Classmasters rework.
This commit is contained in:
+43
-60
@@ -17,6 +17,7 @@
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package ai.others.ClassMaster;
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import java.io.File;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Collections;
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import java.util.LinkedList;
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@@ -29,7 +30,6 @@ import org.w3c.dom.NamedNodeMap;
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import org.w3c.dom.Node;
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import com.l2jmobius.commons.util.IGameXmlReader;
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import com.l2jmobius.commons.util.Rnd;
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import com.l2jmobius.gameserver.data.xml.impl.CategoryData;
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import com.l2jmobius.gameserver.data.xml.impl.ClassListData;
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import com.l2jmobius.gameserver.data.xml.impl.SkillData;
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@@ -50,7 +50,7 @@ import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerLevel
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerLogin;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerPressTutorialMark;
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import com.l2jmobius.gameserver.model.events.impl.character.player.OnPlayerProfessionChange;
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import com.l2jmobius.gameserver.model.holders.ItemChanceHolder;
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import com.l2jmobius.gameserver.model.holders.ItemHolder;
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import com.l2jmobius.gameserver.model.spawns.SpawnTemplate;
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import com.l2jmobius.gameserver.network.serverpackets.PlaySound;
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import com.l2jmobius.gameserver.network.serverpackets.TutorialCloseHtml;
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@@ -65,11 +65,11 @@ import ai.AbstractNpcAI;
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public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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{
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// NPCs
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private static final int[] CLASS_MASTER =
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private static final List<Integer> CLASS_MASTERS = new ArrayList<>();
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{
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31756, // Mr. Cat
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31757, // Queen of Hearts
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};
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CLASS_MASTERS.add(31756); // Mr. Cat
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CLASS_MASTERS.add(31757); // Queen of Hearts
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}
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// Misc
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private boolean _isEnabled;
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private boolean _spawnClassMasters;
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@@ -80,9 +80,9 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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public ClassMaster()
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{
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load();
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addStartNpc(CLASS_MASTER);
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addTalkId(CLASS_MASTER);
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addFirstTalkId(CLASS_MASTER);
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addStartNpc(CLASS_MASTERS);
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addTalkId(CLASS_MASTERS);
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addFirstTalkId(CLASS_MASTERS);
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}
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@Override
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@@ -128,8 +128,8 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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if ("classChangeOption".equals(c.getNodeName()))
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{
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final List<CategoryType> appliedCategories = new LinkedList<>();
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final List<ItemChanceHolder> requiredItems = new LinkedList<>();
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final List<ItemChanceHolder> rewardedItems = new LinkedList<>();
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final List<ItemHolder> requiredItems = new LinkedList<>();
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final List<ItemHolder> rewardedItems = new LinkedList<>();
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boolean setNoble = false;
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boolean setHero = false;
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final String optionName = parseString(attrs, "name", "");
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@@ -163,9 +163,8 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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{
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final int itemId = parseInteger(attrs, "id");
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final int count = parseInteger(attrs, "count", 1);
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final int chance = parseInteger(attrs, "chance", 100);
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rewardedItems.add(new ItemChanceHolder(itemId, chance, count));
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rewardedItems.add(new ItemHolder(itemId, count));
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}
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else if ("setNoble".equals(r.getNodeName()))
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{
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@@ -186,9 +185,8 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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{
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final int itemId = parseInteger(attrs, "id");
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final int count = parseInteger(attrs, "count", 1);
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final int chance = parseInteger(attrs, "chance", 100);
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requiredItems.add(new ItemChanceHolder(itemId, chance, count));
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requiredItems.add(new ItemHolder(itemId, count));
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}
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}
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}
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@@ -251,7 +249,7 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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{
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case "buyitems":
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{
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htmltext = npc.getId() == CLASS_MASTER[0] ? "test_server_helper001a.html" : "test_server_helper001b.html";
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htmltext = npc.getId() == CLASS_MASTERS.get(0) ? "test_server_helper001a.html" : "test_server_helper001b.html";
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break;
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}
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case "setnoble":
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@@ -374,31 +372,22 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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htmltext = htmltext.replace("%options%", getClassChangeOptions(player, classId));
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return htmltext;
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}
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final ClassChangeData data = getClassChangeData(classDataIndex);
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if (data == null)
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}
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final ClassChangeData data = getClassChangeData(classDataIndex);
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if ((data != null) && (data.getItemsRequired().size() > 0))
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{
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for (ItemHolder ri : data.getItemsRequired())
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{
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return null;
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if (player.getInventory().getInventoryItemCount(ri.getId(), -1) < ri.getCount())
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{
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player.sendMessage("You do not have enough items.");
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return null; // No class change if payment failed.
