Fixed skill Elemental Burst: Earth (19419).

Contributed by GMavenging.
This commit is contained in:
MobiusDevelopment 2019-09-26 19:33:23 +00:00
parent 0c946f6ee8
commit 04f4c3dc8d
4 changed files with 388 additions and 287 deletions

View File

@ -579,7 +579,7 @@
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<effects>
<effect name="BlockControl" />
<effect name="BlockActions" />
</effects>
</skill>
<skill id="19420" toLevel="4" name="Quadruple Elemental Blast">

View File

@ -501,10 +501,10 @@
<!-- Elemental Burst inflicts Frozen for $s1. -->
<icon>icon.skill11865</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7</abnormalTime>
<abnormalTime>4</abnormalTime>
<abnormalType>FREEZE</abnormalType>
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
<activateRate>60</activateRate> <!-- Guessed -->
<activateRate>18</activateRate> <!-- Guessed -->
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@ -519,7 +519,7 @@
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<affectRange>60</affectRange>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<effects>
@ -583,7 +583,7 @@
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<effects>
<effect name="BlockControl" />
<effect name="BlockActions" />
</effects>
</skill>
<skill id="19420" toLevel="4" name="Quadruple Elemental Blast">
@ -1172,19 +1172,19 @@
<reuseDelay>8000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>150</amount>
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>150</amount>
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>150</amount>
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>150</amount>
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1192,10 +1192,29 @@
<skill id="19433" toLevel="11" name="Alluring Conduct">
<!-- Attacks the target and nearby enemies with $s1 Power added to P. Atk. and decreases Atk. Spd./ Casting Spd./ P. Def/ M. Def by $s3 for $s2. Increases cooldown of all skills by $s4and applies the Swift Praise effect to the caster. Can be used in the Triad state. Requires a sword, blunt, dual sword or dual blunt to be equipped. -->
<icon>icon.skill19433</icon>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="11">99</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<castRange>100</castRange>
<coolTime>300</coolTime>
<effectRange>400</effectRange>
<hitTime>910</hitTime>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
@ -1222,35 +1241,36 @@
<value level="10">194</value>
<value level="11">200</value>
</mpConsume>
<operateType>A2</operateType>
<nextAction>ATTACK</nextAction>
<castRange>80</castRange>
<effectRange>1000</effectRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-707</effectPoint>
<reuseDelay>15000</reuseDelay>
<abnormalTime>15</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>99</activateRate>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
<value level="3">-700</value>
<value level="4">-705</value>
<value level="5">-709</value>
<value level="6">-712</value>
<value level="7">-712</value>
<value level="8">-712</value>
<value level="9">-712</value>
<value level="10">-712</value>
<value level="11">-712</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
<condition name="OpCheckAbnormal">
<type>TRIAD</type>
<level>3</level>
<hasAbnormal>true</hasAbnormal>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttackWeaponBonus">
@ -1268,8 +1288,11 @@
<value level="11">41718</value>
</power>
<overHit>true</overHit>
<BLUNT>0.9</BLUNT>
<SWORD>0.9</SWORD>
<criticalChance>5</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="11">1</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-50</amount>
@ -1318,13 +1341,13 @@
<value level="10">10</value>
<value level="11">11</value>
</abnormalLvl>
<abnormalTime>8</abnormalTime>
<abnormalTime>20</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>100</activateRate>
<castRange>200</castRange>
<coolTime>1000</coolTime>
<castRange>100</castRange>
<coolTime>300</coolTime>
<effectRange>400</effectRange>
<hitTime>700</hitTime>
<hitTime>910</hitTime>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
@ -1351,7 +1374,8 @@
<value level="10">168</value>
<value level="11">172</value>
</mpConsume>
<operateType>DA3</operateType>
<operateType>A2</operateType>
<nextAction>ATTACK</nextAction>
<reuseDelay>15000</reuseDelay>
<effectPoint>-702</effectPoint>
