Classmasters rework.

This commit is contained in:
MobiusDev
2017-08-02 12:48:49 +00:00
parent be341e760c
commit 0530bbeb53
39 changed files with 544 additions and 317 deletions

View File

@@ -17,6 +17,7 @@
package ai.others.ClassMaster;
import java.io.File;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.LinkedList;
@@ -29,7 +30,6 @@ import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
import com.l2jmobius.commons.util.IGameXmlReader;
import com.l2jmobius.commons.util.Rnd;
import com.l2jmobius.gameserver.data.xml.impl.CategoryData;
import com.l2jmobius.gameserver.data.xml.impl.ClassListData;
import com.l2jmobius.gameserver.data.xml.impl.SkillData;
@@ -50,7 +50,7 @@ import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerLevel
import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerLogin;
import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerPressTutorialMark;
import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerProfessionChange;
import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
import com.l2jmobius.gameserver.model.holders.ItemHolder;
import com.l2jmobius.gameserver.model.spawns.SpawnTemplate;
import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
import com.l2jmobius.gameserver.network.serverpackets.TutorialCloseHtml;
@@ -65,11 +65,11 @@ import ai.AbstractNpcAI;
public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
{
// NPCs
private static final int[] CLASS_MASTER =
private static final List<Integer> CLASS_MASTERS = new ArrayList<>();
{
31756, // Mr. Cat
31757, // Queen of Hearts
};
CLASS_MASTERS.add(31756); // Mr. Cat
CLASS_MASTERS.add(31757); // Queen of Hearts
}
// Misc
private boolean _isEnabled;
private boolean _spawnClassMasters;
@@ -80,9 +80,9 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
public ClassMaster()
{
load();
addStartNpc(CLASS_MASTER);
addTalkId(CLASS_MASTER);
addFirstTalkId(CLASS_MASTER);
addStartNpc(CLASS_MASTERS);
addTalkId(CLASS_MASTERS);
addFirstTalkId(CLASS_MASTERS);
}
@Override
@@ -128,8 +128,8 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
if ("classChangeOption".equals(c.getNodeName()))
{
final List<CategoryType> appliedCategories = new LinkedList<>();
final List<ItemChanceHolder> requiredItems = new LinkedList<>();
final List<ItemChanceHolder> rewardedItems = new LinkedList<>();
final List<ItemHolder> requiredItems = new LinkedList<>();
final List<ItemHolder> rewardedItems = new LinkedList<>();
boolean setNoble = false;
boolean setHero = false;
final String optionName = parseString(attrs, "name", "");
@@ -163,9 +163,8 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
{
final int itemId = parseInteger(attrs, "id");
final int count = parseInteger(attrs, "count", 1);
final int chance = parseInteger(attrs, "chance", 100);
rewardedItems.add(new ItemChanceHolder(itemId, chance, count));
rewardedItems.add(new ItemHolder(itemId, count));
}
else if ("setNoble".equals(r.getNodeName()))
{
@@ -186,9 +185,8 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
{
final int itemId = parseInteger(attrs, "id");
final int count = parseInteger(attrs, "count", 1);
final int chance = parseInteger(attrs, "chance", 100);
requiredItems.add(new ItemChanceHolder(itemId, chance, count));
requiredItems.add(new ItemHolder(itemId, count));
}
}
}
@@ -251,7 +249,7 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
{
case "buyitems":
{
htmltext = npc.getId() == CLASS_MASTER[0] ? "test_server_helper001a.html" : "test_server_helper001b.html";
htmltext = npc.getId() == CLASS_MASTERS.get(0) ? "test_server_helper001a.html" : "test_server_helper001b.html";
break;
}
case "setnoble":
@@ -374,31 +372,22 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
htmltext = htmltext.replace("%options%", getClassChangeOptions(player, classId));
return htmltext;
}
final ClassChangeData data = getClassChangeData(classDataIndex);
if (data == null)
}
final ClassChangeData data = getClassChangeData(classDataIndex);
if ((data != null) && (data.getItemsRequired().size() > 0))
{
for (ItemHolder ri : data.getItemsRequired())
{
return null;
if (player.getInventory().getInventoryItemCount(ri.getId(), -1) < ri.getCount())
{
player.sendMessage("You do not have enough items.");
return null; // No class change if payment failed.
}
}
//@formatter:off
final boolean paid = data.getItemsRequired().stream()
.filter(ich -> ich.getChance() > Rnd.get(100)) // Chance to pay the price
.filter(ih -> player.getInventory().getInventoryItemCount(ih.getId(), -1) >= ih.getCount())
.allMatch(ih -> player.destroyItemByItemId(getClass().getSimpleName(), ih.getId(), ih.getCount(), npc, true));
//@formatter:on
if (paid)
for (ItemHolder ri : data.getItemsRequired())
{
//@formatter:off
data.getItemsRewarded().stream()
.filter(ich -> ich.getChance() > Rnd.get(100)) // Chance to receive the reward
.forEach(ih -> player.addItem(getClass().getSimpleName(), ih.getId(), ih.getCount(), npc, true));
//@formatter:on
}
else
{
return null; // No class change if payment failed.
player.destroyItemByItemId(getClass().getSimpleName(), ri.getId(), ri.getCount(), npc, true);
}
}
@@ -463,6 +452,14 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
}
break;
}
case "test_server_helper001.html":
{
if (CLASS_MASTERS.contains(npc.getId()))
{
htmltext = event;
}
break;
}
}
return htmltext;
@@ -906,14 +903,7 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
{
option.getItemsRequired().forEach(ih ->
{
if (ih.getChance() >= 100)
{
sb.append("<tr><td><font color=\"LEVEL\">" + ih.getCount() + "</font></td><td>" + ItemTable.getInstance().getTemplate(ih.getId()).getName() + "</td><td width=30></td></tr>");
}
else
{
sb.append("<tr><td><font color=\"LEVEL\">" + ih.getCount() + "</font></td><td>" + ItemTable.getInstance().getTemplate(ih.getId()).getName() + "</td><td width=30><font color=LEVEL>" + ih.getChance() + "%</font></td></tr>");
}
sb.append("<tr><td><font color=\"LEVEL\">" + ih.getCount() + "</font></td><td>" + ItemTable.getInstance().getTemplate(ih.getId()).getName() + "</td><td width=30></td></tr>");
});
}
sb.append("<tr><td>Rewards:</td></tr>");
@@ -938,14 +928,7 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
{
option.getItemsRewarded().forEach(ih ->
{
if (ih.getChance() >= 100)
{
sb.append("<tr><td><font color=\"LEVEL\">" + ih.getCount() + "</font></td><td>" + ItemTable.getInstance().getTemplate(ih.getId()).getName() + "</td><td width=30></td></tr>");
}
else
{
sb.append("<tr><td><font color=\"LEVEL\">" + ih.getCount() + "</font></td><td>" + ItemTable.getInstance().getTemplate(ih.getId()).getName() + "</td><td width=30><font color=LEVEL>" + ih.getChance() + "%</font></td></tr>");
}
sb.append("<tr><td><font color=\"LEVEL\">" + ih.getCount() + "</font></td><td>" + ItemTable.getInstance().getTemplate(ih.getId()).getName() + "</td><td width=30></td></tr>");
});
if (option.isRewardNoblesse())
@@ -971,8 +954,8 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
private final List<CategoryType> _appliedCategories;
private boolean _rewardNoblesse;
private boolean _rewardHero;
private List<ItemChanceHolder> _itemsRequired;
private List<ItemChanceHolder> _itemsRewarded;
private List<ItemHolder> _itemsRequired;
private List<ItemHolder> _itemsRewarded;
public ClassChangeData(String name, List<CategoryType> appliedCategories)
{
@@ -1026,22 +1009,22 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
_rewardHero = rewardHero;
}
void setItemsRequired(List<ItemChanceHolder> itemsRequired)
void setItemsRequired(List<ItemHolder> itemsRequired)
{
_itemsRequired = itemsRequired;
}
public List<ItemChanceHolder> getItemsRequired()
public List<ItemHolder> getItemsRequired()
{
return _itemsRequired != null ? _itemsRequired : Collections.emptyList();
}
void setItemsRewarded(List<ItemChanceHolder> itemsRewarded)
void setItemsRewarded(List<ItemHolder> itemsRewarded)
{
_itemsRewarded = itemsRewarded;
}
public List<ItemChanceHolder> getItemsRewarded()
public List<ItemHolder> getItemsRewarded()
{
return _itemsRewarded != null ? _itemsRewarded : Collections.emptyList();
}

