Removed stream usage from RangeSortByHp affect scope.
This commit is contained in:
@@ -16,6 +16,8 @@
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*/
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*/
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package handlers.targethandlers.affectscope;
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package handlers.targethandlers.affectscope;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Comparator;
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import java.util.Comparator;
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import java.util.List;
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import java.util.List;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.concurrent.atomic.AtomicInteger;
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@@ -33,7 +35,7 @@ import org.l2jmobius.gameserver.model.skill.targets.AffectScope;
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/**
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/**
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* Range sorted by lowest to highest hp percent affect scope implementation.
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* Range sorted by lowest to highest hp percent affect scope implementation.
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* @author Nik
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* @author Nik, Mobius
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*/
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*/
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public class RangeSortByHp implements IAffectScopeHandler
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public class RangeSortByHp implements IAffectScopeHandler
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{
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{
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@@ -82,12 +84,21 @@ public class RangeSortByHp implements IAffectScopeHandler
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}
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}
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// Sort from lowest hp to highest hp.
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// Sort from lowest hp to highest hp.
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//@formatter:off
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final List<Creature> sortedList = new ArrayList<>(result);
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result.stream()
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Collections.sort(sortedList, Comparator.comparingInt(Creature::getCurrentHpPercent));
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.sorted(Comparator.comparingInt(Creature::getCurrentHpPercent))
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.limit(affectLimit > 0 ? affectLimit : Long.MAX_VALUE)
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int count = 0;
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.forEach(action);
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final int limit = (affectLimit > 0) ? affectLimit : Integer.MAX_VALUE;
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//@formatter:on
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for (Creature c : sortedList)
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{
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if (count >= limit)
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{
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break;
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}
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count++;
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action.accept(c);
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}
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}
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}
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@Override
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@Override
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@@ -16,6 +16,8 @@
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*/
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*/
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package handlers.targethandlers.affectscope;
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package handlers.targethandlers.affectscope;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Comparator;
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import java.util.Comparator;
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import java.util.List;
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import java.util.List;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.concurrent.atomic.AtomicInteger;
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@@ -33,7 +35,7 @@ import org.l2jmobius.gameserver.model.skill.targets.AffectScope;
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/**
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/**
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* Range sorted by lowest to highest hp percent affect scope implementation.
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* Range sorted by lowest to highest hp percent affect scope implementation.
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* @author Nik
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* @author Nik, Mobius
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*/
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*/
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public class RangeSortByHp implements IAffectScopeHandler
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public class RangeSortByHp implements IAffectScopeHandler
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{
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{
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@@ -82,12 +84,21 @@ public class RangeSortByHp implements IAffectScopeHandler
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}
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}
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// Sort from lowest hp to highest hp.
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// Sort from lowest hp to highest hp.
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//@formatter:off
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final List<Creature> sortedList = new ArrayList<>(result);
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result.stream()
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Collections.sort(sortedList, Comparator.comparingInt(Creature::getCurrentHpPercent));
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.sorted(Comparator.comparingInt(Creature::getCurrentHpPercent))
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.limit(affectLimit > 0 ? affectLimit : Long.MAX_VALUE)
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int count = 0;
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.forEach(action);
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final int limit = (affectLimit > 0) ? affectLimit : Integer.MAX_VALUE;
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//@formatter:on
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for (Creature c : sortedList)
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{
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if (count >= limit)
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{
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break;
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}
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count++;
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action.accept(c);
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}
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}
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}
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@Override
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@Override
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@@ -16,6 +16,8 @@
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*/
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*/
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package handlers.targethandlers.affectscope;
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package handlers.targethandlers.affectscope;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Comparator;
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import java.util.Comparator;
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import java.util.List;
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import java.util.List;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.concurrent.atomic.AtomicInteger;
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@@ -33,7 +35,7 @@ import org.l2jmobius.gameserver.model.skill.targets.AffectScope;
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/**
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/**
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* Range sorted by lowest to highest hp percent affect scope implementation.
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* Range sorted by lowest to highest hp percent affect scope implementation.
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* @author Nik
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* @author Nik, Mobius
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*/
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*/
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public class RangeSortByHp implements IAffectScopeHandler
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public class RangeSortByHp implements IAffectScopeHandler
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{
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{
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@@ -82,12 +84,21 @@ public class RangeSortByHp implements IAffectScopeHandler
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}
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}
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// Sort from lowest hp to highest hp.
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// Sort from lowest hp to highest hp.
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//@formatter:off
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final List<Creature> sortedList = new ArrayList<>(result);
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result.stream()
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Collections.sort(sortedList, Comparator.comparingInt(Creature::getCurrentHpPercent));
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.sorted(Comparator.comparingInt(Creature::getCurrentHpPercent))
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.limit(affectLimit > 0 ? affectLimit : Long.MAX_VALUE)
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int count = 0;
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.forEach(action);
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final int limit = (affectLimit > 0) ? affectLimit : Integer.MAX_VALUE;
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//@formatter:on
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for (Creature c : sortedList)
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{
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if (count >= limit)
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{
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break;
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}
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count++;
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action.accept(c);
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}
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}
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}
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@Override
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@Override
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@@ -16,6 +16,8 @@
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*/
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*/
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package handlers.targethandlers.affectscope;
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package handlers.targethandlers.affectscope;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Comparator;
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import java.util.Comparator;
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import java.util.List;
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import java.util.List;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.concurrent.atomic.AtomicInteger;
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@@ -33,7 +35,7 @@ import org.l2jmobius.gameserver.model.skill.targets.AffectScope;
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|
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/**
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/**
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* Range sorted by lowest to highest hp percent affect scope implementation.
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* Range sorted by lowest to highest hp percent affect scope implementation.
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* @author Nik
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* @author Nik, Mobius
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*/
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*/
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public class RangeSortByHp implements IAffectScopeHandler
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public class RangeSortByHp implements IAffectScopeHandler
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{
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{
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@@ -82,12 +84,21 @@ public class RangeSortByHp implements IAffectScopeHandler
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}
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}
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|
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// Sort from lowest hp to highest hp.
