Fixed skill Elemental Burst: Earth (19419).
Contributed by GMavenging.
This commit is contained in:
		@@ -519,10 +519,10 @@
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		<!-- Elemental Burst inflicts Frozen for $s1. -->
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		<icon>icon.skill11865</icon>
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		<abnormalLvl>1</abnormalLvl>
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		<abnormalTime>7</abnormalTime>
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		<abnormalTime>4</abnormalTime>
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		<abnormalType>FREEZE</abnormalType>
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		<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
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		<activateRate>60</activateRate> <!-- Guessed -->
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		<activateRate>18</activateRate> <!-- Guessed -->
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		<magicLvl>
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			<value level="1">85</value>
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			<value level="2">90</value>
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@@ -539,7 +539,7 @@
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		<affectScope>RANGE</affectScope>
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		<affectObject>NOT_FRIEND</affectObject>
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		<affectLimit>5-12</affectLimit>
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		<affectRange>200</affectRange>
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		<affectRange>60</affectRange>
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		<isMagic>1</isMagic>
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		<isDebuff>true</isDebuff>
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		<effects>
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@@ -607,7 +607,7 @@
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		<isMagic>1</isMagic>
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		<isDebuff>true</isDebuff>
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		<effects>
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			<effect name="BlockControl" />
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			<effect name="BlockActions" />
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		</effects>
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	</skill>
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	<skill id="19420" toLevel="6" name="Quadruple Elemental Blast">
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@@ -774,7 +774,7 @@
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	<skill id="19426" toLevel="13" name="Shadow Blade">
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		<!-- Attacks the target with $s1 Power added to P. Atk., decreasing its P./ M. Def. by $s3 for $s2. Requires a sword, blunt weapon, dual sword or dual blunt to be equipped. Over-hit. Critical. -->
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		<icon>icon.skill11510</icon>
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		<abnormalLvl>5</abnormalLvl>
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		<abnormalLvl>4</abnormalLvl>
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		<abnormalTime>20</abnormalTime>
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		<abnormalType>ULTIMATE_DEBUFF</abnormalType>
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		<activateRate>
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@@ -1228,19 +1228,19 @@
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		<reuseDelay>8000</reuseDelay>
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		<effects>
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			<effect name="PAtk">
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				<amount>150</amount>
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				<amount>50</amount>
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				<mode>PER</mode>
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			</effect>
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			<effect name="MAtk">
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				<amount>150</amount>
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				<amount>50</amount>
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				<mode>PER</mode>
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			</effect>
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			<effect name="PhysicalAttackSpeed">
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				<amount>150</amount>
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				<amount>50</amount>
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				<mode>PER</mode>
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			</effect>
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			<effect name="MagicalAttackSpeed">
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				<amount>150</amount>
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				<amount>50</amount>
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				<mode>PER</mode>
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			</effect>
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		</effects>
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@@ -1248,10 +1248,31 @@
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	<skill id="19433" toLevel="13" name="Alluring Conduct">
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		<!-- Attacks the target and nearby enemies with $s1 Power added to P. Atk. and decreases Atk. Spd./ Casting Spd./ P./ M. Def. by $s3 for $s2 Increases Skill Cooldown by $s4 and applies the Swift Praise effect to the caster. Can be used in the Triad state. Requires a sword, blunt weapon, dual sword or dual blunt weapon to be equipped. -->
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		<icon>icon.skill19433</icon>
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		<affectLimit>5-12</affectLimit>
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		<affectRange>150</affectRange>
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		<operateType>A1</operateType>
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		<magicCriticalRate>5</magicCriticalRate>
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		<abnormalLvl>
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			<value level="1">1</value>
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			<value level="2">2</value>
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			<value level="3">3</value>
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			<value level="4">4</value>
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			<value level="5">5</value>
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			<value level="6">6</value>
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			<value level="7">7</value>
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			<value level="8">8</value>
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			<value level="9">9</value>
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			<value level="10">10</value>
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			<value level="11">11</value>
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			<value level="12">12</value>
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			<value level="13">13</value>
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		</abnormalLvl>
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		<abnormalTime>20</abnormalTime>
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		<abnormalType>ULTIMATE_DEBUFF</abnormalType>
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		<activateRate>
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			<value fromLevel="1" toLevel="13">99</value>
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			<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
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		</activateRate>
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		<castRange>100</castRange>
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		<coolTime>300</coolTime>
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		<effectRange>400</effectRange>
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		<hitTime>910</hitTime>
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		<magicLvl>
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			<value level="1">85</value>
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			<value level="2">86</value>
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@@ -1268,70 +1289,77 @@
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			<value level="13">109</value>
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		</magicLvl>
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		<mpConsume>
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			<value level="1">146</value>
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			<value level="2">150</value>
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			<value level="3">156</value>
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			<value level="4">160</value>
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			<value level="5">166</value>
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			<value level="6">172</value>
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			<value level="7">176</value>
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			<value level="8">182</value>
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			<value level="9">188</value>
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			<value level="10">194</value>
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			<value level="11">200</value>
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			<value level="12">206</value>
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			<value level="13">212</value>
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			<value level="1">50</value>
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			<value level="2">51</value>
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			<value level="3">53</value>
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			<value level="4">55</value>
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			<value level="5">57</value>
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			<value level="6">59</value>
