Adjusted monster damage skills.
Contributed by gamelike85.
This commit is contained in:
@@ -1655,7 +1655,8 @@
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>10000</power>
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<power>28833</power> <!-- Fix: Retail Missed -->
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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@@ -1675,7 +1676,7 @@
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<nextAction>CAST</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>2000</power>
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<power>553</power>
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</effect>
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</effects>
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</skill>
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@@ -1693,7 +1694,8 @@
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>10000</power>
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<power>28833</power> <!-- Fix: Retail Missed -->
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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@@ -1739,7 +1741,8 @@
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>10000</power>
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<power>28833</power> <!-- Fix: Retail Missed -->
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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@@ -1757,7 +1760,8 @@
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>10000</power>
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<power>28833</power> <!-- Fix: Retail Missed -->
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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@@ -1814,7 +1818,8 @@
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>10000</power>
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<power>28833</power> <!-- Fix: Retail Missed -->
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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@@ -1130,6 +1130,7 @@
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<effects>
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<effect name="PhysicalAttack">
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<power>10000</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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@@ -69,14 +69,15 @@
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power> <!-- Fix: Retail Missed -->
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<value level="1">5000</value>
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<value level="2">10000</value>
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<value level="3">20000</value>
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<value level="4">30000</value>
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<value level="5">40000</value>
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<value level="6">50000</value>
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<power>
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<value level="1">28833</value> <!-- Fix: Retail Missed -->
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<value level="2">31628</value> <!-- Fix: Retail Missed -->
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<value level="3">33090</value> <!-- Fix: Retail Missed -->
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<value level="4">34552</value> <!-- Fix: Retail Missed -->
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<value level="5">36746</value> <!-- Fix: Retail Missed -->
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<value level="6">38940</value> <!-- Fix: Retail Missed -->
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</power>
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<overHit>true</overHit>
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</effect>
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<effect name="TargetCancel">
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<chance>100</chance>
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@@ -146,7 +147,7 @@
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</abnormalTime>
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<abnormalType>STUN</abnormalType>
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<abnormalVisualEffect>STUN</abnormalVisualEffect>
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<activateRate>200</activateRate>
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<activateRate>80</activateRate>
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<affectRange>900</affectRange>
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<basicProperty>PHYSICAL</basicProperty>
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<targetType>ENEMY</targetType>
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@@ -59,7 +59,7 @@
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="PhysicalAttack">
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<power>10000</power> <!-- Fix: Retail Missed -->
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<power>28833</power> <!-- Fix: Retail Missed -->
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<overHit>true</overHit>
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</effect>
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</effects>
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@@ -77,6 +77,24 @@
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<value level="4">-115</value>
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</effectPoint>
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<isMagic>1</isMagic>
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<affectRange>200</affectRange>
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<effectRange>1000</effectRange>
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<attributeType>HOLY</attributeType>
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<attributeValue>300</attributeValue>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">518</value>