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}
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}
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//@formatter:off
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final boolean paid = data.getItemsRequired().stream()
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.filter(ich -> ich.getChance() > Rnd.get(100)) // Chance to pay the price
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.filter(ih -> player.getInventory().getInventoryItemCount(ih.getId(), -1) >= ih.getCount())
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.allMatch(ih -> player.destroyItemByItemId(getClass().getSimpleName(), ih.getId(), ih.getCount(), npc, true));
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//@formatter:on
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if (paid)
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for (ItemHolder ri : data.getItemsRequired())
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{
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//@formatter:off
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data.getItemsRewarded().stream()
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.filter(ich -> ich.getChance() > Rnd.get(100)) // Chance to receive the reward
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.forEach(ih -> player.addItem(getClass().getSimpleName(), ih.getId(), ih.getCount(), npc, true));
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//@formatter:on
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}
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else
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{
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return null; // No class change if payment failed.
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player.destroyItemByItemId(getClass().getSimpleName(), ri.getId(), ri.getCount(), npc, true);
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}
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}
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@@ -463,6 +452,14 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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}
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break;
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}
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case "test_server_helper001.html":
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{
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if (CLASS_MASTERS.contains(npc.getId()))
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{
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htmltext = event;
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}
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break;
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}
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}
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return htmltext;
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@@ -906,14 +903,7 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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{
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option.getItemsRequired().forEach(ih ->
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{
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if (ih.getChance() >= 100)
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{
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sb.append("<tr><td><font color=\"LEVEL\">" + ih.getCount() + "</font></td><td>" + ItemTable.getInstance().getTemplate(ih.getId()).getName() + "</td><td width=30></td></tr>");
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}
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else
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{
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sb.append("<tr><td><font color=\"LEVEL\">" + ih.getCount() + "</font></td><td>" + ItemTable.getInstance().getTemplate(ih.getId()).getName() + "</td><td width=30><font color=LEVEL>" + ih.getChance() + "%</font></td></tr>");
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}
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sb.append("<tr><td><font color=\"LEVEL\">" + ih.getCount() + "</font></td><td>" + ItemTable.getInstance().getTemplate(ih.getId()).getName() + "</td><td width=30></td></tr>");
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});
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}
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sb.append("<tr><td>Rewards:</td></tr>");
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@@ -938,14 +928,7 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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{
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option.getItemsRewarded().forEach(ih ->
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{
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if (ih.getChance() >= 100)
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{
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sb.append("<tr><td><font color=\"LEVEL\">" + ih.getCount() + "</font></td><td>" + ItemTable.getInstance().getTemplate(ih.getId()).getName() + "</td><td width=30></td></tr>");
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}
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else
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{
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sb.append("<tr><td><font color=\"LEVEL\">" + ih.getCount() + "</font></td><td>" + ItemTable.getInstance().getTemplate(ih.getId()).getName() + "</td><td width=30><font color=LEVEL>" + ih.getChance() + "%</font></td></tr>");
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}
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sb.append("<tr><td><font color=\"LEVEL\">" + ih.getCount() + "</font></td><td>" + ItemTable.getInstance().getTemplate(ih.getId()).getName() + "</td><td width=30></td></tr>");
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});
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if (option.isRewardNoblesse())
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@@ -971,8 +954,8 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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private final List<CategoryType> _appliedCategories;
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private boolean _rewardNoblesse;
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private boolean _rewardHero;
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private List<ItemChanceHolder> _itemsRequired;
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private List<ItemChanceHolder> _itemsRewarded;
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private List<ItemHolder> _itemsRequired;