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			<value level="7">60</value>
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			<value level="8">62</value>
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			<value level="9">64</value>
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			<value level="10">66</value>
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			<value level="11">68</value>
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			<value level="12">70</value>
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			<value level="13">72</value>
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		</mpConsume>
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		<operateType>A2</operateType>
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		<nextAction>ATTACK</nextAction>
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		<castRange>80</castRange>
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		<effectRange>1000</effectRange>
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		<hitTime>2000</hitTime>
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		<coolTime>500</coolTime>
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		<effectPoint>-707</effectPoint>
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		<reuseDelay>15000</reuseDelay>
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		<abnormalTime>15</abnormalTime>
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		<abnormalType>ULTIMATE_DEBUFF</abnormalType>
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		<activateRate>99</activateRate>
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		<reuseDelay>7000</reuseDelay>
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		<effectPoint>
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			<value level="1">-687</value>
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			<value level="2">-694</value>
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			<value level="3">-700</value>
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			<value level="4">-705</value>
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			<value level="5">-709</value>
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			<value level="6">-712</value>
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			<value level="7">-712</value>
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			<value level="8">-712</value>
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			<value level="9">-712</value>
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			<value level="10">-712</value>
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			<value level="11">-712</value>
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			<value level="12">-712</value>
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			<value level="13">-712</value>
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		</effectPoint>
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		<basicProperty>NONE</basicProperty>
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		<magicCriticalRate>5</magicCriticalRate>
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		<isDebuff>true</isDebuff>
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		<targetType>ENEMY</targetType>
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		<affectScope>RANGE</affectScope>
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		<affectObject>NOT_FRIEND</affectObject>
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		<affectScope>SINGLE</affectScope>
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		<conditions>
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			<condition name="EquipWeapon">
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				<weaponType>
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					<item>DUAL</item>
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					<item>DUALBLUNT</item>
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					<item>SWORD</item>
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					<item>BLUNT</item>
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					<item>DUALBLUNT</item>
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				</weaponType>
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			</condition>
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			<condition name="OpCheckAbnormal">
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				<type>TRIAD</type>
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				<level>3</level>
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				<hasAbnormal>true</hasAbnormal>
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				<affectType>CASTER</affectType>
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			</condition>
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		</conditions>
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		<effects>
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			<effect name="PhysicalAttackWeaponBonus">
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				<power>
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					<value level="1">23178</value>
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					<value level="2">24105</value>
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					<value level="3">25959</value>
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					<value level="4">27813</value>
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					<value level="5">29667</value>
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					<value level="6">31521</value>
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					<value level="7">33375</value>
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					<value level="8">35229</value>
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					<value level="9">38010</value>
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					<value level="10">39864</value>
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					<value level="11">41718</value>
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					<value level="12">43683</value>
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					<value level="13">45648</value>
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					<value level="1">14608</value>
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					<value level="2">15776</value>
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					<value level="3">16944</value>
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					<value level="4">18112</value>
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					<value level="5">19280</value>
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					<value level="6">20448</value>
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					<value level="7">21616</value>
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					<value level="8">22784</value>
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					<value level="9">28162</value>
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					<value level="10">29386</value>
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					<value level="11">30610</value>
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					<value level="12">31907</value>
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					<value level="13">33204</value>
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					<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
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				</power>
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				<overHit>true</overHit>
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				<BLUNT>0.9</BLUNT>
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				<SWORD>0.9</SWORD>
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				<criticalChance>5</criticalChance>
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				<pDefMod>
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					<value fromLevel="1" toLevel="13">1</value>
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					<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
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				</pDefMod>
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			</effect>
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			<effect name="PhysicalAttackSpeed">
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				<amount>-50</amount>
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@@ -1382,13 +1410,13 @@
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			<value level="12">12</value>
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			<value level="13">13</value>
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		</abnormalLvl>
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		<abnormalTime>8</abnormalTime>
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		<abnormalTime>20</abnormalTime>
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		<abnormalType>ULTIMATE_DEBUFF</abnormalType>
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		<activateRate>100</activateRate>
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		<castRange>200</castRange>
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		<coolTime>1000</coolTime>
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		<castRange>100</castRange>
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		<coolTime>300</coolTime>
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		<effectRange>400</effectRange>
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		<hitTime>700</hitTime>
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		<hitTime>910</hitTime>
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		<magicLvl>
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			<value level="1">85</value>
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			<value level="2">86</value>
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@@ -1405,29 +1433,43 @@
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			<value level="13">109</value>
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		</magicLvl>
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		<mpConsume>
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			<value level="1">130</value>
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			<value level="2">132</value>
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		||||
			<value level="3">136</value>
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		||||
			<value level="4">142</value>
 | 
			
