Reverted last two commits from Interlude.
This commit is contained in:
parent
049a9b02aa
commit
0259b6527c
@ -485,7 +485,7 @@ public class Baium extends Quest
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{
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for (L2Object obj : objs)
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{
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if (obj.isCharacter())
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if (obj instanceof L2Character)
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{
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if (((((L2Character) obj).getZ() < (npc.getZ() - 100)) && (((L2Character) obj).getZ() > (npc.getZ() + 100))) || !GeoData.getInstance().canSeeTarget(obj, npc))
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{
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@ -572,7 +572,7 @@ abstract class AbstractAI implements Ctrl
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}
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// Send a Server->Client packet MoveToPawn/CharMoveToLocation to the actor and all L2PcInstance in its _knownPlayers
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if (pawn.isCharacter())
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if (pawn instanceof L2Character)
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{
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if (_actor.isOnGeodataPath())
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{
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@ -427,7 +427,7 @@ public class L2AttackableAI extends L2CharacterAI
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// Go through visible objects
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for (L2Object obj : npc.getKnownList().getKnownObjects().values())
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{
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if ((obj == null) || !obj.isCharacter())
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if ((obj == null) || !(obj instanceof L2Character))
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{
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continue;
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}
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@ -507,7 +507,7 @@ public class L2CharacterAI extends AbstractAI
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return;
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}
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if (object.isItem() && (((L2ItemInstance) object).getLocation() != ItemLocation.VOID))
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if ((object instanceof L2ItemInstance) && (((L2ItemInstance) object).getLocation() != ItemLocation.VOID))
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{
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// Cancel action client side by sending Server->Client packet ActionFailed to the L2PcInstance actor
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clientActionFailed();
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@ -1029,7 +1029,7 @@ public class L2CharacterAI extends AbstractAI
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offset += _actor.getTemplate().collisionRadius;
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if (target.isCharacter())
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if (target instanceof L2Character)
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{
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offset += ((L2Character) target).getTemplate().collisionRadius;
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}
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@ -1086,7 +1086,7 @@ public class L2CharacterAI extends AbstractAI
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stopFollow();
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if (target.isCharacter() && !(target instanceof L2DoorInstance))
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if ((target instanceof L2Character) && !(target instanceof L2DoorInstance))
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{
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if (((L2Character) target).isMoving())
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{
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@ -440,7 +440,7 @@ public class L2ControllableMobAI extends L2AttackableAI
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for (L2Object obj : npc.getKnownList().getKnownObjects().values())
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{
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if (!obj.isCharacter())
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if (!(obj instanceof L2Character))
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{
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continue;
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}
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@ -239,7 +239,7 @@ public class AdminEffects implements IAdminCommandHandler
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{
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final L2Object target = activeChar.getTarget();
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L2Character player = null;
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if (target.isCharacter())
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if (target instanceof L2Character)
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{
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player = (L2Character) target;
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if (type.equals("1"))
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@ -267,7 +267,7 @@ public class AdminEffects implements IAdminCommandHandler
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{
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final L2Object target = activeChar.getTarget();
