Adventurer skills updated.

Originally shared on l2j forum by NeeScience.
This commit is contained in:
mobius
2015-02-03 05:13:36 +00:00
parent 0022206d8b
commit 051f80e593
3 changed files with 643 additions and 182 deletions

View File

@@ -167,112 +167,346 @@
<set name="isDebuff" val="true" />
</skill>
<skill id="11517" levels="4" name="Horn Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 20 minutes, all party members' P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. -->
<table name="#abnormalLvls"> 1 2 3 4 </table>
<table name="#mpConsumes"> 140 151 170 181 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#pAtk"> 1.17 1.19 1.21 1.23 </table>
<table name="#pDef"> 1.15 1.15 1.15 1.15 </table>
<table name="#mAtk"> 1.79 1.83 1.87 1.91 </table>
<table name="#mDef"> 1.30 1.30 1.30 1.30 </table>
<set name="icon" val="icon.skill11517" />
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="MELODY_HORN" />
<set name="affectRange" val="1000" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="targetType" val="PARTY" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<set name="isMagic" val="1" />
<set name="magicLvl" val="#magicLvl" />
<set name="reuseDelay" val="3000" />
<set name="rideState" val="NONE" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="#pAtk" />
<mul stat="pDef" val="#pDef" />
<mul stat="mAtk" val="#mAtk" />
<mul stat="mDef" val="#mDef" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="PA_UP;PD_UP;MA_UP;MD_UP;IMPROVE_MA_MD_UP;IMPROVE_PA_PD_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="PA_UP;PD_UP;MA_UP;MD_UP;IMPROVE_MA_MD_UP;IMPROVE_PA_PD_UP" />
</effect>
</for>
</skill>
<skill id="11518" levels="4" name="Drum Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%, damage received from critical attacks - 30% and Speed - 15%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. -->
<table name="#mpConsumes"> 140 151 170 181 </table>
<set name="icon" val="icon.skill11522" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<!-- For 30 minutes, party members' Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage during a normal attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%, damage received from critical attacks - 30% and Speed - 15%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. -->
<table name="#abnormalLvls"> 1 2 3 4</table>
<table name="#mpConsumes"> 140 151 170 181 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#maxMp"> 1.20 1.20 1.20 1.20 </table>
<table name="#regHp"> 1.20 1.20 1.20 1.20 </table>
<table name="#mCritRate"> 20 20 20 20 </table>
<table name="#cAtk"> 20 20 20 20 </table>
<table name="#pAtk"> 1.10 1.10 1.10 1.10 </table>
<table name="#pDef"> 1.20 1.20 1.20 1.20 </table>
<table name="#pAtkSpd"> 1.20 1.20 1.20 1.20 </table>
<table name="#mAtk"> 1.20 1.20 1.20 1.20 </table>
<table name="#mDef"> 1.20 1.20 1.20 1.20 </table>
<table name="#mAtkSpd"> 1.20 1.20 1.20 1.20 </table>
<table name="#debuffVuln"> 1.10 1.10 1.10 1.10 </table>
<table name="#defCritDamage"> 1.30 1.30 1.30 1.30 </table>
<table name="#runSpd"> 0.85 0.90 0.95 1.0 </table>
<set name="icon" val="icon.skill11522" />
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalType" val="MELODY_DRUM" />
<set name="abnormalTime" val="1800" />
<set name="affectRange" val="1000" />
<set name="operateType" val="A2" />
<set name="targetType" val="PARTY" />
<set name="mpConsume" val="#mpConsumes" />
<set name="isMagic" val="1" />
<set name="magicLvl" val="#magicLvl" />
<set name="reuseDelay" val="3000" />
<set name="rideState" val="NONE" />
<for>
<effect name="Buff">
<mul stat="maxMp" val="#maxMp" />
<mul stat="regHp" val="#regHp" />
<add stat="mCritRate" val="#mCritRate" />
<add stat="cAtk" val="#cAtk" />
<mul stat="pAtk" val="#pAtk" />
<mul stat="pDef" val="#pDef" />
<mul stat="pAtkSpd" val="#pAtkSpd" />
<mul stat="mAtk" val="#mAtk" />
<mul stat="mDef" val="#mDef" />
<mul stat="mAtkSpd" val="#mAtkSpd" />
<mul stat="runSpd" val="#runSpd" />
<mul stat="debuffVuln" val="#debuffVuln" />
<mul stat="defCritDamage" val="#defCritDamage" />
</effect>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param isCritical="true" />
<param minDamage="300" chance="15" /> <!-- Guess: Could be bewteen 15% to 25% chance -->
<param skillId="11569" skillLevel="1" /> <!-- Critical Damage Increase -->
<param targetType="SELF" />
<param allowWeapons="SWORD,BLUNT,DAGGER,DUALDAGGER,DUAL,DUALFIST,POLE,ANCIENTSWORD,RAPIER,BOW,CROSSBOW" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="MAX_MP_UP;HP_REGEN_UP;MAGIC_CRITICAL_UP;PA_UP;PD_UP;ATTACK_TIME_DOWN;MA_UP;MD_UP;CASTING_TIME_DOWN;SPEED_UP;IMPROVE_MA_MD_UP;IMPROVE_PA_PD_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="MAX_MP_UP;HP_REGEN_UP;MAGIC_CRITICAL_UP;PA_UP;PD_UP;ATTACK_TIME_DOWN;MA_UP;MD_UP;CASTING_TIME_DOWN;SPEED_UP;IMPROVE_MA_MD_UP;IMPROVE_PA_PD_UP" />