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// Sort from lowest hp to highest hp.
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//@formatter:off
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final List<Creature> sortedList = new ArrayList<>(result);
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result.stream()
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Collections.sort(sortedList, Comparator.comparingInt(Creature::getCurrentHpPercent));
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.sorted(Comparator.comparingInt(Creature::getCurrentHpPercent))
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.limit(affectLimit > 0 ? affectLimit : Long.MAX_VALUE)
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int count = 0;
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.forEach(action);
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final int limit = (affectLimit > 0) ? affectLimit : Integer.MAX_VALUE;
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//@formatter:on
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for (Creature c : sortedList)
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{
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if (count >= limit)
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{
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break;
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}
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count++;
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action.accept(c);
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}
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}
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}
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@Override
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@Override
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@@ -16,6 +16,8 @@
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*/
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*/
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package handlers.targethandlers.affectscope;
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package handlers.targethandlers.affectscope;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Comparator;
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import java.util.Comparator;
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import java.util.List;
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import java.util.List;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.concurrent.atomic.AtomicInteger;
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@@ -33,7 +35,7 @@ import org.l2jmobius.gameserver.model.skill.targets.AffectScope;
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|
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/**
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/**
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* Range sorted by lowest to highest hp percent affect scope implementation.
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* Range sorted by lowest to highest hp percent affect scope implementation.
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* @author Nik
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* @author Nik, Mobius
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*/
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*/
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public class RangeSortByHp implements IAffectScopeHandler
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public class RangeSortByHp implements IAffectScopeHandler
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{
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{
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@@ -82,12 +84,21 @@ public class RangeSortByHp implements IAffectScopeHandler
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}
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}
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|
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// Sort from lowest hp to highest hp.
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// Sort from lowest hp to highest hp.
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//@formatter:off
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final List<Creature> sortedList = new ArrayList<>(result);
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result.stream()
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Collections.sort(sortedList, Comparator.comparingInt(Creature::getCurrentHpPercent));
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.sorted(Comparator.comparingInt(Creature::getCurrentHpPercent))
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.limit(affectLimit > 0 ? affectLimit : Long.MAX_VALUE)
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int count = 0;
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.forEach(action);
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final int limit = (affectLimit > 0) ? affectLimit : Integer.MAX_VALUE;
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//@formatter:on
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for (Creature c : sortedList)
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{
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if (count >= limit)
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{
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break;
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}
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count++;
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action.accept(c);
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}
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}
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}
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@Override
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@Override
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@@ -16,6 +16,8 @@
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*/
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*/
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package handlers.targethandlers.affectscope;
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package handlers.targethandlers.affectscope;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Comparator;
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import java.util.Comparator;
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import java.util.List;
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import java.util.List;
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import java.util.concurrent.atomic.AtomicInteger;
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import java.util.concurrent.atomic.AtomicInteger;
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@@ -33,7 +35,7 @@ import org.l2jmobius.gameserver.model.skill.targets.AffectScope;
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|
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/**
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/**
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* Range sorted by lowest to highest hp percent affect scope implementation.
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* Range sorted by lowest to highest hp percent affect scope implementation.
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* @author Nik
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* @author Nik, Mobius
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*/
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*/
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public class RangeSortByHp implements IAffectScopeHandler
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public class RangeSortByHp implements IAffectScopeHandler
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{
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{
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@@ -82,12 +84,21 @@ public class RangeSortByHp implements IAffectScopeHandler
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}
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}
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|
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// Sort from lowest hp to highest hp.
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// Sort from lowest hp to highest hp.
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//@formatter:off
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final List<Creature> sortedList = new ArrayList<>(result);
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result.stream()
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Collections.sort(sortedList, Comparator.comparingInt(Creature::getCurrentHpPercent));
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.sorted(Comparator.comparingInt(Creature::getCurrentHpPercent))
|
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.limit(affectLimit > 0 ? affectLimit : Long.MAX_VALUE)
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int count = 0;
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.forEach(action);
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final int limit = (affectLimit > 0) ? affectLimit : Integer.MAX_VALUE;
|
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//@formatter:on
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for (Creature c : sortedList)
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|
{
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if (count >= limit)
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{
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break;
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}
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count++;
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action.accept(c);
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}
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}
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}
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|
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@Override
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@Override
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@@ -16,6 +16,8 @@
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*/
|
*/
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package handlers.targethandlers.affectscope;
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package handlers.targethandlers.affectscope;
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|
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import java.util.ArrayList;
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|
import java.util.Collections;
|
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import java.util.Comparator;
|
import java.util.Comparator;
|
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import java.util.List;
|
import java.util.List;
|
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import java.util.concurrent.atomic.AtomicInteger;
|
import java.util.concurrent.atomic.AtomicInteger;
|
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@@ -33,7 +35,7 @@ import org.l2jmobius.gameserver.model.skill.targets.AffectScope;
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|
|
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/**
|
/**
|
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* Range sorted by lowest to highest hp percent affect scope implementation.
|
* Range sorted by lowest to highest hp percent affect scope implementation.
|
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* @author Nik
|
* @author Nik, Mobius
|
||||||
*/
|
*/
|
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public class RangeSortByHp implements IAffectScopeHandler
|
public class RangeSortByHp implements IAffectScopeHandler
|
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{
|
{
|
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@@ -82,12 +84,21 @@ public class RangeSortByHp implements IAffectScopeHandler
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Sort from lowest hp to highest hp.
|
// Sort from lowest hp to highest hp.
