Adjusted monster damage skills.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment 2019-10-11 06:22:59 +00:00
parent 8ecb4a85c9
commit 07d8542527
76 changed files with 2625 additions and 721 deletions

View File

@ -1655,7 +1655,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1675,7 +1676,7 @@
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power>
<power>553</power>
</effect>
</effects>
</skill>
@ -1693,7 +1694,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1739,7 +1741,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1757,7 +1760,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1814,7 +1818,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -1130,6 +1130,7 @@
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -69,14 +69,15 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power> <!-- Fix: Retail Missed -->
<value level="1">5000</value>
<value level="2">10000</value>
<value level="3">20000</value>
<value level="4">30000</value>
<value level="5">40000</value>
<value level="6">50000</value>
<power>
<value level="1">28833</value> <!-- Fix: Retail Missed -->
<value level="2">31628</value> <!-- Fix: Retail Missed -->
<value level="3">33090</value> <!-- Fix: Retail Missed -->
<value level="4">34552</value> <!-- Fix: Retail Missed -->
<value level="5">36746</value> <!-- Fix: Retail Missed -->
<value level="6">38940</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="TargetCancel">
<chance>100</chance>
@ -146,7 +147,7 @@
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>

View File

@ -59,7 +59,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@ -77,6 +77,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16207" toLevel="4" name="Dark Spike">
<operateType>A1</operateType>
@ -100,7 +118,13 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -117,6 +141,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16209" toLevel="4" name="Water Spike">
<operateType>A1</operateType>
@ -131,6 +173,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16210" toLevel="5" name="Wind Spike">
<operateType>A1</operateType>
@ -144,8 +204,27 @@
<value level="3">-110</value>
<value level="4">-115</value>
<value level="5">-115</value>
<value level="6">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16211" toLevel="4" name="Earth Spike">
<operateType>A1</operateType>
@ -160,6 +239,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16212" toLevel="4" name="Holy Buster">
<operateType>A1</operateType>
@ -169,6 +266,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16213" toLevel="4" name="Dark Buster">
<operateType>A1</operateType>
@ -180,7 +295,6 @@
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<reuseDelay>10000</reuseDelay>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
@ -188,7 +302,13 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -200,6 +320,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16215" toLevel="4" name="Water Buster">
<operateType>A1</operateType>
@ -209,6 +347,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16216" toLevel="5" name="Wind Buster">
<operateType>A1</operateType>
@ -218,6 +374,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16217" toLevel="4" name="Earth Buster">
<operateType>A1</operateType>
@ -227,6 +401,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16218" toLevel="4" name="Holy Blast">
<operateType>A1</operateType>

View File

@ -432,7 +432,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>19893</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@ -485,7 +485,8 @@
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>1000</power> <!-- Fix: Retail Missed -->
<power>431</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -140,12 +140,13 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">250</value>
<value level="2">500</value>
<value level="3">1000</value>
<value level="4">1500</value>
<value level="5">2000</value>
<value level="1">506</value>
<value level="2">518</value>
<value level="3">529</value>
<value level="4">541</value>
<value level="5">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -1655,7 +1655,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1675,7 +1676,7 @@
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power>
<power>553</power>
</effect>
</effects>
</skill>
@ -1693,7 +1694,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1739,7 +1741,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1757,7 +1760,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1814,7 +1818,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -1130,6 +1130,7 @@
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -69,14 +69,15 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power> <!-- Fix: Retail Missed -->
<value level="1">5000</value>
<value level="2">10000</value>
<value level="3">20000</value>
<value level="4">30000</value>
<value level="5">40000</value>
<value level="6">50000</value>
<power>
<value level="1">28833</value> <!-- Fix: Retail Missed -->
<value level="2">31628</value> <!-- Fix: Retail Missed -->
<value level="3">33090</value> <!-- Fix: Retail Missed -->
<value level="4">34552</value> <!-- Fix: Retail Missed -->
<value level="5">36746</value> <!-- Fix: Retail Missed -->
<value level="6">38940</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="TargetCancel">
<chance>100</chance>
@ -146,7 +147,7 @@
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>

View File

@ -59,7 +59,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@ -77,6 +77,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16207" toLevel="4" name="Dark Spike">
<operateType>A1</operateType>
@ -100,7 +118,13 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -117,6 +141,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16209" toLevel="4" name="Water Spike">
<operateType>A1</operateType>
@ -131,6 +173,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16210" toLevel="5" name="Wind Spike">
<operateType>A1</operateType>
@ -144,8 +204,27 @@
<value level="3">-110</value>
<value level="4">-115</value>
<value level="5">-115</value>
<value level="6">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16211" toLevel="4" name="Earth Spike">
<operateType>A1</operateType>
@ -160,6 +239,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16212" toLevel="4" name="Holy Buster">
<operateType>A1</operateType>
@ -169,6 +266,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16213" toLevel="4" name="Dark Buster">
<operateType>A1</operateType>
@ -180,7 +295,6 @@
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<reuseDelay>10000</reuseDelay>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
@ -188,7 +302,13 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -200,6 +320,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16215" toLevel="4" name="Water Buster">
<operateType>A1</operateType>
@ -209,6 +347,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16216" toLevel="5" name="Wind Buster">
<operateType>A1</operateType>
@ -218,6 +374,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16217" toLevel="4" name="Earth Buster">
<operateType>A1</operateType>
@ -227,6 +401,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16218" toLevel="4" name="Holy Blast">
<operateType>A1</operateType>

