FirstClassTransfer removals.

This commit is contained in:
MobiusDev 2017-08-02 01:02:57 +00:00
parent 2423882cdd
commit be341e760c
82 changed files with 3 additions and 422 deletions

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<html><body>Head Blacksmith Bronk:<br>
To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. You cannot chnage profession here, however I can give you some information. If you are a Dwarven Fighter, you can change profession to become an <color font="LEVEL">Artisan</font> or a <font color="LEVEL">Scavenger</font>. Which profession do you want to know about?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h_Quest FirstClassTransferTalk 30525_no1.html">"Artisan"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h_Quest FirstClassTransferTalk 30525_no2.html">"Scavenger"</Button>
I am Head Blacksmith Bronk of the Black Anvil Guild. The Black Anvil Guild is a proud guild that trains Dwarven Fighters and Artisans. You didn't come because you thought I could teach you, did you? Not just anyone can learn the skills that have been handed down in our race for 2,000 years. Now that you know, you can go back to waving your sword around and hunting poor monsters.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Head Blacksmith Bronk:<br>
To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. You cannot chnage profession here, however I can give you some information. If you are a Dwarven Fighter, you can change profession to become an <color font="LEVEL">Artisan</font> or a <font color="LEVEL">Scavenger</font>. Which profession do you want to know about?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h_Quest FirstClassTransferTalk 30525_no1a.html">"Artisan"</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h_Quest FirstClassTransferTalk 30525_no2b.html">"Scavenger"</Button>
</body></html>

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<html><body>Head Blacksmith Bronk:<br>
The funsamental characteristics of Scavengers and <color font="LEVEL">Artisans</font> are that the Scavenger collects rare materials and the Artisan makes something valuable from those materials. In combat, Artisans use the golems that they construct instead of risking their own bodies. They can actually produce items during combat, and therefore are invaluable during battles.<br>
Among Artisans, the best are selected to be <color font="LEVEL">Warsmiths</font>. Warsmith is an exalted profession with manufacturing skills of the highest level -- they can even make siege golems.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h_Quest FirstClassTransferTalk 30525_no1ab.html">"How can I become an Artisan>?"</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h_Quest FirstClassTransferTalk 30525_no1.html">"Back"</Button>
</body></html>

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<html><body>Head Blacksmith Bronk:<br>
To qualify to become an Artisan, your level must be at least be 20 and you must pass the Test of the Artisan..<br>
However, even if you earn these qualifications, I cannot change your profession. This is because only those who have experienced Human society and understand the great world beyond the Spine Mountains are qualified to change profession. A Dwarf must have a full understanding of the outside world's economy.<br>
To take the Test of the Artisan, go to <color font="LEVEL">Blacksmith Silvera</font>. She will give you detailed instructions. If you pass the test and earn your qualification, go to the <color font="LEVEL">town of Gludio</font> and meet <color font="LEVEL">Head Blacksmith Tapoy</font> in the blacksmith's there. If you have met the qualifications, he will change your profession to Artisan.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h_Quest FirstClassTransferTalk 30525_no1.html">"Back"</Button>
</body></html>

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<html><body>Head Blacksmith Bronk:<br>
I teach Artisans. If you want to be a <color font="LEVEL">Scavenger</font>, then go to <color font="LEVEL">Warehouse Chief Reed</font> in the warehouse. He will provide you with information.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h_Quest FirstClassTransferTalk 30525_no2.html">"Back"</Button>
</body></html>

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<html><body>Grand Master Rivian:<br>
An <font color="LEVEL">Elven Knight</font> is a warrior whose skill with the sword, both on attack and defense, is virtually unrivalled. The Elven Knights were originally formed to protect the World Tree, the mother of the forest and spirits, but the need for them now is if anything even more pressing.<br>
The most accomplished Elven Knights may eventually become <font color="LEVEL">Temple Knights</font> or <font color="LEVEL">Swordsingers</font>.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32147_elven_knight_02.html">Ask about transfer to Elven Knight.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32147_fighter.html">Back.</Button>
</body></html>

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<html><body>Grand Master Rivian:<br>
To become an Elven Knight, you must have achieved at least level 20 and passed the Elven Knight test.<br>
You cannot take the test here, but if you think that you are ready, go to the <font color="LEVEL">Town of Gludio</font> in Gludio Territory, find the Warrior Guild and speak with <font color="LEVEL">Grand Master Rains</font>.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32147_fighter.html">Back.</Button>
</body></html>

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<html><body>Grand Master Rivian:<br>
<font color="LEVEL">Elven Scouts</font> are the designated guards that protected the forest against foreign invadors for thousands of years. Their specialty is silently and invisibly moving among the trees, fatally harming their foes with their deadly arrows or razor-sharp daggers before vanishing back into the brush.<br>
The most outstanding Elven Scouts become <font color="LEVEL">Plains Walkers</font> or <font color="LEVEL">Silver Rangers</font>, the supreme masters of the bow.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32147_elven_scout_02.html">Ask about transfer to Elven Scout.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32147_fighter.html">Back.</Button>
</body></html>