|
||||||
//@formatter:off
|
final List<Creature> sortedList = new ArrayList<>(result);
|
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result.stream()
|
Collections.sort(sortedList, Comparator.comparingInt(Creature::getCurrentHpPercent));
|
||||||
.sorted(Comparator.comparingInt(Creature::getCurrentHpPercent))
|
|
||||||
.limit(affectLimit > 0 ? affectLimit : Long.MAX_VALUE)
|
int count = 0;
|
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.forEach(action);
|
final int limit = (affectLimit > 0) ? affectLimit : Integer.MAX_VALUE;
|
||||||
//@formatter:on
|
for (Creature c : sortedList)
|
||||||
|
{
|
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|
if (count >= limit)
|
||||||
|
{
|
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|
break;
|
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|
}
|
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|
|
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|
count++;
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|
action.accept(c);
|
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|
}
|
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}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -16,6 +16,8 @@
|
|||||||
*/
|
*/
|
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package handlers.targethandlers.affectscope;
|
package handlers.targethandlers.affectscope;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Collections;
|
||||||
import java.util.Comparator;
|
import java.util.Comparator;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.concurrent.atomic.AtomicInteger;
|
import java.util.concurrent.atomic.AtomicInteger;
|
||||||
@@ -33,7 +35,7 @@ import org.l2jmobius.gameserver.model.skill.targets.AffectScope;
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Range sorted by lowest to highest hp percent affect scope implementation.
|
* Range sorted by lowest to highest hp percent affect scope implementation.
|
||||||
* @author Nik
|
* @author Nik, Mobius
|
||||||
*/
|
*/
|
||||||
public class RangeSortByHp implements IAffectScopeHandler
|
public class RangeSortByHp implements IAffectScopeHandler
|
||||||
{
|
{
|
||||||
@@ -82,12 +84,21 @@ public class RangeSortByHp implements IAffectScopeHandler
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Sort from lowest hp to highest hp.
|
// Sort from lowest hp to highest hp.
|
||||||
//@formatter:off
|
final List<Creature> sortedList = new ArrayList<>(result);
|
||||||
result.stream()
|
Collections.sort(sortedList, Comparator.comparingInt(Creature::getCurrentHpPercent));
|
||||||
.sorted(Comparator.comparingInt(Creature::getCurrentHpPercent))
|
|
||||||
.limit(affectLimit > 0 ? affectLimit : Long.MAX_VALUE)
|
int count = 0;
|
||||||
.forEach(action);
|
final int limit = (affectLimit > 0) ? affectLimit : Integer.MAX_VALUE;
|
||||||
//@formatter:on
|
for (Creature c : sortedList)
|
||||||
|
{
|
||||||
|
if (count >= limit)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
count++;
|
||||||
|
action.accept(c);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -16,6 +16,8 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.targethandlers.affectscope;
|
package handlers.targethandlers.affectscope;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Collections;
|
||||||
import java.util.Comparator;
|
import java.util.Comparator;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.concurrent.atomic.AtomicInteger;
|
import java.util.concurrent.atomic.AtomicInteger;
|
||||||
@@ -33,7 +35,7 @@ import org.l2jmobius.gameserver.model.skill.targets.AffectScope;
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Range sorted by lowest to highest hp percent affect scope implementation.
|
* Range sorted by lowest to highest hp percent affect scope implementation.
|
||||||
* @author Nik
|
* @author Nik, Mobius
|
||||||
*/
|
*/
|
||||||
public class RangeSortByHp implements IAffectScopeHandler
|
public class RangeSortByHp implements IAffectScopeHandler
|
||||||
{
|
{
|
||||||
@@ -82,12 +84,21 @@ public class RangeSortByHp implements IAffectScopeHandler
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Sort from lowest hp to highest hp.
|
// Sort from lowest hp to highest hp.
|
||||||
//@formatter:off
|
final List<Creature> sortedList = new ArrayList<>(result);
|
||||||
result.stream()
|
Collections.sort(sortedList, Comparator.comparingInt(Creature::getCurrentHpPercent));
|
||||||
.sorted(Comparator.comparingInt(Creature::getCurrentHpPercent))
|
|
||||||
.limit(affectLimit > 0 ? affectLimit : Long.MAX_VALUE)
|
int count = 0;
|
||||||
.forEach(action);
|
final int limit = (affectLimit > 0) ? affectLimit : Integer.MAX_VALUE;
|
||||||
//@formatter:on
|
for (Creature c : sortedList)
|
||||||
|
{
|
||||||
|
if (count >= limit)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
count++;
|
||||||
|
action.accept(c);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -16,6 +16,8 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.targethandlers.affectscope;
|
package handlers.targethandlers.affectscope;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Collections;
|
||||||
import java.util.Comparator;
|
import java.util.Comparator;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.concurrent.atomic.AtomicInteger;
|
import java.util.concurrent.atomic.AtomicInteger;
|
||||||
@@ -33,7 +35,7 @@ import org.l2jmobius.gameserver.model.skill.targets.AffectScope;
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Range sorted by lowest to highest hp percent affect scope implementation.
|
* Range sorted by lowest to highest hp percent affect scope implementation.
|
||||||
* @author Nik
|
* @author Nik, Mobius
|
||||||
*/
|
*/
|
||||||
public class RangeSortByHp implements IAffectScopeHandler
|
public class RangeSortByHp implements IAffectScopeHandler
|
||||||
{
|
{
|
||||||
@@ -82,12 +84,21 @@ public class RangeSortByHp implements IAffectScopeHandler
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Sort from lowest hp to highest hp.
|
// Sort from lowest hp to highest hp.