<basicProperty>NONE</basicProperty>
@ -1359,7 +1383,6 @@
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -1369,12 +1392,6 @@
<item>BLUNT</item>
</weaponType>
</condition>
<condition name="OpCheckAbnormal">
<type>TRIAD</type>
<level>3</level>
<hasAbnormal>true</hasAbnormal>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttackWeaponBonus">
@ -1392,21 +1409,38 @@
<value level="11">37188</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="11">1</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
<effect name="MagicalDefence">
<amount>-20</amount>
<effect name="PhysicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-20</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-150</amount>
<effect name="MagicalDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="Reuse">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="CallSkill">
<skillId>19432</skillId> <!-- Swift Praise -->
<skillLevel>1</skillLevel>
</effect>
<effect name="DispelBySlotMyself">
<dispel>TRIAD</dispel>
</effect>
@ -1437,9 +1471,7 @@
<abnormalType>SPEED_DOWN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<abnormalTime>10</abnormalTime>
<activateRate>
<value fromLevel="1" toLevel="5">5</value>
</activateRate>
<activateRate>100</activateRate>
<effects>
<effect name="PhysicalAttackWeaponBonus">
<power>100</power>
@ -1772,6 +1804,7 @@
<icon>icon.skill11761</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<abnormalType>MP_RECOVER</abnormalType>
<mpConsume>
<value level="1">38</value>
<value level="2">39</value>
@ -1782,7 +1815,7 @@
<value level="7">49</value>
</mpConsume>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectRange>1000</affectRange>
<hitTime>2000</hitTime>
@ -1790,6 +1823,14 @@
<coolTime>500</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>15000</reuseDelay>
<effects>
<effect name="ManaHealPercent">
<power>5</power>
</effect>
<effect name="DispelBySlotMyself">
<dispel>TRIAD</dispel>
</effect>
</effects>
<effectPoint>
<value level="1">1798</value>
<value level="2">1811</value>
@ -1807,22 +1848,6 @@
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="ManaHealByLevel">
<power>
<value level="1">700</value>
<value level="2">715</value>
<value level="3">725</value>
<value level="4">740</value>
<value level="5">755</value>
<value level="6">768</value>
<value level="7">786</value>
</power>
</effect>
<effect name="DispelBySlotMyself">
<dispel>TRIAD</dispel>
</effect>
</effects>
</skill>
<skill id="19444" toLevel="1" name="War Drumb">
<!-- For 150 seconds, party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, and magic cancel rate -40. A chance to apply 8% Vampiric Rage effect. -->
@ -1991,10 +2016,9 @@
<specialLevel>-1</specialLevel>
<isTriggeredSkill>true</isTriggeredSkill>
<affectRange>2000</affectRange>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>15</amount>

View File

@ -501,10 +501,10 @@
<!-- Elemental Burst inflicts Frozen for $s1. -->
<icon>icon.skill11865</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7</abnormalTime>
<abnormalTime>4</abnormalTime>
<abnormalType>FREEZE</abnormalType>
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
<activateRate>60</activateRate> <!-- Guessed -->
<activateRate>18</activateRate> <!-- Guessed -->
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@ -519,7 +519,7 @@
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<affectRange>60</affectRange>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<effects>
@ -583,7 +583,7 @@
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<effects>
<effect name="BlockControl" />
<effect name="BlockActions" />
</effects>
</skill>
<skill id="19420" toLevel="4" name="Quadruple Elemental Blast">
@ -750,7 +750,7 @@
<skill id="19426" toLevel="11" name="Shadow Blade">
<!-- Attacks the target with $s1 Power added to P. Atk., decreasing its P. Def/ M. Def by $s3 for $s2. Requires a sword, blunt weapon, dual sword or dual blunt to be equipped. Over-hit. Critical. -->
<icon>icon.skill11510</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>
@ -1172,19 +1172,19 @@
<reuseDelay>8000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>150</amount>
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>150</amount>
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>150</amount>
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>150</amount>