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<value level="2">529</value>
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<value level="3">541</value>
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<value level="4">553</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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<skill id="16207" toLevel="4" name="Dark Spike">
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<operateType>A1</operateType>
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@@ -100,7 +118,13 @@
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>2000</power> <!-- Fix: Retail Missed -->
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<power>
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<value level="1">518</value>
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<value level="2">529</value>
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<value level="3">541</value>
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<value level="4">553</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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@@ -117,6 +141,24 @@
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<value level="4">-115</value>
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</effectPoint>
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<isMagic>1</isMagic>
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<affectRange>200</affectRange>
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<effectRange>1000</effectRange>
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<attributeType>FIRE</attributeType>
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<attributeValue>300</attributeValue>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">518</value>
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<value level="2">529</value>
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<value level="3">541</value>
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<value level="4">553</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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<skill id="16209" toLevel="4" name="Water Spike">
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<operateType>A1</operateType>
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@@ -131,6 +173,24 @@
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<value level="4">-115</value>
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</effectPoint>
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<isMagic>1</isMagic>
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<affectRange>200</affectRange>
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<effectRange>1000</effectRange>
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<attributeType>WATER</attributeType>
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<attributeValue>300</attributeValue>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">518</value>
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<value level="2">529</value>
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<value level="3">541</value>
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<value level="4">553</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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<skill id="16210" toLevel="5" name="Wind Spike">
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<operateType>A1</operateType>
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@@ -144,8 +204,27 @@
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<value level="3">-110</value>
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<value level="4">-115</value>
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<value level="5">-115</value>
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<value level="6">-115</value>
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</effectPoint>
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<isMagic>1</isMagic>
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<affectRange>200</affectRange>
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<effectRange>1000</effectRange>
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<attributeType>WIND</attributeType>
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<attributeValue>300</attributeValue>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">518</value>
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<value level="2">529</value>
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<value level="3">541</value>
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<value level="4">553</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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<skill id="16211" toLevel="4" name="Earth Spike">
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<operateType>A1</operateType>
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@@ -160,6 +239,24 @@
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<value level="4">-115</value>
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</effectPoint>
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<isMagic>1</isMagic>
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<affectRange>200</affectRange>
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<effectRange>1000</effectRange>
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<attributeType>EARTH</attributeType>
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<attributeValue>300</attributeValue>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">518</value>
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<value level="2">529</value>
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<value level="3">541</value>
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<value level="4">553</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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<skill id="16212" toLevel="4" name="Holy Buster">
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<operateType>A1</operateType>
