Addition of quests 665, 666, 668, 10454 and 10846.
Contributed by Dmitri.
This commit is contained in:
@@ -49,5 +49,4 @@
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10748 Mysterious Suggestion - 1
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10749 Mysterious Suggestion - 2
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10809 The Hero's Journey: Blazing Swamp
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10845 Bloody Battle - Rescue the Smiths
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10846 Bloody Battle - Meeting the Commander
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10845 Bloody Battle - Rescue the Smiths
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@@ -0,0 +1,4 @@
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<html><body>Hurak:<br>
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I do not believe our paths are meant to cross here. Perhaps later down the road.<br>
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(This quest can only be undertaken by characters with Lv. 101 or higher whose faction level with the Kingdom's Royal Guard is 4 or higher and Complete quest: Bloody Battle - Rescue the Smiths.)
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</body></html>
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@@ -0,0 +1,5 @@
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<html><body>Hurak:<br>
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It's been a while since we've found the Atelia Fortress.<br>
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In that time though, the fortress has become more structured, which worries me.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10846_BloodyBattleMeetingTheCommander 34064-02.htm">"What's the problem?"</Button>
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</body></html>
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@@ -0,0 +1,4 @@
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<html><body>Hurak:<br>
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We have to make sure no issues arise here until Leona comes back from Hellbound. We aren't doing so well, though.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10846_BloodyBattleMeetingTheCommander 34064-03.htm">"What happened?"</Button>
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</body></html>
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@@ -0,0 +1,5 @@
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<html><body>Hurak:<br>
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The Atelia Fortress is more structured now.<br>
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Until recently, they didn't have the means to get supplies or train soldiers when they isolated themselves, but now they can do all that within.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10846_BloodyBattleMeetingTheCommander 34064-04.htm">"How is that possible?"</Button>
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</body></html>
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@@ -0,0 +1,5 @@
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<html><body>Hurak:<br>
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According to the information we got from the clan members inside the fortress, they are building different facilities on each floor.<br>
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I've asked Leona for reinforcements, but they are not doing so great either. We need people who can help us. Do you think you can do it?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10846_BloodyBattleMeetingTheCommander 34064-05.htm">"Sure, I'll help."</Button>
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</body></html>
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@@ -0,0 +1,4 @@
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<html><body>Hurak:<br>
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Glad to hear you'll be helping us. Devianne has already infiltrated the fortress and is in contact with our clan members.<br>
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First, go find <font color="LEVEL">Glenkinchie</font> in the first stronghold. Anyone inside the fortress should be able to help you more than me.
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</body></html>
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@@ -0,0 +1,4 @@
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<html><body>Hurak:<br>
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Devianne has already infiltrated the fortress, but you'll need to find out where she is from the people who are inside.<br>
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First, go find <font color="LEVEL">Glenkinchie</font> in the first stronghold. Anyone inside the fortress should be able to help you more than me.
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</body></html>
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@@ -0,0 +1,5 @@
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<html><body>Devianne:<br>
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Elikia said someone would come find me. I guess that was you? The fortress is becoming more systemized by the way, which worries me.<br>
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We are not ready yet, and the Embryo are already expanding their forces.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10846_BloodyBattleMeetingTheCommander 34323-02.html">"Did you find out anything?"</Button>
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</body></html>
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@@ -0,0 +1,7 @@
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<html><body>Devianne:<br>
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I found just a while ago that the fortress is becoming more systemized.<br>
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They've built a supply base, and I saw that they are distributing supplies to the soldiers within the fortress. I would love to go and destroy their supply base...<br>
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Recently, I met Devianne, and she told me about the commander of the fortress.<br>
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She said to create uproars around the fortress to stop the flow of their work inside... Do you think you can help me?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Q10846_BloodyBattleMeetingTheCommander 34323-03.html">"How can I help?"</Button>
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</body></html>
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<html><body>Devianne:<br>
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It's not that difficult. You must have seen the <font color="LEVEL">supply boxes</font> laying around. They started getting supplies regularly, but they are still not organized.<br>
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Please open those <font color="LEVEL">supply boxes</font> and get me the <font color="LEVEL">supplies</font>. Don't just open any box though. There are some <font color="LEVEL">traps</font> that could make it very dangerous.<br>
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Oh, and one more thing! If you <font color="LEVEL">defeat</font> the <font color="LEVEL">Quartermasters</font>, the <font color="LEVEL">soldiers will be affected</font>, making it easier to steal their supplies.
