Implemented Special Dragon's Miracle Potion items.

Contributed by MacuK.
This commit is contained in:
MobiusDevelopment 2021-09-23 12:07:13 +00:00
parent 56af8df725
commit 07db60b9f9
4 changed files with 494 additions and 13 deletions

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@ -452,7 +452,7 @@
<set name="material" val="LIQUID" />
<set name="weight" val="5" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="immediate_effect" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
@ -725,6 +725,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50131" level="1" /> <!-- Special Dragon's Miracle Potion Lv. 1 - Event -->
</skills>
</item>
<item id="91857" name="Mid-grade HP Recovery Potion" type="EtcItem">
<!-- Momentarily recovers 100 HP. If HP is full, CP is restored. -->

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@ -321,12 +321,155 @@
</effect>
</effects>
</skill>
<skill id="50131" toLevel="1" name="Special Dragon's Miracle Potion">
<skill id="50131" toLevel="2" name="Special Dragon's Miracle Potion">
<!-- For 20 min., Acquired XP/ SP +50%, P. Atk. +250, M. Atk. +380, P. Def. +320, M. Def. +450, Atk./ Casting Spd. +50, P. Critical Rate/ M. Skill Critical Rate +30, P. Critical Damage/ M. Skill Critical Damage +10%, Max HP/ CP +2500, Max MP +1500, HP/ MP Recovery Rate +10, Sayha's Grace Consumption -20%. With a certain chance, absorbs 5% of the inflicted damage as HP. The effect remains after death. -->
<icon>icon.bm_dragon_posion</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalType>SPECIAL_DRAGON_MIRACLE</abnormalType>
<abnormalTime>1200</abnormalTime>
<abnormalLevel>1</abnormalLevel>
<isMagic>4</isMagic>
<reuseDelay>5000</reuseDelay>
<reuseDelay>60000</reuseDelay>
<effectPoint>1</effectPoint>
<stayAfterDeath>true</stayAfterDeath>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91856</itemConsumeId> <!-- Special Dragon's Fruit (Event) -->
<effects>
<effect name="PAtk">
<amount>
<value level="1">250</value>
<value level="2">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">380</value>
<value level="2">450</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">320</value>
<value level="2">400</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">450</value>
<value level="2">550</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">50</value>
<value level="2">70</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">50</value>
<value level="2">70</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">2500</value>
<value level="2">3000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">1500</value>
<value level="2">2000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">2500</value>
<value level="2">3000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>
<value level="1">10</value>
<value level="2">12</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">10</value>
<value level="2">12</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">40</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">30</value>
<value level="2">40</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">10</value>
<value level="2">12</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">10</value>
<value level="2">12</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value level="1">50</value>
<value level="2">50</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value level="1">50</value>
<value level="2">50</value>
</amount>
</effect>
<effect name="VitalityPointsRate">
<amount>
<value level="1">-20</value>
<value level="2">-25</value>
</amount>
</effect>
<effect name="VampiricAttack">
<amount>
<value level="1">5</value>
<value level="2">7</value>
</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="50132" toLevel="1" name="Mid-grade HP Recovery Potion">
<itemConsumeCount>1</itemConsumeCount>
@ -346,8 +489,23 @@
</effects>
</skill>
<skill id="50133" toLevel="1" name="Blessed Scroll of Escape">
<operateType>A1</operateType>
<hitTime>1000</hitTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91839</itemConsumeId> <!-- Blessed Scroll of Escape (Event) -->
<magicLevel>1</magicLevel>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="OpCanEscape" />
</conditions>
<effects>
<effect name="Escape">
<escapeType>TOWN</escapeType>
</effect>
</effects>
</skill>
<skill id="50134" toLevel="1" name="XP Growth Scroll (Event)">
<!-- For 20 min., acquired XP/ SP +30%. Cooldown: 1 min. The effect remains after death. You can cancel the effect by yourself. -->
@ -872,9 +1030,95 @@
<skill id="50170" toLevel="1" name="Special Dragon's Miracle Potion">
<!-- For 20 min., Acquired XP/ SP +50%, P. Atk. +250, M. Atk. +380, P. Def. +320, M. Def. +450, Atk./ Casting Spd. +50, P. Critical Rate/ M. Skill Critical Rate +30, P. Critical Damage/ M. Skill Critical Damage +10%, Max HP/ CP +2500, Max MP +1500, HP/ MP Recovery Rate +10, Sayha's Grace Consumption -20%. With a certain chance, absorbs 5% of the inflicted damage as HP. The effect remains after death. -->
<icon>icon.bm_dragon_posion</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalType>SPECIAL_DRAGON_MIRACLE</abnormalType>
<abnormalTime>1200</abnormalTime>
<abnormalLevel>1</abnormalLevel>
<isMagic>4</isMagic>
<reuseDelay>5000</reuseDelay>
<reuseDelay>60000</reuseDelay>
<effectPoint>1</effectPoint>
<stayAfterDeath>true</stayAfterDeath>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>92410</itemConsumeId> <!-- Special Dragon's Miracle Potion Lv. 1 -->
<effects>
<effect name="PAtk">
<amount>250</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>380</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>320</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>450</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>2500</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>1500</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>2500</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>50</amount>
</effect>
<effect name="SpModify">
<amount>50</amount>
</effect>
<effect name="VitalityPointsRate">
<amount>-20</amount>
</effect>
<effect name="VampiricAttack">
<amount>5</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="50171" toLevel="1" name="HP Potion">
<operateType>A1</operateType>

