Fixed Wynn summon buff.
Contributed by gamelike85.
This commit is contained in:
parent
05c57df3c0
commit
088abfeb24
@ -3595,10 +3595,15 @@
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<effectPoint>687</effectPoint>
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<isMagic>1</isMagic>
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<effects>
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<effect name="AttackTrait">
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<!-- Guessed -->
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<KNOCKBACK>30</KNOCKBACK>
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<KNOCKDOWN>30</KNOCKDOWN>
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<effect name="AttackTrait"> <!-- CONFUSION ATTACK RATE -->
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<AGGRESSION>60</AGGRESSION>
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<AIRBIND>60</AIRBIND>
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<KNOCKDOWN>60</KNOCKDOWN>
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<KNOCKBACK>60</KNOCKBACK>
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<KNOCKBACK>60</KNOCKBACK>
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<PARALYZE>60</PARALYZE>
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<SHOCK>60</SHOCK>
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<PULL>60</PULL>
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</effect>
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<effect name="PAtk">
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<amount>30</amount>
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@ -3601,10 +3601,15 @@
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<effectPoint>687</effectPoint>
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<isMagic>1</isMagic>
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<effects>
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<effect name="AttackTrait">
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<!-- Guessed -->
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<KNOCKBACK>30</KNOCKBACK>
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<KNOCKDOWN>30</KNOCKDOWN>
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<effect name="AttackTrait"> <!-- CONFUSION ATTACK RATE -->
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<AGGRESSION>60</AGGRESSION>
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<AIRBIND>60</AIRBIND>
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<KNOCKDOWN>60</KNOCKDOWN>
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<KNOCKBACK>60</KNOCKBACK>
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<KNOCKBACK>60</KNOCKBACK>
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<PARALYZE>60</PARALYZE>
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<SHOCK>60</SHOCK>
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<PULL>60</PULL>
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</effect>
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<effect name="PAtk">
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<amount>30</amount>
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@ -3770,10 +3770,15 @@
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<effectPoint>687</effectPoint>
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<isMagic>1</isMagic>
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<effects>
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<effect name="AttackTrait">
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<!-- Guessed -->
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<KNOCKBACK>60</KNOCKBACK>
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<effect name="AttackTrait"> <!-- CONFUSION ATTACK RATE -->
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<AGGRESSION>60</AGGRESSION>
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<AIRBIND>60</AIRBIND>
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<KNOCKDOWN>60</KNOCKDOWN>
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<KNOCKBACK>60</KNOCKBACK>
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<KNOCKBACK>60</KNOCKBACK>
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<PARALYZE>60</PARALYZE>
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<SHOCK>60</SHOCK>
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<PULL>60</PULL>
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</effect>
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<effect name="PAtk">
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<amount>20</amount>
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@ -3783,6 +3788,20 @@
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<amount>23</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DebuffBlock" />
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<effect name="DispelByCategory">
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<slot>DEBUFF</slot>
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<rate>100</rate>
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<max>10</max>
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</effect>
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<effect name="ResistDispelByCategory">
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<amount>-100</amount>
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<slot>ALL</slot>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>-100</amount>
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<slot>DEBUFF</slot>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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@ -3859,7 +3878,7 @@
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<mode>PER</mode>
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</effect>
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<effect name="Reuse">
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<amount>-60</amount> <!-- Guessed -->
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<amount>-60</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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@ -3868,6 +3887,20 @@
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="DebuffBlock" />
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<effect name="DispelByCategory">
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<slot>DEBUFF</slot>
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<rate>100</rate>
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<max>10</max>
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</effect>
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<effect name="ResistDispelByCategory">
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<amount>-100</amount>
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<slot>ALL</slot>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>-100</amount>
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<slot>DEBUFF</slot>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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@ -3943,6 +3976,20 @@
