Adjusted monster damage skills.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-10-11 06:22:59 +00:00
parent 8ecb4a85c9
commit 07d8542527
76 changed files with 2625 additions and 721 deletions

View File

@@ -1655,7 +1655,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@@ -1675,7 +1676,7 @@
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power>
<power>553</power>
</effect>
</effects>
</skill>
@@ -1693,7 +1694,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@@ -1739,7 +1741,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@@ -1757,7 +1760,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@@ -1814,7 +1818,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@@ -1130,6 +1130,7 @@
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@@ -69,14 +69,15 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power> <!-- Fix: Retail Missed -->
<value level="1">5000</value>
<value level="2">10000</value>
<value level="3">20000</value>
<value level="4">30000</value>
<value level="5">40000</value>
<value level="6">50000</value>
<power>
<value level="1">28833</value> <!-- Fix: Retail Missed -->
<value level="2">31628</value> <!-- Fix: Retail Missed -->
<value level="3">33090</value> <!-- Fix: Retail Missed -->
<value level="4">34552</value> <!-- Fix: Retail Missed -->
<value level="5">36746</value> <!-- Fix: Retail Missed -->
<value level="6">38940</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="TargetCancel">
<chance>100</chance>
@@ -146,7 +147,7 @@
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>

View File

@@ -59,7 +59,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@@ -77,6 +77,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16207" toLevel="4" name="Dark Spike">
<operateType>A1</operateType>
@@ -100,7 +118,13 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@@ -117,6 +141,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16209" toLevel="4" name="Water Spike">
<operateType>A1</operateType>
@@ -131,6 +173,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16210" toLevel="5" name="Wind Spike">
<operateType>A1</operateType>
@@ -144,8 +204,27 @@
<value level="3">-110</value>
<value level="4">-115</value>
<value level="5">-115</value>
<value level="6">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16211" toLevel="4" name="Earth Spike">
<operateType>A1</operateType>
@@ -160,6 +239,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16212" toLevel="4" name="Holy Buster">
<operateType>A1</operateType>
@@ -169,6 +266,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16213" toLevel="4" name="Dark Buster">
<operateType>A1</operateType>
@@ -180,7 +295,6 @@
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<reuseDelay>10000</reuseDelay>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
@@ -188,7 +302,13 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@@ -200,6 +320,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16215" toLevel="4" name="Water Buster">
<operateType>A1</operateType>
@@ -209,6 +347,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16216" toLevel="5" name="Wind Buster">
<operateType>A1</operateType>
@@ -218,6 +374,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16217" toLevel="4" name="Earth Buster">
<operateType>A1</operateType>
@@ -227,6 +401,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16218" toLevel="4" name="Holy Blast">
<operateType>A1</operateType>

View File

@@ -432,7 +432,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>19893</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@@ -485,7 +485,8 @@
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>1000</power> <!-- Fix: Retail Missed -->
<power>431</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@@ -359,7 +359,12 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>1500</power>
<power>
<value level="1">529</value>
<value level="2">541</value>
<value level="3">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@@ -383,7 +388,12 @@
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>1500</power>
<power>
<value level="1">529</value>
<value level="2">541</value>
<value level="3">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@@ -1300,7 +1310,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>

