Fixed Wynn summon buff.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment 2019-10-30 02:16:13 +00:00
parent 05c57df3c0
commit 088abfeb24
9 changed files with 435 additions and 51 deletions

View File

@ -3595,10 +3595,15 @@
<effectPoint>687</effectPoint>
<isMagic>1</isMagic>
<effects>
<effect name="AttackTrait">
<!-- Guessed -->
<KNOCKBACK>30</KNOCKBACK>
<KNOCKDOWN>30</KNOCKDOWN>
<effect name="AttackTrait"> <!-- CONFUSION ATTACK RATE -->
<AGGRESSION>60</AGGRESSION>
<AIRBIND>60</AIRBIND>
<KNOCKDOWN>60</KNOCKDOWN>
<KNOCKBACK>60</KNOCKBACK>
<KNOCKBACK>60</KNOCKBACK>
<PARALYZE>60</PARALYZE>
<SHOCK>60</SHOCK>
<PULL>60</PULL>
</effect>
<effect name="PAtk">
<amount>30</amount>

View File

@ -3601,10 +3601,15 @@
<effectPoint>687</effectPoint>
<isMagic>1</isMagic>
<effects>
<effect name="AttackTrait">
<!-- Guessed -->
<KNOCKBACK>30</KNOCKBACK>
<KNOCKDOWN>30</KNOCKDOWN>
<effect name="AttackTrait"> <!-- CONFUSION ATTACK RATE -->
<AGGRESSION>60</AGGRESSION>
<AIRBIND>60</AIRBIND>
<KNOCKDOWN>60</KNOCKDOWN>
<KNOCKBACK>60</KNOCKBACK>
<KNOCKBACK>60</KNOCKBACK>
<PARALYZE>60</PARALYZE>
<SHOCK>60</SHOCK>
<PULL>60</PULL>
</effect>
<effect name="PAtk">
<amount>30</amount>

View File

@ -3770,10 +3770,15 @@
<effectPoint>687</effectPoint>
<isMagic>1</isMagic>
<effects>
<effect name="AttackTrait">
<!-- Guessed -->
<KNOCKBACK>60</KNOCKBACK>
<effect name="AttackTrait"> <!-- CONFUSION ATTACK RATE -->
<AGGRESSION>60</AGGRESSION>
<AIRBIND>60</AIRBIND>
<KNOCKDOWN>60</KNOCKDOWN>
<KNOCKBACK>60</KNOCKBACK>
<KNOCKBACK>60</KNOCKBACK>
<PARALYZE>60</PARALYZE>
<SHOCK>60</SHOCK>
<PULL>60</PULL>
</effect>
<effect name="PAtk">
<amount>20</amount>
@ -3783,6 +3788,20 @@
<amount>23</amount>
<mode>DIFF</mode>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
@ -3859,7 +3878,7 @@
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>-60</amount> <!-- Guessed -->
<amount>-60</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
@ -3868,6 +3887,20 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
@ -3943,6 +3976,20 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">

View File

@ -3720,10 +3720,15 @@
<effectPoint>687</effectPoint>
<isMagic>1</isMagic>
<effects>
<effect name="AttackTrait">
<!-- Guessed -->
<KNOCKBACK>60</KNOCKBACK>
<effect name="AttackTrait"> <!-- CONFUSION ATTACK RATE -->
<AGGRESSION>60</AGGRESSION>
<AIRBIND>60</AIRBIND>
<KNOCKDOWN>60</KNOCKDOWN>
<KNOCKBACK>60</KNOCKBACK>
<KNOCKBACK>60</KNOCKBACK>
<PARALYZE>60</PARALYZE>
<SHOCK>60</SHOCK>
<PULL>60</PULL>
</effect>
<effect name="PAtk">
<amount>20</amount>
@ -3733,6 +3738,20 @@
<amount>23</amount>
<mode>DIFF</mode>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
@ -3809,7 +3828,7 @@
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>-60</amount> <!-- Guessed -->
<amount>-60</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
@ -3818,6 +3837,20 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
@ -3893,6 +3926,20 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">