|
||||||
//@formatter:off
|
final List<Creature> sortedList = new ArrayList<>(result);
|
||||||
result.stream()
|
Collections.sort(sortedList, Comparator.comparingInt(Creature::getCurrentHpPercent));
|
||||||
.sorted(Comparator.comparingInt(Creature::getCurrentHpPercent))
|
|
||||||
.limit(affectLimit > 0 ? affectLimit : Long.MAX_VALUE)
|
int count = 0;
|
||||||
.forEach(action);
|
final int limit = (affectLimit > 0) ? affectLimit : Integer.MAX_VALUE;
|
||||||
//@formatter:on
|
for (Creature c : sortedList)
|
||||||
|
{
|
||||||
|
if (count >= limit)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
count++;
|
||||||
|
action.accept(c);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -16,6 +16,8 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.targethandlers.affectscope;
|
package handlers.targethandlers.affectscope;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Collections;
|
||||||
import java.util.Comparator;
|
import java.util.Comparator;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.concurrent.atomic.AtomicInteger;
|
import java.util.concurrent.atomic.AtomicInteger;
|
||||||
@@ -33,7 +35,7 @@ import org.l2jmobius.gameserver.model.skill.targets.AffectScope;
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Range sorted by lowest to highest hp percent affect scope implementation.
|
* Range sorted by lowest to highest hp percent affect scope implementation.
|
||||||
* @author Nik
|
* @author Nik, Mobius
|
||||||
*/
|
*/
|
||||||
public class RangeSortByHp implements IAffectScopeHandler
|
public class RangeSortByHp implements IAffectScopeHandler
|
||||||
{
|
{
|
||||||
@@ -82,12 +84,21 @@ public class RangeSortByHp implements IAffectScopeHandler
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Sort from lowest hp to highest hp.
|
// Sort from lowest hp to highest hp.
|
||||||
//@formatter:off
|
final List<Creature> sortedList = new ArrayList<>(result);
|
||||||
result.stream()
|
Collections.sort(sortedList, Comparator.comparingInt(Creature::getCurrentHpPercent));
|
||||||
.sorted(Comparator.comparingInt(Creature::getCurrentHpPercent))
|
|
||||||
.limit(affectLimit > 0 ? affectLimit : Long.MAX_VALUE)
|
int count = 0;
|
||||||
.forEach(action);
|
final int limit = (affectLimit > 0) ? affectLimit : Integer.MAX_VALUE;
|
||||||
//@formatter:on
|
for (Creature c : sortedList)
|
||||||
|
{
|
||||||
|
if (count >= limit)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
count++;
|
||||||
|
action.accept(c);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -16,6 +16,8 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.targethandlers.affectscope;
|
package handlers.targethandlers.affectscope;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Collections;
|
||||||
import java.util.Comparator;
|
import java.util.Comparator;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.concurrent.atomic.AtomicInteger;
|
import java.util.concurrent.atomic.AtomicInteger;
|
||||||
@@ -33,7 +35,7 @@ import org.l2jmobius.gameserver.model.skill.targets.AffectScope;
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Range sorted by lowest to highest hp percent affect scope implementation.
|
* Range sorted by lowest to highest hp percent affect scope implementation.
|
||||||
* @author Nik
|
* @author Nik, Mobius
|
||||||
*/
|
*/
|
||||||
public class RangeSortByHp implements IAffectScopeHandler
|
public class RangeSortByHp implements IAffectScopeHandler
|
||||||
{
|
{
|
||||||
@@ -82,12 +84,21 @@ public class RangeSortByHp implements IAffectScopeHandler
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Sort from lowest hp to highest hp.
|
// Sort from lowest hp to highest hp.
|
||||||
//@formatter:off
|
final List<Creature> sortedList = new ArrayList<>(result);
|
||||||
result.stream()
|
Collections.sort(sortedList, Comparator.comparingInt(Creature::getCurrentHpPercent));
|
||||||
.sorted(Comparator.comparingInt(Creature::getCurrentHpPercent))
|
|
||||||
.limit(affectLimit > 0 ? affectLimit : Long.MAX_VALUE)
|
int count = 0;
|
||||||
.forEach(action);
|
final int limit = (affectLimit > 0) ? affectLimit : Integer.MAX_VALUE;
|
||||||
//@formatter:on
|
for (Creature c : sortedList)
|
||||||
|
{
|
||||||
|
if (count >= limit)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
count++;
|
||||||
|
action.accept(c);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -16,6 +16,8 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.targethandlers.affectscope;
|
package handlers.targethandlers.affectscope;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Collections;
|
||||||
import java.util.Comparator;
|
import java.util.Comparator;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.concurrent.atomic.AtomicInteger;
|
import java.util.concurrent.atomic.AtomicInteger;
|
||||||
@@ -33,7 +35,7 @@ import org.l2jmobius.gameserver.model.skill.targets.AffectScope;
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Range sorted by lowest to highest hp percent affect scope implementation.
|
* Range sorted by lowest to highest hp percent affect scope implementation.
|
||||||
* @author Nik
|
* @author Nik, Mobius
|
||||||
*/
|
*/
|
||||||
public class RangeSortByHp implements IAffectScopeHandler
|
public class RangeSortByHp implements IAffectScopeHandler
|
||||||
{
|
{
|
||||||
@@ -82,12 +84,21 @@ public class RangeSortByHp implements IAffectScopeHandler
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Sort from lowest hp to highest hp.
|
// Sort from lowest hp to highest hp.
|
||||||
//@formatter:off
|
final List<Creature> sortedList = new ArrayList<>(result);
|
||||||
result.stream()
|
Collections.sort(sortedList, Comparator.comparingInt(Creature::getCurrentHpPercent));
|
||||||
.sorted(Comparator.comparingInt(Creature::getCurrentHpPercent))
|
|
||||||
.limit(affectLimit > 0 ? affectLimit : Long.MAX_VALUE)
|
int count = 0;
|
||||||
.forEach(action);
|
final int limit = (affectLimit > 0) ? affectLimit : Integer.MAX_VALUE;
|
||||||
//@formatter:on
|
for (Creature c : sortedList)
|
||||||
|
{
|
||||||
|
if (count >= limit)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
count++;
|
||||||
|
action.accept(c);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -16,6 +16,8 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.targethandlers.affectscope;
|
package handlers.targethandlers.affectscope;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Collections;
|
||||||
import java.util.Comparator;
|
import java.util.Comparator;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.concurrent.atomic.AtomicInteger;
|
import java.util.concurrent.atomic.AtomicInteger;
|
||||||
@@ -33,7 +35,7 @@ import org.l2jmobius.gameserver.model.skill.targets.AffectScope;
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Range sorted by lowest to highest hp percent affect scope implementation.