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<html><body>Grand Master Rivian:<br>
To become an Elven Scout, you must have achieved at least level 20 and passed the Elven Scout test.<br>
You cannot take the test here, but if you think that you are ready, go to the <font color="LEVEL">Town of Gludio</font> in Gludio Territory, find the Warrior Guild and speak with <font color="LEVEL">Grand Master Rains</font>.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32147_fighter.html">Back.</Button>
</body></html>

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<html><body>Grand Master Rivian:<br>
<font color="LEVEL">Elven Wizards</font> use elemental magic, dark magic and summonings more powerful than those of the Elven Mages. They command fire and wind, harness the magical power of the darkness and summon spirits of the nature as Servitors.<br>
The most powerful Elven Wizards may become <font color="LEVEL">Spellsingers</font>, who have an improved affinity with the spirits, or <font color="LEVEL">Elemental Summoners</font>.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32147_elven_wizard_02.html">Ask about transfer to Elven Wizard.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32147_mystic.html">Back.</Button>
</body></html>

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<html><body>Grand Master Rivian:<br>
To become an Elven Wizard, you must be at least level 20 and have passed the test. An Elf named <font color="LEVEL">Rosella in the Elven Village</font> can set your feet on the path to becoming an Elven Wizard. Do you still have the Newbie Travel Token? Show it to Rosella and she will send you to the Elven Village.<br>
Even after you demonstrated your qualifications, though, the class change is not possible here -- this place is designed only to train beginners up to a certain skill level. You must go to <font color="LEVEL">Gludio on the mainland</font> to become an Elven Wizard. Seek out <font color="LEVEL">High Priest Raymond</font> in the Temple in <font color="LEVEL">Gludio</font>.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32147_mystic.html">Back.</Button>
</body></html>

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<html><body>Grand Master Rivian:<br>
Unfortunately, you cannot complete your class transfer here. However, I can give you the information you need. If you are an Elven Fighter, you can transfer to <font color="LEVEL">Elven Knight</font> or <font color="LEVEL">Elven Scout</font>. Which would you like to know more about?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32147_elven_knight_01.html">Elven Knight.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32147_elven_scout_01.html">Elven Scout.</Button>
</body></html>

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<html><body>Grand Master Rivian:<br>
A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the transfer here. However, I can give you the information you need to do so. If you are an Elven Mage, you can transfer to <font color="LEVEL">Elven Wizard</font> or <font color="LEVEL">Oracle</font>. Which would you like to know more about?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32147_elven_wizard_01.html">Elven Wizard.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32147_oracle_01.html">Oracle.</Button>
</body></html>

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<html><body>Grand Master Rivian:<br>
I will assist you with the transfer, but what I can tell you with certainty is that they are from the Elves.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest.</Button>
</body></html>

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<html><body>Grand Master Rivian:<br>
<font color="LEVEL">Oracles</font> utilize light, life and Spirits of Purification derived from Eva and Einhasad. These Priests advise their Elven compatriots through their close interaction with spirits and use their white magic to protect and heal themselves and others.<br>
Those Oracles who display exceptional spiritual qualities may become <font color="LEVEL">Elders</font>, who are able to use the most powerful healing magics.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32147_oracle_02.html">Ask about transfer to Oracle.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32147_mystic.html">Back.</Button>
</body></html>

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<html><body>Grand Master Rivian:<br>
In order to become an Oracle, you must have achieved at least level 20 and passed the Oracle test.<br>
You cannot complete the transfer here, however, so go to <font color="LEVEL">the Town of Gludio</font> and seek out the Temple's <font color="LEVEL">High Priest Raymond</font>.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32147_mystic.html">Back.</Button>
</body></html>

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<html><body>Grand Master Rivian:<br>
You have already completed a class transfer. What else can I tell you? Do your best at your present task. May Eva's divine protection be with you!
</body></html>

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<html><body>Grand Master Rivian:<br>
Ah, you want to recapture the past... To be sure, it is tempting to dwell on our former glories, but what we Elves need now is a clear path to the future.
</body></html>

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<html><body>High Perfect Took:<br>
A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the class transfer here. I can, however, give you some information about how to do so. If you are an Orc Fighter, you can transfer to an <font color="LEVEL">Orc Raider</font> or an <font color="LEVEL">Orc Monk</font>. Which would you like to know more about?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32150_orc_raider_01.html">Orc Raider.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32150_orc_monk_01.html">Orc Monk.</Button>
</body></html>

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<html><body>High Perfect Took:<br>
A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot complete the class transfer here. I can, however, give you some information about how to do so. An Orc Mage can transfer to an <font color="LEVEL">Orc Shaman</font>.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32150_orc_shaman_01.html">Listen to a description of an Orc Shaman.</Button>
</body></html>

