Minor timer improvements.
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@@ -122,7 +122,7 @@ public class SiegeGuards extends AbstractNpcAI
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}
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}
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}
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startQuestTimer("AGGRO_CHECK" + npc.getId(), 3000, npc, null);
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startQuestTimer("AGGRO_CHECK" + npc.getObjectId(), 3000, npc, null);
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}
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return super.onAdvEvent(event, npc, player);
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}
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@@ -149,7 +149,7 @@ public class SiegeGuards extends AbstractNpcAI
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final Castle castle = npc.getCastle();
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final Fort fortress = npc.getFort();
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npc.setScriptValue(fortress != null ? fortress.getResidenceId() : (castle != null ? castle.getResidenceId() : 0));
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startQuestTimer("AGGRO_CHECK" + npc.getId(), getRandom(1000, 10000), npc, null);
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startQuestTimer("AGGRO_CHECK" + npc.getObjectId(), getRandom(1000, 10000), npc, null);
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return super.onSpawn(npc);
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}
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