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private List<ItemHolder> _itemsRewarded;
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public ClassChangeData(String name, List<CategoryType> appliedCategories)
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{
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@@ -1026,22 +1009,22 @@ public final class ClassMaster extends AbstractNpcAI implements IGameXmlReader
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_rewardHero = rewardHero;
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}
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void setItemsRequired(List<ItemChanceHolder> itemsRequired)
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void setItemsRequired(List<ItemHolder> itemsRequired)
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{
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_itemsRequired = itemsRequired;
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}
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public List<ItemChanceHolder> getItemsRequired()
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public List<ItemHolder> getItemsRequired()
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{
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return _itemsRequired != null ? _itemsRequired : Collections.emptyList();
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}
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void setItemsRewarded(List<ItemChanceHolder> itemsRewarded)
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void setItemsRewarded(List<ItemHolder> itemsRewarded)
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{
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_itemsRewarded = itemsRewarded;
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}
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public List<ItemChanceHolder> getItemsRewarded()
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public List<ItemHolder> getItemsRewarded()
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{
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return _itemsRewarded != null ? _itemsRewarded : Collections.emptyList();
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}
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Vendored
+2
-2
@@ -1,12 +1,12 @@
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<html><body>Test Server Helper:<br>
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How may I help you?<br>
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<font color="LEVEL">*About haracters*</font><br>
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<font color="LEVEL">*About characters*</font><br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassMaster firstclass">"I want to complete the first class transfer."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassMaster secondclass">"I want to complete the second class transfer."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassMaster thirdclass">"I want to complete the third class transfer."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassMaster awaken">"I'm interested in the 4th class transfer (Awaken!)."</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassMaster setnoble">"I want to become a Noblesse!"</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassMaster ask=-6&reply=2">"I want to acquire the Exalted status."</Button>
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<!--<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassMaster ask=-6&reply=2">"I want to acquire the Exalted status."</Button>-->
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassMaster learnskills">"I want to learn all skills up to the third class transfer."</Button><br>
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<font color="LEVEL">*About Items*</font><br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_Multisell 697">"I need some gear."</Button>
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Vendored
+1
-1
@@ -1,3 +1,3 @@
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<html><body>Test Server Guide:<br>
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<html><body>Test Server Helper:<br>
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You've already attempted the third class transfer!
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</body></html>
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Vendored
+1
-1
@@ -1,3 +1,3 @@
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<html><body>Test Server Guide:<br>
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<html><body>Test Server Helper:<br>
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You have successfully transferred class!
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</body></html>
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Vendored
+1
-1
@@ -2,5 +2,5 @@
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Do you want to raise your clan's level?<br>
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You can raise it <font color="LEVEL">up to level 10</font>, using the test server helper.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClassMaster clanlevelup">"I want to level up."</Button>
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<Button ALIGN=LEFT ICON="RETURN" action="link test_server_helper001.htm">Back</Button>
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<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClassMaster test_server_helper001.html">Back</Button>
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</body></html>
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Vendored
+1
-1
@@ -1,3 +1,3 @@
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<html><body>Test Server Guide:<br>
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<html><body>Test Server Helper:<br>
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The second class transfer is only available for characters level 40 or above.
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</body></html>
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Vendored
+1
-1
@@ -1,4 +1,4 @@
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<html><body>Test Server Guide:<br>
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<html><body>Test Server Helper:<br>
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characters level 76 or above who have completed their second occupation change can change occupations for a third time.<br>
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Come back after you've finished your second occupation change and reached level 76.
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</body></html>
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