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L2Character player = null;
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if (target.isCharacter())
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if (target instanceof L2Character)
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{
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player = (L2Character) target;
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player.stopAbnormalEffect((short) 0x0400);
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@ -322,7 +322,7 @@ public class AdminEffects implements IAdminCommandHandler
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L2Object target = activeChar.getTarget();
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L2Character player = null;
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if (target.isCharacter())
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if (target instanceof L2Character)
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{
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player = (L2Character) target;
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player.startAbnormalEffect(0x2000);
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@ -340,7 +340,7 @@ public class AdminEffects implements IAdminCommandHandler
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L2Object target = activeChar.getTarget();
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L2Character player = null;
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if (target.isCharacter())
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if (target instanceof L2Character)
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{
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player = (L2Character) target;
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player.stopAbnormalEffect((short) 0x2000);
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@ -545,7 +545,7 @@ public class AdminEffects implements IAdminCommandHandler
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L2Object target = activeChar.getTarget();
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L2Character player = null;
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if (target.isCharacter())
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if (target instanceof L2Character)
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{
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player = (L2Character) target;
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player.stopAllEffects();
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@ -662,7 +662,7 @@ public class AdminEffects implements IAdminCommandHandler
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obj = activeChar;
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}
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if (!obj.isCharacter())
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if (!(obj instanceof L2Character))
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{
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activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET);
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}
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@ -696,7 +696,7 @@ public class AdminEffects implements IAdminCommandHandler
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*/
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private boolean performAbnormal(int action, L2Object target)
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{
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if (target.isCharacter())
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if (target instanceof L2Character)
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{
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L2Character character = (L2Character) target;
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@ -718,7 +718,7 @@ public class AdminEffects implements IAdminCommandHandler
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{
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try
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{
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if (target.isCharacter())
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if (target instanceof L2Character)
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{
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if ((target instanceof L2Summon) || (target instanceof L2ChestInstance))
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{
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@ -95,7 +95,7 @@ public class AdminHeal implements IAdminCommandHandler
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final int radius = Integer.parseInt(player);
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for (L2Object object : activeChar.getKnownList().getKnownObjects().values())
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{
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if (object.isCharacter())
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if (object instanceof L2Character)
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{
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L2Character character = (L2Character) object;
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character.setCurrentHpMp(character.getMaxHp(), character.getMaxMp());
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@ -121,7 +121,7 @@ public class AdminHeal implements IAdminCommandHandler
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obj = activeChar;
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}
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if (obj.isCharacter())
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if (obj instanceof L2Character)
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{
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final L2Character target = (L2Character) obj;
