!-- Temporarily immobilized. -->
<table name="#magicLvl">40 46 52 58 62 66 70 74 76 77 78 79 80 81 82 83 84 85 86</table>
<table name="#traits">NONE HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD HOLD</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -26,7 +26,7 @@
<table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -54,12 +54,12 @@
</skill>
<skill id="5302" levels="9" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 8. -->
<table name="#abnormalLvls">8 8 9 9 9 10 10 10 10</table>
<table name="#abnormalLevels">8 8 9 9 9 10 10 10 10</table>
<table name="#dot">286 286 314 314 314 338 338 338 338</table>
<table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -88,12 +88,12 @@
</skill>
<skill id="5303" levels="9" name="Bleed">
<!-- Inflicts a wound that reduces HP. Effect 8. -->
<table name="#abnormalLvls">8 8 9 9 9 10 10 10 10</table>
<table name="#abnormalLevels">8 8 9 9 9 10 10 10 10</table>
<table name="#dot">145 145 157 157 157 168 168 168 168</table>
<table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -125,7 +125,7 @@
<table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
@@ -159,7 +159,7 @@
<table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909</table>
<set name="abnormalLvl" val="8" />
<set name="abnormalLevel" val="8" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -189,7 +189,7 @@
<table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
@@ -220,7 +220,7 @@
<table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -247,12 +247,12 @@
</skill>
<skill id="5308" levels="9" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 8. -->
<table name="#abnormalLvls">8 8 9 9 9 10 10 10 10</table>
<table name="#abnormalLevels">8 8 9 9 9 10 10 10 10</table>
<table name="#dot">286 286 314 314 314 338 338 338 338</table>
<table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -280,12 +280,12 @@
</skill>
<skill id="5309" levels="9" name="Bleed">
<!-- Inflicts a wound that reduces HP. Effect 8. -->
<table name="#abnormalLvls">8 8 9 9 9 10 10 10 10</table>
<table name="#abnormalLevels">8 8 9 9 9 10 10 10 10</table>
<table name="#dot">145 145 157 157 157 168 168 168 168</table>
<table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">13066 18040 18486 18623 18745 18844 18909 18909 18909</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -681,12 +681,12 @@
</skill>
<skill id="5333" levels="9" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 8. -->
<table name="#abnormalLvls">8 8 9 9 9 10 10 10 10</table>
<table name="#abnormalLevels">8 8 9 9 9 10 10 10 10</table>
<table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">55 57 58 60 61 61 62 62 63</table>
<table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16</table>
<table name="#power">75 77 79 80 81 82 83 83 83</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1075,7 +1075,7 @@
<table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1103,12 +1103,12 @@
</skill>
<skill id="5363" levels="9" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 8. -->
<table name="#abnormalLvls">8 8 9 9 9 10 10 10 10</table>
<table name="#abnormalLevels">8 8 9 9 9 10 10 10 10</table>
<table name="#dot">286 286 314 314 314 338 338 338 338</table>
<table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1137,12 +1137,12 @@
</skill>
<skill id="5364" levels="9" name="Bleed">
<!-- Inflicts a wound that reduces HP. Effect 8. -->
<table name="#abnormalLvls">8 8 9 9 9 10 10 10 10</table>
<table name="#abnormalLevels">8 8 9 9 9 10 10 10 10</table>
<table name="#dot">145 145 157 157 157 168 168 168 168</table>
<table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1174,7 +1174,7 @@
<table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
@@ -1206,7 +1206,7 @@
<table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380</table>
<set name="abnormalLvl" val="8" />
<set name="abnormalLevel" val="8" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1237,7 +1237,7 @@
<table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
@@ -1264,7 +1264,7 @@
</skill>
<skill id="5368" levels="9" name="Stun">
<!-- You are stunned and temporarily prohibited from movement. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1283,12 +1283,12 @@
</skill>
<skill id="5369" levels="9" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 8. -->
<table name="#abnormalLvls">8 8 9 9 9 10 10 10 10</table>
<table name="#abnormalLevels">8 8 9 9 9 10 10 10 10</table>
<table name="#dot">286 286 314 314 314 338 338 338 338</table>
<table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">76 78 80 82 84 84 85 86 87</table>
<table name="#power">12777 17637 18051 18163 18259 18333 18380 18380 18380</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1316,9 +1316,9 @@
</skill>
<skill id="5370" levels="9" name="Bleed">
<!-- Inflicts a wound that reduces HP. Effect 8. -->
<table name="#abnormalLvls">8 8 9 9 9 10 10 10 10</table>
<table name="#abnormalLevels">8 8 9 9 9 10 10 10 10</table>
<table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1678,12 +1678,12 @@
</skill>
<skill id="5394" levels="9" name="Poison">
<!-- A toxin that gradually reduces HP. Effect 8. -->
<table name="#abnormalLvls">8 8 9 9 9 10 10 10 10</table>
<table name="#abnormalLevels">8 8 9 9 9 10 10 10 10</table>
<table name="#magicLvl">75 78 81 84 87 90 93 96 99</table>
<table name="#mpConsume">55 57 58 60 61 61 62 62 63</table>
<table name="#mpInitialConsume">14 15 15 15 16 16 16 16 16</table>
<table name="#power">96 99 101 103 104 106 107 107 107</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1713,13 +1713,13 @@
</for>
</skill>
<skill id="5395" levels="3" name="NPC Clan Buff - Super Might Haste">
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#magicLvl">20 40 70</table>
<table name="#mpConsume">23 42 78</table>
<table name="#mpInitialConsume">6 11 20</table>
<table name="#pAtk">1.5 2.0 3.0</table>
<table name="#pAtkSpd">1.33 1.33 1.5</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="abnormalVisualEffect" val="BIG_BODY" />
@@ -1750,8 +1750,8 @@
<set name="targetType" val="ONE" />
</skill>
<skill id="5397" levels="3" name="NPC - Spell Force">
<table name="#abnormalLvls">1 2 3</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<table name="#abnormalLevels">1 2 3</table>
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="MAGICAL_STANCE" />
<set name="effectPoint" val="100" />
@@ -1781,7 +1781,7 @@
</skill>
<skill id="5399" levels="1" name="Heat of Desert">
<!-- Condition causing target to decrease HP by heat of desert. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="HOT_GROUND" />
<set name="activateRate" val="10" />
@@ -13,7 +13,7 @@
</skill>
<skill id="5401" levels="1" name="Stun">
<!-- You are stunned and temporarily prohibited from movement. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="2" />
<set name="abnormalType" val="FLY_AWAY" />
<set name="affectRange" val="300" />
@@ -157,7 +157,7 @@
</cond>
</skill>
<skill id="5416" levels="1" name="Dark Cloud Mansion">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="effectPoint" val="100" />
@@ -199,7 +199,7 @@
<table name="#dot">6.45 11.1 20.39 30.49 30.49 60.43 77 85.7 94.66 103.89 113.38 123.15</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mAtk">9.16 15.36 27.82 41.49 61.66 84.61 111.26 126.31 142.73 160.7 180.46 201.65</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="FIRE_DOT" />
<set name="activateRate" val="80" />
@@ -227,7 +227,7 @@
<!-- A toxin that gradually reduces HP. -->
<table name="#dot">8 21 57 91 133 179 223 251 289 318 324 354</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -254,7 +254,7 @@
<!-- Inflicts a wound that reduces HP. Effect 2. -->
<table name="#dot">15 21 43 55 89 103 140 168 174 232 265 295</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -279,7 +279,7 @@
</skill>
<skill id="5425" levels="1" name="Iron Shield">
<!-- Condition causing target to increase shield defense power. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="IRON_SHIELD_I" />
<set name="icon" val="icon.skill0527" />
@@ -296,7 +296,7 @@
</skill>
<skill id="5426" levels="1" name="Counter Chance">
<!-- Condition causing target to decrease skill casting speed and MP consumption. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ARCHER_SPECIAL" />
<set name="icon" val="icon.skill0532" />
@@ -314,7 +314,7 @@
</skill>
<skill id="5427" levels="1" name="Counter Rapid Shot">
<!-- Bow/Crossbow attack speed has been increased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ARCHER_SPECIAL" />
<set name="affectRange" val="1000" />
@@ -334,7 +334,7 @@
</skill>
<skill id="5428" levels="1" name="Counter Dash">
<!-- Condition causing target to increase speed. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ARCHER_SPECIAL_I" />
<set name="affectRange" val="1000" />
@@ -377,7 +377,7 @@
</skill>
<skill id="5431" levels="1" name="Slow">
<!-- Condition causing target to temporarily decrease attack speed and casting speed. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="activateRate" val="80" />
@@ -405,7 +405,7 @@
</skill>
<skill id="5434" levels="1" name="Gust">
<!-- Instantly immobilized by gust. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -434,7 +434,7 @@
</skill>
<skill id="5435" levels="1" name="Gust">
<!-- Instantly immobilized by gust. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -464,7 +464,7 @@
</skill>
<skill id="5436" levels="1" name="Increase Recovery Rate">
<!-- HP and MP recovery bonus are increased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="ALL_REGEN_UP" />
<set name="effectPoint" val="100" />
@@ -570,7 +570,7 @@
<!-- Dominate nearby enemies with a mighty roar. -->
<table name="#magicLvl">55 60 65 70</table>
<table name="#mpConsume">55 61 66 71</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PA_DOWN" />
<set name="activateRate" val="40" />
@@ -599,7 +599,7 @@
<table name="#magicLvl">65 70</table>
<table name="#mpConsume">66 71</table>
<table name="#power">917 1084</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -630,7 +630,7 @@
</skill>
<skill id="5445" levels="1" name="Awakening">
<!-- Brings out the instinct of the wolf. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="90" />
<set name="abnormalType" val="PINCH" />
<set name="effectPoint" val="303" />
@@ -667,7 +667,7 @@
<skill id="5447" levels="7" name="Paralysis">
<!-- You are stunned and temporarily prohibited from movement. -->
<table name="#magicLvl">62 64 66 68 70 72 74</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
@@ -698,7 +698,7 @@
</skill>
<skill id="5449" levels="1" name="Weak Constitution">
<!-- You are stunned and temporarily prohibited from movement. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="STUN" />
<set name="isTriggeredSkill" val="true" />
@@ -711,10 +711,10 @@
</skill>
<skill id="5450" levels="7" name="Thin Skin">
<!-- Instantly decreases HP due to Bleed Attack. Effect 4. -->
<table name="#abnormalLvls">4 5 5 6 7 8 8</table>
<table name="#abnormalLevels">4 5 5 6 7 8 8</table>
<table name="#dot">218 266 266 307 307 335 335</table>
<table name="#magicLvl">46 52 58 62 66 70 74</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="BLEEDING" />
<set name="activateRate" val="80" />
@@ -731,7 +731,7 @@
</skill>
<skill id="5451" levels="1" name="Enervation">
<!-- Decreases attack and magic speed. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="ALL_SPEED_DOWN" />
<set name="isTriggeredSkill" val="true" />
@@ -750,7 +750,7 @@
<!-- Greatly increases the amount of critical damage received -->
<table name="#defCritDamage">1.4 1.5 1.6</table>
<table name="#magicLvl">66 70 74</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="T_CRT_DMG_UP" />
<set name="isTriggeredSkill" val="true" />
@@ -777,7 +777,7 @@
</skill>
<skill id="5454" levels="1" name="Shadow Bind">
<!-- Immobilized. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="25" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="effectPoint" val="100" />
@@ -788,7 +788,7 @@
</skill>
<skill id="5455" levels="1" name="Voice Bind">
<!-- Silenced. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="25" />
<set name="abnormalType" val="SILENCE" />
<set name="effectPoint" val="100" />
@@ -799,7 +799,7 @@
</skill>
<skill id="5456" levels="1" name="Stubborn Resistance">
<!-- Condition causing target to instantly slow down Atk. Speed and Speed due to stubborn resistance. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="basicProperty" val="MEN" />
@@ -840,7 +840,7 @@
</skill>
<skill id="5459" levels="1" name="Paralysis">
<!-- A temporary paralysis that prevents movement. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
@@ -857,7 +857,7 @@
</skill>
<skill id="5460" levels="1" name="Fear">
<!-- Causes a temporary fear so strong that a target flees mindlessly. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -1051,7 +1051,7 @@
</skill>
<skill id="5481" levels="1" name="Transform Penalty">
<!-- You cannot be transformed while under this effect. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM_HANGOVER" />
<set name="effectPoint" val="1" />
@@ -1063,7 +1063,7 @@
</skill>
<skill id="5482" levels="1" name="Transform Penalty">
<!-- You cannot be transformed while under this effect. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="480" />
<set name="abnormalType" val="TRANSFORM_HANGOVER" />
<set name="effectPoint" val="1" />
@@ -1081,7 +1081,7 @@
</skill>
<skill id="5484" levels="1" name="Endurance Defense Up">
<!-- Increases P. Def. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="PD_UP" />
<set name="activateRate" val="0" />
@@ -1092,7 +1092,7 @@
</skill>
<skill id="5485" levels="1" name="Endurance Defense Up">
<!-- Magic resistance is increased. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="MD_UP" />
<set name="activateRate" val="0" />
@@ -1103,7 +1103,7 @@
</skill>
<skill id="5486" levels="1" name="Endurance Offense Up">
<!-- P. Atk. is increased. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="PA_UP" />
<set name="activateRate" val="0" />
@@ -1120,7 +1120,7 @@
</skill>
<skill id="5488" levels="1" name="Counter Critical Power Up">
<!-- Increases critical attack power. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="activateRate" val="0" />
@@ -1131,7 +1131,7 @@
</skill>
<skill id="5489" levels="1" name="Counter Critical Rate Up">
<!-- Increases critical attack rate. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="CRITICAL_PROB_UP" />
<set name="activateRate" val="0" />
@@ -1142,7 +1142,7 @@
</skill>
<skill id="5490" levels="1" name="Weakened Life">
<!-- You have been infected by a fatal poison. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="7200" />
<set name="abnormalType" val="FATAL_POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1221,7 +1221,7 @@
</skill>
<skill id="5495" levels="1" name="Bleed">
<!-- Inflicts a wound that reduces HP. Effect 10. -->
<set name="abnormalLvl" val="10" />
<set name="abnormalLevel" val="10" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1264,7 +1264,7 @@
</skill>
<skill id="5497" levels="1" name="Horn of Rising Darkness">
<!-- Cannot move and HP decreases temporarily due to the stun and bleeding. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -2,7 +2,7 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="5500" levels="1" name="Black Dragon Claw">
<!-- HP is decreased momentarily from bleeding. Effect 10. -->
<set name="abnormalLvl" val="10" />
<set name="abnormalLevel" val="10" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -32,7 +32,7 @@
</skill>
<skill id="5501" levels="1" name="Stuns">
<!-- A state of instant paralysis caused by the stun -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -60,7 +60,7 @@
</skill>
<skill id="5502" levels="1" name="Stuns">
<!-- A state of instant paralysis caused by the stun -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -84,7 +84,7 @@
</for>
</skill>
<skill id="5503" levels="1" name="Ultimate Guard">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_UP_SPECIAL" />
<set name="abnormalVisualEffect" val="ULTIMATE_DEFENCE" />
@@ -183,7 +183,7 @@
</skill>
<skill id="5509" levels="1" name="Fire Power">
<!-- Fire resistance decreases. -->
<set name="abnormalLvl" val="0" />
<set name="abnormalLevel" val="0" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="ARMOR_FIRE" />
<set name="activateRate" val="100" />
@@ -208,7 +208,7 @@
</skill>
<skill id="5510" levels="1" name="Water Power">
<!-- Water resistance decreases. -->
<set name="abnormalLvl" val="0" />
<set name="abnormalLevel" val="0" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="ARMOR_WATER" />
<set name="activateRate" val="100" />
@@ -233,7 +233,7 @@
</skill>
<skill id="5511" levels="1" name="Wind Power">
<!-- Wind resistance decreases. -->
<set name="abnormalLvl" val="0" />
<set name="abnormalLevel" val="0" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="ARMOR_WIND" />
<set name="activateRate" val="100" />
@@ -258,7 +258,7 @@
</skill>
<skill id="5512" levels="1" name="Earth Power">
<!-- Earth resistance decreases. -->
<set name="abnormalLvl" val="0" />
<set name="abnormalLevel" val="0" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="ARMOR_EARTH" />
<set name="activateRate" val="100" />
@@ -314,7 +314,7 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="5517" levels="1" name="Nurture">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="HP_REGEN_UP" />
<set name="effectPoint" val="100" />
@@ -336,7 +336,7 @@
</skill>
<skill id="5519" levels="1" name="Chain Buff - Power Up">
<!-- Made the contract of greed with the devil. Cannot wait to take every soul. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="PA_UP" />
<set name="castRange" val="400" />
@@ -357,7 +357,7 @@
</skill>
<skill id="5520" levels="1" name="Chain Buff - Vampiric Shield">
<!-- Made the contract of desire with the devil. The pain feels like pleasure. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" />
<set name="castRange" val="400" />
@@ -377,7 +377,7 @@
</skill>
<skill id="5521" levels="1" name="Chain Buff - Critical Sense">
<!-- Made the contract of wrath with the devil. Every enemy will fear your wrath. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="castRange" val="400" />
@@ -414,7 +414,7 @@
</skill>
<skill id="5523" levels="1" name="Chain Magic - Unholy Castle">
<!-- The devil gave you the curse of jealousy. You cannot be stronger than this. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ARMOR_UNHOLY" />
<set name="activateRate" val="100" />
@@ -442,7 +442,7 @@
</skill>
<skill id="5524" levels="1" name="Chain Buff - Resistance to Bow and Magic attacks">
<!-- You have made the contract of arrogance with the devil. No one can stop you. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="MD_UP" />
<set name="castRange" val="400" />
@@ -465,7 +465,7 @@
</skill>
<skill id="5525" levels="1" name="Chain Buff - Resistance to Melee Attacks">
<!-- You have made the contract of gluttony with the devil. Everything you eat is good for your strength. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="PD_UP" />
<set name="castRange" val="400" />
@@ -493,7 +493,7 @@
</skill>
<skill id="5526" levels="1" name="Challenger's Blessing">
<!-- P. Def., Shield Defense Probability and Dark Resistance are greatly increased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SHIELD_PROB_UP" />
<set name="castRange" val="400" />
@@ -539,12 +539,12 @@
</skill>
<skill id="5529" levels="12" name="Surrender to the Unholy">
<!-- Darkness attribute temporarily weakened. Effect 2. -->
<table name="#abnormalLvls">2 2 2 3 3 3 4 4 4 5 5 5</table>
<table name="#abnormalLevels">2 2 2 3 3 3 4 4 4 5 5 5</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">10 16 23 31 40 49 57 61 64 66 68 68</table>
<table name="#mpInitialConsume">3 4 6 8 10 13 15 16 16 17 17 17</table>
<table name="#vuln">15 15 15 25 25 25 30 30 30 50 50 50</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_UNHOLY" />
<set name="activateRate" val="100" />
@@ -570,9 +570,9 @@
</skill>
<skill id="5530" levels="12" name="Blood Storm">
<!-- Damage and cause the enemies to temporarily bleed. Effect 1. -->
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 10 10 10</table>
<table name="#abnormalLevels">1 2 3 4 5 6 7 8 9 10 10 10</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -662,7 +662,7 @@
</skill>
<skill id="5539" levels="1" name="Little Angel Agathion Special Skill - Mysterious Power">
<!-- Mysterious power with no explanation. Be careful when using! -->
<set name="abnormalLvl" val="0" />
<set name="abnormalLevel" val="0" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="BIG_HEAD" />
<set name="abnormalVisualEffect" val="BIG_HEAD" />
@@ -744,7 +744,7 @@
</skill>
<skill id="5543" levels="1" name="Little Devil Agathion Special Skill - Mysterious Power">
<!-- Mysterious power with no explanation. Be careful when using! -->
<set name="abnormalLvl" val="0" />
<set name="abnormalLevel" val="0" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="BIG_HEAD" />
<set name="abnormalVisualEffect" val="BIG_HEAD" />
@@ -821,7 +821,7 @@
</skill>
<skill id="5547" levels="1" name="Maximum Ability">
<!-- Attack ability, magic power, and heal value increase . -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="8" />
<set name="abnormalType" val="MAXIMUM_ABILITY" />
<set name="affectRange" val="1000" />
@@ -895,7 +895,7 @@
<skill id="5551" levels="12" name="Stun">
<!-- A state of instant paralysis caused by the stun -->
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -970,7 +970,7 @@
</skill>
<skill id="5556" levels="1" name="Protection Power">
<!-- M. Def. and P. Def. are maximized. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PROTECTION" />
<set name="icon" val="icon.skill0755" />
@@ -994,7 +994,7 @@
</skill>
<skill id="5557" levels="1" name="Protection of Elemental">
<!-- Particle attribute resistance maximized. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PROTECTION" />
<set name="icon" val="icon.skill0756" />
@@ -1006,7 +1006,7 @@
</skill>
<skill id="5558" levels="1" name="Protection of Alignment">
<!-- Characteristic attack resistance maximized. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PROTECTION" />
<set name="icon" val="icon.skill0757" />
@@ -1018,7 +1018,7 @@
</skill>
<skill id="5559" levels="1" name="Physical Pose">
<!-- Critical rate and P. Atk. skill power are increased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="WILL" />
<set name="icon" val="icon.skill0758" />
@@ -1037,7 +1037,7 @@
</skill>
<skill id="5560" levels="1" name="Archer's Will">
<!-- When using bow/crossbow, the attacking range and accuracy increase. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="WILL" />
<set name="icon" val="icon.skill0759" />
@@ -1049,13 +1049,13 @@
</skill>
<skill id="5561" levels="3" name="Seed of Revenge">
<!-- The growing seed of revenge. Attack power increases. -->
<table name="#abnormalLvls">2 3 4</table>
<table name="#abnormalLevels">2 3 4</table>
<table name="#activationChance">10 10 0</table>
<table name="#cAtk">1 1 1.25</table>
<table name="#icons">icon.skill0761 icon.skill0761_2 icon.skill0761_3</table>
<table name="#rCrit">1 1.3 1.3</table>
<table name="#triggeredLevel">2 3 0</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="SEED_OF_KNIGHT" />
<set name="icon" val="#icons" />
@@ -1078,13 +1078,13 @@
</skill>
<skill id="5562" levels="3" name="Spirit of Phoenix">
<!-- Growing Spirit of Phoenix. Increases P. Def. -->
<table name="#abnormalLvls">2 3 4</table>
<table name="#abnormalLevels">2 3 4</table>
<table name="#activationChance">10 10 0</table>
<table name="#elementRes">0 30 30</table>
<table name="#healEffect">1 1 1.3</table>
<table name="#icons">icon.skill0784 icon.skill0784_2 icon.skill0784_3</table>
<table name="#triggeredLevel">2 3 0</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="SEED_OF_KNIGHT" />
<set name="icon" val="#icons" />
@@ -1108,13 +1108,13 @@
</skill>
<skill id="5563" levels="3" name="Eva's Will">
<!-- The growing will of Eva. Increases M. Def. -->
<table name="#abnormalLvls">2 3 4</table>
<table name="#abnormalLevels">2 3 4</table>
<table name="#activationChance">10 10 0</table>
<table name="#icons">icon.skill0786 icon.skill0786_2 icon.skill0786_3</table>
<table name="#rCrit">1 1 1.2</table>
<table name="#triggeredLevel">2 3 0</table>
<table name="#waterPower">0 20 20</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="SEED_OF_KNIGHT" />
<set name="icon" val="#icons" />
@@ -1137,13 +1137,13 @@
</skill>
<skill id="5564" levels="3" name="Pain of Shilen">
<!-- Growing pain of Shillien. Critical damage increases. -->
<table name="#abnormalLvls">2 3 4</table>
<table name="#abnormalLevels">2 3 4</table>
<table name="#absorbDam">0 0 8</table>
<table name="#activationChance">10 10 0</table>
<table name="#icons">icon.skill0788 icon.skill0788_2 icon.skill0788_3</table>
<table name="#triggeredLevel">2 3 0</table>
<table name="#windPower">0 20 20</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="SEED_OF_KNIGHT" />
<set name="icon" val="#icons" />
@@ -1166,7 +1166,7 @@
</skill>
<skill id="5565" levels="1" name="Expose Weak Point">
<!-- The probability of Critical hit has been increased, and defense power has been decreased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="EXPOSE_WEAK_POINT" />
<set name="activateRate" val="80" />
@@ -1216,7 +1216,7 @@
</skill>
<skill id="5568" levels="1" name="Frost Armor">
<!-- Moving speed has been slowed down. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="80" />
@@ -1239,7 +1239,7 @@
</skill>
<skill id="5569" levels="1" name="Hurricane Armor">
<!-- Attacking speed has been slowed down. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ATTACK_TIME_UP" />
<set name="activateRate" val="80" />
@@ -1262,7 +1262,7 @@
</skill>
<skill id="5570" levels="1" name="Excessive Loyalty">
<!-- Summoner's Wrath. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="SUMMON_CONDITION" />
<set name="icon" val="icon.skill1497" />
@@ -1300,7 +1300,7 @@
</skill>
<skill id="5572" levels="1" name="Warrior Ability - Haste">
<!-- Temporarily increases Atk. Spd. Excludes damage caused by a skill or ranged attack. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SUB_TRIGGER_HASTE" />
<set name="castRange" val="400" />
@@ -1320,7 +1320,7 @@
</skill>
<skill id="5573" levels="1" name="Knight Ability - Defense">
<!-- Defense Power of Knight. Defense Power/Magic Resistance are increased momentarily. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SUB_TRIGGER_DEFENCE" />
<set name="castRange" val="400" />
@@ -1341,7 +1341,7 @@
</skill>
<skill id="5574" levels="1" name="Log Ability - Critical Chance">
<!-- Probability of Critical hit increases momentarily. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SUB_TRIGGER_CRT_RATE_UP" />
<set name="castRange" val="400" />
@@ -1375,7 +1375,7 @@
</skill>
<skill id="5576" levels="1" name="Enchanter Ability - Barrier">
<!-- Enchanter's Defense Barrier Becomes unbeatable momentarily. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="SUB_TRIGGER_DEFENCE" />
<set name="abnormalVisualEffect" val="INVINCIBILITY" />
@@ -1408,7 +1408,7 @@
</skill>
<skill id="5578" levels="1" name="Summoner Ability - Spirit">
<!-- Summoner's Possessed Soul. Due to being possessed by the ancient summoner, attack power/attack speed/magic power/magic speed increase. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SUB_TRIGGER_SPIRIT" />
<set name="castRange" val="400" />
@@ -1504,7 +1504,7 @@
</skill>
<skill id="5583" levels="1" name="Divine Beast Roar">
<!-- Dominate nearby enemies with a mighty roar. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PA_DOWN" />
<set name="activateRate" val="40" />
@@ -1528,7 +1528,7 @@
</skill>
<skill id="5584" levels="1" name="Wolf Howl">
<!-- Dominate nearby enemies with a mighty roar. Decrease attack power and magic power. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PA_DOWN" />
<set name="activateRate" val="40" />
@@ -1554,7 +1554,7 @@
</skill>
<skill id="5585" levels="1" name="Strider Roar">
<!-- Scare the enemies with a mighty roar. Decrease the attacking speed and magic speed. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PA_DOWN" />
<set name="activateRate" val="40" />
@@ -1580,13 +1580,13 @@
</skill>
<skill id="5586" levels="3" name="Pet Might">
<!-- Increases attacking power temporarily. Effect 1. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">121 204 379</table>
<table name="#magicLvl">7 20 40</table>
<table name="#mpConsume">4 8 14</table>
<table name="#mpInitialConsume">1 2 4</table>
<table name="#rate">1.08 1.12 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="PA_UP" />
<set name="castRange" val="400" />
@@ -1609,13 +1609,13 @@
</skill>
<skill id="5587" levels="3" name="Pet Shield">
<!-- Increases defense power temporarily. Effect 1. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">121 243 418</table>
<table name="#magicLvl">7 25 44</table>
<table name="#mpConsume">4 9 16</table>
<table name="#mpInitialConsume">1 3 4</table>
<table name="#rate">1.08 1.12 1.15</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="PD_UP" />
<set name="castRange" val="400" />
@@ -1638,13 +1638,13 @@
</skill>
<skill id="5588" levels="3" name="Pet Focus">
<!-- Temporarily increase the probability of Critical attack power. Effect 1. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">243 418 495</table>
