Adjusted monster damage skills.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-10-11 06:22:59 +00:00
parent 8ecb4a85c9
commit 07d8542527
76 changed files with 2625 additions and 721 deletions

View File

@@ -1655,7 +1655,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@@ -1675,7 +1676,7 @@
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power>
<power>553</power>
</effect>
</effects>
</skill>
@@ -1693,7 +1694,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@@ -1739,7 +1741,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@@ -1757,7 +1760,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>
@@ -1814,7 +1818,8 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@@ -1130,6 +1130,7 @@
<effects>
<effect name="PhysicalAttack">
<power>10000</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@@ -69,14 +69,15 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power> <!-- Fix: Retail Missed -->
<value level="1">5000</value>
<value level="2">10000</value>
<value level="3">20000</value>
<value level="4">30000</value>
<value level="5">40000</value>
<value level="6">50000</value>
<power>
<value level="1">28833</value> <!-- Fix: Retail Missed -->
<value level="2">31628</value> <!-- Fix: Retail Missed -->
<value level="3">33090</value> <!-- Fix: Retail Missed -->
<value level="4">34552</value> <!-- Fix: Retail Missed -->
<value level="5">36746</value> <!-- Fix: Retail Missed -->
<value level="6">38940</value> <!-- Fix: Retail Missed -->
</power>
<overHit>true</overHit>
</effect>
<effect name="TargetCancel">
<chance>100</chance>
@@ -146,7 +147,7 @@
</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<activateRate>80</activateRate>
<affectRange>900</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<targetType>ENEMY</targetType>

View File

@@ -59,7 +59,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>28833</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@@ -77,6 +77,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16207" toLevel="4" name="Dark Spike">
<operateType>A1</operateType>
@@ -100,7 +118,13 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@@ -117,6 +141,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16209" toLevel="4" name="Water Spike">
<operateType>A1</operateType>
@@ -131,6 +173,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16210" toLevel="5" name="Wind Spike">
<operateType>A1</operateType>
@@ -144,8 +204,27 @@
<value level="3">-110</value>
<value level="4">-115</value>
<value level="5">-115</value>
<value level="6">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16211" toLevel="4" name="Earth Spike">
<operateType>A1</operateType>
@@ -160,6 +239,24 @@
<value level="4">-115</value>
</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16212" toLevel="4" name="Holy Buster">
<operateType>A1</operateType>
@@ -169,6 +266,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>HOLY</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16213" toLevel="4" name="Dark Buster">
<operateType>A1</operateType>
@@ -180,7 +295,6 @@
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<reuseDelay>10000</reuseDelay>
<attributeType>DARK</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
@@ -188,7 +302,13 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>2000</power> <!-- Fix: Retail Missed -->
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
@@ -200,6 +320,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>FIRE</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16215" toLevel="4" name="Water Buster">
<operateType>A1</operateType>
@@ -209,6 +347,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WATER</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16216" toLevel="5" name="Wind Buster">
<operateType>A1</operateType>
@@ -218,6 +374,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>WIND</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16217" toLevel="4" name="Earth Buster">
<operateType>A1</operateType>
@@ -227,6 +401,24 @@
<reuseDelay>3000</reuseDelay>
<effectPoint>-700</effectPoint>
<isMagic>1</isMagic>
<affectRange>200</affectRange>
<effectRange>1000</effectRange>
<attributeType>EARTH</attributeType>
<attributeValue>300</attributeValue>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<nextAction>ATTACK</nextAction>
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">518</value>
<value level="2">529</value>
<value level="3">541</value>
<value level="4">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>
<skill id="16218" toLevel="4" name="Holy Blast">
<operateType>A1</operateType>

View File

@@ -432,7 +432,7 @@
<nextAction>ATTACK</nextAction>
<effects>
<effect name="PhysicalAttack">
<power>10000</power> <!-- Fix: Retail Missed -->
<power>19893</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
@@ -485,7 +485,8 @@
<nextAction>CAST</nextAction>
<effects>
<effect name="MagicalAttack">
<power>1000</power> <!-- Fix: Retail Missed -->
<power>431</power> <!-- Fix: Retail Missed -->
<overHit>true</overHit>
</effect>
</effects>
</skill>

View File

@@ -140,12 +140,13 @@
<effects>
<effect name="MagicalAttack">
<power>
<value level="1">250</value>
<value level="2">500</value>
<value level="3">1000</value>
<value level="4">1500</value>
<value level="5">2000</value>
<value level="1">506</value>
<value level="2">518</value>
<value level="3">529</value>
<value level="4">541</value>
<value level="5">553</value>
</power>
<overHit>true</overHit>
</effect>
</effects>
</skill>