</effect>
</for>
</skill>
<skill id="11519" levels="4" name="Pipe Organ Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 minutes, party members' Max HP + 37%, Max MP + 37%, Max CP + 37%, and HP Recovery Bonus + 20%. -->
<table name="#mpConsumes"> 140 151 170 181 </table>
<set name="icon" val="icon.skill11519" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<!-- For 30 minutes, party members' Max HP + 37%, Max MP + 37%, Max CP + 37%, and HP Recovery Bonus + 20%. -->
<table name="#abnormalLvls"> 1 2 3 4 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#maxHp"> 1.37 1.39 1.41 1.43 </table>
<table name="#maxMp"> 1.37 1.39 1.41 1.43 </table>
<table name="#maxCp"> 1.37 1.39 1.41 1.43 </table>
<table name="#regHp"> 1.20 1.20 1.20 1.20 </table>
<table name="#mpConsumes"> 140 151 170 181 </table>
<set name="icon" val="icon.skill11519" />
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalType" val="MELODY_PIPE" />
<set name="abnormalTime" val="1800" />
<set name="affectRange" val="1000" />
<set name="operateType" val="A2" />
<set name="targetType" val="PARTY" />
<set name="mpConsume" val="#mpConsumes" />
<set name="isMagic" val="1" />
<set name="magicLvl" val="#magicLvl" />
<set name="reuseDelay" val="3000" />
<set name="rideState" val="NONE" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="#maxHp" />
<mul stat="maxMp" val="#maxMp" />
<mul stat="maxCp" val="#maxCp" />
<mul stat="regHp" val="#regHp" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;IMPROVE_HP_MP_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;IMPROVE_HP_MP_UP" />
</effect>
</for>
</skill>
<skill id="11520" levels="4" name="Guitar Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 minutes, party members' P. Critical Rate + 32%, P. Critical Damage + 35%, M. Critical Rate + 20 , and MP Consumption - 20% for physical skills and - 10% for magic skills. Iss Enchanter's Enchant Skill MP Consumption - 20%. -->
<table name="#mpConsumes"> 140 151 170 181 </table>
<set name="icon" val="icon.skill11520" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<!-- For 30 minutes, party members' P. Critical Rate + 32%, P. Critical Damage + 35%, M. Critical Rate + 20 , and MP Consumption - 20% for physical skills and - 10% for magic skills. Iss Enchanter's Enchant Skill MP Consumption - 20%. -->
<table name="#abnormalLvls"> 1 2 3 4 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#rCrit"> 1.32 1.34 1.36 1.38 </table>
<table name="#cAtk"> 1.35 1.35 1.35 1.35 </table>
<table name="#mCritRate"> 20 20 20 20 </table>
<table name="#magicMpConsumeRate"> 0.90 0.90 0.90 0.90 </table>
<table name="#PhysMpConsumeRate"> 0.80 0.80 0.80 0.80 </table>
<table name="#mpConsumes"> 140 151 170 181 </table>
<set name="icon" val="icon.skill11520" />
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalType" val="MELODY_GUITAR" />
<set name="abnormalTime" val="1800" />
<set name="affectRange" val="1000" />
<set name="operateType" val="A2" />
<set name="targetType" val="PARTY" />
<set name="mpConsume" val="#mpConsumes" />
<set name="isMagic" val="1" />
<set name="magicLvl" val="#magicLvl" />
<set name="reuseDelay" val="3000" />
<set name="rideState" val="NONE" />
<for>
<effect name="Buff">
<mul stat="rCrit" val="#rCrit" />
<mul stat="cAtk" val="#cAtk" />
<add stat="mCritRate" val="#mCritRate" />
<mul stat="MagicalMpConsumeRate" val="#magicMpConsumeRate" />
<mul stat="PhysicalMpConsumeRate" val="#PhysMpConsumeRate" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="CRITICAL_DMG_UP;CRITICAL_PROB_UP;MAGIC_CRITICAL_UP;CHEAP_MAGIC;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="CRITICAL_DMG_UP;CRITICAL_PROB_UP;MAGIC_CRITICAL_UP;CHEAP_MAGIC;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP" />
</effect>
</for>
</skill>
<skill id="11521" levels="4" name="Harp Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 minutes, party members' P. Accuracy + 5, P. and M. Evasion + 5, Speed + 34 and received Critical Damage - 30%. -->
<table name="#mpConsumes"> 140 151 170 181 </table>
<set name="icon" val="icon.skill11521" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<!-- For 30 minutes, party members' P. Accuracy + 5, P. and M. Evasion + 5, Speed + 34 and received Critical Damage - 30%. -->
<table name="#abnormalLvls"> 1 2 3 4 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#accCombat"> 5 6 7 8 </table>
<table name="#rEvas"> 5 6 7 8 </table>
<table name="#mEvas"> 5 6 7 8 </table>
<table name="#runSpd"> 34 35 36 37 </table>
<table name="#defCritDamage"> 1.30 1.30 1.30 1.30 </table>
<table name="#mpConsumes"> 140 151 170 181 </table>
<set name="icon" val="icon.skill11521" />
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalType" val="MELODY_GUITAR" />
<set name="abnormalTime" val="1800" />
<set name="affectRange" val="1000" />
<set name="operateType" val="A2" />