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target.setCurrentHpMp(target.getMaxHp(), target.getMaxMp());
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@ -123,7 +123,7 @@ public class AdminKill implements IAdminCommandHandler
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{
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L2Object obj = activeChar.getTarget();
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if ((obj == null) || (obj instanceof L2ControllableMobInstance) || !obj.isCharacter())
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if ((obj == null) || (obj instanceof L2ControllableMobInstance) || !(obj instanceof L2Character))
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{
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activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET);
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}
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@ -105,7 +105,7 @@ public class AdminMobGroup implements IAdminCommandHandler
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}
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else if (command.startsWith("admin_mobgroup_attack"))
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{
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if (activeChar.getTarget().isCharacter())
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if (activeChar.getTarget() instanceof L2Character)
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{
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L2Character target = (L2Character) activeChar.getTarget();
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attack(command, activeChar, target);
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@ -107,7 +107,7 @@ public class AdminPolymorph implements IAdminCommandHandler
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obj.getPoly().setPolyInfo(type, id);
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// animation
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if (obj.isCharacter())
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if (obj instanceof L2Character)
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{
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L2Character Char = (L2Character) obj;
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MagicSkillUse msk = new MagicSkillUse(Char, 1008, 1, 4000, 0);
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@ -196,7 +196,7 @@ public class AdminTest implements IAdminCommandHandler
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L2Character player;
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L2Object target = activeChar.getTarget();
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if ((target == null) || !target.isCharacter())
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if ((target == null) || !(target instanceof L2Character))
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{
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player = activeChar;
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}
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@ -53,7 +53,7 @@ public class CombatPointHeal implements ISkillHandler
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for (L2Object object : targets)
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{
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if (!object.isCharacter())
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if (!(object instanceof L2Character))
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{
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continue;
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}
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@ -95,7 +95,7 @@ public class Disablers implements ISkillHandler
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for (L2Object target2 : targets)
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{
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// Get a target
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if (!target2.isCharacter())
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if (!(target2 instanceof L2Character))
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{
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continue;
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}
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@ -77,7 +77,7 @@ public class Recall implements ISkillHandler
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for (L2Object target1 : targets)
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{
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if (!target1.isCharacter())
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if (!(target1 instanceof L2Character))
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{
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continue;
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}
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@ -112,7 +112,7 @@ public class SummonFriend implements ISkillHandler
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{
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for (L2Object target1 : targets)
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{
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if (!target1.isCharacter())
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if (!(target1 instanceof L2Character))
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{
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continue;
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}
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@ -38,7 +38,7 @@ public class ZakenPlayer implements ISkillHandler
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{
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for (L2Object target1 : targets)
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{
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if (!target1.isCharacter())