View File

@ -432,7 +432,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>19893</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@ -485,7 +485,8 @@
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>1000</power> <!-- Fix: Retail Missed -->
<power>431</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -140,12 +140,13 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">250</value>
<value level="2">500</value>
<value level="3">1000</value>
<value level="4">1500</value>
<value level="5">2000</value>
<value level="1">506</value>
<value level="2">518</value>
<value level="3">529</value>
<value level="4">541</value>
<value level="5">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -326,7 +326,7 @@
<affectLimit>5-10</affectLimit>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>300</effectRange>
<magicLvl>1</magicLvl>
@ -337,7 +337,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
@ -395,7 +395,7 @@
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
@ -406,7 +406,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="DamOverTime">
@ -429,7 +429,7 @@
<abnormalTime>3</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>200</coolTime>
@ -470,7 +470,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage>
</effect>
</effects>
@ -520,7 +520,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
<magicLvl>1</magicLvl>
@ -571,7 +571,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage>
</effect>
</effects>
@ -677,7 +677,7 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<basicProperty>NONE</basicProperty>
@ -732,7 +732,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>1000</coolTime>
<effectRange>400</effectRange>
@ -746,9 +746,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
<effect name="DamOverTime">
<power>2000</power> <!-- Fix: Retail Missed -->
@ -776,9 +775,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
</effects>
</skill>
@ -803,7 +801,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage>
</effect>
</effects>
@ -825,7 +823,7 @@
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<affectRange>300</affectRange>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<basicProperty>MAGIC</basicProperty>
@ -919,7 +917,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
@ -961,8 +959,9 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -988,8 +987,9 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1013,7 +1013,7 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -1039,7 +1039,7 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -1065,7 +1065,7 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -1091,7 +1091,7 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -1119,8 +1119,9 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1146,8 +1147,9 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1173,8 +1175,9 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1200,8 +1203,9 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1222,7 +1226,7 @@
<affectLimit>5-10</affectLimit>
<abnormalType>AIRBIND</abnormalType>
<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>NONE</basicProperty>
<trait>AIRBIND</trait>
<fanRange>0;0;600;60</fanRange>
@ -1419,7 +1423,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1473,7 +1478,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="DamOverTime">
<power>512</power>
@ -1662,8 +1668,8 @@
<effects>
<effect name="Mute" />
<effect name="PhysicalAttack">
<power>10000</power>
<criticalChance>10</criticalChance>
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -46,6 +46,12 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
@ -57,10 +63,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
<value level="1">506</value> <!-- Fix: Retail Missed -->
<value level="2">518</value> <!-- Fix: Retail Missed -->
<value level="3">529</value> <!-- Fix: Retail Missed -->
<value level="4">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -93,6 +99,12 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
@ -104,10 +116,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
<value level="1">506</value> <!-- Fix: Retail Missed -->
<value level="2">518</value> <!-- Fix: Retail Missed -->
<value level="3">529</value> <!-- Fix: Retail Missed -->
<value level="4">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -141,6 +153,12 @@
<reuseDelay>10000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
@ -152,10 +170,10 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
<value level="1">26082</value> <!-- Fix: Retail Missed -->
<value level="2">27458</value> <!-- Fix: Retail Missed -->
<value level="3">28833</value> <!-- Fix: Retail Missed -->
<value level="4">31628</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -189,6 +207,12 @@
<reuseDelay>10000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
@ -200,10 +224,10 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
<value level="1">26082</value> <!-- Fix: Retail Missed -->
<value level="2">27458</value> <!-- Fix: Retail Missed -->
<value level="3">28833</value> <!-- Fix: Retail Missed -->
<value level="4">31628</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -271,8 +295,8 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">7500</value> <!-- Fix: Retail Missed -->
<value level="2">10000</value> <!-- Fix: Retail Missed -->
<value level="1">28833</value> <!-- Fix: Retail Missed -->
<value level="2">31628</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -300,8 +324,8 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">2000</value> <!-- Fix: Retail Missed -->
<value level="1">518</value> <!-- Fix: Retail Missed -->
<value level="2">529</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -361,7 +385,7 @@
<abnormalTime>10</abnormalTime> <!-- Fix: Retail Missed -->
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<effectRange>1100</effectRange>
<magicLvl>1</magicLvl>
@ -400,7 +424,7 @@
<affectLimit>5-10</affectLimit>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>800</effectRange>

View File

@ -1655,7 +1655,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1675,7 +1676,7 @@
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power>
<power>553</power>
</effect>
</effects>
</skill>
@ -1693,7 +1694,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1739,7 +1741,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1757,7 +1760,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1814,7 +1818,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -1130,6 +1130,7 @@
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -69,14 +69,15 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power> <!-- Fix: Retail Missed -->
<value level="1">5000</value>
<value level="2">10000</value>
<value level="3">20000</value>
<value level="4">30000</value>
<value level="5">40000</value>
<value level="6">50000</value>
<power>
<value level="1">28833</value> <!-- Fix: Retail Missed -->
<value level="2">31628</value> <!-- Fix: Retail Missed -->
<value level="3">33090</value> <!-- Fix: Retail Missed -->
<value level="4">34552</value> <!-- Fix: Retail Missed -->
<value level="5">36746</value> <!-- Fix: Retail Missed -->
<value level="6">38940</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="TargetCancel">
<chance>100</chance>
@ -146,7 +147,7 @@
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>

View File

@ -59,7 +59,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@ -77,6 +77,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16207" toLevel="4" name="Dark Spike">
<operateType>A1</operateType>
@ -100,7 +118,13 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -117,6 +141,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16209" toLevel="4" name="Water Spike">
<operateType>A1</operateType>
@ -131,6 +173,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16210" toLevel="5" name="Wind Spike">
<operateType>A1</operateType>
@ -144,8 +204,27 @@
<value level="3">-110</value>
<value level="4">-115</value>
<value level="5">-115</value>
<value level="6">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16211" toLevel="4" name="Earth Spike">
<operateType>A1</operateType>
@ -160,6 +239,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16212" toLevel="4" name="Holy Buster">
<operateType>A1</operateType>
@ -169,6 +266,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16213" toLevel="4" name="Dark Buster">
<operateType>A1</operateType>
@ -180,7 +295,6 @@
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<reuseDelay>10000</reuseDelay>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
@ -188,7 +302,13 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -200,6 +320,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16215" toLevel="4" name="Water Buster">
<operateType>A1</operateType>
@ -209,6 +347,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16216" toLevel="5" name="Wind Buster">
<operateType>A1</operateType>
@ -218,6 +374,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16217" toLevel="4" name="Earth Buster">
<operateType>A1</operateType>
@ -227,6 +401,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16218" toLevel="4" name="Holy Blast">
<operateType>A1</operateType>

View File

@ -432,7 +432,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>19893</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@ -485,7 +485,8 @@
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>1000</power> <!-- Fix: Retail Missed -->
<power>431</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -359,7 +359,12 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>1500</power>
<power>
<value level="1">529</value>
<value level="2">541</value>
<value level="3">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -383,7 +388,12 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>1500</power>
<power>
<value level="1">529</value>
<value level="2">541</value>
<value level="3">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1300,7 +1310,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>

View File

@ -140,12 +140,13 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">250</value>
<value level="2">500</value>
<value level="3">1000</value>
<value level="4">1500</value>
<value level="5">2000</value>
<value level="1">506</value>
<value level="2">518</value>
<value level="3">529</value>
<value level="4">541</value>
<value level="5">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -326,7 +326,7 @@
<affectLimit>5-10</affectLimit>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>300</effectRange>
<magicLvl>1</magicLvl>
@ -337,7 +337,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
@ -395,7 +395,7 @@
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
@ -406,7 +406,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="DamOverTime">
@ -429,7 +429,7 @@
<abnormalTime>3</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>200</coolTime>
@ -470,7 +470,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage>
</effect>
</effects>
@ -520,7 +520,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
<magicLvl>1</magicLvl>
@ -571,7 +571,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage>
</effect>
</effects>
@ -677,7 +677,7 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<basicProperty>NONE</basicProperty>
@ -732,7 +732,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>1000</coolTime>
<effectRange>400</effectRange>
@ -746,9 +746,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
<effect name="DamOverTime">
<power>2000</power> <!-- Fix: Retail Missed -->
@ -776,9 +775,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
</effects>
</skill>
@ -803,7 +801,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage>
</effect>
</effects>
@ -825,7 +823,7 @@
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<affectRange>300</affectRange>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<basicProperty>MAGIC</basicProperty>
@ -919,7 +917,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
@ -961,8 +959,9 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -988,8 +987,9 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1013,7 +1013,7 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -1039,7 +1039,7 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -1065,7 +1065,7 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -1091,7 +1091,7 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -1119,8 +1119,9 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1146,8 +1147,9 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1173,8 +1175,9 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1200,8 +1203,9 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1222,7 +1226,7 @@
<affectLimit>5-10</affectLimit>
<abnormalType>AIRBIND</abnormalType>
<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>NONE</basicProperty>
<trait>AIRBIND</trait>
<fanRange>0;0;600;60</fanRange>
@ -1419,7 +1423,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1473,7 +1478,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="DamOverTime">
<power>512</power>
@ -1662,8 +1668,8 @@
<effects>
<effect name="Mute" />
<effect name="PhysicalAttack">
<power>10000</power>
<criticalChance>10</criticalChance>
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -46,6 +46,12 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
@ -57,10 +63,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
<value level="1">506</value> <!-- Fix: Retail Missed -->
<value level="2">518</value> <!-- Fix: Retail Missed -->
<value level="3">529</value> <!-- Fix: Retail Missed -->
<value level="4">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -93,6 +99,12 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
@ -104,10 +116,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
<value level="1">506</value> <!-- Fix: Retail Missed -->
<value level="2">518</value> <!-- Fix: Retail Missed -->
<value level="3">529</value> <!-- Fix: Retail Missed -->
<value level="4">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -141,6 +153,12 @@
<reuseDelay>10000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
@ -152,10 +170,10 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
<value level="1">26082</value> <!-- Fix: Retail Missed -->
<value level="2">27458</value> <!-- Fix: Retail Missed -->
<value level="3">28833</value> <!-- Fix: Retail Missed -->
<value level="4">31628</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -189,6 +207,12 @@
<reuseDelay>10000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
@ -200,10 +224,10 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
<value level="1">26082</value> <!-- Fix: Retail Missed -->
<value level="2">27458</value> <!-- Fix: Retail Missed -->
<value level="3">28833</value> <!-- Fix: Retail Missed -->
<value level="4">31628</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -271,8 +295,8 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">7500</value> <!-- Fix: Retail Missed -->
<value level="2">10000</value> <!-- Fix: Retail Missed -->
<value level="1">28833</value> <!-- Fix: Retail Missed -->
<value level="2">31628</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -300,8 +324,8 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">2000</value> <!-- Fix: Retail Missed -->
<value level="1">518</value> <!-- Fix: Retail Missed -->
<value level="2">529</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -361,7 +385,7 @@
<abnormalTime>10</abnormalTime> <!-- Fix: Retail Missed -->
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<effectRange>1100</effectRange>
<magicLvl>1</magicLvl>
@ -400,7 +424,7 @@
<affectLimit>5-10</affectLimit>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>800</effectRange>