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<html><body>High Perfect Took:<br>
There is only one thing that I will tell others not of our race.<br>
Be prepared and focused. The time will come when all the powers of this land must be unified to fight against the coming winter...<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest.</Button>
</body></html>

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<html><body>High Perfect Took:<br>
<font color="LEVEL">Monks</font> are Priests who devote themselves to the path of flame. Unlike Orc Raiders, they do not rely on Swords or large weapons, but use their own bodies as weapons of war. Because they do not depend on weapons or armor, they have learned many skills to protect themselves.<br>
The finest Monks are selected to become <font color="LEVEL">Tyrants</font>, who undergo more advanced physical and technical training.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32150_orc_monk_02.html">Ask about transfer to Orc Monk.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32150_fighter.html">Back.</Button>
</body></html>

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<html><body>High Perfect Took:<br>
To meet the qualifications for an Orc Monk, you must have at least achieved level 20 and passed the Orc Monk test.<br>
However, even if you meet those basic qualifications, I cannot transfer you. Only those who have experienced Human society and understand the great world beyond the plateau are qualified to make the class transfer. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
To take the Orc Monk test, go to <font color="LEVEL">Gantaki Zu Urutu</font> in the Orc Village. Then journey to <font color="LEVEL">Gludin Village</font> in Gludio Territory and meet <font color="LEVEL">High Prefect Osborn</font>. If you are qualified, he will transfer you.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32150_fighter.html">Back.</Button>
</body></html>

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<html><body>High Perfect Took:<br>
<font color="LEVEL">Orc Raiders</font> are superb warriors who rely on their power and skill to defeat their foes, not on underhanded tactical tricks. Orc Raiders are the most consistent fighters on the battlefield, whose power is capable of overwhelming the skills of their enemies.<br>
The most elite Orc Raiders may become <font color="LEVEL">Destroyers</font>. One on one, Destroyers surpass all other Fighters.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32150_orc_raider_02.html">Ask about transfer to Orc Raider.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32150_fighter.html">Back.</Button>
</body></html>

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<html><body>High Perfect Took:<br>
To meet the qualifications for an Orc Raider, you must have at least achieved level 20 and passed the Orc Raider test.<br>
However, even if you meet those basic qualifications, I cannot transfer you. Only those who have experienced Human society and understand the great world beyond the plateau are qualified to make the class transfer. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
To take the Orc Raider test, go to <font color="LEVEL">Perfect Karukia</font> in the Orc Village. Then journey to <font color="LEVEL">Gludin Village</font> in Gludio Territory and meet <font color="LEVEL">High Prefect Osborn</font>. If you are qualified, he will transfer you.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32150_fighter.html">Back.</Button>
</body></html>

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<html><body>High Perfect Took:<br>
<font color="LEVEL">Orc Shamans</font> have the blessing of Pa'agrio, the Lord of Flame, and are Priests that perform miracles with fire. They bless warriors going into battle to strengthen their attack skills, while placing curses on their enemies to cripple and hinder them. They are the pride of the Orcs, whose abilities become far stronger when they act in unison with other Shamans.<br>
Many of the most highly qualified Shamans become <font color="LEVEL">Chief Candidates</font> and are called <font color="LEVEL">Overlords</font>. Others are selected as <font color="LEVEL">Warcryers</font> and are taught even stronger spells.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32150_orc_shaman_02.html">Ask about transfer to Orc Shaman.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32150_mystic.html">Back.</Button>
</body></html>

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<html><body>High Perfect Took:<br>
To meet the qualifications for an Orc Shaman, you must have at least achieved level 20 and passed the Orc Shaman test.<br>
However, even if you meet those basic qualifications, I cannot transfer you. Only those who have experienced Human society and understand the great world beyond the plateau are qualified to make the class transfer. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.<br>
To take the Orc Shaman test, go to <font color="LEVEL">Tataru Zu Hestui</font> in the Orc Village. Then journey to <font color="LEVEL">Gludin Village</font> in Gludio Territory and meet <font color="LEVEL">High Prefect Osborn</font>. If you are qualified, he will transfer you.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32150_mystic.html">Back.</Button>
</body></html>

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<html><body>High Perfect Took:<br>
You cannot transfer to that class because you have already done so. Work hard to develop your skills, and in time you will be able to transfer to a more advanced profession. May the blessing of Pa'agrio, the god of fire, be with you. Dejakar Pa'agrio!
</body></html>

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<html><body>High Perfect Took:<br>
Haven't you already transferred twice? May you always use your skills for the advancement of our race! Give our enemies a taste of your awesome strength! Dejakar Pa'agrio!
</body></html>

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<html><body>High Priest Biotin:<br>
A <font color="LEVEL">Cleric</font> is a Mystic who is connected to the divine power that surrounds the world. Thus, a Cleric practices mostly white magic and support magic in order to help others, and may perform miracles through the power of the gods. Given their superior healing power, Clerics are generally welcome wherever they go. Clerics who develop their spiritual abilities sufficiently may rise to the level of <font color="LEVEL">Bishop</font> or <font color="LEVEL">Prophet</font>.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32153_cleric_02.html">Ask about transfer to Cleric</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32153_mystic.html">Back.</Button>
</body></html>

