Adjusted monster damage skills.
Contributed by gamelike85.
This commit is contained in:
		| @@ -1655,7 +1655,8 @@ | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power>10000</power> | ||||
| 				<power>28833</power> <!-- Fix: Retail Missed --> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -1675,7 +1676,7 @@ | ||||
| 		<nextAction>CAST</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power>2000</power> | ||||
| 				<power>553</power> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -1693,7 +1694,8 @@ | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power>10000</power> | ||||
| 				<power>28833</power> <!-- Fix: Retail Missed --> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -1739,7 +1741,8 @@ | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power>10000</power> | ||||
| 				<power>28833</power> <!-- Fix: Retail Missed --> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -1757,7 +1760,8 @@ | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power>10000</power> | ||||
| 				<power>28833</power> <!-- Fix: Retail Missed --> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -1814,7 +1818,8 @@ | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power>10000</power> | ||||
| 				<power>28833</power> <!-- Fix: Retail Missed --> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
|   | ||||
| @@ -1130,6 +1130,7 @@ | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power>10000</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
|   | ||||
| @@ -69,14 +69,15 @@ | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power>	<!-- Fix: Retail Missed --> | ||||
| 					<value level="1">5000</value> | ||||
| 					<value level="2">10000</value> | ||||
| 					<value level="3">20000</value> | ||||
| 					<value level="4">30000</value> | ||||
| 					<value level="5">40000</value> | ||||
| 					<value level="6">50000</value> | ||||
| 				<power> | ||||
| 					<value level="1">28833</value>	<!-- Fix: Retail Missed --> | ||||
| 					<value level="2">31628</value>	<!-- Fix: Retail Missed --> | ||||
| 					<value level="3">33090</value>	<!-- Fix: Retail Missed --> | ||||
| 					<value level="4">34552</value>	<!-- Fix: Retail Missed --> | ||||
| 					<value level="5">36746</value>	<!-- Fix: Retail Missed --> | ||||
| 					<value level="6">38940</value>	<!-- Fix: Retail Missed --> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 			<effect name="TargetCancel"> | ||||
| 				<chance>100</chance> | ||||
| @@ -146,7 +147,7 @@ | ||||
| 		</abnormalTime> | ||||
| 		<abnormalType>STUN</abnormalType> | ||||
| 		<abnormalVisualEffect>STUN</abnormalVisualEffect> | ||||
| 		<activateRate>200</activateRate> | ||||
| 		<activateRate>80</activateRate> | ||||
| 		<affectRange>900</affectRange> | ||||
| 		<basicProperty>PHYSICAL</basicProperty> | ||||
| 		<targetType>ENEMY</targetType> | ||||
|   | ||||
| @@ -59,7 +59,7 @@ | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power>10000</power> <!-- Fix: Retail Missed --> | ||||
| 				<power>28833</power> <!-- Fix: Retail Missed --> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| @@ -77,6 +77,24 @@ | ||||
| 			<value level="4">-115</value> | ||||
| 		</effectPoint> | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<affectRange>200</affectRange> | ||||
| 		<effectRange>1000</effectRange> | ||||
| 		<attributeType>HOLY</attributeType> | ||||
| 		<attributeValue>300</attributeValue> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">518</value> | ||||
| 					<value level="2">529</value> | ||||
| 					<value level="3">541</value> | ||||
| 					<value level="4">553</value> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="16207" toLevel="4" name="Dark Spike"> | ||||
| 		<operateType>A1</operateType> | ||||
| @@ -100,7 +118,13 @@ | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power>2000</power> <!-- Fix: Retail Missed --> | ||||
| 				<power> | ||||
| 					<value level="1">518</value> | ||||
| 					<value level="2">529</value> | ||||
| 					<value level="3">541</value> | ||||
| 					<value level="4">553</value> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -117,6 +141,24 @@ | ||||
| 			<value level="4">-115</value> | ||||
| 		</effectPoint> | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<affectRange>200</affectRange> | ||||
| 		<effectRange>1000</effectRange> | ||||
| 		<attributeType>FIRE</attributeType> | ||||
| 		<attributeValue>300</attributeValue> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">518</value> | ||||
| 					<value level="2">529</value> | ||||
| 					<value level="3">541</value> | ||||
| 					<value level="4">553</value> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="16209" toLevel="4" name="Water Spike"> | ||||