<table name="#magicLvl">25 44 52</table>
<table name="#mpConsume">9 16 19</table>
<table name="#mpInitialConsume">3 4 5</table>
<table name="#rCrit">1.2 1.25 1.3</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="CRITICAL_PROB_UP" />
<set name="castRange" val="400" />
@@ -1667,13 +1667,13 @@
</skill>
<skill id="5589" levels="3" name="Pet Death Whisper">
<!-- Temporarily increase the Critical attack power. Effect 1. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#cAtk">1.25 1.3 1.35</table>
<table name="#effectPoints">379 457 532</table>
<table name="#magicLvl">40 48 56</table>
<table name="#mpConsume">14 18 21</table>
<table name="#mpInitialConsume">4 5 6</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="castRange" val="400" />
@@ -1740,7 +1740,7 @@
<!-- Temporarily paralyzed. -->
<table name="#activateRates">80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95</table>
<table name="#magicLvl">80 81 81 81 82 82 82 83 83 83 84 84 85 85 85 85</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
@@ -1787,7 +1787,7 @@
</skill>
<skill id="5594" levels="1" name="Poison">
<!-- HP decreased momentarily by poison. Effect 11. -->
<set name="abnormalLvl" val="10" />
<set name="abnormalLevel" val="10" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1804,7 +1804,7 @@
</skill>
<skill id="5595" levels="1" name="Bleed">
<!-- Inflicts a wound that reduces HP. Effect 11. -->
<set name="abnormalLvl" val="10" />
<set name="abnormalLevel" val="10" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1821,7 +1821,7 @@
</skill>
<skill id="5596" levels="1" name="Flame">
<!-- Covered by flames with temporarily decreased HP. Effect 11. -->
<set name="abnormalLvl" val="10" />
<set name="abnormalLevel" val="10" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="DOT_ATTR" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -36,7 +36,7 @@
</skill>
<skill id="5602" levels="1" name="Transform Sacrifice">
<!-- Sacrifice. A state in which HP cannot be recovered. -->
<set name="abnormalLvl" val="10" />
<set name="abnormalLevel" val="10" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="TRANSFORM_SCRIFICE_P" />
<set name="canBeDispeled" val="false" />
@@ -57,7 +57,7 @@
</skill>
<skill id="5603" levels="1" name="Dagger Mastery">
<!-- A state in which MP consumption of skills is greatly decreased, and the probability of a vital spot jab is increased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="WEAPON_MASTERY" />
<set name="icon" val="icon.skill0209" />
@@ -75,7 +75,7 @@
</skill>
<skill id="5604" levels="1" name="Blunt Mastery">
<!-- A state in which MP consumption of skills is greatly decreased, and the success rate of stun attack is increased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="WEAPON_MASTERY" />
<set name="icon" val="icon.skill0217" />
@@ -97,7 +97,7 @@
<!-- Power of Apella. Increased M. Def., increased critical rate, and decreased critical power. -->
<table name="#magicLvl">64 67</table>
<table name="#rCrit">0 30</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="APELLA" />
<set name="isTriggeredSkill" val="true" />
@@ -121,7 +121,7 @@
<!-- Power of Apella. Increased Dodge, increased Atk. Spd., and decreased critical power. -->
<table name="#magicLvl">64 67</table>
<table name="#pAtkSpd">1 1.025</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="APELLA" />
<set name="isTriggeredSkill" val="true" />
@@ -145,7 +145,7 @@
<!-- Power of Apella. Increased P. Def., increased M. Atk., and decreased Speed. -->
<table name="#magicLvl">64 67</table>
<table name="#mAtk">1 1.0625</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="APELLA" />
<set name="isTriggeredSkill" val="true" />
@@ -189,7 +189,7 @@
</skill>
<skill id="5613" levels="4" name="Vampiric Rage">
<!-- Provides the ability to recover HP temporarily by damaging the enemy. Excludes damage caused by skills and long-range attacks. Effect 4. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" />
<set name="icon" val="icon.skill1268" />
@@ -279,7 +279,7 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="5623" levels="1" name="Weakened Magic Force">
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="PD_DOWN" />
<set name="effectPoint" val="-100" />
@@ -293,7 +293,7 @@
</skill>
<skill id="5624" levels="1" name="Soul Confinement">
<!-- The soul is confined, making it impossible to move, but in addition, damage is not incurred. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="INVINCIBILITY" />
<set name="abnormalVisualEffect" val="INVINCIBILITY" />
@@ -308,7 +308,7 @@
</skill>
<skill id="5625" levels="1" name="Soul Confinement">
<!-- The soul is confined, making it impossible to move, but in addition, damage is not incurred. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="INVINCIBILITY" />
<set name="abnormalVisualEffect" val="INVINCIBILITY" />
@@ -330,7 +330,7 @@
</skill>
<skill id="5627" levels="1" name="Adventurer's Wind Walk">
<!-- Speed is temporarily increased. Effect 2. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SPEED_UP" />
<set name="castRange" val="400" />
@@ -348,7 +348,7 @@
</skill>
<skill id="5628" levels="1" name="Adventurer's Shield">
<!-- P. Def. is temporarily increased. Effect 3. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PD_UP" />
<set name="castRange" val="400" />
@@ -366,7 +366,7 @@
</skill>
<skill id="5629" levels="1" name="Adventurer's Bless the Body">
<!-- Max. HP is temporarily increased. Effect 6. -->
<set name="abnormalLvl" val="7" />
<set name="abnormalLevel" val="7" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAX_HP_UP" />
<set name="castRange" val="400" />
@@ -384,7 +384,7 @@
</skill>
<skill id="5630" levels="1" name="Adventurer's Vampiric Rage">
<!-- Can temporarily recover as HP some of the damage inflicted on an enemy. Excludes damage caused by skills and long-range attacks. Effect 4. -->
<set name="abnormalLvl" val="5" />
<set name="abnormalLevel" val="5" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" />
<set name="castRange" val="400" />
@@ -402,7 +402,7 @@
</skill>
<skill id="5631" levels="1" name="Adventurer's Regeneration">
<!-- HP recovery bonus is increased for a fixed time. Effect 3. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HP_REGEN_UP" />
<set name="castRange" val="400" />
@@ -420,7 +420,7 @@
</skill>
<skill id="5632" levels="1" name="Adventurer's Haste">
<!-- Increases Atk. Spd. by 33% for 60 minutes. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="castRange" val="400" />
@@ -438,7 +438,7 @@
</skill>
<skill id="5633" levels="1" name="Adventurer's Bless the Soul">
<!-- Max. MP is temporarily increased. Effect 6. -->
<set name="abnormalLvl" val="7" />
<set name="abnormalLevel" val="7" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAX_MP_UP" />
<set name="castRange" val="400" />
@@ -456,7 +456,7 @@
</skill>
<skill id="5634" levels="1" name="Adventurer's Acumen">
<!-- Casting Spd. is temporarily increased. Effect 3. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="castRange" val="400" />
@@ -474,7 +474,7 @@
</skill>
<skill id="5635" levels="1" name="Adventurer's Concentration">
<!-- The probability of magic being canceled due to damage is temporarily decreased. Effect 1. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CANCEL_PROB_DOWN" />
<set name="castRange" val="400" />
@@ -492,7 +492,7 @@
</skill>
<skill id="5636" levels="1" name="Adventurer's Empower">
<!-- M. Atk. is temporarily increased. Effect 1. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MA_UP" />
<set name="castRange" val="400" />
@@ -510,7 +510,7 @@
</skill>
<skill id="5637" levels="1" name="Adventurer's Magic Barrier">
<!-- Increases M. Def. by 30% for 60 minutes. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MD_UP" />
<set name="castRange" val="400" />
@@ -528,13 +528,13 @@
</skill>
<skill id="5638" levels="4" name="Feline Queen - Bless the Body">
<!-- Increases maximum HP temporarily. Effect 3. -->
<table name="#abnormalLvls">3 4 5 6</table>
<table name="#abnormalLevels">3 4 5 6</table>
<table name="#effectPoints">495 532 597 646</table>
<table name="#magicLvl">52 56 64 72</table>
<table name="#maxHp">1.2 1.25 1.3 1.35</table>
<table name="#mpConsume">38 41 48 53</table>
<table name="#mpInitialConsume">10 11 12 14</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MAX_HP_UP" />
<set name="castRange" val="400" />
@@ -557,13 +557,13 @@
</skill>
<skill id="5639" levels="4" name="Feline Queen - Bless the Soul">
<!-- Increases maximum MP temporarily. Effect 3. -->
<table name="#abnormalLvls">3 4 5 6</table>
<table name="#abnormalLevels">3 4 5 6</table>
<table name="#effectPoints">495 532 582 635</table>
<table name="#magicLvl">52 56 62 70</table>
<table name="#maxMp">1.2 1.25 1.3 1.35</table>
<table name="#mpConsume">38 41 46 52</table>
<table name="#mpInitialConsume">10 11 12 13</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MAX_MP_UP" />
<set name="castRange" val="400" />
@@ -586,13 +586,13 @@
</skill>
<skill id="5640" levels="2" name="Feline Queen - Haste">
<!-- Temporarily increases Atk. Spd. Effect 1. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">418 495</table>
<table name="#magicLvl">44 52</table>
<table name="#mpConsume">31 38</table>
<table name="#mpInitialConsume">8 10</table>
<table name="#pAtkSpd">1.15 1.33</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="castRange" val="400" />
@@ -614,7 +614,7 @@
</for>
</skill>
<skill id="5641" levels="1" name="not_used">
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PD_UP" />
<set name="effectPoint" val="418" />
@@ -626,10 +626,10 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="5642" levels="4" name="not_used">
<table name="#abnormalLvls">3 4 5 6</table>
<table name="#abnormalLevels">3 4 5 6</table>
<table name="#effectPoints">532 582 611 635</table>
<table name="#magicLvl">56 62 66 70</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SHIELD_PROB_UP" />
<set name="effectPoint" val="#effectPoints" />
@@ -642,7 +642,7 @@
</skill>
<skill id="5643" levels="1" name="Unicorn Seraphim - Acumen">
<!-- Increases Casting Spd. temporarily. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="castRange" val="400" />
@@ -664,7 +664,7 @@
</for>
</skill>
<skill id="5644" levels="1" name="not_used">
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SPEED_UP" />
<set name="effectPoint" val="285" />
@@ -676,11 +676,11 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="5645" levels="3" name="not_used">
<table name="#abnormalLvls">2 3 4</table>
<table name="#abnormalLevels">2 3 4</table>
<table name="#effectPoints">379 457 532</table>
<table name="#magicLvl">40 48 56</table>
<table name="#traits">30 40 50</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="RESIST_DERANGEMENT" />
<set name="effectPoint" val="#effectPoints" />
@@ -700,7 +700,7 @@
</skill>
<skill id="5646" levels="2" name="Unicorn Seraphim - Wild Magic">
<!-- Temporarily increases the critical rate of damage attack magic. Effect 1. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#abnormalTypes">MAGIC_CRITICAL_UP MAGIC_CRITICAL_UP</table>
<table name="#effectPoints">582 635</table>
<table name="#icons">icon.skill1303 icon.skill1303</table>
@@ -708,7 +708,7 @@
<table name="#mCritRate">2 3</table>
<table name="#mpConsume">46 52</table>
<table name="#mpInitialConsume">12 13</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="#abnormalTypes" />
<set name="castRange" val="400" />
@@ -731,7 +731,7 @@
</skill>
<skill id="5647" levels="3" name="Unicorn Seraphim - Clarity">
<!-- Temporarily decreases the MP consumption of skills of the target. Consumes 1 Spirit Ore. Effect 1. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#effectPoints">549 611 655</table>
<table name="#MagicalMpConsumeRate">0.9 0.85 0.8</table>
<table name="#magicLvl">58 66 74</table>
@@ -739,7 +739,7 @@
<table name="#MpConsumeRate">0.96 0.93 0.9</table>
<table name="#mpInitialConsume">11 13 14</table>
<table name="#SpiritOre">1 2 3</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CHEAP_MAGIC" />
<set name="castRange" val="400" />
@@ -766,13 +766,13 @@
</skill>
<skill id="5648" levels="2" name="Unicorn Seraphim - Empower">
<!-- Increases M. Atk. power temporarily. Effect 2. -->
<table name="#abnormalLvls">2 3</table>
<table name="#abnormalLevels">2 3</table>
<table name="#effectPoints">418 495</table>
<table name="#magicLvl">44 52</table>
<table name="#mAtk">1.65 1.75</table>
<table name="#mpConsume">31 38</table>
<table name="#mpInitialConsume">8 10</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MA_UP" />
<set name="castRange" val="400" />
@@ -794,10 +794,10 @@
</for>
</skill>
<skill id="5649" levels="2" name="not_used">
<table name="#abnormalLvls">2 3</table>
<table name="#abnormalLevels">2 3</table>
<table name="#effectPoints">418 495</table>
<table name="#magicLvl">44 52</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="AVOID_UP" />
<set name="effectPoint" val="#effectPoints" />
@@ -809,10 +809,10 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="5650" levels="3" name="not_used">
<table name="#abnormalLvls">4 5 6</table>
<table name="#abnormalLevels">4 5 6</table>
<table name="#effectPoints">495 566 624</table>
<table name="#magicLvl">52 60 68</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CANCEL_PROB_DOWN" />
<set name="effectPoint" val="#effectPoints" />
@@ -824,7 +824,7 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="5651" levels="1" name="not_used">
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PA_UP" />
<set name="effectPoint" val="379" />
@@ -837,13 +837,13 @@
</skill>
<skill id="5652" levels="3" name="Nightshade - Death Whisper">
<!-- Temporarily increases critical attack power. Effect 1. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#cAtk">1.25 1.3 1.35</table>
<table name="#effectPoints">379 457 532</table>
<table name="#magicLvl">40 48 56</table>
<table name="#mpConsume">28 35 41</table>
<table name="#mpInitialConsume">7 9 11</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="castRange" val="400" />
@@ -866,13 +866,13 @@
</skill>
<skill id="5653" levels="2" name="Nightshade - Focus">
<!-- Temporarily increases critical attack power rate. Effect 2. -->
<table name="#abnormalLvls">2 3</table>
<table name="#abnormalLevels">2 3</table>
<table name="#effectPoints">418 495</table>
<table name="#magicLvl">44 52</table>
<table name="#mpConsume">31 38</table>
<table name="#mpInitialConsume">8 10</table>
<table name="#rCrit">1.25 1.3</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CRITICAL_PROB_UP" />
<set name="castRange" val="400" />
@@ -895,13 +895,13 @@
</skill>
<skill id="5654" levels="3" name="Nightshade - Guidance">
<!-- Increases Accuracy temporarily. Effect 1. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#accCombat">2 3 4</table>
<table name="#effectPoints">379 457 532</table>
<table name="#magicLvl">56 62 64</table>
<table name="#mpConsume">28 35 41</table>
<table name="#mpInitialConsume">7 9 11</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="HIT_UP" />
<set name="castRange" val="400" />
@@ -924,7 +924,7 @@
</skill>
<skill id="5655" levels="1" name="Transform Gatekeeper">
<!-- Transforms into a gatekeeper. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="7200" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -953,7 +953,7 @@
<table name="#mpConsume">9 9 9 9 10 10 10 12 12 13 14 15 15 15 17 17 18 19 19 20 20 20 22 22 23 24 24 25 27 27 28 28 29 30 30 32 33 34 34 35 37 38 38 39 40 42 43 44 44 45 47 48 49 49 50 52 53 54 55 55 57 58 59 60 60 62 63 64 64 65 67 67 68 69 69 70 70 72 73 73 73 74 74 75 75</table>
<table name="#pvePower">60 64 68 73 77 82 87 93 98 104 110 116 112 129 136 142 150 157 165 173 181 189 197 206 215 224 233 243 253 263 273 283 294 305 316 327 338 350 361 373 385 397 410 422 435 447 460 473 486 499 512 525 539 552 565 579 592 605 619 632 645 658 672 685 697 710 723 735 748 760 772 784 795 806 817 830 845 862 884 906 929 952 976 1001 1024</table>
<table name="#pvpPower">38 40 43 46 49 52 55 58 62 65 69 73 77 81 85 89 94 98 103 108 113 118 124 129 135 140 146 152 158 164 171 177 184 191 197 204 212 219 226 233 241 248 256 264 272 280 288 296 304 312 320 329 337 345 354 362 370 379 387 395 403 412 420 428 436 444 452 460 468 475 483 490 497 504 511 519 528 539 552 566 581 595 610 626 640</table>
<set name="abnormalLvl" val="0" />
<set name="abnormalLevel" val="0" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="MA_DOWN" />
<set name="castRange" val="150" />
@@ -1034,7 +1034,7 @@
</skill>
<skill id="5659" levels="2" name="Gatekeeper Berserker Spirit">
<!-- Temporarily decreases P. Def./magic resistance/evasion and increases P. Atk./M. Atk./Atk. Spd./Casting Spd./Speed. Effect 1. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">331 486</table>
<table name="#magicLvl">35 52</table>
<table name="#mAtk">1.1 1.16</table>
@@ -1047,7 +1047,7 @@
<table name="#pDef">0.95 0.92</table>
<table name="#rEvas">2 4</table>
<table name="#runSpd">5 8</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="BERSERKER" />
<set name="castRange" val="400" />
@@ -1079,7 +1079,7 @@
<!-- Combat power is decreased after death on the battlefield. Condition is removed at the end of the war. Effect 1. -->
<table name="#val1">0.9 0.81 0.73 0.66 0.6</table>
<table name="#val2">5 9 13 17 21</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="180" />
<set name="abnormalType" val="DEATH_PENALTY" />
<set name="canBeDispeled" val="false" />
@@ -1102,7 +1102,7 @@
</skill>
<skill id="5661" levels="1" name="Match Participation">
<!-- You have already participated in a match and cannot participate in the next match. -->
<set name="abnormalLvl" val="0" />
<set name="abnormalLevel" val="0" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="ENTRY_FOR_GAME" />
<set name="icon" val="icon.skill5661" />
@@ -1147,7 +1147,7 @@
</skill>
<skill id="5665" levels="1" name="Stun">
<!-- A state of instant paralysis caused by the stun -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1168,7 +1168,7 @@
</skill>
<skill id="5666" levels="1" name="Stun">
<!-- A state of instant paralysis caused by the stun -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1189,7 +1189,7 @@
</skill>
<skill id="5667" levels="1" name="Stun">
<!-- A state of instant paralysis caused by the stun -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1210,7 +1210,7 @@
</skill>
<skill id="5668" levels="1" name="Poison">
<!-- HP decreased momentarily by poison. Effect 8. -->
<set name="abnormalLvl" val="8" />
<set name="abnormalLevel" val="8" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1234,7 +1234,7 @@
</skill>
<skill id="5669" levels="1" name="Stun">
<!-- A state of instant paralysis caused by the stun -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1255,7 +1255,7 @@
</skill>
<skill id="5670" levels="1" name="Stun">
<!-- A state of instant paralysis caused by the stun -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1276,7 +1276,7 @@
</skill>
<skill id="5671" levels="1" name="Stun">
<!-- A state of instant paralysis caused by the stun -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1297,7 +1297,7 @@
</skill>
<skill id="5672" levels="1" name="Stun">
<!-- A state of instant paralysis caused by the stun -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1317,7 +1317,7 @@
</for>
</skill>
<skill id="5673" levels="1" name="Evasion Counter">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1341,7 +1341,7 @@
</skill>
<skill id="5674" levels="1" name="Evasion Chance">
<!-- For 2 minutes, increases one's own deadly attack rate by 10%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="EVASION_BUFF" />
<set name="effectPoint" val="549" />
@@ -1359,7 +1359,7 @@
</skill>
<skill id="5675" levels="1" name="Evasion Haste">
<!-- Increases Atk. Spd. by 15% for 10 seconds. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="EVASION_BUFF" />
<set name="effectPoint" val="549" />
@@ -1413,7 +1413,7 @@
</skill>
<skill id="5679" levels="3" name="Oblivion Trap">
<!-- Trap of forgetfulness. During an attack, the enemy has a chance to lose their target. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="MIRAGE_TRAP" />
<set name="activateRate" val="80" />
@@ -1486,7 +1486,7 @@
</skill>
<skill id="5683" levels="1" name="PvP Weapon - Ignore Shield Defense">
<!-- Shield P. Def. is drastically decreased temporarily. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PVP_WEAPON_DEBUFF" />
<set name="castRange" val="600" />
@@ -1527,7 +1527,7 @@
</skill>
<skill id="5685" levels="1" name="PvP Weapon - Casting">
<!-- Casting Spd. is temporarily increased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PVP_WEAPON_BUFF" />
<set name="activateRate" val="0" />
@@ -1548,7 +1548,7 @@
</skill>
<skill id="5686" levels="1" name="PvP Weapon - Rapid Fire">
<!-- Bow/Crossbow attack speed is increased temporarily. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PVP_WEAPON_BUFF" />
<set name="effectPoint" val="1" />
@@ -1568,7 +1568,7 @@
</skill>
<skill id="5687" levels="1" name="PvP Weapon - Decrease Range">
<!-- Bow/Crossbow range is decreased temporarily. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PVP_WEAPON_DEBUFF" />
<set name="castRange" val="600" />
@@ -1593,7 +1593,7 @@
</skill>
<skill id="5688" levels="1" name="PvP Weapon - Decrease Resist">
<!-- Resistance against all attributes are decreased temporarily. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PVP_WEAPON_DEBUFF" />
<set name="castRange" val="600" />
@@ -1621,7 +1621,7 @@
</skill>
<skill id="5689" levels="1" name="PvP Shield - Reflect Damage">
<!-- Can temporarily reflect some of the received damage back to the enemy. Excludes damage caused by skills and long-range attack. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PVP_WEAPON_BUFF" />
<set name="effectPoint" val="1" />
@@ -1641,7 +1641,7 @@
</skill>
<skill id="5690" levels="1" name="PvP Armor - Damage Down">
<!-- Damage received during PvP is decreased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PVP_WEAPON_BUFF" />
<set name="effectPoint" val="1" />
@@ -1663,7 +1663,7 @@
</skill>
<skill id="5691" levels="1" name="PvP Armor - Critical Down">
<!-- Critical rate and critical damage when being attacked is temporarily decreased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PVP_WEAPON_BUFF" />
<set name="effectPoint" val="1" />
@@ -1699,7 +1699,7 @@
</skill>
<skill id="5693" levels="1" name="PvP Armor - Speed Down">
<!-- All speeds are temporarily decreased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PVP_WEAPON_DEBUFF" />
<set name="castRange" val="600" />
@@ -1759,7 +1759,7 @@
</skill>
<skill id="5696" levels="1" name="Dizziness">
<!-- The after-effects of poisoning temporarily appear, decreasing Speed and Atk. Spd. -->
<set name="abnormalLvl" val="9" />
<set name="abnormalLevel" val="9" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="INVINCIBILITY" />
<set name="effectPoint" val="1" />
@@ -1778,7 +1778,7 @@
</skill>
<skill id="5697" levels="4" name="Seal">
<!-- The use of all physical and magic skills are instantly sealed. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="SILENCE_ALL" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -1817,7 +1817,7 @@
</skill>
<skill id="5699" levels="7" name="Decrease P. Def">
<!-- P. Def. is decreased. Effect 3. -->
<set name="abnormalLvl" val="9" />
<set name="abnormalLevel" val="9" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PD_DOWN" />
<set name="icon" val="icon.skill0122" />
@@ -2,7 +2,7 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="5700" levels="7" name="Magic Resistance Decrease">
<!-- Magic resistance is decreased. Effect 3. -->
<set name="abnormalLvl" val="9" />
<set name="abnormalLevel" val="9" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MD_DOWN" />
<set name="icon" val="icon.skill1263" />
@@ -19,7 +19,7 @@
</skill>
<skill id="5701" levels="7" name="Decrease P. Atk">
<!-- P. Atk. is decreased. Effect 2. -->
<set name="abnormalLvl" val="9" />
<set name="abnormalLevel" val="9" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PA_DOWN" />
<set name="icon" val="icon.skill4037" />
@@ -58,7 +58,7 @@
</for>
</skill>
<skill id="5703" levels="2" name="Adiantum Water Strike Deflect">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="6" />
<set name="abnormalType" val="ARMOR_FIRE" />
<set name="effectPoint" val="-341" />
@@ -87,7 +87,7 @@
</skill>
<skill id="5706" levels="1" name="Poison">
<!-- HP decreased momentarily by poison. The body is paralyzed after a set amount of time. Effect 7. -->
<set name="abnormalLvl" val="7" />
<set name="abnormalLevel" val="7" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -107,7 +107,7 @@
</skill>
<skill id="5707" levels="1" name="Paralysis">
<!-- A temporary paralysis which prevents movement. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
@@ -174,7 +174,7 @@
</skill>
<skill id="5711" levels="1" name="Power of Rage">
<!-- Attack ability is greatly increased because of rage. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="PA_UP" />
<set name="activateRate" val="0" />
@@ -208,8 +208,8 @@
</skill>
<skill id="5713" levels="5" name="Energy Ditch">
<!-- Has received the magical powers of a subordinate. Recovery bonus is increased. -->
<table name="#abnormalLvls">1 2 3 4 5</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<table name="#abnormalLevels">1 2 3 4 5</table>
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAGICAL_STANCE" />
<set name="effectPoint" val="100" />
@@ -229,7 +229,7 @@
</skill>
<skill id="5715" levels="1" name="Electric Flame">
<!-- Incurring continuous flame damage and has decreased moving speed. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="FIRE_DOT" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -259,7 +259,7 @@
</skill>
<skill id="5716" levels="1" name="Stun">
<!-- A state of instant paralysis caused by the shock -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -289,7 +289,7 @@
</skill>
<skill id="5718" levels="1" name="Anger">
<!-- P. Def. is decreased and P. Atk. is greatly increased because of rage. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="PA_UP" />
<set name="activateRate" val="0" />
@@ -303,7 +303,7 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="5719" levels="1" name="Kamabion Susceptibility">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="PD_DOWN" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -569,7 +569,7 @@
<table name="#mpConsume">44 52 55 58 60 61</table>
<table name="#mpInitialConsume">11 13 14 15 15 16</table>
<table name="#power">43 51 55 58 61 63</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -627,7 +627,7 @@
<table name="#mpConsume">44 52 55 58 60 61</table>
<table name="#mpInitialConsume">11 13 14 15 15 16</table>
<table name="#power">43 51 55 58 61 63</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="SLEEP" />
<set name="abnormalVisualEffect" val="SLEEP" />
@@ -713,7 +713,7 @@
</skill>
<skill id="5739" levels="1" name="Invincible">
<!-- Recently resurrected and temporarily invincible. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="INVINCIBILITY" />
<set name="abnormalVisualEffect" val="INVINCIBILITY" />
@@ -774,7 +774,7 @@
</skill>
<skill id="5744" levels="1" name="Invincible">
<!-- Temporarily invincible. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="INVINCIBILITY" />
<set name="abnormalVisualEffect" val="INVINCIBILITY" />
@@ -843,7 +843,7 @@
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#mpConsume">13 20 28 38 50 61 71 76 80 83 84 85</table>
<table name="#power">60 136 281 530 910 1420 2012 2310 2588 2829 3018 3172</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -983,7 +983,7 @@
</for>
</skill>
<skill id="5753" levels="1" name="Awakening">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="effectPoint" val="100" />
@@ -1046,8 +1046,8 @@
</skill>
<skill id="5760" levels="9" name="Critical Hit">
<!-- Increases Critical Rate and Atk. Spd. Improves chance of a critical hit from range attacks. Effect 1. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 9 10</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<table name="#abnormalLevels">2 3 4 5 6 7 8 9 10</table>
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SEED_OF_CRITICAL" />
<set name="effectPoint" val="100" />
@@ -1076,7 +1076,7 @@
</skill>
<skill id="5762" levels="1" name="Blessing of Pathfinder">
<!-- The Pathfinder's blessing. All battle abilities are increased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="7200" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="effectPoint" val="100" />
@@ -1097,7 +1097,7 @@
</skill>
<skill id="5764" levels="1" name="Terror of the Pumpkin Ghost">
<!-- Curse of the Pumpkin Ghost. Causes spontaneous movement. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -1198,7 +1198,7 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="5771" levels="1" name="Buff Control">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MAGICAL_STANCE" />
<set name="effectPoint" val="100" />
@@ -1214,7 +1214,7 @@
</skill>
<skill id="5772" levels="1" name="Surrender to Fire">
<!-- Instantly decrease resistance to fire attacks and increase resistance to water attacks. Effect 4. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ARMOR_FIRE" />
<set name="effectPoint" val="100" />
@@ -1228,7 +1228,7 @@