View File

@ -1683,7 +1683,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1703,7 +1704,7 @@
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power>
<power>553</power>
</effect>
</effects>
</skill>
@ -1721,7 +1722,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1767,7 +1769,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1785,7 +1788,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1842,7 +1846,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -1222,6 +1222,7 @@
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -69,14 +69,15 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power> <!-- Fix: Retail Missed -->
<value level="1">5000</value>
<value level="2">10000</value>
<value level="3">20000</value>
<value level="4">30000</value>
<value level="5">40000</value>
<value level="6">50000</value>
<power>
<value level="1">28833</value> <!-- Fix: Retail Missed -->
<value level="2">31628</value> <!-- Fix: Retail Missed -->
<value level="3">33090</value> <!-- Fix: Retail Missed -->
<value level="4">34552</value> <!-- Fix: Retail Missed -->
<value level="5">36746</value> <!-- Fix: Retail Missed -->
<value level="6">38940</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="TargetCancel">
<chance>100</chance>
@ -146,7 +147,7 @@
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>

View File

@ -59,7 +59,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@ -77,6 +77,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16207" toLevel="4" name="Dark Spike">
<operateType>A1</operateType>
@ -100,7 +118,13 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -117,6 +141,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16209" toLevel="4" name="Water Spike">
<operateType>A1</operateType>
@ -131,6 +173,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16210" toLevel="5" name="Wind Spike">
<operateType>A1</operateType>
@ -144,8 +204,27 @@
<value level="3">-110</value>
<value level="4">-115</value>
<value level="5">-115</value>
<value level="6">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16211" toLevel="4" name="Earth Spike">
<operateType>A1</operateType>
@ -160,6 +239,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16212" toLevel="4" name="Holy Buster">
<operateType>A1</operateType>
@ -169,6 +266,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16213" toLevel="4" name="Dark Buster">
<operateType>A1</operateType>
@ -180,7 +295,6 @@
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<reuseDelay>10000</reuseDelay>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
@ -188,7 +302,13 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -200,6 +320,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16215" toLevel="4" name="Water Buster">
<operateType>A1</operateType>
@ -209,6 +347,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16216" toLevel="5" name="Wind Buster">
<operateType>A1</operateType>
@ -218,6 +374,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16217" toLevel="4" name="Earth Buster">
<operateType>A1</operateType>
@ -227,6 +401,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16218" toLevel="4" name="Holy Blast">
<operateType>A1</operateType>

View File

@ -432,7 +432,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>19893</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@ -485,7 +485,8 @@
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>1000</power> <!-- Fix: Retail Missed -->
<power>431</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -359,7 +359,12 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>1500</power>
<power>
<value level="1">529</value>
<value level="2">541</value>
<value level="3">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -383,7 +388,12 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>1500</power>
<power>
<value level="1">529</value>
<value level="2">541</value>
<value level="3">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1300,7 +1310,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>

View File

@ -140,12 +140,13 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">250</value>
<value level="2">500</value>
<value level="3">1000</value>
<value level="4">1500</value>
<value level="5">2000</value>
<value level="1">506</value>
<value level="2">518</value>
<value level="3">529</value>
<value level="4">541</value>
<value level="5">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -326,7 +326,7 @@
<affectLimit>5-10</affectLimit>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>300</effectRange>
<magicLvl>1</magicLvl>
@ -337,7 +337,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
@ -395,7 +395,7 @@
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
@ -406,7 +406,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="DamOverTime">
@ -429,7 +429,7 @@
<abnormalTime>3</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>200</coolTime>
@ -470,7 +470,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage>
</effect>
</effects>
@ -520,7 +520,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
<magicLvl>1</magicLvl>
@ -571,7 +571,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage>
</effect>
</effects>
@ -677,7 +677,7 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<basicProperty>NONE</basicProperty>
@ -732,7 +732,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>1000</coolTime>
<effectRange>400</effectRange>
@ -746,9 +746,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
<effect name="DamOverTime">
<power>2000</power> <!-- Fix: Retail Missed -->
@ -776,9 +775,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
</effects>
</skill>
@ -803,7 +801,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage>
</effect>
</effects>
@ -825,7 +823,7 @@
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<affectRange>300</affectRange>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<basicProperty>MAGIC</basicProperty>
@ -919,7 +917,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
@ -961,8 +959,9 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -988,8 +987,9 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1013,7 +1013,7 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -1039,7 +1039,7 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -1065,7 +1065,7 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -1091,7 +1091,7 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -1119,8 +1119,9 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1146,8 +1147,9 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1173,8 +1175,9 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1200,8 +1203,9 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1222,7 +1226,7 @@
<affectLimit>5-10</affectLimit>
<abnormalType>AIRBIND</abnormalType>
<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>NONE</basicProperty>
<trait>AIRBIND</trait>
<fanRange>0;0;600;60</fanRange>
@ -1418,7 +1422,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1472,7 +1477,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="DamOverTime">
<power>512</power>
@ -1661,8 +1667,8 @@
<effects>
<effect name="Mute" />
<effect name="PhysicalAttack">
<power>10000</power>
<criticalChance>10</criticalChance>
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -45,6 +45,12 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
@ -56,10 +62,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
<value level="1">506</value> <!-- Fix: Retail Missed -->
<value level="2">518</value> <!-- Fix: Retail Missed -->
<value level="3">529</value> <!-- Fix: Retail Missed -->
<value level="4">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -92,6 +98,12 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
@ -103,10 +115,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
<value level="1">506</value> <!-- Fix: Retail Missed -->
<value level="2">518</value> <!-- Fix: Retail Missed -->
<value level="3">529</value> <!-- Fix: Retail Missed -->
<value level="4">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -140,6 +152,12 @@
<reuseDelay>10000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
@ -151,10 +169,10 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
<value level="1">26082</value> <!-- Fix: Retail Missed -->
<value level="2">27458</value> <!-- Fix: Retail Missed -->
<value level="3">28833</value> <!-- Fix: Retail Missed -->
<value level="4">31628</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -188,6 +206,12 @@
<reuseDelay>10000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
@ -199,10 +223,10 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
<value level="1">26082</value> <!-- Fix: Retail Missed -->
<value level="2">27458</value> <!-- Fix: Retail Missed -->
<value level="3">28833</value> <!-- Fix: Retail Missed -->
<value level="4">31628</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -270,8 +294,8 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">7500</value> <!-- Fix: Retail Missed -->
<value level="2">10000</value> <!-- Fix: Retail Missed -->
<value level="1">28833</value> <!-- Fix: Retail Missed -->
<value level="2">31628</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -299,8 +323,8 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">2000</value> <!-- Fix: Retail Missed -->
<value level="1">518</value> <!-- Fix: Retail Missed -->
<value level="2">529</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -360,7 +384,7 @@
<abnormalTime>10</abnormalTime> <!-- Fix: Retail Missed -->
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<effectRange>1100</effectRange>
<magicLvl>1</magicLvl>
@ -399,7 +423,7 @@
<affectLimit>5-10</affectLimit>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>800</effectRange>