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@@ -169,6 +266,24 @@
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<reuseDelay>3000</reuseDelay>
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<effectPoint>-700</effectPoint>
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<isMagic>1</isMagic>
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<affectRange>200</affectRange>
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<effectRange>1000</effectRange>
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<attributeType>HOLY</attributeType>
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<attributeValue>300</attributeValue>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">518</value>
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<value level="2">529</value>
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<value level="3">541</value>
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<value level="4">553</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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<skill id="16213" toLevel="4" name="Dark Buster">
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<operateType>A1</operateType>
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@@ -180,7 +295,6 @@
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<isMagic>1</isMagic>
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<affectRange>200</affectRange>
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<effectRange>1000</effectRange>
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<reuseDelay>10000</reuseDelay>
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<attributeType>DARK</attributeType>
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<attributeValue>300</attributeValue>
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<targetType>ENEMY</targetType>
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@@ -188,7 +302,13 @@
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>2000</power> <!-- Fix: Retail Missed -->
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<power>
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<value level="1">518</value>
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<value level="2">529</value>
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<value level="3">541</value>
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<value level="4">553</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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@@ -200,6 +320,24 @@
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<reuseDelay>3000</reuseDelay>
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<effectPoint>-700</effectPoint>
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<isMagic>1</isMagic>
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<affectRange>200</affectRange>
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<effectRange>1000</effectRange>
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<attributeType>FIRE</attributeType>
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<attributeValue>300</attributeValue>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">518</value>
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<value level="2">529</value>
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<value level="3">541</value>
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<value level="4">553</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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<skill id="16215" toLevel="4" name="Water Buster">
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<operateType>A1</operateType>
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@@ -209,6 +347,24 @@
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<reuseDelay>3000</reuseDelay>
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<effectPoint>-700</effectPoint>
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<isMagic>1</isMagic>
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<affectRange>200</affectRange>
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<effectRange>1000</effectRange>
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<attributeType>WATER</attributeType>
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<attributeValue>300</attributeValue>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
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<effect name="MagicalAttack">
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<power>
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<value level="1">518</value>
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<value level="2">529</value>
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<value level="3">541</value>
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<value level="4">553</value>
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</power>
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<overHit>true</overHit>
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</effect>
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</effects>
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</skill>
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<skill id="16216" toLevel="5" name="Wind Buster">
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<operateType>A1</operateType>
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@@ -218,6 +374,24 @@
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<reuseDelay>3000</reuseDelay>
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<effectPoint>-700</effectPoint>
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<isMagic>1</isMagic>
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<affectRange>200</affectRange>
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<effectRange>1000</effectRange>
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<attributeType>WIND</attributeType>
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<attributeValue>300</attributeValue>