<set name="targetType" val="PARTY" />
<set name="mpConsume" val="#mpConsumes" />
<set name="isMagic" val="1" />
<set name="magicLvl" val="#magicLvl" />
<set name="reuseDelay" val="3000" />
<set name="rideState" val="NONE" />
<for>
<effect name="Buff">
<add stat="accCombat" val="#accCombat" />
<add stat="rEvas" val="#rEvas" />
<add stat="mEvas" val="#mEvas" />
<add stat="runSpd" val="#runSpd" />
<mul stat="defCritDamage" val="#defCritDamage" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="AVOID_UP;HIT_UP;SPEED_UP;CRITICAL_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;IMPROVE_VAMPIRIC_HASTE" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="AVOID_UP;HIT_UP;SPEED_UP;CRITICAL_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;IMPROVE_VAMPIRIC_HASTE" />
</effect>
</for>
</skill>
<skill id="11522" levels="4" name="Lute Melody">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 minutes, party members' Atk. Spd. + 34% and Casting Spd. + 31%. Also has a chance of triggering a 9% Vampiric Rage effect during a normal attack. -->
<table name="#mpConsumes"> 140 151 170 181 </table>
<set name="icon" val="icon.skill11518" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="#mpConsumes" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<!-- For 30 minutes, party members' Atk. Spd. + 34% and Casting Spd. + 31%. Also has a chance of triggering a 9% Vampiric Rage effect during a normal attack. -->
<table name="#abnormalLvls"> 1 2 3 4 </table>
<table name="#magicLvl"> 85 90 95 99 </table>
<table name="#pAtkSpd"> 1.34 1.35 1.36 1.37 </table>
<table name="#mAtkSpd"> 1.31 1.32 1.33 1.34 </table>
<table name="#absorbDam"> 9 9 9 9 </table>
<table name="#mpConsumes"> 140 151 170 181 </table>
<set name="icon" val="icon.skill11518" />
<set name="abnormalLvl" val="#abnormalLvls" />
<set name="abnormalType" val="MELODY_GUITAR" />
<set name="abnormalTime" val="1800" />
<set name="affectRange" val="1000" />
<set name="operateType" val="A2" />
<set name="targetType" val="PARTY" />
<set name="mpConsume" val="#mpConsumes" />
<set name="isMagic" val="1" />
<set name="magicLvl" val="#magicLvl" />
<set name="reuseDelay" val="3000" />
<set name="rideState" val="NONE" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.34" />
<mul stat="mAtkSpd" val="1.31" />
<add stat="absorbDam" val="9" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param dispel="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE" />
</effect>
</for>
</skill>
<skill id="11523" levels="1" name="Knight's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 minutes, the selected party member's P. Atk. + 12%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30% and Shield Defense + 50%. -->
<set name="icon" val="icon.skill11523" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="140" />
<set name="castRange" val="900" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<!-- For 30 minutes, the selected party member's P. Atk. + 12%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30% and Shield Defense + 50%. -->
<set name="icon" val="icon.skill11523" />
<set name="operateType" val="A2" />
<set name="targetType" val="PARTY_MEMBER" />
<set name="castRange" val="400" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="HARMONY" />
<set name="mpConsume" val="140" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.12" />
<mul stat="pDef" val="1.45" />
<mul stat="rShld" val="1.30" />
<mul stat="sDef" val="1.50" />
<mul stat="cAtk" val="1.35" />
<mul stat="rCrit" val="2.00" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="PA_UP;PD_UP;SHIELD_DEFENCE_UP;SHIELD_PROB_UP;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_PA_PD_UP;IMPROVE_CRT_RATE_DMG_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="PA_UP;PD_UP;SHIELD_DEFENCE_UP;SHIELD_PROB_UP;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_PA_PD_UP;IMPROVE_CRT_RATE_DMG_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP" />
</effect>
</for>
</skill>
<skill id="11524" levels="1" name="Warrior's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 minutes, the selected party member's P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8% and Speed + 8. -->
<set name="icon" val="icon.skill11524" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="140" />
<set name="castRange" val="900" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<!-- For 30 minutes, the selected party member's P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8% and Speed + 8. -->
<set name="icon" val="icon.skill11524" />
<set name="operateType" val="A2" />
<set name="targetType" val="PARTY_MEMBER" />
<set name="castRange" val="400" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="HARMONY" />
<set name="mpConsume" val="140" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.35" />
<mul stat="cAtk" val="1.35" />