</skill>
<skill id="5773" levels="1" name="Surrender to Water">
<!-- Instantly decrease resistance to water attacks and increase resistance to fire attacks. Effect 4. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ARMOR_WATER" />
<set name="effectPoint" val="100" />
@@ -1257,7 +1257,7 @@
</skill>
<skill id="5775" levels="1" name="Great Blessing of Pathfinder">
<!-- The Pathfinder's blessing. All battle abilities are increased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="7200" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="effectPoint" val="100" />
@@ -1283,7 +1283,7 @@
</skill>
<skill id="5778" levels="1" name="Invincible After-effect">
<!-- Temporarily cannot receive invincible effect. -->
<set name="abnormalLvl" val="9" />
<set name="abnormalLevel" val="9" />
<set name="abnormalTime" val="90" />
<set name="abnormalType" val="INVINCIBILITY" />
<set name="effectPoint" val="1" />
@@ -1402,7 +1402,7 @@
</skill>
<skill id="5794" levels="1" name="Decrease Spd.">
<!-- Temporarily decreases Spd. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="80" />
@@ -1422,7 +1422,7 @@
</skill>
<skill id="5795" levels="1" name="Poison">
<!-- Poisons the target, causing them to lose 66 HP every second for 30 seconds. -->
<set name="abnormalLvl" val="9" />
<set name="abnormalLevel" val="9" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1442,7 +1442,7 @@
</skill>
<skill id="5796" levels="1" name="Decrease Spd.">
<!-- Temporarily decreases Spd. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="80" />
@@ -1482,7 +1482,7 @@
</skill>
<skill id="5799" levels="1" name="Bleed">
<!-- Causes the target to bleed and lose 78 HP every second for 20 seconds. -->
<set name="abnormalLvl" val="9" />
<set name="abnormalLevel" val="9" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -20,7 +20,7 @@
</skill>
<skill id="5802" levels="1" name="Stun">
<!-- Temporarily renders target unable to act. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -104,7 +104,7 @@
</skill>
<skill id="5810" levels="1" name="Decrease Spd.">
<!-- Temporarily decreases Spd. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="80" />
@@ -377,7 +377,7 @@
</skill>
<skill id="5832" levels="1" name="Hate Aura">
<!-- Your mark is fixed. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="TARGET_LOCK" />
<set name="activateRate" val="40" />
@@ -400,7 +400,7 @@
</skill>
<skill id="5833" levels="1" name="Shield">
<!-- Increases defense power temporarily. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PD_UP" />
<set name="affectLimit" val="10-10" />
@@ -423,7 +423,7 @@
</skill>
<skill id="5834" levels="1" name="Magic Barrier">
<!-- Temporarily increases magic resistance. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MD_UP" />
<set name="affectLimit" val="10-10" />
@@ -464,7 +464,7 @@
</skill>
<skill id="5836" levels="1" name="Greater Heal">
<!-- Recovers party member's HP and increases HP recovery bonus in an instant. Power 1. Effect 5. -->
<set name="abnormalLvl" val="5" />
<set name="abnormalLevel" val="5" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="LIFE_FORCE_OTHERS" />
<set name="activateRate" val="0" />
@@ -561,7 +561,7 @@
</skill>
<skill id="5841" levels="1" name="Multi Defense">
<!-- P. Def. and magic resistance are increased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="INSTINCT" />
<set name="affectLimit" val="10-10" />
@@ -599,7 +599,7 @@
</skill>
<skill id="5843" levels="1" name="Terror">
<!-- Temporarily inflicted with Fear and moves regardless of volition. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -658,10 +658,10 @@
</skill>
<skill id="5846" levels="12" name="Bleed">
<!-- HP is decreased momentarily from bleeding. Effect 2. -->
<table name="#abnormalLvls">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#abnormalLevels">2 3 4 5 6 7 8 8 9 9 10 10</table>
<table name="#dot">18 25 34 44 54 62 67 67 70 70 71 71</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -700,7 +700,7 @@
</skill>
<skill id="5849" levels="1" name="Decrease Speed">
<!-- Speed is decreased. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="80" />
@@ -728,7 +728,7 @@
</skill>
<skill id="5851" levels="1" name="Shock">
<!-- A state of instant paralysis caused by the shock -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -775,7 +775,7 @@
</skill>
<skill id="5854" levels="1" name="Decrease Speed">
<!-- Speed is decreased. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="effectPoint" val="-100" />
@@ -788,7 +788,7 @@
</skill>
<skill id="5855" levels="1" name="Shock">
<!-- A state of instant paralysis caused by the shock -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -805,7 +805,7 @@
</skill>
<skill id="5856" levels="1" name="Transform Tow">
<!-- Transforms into a Tow. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -825,7 +825,7 @@
</skill>
<skill id="5857" levels="1" name="Transform Lure Tow">
<!-- Transforms into a Lure Tow. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -845,7 +845,7 @@
</skill>
<skill id="5858" levels="1" name="Transform Heavy Tow">
<!-- Transforms into a Heavy Tow. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -865,7 +865,7 @@
</skill>
<skill id="5859" levels="1" name="Transform Wing Tow">
<!-- Transforms into a Wim Tow. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -885,7 +885,7 @@
</skill>
<skill id="5860" levels="1" name="Wrath of Valakas">
<!-- Magic skills are blocked, temporarily decreasing speed. Destruction of the Body is activated, inflicting major damage on the stamina of nearby party members after 10 seconds. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="SILENCE" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -901,7 +901,7 @@
</skill>
<skill id="5861" levels="1" name="Authority of Valakas">
<!-- Magic skills are blocked, temporarily decreasing speed. Destruction of the Mind is activated, inflicting major damage on the minds of nearby party members after 10 seconds. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="SILENCE" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -930,7 +930,7 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="5864" levels="1" name="Decrease Valakas Defense">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="PD_DOWN" />
<set name="effectPoint" val="100" />
@@ -942,7 +942,7 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="5865" levels="1" name="Wide-bodied Valakas">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="BERSERKER" />
<set name="effectPoint" val="100" />
@@ -955,9 +955,9 @@
</skill>
<skill id="5866" levels="10" name="Soul Worm">
<!-- Mental blow is received. Current MP, Max MP, and MP recovery bonus are decreased. Inflicted with poison and HP is temporarily decreased. Effect 8. -->
<table name="#abnormalLvls">8 8 8 9 9 9 9 10 10 10</table>
<table name="#abnormalLevels">8 8 8 9 9 9 9 10 10 10</table>
<table name="#magicLvl">76 77 78 79 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -975,9 +975,9 @@
</skill>
<skill id="5867" levels="10" name="Soul Worm">
<!-- Mental blow is received. Current MP, Max MP, and MP recovery bonus are decreased. Inflicted with poison and HP is temporarily decreased. Effect 8. -->
<table name="#abnormalLvls">8 8 8 9 9 9 9 10 10 10</table>
<table name="#abnormalLevels">8 8 8 9 9 9 9 10 10 10</table>
<table name="#magicLvl">76 77 78 79 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -998,9 +998,9 @@
</skill>
<skill id="5868" levels="10" name="Soul Worm">
<!-- Mental blow is received. Current MP, Max MP, and MP recovery bonus are decreased. Inflicted with poison and HP is temporarily decreased. Effect 8. -->
<table name="#abnormalLvls">8 8 8 9 9 9 9 10 10 10</table>
<table name="#abnormalLevels">8 8 8 9 9 9 9 10 10 10</table>
<table name="#magicLvl">76 77 78 79 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1019,9 +1019,9 @@
</skill>
<skill id="5869" levels="10" name="Soul Worm">
<!-- Mental blow is received. Current MP, Max MP, and MP recovery bonus are decreased. Inflicted with poison and HP is temporarily decreased. Effect 8. -->
<table name="#abnormalLvls">8 8 8 9 9 9 9 10 10 10</table>
<table name="#abnormalLevels">8 8 8 9 9 9 9 10 10 10</table>
<table name="#magicLvl">76 77 78 79 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1040,9 +1040,9 @@
</skill>
<skill id="5870" levels="10" name="Flash Worm">
<!-- Physical blow is received. P. Def., Max HP, and HP regeneration bonus are decreased. Inflicted with bleed and HP is temporarily decreased. Effect 8. -->
<table name="#abnormalLvls">8 8 8 9 9 9 9 10 10 10</table>
<table name="#abnormalLevels">8 8 8 9 9 9 9 10 10 10</table>
<table name="#magicLvl">76 77 78 79 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1059,9 +1059,9 @@
</skill>
<skill id="5871" levels="10" name="Flash Worm">
<!-- Physical blow is received. P. Def., Max HP, and HP regeneration bonus are decreased. Inflicted with bleed and HP is temporarily decreased. Effect 8. -->
<table name="#abnormalLvls">8 8 8 9 9 9 9 10 10 10</table>
<table name="#abnormalLevels">8 8 8 9 9 9 9 10 10 10</table>
<table name="#magicLvl">76 77 78 79 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1080,9 +1080,9 @@
</skill>
<skill id="5872" levels="10" name="Flash Worm">
<!-- Physical blow is received. P. Def., Max HP, and HP regeneration bonus are decreased. Inflicted with bleed and HP is temporarily decreased. Effect 8. -->
<table name="#abnormalLvls">8 8 8 9 9 9 9 10 10 10</table>
<table name="#abnormalLevels">8 8 8 9 9 9 9 10 10 10</table>
<table name="#magicLvl">76 77 78 79 80 81 82 83 84 85</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1100,8 +1100,8 @@
</skill>
<skill id="5873" levels="5" name="Death Worm">
<!-- Life force is being sapped out by the Leech of Darkness. -->
<table name="#abnormalLvls">1 2 3 4 5</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<table name="#abnormalLevels">1 2 3 4 5</table>
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="DEATHWORM" />
<set name="activateRate" val="80" />
@@ -1116,8 +1116,8 @@
</skill>
<skill id="5874" levels="5" name="Death Worm">
<!-- Life force is being sapped out by the Leech of Darkness. -->
<table name="#abnormalLvls">1 2 3 4 5</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<table name="#abnormalLevels">1 2 3 4 5</table>
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="DEATHWORM" />
<set name="activateRate" val="80" />
@@ -1133,9 +1133,9 @@
</skill>
<skill id="5875" levels="5" name="Death Worm">
<!-- Life force is being sapped out by the Leech of Darkness. -->
<table name="#abnormalLvls">1 2 3 4 5</table>
<table name="#abnormalLevels">1 2 3 4 5</table>
<table name="#affectLimits">0-0 10-10 10-10 10-10 10-10</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="DEATHWORM" />
<set name="activateRate" val="80" />
@@ -1151,7 +1151,7 @@
</skill>
<skill id="5876" levels="1" name="Begrudged Haunting">
<!-- The grudge of those who didn't die. Can die by lethal malice after 5 minutes. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="DEATH_CLACK" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1174,7 +1174,7 @@
</skill>
<skill id="5878" levels="1" name="Cruel Puncture">
<!-- Life force is lost and Casting Spd. is decreased. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="CASTING_TIME_UP" />
<set name="activateRate" val="80" />
@@ -1202,7 +1202,7 @@
</skill>
<skill id="5879" levels="1" name="Cruel Expunge">
<!-- HP is decreased momentarily from bleeding. Effect 9. -->
<set name="abnormalLvl" val="9" />
<set name="abnormalLevel" val="9" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1229,7 +1229,7 @@
</skill>
<skill id="5880" levels="2" name="Vicious Mutilation">
<!-- Speed is decreased. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="80" />
@@ -1246,7 +1246,7 @@
</skill>
<skill id="5881" levels="2" name="Vicious Mutilation">
<!-- P. Def., Evasion, and Speed are decreased. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="80" />
@@ -1265,7 +1265,7 @@
<!-- A state of instant paralysis caused by the shock -->
<table name="#magicLvl">79 83</table>
<table name="#mpConsume">79 82</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1293,7 +1293,7 @@
</skill>
<skill id="5883" levels="1" name="Meggling Injury">
<!-- HP is decreased momentarily from bleeding. Effect 9. -->
<set name="abnormalLvl" val="9" />
<set name="abnormalLevel" val="9" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1321,7 +1321,7 @@
<skill id="5884" levels="2" name="Weakened Sweep">
<!-- Equipment are removed. Unable to use weapons while the effect lasts. -->
<table name="#power">2319 18664</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="DISARM" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1353,7 +1353,7 @@
<!-- A state of instant paralysis caused by the shock -->
<table name="#icons">icon.skill0100 icon.skill0000</table>
<table name="#power">2319 18664</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1383,7 +1383,7 @@
</skill>
<skill id="5886" levels="1" name="Ground Shaker">
<!-- Evasion and Speed are decreased. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="80" />
@@ -1410,7 +1410,7 @@
</skill>
<skill id="5887" levels="1" name="Howl from Beyond">
<!-- P. Atk., M. Atk., Atk. Spd., Accuracy, Critical Rate, and Critical Impact are greatly decreased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="MULTI_DEBUFF_C" />
<set name="activateRate" val="80" />
@@ -1430,7 +1430,7 @@
<!-- Temporarily cannot move due to shock and has lost the target. -->
<table name="#magicLvl">83 85</table>
<table name="#mpConsume">82 83</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1459,7 +1459,7 @@
</skill>
<skill id="5889" levels="3" name="Tainted Shackle">
<!-- Cannot act because the target is locked. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="TARGET_LOCK" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1477,7 +1477,7 @@
</skill>
<skill id="5890" levels="3" name="Tainted Mass Shackle">
<!-- Cannot move because the target is locked. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="TARGET_LOCK" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -1505,7 +1505,7 @@
<skill id="5892" levels="2" name="Cunning Coercion">
<!-- Makes the enemy show his back, removes its desire for attack, and cancels its target state. Temporarily inflicts mental shock on the enemy. -->
<table name="#hitTime">1000 11470</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1540,7 +1540,7 @@
</skill>
<skill id="5894" levels="1" name="Mark of Despair">
<!-- Significantly decreases P. Def., M. Def., evasion and HP. HP Recovery is limited, but P. Atk., M. Atk., Atk. Spd., Accuracy, critical damage and critical attack rate are increased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="MULTI_DEBUFF_A" />
<set name="activateRate" val="80" />
@@ -1576,7 +1576,7 @@
</skill>
<skill id="5895" levels="1" name="Mark of Cowardice">
<!-- Significantly decreases HP, P. Def., M. Def. and evasion. The use of attack actions and skills and HP Recovery are limited, but movement speed is slightly increased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="MULTI_DEBUFF_B" />
<set name="activateRate" val="80" />
@@ -1607,7 +1607,7 @@
</skill>
<skill id="5896" levels="2" name="Soulless">
<table name="#hitTime">2000 22940</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="MA_UP" />
<set name="effectPoint" val="100" />
@@ -1620,7 +1620,7 @@
</skill>
<skill id="5897" levels="1" name="Spike of Anger">
<!-- P. Def., M. Def., Evasion, and Speed are decreased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="80" />
@@ -1650,7 +1650,7 @@
<!-- P. Def., M. Def., Evasion, and Speed are decreased. -->
<table name="#hitTime">2000 22940</table>
<table name="#mpConsume">140 150</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="80" />
@@ -2,7 +2,7 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="5900" levels="1" name="Burst of Oblivion">
<!-- When a blow is incurred, the target is continuously removed, and skills and magic cannot be used. -->
<set name="abnormalLvl" val="8" />
<set name="abnormalLevel" val="8" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="OBLIVION" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -34,7 +34,7 @@
<skill id="5901" levels="2" name="Mist of Oblivion">
<!-- When a blow is incurred, the target is continuously removed, and skills and magic cannot be used. -->
<table name="#hitTime">2000 22940</table>
<set name="abnormalLvl" val="8" />
<set name="abnormalLevel" val="8" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="OBLIVION" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -73,7 +73,7 @@
</skill>
<skill id="5903" levels="1" name="Burst of Misplace">
<!-- Equipment are removed. Unable to use weapons while the effect lasts. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="DISARM" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -126,7 +126,7 @@
</skill>
<skill id="5905" levels="1" name="Confusing Nuph">
<!-- Physical and magic skills are all blocked. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="SILENCE_ALL" />
<set name="abnormalVisualEffect" val="SILENCE" />
@@ -154,7 +154,7 @@
<skill id="5907" levels="2" name="Ritual of Entombment">
<!-- ????? ?? ?? ??? ????. ??? ???? ?? ??? ??? ??? ???. -->
<table name="#hitTime">3000 34400</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="activateRate" val="80" />
@@ -178,7 +178,7 @@
<skill id="5908" levels="2" name="Ritual of Entombment">
<!-- Temporarily inflicts Hold on the enemy. Additional Hold is not available while effects last. -->
<table name="#hitTime">3000 34400</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="activateRate" val="80" />
@@ -234,7 +234,7 @@
</skill>
<skill id="5912" levels="1" name="Pestilence Cleanse">
<!-- P. Atk., M. Atk., Atk. Spd., Accuracy, Critical Rate, and Critical Impact are increased. Skill Re-use time is increased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="MULTI_DEBUFF_D" />
<set name="activateRate" val="90" />
@@ -265,7 +265,7 @@
</skill>
<skill id="5914" levels="1" name="Putrefaction Cleanse">
<!-- P. Def., M. Def., Evasion, and Speed are decreased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="MULTI_DEBUFF_E" />
<set name="activateRate" val="90" />
@@ -281,8 +281,8 @@
<set name="trait" val="DERANGEMENT" />
</skill>
<skill id="5915" levels="9" name="Mummifying Aura">
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<table name="#abnormalLevels">1 2 3 4 5 6 7 8 9</table>
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PD_UP" />
<set name="effectPoint" val="100" />
@@ -292,8 +292,8 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="5916" levels="9" name="Cruising Aura">
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<table name="#abnormalLevels">1 2 3 4 5 6 7 8 9</table>
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PA_UP" />
<set name="effectPoint" val="100" />
@@ -303,8 +303,8 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="5917" levels="9" name="Shrouding Aura">
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<table name="#abnormalLevels">1 2 3 4 5 6 7 8 9</table>
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="AVOID_SKILL" />
<set name="effectPoint" val="100" />
@@ -327,7 +327,7 @@
</skill>
<skill id="5919" levels="1" name="Obey">
<!-- Lord of Immortality's command. Cannot resurrect. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="BLOCK_RESURRECTION" />
<set name="castRange" val="300" />
@@ -367,7 +367,7 @@
</skill>
<skill id="5921" levels="1" name="Inhale">
<!-- P. Atk., Atk. Spd., M. Atk., accuracy, critical attack rate and critical damage are decreased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="MULTI_DEBUFF_F" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -406,7 +406,7 @@
</skill>
<skill id="5922" levels="1" name="Exhale">
<!-- Evasion, P. Def., M. Def. and speed are decreased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="MULTI_DEBUFF_G" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -439,7 +439,7 @@
</for>
</skill>
<skill id="5923" levels="1" name="Soul Retain">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10800" />
<set name="abnormalType" val="MA_UP" />
<set name="activateRate" val="0" />
@@ -487,8 +487,8 @@
<set name="targetType" val="FRONT_AREA" />
</skill>
<skill id="5927" levels="4" name="Immortal Frenzy">
<table name="#abnormalLvls">1 2 3 4</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<table name="#abnormalLevels">1 2 3 4</table>
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PA_UP" />
<set name="activateRate" val="0" />
@@ -497,8 +497,8 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="5928" levels="4" name="Immortal Resilience">
<table name="#abnormalLvls">1 2 3 4</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<table name="#abnormalLevels">1 2 3 4</table>
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PD_UP" />
<set name="activateRate" val="0" />
@@ -507,7 +507,7 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="5929" levels="1" name="Pairing of the Lost">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="COUNTER_SKILL" />
<set name="activateRate" val="0" />
@@ -516,7 +516,7 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="5930" levels="1" name="Shielding of the Lost">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PD_UP_BOW" />
<set name="activateRate" val="0" />
@@ -582,7 +582,7 @@
</skill>
<skill id="5934" levels="1" name="Meet the soul of darkness and fight against it.">
<!-- Resistance to Dark and earth attributes is greatly raised. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_EARTH" />
<set name="activateRate" val="0" />
@@ -631,7 +631,7 @@
</for>
</skill>
<skill id="5937" levels="1" name="Self Stun">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -641,7 +641,7 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="5938" levels="5" name="Attack Ability Up">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="PA_UP" />
<set name="effectPoint" val="100" />
@@ -650,7 +650,7 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="5939" levels="5" name="Defense Ability Up">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="PD_UP" />
<set name="effectPoint" val="100" />
@@ -660,9 +660,9 @@
</skill>
<skill id="5940" levels="12" name="Energy of Generation">
<!-- HP recovery bonus and MP recovery bonus are increased. -->
<table name="#abnormalLvls">3 4 5 6 7 8 9 10 11 12 13 14</table>
<table name="#abnormalLevels">3 4 5 6 7 8 9 10 11 12 13 14</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MP_REGEN_UP" />
<set name="effectPoint" val="100" />
@@ -674,7 +674,7 @@
</skill>
<skill id="5941" levels="1" name="Energy of Erosion">
<!-- Max HP and Max MP are decreased. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MAX_HP_DOWN" />
<set name="effectPoint" val="100" />
@@ -687,7 +687,7 @@
</skill>
<skill id="5942" levels="1" name="Energy of Pollution">
<!-- The effectiveness of HP Regeneration and MP Regeneration magic are temporarily decreased. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="HEAL_EFFECT_DOWN" />
<set name="effectPoint" val="100" />
@@ -700,7 +700,7 @@
</skill>
<skill id="5943" levels="1" name="Energy of Contamination">
<!-- P. Def. is decreased and MP consumption for skills is increased. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MP_COST_UP" />
<set name="effectPoint" val="100" />
@@ -713,7 +713,7 @@
</skill>
<skill id="5944" levels="1" name="Energy of Oblivion">
<!-- Accuracy is decreased. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="HIT_DOWN" />
<set name="effectPoint" val="100" />
@@ -726,7 +726,7 @@
</skill>
<skill id="5945" levels="1" name="Region2 Rotation5">
<!-- Resurrection is decreased. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MAX_MP_UP" />
<set name="effectPoint" val="100" />
@@ -766,7 +766,7 @@
</skill>
<skill id="5950" levels="1" name="Birthday Cake">
<!-- Birthday cake received once a year. Recovers vitality through the acquisition of Exp. -->
<set name="abnormalLvl" val="9" />
<set name="abnormalLevel" val="9" />
<set name="abnormalTime" val="43200" />
<set name="abnormalType" val="VP_UP" />
<set name="abnormalVisualEffect" val="VP_UP" />
@@ -883,7 +883,7 @@
</skill>
<skill id="5960" levels="1" name="Stronghold Reactivate">
<!-- Wrapped in flames and HP is decreased. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="POISON" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -900,7 +900,7 @@
</skill>
<skill id="5961" levels="1" name="Barrier Thunder Storm">
<!-- A state of instant paralysis caused by the shock -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -953,7 +953,7 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="5967" levels="2" name="Hate Aura">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="TARGET_LOCK" />
<set name="activateRate" val="40" />
@@ -971,10 +971,10 @@
</skill>
<skill id="5968" levels="2" name="Rapid Shot">
<!-- Temporarily increases your own bow Atk. Spd. Effect 1. -->
<table name="#abnormalLvls">1 2</table>
<table name="#abnormalLevels">1 2</table>
<table name="#effectPoints">303 549</table>
<table name="#magicLvl">32 55</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ATTACK_SPEED_UP_BOW" />
<set name="effectPoint" val="#effectPoints" />
@@ -988,7 +988,7 @@
<skill id="5969" levels="2" name="Punch of Doom">
<!-- Becomes shocked momentarily while propelling a powerful iron-fist to enemy that gives significant damage. Requires a hand-to-hand combat weapon. Ignores shield defense. Over-hit is possible. Power 10331. -->
<table name="#effectPoints">-674 -698</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1009,7 +1009,7 @@
</skill>
<skill id="5970" levels="1" name="Seduced Knight's Help">
<!-- Increases Max HP. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="effectPoint" val="646" />
@@ -1023,7 +1023,7 @@
</skill>
<skill id="5971" levels="1" name="Seduced Ranger's Help">
<!-- Seduced Ranger's help. HP recovery bonus increases. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="effectPoint" val="689" />
@@ -1037,7 +1037,7 @@
</skill>
<skill id="5972" levels="1" name="Seduced Wizard's Help">
<!-- Increases Max MP. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="effectPoint" val="635" />
@@ -1051,7 +1051,7 @@
</skill>
<skill id="5973" levels="1" name="Seduced Warrior's Help">
<!-- Seduced Warrior's help. MP recovery bonus increases. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="effectPoint" val="635" />
@@ -1065,7 +1065,7 @@
</skill>
<skill id="5974" levels="1" name="Tiat Transformation">
<!-- Tiat's Transformation -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="7800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="635" />
@@ -1158,7 +1158,7 @@
</skill>
<skill id="5981" levels="3" name="Lilith's Curse">
<!-- Max HP and Speed are decreased. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="effectPoint" val="-100" />
@@ -1170,7 +1170,7 @@
</skill>
<skill id="5982" levels="1" name="Aura Bird - Falcon">
<!-- Mounts the Aura Bird - Falcon. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="-1" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="1500" />
@@ -1201,7 +1201,7 @@
</skill>
<skill id="5983" levels="1" name="Aura Bird - Owl">
<!-- Mounts the Aura Bird - Owl. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="-1" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="1500" />
@@ -1232,7 +1232,7 @@
</skill>
<skill id="5984" levels="1" name="Hand of Death">
<!-- P. Def., M. Def., and speed are greatly decreased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="MD_DOWN" />
<set name="basicProperty" val="MEN" />
@@ -1245,8 +1245,8 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="5985" levels="9" name="Decaying Aura">
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<table name="#abnormalLevels">1 2 3 4 5 6 7 8 9</table>
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="DMG_SHIELD" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
@@ -1255,8 +1255,8 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="5986" levels="9" name="Vampiric Aura">
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<table name="#abnormalLevels">1 2 3 4 5 6 7 8 9</table>
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
@@ -1266,7 +1266,7 @@
</skill>
<skill id="5987" levels="1" name="Weapon Maintenance">
<!-- Maintains the weapon in optimal condition to increase attack ability. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="DWARF_ATTACK_BUFF" />
<set name="affectRange" val="300" />
@@ -1298,7 +1298,7 @@
</skill>
<skill id="5988" levels="1" name="Armor Maintenance">
<!-- Maintains the armor in optimal condition to increase defense ability. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="DWARF_DEFENCE_BUFF" />
<set name="affectRange" val="300" />
@@ -1333,7 +1333,7 @@
</skill>
<skill id="5989" levels="1" name="Invincible">
<!-- Renders caster invincible against standard targets, skills, and buffs/de-buffs. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="INVINCIBILITY" />
<set name="abnormalVisualEffect" val="ULTIMATE_DEFENCE" />
@@ -1364,7 +1364,7 @@
</skill>
<skill id="5992" levels="12" name="NPC Hate">
<table name="#effectPoints">-1371 -2031 -2850 -3787 -4761 -5657 -6349 -6582 -6752 -6887 -6997 -7082</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="TARGET_LOCK" />
<set name="activateRate" val="90" />