View File

@ -1683,7 +1683,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1703,7 +1704,7 @@
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power>
<power>553</power>
</effect>
</effects>
</skill>
@ -1721,7 +1722,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1767,7 +1769,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1785,7 +1788,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1842,7 +1846,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -1195,6 +1195,7 @@
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -69,14 +69,15 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power> <!-- Fix: Retail Missed -->
<value level="1">5000</value>
<value level="2">10000</value>
<value level="3">20000</value>
<value level="4">30000</value>
<value level="5">40000</value>
<value level="6">50000</value>
<power>
<value level="1">28833</value> <!-- Fix: Retail Missed -->
<value level="2">31628</value> <!-- Fix: Retail Missed -->
<value level="3">33090</value> <!-- Fix: Retail Missed -->
<value level="4">34552</value> <!-- Fix: Retail Missed -->
<value level="5">36746</value> <!-- Fix: Retail Missed -->
<value level="6">38940</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="TargetCancel">
<chance>100</chance>
@ -146,7 +147,7 @@
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>

View File

@ -59,7 +59,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@ -77,6 +77,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16207" toLevel="4" name="Dark Spike">
<operateType>A1</operateType>
@ -100,7 +118,13 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -117,6 +141,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16209" toLevel="4" name="Water Spike">
<operateType>A1</operateType>
@ -131,6 +173,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16210" toLevel="6" name="Wind Spike">
<operateType>A1</operateType>
@ -147,6 +207,24 @@
<value level="6">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16211" toLevel="5" name="Earth Spike">
<operateType>A1</operateType>
@ -162,6 +240,24 @@
<value level="5">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16212" toLevel="4" name="Holy Buster">
<operateType>A1</operateType>
@ -171,6 +267,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16213" toLevel="4" name="Dark Buster">
<operateType>A1</operateType>
@ -182,7 +296,6 @@
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<reuseDelay>10000</reuseDelay>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
@ -190,7 +303,13 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -202,6 +321,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16215" toLevel="4" name="Water Buster">
<operateType>A1</operateType>
@ -211,6 +348,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16216" toLevel="6" name="Wind Buster">
<operateType>A1</operateType>
@ -220,6 +375,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16217" toLevel="5" name="Earth Buster">
<operateType>A1</operateType>
@ -229,6 +402,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16218" toLevel="4" name="Holy Blast">
<operateType>A1</operateType>

View File

@ -432,7 +432,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>19893</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@ -485,7 +485,8 @@
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>1000</power> <!-- Fix: Retail Missed -->
<power>431</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -359,7 +359,12 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>1500</power>
<power>
<value level="1">529</value>
<value level="2">541</value>
<value level="3">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -383,7 +388,12 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>1500</power>
<power>
<value level="1">529</value>
<value level="2">541</value>
<value level="3">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1300,7 +1310,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>

View File

@ -140,12 +140,13 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">250</value>
<value level="2">500</value>
<value level="3">1000</value>
<value level="4">1500</value>
<value level="5">2000</value>
<value level="1">506</value>
<value level="2">518</value>
<value level="3">529</value>
<value level="4">541</value>
<value level="5">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -326,7 +326,7 @@
<affectLimit>5-10</affectLimit>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>300</effectRange>
<magicLvl>1</magicLvl>
@ -337,7 +337,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
@ -395,7 +395,7 @@
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
@ -406,7 +406,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="DamOverTime">
@ -429,7 +429,7 @@
<abnormalTime>3</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>200</coolTime>
@ -470,7 +470,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage>
</effect>
</effects>
@ -520,7 +520,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
<magicLvl>1</magicLvl>
@ -571,7 +571,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage>
</effect>
</effects>
@ -677,7 +677,7 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<basicProperty>NONE</basicProperty>
@ -732,7 +732,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>1000</coolTime>
<effectRange>400</effectRange>
@ -746,9 +746,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
<effect name="DamOverTime">
<power>2000</power> <!-- Fix: Retail Missed -->
@ -776,9 +775,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
</effects>
</skill>
@ -803,7 +801,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage>
</effect>
</effects>
@ -825,7 +823,7 @@
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<affectRange>300</affectRange>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<basicProperty>MAGIC</basicProperty>
@ -919,7 +917,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
@ -961,9 +959,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">2000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
<value level="2">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -989,9 +988,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">2000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
<value level="2">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1015,8 +1015,8 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
<value level="2">38940</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -1042,8 +1042,8 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
<value level="2">38940</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -1069,8 +1069,8 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
<value level="2">38940</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -1096,8 +1096,8 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
<value level="2">38940</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -1125,9 +1125,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
<value level="2">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1153,9 +1154,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
<value level="2">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1181,9 +1183,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
<value level="2">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1209,9 +1212,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
<value level="2">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1232,7 +1236,7 @@
<affectLimit>5-10</affectLimit>
<abnormalType>AIRBIND</abnormalType>
<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>NONE</basicProperty>
<trait>AIRBIND</trait>
<fanRange>0;0;600;60</fanRange>
@ -1428,7 +1432,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1482,7 +1487,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="DamOverTime">
<power>512</power>
@ -1671,8 +1677,8 @@
<effects>
<effect name="Mute" />
<effect name="PhysicalAttack">
<power>10000</power>
<criticalChance>10</criticalChance>
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -45,6 +45,12 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
@ -56,10 +62,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
<value level="1">506</value> <!-- Fix: Retail Missed -->
<value level="2">518</value> <!-- Fix: Retail Missed -->
<value level="3">529</value> <!-- Fix: Retail Missed -->
<value level="4">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -92,6 +98,12 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
@ -103,10 +115,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
<value level="1">506</value> <!-- Fix: Retail Missed -->
<value level="2">518</value> <!-- Fix: Retail Missed -->
<value level="3">529</value> <!-- Fix: Retail Missed -->
<value level="4">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -140,6 +152,12 @@
<reuseDelay>10000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
@ -151,10 +169,10 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
<value level="1">26082</value> <!-- Fix: Retail Missed -->
<value level="2">27458</value> <!-- Fix: Retail Missed -->
<value level="3">28833</value> <!-- Fix: Retail Missed -->
<value level="4">31628</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -188,6 +206,12 @@
<reuseDelay>10000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
@ -199,10 +223,10 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
<value level="1">26082</value> <!-- Fix: Retail Missed -->
<value level="2">27458</value> <!-- Fix: Retail Missed -->
<value level="3">28833</value> <!-- Fix: Retail Missed -->
<value level="4">31628</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -270,8 +294,8 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">7500</value> <!-- Fix: Retail Missed -->
<value level="2">10000</value> <!-- Fix: Retail Missed -->
<value level="1">28833</value> <!-- Fix: Retail Missed -->
<value level="2">31628</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -299,8 +323,8 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">2000</value> <!-- Fix: Retail Missed -->
<value level="1">518</value> <!-- Fix: Retail Missed -->
<value level="2">529</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -360,7 +384,7 @@
<abnormalTime>10</abnormalTime> <!-- Fix: Retail Missed -->
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<effectRange>1100</effectRange>
<magicLvl>1</magicLvl>
@ -399,7 +423,7 @@
<affectLimit>5-10</affectLimit>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>800</effectRange>