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if (!(target1 instanceof L2Character))
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{
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continue;
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}
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@ -38,7 +38,7 @@ public class ZakenSelf implements ISkillHandler
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{
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for (L2Object target1 : targets)
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{
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if (!target1.isCharacter())
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if (!(target1 instanceof L2Character))
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{
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continue;
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}
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@ -297,7 +297,7 @@ public abstract class L2Object
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* <BR>
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* <B><U> Assert </U> :</B><BR>
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* <BR>
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* <li>this.isItem().</li>
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* <li>this instanceof L2ItemInstance</li>
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* <li>_worldRegion != null <I>(L2Object is visible at the beginning)</I></li> <BR>
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* <BR>
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* <B><U> Example of use </U> :</B><BR>
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@ -331,7 +331,7 @@ public abstract class L2Object
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}
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// if this item is a mercenary ticket, remove the spawns!
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if (isItem())
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if (this instanceof L2ItemInstance)
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{
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final int itemId = ((L2ItemInstance) this).getItemId();
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if (MercTicketManager.getInstance().getTicketCastleId(itemId) > 0)
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@ -1402,7 +1402,7 @@ public abstract class L2Skill
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Env env = new Env();
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env.player = activeChar;
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if (target.isCharacter())
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if (target instanceof L2Character)
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{
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env.target = (L2Character) target;
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}
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@ -1432,7 +1432,7 @@ public abstract class L2Skill
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// Get the L2Objcet targeted by the user of the skill at this moment
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final L2Object objTarget = activeChar.getTarget();
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// If the L2Object targeted is a L2Character, it becomes the L2Character target
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if (objTarget.isCharacter())
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if (objTarget instanceof L2Character)
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{
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target = (L2Character) objTarget;
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}
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@ -339,7 +339,7 @@ public class TradeList
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L2Object o = L2World.getInstance().findObject(objectId);
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if ((o == null) || !o.isItem())
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if ((o == null) || !(o instanceof L2ItemInstance))
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{
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Util.handleIllegalPlayerAction(_owner, "Player " + _owner.getName() + " Attempt to add invalid item to TradeList! ", Config.DEFAULT_PUNISH);
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LOGGER.warning(_owner.getName() + ": Attempt to add invalid item to TradeList!");
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@ -1159,7 +1159,7 @@ public class TradeList
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}
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final L2Object obj = L2World.getInstance().findObject(item.getObjectId());
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if ((obj == null) || !obj.isItem())
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if ((obj == null) || (!(obj instanceof L2ItemInstance)))
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{
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final String msgErr = "[RequestPrivateStoreSell] player " + _owner.getName() + " tried to sell null item in a private store (buy), ban this player!";
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Util.handleIllegalPlayerAction(_owner, msgErr, Config.DEFAULT_PUNISH);
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@ -1581,7 +1581,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder
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L2Character target;
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for (L2Object obj : getKnownList().getKnownObjects().values())
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{
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if (obj.isCharacter())
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if (obj instanceof L2Character)