<mul stat="rCrit" val="2.00" />
<mul stat="pAtkSpd" val="1.08" />
<mul stat="mAtk" val="1.16" />
<mul stat="mAtkSpd" val="1.08" />
<add stat="runSpd" val="8" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="PA_UP;PD_UP;CRITICAL_DMG_UP;CRITICAL_PROB_UP;ATTACK_TIME_DOWN;MA_UP;CASTING_TIME_DOWN;SPEED_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="PA_UP;PD_UP;CRITICAL_DMG_UP;CRITICAL_PROB_UP;ATTACK_TIME_DOWN;MA_UP;CASTING_TIME_DOWN;SPEED_UP" />
</effect>
</for>
</skill>
<skill id="11525" levels="1" name="Wizard's Harmony">
<!-- AUTO GENERATED SKILL -->
<!-- For 30 minutes, the selected party member's M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP Recovery Bonus + 20%, MP Consumption for magic skills - 15% and physical skills -5%, and Cooldown - 20%. -->
<set name="icon" val="icon.skill11525" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="140" />
<set name="castRange" val="900" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<!-- For 30 minutes, the selected party member's M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, MP Recovery Bonus + 20%, MP Consumption for magic skills - 15% and physical skills -5%, and Cooldown - 20%. -->
<set name="icon" val="icon.skill11525" />
<set name="operateType" val="A2" />
<set name="targetType" val="PARTY_MEMBER" />
<set name="castRange" val="400" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="1800" />
<set name="abnormalType" val="HARMONY" />
<set name="mpConsume" val="140" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE" />
<for>
<effect name="Buff">
<mul stat="mAtk" val="1.40" />
<mul stat="pAtk" val="1.08" />
<mul stat="mAtkSpd" val="1.08" />
<mul stat="pAtkSpd" val="1.08" />
<mul stat="mDef" val="1.14" />
<mul stat="mCritRate" val="2.00" />
<mul stat="regMp" val="1.20" />
<mul stat="runSpd" val="1.08" />
<mul stat="MagicalMpConsumeRate" val="0.85" />
<mul stat="PhysicalMpConsumeRate" val="0.95" />
<mul stat="mReuse" val="0.80" />
<mul stat="pReuse" val="0.80" />
<mul stat="dReuse" val="0.80" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="MA_UP;PA_UP;CASTING_TIME_DOWN;ATTACK_TIME_DOWN;MD_UP;MAGIC_CRITICAL_UP;MP_REGEN_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="MA_UP;PA_UP;CASTING_TIME_DOWN;ATTACK_TIME_DOWN;MD_UP;MAGIC_CRITICAL_UP;MP_REGEN_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" />
</effect>
</for>
</skill>
<skill id="11526" levels="1" name="Superior Sword/Blunt Weapon Mastery">
<!-- AUTO GENERATED SKILL -->
@@ -282,37 +516,97 @@
<set name="targetType" val="SELF" />
</skill>
<skill id="11529" levels="1" name="Prevailing Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- Increases party members' Atk. Spd. by 15%, Casting Spd. by 30%, Max HP by 30%, MP recovery bonus by 20% and decreases MP Consumption for magic skill by 10% and the magic cancel rate for 5 minutes. -->
<set name="icon" val="icon.skill11529" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="140" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<!-- Increases party members' Atk. Spd. by 15%, Casting Spd. by 30%, Max HP by 30%, MP recovery bonus by 20% and decreases MP Consumption for magic skill by 10% and the magic cancel rate for 5 minutes. -->
<set name="icon" val="icon.skill11529" />
<set name="operateType" val="A2" />
<set name="targetType" val="PARTY" />
<set name="affectRange" val="1000" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="PREV_SONATA" />
<set name="abnormalTime" val="300" />
<set name="mpConsume" val="140" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.15" />
<mul stat="mAtkSpd" val="1.30" />
<mul stat="maxHp" val="1.30" />
<mul stat="regMp" val="1.20" />
<mul stat="MagicalMpConsumeRate" val="0.90" />
<sub stat="cancel" val="50" /> <!-- Guess -->
</effect>
<effect name="DispelBySlotProbability">
<param dispel="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;MAX_HP_UP;MP_REGEN_UP;MP_COST_DOWN" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;MAX_HP_UP;MP_REGEN_UP;MP_COST_DOWN" />
</effect>
</for>
</skill>
<skill id="11530" levels="1" name="Daring Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- Increases party members' P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8% and decreases P. Def. by 3%, M. Def. by 11% and P. Evasion by 4 for 5 minutes. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received. -->
<set name="icon" val="icon.skill11530" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="140" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<!-- Increases party members' P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. and Casting Spd. by 8% and decreases P. Def. by 3%, M. Def. by 11% and P. Evasion by 4 for 5 minutes. Also bestows an 8% Vampiric Rage effect and a chance of reflecting 10% of the damage received. -->
<set name="icon" val="icon.skill11530" />