		||||
			<value level="5">146</value>
 | 
			
		||||
			<value level="6">150</value>
 | 
			
		||||
			<value level="7">156</value>
 | 
			
		||||
			<value level="8">160</value>
 | 
			
		||||
			<value level="9">164</value>
 | 
			
		||||
			<value level="10">168</value>
 | 
			
		||||
			<value level="11">172</value>
 | 
			
		||||
			<value level="12">176</value>
 | 
			
		||||
			<value level="13">180</value>
 | 
			
		||||
			<value level="1">50</value>
 | 
			
		||||
			<value level="2">51</value>
 | 
			
		||||
			<value level="3">53</value>
 | 
			
		||||
			<value level="4">55</value>
 | 
			
		||||
			<value level="5">57</value>
 | 
			
		||||
			<value level="6">59</value>
 | 
			
		||||
			<value level="7">60</value>
 | 
			
		||||
			<value level="8">62</value>
 | 
			
		||||
			<value level="9">64</value>
 | 
			
		||||
			<value level="10">66</value>
 | 
			
		||||
			<value level="11">68</value>
 | 
			
		||||
			<value level="12">70</value>
 | 
			
		||||
			<value level="13">72</value>
 | 
			
		||||
		</mpConsume>
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		<operateType>DA3</operateType>
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		||||
		<reuseDelay>15000</reuseDelay>
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		||||
		<effectPoint>-702</effectPoint>
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		||||
		<operateType>A2</operateType>
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		<nextAction>ATTACK</nextAction>
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		||||
		<reuseDelay>7000</reuseDelay>
 | 
			
		||||
		<effectPoint>
 | 
			
		||||
			<value level="1">-687</value>
 | 
			
		||||
			<value level="2">-694</value>
 | 
			
		||||
			<value level="3">-700</value>
 | 
			
		||||
			<value level="4">-705</value>
 | 
			
		||||
			<value level="5">-709</value>
 | 
			
		||||
			<value level="6">-712</value>
 | 
			
		||||
			<value level="7">-712</value>
 | 
			
		||||
			<value level="8">-712</value>
 | 
			
		||||
			<value level="9">-712</value>
 | 
			
		||||
			<value level="10">-712</value>
 | 
			
		||||
			<value level="11">-712</value>
 | 
			
		||||
			<value level="12">-712</value>
 | 
			
		||||
			<value level="13">-712</value>
 | 
			
		||||
		</effectPoint>
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		||||
		<basicProperty>NONE</basicProperty>
 | 
			
		||||
		<magicCriticalRate>5</magicCriticalRate>
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		||||
		<isDebuff>true</isDebuff>
 | 
			
		||||
		<targetType>ENEMY</targetType>
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		||||
		<affectScope>SINGLE</affectScope>
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		||||
		<affectObject>NOT_FRIEND</affectObject>
 | 
			
		||||
		<conditions>
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		||||
			<condition name="EquipWeapon">
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		||||
				<weaponType>
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		||||
@@ -1437,46 +1479,57 @@
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		||||
					<item>BLUNT</item>
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		||||
				</weaponType>
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		||||
			</condition>
 | 
			