|
* Range sorted by lowest to highest hp percent affect scope implementation.
|
||||||
* @author Nik
|
* @author Nik, Mobius
|
||||||
*/
|
*/
|
||||||
public class RangeSortByHp implements IAffectScopeHandler
|
public class RangeSortByHp implements IAffectScopeHandler
|
||||||
{
|
{
|
||||||
@@ -82,12 +84,21 @@ public class RangeSortByHp implements IAffectScopeHandler
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Sort from lowest hp to highest hp.
|
// Sort from lowest hp to highest hp.
|
||||||
//@formatter:off
|
final List<Creature> sortedList = new ArrayList<>(result);
|
||||||
result.stream()
|
Collections.sort(sortedList, Comparator.comparingInt(Creature::getCurrentHpPercent));
|
||||||
.sorted(Comparator.comparingInt(Creature::getCurrentHpPercent))
|
|
||||||
.limit(affectLimit > 0 ? affectLimit : Long.MAX_VALUE)
|
int count = 0;
|
||||||
.forEach(action);
|
final int limit = (affectLimit > 0) ? affectLimit : Integer.MAX_VALUE;
|
||||||
//@formatter:on
|
for (Creature c : sortedList)
|
||||||
|
{
|
||||||
|
if (count >= limit)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
count++;
|
||||||
|
action.accept(c);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -16,6 +16,8 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.targethandlers.affectscope;
|
package handlers.targethandlers.affectscope;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Collections;
|
||||||
import java.util.Comparator;
|
import java.util.Comparator;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.concurrent.atomic.AtomicInteger;
|
import java.util.concurrent.atomic.AtomicInteger;
|
||||||
@@ -33,7 +35,7 @@ import org.l2jmobius.gameserver.model.skill.targets.AffectScope;
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Range sorted by lowest to highest hp percent affect scope implementation.
|
* Range sorted by lowest to highest hp percent affect scope implementation.
|
||||||
* @author Nik
|
* @author Nik, Mobius
|
||||||
*/
|
*/
|
||||||
public class RangeSortByHp implements IAffectScopeHandler
|
public class RangeSortByHp implements IAffectScopeHandler
|
||||||
{
|
{
|
||||||
@@ -82,12 +84,21 @@ public class RangeSortByHp implements IAffectScopeHandler
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Sort from lowest hp to highest hp.
|
// Sort from lowest hp to highest hp.
|
||||||
//@formatter:off
|
final List<Creature> sortedList = new ArrayList<>(result);
|
||||||
result.stream()
|
Collections.sort(sortedList, Comparator.comparingInt(Creature::getCurrentHpPercent));
|
||||||
.sorted(Comparator.comparingInt(Creature::getCurrentHpPercent))
|
|
||||||
.limit(affectLimit > 0 ? affectLimit : Long.MAX_VALUE)
|
int count = 0;
|
||||||
.forEach(action);
|
final int limit = (affectLimit > 0) ? affectLimit : Integer.MAX_VALUE;
|
||||||
//@formatter:on
|
for (Creature c : sortedList)
|
||||||
|
{
|
||||||
|
if (count >= limit)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
count++;
|
||||||
|
action.accept(c);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -16,6 +16,8 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.targethandlers.affectscope;
|
package handlers.targethandlers.affectscope;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Collections;
|
||||||
import java.util.Comparator;
|
import java.util.Comparator;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.concurrent.atomic.AtomicInteger;
|
import java.util.concurrent.atomic.AtomicInteger;
|
||||||
@@ -33,7 +35,7 @@ import org.l2jmobius.gameserver.model.skill.targets.AffectScope;
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Range sorted by lowest to highest hp percent affect scope implementation.
|
* Range sorted by lowest to highest hp percent affect scope implementation.
|
||||||
* @author Nik
|
* @author Nik, Mobius
|
||||||
*/
|
*/
|
||||||
public class RangeSortByHp implements IAffectScopeHandler
|
public class RangeSortByHp implements IAffectScopeHandler
|
||||||
{
|
{
|
||||||
@@ -82,12 +84,21 @@ public class RangeSortByHp implements IAffectScopeHandler
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Sort from lowest hp to highest hp.
|
// Sort from lowest hp to highest hp.
|
||||||
//@formatter:off
|
final List<Creature> sortedList = new ArrayList<>(result);
|
||||||
result.stream()
|
Collections.sort(sortedList, Comparator.comparingInt(Creature::getCurrentHpPercent));
|
||||||
.sorted(Comparator.comparingInt(Creature::getCurrentHpPercent))
|
|
||||||
.limit(affectLimit > 0 ? affectLimit : Long.MAX_VALUE)
|
int count = 0;
|
||||||
.forEach(action);
|
final int limit = (affectLimit > 0) ? affectLimit : Integer.MAX_VALUE;
|
||||||
//@formatter:on
|
for (Creature c : sortedList)
|
||||||
|
{
|
||||||
|
if (count >= limit)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
count++;
|
||||||
|
action.accept(c);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -16,6 +16,8 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.targethandlers.affectscope;
|
package handlers.targethandlers.affectscope;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Collections;
|
||||||
import java.util.Comparator;
|
import java.util.Comparator;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.concurrent.atomic.AtomicInteger;
|
import java.util.concurrent.atomic.AtomicInteger;
|
||||||
@@ -33,7 +35,7 @@ import org.l2jmobius.gameserver.model.skill.targets.AffectScope;
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Range sorted by lowest to highest hp percent affect scope implementation.
|
* Range sorted by lowest to highest hp percent affect scope implementation.