<set name="operateType" val="A2" />
<set name="targetType" val="PARTY" />
<set name="affectRange" val="1000" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="DARING_SONATA" />
<set name="abnormalTime" val="300" />
<set name="mpConsume" val="140" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.08" />
<mul stat="mAtk" val="1.16" />
<mul stat="pAtkSpd" val="1.08" />
<mul stat="mAtkSpd" val="1.08" />
<mul stat="pDef" val="0.97" />
<mul stat="mDef" val="0.97" />
<sub stat="rEvas" val="4" />
<add stat="absorbDam" val="8" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="PA_UP;MA_UP;ATTACK_TIME_DOWN;CASTING_TIME_DOWN;PD_UP;MD_UP;AVOID_UP;VAMPIRIC_ATTACK" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="PA_UP;MA_UP;ATTACK_TIME_DOWN;CASTING_TIME_DOWN;PD_UP;MD_UP;AVOID_UP;VAMPIRIC_ATTACK" />
</effect>
</for>
</skill>
<skill id="11532" levels="1" name="Refreshing Sonata">
<!-- AUTO GENERATED SKILL -->
<!-- Increases party members' HP Recovery Bonus by 20%, P.Accuracy by 4, P.Evasion by 3, Speed by 20, and decreases MP Consumption for skills by 20% and skill Cooldown by 10% for 5 minutes. -->
<set name="icon" val="icon.skill11532" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="mpConsume" val="140" />
<set name="hitTime" val="700" />
<set name="coolTime" val="300" />
<set name="reuseDelay" val="2000" />
<!-- Increases party members' HP Recovery Bonus by 20%, P.οΎ Accuracy by 4, P.οΎ Evasion by 3, Speed by 20, and decreases MP Consumption for skills by 20% and skill Cooldown by 10% for 5 minutes. -->
<set name="icon" val="icon.skill11532" />
<set name="operateType" val="A2" />
<set name="targetType" val="PARTY" />
<set name="affectRange" val="1000" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="REF_SONATA" />
<set name="abnormalTime" val="300" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE" />
<for>
<effect name="Buff">
<mul stat="regHp" val="1.20" />
<add stat="accCombat" val="4" />
<add stat="rEvas" val="3" />
<add stat="runSpd" val="20" />
<mul stat="PhysicalMpConsumeRate" val="0.80" />
<mul stat="MagicalMpConsumeRate" val="0.80" />
<mul stat="mReuse" val="0.90" />
<mul stat="pReuse" val="0.90" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="HP_REGEN_UP;HIT_UP;AVOID_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="HP_REGEN_UP;HIT_UP;AVOID_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" />
</effect>
</for>
</skill>
<skill id="11533" levels="1" name="Blood Requiem">
<!-- AUTO GENERATED SKILL -->
@@ -675,13 +969,24 @@
<set name="reuseDelay" val="2000" />
</skill>
<skill id="11569" levels="1" name="Critical Damage Increase">
<!-- AUTO GENERATED SKILL -->
<!-- Critical Damage is greatly increased through Poem of Drum. -->
<set name="icon" val="icon.skill1542" />
<set name="operateType" val="A2" />
<!-- Critical Damage is greatly increased through Poem of Drum. -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="8" />
<set name="abnormalType" val="COUNTER_CRITICAL_TRIGGER" />
<set name="icon" val="icon.skill1542" />
<set name="isTriggeredSkill" val="true" />
<set name="magicLvl" val="99" />
<set name="operateType" val="A2" />
<set name="reuseDelay" val="15000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="SELF" />
<set name="reuseDelay" val="15000" />
<set name="isMagic" val="4" />
<for>
<effect name="Buff">
<mul stat="cAtk" val="2.0"> <!-- GUESS: From testing it's looking more like 120% increase to critical damage. More testing on live server is needed to confirm this -->
<using kind="SWORD,BLUNT,DAGGER,DUALDAGGER,DUAL,DUALFIST,POLE,ANCIENTSWORD,RAPIER,BOW,CROSSBOW" />
</mul>
</effect>
</for>
</skill>
<skill id="11570" levels="1" name="Healing Melody">
<!-- AUTO GENERATED SKILL -->

View File

@@ -400,143 +400,235 @@
<set name="targetType" val="SELF" />
<set name="isDebuff" val="true" />
</skill>
<skill id="15642" levels="1" name="Horn Melody (Adventurer)">
<!-- AUTO GENERATED SKILL -->
<skill id="15642" levels="1" name="Horn Melody (Adventurer)">
<!-- For 60 min., P. Atk. + 17%, P. Def. + 15%, M. Atk. + 79%, and M. Def. + 30%. -->
<set name="abnormalTime" val="3600" />
<set name="icon" val="icon.skill15642" />
<set name="icon" val="icon.skill11517" />
<set name="operateType" val="A2" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="MELODY_HORN" />
<set name="abnormalTime" val="3600" />
<set name="effectRange" val="900" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.17" />
<mul stat="pDef" val="1.15" />
<add stat="mAtk" val="79" />
<mul stat="mDef" val="1.30" />
<mul stat="mAtk" val="1.79" />
<mul stat="mDef" val="1.3" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="PA_UP;PD_UP;MA_UP;MD_UP;IMPROVE_MA_MD_UP;IMPROVE_PA_PD_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="PA_UP;PD_UP;MA_UP;MD_UP;IMPROVE_MA_MD_UP;IMPROVE_PA_PD_UP" />
</effect>
</for>
</skill>