| 		<operateType>A1</operateType> | ||||
| @@ -131,6 +173,24 @@ | ||||
| 			<value level="4">-115</value> | ||||
| 		</effectPoint> | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<affectRange>200</affectRange> | ||||
| 		<effectRange>1000</effectRange> | ||||
| 		<attributeType>WATER</attributeType> | ||||
| 		<attributeValue>300</attributeValue> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">518</value> | ||||
| 					<value level="2">529</value> | ||||
| 					<value level="3">541</value> | ||||
| 					<value level="4">553</value> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="16210" toLevel="5" name="Wind Spike"> | ||||
| 		<operateType>A1</operateType> | ||||
| @@ -144,8 +204,27 @@ | ||||
| 			<value level="3">-110</value> | ||||
| 			<value level="4">-115</value> | ||||
| 			<value level="5">-115</value> | ||||
| 			<value level="6">-115</value> | ||||
| 		</effectPoint> | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<affectRange>200</affectRange> | ||||
| 		<effectRange>1000</effectRange> | ||||
| 		<attributeType>WIND</attributeType> | ||||
| 		<attributeValue>300</attributeValue> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">518</value> | ||||
| 					<value level="2">529</value> | ||||
| 					<value level="3">541</value> | ||||
| 					<value level="4">553</value> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="16211" toLevel="4" name="Earth Spike"> | ||||
| 		<operateType>A1</operateType> | ||||
| @@ -160,6 +239,24 @@ | ||||
| 			<value level="4">-115</value> | ||||
| 		</effectPoint> | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<affectRange>200</affectRange> | ||||
| 		<effectRange>1000</effectRange> | ||||
| 		<attributeType>EARTH</attributeType> | ||||
| 		<attributeValue>300</attributeValue> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">518</value> | ||||
| 					<value level="2">529</value> | ||||
| 					<value level="3">541</value> | ||||
| 					<value level="4">553</value> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="16212" toLevel="4" name="Holy Buster"> | ||||
| 		<operateType>A1</operateType> | ||||
| @@ -169,6 +266,24 @@ | ||||
| 		<reuseDelay>3000</reuseDelay> | ||||
| 		<effectPoint>-700</effectPoint> | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<affectRange>200</affectRange> | ||||
| 		<effectRange>1000</effectRange> | ||||
| 		<attributeType>HOLY</attributeType> | ||||
| 		<attributeValue>300</attributeValue> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">518</value> | ||||
| 					<value level="2">529</value> | ||||
| 					<value level="3">541</value> | ||||
| 					<value level="4">553</value> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="16213" toLevel="4" name="Dark Buster"> | ||||
| 		<operateType>A1</operateType> | ||||
| @@ -180,7 +295,6 @@ | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<affectRange>200</affectRange> | ||||
| 		<effectRange>1000</effectRange> | ||||
| 		<reuseDelay>10000</reuseDelay> | ||||
| 		<attributeType>DARK</attributeType> | ||||
| 		<attributeValue>300</attributeValue> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| @@ -188,7 +302,13 @@ | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power>2000</power> <!-- Fix: Retail Missed --> | ||||
| 				<power> | ||||
| 					<value level="1">518</value> | ||||
| 					<value level="2">529</value> | ||||
| 					<value level="3">541</value> | ||||
| 					<value level="4">553</value> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -200,6 +320,24 @@ | ||||
| 		<reuseDelay>3000</reuseDelay> | ||||
| 		<effectPoint>-700</effectPoint> | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<affectRange>200</affectRange> | ||||
| 		<effectRange>1000</effectRange> | ||||
| 		<attributeType>FIRE</attributeType> | ||||
| 		<attributeValue>300</attributeValue> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">518</value> | ||||
| 					<value level="2">529</value> | ||||
| 					<value level="3">541</value> | ||||
| 					<value level="4">553</value> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="16215" toLevel="4" name="Water Buster"> | ||||
| 		<operateType>A1</operateType> | ||||
| @@ -209,6 +347,24 @@ | ||||
| 		<reuseDelay>3000</reuseDelay> | ||||
| 		<effectPoint>-700</effectPoint> | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<affectRange>200</affectRange> | ||||
| 		<effectRange>1000</effectRange> | ||||
| 		<attributeType>WATER</attributeType> | ||||
| 		<attributeValue>300</attributeValue> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">518</value> | ||||
| 					<value level="2">529</value> | ||||