|
||||||
* @author Nik
|
* @author Nik, Mobius
|
||||||
*/
|
*/
|
||||||
public class RangeSortByHp implements IAffectScopeHandler
|
public class RangeSortByHp implements IAffectScopeHandler
|
||||||
{
|
{
|
||||||
@@ -82,12 +84,21 @@ public class RangeSortByHp implements IAffectScopeHandler
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Sort from lowest hp to highest hp.
|
// Sort from lowest hp to highest hp.
|
||||||
//@formatter:off
|
final List<Creature> sortedList = new ArrayList<>(result);
|
||||||
result.stream()
|
Collections.sort(sortedList, Comparator.comparingInt(Creature::getCurrentHpPercent));
|
||||||
.sorted(Comparator.comparingInt(Creature::getCurrentHpPercent))
|
|
||||||
.limit(affectLimit > 0 ? affectLimit : Long.MAX_VALUE)
|
int count = 0;
|
||||||
.forEach(action);
|
final int limit = (affectLimit > 0) ? affectLimit : Integer.MAX_VALUE;
|
||||||
//@formatter:on
|
for (Creature c : sortedList)
|
||||||
|
{
|
||||||
|
if (count >= limit)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
count++;
|
||||||
|
action.accept(c);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -16,6 +16,8 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.targethandlers.affectscope;
|
package handlers.targethandlers.affectscope;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Collections;
|
||||||
import java.util.Comparator;
|
import java.util.Comparator;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.concurrent.atomic.AtomicInteger;
|
import java.util.concurrent.atomic.AtomicInteger;
|
||||||
@@ -33,7 +35,7 @@ import org.l2jmobius.gameserver.model.skill.targets.AffectScope;
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Range sorted by lowest to highest hp percent affect scope implementation.
|
* Range sorted by lowest to highest hp percent affect scope implementation.
|
||||||
* @author Nik
|
* @author Nik, Mobius
|
||||||
*/
|
*/
|
||||||
public class RangeSortByHp implements IAffectScopeHandler
|
public class RangeSortByHp implements IAffectScopeHandler
|
||||||
{
|
{
|
||||||
@@ -82,12 +84,21 @@ public class RangeSortByHp implements IAffectScopeHandler
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Sort from lowest hp to highest hp.
|
// Sort from lowest hp to highest hp.
|
||||||
//@formatter:off
|
final List<Creature> sortedList = new ArrayList<>(result);
|
||||||
result.stream()
|
Collections.sort(sortedList, Comparator.comparingInt(Creature::getCurrentHpPercent));
|
||||||
.sorted(Comparator.comparingInt(Creature::getCurrentHpPercent))
|
|
||||||
.limit(affectLimit > 0 ? affectLimit : Long.MAX_VALUE)
|
int count = 0;
|
||||||
.forEach(action);
|
final int limit = (affectLimit > 0) ? affectLimit : Integer.MAX_VALUE;
|
||||||
//@formatter:on
|
for (Creature c : sortedList)
|
||||||
|
{
|
||||||
|
if (count >= limit)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
count++;
|
||||||
|
action.accept(c);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -16,6 +16,8 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.targethandlers.affectscope;
|
package handlers.targethandlers.affectscope;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Collections;
|
||||||
import java.util.Comparator;
|
import java.util.Comparator;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.concurrent.atomic.AtomicInteger;
|
import java.util.concurrent.atomic.AtomicInteger;
|
||||||
@@ -33,7 +35,7 @@ import org.l2jmobius.gameserver.model.skill.targets.AffectScope;
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Range sorted by lowest to highest hp percent affect scope implementation.
|
* Range sorted by lowest to highest hp percent affect scope implementation.
|
||||||
* @author Nik
|
* @author Nik, Mobius
|
||||||
*/
|
*/
|
||||||
public class RangeSortByHp implements IAffectScopeHandler
|
public class RangeSortByHp implements IAffectScopeHandler
|
||||||
{
|
{
|
||||||
@@ -82,12 +84,21 @@ public class RangeSortByHp implements IAffectScopeHandler
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Sort from lowest hp to highest hp.
|
// Sort from lowest hp to highest hp.
|
||||||
//@formatter:off
|
final List<Creature> sortedList = new ArrayList<>(result);
|
||||||
result.stream()
|
Collections.sort(sortedList, Comparator.comparingInt(Creature::getCurrentHpPercent));
|
||||||
.sorted(Comparator.comparingInt(Creature::getCurrentHpPercent))
|
|
||||||
.limit(affectLimit > 0 ? affectLimit : Long.MAX_VALUE)
|
int count = 0;
|
||||||
.forEach(action);
|
final int limit = (affectLimit > 0) ? affectLimit : Integer.MAX_VALUE;
|
||||||
//@formatter:on
|
for (Creature c : sortedList)
|
||||||
|
{
|
||||||
|
if (count >= limit)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
count++;
|
||||||
|
action.accept(c);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -16,6 +16,8 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.targethandlers.affectscope;
|
package handlers.targethandlers.affectscope;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Collections;
|
||||||
import java.util.Comparator;
|
import java.util.Comparator;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.concurrent.atomic.AtomicInteger;
|
import java.util.concurrent.atomic.AtomicInteger;
|
||||||
@@ -33,7 +35,7 @@ import org.l2jmobius.gameserver.model.skill.targets.AffectScope;
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Range sorted by lowest to highest hp percent affect scope implementation.
|
* Range sorted by lowest to highest hp percent affect scope implementation.
|
||||||
* @author Nik
|
* @author Nik, Mobius
|
||||||
*/
|
*/
|
||||||
public class RangeSortByHp implements IAffectScopeHandler
|
public class RangeSortByHp implements IAffectScopeHandler
|
||||||
{
|
{
|
||||||
@@ -82,12 +84,21 @@ public class RangeSortByHp implements IAffectScopeHandler
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Sort from lowest hp to highest hp.
|
// Sort from lowest hp to highest hp.