<skill id="15643" levels="1" name="Drum Melody (Adventurer)">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 20, Critical Damage in standard attack + 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk./ Def. + 20%, Casting Spd. + 20%, and Debuff Resistance + 10%. Received Critical Damage - 30%, and Speed - 15%. Party members equipped with melee weapons/bows/crossbows have increased Critical Damage after receiving an amount of damage. -->
<set name="abnormalTime" val="3600" />
<set name="icon" val="icon.skill15643" />
<set name="icon" val="icon.skill11522" />
<set name="operateType" val="A2" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="MELODY_DRUM" />
<set name="abnormalTime" val="3600" />
<set name="effectRange" val="900" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
<effect name="Buff">
<mul stat="regMp" val="1.20" />
<mul stat="regHp" val="1.20" />
<mul stat="maxMp" val="1.2" />
<mul stat="regHp" val="1.2" />
<add stat="mCritRate" val="20" />
<mul stat="rCrit" val="1.20" />
<mul stat="pAtk" val="1.10" />
<mul stat="pDef" val="1.20" />
<mul stat="pAtkSpd" val="1.20" />
<mul stat="mAtk" val="1.20" />
<mul stat="mDef" val="1.20" />
<mul stat="mAtkSpd" val="1.20" />
<mul stat="debuffVuln" val="1.10" />
<mul stat="cAtk" val="1.2" />
<mul stat="pAtk" val="1.1" />
<mul stat="pDef" val="1.2" />
<mul stat="pAtkSpd" val="1.2" />
<mul stat="mAtk" val="1.2" />
<mul stat="mDef" val="1.2" />
<mul stat="mAtkSpd" val="1.2" />
<mul stat="runSpd" val="0.85" />
<mul stat="debuffVuln" val="1.2" />
<mul stat="defCritDamage" val="1.3" />
</effect>
<effect name="TriggerSkillByAttack">
<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
<param isCritical="true" />
<param minDamage="300" chance="15" /> <!-- Guess: Could be bewteen 15% to 25% chance -->
<param skillId="11569" skillLevel="1" /> <!-- Critical Damage Increase -->
<param targetType="SELF" />
<param allowWeapons="SWORD,BLUNT,DAGGER,DUALDAGGER,DUAL,DUALFIST,POLE,ANCIENTSWORD,RAPIER,BOW,CROSSBOW" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="MAX_MP_UP;HP_REGEN_UP;MAGIC_CRITICAL_UP;PA_UP;PD_UP;ATTACK_TIME_DOWN;MA_UP;MD_UP;CASTING_TIME_DOWN;SPEED_UP;IMPROVE_MA_MD_UP;IMPROVE_PA_PD_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="MAX_MP_UP;HP_REGEN_UP;MAGIC_CRITICAL_UP;PA_UP;PD_UP;ATTACK_TIME_DOWN;MA_UP;MD_UP;CASTING_TIME_DOWN;SPEED_UP;IMPROVE_MA_MD_UP;IMPROVE_PA_PD_UP" />
</effect>
</for>
</skill>
<skill id="15644" levels="1" name="Pipe Organ Melody (Adventurer)">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Max HP/MP/CP + 37%, and HP Recovery Bonus + 20%. -->
<set name="abnormalTime" val="3600" />
<set name="icon" val="icon.skill11519" />
<set name="operateType" val="A2" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="MELODY_PIPE" />
<set name="abnormalTime" val="3600" />
<set name="effectRange" val="900" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
<effect name="Buff">
<mul stat="maxHp" val="1.37" />
<mul stat="maxMp" val="1.17" />
<mul stat="maxMp" val="1.37" />
<mul stat="maxCp" val="1.37" />
<mul stat="regHp" val="1.20" />
<mul stat="regHp" val="1.2" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;IMPROVE_HP_MP_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;IMPROVE_HP_MP_UP" />
</effect>
</for>
</skill>
<skill id="15645" levels="1" name="Guitar Melody (Adventurer)">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Critical Rate + 32%, P. Critical Damage + 35%, and M. Critical Rate + 20. M. Skill MP Consumption - 10%, and Iss Enchanter's Enchant Skill MP Consumption - 20%. -->
<set name="abnormalTime" val="3600" />
<!-- TODO: Iss Enchanter's Enchant Skill MP Consumption - 20% Effect on skill -->
<set name="icon" val="icon.skill11520" />
<set name="operateType" val="A2" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="MELODY_GUITAR" />
<set name="abnormalTime" val="3600" />
<set name="effectRange" val="900" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
<effect name="Buff">
<mul stat="rCrit" val="1.32" />
<mul stat="cAtk" val="1.35" />
<add stat="mCritRate" val="20" />
<mul stat="PhysicalMpConsumeRate" val="0.80" />
<mul stat="MagicalMpConsumeRate" val="0.90" />
<mul stat="MagicalMpConsumeRate" val="1.1" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="CRITICAL_DMG_UP;CRITICAL_PROB_UP;MAGIC_CRITICAL_UP;CHEAP_MAGIC;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="CRITICAL_DMG_UP;CRITICAL_PROB_UP;MAGIC_CRITICAL_UP;CHEAP_MAGIC;IMPROVE_HIT_DEFENCE_CRT_RATE_UP;IMPROVE_CRT_RATE_DMG_UP" />
</effect>
</for>
</skill>
<skill id="15646" levels="1" name="Harp Melody (Adventurer)">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Accuracy + 5, P./M. Evasion + 5, and Speed + 34. Received Critical Damage - 30%. -->
<set name="abnormalTime" val="3600" />
<set name="icon" val="icon.skill11521" />