@@ -1379,7 +1379,7 @@
</skill>
<skill id="5993" levels="1" name="Command of Anger">
<!-- When a blow is incurred, an opponent loses their target and cannot use skills and magic. -->
<set name="abnormalLvl" val="8" />
<set name="abnormalLevel" val="8" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="OBLIVION" />
<set name="abnormalVisualEffect" val="DOT_POISON" />
@@ -1415,7 +1415,7 @@
</skill>
<skill id="5994" levels="1" name="Effect of Doubt">
<!-- The target's head is enlarged. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="BIG_HEAD" />
<set name="abnormalVisualEffect" val="BIG_HEAD" />
@@ -103,7 +103,7 @@
<set name="targetType" val="SELF" />
</skill>
<skill id="6020" levels="1" name="Soul Retain">
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="10800" />
<set name="abnormalType" val="MA_UP" />
<set name="activateRate" val="0" />
@@ -123,7 +123,7 @@
</for>
</skill>
<skill id="6021" levels="1" name="Soul Retain">
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="10800" />
<set name="abnormalType" val="MA_UP" />
<set name="activateRate" val="0" />
@@ -143,7 +143,7 @@
</for>
</skill>
<skill id="6022" levels="1" name="Soul Retain">
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="10800" />
<set name="abnormalType" val="MA_UP" />
<set name="activateRate" val="0" />
@@ -163,7 +163,7 @@
</for>
</skill>
<skill id="6023" levels="1" name="Soul Retain">
<set name="abnormalLvl" val="5" />
<set name="abnormalLevel" val="5" />
<set name="abnormalTime" val="10800" />
<set name="abnormalType" val="MA_UP" />
<set name="activateRate" val="0" />
@@ -184,7 +184,7 @@
</skill>
<skill id="6024" levels="1" name="Weight Aerial Cleft">
<!-- Renders target unable to transform into a flying transformed object. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="40" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="effectPoint" val="-10" />
@@ -237,7 +237,7 @@
</skill>
<skill id="6033" levels="1" name="Treasure Seeker's Betrayal">
<!-- Carrying this mark of betrayal makes one the target of nearby monsters. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="STIGMA_A" />
<set name="castRange" val="1500" />
@@ -254,7 +254,7 @@
</skill>
<skill id="6034" levels="1" name="Freeze">
<!-- Target cannot move until the match starts. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="INVINCIBILITY" />
<set name="castRange" val="900" />
@@ -273,7 +273,7 @@
</skill>
<skill id="6035" levels="1" name="Red Team Transformation">
<!-- Target is transformed into a member of the Red Team. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -293,7 +293,7 @@
</skill>
<skill id="6036" levels="1" name="Blue Team Transformation">
<!-- Target is transformed into a member of the Blue Team. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -318,7 +318,7 @@
</skill>
<skill id="6038" levels="1" name="Report Status">
<!-- You are under suspicion of using this program illegally. Chatting has been blocked. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="BOT_PENALTY" />
<set name="icon" val="icon.skill6038" />
@@ -333,7 +333,7 @@
</skill>
<skill id="6039" levels="1" name="Report Status">
<!-- You are under suspicion of using this program illegally. Party participation has been blocked. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BOT_PENALTY" />
<set name="icon" val="icon.skill6038" />
@@ -348,7 +348,7 @@
</skill>
<skill id="6040" levels="1" name="Report Status">
<!-- Rewards have been arranged. You can be attacked. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="BOT_PENALTY" />
<set name="icon" val="icon.skill6038" />
@@ -516,11 +516,11 @@
</skill>
<skill id="6049" levels="4" name="Battle Cry">
<!-- Utters a battle cry that increases one's own P. Atk., P. Def. and M. Def. -->
<table name="#abnormalLvls">1 2 3 4</table>
<table name="#abnormalLevels">1 2 3 4</table>
<table name="#amount">1.05 1.1 1.2 1.3</table>
<table name="#magicLvl">50 70 75 80</table>
<table name="#mpConsume">45 65 69 72</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="coolTime" val="500" />
@@ -604,12 +604,12 @@
</skill>
<skill id="6053" levels="4" name="Howl">
<!-- Amplifies one's own abilities with a loud roar, raising P. Atk., P. Def., M. Atk., and M. Def. -->
<table name="#abnormalLvls">1 2 3 4</table>
<table name="#abnormalLevels">1 2 3 4</table>
<table name="#amount">1.05 1.1 1.2 1.3</table>
<table name="#magicLvl">50 70 75 80</table>
<table name="#mpConsume">74 104 109 116</table>
<table name="#mpInitialConsume">18 26 28 29</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="coolTime" val="500" />
@@ -641,7 +641,7 @@
</skill>
<skill id="6055" levels="1" name="Report Status">
<!-- You are under suspicion of using this program illegally. Your actions have been restricted. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="7200" />
<set name="abnormalType" val="BOT_PENALTY" />
<set name="icon" val="icon.skill6038" />
@@ -658,7 +658,7 @@
</skill>
<skill id="6056" levels="1" name="Report Status">
<!-- You are under suspicion of using this program illegally. Your actions have been restricted. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10800" />
<set name="abnormalType" val="BOT_PENALTY" />
<set name="icon" val="icon.skill6038" />
@@ -675,7 +675,7 @@
</skill>
<skill id="6057" levels="1" name="Report Status">
<!-- You are under suspicion of using this program illegally. You are no longer permitted to move. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="7200" />
<set name="abnormalType" val="BOT_PENALTY" />
<set name="icon" val="icon.skill6038" />
@@ -692,7 +692,7 @@
</skill>
<skill id="6058" levels="1" name="Report Status">
<!-- You are under suspicion of using this program illegally. You are no longer permitted to move. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="7200" />
<set name="abnormalType" val="BOT_PENALTY" />
<set name="icon" val="icon.skill6038" />
@@ -709,7 +709,7 @@
</skill>
<skill id="6059" levels="1" name="Counter Critical">
<!-- Critical damage is greatly increased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="8" />
<set name="abnormalType" val="COUNTER_CRITICAL_TRIGGER" />
<set name="icon" val="icon.skill1542" />
@@ -728,7 +728,7 @@
</skill>
<skill id="6060" levels="1" name="Great Fury">
<!-- Increases Atk. Spd. by 50% for 8 seconds. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="8" />
<set name="abnormalType" val="ATTACK_TIME_DOWN_SPECIAL" />
<set name="affectRange" val="1000" />
@@ -947,7 +947,7 @@
</skill>
<skill id="6090" levels="1" name="Lightning Strike">
<!-- The target is paralyzed. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
@@ -967,7 +967,7 @@
</skill>
<skill id="6091" levels="1" name="Anchor">
<!-- The target is paralyzed. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
@@ -986,7 +986,7 @@
</skill>
<skill id="6092" levels="1" name="Lightning Shock">
<!-- The target is paralyzed. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
@@ -1006,7 +1006,7 @@
</skill>
<skill id="6093" levels="1" name="Panther Hide">
<!-- Allows one to stay hidden. Movement speed is decreased by 10%. The effect is canceled if any action other than movement is initiated. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="HIDE" />
<set name="abnormalVisualEffect" val="STEALTH" />
@@ -1049,7 +1049,7 @@
<!-- Attacker's P. Atk. is supplemented with Power 469, decreasing resistance to Dark attacks by 25 for 30 seconds. -->
<table name="#magicLvl">42 51 60 64 68 72 76 78 79 80 81 82 83 84 85</table>
<table name="#power">469 758 1136 1327 1525 1727 1925 2020 2067 2112 2156 2200 2241 2282 2320</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="ARMOR_UNHOLY" />
<set name="activateRate" val="80" />
@@ -11,9 +11,9 @@
</skill>
<skill id="6103" levels="5" name="Showdown with the Turkey - 1 Win">
<!-- 1st win. -->
<table name="#abnormalLvls">1 2 3 4 5</table>
<table name="#abnormalLevels">1 2 3 4 5</table>
<table name="#icons">icon.xmas_pcwin1_i00 icon.xmas_pcwin2_i00 icon.xmas_pcwin3_i00 icon.xmas_pcwin4_i00 icon.xmas_pcwin5_i00</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="EVENT_WIN" />
<set name="effectPoint" val="1" />
@@ -33,7 +33,7 @@
</skill>
<skill id="6105" levels="1" name="Turkey's Mistake">
<!-- The stupid turkey's mistake. For 1 hour, increases Max HP by 10%, Max MP by 10%, Max CP by 10%, moving speed by 15%, P. Atk. by 10%, M. Atk. by 15%, critical rate by 5, critical impact by 15%, and the rate of Prominent Damage occurring through damage magic by 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="EVENT_SANTA_REWARD" />
<set name="effectPoint" val="1" />
@@ -46,7 +46,7 @@
</skill>
<skill id="6106" levels="1" name="Winter Holiday Festival">
<!-- Christmas festival. For 1 hour, increases Max HP by 5%, Max MP by 5%, Max CP by 5%, moving speed by 10, P. Atk. by 8%, and M. Atk. by 10%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="EVENT_SANTA_REWARD" />
<set name="effectPoint" val="1" />
@@ -58,7 +58,7 @@
</skill>
<skill id="6107" levels="1" name="Winter Holiday Blessing - Gludio">
<!-- Christmas Blessing - Registered in Gludio territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="604800" />
<set name="abnormalType" val="EVENT_TERRITORY" />
<set name="effectPoint" val="1" />
@@ -70,7 +70,7 @@
</skill>
<skill id="6108" levels="1" name="Winter Holiday Blessing - Dion">
<!-- Christmas Blessing - Registered in Dion territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="604800" />
<set name="abnormalType" val="EVENT_TERRITORY" />
<set name="effectPoint" val="1" />
@@ -82,7 +82,7 @@
</skill>
<skill id="6109" levels="1" name="Winter Holiday Blessing - Giran">
<!-- Christmas Blessing - Registered in Giran territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="604800" />
<set name="abnormalType" val="EVENT_TERRITORY" />
<set name="effectPoint" val="1" />
@@ -94,7 +94,7 @@
</skill>
<skill id="6110" levels="1" name="Winter Holiday Blessing - Oren">
<!-- Christmas Blessing - Registered in Oren territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="604800" />
<set name="abnormalType" val="EVENT_TERRITORY" />
<set name="effectPoint" val="1" />
@@ -106,7 +106,7 @@
</skill>
<skill id="6111" levels="1" name="Winter Holiday Blessing - Aden">
<!-- Christmas Blessing - Registered in Aden territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="604800" />
<set name="abnormalType" val="EVENT_TERRITORY" />
<set name="effectPoint" val="1" />
@@ -118,7 +118,7 @@
</skill>
<skill id="6112" levels="1" name="Winter Holiday Blessing - Innadril">
<!-- Christmas Blessing - Registered in Innadril territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="604800" />
<set name="abnormalType" val="EVENT_TERRITORY" />
<set name="effectPoint" val="1" />
@@ -130,7 +130,7 @@
</skill>
<skill id="6113" levels="1" name="Winter Holiday Blessing - Goddard">
<!-- Christmas Blessing - Registered in Goddard territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="604800" />
<set name="abnormalType" val="EVENT_TERRITORY" />
<set name="effectPoint" val="1" />
@@ -142,7 +142,7 @@
</skill>
<skill id="6114" levels="1" name="Winter Holiday Blessing - Rune">
<!-- Christmas Blessing - Registered in Rune territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="604800" />
<set name="abnormalType" val="EVENT_TERRITORY" />
<set name="effectPoint" val="1" />
@@ -154,7 +154,7 @@
</skill>
<skill id="6115" levels="1" name="Winter Holiday Blessing - Schuttgart">
<!-- Christmas Blessing - Registered in Schuttgart territory. If the corresponding territory Santa is rescued, you get the chance to receive a gift from Santa. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="604800" />
<set name="abnormalType" val="EVENT_TERRITORY" />
<set name="effectPoint" val="1" />
@@ -175,9 +175,9 @@
</skill>
<skill id="6117" levels="3" name="Choice - Scissors">
<!-- You have selected Scissors. You cannot move for 30 seconds. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#icons">icon.xmas_gawi_i00 icon.xmas_bawi_i00 icon.xmas_bo_i00</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="EVENT_GAWI" />
<set name="effectPoint" val="1" />
@@ -189,7 +189,7 @@
</skill>
<skill id="6120" levels="1" name="Santa Claus' Reward">
<!-- Santa Claus' reward. For 1 hour, increases Max HP by 10%, Max MP by 10%, Max CP by 10%, moving speed by 15%, P. Atk. by 10%, M. Atk. by 15%, critical rate by 5, critical impact by 15%, and the rate of Prominent Damage occurring through damage magic by 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="EVENT_SANTA_REWARD" />
<set name="effectPoint" val="1" />
@@ -254,7 +254,7 @@
</skill>
<skill id="6123" levels="1" name="Agathion's New Year's Wish">
<!-- Agathion's New Year's Wish - Energy is maintained and not consumed. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="VP_KEEP" />
<set name="abnormalVisualEffect" val="VP_KEEP" />
@@ -281,7 +281,7 @@
</skill>
<skill id="6125" levels="1" name="Paralysis">
<!-- A temporary paralysis which prevents movement. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
@@ -299,7 +299,7 @@
</skill>
<skill id="6126" levels="1" name="Paralysis">
<!-- A temporary paralysis which prevents movement. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PARALYZE" />
<set name="abnormalVisualEffect" val="PARALYZE" />
@@ -333,7 +333,7 @@
</skill>
<skill id="6129" levels="1" name="Shock">
<!-- A state of instant paralysis caused by the shock -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -353,7 +353,7 @@
</skill>
<skill id="6130" levels="1" name="Curse of the Mutant Animal">
<!-- Curse of the Mutant Animal: Temporarily in shock and unable to move. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -374,7 +374,7 @@
</skill>
<skill id="6131" levels="1" name="Decrease Spd">
<!-- Curse of the Mutant Animal: Moving speed is decreased momentarily. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="80" />
@@ -392,7 +392,7 @@
</skill>
<skill id="6132" levels="1" name="Decrease Atk. Spd">
<!-- Curse of the Mutant Animal: Atk. Spd. is decreased momentarily. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="ATTACK_TIME_UP" />
<set name="activateRate" val="80" />
@@ -410,7 +410,7 @@
</skill>
<skill id="6133" levels="1" name="Effect of Doubt">
<!-- Head is enlarged. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="BIG_HEAD" />
<set name="abnormalVisualEffect" val="BIG_HEAD" />
@@ -426,7 +426,7 @@
</skill>
<skill id="6134" levels="1" name="Curse of the Mutant Animal">
<!-- Curse of the Mutant Animal: Atk. Spd. and moving speed are decreased momentarily. Effect 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="ALL_SPEED_DOWN" />
<set name="activateRate" val="80" />
@@ -444,7 +444,7 @@
</skill>
<skill id="6135" levels="1" name="Cow Basic Attack">
<!-- Curse of the Mutant Animal: Temporarily in shock and unable to move. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="2" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -477,7 +477,7 @@
</skill>
<skill id="6137" levels="1" name="Agathion Juju - Effect of Doubt">
<!-- Makes the head enlarge. -->
<set name="abnormalLvl" val="0" />
<set name="abnormalLevel" val="0" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="BIG_HEAD" />
<set name="abnormalVisualEffect" val="BIG_HEAD" />
@@ -503,7 +503,7 @@
</skill>
<skill id="6139" levels="1" name="Fake Tears">
<!-- For 10 minutes, weapon appearances change through the effect of the "Fake Tears" that were scattered by "Pierre Baguette." But, weapons don't change their abilities. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="WP_CHANGE_EVENT" />
<set name="abnormalVisualEffect" val="CHANGE_WP" />
@@ -517,8 +517,8 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="6140" levels="3" name="Bog Stride">
<table name="#abnormalLvls">1 2 3</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<table name="#abnormalLevels">1 2 3</table>
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="isDebuff" val="true" />
@@ -528,7 +528,7 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="6141" levels="1" name="Swamp's Wish">
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="-1" />
<set name="abnormalType" val="ATTACK_TIME_UP" />
<set name="basicProperty" val="MEN" />
@@ -541,10 +541,10 @@
</skill>
<skill id="6142" levels="3" name="Tar Spite">
<!-- Covered in hot and sticky tar. Movement is impaired. Due to the burning tar, for 5 minbutes, moving speed is decreased 30% and P. Def. and evasion are decreased 10%. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#pDef">0.9 0.8 0.7</table>
<table name="#speed">0.7 0.4 0.1</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="activateRate" val="90" />
@@ -589,7 +589,7 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="6145" levels="1" name="Earthworm's Evil Aura">
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="PD_UP" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
@@ -598,7 +598,7 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="6146" levels="1" name="Forfeiture of Will">
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="PD_DOWN" />
<set name="isDebuff" val="true" />
@@ -609,7 +609,7 @@
<set name="targetType" val="NONE" />
</skill>
<skill id="6147" levels="1" name="Kasha's Divine Protection">
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="DMG_SHIELD" />
<set name="hitTime" val="2000" />
@@ -630,7 +630,7 @@
</skill>
<skill id="6148" levels="1" name="Altar's Curse">
<!-- You have been weakened by the Altar's Curse. You probably can't fight in this condition. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SILENCE" />
<set name="castRange" val="900" />
@@ -657,7 +657,7 @@
</skill>
<skill id="6149" levels="1" name="Kasha's Betrayal">
<!-- Kasha's Betrayal. For 15 minutes, decreases P. Atk./P. Def./moving speed by 50%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="900" />
<set name="abnormalType" val="MULTI_DEBUFF" />
<set name="canBeDispeled" val="false" />
@@ -680,7 +680,7 @@
<!-- Kasha's Curse. Atk. Spd. increases. -->
<table name="#icons">icon.skill6151_1 icon.skill6151_2 icon.skill6151_3 icon.skill6151_4</table>
<table name="#pAtkSpd">1.02 1.04 1.06 1.08</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="11" />
<set name="abnormalType" val="PD_DOWN" />
<set name="canBeDispeled" val="false" />
@@ -699,7 +699,7 @@
<skill id="6151" levels="4" name="Kasha's Curse">
<!-- Kasha's Curse. Atk. Spd. increases and P. Def. decreases. -->
<table name="#icons">icon.skill6151_1 icon.skill6151_2 icon.skill6151_3 icon.skill6151_4</table>
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="11" />
<set name="abnormalType" val="PD_DOWN" />
<set name="effectPoint" val="-100" />
@@ -713,7 +713,7 @@
<!-- Kasha's Yearning. P. Atk. increases. -->
<table name="#icons">icon.skill6152_1 icon.skill6152_2 icon.skill6152_3 icon.skill6152_4</table>
<table name="#pAtk">1.02 1.04 1.06 1.08</table>
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="11" />
<set name="abnormalType" val="SIGNAL_A" />
<set name="canBeDispeled" val="false" />
@@ -732,7 +732,7 @@
<skill id="6153" levels="4" name="Kasha's Yearning">
<!-- Kasha's Yearning. P. Atk. increases and P. Def. decreases. -->
<table name="#icons">icon.skill6152_1 icon.skill6152_2 icon.skill6152_3 icon.skill6152_4</table>
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="11" />
<set name="abnormalType" val="SIGNAL_A" />
<set name="effectPoint" val="-100" />
@@ -746,7 +746,7 @@
<!-- Kasha's Despair. Critical rate increases. -->
<table name="#icons">icon.skill6154_1 icon.skill6154_2 icon.skill6154_3 icon.skill6154_4</table>
<table name="#rCrit">150 200 520 750</table>
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="11" />
<set name="abnormalType" val="MAX_HP_DOWN" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -767,7 +767,7 @@
<skill id="6155" levels="4" name="Kasha's Despair">
<!-- Kasha's Despair. Critical rate increases and P. Def. decreases. -->
<table name="#icons">icon.skill6154_1 icon.skill6154_2 icon.skill6154_3 icon.skill6154_4</table>
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="11" />
<set name="abnormalType" val="MAX_HP_DOWN" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -781,7 +781,7 @@
</skill>
<skill id="6166" levels="1" name="Hold">
<!-- Temporarily immobilized by the hold. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="2" />
<set name="abnormalType" val="ROOT_MAGICALLY" />
<set name="abnormalVisualEffect" val="ROOT" />
@@ -801,7 +801,7 @@
</skill>
<skill id="6167" levels="12" name="Shock">
<!-- A state of instant paralysis caused by the shock -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -819,7 +819,7 @@
</skill>
<skill id="6168" levels="12" name="Shock">
<!-- A state of instant paralysis caused by the shock -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -837,7 +837,7 @@
</skill>
<skill id="6169" levels="1" name="Shyeed's Fury">
<!-- Shyeed's cries continue to be heard. Nearby monsters seem to get stronger. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="effectPoint" val="-100" />
@@ -851,7 +851,7 @@
</for>
</skill>
<skill id="6170" levels="1" name="Shyeed's Fury">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="effectPoint" val="100" />
@@ -860,7 +860,7 @@
<set name="operateType" val="A1" />
<set name="targetType" val="ONE" />
<for>
<!-- NOTE: Using abnormalLvl 99 instead of 1 due is a irreplaceable buff -->
<!-- NOTE: Using abnormalLevel 99 instead of 1 due is a irreplaceable buff -->
<effect name="Buff">
<mul stat="pAtk" val="1.05" />
<mul stat="mAtk" val="1.05" />
@@ -872,7 +872,7 @@
</skill>
<skill id="6171" levels="1" name="Full Authority">
<!-- It feels like something will escape the mouth. The predecessor's strength is full. Overall abilities are increased. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="ULTIMATE_BUFF" />
<set name="effectPoint" val="100" />
@@ -881,7 +881,7 @@
<set name="operateType" val="A2" />
<set name="targetType" val="ONE" />
<for>
<!-- NOTE: Using abnormalLvl 99 instead of 1 due is a irreplaceable buff -->
<!-- NOTE: Using abnormalLevel 99 instead of 1 due is a irreplaceable buff -->
<effect name="Buff">
<mul stat="pAtk" val="1.05" />
<mul stat="mAtk" val="1.05" />
@@ -892,7 +892,7 @@
</for>
</skill>
<skill id="6172" levels="1" name="Presentation - Tyranno">
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="SIGNAL_A" />
<set name="activateRate" val="-1" />
@@ -1122,7 +1122,7 @@
</skill>
<skill id="6196" levels="1" name="Agathion Oink Oink's Ability">
<!-- Agathion Oink Oink's Ability - Energy is maintained and not consumed. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="VP_KEEP" />
<set name="abnormalVisualEffect" val="VP_KEEP" />
@@ -21,7 +21,7 @@
</skill>
<skill id="6201" levels="1" name="Transformation Condition - Frog">
<!-- Transformed into a frog. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="520" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="900" />
@@ -52,7 +52,7 @@
</skill>
<skill id="6202" levels="1" name="Transformation Condition - Young Child">
<!-- Transformed into a young child. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="460" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="900" />
@@ -83,7 +83,7 @@
</skill>
<skill id="6203" levels="1" name="Transformed Condition - Native">
<!-- Transformed into a native. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="215" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="900" />
@@ -114,7 +114,7 @@
</skill>
<skill id="6204" levels="1" name="Transformed Condition - Guards of the Dawn">
<!-- Transformed into a Guard of the Dawn. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="-1" />
<set name="abnormalType" val="TRANSFORM" />
<set name="castRange" val="900" />
@@ -150,7 +150,7 @@
<table name="#magicLvl">55 60 65 70 72 74 76 78 80 81 82 83 84 85 86 87 88 89 90</table>
<table name="#mpConsume">68 76 82 89 91 94 96 98 100 100 101 102 103 103 104 104 105 105 105</table>
<table name="#power">1649 2045 2476 2927 3108 3288 3464 3636 3801 3881 3959 4034 4107 4176 4243 4307 4367 4424 4477</table>
<set name="abnormalLvl" val="6" />
<set name="abnormalLevel" val="6" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -185,7 +185,7 @@
<table name="#magicLvl">55 60 65 70 72 74 76 78 80 81 82 83 84 85 86 87 88 89 90</table>
<table name="#mpConsume">40 44 48 52 53 55 56 57 58 58 59 59 60 60 60 61 61 61 61</table>
<table name="#mpInitialConsume">10 11 12 13 14 14 14 15 15 15 15 15 15 15 15 16 16 16 16</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TURN_FLEE" />
<set name="abnormalVisualEffect" val="TURN_FLEE" />
@@ -211,7 +211,7 @@
</skill>
<skill id="6207" levels="1" name="Strider Dash">
<!-- Increases one's own moving speed by 66 for 15 seconds. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SPEED_UP_SPECIAL" />
<set name="effectPoint" val="438" />
@@ -230,7 +230,7 @@
</skill>
<skill id="6208" levels="1" name="Blessed Guidance">
<!-- Blessed Guidance. For 10 seconds, increases accuracy by 2. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="HIT_UP" />
<set name="icon" val="icon.skill1240" />
@@ -404,7 +404,7 @@
</skill>
<skill id="6235" levels="1" name="Blessed Focus">
<!-- Blessing's Focus. Increases Critical Rate for 1 minute. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="60" />
<set name="abnormalType" val="SIGNAL_B" />
<set name="icon" val="icon.skill1077" />
@@ -420,7 +420,7 @@
</skill>
<skill id="6237" levels="1" name="Moving Speed Decrease">
<!-- Moving Speed is reduced by 80% for 10 seconds. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="abnormalVisualEffect" val="SPEED_DOWN" />
@@ -441,7 +441,7 @@
</skill>
<skill id="6238" levels="1" name="Moving Speed Decrease">
<!-- Moving Speed/Casting Spd./Atk. Spd. are reduced by 50% for 20 seconds. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="abnormalVisualEffect" val="SPEED_DOWN" />
@@ -488,8 +488,8 @@
</skill>
<skill id="6240" levels="5" name="Heatstroke">
<!-- Heatstroke stage 1. Inflicted with heatstroke. You are extremely hot and fatigued. -->
<table name="#abnormalLvls">1 2 3 4 5</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<table name="#abnormalLevels">1 2 3 4 5</table>
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="86400" />
<set name="abnormalType" val="SIGNAL_D" />
<set name="effectPoint" val="-100" />
@@ -502,7 +502,7 @@
</skill>
<skill id="6241" levels="1" name="Heatstroke Prevention Effect - Gludio">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Gludio region. Effect that minimizes the damage incurred from heatstroke. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="604800" />
<set name="abnormalType" val="EVENT_TERRITORY" />
<set name="effectPoint" val="1" />
@@ -514,7 +514,7 @@
</skill>
<skill id="6242" levels="1" name="Heatstroke Prevention Effect - Dion">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Dion region. Effect that minimizes the damage incurred from heatstroke. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="604800" />
<set name="abnormalType" val="EVENT_TERRITORY" />
<set name="effectPoint" val="1" />
@@ -526,7 +526,7 @@
</skill>
<skill id="6243" levels="1" name="Heatstroke Prevention Effect - Giran">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Giran region. Effect that minimizes the damage incurred from heatstroke. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="604800" />
<set name="abnormalType" val="EVENT_TERRITORY" />
<set name="effectPoint" val="1" />
@@ -538,7 +538,7 @@
</skill>
<skill id="6244" levels="1" name="Heatstroke Prevention Effect - Oren">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Oren region. Effect that minimizes the damage incurred from heatstroke. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="604800" />
<set name="abnormalType" val="EVENT_TERRITORY" />
<set name="effectPoint" val="1" />
@@ -550,7 +550,7 @@
</skill>
<skill id="6245" levels="1" name="Heatstroke Prevention Effect - Aden">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Aden region. Effect that minimizes the damage incurred from heatstroke. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="604800" />
<set name="abnormalType" val="EVENT_TERRITORY" />
<set name="effectPoint" val="1" />
@@ -562,7 +562,7 @@
</skill>
<skill id="6246" levels="1" name="Heatstroke Prevention Effect - Innadril">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Innadril region. Effect that minimizes the damage incurred from heatstroke. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="604800" />
<set name="abnormalType" val="EVENT_TERRITORY" />
<set name="effectPoint" val="1" />
@@ -574,7 +574,7 @@
</skill>
<skill id="6247" levels="1" name="Heatstroke Prevention Effect - Goddard">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Goddard region. Effect that minimizes the damage incurred from heatstroke. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="604800" />
<set name="abnormalType" val="EVENT_TERRITORY" />
<set name="effectPoint" val="1" />
@@ -586,7 +586,7 @@
</skill>
<skill id="6248" levels="1" name="Heatstroke Prevention Effect - Rune">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Rune region. Effect that minimizes the damage incurred from heatstroke. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="604800" />
<set name="abnormalType" val="EVENT_TERRITORY" />
<set name="effectPoint" val="1" />
@@ -598,7 +598,7 @@
</skill>