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</body></html>
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@@ -0,0 +1,159 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package quests.Q10846_BloodyBattleMeetingTheCommander;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.quest.Quest;
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import org.l2jmobius.gameserver.model.quest.QuestState;
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import org.l2jmobius.gameserver.model.quest.State;
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/**
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* Bloody Battle - Meeting the Commander (10846)
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* @URL https://l2wiki.com/Bloody_Battle_-_Meeting_the_Commander
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* @author Dmitri
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*/
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public class Q10846_BloodyBattleMeetingTheCommander extends Quest
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{
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// NPCs
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private static final int HURAK = 34064;
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private static final int DEVIANNE = 34323;
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// MiniBoss
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private static final int BURNSTEIN = 26136; // Burnstein
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// Item
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private static final int RUNE_STONE = 39738;
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private static final int SCROLL_OF_ESCAPE_BLACKBIRD_CAMPSITE = 46158;
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// Misc
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private static final int MIN_LEVEL = 101;
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public Q10846_BloodyBattleMeetingTheCommander()
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{
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super(10846);
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addStartNpc(HURAK);
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addTalkId(HURAK, DEVIANNE);
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addKillId(BURNSTEIN);
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addCondMinLevel(MIN_LEVEL, "34064-00.htm");
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// addCondCompletedQuest(Q10845_BloodyBattleRescueTheSmiths.class.getSimpleName(), "34064-00.htm");
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}
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@Override
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public String onAdvEvent(String event, Npc npc, PlayerInstance player)
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{
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String htmltext = null;
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final QuestState qs = getQuestState(player, false);
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if (qs == null)
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{
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return htmltext;
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}
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switch (event)
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{
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case "34064-04.htm":
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case "34064-03.htm":
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case "34064-02.htm":
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case "34323-02.html":
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{
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htmltext = event;
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break;
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}
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case "34064-05.htm":
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{
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qs.startQuest();
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htmltext = event;
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break;
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}
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case "34323-03.html":
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{
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if (qs.isCond(2))
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{
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giveItems(player, RUNE_STONE, 1);
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giveItems(player, SCROLL_OF_ESCAPE_BLACKBIRD_CAMPSITE, 1);
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addExpAndSp(player, 7262301690L, 17429400);
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qs.exitQuest(false, true);
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htmltext = event;
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}
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break;
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}
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}
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return htmltext;
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}
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@Override
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public String onTalk(Npc npc, PlayerInstance player)
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{
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final QuestState qs = getQuestState(player, true);
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String htmltext = getNoQuestMsg(player);
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switch (qs.getState())
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{
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case State.CREATED:
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{
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if (npc.getId() == HURAK)
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{
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htmltext = "34064-01.htm";
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}
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break;
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}
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case State.STARTED:
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{
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switch (npc.getId())
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{
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case HURAK:
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{
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if (qs.isCond(1))
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{
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htmltext = "34064-06.html";
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}
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break;
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}
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case DEVIANNE:
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{
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if (qs.isCond(2))
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{
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htmltext = "34323-01.html";
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}
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break;
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}
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}
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break;
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}
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case State.COMPLETED:
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{
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htmltext = getAlreadyCompletedMsg(player);
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break;
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}
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}
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return htmltext;
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}
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@Override
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public String onKill(Npc npc, PlayerInstance player, boolean isSummon)
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{
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executeForEachPlayer(player, npc, isSummon, true, false);
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return super.onKill(npc, player, isSummon);
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}
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@Override
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public void actionForEachPlayer(PlayerInstance player, Npc npc, boolean isSummon)
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{
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final QuestState qs = getQuestState(player, false);
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if ((qs != null) && qs.isCond(1))
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{
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qs.setCond(2, true);
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}
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}
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}
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@@ -494,6 +494,7 @@ import quests.Q10840_TimeToRecover.Q10840_TimeToRecover;
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import quests.Q10841_DeepInsideAteliaFortress.Q10841_DeepInsideAteliaFortress;
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import quests.Q10843_AnomalyInTheEnchantedValley.Q10843_AnomalyInTheEnchantedValley;
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import quests.Q10844_BloodyBattleSeizingSupplies.Q10844_BloodyBattleSeizingSupplies;
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import quests.Q10846_BloodyBattleMeetingTheCommander.Q10846_BloodyBattleMeetingTheCommander;
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import quests.not_done.Q00480_AnotherLegacyOfCrumaTower;
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import quests.not_done.Q00504_CompetitionForTheBanditStronghold;
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import quests.not_done.Q00655_AGrandPlanForTamingWildBeasts;
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@@ -533,7 +534,6 @@ import quests.not_done.Q10748_MysteriousSuggestion1;
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import quests.not_done.Q10749_MysteriousSuggestion2;
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import quests.not_done.Q10809_TheHerosJourneyBlazingSwamp;
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import quests.not_done.Q10845_BloodyBattleRescueTheSmiths;
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import quests.not_done.Q10846_BloodyBattleMeetingTheCommander;
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/**
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* @author NosBit
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@@ -1058,7 +1058,7 @@ public class QuestMasterHandler
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Q10843_AnomalyInTheEnchantedValley.class,
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Q10844_BloodyBattleSeizingSupplies.class,
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Q10845_BloodyBattleRescueTheSmiths.class, // TODO: Not done.
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Q10846_BloodyBattleMeetingTheCommander.class, // TODO: Not done.
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Q10846_BloodyBattleMeetingTheCommander.class,
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};
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public static void main(String[] args)
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@@ -1,36 +0,0 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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||||
* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package quests.not_done;
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import org.l2jmobius.Config;
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import org.l2jmobius.gameserver.model.quest.Quest;
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/**
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* @author Mobius
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*/
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public class Q10846_BloodyBattleMeetingTheCommander extends Quest
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{
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private static final int START_NPC = 34064;
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public Q10846_BloodyBattleMeetingTheCommander()
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{
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super(10846);
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addStartNpc(START_NPC);
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addTalkId(START_NPC);
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addCondMinLevel(Config.PLAYER_MAXIMUM_LEVEL, getNoQuestMsg(null));
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}
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}
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