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1192,10 +1192,29 @@
<skill id="19433" toLevel="11" name="Alluring Conduct">
<!-- Attacks the target and nearby enemies with $s1 Power added to P. Atk. and decreases Atk. Spd./ Casting Spd./ P. Def/ M. Def by $s3 for $s2. Increases Skill Cooldown by $s4 and applies the Swift Praise effect to the caster. Can be used in the Triad state. Requires a sword, blunt weapon, dual sword or dual blunt weapon to be equipped. -->
<icon>icon.skill19433</icon>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="11">99</value>
<value fromLevel="7" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<castRange>100</castRange>
<coolTime>300</coolTime>
<effectRange>400</effectRange>
<hitTime>910</hitTime>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
@ -1222,35 +1241,36 @@
<value level="10">194</value>
<value level="11">200</value>
</mpConsume>
<operateType>A2</operateType>
<nextAction>ATTACK</nextAction>
<castRange>80</castRange>
<effectRange>1000</effectRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-707</effectPoint>
<reuseDelay>15000</reuseDelay>
<abnormalTime>15</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>99</activateRate>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
<value level="3">-700</value>
<value level="4">-705</value>
<value level="5">-709</value>
<value level="6">-712</value>
<value level="7">-712</value>
<value level="8">-712</value>
<value level="9">-712</value>
<value level="10">-712</value>
<value level="11">-712</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
<condition name="OpCheckAbnormal">
<type>TRIAD</type>
<level>3</level>
<hasAbnormal>true</hasAbnormal>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttackWeaponBonus">
@ -1268,8 +1288,11 @@
<value level="11">41718</value>
</power>
<overHit>true</overHit>
<BLUNT>0.9</BLUNT>
<SWORD>0.9</SWORD>
<criticalChance>5</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="11">1</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-50</amount>
@ -1318,13 +1341,13 @@
<value level="10">10</value>
<value level="11">11</value>
</abnormalLvl>
<abnormalTime>8</abnormalTime>
<abnormalTime>20</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>100</activateRate>
<castRange>200</castRange>
<coolTime>1000</coolTime>
<castRange>100</castRange>
<coolTime>300</coolTime>
<effectRange>400</effectRange>
<hitTime>700</hitTime>
<hitTime>910</hitTime>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
@ -1351,15 +1374,27 @@
<value level="10">168</value>
<value level="11">172</value>
</mpConsume>
<operateType>DA3</operateType>
<reuseDelay>15000</reuseDelay>
<effectPoint>-702</effectPoint>
<operateType>A2</operateType>
<nextAction>ATTACK</nextAction>
<reuseDelay>7000</reuseDelay>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
<value level="3">-700</value>
<value level="4">-705</value>
<value level="5">-709</value>
<value level="6">-712</value>
<value level="7">-712</value>
<value level="8">-712</value>
<value level="9">-712</value>
<value level="10">-712</value>
<value level="11">-712</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -1369,12 +1404,6 @@
<item>BLUNT</item>
</weaponType>
</condition>
<condition name="OpCheckAbnormal">
<type>TRIAD</type>
<level>3</level>
<hasAbnormal>true</hasAbnormal>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttackWeaponBonus">
@ -1392,21 +1421,38 @@
<value level="11">37188</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="11">1</value>
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
<effect name="MagicalDefence">
<amount>-20</amount>
<effect name="PhysicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-20</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-150</amount>
<effect name="MagicalDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="Reuse">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="CallSkill">
<skillId>19432</skillId> <!-- Swift Praise -->
<skillLevel>1</skillLevel>
</effect>
<effect name="DispelBySlotMyself">
<dispel>TRIAD</dispel>
</effect>
@ -1437,9 +1483,7 @@
<abnormalType>SPEED_DOWN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<abnormalTime>10</abnormalTime>
<activateRate>
<value fromLevel="1" toLevel="5">5</value>
</activateRate>
<activateRate>100</activateRate>
<effects>