<skill id="6249" levels="1" name="Heatstroke Prevention Effect -Schuttgart">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Schuttgart region. Effect that minimizes the damage incurred from heatstroke. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="604800" />
<set name="abnormalType" val="EVENT_TERRITORY" />
<set name="effectPoint" val="1" />
@@ -610,7 +610,7 @@
</skill>
<skill id="6250" levels="1" name="Severe Heatstroke">
<!-- Severe heatstroke. Humidity is summoned. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="SIGNAL_D" />
<set name="basicProperty" val="MEN" />
@@ -643,7 +643,7 @@
</skill>
<skill id="6253" levels="1" name="Heatstroke Prevention Effect - Gludio">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Gludio region. Effect that minimizes the damage incurred from heatstroke. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="604800" />
<set name="abnormalType" val="EVENT_TERRITORY" />
<set name="effectPoint" val="100" />
@@ -655,7 +655,7 @@
</skill>
<skill id="6254" levels="1" name="Heatstroke Prevention Effect - Dion">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Dion region. Effect that minimizes the damage incurred from heatstroke. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="604800" />
<set name="abnormalType" val="EVENT_TERRITORY" />
<set name="effectPoint" val="100" />
@@ -667,7 +667,7 @@
</skill>
<skill id="6255" levels="1" name="Heatstroke Prevention Effect - Giran">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Giran region. Effect that minimizes the damage incurred from heatstroke. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="604800" />
<set name="abnormalType" val="EVENT_TERRITORY" />
<set name="effectPoint" val="100" />
@@ -679,7 +679,7 @@
</skill>
<skill id="6256" levels="1" name="Heatstroke Prevention Effect - Oren">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Oren region. Effect that minimizes the damage incurred from heatstroke. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="604800" />
<set name="abnormalType" val="EVENT_TERRITORY" />
<set name="effectPoint" val="100" />
@@ -691,7 +691,7 @@
</skill>
<skill id="6257" levels="1" name="Heatstroke Prevention Effect - Aden">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Aden region. Effect that minimizes the damage incurred from heatstroke. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="604800" />
<set name="abnormalType" val="EVENT_TERRITORY" />
<set name="effectPoint" val="100" />
@@ -703,7 +703,7 @@
</skill>
<skill id="6258" levels="1" name="Heatstroke Prevention Effect - Innadril">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Innadril region. Effect that minimizes the damage incurred from heatstroke. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="604800" />
<set name="abnormalType" val="EVENT_TERRITORY" />
<set name="effectPoint" val="100" />
@@ -715,7 +715,7 @@
</skill>
<skill id="6259" levels="1" name="Heatstroke Prevention Effect - Goddard">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Goddard region. Effect that minimizes the damage incurred from heatstroke. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="604800" />
<set name="abnormalType" val="EVENT_TERRITORY" />
<set name="effectPoint" val="100" />
@@ -727,7 +727,7 @@
</skill>
<skill id="6260" levels="1" name="Heatstroke Prevention Effect - Rune">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Rune region. Effect that minimizes the damage incurred from heatstroke. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="604800" />
<set name="abnormalType" val="EVENT_TERRITORY" />
<set name="effectPoint" val="100" />
@@ -739,7 +739,7 @@
</skill>
<skill id="6261" levels="1" name="Heatstroke Prevention Effect - Schuttgart">
<!-- Heatstroke Prevention Effect - Prevention effect received in the Schuttgart region. Effect that minimizes the damage incurred from heatstroke. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="604800" />
<set name="abnormalType" val="EVENT_TERRITORY" />
<set name="effectPoint" val="100" />
@@ -2,7 +2,7 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="6464" levels="1" name="Three Siblings' Trickery">
<!-- By the three sibling's trickery, Max HP/MP/CP are increased by 40% for 10 seconds. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="BIG_HEAD" />
<set name="abnormalVisualEffect" val="BIG_HEAD" />
@@ -63,7 +63,7 @@
</skill>
<skill id="7005" levels="4" name="Greater Chant of Vampire">
<!-- Temporarily allows party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or range attack. Effect 4. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" />
<set name="castRange" val="400" />
@@ -85,7 +85,7 @@
</skill>
<skill id="7006" levels="13" name="The Love of Pa'agrio">
<!-- In an instant, sharply increases target's allies HP recovery bonus. Effect 6. -->
<set name="abnormalLvl" val="6" />
<set name="abnormalLevel" val="6" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="LIFE_FORCE_OTHERS" />
<set name="castRange" val="400" />
@@ -100,7 +100,7 @@
</skill>
<skill id="7007" levels="4" name="Greater Seal of Flame">
<!-- A protective ring of fire that continuously reduces HP of surrounding enemies and their alliance members. Effect 8. -->
<set name="abnormalLvl" val="8" />
<set name="abnormalLevel" val="8" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="DOT_ATTR" />
<set name="activateRate" val="35" />
@@ -378,7 +378,7 @@
</skill>
<skill id="7041" levels="1" name="Master's Blessing - Focus">
<!-- A GM is always by your side. Increases critical attack rate temporarily. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CRITICAL_PROB_UP" />
<set name="castRange" val="400" />
@@ -399,7 +399,7 @@
</skill>
<skill id="7042" levels="1" name="Master's Blessing - Death Whisper">
<!-- A GM is always by your side. Increases critical attack rate temporarily. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="castRange" val="400" />
@@ -420,7 +420,7 @@
</skill>
<skill id="7043" levels="1" name="Master's Blessing - Haste">
<!-- A GM is always by your side. Increases Atk. Spd. temporarily. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="castRange" val="400" />
@@ -441,7 +441,7 @@
</skill>
<skill id="7044" levels="1" name="Master's Blessing - Guidance">
<!-- A GM is always by your side. Increases Accuracy temporarily. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HIT_UP" />
<set name="castRange" val="400" />
@@ -462,7 +462,7 @@
</skill>
<skill id="7045" levels="1" name="Master's Blessing - Blessed Body">
<!-- A GM is always by your side. Increases maximum HP temporarily. Effect 6. -->
<set name="abnormalLvl" val="6" />
<set name="abnormalLevel" val="6" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAX_HP_UP" />
<set name="castRange" val="400" />
@@ -483,7 +483,7 @@
</skill>
<skill id="7046" levels="1" name="Master's Blessing - Blessed Soul">
<!-- A GM is always by your side. Increases maximum MP temporarily. Effect 6. -->
<set name="abnormalLvl" val="6" />
<set name="abnormalLevel" val="6" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAX_MP_UP" />
<set name="castRange" val="400" />
@@ -504,7 +504,7 @@
</skill>
<skill id="7047" levels="1" name="Master's Blessing - Agility">
<!-- A GM is always by your side. Increases Evasion temporarily. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="AVOID_UP" />
<set name="castRange" val="400" />
@@ -525,7 +525,7 @@
</skill>
<skill id="7048" levels="1" name="Master's Blessing - Acumen">
<!-- A GM is always by your side. Increases Casting Spd. temporarily. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="castRange" val="400" />
@@ -546,7 +546,7 @@
</skill>
<skill id="7049" levels="1" name="Master's Blessing - Decrease Weight">
<!-- A GM is always by your side. Reduces current weight. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="DECREASE_WEIGHT_PENALTY" />
<set name="castRange" val="400" />
@@ -567,7 +567,7 @@
</skill>
<skill id="7050" levels="1" name="Master's Blessing - Might">
<!-- A GM is always by your side. Increases P. Atk. temporarily. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PA_UP" />
<set name="castRange" val="400" />
@@ -588,7 +588,7 @@
</skill>
<skill id="7051" levels="1" name="Master's Blessing - Shield">
<!-- A GM is always by your side. Increases P. Def. temporarily. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PD_UP" />
<set name="castRange" val="400" />
@@ -609,7 +609,7 @@
</skill>
<skill id="7052" levels="1" name="Master's Blessing - Magic Barrier">
<!-- A GM is always by your side. Increases M. Def. temporarily. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PD_UP" />
<set name="castRange" val="400" />
@@ -630,7 +630,7 @@
</skill>
<skill id="7053" levels="1" name="Master's Blessing - Vampiric Rage">
<!-- A GM is always by your side. Temporarily increases the amount of HP absorbed from damage done to a target. Excludes damage from skills or ranged attacks. Effect 4. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" />
<set name="castRange" val="400" />
@@ -651,7 +651,7 @@
</skill>
<skill id="7054" levels="1" name="Master's Blessing - Empower">
<!-- A GM is always by your side. Increases M. Atk. temporarily. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MA_UP" />
<set name="castRange" val="400" />
@@ -672,7 +672,7 @@
</skill>
<skill id="7055" levels="1" name="Master's Blessing - Wind Walk">
<!-- A GM is always by your side. Increases Speed temporarily. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SPEED_UP" />
<set name="castRange" val="400" />
@@ -693,7 +693,7 @@
</skill>
<skill id="7056" levels="1" name="Master's Blessing - Berserker Spirit">
<!-- A GM is always by your side. Temporarily reduces P. Def., M. Def. and Evasion, and increases P. Atk., M. Atk., Atk. Spd., Casting Spd. and Speed. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BERSERKER" />
<set name="castRange" val="400" />
@@ -721,7 +721,7 @@
</skill>
<skill id="7057" levels="1" name="Master's Blessing - Greater Might">
<!-- A GM is always by your side. Temporarily increases the target's P. Atk. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PA_PD_UP" />
<set name="castRange" val="400" />
@@ -742,7 +742,7 @@
</skill>
<skill id="7058" levels="1" name="Master's Blessing - Greater Shield">
<!-- A GM is always by your side. Temporarily increases the target's P. Def. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PA_PD_UP" />
<set name="castRange" val="400" />
@@ -763,7 +763,7 @@
</skill>
<skill id="7059" levels="1" name="Master's Blessing - Wild Magic">
<!-- A GM is always by your side. Temporarily increases the critical attack rate for magic attacks. Effect 2. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAGIC_CRITICAL_UP" />
<set name="castRange" val="400" />
@@ -784,7 +784,7 @@
</skill>
<skill id="7060" levels="1" name="Master's Blessing - Clarity">
<!-- A GM is always by your side. Temporarily decreases the target's MP consumption for skills. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CHEAP_MAGIC" />
<set name="castRange" val="400" />
@@ -807,7 +807,7 @@
</skill>
<skill id="7061" levels="1" name="Master's Blessing - Prophecy of Water">
<!-- The GM is always by your side. For 1 hour, receives help from a great spirit to increase the rate of Prominent Damage occurring through damage magic by 2, MP recovery bonus by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buffs by 10%. Decreases moving speed by 20% and MP consumption for skill use by 5%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="castRange" val="400" />
@@ -841,7 +841,7 @@
</skill>
<skill id="7062" levels="1" name="Master's Blessing - Prophecy of Fire">
<!-- The GM is always by your side. For 1 hour, receives help from a great spirit to increase Max MP by 20%, HP recovery bonus by 20%, the rate of Prominent Damage occurring through damage magic by 2, the power of critical attacks by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buffs by 10%. Decreases moving speed by 20%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="castRange" val="400" />
@@ -874,7 +874,7 @@
</skill>
<skill id="7063" levels="1" name="Master's Blessing - Prophecy of Wind">
<!-- The GM is always by your side. For 1 hour, receives help from a great spirit to increase Max HP by 20%, rate of critical attack by 20%, rate of Prominent Damage through damage magic by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buff by 10%. Decreases moving speed by 20%. Bestows the ability to recover as HP 5% of the standard short-range physical damage inflicted on the enemy. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="castRange" val="400" />
@@ -906,7 +906,7 @@
</skill>
<skill id="7064" levels="1" name="Master's Blessing - Chant of Victory">
<!-- The GM is always by your side. Recovers HP by 20%, and for 1 hour, receives help from a great spirit to increase Max HP by 20%, the rate of Prominent Damage occurring through damage magic by 2, the rate of critical attack by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, resistance to de-buffs by 10%, and accuracy by 4. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="castRange" val="400" />
@@ -952,7 +952,7 @@
</skill>
<skill id="7066" levels="1" name="Test Stun Charge">
<!-- Charges into enemy and stuns. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -973,7 +973,7 @@
</skill>
<skill id="7067" levels="1" name="Test Range Charge">
<!-- Charges into enemy and causes bleeding -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1075,7 +1075,7 @@
</skill>
<skill id="7076" levels="1" name="Test - Delay Debuff">
<!-- Bleeds for 20 seconds and stuns. -->
<set name="abnormalLvl" val="8" />
<set name="abnormalLevel" val="8" />
<set name="abnormalTime" val="20" />
<set name="abnormalType" val="BLEEDING" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -1094,7 +1094,7 @@
</skill>
<skill id="7077" levels="1" name="Test - Delay Debuff - Call">
<!-- Currently stunned. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1106,7 +1106,7 @@
</skill>
<skill id="7078" levels="1" name="Test - Blink">
<!-- Stuns -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="2" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1136,7 +1136,7 @@
</skill>
<skill id="7079" levels="1" name="Test - Party Damage Absorb">
<!-- Transfers party damage to tanker. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="effectPoint" val="1" />
@@ -1147,7 +1147,7 @@
</skill>
<skill id="7080" levels="1" name="Test - General Attack Prohibited">
<!-- Cannot perform general attack. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="40" />
<set name="abnormalType" val="PUBLIC_SLOT" />
<set name="basicProperty" val="CON" />
@@ -1222,7 +1222,7 @@
</skill>
<skill id="7088" levels="1" name="Master's Blessing - Improve Combat">
<!-- The GM is always by your side. Combine P. Atk. increase and P. Def. increase to have more advanced combat power increase effect. For 40 minutes, increases P. Atk. by 15% and P. Def. by 15%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="IMPROVE_PA_PD_UP" />
<set name="castRange" val="400" />
@@ -1252,7 +1252,7 @@
</skill>
<skill id="7089" levels="1" name="Master's Blessing - Improve Magic">
<!-- The GM is always by your side. Combine magic power increase and magic resistance increase to have more advanced magic ability increase effect. For 40 minutes, increases M. Atk. by 75% and M. Def. by 30%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="IMPROVE_MA_MD_UP" />
<set name="castRange" val="400" />
@@ -1282,7 +1282,7 @@
</skill>
<skill id="7090" levels="1" name="Master's Blessing - Improve Condition">
<!-- The GM is always by your side. Combine maximum HP increase and maximum MP increase to have more advanced mental and physical power. For 40 minutes, increases Max HP by 35% and Max MP by 35%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="IMPROVE_HP_MP_UP" />
<set name="castRange" val="400" />
@@ -1312,7 +1312,7 @@
</skill>
<skill id="7091" levels="1" name="Master's Blessing - Improve Critical">
<!-- The GM is always by your side. Combine critical rate increase and critical power increase to have more advanced critical increase effect. For 40 minutes, increases critical rate by 30% and critical power by 35%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="IMPROVE_CRT_RATE_DMG_UP" />
<set name="castRange" val="400" />
@@ -1342,7 +1342,7 @@
</skill>
<skill id="7092" levels="1" name="Master's Blessing - Improve Shield Defense">
<!-- The GM is always by your side. Combine shield Def. rate increase and shield P. Def. increase to have more advanced shield ability increase effect. For 40 minutes, increases shield defense rate by 30% and shield P. Def. by 50%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="IMPROVE_SHIELD_RATE_DEFENCE_UP" />
<set name="castRange" val="400" />
@@ -1372,7 +1372,7 @@
</skill>
<skill id="7093" levels="1" name="Master's Blessing - Improve Movement">
<!-- The GM is always by your side. Combine Spd. increase and Evasion increase to have more advanced movement increase effect. For 40 minutes, increases moving speed by 33 and evasion by 4. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="IMPROVE_SPEED_AVOID_UP" />
<set name="castRange" val="400" />
@@ -1402,7 +1402,7 @@
</skill>
<skill id="7094" levels="1" name="Master's Blessing - Sharpen Edge">
<!-- The GM is always by your side. Sharpens a bladed weapon to increase P. Atk. by 5% and critical rate by 20% for 10 minutes. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="DWARF_ATTACK_BUFF" />
<set name="castRange" val="40" />
@@ -1429,7 +1429,7 @@
</skill>
<skill id="7095" levels="1" name="Master's Blessing - Face Harden">
<!-- The GM is always by your side. Enhances the armor surface to increase P. Def. by 10% for 10 minutes. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="DWARF_DEFENCE_BUFF" />
<set name="castRange" val="40" />
@@ -1453,7 +1453,7 @@
</skill>
<skill id="7096" levels="1" name="Master's Blessing - Blessing of Noblesse">
<!-- The GM is always by your side. The target's buff/de-buff doesn't disappear at death but is maintained. But the Blessing of Noblesse and the Amulet of Luck disappear. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PRESERVE_ABNORMAL" />
<set name="canBeDispeled" val="false" />
@@ -966,7 +966,7 @@
</skill>
<skill id="8239" levels="1" name="Critical Up">
<!-- Increases Critical Rate and Atk. Spd. Improves chance of a critical hit from range attacks. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SEED_OF_CRITICAL" />
<set name="effectPoint" val="100" />
@@ -994,9 +994,9 @@
</skill>
<skill id="8240" levels="3" name="Obliteration Storm">
<!-- Delivers a powerful range attack, shocking the target. Consumes all accumulated critical hits. Requires a Stage 3 critical hit. -->
<table name="#abnormalLvl">4 6 8</table>
<table name="#abnormalLevel">4 6 8</table>
<table name="#power">9132 12784 16436</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="9" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1016,7 +1016,7 @@
<set name="targetType" val="AURA" />
<set name="trait" val="SHOCK" />
<cond msgId="113" addName="1">
<player checkAbnormal="SEED_OF_CRITICAL,#abnormalLvl" />
<player checkAbnormal="SEED_OF_CRITICAL,#abnormalLevel" />
</cond>
<for>
<effect name="PhysicalAttack" />
@@ -1030,7 +1030,7 @@
</skill>
<skill id="8241" levels="1" name="Critical Up">
<!-- Temporarily increases critical attack power rate. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CRITICAL_PROB_UP" />
<set name="castRange" val="400" />
@@ -1091,7 +1091,7 @@
</skill>
<skill id="8244" levels="1" name="Transform Gatekeeper">
<!-- Transforms target into a Gatekeeper. Allows energy to be restored when Exp. Points are acquired. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="7200" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1127,7 +1127,7 @@
</skill>
<skill id="8246" levels="1" name="Transform Pumpkin Ghost">
<!-- Transform into a Pumpkin Ghost. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1147,7 +1147,7 @@
</skill>
<skill id="8247" levels="1" name="Mount Darkmane Pacer">
<!-- Mounts a Light Purple Maned Horse. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1231,7 +1231,7 @@
</skill>
<skill id="8252" levels="1" name="Test - Transform Mount1">
<!-- Mounts a test mount. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1246,7 +1246,7 @@
</skill>
<skill id="8253" levels="1" name="Test - Transform Mount2">
<!-- Mounts a test mount. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1359,7 +1359,7 @@
</skill>
<skill id="8261" levels="1" name="Steam Beatle Mount">
<!-- Allows user to mount a Steam Beatle. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1380,7 +1380,7 @@
</skill>
<skill id="8262" levels="1" name="Tawny Maned Lion Mount">
<!-- Mounts a tawny maned lion. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1401,7 +1401,7 @@
</skill>
<skill id="8263" levels="1" name="Transform Snow King">
<!-- Transforms user into a Snow Kung. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1421,7 +1421,7 @@
</skill>
<skill id="8264" levels="1" name="Transform Scarecrow Jack">
<!-- Transforms user into Scarecrow Jack. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1441,7 +1441,7 @@
</skill>
<skill id="8265" levels="1" name="Transform Tin Golem">
<!-- Transforms user into a Tin Golem. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1529,7 +1529,7 @@
</skill>
<skill id="8276" levels="1" name="Shield Branding">
<!-- Stuns certain monsters within the Tumor of Death and the Seed of Infinity, causing them to become immobile or lose their target. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3" />
<set name="abnormalType" val="STUN" />
<set name="abnormalVisualEffect" val="STUN" />
@@ -1550,7 +1550,7 @@
</skill>
<skill id="8277" levels="1" name="Transform Native">
<!-- Transforms user into a Native. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1570,7 +1570,7 @@
</skill>
<skill id="8278" levels="1" name="Transform Guard of Dawn">
<!-- Transforms into a Guard of the Dawn. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1590,7 +1590,7 @@
</skill>
<skill id="8279" levels="1" name="Blessing of Fire">
<!-- Blessing of fire. Fire attribute is bestowed on physical attacks. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="HOLY_ATTACK" />
<set name="hitTime" val="100" />
@@ -1602,7 +1602,7 @@
</skill>
<skill id="8280" levels="1" name="Blessing of Earth">
<!-- Blessing of earth. Earth attribute is bestowed on physical attacks. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="HOLY_ATTACK" />
<set name="hitTime" val="100" />
@@ -193,7 +193,7 @@
</skill>
<skill id="8308" levels="1" name="Red Talisman - Guardian of the Territory">
<!-- Immediately recovers 1200 CP and increases Max CP to 1200. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
@@ -217,7 +217,7 @@
</skill>
<skill id="8309" levels="1" name="Red Talisman - Territory Convoy">
<!-- Immediately recovers 800 CP and increases Max CP to 800. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
@@ -457,7 +457,7 @@
</skill>
<skill id="8325" levels="1" name="Wild Rose Pig Candy">
<!-- Head is enlarged. -->
<set name="abnormalLvl" val="0" />
<set name="abnormalLevel" val="0" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="BIG_HEAD" />
<set name="abnormalVisualEffect" val="BIG_HEAD" />
@@ -576,7 +576,7 @@
</skill>
<skill id="8333" levels="1" name="Red Talisman - Territory Guard">
<!-- Increases maximum CP 1500 and recovers CP by the increased amount using the power of the talisman. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
@@ -600,7 +600,7 @@
</skill>
<skill id="8334" levels="1" name="Blue Talisman - Lord's Divine Protection">
<!-- Damage received during PVP is decreased 75% using the power of the talisman. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
@@ -622,7 +622,7 @@
</skill>
<skill id="8335" levels="1" name="White Talisman - Attribute Resistance">
<!-- For 10 seconds, increases resistance to all attributes by 15 using the power of the talisman. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="TALISMAN" />
<set name="effectPoint" val="532" />
@@ -648,7 +648,7 @@
</skill>
<skill id="8336" levels="1" name="Guardian's Strider Mount">
<!-- Mounts a Guardian's Strider. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1032,7 +1032,7 @@
</skill>
<skill id="8360" levels="1" name="Energy Maintenance Effect">
<!-- Energy is maintained for 30 minutes when acquiring Exp. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="VP_KEEP" />
<set name="abnormalVisualEffect" val="VP_UP" />
@@ -1116,7 +1116,7 @@
</skill>
<skill id="8371" levels="1" name="Transform Halloween Pumpkin">
<!-- Transforms into a pumpkin ghost. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1132,7 +1132,7 @@
</skill>
<skill id="8372" levels="1" name="Super Strong Giant's Mask">
<!-- Mask's effect. For 60 minutes, increases Max HP and Max MP by 10%, P. Atk. by 5%, and earth tolerance by 5. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SIGNAL_D" />
<set name="blockedInOlympiad" val="true" />
@@ -1146,7 +1146,7 @@
</skill>
<skill id="8373" levels="1" name="Silent Scream's Mask">
<!-- Mask's effect. For 60 minutes, increases Max HP and Max MP by 10%, Critical rate by 5%, and wind tolerance by 5. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SIGNAL_D" />
<set name="blockedInOlympiad" val="true" />
@@ -1160,7 +1160,7 @@
</skill>
<skill id="8374" levels="1" name="Wrathful Spirit's Mask">
<!-- Mask's effect. For 60 minutes, increases Max HP and Max MP by 10%, moving speed by 5%, and fire tolerance by 5. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SIGNAL_D" />
<set name="blockedInOlympiad" val="true" />
@@ -1174,7 +1174,7 @@
</skill>
<skill id="8375" levels="1" name="Unrotten Corpse's Mask">
<!-- Mask's effect. For 60 minutes, increases Max HP and Max MP by 10%, skill's MP consumption by 5%, and darkness tolerance by 5. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SIGNAL_D" />
<set name="blockedInOlympiad" val="true" />
@@ -1188,7 +1188,7 @@
</skill>
<skill id="8376" levels="1" name="Planet X235 Alien Mask's Effect">
<!-- Mask's effect. For 60 minutes, increases Max HP and Max MP by 10%, damage magic's Prominent Damage occurrence by 2, and water tolerance by 5. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SIGNAL_D" />
<set name="blockedInOlympiad" val="true" />
@@ -1202,7 +1202,7 @@
</skill>
<skill id="8377" levels="1" name="Golden Jack O'Lantern Mask's Effect">
<!-- Mask's effect. For 60 minutes, increases Max HP and Max MP by 20%, moving speed by 10%, and resistance to debuffs by 10%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SIGNAL_D" />
<set name="blockedInOlympiad" val="true" />
@@ -85,7 +85,7 @@
</skill>
<skill id="9011" levels="1" name="Might">
<!-- Increases P. Atk. by 15% for 60 minutes. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PA_UP" />
<set name="effectPoint" val="1" />
@@ -102,7 +102,7 @@
</skill>
<skill id="9012" levels="1" name="Shield">
<!-- Increases P. Def. by 15% for 60 minutes. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PD_UP" />
<set name="effectPoint" val="1" />
@@ -119,7 +119,7 @@
</skill>
<skill id="9013" levels="1" name="Wind Walk">
<!-- Increases moving speed by 15% for 60 minutes. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SPEED_UP" />
<set name="effectPoint" val="1" />
@@ -136,7 +136,7 @@
</skill>
<skill id="9014" levels="1" name="Focus">
<!-- Increases critical attack likelihood by 30% for 60 minutes. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CRITICAL_PROB_UP" />
<set name="effectPoint" val="1" />
@@ -153,7 +153,7 @@
</skill>
<skill id="9015" levels="1" name="Death Whisper">
<!-- Increases critical attack influence by 35% for 60 minutes. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="effectPoint" val="1" />
@@ -170,7 +170,7 @@
</skill>
<skill id="9016" levels="1" name="Guidance">
<!-- Increases accuracy by 4 for 60 minutes. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HIT_UP" />
<set name="effectPoint" val="1" />
@@ -187,7 +187,7 @@
</skill>
<skill id="9017" levels="1" name="Blessed Shield">
<!-- Increases shield defense likelihood by 30% for 60 minutes. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SHIELD_PROB_UP" />
<set name="effectPoint" val="1" />
@@ -204,7 +204,7 @@
</skill>
<skill id="9018" levels="1" name="Blessed Body">
<!-- Increases maximum HP by 35% for 60 minutes. -->
<set name="abnormalLvl" val="7" />
<set name="abnormalLevel" val="7" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAX_HP_UP" />
<set name="effectPoint" val="1" />
@@ -221,7 +221,7 @@
</skill>
<skill id="9019" levels="1" name="Haste">
<!-- Increases Atk. Spd. by 33% for 60 minutes. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="effectPoint" val="1" />
@@ -238,7 +238,7 @@
</skill>
<skill id="9020" levels="1" name="Vampiric Rage">
<!-- Restores 9% of general physical damage inflicted by enemies as HP for 60 minutes. -->
<set name="abnormalLvl" val="5" />
<set name="abnormalLevel" val="5" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" />
<set name="effectPoint" val="1" />
@@ -255,7 +255,7 @@
</skill>
<skill id="9021" levels="1" name="Berserker Spirit">
<!-- Decreases P. Def. by 8%, M. Def. by 16%, and evasion by 4, and increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. by 8%, Casting Spd. by 8%, and moving speed by 8 for 60 minutes. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BERSERKER" />
