Removed duplicate element AbnornalLvl in favor of AbnormalLevel.

This commit is contained in:
MobiusDevelopment
2020-09-02 11:09:07 +00:00
parent 1b0b9c308b
commit 089019f451
2642 changed files with 78601 additions and 77188 deletions

View File

@@ -582,7 +582,7 @@
<set name="itemConsumeId" val="7910" /> <!-- Blessing of Darkness -->
<set name="itemConsumeCount" val="1" />
<for>
<effect count="1" name="Buff" time="600" val="0" abnormalLvl="1" abnormalType="holy_attack">
<effect count="1" name="Buff" time="600" val="0" abnormalLevel="1" abnormalType="holy_attack">
<mul order="0x30" stat="pAtk-angels" val="1.2" />
</effect>
</for>
@@ -601,7 +601,7 @@
<set name="itemConsumeId" val="7911" /> <!-- Blessing of Sanctity -->
<set name="itemConsumeCount" val="1" />
<for>
<effect count="1" name="Buff" time="600" val="0" abnormalLvl="1" abnormalType="holy_attack">
<effect count="1" name="Buff" time="600" val="0" abnormalLevel="1" abnormalType="holy_attack">
<mul order="0x30" stat="pAtk-undead" val="1.2" />
</effect>
</for>

View File

@@ -175,7 +175,7 @@
<!-- Causes target to bleed, instantly reducing HP. Effect 5. -->
<table name="#magicLvl">46 49 52 55 58 61</table>
<table name="#dmg">66 66 81 81 81 93</table>
<table name="#abnormalLvl">5 5 5 6 6 7</table>
<table name="#abnormalLevel">5 5 5 6 6 7</table>
<set name="magicLvl" val="#magicLvl" />
<set name="saveVs" val="CON" />
<set name="target" val="TARGET_ONE" />
@@ -207,7 +207,7 @@
</skill>
<skill id="3024" levels="6" name="Special Ability: Critical Poison">
<!-- Poisons target, instantly decreasing HP. Effect 5. -->
<table name="#abnormalLvl">5 5 6 6 6 7</table>
<table name="#abnormalLevel">5 5 6 6 6 7</table>
<table name="#dmg">92 92 114 114 114 144</table>
<table name="#lvl">5 5 6 6 6 7</table>
<table name="#magicLvl">46 49 52 55 58 61</table>
@@ -504,7 +504,7 @@
<skill id="3052" levels="2" name="Special Ability: Critical Bleed">
<!-- Causes target to bleed, instantly reducing HP. Effect 7. -->
<table name="#magiclvl">64 67</table>
<set name="abnormalLvl" val="7" />
<set name="abnormalLevel" val="7" />
<set name="activateRate" val="42" />
<set name="magiclvl" val="#magiclvl" />
<set name="saveVs" val="CON" />
@@ -520,7 +520,7 @@
<skill id="3053" levels="2" name="Special Ability: Critical Bleed">
<!-- Causes target to bleed, instantly reducing HP. Effect 7. -->
<table name="#magiclvl">64 67</table>
<set name="abnormalLvl" val="7" />
<set name="abnormalLevel" val="7" />
<set name="activateRate" val="35" />
<set name="magiclvl" val="#magiclvl" />
<set name="saveVs" val="CON" />
@@ -536,7 +536,7 @@
<skill id="3054" levels="2" name="Special Ability: Critical Bleed">
<!-- Causes target to bleed, instantly reducing HP. Effect 7. -->
<table name="#magiclvl">64 67</table>
<set name="abnormalLvl" val="7" />
<set name="abnormalLevel" val="7" />
<set name="activateRate" val="12" />
<set name="magiclvl" val="#magiclvl" />
<set name="saveVs" val="CON" />
@@ -552,7 +552,7 @@
<skill id="3055" levels="2" name="Special Ability: Critical Bleed">
<!-- Causes target to bleed, instantly reducing HP. Effect 7. -->
<table name="#magiclvl">64 67</table>
<set name="abnormalLvl" val="7" />
<set name="abnormalLevel" val="7" />
<set name="activateRate" val="24" />
<set name="magiclvl" val="#magiclvl" />
<set name="saveVs" val="CON" />

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@@ -1870,8 +1870,8 @@
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<table name="#dmg">24 24 54 54 72 72 93 114 132 144</table>
<table name="#abnormalLvl">5 5 6 6 6 7 7 7 8 8</table>
<set name="abnormalLvl" val="#abnormalLvl" />
<table name="#abnormalLevel">5 5 6 6 6 7 7 7 8 8</table>
<set name="abnormalLevel" val="#abnormalLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />
@@ -1896,8 +1896,8 @@
<table name="#dmg">39 39 51 51 66 66 81 81 93 102</table>
<table name="#mpConsume_Init">9 9 10 10 1 12 12 13 14 14</table>
<table name="#mpConsume">33 35 38 40 43 45 48 50 51 55</table>
<table name="#abnormalLvl">5 5 6 6 6 7 7 7 8 8</table>
<set name="abnormalLvl" val="#abnormalLvl" />
<table name="#abnormalLevel">5 5 6 6 6 7 7 7 8 8</table>
<set name="abnormalLevel" val="#abnormalLevel" />
<set name="mpInitialConsume" val="#mpConsume_Init" />
<set name="mpConsume" val="#mpConsume" />
<set name="magicLvl" val="#magicLvl" />