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{
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if ((obj instanceof L2PetInstance) && (this instanceof L2PcInstance) && (((L2PetInstance) obj).getOwner() == (L2PcInstance) this))
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{
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@ -3195,7 +3195,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder
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* <BR>
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* <B><U> Assert </U> :</B><BR>
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* <BR>
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* <li>this.isCharacter().</li><BR>
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* <li>this instanceof L2Character</li><BR>
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* <BR
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* @param template the new template
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*/
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@ -7457,7 +7457,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder
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@Override
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public void onForcedAttack(L2PcInstance player)
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{
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if ((player.getTarget() == null) || !player.getTarget().isCharacter())
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if ((player.getTarget() == null) || !(player.getTarget() instanceof L2Character))
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{
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// If target is not attackable, send a Server->Client packet ActionFailed
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player.sendPacket(ActionFailed.STATIC_PACKET);
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@ -7668,7 +7668,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder
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}
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}
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if (attacker.isCharacter() && ((L2Character) attacker).isInsideZone(ZoneId.PEACE)
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if ((attacker instanceof L2Character) && ((L2Character) attacker).isInsideZone(ZoneId.PEACE)
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// the townzone has to be already peace zone
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// || TownManager.getInstance().getTown(attacker.getX(), attacker.getY(), attacker.getZ())!= null
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)
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@ -7676,7 +7676,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder
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return true;
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}
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if (target.isCharacter() && ((L2Character) target).isInsideZone(ZoneId.PEACE)
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if ((target instanceof L2Character) && ((L2Character) target).isInsideZone(ZoneId.PEACE)
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// the townzone has to be already peace zone
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// || TownManager.getInstance().getTown(target.getX(), target.getY(), target.getZ())!= null
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)
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@ -8387,7 +8387,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder
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for (int i = 0; (targets != null) && (i < targets.length); i++)
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{
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if (targets[i].isCharacter())
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if (targets[i] instanceof L2Character)
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{
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if (!Util.checkIfInRange(escapeRange, this, targets[i], true))
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{
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@ -8712,12 +8712,12 @@ public abstract class L2Character extends L2Object implements ISkillsHolder
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// Like L2OFF if the skill is BLOW the player doesn't auto attack
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// If on XML skill nextActionAttack = true the char auto attack
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// If CTRL is pressed the autoattack is aborted (like L2OFF)
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if ((skilldat != null) && !skilldat.isCtrlPressed() && skill.nextActionIsAttack() && (_target != null) && _target.isCharacter())
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if ((skilldat != null) && !skilldat.isCtrlPressed() && skill.nextActionIsAttack() && (_target != null) && (_target instanceof L2Character))
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{
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getAI().setIntention(AI_INTENTION_ATTACK, _target);
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}
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}
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else if (skill.nextActionIsAttack() && (_target != null) && _target.isCharacter())
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else if (skill.nextActionIsAttack() && (_target != null) && (_target instanceof L2Character))
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{
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getAI().setIntention(AI_INTENTION_ATTACK, _target);
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}
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@ -8790,7 +8790,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder
