Fixed Wynn summon buff.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-10-30 02:16:13 +00:00
parent 05c57df3c0
commit 088abfeb24
9 changed files with 435 additions and 51 deletions

View File

@@ -3940,10 +3940,15 @@
<effectPoint>687</effectPoint>
<isMagic>1</isMagic>
<effects>
<effect name="AttackTrait">
<!-- Guessed -->
<KNOCKBACK>60</KNOCKBACK>
<effect name="AttackTrait"> <!-- CONFUSION ATTACK RATE -->
<AGGRESSION>60</AGGRESSION>
<AIRBIND>60</AIRBIND>
<KNOCKDOWN>60</KNOCKDOWN>
<KNOCKBACK>60</KNOCKBACK>
<KNOCKBACK>60</KNOCKBACK>
<PARALYZE>60</PARALYZE>
<SHOCK>60</SHOCK>
<PULL>60</PULL>
</effect>
<effect name="PAtk">
<amount>20</amount>
@@ -3953,6 +3958,20 @@
<amount>23</amount>
<mode>DIFF</mode>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
@@ -4029,7 +4048,7 @@
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>-60</amount> <!-- Guessed -->
<amount>-60</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
@@ -4038,6 +4057,20 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
@@ -4113,6 +4146,20 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">