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@ -452,7 +452,7 @@
<set name="material" val="LIQUID" />
<set name="weight" val="5" />
<set name="handler" val="ItemSkills" />
<set name="immediate_effect" val="true" />
<set name="immediate_effect" val="true" />
<set name="etcitem_type" val="SCROLL" />
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
@ -730,6 +730,10 @@
<set name="is_dropable" val="false" />
<set name="is_sellable" val="false" />
<set name="is_stackable" val="true" />
<set name="handler" val="ItemSkills" />
<skills>
<skill id="50131" level="1" /> <!-- Special Dragon's Miracle Potion Lv. 1 - Event -->
</skills>
</item>
<item id="91857" name="Mid-grade HP Recovery Potion" type="EtcItem">
<!-- Momentarily recovers 100 HP. If HP is full, CP is restored. -->

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@ -321,12 +321,155 @@
</effect>
</effects>
</skill>
<skill id="50131" toLevel="1" name="Special Dragon's Miracle Potion">
<skill id="50131" toLevel="2" name="Special Dragon's Miracle Potion">
<!-- When used, for 20 min., acquired XP/ SP +50%, P. Atk. +250, M. Atk. +380, P. Def. +320, M. Def. +450, Atk. Spd./ Casting Spd. +50, P. Critical Rate/ M. Skill Critical Rate +30, P. Critical Damage/ M. Skill Critical Damage +10%, Max HP/ CP +2500, Max MP +1500, HP/ MP Recovery Rate +10, Sayha's Grace Consumption -20%. With a certain chance, absorbs 5% of the inflicted damage as HP. The effect remains after death. -->
<icon>icon.bm_dragon_posion</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalType>SPECIAL_DRAGON_MIRACLE</abnormalType>
<abnormalTime>1200</abnormalTime>
<abnormalLevel>1</abnormalLevel>
<isMagic>4</isMagic>
<reuseDelay>5000</reuseDelay>
<reuseDelay>60000</reuseDelay>
<effectPoint>1</effectPoint>
<stayAfterDeath>true</stayAfterDeath>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>91856</itemConsumeId> <!-- Special Dragon's Fruit (Event) -->
<effects>
<effect name="PAtk">
<amount>
<value level="1">250</value>
<value level="2">300</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">380</value>
<value level="2">450</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">320</value>
<value level="2">400</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">450</value>
<value level="2">550</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">50</value>
<value level="2">70</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">50</value>
<value level="2">70</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">2500</value>
<value level="2">3000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">1500</value>
<value level="2">2000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>
<value level="1">2500</value>
<value level="2">3000</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>
<value level="1">10</value>
<value level="2">12</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">10</value>
<value level="2">12</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">40</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>
<value level="1">30</value>
<value level="2">40</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">10</value>
<value level="2">12</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>
<value level="1">10</value>
<value level="2">12</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>
<value level="1">50</value>
<value level="2">50</value>
</amount>
</effect>
<effect name="SpModify">
<amount>
<value level="1">50</value>
<value level="2">50</value>
</amount>
</effect>
<effect name="VitalityPointsRate">
<amount>
<value level="1">-20</value>
<value level="2">-25</value>
</amount>
</effect>
<effect name="VampiricAttack">
<amount>
<value level="1">5</value>
<value level="2">7</value>
</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="50132" toLevel="1" name="Mid-grade HP Recovery Potion">
<itemConsumeCount>1</itemConsumeCount>
@ -890,9 +1033,95 @@
<skill id="50170" toLevel="1" name="Special Dragon's Miracle Potion">
<!-- For 20 min., acquired XP/ SP +50%, P. Atk. +250, M. Atk. +380, P. Def. +320, M. Def. +450, Atk. Spd./ Casting Spd. +50, P. Critical Rate/ M. Skill Critical Rate +30, P. Critical Damage/ M. Skill Critical Damage +10%, Max HP/ CP +2500, Max MP +1500, HP/ MP Recovery Rate +10, Sayha's Grace Consumption -20%. With a certain chance, absorbs 5% of the inflicted damage as HP. The effect remains after death. -->
<icon>icon.bm_dragon_posion</icon>
<operateType>A1</operateType>
<operateType>A2</operateType>
<abnormalType>SPECIAL_DRAGON_MIRACLE</abnormalType>
<abnormalTime>1200</abnormalTime>
<abnormalLevel>1</abnormalLevel>
<isMagic>4</isMagic>
<reuseDelay>5000</reuseDelay>
<reuseDelay>60000</reuseDelay>
<effectPoint>1</effectPoint>
<stayAfterDeath>true</stayAfterDeath>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>1</magicLevel>
<itemConsumeCount>1</itemConsumeCount>
<itemConsumeId>92410</itemConsumeId> <!-- Special Dragon's Miracle Potion Lv. 1 -->
<effects>
<effect name="PAtk">
<amount>250</amount>
<mode>DIFF</mode>
</effect>
<effect name="MAtk">
<amount>380</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalDefence">
<amount>320</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalDefence">
<amount>450</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>50</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>2500</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>1500</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxCp">
<amount>2500</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalRate">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>30</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalDamage">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="ExpModify">
<amount>50</amount>
</effect>
<effect name="SpModify">
<amount>50</amount>
</effect>
<effect name="VitalityPointsRate">
<amount>-20</amount>
</effect>
<effect name="VampiricAttack">
<amount>5</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="50171" toLevel="1" name="HP Potion">
<operateType>A1</operateType>