<effect name="PhysicalAttackWeaponBonus">
<power>100</power>
@ -1772,6 +1816,7 @@
<icon>icon.skill11761</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<abnormalType>MP_RECOVER</abnormalType>
<mpConsume>
<value level="1">38</value>
<value level="2">39</value>
@ -1782,7 +1827,7 @@
<value level="7">49</value>
</mpConsume>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectRange>1000</affectRange>
<hitTime>2000</hitTime>
@ -1790,6 +1835,14 @@
<coolTime>500</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>15000</reuseDelay>
<effects>
<effect name="ManaHealPercent">
<power>5</power>
</effect>
<effect name="DispelBySlotMyself">
<dispel>TRIAD</dispel>
</effect>
</effects>
<effectPoint>
<value level="1">1798</value>
<value level="2">1811</value>
@ -1807,22 +1860,6 @@
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="ManaHealByLevel">
<power>
<value level="1">700</value>
<value level="2">715</value>
<value level="3">725</value>
<value level="4">740</value>
<value level="5">755</value>
<value level="6">768</value>
<value level="7">786</value>
</power>
</effect>
<effect name="DispelBySlotMyself">
<dispel>TRIAD</dispel>
</effect>
</effects>
</skill>
<skill id="19444" toLevel="1" name="War Drum">
<!-- For 150 sec., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, and magic cancel rate -40. A chance to apply 8% Vampiric Rage effect. -->
@ -1991,10 +2028,9 @@
<specialLevel>-1</specialLevel>
<isTriggeredSkill>true</isTriggeredSkill>
<affectRange>2000</affectRange>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>15</amount>

View File

@ -519,10 +519,10 @@
<!-- Elemental Burst inflicts Frozen for $s1. -->
<icon>icon.skill11865</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>7</abnormalTime>
<abnormalTime>4</abnormalTime>
<abnormalType>FREEZE</abnormalType>
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
<activateRate>60</activateRate> <!-- Guessed -->
<activateRate>18</activateRate> <!-- Guessed -->
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
@ -539,7 +539,7 @@
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<affectRange>60</affectRange>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<effects>
@ -607,7 +607,7 @@
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<effects>
<effect name="BlockControl" />
<effect name="BlockActions" />
</effects>
</skill>
<skill id="19420" toLevel="6" name="Quadruple Elemental Blast">
@ -774,7 +774,7 @@
<skill id="19426" toLevel="13" name="Shadow Blade">
<!-- Attacks the target with $s1 Power added to P. Atk., decreasing its P./ M. Def. by $s3 for $s2. Requires a sword, blunt weapon, dual sword or dual blunt to be equipped. Over-hit. Critical. -->
<icon>icon.skill11510</icon>
<abnormalLvl>5</abnormalLvl>
<abnormalLvl>4</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>
@ -1228,19 +1228,19 @@
<reuseDelay>8000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>150</amount>
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>150</amount>
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>150</amount>
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>150</amount>
<amount>50</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1248,10 +1248,31 @@
<skill id="19433" toLevel="13" name="Alluring Conduct">
<!-- Attacks the target and nearby enemies with $s1 Power added to P. Atk. and decreases Atk. Spd./ Casting Spd./ P./ M. Def. by $s3 for $s2 Increases Skill Cooldown by $s4 and applies the Swift Praise effect to the caster. Can be used in the Triad state. Requires a sword, blunt weapon, dual sword or dual blunt weapon to be equipped. -->
<icon>icon.skill19433</icon>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>
<value fromLevel="1" toLevel="13">99</value>
<value fromLevel="7" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<castRange>100</castRange>
<coolTime>300</coolTime>
<effectRange>400</effectRange>
<hitTime>910</hitTime>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
@ -1268,70 +1289,77 @@
<value level="13">109</value>
</magicLvl>
<mpConsume>
<value level="1">146</value>
<value level="2">150</value>
<value level="3">156</value>
<value level="4">160</value>
<value level="5">166</value>
<value level="6">172</value>
<value level="7">176</value>
<value level="8">182</value>
<value level="9">188</value>
<value level="10">194</value>