| 					<value level="3">541</value> | ||||
| 					<value level="4">553</value> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="16216" toLevel="5" name="Wind Buster"> | ||||
| 		<operateType>A1</operateType> | ||||
| @@ -218,6 +374,24 @@ | ||||
| 		<reuseDelay>3000</reuseDelay> | ||||
| 		<effectPoint>-700</effectPoint> | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<affectRange>200</affectRange> | ||||
| 		<effectRange>1000</effectRange> | ||||
| 		<attributeType>WIND</attributeType> | ||||
| 		<attributeValue>300</attributeValue> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">518</value> | ||||
| 					<value level="2">529</value> | ||||
| 					<value level="3">541</value> | ||||
| 					<value level="4">553</value> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="16217" toLevel="4" name="Earth Buster"> | ||||
| 		<operateType>A1</operateType> | ||||
| @@ -227,6 +401,24 @@ | ||||
| 		<reuseDelay>3000</reuseDelay> | ||||
| 		<effectPoint>-700</effectPoint> | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<affectRange>200</affectRange> | ||||
| 		<effectRange>1000</effectRange> | ||||
| 		<attributeType>EARTH</attributeType> | ||||
| 		<attributeValue>300</attributeValue> | ||||
| 		<targetType>ENEMY</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">518</value> | ||||
| 					<value level="2">529</value> | ||||
| 					<value level="3">541</value> | ||||
| 					<value level="4">553</value> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="16218" toLevel="4" name="Holy Blast"> | ||||
| 		<operateType>A1</operateType> | ||||
|   | ||||
| @@ -432,7 +432,7 @@ | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power>10000</power> <!-- Fix: Retail Missed --> | ||||
| 				<power>19893</power> <!-- Fix: Retail Missed --> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| @@ -485,7 +485,8 @@ | ||||
| 		<nextAction>CAST</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power>1000</power> <!-- Fix: Retail Missed --> | ||||
| 				<power>431</power> <!-- Fix: Retail Missed --> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
|   | ||||
| @@ -359,7 +359,12 @@ | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power>1500</power> | ||||
| 				<power> | ||||
| 					<value level="1">529</value> | ||||
| 					<value level="2">541</value> | ||||
| 					<value level="3">553</value> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -383,7 +388,12 @@ | ||||
| 		<affectObject>NOT_FRIEND</affectObject> | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power>1500</power> | ||||
| 				<power> | ||||
| 					<value level="1">529</value> | ||||
| 					<value level="2">541</value> | ||||
| 					<value level="3">553</value> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -1300,7 +1310,7 @@ | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power>10000</power> <!-- Fix: Retail Missed --> | ||||
| 				<power>28833</power> <!-- Fix: Retail Missed --> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
|   | ||||
| @@ -140,12 +140,13 @@ | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">250</value> | ||||
| 					<value level="2">500</value> | ||||
| 					<value level="3">1000</value> | ||||
| 					<value level="4">1500</value> | ||||
| 					<value level="5">2000</value> | ||||
| 					<value level="1">506</value> | ||||
| 					<value level="2">518</value> | ||||
| 					<value level="3">529</value> | ||||
| 					<value level="4">541</value> | ||||
| 					<value level="5">553</value> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
|   | ||||
| @@ -326,7 +326,7 @@ | ||||
| 		<affectLimit>5-10</affectLimit> | ||||
| 		<abnormalType>STUN</abnormalType> | ||||
| 		<abnormalVisualEffect>STUN</abnormalVisualEffect> | ||||
| 		<activateRate>200</activateRate> | ||||
| 		<activateRate>80</activateRate> | ||||
| 		<basicProperty>PHYSICAL</basicProperty> | ||||
| 		<effectRange>300</effectRange> | ||||
| 		<magicLvl>1</magicLvl> | ||||
| @@ -337,7 +337,7 @@ | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power>10000</power> <!-- Fix: Retail Missed --> | ||||
| 				<power>38940</power> <!-- Fix: Retail Missed --> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 			<effect name="BlockActions"> | ||||
| @@ -395,7 +395,7 @@ | ||||
| 		<subordinationAbnormalType>BLEEDING</subordinationAbnormalType> | ||||
| 		<abnormalType>BLEEDING</abnormalType> | ||||
| 		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect> | ||||
| 		<activateRate>200</activateRate> | ||||
| 		<activateRate>80</activateRate> | ||||
| 		<basicProperty>PHYSICAL</basicProperty> | ||||
| 		<effectRange>400</effectRange> | ||||
| 		<magicLvl>1</magicLvl> | ||||