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DebuffBlock" />
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<effect name="DispelByCategory">
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<slot>DEBUFF</slot>
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<rate>100</rate>
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<max>10</max>
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</effect>
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<effect name="ResistDispelByCategory">
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<amount>-100</amount>
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<slot>ALL</slot>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>-100</amount>
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<slot>DEBUFF</slot>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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@ -3720,10 +3720,15 @@
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<effectPoint>687</effectPoint>
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<isMagic>1</isMagic>
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<effects>
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<effect name="AttackTrait">
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<!-- Guessed -->
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<KNOCKBACK>60</KNOCKBACK>
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<effect name="AttackTrait"> <!-- CONFUSION ATTACK RATE -->
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<AGGRESSION>60</AGGRESSION>
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<AIRBIND>60</AIRBIND>
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<KNOCKDOWN>60</KNOCKDOWN>
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<KNOCKBACK>60</KNOCKBACK>
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<KNOCKBACK>60</KNOCKBACK>
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<PARALYZE>60</PARALYZE>
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<SHOCK>60</SHOCK>
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<PULL>60</PULL>
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</effect>
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<effect name="PAtk">
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<amount>20</amount>
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@ -3733,6 +3738,20 @@
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<amount>23</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DebuffBlock" />
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<effect name="DispelByCategory">
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<slot>DEBUFF</slot>
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<rate>100</rate>
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<max>10</max>
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</effect>
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<effect name="ResistDispelByCategory">
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<amount>-100</amount>
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<slot>ALL</slot>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>-100</amount>
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<slot>DEBUFF</slot>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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@ -3809,7 +3828,7 @@
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<mode>PER</mode>
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</effect>
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<effect name="Reuse">
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<amount>-60</amount> <!-- Guessed -->
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<amount>-60</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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@ -3818,6 +3837,20 @@
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="DebuffBlock" />
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<effect name="DispelByCategory">
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<slot>DEBUFF</slot>
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<rate>100</rate>
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<max>10</max>
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</effect>
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<effect name="ResistDispelByCategory">
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<amount>-100</amount>
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<slot>ALL</slot>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>-100</amount>
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<slot>DEBUFF</slot>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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@ -3893,6 +3926,20 @@
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DebuffBlock" />
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<effect name="DispelByCategory">
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<slot>DEBUFF</slot>
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<rate>100</rate>
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<max>10</max>
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</effect>
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<effect name="ResistDispelByCategory">
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<amount>-100</amount>
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<slot>ALL</slot>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>-100</amount>
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<slot>DEBUFF</slot>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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@ -3720,10 +3720,15 @@
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<effectPoint>687</effectPoint>
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<isMagic>1</isMagic>
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<effects>
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<effect name="AttackTrait">
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<!-- Guessed -->
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<KNOCKBACK>60</KNOCKBACK>
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<effect name="AttackTrait"> <!-- CONFUSION ATTACK RATE -->
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<AGGRESSION>60</AGGRESSION>
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<AIRBIND>60</AIRBIND>
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<KNOCKDOWN>60</KNOCKDOWN>
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<KNOCKBACK>60</KNOCKBACK>
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<KNOCKBACK>60</KNOCKBACK>
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<PARALYZE>60</PARALYZE>
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<SHOCK>60</SHOCK>
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<PULL>60</PULL>