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<html><body>Hight Priest Prana:<br>
In order to transfer to a Cleric, you must have achieved at least level 20 and passed the Cleric test. But even though you have passed the test, you cannot transfer here. It is important that those who embrace a new profession have experienced some of the world.<br>
To transfer, you should journey to the Kingdom of Aden. Go to <font color="LEVEL">Gludin Village</font> and visit the temple there, where you will meet <font color="LEVEL">High Priestess Levian</font>. She will test your ability, and if she determines that you are ready, she will permit the transfer.<br>
Alternately, you can visit <font color="LEVEL">High Priest Raymond in the town of Gludio</font>, east of Gludin Village.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32153_mystic.html">Back.</Button>
</body></html>

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<html><body>High Priest Prana:<br>
A Mystic like you may transfer to a <font color="LEVEL">Wizard</font> or a <font color="LEVEL">Cleric</font>. You cannot, however, transfer here. But I can tell you what you need to know in order to transfer. Which profession would you like to learn about?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32153_wizard_01.html">Wizard.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32153_cleric_01.html">Cleric.</Button>
</body></html>

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<html><body>High Priest Prana:<br>
Welcome, my child. I am High Priest Prana of this temple. It is plain that there is nothing for you to learn here except faith in Einhasad. If you seek tutoring, I suggest you seek another Guild.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest.</Button>
</body></html>

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<html><body>High Priest Prana:<br>
You have already completed a class transfer. If you are here to learn magic, I suggest you go to a nearby Priest or Magister.
</body></html>

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<html><body>High Priest Prana:<br>
You have already completed a class transfer, and your strength is plain to see. I can give no further advice to someone like you. I can only hope that you will use your power in the service of Einhasad, mother of all good, to benefit the weak and poor. May the light of Einhasad always light your path.
</body></html>

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<html><body>High Priest Prana:<br>
A <font color="LEVEL">Wizard</font> is an advanced Mystic who can practice elemental magic, black magic and summoning magic. Those who practice their art and develop their skill may aspire to be <font color="LEVEL">Sorcerers, Warlocks or Necromancers</font>. A Wizard can strike down enemies directly using powerful magic, but to concentrate on attack magic, he must turn his back on both white magic and summoning magic. Even with those limitations, it is a fascinating profession -- particularly the ability to summon servitors.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32153_wizard_02.html">Ask about transfer to Wizard.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32153_mystic.html">Back.</Button>
</body></html>

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<html><body>Hight Priest Prana:<br>
In order to transfer to a Wizard, you must have achieved at least level 20 and passed the Wizard test. But even though you have passed the test, you cannot transfer here. It is important that those who embrace a new profession have experienced some of the world.<br>
To transfer, you should journey to the Kingdom of Aden. Go to <font color="LEVEL">Gludin Village</font> and visit the temple there, where you will meet <font color="LEVEL">High Priestess Levian</font>. She will test your ability, and if she determines that you are ready, she will permit the transfer.<br>
Alternately, you can visit <font color="LEVEL">High Priest Raymond in the town of Gludio</font>, east of Gludin Village.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32153_mystic.html">Back.</Button>
</body></html>

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<html><body>Grand Master Aldenia:<br>
Human fighters can aspire to become a <font color="LEVEL">Warrior</font>, a <font color="LEVEL">Knight</font> or a <font color="LEVEL">Rogue</font>. Which path interests you?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32154_warrior_01.html">Warrior.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32154_knight_01.html">Knight.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32154_rogue_01.html">Rogue.</Button>
</body></html>

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<html><body>Grand Master Aldenia:<br>
<font color="LEVEL">Knights</font> use a combination of skill, power, shield and armor to defend their comrades against the attack of monsters. Successful Knights may increase their combat abilities by becoming <font color="LEVEL">Paladins</font> or <font color="LEVEL">Dark Avengers</font>.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32154_knight_02.html">Ask about the transfer to Knight.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32154_fighter.html">Back.</Button>
</body></html>

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<html><body>Grand Master Aldenia:<br>
In order to become a Knight, you must have achieved at least level 20 and passed the Knight test. But, as I mentioned before, you cannot transfer here.<br>
You must go to <font color="LEVEL">Gludio</font>. <font color="LEVEL">Grand Master Ramos</font> in Gludin Village or <font color="LEVEL">Grand Master Rains</font> in Gludio Castle in the eastern part of Gludin Village will test your qualifications and, if he deems you worthy, transfer your occupation to Knight.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32154_fighter.html">Back.</Button>
</body></html>

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<html><body>Grand Master Aldenia:<br>
Well, do you think I can really teach you anything?<br>
With the embassies of all the races gathered here, I think you should be able to find a Grand Master appropriate for your needs.
</body></html>