<set name="operateType" val="A2" />
<set name="targetType" val="SELF" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="MELODY_HARP" />
<set name="abnormalTime" val="3600" />
<set name="effectRange" val="900" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
<effect name="Buff">
<add stat="accCombat" val="5" />
<add stat="rEvas" val="5" />
<add stat="mEvas" val="5" />
<mul stat="defCritDamage" val="0.70" />
<add stat="runSpd" val="34" />
<mul stat="defCritDamage" val="1.3" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="AVOID_UP;HIT_UP;SPEED_UP;CRITICAL_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;IMPROVE_VAMPIRIC_HASTE" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="AVOID_UP;HIT_UP;SPEED_UP;CRITICAL_DMG_DOWN;IMPROVE_SPEED_AVOID_UP;IMPROVE_VAMPIRIC_HASTE" />
</effect>
</for>
</skill>
<skill id="15647" levels="1" name="Lute Melody (Adventurer)">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Atk. Spd. + 34%, Casting Spd. + 31%, and has a chance of applying 9% Vampiric Rage. -->
<set name="abnormalTime" val="3600" />
<set name="icon" val="icon.skill11518" />
<set name="operateType" val="A2" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="MELODY_LUTE" />
<set name="abnormalTime" val="3600" />
<set name="effectRange" val="900" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.34" />
<mul stat="mAtkSpd" val="1.31" />
<mul stat="absorbDam" val="0.09" />
<add stat="absorbDam" val="9" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param dispel="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE" />
</effect>
</for>
</skill>
<skill id="15648" levels="1" name="Knight's Harmony (Adventurer)">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 12%, P. Critical Damage + 35%, P. Critical Rate + 100%, P. Def. + 45%, Shield Defense Rate + 30%, and Shield Defense + 50%. -->
<set name="abnormalTime" val="3600" />
<set name="icon" val="icon.skill11523" />
<set name="operateType" val="A2" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HARMONY" />
<set name="effectRange" val="900" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.12" />
<mul stat="pDef" val="1.45" />
<mul stat="rShld" val="1.3" />
<mul stat="sDef" val="1.5" />
<mul stat="cAtk" val="1.35" />
<mul stat="rCrit" val="2.0" />
<mul stat="rShld" val="1.30" />
<mul stat="sDef" val="1.50" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="PA_UP;PD_UP;SHIELD_DEFENCE_UP;SHIELD_PROB_UP;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_PA_PD_UP;IMPROVE_CRT_RATE_DMG_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="PA_UP;PD_UP;SHIELD_DEFENCE_UP;SHIELD_PROB_UP;CRITICAL_DMG_UP;CRITICAL_PROB_UP;IMPROVE_PA_PD_UP;IMPROVE_CRT_RATE_DMG_UP;IMPROVE_SHIELD_RATE_DEFENCE_UP" />
</effect>
</for>
</skill>
<skill id="15649" levels="1" name="Warrior's Harmony (Adventurer)">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 35%, P. Critical Damage + 35%, P. Critical Rate + 100%, Atk. Spd. + 8%, M. Atk. + 16%, Casting Spd. + 8%, and Speed + 8. -->
<set name="abnormalTime" val="3600" />
<set name="icon" val="icon.skill11524" />
<set name="operateType" val="A2" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HARMONY" />
<set name="effectRange" val="900" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.35" />
@@ -547,89 +639,143 @@
<mul stat="mAtkSpd" val="1.08" />
<add stat="runSpd" val="8" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="PA_UP;PD_UP;CRITICAL_DMG_UP;CRITICAL_PROB_UP;ATTACK_TIME_DOWN;MA_UP;CASTING_TIME_DOWN;SPEED_UP" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="PA_UP;PD_UP;CRITICAL_DMG_UP;CRITICAL_PROB_UP;ATTACK_TIME_DOWN;MA_UP;CASTING_TIME_DOWN;SPEED_UP" />
</effect>
</for>
</skill>
<skill id="15650" levels="1" name="Wizard's Harmony (Adventurer)">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., M. Atk. + 40%, M. Critical Rate + 100%, Casting Spd. + 8%, P. Atk. + 8%, Atk. Spd. + 8%, Speed + 8, M. Def. + 14%, and MP Recovery Bonus + 20%. M. Skill MP Consumption - 15%, P. Skill MP Consumption - 5%, and Skill Cooldown - 20%. -->
<set name="abnormalTime" val="3600" />
<set name="icon" val="icon.skill11525" />
<set name="operateType" val="A2" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="3600" />
<set name="abnormalType" val="HARMONY" />
<set name="effectRange" val="900" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
<effect name="Buff">
<mul stat="mAtk" val="1.40" />
<mul stat="mCritRate" val="2.0" />
<mul stat="pAtk" val="1.08" />
<mul stat="mAtkSpd" val="1.08" />
<mul stat="pAtkSpd" val="1.08" />
<mul stat="mDef" val="1.14" />
<mul stat="pAtkSpd" val="1.08" />
<add stat="runSpd" val="8" />
<mul stat="mCritRate" val="2.0" />
<mul stat="regMp" val="1.20" />
<mul stat="runSpd" val="1.08" />
<mul stat="MagicalMpConsumeRate" val="0.85" />
<mul stat="PhysicalMpConsumeRate" val="0.95" />