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</effect>
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<effect name="PAtk">
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<amount>20</amount>
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@ -3733,6 +3738,20 @@
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<amount>23</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DebuffBlock" />
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<effect name="DispelByCategory">
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<slot>DEBUFF</slot>
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<rate>100</rate>
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<max>10</max>
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</effect>
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<effect name="ResistDispelByCategory">
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<amount>-100</amount>
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<slot>ALL</slot>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>-100</amount>
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<slot>DEBUFF</slot>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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@ -3809,7 +3828,7 @@
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<mode>PER</mode>
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</effect>
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<effect name="Reuse">
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<amount>-60</amount> <!-- Guessed -->
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<amount>-60</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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@ -3818,6 +3837,20 @@
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="DebuffBlock" />
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<effect name="DispelByCategory">
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<slot>DEBUFF</slot>
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<rate>100</rate>
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<max>10</max>
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</effect>
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<effect name="ResistDispelByCategory">
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<amount>-100</amount>
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<slot>ALL</slot>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>-100</amount>
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<slot>DEBUFF</slot>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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@ -3893,6 +3926,20 @@
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DebuffBlock" />
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<effect name="DispelByCategory">
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<slot>DEBUFF</slot>
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<rate>100</rate>
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<max>10</max>
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</effect>
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<effect name="ResistDispelByCategory">
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<amount>-100</amount>
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<slot>ALL</slot>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>-100</amount>
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<slot>DEBUFF</slot>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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@ -3720,10 +3720,15 @@
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<effectPoint>687</effectPoint>
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<isMagic>1</isMagic>
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<effects>
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<effect name="AttackTrait">
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<!-- Guessed -->
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<KNOCKBACK>60</KNOCKBACK>
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<effect name="AttackTrait"> <!-- CONFUSION ATTACK RATE -->
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<AGGRESSION>60</AGGRESSION>
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<AIRBIND>60</AIRBIND>
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<KNOCKDOWN>60</KNOCKDOWN>
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<KNOCKBACK>60</KNOCKBACK>
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<KNOCKBACK>60</KNOCKBACK>
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<PARALYZE>60</PARALYZE>
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<SHOCK>60</SHOCK>
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<PULL>60</PULL>
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</effect>
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<effect name="PAtk">
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<amount>20</amount>
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@ -3733,6 +3738,20 @@
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<amount>23</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DebuffBlock" />
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<effect name="DispelByCategory">
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<slot>DEBUFF</slot>
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<rate>100</rate>
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<max>10</max>
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</effect>
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<effect name="ResistDispelByCategory">
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<amount>-100</amount>
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<slot>ALL</slot>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>-100</amount>
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<slot>DEBUFF</slot>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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@ -3809,7 +3828,7 @@
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<mode>PER</mode>
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</effect>
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<effect name="Reuse">
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<amount>-60</amount> <!-- Guessed -->
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<amount>-60</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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@ -3818,6 +3837,20 @@
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="DebuffBlock" />
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<effect name="DispelByCategory">
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<slot>DEBUFF</slot>
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<rate>100</rate>
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<max>10</max>
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</effect>