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<html><body>Grand Master Aldenia:<br>
The <font color="LEVEL">Rogue</font> is the most peculiar among the 3 occupations. Rogues rely on agility rather than raw power and prefer utility to fame. They are primarily used for missions like spying or a sneak attack. Rogues may go on to become <font color="LEVEL">Hawkeyes</font>, masters of archery, or stiletto-wielding<font color="LEVEL">Treasure Hunters</font>.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32154_rogue_02.html">Ask about the transfer to a Rogue.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32154_fighter.html">Back.</Button>
</body></html>

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<html><body>Grand Master Aldenia:<br>
In order to become a Rogue, you must have achieved at least level 20 and passed the Rogue test. The Grand Mmaster of the mainland can transfer your occupation -- we do not openly admit that he is a Rogue, but here on this tiny, narrow island we acknowledge him for what he is.<br>
Journey then to <font color="LEVEL">Gludio</font>. Go to <font color="LEVEL">Gludin Village</font> and seek out <font color="LEVEL">Grand Master Ramos</font>, and he will show how to become a Rogue.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32154_fighter.html">Back.</Button>
</body></html>

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@ -1,4 +0,0 @@
<html><body>Grand Master Aldenia:<br>
It seems that you have already completed the class transfer.<br>
Trust the choice you made and venture out into the world to gain the experience you need.
</body></html>

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@ -1,4 +0,0 @@
<html><body>Grand Master Aldenia:<br>
You look like an adventurer with some staying power, unless my eyes deceive me.<br>
I think your best course of action right now is to not attempt a class transfer; trust your judgment in your present profession. Perhaps a challenging quest with a group of your closest friends is the cure for any feelings of uncertainty or indecision...
</body></html>

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@ -1,5 +0,0 @@
<html><body>Grand Master Aldenia:<br>
<font color="LEVEL">Warriors</font> place a premium on physical strength. Their powerful physique means a wealth of HPs, which they need given their straightforward style of attack. Particularly accomplished Warriors may aspire to become <font color="LEVEL">Warlords</font>, the masters of battle, or <font color="LEVEL">Gladiators</font>, whose expertise is personal combat.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32154_warrior_02.html">Ask about the transfer to Warrior.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32154_fighter.html">Back.</Button>
</body></html>

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@ -1,5 +0,0 @@
<html><body>Grand Master Aldenia:<br>
In order to become a Warrior, you must have achieved at least level 20 and have passed the Warrior test. But you cannot transfer here.<br>
You must go to <font color="LEVEL">Gludio</font>. Travel to <font color="LEVEL">Gludin Village</font> and pass the Warrior test given to you by <font color="LEVEL">Grand Master Ramos</font>.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32154_fighter.html">Back.</Button>
</body></html>

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@ -1,5 +0,0 @@
<html><body>Head Blacksmith Moka:<br>
The fundamental characteristics of <font color="LEVEL">Artisans</font> and Scavengers are that the Scavengers collect rare materials and then Artisans make something valuable from those materials. For this reason, Artisans use their own powers in combat, often summoning Golems. In addition, they tend to fight with items of their own creation that they normally use for hunting.<br>Exceptionally skilled Artisans may be elected as <font color="LEVEL">Warsmiths</font>, exalted craftsmen whose manufacturing skills are of the highest level -- they can even create siege golems.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32157_artisan_02.html">Ask about transfer to Artisan.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32157_fighter.html">Back.</Button>
</body></html>

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@ -1,6 +0,0 @@
<html><body>Head Blacksmith Moka:<br>
To become qualified as an Artisan, you must first be at least level 20 and have passed the Artisan test.<br>
Even if you are qualified, however, you must still travel to the mainland to actually change your class. Only a Dwarf who has seen and gained an understanding of the wide world is fit to control the world's economy.<br>
If you are intent on this path, you should seek out <font color="LEVEL">Blacksmith Silvery at the Dwarven Village</font> in order to take the Artisan test. After passing the test, go to <font color="LEVEL">Gludin Village</font> and speak with <font color="LEVEL">Head Blacksmith Tapoy</font>. If he agrees that you have met the qualifications, he will change your class to Artisan.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32157_fighter.html">Back.</Button>
</body></html>

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<html><body>Head Blacksmith Moka:<br>
A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. If you're interested in a class transfer, I can tell you how. If you are a Dwarven Fighter, you can transfer to <font color="LEVEL">Artisan</font> or <font color="LEVEL">Scavenger</font>. Which would you like to know more about?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32157_artisan_01.html">Artisan.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32157_scavenger.html">Scavenger.</Button>
</body></html>

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@ -1,5 +0,0 @@
<html><body>Hear Blacksmith Moka:<br>
What? Now other creatures come here to ask about transfers?<br>
Well, listen -- this is the Isle of Souls, and here we don't tell just anybody about our skills!<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
</body></html>

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<html><body>Head Blacksmith Moka:<br>
I only teach Artisans. For Collector-related information, visit <font color="LEVEL">Warehouse Chief Fisler</font>!<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32157_fighter.html">Back.</Button>
</body></html>