<set name="effectPoint" val="1" />
@@ -279,7 +279,7 @@
</skill>
<skill id="9022" levels="1" name="Magic Barrier">
<!-- Increases magic resistance by 30% for 60 minutes. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MD_UP" />
<set name="effectPoint" val="1" />
@@ -296,7 +296,7 @@
</skill>
<skill id="9023" levels="1" name="Blessed Soul">
<!-- Increases maximum MP by 35% for 60 minutes. -->
<set name="abnormalLvl" val="7" />
<set name="abnormalLevel" val="7" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAX_MP_UP" />
<set name="effectPoint" val="1" />
@@ -313,7 +313,7 @@
</skill>
<skill id="9024" levels="1" name="Empower">
<!-- Increases M. Atk. by 75% for 60 minutes. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MA_UP" />
<set name="effectPoint" val="1" />
@@ -330,7 +330,7 @@
</skill>
<skill id="9025" levels="1" name="Acumen">
<!-- Increases Casting Spd. by 30% for 60 minutes. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="effectPoint" val="1" />
@@ -347,7 +347,7 @@
</skill>
<skill id="9026" levels="1" name="Clarity">
<!-- For 60 minutes, decreases physical skill MP consumption by 20%, magic skill's MP consumption by 10%, and song/dance skill's MP consumption by 20%. Consumes 3 Runestones. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CHEAP_MAGIC" />
<set name="effectPoint" val="1" />
@@ -477,7 +477,7 @@
</skill>
<skill id="9035" levels="1" name="Steamed Rice Cake">
<!-- Energy is maintained for 10 minutes. Delicious steamed rice cake effect. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="VP_KEEP" />
<set name="abnormalVisualEffect" val="VP_KEEP" />
@@ -572,7 +572,7 @@
</skill>
<skill id="9041" levels="1" name="Sixth Anniversary Cake">
<!-- Sixth Anniversary celebratory cake. Energy is recovered for 1 hour when acquiring Exp. -->
<set name="abnormalLvl" val="8" />
<set name="abnormalLevel" val="8" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="VP_UP" />
<set name="abnormalVisualEffect" val="VP_UP" />
@@ -821,7 +821,7 @@
</skill>
<skill id="9067" levels="1" name="Potion of Vitality Maintenance">
<!-- Energy is maintained for 10 minutes. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="VP_KEEP" />
<set name="abnormalVisualEffect" val="VP_KEEP" />
@@ -842,7 +842,7 @@
</skill>
<skill id="9068" levels="2" name="Potion of Vitality Maintenance">
<!-- Energy is maintained for 30 minutes. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="VP_KEEP" />
<set name="effectPoint" val="100" />
@@ -941,7 +941,7 @@
</skill>
<skill id="9079" levels="1" name="Santa's Buff Scroll">
<!-- For 1 hour, receives help from a great spirit to increase Max MP by 20%, MP recovery bonus by 20%, HP recovery bonus by 20%, the rate of Prominent Damage occurring through damage magic by 2, the power of critical attacks by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buffs by 10%. Decreases moving speed by 20% and MP consumption for skill use by 5%. -->
<set name="abnormalLvl" val="4" />
<set name="abnormalLevel" val="4" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="icon" val="icon.mysterious_wedding_i00" />
@@ -1012,7 +1012,7 @@
</skill>
<skill id="9082" levels="1" name="White Christmas Petition">
<!-- Energy is maintained for 10 minutes. Petition asking for it to snow on Christmas. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="VP_KEEP" />
<set name="abnormalVisualEffect" val="VP_KEEP" />
@@ -1049,7 +1049,7 @@
</skill>
<skill id="9084" levels="1" name="White Christmas Petition - event">
<!-- Energy is maintained for 10 minutes. Petition asking for it to snow on Christmas. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="VP_KEEP" />
<set name="abnormalVisualEffect" val="VP_KEEP" />
@@ -61,7 +61,7 @@
</skill>
<skill id="21004" levels="1" name="Wind Walk">
<!-- Increases moving speed by 20 for 2 minutes. Reuse delay 18 minutes. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SPEED_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -80,7 +80,7 @@
</skill>
<skill id="21005" levels="1" name="Agility">
<!-- Increases evasion rate by 4 for 1 hour. Reuse Delay 24 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="AVOID_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -107,7 +107,7 @@
</skill>
<skill id="21007" levels="1" name="Ability of Doubt">
<!-- Enlarges your head. -->
<set name="abnormalLvl" val="0" />
<set name="abnormalLevel" val="0" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="BIG_HEAD" />
<set name="abnormalVisualEffect" val="BIG_HEAD" />
@@ -164,7 +164,7 @@
</skill>
<skill id="21011" levels="1" name="Energy Recovery">
<!-- Recovers energy when acquiring Exp. for 20 minutes. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="VP_UP" />
<set name="abnormalVisualEffect" val="VP_UP" />
@@ -184,7 +184,7 @@
</skill>
<skill id="21012" levels="1" name="Energy Recovery">
<!-- Recovers energy when acquiring Exp. for 20 minutes. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="VP_UP" />
<set name="abnormalVisualEffect" val="VP_UP" />
@@ -204,7 +204,7 @@
</skill>
<skill id="21013" levels="1" name="Energy Recovery">
<!-- Recovers energy when acquiring Exp. for 20 minutes. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="VP_UP" />
<set name="abnormalVisualEffect" val="VP_UP" />
@@ -767,7 +767,7 @@
</skill>
<skill id="21051" levels="1" name="Steam Beatle Mount">
<!-- Mounts a Steam Beatle. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="icon" val="icon.skilltransform3" />
@@ -786,7 +786,7 @@
</skill>
<skill id="21052" levels="1" name="Bless the Body">
<!-- Increases Max HP by 25% for 30 minutes. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="MAX_HP_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -804,7 +804,7 @@
</skill>
<skill id="21053" levels="1" name="Bless the Soul">
<!-- Increases Max MP by 25% for 30 minutes. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="MAX_MP_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -844,7 +844,7 @@
</skill>
<skill id="21055" levels="1" name="Wind Walk">
<!-- Increases moving speed by 20 for 2 minutes. Reuse delay 18 minutes. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SPEED_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -863,7 +863,7 @@
</skill>
<skill id="21056" levels="1" name="Agility">
<!-- Increases evasion rate by 4 for 1 hour. Reuse Delay 24 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="AVOID_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -881,7 +881,7 @@
</skill>
<skill id="21057" levels="1" name="Reflect">
<!-- For 5 minutes, returns 20% of the damage back to the enemy. Excludes skill and long-range attacks. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="DMG_SHIELD" />
<set name="activateRate" val="0" />
@@ -902,7 +902,7 @@
</skill>
<skill id="21058" levels="1" name="Mana Regeneration">
<!-- Increases MP Regeneration by 3% for 5 minutes. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MP_REGEN_UP" />
<set name="activateRate" val="0" />
@@ -923,7 +923,7 @@
</skill>
<skill id="21059" levels="1" name="Greater Heal">
<!-- Recovers HP by 444 and increases HP Recovery by 30 for 15 seconds. Reuse Delay 4 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="LIFE_FORCE_OTHERS" />
<set name="activateRate" val="0" />
@@ -947,7 +947,7 @@
</skill>
<skill id="21060" levels="1" name="Death Whisper">
<!-- Increases Critical attack power by 35% for 5 minutes. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -966,7 +966,7 @@
</skill>
<skill id="21061" levels="1" name="Agility">
<!-- Increases evasion rate by 4 for 1 hour. Reuse Delay 24 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="AVOID_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -984,7 +984,7 @@
</skill>
<skill id="21062" levels="1" name="Wild Magic">
<!-- For 5 minutes, increases by 2% the occurrence rate of damage that is caused by damage magic. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MAGIC_CRITICAL_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1003,7 +1003,7 @@
</skill>
<skill id="21063" levels="1" name="Wind Walk">
<!-- Increases moving speed by 20 for 2 minutes. Reuse delay 18 minutes. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SPEED_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1022,7 +1022,7 @@
</skill>
<skill id="21064" levels="1" name="Mana Regeneration">
<!-- Increases MP Regeneration by 3% for 5 minutes. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MP_REGEN_UP" />
<set name="activateRate" val="0" />
@@ -1043,7 +1043,7 @@
</skill>
<skill id="21065" levels="1" name="Reflect">
<!-- For 5 minutes, returns 20% of the damage back to the enemy. Excludes skill and long-range attacks. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="DMG_SHIELD" />
<set name="activateRate" val="0" />
@@ -1064,7 +1064,7 @@
</skill>
<skill id="21066" levels="1" name="Energy Recovery">
<!-- Recovers energy when acquiring Exp. for 5 minutes. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="VP_UP" />
<set name="activateRate" val="0" />
@@ -1109,7 +1109,7 @@
</skill>
<skill id="21068" levels="1" name="Resist Unholy">
<!-- Increases resistance to darkness type attacks by 30 for 5 minutes. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="ARMOR_UNHOLY" />
<set name="activateRate" val="0" />
@@ -1130,7 +1130,7 @@
</skill>
<skill id="21069" levels="1" name="Wind Walk">
<!-- Increases moving speed by 20 for 2 minutes. Reuse delay 18 minutes. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SPEED_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1149,7 +1149,7 @@
</skill>
<skill id="21070" levels="1" name="Death Whisper">
<!-- Increases Critical attack power by 35% for 5 minutes. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1168,7 +1168,7 @@
</skill>
<skill id="21071" levels="1" name="Agility">
<!-- Increases evasion rate by 4 for 1 hour. Reuse Delay 24 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="AVOID_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1186,7 +1186,7 @@
</skill>
<skill id="21072" levels="1" name="Wild Magic">
<!-- For 5 minutes, increases by 2% the occurrence rate of damage that is caused by damage magic. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MAGIC_CRITICAL_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1205,7 +1205,7 @@
</skill>
<skill id="21073" levels="1" name="Mana Regeneration">
<!-- Increases MP Regeneration by 3% for 5 minutes. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MP_REGEN_UP" />
<set name="activateRate" val="0" />
@@ -1226,7 +1226,7 @@
</skill>
<skill id="21074" levels="1" name="Reflect">
<!-- For 5 minutes, returns 20% of the damage back to the enemy. Excludes skill and long-range attacks. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="DMG_SHIELD" />
<set name="activateRate" val="0" />
@@ -1247,7 +1247,7 @@
</skill>
<skill id="21075" levels="1" name="Greater Heal">
<!-- Recovers HP by 444 and increases HP Recovery by 30 for 15 seconds. Reuse Delay 4 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="LIFE_FORCE_OTHERS" />
<set name="activateRate" val="0" />
@@ -1271,7 +1271,7 @@
</skill>
<skill id="21076" levels="1" name="Resist Unholy">
<!-- Increases resistance to darkness type attacks by 30 for 5 minutes. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="ARMOR_UNHOLY" />
<set name="activateRate" val="0" />
@@ -1292,7 +1292,7 @@
</skill>
<skill id="21077" levels="1" name="Wind Walk">
<!-- Increases moving speed by 20 for 2 minutes. Reuse delay 18 minutes. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="SPEED_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1311,7 +1311,7 @@
</skill>
<skill id="21078" levels="1" name="Death Whisper">
<!-- Increases Critical attack power by 35% for 5 minutes. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1330,7 +1330,7 @@
</skill>
<skill id="21079" levels="1" name="Agility">
<!-- Increases evasion rate by 4 for 1 hour. Reuse Delay 24 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="AVOID_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1348,7 +1348,7 @@
</skill>
<skill id="21080" levels="1" name="Wild Magic">
<!-- For 5 minutes, increases by 2% the occurrence rate of damage that is caused by damage magic. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MAGIC_CRITICAL_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1367,7 +1367,7 @@
</skill>
<skill id="21081" levels="1" name="Mana Regeneration">
<!-- Increases MP Regeneration by 3% for 5 minutes. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MP_REGEN_UP" />
<set name="activateRate" val="0" />
@@ -1388,7 +1388,7 @@
</skill>
<skill id="21082" levels="1" name="Reflect">
<!-- For 5 minutes, returns 20% of the damage back to the enemy. Excludes skill and long-range attacks. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="DMG_SHIELD" />
<set name="activateRate" val="0" />
@@ -1409,7 +1409,7 @@
</skill>
<skill id="21083" levels="1" name="Greater Heal">
<!-- Recovers HP by 444 and increases HP Recovery by 30 for 15 seconds. Reuse Delay 4 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="LIFE_FORCE_OTHERS" />
<set name="activateRate" val="0" />
@@ -1433,7 +1433,7 @@
</skill>
<skill id="21084" levels="1" name="Energy Recovery">
<!-- Recovers energy when acquiring Exp. for 5 minutes. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="VP_UP" />
<set name="activateRate" val="0" />
@@ -1468,7 +1468,7 @@
</skill>
<skill id="21086" levels="1" name="Blessing of Love">
<!-- Can feel the warm love of family. Protects the target with sacred power. Makes the target invincible for 10 seconds. Reuse Delay 4 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="INVINCIBILITY" />
<set name="abnormalVisualEffect" val="INVINCIBILITY" />
@@ -1488,7 +1488,7 @@
</skill>
<skill id="21087" levels="1" name="Berserker Spirit">
<!-- Decreases P. Def. by 8%, M. Def. by 16%, and evasion by 4, and increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. by 8%, Casting Spd. by 8%, and moving speed by 8 for 20 minutes. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="BERSERKER" />
<set name="blockedInOlympiad" val="true" />
@@ -1544,7 +1544,7 @@
</skill>
<skill id="21089" levels="1" name="Dance of Shadows">
<!-- Receives the soul's help, and for 2 minutes, decreases one's own moving speed by 50% and invokes the ability not to receive the preemptive attack of monsters. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="DANCE_OF_SHADOW" />
<set name="abnormalVisualEffect" val="STEALTH" />
@@ -1565,7 +1565,7 @@
</skill>
<skill id="21090" levels="1" name="Soul of Phoenix">
<!-- Receives the soul's help, and revives from death with completely recovered status. Buff/de-buff doesn't disappear at death but is maintained. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="RESURRECTION_SPECIAL" />
<set name="blockedInOlympiad" val="true" />
@@ -1643,7 +1643,7 @@
</skill>
<skill id="21096" levels="1" name="Ability of Cool Watermelon">
<!-- For 30 minutes, increases critical rate by 30% and critical power by 35%. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="IMPROVE_CRT_RATE_DMG_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1693,7 +1693,7 @@
</skill>
<skill id="21098" levels="1" name="Great Adventurer's Soul Power : Endless">
<!-- For five minutes, the Great Spirit increases maximum HP by 20%, maximum MP by 20%, moving speed by 20%, and resistance against debuff by 10%. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -1715,7 +1715,7 @@
</skill>
<skill id="21099" levels="1" name="Great Warrior's Soul Power: Strength">
<!-- For five minutes, the Great Spirit increases Atk.Spd. by 20%, damage by 10% and P.Def. by 20%. You recover HP equal to 5% of the melee damage. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -2,7 +2,7 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="21100" levels="1" name="Great Wizard's Soul Power: Brilliance">
<!-- For five minutes, the Great Spirit increases M.Atk. by 20%, M.Def. by 20% and casting speed by 20%. Decreases MP cost of skills by 5%. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -70,7 +70,7 @@
</skill>
<skill id="21103" levels="1" name="Great Adventurer's Soul Power : Endless">
<!-- For five minutes, the Great Spirit increases maximum HP by 20%, maximum MP by 20%, moving speed by 20%, and resistance against debuff by 10%. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -92,7 +92,7 @@
</skill>
<skill id="21104" levels="1" name="Instinct of Destruction">
<!-- For 30 seconds, awakens destruction instinct and increases P.Atk./Critical rate/Critical damage by 50%. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="INSTINCT" />
<set name="blockedInOlympiad" val="true" />
@@ -190,7 +190,7 @@
</skill>
<skill id="21111" levels="1" name="Great Adventurer's Soul Power: Resilience">
<!-- Increase max HP 20%, max MP 20%, Spd. 20% with help of a spirit for 5 minutes. Increase resistance by 10% against debuff. Reuse Delay 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -212,7 +212,7 @@
</skill>
<skill id="21112" levels="1" name="Great Warrior's Soul Power: Strength">
<!-- Increase attack speed by 20%, P. Atk by 10%, P. Def. by 20% with help of a spirit for 5 minutes. Bestows the ability to recover as HP 5% of the standard short-range physical damage inflicted on the enemy. Reuse Delay 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -234,7 +234,7 @@
</skill>
<skill id="21113" levels="1" name="Great Wizard's Soul Power: Acuity">
<!-- Increase Casting Speed by 20%, Magic Power by 20%, Magic Def. by 20% with help of a spirit for 5 minutes. Reduce consumed MP for skill usage by 5%. Reuse Delay 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -256,7 +256,7 @@
</skill>
<skill id="21114" levels="1" name="Great Adventurer's Soul Power: Resilience">
<!-- Increase max HP 20%, max MP 20%, Spd. 20% with help of a spirit for 5 minutes. Increase resistance by 10% against debuff. Reuse Delay 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -278,7 +278,7 @@
</skill>
<skill id="21115" levels="1" name="Great Warrior's Soul Power: Strength">
<!-- Increase attack speed by 20%, P. Atk by 10%, P. Def. by 20% with help of a spirit for 5 minutes. Bestows the ability to recover as HP 5% of the standard short-range physical damage inflicted on the enemy. Reuse Delay 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -300,7 +300,7 @@
</skill>
<skill id="21116" levels="1" name="Great Wizard's Soul Power: Acuity">
<!-- Increase Casting Speed by 20%, Magic Power by 20%, Magic Def. by 20% with help of a spirit for 5 minutes. Reduce consumed MP for skill usage by 5%. Reuse Delay 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -322,7 +322,7 @@
</skill>
<skill id="21117" levels="1" name="Great Adventurer's Soul Power : Immortality">
<!-- Increase max HP 20%, max MP 20%, Spd. 20% with help of a spirit for 5 minutes. Increase HP recovery bonus by 20%, MP recovery bonus by 20%. Reuse Delay 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -345,7 +345,7 @@
</skill>
<skill id="21118" levels="1" name="Great Warrior's Soul Power: Destruction">
<!-- Increase attack speed by 20%, P. Atk by 10%, P. Def. by 20% with help of a spirit for 5 minutes. Increase power of Critical Attack by 20%, Chance of Critical Attack by 20%. Reuse Delay 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -368,7 +368,7 @@
</skill>
<skill id="21119" levels="1" name="Great Wizard's Soul Power: Brilliance">
<!-- Increase Casting Speed by 20%, Magic Power by 20%, Magic Def. by 20% with help of a spirit for 5 minutes. Increase power of Prominent Damage caused with damage magic by 20%, chance of Prominent Damage caused with damage magic by 2. Reuse Delay 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -412,7 +412,7 @@
</skill>
<skill id="21122" levels="1" name="Blessing of Skooldy : Protection of Darkness">
<!-- Increase max HP by 20%, max MP by 20%, physical Def. by 20%, magic Def. by 20% for 1 hour. Increase dark attack resistance by 20. Reuse Delay 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -435,7 +435,7 @@
</skill>
<skill id="21123" levels="1" name="Blessing of Skooldy : Protection of Darkness">
<!-- Increase max HP by 20%, max MP by 20%, physical Def. by 20%, magic Def. by 20% for 1 hour. Increase dark attack resistance by 20. Reuse Delay 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -458,7 +458,7 @@
</skill>
<skill id="21124" levels="1" name="Blessing of Skooldy : Protection of Darkness">
<!-- Increase max HP by 20%, max MP by 20%, physical Def. by 20%, magic Def. by 20% for 1 hour. Increase dark attack resistance by 20. Reuse Delay 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -481,7 +481,7 @@
</skill>
<skill id="21125" levels="1" name="Blessing of Skooldy : Protection of Darkness">
<!-- Increase max HP by 20%, max MP by 20%, physical Def. by 20%, magic Def. by 20% for 1 hour. Increase dark attack resistance by 20. Reuse Delay 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -504,7 +504,7 @@
</skill>
<skill id="21126" levels="1" name="Blessing of Skooldy : Protection of Darkness">
<!-- Increase max HP by 20%, max MP by 20%, physical Def. by 20%, magic Def. by 20% for 1 hour. Increase dark attack resistance by 20. Reuse Delay 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -527,7 +527,7 @@
</skill>
<skill id="21127" levels="1" name="Blessing of Halloween">
<!-- Increase max HP by 40%, max MP by 40%, attack speed by 20%, attack power by 10% for 1 hour.Increase dark attack resistance by 20. Reuse Delay 2 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -550,7 +550,7 @@
</skill>
<skill id="21128" levels="1" name="Blessing of Halloween">
<!-- Increase max HP by 40%, max MP by 40%, chance of critical by 10%, critical damage by 10% for 1 hour. Increase dark attack resistance by 20. Reuse Delay 2 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -573,7 +573,7 @@
</skill>
<skill id="21129" levels="1" name="Blessing of Halloween">
<!-- Increase max HP by 40%, max MP by 40%, speed by 10% for 1 hour. Bestows the ability to recover as HP 5% of the standard short-range physical damage inflicted on the enemy. Increase dark attack resistance by 20. Reuse Delay 2 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -596,7 +596,7 @@
</skill>
<skill id="21130" levels="1" name="Blessing of Halloween">
<!-- Increase max HP by 40%, max MP by 40%, speed by 20% for 1 hour. Reduce consumed MP for skill usage by 5%. Increase dark attack resistance by 20. Reuse Delay 2 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -621,7 +621,7 @@
</skill>
<skill id="21131" levels="1" name="Blessing of Halloween">
<!-- Increase max HP by 40%, max MP by 40%, casting speed by 20% for 1 hour. Increases chance of prominent damage by Damage Magic by 2. Increase dark attack resistance by 20. Reuse Delay 2 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -644,7 +644,7 @@
</skill>
<skill id="21132" levels="1" name="Ability of Shadow">
<!-- Decrease own speed by 30% and will not receive monster's preemptive attack for 2 minutes. Reuse Delay 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="STEALTH" />
<set name="abnormalVisualEffect" val="STEALTH" />
@@ -706,7 +706,7 @@
</skill>
<skill id="21136" levels="1" name="Authority of Golden Jack O'Lantern Mask">
<!-- Increase max HP 40%, max MP 40%, max CP 40%, Physical Def. 30%, Magic Def. 30%, Spd. 30% of party members for 10 minutes. Reuse Delay 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -732,7 +732,7 @@
</skill>
<skill id="21137" levels="1" name="Blessing of Halloween">
<!-- Increase max HP by 40%, max MP by 40%, attack speed by 20%, attack power by 10% for 10 minutes.Increase dark attack resistance by 20. Reuse Delay 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -755,7 +755,7 @@
</skill>
<skill id="21138" levels="1" name="Blessing of Halloween">
<!-- Increase max HP by 40%, max MP by 40%, chance of critical by 10%, critical damage by 10% for 10 minutes. Increase dark attack resistance by 20. Reuse Delay 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -778,7 +778,7 @@
</skill>
<skill id="21139" levels="1" name="Blessing of Halloween">
<!-- Increase max HP by 40%, max MP by 40%, speed by 10% for 10 minutes. Bestows the ability to recover as HP 5% of the standard short-range physical damage inflicted on the enemy. Increase dark attack resistance by 20. Reuse Delay 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -801,7 +801,7 @@
</skill>
<skill id="21140" levels="1" name="Blessing of Halloween">
<!-- Increase max HP by 40%, max MP by 40%, speed by 20% for 10 minutes. Reduce consumed MP for skill usage by 5%. Increase dark attack resistance by 20. Reuse Delay 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -826,7 +826,7 @@
</skill>
<skill id="21141" levels="1" name="Blessing of Halloween">
<!-- Increase max HP by 40%, max MP by 40%, speed by 20% for 10 minutes. Increases chance of prominent damage by Damage Magic by 2. Increase dark attack resistance by 20. Reuse Delay 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -998,7 +998,7 @@
</skill>
<skill id="21153" levels="1" name="Blessed Body">
<!-- Increases Max HP by 25% for 20 minutes. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MAX_HP_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1015,7 +1015,7 @@
</skill>
<skill id="21154" levels="1" name="Blessed Soul">
<!-- Increases Max MP by 25% for 20 minutes. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MAX_MP_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1032,7 +1032,7 @@
</skill>
<skill id="21155" levels="1" name="Scent of Flavorful Cheese">
<!-- For 5 minutes, receives the soul's help to raise Atk. Spd. by 20%, P. Atk. by 10%, and P. Def. by 20%. Increases Critical attack power by 20% and Critical attack rate by 20%. Reuse delay is 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -1055,7 +1055,7 @@
</skill>
<skill id="21156" levels="1" name="Scent of Sweet Cheese">
<!-- For 5 minutes, receives the soul's help to raise Casting Spd. by 20%, M. Atk. by 20%, and M. Def. by 20%. Raises Prominent Damage power via damage magic by 20% and the chance of Prominent Damage occurring via damage magic by 2. Reuse delay is 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -1246,7 +1246,7 @@
</skill>
<skill id="21169" levels="1" name="Transform Kadomas">
<!-- Transforms into a Kadomas. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="effectPoint" val="1" />
@@ -1266,7 +1266,7 @@
</skill>
<skill id="21170" levels="1" name="Blessed Soul">
<!-- Increases Max MP by 25% for 20 minutes. Reuse delay is 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MAX_MP_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1283,7 +1283,7 @@
</skill>
<skill id="21171" levels="1" name="Riding Jet Bike">
<!-- Ride Jet Bike. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1304,7 +1304,7 @@
</skill>
<skill id="21172" levels="1" name="Enhanced Authority - CON+1 STR+1">
<!-- Enhanced authority grants CON+1 / STR+1 for 2 minutes. Consumes 240 energy. Reuse delay 3 minutes. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="BR_EVENT_BUF10" />
<set name="abnormalVisualEffect" val="BR_SOUL_AVATAR" />
@@ -1318,7 +1318,7 @@
</skill>
<skill id="21173" levels="1" name="Enhanced Authority - WIT+1 INT+1">
<!-- Enhanced authority grants WIT+1 / INT+1 for 2 minutes. Consumes 240 energy. Reuse delay 3 minutes. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="BR_EVENT_BUF10" />
<set name="abnormalVisualEffect" val="BR_SOUL_AVATAR" />
@@ -1332,7 +1332,7 @@
</skill>
<skill id="21174" levels="1" name="Enhanced Authority - WIT+1 MEN+1">
<!-- Enhanced authority grants WIT+1 / MEN+1 for 2 minutes. Consumes 240 energy. Reuse delay 3 minutes. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="BR_EVENT_BUF10" />
<set name="abnormalVisualEffect" val="BR_SOUL_AVATAR" />
@@ -1346,7 +1346,7 @@
</skill>
<skill id="21175" levels="1" name="Enhanced Authority - CON+1 DEX+1">
<!-- Enhanced authority grants CON+1 / DEX+1 for 2 minutes. Consumes 240 energy. Reuse delay 3 minutes. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="BR_EVENT_BUF10" />
<set name="abnormalVisualEffect" val="BR_SOUL_AVATAR" />
@@ -1511,7 +1511,7 @@
</skill>
<skill id="21190" levels="1" name="Soul Shield">
<!-- Physical/Magic P. Def is increased by 60% for 10 seconds. Consumed 500 energy. Cooldown takes 20 minutes. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PD_UP_SPECIAL" />
<set name="abnormalVisualEffect" val="ULTIMATE_DEFENCE" />
@@ -1539,7 +1539,7 @@
</skill>
<skill id="21192" levels="1" name="Silent Move">
<!-- Will not receive preemptive attacks from the monsters for 2 minutes. Movement Speed is decreased by 40%. Cooldown takes 4 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="STEALTH" />
<set name="abnormalVisualEffect" val="STEALTH" />
@@ -1560,7 +1560,7 @@
</skill>
<skill id="21193" levels="1" name="Power of Guardian Deity">
<!-- Increases Critical attack power by 35% for 10 minutes. Cooldown takes 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -3,7 +3,7 @@
<skill id="22000" levels="1" name="Spicy Kimchee">
<!-- Temporarily increases regeneration. Effect 1. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -19,7 +19,7 @@
<skill id="22001" levels="1" name="Spicy Kimchee">