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<effect name="ResistDispelByCategory">
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<amount>-100</amount>
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<slot>ALL</slot>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>-100</amount>
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<slot>DEBUFF</slot>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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@ -3893,6 +3926,20 @@
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DebuffBlock" />
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<effect name="DispelByCategory">
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<slot>DEBUFF</slot>
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<rate>100</rate>
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<max>10</max>
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</effect>
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<effect name="ResistDispelByCategory">
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<amount>-100</amount>
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<slot>ALL</slot>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>-100</amount>
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<slot>DEBUFF</slot>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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@ -3940,10 +3940,15 @@
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<effectPoint>687</effectPoint>
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<isMagic>1</isMagic>
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<effects>
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<effect name="AttackTrait">
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<!-- Guessed -->
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<KNOCKBACK>60</KNOCKBACK>
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<effect name="AttackTrait"> <!-- CONFUSION ATTACK RATE -->
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<AGGRESSION>60</AGGRESSION>
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<AIRBIND>60</AIRBIND>
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<KNOCKDOWN>60</KNOCKDOWN>
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<KNOCKBACK>60</KNOCKBACK>
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<KNOCKBACK>60</KNOCKBACK>
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<PARALYZE>60</PARALYZE>
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<SHOCK>60</SHOCK>
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<PULL>60</PULL>
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</effect>
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<effect name="PAtk">
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<amount>20</amount>
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@ -3953,6 +3958,20 @@
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<amount>23</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="DebuffBlock" />
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<effect name="DispelByCategory">
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<slot>DEBUFF</slot>
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<rate>100</rate>
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<max>10</max>
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</effect>
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<effect name="ResistDispelByCategory">
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<amount>-100</amount>
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<slot>ALL</slot>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>-100</amount>
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<slot>DEBUFF</slot>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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@ -4029,7 +4048,7 @@
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<mode>PER</mode>
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</effect>
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<effect name="Reuse">
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<amount>-60</amount> <!-- Guessed -->
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<amount>-60</amount>
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<mode>PER</mode>
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<magicType>0</magicType>
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</effect>
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@ -4038,6 +4057,20 @@
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<mode>PER</mode>
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<magicType>1</magicType>
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</effect>
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<effect name="DebuffBlock" />
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<effect name="DispelByCategory">
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<slot>DEBUFF</slot>
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<rate>100</rate>
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<max>10</max>
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</effect>
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<effect name="ResistDispelByCategory">
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<amount>-100</amount>
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<slot>ALL</slot>
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</effect>
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<effect name="ResistAbnormalByCategory">
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<amount>-100</amount>
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<slot>DEBUFF</slot>
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</effect>
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</effects>
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<selfEffects>
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<effect name="CallSkill">
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@ -4113,6 +4146,20 @@
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<amount>20</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DebuffBlock" />
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<effect name="DispelByCategory">
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<slot>DEBUFF</slot>
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<rate>100</rate>
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<max>10</max>
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</effect>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-100</amount>
|
||||
<slot>ALL</slot>
|
||||
</effect>
|
||||
<effect name="ResistAbnormalByCategory">
|
||||
<amount>-100</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="CallSkill">
|
||||
|
@ -3942,10 +3942,15 @@
|
||||
<effectPoint>687</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<effects>
|
||||
<effect name="AttackTrait">