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@ -1,3 +0,0 @@
<html><body>Head Blacksmith Moka:<br>
Transfer? Haven't you already transferred? Why do you want to know about the first class transfer? Go to the mainland, train hard and develop your skills -- then attempt the second class transfer!
</body></html>

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<html><body>Head Blacksmith Moka:<br>
Haven't you already transferred twice?<br>
It seems like you are trying to help a friend, but you should tell your friend to talk to me personally. I don't have much to say to you.
</body></html>

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<html><body>Warehouse Chief Fisler:<br>
I teach Scavengers. If you want to become an <font color="LEVEL">Artisan</font>, go see <font color="LEVEL">Head Blacksmith Moka</font> over there. He will be happy to tell you all you need to know if he's not busy.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32158_fighter.html">Back.</Button>
</body></html>

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@ -1,5 +0,0 @@
<html><body>Warehouse Chief Fisler:<br>
A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. You cannot complete a class transfer here, unfortunately, but I can give you the information you need. If you are a Dwarven Fighter, you can transfer to a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which one would you like to know more about?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32158_scavenger_01.html">Scavenger.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32158_artisan.html">Artisan.</Button>
</body></html>

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@ -1,5 +0,0 @@
<html><body>Warehouse Chief Fisler:<br>
Didn't I just say that I was busy?<br>
Why are you here? There is nothing I can tell you about the class transfer -- I only teach Dwarves who aspire to become Scavengers!<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest.</Button>
</body></html>

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@ -1,7 +0,0 @@
<html><body>Warehouse Chief Fisler:<br>
<font color="LEVEL">Scavengers</font> collect rare materials, even searching the corpses of monsters for useful things!<br>
They must possess above-average physical strength as well as some secret skills that help protect both their lives and their latest acquisition.<br>
The most talented Scavengers are selected to become <font color="LEVEL">Bounty Hunters</font>, who go to virtually any extreme to find arcane items like Dragon scales.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32158_scavenger_02.html">Ask about transfer to Scavenger.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32158_fighter.html">Back.</Button>
</body></html>

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@ -1,7 +0,0 @@
<html><body>Warehouse Chief Fisler:<br>
To meet the qualifications for Scavenger, you must have at least achieved level 20 and have passed the Scavenger test.<br>
However, even those basic requirements aren't enough -- only those who understand the great world beyond the plateau are truly qualified to complete a class transfer and become empowered to control the world's economy.<br>
To take the test, speak with <font color="LEVEL">Collector Pippi</font> of the Bronze Key Guild in the Dwarven Village.<br>
She will tell you everything you need to know. Once you have met the qualifications, go to <font color="LEVEL">Gludin Village</font> and meet <font color="LEVEL">Warehouse Chief Moke</font>. If he deems you worthy, he will transfer you to Scavenger.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32158_fighter.html">Back.</Button>
</body></html>

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@ -1,3 +0,0 @@
<html><body>Warehouse Chief Fisler:<br>
Look here, haven't you already changed profession? Since you already seem to have some skill, work still harder to attain a still higher level profession.
</body></html>

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@ -1,3 +0,0 @@
<html><body>Warehouse Chief Fisler:<br>
Haven't you already changed profession twice? Go do your own duties -- catch a dragon and bring back its scales, or loot Baium's corpse.
</body></html>

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@ -1,6 +0,0 @@
<html><body>Grand Magister Devon:<br>
<font color="LEVEL">Assassins</font> kill silently and swiftly, then vanish into the forest. Darkness is their friend and companion, aiding their skill in concealment and spying. They target an enemy's weak points with small but deadly weapons like daggers, or fire arrows from a long distance away. If the Palus Knights fight against their enemies in open war, Assassins secure victory silently on dark, moonless nights.<br>
The best Assassins are selected as <font color="LEVEL">Abyss Walkers</font>, allowing them to refine their skills of death-dealing and perception. Assassins particularly skilled in archery may become <font color="LEVEL">Phantom Rangers</font>.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32160_assassin_02.html">Ask about the transfer to Assassin.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32160_fighter.html">Back.</Button>
</body></html>

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@ -1,6 +0,0 @@
<html><body>Grand Magister Devon:<br>
To meet the qualifications for an Assassin, you must have at least achieved level 20 and passed the Assassin test.<br>
After passing it, you must return to the mainland -- that is where the true test of your ability lies.<br>
If you wish to transfer your class, go to Gludio and find an appropriate Grand Master in the Dark Elf Guild willing to train you.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32160_fighter.html">Back.</Button>
</body></html>