<value level="11">200</value>
<value level="12">206</value>
<value level="13">212</value>
<value level="1">50</value>
<value level="2">51</value>
<value level="3">53</value>
<value level="4">55</value>
<value level="5">57</value>
<value level="6">59</value>
<value level="7">60</value>
<value level="8">62</value>
<value level="9">64</value>
<value level="10">66</value>
<value level="11">68</value>
<value level="12">70</value>
<value level="13">72</value>
</mpConsume>
<operateType>A2</operateType>
<nextAction>ATTACK</nextAction>
<castRange>80</castRange>
<effectRange>1000</effectRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-707</effectPoint>
<reuseDelay>15000</reuseDelay>
<abnormalTime>15</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>99</activateRate>
<reuseDelay>7000</reuseDelay>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
<value level="3">-700</value>
<value level="4">-705</value>
<value level="5">-709</value>
<value level="6">-712</value>
<value level="7">-712</value>
<value level="8">-712</value>
<value level="9">-712</value>
<value level="10">-712</value>
<value level="11">-712</value>
<value level="12">-712</value>
<value level="13">-712</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
<item>DUALBLUNT</item>
<item>SWORD</item>
<item>BLUNT</item>
<item>DUALBLUNT</item>
</weaponType>
</condition>
<condition name="OpCheckAbnormal">
<type>TRIAD</type>
<level>3</level>
<hasAbnormal>true</hasAbnormal>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttackWeaponBonus">
<power>
<value level="1">23178</value>
<value level="2">24105</value>
<value level="3">25959</value>
<value level="4">27813</value>
<value level="5">29667</value>
<value level="6">31521</value>
<value level="7">33375</value>
<value level="8">35229</value>
<value level="9">38010</value>
<value level="10">39864</value>
<value level="11">41718</value>
<value level="12">43683</value>
<value level="13">45648</value>
<value level="1">14608</value>
<value level="2">15776</value>
<value level="3">16944</value>
<value level="4">18112</value>
<value level="5">19280</value>
<value level="6">20448</value>
<value level="7">21616</value>
<value level="8">22784</value>
<value level="9">28162</value>
<value level="10">29386</value>
<value level="11">30610</value>
<value level="12">31907</value>
<value level="13">33204</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</power>
<overHit>true</overHit>
<BLUNT>0.9</BLUNT>
<SWORD>0.9</SWORD>
<criticalChance>5</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="13">1</value>
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-50</amount>
@ -1382,13 +1410,13 @@
<value level="12">12</value>
<value level="13">13</value>
</abnormalLvl>
<abnormalTime>8</abnormalTime>
<abnormalTime>20</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>100</activateRate>
<castRange>200</castRange>
<coolTime>1000</coolTime>
<castRange>100</castRange>
<coolTime>300</coolTime>
<effectRange>400</effectRange>
<hitTime>700</hitTime>
<hitTime>910</hitTime>
<magicLvl>
<value level="1">85</value>
<value level="2">86</value>
@ -1405,29 +1433,43 @@
<value level="13">109</value>
</magicLvl>
<mpConsume>
<value level="1">130</value>
<value level="2">132</value>
<value level="3">136</value>
<value level="4">142</value>
<value level="5">146</value>
<value level="6">150</value>
<value level="7">156</value>
<value level="8">160</value>
<value level="9">164</value>
<value level="10">168</value>
<value level="11">172</value>
<value level="12">176</value>
<value level="13">180</value>
<value level="1">50</value>
<value level="2">51</value>
<value level="3">53</value>
<value level="4">55</value>
<value level="5">57</value>
<value level="6">59</value>
<value level="7">60</value>
<value level="8">62</value>
<value level="9">64</value>
<value level="10">66</value>
<value level="11">68</value>
<value level="12">70</value>
<value level="13">72</value>
</mpConsume>
<operateType>DA3</operateType>
<reuseDelay>15000</reuseDelay>
<effectPoint>-702</effectPoint>
<operateType>A2</operateType>
<nextAction>ATTACK</nextAction>
<reuseDelay>7000</reuseDelay>
<effectPoint>
<value level="1">-687</value>
<value level="2">-694</value>
<value level="3">-700</value>
<value level="4">-705</value>
<value level="5">-709</value>
<value level="6">-712</value>
<value level="7">-712</value>