View File

@@ -1,12 +1,12 @@
<html><body>Test Server Helper:<br>
How may I help you?<br>
<font color="LEVEL">*About haracters*</font><br>
<font color="LEVEL">*About characters*</font><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassMaster firstclass">"I want to complete the first class transfer."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassMaster secondclass">"I want to complete the second class transfer."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassMaster thirdclass">"I want to complete the third class transfer."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassMaster awaken">"I'm interested in the 4th class transfer (Awaken!)."</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassMaster setnoble">"I want to become a Noblesse!"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassMaster ask=-6&reply=2">"I want to acquire the Exalted status."</Button>
<!--<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassMaster ask=-6&reply=2">"I want to acquire the Exalted status."</Button>-->
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassMaster learnskills">"I want to learn all skills up to the third class transfer."</Button><br>
<font color="LEVEL">*About Items*</font><br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Multisell 697">"I need some gear."</Button>

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@@ -1,3 +1,3 @@
<html><body>Test Server Guide:<br>
<html><body>Test Server Helper:<br>
You've already attempted the third class transfer!
</body></html>

View File

@@ -1,3 +1,3 @@
<html><body>Test Server Guide:<br>
<html><body>Test Server Helper:<br>
You have successfully transferred class!
</body></html>

View File

@@ -2,5 +2,5 @@
Do you want to raise your clan's level?<br>
You can raise it <font color="LEVEL">up to level 10</font>, using the test server helper.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassMaster clanlevelup">"I want to level up."</Button>
<Button ALIGN=LEFT ICON="RETURN" action="link test_server_helper001.htm">Back</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassMaster test_server_helper001.html">Back</Button>
</body></html>

View File

@@ -1,3 +1,3 @@
<html><body>Test Server Guide:<br>
<html><body>Test Server Helper:<br>
The second class transfer is only available for characters level 40 or above.
</body></html>

View File

@@ -1,4 +1,4 @@
<html><body>Test Server Guide:<br>
<html><body>Test Server Helper:<br>
characters level 76 or above who have completed their second occupation change can change occupations for a third time.<br>
Come back after you've finished your second occupation change and reached level 76.
</body></html>