View File

@ -1683,7 +1683,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1703,7 +1704,7 @@
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power>
<power>553</power>
</effect>
</effects>
</skill>
@ -1721,7 +1722,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1767,7 +1769,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1785,7 +1788,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1842,7 +1846,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -1195,6 +1195,7 @@
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -69,14 +69,15 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power> <!-- Fix: Retail Missed -->
<value level="1">5000</value>
<value level="2">10000</value>
<value level="3">20000</value>
<value level="4">30000</value>
<value level="5">40000</value>
<value level="6">50000</value>
<power>
<value level="1">28833</value> <!-- Fix: Retail Missed -->
<value level="2">31628</value> <!-- Fix: Retail Missed -->
<value level="3">33090</value> <!-- Fix: Retail Missed -->
<value level="4">34552</value> <!-- Fix: Retail Missed -->
<value level="5">36746</value> <!-- Fix: Retail Missed -->
<value level="6">38940</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="TargetCancel">
<chance>100</chance>
@ -146,7 +147,7 @@
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>

View File

@ -59,7 +59,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@ -77,6 +77,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16207" toLevel="4" name="Dark Spike">
<operateType>A1</operateType>
@ -100,7 +118,13 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -117,6 +141,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16209" toLevel="4" name="Water Spike">
<operateType>A1</operateType>
@ -131,6 +173,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16210" toLevel="6" name="Wind Spike">
<operateType>A1</operateType>
@ -147,6 +207,24 @@
<value level="6">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16211" toLevel="5" name="Earth Spike">
<operateType>A1</operateType>
@ -162,6 +240,24 @@
<value level="5">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16212" toLevel="4" name="Holy Buster">
<operateType>A1</operateType>
@ -171,6 +267,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16213" toLevel="4" name="Dark Buster">
<operateType>A1</operateType>
@ -182,7 +296,6 @@
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<reuseDelay>10000</reuseDelay>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
@ -190,7 +303,13 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -202,6 +321,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16215" toLevel="4" name="Water Buster">
<operateType>A1</operateType>
@ -211,6 +348,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16216" toLevel="6" name="Wind Buster">
<operateType>A1</operateType>
@ -220,6 +375,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16217" toLevel="5" name="Earth Buster">
<operateType>A1</operateType>
@ -229,6 +402,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16218" toLevel="4" name="Holy Blast">
<operateType>A1</operateType>

View File

@ -432,7 +432,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>19893</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@ -485,7 +485,8 @@
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>1000</power> <!-- Fix: Retail Missed -->
<power>431</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -359,7 +359,12 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>1500</power>
<power>
<value level="1">529</value>
<value level="2">541</value>
<value level="3">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -383,7 +388,12 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>1500</power>
<power>
<value level="1">529</value>
<value level="2">541</value>
<value level="3">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1300,7 +1310,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>

View File

@ -140,12 +140,13 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">250</value>
<value level="2">500</value>
<value level="3">1000</value>
<value level="4">1500</value>
<value level="5">2000</value>
<value level="1">506</value>
<value level="2">518</value>
<value level="3">529</value>
<value level="4">541</value>
<value level="5">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -326,7 +326,7 @@
<affectLimit>5-10</affectLimit>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>300</effectRange>
<magicLvl>1</magicLvl>
@ -337,7 +337,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
@ -395,7 +395,7 @@
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
@ -406,7 +406,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="DamOverTime">
@ -429,7 +429,7 @@
<abnormalTime>3</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>200</coolTime>
@ -470,7 +470,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage>
</effect>
</effects>
@ -520,7 +520,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
<magicLvl>1</magicLvl>
@ -571,7 +571,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage>
</effect>
</effects>
@ -677,7 +677,7 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<basicProperty>NONE</basicProperty>
@ -732,7 +732,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>1000</coolTime>
<effectRange>400</effectRange>
@ -746,9 +746,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
<effect name="DamOverTime">
<power>2000</power> <!-- Fix: Retail Missed -->
@ -776,9 +775,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
</effects>
</skill>
@ -803,7 +801,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage>
</effect>
</effects>
@ -825,7 +823,7 @@
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<affectRange>300</affectRange>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<basicProperty>MAGIC</basicProperty>
@ -919,7 +917,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
@ -961,9 +959,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">2000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
<value level="2">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -989,9 +988,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">2000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
<value level="2">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1015,8 +1015,8 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
<value level="2">38940</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -1042,8 +1042,8 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
<value level="2">38940</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -1069,8 +1069,8 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
<value level="2">38940</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -1096,8 +1096,8 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
<value level="2">38940</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -1125,9 +1125,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
<value level="2">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1153,9 +1154,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
<value level="2">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1181,9 +1183,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
<value level="2">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1209,9 +1212,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
<value level="2">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1232,7 +1236,7 @@
<affectLimit>5-10</affectLimit>
<abnormalType>AIRBIND</abnormalType>
<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>NONE</basicProperty>
<trait>AIRBIND</trait>
<fanRange>0;0;600;60</fanRange>
@ -1428,7 +1432,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1482,7 +1487,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="DamOverTime">
<power>512</power>
@ -1671,8 +1677,8 @@
<effects>
<effect name="Mute" />
<effect name="PhysicalAttack">
<power>10000</power>
<criticalChance>10</criticalChance>
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -45,6 +45,12 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
@ -56,10 +62,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
<value level="1">506</value> <!-- Fix: Retail Missed -->
<value level="2">518</value> <!-- Fix: Retail Missed -->
<value level="3">529</value> <!-- Fix: Retail Missed -->
<value level="4">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -92,6 +98,12 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
@ -103,10 +115,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
<value level="1">506</value> <!-- Fix: Retail Missed -->
<value level="2">518</value> <!-- Fix: Retail Missed -->
<value level="3">529</value> <!-- Fix: Retail Missed -->
<value level="4">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -140,6 +152,12 @@
<reuseDelay>10000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
@ -151,10 +169,10 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
<value level="1">26082</value> <!-- Fix: Retail Missed -->
<value level="2">27458</value> <!-- Fix: Retail Missed -->
<value level="3">28833</value> <!-- Fix: Retail Missed -->
<value level="4">31628</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -188,6 +206,12 @@
<reuseDelay>10000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
@ -199,10 +223,10 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
<value level="1">26082</value> <!-- Fix: Retail Missed -->
<value level="2">27458</value> <!-- Fix: Retail Missed -->
<value level="3">28833</value> <!-- Fix: Retail Missed -->
<value level="4">31628</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -270,8 +294,8 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">7500</value> <!-- Fix: Retail Missed -->
<value level="2">10000</value> <!-- Fix: Retail Missed -->
<value level="1">28833</value> <!-- Fix: Retail Missed -->
<value level="2">31628</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -299,8 +323,8 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">2000</value> <!-- Fix: Retail Missed -->
<value level="1">518</value> <!-- Fix: Retail Missed -->
<value level="2">529</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -360,7 +384,7 @@
<abnormalTime>10</abnormalTime> <!-- Fix: Retail Missed -->
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<effectRange>1100</effectRange>
<magicLvl>1</magicLvl>
@ -399,7 +423,7 @@
<affectLimit>5-10</affectLimit>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>800</effectRange>