View File

@@ -140,12 +140,13 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">250</value>
<value level="2">500</value>
<value level="3">1000</value>
<value level="4">1500</value>
<value level="5">2000</value>
<value level="1">506</value>
<value level="2">518</value>
<value level="3">529</value>
<value level="4">541</value>
<value level="5">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@@ -326,7 +326,7 @@
<affectLimit>5-10</affectLimit>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>300</effectRange>
<magicLvl>1</magicLvl>
@@ -337,7 +337,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
@@ -395,7 +395,7 @@
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>400</effectRange>
<magicLvl>1</magicLvl>
@@ -406,7 +406,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="DamOverTime">
@@ -429,7 +429,7 @@
<abnormalTime>3</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>200</coolTime>
@@ -470,7 +470,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage>
</effect>
</effects>
@@ -520,7 +520,7 @@
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
<magicLvl>1</magicLvl>
@@ -571,7 +571,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage>
</effect>
</effects>
@@ -677,7 +677,7 @@
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<basicProperty>NONE</basicProperty>
@@ -732,7 +732,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>1000</coolTime>
<effectRange>400</effectRange>
@@ -746,9 +746,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
<effect name="DamOverTime">
<power>2000</power> <!-- Fix: Retail Missed -->
@@ -776,9 +775,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
<criticalChance>10</criticalChance>
</effect>
</effects>
</skill>
@@ -803,7 +801,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="HpDrain">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>553</power> <!-- Fix: Retail Missed -->
<percentage>40</percentage>
</effect>
</effects>
@@ -825,7 +823,7 @@
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<affectRange>300</affectRange>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<basicProperty>MAGIC</basicProperty>
@@ -919,7 +917,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="BlockActions">
@@ -961,8 +959,9 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@@ -988,8 +987,9 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@@ -1013,7 +1013,7 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@@ -1039,7 +1039,7 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@@ -1065,7 +1065,7 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@@ -1091,7 +1091,7 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">36746</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@@ -1119,8 +1119,9 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@@ -1146,8 +1147,9 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@@ -1173,8 +1175,9 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@@ -1200,8 +1203,9 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">10000</value> <!-- Fix: Retail Missed -->
<value level="1">541</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@@ -1222,7 +1226,7 @@
<affectLimit>5-10</affectLimit>
<abnormalType>AIRBIND</abnormalType>
<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>NONE</basicProperty>
<trait>AIRBIND</trait>
<fanRange>0;0;600;60</fanRange>
@@ -1419,7 +1423,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@@ -1473,7 +1478,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>34255</power>
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
<effect name="DamOverTime">
<power>512</power>
@@ -1662,8 +1668,8 @@
<effects>
<effect name="Mute" />
<effect name="PhysicalAttack">
<power>10000</power>
<criticalChance>10</criticalChance>
<power>38940</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@@ -46,6 +46,12 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
@@ -57,10 +63,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
<value level="1">506</value> <!-- Fix: Retail Missed -->
<value level="2">518</value> <!-- Fix: Retail Missed -->
<value level="3">529</value> <!-- Fix: Retail Missed -->
<value level="4">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@@ -93,6 +99,12 @@
<hitTime>2000</hitTime>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>MAGIC</basicProperty>
@@ -104,10 +116,10 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">500</value> <!-- Fix: Retail Missed -->
<value level="2">1000</value> <!-- Fix: Retail Missed -->
<value level="3">1500</value> <!-- Fix: Retail Missed -->
<value level="4">2000</value> <!-- Fix: Retail Missed -->
<value level="1">506</value> <!-- Fix: Retail Missed -->
<value level="2">518</value> <!-- Fix: Retail Missed -->
<value level="3">529</value> <!-- Fix: Retail Missed -->
<value level="4">553</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@@ -141,6 +153,12 @@
<reuseDelay>10000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
@@ -152,10 +170,10 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
<value level="1">26082</value> <!-- Fix: Retail Missed -->
<value level="2">27458</value> <!-- Fix: Retail Missed -->
<value level="3">28833</value> <!-- Fix: Retail Missed -->
<value level="4">31628</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@@ -189,6 +207,12 @@
<reuseDelay>10000</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<isDebuff>true</isDebuff>
<basicProperty>PHYSICAL</basicProperty>
@@ -200,10 +224,10 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">2500</value> <!-- Fix: Retail Missed -->
<value level="2">5000</value> <!-- Fix: Retail Missed -->
<value level="3">7500</value> <!-- Fix: Retail Missed -->
<value level="4">10000</value> <!-- Fix: Retail Missed -->
<value level="1">26082</value> <!-- Fix: Retail Missed -->
<value level="2">27458</value> <!-- Fix: Retail Missed -->
<value level="3">28833</value> <!-- Fix: Retail Missed -->
<value level="4">31628</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@@ -271,8 +295,8 @@
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">7500</value> <!-- Fix: Retail Missed -->
<value level="2">10000</value> <!-- Fix: Retail Missed -->
<value level="1">28833</value> <!-- Fix: Retail Missed -->
<value level="2">31628</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@@ -300,8 +324,8 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">1000</value> <!-- Fix: Retail Missed -->
<value level="2">2000</value> <!-- Fix: Retail Missed -->
<value level="1">518</value> <!-- Fix: Retail Missed -->
<value level="2">529</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
@@ -361,7 +385,7 @@
<abnormalTime>10</abnormalTime> <!-- Fix: Retail Missed -->
<abnormalType>SILENCE</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<basicProperty>MAGIC</basicProperty>
<effectRange>1100</effectRange>
<magicLvl>1</magicLvl>
@@ -400,7 +424,7 @@
<affectLimit>5-10</affectLimit>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>800</effectRange>