<!-- Temporarily increases regeneration and power. Effect 2. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -35,7 +35,7 @@
<skill id="22002" levels="1" name="Spicy Kimchee">
<!-- Temporarily increases regeneration, power and power speed. Effect 3. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="abnormalVisualEffect" val="VP_UP" />
@@ -64,7 +64,7 @@
<skill id="22004" levels="1" name="Energy Ginseng">
<!-- Recovers vitality upon acquiring Exp. points. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="BR_EVENT_BUF2" />
<set name="abnormalVisualEffect" val="VP_UP" />
@@ -241,7 +241,7 @@
</skill>
<skill id="22013" levels="1" name="Holiday Festival">
<!-- Max HP/MP/CP, Physical/Defense Power, Moving Speed and P. Atk. are increased, and MP consumption for skills is decreased. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -272,7 +272,7 @@
</skill>
<skill id="22014" levels="1" name="Holiday Festival">
<!-- Max HP/MP/CP, Physical/Defense Power, Moving Speed and P. Atk. are increased, and MP consumption for skills is decreased. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -303,7 +303,7 @@
</skill>
<skill id="22015" levels="1" name="Holiday Festival">
<!-- Max HP/MP/CP, Physical/Defense Power and Moving Speed are increased, and MP consumption for skills is decreased. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -333,7 +333,7 @@
</skill>
<skill id="22016" levels="1" name="Holiday Festival">
<!-- Max HP/MP/CP, Physical/Defense Power, Moving Speed and M. Atk. are increased, and MP consumption for skills is decreased. Effect 3. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -568,7 +568,7 @@
<skill id="22029" levels="1" name="Baguette Herb">
<!-- Temporarily increases Atk. Spd. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="abnormalVisualEffect" val="BR_AFRO_NORMAL" />
@@ -593,7 +593,7 @@
<skill id="22030" levels="1" name="Cream Puff Herb">
<!-- Recovers Vitality upon acquiring Exp. points. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="abnormalVisualEffect" val="BR_AFRO_GOLD" />
@@ -618,7 +618,7 @@
<skill id="22031" levels="1" name="Cheesecake Herb">
<!-- Temporarily increases Magic Casting Speed. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="abnormalVisualEffect" val="BR_AFRO_PINK" />
@@ -698,7 +698,7 @@
</skill>
<skill id="22035" levels="1" name="Birthday Cake Effect">
<!-- Birthday Cake Energy Effect. Energy is recovered upon acquiring Exp. points. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="VP_UP" />
<set name="affectRange" val="200" />
@@ -822,7 +822,7 @@
</skill>
<skill id="22045" levels="1" name="Omen Beast Transformation Scroll">
<!-- Transformed into Omen Beast. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -844,7 +844,7 @@
</skill>
<skill id="22046" levels="1" name="Death Blader Transformation Scroll">
<!-- Transformed into Death Blader. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -866,7 +866,7 @@
</skill>
<skill id="22047" levels="1" name="Grail Apostle Transformation Scroll">
<!-- Transformed into Grail Apostle. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -888,7 +888,7 @@
</skill>
<skill id="22048" levels="1" name="Unicorn Transformation Scroll">
<!-- Transformed into Unicorn. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -910,7 +910,7 @@
</skill>
<skill id="22049" levels="1" name="Lilim Knight Transformation Scroll">
<!-- Transformed into Lilim Knight. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -932,7 +932,7 @@
</skill>
<skill id="22050" levels="1" name="Golem Guardian Transformation Scroll">
<!-- Transformed into Golem Guardian. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -954,7 +954,7 @@
</skill>
<skill id="22051" levels="1" name="Inferno Drake Transformation Scroll">
<!-- Transformed into Inferno Drake. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -976,7 +976,7 @@
</skill>
<skill id="22052" levels="1" name="Dragon Bomber Transformation Scroll">
<!-- Transformed into Dragon Bomber. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1025,7 +1025,7 @@
</skill>
<skill id="22054" levels="1" name="Potion of Energy Maintenance">
<!-- A state in which the Energy Stage is maintained. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="VP_UP" />
<set name="abnormalVisualEffect" val="VP_UP" />
@@ -1056,7 +1056,7 @@
</skill>
<skill id="22056" levels="1" name="Wind Walk">
<!-- Increases moving speed by 33 for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SPEED_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1073,7 +1073,7 @@
</skill>
<skill id="22057" levels="1" name="Haste">
<!-- Increases Atk. Spd. by 33% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="blockedInOlympiad" val="true" />
@@ -1090,7 +1090,7 @@
</skill>
<skill id="22058" levels="1" name="Might">
<!-- Increases P. Atk. by 15% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PA_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1107,7 +1107,7 @@
</skill>
<skill id="22059" levels="1" name="Shield">
<!-- Increases P. Def. by 15% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PD_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1124,7 +1124,7 @@
</skill>
<skill id="22060" levels="1" name="Death Whisper">
<!-- Increases Critical attack power by 35% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1141,7 +1141,7 @@
</skill>
<skill id="22061" levels="1" name="Guidance">
<!-- Increases accuracy by 4 for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HIT_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1158,7 +1158,7 @@
</skill>
<skill id="22062" levels="1" name="Empower">
<!-- Increases M. Atk. by 75% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MA_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1175,7 +1175,7 @@
</skill>
<skill id="22063" levels="1" name="Greater Acumen">
<!-- Increases Casting Spd. by 30% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="blockedInOlympiad" val="true" />
@@ -1192,7 +1192,7 @@
</skill>
<skill id="22064" levels="1" name="Vampiric Rage">
<!-- For 1 hour, 9% of the standard short-range physical damage inflicted on the enemy is recovered as HP. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" />
<set name="blockedInOlympiad" val="true" />
@@ -1209,7 +1209,7 @@
</skill>
<skill id="22065" levels="1" name="Bless the Body">
<!-- Increases Max HP by 35% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAX_HP_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1226,7 +1226,7 @@
</skill>
<skill id="22066" levels="1" name="Berserker Spirit">
<!-- Decreases a party member's P. Def. by 8%, M. Def. by 16%, and evasion by 4, and increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. by 8%, Casting Spd. by 8%, and moving speed by 8 for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BERSERKER" />
<set name="blockedInOlympiad" val="true" />
@@ -1250,7 +1250,7 @@
</skill>
<skill id="22067" levels="1" name="Magic Barrier">
<!-- Increases magic resistance by 30% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MD_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1267,7 +1267,7 @@
</skill>
<skill id="22068" levels="1" name="Bless the Soul">
<!-- Increases Max MP by 35% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAX_MP_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1284,7 +1284,7 @@
</skill>
<skill id="22069" levels="1" name="Clarity">
<!-- For 1 hour, decreases physical skill MP consumption by 20%, magic skill's MP consumption by 10%, and song/dance skill's MP consumption by 20%. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CHEAP_MAGIC" />
<set name="blockedInOlympiad" val="true" />
@@ -1303,7 +1303,7 @@
</skill>
<skill id="22070" levels="1" name="Wild Magic">
<!-- For 1 hour, increases by 2 the occurrence rate of damage that is caused by damage magic. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAGIC_CRITICAL_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1398,7 +1398,7 @@
</skill>
<skill id="22079" levels="1" name="Resist Aqua">
<!-- Increases resistance to water type attacks by 20% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="ARMOR_WATER" />
<set name="blockedInOlympiad" val="true" />
@@ -1413,7 +1413,7 @@
</skill>
<skill id="22080" levels="1" name="Resist Wind">
<!-- Increases resistance to wind type attacks by 20% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="ARMOR_WIND" />
<set name="blockedInOlympiad" val="true" />
@@ -1428,7 +1428,7 @@
</skill>
<skill id="22081" levels="1" name="Resist Fire">
<!-- Increases resistance to fire type attacks by 20% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="ARMOR_FIRE" />
<set name="blockedInOlympiad" val="true" />
@@ -1443,7 +1443,7 @@
</skill>
<skill id="22082" levels="1" name="Resist Holy">
<!-- Increases resistance to divinity type attacks by 23% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="ARMOR_HOLY" />
<set name="blockedInOlympiad" val="true" />
@@ -1458,7 +1458,7 @@
</skill>
<skill id="22083" levels="1" name="Resist Unholy">
<!-- Increases resistance to darkness type attacks by 23% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="ARMOR_UNHOLY" />
<set name="blockedInOlympiad" val="true" />
@@ -1473,7 +1473,7 @@
</skill>
<skill id="22084" levels="1" name="Mental Shield">
<!-- Increases resistance to hold/sleep/abnormal mental attacks by 40 for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="RESIST_DERANGEMENT" />
<set name="blockedInOlympiad" val="true" />
@@ -1495,7 +1495,7 @@
</skill>
<skill id="22085" levels="1" name="Focus">
<!-- Increases Critical attack rate by 30 for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CRITICAL_PROB_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1515,7 +1515,7 @@
</skill>
<skill id="22086" levels="1" name="Concentration">
<!-- Decreases magic cancel damage by 36 for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CANCEL_PROB_DOWN" />
<set name="blockedInOlympiad" val="true" />
@@ -1535,7 +1535,7 @@
</skill>
<skill id="22087" levels="1" name="Blessing Shield">
<!-- Increases Shield defense rate by 15 for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SHIELD_PROB_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1555,7 +1555,7 @@
</skill>
<skill id="22088" levels="1" name="Agility">
<!-- Increases evasion rate by 4 for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="AVOID_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1575,7 +1575,7 @@
</skill>
<skill id="22089" levels="1" name="Regeneration">
<!-- Increases HP Regeneration by 20% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HP_REGEN_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1595,7 +1595,7 @@
</skill>
<skill id="22090" levels="1" name="Advanced Block">
<!-- Increases Shield P. Def. by 40% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SHIELD_DEFENCE_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1729,7 +1729,7 @@
<skill id="22097" levels="1" name="Girl's Gift of Gratitude">
<!-- Thank you gift for helping the girl. For 2 minutes, increases Max HP by 60%, Max MP by 60%, Max CP by 60%, physical P. Def. by 30%, M. Def. by 30%, moving speed by 30, and physical P. Atk. by 20%. Decreases MP consumption during skill use by 10%. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="BR_EVENT_BUF5" />
<set name="blockedInOlympiad" val="true" />
@@ -1759,7 +1759,7 @@
<skill id="22098" levels="1" name="Boy's Gift of Gratitude">
<!-- Thank you gift for helping the boy. For 2 minutes, increases Max HP by 40%, Max MP by 40%, Max CP by 40%, physical P. Def. by 30%, M. Def. by 30%, moving speed by 20, and M. Atk. by 45%. Decreases MP consumption during skill use by 10%. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="BR_EVENT_BUF5" />
<set name="blockedInOlympiad" val="true" />
@@ -1788,7 +1788,7 @@
</skill>
<skill id="22099" levels="1" name="Soul Silver Foil">
<!-- When using a monster's corpse, comforts the monster's soul to borrow the monster's power temporarily. For 2 minutes, increases Max HP by 60%, Max MP by 60%, Max CP by 60%, physical P. Def. by 30%, M. Def. by 30%, moving speed by 30, and physical P. Atk. by 20%. Decreases MP consumption during skill use by 10%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="BR_EVENT_BUF6" />
<set name="blockedInOlympiad" val="true" />
@@ -2,7 +2,7 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="22100" levels="1" name="Soul Scent">
<!-- When using a monster's corpse, comforts the monster's soul to borrow the monster's power temporarily. For 2 minutes, increases Max HP by 40%, Max MP by 40%, Max CP by 40%, physical P. Def. by 30%, M. Def. by 30%, moving speed by 20, and M. Atk. by 45%. Decreases MP consumption during skill use by 10%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="BR_EVENT_BUF6" />
<set name="blockedInOlympiad" val="true" />
@@ -367,7 +367,7 @@
</skill>
<skill id="22118" levels="1" name="Warmth of Kotatz">
<!-- The Warmth of Kotatz can be felt. HP regeneration is increased by 40%. CP regeneration is increased by 30%. MP regeneration is increased by 20%. -->
<set name="abnormalLvl" val="99" />
<set name="abnormalLevel" val="99" />
<set name="abnormalTime" val="25" />
<set name="abnormalType" val="HP_REGEN_UP" />
<set name="affectRange" val="200" />
@@ -386,7 +386,7 @@
</skill>
<skill id="22119" levels="1" name="Love for All Seasons">
<!-- For 1 hour, increases M. Atk. by 75% and the chance of Prominent Damage occurring through damage magic by 2. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -406,7 +406,7 @@
</skill>
<skill id="22120" levels="1" name="Happy New Year">
<!-- For 1 hour, increases Critical attack power by 35%, Critical attack rate by 30, and accuracy by 4. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -427,7 +427,7 @@
</skill>
<skill id="22121" levels="1" name="Female Aniruddha">
<!-- For 1 hour, increases P. Def. by 15%, Magic Resistance by 30%, and Shield Defense Rate by 15. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -448,7 +448,7 @@
</skill>
<skill id="22122" levels="1" name="Kung Hei Fat Choy">
<!-- For 1 hour, decreases party members' P. Def. by 8%, M. Def. by 16%, and Evasion by 4. Increases P. Atk. by 15%, P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. by 8%, Casting Spd. by 8%, and moving speed by 8. 9% of the standard short-range physical damage inflicted on the enemy is recovered by HP. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -475,7 +475,7 @@
</skill>
<skill id="22123" levels="1" name="Chinese Feast">
<!-- For 1 hour, decreases physical skill MP consumption by 20%, magic skill's MP consumption by 10%, and song/dance skill's MP consumption by 20%. Increases Casting Spd. by 30% and Max MP by 35%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -498,7 +498,7 @@
</skill>
<skill id="22124" levels="1" name="Hwa Gei Bu Gwi">
<!-- For 1 hour, increases Atk. Spd. by 33% and weight penalty interval by 9000. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -518,7 +518,7 @@
</skill>
<skill id="22125" levels="1" name="Fire Stamp">
<!-- For 1 hour, increases moving speed by 33, Evasion rate by 4, and Max HP by 35%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -569,10 +569,10 @@
</skill>
<skill id="22128" levels="3" name="Rudolph's Joy">
<!-- For 5 minutes, raises Atk. Spd. by 10% and Magic Casting Spd. by 10%. -->
<table name="#abnormalLvls">1 2 3</table>
<table name="#abnormalLevels">1 2 3</table>
<table name="#AtkSpd">1.1 1.15 1.2</table>
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="BR_EVENT_BUF2" />
<set name="blockedInOlympiad" val="true" />
@@ -603,7 +603,7 @@
</skill>
<skill id="22130" levels="1" name="Food of Doubt's Effect">
<!-- Food of Doubt's effect.For 20 minutes, energy is recovered when Exp. is acquired. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="VP_UP" />
<set name="abnormalVisualEffect" val="VP_UP" />
@@ -616,7 +616,7 @@
</skill>
<skill id="22131" levels="1" name="Red Firework Flames">
<!-- For 10 minutes, increases water type defense by 30 and STR by 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="BR_EVENT_BUF10" />
<set name="blockedInOlympiad" val="true" />
@@ -636,7 +636,7 @@
</skill>
<skill id="22132" levels="1" name="Gold Firework Flames">
<!-- For 10 minutes, increases divinity type defense by 30 and CON by 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="BR_EVENT_BUF10" />
<set name="blockedInOlympiad" val="true" />
@@ -656,7 +656,7 @@
</skill>
<skill id="22133" levels="1" name="Blue Firework Flames">
<!-- For 10 minutes, increases fire type defense by 30 and DEX by 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="BR_EVENT_BUF10" />
<set name="blockedInOlympiad" val="true" />
@@ -676,7 +676,7 @@
</skill>
<skill id="22134" levels="1" name="Pink Firework Flames">
<!-- For 10 minutes, increases earth type defense by 30 and MEN by 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="BR_EVENT_BUF10" />
<set name="blockedInOlympiad" val="true" />
@@ -696,7 +696,7 @@
</skill>
<skill id="22135" levels="1" name="White Firework Flames">
<!-- For 10 minutes, increases wind type defense by 30 and WIT by 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="BR_EVENT_BUF10" />
<set name="blockedInOlympiad" val="true" />
@@ -716,7 +716,7 @@
</skill>
<skill id="22136" levels="1" name="Silver Firework Flames">
<!-- For 10 minutes, increases darkness type defense by 30 and INT by 1. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="BR_EVENT_BUF10" />
<set name="blockedInOlympiad" val="true" />
@@ -761,7 +761,7 @@
</skill>
<skill id="22139" levels="1" name="Branding Wind Walk">
<!-- Increases moving speed by 33 for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SPEED_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -778,7 +778,7 @@
</skill>
<skill id="22140" levels="1" name="Hwa Gei Bu Gwi Haste">
<!-- Increases Atk. Spd. by 33% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="blockedInOlympiad" val="true" />
@@ -795,7 +795,7 @@
</skill>
<skill id="22141" levels="1" name="Branding Agility">
<!-- Increases evasion rate by 4 for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="AVOID_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -812,7 +812,7 @@
</skill>
<skill id="22142" levels="1" name="Female Aniruddha's Shield">
<!-- Increases P. Def. by 15% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PD_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -829,7 +829,7 @@
</skill>
<skill id="22143" levels="1" name="Happy New Year Death Whisper">
<!-- Increases Critical attack power by 35% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -846,7 +846,7 @@
</skill>
<skill id="22144" levels="1" name="Happy New Year Guidance">
<!-- Increases accuracy by 4 for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HIT_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -863,7 +863,7 @@
</skill>
<skill id="22145" levels="1" name="Love for All Seasons Empower">
<!-- Increases M. Atk. by 75% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MA_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -880,7 +880,7 @@
</skill>
<skill id="22146" levels="1" name="Chinese Feast Greater Acumen">
<!-- Increases Casting Spd. by 30% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="blockedInOlympiad" val="true" />
@@ -897,7 +897,7 @@
</skill>
<skill id="22147" levels="1" name="Kung Hei Fat Choy Vampiric Rage">
<!-- For 1 hour, 9% of the standard short-range physical damage inflicted on the enemy is recovered as HP. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" />
<set name="blockedInOlympiad" val="true" />
@@ -914,7 +914,7 @@
</skill>
<skill id="22148" levels="1" name="Branding Blessed Body">
<!-- Increases Max HP by 35% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAX_HP_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -931,7 +931,7 @@
</skill>
<skill id="22149" levels="1" name="Kung Hei Fat Choy Berserker Spirit">
<!-- Decreases P. Def. by 8%, M. Def. by 16%, and evasion by 4, and increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. by 8%, Casting Spd. by 8%, and moving speed by 8 for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BERSERKER" />
<set name="blockedInOlympiad" val="true" />
@@ -954,7 +954,7 @@
</skill>
<skill id="22150" levels="1" name="Female Aniruddha's Magic Barrier">
<!-- Increases magic resistance by 30% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MD_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -971,7 +971,7 @@
</skill>
<skill id="22151" levels="1" name="Chinese Feast Blessed Soul">
<!-- Increases Max MP by 35% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAX_MP_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -988,7 +988,7 @@
</skill>
<skill id="22152" levels="1" name="Chinese Feast Clarity">
<!-- For 1 hour, decreases physical skill MP consumption by 20%, magic skill's MP consumption by 10%, and song/dance skill's MP consumption by 20%. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CHEAP_MAGIC" />
<set name="blockedInOlympiad" val="true" />
@@ -1007,7 +1007,7 @@
</skill>
<skill id="22153" levels="1" name="Love for All Seasons Wild Magic">
<!-- For 1 hour, increases by 2 the occurrence rate of damage that is caused by damage magic. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAGIC_CRITICAL_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1024,7 +1024,7 @@
</skill>
<skill id="22154" levels="1" name="Happy New Year Focus">
<!-- Increases Critical attack rate by 30% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CRITICAL_PROB_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1041,7 +1041,7 @@
</skill>
<skill id="22155" levels="1" name="Female Aniruddha's Blessed Shield">
<!-- Increases Shield defense rate by 15 for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SHIELD_PROB_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1058,7 +1058,7 @@
</skill>
<skill id="22156" levels="1" name="Hwa Gei Bu Gwi Decrease Weight">
<!-- Increases the weight penalty interval by 9000 for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="DECREASE_WEIGHT_PENALTY" />
<set name="blockedInOlympiad" val="true" />
@@ -1075,7 +1075,7 @@
</skill>
<skill id="22157" levels="1" name="Kung Hei Fat Choy Might">
<!-- Increases P. Atk. by 15% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PA_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1092,10 +1092,10 @@
</skill>
<skill id="22158" levels="10" name="Rose Petal">
<!-- Increase HP/MP recovery by 20% for 5 minutes. -->
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 10</table>
<table name="#abnormalLevels">1 2 3 4 5 6 7 8 9 10</table>
<table name="#icons">BranchSys2.icon.Br_herb_rose_red_i00 BranchSys2.icon.Br_herb_rose_red_i01 BranchSys2.icon.Br_herb_rose_red_i02 BranchSys2.icon.Br_herb_rose_red_i03 BranchSys2.icon.Br_herb_rose_red_i04 BranchSys2.icon.Br_herb_rose_red_i05 BranchSys2.icon.Br_herb_rose_red_i06 BranchSys2.icon.Br_herb_rose_red_i07 BranchSys2.icon.Br_herb_rose_red_i08 BranchSys2.icon.Br_herb_rose_red_i09</table>
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -1116,7 +1116,7 @@
<skill id="22159" levels="1" name="Vesper Super Power">
<!-- Increases P. Atk. by 15%, M. Atk. by 20% and Speed by 10 for 10 minutes. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="abnormalVisualEffect" val="BR_VESPER1" />
@@ -1140,7 +1140,7 @@
<skill id="22160" levels="1" name="Vesper Critical Power">
<!-- Increases Physical critical attack rate by 15, Magical critical attack rate by 2 and Speed by 10 for 10 minutes. 5% of the standard short-range physical damage inflicted on the enemy is recovered as HP. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="abnormalVisualEffect" val="BR_VESPER2" />
@@ -1165,7 +1165,7 @@
<skill id="22161" levels="1" name="Invincible Vesper">
<!-- Increases Atk. Spd. by 20%, Casting Spd. by 20% and Speed by 20 for 10 minutes. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="abnormalVisualEffect" val="BR_VESPER3" />
@@ -1189,7 +1189,7 @@
<skill id="22162" levels="1" name="Mt. Fuji Herb">
<!-- Energy is recovered for 10 minutes when acquiring Exp. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="VP_UP" />
<set name="abnormalVisualEffect" val="VP_UP" />
@@ -1211,7 +1211,7 @@
<skill id="22163" levels="1" name="Hawk Herb">
<!-- Physical Atk Speed is increased by 15% and physical Critical Atk rate is increased by 10% for 10 minutes. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -1233,7 +1233,7 @@
<skill id="22164" levels="1" name="Eggplant Herb">
<!-- Magic Atk Speed is increased by 10% and magic Critical Atk is increased by 2 for 10 minutes. -->
<set name="abnormalInstant" val="true" />
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -1330,7 +1330,7 @@
</skill>
<skill id="22170" levels="1" name="Hardin's Protection">
<!-- Maximies P. Def. for 10 seconds. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PD_UP_SPECIAL" />
<set name="abnormalVisualEffect" val="ULTIMATE_DEFENCE" />
@@ -1346,7 +1346,7 @@
</skill>
<skill id="22171" levels="1" name="Hardin's Blessing">
<!-- Maximies M. Def. for 10 seconds. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="PD_UP_SPECIAL" />
<set name="abnormalVisualEffect" val="ULTIMATE_DEFENCE" />
@@ -1362,7 +1362,7 @@
</skill>
<skill id="22172" levels="1" name="Sylphide's Wings">
<!-- Increases one's own moving speed by 300 for 15 seconds. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SPEED_UP_SPECIAL" />
<set name="blockedInOlympiad" val="true" />
@@ -1377,7 +1377,7 @@
</skill>
<skill id="22173" levels="1" name="Sylphide's Blessing">
<!-- Increases the moving speed of yourself and friendly nearby targets by 300 for 15 seconds. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="SPEED_UP_SPECIAL" />
<set name="blockedInOlympiad" val="true" />
@@ -1583,7 +1583,7 @@
<skill id="22190" levels="1" name="Transformation Scroll - Blue Block Checker">
<!-- High Five Skill -->
<!-- Transformed into a cute block checker. Look for a treasure chest on Fantasy Isle. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1599,7 +1599,7 @@
</skill>
<skill id="22191" levels="1" name="Transformation Scroll - Onyx Beast Event">
<!-- Transformed into an Onyx Beast. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1623,7 +1623,7 @@
</skill>
<skill id="22192" levels="1" name="Transformation Scroll - Death Blader Event">
<!-- Transformed into a Death Blader. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1647,7 +1647,7 @@
</skill>
<skill id="22193" levels="1" name="Transformation Scroll - Grail Apostle Event">
<!-- Transformed into a Grail Apostle. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1671,7 +1671,7 @@
</skill>
<skill id="22194" levels="1" name="Transformation Scroll - Unicorn Event">
<!-- Transformed into a Unicorn. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1695,7 +1695,7 @@
</skill>
<skill id="22195" levels="1" name="Transformation Scroll - Lilim Knight Event">
<!-- Transformed into a Lilim Knight. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1719,7 +1719,7 @@
</skill>
<skill id="22196" levels="1" name="Transformation Scroll - Golem Guardian Event">
<!-- Transformed into a Golem Guardian. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1743,7 +1743,7 @@
</skill>
<skill id="22197" levels="1" name="Transformation Scroll - Inferno Drake Event">
<!-- Transformed into an Inferno Drake. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1767,7 +1767,7 @@
</skill>
<skill id="22198" levels="1" name="Transformation Scroll - Dragon Bomber Event">
<!-- Transformed into a Dragon Bomber. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -1791,7 +1791,7 @@
</skill>
<skill id="22199" levels="1" name="Transformation Scroll - Heretic Event">
<!-- Transformed into a Heretic. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="TRANSFORM" />
<set name="blockedInOlympiad" val="true" />
@@ -50,7 +50,7 @@
</skill>
<skill id="23004" levels="1" name="Majo Agathion Special Skill - Mysterious Power">
<!-- Confers a mysterious, unknown power. Use with caution! -->
<set name="abnormalLvl" val="0" />
<set name="abnormalLevel" val="0" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="BIG_HEAD" />
<set name="abnormalVisualEffect" val="BIG_HEAD" />
@@ -121,7 +121,7 @@
</skill>
<skill id="23007" levels="1" name="Plaipitak Agathion Special Skill - Mysterious Power">
<!-- Confers a mysterious, unknown power. Use with caution! -->
<set name="abnormalLvl" val="0" />
<set name="abnormalLevel" val="0" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="BIG_HEAD" />
<set name="abnormalVisualEffect" val="BIG_HEAD" />
@@ -228,7 +228,7 @@
</skill>
<skill id="23013" levels="1" name="Baby Panda Agathion Special Skill - Mysterious Power">
<!-- A mysterious power that no one knows. Use with caution! -->
<set name="abnormalLvl" val="0" />
<set name="abnormalLevel" val="0" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="BIG_HEAD" />
<set name="abnormalVisualEffect" val="BIG_HEAD" />
@@ -299,7 +299,7 @@
</skill>
<skill id="23016" levels="1" name="Rudolph Agathion Special Skill - Ability of Energy">
<!-- You can recover Vitality as you gain Experience Points. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="VP_UP" />
<set name="activateRate" val="0" />
@@ -323,7 +323,7 @@
</skill>
<skill id="23017" levels="1" name="Holiday Festival">
<!-- Max HP, MP and CP are increased -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -350,7 +350,7 @@
</skill>