View File

@ -828,7 +828,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@ -850,7 +850,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@ -872,7 +872,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@ -893,7 +893,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -914,7 +915,8 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -934,7 +936,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -955,7 +958,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@ -976,7 +979,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -994,7 +998,7 @@
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
@ -1024,7 +1028,7 @@
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
@ -1053,7 +1057,7 @@
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>

View File

@ -843,8 +843,8 @@
<value level="9">31628</value>
<value level="10">33090</value>
<value level="11">34552</value>
<value level="12">34552</value>
<value level="13">34552</value>
<value level="12">36746</value>
<value level="13">38940</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
@ -947,8 +947,8 @@
<value level="7">32981</value>
<value level="8">34497</value>
<value level="9">36013</value>
<value level="10">36013</value>
<value level="11">36013</value>
<value level="10">38287</value>
<value level="11">40561</value>
<value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
@ -1547,8 +1547,8 @@
<value level="8">15539</value>
<value level="9">16297</value>
<value level="10">17055</value>
<value level="11">17055</value>
<value level="12">17055</value>
<value level="11">18191</value>
<value level="12">19327</value>
</power>
<overHit>true</overHit>
<criticalChance>3</criticalChance>

View File

@ -1683,7 +1683,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1703,7 +1704,7 @@
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power>
<power>553</power>
</effect>
</effects>
</skill>
@ -1721,7 +1722,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1767,7 +1769,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1785,7 +1788,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1842,7 +1846,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -1195,6 +1195,7 @@
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -69,14 +69,15 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power> <!-- Fix: Retail Missed -->
<value level="1">5000</value>
<value level="2">10000</value>
<value level="3">20000</value>
<value level="4">30000</value>
<value level="5">40000</value>
<value level="6">50000</value>
<power>
<value level="1">28833</value> <!-- Fix: Retail Missed -->
<value level="2">31628</value> <!-- Fix: Retail Missed -->
<value level="3">33090</value> <!-- Fix: Retail Missed -->
<value level="4">34552</value> <!-- Fix: Retail Missed -->
<value level="5">36746</value> <!-- Fix: Retail Missed -->
<value level="6">38940</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="TargetCancel">
<chance>100</chance>
@ -146,7 +147,7 @@
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>

View File

@ -59,7 +59,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@ -77,6 +77,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16207" toLevel="4" name="Dark Spike">
<operateType>A1</operateType>
@ -100,7 +118,13 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -117,6 +141,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16209" toLevel="4" name="Water Spike">
<operateType>A1</operateType>
@ -131,6 +173,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16210" toLevel="6" name="Wind Spike">
<operateType>A1</operateType>
@ -147,6 +207,24 @@
<value level="6">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16211" toLevel="5" name="Earth Spike">
<operateType>A1</operateType>
@ -162,6 +240,24 @@
<value level="5">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16212" toLevel="4" name="Holy Buster">
<operateType>A1</operateType>
@ -171,6 +267,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16213" toLevel="4" name="Dark Buster">
<operateType>A1</operateType>
@ -182,7 +296,6 @@
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<reuseDelay>10000</reuseDelay>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
@ -190,7 +303,13 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -202,6 +321,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16215" toLevel="4" name="Water Buster">
<operateType>A1</operateType>
@ -211,6 +348,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16216" toLevel="6" name="Wind Buster">
<operateType>A1</operateType>
@ -220,6 +375,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16217" toLevel="5" name="Earth Buster">
<operateType>A1</operateType>
@ -229,6 +402,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16218" toLevel="4" name="Holy Blast">
<operateType>A1</operateType>

View File

@ -435,7 +435,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>19893</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@ -488,7 +488,8 @@
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>1000</power> <!-- Fix: Retail Missed -->
<power>431</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -359,7 +359,12 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>1500</power>
<power>
<value level="1">529</value>
<value level="2">541</value>
<value level="3">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -383,7 +388,12 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>1500</power>
<power>
<value level="1">529</value>
<value level="2">541</value>
<value level="3">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1300,7 +1310,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>

View File

@ -140,12 +140,13 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">250</value>
<value level="2">500</value>
<value level="3">1000</value>
<value level="4">1500</value>
<value level="5">2000</value>
<value level="1">506</value>
<value level="2">518</value>
<value level="3">529</value>
<value level="4">541</value>
<value level="5">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -326,7 +326,7 @@
<affectLimit>5-10</affectLimit>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>300</effectRange>
<magicLvl>1</magicLvl>
@ -337,7 +337,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
@ -395,7 +395,7 @@
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
@ -406,7 +406,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="DamOverTime">
@ -429,7 +429,7 @@
<abnormalTime>3</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>200</coolTime>
@ -470,7 +470,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage>
</effect>
</effects>
@ -520,7 +520,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
<magicLvl>1</magicLvl>
@ -571,7 +571,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage>
</effect>
</effects>
@ -677,7 +677,7 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<basicProperty>NONE</basicProperty>
@ -732,7 +732,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>1000</coolTime>
<effectRange>400</effectRange>
@ -746,9 +746,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
<effect name="DamOverTime">
<power>2000</power> <!-- Fix: Retail Missed -->
@ -776,9 +775,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
</effects>
</skill>
@ -803,7 +801,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage>
</effect>
</effects>
@ -825,7 +823,7 @@
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<affectRange>300</affectRange>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<basicProperty>MAGIC</basicProperty>
@ -919,7 +917,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
@ -961,9 +959,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">2000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
<value level="2">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -989,9 +988,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">2000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
<value level="2">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1015,8 +1015,8 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
<value level="2">38940</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -1042,8 +1042,8 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
<value level="2">38940</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -1069,8 +1069,8 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
<value level="2">38940</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -1096,8 +1096,8 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
<value level="2">38940</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -1125,9 +1125,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
<value level="2">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1153,9 +1154,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
<value level="2">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1181,9 +1183,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
<value level="2">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1209,9 +1212,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
<value level="2">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1232,7 +1236,7 @@
<affectLimit>5-10</affectLimit>
<abnormalType>AIRBIND</abnormalType>
<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>NONE</basicProperty>
<trait>AIRBIND</trait>
<fanRange>0;0;600;60</fanRange>
@ -1428,7 +1432,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1482,7 +1487,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="DamOverTime">
<power>512</power>
@ -1671,8 +1677,8 @@
<effects>
<effect name="Mute" />
<effect name="PhysicalAttack">
<power>10000</power>
<criticalChance>10</criticalChance>
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -45,6 +45,12 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
@ -56,10 +62,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
<value level="1">506</value> <!-- Fix: Retail Missed -->
<value level="2">518</value> <!-- Fix: Retail Missed -->
<value level="3">529</value> <!-- Fix: Retail Missed -->
<value level="4">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -92,6 +98,12 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
@ -103,10 +115,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
<value level="1">506</value> <!-- Fix: Retail Missed -->
<value level="2">518</value> <!-- Fix: Retail Missed -->
<value level="3">529</value> <!-- Fix: Retail Missed -->
<value level="4">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -140,6 +152,12 @@
<reuseDelay>10000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
@ -151,10 +169,10 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
<value level="1">26082</value> <!-- Fix: Retail Missed -->
<value level="2">27458</value> <!-- Fix: Retail Missed -->
<value level="3">28833</value> <!-- Fix: Retail Missed -->
<value level="4">31628</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -188,6 +206,12 @@
<reuseDelay>10000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
@ -199,10 +223,10 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
<value level="1">26082</value> <!-- Fix: Retail Missed -->
<value level="2">27458</value> <!-- Fix: Retail Missed -->
<value level="3">28833</value> <!-- Fix: Retail Missed -->
<value level="4">31628</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -270,8 +294,8 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">7500</value> <!-- Fix: Retail Missed -->
<value level="2">10000</value> <!-- Fix: Retail Missed -->
<value level="1">28833</value> <!-- Fix: Retail Missed -->
<value level="2">31628</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -299,8 +323,8 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">2000</value> <!-- Fix: Retail Missed -->
<value level="1">518</value> <!-- Fix: Retail Missed -->
<value level="2">529</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -360,7 +384,7 @@
<abnormalTime>10</abnormalTime> <!-- Fix: Retail Missed -->
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<effectRange>1100</effectRange>
<magicLvl>1</magicLvl>
@ -399,7 +423,7 @@
<affectLimit>5-10</affectLimit>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>800</effectRange>