View File

@ -3720,10 +3720,15 @@
<effectPoint>687</effectPoint>
<isMagic>1</isMagic>
<effects>
<effect name="AttackTrait">
<!-- Guessed -->
<KNOCKBACK>60</KNOCKBACK>
<effect name="AttackTrait"> <!-- CONFUSION ATTACK RATE -->
<AGGRESSION>60</AGGRESSION>
<AIRBIND>60</AIRBIND>
<KNOCKDOWN>60</KNOCKDOWN>
<KNOCKBACK>60</KNOCKBACK>
<KNOCKBACK>60</KNOCKBACK>
<PARALYZE>60</PARALYZE>
<SHOCK>60</SHOCK>
<PULL>60</PULL>
</effect>
<effect name="PAtk">
<amount>20</amount>
@ -3733,6 +3738,20 @@
<amount>23</amount>
<mode>DIFF</mode>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
@ -3809,7 +3828,7 @@
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>-60</amount> <!-- Guessed -->
<amount>-60</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
@ -3818,6 +3837,20 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
@ -3893,6 +3926,20 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">

View File

@ -3720,10 +3720,15 @@
<effectPoint>687</effectPoint>
<isMagic>1</isMagic>
<effects>
<effect name="AttackTrait">
<!-- Guessed -->
<KNOCKBACK>60</KNOCKBACK>
<effect name="AttackTrait"> <!-- CONFUSION ATTACK RATE -->
<AGGRESSION>60</AGGRESSION>
<AIRBIND>60</AIRBIND>
<KNOCKDOWN>60</KNOCKDOWN>
<KNOCKBACK>60</KNOCKBACK>
<KNOCKBACK>60</KNOCKBACK>
<PARALYZE>60</PARALYZE>
<SHOCK>60</SHOCK>
<PULL>60</PULL>
</effect>
<effect name="PAtk">
<amount>20</amount>
@ -3733,6 +3738,20 @@
<amount>23</amount>
<mode>DIFF</mode>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
@ -3809,7 +3828,7 @@
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>-60</amount> <!-- Guessed -->
<amount>-60</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
@ -3818,6 +3837,20 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
@ -3893,6 +3926,20 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">

View File

@ -3940,10 +3940,15 @@
<effectPoint>687</effectPoint>
<isMagic>1</isMagic>
<effects>
<effect name="AttackTrait">
<!-- Guessed -->
<KNOCKBACK>60</KNOCKBACK>
<effect name="AttackTrait"> <!-- CONFUSION ATTACK RATE -->
<AGGRESSION>60</AGGRESSION>
<AIRBIND>60</AIRBIND>
<KNOCKDOWN>60</KNOCKDOWN>
<KNOCKBACK>60</KNOCKBACK>
<KNOCKBACK>60</KNOCKBACK>
<PARALYZE>60</PARALYZE>
<SHOCK>60</SHOCK>
<PULL>60</PULL>
</effect>
<effect name="PAtk">
<amount>20</amount>
@ -3953,6 +3958,20 @@
<amount>23</amount>
<mode>DIFF</mode>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
@ -4029,7 +4048,7 @@
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>-60</amount> <!-- Guessed -->
<amount>-60</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
@ -4038,6 +4057,20 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
@ -4113,6 +4146,20 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">