|
||||
<!-- Guessed -->
|
||||
<KNOCKBACK>60</KNOCKBACK>
|
||||
<effect name="AttackTrait"> <!-- CONFUSION ATTACK RATE -->
|
||||
<AGGRESSION>60</AGGRESSION>
|
||||
<AIRBIND>60</AIRBIND>
|
||||
<KNOCKDOWN>60</KNOCKDOWN>
|
||||
<KNOCKBACK>60</KNOCKBACK>
|
||||
<KNOCKBACK>60</KNOCKBACK>
|
||||
<PARALYZE>60</PARALYZE>
|
||||
<SHOCK>60</SHOCK>
|
||||
<PULL>60</PULL>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>20</amount>
|
||||
@ -3955,12 +3960,29 @@
|
||||
<amount>23</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DebuffBlock" />
|
||||
<effect name="DispelByCategory">
|
||||
<slot>DEBUFF</slot>
|
||||
<rate>100</rate>
|
||||
<max>10</max>
|
||||
</effect>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-100</amount>
|
||||
<slot>ALL</slot>
|
||||
</effect>
|
||||
<effect name="ResistAbnormalByCategory">
|
||||
<amount>-100</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="CallSkill">
|
||||
<!-- Lord of Arcana -->
|
||||
<skillId>11388</skillId> <!-- Lord of Arcana -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
@ -3984,19 +4006,31 @@
|
||||
<isMagic>1</isMagic>
|
||||
<effects>
|
||||
<effect name="MAtk">
|
||||
<amount>20</amount>
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">35</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>20</amount>
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">35</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>20</amount>
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">35</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>20</amount>
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">35</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -4031,7 +4065,7 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-60</amount> <!-- Guessed -->
|
||||
<amount>-60</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
@ -4040,12 +4074,29 @@
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="DebuffBlock" />
|
||||
<effect name="DispelByCategory">
|
||||
<slot>DEBUFF</slot>
|
||||
<rate>100</rate>
|
||||
<max>10</max>
|
||||
</effect>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-100</amount>
|
||||
<slot>ALL</slot>
|
||||
</effect>
|
||||
<effect name="ResistAbnormalByCategory">
|
||||
<amount>-100</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="CallSkill">
|
||||
<!-- Lord of Elemental -->
|
||||
<skillId>11390</skillId> <!-- Lord of Elemental -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
@ -4069,19 +4120,31 @@
|
||||
<isMagic>1</isMagic>
|
||||
<effects>
|
||||
<effect name="MAtk">
|
||||
<amount>20</amount>
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">35</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>20</amount>
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">35</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>20</amount>
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">35</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>20</amount>
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">35</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
@ -4115,12 +4178,29 @@
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DebuffBlock" />
|
||||
<effect name="DispelByCategory">
|
||||
<slot>DEBUFF</slot>
|
||||
<rate>100</rate>
|
||||
<max>10</max>
|
||||
</effect>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-100</amount>
|
||||
<slot>ALL</slot>
|
||||
</effect>
|
||||
<effect name="ResistAbnormalByCategory">
|
||||
<amount>-100</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="CallSkill">
|
||||
<!-- Lord of Spectral -->
|
||||
<skillId>11392</skillId> <!-- Lord of Spectral -->
|
||||
<skillLevel>1</skillLevel>
|
||||
<skillLevel>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
</skillLevel>
|
||||
</effect>
|
||||
</selfEffects>
|
||||
</skill>
|
||||
@ -4144,19 +4224,31 @@
|
||||
<isMagic>1</isMagic>
|
||||
<effects>
|
||||
<effect name="MAtk">
|
||||
<amount>20</amount>
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">35</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>20</amount>
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">35</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="MagicalDefence">
|
||||
<amount>20</amount>
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">35</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="PhysicalDefence">
|
||||
<amount>20</amount>
|
||||
<amount>
|
||||
<value level="1">20</value>
|
||||
<value level="2">35</value>
|
||||
</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
</effects>
|
||||
|
@ -3720,10 +3720,15 @@
|
||||
<effectPoint>687</effectPoint>
|
||||
<isMagic>1</isMagic>
|
||||
<effects>
|
||||
<effect name="AttackTrait">
|
||||
<!-- Guessed -->
|
||||
<KNOCKBACK>60</KNOCKBACK>
|
||||
<effect name="AttackTrait"> <!-- CONFUSION ATTACK RATE -->
|
||||
<AGGRESSION>60</AGGRESSION>
|
||||
<AIRBIND>60</AIRBIND>
|
||||
<KNOCKDOWN>60</KNOCKDOWN>
|
||||
<KNOCKBACK>60</KNOCKBACK>
|
||||
<KNOCKBACK>60</KNOCKBACK>
|
||||
<PARALYZE>60</PARALYZE>
|
||||
<SHOCK>60</SHOCK>
|
||||
<PULL>60</PULL>
|
||||
</effect>
|
||||
<effect name="PAtk">
|
||||
<amount>20</amount>
|
||||
@ -3733,6 +3738,20 @@
|
||||
<amount>23</amount>
|
||||
<mode>DIFF</mode>
|
||||
</effect>
|
||||
<effect name="DebuffBlock" />
|
||||
<effect name="DispelByCategory">
|
||||
<slot>DEBUFF</slot>
|
||||
<rate>100</rate>
|
||||
<max>10</max>
|
||||
</effect>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-100</amount>
|
||||
<slot>ALL</slot>
|
||||
</effect>
|
||||
<effect name="ResistAbnormalByCategory">
|
||||
<amount>-100</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="CallSkill">
|
||||
@ -3809,7 +3828,7 @@
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="Reuse">
|
||||
<amount>-60</amount> <!-- Guessed -->
|
||||
<amount>-60</amount>
|
||||
<mode>PER</mode>
|
||||
<magicType>0</magicType>
|
||||
</effect>
|
||||
@ -3818,6 +3837,20 @@
|
||||
<mode>PER</mode>
|
||||
<magicType>1</magicType>
|
||||
</effect>
|
||||
<effect name="DebuffBlock" />
|
||||
<effect name="DispelByCategory">
|
||||
<slot>DEBUFF</slot>
|
||||
<rate>100</rate>
|
||||
<max>10</max>
|
||||
</effect>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-100</amount>
|
||||
<slot>ALL</slot>
|
||||
</effect>
|
||||
<effect name="ResistAbnormalByCategory">
|
||||
<amount>-100</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="CallSkill">
|
||||
@ -3893,6 +3926,20 @@
|
||||
<amount>20</amount>
|
||||
<mode>PER</mode>
|
||||
</effect>
|
||||
<effect name="DebuffBlock" />
|
||||
<effect name="DispelByCategory">
|
||||
<slot>DEBUFF</slot>
|
||||
<rate>100</rate>
|
||||
<max>10</max>
|
||||
</effect>
|
||||
<effect name="ResistDispelByCategory">
|
||||
<amount>-100</amount>
|
||||
<slot>ALL</slot>
|
||||
</effect>
|
||||
<effect name="ResistAbnormalByCategory">
|
||||
<amount>-100</amount>
|
||||
<slot>DEBUFF</slot>
|
||||
</effect>
|
||||
</effects>
|
||||
<selfEffects>
|
||||
<effect name="CallSkill">
|
||||
|
Loading…
Reference in New Issue
Block a user