View File

@@ -1140,8 +1140,8 @@
<table name="#mpConsume">25 40 56 76 99 121 142 151 159 165 168 170</table>
<table name="#damage">27 39 51 66 81 93 102 102 105 105 108 108</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#abnormalLvl">2 3 4 5 6 7 8 8 9 9 10 10</table>
<set name="abnormalLvl" val="#abnormalLvl" />
<table name="#abnormalLevel">2 3 4 5 6 7 8 8 9 9 10 10</table>
<set name="abnormalLevel" val="#abnormalLevel" />
<set name="magicLvl" val="#magicLvl" />
<set name="lvlDepend" val="2" />
<set name="mpConsume" val="#mpConsume" />
@@ -1214,8 +1214,8 @@
<table name="#mpConsume">24 39 54 73 94 116 136 144 152 158 161 163</table>
<table name="#dmg">36 54 72 93 114 132 144 144 150 150 153 153</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#abnormalLvl">2 3 4 5 6 7 8 8 9 9 10 10</table>
<set name="abnormalLvl" val="#abnormalLvl" />
<table name="#abnormalLevel">2 3 4 5 6 7 8 8 9 9 10 10</table>
<set name="abnormalLevel" val="#abnormalLevel" />
<set name="magicLvl" val="#magicLvl" />
<set name="lvlDepend" val="2" />
<set name="mpConsume" val="#mpConsume" />
@@ -1230,7 +1230,7 @@
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="40" />
<set name="effectType" val="POISON" />
<set name="effectLevel" val="#abnormalLvl" />
<set name="effectLevel" val="#abnormalLevel" />
<set name="effectRange" val="200" />
<for>
<effect count="10" name="DamOverTime" time="3" val="#dmg" abnormal="poison" />
@@ -1589,8 +1589,8 @@
<table name="#mpConsume">29 47 64 88 113 138 162 173 180 188 192 194</table>
<table name="#damage">27 39 51 66 81 93 102 102 105 105 108 108</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#abnormalLvl">2 3 4 5 6 7 8 8 9 9 10 10</table>
<set name="abnormalLvl" val="#abnormalLvl" />
<table name="#abnormalLevel">2 3 4 5 6 7 8 8 9 9 10 10</table>
<set name="abnormalLevel" val="#abnormalLevel" />
<set name="magicLvl" val="#magicLvl" />
<set name="lvlDepend" val="2" />
<set name="mpConsume" val="#mpConsume" />
@@ -1616,8 +1616,8 @@
<table name="#mpConsume">20 34 47 63 82 100 117 124 130 135 138 140</table>
<table name="#damage">27 39 51 66 81 93 102 102 105 105 108 108</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#abnormalLvl">2 3 4 5 6 7 8 8 9 9 10 10</table>
<set name="abnormalLvl" val="#abnormalLvl" />
<table name="#abnormalLevel">2 3 4 5 6 7 8 8 9 9 10 10</table>
<set name="abnormalLevel" val="#abnormalLevel" />
<set name="magicLvl" val="#magicLvl" />
<set name="lvlDepend" val="2" />
<set name="mpConsume" val="#mpConsume" />
@@ -1643,8 +1643,8 @@
<table name="#mpConsume">20 34 47 63 82 100 117 124 130 135 138 140</table>
<table name="#damage">27 39 51 66 81 93 102 102 105 105 108 108</table>
<table name="#magicLvl">10 20 30 40 50 60 70 75 80 85 90 95</table>
<table name="#abnormalLvl">2 3 4 5 6 7 8 8 9 9 10 10</table>
<set name="abnormalLvl" val="#abnormalLvl" />
<table name="#abnormalLevel">2 3 4 5 6 7 8 8 9 9 10 10</table>
<set name="abnormalLevel" val="#abnormalLevel" />
<set name="magicLvl" val="#magicLvl" />
<set name="lvlDepend" val="2" />
<set name="mpConsume" val="#mpConsume" />

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@@ -80,7 +80,7 @@
<set name="skillType" val="PARALYZE" />
<set name="target" val="TARGET_ONE" />
<for>
<effect name="Paralyze" abnormalTime="9" val="0" abnormalLvl="1" abnormalType="paralyze" />
<effect name="Paralyze" abnormalTime="9" val="0" abnormalLevel="1" abnormalType="paralyze" />
</for>
</skill>
<skill id="5006" levels="1" name="Frintezza's Melody">