View File

@ -828,7 +828,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@ -850,7 +850,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@ -872,7 +872,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@ -893,7 +893,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -914,7 +915,8 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -934,7 +936,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -955,7 +958,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@ -976,7 +979,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -994,7 +998,7 @@
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
@ -1024,7 +1028,7 @@
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
@ -1053,7 +1057,7 @@
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>

View File

@ -843,8 +843,8 @@
<value level="9">31628</value>
<value level="10">33090</value>
<value level="11">34552</value>
<value level="12">34552</value>
<value level="13">34552</value>
<value level="12">36746</value>
<value level="13">38940</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
@ -947,8 +947,8 @@
<value level="7">32981</value>
<value level="8">34497</value>
<value level="9">36013</value>
<value level="10">36013</value>
<value level="11">36013</value>
<value level="10">38287</value>
<value level="11">40561</value>
<value fromLevel="5" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<ignoreShieldDefence>true</ignoreShieldDefence>
@ -1547,8 +1547,8 @@
<value level="8">15539</value>
<value level="9">16297</value>
<value level="10">17055</value>
<value level="11">17055</value>
<value level="12">17055</value>
<value level="11">18191</value>
<value level="12">19327</value>
</power>
<overHit>true</overHit>
<criticalChance>3</criticalChance>

View File

@ -1683,7 +1683,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1703,7 +1704,7 @@
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power>
<power>553</power>
</effect>
</effects>
</skill>
@ -1721,7 +1722,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1767,7 +1769,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1785,7 +1788,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1842,7 +1846,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -1195,6 +1195,7 @@
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -69,14 +69,15 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power> <!-- Fix: Retail Missed -->
<value level="1">5000</value>
<value level="2">10000</value>
<value level="3">20000</value>
<value level="4">30000</value>
<value level="5">40000</value>
<value level="6">50000</value>
<power>
<value level="1">28833</value> <!-- Fix: Retail Missed -->
<value level="2">31628</value> <!-- Fix: Retail Missed -->
<value level="3">33090</value> <!-- Fix: Retail Missed -->
<value level="4">34552</value> <!-- Fix: Retail Missed -->
<value level="5">36746</value> <!-- Fix: Retail Missed -->
<value level="6">38940</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="TargetCancel">
<chance>100</chance>
@ -146,7 +147,7 @@
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>

View File

@ -59,7 +59,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@ -77,6 +77,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16207" toLevel="4" name="Dark Spike">
<operateType>A1</operateType>
@ -100,7 +118,13 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -117,6 +141,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16209" toLevel="4" name="Water Spike">
<operateType>A1</operateType>
@ -131,6 +173,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16210" toLevel="6" name="Wind Spike">
<operateType>A1</operateType>
@ -147,6 +207,24 @@
<value level="6">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16211" toLevel="5" name="Earth Spike">
<operateType>A1</operateType>
@ -162,6 +240,24 @@
<value level="5">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16212" toLevel="4" name="Holy Buster">
<operateType>A1</operateType>
@ -171,6 +267,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16213" toLevel="4" name="Dark Buster">
<operateType>A1</operateType>
@ -182,7 +296,6 @@
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<reuseDelay>10000</reuseDelay>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
@ -190,7 +303,13 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -202,6 +321,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16215" toLevel="4" name="Water Buster">
<operateType>A1</operateType>
@ -211,6 +348,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16216" toLevel="6" name="Wind Buster">
<operateType>A1</operateType>
@ -220,6 +375,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16217" toLevel="5" name="Earth Buster">
<operateType>A1</operateType>
@ -229,6 +402,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16218" toLevel="4" name="Holy Blast">
<operateType>A1</operateType>

View File

@ -436,7 +436,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>19893</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@ -490,7 +490,8 @@
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>1000</power> <!-- Fix: Retail Missed -->
<power>431</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -359,7 +359,12 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>1500</power>
<power>
<value level="1">529</value>
<value level="2">541</value>
<value level="3">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -383,7 +388,12 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>1500</power>
<power>
<value level="1">529</value>
<value level="2">541</value>
<value level="3">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1300,7 +1310,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>