<value level="8">-712</value>
<value level="9">-712</value>
<value level="10">-712</value>
<value level="11">-712</value>
<value level="12">-712</value>
<value level="13">-712</value>
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@ -1437,46 +1479,57 @@
<item>BLUNT</item>
</weaponType>
</condition>
<condition name="OpCheckAbnormal">
<type>TRIAD</type>
<level>3</level>
<hasAbnormal>true</hasAbnormal>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttackWeaponBonus">
<power>
<value level="1">20668</value>
<value level="2">21494</value>
<value level="3">23146</value>
<value level="4">24798</value>
<value level="5">26450</value>
<value level="6">28102</value>
<value level="7">29754</value>
<value level="8">31406</value>
<value level="9">33884</value>
<value level="10">35536</value>
<value level="11">37188</value>
<value level="12">38939</value>
<value level="13">40690</value>
<value level="1">14608</value>
<value level="2">15776</value>
<value level="3">16944</value>
<value level="4">18112</value>
<value level="5">19280</value>
<value level="6">20448</value>
<value level="7">21616</value>
<value level="8">22784</value>
<value level="9">28162</value>
<value level="10">29386</value>
<value level="11">30610</value>
<value level="12">31907</value>
<value level="13">33204</value>
</power>
<overHit>true</overHit>
<criticalChance>5</criticalChance>
<pDefMod>
<value fromLevel="1" toLevel="13">1</value>
<value fromLevel="7" toLevel="13" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
<effect name="MagicalDefence">
<amount>-20</amount>
<effect name="PhysicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-20</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-150</amount>
<effect name="MagicalDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="Reuse">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="CallSkill">
<skillId>19432</skillId> <!-- Swift Praise -->
<skillLevel>1</skillLevel>
</effect>
<effect name="DispelBySlotMyself">
<dispel>TRIAD</dispel>
</effect>
@ -1507,9 +1560,7 @@
<abnormalType>SPEED_DOWN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<abnormalTime>10</abnormalTime>
<activateRate>
<value fromLevel="1" toLevel="5">5</value>
</activateRate>
<activateRate>100</activateRate>
<effects>
<effect name="PhysicalAttackWeaponBonus">
<power>100</power>
@ -1850,19 +1901,20 @@
<icon>icon.skill11761</icon>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
<abnormalType>MP_RECOVER</abnormalType>
<mpConsume>
<value level="1">38</value>
<value level="2">39</value>
<value level="3">41</value>
<value level="4">43</value>
<value level="5">45</value>
<value level="6">47</value>
<value level="7">49</value>
<value level="8">51</value>
<value level="9">53</value>
<value level="1">50</value>
<value level="2">100</value>
<value level="3">150</value>
<value level="4">200</value>
<value level="5">250</value>
<value level="6">300</value>
<value level="7">350</value>
<value level="8">375</value>
<value level="9">400</value>
</mpConsume>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectRange>1000</affectRange>
<hitTime>2000</hitTime>
@ -1870,6 +1922,14 @@
<coolTime>500</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<reuseDelay>15000</reuseDelay>
<effects>
<effect name="ManaHealPercent">
<power>5</power>
</effect>
<effect name="DispelBySlotMyself">
<dispel>TRIAD</dispel>
</effect>
</effects>
<effectPoint>
<value level="1">1798</value>
<value level="2">1811</value>
@ -1889,24 +1949,6 @@
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="ManaHealByLevel">
<power>
<value level="1">700</value>
<value level="2">715</value>
<value level="3">725</value>
<value level="4">740</value>
<value level="5">755</value>
<value level="6">768</value>
<value level="7">786</value>
<value level="8">806</value>
<value level="9">826</value>
</power>
</effect>
<effect name="DispelBySlotMyself">
<dispel>TRIAD</dispel>
</effect>
</effects>
</skill>
<skill id="19444" toLevel="1" name="War Drum">
<!-- For 150 sec., party members' Max HP +30%, P. Atk. +30%, M. Atk. +33%, and magic cancel rate -40. A chance to apply 8% Vampiric Rage effect. -->
@ -2075,10 +2117,9 @@
<specialLevel>-1</specialLevel>
<isTriggeredSkill>true</isTriggeredSkill>
<affectRange>2000</affectRange>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>15</amount>