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{
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for (L2Object target : targets)
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{
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if ((target != null) && target.isCharacter() && !((L2Character) target).isDead())
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if ((target != null) && (target instanceof L2Character) && !((L2Character) target).isDead())
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{
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final L2Character player = (L2Character) target;
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@ -9048,7 +9048,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder
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// Do initial checkings for skills and set pvp flag/draw aggro when needed
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for (L2Object target : targets)
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{
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if (target.isCharacter())
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if (target instanceof L2Character)
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{
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// Set some values inside target's instance for later use
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L2Character player = (L2Character) target;
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@ -9066,7 +9066,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder
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* instanceof L2PcInstance) { sendPacket(SystemMessage.sendString("Target affected by weapon special ability!")); } }
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*/
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if (target.isCharacter())
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if (target instanceof L2Character)
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{
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final L2Character targ = (L2Character) target;
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@ -9476,7 +9476,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder
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return false;
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}
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if (target.isCharacter())
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if (target instanceof L2Character)
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{
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((L2Character) target).sendPacket(new ValidateLocation(this));
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sendPacket(new ValidateLocation(((L2Character) target)));
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@ -9567,7 +9567,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder
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return false;
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}
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if (target.isCharacter())
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if (target instanceof L2Character)
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{
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((L2Character) target).sendPacket(new ValidateLocation(this));
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sendPacket(new ValidateLocation(((L2Character) target)));
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@ -9628,7 +9628,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder
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return false;
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}
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if (target.isCharacter())
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if (target instanceof L2Character)
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{
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if (isBehind(_target) || isFront(_target))
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{
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@ -534,7 +534,7 @@ public class L2CubicInstance
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}
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// test owners target if it is valid then use it
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if (ownerTarget.isCharacter() && (ownerTarget != _owner.getPet()) && (ownerTarget != _owner))
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if ((ownerTarget instanceof L2Character) && (ownerTarget != _owner.getPet()) && (ownerTarget != _owner))
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{
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// target mob which has aggro on you or your summon
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if (ownerTarget instanceof L2Attackable)
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@ -607,7 +607,7 @@ public class L2NpcInstance extends L2Character
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return 10000;
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}
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if ((object instanceof L2FolkInstance) || !object.isCharacter())
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if ((object instanceof L2FolkInstance) || !(object instanceof L2Character))
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{
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return 0;
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}
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@ -1297,7 +1297,7 @@ public final class L2PcInstance extends L2Playable
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default:
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{
|
||||
L2Object mainTarget = skill.getFirstOfTargetList(L2PcInstance.this);
|
||||
if ((mainTarget == null) || !mainTarget.isCharacter())
|
||||