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@ -1,6 +0,0 @@
<html><body>Grand Magister Devon:<br>
<font color="LEVEL">Dark Wizards</font> command more powerful spirits and use more powerful magic than Dark Mages, as well as stronger elemental magic, dark magic and summon magic. At their whim, fire and wind may attack an enemy, a curse may descend on their counterparts or deprive them of their vitality. They may also summon the spirits sleeping in the dark as "Servitors."<br>
Some Dark Wizards may choose to study elemental magic in greater depth as <font color="LEVEL">Spell Howlers</font>, or focus on summoning magic by becoming <font color="LEVEL">Phantom Summoners</font>.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32160_dark_wizard_02.html">Ask about the transfer to Dark Wizard.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32160_mystic.html">Back.</Button>
</body></html>

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@ -1,5 +0,0 @@
<html><body>Grand Magister Devon:<br>
To meet the qualifications for a Dark Wizard, you must be at least level 20 and have passed the Dark Wizard test. To do so, return to the Dark Elf Village and seek out <font color="LEVEL">Varika</font> near the holy altar located in the southwest part of the village.<br>
After passing the test, go to the mainland and journey to Gludio, the kingdom of the Humans. The Grand Master of the Dark Elf Guild there will make you a Dark Wizard.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32160_mystic.html">Back.</Button>
</body></html>

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@ -1,5 +0,0 @@
<html><body>Grand Magister Devon:<br>
A class transfer involves promoting someone with the necessary ability and experience to another, higher-level occupation. I am here to answer your questions about possible class transfer options. If you are a Dark Fighter, you may transfer to a <font color="LEVEL">Palus Knight</font> or an <font color="LEVEL">Assassin</font>. Which class would you prefer to learn more about?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32160_palus_knight_01.html">Palus Knight.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32160_assassin_01.html">Assassin.</Button>
</body></html>

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@ -1,6 +0,0 @@
<html><body>Grand Magister Devon:<br>
A class transfer involves promoting someone with the necessary ability and experience to another, higher-level occupation. I am here to answer your questions about possible class transfer options.<br>
If you are a Dark Mage, you may transfer to a <font color="LEVEL">Dark Wizard</font> or a <font color="LEVEL">Shillien Oracle</font>. Which class would you prefer to learn more about?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32160_dark_wizard_01.html">Dark Wizard.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32160_shillien_oracle_01.html">Shillien Oracle.</Button>
</body></html>

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@ -1,4 +0,0 @@
<html><body>Gramd Magister Devon:<br>
The technique transmitted through darkness was designed for Dark Elves, the children of darkness.<br>
Those who live in the light can only learn it with great difficulty.
</body></html>

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@ -1,6 +0,0 @@
<html><body>Grand Magister Devon:<br>
The <font color="LEVEL">Palus Knights</font> are the best knights of our clan: fast and deadly accurate in attack and stolidly effective in defense. They are well-rounded warriors, unlike many in this age.<br>
The most exceptional among the Palus Knights may go on to be selected as a <font color="LEVEL">Shillien Knight</font>, renowned as the personal guard of Shilen, or a <font color="LEVEL">Blade Dancer</font>, whose twin swords weave a whirlwind dance of destruction.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32160_palus_knight_02.html">Ask about the transfer to Palus Knight.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32160_fighter.html">Back.</Button>
</body></html>

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@ -1,7 +0,0 @@
<html><body>Grand Magister Devon:<br>
To meet the qualifications for a Palus Knight, you must have at least achieved level 20 and passed the Palus Knight test.<br>
After passing it, you must return to the mainland -- that is where the true test of your ability lies.<br>
If you wish to transfer your class, go to Gludio and find an appropriate Grand Master in the Dark Elf Guild willing to train you.<br>
To take the test, seek out Master Virgil in Gludio.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32160_fighter.html">Back.</Button>
</body></html>

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@ -1,6 +0,0 @@
<html><body>Grand Magister Devon:<br>
<font color="LEVEL">Shillien Oracles</font> are priests of darkness who fulfill the prophecies of Shilen through their study of darkness and death, as well as the spirits of destruction and chaos spawned from Gran Kain. Unlike Human and Elven Priests, who look to the gods of light, Shillien Oracles understand the truth of both light and darkness. As a result, they can not only can heal and protect their comrades through white magic, but also can curse opponents or steal their energy by means of black magic.<br>
The most spiritually advanced Shillien Oracles are chosen as <font color="LEVEL">Shillien Elders</font>. The Shillien Elders are our spiritual leaders -- they understand the divine natures of Shilen and Gran Kain better than anyone else.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32160_shillien_oracle_02.html">Ask about the transfer to Shillien Oracle.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32160_mystic.html">Back.</Button>
</body></html>

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@ -1,5 +0,0 @@
<html><body>Grand Magister Devon:<br>
To meet the qualifications for a Shillien Oracle, you must be at least level 20 and have passed the Shillien Oracle test.<br>
To pass the test, you go to the village of Gludio and petition to be admitted to the guild there. After you are admitted, find the Grand Master who is said to be the highest ranking trainer there.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32160_mystic.html">Back.</Button>
</body></html>

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@ -1,4 +0,0 @@
<html><body>Grand Magister Devon:<br>
I refuse to explain class transfer to someone who has already transferred once.<br>
You have no need to stay on this island. Go walk your own path.
</body></html>