View File

@ -3942,10 +3942,15 @@
<effectPoint>687</effectPoint>
<isMagic>1</isMagic>
<effects>
<effect name="AttackTrait">
<!-- Guessed -->
<KNOCKBACK>60</KNOCKBACK>
<effect name="AttackTrait"> <!-- CONFUSION ATTACK RATE -->
<AGGRESSION>60</AGGRESSION>
<AIRBIND>60</AIRBIND>
<KNOCKDOWN>60</KNOCKDOWN>
<KNOCKBACK>60</KNOCKBACK>
<KNOCKBACK>60</KNOCKBACK>
<PARALYZE>60</PARALYZE>
<SHOCK>60</SHOCK>
<PULL>60</PULL>
</effect>
<effect name="PAtk">
<amount>20</amount>
@ -3955,12 +3960,29 @@
<amount>23</amount>
<mode>DIFF</mode>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<!-- Lord of Arcana -->
<skillId>11388</skillId> <!-- Lord of Arcana -->
<skillLevel>1</skillLevel>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
</skillLevel>
</effect>
</selfEffects>
</skill>
@ -3984,19 +4006,31 @@
<isMagic>1</isMagic>
<effects>
<effect name="MAtk">
<amount>20</amount>
<amount>
<value level="1">20</value>
<value level="2">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>20</amount>
<amount>
<value level="1">20</value>
<value level="2">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<amount>
<value level="1">20</value>
<value level="2">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<amount>
<value level="1">20</value>
<value level="2">35</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@ -4031,7 +4065,7 @@
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>-60</amount> <!-- Guessed -->
<amount>-60</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
@ -4040,12 +4074,29 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<!-- Lord of Elemental -->
<skillId>11390</skillId> <!-- Lord of Elemental -->
<skillLevel>1</skillLevel>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
</skillLevel>
</effect>
</selfEffects>
</skill>
@ -4069,19 +4120,31 @@
<isMagic>1</isMagic>
<effects>
<effect name="MAtk">
<amount>20</amount>
<amount>
<value level="1">20</value>
<value level="2">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>20</amount>
<amount>
<value level="1">20</value>
<value level="2">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<amount>
<value level="1">20</value>
<value level="2">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<amount>
<value level="1">20</value>
<value level="2">35</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
@ -4115,12 +4178,29 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<!-- Lord of Spectral -->
<skillId>11392</skillId> <!-- Lord of Spectral -->
<skillLevel>1</skillLevel>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
</skillLevel>
</effect>
</selfEffects>
</skill>
@ -4144,19 +4224,31 @@
<isMagic>1</isMagic>
<effects>
<effect name="MAtk">
<amount>20</amount>
<amount>
<value level="1">20</value>
<value level="2">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>20</amount>
<amount>
<value level="1">20</value>
<value level="2">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<amount>
<value level="1">20</value>
<value level="2">35</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<amount>
<value level="1">20</value>
<value level="2">35</value>
</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@ -3720,10 +3720,15 @@
<effectPoint>687</effectPoint>
<isMagic>1</isMagic>
<effects>
<effect name="AttackTrait">
<!-- Guessed -->
<KNOCKBACK>60</KNOCKBACK>
<effect name="AttackTrait"> <!-- CONFUSION ATTACK RATE -->
<AGGRESSION>60</AGGRESSION>
<AIRBIND>60</AIRBIND>
<KNOCKDOWN>60</KNOCKDOWN>
<KNOCKBACK>60</KNOCKBACK>
<KNOCKBACK>60</KNOCKBACK>
<PARALYZE>60</PARALYZE>
<SHOCK>60</SHOCK>
<PULL>60</PULL>
</effect>
<effect name="PAtk">
<amount>20</amount>
@ -3733,6 +3738,20 @@
<amount>23</amount>
<mode>DIFF</mode>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
@ -3809,7 +3828,7 @@
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>-60</amount> <!-- Guessed -->
<amount>-60</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
@ -3818,6 +3837,20 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
@ -3893,6 +3926,20 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DebuffBlock" />
<effect name="DispelByCategory">
<slot>DEBUFF</slot>
<rate>100</rate>
<max>10</max>
</effect>
<effect name="ResistDispelByCategory">
<amount>-100</amount>
<slot>ALL</slot>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-100</amount>
<slot>DEBUFF</slot>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">