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<targetType>ENEMY</targetType>
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<affectScope>SINGLE</affectScope>
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<nextAction>ATTACK</nextAction>
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<effects>
|
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<effect name="MagicalAttack">
|
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<power>
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<value level="1">518</value>
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<value level="2">529</value>
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<value level="3">541</value>
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<value level="4">553</value>
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</power>
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<overHit>true</overHit>
|
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</effect>
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</effects>
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</skill>
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<skill id="16217" toLevel="4" name="Earth Buster">
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<operateType>A1</operateType>
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@@ -227,6 +401,24 @@
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<reuseDelay>3000</reuseDelay>
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<effectPoint>-700</effectPoint>
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<isMagic>1</isMagic>
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<affectRange>200</affectRange>
|
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<effectRange>1000</effectRange>
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<attributeType>EARTH</attributeType>
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<attributeValue>300</attributeValue>
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<targetType>ENEMY</targetType>
|
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<affectScope>SINGLE</affectScope>
|
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<nextAction>ATTACK</nextAction>
|
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<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">518</value>
|
||||
<value level="2">529</value>
|
||||
<value level="3">541</value>
|
||||
<value level="4">553</value>
|
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</power>
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<overHit>true</overHit>
|
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</effect>
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</effects>
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</skill>
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<skill id="16218" toLevel="4" name="Holy Blast">
|
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<operateType>A1</operateType>
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|
@@ -432,7 +432,7 @@
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<nextAction>ATTACK</nextAction>
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<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>10000</power> <!-- Fix: Retail Missed -->
|
||||
<power>19893</power> <!-- Fix: Retail Missed -->
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
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</effects>
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@@ -485,7 +485,8 @@
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<nextAction>CAST</nextAction>
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<effects>
|
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<effect name="MagicalAttack">
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<power>1000</power> <!-- Fix: Retail Missed -->
|
||||
<power>431</power> <!-- Fix: Retail Missed -->
|
||||
<overHit>true</overHit>
|
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</effect>
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</effects>
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</skill>
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|
@@ -140,12 +140,13 @@
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<effects>
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||||
<effect name="MagicalAttack">
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<power>
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<value level="1">250</value>
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<value level="2">500</value>
|
||||
<value level="3">1000</value>
|
||||
<value level="4">1500</value>
|
||||
<value level="5">2000</value>
|
||||
<value level="1">506</value>
|
||||
<value level="2">518</value>
|
||||
<value level="3">529</value>
|
||||
<value level="4">541</value>
|
||||
<value level="5">553</value>
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
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</skill>
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|
@@ -326,7 +326,7 @@
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<affectLimit>5-10</affectLimit>
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<abnormalType>STUN</abnormalType>
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<activateRate>200</activateRate>
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>300</effectRange>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -337,7 +337,7 @@
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>10000</power> <!-- Fix: Retail Missed -->
|
||||
<power>38940</power> <!-- Fix: Retail Missed -->
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
@@ -395,7 +395,7 @@
|
||||
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
|
||||
<abnormalType>BLEEDING</abnormalType>
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<activateRate>200</activateRate>
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>400</effectRange>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -406,7 +406,7 @@
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>10000</power> <!-- Fix: Retail Missed -->