|
||||||
//@formatter:off
|
final List<Creature> sortedList = new ArrayList<>(result);
|
||||||
result.stream()
|
Collections.sort(sortedList, Comparator.comparingInt(Creature::getCurrentHpPercent));
|
||||||
.sorted(Comparator.comparingInt(Creature::getCurrentHpPercent))
|
|
||||||
.limit(affectLimit > 0 ? affectLimit : Long.MAX_VALUE)
|
int count = 0;
|
||||||
.forEach(action);
|
final int limit = (affectLimit > 0) ? affectLimit : Integer.MAX_VALUE;
|
||||||
//@formatter:on
|
for (Creature c : sortedList)
|
||||||
|
{
|
||||||
|
if (count >= limit)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
count++;
|
||||||
|
action.accept(c);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -16,6 +16,8 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.targethandlers.affectscope;
|
package handlers.targethandlers.affectscope;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Collections;
|
||||||
import java.util.Comparator;
|
import java.util.Comparator;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.concurrent.atomic.AtomicInteger;
|
import java.util.concurrent.atomic.AtomicInteger;
|
||||||
@@ -33,7 +35,7 @@ import org.l2jmobius.gameserver.model.skill.targets.AffectScope;
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Range sorted by lowest to highest hp percent affect scope implementation.
|
* Range sorted by lowest to highest hp percent affect scope implementation.
|
||||||
* @author Nik
|
* @author Nik, Mobius
|
||||||
*/
|
*/
|
||||||
public class RangeSortByHp implements IAffectScopeHandler
|
public class RangeSortByHp implements IAffectScopeHandler
|
||||||
{
|
{
|
||||||
@@ -82,12 +84,21 @@ public class RangeSortByHp implements IAffectScopeHandler
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Sort from lowest hp to highest hp.
|
// Sort from lowest hp to highest hp.
|
||||||
//@formatter:off
|
final List<Creature> sortedList = new ArrayList<>(result);
|
||||||
result.stream()
|
Collections.sort(sortedList, Comparator.comparingInt(Creature::getCurrentHpPercent));
|
||||||
.sorted(Comparator.comparingInt(Creature::getCurrentHpPercent))
|
|
||||||
.limit(affectLimit > 0 ? affectLimit : Long.MAX_VALUE)
|
int count = 0;
|
||||||
.forEach(action);
|
final int limit = (affectLimit > 0) ? affectLimit : Integer.MAX_VALUE;
|
||||||
//@formatter:on
|
for (Creature c : sortedList)
|
||||||
|
{
|
||||||
|
if (count >= limit)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
count++;
|
||||||
|
action.accept(c);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -16,6 +16,8 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.targethandlers.affectscope;
|
package handlers.targethandlers.affectscope;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Collections;
|
||||||
import java.util.Comparator;
|
import java.util.Comparator;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.concurrent.atomic.AtomicInteger;
|
import java.util.concurrent.atomic.AtomicInteger;
|
||||||
@@ -33,7 +35,7 @@ import org.l2jmobius.gameserver.model.skill.targets.AffectScope;
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Range sorted by lowest to highest hp percent affect scope implementation.
|
* Range sorted by lowest to highest hp percent affect scope implementation.
|
||||||
* @author Nik
|
* @author Nik, Mobius
|
||||||
*/
|
*/
|
||||||
public class RangeSortByHp implements IAffectScopeHandler
|
public class RangeSortByHp implements IAffectScopeHandler
|
||||||
{
|
{
|
||||||
@@ -82,12 +84,21 @@ public class RangeSortByHp implements IAffectScopeHandler
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Sort from lowest hp to highest hp.
|
// Sort from lowest hp to highest hp.
|
||||||
//@formatter:off
|
final List<Creature> sortedList = new ArrayList<>(result);
|
||||||
result.stream()
|
Collections.sort(sortedList, Comparator.comparingInt(Creature::getCurrentHpPercent));
|
||||||
.sorted(Comparator.comparingInt(Creature::getCurrentHpPercent))
|
|
||||||
.limit(affectLimit > 0 ? affectLimit : Long.MAX_VALUE)
|
int count = 0;
|
||||||
.forEach(action);
|
final int limit = (affectLimit > 0) ? affectLimit : Integer.MAX_VALUE;
|
||||||
//@formatter:on
|
for (Creature c : sortedList)
|
||||||
|
{
|
||||||
|
if (count >= limit)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
count++;
|
||||||
|
action.accept(c);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -16,6 +16,8 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.targethandlers.affectscope;
|
package handlers.targethandlers.affectscope;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Collections;
|
||||||
import java.util.Comparator;
|
import java.util.Comparator;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.concurrent.atomic.AtomicInteger;
|
import java.util.concurrent.atomic.AtomicInteger;
|
||||||
@@ -33,7 +35,7 @@ import org.l2jmobius.gameserver.model.skill.targets.AffectScope;
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Range sorted by lowest to highest hp percent affect scope implementation.
|
* Range sorted by lowest to highest hp percent affect scope implementation.
|
||||||
* @author Nik
|
* @author Nik, Mobius
|
||||||
*/
|
*/
|
||||||
public class RangeSortByHp implements IAffectScopeHandler
|
public class RangeSortByHp implements IAffectScopeHandler
|
||||||
{
|
{
|
||||||
@@ -82,12 +84,21 @@ public class RangeSortByHp implements IAffectScopeHandler
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Sort from lowest hp to highest hp.
|
// Sort from lowest hp to highest hp.