if ((mainTarget == null) || !(mainTarget instanceof L2Character))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -6647,7 +6647,7 @@ public final class L2PcInstance extends L2Playable
|
||||
getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
|
||||
|
||||
// Check if the L2Object to pick up is a L2ItemInstance
|
||||
if (!object.isItem())
|
||||
if (!(object instanceof L2ItemInstance))
|
||||
{
|
||||
// dont try to pickup anything that is not an item :)
|
||||
LOGGER.warning(this + "trying to pickup wrong target." + getTarget());
|
||||
@ -6893,7 +6893,7 @@ public final class L2PcInstance extends L2Playable
|
||||
}
|
||||
|
||||
// Remove the L2PcInstance from the _statusListener of the old target if it was a L2Character
|
||||
if (oldTarget.isCharacter())
|
||||
if (oldTarget instanceof L2Character)
|
||||
{
|
||||
((L2Character) oldTarget).removeStatusListener(this);
|
||||
}
|
||||
@ -6901,7 +6901,7 @@ public final class L2PcInstance extends L2Playable
|
||||
oldTarget = null;
|
||||
|
||||
// Add the L2PcInstance to the _statusListener of the new target if it's a L2Character
|
||||
if ((newTarget != null) && newTarget.isCharacter())
|
||||
if ((newTarget != null) && (newTarget instanceof L2Character))
|
||||
{
|
||||
((L2Character) newTarget).addStatusListener(this);
|
||||
TargetSelected my = new TargetSelected(getObjectId(), newTarget.getObjectId(), getX(), getY(), getZ());
|
||||
|
@ -558,7 +558,7 @@ public class L2PetInstance extends L2Summon
|
||||
|
||||
broadcastPacket(sm);
|
||||
|
||||
if (!object.isItem())
|
||||
if (!(object instanceof L2ItemInstance))
|
||||
{
|
||||
// dont try to pickup anything that is not an item :)
|
||||
LOGGER.warning("Trying to pickup wrong target." + object);
|
||||
|
@ -22,6 +22,7 @@ import com.l2jmobius.gameserver.ai.CtrlIntention;
|
||||
import com.l2jmobius.gameserver.ai.L2CharacterAI;
|
||||
import com.l2jmobius.gameserver.model.L2Object;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Attackable;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Playable;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2FolkInstance;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||
@ -49,7 +50,7 @@ public class AttackableKnownList extends NpcKnownList
|
||||
}
|
||||
|
||||
// Remove the L2Object from the _aggrolist of the L2Attackable
|
||||
if ((object != null) && object.isCharacter())
|
||||
if ((object != null) && (object instanceof L2Character))
|
||||
{
|
||||
getActiveChar().getAggroList().remove(object);
|
||||
}
|
||||
@ -94,7 +95,7 @@ public class AttackableKnownList extends NpcKnownList
|
||||
@Override
|
||||
public int getDistanceToWatchObject(L2Object object)
|
||||
{
|
||||
if ((object instanceof L2FolkInstance) || !object.isCharacter())
|
||||
if ((object instanceof L2FolkInstance) || !(object instanceof L2Character))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -147,7 +147,7 @@ public class CharKnownList extends ObjectKnownList
|
||||
|
||||
for (L2Object obj : getKnownObjects().values())
|
||||
{
|
||||
if ((obj != null) && obj.isCharacter())
|
||||
if ((obj != null) && (obj instanceof L2Character))
|
||||
{
|
||||
result.add((L2Character) obj);
|
||||
}
|
||||
|
@ -67,7 +67,7 @@ public class FriendlyMobKnownList extends AttackableKnownList
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!object.isCharacter())
|
||||
if (!(object instanceof L2Character))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -68,7 +68,7 @@ public class MonsterKnownList extends AttackableKnownList
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!object.isCharacter())
|
||||
if (!(object instanceof L2Character))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -46,7 +46,7 @@ public class NpcKnownList extends CharKnownList
|
||||
return false;
|
||||
}
|
||||
|
||||
if (getActiveObject().isNpc() && object.isCharacter())
|
||||
if (getActiveObject().isNpc() && (object instanceof L2Character))
|
||||
{
|
||||
// Broadcast correct walking NPC position.
|
||||
if (object.isPlayer() && getActiveChar().isMoving() && !getActiveChar().isInCombat())
|
||||
@ -77,7 +77,7 @@ public class NpcKnownList extends CharKnownList
|
||||
return 10000;
|
||||
}
|
||||
|
||||
if ((object instanceof L2FolkInstance) || !object.isCharacter())
|
||||
if ((object instanceof L2FolkInstance) || !(object instanceof L2Character))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -114,7 +114,7 @@ public class ObjectKnownList
|
||||
public final synchronized void updateKnownObjects()
|
||||
{
|
||||
// Only bother updating knownobjects for L2Character; don't for L2Object
|
||||
if (_activeObject.isCharacter())
|
||||
if (_activeObject instanceof L2Character)
|
||||
{
|
||||
findCloseObjects();
|
||||
forgetObjects();
|
||||
@ -150,7 +150,7 @@ public class ObjectKnownList
|
||||
|
||||
// Try to add active object to object's known objects
|
||||
// Only if object is a L2Character and active object is a L2PlayableInstance
|
||||
if (object.isCharacter())
|
||||
if (object instanceof L2Character)
|
||||
{
|
||||
object.getKnownList().addKnownObject(_activeObject);
|
||||
}
|
||||
|
@ -120,7 +120,7 @@ public class PcKnownList extends PlayableKnownList
|
||||
}
|
||||
else
|
||||
{
|
||||
if (object.isItem())
|
||||
if (object instanceof L2ItemInstance)
|
||||
{
|
||||
if (dropper != null)
|
||||
{
|
||||
@ -229,7 +229,7 @@ public class PcKnownList extends PlayableKnownList
|
||||
}
|
||||
}
|
||||
|
||||
if (object.isCharacter())
|
||||
if (object instanceof L2Character)
|
||||
{
|
||||
// Update the state of the L2Character object client side by sending Server->Client packet MoveToPawn/CharMoveToLocation and AutoAttackStart to the L2PcInstance
|
||||
L2Character obj = (L2Character) object;
|
||||
|
@ -23,6 +23,7 @@ import com.l2jmobius.commons.util.Point3D;
|
||||
import com.l2jmobius.gameserver.model.L2Object;
|
||||
import com.l2jmobius.gameserver.model.L2World;
|
||||
import com.l2jmobius.gameserver.model.L2WorldRegion;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2PcInstance;