|
||||
<power>38940</power> <!-- Fix: Retail Missed -->
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="DamOverTime">
|
||||
@@ -429,7 +429,7 @@
|
||||
<abnormalTime>3</abnormalTime>
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
|
||||
<activateRate>200</activateRate>
|
||||
<activateRate>80</activateRate>
|
||||
<affectRange>600</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<coolTime>200</coolTime>
|
||||
@@ -470,7 +470,7 @@
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="HpDrain">
|
||||
<power>2000</power> <!-- Fix: Retail Missed -->
|
||||
<power>553</power> <!-- Fix: Retail Missed -->
|
||||
<percentage>40</percentage>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -520,7 +520,7 @@
|
||||
<abnormalLvl>1</abnormalLvl>
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>STUN</abnormalType>
|
||||
<activateRate>200</activateRate>
|
||||
<activateRate>80</activateRate>
|
||||
<lvlBonusRate>30</lvlBonusRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -571,7 +571,7 @@
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="HpDrain">
|
||||
<power>2000</power> <!-- Fix: Retail Missed -->
|
||||
<power>553</power> <!-- Fix: Retail Missed -->
|
||||
<percentage>40</percentage>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -677,7 +677,7 @@
|
||||
<abnormalVisualEffect>STUN</abnormalVisualEffect>
|
||||
<affectLimit>5-12</affectLimit>
|
||||
<affectRange>300</affectRange>
|
||||
<activateRate>200</activateRate>
|
||||
<activateRate>80</activateRate>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effectRange>400</effectRange>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
@@ -732,7 +732,7 @@
|
||||
<abnormalTime>10</abnormalTime>
|
||||
<abnormalType>DOT_ATTR</abnormalType>
|
||||
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
|
||||
<activateRate>200</activateRate>
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<coolTime>1000</coolTime>
|
||||
<effectRange>400</effectRange>
|
||||
@@ -746,9 +746,8 @@
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>2000</power> <!-- Fix: Retail Missed -->
|
||||
<power>553</power> <!-- Fix: Retail Missed -->
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>10</criticalChance>
|
||||
</effect>
|
||||
<effect name="DamOverTime">
|
||||
<power>2000</power> <!-- Fix: Retail Missed -->
|
||||
@@ -776,9 +775,8 @@
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>2000</power> <!-- Fix: Retail Missed -->
|
||||
<power>553</power> <!-- Fix: Retail Missed -->
|
||||
<overHit>true</overHit>
|
||||
<criticalChance>10</criticalChance>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -803,7 +801,7 @@
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="HpDrain">
|
||||
<power>2000</power> <!-- Fix: Retail Missed -->
|
||||
<power>553</power> <!-- Fix: Retail Missed -->
|
||||
<percentage>40</percentage>
|
||||
</effect>
|
||||
</effects>
|
||||
@@ -825,7 +823,7 @@
|
||||
<abnormalType>PARALYZE</abnormalType>
|
||||
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
|
||||
<affectRange>300</affectRange>
|
||||
<activateRate>200</activateRate>
|
||||
<activateRate>80</activateRate>
|
||||
<magicCriticalRate>5</magicCriticalRate>
|
||||
<effectRange>400</effectRange>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
@@ -919,7 +917,7 @@
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>10000</power> <!-- Fix: Retail Missed -->
|
||||
<power>38940</power> <!-- Fix: Retail Missed -->
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="BlockActions">
|
||||
@@ -961,8 +959,9 @@
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">1000</value> <!-- Fix: Retail Missed -->
|
||||
<value level="1">541</value> <!-- Fix: Retail Missed -->
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -988,8 +987,9 @@
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">1000</value> <!-- Fix: Retail Missed -->
|
||||
<value level="1">541</value> <!-- Fix: Retail Missed -->
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1013,7 +1013,7 @@
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">10000</value> <!-- Fix: Retail Missed -->
|
||||
<value level="1">36746</value> <!-- Fix: Retail Missed -->
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@@ -1039,7 +1039,7 @@
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">10000</value> <!-- Fix: Retail Missed -->
|
||||
<value level="1">36746</value> <!-- Fix: Retail Missed -->
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@@ -1065,7 +1065,7 @@
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">10000</value> <!-- Fix: Retail Missed -->
|
||||
<value level="1">36746</value> <!-- Fix: Retail Missed -->
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@@ -1091,7 +1091,7 @@
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">10000</value> <!-- Fix: Retail Missed -->
|
||||
<value level="1">36746</value> <!-- Fix: Retail Missed -->
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@@ -1119,8 +1119,9 @@
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">10000</value> <!-- Fix: Retail Missed -->
|
||||
<value level="1">541</value> <!-- Fix: Retail Missed -->
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1146,8 +1147,9 @@
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">10000</value> <!-- Fix: Retail Missed -->
|
||||
<value level="1">541</value> <!-- Fix: Retail Missed -->
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1173,8 +1175,9 @@
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">10000</value> <!-- Fix: Retail Missed -->
|
||||
<value level="1">541</value> <!-- Fix: Retail Missed -->
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1200,8 +1203,9 @@
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">10000</value> <!-- Fix: Retail Missed -->
|
||||
<value level="1">541</value> <!-- Fix: Retail Missed -->
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1222,7 +1226,7 @@
|
||||
<affectLimit>5-10</affectLimit>
|
||||
<abnormalType>AIRBIND</abnormalType>
|
||||
<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
|
||||