| @@ -406,7 +406,7 @@ | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power>10000</power> <!-- Fix: Retail Missed --> | ||||
| 				<power>38940</power> <!-- Fix: Retail Missed --> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 			<effect name="DamOverTime"> | ||||
| @@ -429,7 +429,7 @@ | ||||
| 		<abnormalTime>3</abnormalTime> | ||||
| 		<abnormalType>KNOCKDOWN</abnormalType> | ||||
| 		<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect> | ||||
| 		<activateRate>200</activateRate> | ||||
| 		<activateRate>80</activateRate> | ||||
| 		<affectRange>600</affectRange> | ||||
| 		<basicProperty>PHYSICAL</basicProperty> | ||||
| 		<coolTime>200</coolTime> | ||||
| @@ -470,7 +470,7 @@ | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="HpDrain"> | ||||
| 				<power>2000</power> <!-- Fix: Retail Missed --> | ||||
| 				<power>553</power> <!-- Fix: Retail Missed --> | ||||
| 				<percentage>40</percentage> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| @@ -520,7 +520,7 @@ | ||||
| 		<abnormalLvl>1</abnormalLvl> | ||||
| 		<abnormalTime>10</abnormalTime> | ||||
| 		<abnormalType>STUN</abnormalType> | ||||
| 		<activateRate>200</activateRate> | ||||
| 		<activateRate>80</activateRate> | ||||
| 		<lvlBonusRate>30</lvlBonusRate> | ||||
| 		<basicProperty>PHYSICAL</basicProperty> | ||||
| 		<magicLvl>1</magicLvl> | ||||
| @@ -571,7 +571,7 @@ | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="HpDrain"> | ||||
| 				<power>2000</power> <!-- Fix: Retail Missed --> | ||||
| 				<power>553</power> <!-- Fix: Retail Missed --> | ||||
| 				<percentage>40</percentage> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| @@ -677,7 +677,7 @@ | ||||
| 		<abnormalVisualEffect>STUN</abnormalVisualEffect> | ||||
| 		<affectLimit>5-12</affectLimit> | ||||
| 		<affectRange>300</affectRange> | ||||
| 		<activateRate>200</activateRate> | ||||
| 		<activateRate>80</activateRate> | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| 		<effectRange>400</effectRange> | ||||
| 		<basicProperty>NONE</basicProperty> | ||||
| @@ -732,7 +732,7 @@ | ||||
| 		<abnormalTime>10</abnormalTime> | ||||
| 		<abnormalType>DOT_ATTR</abnormalType> | ||||
| 		<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect> | ||||
| 		<activateRate>200</activateRate> | ||||
| 		<activateRate>80</activateRate> | ||||
| 		<basicProperty>PHYSICAL</basicProperty> | ||||
| 		<coolTime>1000</coolTime> | ||||
| 		<effectRange>400</effectRange> | ||||
| @@ -746,9 +746,8 @@ | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power>2000</power> <!-- Fix: Retail Missed --> | ||||
| 				<power>553</power> <!-- Fix: Retail Missed --> | ||||
| 				<overHit>true</overHit> | ||||
| 				<criticalChance>10</criticalChance> | ||||
| 			</effect> | ||||
| 			<effect name="DamOverTime"> | ||||
| 				<power>2000</power> <!-- Fix: Retail Missed --> | ||||
| @@ -776,9 +775,8 @@ | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power>2000</power> <!-- Fix: Retail Missed --> | ||||
| 				<power>553</power> <!-- Fix: Retail Missed --> | ||||
| 				<overHit>true</overHit> | ||||
| 				<criticalChance>10</criticalChance> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -803,7 +801,7 @@ | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="HpDrain"> | ||||
| 				<power>2000</power> <!-- Fix: Retail Missed --> | ||||
| 				<power>553</power> <!-- Fix: Retail Missed --> | ||||
| 				<percentage>40</percentage> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| @@ -825,7 +823,7 @@ | ||||
| 		<abnormalType>PARALYZE</abnormalType> | ||||
| 		<abnormalVisualEffect>PARALYZE</abnormalVisualEffect> | ||||
| 		<affectRange>300</affectRange> | ||||
| 		<activateRate>200</activateRate> | ||||
| 		<activateRate>80</activateRate> | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| 		<effectRange>400</effectRange> | ||||
| 		<basicProperty>MAGIC</basicProperty> | ||||
| @@ -919,7 +917,7 @@ | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power>10000</power> <!-- Fix: Retail Missed --> | ||||
| 				<power>38940</power> <!-- Fix: Retail Missed --> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 			<effect name="BlockActions"> | ||||