|
||||
|
||||
/**
|
||||
@ -106,7 +107,7 @@ public class ObjectPosition
|
||||
((L2PcInstance) _activeObject).sendMessage("Error with your coords, Please ask a GM for help!");
|
||||
|
||||
}
|
||||
else if (_activeObject.isCharacter())
|
||||
else if (_activeObject instanceof L2Character)
|
||||
{
|
||||
_activeObject.decayMe();
|
||||
}
|
||||
|
@ -120,7 +120,7 @@ public final class Action extends L2GameClientPacket
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
if (obj.isCharacter() && ((L2Character) obj).isAlikeDead())
|
||||
if ((obj instanceof L2Character) && ((L2Character) obj).isAlikeDead())
|
||||
{
|
||||
obj.onAction(activeChar);
|
||||
}
|
||||
|
@ -747,7 +747,7 @@ public final class RequestActionUse extends L2GameClientPacket
|
||||
|
||||
boolean force = _ctrlPressed;
|
||||
|
||||
if (target.isCharacter())
|
||||
if (target instanceof L2Character)
|
||||
{
|
||||
if (activeSummon.isInsideZone(ZoneId.PVP) && ((L2Character) target).isInsideZone(ZoneId.PVP))
|
||||
{
|
||||
|
@ -84,7 +84,7 @@ public class RequestRecordInfo extends L2GameClientPacket
|
||||
}
|
||||
else
|
||||
{
|
||||
if (object.isItem())
|
||||
if (object instanceof L2ItemInstance)
|
||||
{
|
||||
_activeChar.sendPacket(new SpawnItem((L2ItemInstance) object));
|
||||
}
|
||||
@ -160,7 +160,7 @@ public class RequestRecordInfo extends L2GameClientPacket
|
||||
}
|
||||
}
|
||||
|
||||
if (object.isCharacter())
|
||||
if (object instanceof L2Character)
|
||||
{
|
||||
// Update the state of the L2Character object client side by sending Server->Client packet MoveToPawn/CharMoveToLocation and AutoAttackStart to the L2PcInstance
|
||||
final L2Character obj = (L2Character) object;
|
||||
|
@ -225,7 +225,7 @@ public final class Say2 extends L2GameClientPacket
|
||||
final CreatureSay cs = new CreatureSay(actor, _type, name, _text);
|
||||
for (L2Object obj : list)
|
||||
{
|
||||
if ((obj == null) || !obj.isCharacter())
|
||||
if ((obj == null) || !(obj instanceof L2Character))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -19,6 +19,7 @@ package com.l2jmobius.gameserver.network.serverpackets;
|
||||
import com.l2jmobius.gameserver.datatables.sql.NpcTable;
|
||||
import com.l2jmobius.gameserver.model.L2Object;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.instance.L2ItemInstance;
|
||||
import com.l2jmobius.gameserver.templates.chars.L2NpcTemplate;
|
||||
|
||||
/**
|
||||
@ -90,7 +91,7 @@ public class NpcInfoPoly extends L2GameServerPacket
|
||||
_isSummoned = false;
|
||||
_collisionRadius = _template.collisionRadius;
|
||||
_collisionHeight = _template.collisionHeight;
|
||||
if (_obj.isCharacter())
|
||||
if (_obj instanceof L2Character)
|
||||
{
|
||||
_activeChar = (L2Character) obj;
|
||||
_isAttackable = obj.isAutoAttackable(attacker);
|
||||
@ -98,7 +99,7 @@ public class NpcInfoPoly extends L2GameServerPacket
|
||||
_lhand = _template.lhand;
|
||||
}
|
||||
|
||||
if (_obj.isItem())
|
||||
if (_obj instanceof L2ItemInstance)
|
||||
{
|
||||
_x = _obj.getX();
|
||||
_y = _obj.getY();
|
||||
|
@ -32,7 +32,7 @@ public class SpawnItemPoly extends L2GameServerPacket
|
||||
|
||||
public SpawnItemPoly(L2Object object)
|
||||
{
|
||||
if (object.isItem())
|
||||
if (object instanceof L2ItemInstance)
|
||||
{
|
||||
final L2ItemInstance item = (L2ItemInstance) object;
|
||||
_objectId = object.getObjectId();
|
||||
|
@ -71,7 +71,7 @@ final class EffectConfusion extends L2Effect
|
||||
continue;
|
||||
}
|
||||
|
||||
if (obj.isCharacter() && (obj != getEffected()))
|
||||
if ((obj instanceof L2Character) && (obj != getEffected()))
|
||||
{
|
||||
targetList.add((L2Character) obj);
|
||||
}
|
||||
|
@ -22,6 +22,7 @@ import com.l2jmobius.commons.concurrent.ThreadPool;
|
||||
import com.l2jmobius.gameserver.model.L2Object;
|
||||
import com.l2jmobius.gameserver.model.L2World;
|
||||
import com.l2jmobius.gameserver.model.L2WorldRegion;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Character;
|
||||
import com.l2jmobius.gameserver.model.actor.L2Playable;
|
||||
|
||||
public class KnownListUpdateTaskManager
|
||||
@ -117,7 +118,7 @@ public class KnownListUpdateTaskManager
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (object.isCharacter())
|
||||
else if (object instanceof L2Character)
|
||||
{
|
||||
for (L2WorldRegion regi : region.getSurroundingRegions()) // offer members of this and surrounding regions
|
||||
{
|
||||
|
@ -177,11 +177,11 @@ public final class Util
|
||||
}
|
||||
|
||||
int rad = 0;
|
||||
if (obj1.isCharacter())
|
||||
if (obj1 instanceof L2Character)
|
||||
{
|
||||
rad += ((L2Character) obj1).getTemplate().collisionRadius;
|
||||
}
|
||||
if (obj2.isCharacter())
|
||||
if (obj2 instanceof L2Character)
|
||||
{
|
||||
rad += ((L2Character) obj2).getTemplate().collisionRadius;
|
||||
}
|
||||
|
@ -53,7 +53,7 @@ public class ItemFilter implements Filter
|
||||
}
|
||||
if (_excludeItemType != null)
|
||||
{
|
||||
// if (record.getParameters() == null || record.getParameters().length == 0 || !(record.getParameters()[0].isItem().))
|
||||
// if (record.getParameters() == null || record.getParameters().length == 0 || !(record.getParameters()[0] instanceof L2ItemInstance))
|
||||
// return true;
|
||||
final L2ItemInstance item = (L2ItemInstance) record.getParameters()[0];
|
||||
|
||||
|
@ -1097,14 +1097,14 @@ public class GameStatusThread extends Thread
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (obj.isCharacter())
|
||||
if (obj instanceof L2Character)
|
||||
{
|
||||
if (((L2Character) obj).hasAI())
|
||||
{
|
||||
AICount++;
|
||||
}
|
||||
}
|
||||
if (obj.isItem())
|
||||
if (obj instanceof L2ItemInstance)
|
||||
{
|
||||
if (((L2ItemInstance) obj).getLocation() == L2ItemInstance.ItemLocation.VOID)
|
||||
{
|
||||
@ -1144,7 +1144,7 @@ public class GameStatusThread extends Thread
|
||||
{
|
||||
doorCount++;
|
||||
}
|
||||
else if (obj.isCharacter())
|
||||
else if (obj instanceof L2Character)
|
||||
{
|
||||
charCount++;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user