<activateRate>200</activateRate>
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>NONE</basicProperty>
|
||||
<trait>AIRBIND</trait>
|
||||
<fanRange>0;0;600;60</fanRange>
|
||||
@@ -1419,7 +1423,8 @@
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>34255</power>
|
||||
<power>38940</power> <!-- Fix: Retail Missed -->
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
@@ -1473,7 +1478,8 @@
|
||||
<nextAction>ATTACK</nextAction>
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>34255</power>
|
||||
<power>38940</power> <!-- Fix: Retail Missed -->
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
<effect name="DamOverTime">
|
||||
<power>512</power>
|
||||
@@ -1662,8 +1668,8 @@
|
||||
<effects>
|
||||
<effect name="Mute" />
|
||||
<effect name="PhysicalAttack">
|
||||
<power>10000</power>
|
||||
<criticalChance>10</criticalChance>
|
||||
<power>38940</power> <!-- Fix: Retail Missed -->
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
</effects>
|
||||
</skill>
|
||||
|
@@ -46,6 +46,12 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<isMagic>1</isMagic>
|
||||
<effectPoint>-200</effectPoint>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
@@ -57,10 +63,10 @@
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">500</value> <!-- Fix: Retail Missed -->
|
||||
<value level="2">1000</value> <!-- Fix: Retail Missed -->
|
||||
<value level="3">1500</value> <!-- Fix: Retail Missed -->
|
||||
<value level="4">2000</value> <!-- Fix: Retail Missed -->
|
||||
<value level="1">506</value> <!-- Fix: Retail Missed -->
|
||||
<value level="2">518</value> <!-- Fix: Retail Missed -->
|
||||
<value level="3">529</value> <!-- Fix: Retail Missed -->
|
||||
<value level="4">553</value> <!-- Fix: Retail Missed -->
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@@ -93,6 +99,12 @@
|
||||
<hitTime>2000</hitTime>
|
||||
<isMagic>1</isMagic>
|
||||
<effectPoint>-200</effectPoint>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
@@ -104,10 +116,10 @@
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">500</value> <!-- Fix: Retail Missed -->
|
||||
<value level="2">1000</value> <!-- Fix: Retail Missed -->
|
||||
<value level="3">1500</value> <!-- Fix: Retail Missed -->
|
||||
<value level="4">2000</value> <!-- Fix: Retail Missed -->
|
||||
<value level="1">506</value> <!-- Fix: Retail Missed -->
|
||||
<value level="2">518</value> <!-- Fix: Retail Missed -->
|
||||
<value level="3">529</value> <!-- Fix: Retail Missed -->
|
||||
<value level="4">553</value> <!-- Fix: Retail Missed -->
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@@ -141,6 +153,12 @@
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<isMagic>1</isMagic>
|
||||
<effectPoint>-200</effectPoint>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
@@ -152,10 +170,10 @@
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">2500</value> <!-- Fix: Retail Missed -->
|
||||
<value level="2">5000</value> <!-- Fix: Retail Missed -->
|
||||
<value level="3">7500</value> <!-- Fix: Retail Missed -->
|
||||
<value level="4">10000</value> <!-- Fix: Retail Missed -->
|
||||
<value level="1">26082</value> <!-- Fix: Retail Missed -->
|
||||
<value level="2">27458</value> <!-- Fix: Retail Missed -->
|
||||
<value level="3">28833</value> <!-- Fix: Retail Missed -->
|
||||
<value level="4">31628</value> <!-- Fix: Retail Missed -->
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@@ -189,6 +207,12 @@
|
||||
<reuseDelay>10000</reuseDelay>
|
||||
<isMagic>1</isMagic>
|
||||
<effectPoint>-200</effectPoint>
|
||||
<abnormalLvl>
|
||||
<value level="1">1</value>
|
||||
<value level="2">2</value>
|
||||
<value level="3">3</value>
|
||||
<value level="4">4</value>
|
||||
</abnormalLvl>
|
||||
<abnormalTime>20</abnormalTime>
|
||||
<isDebuff>true</isDebuff>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
@@ -200,10 +224,10 @@
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">2500</value> <!-- Fix: Retail Missed -->
|
||||
<value level="2">5000</value> <!-- Fix: Retail Missed -->
|
||||
<value level="3">7500</value> <!-- Fix: Retail Missed -->
|
||||
<value level="4">10000</value> <!-- Fix: Retail Missed -->
|
||||
<value level="1">26082</value> <!-- Fix: Retail Missed -->
|
||||
<value level="2">27458</value> <!-- Fix: Retail Missed -->
|
||||
<value level="3">28833</value> <!-- Fix: Retail Missed -->
|
||||
<value level="4">31628</value> <!-- Fix: Retail Missed -->
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@@ -271,8 +295,8 @@
|
||||
<effects>
|
||||
<effect name="PhysicalAttack">
|
||||
<power>
|
||||
<value level="1">7500</value> <!-- Fix: Retail Missed -->
|
||||
<value level="2">10000</value> <!-- Fix: Retail Missed -->
|
||||
<value level="1">28833</value> <!-- Fix: Retail Missed -->
|
||||
<value level="2">31628</value> <!-- Fix: Retail Missed -->
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@@ -300,8 +324,8 @@
|
||||
<effects>
|
||||
<effect name="MagicalAttack">
|
||||
<power>
|
||||
<value level="1">1000</value> <!-- Fix: Retail Missed -->
|
||||
<value level="2">2000</value> <!-- Fix: Retail Missed -->
|
||||
<value level="1">518</value> <!-- Fix: Retail Missed -->
|
||||
<value level="2">529</value> <!-- Fix: Retail Missed -->
|
||||
</power>
|
||||
<overHit>true</overHit>
|
||||
</effect>
|
||||
@@ -361,7 +385,7 @@
|
||||
<abnormalTime>10</abnormalTime> <!-- Fix: Retail Missed -->
|
||||
<abnormalType>SILENCE</abnormalType>
|
||||
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
|
||||
<activateRate>200</activateRate>
|
||||
<activateRate>80</activateRate>
|
||||
<basicProperty>MAGIC</basicProperty>
|
||||
<effectRange>1100</effectRange>
|
||||
<magicLvl>1</magicLvl>
|
||||
@@ -400,7 +424,7 @@
|
||||
<affectLimit>5-10</affectLimit>
|
||||
<abnormalType>KNOCKDOWN</abnormalType>
|
||||
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
|
||||
<activateRate>200</activateRate>
|
||||
<activateRate>80</activateRate>
|
||||
<affectRange>600</affectRange>
|
||||
<basicProperty>PHYSICAL</basicProperty>
|
||||
<effectRange>800</effectRange>
|
||||
|
Reference in New Issue
Block a user