|
||||||
//@formatter:off
|
final List<Creature> sortedList = new ArrayList<>(result);
|
||||||
result.stream()
|
Collections.sort(sortedList, Comparator.comparingInt(Creature::getCurrentHpPercent));
|
||||||
.sorted(Comparator.comparingInt(Creature::getCurrentHpPercent))
|
|
||||||
.limit(affectLimit > 0 ? affectLimit : Long.MAX_VALUE)
|
int count = 0;
|
||||||
.forEach(action);
|
final int limit = (affectLimit > 0) ? affectLimit : Integer.MAX_VALUE;
|
||||||
//@formatter:on
|
for (Creature c : sortedList)
|
||||||
|
{
|
||||||
|
if (count >= limit)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
count++;
|
||||||
|
action.accept(c);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -16,6 +16,8 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.targethandlers.affectscope;
|
package handlers.targethandlers.affectscope;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Collections;
|
||||||
import java.util.Comparator;
|
import java.util.Comparator;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.concurrent.atomic.AtomicInteger;
|
import java.util.concurrent.atomic.AtomicInteger;
|
||||||
@@ -33,7 +35,7 @@ import org.l2jmobius.gameserver.model.skill.targets.AffectScope;
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Range sorted by lowest to highest hp percent affect scope implementation.
|
* Range sorted by lowest to highest hp percent affect scope implementation.
|
||||||
* @author Nik
|
* @author Nik, Mobius
|
||||||
*/
|
*/
|
||||||
public class RangeSortByHp implements IAffectScopeHandler
|
public class RangeSortByHp implements IAffectScopeHandler
|
||||||
{
|
{
|
||||||
@@ -82,12 +84,21 @@ public class RangeSortByHp implements IAffectScopeHandler
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Sort from lowest hp to highest hp.
|
// Sort from lowest hp to highest hp.
|
||||||
//@formatter:off
|
final List<Creature> sortedList = new ArrayList<>(result);
|
||||||
result.stream()
|
Collections.sort(sortedList, Comparator.comparingInt(Creature::getCurrentHpPercent));
|
||||||
.sorted(Comparator.comparingInt(Creature::getCurrentHpPercent))
|
|
||||||
.limit(affectLimit > 0 ? affectLimit : Long.MAX_VALUE)
|
int count = 0;
|
||||||
.forEach(action);
|
final int limit = (affectLimit > 0) ? affectLimit : Integer.MAX_VALUE;
|
||||||
//@formatter:on
|
for (Creature c : sortedList)
|
||||||
|
{
|
||||||
|
if (count >= limit)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
count++;
|
||||||
|
action.accept(c);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -16,6 +16,8 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.targethandlers.affectscope;
|
package handlers.targethandlers.affectscope;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Collections;
|
||||||
import java.util.Comparator;
|
import java.util.Comparator;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.concurrent.atomic.AtomicInteger;
|
import java.util.concurrent.atomic.AtomicInteger;
|
||||||
@@ -33,7 +35,7 @@ import org.l2jmobius.gameserver.model.skill.targets.AffectScope;
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Range sorted by lowest to highest hp percent affect scope implementation.
|
* Range sorted by lowest to highest hp percent affect scope implementation.
|
||||||
* @author Nik
|
* @author Nik, Mobius
|
||||||
*/
|
*/
|
||||||
public class RangeSortByHp implements IAffectScopeHandler
|
public class RangeSortByHp implements IAffectScopeHandler
|
||||||
{
|
{
|
||||||
@@ -82,12 +84,21 @@ public class RangeSortByHp implements IAffectScopeHandler
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Sort from lowest hp to highest hp.
|
// Sort from lowest hp to highest hp.
|
||||||
//@formatter:off
|
final List<Creature> sortedList = new ArrayList<>(result);
|
||||||
result.stream()
|
Collections.sort(sortedList, Comparator.comparingInt(Creature::getCurrentHpPercent));
|
||||||
.sorted(Comparator.comparingInt(Creature::getCurrentHpPercent))
|
|
||||||
.limit(affectLimit > 0 ? affectLimit : Long.MAX_VALUE)
|
int count = 0;
|
||||||
.forEach(action);
|
final int limit = (affectLimit > 0) ? affectLimit : Integer.MAX_VALUE;
|
||||||
//@formatter:on
|
for (Creature c : sortedList)
|
||||||
|
{
|
||||||
|
if (count >= limit)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
count++;
|
||||||
|
action.accept(c);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@@ -16,6 +16,8 @@
|
|||||||
*/
|
*/
|
||||||
package handlers.targethandlers.affectscope;
|
package handlers.targethandlers.affectscope;
|
||||||
|
|
||||||
|
import java.util.ArrayList;
|
||||||
|
import java.util.Collections;
|
||||||
import java.util.Comparator;
|
import java.util.Comparator;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
import java.util.concurrent.atomic.AtomicInteger;
|
import java.util.concurrent.atomic.AtomicInteger;
|
||||||
@@ -33,7 +35,7 @@ import org.l2jmobius.gameserver.model.skill.targets.AffectScope;
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Range sorted by lowest to highest hp percent affect scope implementation.
|
* Range sorted by lowest to highest hp percent affect scope implementation.
|
||||||
* @author Nik
|
* @author Nik, Mobius
|
||||||
*/
|
*/
|
||||||
public class RangeSortByHp implements IAffectScopeHandler
|
public class RangeSortByHp implements IAffectScopeHandler
|
||||||
{
|
{
|
||||||
@@ -82,12 +84,21 @@ public class RangeSortByHp implements IAffectScopeHandler
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Sort from lowest hp to highest hp.
|
// Sort from lowest hp to highest hp.
|
||||||
//@formatter:off
|
final List<Creature> sortedList = new ArrayList<>(result);
|
||||||
result.stream()
|
Collections.sort(sortedList, Comparator.comparingInt(Creature::getCurrentHpPercent));
|
||||||
.sorted(Comparator.comparingInt(Creature::getCurrentHpPercent))
|
|
||||||
.limit(affectLimit > 0 ? affectLimit : Long.MAX_VALUE)
|
int count = 0;
|
||||||
.forEach(action);
|
final int limit = (affectLimit > 0) ? affectLimit : Integer.MAX_VALUE;
|
||||||
//@formatter:on
|
for (Creature c : sortedList)
|
||||||
|
{
|
||||||
|
if (count >= limit)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
count++;
|
||||||
|
action.accept(c);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
Reference in New Issue
Block a user