View File

@ -140,12 +140,13 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">250</value>
<value level="2">500</value>
<value level="3">1000</value>
<value level="4">1500</value>
<value level="5">2000</value>
<value level="1">506</value>
<value level="2">518</value>
<value level="3">529</value>
<value level="4">541</value>
<value level="5">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -326,7 +326,7 @@
<affectLimit>5-10</affectLimit>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>300</effectRange>
<magicLvl>1</magicLvl>
@ -337,7 +337,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
@ -395,7 +395,7 @@
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
@ -406,7 +406,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="DamOverTime">
@ -429,7 +429,7 @@
<abnormalTime>3</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>200</coolTime>
@ -470,7 +470,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage>
</effect>
</effects>
@ -520,7 +520,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
<magicLvl>1</magicLvl>
@ -571,7 +571,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage>
</effect>
</effects>
@ -677,7 +677,7 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<basicProperty>NONE</basicProperty>
@ -732,7 +732,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>1000</coolTime>
<effectRange>400</effectRange>
@ -746,9 +746,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
<effect name="DamOverTime">
<power>2000</power> <!-- Fix: Retail Missed -->
@ -776,9 +775,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
</effects>
</skill>
@ -803,7 +801,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage>
</effect>
</effects>
@ -825,7 +823,7 @@
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<affectRange>300</affectRange>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<basicProperty>MAGIC</basicProperty>
@ -919,7 +917,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
@ -961,9 +959,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">2000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
<value level="2">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -989,9 +988,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">2000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
<value level="2">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1015,8 +1015,8 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
<value level="2">38940</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -1042,8 +1042,8 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
<value level="2">38940</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -1069,8 +1069,8 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
<value level="2">38940</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -1096,8 +1096,8 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
<value level="2">38940</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -1125,9 +1125,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
<value level="2">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1153,9 +1154,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
<value level="2">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1181,9 +1183,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
<value level="2">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1209,9 +1212,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="2">20000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
<value level="2">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1232,7 +1236,7 @@
<affectLimit>5-10</affectLimit>
<abnormalType>AIRBIND</abnormalType>
<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>NONE</basicProperty>
<trait>AIRBIND</trait>
<fanRange>0;0;600;60</fanRange>
@ -1428,7 +1432,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -1482,7 +1487,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="DamOverTime">
<power>512</power>
@ -1671,8 +1677,8 @@
<effects>
<effect name="Mute" />
<effect name="PhysicalAttack">
<power>10000</power>
<criticalChance>10</criticalChance>
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -45,6 +45,12 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
@ -56,10 +62,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
<value level="1">506</value> <!-- Fix: Retail Missed -->
<value level="2">518</value> <!-- Fix: Retail Missed -->
<value level="3">529</value> <!-- Fix: Retail Missed -->
<value level="4">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -92,6 +98,12 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
@ -103,10 +115,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
<value level="1">506</value> <!-- Fix: Retail Missed -->
<value level="2">518</value> <!-- Fix: Retail Missed -->
<value level="3">529</value> <!-- Fix: Retail Missed -->
<value level="4">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -140,6 +152,12 @@
<reuseDelay>10000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
@ -151,10 +169,10 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
<value level="1">26082</value> <!-- Fix: Retail Missed -->
<value level="2">27458</value> <!-- Fix: Retail Missed -->
<value level="3">28833</value> <!-- Fix: Retail Missed -->
<value level="4">31628</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -188,6 +206,12 @@
<reuseDelay>10000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
@ -199,10 +223,10 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
<value level="1">26082</value> <!-- Fix: Retail Missed -->
<value level="2">27458</value> <!-- Fix: Retail Missed -->
<value level="3">28833</value> <!-- Fix: Retail Missed -->
<value level="4">31628</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -270,8 +294,8 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">7500</value> <!-- Fix: Retail Missed -->
<value level="2">10000</value> <!-- Fix: Retail Missed -->
<value level="1">28833</value> <!-- Fix: Retail Missed -->
<value level="2">31628</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -299,8 +323,8 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">2000</value> <!-- Fix: Retail Missed -->
<value level="1">518</value> <!-- Fix: Retail Missed -->
<value level="2">529</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@ -360,7 +384,7 @@
<abnormalTime>10</abnormalTime> <!-- Fix: Retail Missed -->
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<effectRange>1100</effectRange>
<magicLvl>1</magicLvl>
@ -399,7 +423,7 @@
<affectLimit>5-10</affectLimit>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>800</effectRange>

View File

@ -829,7 +829,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@ -851,7 +851,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@ -873,7 +873,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@ -894,7 +894,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -915,7 +916,8 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -935,7 +937,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -956,7 +959,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@ -977,7 +980,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -995,7 +999,7 @@
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
@ -1025,7 +1029,7 @@
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
@ -1054,7 +1058,7 @@
<subordinationAbnormalType>POISON</subordinationAbnormalType>
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>

View File

@ -249,8 +249,9 @@
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<effect name="PhysicalAttack"> <!-- Fix: Retail Missed -->
<power>31628</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -428,8 +429,9 @@
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<effect name="PhysicalAttack"> <!-- Fix: Retail Missed -->
<power>31628</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -463,8 +465,9 @@
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<effect name="PhysicalAttack"> <!-- Fix: Retail Missed -->
<power>31628</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -494,7 +497,8 @@
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power>
<power>553</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -532,8 +536,9 @@
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<effect name="PhysicalAttack"> <!-- Fix: Retail Missed -->
<power>23332</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -548,8 +553,9 @@
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<effect name="PhysicalAttack"> <!-- Fix: Retail Missed -->
<power>23332</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -569,7 +575,8 @@
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power>
<power>553</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -585,8 +592,9 @@
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<effect name="PhysicalAttack"> <!-- Fix: Retail Missed -->
<power>28833</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -602,8 +610,9 @@
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<effect name="PhysicalAttack"> <!-- Fix: Retail Missed -->
<power>28833</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -619,8 +628,9 @@
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<effect name="PhysicalAttack"> <!-- Fix: Retail Missed -->
<power>28833</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -639,7 +649,7 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<effectRange>400</effectRange>
<basicProperty>NONE</basicProperty>
<trait>SHOCK</trait>
@ -648,8 +658,9 @@
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<effect name="PhysicalAttack"> <!-- Fix: Retail Missed -->
<power>28833</power>
<overHit>true</overHit>
</effect>
<effect name="TargetCancel">
<chance>60</chance>
@ -675,7 +686,8 @@
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power>
<power>553</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -693,7 +705,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power>
<power>553</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -710,8 +723,9 @@
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<effect name="PhysicalAttack"> <!-- Fix: Retail Missed -->
<power>23332</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -731,7 +745,7 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<effectRange>400</effectRange>
<basicProperty>NONE</basicProperty>
<trait>SHOCK</trait>
@ -761,8 +775,9 @@
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<effect name="PhysicalAttack"> <!-- Fix: Retail Missed -->
<power>23332</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -782,7 +797,7 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<effectRange>400</effectRange>
<basicProperty>NONE</basicProperty>
<trait>SHOCK</trait>
@ -791,8 +806,9 @@
<affectObject>NOT_FRIEND</affectObject>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<effect name="PhysicalAttack"> <!-- Fix: Retail Missed -->
<power>23332</power>
<overHit>true</overHit>
</effect>
<effect name="TargetCancel">
<chance>60</chance>
@ -813,8 +829,9 @@
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<effect name="PhysicalAttack"> <!-- Fix: Retail Missed -->
<power>23332</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@ -833,7 +850,8 @@
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power>
<power>553</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@ -52,7 +52,7 @@
<abnormalTime>120</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType> <!-- FIX: NOT RETAIL -->
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<isDebuff>true</isDebuff>
@ -79,7 +79,7 @@
<abnormalTime>120</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType> <!-- FIX: NOT RETAIL -->
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<isDebuff>true</isDebuff>

View File

@ -340,7 +340,7 @@
<abnormalTime>60</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<isDebuff>true</isDebuff>
@ -366,7 +366,7 @@
<isDebuff>true</isDebuff>
<coolTime>300</coolTime>
<reuseDelay>600000</reuseDelay>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>600</affectRange>
<targetType>SELF</targetType>
@ -415,7 +415,7 @@
<abnormalTime>60</abnormalTime>
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<isDebuff>true</isDebuff>
@ -441,7 +441,7 @@
<isDebuff>true</isDebuff>
<coolTime>300</coolTime>
<reuseDelay>600000</reuseDelay>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>600</affectRange>
<targetType>SELF</targetType>