| @@ -961,8 +959,9 @@ | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">1000</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="1">541</value> <!-- Fix: Retail Missed --> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -988,8 +987,9 @@ | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">1000</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="1">541</value> <!-- Fix: Retail Missed --> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -1013,7 +1013,7 @@ | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">10000</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="1">36746</value> <!-- Fix: Retail Missed --> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| @@ -1039,7 +1039,7 @@ | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">10000</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="1">36746</value> <!-- Fix: Retail Missed --> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| @@ -1065,7 +1065,7 @@ | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">10000</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="1">36746</value> <!-- Fix: Retail Missed --> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| @@ -1091,7 +1091,7 @@ | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">10000</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="1">36746</value> <!-- Fix: Retail Missed --> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| @@ -1119,8 +1119,9 @@ | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">10000</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="1">541</value> <!-- Fix: Retail Missed --> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -1146,8 +1147,9 @@ | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">10000</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="1">541</value> <!-- Fix: Retail Missed --> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -1173,8 +1175,9 @@ | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">10000</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="1">541</value> <!-- Fix: Retail Missed --> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -1200,8 +1203,9 @@ | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">10000</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="1">541</value> <!-- Fix: Retail Missed --> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -1222,7 +1226,7 @@ | ||||
| 		<affectLimit>5-10</affectLimit> | ||||
| 		<abnormalType>AIRBIND</abnormalType> | ||||
| 		<abnormalVisualEffect>AIRBIND</abnormalVisualEffect> | ||||
| 		<activateRate>200</activateRate> | ||||
| 		<activateRate>80</activateRate> | ||||
| 		<basicProperty>NONE</basicProperty> | ||||
| 		<trait>AIRBIND</trait> | ||||
| 		<fanRange>0;0;600;60</fanRange> | ||||
| @@ -1419,7 +1423,8 @@ | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power>34255</power> | ||||
| 				<power>38940</power> <!-- Fix: Retail Missed --> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| @@ -1473,7 +1478,8 @@ | ||||
| 		<nextAction>ATTACK</nextAction> | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power>34255</power> | ||||
| 				<power>38940</power> <!-- Fix: Retail Missed --> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 			<effect name="DamOverTime"> | ||||
| 				<power>512</power> | ||||
| @@ -1662,8 +1668,8 @@ | ||||
| 		<effects> | ||||
| 			<effect name="Mute" /> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power>10000</power> | ||||
| 				<criticalChance>10</criticalChance> | ||||
| 				<power>38940</power> <!-- Fix: Retail Missed --> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
|   | ||||
| @@ -46,6 +46,12 @@ | ||||
| 		<hitTime>2000</hitTime> | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<effectPoint>-200</effectPoint> | ||||
| 		<abnormalLvl> | ||||
| 			<value level="1">1</value> | ||||
| 			<value level="2">2</value> | ||||
| 			<value level="3">3</value> | ||||
| 			<value level="4">4</value> | ||||
| 		</abnormalLvl> | ||||
| 		<abnormalTime>20</abnormalTime> | ||||
| 		<isDebuff>true</isDebuff> | ||||
| 		<basicProperty>MAGIC</basicProperty> | ||||
| @@ -57,10 +63,10 @@ | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">500</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="2">1000</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="3">1500</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="4">2000</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="1">506</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="2">518</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="3">529</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="4">553</value> <!-- Fix: Retail Missed --> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| @@ -93,6 +99,12 @@ | ||||
| 		<hitTime>2000</hitTime> | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<effectPoint>-200</effectPoint> | ||||
| 		<abnormalLvl> | ||||
| 			<value level="1">1</value> | ||||
| 			<value level="2">2</value> | ||||
| 			<value level="3">3</value> | ||||
| 			<value level="4">4</value> | ||||
| 		</abnormalLvl> | ||||
| 		<abnormalTime>20</abnormalTime> | ||||
| 		<isDebuff>true</isDebuff> | ||||
| 		<basicProperty>MAGIC</basicProperty> | ||||