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@ -1,4 +0,0 @@
<html><body>Grand Magister Devon:<br>
What do you want from me?<br>
Is it about the last skill acquired through our clan's secret? Patience! You will obtain all things in time. Now, be on your way!
</body></html>

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@ -1,4 +0,0 @@
<html><body>Warehouse Chief Hoffa:<br>
I teach Scavengers. If you want to become an <font color="LEVEL">Artisan</font>, go see <font color="LEVEL">Head Blacksmith Moka</font> over there. He will be happy to tell you all you need to know if he's not busy.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32171_fighter.html">Back.</Button>
</body></html>

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@ -1,5 +0,0 @@
<html><body>Warehouse Chief Hoffa:<br>
A class transfer occurs when someone with the necessary abilities and experience is promoted to a more advanced profession. No Warehouse Chief or Head Blacksmith on this island can complete the transfer, but I can give you the information you'll need. If you are a Dwarven Fighter, you can transfer to a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which one would you like to know more about?<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32171_scavenger_01.html">Scavenger.</Button>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32171_artisan.html">Artisan.</Button>
</body></html>

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@ -1,4 +0,0 @@
<html><body>Warehouse Chief Hoffa:<br>
Sorry, but since you are not a Dwarf, I don't think you can really master economic theory and complex calculation.<br>
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest.</Button>
</body></html>

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@ -1,7 +0,0 @@
<html><body>Warehouse Chief Hoffa:<br>
<font color="LEVEL">Scavengers</font> collect rare materials, even searching the corpses of monsters for useful things!<br>
They must possess above-average physical strength as well as some secret skills that help protect both their lives and their latest acquisition.<br>
The most talented Scavengers are selected to become <font color="LEVEL">Bounty Hunters</font>, who go to virtually any extreme to find arcane items like Dragon scales.<br>
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FirstClassTransferTalk 32171_scavenger_02.html">Ask about transfer to Scavenger.</Button>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32171_fighter.html">Back.</Button>
</body></html>

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@ -1,7 +0,0 @@
<html><body>Warehouse Chief Hoffa:<br>
To meet the qualifications for Scavenger, you must have at least achieved level 20 and have passed the Scavenger test.<br>
However, even those basic requirements aren't enough -- only those who understand the great world beyond the plateau are truly qualified to complete a class transfer and become empowered to control the world's economy.<br>
To take the test, speak with <font color="LEVEL">Collector Pippi</font> of the Bronze Key Guild in the Dwarven Village.<br>
She will tell you everything you need to know. Once you have met the qualifications, go to <font color="LEVEL">Gludin Village</font> and meet <font color="LEVEL">Warehouse Chief Moke</font>. If he deems you worthy, he will transfer you to Scavenger.<br>
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest FirstClassTransferTalk 32171_fighter.html">Back.</Button>
</body></html>

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@ -1,3 +0,0 @@
<html><body>Warehouse Chief Hoffa:<br>
Look here, haven't you already changed profession? Since you already seem to have some skill, work still harder to attain a still higher level profession.
</body></html>

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@ -1,3 +0,0 @@
<html><body>Warehouse Chief Hoffa:<br>
Haven't you already changed profession twice? Go do your own duties -- catch a dragon and bring back its scales, or loot Baium's corpse.
</body></html>

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@ -44,15 +44,6 @@ public final class FirstClassTransferTalk extends AbstractNpcAI
MASTERS.put(30565, Race.ORC); // Kakai, Orc Village Flame Lord
MASTERS.put(30520, Race.DWARF); // Reed, Dwarven Village Warehouse Chief
MASTERS.put(30525, Race.DWARF); // Bronk, Dwarven Village Head Blacksmith
// Kamael Village NPCs
MASTERS.put(32171, Race.DWARF); // Hoffa, Warehouse Chief
MASTERS.put(32158, Race.DWARF); // Fisler, Dwarf Guild Warehouse Chief
MASTERS.put(32157, Race.DWARF); // Moka, Dwarf Guild Head Blacksmith
MASTERS.put(32160, Race.DARK_ELF); // Devon, Dark Elf Guild Grand Magister
MASTERS.put(32147, Race.ELF); // Rivian, Elf Guild Grand Master
MASTERS.put(32150, Race.ORC); // Took, Orc Guild High Prefect
MASTERS.put(32153, Race.HUMAN); // Prana, Human Guild High Priest
MASTERS.put(32154, Race.HUMAN); // Aldenia, Human Guild Grand Master
}
private FirstClassTransferTalk()
@ -64,21 +55,7 @@ public final class FirstClassTransferTalk extends AbstractNpcAI
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
String htmltext = null;
switch (event)
{
case "30525_no1.html":
case "30525_no1a.html":
case "30525_no1b.html":
case "30525_no2.html":
case "30525_no2a.html":
{
htmltext = event;
break;
}
}
return htmltext;
return event;
}
@Override