<skill id="23018" levels="1" name="Thomas D. Turkey's Mistake">
<!-- Max HP, MP and CP are increased -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -380,7 +380,7 @@
<!-- Challenge opponent with "Scissors." Cannot move. -->
<table name="#icons">BranchSys.icon.br_xmas_gawi_i00 BranchSys.icon.br_xmas_bawi_i00 BranchSys.icon.br_xmas_bo_i00</table>
<table name="#magicLvl">1 2 3</table>
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="BR_EVENT_BUF2" />
<set name="blockedInOlympiad" val="true" />
@@ -418,9 +418,9 @@
</skill>
<skill id="23022" levels="10" name="First Win">
<!-- You've won your first "Rock-Paper-Scissors" match. -->
<table name="#abnormalLvls">1 2 3 4 5 6 7 8 9 10</table>
<table name="#abnormalLevels">1 2 3 4 5 6 7 8 9 10</table>
<table name="#icons">BranchSys.icon.br_xmas_pcwin1_i00 BranchSys.icon.br_xmas_pcwin2_i00 BranchSys.icon.br_xmas_pcwin3_i00 BranchSys.icon.br_xmas_pcwin4_i00 BranchSys.icon.br_xmas_pcwin5_i00 BranchSys.icon.br_xmas_pcwin6_i00 BranchSys.icon.br_xmas_pcwin7_i00 BranchSys.icon.br_xmas_pcwin8_i00 BranchSys.icon.br_xmas_pcwin9_i00 BranchSys.icon.br_xmas_pcwin10_i00</table>
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalLevel" val="#abnormalLevels" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="BR_EVENT_BUF3" />
<set name="blockedInOlympiad" val="true" />
@@ -445,7 +445,7 @@
</skill>
<skill id="23024" levels="1" name="Agathion of Love Special Skill - Energy Recovery Ability">
<!-- Recovers energy when acquiring Exp. for 20 minutes. Reuse Delay 12 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="VP_UP" />
<set name="activateRate" val="0" />
@@ -581,7 +581,7 @@
</skill>
<skill id="23032" levels="1" name="Brown Maneki Neko Agathion Special Skill - Ability of Energy Recovery">
<!-- Recovers energy when acquiring Exp. for 5 minutes. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="VP_UP" />
<set name="activateRate" val="0" />
@@ -617,7 +617,7 @@
</skill>
<skill id="23034" levels="1" name="One-eyed Bat Drove Agathion Special Skill - Ability of Resist Unholy">
<!-- Increases resistance to darkness type attacks by 30% for 5 minutes. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="ARMOR_UNHOLY" />
<set name="activateRate" val="0" />
@@ -641,7 +641,7 @@
</skill>
<skill id="23035" levels="1" name="One-eyed Bat Drove Agathion Special Skill - Ability of Energy Recovery">
<!-- Recovers energy when acquiring Exp. for 5 minutes. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="VP_UP" />
<set name="activateRate" val="0" />
@@ -677,7 +677,7 @@
</skill>
<skill id="23037" levels="1" name="Pegasus Agathion Special Skill - Ability of Wind Walk">
<!-- Increases moving speed by 33 for 5 minutes. Reuse Delay 4 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="SPEED_UP" />
<set name="activateRate" val="0" />
@@ -764,7 +764,7 @@
</skill>
<skill id="23042" levels="1" name="Yellow-robed Tojigong Agathion Special Skill - Ability of Greater Heal">
<!-- Recovers HP by 444 and increases HP Recovery by 30 for 15 seconds. Reuse Delay 4 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="LIFE_FORCE_OTHERS" />
<set name="activateRate" val="0" />
@@ -791,7 +791,7 @@
</skill>
<skill id="23043" levels="1" name="Blue-robed Tojigong Agathion Special Skill - Ability of Reflect Damage">
<!-- For 5 minutes, returns 20% of the damage back to the enemy. Excludes skill and long-range attacks. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="DMG_SHIELD" />
<set name="activateRate" val="0" />
@@ -815,7 +815,7 @@
</skill>
<skill id="23044" levels="1" name="Green-robed Tojigong Agathion Special Skill - Ability of Mana Regeneration">
<!-- Increases MP Regeneration by 3% for 5 minutes. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MP_REGEN_UP" />
<set name="activateRate" val="0" />
@@ -983,7 +983,7 @@
</skill>
<skill id="23057" levels="1" name="Red Sumo Wrestler Agathion Special Skill - Death Whisper Ability">
<!-- Increases Critical attack power by 35% for 5 minutes. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1005,7 +1005,7 @@
</skill>
<skill id="23058" levels="1" name="Blue Sumo Wrestler Agathion Special Skill - Wild Magic Ability">
<!-- For 5 minutes, increases by 2% the occurrence rate of damage that is caused by damage magic. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MAGIC_CRITICAL_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -1027,7 +1027,7 @@
</skill>
<skill id="23059" levels="1" name="Great Sumo Match Agathion Special Skill - Mysterious Power">
<!-- A mysterious power that no one knows. Use with caution! Reuse Delay 1 hour. -->
<set name="abnormalLvl" val="0" />
<set name="abnormalLevel" val="0" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="BIG_HEAD" />
<set name="abnormalVisualEffect" val="BIG_HEAD" />
@@ -1111,7 +1111,7 @@
</skill>
<skill id="23063" levels="1" name="Button-Eyed Bear Doll Agathion Special Skill - Ability of Energy Recovery">
<!-- Recovers energy when acquiring Exp. for 5 minutes. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="VP_UP" />
<set name="activateRate" val="0" />
@@ -1135,7 +1135,7 @@
</skill>
<skill id="23064" levels="1" name="God of Fortune Agathion Special Skill - Energy Recovery Ability">
<!-- Recovers energy when acquiring Exp. for 5 minutes. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="VP_UP" />
<set name="activateRate" val="0" />
@@ -1159,7 +1159,7 @@
</skill>
<skill id="23065" levels="1" name="Wonboso Agathion Special Skill - Wind Walk Ability">
<!-- Increases moving speed by 20 for 5 minutes. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="BIG_HEAD" />
<set name="blockedInOlympiad" val="true" />
@@ -1219,7 +1219,7 @@
</skill>
<skill id="23068" levels="1" name="Pomona Agathion Special Skill - Mental Shield Ability">
<!-- Increases resistance to hold/sleep/abnormal mental attacks by 50 for 10 minutes. Reuse Delay 1 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="RESIST_DERANGEMENT" />
<set name="blockedInOlympiad" val="true" />
@@ -1241,7 +1241,7 @@
</skill>
<skill id="23069" levels="1" name="Threatening Roar">
<!-- Spirit's power: Decreases moving speed and Atk. Spd. by 80% for 10 seconds. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="SPEED_DOWN" />
<set name="blockedInOlympiad" val="true" />
@@ -1265,7 +1265,7 @@
</skill>
<skill id="23070" levels="1" name="Red Flame">
<!-- Spirit's power: Cannot damage the spirit for 10 seconds. Exclusive use for the Reckless Spirit of Fire. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -1279,7 +1279,7 @@
</skill>
<skill id="23071" levels="1" name="Blue Flame">
<!-- Spirit's power: Cannot damage the spirit for 8 seconds. Exclusive use for the Spirit of Fire. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="8" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -1293,7 +1293,7 @@
</skill>
<skill id="23072" levels="1" name="Eva's Wrath">
<!-- You are endowed with the spirit of Eva's Wrath for the next 70 seconds. This allows you to do damage to a Spirit of Fire. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="70" />
<set name="abnormalType" val="BR_EVENT_BUF2" />
<set name="abnormalVisualEffect" val="BR_POWER_OF_EVA" />
@@ -1311,7 +1311,7 @@
</skill>
<skill id="23073" levels="1" name="Switch Mode">
<!-- State to switch the spirit's mode. Switches to counter-attack mode or deadly mode. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="2" />
<set name="abnormalType" val="BR_EVENT_BUF3" />
<set name="blockedInOlympiad" val="true" />
@@ -1323,7 +1323,7 @@
</skill>
<skill id="23074" levels="1" name="Icy Air Explosion">
<!-- For 4 seconds, damage inflicted on the spirit doubles. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="4" />
<set name="abnormalType" val="BR_EVENT_BUF3" />
<set name="blockedInOlympiad" val="true" />
@@ -1355,7 +1355,7 @@
</skill>
<skill id="23077" levels="1" name="Weaver Agathion Special Skill - Power of the Golden Calf">
<!-- For 20 minutes, receives help from the Golden Calf. Increases party members' Max HP by 60%, Max MP by 60%, Max CP by 60%, physical P. Def. by 30%, magic M. Def. by 30%, moving speed by 30, and physical P. Atk. by 20%. Decreases MP consumption during skill use by 10%. Reuse delay 5 minutes. Consumes 1 Girl's Soul Ore during skill use. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="BR_EVENT_BUF5" />
<set name="activateRate" val="0" />
@@ -1392,7 +1392,7 @@
</skill>
<skill id="23078" levels="1" name="Weaver Agathion Special Skill - Flute Sound">
<!-- For 20 minutes, through the magic of the mysterious flute sound, increases Max HP by 40%, Max MP by 40%, Max CP by 40%, physical P. Def. by 30%, magic M. Def. by 30%, moving speed by 20, and M. Atk. by 45%. Decreases MP consumption during skill use by 10%. Reuse delay 5 minutes. Consumes 1 Girl's Soul Ore during skill use. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="BR_EVENT_BUF5" />
<set name="activateRate" val="0" />
@@ -1441,7 +1441,7 @@
</skill>
<skill id="23080" levels="1" name="Chon-chon Agathion Special Skill - Great Warrior Soul Power">
<!-- For five minutes, the Great Spirit increases critical attack damage by 20%, P.Atk. by 10% and moving speed by 20%. Decreases the MP consumption of skills by 5%. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -1479,7 +1479,7 @@
</skill>
<skill id="23082" levels="1" name="Tang-tang Agathion Special Skill - Great Wizard Soul Power">
<!-- For five minutes, the Great Spirit increases the casting speed by 20%, M.Atk. by 20%, M.Def. by 20% . Increases the probability of critical hits with magic attacks by 2% -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -1517,7 +1517,7 @@
</skill>
<skill id="23084" levels="1" name="Dancing Kid Agathion Special Skill - Great Adventurer Soul Power">
<!-- For five minutes, the Great Spirit increases maximum HP by 20%, maximum MP by 20%, MP recovery bonus by 20%, HP recovery bonus by 20% and moving speed by 20% -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -1555,7 +1555,7 @@
</skill>
<skill id="23086" levels="1" name="Monkey King Agathion Special Skill - Great Wizard Soul Power">
<!-- For five minutes, the Great Spirit increases the casting speed by 20%, M.Atk. by 20%, M.Def. by 20% . Increases the probability of critical magic attacks by 2% -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -1593,7 +1593,7 @@
</skill>
<skill id="23088" levels="1" name="Utanka Agathion Special Skill - Great Warrior Soul Power">
<!-- For five minutes, the Great Spirit increases critical attack damage by 20%, P.Atk. by 10% and P.Def. by 20%. Bestows the ability to recover HP equal to 5% of the melee damage -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -1631,7 +1631,7 @@
</skill>
<skill id="23090" levels="1" name="Bonus B Agathion Special Skill - Great Adventurer Soul Power">
<!-- For five minutes, the Great Spirit increases maximum HP by 20%, maximum MP by 20%, MP recovery bonus by 20%, HP recovery bonus by 20% and moving speed by 20% -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -1657,7 +1657,7 @@
</skill>
<skill id="23091" levels="1" name="Trick of Halloween Children">
<!-- By trick of Halloween Children, increase max HP/MP/CP by 40% for 10 seconds. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="BIG_HEAD" />
<set name="abnormalVisualEffect" val="BIG_HEAD" />
@@ -167,7 +167,7 @@
</skill>
<skill id="23118" levels="1" name="Zombie Agathion Special Skill - Escape from Death">
<!-- Resurrect on current place. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -238,7 +238,7 @@
</skill>
<skill id="23124" levels="1" name="Gwangong Agathion Special Skill - Aura of Fury">
<!-- Stimulates the enemy's attack by 6983 Power. Cooldown of 1 minute. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="30" />
<set name="abnormalType" val="TARGET_LOCK" />
<set name="activateRate" val="0" />
@@ -358,7 +358,7 @@
</skill>
<skill id="23134" levels="1" name="Miss Chipao Agathion Special Skill - Decrease Weight">
<!-- For 1 hour, increases the weight penalty interval by 9000. Reuse delay is 4 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="DECREASE_WEIGHT_PENALTY" />
<set name="activateRate" val="0" />
@@ -393,7 +393,7 @@
</skill>
<skill id="23136" levels="1" name="Nepal Snow Agathion Special Skill - Snow's Haste">
<!-- Increases Atk. Spd. by 33% for 20 minutes. Reuse delay is 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="activateRate" val="0" />
@@ -428,7 +428,7 @@
</skill>
<skill id="23138" levels="1" name="Round Ball Snow Agathion Special Skill - Snow's Acumen">
<!-- Increases Casting Spd. by 30% for 20 minutes. Reuse delay is 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="activateRate" val="0" />
@@ -463,7 +463,7 @@
</skill>
<skill id="23140" levels="1" name="Ladder Snow Agathion Special Skill - Snow's Wind Walk">
<!-- Increases moving speed by 20 for 20 minutes. Reuse delay is 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SPEED_UP" />
<set name="activateRate" val="0" />
@@ -631,7 +631,7 @@
</skill>
<skill id="23153" levels="1" name="Prominent Outsider Adventurer's Ability">
<!-- For 20 minutes, raises HP by 20%, Max MP by 20%, and moving speed by 20%. Increases HP recovery bonus by 20% and MP recovery bonus by 20%. Increases resistance to de-buffs by 10%. Reuse delay is 4 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="MULTI_BUFF" />
<set name="blockedInOlympiad" val="true" />
@@ -654,7 +654,7 @@
</skill>
<skill id="23155" levels="1" name="Reindeer Scratch">
<!-- Raises affection level. For 10 minutes, raises physical critical rate by 30% and chance of magical critical rate by 2. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="BR_EVENT_BUF3" />
<set name="blockedInOlympiad" val="true" />
@@ -666,7 +666,7 @@
</skill>
<skill id="23156" levels="1" name="Gift of Thanks">
<!-- Energy level is maintained for 10 minutes. Reuse delay is 2 hours. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="VP_UP" />
<set name="abnormalVisualEffect" val="VP_UP" />
@@ -680,7 +680,7 @@
</skill>
<skill id="23157" levels="1" name="Donateloph's Blessing">
<!-- For 1 hour, increases Max HP, MP, and CP by 40%. Increases physical P. Def. and magic M. Def. by 20%. Increases moving speed by 20%. Increases physical P. Atk. by 10%. Increases physical Atk. Spd. by 20%. Bestows the ability to recover as HP 10% of the standard short-range physical damage inflicted on the enemy. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -692,7 +692,7 @@
</skill>
<skill id="23158" levels="1" name="Raphaeloph's Blessing">
<!-- For 1 hour, increases Max HP, MP, and CP by 40%. Increasesw physical P. Def. and magic M. Def. by 20%. Increases moving speed by 20%. Increases physical P. Atk. by 10%. Increases the rate of Critical attack by 30%. Increases the power of Critical attack by 10%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -704,7 +704,7 @@
</skill>
<skill id="23159" levels="1" name="Leonardoph's Blessing">
<!-- For 1 hour, increases Max HP, MP, and CP by 40%. Increases physical P. Def. and magic M. Def. by 20%. Increases moving speed by 20%. Increases magic M. Atk. by 10%. Increases magic Casting Spd. by 20%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -716,7 +716,7 @@
</skill>
<skill id="23160" levels="1" name="Michelangeloph's Blessing">
<!-- For 1 hour, increases Max HP, MP, and CP by 40%. Increases physical P. Def. and magic M. Def. by 20%. Increases moving speed by 20%. Increases magical critical power by 20% and the chance of magical critical rate by 2. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -728,7 +728,7 @@
</skill>
<skill id="23161" levels="1" name="Rudolphina's Blessing - Maintain Vitality">
<!-- While this buff is active, Vitality won't be consumed while hunting. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="VP_UP" />
<set name="abnormalVisualEffect" val="VP_UP" />
@@ -754,7 +754,7 @@
</skill>
<skill id="23163" levels="1" name="Turkey's Big Mistake">
<!-- For 1 hour, increases Max HP, MP, and CP by 50%. Increases physical P. Atk., magic M. Atk., physical P. Def., and magic M. Def. by 20%. Increases moving speed by 30%. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BR_EVENT_BUF1" />
<set name="blockedInOlympiad" val="true" />
@@ -780,7 +780,7 @@
</skill>
<skill id="23165" levels="1" name="Inadequate Affection">
<!-- For 10 seconds, moving speed decreases by 2%, and your head gets bigger. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="BIG_HEAD" />
<set name="abnormalVisualEffect" val="BIG_HEAD" />
@@ -810,7 +810,7 @@
</skill>
<skill id="23167" levels="1" name="Rosy Seduction">
<!-- Increases Max HP by 20%, Max MP by 20%, and the moving speed by 20% for 5 minutes. Increases the resistance to de-buffs by 10%. Reuse delay 10 minutes. Consumes 3 Rose Essence during skill use. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="300" />
<set name="abnormalType" val="BR_EVENT_BUF5" />
<set name="blockedInOlympiad" val="true" />
@@ -823,7 +823,7 @@
</skill>
<skill id="23168" levels="1" name="Critical Seduction">
<!-- Increases party members' Max HP by 30%, Max MP by 30%, Max CP by 30%, physical P. Def. by 30%, magic M. Def. by 30%, moving speed by 20%, and physical P. Atk. by 10%, and decreases MP consumption during skill use by 15% for 20 minutes. Reuse delay 40 minutes. Consumes 10 Rose Essence during skill use. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="BR_EVENT_BUF5" />
<set name="blockedInOlympiad" val="true" />
@@ -837,7 +837,7 @@
</skill>
<skill id="23169" levels="1" name="Mesmerized">
<!-- Critical Seduction has left you mesmerized. You cannot be buffed with Critical Seduction again during the next 40 minutes. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="2400" />
<set name="abnormalType" val="BR_EVENT_BUF6" />
<set name="effectPoint" val="1" />
@@ -851,7 +851,7 @@
</skill>
<skill id="23170" levels="1" name="Mesmerized">
<!-- Rosy Seduction has left you mesmerized. You cannot be buffed with Rosy Seduction again during the next 10 minutes. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="600" />
<set name="abnormalType" val="BR_EVENT_BUF7" />
<set name="effectPoint" val="1" />
@@ -877,7 +877,7 @@
</skill>
<skill id="23172" levels="1" name="Phoenix Agathion Special Skill - Nirvana Rebirth">
<!-- All HP, MP, CP are recovered, and becomes invincible for 5 seconds with the power of Phoenix. Possible to use under HP 30% only. Cooldown of 12 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="INVINCIBILITY" />
<set name="abnormalVisualEffect" val="INVINCIBILITY" />
@@ -932,7 +932,7 @@
</skill>
<skill id="23174" levels="1" name="Narrow Escape from Death">
<!-- Revives from death with completely recovered status. Buff/de-buff doesn't disappear at death but is maintained, though the Blessing of Noblesse and the Amulet of Luck will both be lost. Cooldown of 12 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="RESURRECTION_SPECIAL" />
<set name="blockedInOlympiad" val="true" />
@@ -951,7 +951,7 @@
</skill>
<skill id="23175" levels="1" name="Soul Stealth">
<!-- Hides for 5 seconds, then bestows the ability not to provoke preemptive attacks from monsters for 2 minutes. Decreases moving speed by 50% while the skill is in effect. Reuse delay is 12 hours. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="HIDE" />
<set name="abnormalVisualEffect" val="STEALTH" />
@@ -966,7 +966,7 @@
</skill>
<skill id="23176" levels="1" name="Hide">
<!-- Hides for 5 seconds. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="5" />
<set name="abnormalType" val="HIDE" />
<set name="abnormalVisualEffect" val="STEALTH" />
@@ -981,7 +981,7 @@
</skill>
<skill id="23177" levels="1" name="Soul Stealth">
<!-- For 2 minutes, bestows the ability not to provoke preemptive attacks from monsters. Decreases moving speed by 50% while the skill is in effect. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="STEALTH" />
<set name="abnormalVisualEffect" val="STEALTH" />
@@ -996,7 +996,7 @@
</skill>
<skill id="23178" levels="1" name="Soul Stealth">
<!-- For 2 minutes, bestows the ability not to provoke preemptive attacks from monsters. Decreases moving speed by 50% while the skill is in effect. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="120" />
<set name="abnormalType" val="STEALTH" />
<set name="abnormalVisualEffect" val="STEALTH" />
@@ -1012,7 +1012,7 @@
</skill>
<skill id="23179" levels="1" name="Blessing of Vitality">
<!-- Your Vitality level is maintained for 2 hours thanks to an old magic unsealed by the Magic Research Institute. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="7200" />
<set name="abnormalType" val="VP_KEEP" />
<set name="castRange" val="600" />
@@ -2,7 +2,7 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
<skill id="23298" levels="1" name="Flame Hawk">
<!-- Envelops in flames to inflict 300 fire damage every second for 10 seconds. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="FLAME_HAWK" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -21,7 +21,7 @@
</skill>
<skill id="23299" levels="1" name="Arrow Rain">
<!-- Envelops in a hurricane to inflict 300 wind damage every second for 10 seconds. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalLevel" val="1" />
<set name="abnormalTime" val="10" />
<set name="abnormalType" val="ARROW_RAIN" />
<set name="abnormalVisualEffect" val="DOT_BLEEDING" />
@@ -224,7 +224,7 @@
</skill>
<skill id="26022" levels="1" name="High grade potion which improves attack speed">
<!-- Increases Atk. Spd. by 33% for 20 minutes. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="blockedInOlympiad" val="true" />
@@ -241,7 +241,7 @@
</skill>
<skill id="26023" levels="1" name="High grade potion which improves moving speed">
<!-- Increases moving speed by 20 for 33 minutes. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="1200" />
<set name="abnormalType" val="SPEED_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -270,7 +270,7 @@
</skill>
<skill id="26025" levels="1" name="Powerful Healing Potion">
<!-- Increases HP Regeneration by 50 for 15 seconds. -->
<set name="abnormalLvl" val="3" />
<set name="abnormalLevel" val="3" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="HP_RECOVER" />
<set name="blockedInOlympiad" val="true" />
@@ -287,7 +287,7 @@
</skill>
<skill id="26026" levels="1" name="High-grade Healing Potion">
<!-- Increases HP Regeneration by 24 for 15 seconds. -->
<set name="abnormalLvl" val="2" />
<set name="abnormalLevel" val="2" />
<set name="abnormalTime" val="15" />
<set name="abnormalType" val="HP_RECOVER" />
<set name="blockedInOlympiad" val="true" />
@@ -363,7 +363,7 @@
</skill>
<skill id="26031" levels="1" name="Wind Walk Scroll">
<!-- Increases moving speed by 33 for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="SPEED_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -383,7 +383,7 @@
</skill>
<skill id="26032" levels="1" name="Haste Scroll">
<!-- Increases Atk. Spd. by 33% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="ATTACK_TIME_DOWN" />
<set name="blockedInOlympiad" val="true" />
@@ -403,7 +403,7 @@
</skill>
<skill id="26033" levels="1" name="Might Scroll">
<!-- Increases P. Atk. by 15% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PA_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -423,7 +423,7 @@
</skill>
<skill id="26034" levels="1" name="Shield Scroll">
<!-- Increases P. Def. by 15% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="PD_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -443,7 +443,7 @@
</skill>
<skill id="26035" levels="1" name="Death Whisper Scroll">
<!-- Increases Critical attack power by 35% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CRITICAL_DMG_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -463,7 +463,7 @@
</skill>
<skill id="26036" levels="1" name="Guidance Scroll">
<!-- Increases accuracy by 4 for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HIT_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -483,7 +483,7 @@
</skill>
<skill id="26037" levels="1" name="Empower Scroll">
<!-- Increases M. Atk. by 75% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MA_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -503,7 +503,7 @@
</skill>
<skill id="26038" levels="1" name="Greater Acumen Scroll">
<!-- Increases Casting Spd. by 30% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CASTING_TIME_DOWN" />
<set name="blockedInOlympiad" val="true" />
@@ -523,7 +523,7 @@
</skill>
<skill id="26039" levels="1" name="Vampiric Rage Scroll">
<!-- For 1 hour, 9% of the standard short-range physical damage inflicted on the enemy is recovered as HP. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="VAMPIRIC_ATTACK" />
<set name="blockedInOlympiad" val="true" />
@@ -543,7 +543,7 @@
</skill>
<skill id="26040" levels="1" name="Bless the Body Scroll">
<!-- Increases Max HP by 35% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAX_HP_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -563,7 +563,7 @@
</skill>
<skill id="26041" levels="1" name="Berserker Spirit Scroll">
<!-- Decreases a party member's P. Def. by 8%, M. Def. by 16%, and evasion by 4, and increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. by 8%, Casting Spd. by 8%, and moving speed by 8 for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="BERSERKER" />
<set name="blockedInOlympiad" val="true" />
@@ -590,7 +590,7 @@
</skill>
<skill id="26042" levels="1" name="Magic Barrier Scroll">
<!-- Increases magic resistance by 30% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MD_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -610,7 +610,7 @@
</skill>
<skill id="26043" levels="1" name="Bless the Soul Scroll">
<!-- Increases Max MP by 35% for 1 hour. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAX_MP_UP" />
<set name="blockedInOlympiad" val="true" />
@@ -630,7 +630,7 @@
</skill>
<skill id="26044" levels="1" name="Clarity Scroll">
<!-- For 1 hour, decreases physical skill MP consumption by 20%, magic skill's MP consumption by 10%, and song/dance skill's MP consumption by 20%. Consumes 3 Runestones. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="CHEAP_MAGIC" />
<set name="blockedInOlympiad" val="true" />
@@ -652,7 +652,7 @@
</skill>
<skill id="26045" levels="1" name="Wild Magic Scroll">
<!-- For 1 hour, increases by 2 the occurrence rate of damage that is caused by damage magic. -->
<set name="abnormalLvl" val="26" />
<set name="abnormalLevel" val="26" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="MAGIC_CRITICAL_UP" />
<set name="blockedInOlympiad" val="true" />
+1 -1
View File
@@ -14,7 +14,7 @@
<xs:simpleType>
<xs:restriction base="xs:string">
<xs:enumeration value="abnormalInstant" />
<xs:enumeration value="abnormalLvl" />
<xs:enumeration value="abnormalLevel" />
<xs:enumeration value="abnormalTime" />
<xs:enumeration value="abnormalType" />
<xs:enumeration value="abnormalVisualEffect" />
@@ -1432,7 +1432,7 @@ public class EffectList
{
BuffInfo stackedInfo = _stackedEffects.get(skill.getAbnormalType());
// Skills are only replaced if the incoming buff has greater or equal abnormal level.
if ((stackedInfo != null) && (skill.getAbnormalLvl() >= stackedInfo.getSkill().getAbnormalLvl()))
if ((stackedInfo != null) && (skill.getAbnormalLevel() >= stackedInfo.getSkill().getAbnormalLevel()))
{
// If it is an herb, set as not in use the lesser buff.
// Effect will be present in the effect list.
@@ -324,7 +324,7 @@ public class BabyPetInstance extends PetInstance
// If owner already have the buff, continue.
final BuffInfo buffInfo = owner.getEffectList().getBuffInfoByAbnormalType(skill.getAbnormalType());
if ((buffInfo != null) && (skill.getAbnormalLvl() <= buffInfo.getSkill().getAbnormalLvl()))
if ((buffInfo != null) && (skill.getAbnormalLevel() <= buffInfo.getSkill().getAbnormalLevel()))
{
continue;
}
@@ -56,6 +56,6 @@ public class ConditionPlayerCheckAbnormal extends Condition
public boolean testImpl(Creature effector, Creature effected, Skill skill, Item item)
{
final BuffInfo info = effector.getEffectList().getBuffInfoByAbnormalType(_type);
return (info != null) && ((_level == -1) || (_level >= info.getSkill().getAbnormalLvl()));
return (info != null) && ((_level == -1) || (_level >= info.getSkill().getAbnormalLevel()));
}
}
@@ -104,7 +104,7 @@ public class Skill implements IIdentifiable
/** Abnormal instant, used for herbs mostly. */
private final boolean _isAbnormalInstant;
/** Abnormal level, global effect level. */
private final int _abnormalLvl;
private final int _abnormalLevel;
/** Abnormal type: global effect "group". */
private final AbnormalType _abnormalType;
/** Abnormal time: global effect duration time. */
@@ -234,7 +234,7 @@ public class Skill implements IIdentifiable
_itemConsumeId = set.getInt("itemConsumeId", 0);
_castRange = set.getInt("castRange", -1);
_effectRange = set.getInt("effectRange", -1);
_abnormalLvl = set.getInt("abnormalLvl", 0);
_abnormalLevel = set.getInt("abnormalLevel", 0);
_abnormalType = set.getEnum("abnormalType", AbnormalType.class, AbnormalType.NONE);
int abnormalTime = set.getInt("abnormalTime", 0);
if (Config.ENABLE_MODIFY_SKILL_DURATION && Config.SKILL_DURATION_LIST.containsKey(_id))
@@ -459,9 +459,9 @@ public class Skill implements IIdentifiable
* Gets the skill abnormal level.
* @return the skill abnormal level
*/
public int getAbnormalLvl()
public int getAbnormalLevel()
{
return _abnormalLvl;
return _abnormalLevel;
}
/**