| @@ -104,10 +116,10 @@ | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">500</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="2">1000</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="3">1500</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="4">2000</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="1">506</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="2">518</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="3">529</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="4">553</value> <!-- Fix: Retail Missed --> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| @@ -141,6 +153,12 @@ | ||||
| 		<reuseDelay>10000</reuseDelay> | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<effectPoint>-200</effectPoint> | ||||
| 		<abnormalLvl> | ||||
| 			<value level="1">1</value> | ||||
| 			<value level="2">2</value> | ||||
| 			<value level="3">3</value> | ||||
| 			<value level="4">4</value> | ||||
| 		</abnormalLvl> | ||||
| 		<abnormalTime>20</abnormalTime> | ||||
| 		<isDebuff>true</isDebuff> | ||||
| 		<basicProperty>PHYSICAL</basicProperty> | ||||
| @@ -152,10 +170,10 @@ | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">2500</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="2">5000</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="3">7500</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="4">10000</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="1">26082</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="2">27458</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="3">28833</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="4">31628</value> <!-- Fix: Retail Missed --> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| @@ -189,6 +207,12 @@ | ||||
| 		<reuseDelay>10000</reuseDelay> | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<effectPoint>-200</effectPoint> | ||||
| 		<abnormalLvl> | ||||
| 			<value level="1">1</value> | ||||
| 			<value level="2">2</value> | ||||
| 			<value level="3">3</value> | ||||
| 			<value level="4">4</value> | ||||
| 		</abnormalLvl> | ||||
| 		<abnormalTime>20</abnormalTime> | ||||
| 		<isDebuff>true</isDebuff> | ||||
| 		<basicProperty>PHYSICAL</basicProperty> | ||||
| @@ -200,10 +224,10 @@ | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">2500</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="2">5000</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="3">7500</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="4">10000</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="1">26082</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="2">27458</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="3">28833</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="4">31628</value> <!-- Fix: Retail Missed --> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| @@ -271,8 +295,8 @@ | ||||
| 		<effects> | ||||
| 			<effect name="PhysicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">7500</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="2">10000</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="1">28833</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="2">31628</value> <!-- Fix: Retail Missed --> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| @@ -300,8 +324,8 @@ | ||||
| 		<effects> | ||||
| 			<effect name="MagicalAttack"> | ||||
| 				<power> | ||||
| 					<value level="1">1000</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="2">2000</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="1">518</value> <!-- Fix: Retail Missed --> | ||||
| 					<value level="2">529</value> <!-- Fix: Retail Missed --> | ||||
| 				</power> | ||||
| 				<overHit>true</overHit> | ||||
| 			</effect> | ||||
| @@ -361,7 +385,7 @@ | ||||
| 		<abnormalTime>10</abnormalTime> <!-- Fix: Retail Missed --> | ||||
| 		<abnormalType>SILENCE</abnormalType> | ||||
| 		<abnormalVisualEffect>SILENCE</abnormalVisualEffect> | ||||
| 		<activateRate>200</activateRate> | ||||
| 		<activateRate>80</activateRate> | ||||
| 		<basicProperty>MAGIC</basicProperty> | ||||
| 		<effectRange>1100</effectRange> | ||||
| 		<magicLvl>1</magicLvl> | ||||
| @@ -400,7 +424,7 @@ | ||||
| 		<affectLimit>5-10</affectLimit> | ||||
| 		<abnormalType>KNOCKDOWN</abnormalType> | ||||
| 		<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect> | ||||
| 		<activateRate>200</activateRate> | ||||
| 		<activateRate>80</activateRate> | ||||
| 		<affectRange>600</affectRange> | ||||
| 		<basicProperty>PHYSICAL</basicProperty> | ||||
| 		<effectRange>800</effectRange> | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 MobiusDevelopment
					MobiusDevelopment