<mul stat="mReuse" val="0.80" />
<mul stat="mReuse" val="0.8" />
<mul stat="pReuse" val="0.8" />
<mul stat="dReuse" val="0.8" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="MA_UP;PA_UP;CASTING_TIME_DOWN;ATTACK_TIME_DOWN;MD_UP;MAGIC_CRITICAL_UP;MP_REGEN_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="MA_UP;PA_UP;CASTING_TIME_DOWN;ATTACK_TIME_DOWN;MD_UP;MAGIC_CRITICAL_UP;MP_REGEN_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" />
</effect>
</for>
</skill>
<skill id="15651" levels="1" name="Prevailing Sonata (Adventurer)">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., Atk. Spd. + 10%, Casting Spd. + 20%, Max HP + 20%, and MP Recovery Bonus + 10%. M. Skill MP Consumption - 5%, and decreases chance of cancellation while casting. -->
<set name="abnormalTime" val="3600" />
<set name="icon" val="icon.skill11529" />
<set name="operateType" val="A2" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="PREV_SONATA" />
<set name="abnormalTime" val="3600" />
<set name="effectRange" val="900" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.10" />
<mul stat="mAtkSpd" val="1.08" />
<mul stat="mAtkSpd" val="1.20" />
<mul stat="maxHp" val="1.20" />
<mul stat="regMp" val="1.10" />
<mul stat="MagicalMpConsumeRate" val="0.85" />
<mul stat="cancelVuln" val="1.02" />
<mul stat="MagicalMpConsumeRate" val="0.95" />
<sub stat="cancel" val="50" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;MAX_HP_UP;MP_REGEN_UP;MP_COST_DOWN" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="ATTACK_TIME_DOWN;CASTING_TIME_DOWN;MAX_HP_UP;MP_REGEN_UP;MP_COST_DOWN" />
</effect>
</for>
</skill>
<skill id="15652" levels="1" name="Daring Sonata (Adventurer)">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., P. Atk. + 5%, M. Atk. + 10%, and Atk./Casting Spd. + 5%. P. Def./M. Def. - 4%, and P. Evasion - 4. Has a chance of applying 5% Vampiric Rage, and reflects 10% of received damage back to enemy. -->
<set name="abnormalTime" val="3600" />
<set name="icon" val="icon.skill11530" />
<set name="operateType" val="A2" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="DARING_SONATA" />
<set name="abnormalTime" val="3600" />
<set name="effectRange" val="900" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
<effect name="Buff">
<mul stat="pAtk" val="1.05" />
<mul stat="mAtk" val="1.10" />
<mul stat="mAtk" val="1.1" />
<mul stat="pAtkSpd" val="1.05" />
<mul stat="mAtkSpd" val="1.05" />
<mul stat="pDef" val="0.96" />
<mul stat="mDef" val="0.96" />
<mul stat="rEvas" val="0.96" />
<mul stat="absorbDam" val="0.09" />
<mul stat="reflectDam" val="1.10" />
<sub stat="rEvas" val="4" />
<add stat="absorbDam" val="5" />
<add stat="reflectDam" val="10" />
</effect>
</for>
<effect name="DispelBySlotProbability">
<param dispel="PA_UP;MA_UP;ATTACK_TIME_DOWN;CASTING_TIME_DOWN;PD_UP;MD_UP;AVOID_UP;VAMPIRIC_ATTACK" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="PA_UP;MA_UP;ATTACK_TIME_DOWN;CASTING_TIME_DOWN;PD_UP;MD_UP;AVOID_UP;VAMPIRIC_ATTACK" />
</effect>
</for>
</skill>
<skill id="15653" levels="1" name="Refreshing Sonata (Adventurer)">
<!-- AUTO GENERATED SKILL -->
<!-- For 60 min., HP Recovery Bonus + 10%, P. Accuracy + 2, P. Evasion + 2, and Speed + 10. Skill MP Consumption - 10%, and Skill Cooldown - 5%. -->
<set name="abnormalTime" val="3600" />
<set name="icon" val="icon.skill11532" />
<set name="operateType" val="A2" />
<set name="targetType" val="ONE" />
<set name="castRange" val="400" />
<set name="abnormalLvl" val="1" />
<set name="abnormalType" val="REF_SONATA" />
<set name="abnormalTime" val="3600" />
<set name="effectRange" val="900" />
<set name="isMagic" val="1" /> <!-- Magic Skill-->
<set name="magicLvl" val="1" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<for>
<effect name="Buff">
<mul stat="regHp" val="1.10" />
<mul stat="regHp" val="1.1" />
<add stat="accCombat" val="2" />
<add stat="rEvas" val="2" />
<add stat="runSpd" val="10" />
<mul stat="MagicalMpConsumeRate" val="0.90" />
<mul stat="PhysicalMpConsumeRate" val="0.95" />
<mul stat="PhysicalMpConsumeRate" val="0.9" />
<mul stat="MagicalMpConsumeRate" val="0.9" />
<mul stat="mReuse" val="0.95" />
<mul stat="pReuse" val="0.95" />
</effect>
<effect name="DispelBySlotProbability">
<param dispel="HP_REGEN_UP;HIT_UP;AVOID_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" rate="100" />
</effect>
<effect name="BlockBuffSlot">
<param slot="HP_REGEN_UP;HIT_UP;AVOID_UP;SPEED_UP;MP_COST_DOWN;REUSE_DELAY_DOWN" />
</effect>
</for>
</skill>

View File

@@ -355,7 +355,17 @@ public enum AbnormalType
WEAPON_MASTERY,
WILL,
WIND_DOT,
WP_CHANGE_EVENT;
WP_CHANGE_EVENT,
HARMONY, // Knight/Warrior/Wizard Harmony Buffs (GoD)
MELODY_HORN,
MELODY_DRUM,
MELODY_PIPE,
MELODY_GUITAR,
MELODY_HARP,
MELODY_LUTE,
PREV_SONATA,
DARING_SONATA,
REF_SONATA;
/**
* Get the enumerate for the given String.