		||||
			<condition name="OpCheckAbnormal">
 | 
			
		||||
				<type>TRIAD</type>
 | 
			
		||||
				<level>3</level>
 | 
			
		||||
				<hasAbnormal>true</hasAbnormal>
 | 
			
		||||
				<affectType>CASTER</affectType>
 | 
			
		||||
			</condition>
 | 
			
		||||
		</conditions>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="PhysicalAttackWeaponBonus">
 | 
			
		||||
				<power>
 | 
			
		||||
					<value level="1">20668</value>
 | 
			
		||||
					<value level="2">21494</value>
 | 
			
		||||
					<value level="3">23146</value>
 | 
			
		||||
					<value level="4">24798</value>
 | 
			
		||||
					<value level="5">26450</value>
 | 
			
		||||
					<value level="6">28102</value>
 | 
			
		||||
					<value level="7">29754</value>
 | 
			
		||||
					<value level="8">31406</value>
 | 
			
		||||
					<value level="9">33884</value>
 | 
			
		||||
					<value level="10">35536</value>
 | 
			
		||||
					<value level="11">37188</value>
 | 
			
		||||
					<value level="12">38939</value>
 | 
			
		||||
					<value level="13">40690</value>
 | 
			
		||||
					<value level="1">14608</value>
 | 
			
		||||
					<value level="2">15776</value>
 | 
			
		||||
					<value level="3">16944</value>
 | 
			
		||||
					<value level="4">18112</value>
 | 
			
		||||
					<value level="5">19280</value>
 | 
			
		||||
					<value level="6">20448</value>
 | 
			
		||||
					<value level="7">21616</value>
 | 
			
		||||
					<value level="8">22784</value>
 | 
			
		||||
					<value level="9">28162</value>
 | 
			
		||||
					<value level="10">29386</value>
 | 
			
		||||
					<value level="11">30610</value>
 | 
			
		||||
					<value level="12">31907</value>
 | 
			
		||||
					<value level="13">33204</value>
 | 
			
		||||
				</power>
 | 
			
		||||
				<overHit>true</overHit>
 | 
			
		||||
				<criticalChance>5</criticalChance>
 | 
			
		||||
				<pDefMod>
 | 
			
		||||
					<value fromLevel="1" toLevel="13">1</value>
 | 
			
		||||
					<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
 | 
			
		||||
				</pDefMod>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="MagicalDefence">
 | 
			
		||||
				<amount>-20</amount>
 | 
			
		||||
			<effect name="PhysicalAttackSpeed">
 | 
			
		||||
				<amount>-50</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="MagicalAttackSpeed">
 | 
			
		||||
				<amount>-50</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="PhysicalDefence">
 | 
			
		||||
				<amount>-20</amount>
 | 
			
		||||
				<amount>-50</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="Speed">
 | 
			
		||||
				<amount>-150</amount>
 | 
			
		||||
			<effect name="MagicalDefence">
 | 
			
		||||
				<amount>-50</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
		</effects>
 | 
			
		||||
		<selfEffects>
 | 
			
		||||
			<effect name="Reuse">
 | 
			
		||||
				<amount>10</amount>
 | 
			
		||||
				<mode>PER</mode>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="CallSkill">
 | 
			
		||||
				<skillId>19432</skillId> <!-- Swift Praise -->
 | 
			
		||||
				<skillLevel>1</skillLevel>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DispelBySlotMyself">
 | 
			
		||||
				<dispel>TRIAD</dispel>
 | 
			
		||||
			</effect>
 | 
			
		||||
@@ -1507,9 +1560,7 @@
 | 
			
		||||
		<abnormalType>SPEED_DOWN</abnormalType>
 | 
			
		||||
		<basicProperty>PHYSICAL</basicProperty>
 | 
			
		||||
		<abnormalTime>10</abnormalTime>
 | 
			
		||||
		<activateRate>
 | 
			
		||||
			<value fromLevel="1" toLevel="5">5</value>
 | 
			
		||||
		</activateRate>
 | 
			
		||||
		<activateRate>100</activateRate>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="PhysicalAttackWeaponBonus">
 | 
			
		||||
				<power>100</power>
 | 
			
		||||
@@ -1850,19 +1901,20 @@
 | 
			
		||||
		<icon>icon.skill11761</icon>
 | 
			
		||||
		<operateType>A1</operateType>
 | 
			
		||||
		<isMagic>1</isMagic> <!-- Magic Skill -->
 | 
			
		||||
		<abnormalType>MP_RECOVER</abnormalType>
 | 
			
		||||
		<mpConsume>
 | 
			
		||||
			<value level="1">38</value>
 | 
			
		||||
			<value level="2">39</value>
 | 
			
		||||
			<value level="3">41</value>
 | 
			
		||||
			<value level="4">43</value>
 | 
			
		||||
			<value level="5">45</value>
 | 
			
		||||
			<value level="6">47</value>
 | 
			
		||||
			<value level="7">49</value>
 | 
			
		||||
			<value level="8">51</value>
 | 
			
		||||
			<value level="9">53</value>
 | 
			
		||||
			<value level="1">50</value>
 | 
			
		||||
			<value level="2">100</value>
 | 
			
		||||
			<value level="3">150</value>
 | 
			
		||||
			<value level="4">200</value>
 | 
			
		||||
			<value level="5">250</value>
 | 
			
		||||
			<value level="6">300</value>
 | 
			
		||||
			<value level="7">350</value>
 | 
			
		||||
			<value level="8">375</value>
 | 
			
		||||
			<value level="9">400</value>
 | 
			
		||||
		</mpConsume>
 | 
			
		||||
		<targetType>SELF</targetType>
 | 
			
		||||
		<affectScope>PLEDGE</affectScope>
 | 
			
		||||
		<affectScope>PARTY</affectScope>
 | 
			
		||||
		<affectObject>FRIEND</affectObject>
 | 
			
		||||
		<affectRange>1000</affectRange>
 | 
			
		||||
		<hitTime>2000</hitTime>
 | 
			
		||||
@@ -1870,6 +1922,14 @@
 | 
			
		||||
		<coolTime>500</coolTime>
 | 
			
		||||
		<magicCriticalRate>5</magicCriticalRate>
 | 
			
		||||
		<reuseDelay>15000</reuseDelay>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="ManaHealPercent">
 | 
			
		||||
				<power>5</power>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DispelBySlotMyself">
 | 
			
		||||
				<dispel>TRIAD</dispel>
 | 
			
		||||
			</effect>
 | 
			
		||||
		</effects>
 | 
			
		||||
		<effectPoint>
 | 
			
		||||
			<value level="1">1798</value>
 | 
			
		||||
			<value level="2">1811</value>
 | 
			
		||||
@@ -1889,24 +1949,6 @@
 | 
			
		||||
				<affectType>CASTER</affectType>
 | 
			
		||||
			</condition>
 | 
			
		||||
		</conditions>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="ManaHealByLevel">
 | 
			
		||||
				<power>
 | 
			
		||||
					<value level="1">700</value>
 | 
			
		||||
					<value level="2">715</value>
 | 
			
		||||
					<value level="3">725</value>
 | 
			
		||||
					<value level="4">740</value>
 | 
			
		||||
					<value level="5">755</value>
 | 
			
		||||
					<value level="6">768</value>
 | 
			
		||||
					<value level="7">786</value>
 | 
			
		||||
					<value level="8">806</value>
 | 
			
		||||
					<value level="9">826</value>
 | 
			
		||||
				</power>
 | 
			
		||||
			</effect>
 | 
			
		||||
			<effect name="DispelBySlotMyself">
 | 
			
		||||
				<dispel>TRIAD</dispel>
 | 
			
		||||
			</effect>
 | 
			
		||||
		</effects>
 | 
			
		||||
	</skill>
 | 
			
		||||
	<skill id="19444" toLevel="1" name="War Drum">
 | 
			
		||||
		<!-- For 150 sec., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, and magic cancel rate -40. A chance to apply 8% Vampiric Rage effect. -->
 | 
			
		||||
@@ -2075,10 +2117,9 @@
 | 
			
		||||
		<specialLevel>-1</specialLevel>
 | 
			
		||||
		<isTriggeredSkill>true</isTriggeredSkill>
 | 
			
		||||
		<affectRange>2000</affectRange>
 | 
			
		||||
		<isMagic>2</isMagic>
 | 
			
		||||
		<targetType>SELF</targetType>
 | 
			
		||||
		<affectScope>PARTY</affectScope>
 | 
			
		||||
		<affectObject>FRIEND</affectObject>
 | 
			
		||||
		<isMagic>1</isMagic>
 | 
			
		||||
		<targetType>TARGET</targetType>
 | 
			
		||||
		<affectScope>SINGLE</affectScope>
 | 
			
		||||
		<effects>
 | 
			
		||||
			<effect name="PAtk">
 | 
			
		||||
				<amount>15</amount>
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user